<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Conesy</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Conesy"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Conesy"/>
	<updated>2026-04-06T01:05:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Conesy&amp;diff=166279</id>
		<title>User:Conesy</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Conesy&amp;diff=166279"/>
		<updated>2025-07-25T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Conesy: Created page with &amp;quot;Hi, Love wikipedia, love RimWorld. I'm about a decade late in starting to edit wikis. There's a lot of nice work done by others out there and i'm keen to learn, albeit with a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, Love wikipedia, love RimWorld. I'm about a decade late in starting to edit wikis. There's a lot of nice work done by others out there and i'm keen to learn, albeit with a fulltime job and a crazywildfun family.&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Elephant&amp;diff=166278</id>
		<title>Elephant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Elephant&amp;diff=166278"/>
		<updated>2025-07-25T04:40:51Z</updated>

		<summary type="html">&lt;p&gt;Conesy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal&lt;br /&gt;
| page verified for version = 1.3.3101&lt;br /&gt;
| name = Elephant&lt;br /&gt;
| image = Elephant.png&lt;br /&gt;
| description = The largest unmodified land animal. Elephants have a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.&amp;lt;br&amp;gt;Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 4.8&lt;br /&gt;
| min comfortable temperature = -12&lt;br /&gt;
| max comfortable temperature = 50&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 600&lt;br /&gt;
| filth rate = 24&lt;br /&gt;
| ridingspeed = 1.3&lt;br /&gt;
| herdanimal = true&lt;br /&gt;
| combatPower = 260&lt;br /&gt;
| bodysize = 4&lt;br /&gt;
| healthscale = 3.6&lt;br /&gt;
| hungerrate = 1.605&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| leathername = elephant leather&lt;br /&gt;
| wildness = 0.75&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| manhunter = 0.5&lt;br /&gt;
| trainable = advanced&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| packanimal = true&lt;br /&gt;
| gestation = 13.32&lt;br /&gt;
| offspring = 1&lt;br /&gt;
| lifespan = 50&lt;br /&gt;
| juvenileage = 0.3&lt;br /&gt;
| maturityage = 0.666&lt;br /&gt;
| tradeTags = AnimalUncommon&lt;br /&gt;
| attack1dmg = 25&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 2.6&lt;br /&gt;
| attack1part = tusk&lt;br /&gt;
| attack2dmg = 25&lt;br /&gt;
| attack2type = Stab&lt;br /&gt;
| attack2cool = 2.6&lt;br /&gt;
| attack2part = tusk&lt;br /&gt;
| attack3dmg = 16.9&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = front left leg&lt;br /&gt;
| attack4dmg = 16.9&lt;br /&gt;
| attack4type = Blunt&lt;br /&gt;
| attack4cool = 2&lt;br /&gt;
| attack4part = front right leg&lt;br /&gt;
| attack5dmg = 14&lt;br /&gt;
| attack5type = Blunt&lt;br /&gt;
| attack5cool = 2&lt;br /&gt;
| attack5part = head&lt;br /&gt;
| attack5chancefactor = 0.2&lt;br /&gt;
| livesin_aridshrubland = 0.5&lt;br /&gt;
| livesin_tropicalrainforest = 0.5&lt;br /&gt;
| livesin_tropicalswamp = 0.5&lt;br /&gt;
}}&lt;br /&gt;
'''Elephants''', called '''elephant calves''' as babies,  are large land [[animals]] often found in {{Habitats}}. They have [[elephant tusk]]s, which they use to fight in melee.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
When an adult male elephant is butchered, it yields {{icon small|elephant tusk}} 2 [[elephant tusk]]s, unless the tusk body part is damaged.&lt;br /&gt;
&lt;br /&gt;
Despite the texture of female elephants showing tusks, and female elephants' ability to attack with tusks, they do not yield them when butchered. It is currently unclear whether the ability for female elephants to attack with tusks, but not yield them on butchering is intentional or a bug.&lt;br /&gt;
&lt;br /&gt;
Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}} kg of weight, almost double that of the [[muffalo]]. They can additionally be ridden for up to 130% caravan speed, reached if there is at least 1 elephant per rider.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Elephants are difficult to tame and eat a high amount of food, but are very powerful animals. They are in the unique position as the only pack animal that can be trained to haul. They can also be ridden in a caravan for extra speed. As a bonus, elephants are great at combat.&lt;br /&gt;
