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	<updated>2026-04-05T21:18:38Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Limestone_blocks&amp;diff=162475</id>
		<title>Limestone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Limestone_blocks&amp;diff=162475"/>
		<updated>2025-06-10T23:18:54Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Rewrote article, particularly leading paragraph and analysis section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Limestone blocks&lt;br /&gt;
| image = Limestone blocks C.png&lt;br /&gt;
| description = Blocks of solid limestone.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 1.1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.55&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor= 1&lt;br /&gt;
| melee sharp damage factor= 0.6&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksLimestone&lt;br /&gt;
| stuff adjective = limestone&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (158,153,135)&lt;br /&gt;
| default color = (158,153,135)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = limestone blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
'''Limestone blocks''' are a [[stony]] [[material]] and are the second-strongest of the five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Limestone blocks are cut from [[limestone chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Limestone blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Limestone blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Limestone blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
Limestone blocks are a close second to [[granite blocks]] for the most durable building stone. Other than that, they have no distinguishing features compared to the other stone types.&lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Limestone blocks A.png|Stack of 1 limestone blocks&lt;br /&gt;
Limestone blocks B.png|Stack of multiple limestone blocks&lt;br /&gt;
Limestone blocks C.png|Full stack of limestone blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Granite_blocks&amp;diff=162474</id>
		<title>Granite blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Granite_blocks&amp;diff=162474"/>
		<updated>2025-06-10T23:14:16Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Granite blocks&lt;br /&gt;
| image = Granite blocks C.png&lt;br /&gt;
| description = Blocks of solid granite. Granite is a very hard stone.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 1.25&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6	&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.7&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor = 1.0&lt;br /&gt;
| melee sharp damage factor = 0.65&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksGranite&lt;br /&gt;
| stuff adjective = granite&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (105,95,97)&lt;br /&gt;
| default color = (105,95,97)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = granite blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
'''Granite blocks''' are a [[stony]] [[material]] and are the strongest of the five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Granite blocks are cut from [[granite chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Granite blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Granite blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Granite blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
As the most durable building stone, granite blocks have almost 10% more hit points than their nearest competitor, [[limestone blocks|limestone]], and more than 21% more than the third strongest [[sandstone blocks|sandstone]], making it the preferred building material for anywhere that you expect to take damage or even as the default [[wall]] material where another material is not indicated. For example, a colony may chose to build [[table]]s and bedrooms walls from the [[beauty|beautiful]] [[marble blocks|marble]], while all other walls, including the outer walls, will be made from granite. &lt;br /&gt;
&lt;br /&gt;
If available, both [[uranium]] and [[plasteel]] significantly outperform granite, with 47% and 65% more HP respectively. However, both materials are both more expensive and rarer to encounter than the relatively common granite. Thus, they should only be used as needed and are typically relegated to constructions that will be a particular focus for damage, such as planned defensive positions or the walls at the receiving end of a killbox. &lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Granite blocks A.png|Stack of 1 granite blocks&lt;br /&gt;
Granite blocks B.png|Stack of multiple granite blocks&lt;br /&gt;
Granite blocks C.png|Full stack of granite blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=162473</id>
		<title>Slate blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=162473"/>
		<updated>2025-06-10T23:13:24Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Slate blocks&lt;br /&gt;
| image = Slate blocks C.png&lt;br /&gt;
| description = Blocks of solid slate. A dull-looking rock that chips easily.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 0.9&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor = 1.0&lt;br /&gt;
| melee sharp damage factor = 0.6&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksSlate&lt;br /&gt;
| stuff adjective = slate&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (70,70,70)&lt;br /&gt;
| default color = (70,70,70)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = slate blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
'''Slate blocks''' are a [[stony]] [[material]] and are the lightest weight of five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Slate blocks are cut from [[slate chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Slate blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Slate blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Slate blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
