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		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94476</id>
		<title>Development mode</title>
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		<updated>2021-10-10T17:22:06Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Autotests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Incidents: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====General: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spawning: World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Map management: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94475</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94475"/>
		<updated>2021-10-10T17:21:45Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* World mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Incidents: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====General: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spawning: World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Map management: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94474</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94474"/>
		<updated>2021-10-10T17:21:18Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* World mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Incidents: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====General: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Spawning: World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94473</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94473"/>
		<updated>2021-10-10T17:20:59Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* World mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Incidents: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====General: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94472</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94472"/>
		<updated>2021-10-10T17:20:41Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* World mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Incidents: World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94471</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94471"/>
		<updated>2021-10-10T17:19:56Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Map management */  adding World mode table (nearly the same, but may have different effects)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94470</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94470"/>
		<updated>2021-10-10T17:18:19Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Autotests */ adding Custom Structure Generation table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Structure Generation===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Quickspawn structure || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy all hostile pawns on map || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94469</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94469"/>
		<updated>2021-10-10T17:14:06Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */ adding World mode table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Atlas Rebuild || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change camera config… || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94468</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94468"/>
		<updated>2021-10-10T17:11:44Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Incidents */  Adding World mode table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====World mode====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (Map)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (World)… || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ points (World)… || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94467</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94467"/>
		<updated>2021-10-10T17:07:17Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* World mode */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== World mode ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94466</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94466"/>
		<updated>2021-10-10T17:06:06Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Spawning */ adding World mode table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== World mode ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| T: Spawn Random Caravan || ?&lt;br /&gt;
| T: Spawn Random Faction Base || ?&lt;br /&gt;
| T: Spawn Site || ?&lt;br /&gt;
| T: Destroy Site || ?&lt;br /&gt;
| T: Spawn Site With Points || ?&lt;br /&gt;
| T: Spawn World Object || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94465</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=94465"/>
		<updated>2021-10-10T17:02:09Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Map management */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
 &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=width:13em | Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.). &lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || Creates a random faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys all items, structures, and entities on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble.&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || Plays a song from the games soundtrack.&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || Grows a single plant to full maturity.&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the pawn's legs until it is downed.&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage the pawn to death.&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || Force a prison break to happen.&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=85048</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=85048"/>
		<updated>2021-04-26T22:42:37Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=84449</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=84449"/>
		<updated>2021-04-15T13:48:16Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=84448</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=84448"/>
		<updated>2021-04-15T13:47:32Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A selection of tools not easily categorized into the other section or with effects that could be placed in several sections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All [[Research]] || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || Start other non-breakdown mental states on the indicated pawn, such as manhunter, social fighting, and panic&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83975</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83975"/>
		<updated>2021-04-06T13:48:38Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */ works for animals and attackers, too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A detailed table giving a quick summary of each development mode function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83974</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83974"/>
		<updated>2021-04-06T13:47:45Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