&lt;br /&gt;
Elephants come in herds; hunting 1 elephant may anger the entire herd. In addition, elephants have 50% manhunter on hunt but 0% manhunter on a failed tame. Even if you want to slaughter elephants, consider taming them first. As a plus side, elephant herds are great to use with a [[psychic animal pulser]] or the [[manhunter pulse]] [[psycast]]{{RoyaltyIcon}}.&lt;br /&gt;
&lt;br /&gt;
===As an attack animal===&lt;br /&gt;
Elephants are powerful animals, great for [[Defense tactics#Animal melee blocking|damage soak tactics]]. They have a high health, joint second with [[megasloth]]s, but elephants are much easier to tame. In addition, elephants will never go manhunter on a failed taming attempt. &lt;br /&gt;
&lt;br /&gt;
However, this comes at the cost of a high hunger rate. This is not usually a problem, as elephants reside in tropical biomes, but can be an issue during a [[toxic fallout]] or [[caravan]] trip.&lt;br /&gt;
&lt;br /&gt;
[[Odyssey DLC]] allows Elephants to be trained to perform a 'War trumpet': &amp;quot;Command the animal to release a powerful roar. This has a chance to cause hostile humans and animals to tremble in fear, reducing their movement speed and manipulation.&amp;quot; . This synergies well with its high health and [[Defense tactics#Animal melee blocking|damage soak tactics]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate !! &amp;lt;abbr title=&amp;quot;How often the animal forgets a stage of training in days&amp;quot;&amp;gt;Training Decay&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Megasloth]] || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Megasloth|Wildness}} round 1}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Elephant''' || {{P|Health Scale}} || {{P|Mob Average DPS}} || {{P|Move Speed Base}} || {{P|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Elephant|Wildness}} round 1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Rhinoceros|Wildness}} round 1}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Grizzly bear|Bear]] || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===As a pack animal===&lt;br /&gt;
Elephants, despite carrying the most out of any [[pack animal]] in the game, are not great pack animals. This is due to their high hunger rate. 1 elephant carries less and eats more than 2 [[muffalo]] or 5 [[alpaca]]. Elephants can be ridden, and the only rideable animal native to the tropics, where their hunger usually isn't an issue. However, any other rideable animal would be better on a caravan (2 [[donkey]]s can carry 2 people, 1 elephant can carry 1 person).&lt;br /&gt;
&lt;br /&gt;
In addition, elephants are the only pack animal that isn't a [[pen animal]]. For the sole purpose of packing goods, this is a downside, as elephants need to be re-trained. On the flip side, this allows elephants to be a pack animal that fights enemies and hauls goods.&lt;br /&gt;
&lt;br /&gt;
===In Odyssey DLC===&lt;br /&gt;
Elephant's war trumpet has a weaker effect than thrumbo's roar. But these effects stack together for a more powerful debuff.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Animal Health Table|QuadrupedAnimalWithHoovesTusksAndTrunk}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Female elephants don't drop tusks when butchered, despite being able to make tusk attacks in melee and displaying the tusks on their texture. If it is intended for female elephants to not have tusks, this may imply that the elephants in-game are Asian Elephants as tusks aren't a sexually dimorphic trait in African Elephants.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Elephant east.png|Facing east&lt;br /&gt;
Elephant north.png|Facing north&lt;br /&gt;
Elephant south.png|Facing south&lt;br /&gt;
Dessicated elephant east.png|Decaying&lt;br /&gt;
ElephantPack east.png|Packing bags facing east&lt;br /&gt;
ElephantPack north.png|Packing bags facing north&lt;br /&gt;
ElephantPack south.png|Packing bags facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Added&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pack Animal]]&lt;br /&gt;
