<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aazard</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aazard"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Aazard"/>
	<updated>2026-04-06T06:01:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wa8fw4gtgojgy6q5&amp;topic_postId=wl7s3lep08bifqml&amp;topic_revId=wl7s3lep08bifqml&amp;action=single-view</id>
		<title>Topic:Wa8fw4gtgojgy6q5</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wa8fw4gtgojgy6q5&amp;topic_postId=wl7s3lep08bifqml&amp;topic_revId=wl7s3lep08bifqml&amp;action=single-view"/>
		<updated>2021-11-29T01:11:45Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wa8fw4gtgojgy6q5&amp;amp;topic_showPostId=wl7s3lep08bifqml#flow-post-wl7s3lep08bifqml&quot;&gt;commented&lt;/a&gt; on &quot;Brambles&quot; (&lt;em&gt;My 2 cents, I try to ensure I NEVER remove something unless I can prove (although sometimes I am mistakes) it is wrong. Use your user pag...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97520</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97520"/>
		<updated>2021-11-29T01:07:07Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* What Does This Mod Of Yours Do?: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
=== Maker Of: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
'''A set of Neolithic wooden items''', filling in a few, some what needed, and '''missing slavery and ideology items for that era'''. Plus a BASIC set of '''TERROR causing slave weapons''', two for melee, one for ranged.&lt;br /&gt;
A '''wicker slave collar/strap''' set and three wooden weapons; '''a baton,  a shiv,''' for: melee blunt, melee piercer respectfully and '''a sling''', as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, '''&amp;quot;Slab&amp;quot; bedroll set, as wicker tatami''', and finally, '''a hand carved wooden crown of thorns''', for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
* 0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
* 1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
* 1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97519</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97519"/>
		<updated>2021-11-29T01:05:48Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* What Does This Mod Of Yours Do?: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
=== Maker Of: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
'''A set of Neolithic wooden items''', filling in a few, some what needed, and '''missing slavery and ideology items for that era'''. Plus a BASIC set of '''TERROR causing slave weapons''', two for melee, one for ranged.&lt;br /&gt;
A '''wicker slave collar/strap set and three wooden weapons'''; '''a baton,  shiv,''' for: melee blunt, melee piercer respectfully and '''a sling''', as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, '''&amp;quot;Slab&amp;quot; bedroll set, as wicker tatami''', and finally, '''a hand carved wooden crown of thorns''', for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
* 0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
* 1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
* 1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97518</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97518"/>
		<updated>2021-11-29T01:03:19Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* What Does This Mod Of Yours Do?: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
=== Maker Of: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
* 0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
* 1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
* 1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97517</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97517"/>
		<updated>2021-11-29T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv (Renamed to: &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
=== Maker Of: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97516</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97516"/>
		<updated>2021-11-29T01:01:01Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
=== Maker Of: ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97515</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97515"/>
		<updated>2021-11-29T01:00:46Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Infographic Bin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
== Infographic Bin ==&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97514</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97514"/>
		<updated>2021-11-29T01:00:28Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* What: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== What Does This Mod Of Yours Do?: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97513</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97513"/>
