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	<updated>2026-08-10T06:55:35Z</updated>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Zi7axhn4iakhf610&amp;topic_postId=zi7axhn4ieijn9z8&amp;topic_revId=zi7axhn4ieijn9z8&amp;action=single-view</id>
		<title>Topic:Zi7axhn4iakhf610</title>
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		<updated>2026-07-22T17:08:30Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Chlorobelle&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Chlorobelle (page does not exist)&quot;&gt;&lt;bdi&gt;Chlorobelle&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Chlorobelle&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Chlorobelle (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Chlorobelle&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Chlorobelle&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Zi7axhn4iakhf610&amp;amp;topic_showPostId=zi7axhn4ieijn9z8#flow-post-zi7axhn4ieijn9z8&quot;&gt;commented&lt;/a&gt; on &quot;Incorrect info in Summary Section&quot; (&lt;em&gt;End of summary section states that mechanoids will automatically die if their manipulation reaches 0%. I am unsure if this is only true f...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Chlorobelle</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Work&amp;diff=135639</id>
		<title>Work</title>
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		<updated>2023-07-15T22:50:59Z</updated>

		<summary type="html">&lt;p&gt;Chlorobelle: /* Incapable of work types */  added slaughtering to the list of tasks violent incapable pawns can not do. Also added 1 sentence at the end describing this fact and explaining that euthanizing animals through a medical operation is a work-around.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Menus_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{Stub|reason=Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list. }}&lt;br /&gt;
'''Work''' is the various tasks that a [[colonist]] can do to keep a colony running, and perform almost all non-combat related tasks. The Work Menu allows the player to set the types of work you want your colonists to perform, though some colonists cannot perform all tasks. For example, [[Backstories#Medieval lord|nobles]] can only access [[research]] and [[firefighting]] whilst a [[Backstories#Colony settler|settler]] can access all [[skills]].&lt;br /&gt;
&lt;br /&gt;
By default, the Work tab can be opened with {{key|F1}}.{{PCIcon}}&lt;br /&gt;
[[File:Work priorities.jpg|600px|thumb|right|Example of work priorities and the different work types.]]&lt;br /&gt;
&lt;br /&gt;
== Manual priorities ==&lt;br /&gt;
The 'Manual priorities' mode toggles the interface between 'standard mode' (red X) and 'manual mode' (green check).&lt;br /&gt;
*Standard mode: Colonists only do work types they're assigned to, noted by a green check. Tasks on the left rank more important than tasks on the right.&lt;br /&gt;
*Manual mode: Each colonist's work type can be prioritized from 0 (blank) to 4. 1 is the highest priority, 4 is the lowest, and blank tasks will not be performed. For tasks with the same priority, tasks on the left will be performed first.&lt;br /&gt;
&lt;br /&gt;
Regardless of mode, ''all'' available work of one priority will be done before the next priority. If Hauling is set to 1, then a colonist will haul every single object, even those halfway across the map, before doing the rest of their tasks. They have no regard for efficiency.&lt;br /&gt;
&lt;br /&gt;
== Assigning work ==&lt;br /&gt;