[[Category:Wild animal]]&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yvrri78le0qm7mtg&amp;topic_postId=yvrri78le4oofqro&amp;topic_revId=yvrri78le4oofqro&amp;action=single-view</id>
		<title>Topic:Yvrri78le0qm7mtg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yvrri78le0qm7mtg&amp;topic_postId=yvrri78le4oofqro&amp;topic_revId=yvrri78le4oofqro&amp;action=single-view"/>
		<updated>2025-07-25T04:50:46Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Conesy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Conesy&quot;&gt;&lt;bdi&gt;Conesy&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Conesy&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Conesy&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Conesy&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Conesy&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yvrri78le0qm7mtg&amp;amp;topic_showPostId=yvrri78le4oofqro#flow-post-yvrri78le4oofqro&quot;&gt;commented&lt;/a&gt; on &quot;Bionic Heart too&quot; (&lt;em&gt;Blood filtration (Bionic Heart) increases consciousness. Not sure if this was factored or mentioned in the MAX clculations.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yvrqnoz71qnxl5qc&amp;topic_postId=yvrqnoz71ulzt9ok&amp;topic_revId=yvrqnoz71ulzt9ok&amp;action=single-view</id>
		<title>Topic:Yvrqnoz71qnxl5qc</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yvrqnoz71qnxl5qc&amp;topic_postId=yvrqnoz71ulzt9ok&amp;topic_revId=yvrqnoz71ulzt9ok&amp;action=single-view"/>
		<updated>2025-07-25T04:35:33Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Conesy&quot; class=&quot;mw-userlink&quot; title=&quot;User:Conesy&quot;&gt;&lt;bdi&gt;Conesy&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Conesy&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Conesy&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Conesy&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Conesy&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yvrqnoz71qnxl5qc&amp;amp;topic_showPostId=yvrqnoz71ulzt9ok#flow-post-yvrqnoz71ulzt9ok&quot;&gt;commented&lt;/a&gt; on &quot;Update panel to include special animal ability&quot; (&lt;em&gt;Need to update right hand side panel to show animals special ability, in the elephants case &amp;quot;war trumpet&amp;quot;. I&amp;#039;d love to know how the data...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Larva&amp;diff=165123</id>
		<title>Larva</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Larva&amp;diff=165123"/>
		<updated>2025-07-16T03:38:15Z</updated>

		<summary type="html">&lt;p&gt;Conesy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|animal&lt;br /&gt;
| name = Larva&lt;br /&gt;
| image = Larva east.png&lt;br /&gt;
| description = The juvenile form of larger bioengineered insects. Larva maintain and expand hives using an acidic secretion. If provoked, they defend themselves by spewing sludge.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Animal&lt;br /&gt;
| type2 = Insectoid&lt;br /&gt;
| flammability = &lt;br /&gt;
| marketvalue = &lt;br /&gt;
&amp;lt;!-- Apparel --&amp;gt;&lt;br /&gt;
| armorblunt = &lt;br /&gt;
| armorsharp = &lt;br /&gt;
| armorheat = &lt;br /&gt;
&amp;lt;!-- Pawn Stats --&amp;gt;&lt;br /&gt;
| combatPower = 25&lt;br /&gt;
| movespeed = 2&lt;br /&gt;
| min comfortable temperature = &lt;br /&gt;
| max comfortable temperature = &lt;br /&gt;
| bodysize = 0.20&lt;br /&gt;
| healthscale = &lt;br /&gt;
| hungerrate =  &lt;br /&gt;
| diet = omnivorous, animal products&lt;br /&gt;
| lifespan = &lt;br /&gt;
| attack1dmg = &lt;br /&gt;
| attack1type = &lt;br /&gt;
| attack1cool = &lt;br /&gt;
| attack1part = &lt;br /&gt;
| attack5chancefactor = &lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}.&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Emerge when destroying egg sacs (from [[Odyssey DLC]]). They have intermediate trainability, wildness of 20%, and a trainable sludge attack. The (fairly weak) sludge attack is used randomly until its ability is trained (2/2 levels), at which point it becomes a usable. clickable ability.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Error|Remove if not applicable}}&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Larva east.png|Facing east&lt;br /&gt;
