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	<updated>2026-04-05T21:19:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=LMG&amp;diff=135475</id>
		<title>LMG</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=LMG&amp;diff=135475"/>
		<updated>2023-07-05T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;1Cherman1: removes bad apostrophe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|weapon&lt;br /&gt;
| name = LMG&lt;br /&gt;
| image = LMG.png&lt;br /&gt;
| description = A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.&lt;br /&gt;
| type = Equipment&lt;br /&gt;
| type2 = Weapons&lt;br /&gt;
| tech level = Industrial&lt;br /&gt;
| class = Industrial&lt;br /&gt;
| damage = 11&lt;br /&gt;
| damage type = Bullet&lt;br /&gt;
| armorPenetration = 16&lt;br /&gt;
| range = 25.9&lt;br /&gt;
| accuracyTouch = 40&lt;br /&gt;
| accuracyShort = 48&lt;br /&gt;
| accuracyMedium = 35&lt;br /&gt;
| accuracyLong = 26&lt;br /&gt;
| accuracyAvg = 42&lt;br /&gt;
| mode = Burst&lt;br /&gt;
| burst = 6&lt;br /&gt;
| burstTicks = 7&lt;br /&gt;
| handling = Slow&lt;br /&gt;
| warmup = 108&lt;br /&gt;
| cooldown = 108&lt;br /&gt;
| velocity = 46&lt;br /&gt;
| marketvalue = 425&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 75&lt;br /&gt;
| resource 2 = Component&lt;br /&gt;
| resource 2 amount = 5&lt;br /&gt;
| DPS = DPS&lt;br /&gt;
| mass base = 8.5&lt;br /&gt;
| stoppingPower = 1.0&lt;br /&gt;
| research = Gas operation&lt;br /&gt;
| work to make = 34000&lt;br /&gt;
| meleeattack1dmg = 9&lt;br /&gt;
| meleeattack1type = blunt&lt;br /&gt;
| meleeattack1part = Stock&lt;br /&gt;
| meleeattack1cool = 2.0&lt;br /&gt;
| meleeattack1ap = 13&lt;br /&gt;
| meleeattack2dmg = 9&lt;br /&gt;
| meleeattack2type = blunt&lt;br /&gt;
| meleeattack2part = Barrel&lt;br /&gt;
| meleeattack2cool = 2.0&lt;br /&gt;
| meleeattack2ap = 13&lt;br /&gt;
| meleeattack3dmg = 9&lt;br /&gt;
| meleeattack3type = Poke&lt;br /&gt;
| meleeattack3part = Barrel&lt;br /&gt;
| meleeattack3cool = 2.0&lt;br /&gt;
| meleeattack3ap = 13&lt;br /&gt;
| MeleeWeaponAverageDPS = 4.5&lt;br /&gt;
| MeleeWeaponAverageAP = 13&lt;br /&gt;
| page verified for version =&lt;br /&gt;
| production facility 1 = Machining table&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 6&lt;br /&gt;
| has quality = True&lt;br /&gt;
| weaponTags = Gun, IndustrialGunAdvanced&lt;br /&gt;
| thingSetMakerTags = RewardStandardQualitySuper&lt;br /&gt;
}}&lt;br /&gt;
{{Info|The '''LMG''' is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
LMGs can be crafted at a [[machining table]] once the [[Research#Gas operation|gas operation]] research has been completed; from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. A crafting skill of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
LMGs can also be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[Raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 11.32% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Elite Mercenary || 46.53% || Normal || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 10.56% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The LMG is an entry crowd-control weapon. It has a relatively long 6-shot burst, and high raw {{DPS}}, but this DPS is reduced heavily by poor accuracy. Single-shot damage is decent, but below average, worse than the [[heavy SMG]] until past short (12 tile) range. Range is good for a multi-shot firearm, and the LMG's stopping power is also high enough to stagger [[human]]s, [[lancer]]s and [[scyther]]s. The LMG is the most powerful overall weapon that is capable of staggering humans.&lt;br /&gt;
&lt;br /&gt;
Like the [[minigun]], LMGs are good against crowds, as any missed shots can hit other pawns in the area. Single-target damage improves against larger targets like [[centipede]]s, which are easier to hit, though the LMG loses its staggering advantage. The LMG is the 2nd heaviest weapon, though unlike the minigun, it does not slow the user down.&lt;br /&gt;
&lt;br /&gt;
Overall, the LMG is a dedicated support and crowd-control weapon. It can be good for low skill shooters, as missed shots can hit other enemies no matter their accuracy. However, its niche is relatively small.&lt;br /&gt;
* Against lone or separated targets, it suffers due to low accuracy and sluggish warmup. For the same reasons, it is a poor weapon inside a [[killbox]].&lt;br /&gt;