With the second lowest {{HP}} factor and stats that are otherwise baseline for other the other stone types, slate blocks are an objectively inferior choice for all use-cases when compared to other stone types. However, the differences are slight enough that aesthetics or availability can easily make up the difference. Their one standout quality is their low weight, which makes slate a better choice for transporting stone blocks or chunks via caravan or transport pod when quantity is the primary concern. Slate is {{Good|{{%|{{P|Mass Base}}/{{Q|sandstone blocks|Mass Base}} round 2}}}} the weight of [[sandstone blocks|sandstone]], {{Good|{{%|{{P|Mass Base}}/{{Q|limestone blocks|Mass Base}} round 2}}}} the weight of [[limestone blocks|limestone]], and {{Good|{{%|{{P|Mass Base}}/{{Q|marble blocks|Mass Base}} round 2}}}} the weight of [[marble blocks|marble]], and {{Good|{{%|{{P|Mass Base}}/{{Q|granite blocks|Mass Base}} round 2}}}} the weight of [[granite blocks|granite]]. The practical utility of this is minimal however, as rarely will it be relevant to caravan large amounts of stone blocks.&lt;br /&gt;
&lt;br /&gt;
Slate is slightly more [[beauty|beautiful]] than other stone types and is fifth for most beautiful material for [[sculpture]]s after [[gold]], [[jade]], [[silver]] and marble and tied with sandstone. Generally speaking, one of these materials should be used instead, however if they are unavailable, slate is a high-work but non-flammable option with decent beauty.&lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slate blocks A.png|Stack of 1 slate blocks&lt;br /&gt;
Slate blocks B.png|Stack of multiple slate blocks&lt;br /&gt;
Slate blocks C.png|Full stack of slate blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=162472</id>
		<title>Sandstone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=162472"/>
		<updated>2025-06-10T23:12:59Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Sandstone blocks&lt;br /&gt;
| image = Sandstone blocks C.png&lt;br /&gt;
| description = Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.1&lt;br /&gt;
| work to build factor = 5&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.4&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee sharp damage factor= 0.5&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksSandstone&lt;br /&gt;
| stuff adjective = sandstone&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (126,104,94)&lt;br /&gt;
| default color = (126,104,94)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = sandstone blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
}}&lt;br /&gt;
'''Sandstone''' are a [[stony]] [[material]] and are the quickest to build and craft with out of the five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Sandstone blocks are cut from [[sandstone chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sandstone blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Sandstone blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Sandstone blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
Sandstone has mostly middling stats in comparison to the other stone blocks, but they are the fastest to work with. The difference is slight at about 15%, but that can add up when building or crafting in large quantities, such as for large defensive projects, or bulk-crafting sculptures for sale in [[trade]].&lt;br /&gt;
&lt;br /&gt;
While sandstone blocks do not have as high of a &amp;quot;Max Hit Points&amp;quot; factor as that of [[granite blocks|granite]] or [[limestone blocks]], walls built from all three have enough {{HP}} to survive one explosion from [[frag grenade]]s and [[high-explosive shell]]s, where walls made from [[wood]], [[steel]], or [[marble blocks|marble]] or [[slate blocks]] would not, giving them identical performance in certain defensive situations. While stronger walls will still resist [[sappers]] and tribal [[breacher]]s more effectively, sandstone's quicker build time makes it an attractive choice for preliminary defenses, or even as a more permanent solution for some applications, such as walls whose sole purpose is to survive a single [[IED trap]] in between repairs.&lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sandstone blocks A.png|Stack of 1 sandstone blocks&lt;br /&gt;
Sandstone blocks B.png|Stack of multiple sandstone blocks&lt;br /&gt;
Sandstone blocks C.png|Full stack of sandstone blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=162471</id>
		<title>Sandstone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=162471"/>
		<updated>2025-06-10T23:12:10Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Rewrote article, particularly leading paragraph and analysis section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Sandstone blocks&lt;br /&gt;
| image = Sandstone blocks C.png&lt;br /&gt;
| description = Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.1&lt;br /&gt;
| work to build factor = 5&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.4&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee sharp damage factor= 0.5&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksSandstone&lt;br /&gt;
| stuff adjective = sandstone&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (126,104,94)&lt;br /&gt;
| default color = (126,104,94)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = sandstone blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
}}&lt;br /&gt;
'''Sandstone''' are a [[stony]] [[material]] and are the quickest to build and craft with out of the five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Sandstone blocks are cut from [[sandstone chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Sandstone blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Sandstone blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Sandstone blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone type that share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