		<updated>2021-11-29T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* What: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== What: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
* Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
* A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97512</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97512"/>
		<updated>2021-11-29T00:58:28Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== What: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
- Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
- A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
--&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97511</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97511"/>
		<updated>2021-11-29T00:57:57Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.&amp;lt;/big&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
- Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
- A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
--&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97510</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97510"/>
		<updated>2021-11-29T00:56:58Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Terrifying Slave Weapons and Tribal Pain&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
- Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
- A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
--&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97509</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97509"/>
		<updated>2021-11-29T00:56:11Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv (Renamed to: &amp;quot;Terrifying Slave Weapons&amp;quot;): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons and Tribal Pain]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''SLAVERY GETS S*** DONE!''''' - Attention Grabbing Slogan, Anti-Slavery International, awareness campaign. &lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden items, filling in a few, some what needed, and missing slavery and ideology items for that era. Plus a BASIC set of TERROR causing slave weapons, two for melee, one for ranged.&lt;br /&gt;
A wicker slave collar/strap set and three wooden weapons; a baton, shiv, for: melee blunt, melee piercer respectfully and a sling, as both ranged light and ranged shortshots.&lt;br /&gt;
Plus, &amp;quot;Slab&amp;quot; bedroll set, as wicker tatami, and finally, a hand carved wooden crown of thorns, for pain is virtue and guilty memes.   &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
To become &amp;quot;safer&amp;quot; weapons to allow slave, they contain TERROR ART, such as a punishment motif. The terror they produce helps to counter-acts the effect of the slave being armed with or near these weapons.&lt;br /&gt;
They pale in comparison to the club, knife and short bow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
They are:&lt;br /&gt;
	- Melee: The shiv (meelee piercer paired) and baton (melee blunt paired), both wooden only.&lt;br /&gt;
	- Ranged: A wicker corded and bark pad sling (ranged light and short shot paired), also wooden only..&lt;br /&gt;
	- Art generation allowed on the added weapons, them forced. Note that they are terror art, not beauty art.&lt;br /&gt;
--&lt;br /&gt;
'''How its done, IRL:'''&lt;br /&gt;
- Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye) and sodium sulphite (occurs naturally during organic fermentation), before boiling for a few hours. Then firmly pressed together for 6 hours, producing hardened wood.&lt;br /&gt;
- A &amp;quot;rubbing stone&amp;quot; to fashion the edge or head. Wicker cording is shaped as part of the hardening process, if desired.&lt;br /&gt;
--&lt;br /&gt;
'''Change Log:'''&lt;br /&gt;
&lt;br /&gt;
0.9.0RC2 - Reddit topic and testing&lt;br /&gt;
1.0.0.0 - inital release for Rimworld v1.3, may require Ideolody DLC. &lt;br /&gt;
1.0.0.1 - Added OPTIONAL alt patch.xml to keep all slave straps on middle layer&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_v1.0.0.1.png|thumb|center|NEWEST version, Release v1.0.0.1, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Info''':&amp;lt;/big&amp;gt; '''[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ See reddit topic for most current info]'''&lt;br /&gt;
&lt;br /&gt;
These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;. '''A sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:RimPy_Slav_Shiv_Look_v1.0.0.1.png&amp;diff=97508</id>
		<title>File:RimPy Slav Shiv Look v1.0.0.1.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:RimPy_Slav_Shiv_Look_v1.0.0.1.png&amp;diff=97508"/>