* In short range, it faces competition from the [[chain shotgun]], which has enough stopping power to stagger humans, decent accuracy, a 3-shot burst, and ''amazing'' DPS.&lt;br /&gt;
* For longer ranged combat, players often prefer the [[assault rifle]] and [[heavy SMG]]. Both weapons perform much better against separated targets, while remaining competitive against large crowds. &lt;br /&gt;
&lt;br /&gt;
: The AR is better than the LMG for long range combat. Meanwhile, the SMG is better for damage at close ranges. Damage is a major benefit of its own - it can even slow enemies through [[pain]]. Their superior accuracy and warmup time are helpful in a variety of siuations.&lt;br /&gt;
&lt;br /&gt;
The LMG could see use as support for both long- and short- range combat at the same time, especially when fighting crowds of melee fighters. But this should be weighed against the benefits of the other weapons mentioned here, and the drawbacks of a longer warmup/cooldown cycle. &lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
Against an unarmored human, an LMG can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~10 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
The LMG is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.3.410|0.3.410]] - Can now spawn on pawns&lt;br /&gt;
* Alpha ? - Name changed from L-15 LMG&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
L-15.png|Original L-15 LMG sprite &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|weapon|wide}}&lt;br /&gt;
[[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]]&lt;br /&gt;
[[Category:Ranged Weapons]] [[Category:Burst Weapons]]&lt;/div&gt;</summary>
		<author><name>1Cherman1</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Drill_arm&amp;diff=73128</id>
		<title>Drill arm</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Drill_arm&amp;diff=73128"/>
		<updated>2020-07-28T12:47:24Z</updated>

		<summary type="html">&lt;p&gt;1Cherman1: Updated the description and stats for the changes to the drill arm in version 1.1.2565. Deep Drilling Speed is a new stat, so it still needs to be set up to redirect to the stats page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Body Part&lt;br /&gt;
| image = Artificial Organ&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| def name = Drill arm&lt;br /&gt;
| description = A mechanical arm replacement for speeding up mining. It has a built-in snake drill, which allows the miner to rapidly find and exploit weak lines in the rock. It also has a general-purpose manipulator. It is somewhat ungainly, which slows down movement slightly.&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/BodyPart/ArtificialOrgan&lt;br /&gt;
| is body part = true&lt;br /&gt;
| label = Drill arm&lt;br /&gt;
| parent name = BodyPartBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| selectable = true&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| ticker type = Never&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| flammability base = 1.0&lt;br /&gt;
| market value base = 425&lt;br /&gt;
| max hit points base = 50&lt;br /&gt;
| mass = 4&lt;br /&gt;
}}&lt;br /&gt;
The '''Drill Arm''' gives a pawn that's been implanted with it +160% [[Mining Speed]], +70% [[Deep Drilling Speed]], and -8% [[Moving]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Can be made at a [[machining table]] for 60 [[steel]] and 8 [[components]] after Specialized limbs has been researched.&lt;br /&gt;
&lt;br /&gt;
== Analysis==&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
Its attack have 20% AP and 6.50 DPS.&lt;br /&gt;
&lt;br /&gt;
== Version History==&lt;br /&gt;
Introduced in Royalty's initial release. &lt;br /&gt;
&lt;br /&gt;
Prior to version 1.1.2565 it had no movement penalty, a 50% part efficiency and a 180% boost.&lt;br /&gt;
&lt;br /&gt;
{{nav/body_parts}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Royalty]]&lt;/div&gt;</summary>
		<author><name>1Cherman1</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chemfuel_powered_generator&amp;diff=61178</id>
		<title>Chemfuel powered generator</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chemfuel_powered_generator&amp;diff=61178"/>
		<updated>2018-11-16T00:49:25Z</updated>