Sandstone has mostly middling stats in comparison to the other stone blocks, but they are the fastest to work with. The difference is slight at about 15%, but that can add up when building or crafting in large quantities, such as for large defensive projects, or bulk-crafting sculptures for sale in [[trade]].&lt;br /&gt;
&lt;br /&gt;
While sandstone blocks do not have as high of a &amp;quot;Max Hit Points&amp;quot; factor as that of [[granite blocks|granite]] or [[limestone blocks]], walls built from all three have enough {{HP}} to survive one explosion from [[frag grenade]]s and [[high-explosive shell]]s, where walls made from [[wood]], [[steel]], or [[marble blocks|marble]] or [[slate blocks]] would not, giving them identical performance in certain defensive situations. While stronger walls will still resist [[sappers]] and tribal [[breacher]]s more effectively, sandstone's quicker build time makes it an attractive choice for preliminary defenses, or even as a more permanent solution for some applications, such as walls whose sole purpose is to survive a single [[IED trap]] in between repairs.&lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sandstone blocks A.png|Stack of 1 sandstone blocks&lt;br /&gt;
Sandstone blocks B.png|Stack of multiple sandstone blocks&lt;br /&gt;
Sandstone blocks C.png|Full stack of sandstone blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Marble_blocks&amp;diff=162470</id>
		<title>Marble blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Marble_blocks&amp;diff=162470"/>
		<updated>2025-06-10T22:18:21Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Rewrote article, particularly leading paragraph and analysis section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Marble blocks&lt;br /&gt;
| image = Marble blocks C.png&lt;br /&gt;
| description = Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 1.25&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1.35&lt;br /&gt;
| beauty offset = 1&lt;br /&gt;
| work to make factor = 1.15&lt;br /&gt;
| work to build factor = 5.5&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.2&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee sharp damage factor= 0.6&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksMarble&lt;br /&gt;
| stuff adjective = marble&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (132,135,132)&lt;br /&gt;
| default color = (132,135,132)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = marble blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
'''Slate blocks''' are a [[stony]] [[material]] and are the most [[Beauty|beautiful]] of five types of [[stone blocks]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Marble blocks are cut from [[marble chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Marble blocks can be used as a material for [[stuff]]able items with the [[Stony]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Marble blocks can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Comparison to other materials ===&lt;br /&gt;
Marble blocks don't have any unique recipes and are only used in stuffable items and buildings. As such, they must be considered in comparison to the other stone types, which share all the same recipes.&lt;br /&gt;
&lt;br /&gt;
Marble has a uniquely high beauty factor among the various types of stone blocks; it multiplies the beauty of buildings and sculptures made from it by 1.35x. This can make a massive difference for high-beauty objects such as sculptures. Additionally, marble blocks have a beauty offset of 1, which is quite small in comparison to that of [[jade]], [[silver]], or [[gold]], but is still impactful for buildings like walls that are built in large numbers: In a 7x7 bedroom with a 5x5 interior, 23/49 of the tiles consist of walls, so making those walls out of marble instead of wood, steel, or another stone block means an additional ~0.5 beauty experienced by pawns in that room, which can easily make difference in reaching the next beauty threshold for an extra +5 mood bonus, not to mention possible [[impressiveness]] improvements.&lt;br /&gt;
&lt;br /&gt;
Notably, marble boasts the best beauty-to-market-value ratio of any other material in the game. Jade, silver, gold, and others will technically make for more beautiful sculptures, furniture, and walls, but in practice, builds using marble can easily accomplish beauty values that are high enough to max out beauty and impressiveness while not skyrocketing colony [[wealth]] and attracting larger [[raid]]s. Marble is also slightly quicker to build and craft with than most stone block types (excluding [[sandstone blocks|sandstone]]), yet another argument for using it as a material for sculptures.&lt;br /&gt;
&lt;br /&gt;
However, with the lowest {{HP}} factor of any stone block type, marble is a riskier choice for any structures that need high durability, particularly walls that are a pivotal part of the colony's defenses, though it still performs better than wood or even steel in this respect.&lt;br /&gt;
&lt;br /&gt;
=== Stone generally ===&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Marble blocks A.png|Stack of 1 marble blocks&lt;br /&gt;
Marble blocks B.png|Stack of multiple marble blocks&lt;br /&gt;
Marble blocks C.png|Full stack of marble blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=ysyzpiw4ir4xw75w&amp;topic_revId=ysyzpiw4ir4xw75w&amp;action=single-view</id>
		<title>Topic:Yswadu2p5ccvr138</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=ysyzpiw4ir4xw75w&amp;topic_revId=ysyzpiw4ir4xw75w&amp;action=single-view"/>