		<updated>2021-11-29T00:56:01Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97504</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97504"/>
		<updated>2021-11-27T23:47:24Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv (Renamed to: &amp;quot;Terrifying Slave Weapons&amp;quot;): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;[https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Terrifying Slave Weapons]&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow, uses small bullet gfx, as &amp;quot;slung pebble&amp;quot;. ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5, Slung Pebble Speed: 35''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97503</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97503"/>
		<updated>2021-11-27T23:46:34Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv (Renamed to: &amp;quot;Terrifying Slave Weapons&amp;quot;: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;Terrifying Slave Weapons&amp;quot;):''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow, uses small bullet gfx, as &amp;quot;slung pebble&amp;quot;. ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5, Slung Pebble Speed: 35''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97502</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97502"/>
		<updated>2021-11-27T23:46:05Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv (''Renamed to:'' &amp;quot;Terrifying Slave Weapons&amp;quot;:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow, uses small bullet gfx, as &amp;quot;slung pebble&amp;quot;. ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5, Slung Pebble Speed: 35''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97501</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97501"/>
		<updated>2021-11-27T23:44:27Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''More detailed &amp;amp; most current info here: [https://www.reddit.com/r/RimWorld/comments/r30zcm/repost_do_you_likearmed_slaves_see_here/ Posting, On reddit]'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow, uses small bullet gfx, as &amp;quot;slung pebble&amp;quot;. ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5, Slung Pebble Speed: 35''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97497</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97497"/>
		<updated>2021-11-27T21:25:14Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow, uses small bullet gfx, as &amp;quot;slung pebble&amp;quot;. ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5, Slung Pebble Speed: 35''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97496</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97496"/>
		<updated>2021-11-27T21:23:33Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow ''('''Ranged: 5DPS &amp;amp; 19.9 range. Stopping Power: 0.5''')''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97495</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97495"/>
		<updated>2021-11-27T21:22:24Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''. The sling is a slightly faster cooldown, but shorter range, DPS &amp;amp; AP shortbow ''('''Ranged: 5DPS &amp;amp; 19.9 rang'''e)''&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97494</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97494"/>
		<updated>2021-11-27T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''' '''EDIT: NO!''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons. '''(EDIT: YES THEY ARE)'''&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''What:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A set of Neolithic wooden slave weapons, for melee blunt, melee piercer and ranged, as ranged light and shortshots. To become &amp;quot;slave safe&amp;quot; weapons they contain TERROR ART, such as a death or punishment motif.&lt;br /&gt;
&lt;br /&gt;
The terror they produce counter-acts the effect of the slave being armed with or carrying these weapons.&lt;br /&gt;
&lt;br /&gt;
Now with a simple, shiv and baton, both wooden and a wicker corded and bark pad sling.&lt;br /&gt;
&lt;br /&gt;
They pale in comparison to the club, knife and shortbow, but are slightly faster in cooldown. They do have quality levels, but may only be made of wood. &lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', '''NOW READY TO PUBLISH''' and appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look_RC2.png|thumb|center|NEWEST version, RC2, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1RC2.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1RC2  Info]]&lt;br /&gt;
[[File:Slave_sling_Info_v1RC2.png|thumb|right|Rimworld Slave Sling, NOW WITH TERROR, NEWEST v1RC2 Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
[[File:Slave_Sling_sideBYside.png|thumb|center|Sling, with Short Bow side by side]]&lt;br /&gt;