		<summary type="html">&lt;p&gt;1Cherman1: Boomalopes were nerfed in B19 to give only 12 chemfuel per 2 days instead of 20 chemfuel. A such, they cannot sustain 2 generators anymore, so the page was edited to reflect this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{infobox main|building|&lt;br /&gt;
|name = Chemfuel powered generator &lt;br /&gt;
|image = Chemfuel_powered_generator.png|128px{{!}} Fueled generator&lt;br /&gt;
|description =  Produces electricity from chemfuel. &lt;br /&gt;
|type = Buildings&lt;br /&gt;
|type2 = Power&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 2|2&lt;br /&gt;
|hp =300 &lt;br /&gt;
|efficiency = &lt;br /&gt;
|power = + 1000&lt;br /&gt;
|buy = {{icon|metal|100 }} {{icon|component |3}}&lt;br /&gt;
|sell = {{icon|metal|75 }} {{icon|component |2}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|A '''chemfuel powered generator''' provides power by burning [[chemfuel]]. Unlike the variable power output of [[solar generator]]s and [[wind turbine]]s which depend on the night-day cycle and wind, respectively, chemfuel powered generators produce a constant supply of power for as long as they are fueled. A constant supply of power may reduce your base's need for [[battery|batteries]] at the cost of having chemfuel and [[hauling|haulers]] to keep it running. Chemfuel is obtained by milking tamed [[boomalope|boomalopes]] or creating it via [[refinery]]. Similar to the [[Wood-fired generator]]s, chemfuel powered generators avoid issues with wind, weather, and eclipses as long as they have fuel.}}&lt;br /&gt;
===Running===&lt;br /&gt;
A chemfuel powered generator can hold 30 chemfuel, consuming '''4.5 chemfuel per day''', lasting 6 days 16 hours total. (The [[wood-fired generator]] uses 22 wood per day, for comparison.)&lt;br /&gt;
*A single boomalope, milked every two days, can easily provide enough fuel to keep a generator running. &lt;br /&gt;
*A single [[hydroponics basin]] produces enough Rice to keep a generator running indefinitely if converted into fuel at a refinery.&lt;br /&gt;
**This requires ''significantly'' less fuel/energy to grow than it yields in chemfuel production, not counting other needs such as sun lamps or heaters.  Net power is easily attainable.&lt;br /&gt;
Chemfuel powered generators produce heat as a by-product, although not as much as a [[campfire]] or [[heater]]. They are also very [[beauty|unattractive]], making them a poor choice for your bedroom-heating needs.&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Chemfuel powered generators can be constructed after you have completed [[research]] into Electricity.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Chemfuel powered generators were added in Beta 18.&lt;br /&gt;
&lt;br /&gt;
{{nav|power|wide}}&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
[[Category:Power]]&lt;/div&gt;</summary>
		<author><name>1Cherman1</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Power&amp;diff=61177</id>
		<title>Power</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Power&amp;diff=61177"/>
		<updated>2018-11-15T16:43:03Z</updated>

		<summary type="html">&lt;p&gt;1Cherman1: /* Appliances summary */  Updated the appliances list to say &amp;quot;Mini-turret&amp;quot; instead of &amp;quot;improvised turret.&amp;quot; Also updated power usage from 350 to 80 on mini-turrets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Architect_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
'''Power''' is electrical energy that powers the operation of certain appliances, including workbenches, lights, temperature control devices, automated defenses, and more. Access to power is crucial to survival, especially in late game. The success of a colony often relies upon a fault-tolerant power grid with a reliable power flow that ensures that your appliances are working at all times, especially in emergencies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power generators ==&lt;br /&gt;
=== Chemfuel powered generator ===&lt;br /&gt;
[[File:Chemfuel_powered_generator.png|64px|left|link=Chemfuel powered generator]]{{#show: Chemfuel powered generator |?note}} Requires no research&lt;br /&gt;
&lt;br /&gt;
=== Wood-fired generator ===&lt;br /&gt;