		<updated>2025-06-09T23:08:39Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DaviBones (page does not exist)&quot;&gt;&lt;bdi&gt;DaviBones&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:DaviBones (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/DaviBones&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/DaviBones&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;amp;topic_showPostId=ysyzpiw4ir4xw75w#flow-post-ysyzpiw4ir4xw75w&quot;&gt;commented&lt;/a&gt; on &quot;Stone blocks pages rewrite&quot; (&lt;em&gt;Thanks for the welcome (back) and the automoderate :) I just looked at my edit history and I guess I&amp;#039;ve contributed more than even I reme...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=yswadu2p5gaxz51g&amp;topic_revId=yswafqn2uwtj4rwk&amp;action=single-view</id>
		<title>Topic:Yswadu2p5ccvr138</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=yswadu2p5gaxz51g&amp;topic_revId=yswafqn2uwtj4rwk&amp;action=single-view"/>
		<updated>2025-06-08T18:02:00Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DaviBones (page does not exist)&quot;&gt;&lt;bdi&gt;DaviBones&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:DaviBones (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/DaviBones&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/DaviBones&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;amp;topic_showPostId=yswadu2p5gaxz51g#flow-post-yswadu2p5gaxz51g&quot;&gt;post&lt;/a&gt; on &quot;Stone blocks pages rewrite&quot;&lt;/span&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=yswadu2p5gaxz51g&amp;topic_revId=yswadu2p5gaxz51g&amp;action=single-view</id>
		<title>Topic:Yswadu2p5ccvr138</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;topic_postId=yswadu2p5gaxz51g&amp;topic_revId=yswadu2p5gaxz51g&amp;action=single-view"/>
		<updated>2025-06-08T18:01:03Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:DaviBones (page does not exist)&quot;&gt;&lt;bdi&gt;DaviBones&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:DaviBones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:DaviBones (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/DaviBones&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/DaviBones&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yswadu2p5ccvr138&amp;amp;topic_showPostId=yswadu2p5gaxz51g#flow-post-yswadu2p5gaxz51g&quot;&gt;commented&lt;/a&gt; on &quot;Stone blocks pages rewrite&quot; (&lt;em&gt;Hey! Thanks for approving my work and your great changes. Particularly, I remember thinking about the lower rest effectiveness right afte...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=162382</id>
		<title>Slate blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=162382"/>
		<updated>2025-06-06T22:21:52Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Rewrote leading paragraph and the Summary and Analysis sections. Removed &amp;quot;rewrite&amp;quot; tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|stony&lt;br /&gt;
| name = Slate blocks&lt;br /&gt;
| image = Slate blocks C.png&lt;br /&gt;
| description = Blocks of solid slate. A dull-looking rock that chips easily.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Stone&lt;br /&gt;
| stuff category = Stony&lt;br /&gt;
| marketvalue = 0.9&lt;br /&gt;
| beauty = -12&lt;br /&gt;
| mass base = 0.9&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6&lt;br /&gt;
| work to build offset = 140&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| melee blunt damage factor = 1.0&lt;br /&gt;
| melee sharp damage factor = 0.6&lt;br /&gt;
| melee cooldown factor = 1.3&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Stonecutter's table&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| resource 1 = Stone chunk&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| product amount = 20&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = BlocksSlate&lt;br /&gt;
| stuff adjective = slate&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| color = (70,70,70)&lt;br /&gt;
| default color = (70,70,70)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = slate blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
Slate blocks are a construction [[material]]. Like other [[stone blocks]], they are useful for construction and decoration, with unique properties that make them relevant at all stages of the game.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Slate blocks are cut from [[slate chunk]]s at a [[{{P|Production Facility 1}}]]. It takes {{Ticks|{{P|Work To Make}}}} of work to cut a single chunk into {{P|Product Amount}} blocks.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Slate blocks can be used to craft and build the following things:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
Slate is one of five materials usable for [[stuffable]] items that accept &amp;quot;Stony&amp;quot; materials. This includes sculptures, clubs, and a wide range of buildings and floors.&lt;br /&gt;
&lt;br /&gt;
Slate blocks don't have any use outside of building stuffable items, making them completely interchangeable with raw [[jade]] and the other four varieties of stone block.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Slate blocks specifically ===&lt;br /&gt;
{{Info|Slate blocks are an objectively inferior choice for all use-cases when compared to other stone types, but the differences are slight enough that aesthetics or availability can easily make up the difference. Their one standout quality is their low weight, which makes slate a better choice for transporting stone blocks or chunks via caravan or transport pod when quantity is the primary concern.}} Slate is 10% lighter than sandstone, ~18% lighter than limestone, and 28% lighter than marble and granite, resulting in ~11%, ~22%, or ~39% more items carried per available carrying capacity.&lt;br /&gt;
{{Stone blocks analysis}}&lt;br /&gt;
{{Stonecutting maximization}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slate blocks A.png|Stack of 1 slate blocks&lt;br /&gt;
Slate blocks B.png|Stack of multiple slate blocks&lt;br /&gt;
Slate blocks C.png|Full stack of slate blocks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added, previously there was only generic &amp;quot;stone&amp;quot;.&lt;br /&gt;