&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_Sling_sideBYside.png&amp;diff=97493</id>
		<title>File:Slave Sling sideBYside.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_Sling_sideBYside.png&amp;diff=97493"/>
		<updated>2021-11-27T21:15:34Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_sling_Info_v1RC2.png&amp;diff=97492</id>
		<title>File:Slave sling Info v1RC2.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_sling_Info_v1RC2.png&amp;diff=97492"/>
		<updated>2021-11-27T21:14:28Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_Baton_Info_v1RC2.png&amp;diff=97491</id>
		<title>File:Slave Baton Info v1RC2.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_Baton_Info_v1RC2.png&amp;diff=97491"/>
		<updated>2021-11-27T21:14:27Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97476</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97476"/>
		<updated>2021-11-27T04:48:12Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: The Shiv Cuts, BOTH are pretty Fast (1sec/1.5sec), Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97475</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97475"/>
		<updated>2021-11-27T04:46:38Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */ image cleanup, finalizing for v1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton_sideBYside.png|thumb|center|Baton, with Club and Mace side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_Baton_sideBYside.png&amp;diff=97474</id>
		<title>File:Slave Baton sideBYside.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_Baton_sideBYside.png&amp;diff=97474"/>
		<updated>2021-11-27T04:46:05Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97473</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97473"/>
		<updated>2021-11-27T04:42:49Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|center|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97472</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97472"/>
		<updated>2021-11-27T04:40:32Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97471</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97471"/>
		<updated>2021-11-27T04:39:59Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''See right hand side images for more info.'''&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97470</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97470"/>
		<updated>2021-11-27T04:37:57Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv_Look.png|thumb|center|NEWEST version, v1a, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Slave_Shiv_Info_v1a.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST v1a Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_Info_v1a.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST v1a  Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_Shiv_Info_v1a.png&amp;diff=97468</id>
		<title>File:Slave Shiv Info v1a.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_Shiv_Info_v1a.png&amp;diff=97468"/>
		<updated>2021-11-27T04:37:41Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97466</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97466"/>
		<updated>2021-11-27T03:25:42Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version, v0.9.2b, of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW3.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_info.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97465</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97465"/>
		<updated>2021-11-27T03:25:25Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version, v0.9.2b of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW3.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_info.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97464</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97464"/>
		<updated>2021-11-27T03:23:45Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 20x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW3.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_info.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97461</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97461"/>
		<updated>2021-11-27T02:14:29Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW3.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
[[File:Slave_Baton.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Gfx]]&lt;br /&gt;
[[File:Slave_Baton_info.png|thumb|right|Rimworld Slave Baton, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Slave_Baton_info.png&amp;diff=97460</id>
		<title>File:Slave Baton info.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Slave_Baton_info.png&amp;diff=97460"/>
		<updated>2021-11-27T02:14:20Z</updated>