[[File:fueledgenerator.png|64px|left|link=Wood-fired generator]] The [[wood-fired generator]] is identical to the chemfuel generator, except that it is fueled by wood and is slightly cheaper to construct. Requires no research.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Geothermal generator ===&lt;br /&gt;
[[File:GeothermalPlant.png|64px|left|link=Geothermal generator]]{{#show: Geothermal generator | ?note}} &lt;br /&gt;
Geothermal generators can be placed on steam geysers to produce power. Requires research.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Solar generator ===&lt;br /&gt;
[[File:SolarCollector.png|64px|left|link=Solar generator]]{{#show: Solar generator | ?note }} Requires no research.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Wind turbine ===&lt;br /&gt;
[[File:Wind Power.png|64px|left|link=Wind turbine]]{{#show: Wind turbine | ?note }} Requires no research.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Watermill generator ===&lt;br /&gt;
[[File:watermill_generator.png|64px|left|link=Watermill generator]] A watermill generator provides power from a moving river. It is relatively cheap and requires no upkeep, but is also fairly large and cannot be placed too closely to another without degrading performance. Requires research.&lt;br /&gt;
&lt;br /&gt;
=== Ship reactor ===&lt;br /&gt;
[[File:ShipReactor.png|64px|left|link=Ship reactor]] Although it is a ship part and and not listed in the Power menu, the [[ship reactor]] is perfectly usable as a power generator.  It provides 1000W, which is less than the maximum provided by any other power generator, though without their shortcomings or requirements; however, it is prohibitively expensive to build and use in most situations other than late-game. It provides power continually and can be placed on any buildable terrain where its 5x5 structure will fit. It must be [[research]]ed before it can be built, but does not generate any heat nor require special venting.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Vanometric power cell ===&lt;br /&gt;
[[File:Vanometric power cell.png|32px|left|link=Vanometric power cell]] Similar to the ship reactor, the [[vanometric power cell]] provides a consistent 1000W of power at all times with no upkeep or restrictions. It has a small footprint and can be moved freely. The catch is that these power cells are very rare; they cannot be manufactured or purchased, only received as a quest reward. With their comparatively low output, there is no reliable way to acquire enough to satisfy more than a small fraction of a normal colony's power budget, but they are a convenient way of powering high-priority or off-grid equipment.&lt;br /&gt;
&lt;br /&gt;
=== Power generator summary ===&lt;br /&gt;
{| {{STDT| sortable c_01}}&lt;br /&gt;
! Type !! Cost !! Size !! Max Output&amp;lt;br&amp;gt;(Watts) !! Variable&amp;lt;br&amp;gt;Output !! Day !! Night !! Placement&lt;br /&gt;
|-&lt;br /&gt;
|Solar || {{icon|metal|100}}&amp;lt;br /&amp;gt;{{icon|component|3}} || 4x4 || 1700 || ✓ || ✓ || ✗ || In sunlight&lt;br /&gt;
|-&lt;br /&gt;
|Wind turbine || {{icon|metal|100}}&amp;lt;br /&amp;gt;{{icon|component|2}} || 5x2 || 3450 || ✓ || ✓ || ✓ || In open ground&lt;br /&gt;
|-&lt;br /&gt;
|Watermill generator || {{icon|wood|280}}&amp;lt;br /&amp;gt;{{icon|metal|80}}&amp;lt;br /&amp;gt;{{icon|component|3}} || 5x6 || 1100 || ✗ || ✓ || ✓ || On riverbanks&lt;br /&gt;
|-&lt;br /&gt;
|Chemfuel generator || {{icon|metal|100}}&amp;lt;br /&amp;gt;{{icon|component|3}} || 2x2 || 1000 || ✗ || ✓ || ✓ || Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|Wood-fired generator || {{icon|metal|100}}&amp;lt;br /&amp;gt;{{icon|component|2}} || 2x2 || 1000 || ✗ || ✓ || ✓ || Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|Geothermal || {{icon|metal|400}}&amp;lt;br /&amp;gt;{{icon|component|8}}  || 6x6 || 3600 || ✗ || ✓ || ✓ || On geysers&lt;br /&gt;
|-&lt;br /&gt;
|Ship reactor || {{icon|metal|300}}&amp;lt;br /&amp;gt;{{icon|plasteel|500}}&amp;lt;br /&amp;gt;{{icon|uranium|150}}&amp;lt;br /&amp;gt;{{icon|component|25}} || 6x7 || 1000 || ✗ || ✓ || ✓ || Outside&amp;lt;br /&amp;gt;''(can roof over afterwards)''&lt;br /&gt;
|-&lt;br /&gt;
|Vanometric power cell || N/A || 1x2 || 1000 || ✗ || ✓ || ✓ || Anywhere&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power transfers ==&lt;br /&gt;
=== Power conduit ===&lt;br /&gt;