An efficient colony depends on colonists doing work they're proficient at. Boxes on the work menu are used to assign work, and each box has a visible outline. The higher the colonist's [[skill]], the brighter the outline, ranging from red (worst), to white, to bright yellow (best).  Also, hovering over a skill box displays the colonist's skill level. &lt;br /&gt;
&lt;br /&gt;
Each box will also show a colonist's [[passion]] for that skill indicated by one or two flames. This will help you decide who you want doing each task.&lt;br /&gt;
&lt;br /&gt;
It is a good idea to study your colonists' skills and apply them to their strengths. Using the wrong people will slow down your progression. &lt;br /&gt;
To help keep you from using the wrong colonist for a job, a crunching sound is made when you assign a pawn to a work type which they won't do well due to low skill. Some colonists may not have a box for one or more work types; they are incapable of that work.&lt;br /&gt;
&lt;br /&gt;
== Incapable of work types == &lt;br /&gt;
Some characters are incapable of certain work and/or certain categories of work (i.e. violent, dumb labor). Incapabilities are listed under &amp;lt;tt&amp;gt;&amp;lt;b&amp;gt;Incapable Of&amp;lt;/b&amp;gt;&amp;lt;/tt&amp;gt; in a pawn's Bio tab. Hovering the cursor over a listed incapability will show its source. &lt;br /&gt;
Pawns will never perform a task related to their incapability, with a few exceptions. This is distinct from characters with a skill level of 0 in a [[skill]]. At level 0, a pawn is still capable of performing the task, they will just be ''extremely'' slow, ineffective, inefficient, and have an increased chance of failure. Where an exception exists, pawns incapable of a task are treated as having level 0 in the relevant skill, even if they had a higher skill before becoming incapable. For example, an exception is that characters who are incapable of plant work can still cut down trees - if it is ordered as construction work through the Architect&amp;gt;Orders menu.&lt;br /&gt;
&lt;br /&gt;
What a pawn is incapable of is determined by their [[traits]], [[backstories]], [[title]] {{RoyaltyIcon}}, status as a [[slave]],{{IdeologyIcon}} or ideoligious [[role]]{{IdeologyIcon}}. Typically, incapabilities from multiple sources stack. Though rare, it is quite possible that, given a perfectly wrong combination of backstory limitations, a pawn may be so limited that they are incapable of practically everything. [[Slavery]]{{IdeologyIcon}} is unique in this regard, in that it removes all other incapabilities and replaces them with its own. See that page for details.&lt;br /&gt;
&lt;br /&gt;
Occasionally, incapabilities have interactions with other mechanics, such as the limitation of traits; for example, a &amp;quot;non-violent&amp;quot; colonist will never have the [[brawler]] trait.&lt;br /&gt;
&lt;br /&gt;
A pawn can be &amp;quot;incapable of&amp;quot;:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! Animals                   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Artistic                  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Caring                    &lt;br /&gt;
| Prohibits any medical tasks, including ''Doctoring'', ''Nursing'', and ''Surgery''; on humans or animals.&lt;br /&gt;
|-&lt;br /&gt;
! Cleaning                  &lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
! Cooking                   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Crafting                  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Dumb Labor                &lt;br /&gt;
| ''Hauling'', ''Rearming'', ''Refueling'', ''Loading'', ''Cremating'', and ''Cleaning''.&lt;br /&gt;
|-&lt;br /&gt;
! Firefighting              &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Hauling&lt;br /&gt;