		<summary type="html">&lt;p&gt;Aazard: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39izata0hya93h&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39izata0hya93h&amp;action=single-view"/>
		<updated>2021-11-27T00:32:32Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;post&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot;&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39dsujs9wodxfx&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39dsujs9wodxfx&amp;action=single-view"/>
		<updated>2021-11-27T00:29:57Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;post&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot;&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39cljkllm5tvnx&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl39cljkllm5tvnx&amp;action=single-view"/>
		<updated>2021-11-27T00:29:21Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;post&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot;&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl398r7i7a0kjtzh&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl398r7i7a0kjtzh&amp;action=single-view"/>
		<updated>2021-11-27T00:27:26Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;post&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot;&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl395g4bfx7nip3h&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl395g4bfx7nip3h&amp;action=single-view"/>
		<updated>2021-11-27T00:25:47Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;post&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot;&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl392lved9svxgul&amp;action=single-view</id>
		<title>Topic:Wl392lved5utpcwd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;topic_postId=wl392lved9svxgul&amp;topic_revId=wl392lved9svxgul&amp;action=single-view"/>
		<updated>2021-11-27T00:24:22Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Aazard&quot; class=&quot;mw-userlink&quot; title=&quot;User:Aazard&quot;&gt;&lt;bdi&gt;Aazard&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Aazard&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Aazard&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Aazard&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Aazard&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wl392lved5utpcwd&amp;amp;topic_showPostId=wl392lved9svxgul#flow-post-wl392lved9svxgul&quot;&gt;commented&lt;/a&gt; on &quot;Genius! I solved the issue of slave suppression on wood/beer (which appears a bug)&quot; (&lt;em&gt;Working on my mod...I got frustrated, and started reading....many text entries made by others. Educational. I found how skullspikes (etc...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97456</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97456"/>
		<updated>2021-11-27T00:10:58Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Slave Shiv: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW3.png|thumb|right|Rimworld Slave Shive, NOW WITH TERROR, NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97454</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97454"/>
		<updated>2021-11-27T00:05:49Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;. '''''DONE &amp;amp; ADDED/TESTED'''''&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW2.png|thumb|right|Rimworld Slave Shive NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97453</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97453"/>
		<updated>2021-11-27T00:05:22Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; '''''ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''''&lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW2.png|thumb|right|Rimworld Slave Shive NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97452</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97452"/>
		<updated>2021-11-27T00:04:09Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
===== ALL ISSUES FIXED, TERROR &amp;amp; ART ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL =====&lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW2.png|thumb|right|Rimworld Slave Shive NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97451</id>
		<title>User:Aazard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Aazard&amp;diff=97451"/>
		<updated>2021-11-27T00:02:37Z</updated>

		<summary type="html">&lt;p&gt;Aazard: /* Maker Of: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hater of empty info boxes&lt;br /&gt;
&lt;br /&gt;
Verbosity, odd grammar, supposition &amp;amp; a lack of correct spelling are tools of my trade&lt;br /&gt;
&lt;br /&gt;
== To Do: ==&lt;br /&gt;
* Making People Happy, Using Other &amp;quot;People&amp;quot; - [https://www.reddit.com/r/RimWorld/comments/r2nrbb/making_people_happy_via_tyranny_beautifully/ Link]&lt;br /&gt;