Larva north.png|Facing north &lt;br /&gt;
Larva south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Larva east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Larva north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Larva south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Insectoid]]&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Simple_research_bench&amp;diff=148509</id>
		<title>Simple research bench</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Simple_research_bench&amp;diff=148509"/>
		<updated>2024-07-30T00:32:11Z</updated>

		<summary type="html">&lt;p&gt;Conesy: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|production&lt;br /&gt;
| name = Simple research bench&lt;br /&gt;
| image = ResearchBench.png&lt;br /&gt;
| description = A simple bench with writing implements and simple measurement devices. Researchers work here to discover new things.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Production&lt;br /&gt;
| placeable = true&lt;br /&gt;
| path cost = 50&lt;br /&gt;
| passability = pass through only&lt;br /&gt;
| cover = 0.5&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| size = 3 ˣ 2&lt;br /&gt;
| mass base = 20&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| hp = 250&lt;br /&gt;
| sell price multiplier = 0.7&lt;br /&gt;
| efficiency = 0.75&lt;br /&gt;
| terrain affordance = medium&lt;br /&gt;
| work to make = 2800&lt;br /&gt;
| stuff tags = Metallic, Woody, Stony&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 75&lt;br /&gt;
| resource 2 = Steel&lt;br /&gt;
| resource 2 amount = 25&lt;br /&gt;
}}&lt;br /&gt;
A '''simple research bench''' is a [[production]] bench at which your [[colonist]]s can [[research]] new technology. &lt;br /&gt;
&lt;br /&gt;
It is the less advanced version of the [[hi-tech research bench]], only allowing access to the basic technologies, including those which unlock its more advanced counterpart.&lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Stub|section=1|reason=Specific mechanical effect of [[cleanliness]] on research rate.}}&lt;br /&gt;
Once a project has been selected in the [[Research]] tab, [[colonist]]s assigned to [[Work#Research|Research work type]] will work at a simple research bench to complete the project. Multiple researchers can contribute toward a project at the same time, so long as sufficient research benches are available, and benches can be freely swapped between researchers. Simple research benches are incapable of researching projects beyond [[Research#Microelectronics|Microelectronics]]. &lt;br /&gt;
&lt;br /&gt;
The rate of research can be inspected after selection, depends on the following factors: &lt;br /&gt;
* The [[research speed]] stat of the researcher. &lt;br /&gt;
* The type of research bench and facilities used. Simple research benches have ×0.75 multiplier to this research rate.&lt;br /&gt;
* A ×0.7 work multiplier for being in &amp;quot;Bad Temperature&amp;quot; - below {{Temperature|10}} or above {{Temperature|35}} - like most production facilities. &lt;br /&gt;
* A ×0.9 work multiplier for being outdoors. {{Check Tag|Verify|Selecting the research bench claims 90%. Clicking on the info tab gives a &amp;quot;Research Speed&amp;quot; of 0.75x}} &lt;br /&gt;
* The [[Cleanliness]] of the room. The modifier is ×0.75 for ''very dirty'' (-5 or lower), ×1 for clean (0), and ×1.09 for ''sterile'' (0.6). Being outdoors gives a ×0.75 Cleanliness multiplier (in addition to the penalty for being outdoors).&lt;br /&gt;
* Reading Bonus [https://rimworldwiki.com/wiki/Reading_bonus]  for books on bookshelves nearby.&lt;br /&gt;
&lt;br /&gt;
Unlike the hi-tech research bench, simple benches can be uninstalled. Simple research benches cannot be linked to a [[multi-analyzer]].&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
The simple research bench should be one of the first things to be set up in a new base, after building rooms, beds, storage, and, possibly, a freezer. Multiple research benches can be used concurrently; as soon as you have the manpower to spare, you may want to have 2 researchers operating at once. If resources are limited, placing half of the available researchers on a [[Schedule|night shift]] allows them to share benches.&lt;br /&gt;
&lt;br /&gt;