| ''Hauling'', ''Rearming'', ''Refueling'', ''Loading'', and ''Cremating''.&lt;br /&gt;
|-&lt;br /&gt;
! Intellectual&lt;br /&gt;
| ''Research'', ''Drug Production'', ''Scanning'', ''Computer Hacking'', and so on.&lt;br /&gt;
|- &lt;br /&gt;
! Mining                    &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Plants                    &lt;br /&gt;
| ''Growing'', ''Sowing'', ''Harvesting'', and ''Plant Cutting'' (including cutting trees).&lt;br /&gt;
|-&lt;br /&gt;
! Skilled Labor             &lt;br /&gt;
| ''Brewer, Butcher, Cook, Constructor ''and'' Deconstructor, Miner, Grower, Harvester, Plant Cutter, Crafter, Smith, Tailor, Repairer, Driller, Fabricator, Machinist, Refiner, Smelter, Stonecutter,'' and ''Drug Production''.&amp;lt;!-- This is in not in-game order, which is listed rather randomly (and lists &amp;quot;Miner&amp;quot; twice).--&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! Social                    &lt;br /&gt;
| ''Trading'' (including while on [[caravan]]s or at [[faction base]]s), ''Recruiting prisoners'', and all ''Wardening''.&lt;br /&gt;
|-&lt;br /&gt;
! Violent                   &lt;br /&gt;
| All ''Ranged'' and ''Melee'' combat, ''Hunting'', ''Wardening'', ''Slaughtering'', and ''Executing prisoners''. &amp;lt;br&amp;gt;An incapable of Violent pawn cannot defend themself from attacks. This includes a prohibition against equipping even &amp;quot;non-damaging&amp;quot; weapons such as [[smoke launcher]]s or [[EMP grenades]], and weapons equipped only for their buffs, such as the [[eltex staff]] {{RoyaltyIcon}}. A &amp;quot;non-violent&amp;quot; colonist can still be [[draft]]ed, use [[Psycasts|psycasts]] {{RoyaltyIcon}}, and order combat [[mechanoid]]s as a [[mechanitor]]{{BiotechIcon}}. Pawns that are incapable of violence can provoke [[social fight]]s, but will not fight back during them. However, these pawns are in fact capable of Extreme [[mental break]]s that murder animals or other colonists. These pawns are also incapable of slaughtering tamed animals, but are in fact able to euthanize animals as a medical operation to achieve the same benefits of slaughtering. &lt;br /&gt;
|}&lt;br /&gt;
   &lt;br /&gt;
Colonies with few colonists, with most incapable of Dumb Labor, can be a problem because of [[infection]]s. At some point, there must be a janitor in the colony.&lt;br /&gt;
&lt;br /&gt;
== Prioritizing a task == &lt;br /&gt;
A colonist can be directed to immediately perform a task, but only if it's a work type they're assigned to. Select the colonist, right-click a target (such as a blueprint, object, or pawn) and choose an option from the context menu. If no menu appears, then the colonist can't do anything with that target - try another colonist. Multiple tasks can be chained together by holding the Shift key. Queued jobs are shown on the colonist's inspect pane.&lt;br /&gt;
&lt;br /&gt;
== Notes == &lt;br /&gt;
*For improved efficiency, colonists do cleaning and harvesting in batches.&lt;br /&gt;
*Colonists will only perform work in their [[Zone/Area|allowed area]].&lt;br /&gt;
**If an allowed area is made up of two parts, colonists may still traverse the unallowed area to perform tasks in another zone.&lt;br /&gt;
&lt;br /&gt;
== Work types == &lt;br /&gt;
Note: Within each work-type, there are a number of tasks performed as part of that work type. Tasks with a higher priority value will be prioritized over tasks with a lower value in the same work-type.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Work type !! Description !! Relevant skill !! Category&lt;br /&gt;
|- id=&amp;quot;Firefight&amp;quot;&lt;br /&gt;
| '''Firefight''' || Firefighters extinguish fires in the home area.  Firefighters can't extinguish fires outside the home area. || none || none&lt;br /&gt;