*Body Modification: For Fun &amp;amp; Profits Guide.&lt;br /&gt;
*Body Modification: A Cruel Tyrant Slaver's Guide. A &amp;quot;deep dive&amp;quot; into topics touched on in: Making People Happy, Using Other &amp;quot;People&amp;quot; (&amp;amp; more).&lt;br /&gt;
*Slave &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Prisoner &amp;quot;Care &amp;amp; Feeding&amp;quot; Optimization ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*'''A Guide To War Crimes, On The Rim, OR ''&amp;quot;How I Cured Cancer&amp;quot;''''' (Excerpts, &amp;quot;Letters; From The Rim&amp;quot; - Aazard, Rouge Scholar).&lt;br /&gt;
*Optimized Progression; Lost Tribe ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Min/Max Ideology Customizations ''('''Done''', Polishing &amp;amp; Double checking before submitting)''.&lt;br /&gt;
*Max Difficulty Scenario/Ideology Possible ''(Blind + Guilty + Cannibal + Raider's or Proselytizer's?)''.&lt;br /&gt;
*No Research Lost Tribe Guide. Plus Lost Tribe + Cannibal + Tree Connection/Desire + Animal personhood + Rancher + No Research + Sea Ice: Guide ''(How to fail the &amp;quot;best&amp;quot;?)''.&lt;br /&gt;
*Optimized selections of gear by &amp;quot;pawn role&amp;quot;: Clothing, Armor, Utility and Weapon.&lt;br /&gt;
*Oddities, General. Like: Why cant you cant wear hat and a mask (or blindfold) together. OR Why are &amp;quot;Slave Straps&amp;quot; not a &amp;quot;middle layer item&amp;quot; seeing that that area is normally not populated on a slave.&lt;br /&gt;
*Oddities, Stuff with no &amp;quot;practical&amp;quot; use. An example would be the &amp;quot;Crown&amp;quot; headgear.&lt;br /&gt;
*Oddities, nonsense. Like: A beer bottle exists, can be used as a weapon, but not broken into a &amp;quot;stabby&amp;quot; weapon. Most pub owners would tell you different. OR Bedrolls are neolithic, but a &amp;quot;slab bed&amp;quot; is not (think of the competitivity of a bedroll vs a block of wood/stone) &lt;br /&gt;
*Oddities, Stuff that &amp;quot;doesn't exist&amp;quot;. An example would be a 1x1 table. Also sharp classed &amp;quot;slave safe&amp;quot; or &amp;quot;Psychic Boosting Eltex&amp;quot; weapons.&lt;br /&gt;
*Setting Yourself Up As A Living God: Ideology Guide OR &amp;quot;The Man Who Would Be King&amp;quot;.&lt;br /&gt;
*&amp;quot;The 6 Million Silver Torso&amp;quot;, Great soldiers are not trained, they are REFORGED INTO TORSO'S OF STEEL. A guide to &amp;quot;BIONICS modification&amp;quot; specifically geared to combat (Oddly, the torso is one of few parts not replaceable with bionics).&lt;br /&gt;
&lt;br /&gt;
== Maker Of: ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Oddity Related To My Mod &amp;quot;Slave Shiv&amp;quot;:'''&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Note on &amp;quot;Slave Suppression&amp;quot; and &amp;quot;Weapons&amp;quot;:''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''ALL ISSUES FIXED, TERROR ADDED, (other stats inline with terror causing items, NOW SUPRESSION NEUTRAL'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Weapons in proximity (0.25 modifier ??) triggers when a weapon is equipped (even beer/wood ?? ''DEEP DRIVE in defs shows nothing of use towards this'') or within 6 tiles in the same room as the slave. '''''If you want to make sure weapons are out of range you can test it with a column'''''.&lt;br /&gt;
*Weapons outdoors are ignored entirely ('''IS THE SAME TRUE FOR WEAPONS STORED ON SHLEVES ??''').&lt;br /&gt;
*'''Beer and Wood (??yes/no??)''' are also considered weapons.&lt;br /&gt;
*The easiest way to handle weapons is to make a stockpile for them in a separate, '''SLAVE FORBIDDEN''' room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Possible Solution: Slave Weapon Have Terror Causing &amp;quot;Art Motif&amp;quot;'''&amp;lt;/big&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If so crafter Art skill of 3+ should be required (&amp;amp; '''''perhaps moved to the Art bench''''', as an additional requirement, stopping slaves from &amp;quot;making them&amp;quot;), work doubled to 1200 ticks, beauty to -1.0, Causes equal &amp;quot;feeling terror&amp;quot; modifier that wielding a weapon causes (of 0.25 ??) '''BUT only to the wielder''' (touch/1 tile range), making the effect of &amp;quot;slave safe&amp;quot;.&lt;br /&gt;
* Making a &amp;quot;blunt&amp;quot; equal (with quality) Would require &amp;quot;copying&amp;quot; wood, used as a weapon, various details and RENAMING making a &amp;quot;Wooden Rod&amp;quot;. Effectively wood, useable as a 1200 ticks, crafted at crafting spot, blunt melee weapon. But it would also have quality levels and a single &amp;quot;stuff&amp;quot; option, that being 1x wood.  &lt;br /&gt;