* Beta 19/1.0 - Slowed constructing buildings with all stone types by 20%&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Stone Blocks]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis&amp;diff=162378</id>
		<title>Template:Stone Blocks Analysis</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis&amp;diff=162378"/>
		<updated>2025-06-06T22:00:23Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Some tweaks before first transclusion in slate blocks page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;:''This section is transcluded from [[Template:Stone blocks analysis|Stone blocks analysis]].''&lt;br /&gt;
Stone blocks are an important option for construction throughout the game. Stone is cheap, available in large quantities on all maps, and is incredibly useful at all phases of the game as a fireproof, [[wealth management|low-wealth]] material for sturdy walls &amp;amp; buildings and [[beauty|beautiful]] floors and [[sculptures]]. Yet stone is slow to work with, heavy, and makes for absurdly slow doors, making other materials better choices in many circumstances.&lt;br /&gt;
====Wealth management====&lt;br /&gt;
Stone blocks have the lowest [[market value]] of any material in the game after {{DLC Icons|bioferrite}}. Not only does this make them easy to acquire in bulk from traders, it means using blocks for construction and beautification (and keeping stockpiles for said construction) will result in fewer [[raid points]], and therefore raids that are slightly easier to deal with. Stone is half as expensive as [[steel]], and 1/10 as expensive as [[plasteel]], which directly translates to half or 1/10th as many raid points, respectively, resulting from those stockpiles and constructions.&lt;br /&gt;
====Resilience====&lt;br /&gt;
Buildings made from stone blocks boast some of the highest HP totals in the game. Even the lowest-HP blocks, marble and slate, are rivaled only by expensive plasteel and [[uranium]], and fire-susceptible bioferrite. Given this, they are a solid choice for exterior (and even interior) walls, providing you with a longer timeframe to respond to [[sapper]]s and [[breacher]]s, as well as some peace of mind against fire.&lt;br /&gt;
====Beauty====&lt;br /&gt;
Stone blocks can be made into sculptures, one of the easiest-to-use tools for improving room [[impressiveness]]. While [[wood]] and steel are both much faster to work with, all stone types besides granite and limestone have beauty factors of 1.1 or higher, acting as a multiplier on the final beauty value. Between this boost and stone's low market value, sculptures made from stone have a higher beauty-to-value ration than any other material, besides wood in certain cases. Marble, particularly, is excellent for this purpose, with a beauty factor of 1.35.&lt;br /&gt;
====Downsides====&lt;br /&gt;
Stone is incredibly slow to work with. Not only does it take more than twice as long to build with than any other material, but it is also the only building material that needs to be processed from its raw form to be usable, requiring even more pawn labor. While time is not typically limited in RimWorld, as enemies scale with wealth rather than game duration, consider using other materials in time-sensitive circumstances; stone is a poor choice for emergency defenses and firing positions, and most things in the early-game when you are racing to secure food and shelter for your colonists.&lt;br /&gt;
&lt;br /&gt;
Additionally, stone doors open extremely slowly, which can inhibit both productivity and tactical maneuvers. Wood is much faster, but can turn a building that was completely impervious to fire into being ''mostly'' impervious to fire. Plasteel doors can be used in situations where having a firebreak is as important as speed.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis/doc&amp;diff=162371</id>
		<title>Template:Stone Blocks Analysis/doc</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis/doc&amp;diff=162371"/>
		<updated>2025-06-06T22:02:56Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Standardizes the analysis of stone blocks, for transclusion into the pages for all the variants of stone blocks. Intended to be placed under a heading labelled &amp;quot;Stone blocks&amp;quot; or similar.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Analysis ==&lt;br /&gt;
=== Slate blocks specifically ===&lt;br /&gt;
Fascinating analysis about slate blocks goes here&lt;br /&gt;
=== Stone blocks generally ===&lt;br /&gt;
{{Stone Blocks Analysis}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
results in:&lt;br /&gt;
== Analysis ==&lt;br /&gt;
=== Slate blocks specifically ===&lt;br /&gt;
Fascinating analysis about slate blocks goes here&lt;br /&gt;
=== Stone blocks generally ===&lt;br /&gt;
{{Stone Blocks Analysis}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Content templates]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Blood_rot&amp;diff=162370</id>
		<title>Blood rot</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Blood_rot&amp;diff=162370"/>
		<updated>2025-06-07T00:03:09Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Change 1 -&amp;gt; 100% so it matches the other numbers in the explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
'''Blood rot''' is a long-lasting [[disease]] that can be fatal if untreated.&lt;br /&gt;
&lt;br /&gt;
Unlike other diseases, it doesn't appear on its own, but rather only appears as part of quests if you have the [[Royalty DLC]] installed.&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
These are the following stages in which blood rot will progress through, and the effects it has on the victim:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Begins at !! Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood rot (minor)''' || 0 - 59% severity ||&lt;br /&gt;
*-5% [[Blood pumping]]&lt;br /&gt;
*-5% [[Blood filtration]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood rot (major)''' || 60% - 84% severity ||&lt;br /&gt;