|- id=&amp;quot;Patient&amp;quot;&lt;br /&gt;
| '''Patient''' || Patients go to a [[bed|medical bed]] to receive treatment for life-threatening health conditions (e.g. a treatable [[illness]]). It is not advisable to ever disable this or severely lower the priority. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;See the 'bed rest' task to set the priority for non-disease injuries. || none || none&lt;br /&gt;
|- id=&amp;quot;Doctor&amp;quot;&lt;br /&gt;
| '''Doctor''' || Doctors bandage wounds, treat the sick, and perform operations. Doctors also automatically rescue downed colonists.&amp;lt;br/&amp;gt;Doctors tend to colonists, rescued allies, prisoners and colony animals, but they must be resting in a bed or sleeping spot.&lt;br /&gt;
&lt;br /&gt;
* Tend to patients with urgent needs. '''Priority:''' 110&lt;br /&gt;
* Tend to patients. '''Priority:''' 100&lt;br /&gt;
* Tend to self. '''Priority:''' 90&lt;br /&gt;
* Feed patients. '''Priority:''' 80&lt;br /&gt;
* [[Surgery|Operate]] on humanlikes. '''Priority:''' 70&lt;br /&gt;
* Rescue downed allies to bed. '''Priority:''' 60&lt;br /&gt;
* Tend to animals. '''Priority:''' 50&lt;br /&gt;
* Feed animals (patient animals only). '''Priority:''' 40&lt;br /&gt;
* Operate on animals. '''Priority:''' 30&lt;br /&gt;
* Take patients to bed for operations. '''Priority:''' 20&lt;br /&gt;
* Visit sick people . '''Priority:''' 10&lt;br /&gt;
&lt;br /&gt;
|| [[Skills#Medical|Medical]] || [[Traits|Caring]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Social (Visiting only)&lt;br /&gt;
|- id=&amp;quot;Bed rest&amp;quot;&lt;br /&gt;
| '''Bed rest''' || Colonists assigned to bed rest will rest in a bed to heal [[Injury|injuries]].  This is separate from a colonist's need to sleep to replenish rest. || none || none&lt;br /&gt;
|- id=&amp;quot;Basic&amp;quot;&lt;br /&gt;
| '''Basic''' || Colonists will complete tasks that are unskilled and easy to complete. &lt;br /&gt;
* Flick switches - toggle power on [[Power#Appliances|appliances]] and [[Power#Power switch|switches]], or open/close [[vent]]s. '''Priority:''' 500&lt;br /&gt;
* Release [[Prisoner#Release|prisoners]]. '''Priority:''' 100&lt;br /&gt;
* Open containers marked to open: [[grave]]s, [[cryptosleep casket]]s, and [[sarcophagus|sarcophagi]]. '''Priority:''' 50&lt;br /&gt;
&amp;amp;#42; ''Note: Even when not assigned to Basic work, colonists can still be directed with right-click to open a container not marked to open.''&lt;br /&gt;
|| none || none&lt;br /&gt;
|- id=&amp;quot;Warden&amp;quot;&lt;br /&gt;
| '''Warden''' || Wardens feed [[prisoner]]s, chat with them, and try to recruit them, as chosen by the player. Wardens also carry out prisoner releases and executions.&lt;br /&gt;
* Execute prisoners. '''Priority:''' 110&lt;br /&gt;
* Release prisoners. '''Priority:''' 100&lt;br /&gt;
* Take prisoners to bed. '''Priority:''' 90&lt;br /&gt;
* Feed prisoners. '''Priority:''' 80&lt;br /&gt;
* Deliver food to prisoners. '''Priority:''' 70&lt;br /&gt;
* Chat with prisoners. '''Priority:''' 60&lt;br /&gt;
|| [[Skills#Social|Social]] || none&lt;br /&gt;
|- id=&amp;quot;Handle&amp;quot;&lt;br /&gt;
| '''Handle''' || Handlers tame, train, feed, milk, shear and slaughter tamed [[animals]]. Handlers also rescue wounded animals. &amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt; ''Note'': Slaughtering animals is a violent act and will not be carried out by pawns incapable of violence. &lt;br /&gt;
&lt;br /&gt;
* Take roaming animals to pen. '''Priority:''' 160&lt;br /&gt;
* Feed sick animals. '''Priority:''' 150 (animal patients - sick or injured animals resting in an animal bed or sleeping spot designated as medical)&lt;br /&gt;