*I would just suggest a wooden club or maybe mace, to anyone needing a blunt slave safe &amp;quot;weapon&amp;quot; (unless I can add this &amp;quot;Terror Art Motif&amp;quot; to them)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== '''Slave Shiv:''' ===&lt;br /&gt;
&lt;br /&gt;
'''Unpublished Mod''', in testing, but appears finished. I am not an owner of Rimworld via Steam, so I have no Workshop access to upload ('''looking for an &amp;quot;above board&amp;quot; workaround'''). &lt;br /&gt;
&lt;br /&gt;
Please forgive my poor artwork, lol.&lt;br /&gt;
&lt;br /&gt;
[[File:RimPy Slav Shiv.png|thumb|center|NEWEST version of mod info pane]]&lt;br /&gt;
&lt;br /&gt;
'''What is a &amp;quot;Shiv&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Chive&amp;quot; is an &amp;quot;1500CE Era English Cant Word&amp;quot; (A word used as slang by a &amp;quot;trades-people&amp;quot; in a profession, so often it enters common speech. In this case &amp;quot;thieves cant&amp;quot;) for &amp;quot;cutting another person&amp;quot;, normally in a violent manner, but without &amp;quot;deadly intent&amp;quot;. &lt;br /&gt;
* &amp;quot;Shiv&amp;quot; evolved from this term to mean BOTH, &amp;quot;an improvised knife&amp;quot; and &amp;quot;to stab another&amp;quot;. The term is employed by criminals &amp;amp; prison inmates, actors &amp;amp; authors, and even news anchors, in the modern English speaking world.&lt;br /&gt;
* In use a shiv can be any form light &amp;quot;stabby&amp;quot; object. Normally identifiable, across its many forms, by a stubby griped, thin penetrating spike or blade, which is usually very easy to palm or conceal. Common examples would include, but are not limited to, a honed point on a toothbrush, or even an &amp;quot;extra sharpened&amp;quot; pencil.&lt;br /&gt;
&lt;br /&gt;
'''Info''':&lt;br /&gt;
&lt;br /&gt;
*Appears in game as '''''&amp;quot;Wooden shiv&amp;quot;''''' A &amp;quot;slave safe&amp;quot; sharp weapon (equal to using wood): 1x wood, 600 tick to make, Craft skill 0, Made at Crafting Spot (or better).&lt;br /&gt;
*'''5 DPS/7.5% AP''' (normal quality), 3 attacks: 2x sharp &amp;quot;blade/power 12/stab &amp;amp; cut&amp;quot; and 1x blunt &amp;quot;handle/power 6/bash&amp;quot; (oddities of rounding, the closest average to 5.0DPS is 5.03DPS).&lt;br /&gt;
*'''FAST LOOK: Cuts, Fast (1sec), Has blunt attack option with LOW AP, Higher AP on the &amp;quot;blade&amp;quot; (counterintuitive: ''simulating a thrush, not a slash...its wood)'', Single Stuff as &amp;quot;wooden&amp;quot;, Has Quality Levels'''.&lt;br /&gt;
*Has quality levels, Awful to Legendary. Even a Legendary Wooden Shiv pales in comparison to a steel knife (or wooden ikwa), although is competitive with the DPS of the non-jade stone &amp;amp; wooden clubs, but only at higher quality levels of &amp;quot;Excellent&amp;quot; (rough par) and above (fractions of a single DPS more).&lt;br /&gt;
*'''Dismemberment Capable?:''' Maybe a toe or a finger, It COULD also remove an eye or nose if lucky, but past that....''its not going to remove a hand or decapitate someone in &amp;quot;one shot&amp;quot;''.&lt;br /&gt;
*'''Hold on! Doesn't this screw up role of the &amp;quot;Wooden Ikwa&amp;quot;?''': NO. There is a clear 1.25x DPS increase, to the &amp;quot;Sharp&amp;quot; attacks, with an equal quality wooden Ikwa, which is capable of a deadly strike to an unarmored pawns skull or vital organs (which the Shiv cant do). Also the cooldown may be faster, the AP is also FAR lower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crafting Process''' (IRL, these ARE real, I have made one):&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lignin is removed from the wood by soaking it in a solution containing sodium hydroxide (also known as lye, which is a main non-emulsifying ingredient in soap) and sodium sulphite (occurs naturally during the fermentation of plant matter) for 2 hours, before boiling the solution at 100°C for 2 hours, completing the removal process. &lt;br /&gt;
&lt;br /&gt;
Then pressing the remaining cellulose fibers together, into a rough blade &amp;amp; haft, at a pressure of 20 megapascals/2900.75psi (or equal to a 50kg woman in high heel shoes or the foot of a stool a 70kg man is seated on, both producing over 3000psi) for 6 hours before drying them at around 100°C to produce hardened wood.&lt;br /&gt;
&lt;br /&gt;
A simple rough stone can be used to further hone the edge of the blade. &lt;br /&gt;
&lt;br /&gt;
The resulting wood can be fashioned into an edge capable of slicing though an aluminum can, producing a &amp;quot;clean edged&amp;quot; (smooth, not jagged) cut on the can, nearly as easily as one could with a steel bush knife.&lt;br /&gt;
&lt;br /&gt;