Once they are unlocked, hi-tech research benches are 33.33% faster at researching. As soon as [[Research#{{Q|Hi-tech research bench|Required Research}}|{{Q|Hi-tech research bench|Required Research}}]] is researched and the colony has sufficient [[power]] and resources to construct them, simple benches should be replaced with hi-tech benches, which also unlocks all projects beyond Microelectronics. &lt;br /&gt;
&lt;br /&gt;
If resources are tight but several researchers are available, simple research benches can be retained in order to research less complex technologies. Simple and hi-tech research benches may be used together, though pawns will automatically abandon any simple benches when hi-tech is required.&lt;br /&gt;
&lt;br /&gt;
=== Laboratories ===&lt;br /&gt;
[[File:Compact_lab_simple.png|thumb|right|300px|Compact, 6x6 lab with 4 research benches. Can fit 2 [[hi-tech research bench|hi-tech benches]] later on; see its [[hi-tech research bench#Laboratories|Laboratories]] section for visualization.]]&lt;br /&gt;
Because research is a long term task, it is advised to please researchers:&lt;br /&gt;
* Increase a researcher's [[comfort]] with [[dining chair]]s or [[armchair]]s.&lt;br /&gt;
* Install [[sculpture]]s or other [[beauty|beautiful]] items to increase mood.&lt;br /&gt;
* Install [[floor]]s and keep the room clean, which also increases research speed.&lt;br /&gt;
** [[Steel tile]] and [[sterile tile]] provide a small boost to Cleanliness, and thus research speed, but are somewhat costly.&lt;br /&gt;
Research rooms can be kept small and out of major thoroughfares, to minimize the amount of cleaning time and sterile tile used. Alternatively, you can combine research rooms and hospitals, as both take full advantage of Cleanliness.&lt;br /&gt;
&lt;br /&gt;
If investing any significant amount of resources into a laboratory, it is recommended to build it such that it will fit the larger, {{Q|Hi-tech research bench|Size}} tile, [[hi-tech research bench]]es and the {{Q|Multi-analyzer|Size}} tile [[multi-analyzer]] that will eventually be required. &lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Texture changed&lt;br /&gt;
* [[Version/0.13.1135|0.13.1135]] - Renamed/split into simple research bench and [[hi-tech research bench]].&lt;br /&gt;
&lt;br /&gt;
== Slideshow ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot;&amp;gt;&lt;br /&gt;
Colonists can access Simple research bench outside build zone (indicated with plan) in RimWorld 1.3.3389.jpg|[[Colonist]]s can access Simple research bench outside build zone (indicated with [[plan]]).&lt;br /&gt;
OldResearch.png|Old Research Bench Texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|production|wide}}&lt;br /&gt;
[[Category:Production]]&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Reading_bonus&amp;diff=147027</id>
		<title>Reading bonus</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Reading_bonus&amp;diff=147027"/>
		<updated>2024-06-26T10:32:51Z</updated>

		<summary type="html">&lt;p&gt;Conesy: Created page with &amp;quot;Having a bookcase near a research bench provides a bonus to research speed . For example 4/10 books provides a 4% reading bonus, visible on the bookshelf itself and wh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Having a bookcase near a [[research bench]] provides a bonus to [[research speed]] .&lt;br /&gt;
For example 4/10 books provides a 4% reading bonus, visible on the bookshelf itself and when inspecting any research benches in range. At 6/10 books the bonus is 4.4%. &lt;br /&gt;
Two full bookshelves provide a combined 7.5% reading bonus.&lt;br /&gt;
&lt;br /&gt;
This bonus applies to both Hi-Tech and Simple Research Benches, and is applied multiplicatively, similar to Room Clenliness.&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Artifact&amp;diff=146612</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Artifact&amp;diff=146612"/>
		<updated>2024-06-21T01:14:20Z</updated>

		<summary type="html">&lt;p&gt;Conesy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{List|Artifact}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
&lt;br /&gt;
Anomaly:&lt;br /&gt;