* Take to pen. '''Priority:''' 130 (presumably this one is for moving animals from a hitching spot to a pen)&lt;br /&gt;
* Slaughter animals. '''Priority:''' 100&lt;br /&gt;
* Release to wild. '''Priority:''' 100&lt;br /&gt;
* Milk animals. '''Priority:''' 90&lt;br /&gt;
* Shear animals. '''Priority:''' 85&lt;br /&gt;
* Tame animals. '''Priority:''' 80&lt;br /&gt;
* Train animals. '''Priority:''' 70&lt;br /&gt;
* Rebalance animals in pens. '''Priority:''' 60&lt;br /&gt;
|| [[Skills#Animals|Animals]] || Animals&lt;br /&gt;
|- id=&amp;quot;Cook&amp;quot;&lt;br /&gt;
| '''Cook''' || Cooks [[butcher table|butcher]] [[animals]], prepare [[meals]], and brew [[beer]]. &lt;br /&gt;
&lt;br /&gt;
* Cook meals at stove. '''Priority:''' 100&lt;br /&gt;
* Cook meals at [[campfire]]. '''Priority:''' 97&lt;br /&gt;
* [[Butcher table|Butcher]] creatures. '''Priority:''' 90&lt;br /&gt;
* Fill food [[hopper]]s. '''Priority:''' 50&lt;br /&gt;
* [[Brewery|Brew]] liquors. '''Priority:''' 30&lt;br /&gt;
&lt;br /&gt;
|| [[Skills#Cooking|Cooking]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Hunt&amp;quot;&lt;br /&gt;
| '''Hunt''' || Hunters hunt animals [[Orders#Hunt|marked for hunting]], but will require a ranged weapon to do so (you will be notified via message of colonists with the Hunting job without one). || [[Skills#Shooting|Shooting]] and [[Skills#Animals|Animals]]|| Violent&lt;br /&gt;
|- id=&amp;quot;Construct&amp;quot;&lt;br /&gt;
| '''Construct''' || Constructors build things, smooth floors, repair damaged buildings and structures, and fix broken-down equipment with [[components]]. &lt;br /&gt;
&lt;br /&gt;
* Fix broken-down buildings. '''Priority:''' 120&lt;br /&gt;
* Uninstall structures. '''Priority:''' 110&lt;br /&gt;
* [[Build roof area|Build roofs]]. '''Priority:''' 100&lt;br /&gt;
* [[Remove roof area|Remove roofs]]. '''Priority:''' 90&lt;br /&gt;
* Construct placed frames. '''Priority:''' 80&lt;br /&gt;
* Deliver resources to frames. '''Priority:''' 70&lt;br /&gt;
* Deliver resources to blueprints. '''Priority:''' 60&lt;br /&gt;
* Deconstruct structures. '''Priority:''' 50&lt;br /&gt;
* Repair damaged things. '''Priority:''' 40&lt;br /&gt;
* Remove floors. '''Priority:''' 30&lt;br /&gt;
* [[Smooth stone|Smooth floors]]. '''Priority:''' 20&lt;br /&gt;
* Smooth walls. '''Priority:''' 10&lt;br /&gt;
|| [[Skills#Construction|Construction]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Grow&amp;quot;&lt;br /&gt;
| '''Grow''' || Growers plant and [[Orders#Harvest Food|harvest]] domestic crops. &lt;br /&gt;
&lt;br /&gt;
* Harvest crops. '''Priority:''' 100&lt;br /&gt;
* Replant trees. '''Priority:''' 60&lt;br /&gt;
* Sow crops. '''Priority:''' 50&lt;br /&gt;
|| [[Skills#Plants|Plants]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Mine&amp;quot;&lt;br /&gt;
| '''Mine''' || Miners dig out marked sections of stone or minerals, as well as operating [[deep drill]]s. &lt;br /&gt;
&lt;br /&gt;
* Mine. '''Priority:''' 100&lt;br /&gt;
* Drill at [[deep drill]]. '''Priority:''' 50&lt;br /&gt;
|| [[Skills#Mining|Mining]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Plant cut&amp;quot;&lt;br /&gt;
| '''Plant cut''' || Plant cutters [[Orders#harvest|harvest]] food from wild plant and [[Orders#cut plants|cut down marked plants]]. &lt;br /&gt;
&lt;br /&gt;
* Extract trees. '''Priority:''' 110&lt;br /&gt;
* Cut plants. '''Priority:''' none&lt;br /&gt;
|| [[Skills#Plants|Plants]] || Dumb labor&lt;br /&gt;
|- id=&amp;quot;Smith&amp;quot;&lt;br /&gt;
| '''Smith''' || Smiths create weapons at the [[smithing bench]] and the [[machining table]]. &lt;br /&gt;
&lt;br /&gt;
* Make weapons (at [[smithy]]). '''Priority:''' 115&lt;br /&gt;
