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	<updated>2026-06-07T22:58:17Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xr44p21araaervb8&amp;topic_postId=xr44p21are8gzz9g&amp;topic_revId=xr44p21are8gzz9g&amp;action=single-view</id>
		<title>Topic:Xr44p21araaervb8</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xr44p21araaervb8&amp;topic_postId=xr44p21are8gzz9g&amp;topic_revId=xr44p21are8gzz9g&amp;action=single-view"/>
		<updated>2023-10-07T03:54:14Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:BladeWoods&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:BladeWoods (page does not exist)&quot;&gt;&lt;bdi&gt;BladeWoods&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:BladeWoods&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:BladeWoods (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/BladeWoods&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/BladeWoods&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xr44p21araaervb8&amp;amp;topic_showPostId=xr44p21are8gzz9g#flow-post-xr44p21are8gzz9g&quot;&gt;commented&lt;/a&gt; on &quot;Can constructoids trigger your traps?&quot; (&lt;em&gt;For example, are constructoids useful for building 1 wide hallways of spike traps? Or will they occasionally trigger a trap and get hurt...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>BladeWoods</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Comfort&amp;diff=136658</id>
		<title>Comfort</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Comfort&amp;diff=136658"/>
		<updated>2023-09-24T21:53:44Z</updated>

		<summary type="html">&lt;p&gt;BladeWoods: It is mentioned in the bed page, but not in the comfort page that &amp;quot;Comfort levels over 100% have no additional effect.&amp;quot;. This is pretty important so I'm adding it to the comfort page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{For|discussion on comfortable temperature ranges|Temperature#On_pawns{{!}}Temperature}}&lt;br /&gt;
'''Comfort''' has two related meanings in ''Rimworld'':&lt;br /&gt;
* Colonists have a [[need]] for &amp;quot;comfort&amp;quot;, which influences their [[mood]].&lt;br /&gt;
* [[Furniture]] has a property ([[stat]]) called &amp;quot;comfort&amp;quot;; using the furniture fills the ''comfort'' need.&lt;br /&gt;
&lt;br /&gt;
== Comfort need ==&lt;br /&gt;
The ''comfort need'' is satisfied by sitting in or resting on comfortable [[furniture]].&lt;br /&gt;
&lt;br /&gt;
The ''comfort need'' mechanic is similar to the &amp;quot;rest&amp;quot; and &amp;quot;beauty&amp;quot; mechanics: the ''comfort need bar'' of a pawn grows while they are using comfortable furniture, and slowly decays otherwise.&lt;br /&gt;
&lt;br /&gt;
The maximum level of the colonist ''comfort need'' that can be obtained depends on the ''comfort stat'' of the furniture item being used. The maximum possible ''comfort'' level is the ''comfort stat'' of the furniture item in percent, capped at 100%. E.g. a bed with ''comfort stat'' of 0.75 can raise the ''comfort need'' gauge to at most 75%.  When the comfortable situation ends, the ''need'' level will gradually revert back to 0%.&lt;br /&gt;
&lt;br /&gt;
So long as the comfort need is below the comfort stat of the furniture item, it rises by 3.6% every {{ticks|150}}, equivalent to 60% per in-game hour. This rise and fall is independent of the comfort stat of the furniture so long as it is remains above the need of the pawn. I.e. a chair with a comfort of 100% is not slower to fill the need than a chair with a comfort of 105%. &lt;br /&gt;
&lt;br /&gt;
When the comfort stat is below their need, or is non-existent, it falls at a rate of 4% per hour&lt;br /&gt;
&lt;br /&gt;
''Comfort'' levels of 60% or higher give increasingly beneficial mood thoughts, starting at &amp;quot;Comfortable {{+|6}}&amp;quot;. A particularly low ''comfort'' level of less than 10% incurs the &amp;quot;Uncomfortable {{--|3}}&amp;quot; thought and mood penalty.  This usually only occurs when the pawn had to sleep on the ground without even a sleeping spot.  It is, however, unrelated to the &amp;quot;Slept on ground {{--|4}}&amp;quot; negative mood effect which would also occur in this situation. The following thoughts are related to comfort:&lt;br /&gt;
&lt;br /&gt;
''Comfort'' levels over 100% have no additional effect.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Thought&lt;br /&gt;