*-10% Blood pumping&lt;br /&gt;
*-10% Blood filtration&lt;br /&gt;
*Vomiting on average every 1.5 days&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood rot (Extreme)''' || 85% - 99% severity ||&lt;br /&gt;
*+5% [[Pain]]&lt;br /&gt;
*-15% Blood pumping&lt;br /&gt;
*-15% Blood filtration&lt;br /&gt;
*Vomiting on average every 0.75 days&lt;br /&gt;
|-&lt;br /&gt;
| '''Blood rot (Extreme)''' || 100% severity ||&lt;br /&gt;
*Death&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Progression ===&lt;br /&gt;
*Severity increases by 40% per day.&lt;br /&gt;
*Treatment slows progression by a maximum of 100% per day.&lt;br /&gt;
**This means the disease will regress by 60% per day at 100% tend quality.&lt;br /&gt;
**Progression will stop at 40% tend quality or higher.&lt;br /&gt;
**Note that good treatment will not cause the disease to go away on its own.&lt;br /&gt;
&lt;br /&gt;
The disease resolves after 30-40 days, independent of the patient's immune functioning.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
Treatment can be done using medicine which suppresses the disease, preventing it from reaching fatal stages. Pawns do not need to rest, as no immunity is gained.&lt;br /&gt;
&lt;br /&gt;
A tend quality of 40% or higher is required to prevent the disease from progressing at all. With a good enough doctor, high quality [[hospital bed]], and a well-lit [[sterile tile|sterile room]], it is possible to reach average 40% tend quality even without medicine. [[Herbal medicine]] can be used if you don't have a good hospital setup yet, or if you need to reverse existing progression.&lt;br /&gt;
&lt;br /&gt;
An immediate cure is expensive, requiring 10 [[glitterworld medicine]] and a doctor with medical skill 5 or above, or a [[healer mech serum]].&lt;br /&gt;
&lt;br /&gt;
Avoiding the need to treat with [[Cryptosleep casket]] is not possible for quest pawns.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* 1.1 - Added at some point in 1.1.&lt;br /&gt;
* [[Version/1.1.2654|1.1.2654]] - Disease removed from the basegame and added to the Royalty DLC. Previously it was fully functional in Core, but did not appear in regular, unmodded gameplay unless Royalty was enabled. Reduce blood rot severity per day gain from 60% to 40%.&lt;br /&gt;
{{Nav/disease}}&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis/doc&amp;diff=162368</id>
		<title>Template:Stone Blocks Analysis/doc</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis/doc&amp;diff=162368"/>
		<updated>2025-06-06T21:31:36Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Standardizes the analysis of stone blocks, for transclusion into the pages for all the variants of stone blocks. Intended to be placed under a level two heading.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;== Analysis ==&lt;br /&gt;
{{Stone Blocks Analysis}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Slate blocks specifically ===&lt;br /&gt;
Fascinating analysis about slate blocks goes here&lt;br /&gt;
results in:&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stone Blocks Analysis}}&lt;br /&gt;
=== Slate blocks specifically ===&lt;br /&gt;
Fascinating analysis about slate blocks goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Template documentation]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Content templates]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis&amp;diff=162351</id>
		<title>Template:Stone Blocks Analysis</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Stone_Blocks_Analysis&amp;diff=162351"/>
		<updated>2025-06-04T22:35:19Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;===Stone blocks=== :''This section is transcluded from Stone blocks analysis.'' Stone blocks are an important option for constr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;===Stone blocks===&lt;br /&gt;
:''This section is transcluded from [[Template:Stone blocks analysis|Stone blocks analysis]].''&lt;br /&gt;
Stone blocks are an important option for construction throughout the game. Stone is cheap, available in large quantities on all maps, and is incredibly useful at all phases of the game as a fireproof, [[wealth management|low-wealth]] material for sturdy walls &amp;amp; buildings and [[beauty|beautiful]] floors and [[sculptures]]. Yet stone is slow to work with, heavy, and makes for absurdly slow doors, making other materials better choices in many circumstances.&lt;br /&gt;
====Wealth management====&lt;br /&gt;
Stone blocks have the lowest [[market value]] of any material in the game after {{DLC Icons|Bioferrite}}. This means using blocks for construction and beautification (and keeping stockpiles for said construction) will result in fewer [[raid points]], and therefore raids that are slightly easier to deal with. Stone is half as expensive as [[steel]], and 1/10 as expensive as [[plasteel]], which directly translates to half or 1/10th as many raid points, respectively, resulting from those stockpiles and constructions.&lt;br /&gt;
====Resilience====&lt;br /&gt;
Buildings made from stone blocks boast some of the highest HP totals in the game. Even the lowest-HP blocks, marble and slate, are rivaled only by expensive plasteel and [[uranium]], and fire-susceptible bioferrite. Given this, they are a solid choice for exterior (and even interior) walls, providing you with a longer timeframe to respond to [[sapper]]s and [[breacher]]s, as well as some peace of mind against fire.&lt;br /&gt;
====Beauty====&lt;br /&gt;
Stone blocks can be made into sculptures, one of the easiest-to-use tools for improving room [[impressiveness]]. While [[wood]] and steel are both much faster to work with, all stone types besides granite and limestone have beauty factors of 1.1 or higher, acting as a multiplier on the final beauty value. Between this boost and stone's low market value, sculptures made from stone have a higher beauty-to-value ration than any other material, besides wood in certain cases. Marble, particularly, is excellent for this purpose, with a beauty factor of 1.35.&lt;br /&gt;
