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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=0xc355</id>
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	<updated>2026-04-05T23:04:01Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shard&amp;diff=146197</id>
		<title>Shard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shard&amp;diff=146197"/>
		<updated>2024-06-03T08:26:03Z</updated>

		<summary type="html">&lt;p&gt;0xc355: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|exotic&lt;br /&gt;
| name = Shard&lt;br /&gt;
| image = Shard b.png&lt;br /&gt;
| description = A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Exotic item&lt;br /&gt;
| hp = 250&lt;br /&gt;
| deterioration = 0&lt;br /&gt;
| marketvalue = 400&lt;br /&gt;
| mass base = 0.6&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| stack limit = 5&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Shard&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| parent name = ResourceBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
intro text&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Shards can be acquired in the following ways:&lt;br /&gt;
&lt;br /&gt;
# Distress signals are guaranteed to spawn a flesh sack with a shard in it&lt;br /&gt;
# Metalhorrors have a 50% chance to drop a shard when killed&lt;br /&gt;
# The nociosphere, if killed, will drop 2 shards&lt;br /&gt;
# Revenant Spines, when smashed, will drop 2 shards&lt;br /&gt;
# The dreadmeld, when killed, will drop 3 shards&lt;br /&gt;
# The fleshmass nucleus, when killed, will drop 2 shards&lt;br /&gt;
# An entity raid has a chance scaling with raid points to give a random entity a hidden Hediff that will cause it to drop a shard.&lt;br /&gt;
&lt;br /&gt;
Raid points:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Graph || Raid Points || Shard Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{GraphChart|width=400|height=100|xAxisTitle=Raid Points|yAxisTitle=Shard Chance|type=line|x=0, 500, 1000, 5000|y1=15, 30, 50, 80, 100}} || style=&amp;quot;text-align:right&amp;quot; | 0 || style=&amp;quot;text-align:right&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 500 || style=&amp;quot;text-align:right&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1,000 || style=&amp;quot;text-align:right&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5,000 || style=&amp;quot;text-align:right&amp;quot; | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
While a rare material in the early game they become more and more abundant as many of the buildings who need them are either capped (like shard beacons) or only needed once (like the serum lab)&lt;br /&gt;
== Usage ==&lt;br /&gt;
Shards are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
Also used in ghoul Infusion, and as an offering in [[Psychic rituals]].{{Check Tag|Which}} They are also needed to shut down certain obelisks.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Anomaly DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
Categories here&lt;/div&gt;</summary>
		<author><name>0xc355</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shard&amp;diff=146196</id>
		<title>Shard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shard&amp;diff=146196"/>
		<updated>2024-06-02T20:57:17Z</updated>

		<summary type="html">&lt;p&gt;0xc355: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|exotic&lt;br /&gt;
| name = Shard&lt;br /&gt;
| image = Shard b.png&lt;br /&gt;
| description = A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Exotic item&lt;br /&gt;
| hp = 250&lt;br /&gt;
| deterioration = 0&lt;br /&gt;
| marketvalue = 400&lt;br /&gt;
| mass base = 0.6&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| stack limit = 5&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Shard&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| parent name = ResourceBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
intro text&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Shards can be acquired in the following ways:&lt;br /&gt;
&lt;br /&gt;
# Distress signals are guaranteed to spawn a flesh sack with a shard in it&lt;br /&gt;
# Metalhorrors have a 50% chance to drop a shard when killed&lt;br /&gt;
# The nociosphere, if killed, will drop 2 shards&lt;br /&gt;
# Revenant Spines, when smashed, will drop 2 shards&lt;br /&gt;
# The dreadmeld, when killed, will drop 3 shards&lt;br /&gt;
# The fleshmass nucleus, when killed, will drop 2 shards&lt;br /&gt;
# An entity raid has a chance scaling with raid points to give a random entity a hidden Hediff that will cause it to drop a shard.&lt;br /&gt;
&lt;br /&gt;
Raid points:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Graph || Shard Chance || Raid Points&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{GraphChart|width=400|height=100|xAxisTitle=Raid Points|yAxisTitle=Shard Chance|type=line|x=0, 500, 1000, 5000|y1=15, 30, 50, 80, 100}} || style=&amp;quot;text-align:right&amp;quot; | 0 || style=&amp;quot;text-align:right&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 15 || style=&amp;quot;text-align:right&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 30 || style=&amp;quot;text-align:right&amp;quot; | 500 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 50 || style=&amp;quot;text-align:right&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 80 || style=&amp;quot;text-align:right&amp;quot; | 5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
While a rare material in the early game they become more and more abundant as many of the buildings who need them are either capped (like shard beacons) or only needed once (like the serum lab)&lt;br /&gt;
== Usage ==&lt;br /&gt;
Shards are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
Also used in ghoul Infusion, and as an offering in [[Psychic rituals]].{{Check Tag|Which}} They are also needed to shut down certain obelisks.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Anomaly DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
Categories here&lt;/div&gt;</summary>
		<author><name>0xc355</name></author>
	</entry>
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