A detailed table giving a quick summary of each development mode function.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Heat_wave&amp;diff=83411</id>
		<title>Heat wave</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Heat_wave&amp;diff=83411"/>
		<updated>2021-03-24T17:17:45Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: Redirected page to Events#Heat wave&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Events#Heat_wave]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83410</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83410"/>
		<updated>2021-03-24T17:12:51Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]]. &lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83107</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83107"/>
		<updated>2021-03-18T15:57:06Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all enclosed places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83106</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83106"/>
		<updated>2021-03-18T15:56:39Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || Hide all indoor places as if undiscovered&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83075</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83075"/>
		<updated>2021-03-18T03:30:29Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83074</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83074"/>
		<updated>2021-03-18T03:29:30Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restore Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83073</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83073"/>
		<updated>2021-03-18T03:27:24Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83072</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83072"/>
		<updated>2021-03-18T03:26:05Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Spawning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits||trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || Spawn moving being - colonists, animals, adversaries&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || Spawn a weapon&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || Spawn a piece of clothing&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || Place an item at or near where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || Try to place an item directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || Select a ground type or flooring and indicate where it should be placed&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || Spawn a selection of event things&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83071</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83071"/>
		<updated>2021-03-18T03:16:05Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits||trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || Put all selected training for an animal to the max level.&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83070</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83070"/>
		<updated>2021-03-18T03:15:02Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* Pawns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
 Summary needed&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits||trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83066</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83066"/>
		<updated>2021-03-17T21:58:53Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || Allows you to rename your faction and settlement&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits||trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83065</id>
		<title>Development mode</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Development_mode&amp;diff=83065"/>
		<updated>2021-03-17T21:58:19Z</updated>

		<summary type="html">&lt;p&gt;Davebailey: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]&lt;br /&gt;
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.&lt;br /&gt;
&lt;br /&gt;
When active, it is seen as an additional menu on the top of the screen.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Items are shown from left to right in the picture.&lt;br /&gt;
&lt;br /&gt;
=== [[File:DebugLog.png]] Debug log ===&lt;br /&gt;
An output log for debugging. Shows errors if they occur, as well as debug outputs.&lt;br /&gt;
&lt;br /&gt;
=== [[File:PackageEditor.png]] Package editor ===&lt;br /&gt;
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.&lt;br /&gt;
&lt;br /&gt;
=== [[File:ViewSettings.png]] View settings ===&lt;br /&gt;
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.&lt;br /&gt;
&lt;br /&gt;
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug actions menu ===&lt;br /&gt;
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Debug.png]] Debug logging menu ===&lt;br /&gt;
Where some debugging information can be found, like crop economy, item nutrition, and such.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Inspector.png]] Inspector ===&lt;br /&gt;
Lets you see what's happening in the game.&lt;br /&gt;
&lt;br /&gt;
=== [[File:GodMode.png]] God mode ===&lt;br /&gt;
&lt;br /&gt;
Toggles god mode. While active you can build structures instantly at no price and research. Godmode can be also toggled through 'View Settings'.&lt;br /&gt;
&lt;br /&gt;
Godmode persists even when development mode is turned off.&lt;br /&gt;
&lt;br /&gt;
=== Autopause ===&lt;br /&gt;
Toggles autopause when an error is logged.&lt;br /&gt;
&lt;br /&gt;
=== Save translation report ===&lt;br /&gt;
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
=== Permanently disable ===&lt;br /&gt;
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.&lt;br /&gt;
&lt;br /&gt;
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder&lt;br /&gt;
&lt;br /&gt;
It can be retrieved through:&lt;br /&gt;
Start+R &amp;gt; appdata &amp;gt; LocalLow &amp;gt; Ludeon Studios &amp;gt; Rimworld by Ludeon Studios &amp;gt; Config.&lt;br /&gt;
&lt;br /&gt;
== Debug Action Menu ==&lt;br /&gt;
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.&lt;br /&gt;
&lt;br /&gt;
Commands prefaced with with '''&amp;quot;T:&amp;quot;''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.&lt;br /&gt;
&lt;br /&gt;
Commands ending with an ellipsis '''&amp;quot;...&amp;quot;''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear. &lt;br /&gt;
===Incidents===&lt;br /&gt;
Creates [[events]] and [[raid]]s&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Do incident (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident x10 (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Do incident w/ point (Map) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with points || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with factions || ?&lt;br /&gt;
|-&lt;br /&gt;
| Execute raid with specifics || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Quests ===&lt;br /&gt;
Tools for adding [[quests]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quests x10 || ?&lt;br /&gt;
|-&lt;br /&gt;
| DGenerate quests x30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate quest (1x for each points) || ?&lt;br /&gt;