** [[Biomutation lance]]&lt;br /&gt;
** [[Shard shock lance]]&lt;br /&gt;
** [[Shard insanity lance]]&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grand_stele&amp;diff=146262</id>
		<title>Grand stele</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grand_stele&amp;diff=146262"/>
		<updated>2024-06-07T01:02:16Z</updated>

		<summary type="html">&lt;p&gt;Conesy: /* As a construction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|misc&lt;br /&gt;
| name = Grand stele&lt;br /&gt;
| image = Grandstele.png&lt;br /&gt;
| description = A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Misc&lt;br /&gt;
| placeable = True&lt;br /&gt;
| size = 3 ˣ 3&lt;br /&gt;
| beauty = 30&lt;br /&gt;
| mass base = 2&lt;br /&gt;
| stuff tags = Stony&lt;br /&gt;
| work to make = 16000&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 250&lt;br /&gt;
| hp = 400&lt;br /&gt;
| cover = 0.5&lt;br /&gt;
| flammability = 0&lt;br /&gt;
}}&lt;br /&gt;
A '''grand stele''' is a purely decorative [[Miscellaneous]] structure. A stele provides less [[beauty]] than most [[sculptures]] and require more resources, but have no [[quality]]. &lt;br /&gt;
&lt;br /&gt;
They are the larger, more beautiful version of the [[large stele]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Constructing a grand stele requires [[Research#Complex furniture|Complex Furniture]] to be researched and 125 of any one type of [[stone]] and {{Ticks|{{P|Work To Make #}}}} of work to construct.&lt;br /&gt;
&lt;br /&gt;
Steles may also be found in [[ruins]] throughout the map.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Grand steles add [[beauty]] to its surroundings. The beauty rating is added to the single, bottom-left-most tile a pawn can see. They are the larger, more beautiful version of the [[large stele]]. Despite their size, they do not count as a [[wall]].&lt;br /&gt;
&lt;br /&gt;
Grand steles can also be used as an Artistic [[meditation focus]]{{RoyaltyIcon}}. Meditation Focus Strength of +18% psyfocus/day. It appears that no other modifiers exist for steles as they do for other foci.{{Check Tag|Fact Check Needed|Based on game code only}}&lt;br /&gt;
&lt;br /&gt;
You may need to build steles for a [[Quests#Build_Monument|Momument quest]]{{RoyaltyIcon}}, in which they act as a time and resource sink.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Steles are less beautiful when compared to [[sculpture]]s, even of the same material, with the only redeeming aspect being their higher HP and lack of [[quality]].&lt;br /&gt;
&lt;br /&gt;
For the same cost as a single grand stele, you can construct {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} }} [[small sculpture]]s. Small sculptures have {{#expr: {{Q|Small sculpture|Beauty Base}}*0.5}} beauty at Poor quality, and even a pawn with [[Artistic]] Skill 0 will average {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} * 0.3535 round 1}} Poor quality or better sculptures with the same resource investment. At even modest Artistic levels, sculptures are more efficient in terms of time, stone blocks, ''and'' space.&lt;br /&gt;
&lt;br /&gt;
Compared to [[large stele]]s, grand steles provide twice the amount of beauty and health, for twice the material and work. The grand stele is slightly less efficient than large steles for space, as a grand stele requires 9 tiles of space while 2 large steles of equal beauty require only 8.&lt;br /&gt;
&lt;br /&gt;
While the examples that naturally spawn in ruins can be built around to benefit from their beauty, the beauty bonus is small enough for this to rarely be relevant. Instead, they are often better used by deconstructing them for their resources.&lt;br /&gt;
&lt;br /&gt;
=== As a construction ===&lt;br /&gt;
Steles have some merit in training the construction skill. Have a pawn work on the stele, and right before it finishes, cancel the construction. You will get 75% of the resources back, and your pawn will have spent a lot of time constructing. In order to maximize training, slow your pawn as much as possible, such as by putting them in [[light|darkness]].&lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* 1.1.? - Added.&lt;br /&gt;
* [[Version/1.2.2719|1.2.2719]] - Now has terrain affordances appropriate for its size.&lt;br /&gt;
&lt;br /&gt;
{{Nav|misc|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Conesy</name></author>
	</entry>
</feed>