====Downsides====&lt;br /&gt;
Stone is incredibly slow to work with. Not only does it take more than twice as long to build with than any other material, but it is also the only building material that needs to be processed from its raw form to be usable, requiring even more pawn labor. While time is not typically limited in RimWorld, as enemies scale with wealth rather than game duration, consider using other materials in time-sensitive circumstances; stone is a poor choice for emergency defenses and firing positions, and most things in the early-game when you are racing to secure food and shelter for your colonists.&lt;br /&gt;
&lt;br /&gt;
Additionally, stone doors open extremely slowly, which can inhibit both productivity and tactical maneuvers. Wood is much faster, but can turn a building that was completely impervious to fire into being ''mostly'' impervious to fire. Plasteel doors can be used in situations where having a firebreak is as important as speed.&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Longsword&amp;diff=62702</id>
		<title>Longsword</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Longsword&amp;diff=62702"/>
		<updated>2019-02-17T03:34:47Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Consolidated and expanded strategic evaluation under a new &amp;quot;Analysis&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Longsword&lt;br /&gt;
|image = LongSword.png|Longsword&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 23&lt;br /&gt;
|meleeattack2type = stab&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 34&lt;br /&gt;
|meleeattack3dmg = 23&lt;br /&gt;
|meleeattack3type = cut&lt;br /&gt;
|meleeattack3part = blade&lt;br /&gt;
|meleeattack3cool = 2.6&lt;br /&gt;
|meleeattack3ap = 34&lt;br /&gt;
|MeleeWeaponAverageDPS = 8.60&lt;br /&gt;
|MeleeWeaponAverageAP = 33&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|100}}&lt;br /&gt;
|damge type = Sharp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Longswords can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]]) research has been completed, from 100 of any metallic or wooden [[materials|material]], and {{ticks|22000}} of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Analysis===&lt;br /&gt;
The longsword has the highest base DPS out of any weapon in the game; having a 22.5% higher nominal DPS than the [[mace]], which is the most powerful blunt weapon in the game. [[Plasteel]] longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to their [[gladius]]-like cooldown and enhanced damage per hit.&lt;br /&gt;
&lt;br /&gt;
The longsword's primary disadvantage is that it suffers against the extremely high sharp-armor values of [[Flak vest]]s and [[Marine armor]]. Against enemies with these armor variants, a mace of equal quality is usually superior, particularly if made of [[Uranium]]; even a humble club can often do the job better than a longsword against these armors. However, a plasteel longsword will still outperform a uranium mace against opponents with [[Flak jacket]]s, [[Flak pants]], or [[Plate armor]], and longswords still reign supreme against unarmored or lightly armored opponents.&lt;br /&gt;
&lt;br /&gt;
As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential [[Prisoner]]s will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Quality&amp;diff=62689</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Quality&amp;diff=62689"/>
		<updated>2019-02-15T13:52:22Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated the quality effects table for 1.0 (missed on the first pass)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Stat|description = An item's quality is how well-made it is.}}&lt;br /&gt;
{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'&lt;br /&gt;
! Quality !! Beauty&amp;lt;br&amp;gt;Factor !! Comfort&amp;lt;br&amp;gt;Factor !! Protection&amp;lt;br&amp;gt;Factor !! Insulation&amp;lt;br&amp;gt;Factor !! Melee Damage&amp;lt;br&amp;gt;Factor !! Ranged Accuracy&amp;lt;br&amp;gt;Factor !! Market Value&amp;lt;br&amp;gt;Factor !! Deterioration Rate&amp;lt;br&amp;gt;Factor&lt;br /&gt;
|-&lt;br /&gt;
|Awful      || style=&amp;quot;text-align:center;&amp;quot; | -0.1 || style=&amp;quot;text-align:center;&amp;quot; | 0.76 || style=&amp;quot;text-align:center;&amp;quot; |  0.6  || style=&amp;quot;text-align:center;&amp;quot; |  0.8  || style=&amp;quot;text-align:center;&amp;quot; |  0.8  || style=&amp;quot;text-align:center;&amp;quot; |  0.8  || style=&amp;quot;text-align:center;&amp;quot; |  0.5  || style=&amp;quot;text-align:center;&amp;quot; |  2&lt;br /&gt;
|-&lt;br /&gt;
|Poor       || style=&amp;quot;text-align:center;&amp;quot; |  0.5 || style=&amp;quot;text-align:center;&amp;quot; | 0.88 || style=&amp;quot;text-align:center;&amp;quot; |  0.8  || style=&amp;quot;text-align:center;&amp;quot; |  0.9  || style=&amp;quot;text-align:center;&amp;quot; |  0.9  || style=&amp;quot;text-align:center;&amp;quot; |  0.9  || style=&amp;quot;text-align:center;&amp;quot; |  0.75  || style=&amp;quot;text-align:center;&amp;quot; |  1.5&lt;br /&gt;
|-&lt;br /&gt;
|Normal     || style=&amp;quot;text-align:center;&amp;quot; |  1   || style=&amp;quot;text-align:center;&amp;quot; | 1 || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1    || style=&amp;quot;text-align:center;&amp;quot; |  1&lt;br /&gt;
|-&lt;br /&gt;
|Good       || style=&amp;quot;text-align:center;&amp;quot; |  2 || style=&amp;quot;text-align:center;&amp;quot; | 1.12 || style=&amp;quot;text-align:center;&amp;quot; |  1.15  || style=&amp;quot;text-align:center;&amp;quot; |  1.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.25  || style=&amp;quot;text-align:center;&amp;quot; |  0.8&lt;br /&gt;
|-&lt;br /&gt;