|-&lt;br /&gt;
| QuestPart test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Log genearted quest savedata|| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Plants || Destroys all plants on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Things || Destroys everything {{H:title|link=no|What is covered by 'everything'?|&amp;lt;sup&amp;gt;[Clarification needed]&amp;lt;/sup&amp;gt;}} on the map.&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Clutter || Destroys chunks and rubble&lt;br /&gt;
|-&lt;br /&gt;
| Finish All Research || Finishes all research projects.&lt;br /&gt;
|-&lt;br /&gt;
| Replace All Trade Ships || &lt;br /&gt;
* All current [[trader|trade ships]] leave&lt;br /&gt;
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.&lt;br /&gt;
|-&lt;br /&gt;
| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather&lt;br /&gt;
|-&lt;br /&gt;
| Play song... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Play sound... || ?&lt;br /&gt;
|-&lt;br /&gt;
| End game condition... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Prisoner || Spawns a random prisoner from a random faction.&lt;br /&gt;
|-&lt;br /&gt;
| Add Guest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.&lt;br /&gt;
|-&lt;br /&gt;
| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.&lt;br /&gt;
|-&lt;br /&gt;
| Adaption Progess10 Days|| ?&lt;br /&gt;
|-&lt;br /&gt;
| Unload Unused Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Name settlement || ?&lt;br /&gt;
|-&lt;br /&gt;
| Next lesson || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regen All Map Mesh Sections || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Camera Config || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Ship Countdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Start Ship || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flash Trade Drop Spot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Faction Leader || Kills the leader of the selected faction.&lt;br /&gt;
|-&lt;br /&gt;
| Kill Kidnapped Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set Faction Relations || ?&lt;br /&gt;
|-&lt;br /&gt;
| Visitor Gift || Make current visitor leave a random gift.&lt;br /&gt;
|-&lt;br /&gt;
| Refog Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Use Gen Step || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Hour || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time6 Hours || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment time 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Increment Time1 Season || ?&lt;br /&gt;
|-&lt;br /&gt;
| Storywatcher tick 1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add [[techprint]] to project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kill Random Lent Colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy All Hats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Ability Check || ?&lt;br /&gt;
|-&lt;br /&gt;
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].&lt;br /&gt;
|-&lt;br /&gt;
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.&lt;br /&gt;
|-&lt;br /&gt;
| T: Kill || Left click to kill an object or pawn. Killing this way would leave behind corpses or resources.&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: 500 damage || Left click to deal 10 damage to an object or pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Rock 11x11  || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (flame) ||  Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear All Snow || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Push heat (-1000) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Finish Plant Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow1 Day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grow To Maturity || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Regen Section || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Randomize Color || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Rot1 day || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force sleep || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Fuel -20% || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Break down... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Use Scatterer || ?&lt;br /&gt;
|-&lt;br /&gt;
| BaseGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| SketchGen || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Delete Roof || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Test Flood Unfog || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Closwalk Cell30 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Walk Path || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Skygaze Cell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Direct Flee Dest || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash Spectators Cells || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Check Reachability || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Flash TryFindRandomPawnExitCell || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: RandomSpotJustOutsideColony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Random Spot Near ThingAvoiding Host??? || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Attach Fire || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pawns ===&lt;br /&gt;
A number of commands to interact with pawns of all types - humans or animals, colonist or otherwise, alive or dead. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| T: Resurrect || Click on a corpse to resurrect it&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Until Down || Damages the pawn until it is downed&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Legs || Damages the legs&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage To Death || Damage a pawn to death&lt;br /&gt;
|-&lt;br /&gt;
| T: Carried Damage To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: 10 damage until dead || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Held Pawn To Death || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn&lt;br /&gt;
|-&lt;br /&gt;
| T: Restory Body Part || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apply damage... || Simulate specific type of [[Damage|damage]] to a specific body part.&lt;br /&gt;
|-&lt;br /&gt;
| Apply Hediff... || Add a specific type of [[Injury|Injury]] to a specific body part. Also able to add [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove Hediff... || Remove a specific type of [[Injury|Injury]] from a pawn. Also able to remove [[Ailments|ailments]] and [[Artificial body parts|artificial body parts]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Heal random injury (10) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Activate HediffGiver || ?&lt;br /&gt;
|-&lt;br /&gt;
| Activate HediffGiver World Pawn|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Discover Hediffs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Grant Immunities || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give Birth || Spawns a random pawn with the age 0&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -1 || Adds -1 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: Resistance -10 || Adds -10 resistance to a prisoner&lt;br /&gt;