The entire process, including the fashioning of the edge, can take place inside as little as 10 hours (depending on the skill and experience of the crafter).&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Less Wordy&amp;quot;''':&lt;br /&gt;
*Lye + Fermented grass (most plant matter will work, or &amp;quot;ready made&amp;quot; wine/vinegar or beer).&lt;br /&gt;
*A Weighted pressing (less than that generated by the mass of the crafter standing on it)....All beside a Camp fire (for boiling and drying).&lt;br /&gt;
*A &amp;quot;rubbing stone&amp;quot; to fashion the edge, are all that are needed (including IRL).&lt;br /&gt;
&lt;br /&gt;
Minus this &amp;quot;hardening process&amp;quot;, '''a sharpened 10 inch length of wood IS DEADLY''', and is often the '''''killing implement''' employed by &amp;quot;Dead Fall&amp;quot; and/or &amp;quot;Spring Armed Swing&amp;quot; hunting traps.''&lt;br /&gt;
&lt;br /&gt;
[[File:Rimworld Slave Shive NEW2.png|thumb|right|Rimworld Slave Shive NEWEST Version Info]]&lt;br /&gt;
&lt;br /&gt;
[[File:Shiv Knife sideBYside.png|thumb|center|Shiv and Knives side by side]]&lt;br /&gt;
'''Note''': IRL, as a youth, I was involved in paramilitary training, I have produced such a tool (locally referred to as a &amp;quot;'''''Wooden Reed'ing Knife'''''&amp;quot;), in the bush, with access to only &amp;quot;natural tools&amp;quot; &amp;amp; apple cider vinegar. These are a common &amp;quot;survivalist&amp;quot; tool also, and are often cited as a &amp;quot;primary asset&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Infographic Bin ===&lt;br /&gt;
&lt;br /&gt;
Iteration: current, of Standard Colonist, &amp;amp; Slave, Gear has upgraded from button down to fancy shirt.&lt;br /&gt;
&lt;br /&gt;
'''Why?''' &lt;br /&gt;
&lt;br /&gt;
* Consolidation of items produced, and later sold when at =/&amp;gt;51% health. Increasing overall gained &amp;quot;cost recoveries/profits&amp;quot;.&lt;br /&gt;
* Reduces the number of bills and variants in colony inventory. &lt;br /&gt;
* Simplifies apparel rules &amp;amp; assigning titles.&lt;br /&gt;
&lt;br /&gt;
Note on gear picks and slaves: &lt;br /&gt;
&lt;br /&gt;
* Slaves have had pants added. Hood &amp;amp; Torture crown, in combination with a visage mask &amp;amp; slave collar, have replaced slave headgear, when possible.&lt;br /&gt;
* Robes still seem best fit for slaves outer layer, if slave strap middle layer mod is used.&lt;br /&gt;
* Added &amp;quot;slave safe&amp;quot; combat (helping to defend base mainly) armor and weapon options. &lt;br /&gt;
&lt;br /&gt;
Other bits:&lt;br /&gt;
&lt;br /&gt;
* I am using: &amp;quot;Combine Hat And Face Items&amp;quot;, &amp;quot;RPG Style Inventory&amp;quot;, &amp;quot;Simple Sidearms&amp;quot;, and &amp;quot;Slave Strap Middle Layer&amp;quot; mods, in my personal install.&lt;br /&gt;
* I like &amp;quot;Cannibalism: Acceptable&amp;quot; precept, hence the mentions of '''Human leather''' use, indicated as an equivalent pick to '''Plain leather'''.&lt;br /&gt;
* '''Cotton, Wool''' (minus megasloth wool) are mentioned as base materials for &amp;quot;every day slave&amp;quot; &amp;amp; prisoner gear. '''Plain leather''' is mentioned as a base leather, for &amp;quot;starter&amp;quot; gear. '''Wood''' is mentioned for use on starter gear if possible.&lt;br /&gt;
* '''&amp;quot;Noble: Melee Piercer&amp;quot; &amp;amp; &amp;quot;Noble: Melee Blunt&amp;quot;''' melee suggestions given&lt;br /&gt;
* Ranged weapon selections are in consideration of using '''&amp;quot;Noble: Short Shots&amp;quot;''', but are very applicable to most playthroughs, as the Heavy SMG and Chain Shotgun are top tier, while the auto pistol is without peers, as a secondary side arm. The main loss, in the infographic, is the need to use a Charged lance is a lesser utility Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Std_Colonist_Gear.png|Std Colonist Gear&lt;br /&gt;
Noble_Gear.png|Noble Gear&lt;br /&gt;
Warden_And_Slave_Gear.png|Warden And Slave Gear&lt;br /&gt;
Prisoner_Gear.png|Prisoner Gear&lt;br /&gt;
NoResearch_Tribe_Gear.png|No Research Lost Tribe Gear&lt;br /&gt;
Human_Body_Clothing_Layers1.png|Human Body Clothing Layers1&lt;br /&gt;
Anatomy_of_the_pawn_Edited.png|Anatomy of the pawn - Edited&lt;br /&gt;
Human_Body_Areas_Located.png|Human Body Areas Located &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:NoResearch_Tribe_Gear.png&amp;diff=97446</id>
		<title>File:NoResearch Tribe Gear.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:NoResearch_Tribe_Gear.png&amp;diff=97446"/>
		<updated>2021-11-26T17:41:26Z</updated>

		<summary type="html">&lt;p&gt;Aazard: Aazard uploaded a new version of File:NoResearch Tribe Gear.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Aazard</name></author>
	</entry>
</feed>