! Threshold&lt;br /&gt;
! Effect&lt;br /&gt;
! Real time in state&amp;lt;ref&amp;gt;Real time spent in the state before crossing the lower threshold, assuming no comfort is gained&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Game time in state&amp;lt;ref&amp;gt;Game time spent in the state before crossing the lower threshold, assuming no comfort is gained&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Real time since 100% comfort&amp;lt;ref&amp;gt;Real time spent before entering the state, assuming no comfort is gained and the starting comfort is 100%&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Game time since 100% comfort&amp;lt;ref&amp;gt;Game time spent before entering the state, assuming no comfort is gained and the starting comfort is 100%&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Uncomfortable&lt;br /&gt;
| 0% - 9%&lt;br /&gt;
| {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| - &lt;br /&gt;
| {{Ticks|150 * (1-0.09)/0.0024 round 3}}&lt;br /&gt;
| {{#expr: (1-0.09)/0.04}} hours&lt;br /&gt;
|-&lt;br /&gt;
! ''&amp;lt;none&amp;gt;''&lt;br /&gt;
| 10% - 59%&lt;br /&gt;
| 0&lt;br /&gt;
| {{Ticks|150 * (59-10)/0.24 round 3}}&lt;br /&gt;
| {{#expr: (59-10)/4}} hours&lt;br /&gt;
| {{Ticks|150 * (1-0.59)/0.0024 round 3}}&lt;br /&gt;
| {{#expr: (1-0.59)/0.04}} hours&lt;br /&gt;
|-&lt;br /&gt;
! Comfortable&lt;br /&gt;
| 60% - 69%&lt;br /&gt;
| {{+|4}}&lt;br /&gt;
| {{Ticks|150 * (69-60)/0.24 round 3}}&lt;br /&gt;
| {{#expr: (69-60)/4}} hours&lt;br /&gt;
| {{Ticks|150 * (1-0.69)/0.0024 round 3}}&lt;br /&gt;
| {{#expr: (1-0.69)/0.04}} hours&lt;br /&gt;
|-&lt;br /&gt;
! Very comfortable&lt;br /&gt;
| 70% - 79%&lt;br /&gt;
| {{+|6}}&lt;br /&gt;
| {{Ticks|150 * (79-70)/0.24 round 3}}&lt;br /&gt;
| {{#expr: (79-70)/4}} hours&lt;br /&gt;
| {{Ticks|150 * (1-0.79)/0.0024 round 3}}&lt;br /&gt;
| {{#expr: (1-0.79)/0.04}} hours&lt;br /&gt;
|-&lt;br /&gt;
! Extremely comfortable&lt;br /&gt;
| 80% - 89%&lt;br /&gt;
| {{+|8}}&lt;br /&gt;
| {{Ticks|150 * (89-80)/0.24 round 3}}&lt;br /&gt;
| {{#expr: (89-80)/4}} hours&lt;br /&gt;
| {{Ticks|150 * (1-0.89)/0.0024 round 3}}&lt;br /&gt;
| {{#expr: (1-0.89)/0.04}} hours&lt;br /&gt;
|-&lt;br /&gt;
! Luxuriantly comfortable&lt;br /&gt;
| 90% - 100%&lt;br /&gt;
| {{+|10}}&lt;br /&gt;
| {{Ticks|150 * (100-90)/0.24 round 3}}&lt;br /&gt;
| {{#expr: (100-90)/4}} hours&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
In most situations, the dominating source of &amp;quot;comfort&amp;quot; for a colonist is sleeping in a bed. Even a simple [[sleeping spot]] provides 0.4 of ''comfort'' and would leave the pawn at 40% of ''comfort need'' after sleeping on it for a few hours.&lt;br /&gt;
&lt;br /&gt;
To obtain ''comfort need'' gains, the pawn has to be actually &amp;quot;using&amp;quot; the piece of furniture, such as doing work on a workbench with a chair, or actively resting in a bed.  Pawns moving over comfortable furniture, or drafted pawns forced to stand on it, do not gain comfort.&lt;br /&gt;
&lt;br /&gt;
== Furniture stat ==&lt;br /&gt;
Every piece of furniture has a ''comfort'' stat, listed in the item's information panel. The ''comfort'' stat is determined by the base value for the item, the item's [[quality]] level, and sometimes other nearby pieces of furniture providing an &amp;quot;offset&amp;quot; to the base value.&lt;br /&gt;
&lt;br /&gt;
''Example'': a [[bed]] of &amp;quot;normal&amp;quot; quality has a base value of 0.75, that can be modified with an adjacent [[end table]] by +0.05, as well as a nearby [[dresser]] by another +0.05, yielding an effective ''comfort'' stat for this bed of 0.85.&lt;br /&gt;
&lt;br /&gt;
Furniture of normal quality has the following ''comfort'' stat values:&lt;br /&gt;
{{#ask:  [[Comfort Base::+]] OR [[Comfort Offset::+]] | ?Comfort Base | ?Comfort Offset }}&lt;br /&gt;
Note: The comfort of animal beds and sleeping boxes has no effect, despite having a ''comfort stat'', because animals do not have a ''comfort need'' that could be satisfied. Instead, their only use is faster [[rest]] gain, and better medical outcomes.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
'''tl;dr''':  Use your best armchair for your research bench, not your TV viewing corner.&lt;br /&gt;
&lt;br /&gt;