|-&lt;br /&gt;
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: List Melee Verbs || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.&lt;br /&gt;
|-&lt;br /&gt;
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Force vomit... || Forces the pawn to vomit&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.&lt;br /&gt;
|-&lt;br /&gt;
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires &amp;quot;Chemical fascination&amp;quot; or &amp;quot;Chemical interest&amp;quot; [[Traits|trait]]&lt;br /&gt;
|-&lt;br /&gt;
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.&lt;br /&gt;
|-&lt;br /&gt;
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mental break]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental state... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Stop mental state || Stop a colonist's [[Mental break|mental break]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.&lt;br /&gt;
|-&lt;br /&gt;
| Give [[trait]]... || Give a selected [[Traits||trait]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]&lt;br /&gt;
|-&lt;br /&gt;
| Give ability... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Give Psylink... {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Remove neural heat {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.&lt;br /&gt;
|-&lt;br /&gt;
| T: Clear Bound Unfinished Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[Ailments|ailments]], like [[Dementia|dementia]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Recruit || Recruits the selected human to the colony&lt;br /&gt;
|-&lt;br /&gt;
| T: Damage Apparel || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wear apparel (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Equip primary (selected) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Tame Animal || Tame a selected [[Animal|animal]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Train Animal || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Develop Bound Relation || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Queue Training Decay || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Marriage Ceremony || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Force Interaction || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Random Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| Start Gathering || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Start Prison Break || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Pass To World || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Job Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try Joy Giver || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: EndCurrentJob(InterruptForced) || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: CheckForJobOverride || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Job Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Toggle Stance Logging|| ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Kidnap colonist || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Face cell (selected)... || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spawning ===&lt;br /&gt;
Spawns things - items, pawns, terrain etc.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Spawn Pawn || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Weapon]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[apparel]]... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place near stack of 75... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct thing... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Try place direct stack of 25... || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Try add to inventory... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing with wipe mode... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Set terrain... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Make [[filth]] x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Spawn Faction Leader || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn world pawn... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn thing set... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trigger effecter... || ?&lt;br /&gt;
|-&lt;br /&gt;
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map management ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Destroy Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Leak Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Print Leaked Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Add Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Remove Game Condition || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Transfer || ?&lt;br /&gt;
|-&lt;br /&gt;
| Change Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Regenerate Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Generate Map With Caves || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run Map Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Force Reform in Current Map || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Autotests ===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Make Colony (full) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Make colony (animals) || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force downed x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test force kill x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail catastrophic x100 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Surgery fail ridiculous x100  || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test generate pawn x1000 || ?&lt;br /&gt;
|-&lt;br /&gt;
| T: Generate Pawns Of All Shapes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Check Region Listes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test time-to-down || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale All PawnKinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale Humanlikes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Battle Royale By Damagetype || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Debug Logging Menu ==&lt;br /&gt;
[[File:Debug logging menu.jpeg|500px|thumb|right|Debug Logging Menu with [[Royalty DLC]] installed.]]&lt;br /&gt;
===Economy===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Breeding || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Growth || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Armor || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel By Stuff || ?&lt;br /&gt;
|-&lt;br /&gt;
| Apparel Insulation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Buildings Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Crops || ?&lt;br /&gt;
|-&lt;br /&gt;
| Drugs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Floors || ?&lt;br /&gt;
|-&lt;br /&gt;
| Hediffs Price Impact || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item Accessibility || ?&lt;br /&gt;
|-&lt;br /&gt;