[[File:PowerConduit_MenuIcon.png|36px|left|link=Power conduit]]{{#show: Power conduit | ?note}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power switch ===&lt;br /&gt;
[[File:PowerSwitch.png|32px|left|link=Power switch]]{{#show: Power_switch | ?note }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Power storage ==&lt;br /&gt;
=== Batteries ===&lt;br /&gt;
[[File:Battery.jpg|80px|left|link=Battery]] {{:Battery}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appliances ==&lt;br /&gt;
Appliances are [[structure]]s or buildings that require power but don't transmit it.&lt;br /&gt;
Most appliances don't require a direct power cable connection, they can be placed up to six squares away from a power cable or power source.&lt;br /&gt;
When connected to the power grid, it can take a few moments before an appliance turns on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Managing appliances ===&lt;br /&gt;
'''Reconnect''': Click to force an appliance to reconnect to a conduit line or power source.&amp;lt;br/&amp;gt;&lt;br /&gt;
'''Designate toggle power''': Click to mark an appliance to be turned on (&amp;lt;span style=&amp;quot;color:#20D720;font-weight:bold&amp;quot;&amp;gt;&amp;amp;#10004;&amp;lt;/span&amp;gt;) or off (&amp;lt;span style=&amp;quot;color:red;font-weight:bold&amp;quot;&amp;gt;X&amp;lt;/span&amp;gt;) by a colonist set to [[Menus#Flick|flick]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-block;float:left&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=70px height=70px | [[File:Reconnect.png|70px|link=|alt=Reconnect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;Reconnect&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display:inline-block;float:left&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=70px height=70px | [[File:Designate Power On.png|70px|link=|Toggle ON]]&lt;br /&gt;
| width=70px height=70px | [[File:Designate Power Off.png|70px|link=|Toggle OFF]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;div&amp;gt;&amp;lt;small&amp;gt;Designate toggle power&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr|both}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appliances summary ===&lt;br /&gt;
&amp;lt;!--{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
| style = &amp;quot;align-left;&amp;quot; |+Power transfers summary WHAT!&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
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{| {{STDT| sortable c_01 |border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; class=&amp;quot;article-table&amp;quot; style=&amp;quot;width: 100%;&amp;quot;}}&lt;br /&gt;
|-&lt;br /&gt;
! Appliance&lt;br /&gt;
!Power&amp;lt;br /&amp;gt;consumption (in Watts)&lt;br /&gt;
|-&lt;br /&gt;
| [[Autodoor]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric tailoring bench|Electric tailor bench]] || 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric smithy]] || 210&lt;br /&gt;
|-&lt;br /&gt;
| [[Machining table]] || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric smelter]] || 700&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric crematorium]] || 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Nutrient paste dispenser]] || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Standing lamp]] || 75&lt;br /&gt;
|-&lt;br /&gt;
| [[Sun lamp]] || 2900 during day only&lt;br /&gt;
|-&lt;br /&gt;
| [[Hydroponics basin]] || 70&lt;br /&gt;
|-&lt;br /&gt;
| [[Comms console]] || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric stove]] || 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Heater]] || 175&lt;br /&gt;
|-&lt;br /&gt;
| [[Cooler]] || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini-turret]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Joy#Tube_Television|Tube Television]] || 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Joy#Flatscreen_Television|Flatscreen Television]] || 150&lt;br /&gt;
|-&lt;br /&gt;
| [[Joy#Megascreen_Television|Megascreen Television]] || 220&lt;br /&gt;
|}&lt;br /&gt;
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{{nav|power|wide}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Architect]]&lt;br /&gt;
[[Category:Power]]&lt;/div&gt;</summary>
		<author><name>1Cherman1</name></author>
	</entry>
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