This section is '''only''' concerned with the raw effectiveness of ''comfort'' with regards to colonist ''mood'', as there are no other ''comfort'' related effects in the game.  We completely ignore the decor, ''beauty'' or role-playing value of furniture in this discussion.&lt;br /&gt;
&lt;br /&gt;
The value of the ''comfort'' stat is governed by two facts:&lt;br /&gt;
# Comfort ''need'' falls rather slowly over time (about 5% per hour), but rises very quickly, to the currently effective ''comfort'' stat.&lt;br /&gt;
# All ''comfort need'' levels between 10% and 60% are equally mood-neutral.&lt;br /&gt;
&lt;br /&gt;
This means that furniture with less than 0.6 ''comfort'' has hardly any effect.  Even a [[sleeping spot]] would leave the pawn at 40% ''comfort'' when beginning a workday, and it would then require about 6 hours of complete ''comfort'' starvation for the negative mood effect to appear.  In actual games, this is both quite rare and not very impactful.  It also means that ''long-term use'' of furniture drowns out ''comfort'' effects that occured earlier.&lt;br /&gt;
&lt;br /&gt;
Especially [[stool]]s in front of workbenches are almost useless, because all they do is keep the ''comfort level'' at 50%.  However, a pawn who slept in a bed even of ''poor'' quality runs a rather low risk of dropping to 10% ''comfort level'' regardless if stools are used or not.  Do not bother crafting stools for workbenches, use dining chairs right away.  Stools still make sense for a cheap eating setup, because colonists can only eat from a table if they have a seat.&lt;br /&gt;
&lt;br /&gt;
In other cases, the ''comfort stat'' of furniture is impactful only if the furniture is used for non-trivial durations – this is mainly the case for all kinds of beds as well as work station chairs that are used intensively (eg. in front of research benches and certain crafting stations).&lt;br /&gt;
&lt;br /&gt;
Beds are always used for daily and for extended durations, so their ''comfort'' stat matters.  However, because colonists tend to spend long periods of time in bed, as long as the bed's comfort is 1 or highter, they typically will achieve a full comfort bar by the time they wake up. This may not be the case if pawn requires less sleep than normal, such as if they are a [[quick sleeper]], use a [[circadian assistant]] {{RoyaltyIcon}}, a [[sleep accelerator ]] {{IdeologyIcon}} or have an ehanced [[Rest Rate Multiplier]].&lt;br /&gt;
&lt;br /&gt;
Seating furniture, such as high quality chairs and armchairs, should be put in front of heavily used workstations, and not in places where this might be more intuitive like the &amp;quot;comfy TV section&amp;quot; in your recreation hall, for example.  This, of course, ignores the role-playing aspect and ''beauty'' impact of these structures entirely.  &amp;quot;Recreation furniture&amp;quot; is also less effective because the colonist usually goes to sleep after recreation time in a typical colony schedule, which completely drowns out any positive effect from recreation furniture.&lt;br /&gt;
&lt;br /&gt;
{{nav|status levels|wide}}&lt;br /&gt;
[[Category:Status Level]] [[Category:Stat]]&lt;/div&gt;</summary>
		<author><name>BladeWoods</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Modding_Tutorials/Recommended_software&amp;diff=136408</id>
		<title>Modding Tutorials/Recommended software</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Modding_Tutorials/Recommended_software&amp;diff=136408"/>
		<updated>2023-09-14T03:42:13Z</updated>

		<summary type="html">&lt;p&gt;BladeWoods: I'm removing MonoDevelop from the recommended IDE list because it was archived in October 2021 and hasn't been maintained since.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BackToTutorials}}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=What you'll learn=&lt;br /&gt;
&lt;br /&gt;
This tutorial lists a few programs you could use to edit XML and C# code.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=XML Code Editors=&lt;br /&gt;
&lt;br /&gt;
===Basic Editors===&lt;br /&gt;
&lt;br /&gt;