| Item And Building Acquisition || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipe Skills || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recipes || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Set Make Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thing Smelt Products || ?&lt;br /&gt;
|-&lt;br /&gt;
| Wool || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Incidents===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents || ?&lt;br /&gt;
|-&lt;br /&gt;
| Future Incidents Current Map || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Incident Targets List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Arrival Candidates || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Group Gen Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Peace Talks Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Possible Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pod Contents Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Arrivemode Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Faction Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Raid Strategy Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Threats Generator || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kind Things || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Kinds || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generation || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Generators Defs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Trader Stock Market Values || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Animal Behavior || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Combat Balance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Points To Hunt Or Slaughter || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Trade Tags || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Animal Ecosystem || ?&lt;br /&gt;
|-&lt;br /&gt;
| Backstory Counts Per Tag || ?&lt;br /&gt;
|-&lt;br /&gt;
| List Solid Backstories || ?&lt;br /&gt;
|-&lt;br /&gt;
| Live Pawns Inspiration Chances || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mental Breaks || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Gear Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kind Apparel Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Basics || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Tech Hediff Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Kinds Weapon Usage || ?&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Work Disables Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Butchery || ?&lt;br /&gt;
|-&lt;br /&gt;
| Races Food Consumption || ?&lt;br /&gt;
|-&lt;br /&gt;
| Recruit Difficulties Sampled || ?&lt;br /&gt;
|-&lt;br /&gt;
| Thoughts || ?&lt;br /&gt;
|-&lt;br /&gt;
| Traits Sampled || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Generation Histogram || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| All Graphics Loaded || ?&lt;br /&gt;
|-&lt;br /&gt;
| Dynamic Draw Things List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Loaded Assets || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Delta || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Report || ?&lt;br /&gt;
|-&lt;br /&gt;
| Material Snapshot || ?&lt;br /&gt;
|-&lt;br /&gt;
| Mesh Pool Stats || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand By Curve Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Rand Tests || ?&lt;br /&gt;
|-&lt;br /&gt;
| Steam Workshop Status || ?&lt;br /&gt;
|-&lt;br /&gt;
| Test Math Perf || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Text generation===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Database Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Random Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Specific Tales || ?&lt;br /&gt;
|-&lt;br /&gt;
| Art Descs Taleless || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales Interest || ?&lt;br /&gt;
|-&lt;br /&gt;
| Database Tales List || ?&lt;br /&gt;
|-&lt;br /&gt;
| Flavorful Combat Test || ?&lt;br /&gt;
|-&lt;br /&gt;
| Interaction Logs || ?&lt;br /&gt;
|-&lt;br /&gt;
| Names From Rulepack || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===UI===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Pawn Column Test || ?&lt;br /&gt;
|}&lt;br /&gt;
===World pawns===&lt;br /&gt;
?&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Action !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Colonist Relative Chance || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kidnapped Pawns || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Gc || ?&lt;br /&gt;
|-&lt;br /&gt;
| Run World Pawn Mothball || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Dotgraph || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Gc Breakdown || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn List || ?&lt;br /&gt;
|-&lt;br /&gt;
| World Pawn Mothball Info || ?&lt;br /&gt;
|}&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;topic_postId=w541jvnu1qdlq7pp&amp;topic_revId=w541ka3hruj1osct&amp;action=single-view</id>
		<title>Topic:W541jvnu1mfji3rh</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;topic_postId=w541jvnu1qdlq7pp&amp;topic_revId=w541ka3hruj1osct&amp;action=single-view"/>
		<updated>2021-03-13T19:12:20Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Davebailey&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Davebailey (page does not exist)&quot;&gt;&lt;bdi&gt;Davebailey&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Davebailey&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Davebailey (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Davebailey&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Davebailey&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;amp;topic_showPostId=w541jvnu1qdlq7pp#flow-post-w541jvnu1qdlq7pp&quot;&gt;post&lt;/a&gt; on &quot;Uncovered backstories&quot;&lt;/span&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;topic_postId=w541jvnu1qdlq7pp&amp;topic_revId=w541jvnu1qdlq7pp&amp;action=single-view</id>
		<title>Topic:W541jvnu1mfji3rh</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;topic_postId=w541jvnu1qdlq7pp&amp;topic_revId=w541jvnu1qdlq7pp&amp;action=single-view"/>
		<updated>2021-03-13T19:12:08Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Davebailey&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Davebailey (page does not exist)&quot;&gt;&lt;bdi&gt;Davebailey&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Davebailey&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Davebailey (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Davebailey&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Davebailey&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:W541jvnu1mfji3rh&amp;amp;topic_showPostId=w541jvnu1qdlq7pp#flow-post-w541jvnu1qdlq7pp&quot;&gt;commented&lt;/a&gt; on &quot;Uncovered backstories&quot; (&lt;em&gt;A list of missing backstories, perhaps due to updates. As you add them to the page, remove them from this list, please. Childhood Adultho...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Davebailey</name></author>
	</entry>
</feed>