* Make things at [[machining table]]. '''Priority:''' 75&lt;br /&gt;
* [[Fabrication bench|Fabricate]] things. '''Priority:''' 50&lt;br /&gt;
&lt;br /&gt;
|| [[Skills#Crafting|Crafting]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Tailor&amp;quot;&lt;br /&gt;
| '''Tailor''' || Tailors craft clothing at a tailor bench ([[electric tailor bench|electric]] / [[hand tailor bench]]). || [[Skills#Crafting|Crafting]] || Skilled labor&lt;br /&gt;
|- id=&amp;quot;Art&amp;quot;&lt;br /&gt;
| '''Art''' || Artists make [[sculptures]] at the [[art bench]]. || [[Skills#Artistic|Artistic]] || Artistic&lt;br /&gt;
|- id=&amp;quot;Craft&amp;quot;&lt;br /&gt;
| '''Craft''' || Craftsman do general low-skilled labor at work like [[stonecutter's table|stonecutting]] and [[electric smelter|smelting]]. &lt;br /&gt;
&lt;br /&gt;
* Make things at [[crafting spot]]. '''Priority:''' 100&lt;br /&gt;
* Work at [[refinery]]. '''Priority:''' 97&lt;br /&gt;
* [[Drug lab|Synthesize]] [[drugs]]. '''Priority:''' 95&lt;br /&gt;
* Make [[stone blocks]]. '''Priority:''' 90&lt;br /&gt;
* [[Electric smelter|Smelt]] items. '''Priority:''' 80&lt;br /&gt;
|| &lt;br /&gt;
* [[Skills#Crafting|Crafting]] &lt;br /&gt;
* [[Skills#Cooking|Cooking]] ([[Drug Cooking Speed|Drug Cooking]] only)&lt;br /&gt;
* [[Skills#Intelligence|Intelligence]] ([[Drug Synthesis Speed|Drug Synthesis]] only)&lt;br /&gt;
* None (Stone Cutting and Smelting only) &lt;br /&gt;
|| Skilled labor&amp;lt;br&amp;gt;&amp;lt;Br&amp;gt;Intellectual (Drug Synthesis only)&lt;br /&gt;
|- id=&amp;quot;Haul&amp;quot;&lt;br /&gt;
| '''Haul''' || &lt;br /&gt;
Haulers do a number of things, including:&lt;br /&gt;
* Rearm turrets. '''Priority:''' 150&lt;br /&gt;
* Refuel fuelable buildings ([[Torch lamp]]s, generators, [[Fueled stove]]s etc.). '''Priority:''' 140&lt;br /&gt;
* Unload [[Pack animal|carriers]]. '''Priority:''' 130&lt;br /&gt;
* Load [[caravan]]. '''Priority:''' 120&lt;br /&gt;
* Load [[transport pod|transporters]]. '''Priority:''' 110&lt;br /&gt;
* [[Orders#Strip|Strip]] corpses. '''Priority:''' 100&lt;br /&gt;
* Haul corpses. '''Priority:''' 90&lt;br /&gt;
* Do [[Electric crematorium|cremation]] bills. '''Priority:''' 40&lt;br /&gt;
* Do bills at campfire (such as burning drugs). '''Priority:''' 30&lt;br /&gt;
* Empty egg boxes. '''Priority:''' 20&lt;br /&gt;
* Take [[beer]] out of [[fermenting barrel]]s. '''Priority:''' 20&lt;br /&gt;
* [[Wort|Fill]] fermenting barrels. '''Priority:''' 19&lt;br /&gt;
* Haul general things. '''Priority:''' 15&lt;br /&gt;
* Deliver resources to frames. '''Priority:''' 10&lt;br /&gt;
* Deliver resources to blueprints. '''Priority:''' 9&lt;br /&gt;
* Merge things. '''Priority:''' 5&lt;br /&gt;
|| none || Dumb labor&lt;br /&gt;
|- id=&amp;quot;Clean&amp;quot;&lt;br /&gt;
| '''Clean''' || Cleaners remove [[filth]] such as dirt, blood, and vomit, which would otherwise negatively affect the [[beauty]] of a room.&lt;br /&gt;
* Clear [[snow]]. '''Priority:''' 10&lt;br /&gt;
* Clean [[filth]]. '''Priority:''' 5&lt;br /&gt;
|| none || Dumb labor&lt;br /&gt;
|- id=&amp;quot;Research&amp;quot;&lt;br /&gt;
| '''Research''' || &lt;br /&gt;
* Study thing. '''Priority:''' 110 (unclear)&lt;br /&gt;
* [[Research]] work at a [[simple research bench]] or [[hi-tech research bench]] to unlock new items and building options. '''Priority:''' 100&lt;br /&gt;
* Scanning at the [[Long-range mineral scanner]]. '''Priority:''' 50&lt;br /&gt;
* Scanning at the [[Ground-penetrating scanner]]. '''Priority:''' 50&lt;br /&gt;
|| [[Skills#Intellectual|Intellectual]] || Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Chlorobelle</name></author>
	</entry>
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