Just about any text editor can write XML code, but some are better suited than others. Rich text editors (WordPad, anything part of any Office suite) should be avoided. Windows' simple notepad will work, but you'll want something which offers things like &amp;quot;Find in Files&amp;quot; functionality and syntax highlighting. If you're even somewhat serious about modding, the following software will help you immensely:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://notepadqq.com/s/ NotepadQQ] || Linux || Notepadqq is a Notepad++-like editor for the Linux desktop so has the exact same UI and functions as Notepad++&lt;br /&gt;
|-&lt;br /&gt;
| [http://notepad-plus-plus.org/download/ Notepad++] || Windows || Light-weight editor with extension support.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.sublimetext.com/ Sublime Text] || Linux/Windows/Mac || Natively supports many programming languages and markup languages, and its functionality can be extended by users with plugins - A brief overview of its functionality can be found [http://webdesign.tutsplus.com/tutorials/useful-shortcuts-for-a-faster-workflow-in-sublime-text-3--cms-22185 here] and a full course [http://code.tutsplus.com/courses/perfect-workflow-in-sublime-text-2 here]&lt;br /&gt;
|-&lt;br /&gt;
| [https://atom.io/ Atom] || Linux/Windows/Mac || A hackable electron-based text editor with emphasis on extensions and GitHub collaboration.&lt;br /&gt;
|-&lt;br /&gt;
| [https://code.visualstudio.com/ Visual Studio Code] || Linux/Windows/Mac || A text editor with emphasis on productivity and extension support.&lt;br /&gt;
|-&lt;br /&gt;
| [http://xmlnotepad.codeplex.com/releases/ XML Notepad] || Windows || XML-oriented editor with a lot of features you will most likely never use in Rimworld modding&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.geany.org/ Geany] || Linux/Windows/Mac || Extremely lightweight text editor with syntax highlighting and some other basic features oriented towards XML and code editing.&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Editors===&lt;br /&gt;
&lt;br /&gt;
There's many editors out there specifically made for XML code. Because Rimworld uses XML in a very simple way, advanced code editors are rarely needed. In case you're ever in need of one, however, the following ones might help:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [http://sourceforge.net/projects/xpontus/files/ XPontus] || Windows || Has a tree view and is capable of checking XML for errors, fixing tabs and creating schema's detailing every tag's data types&lt;br /&gt;
|-&lt;br /&gt;
| [http://xmlgrid.net/ XMLGrid] || - || Capable of validating XML and turning it into Excel Spreadsheets, XSD Charts and an online table detailing each tag of a certain type and its contents&lt;br /&gt;
|-&lt;br /&gt;
| [http://codebeautify.org/xmlviewer Codebeautify's xmlviewer] || - || Can display as a tree view, automatically format/indent your code and can validate and show errors too. Also have a function share code (like [http://codebeautify.org/xmlviewer/b39586 that])&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
An alternative to &amp;quot;Advanced editors&amp;quot; are plugins/extensions. Good extensions can highlight syntax (if not already standard), format XML, find xpath, auto-close XML tags, supports renaming tags, and more.&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IDEs=&lt;br /&gt;
&lt;br /&gt;
C# code is best edited in an IDE (Integrated Development Environment) to make the process of editing code, managing a solution's content and compiling its projects both easier and faster. Any IDE for C# will probably work just fine, so here's a list of suggested editors:&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.visualstudio.com/ Visual Studio] || Windows/Mac || Very extensive IDE with paid, trial and free versions. Any of these versions will probably work, so you might as well take [https://www.visualstudio.com/products/visual-studio-community-vs Visual Studio Community] which is free for individuals and small teams. Always the most up-to-date&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.icsharpcode.net/OpenSource/SD/Download/ SharpDevelop] || Windows || Free IDE specifically made for C#&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.xamarin.com/platform Xamarin] || Windows/Mac ||It's free but you need to register to download it. Xamarin is an open-source platform for building modern and performant applications for iOS, Android, and Windows with .NET. Avaliable as an extension to Visual studio 2022 and 2019&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.jetbrains.com/rider/ Rider] || Windows/Mac/Linux|| Unless you're a student it costs, but offers a lot of tools across all platforms.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Whichever IDE you choose, make sure it's capable of compiling for .NET Framework 4.7.2. If you for whatever reason don't have this framework installed, you can download it [https://dotnet.microsoft.com/download/dotnet-framework/net472 here].&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Additional C# Software=&lt;br /&gt;
&lt;br /&gt;
Besides your IDE it's strongly recommended to install the following software for decompiling:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [https://github.com/0xd4d/dnSpy dnSpy] || Windows || Software which is capable of [[Modding Tutorials/Decompiling source code|decompiling source code]], which is very useful in Rimworld modding (some authors have had better luck with dnSpy than ILSpy?)&lt;br /&gt;
|-&lt;br /&gt;
| [http://ilspy.net/ ILSpy] || Windows/Linux/Mac || Software which is capable of [[Modding Tutorials/Decompiling source code|decompiling source code]], which is very useful in Rimworld modding&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.monodevelop.com/download/ MonoDevelop] || Linux/Windows/Mac || The Linux version of the software has an integrated decompiler for .DLLs&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.jetbrains.com/decompiler/ dotPeek] || Windows || A C# decompiler for .DLLs it slow to open but has great functionality&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Graphics Software=&lt;br /&gt;
&lt;br /&gt;
For making textures you will need graphics software. Any image editing program should work, and if you have an alternative to the following links that's probably okay:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.photofiltre-studio.com/download-en.htm Photofiltre Studio] || Windows || Functional software with very little user interface clutter for its applications. Doesn't support pen tablet, and has a 100% free (non-trial) version called [http://photofiltre.free.fr/download_en.htm Photofiltre]&lt;br /&gt;
|-&lt;br /&gt;
| [http://inkscape.org/en/download/ Inkscape] || Linux/Windows/Mac || Free vector graphic program with a steeper learning curve due to the vector based image editing. Vector graphics can look better than bitmap graphics in Rimworld&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.photoshop.com/products Photoshop] || Windows/Mac || Paid software with a trial version. Rimworld's original graphics are made in Photoshop (they're .PSD files)&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.gimp.org/ GIMP] || Linux/Windows/Mac || A free, open-source alternative to Photoshop that's been around since 1998. GIMP has a large user community, with great list of [http://www.gimp.org/tutorials/ tutorials] on the official sites&lt;br /&gt;
|-&lt;br /&gt;
| [https://krita.org/en/homepage/ Krita] || Linux/Windows/Mac || A free digital painting software. Better suited than GIMP for painting and should feel like home pretty quick for Photoshop users.&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Audio Software=&lt;br /&gt;
&lt;br /&gt;
Recording your own audio for mods might be too much to ask, but editing audio is always possible. This can be done with the following software or your own alternative:&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Software !! OS !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [http://sourceforge.net/projects/audacity/ Audacity] || Linux/Windows/Mac || Audio editing software with many tutorials online, lots of useful functionality and a relatively readable interface&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Next up=&lt;br /&gt;
&lt;br /&gt;
# [[Modding Tutorials/XML file structure|XML File Structure]] starts you off with the XML side of modding.&lt;br /&gt;
# [[Modding_Tutorials/Setting up a solution|Setting up]] starts you off with the C# side of modding. Knowledge of the XML part can and will be very useful.&amp;lt;br/&amp;gt;&lt;br /&gt;
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[[Category:Modding tutorials]]&lt;/div&gt;</summary>
		<author><name>BladeWoods</name></author>
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