|Excellent  || style=&amp;quot;text-align:center;&amp;quot; |  3   || style=&amp;quot;text-align:center;&amp;quot; | 1.24 || style=&amp;quot;text-align:center;&amp;quot; |  1.3  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  1.5    || style=&amp;quot;text-align:center;&amp;quot; |  0.6&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork || style=&amp;quot;text-align:center;&amp;quot; |  5   || style=&amp;quot;text-align:center;&amp;quot; | 1.45 || style=&amp;quot;text-align:center;&amp;quot; |  1.45  || style=&amp;quot;text-align:center;&amp;quot; |  1.5  || style=&amp;quot;text-align:center;&amp;quot; |  1.45  || style=&amp;quot;text-align:center;&amp;quot; |  1.35  || style=&amp;quot;text-align:center;&amp;quot; |  2.5    || style=&amp;quot;text-align:center;&amp;quot; |  0.3&lt;br /&gt;
|-&lt;br /&gt;
|Legendary  || style=&amp;quot;text-align:center;&amp;quot; | 8   || style=&amp;quot;text-align:center;&amp;quot; | 1.7 || style=&amp;quot;text-align:center;&amp;quot; |  1.8  || style=&amp;quot;text-align:center;&amp;quot; |  1.8  || style=&amp;quot;text-align:center;&amp;quot; |  1.65  || style=&amp;quot;text-align:center;&amp;quot; |  1.5  || style=&amp;quot;text-align:center;&amp;quot; |  5    || style=&amp;quot;text-align:center;&amp;quot; |  0.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].&lt;br /&gt;
&lt;br /&gt;
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution. However, crafters can only craft Legendary items with [[mental inspiration]]s; if they are in fact inspired, the resultant quality is increased by two quality levels (except if masterwork is rolled, in which case it is raised by only a single level to legendary, since there is no quality level above legendary). This means that an inspired crafter cannot roll an awful or poor item, and are almost certain (97%) to roll at least an excellent item if they are skilled (10+).&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses. &lt;br /&gt;
&lt;br /&gt;
=== Probability table ===&lt;br /&gt;
&lt;br /&gt;
The following table shows the probabilities of each quality (besides Legendary) per skill level. The &amp;quot;Avg. Result&amp;quot; column indicates the mean quality rolled at that skill level, where awful = 0, poor = 1, normal = 2, etc. The &amp;quot;Avg. Value&amp;quot; column indicates the average market value multiplier from quality for items produced at that skill level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable center}} style = 'width: auto'&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type='number' | Skill level&lt;br /&gt;
! Awful&lt;br /&gt;
! Poor&lt;br /&gt;
! Normal&lt;br /&gt;
! Good&lt;br /&gt;
! Excellent&lt;br /&gt;
! Masterwork&lt;br /&gt;
! Avg. Result&lt;br /&gt;
! Avg. Value&lt;br /&gt;
|-&lt;br /&gt;
!0 Barely heard of it&lt;br /&gt;
|64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style=&amp;quot;background-color:#F8696B;&amp;quot; | x0.60&lt;br /&gt;
|-&lt;br /&gt;
!1 Utter beginner&lt;br /&gt;
|43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style=&amp;quot;background-color:#F98283;&amp;quot; | x0.68&lt;br /&gt;
|-&lt;br /&gt;
!2 Beginner&lt;br /&gt;
|20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style=&amp;quot;background-color:#FA9B9C;&amp;quot; | x0.77&lt;br /&gt;
|-&lt;br /&gt;
!3 Basic familiarity&lt;br /&gt;
|9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style=&amp;quot;background-color:#FBB4B5;&amp;quot; | x0.84&lt;br /&gt;
|-&lt;br /&gt;
!4 Some familiarity&lt;br /&gt;
|4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style=&amp;quot;background-color:#FCCDCD;&amp;quot; | x0.89&lt;br /&gt;
|-&lt;br /&gt;
!5 Significant familiarity&lt;br /&gt;
|2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style=&amp;quot;background-color:#FDE6E6;&amp;quot; | x0.94&lt;br /&gt;
|-&lt;br /&gt;
!6 Capable amateur&lt;br /&gt;
|0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00&lt;br /&gt;
|-&lt;br /&gt;
!7 Weak professional&lt;br /&gt;
|0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style=&amp;quot;background-color:#F3FAF5;&amp;quot; | x1.05&lt;br /&gt;
|-&lt;br /&gt;
!8 Employable professional&lt;br /&gt;
|0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style=&amp;quot;background-color:#E8F5EC;&amp;quot; | x1.09&lt;br /&gt;
|-&lt;br /&gt;
!9 Solid professional&lt;br /&gt;
|0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style=&amp;quot;background-color:#DDF1E2;&amp;quot; | x1.13&lt;br /&gt;
|-&lt;br /&gt;
!10 Skilled professional&lt;br /&gt;
|0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style=&amp;quot;background-color:#D2ECD9;&amp;quot; | x1.17&lt;br /&gt;
|-&lt;br /&gt;
!11 Very skilled professional&lt;br /&gt;
|0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style=&amp;quot;background-color:#C7E7CF;&amp;quot; | x1.21&lt;br /&gt;
|-&lt;br /&gt;
!12 Expert&lt;br /&gt;
|0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style=&amp;quot;background-color:#BCE3C6;&amp;quot; | x1.25&lt;br /&gt;
|-&lt;br /&gt;
!13 Strong expert&lt;br /&gt;
|0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style=&amp;quot;background-color:#B1DEBD;&amp;quot; | x1.28&lt;br /&gt;
|-&lt;br /&gt;
!14 Master&lt;br /&gt;
|0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style=&amp;quot;background-color:#A5D9B3;&amp;quot; | x1.30&lt;br /&gt;
|-&lt;br /&gt;
!15 Strong master&lt;br /&gt;
|0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style=&amp;quot;background-color:#9AD5AA;&amp;quot; | x1.33&lt;br /&gt;
|-&lt;br /&gt;
!16 Region-known master&lt;br /&gt;
|0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style=&amp;quot;background-color:#8FD0A0;&amp;quot; | x1.36&lt;br /&gt;
|-&lt;br /&gt;
!17 Region-leading master&lt;br /&gt;
|0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style=&amp;quot;background-color:#84CB97;&amp;quot; | x1.39&lt;br /&gt;
|-&lt;br /&gt;
!18 Planet-known master&lt;br /&gt;
|0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style=&amp;quot;background-color:#79C78D;&amp;quot; | x1.42&lt;br /&gt;
|-&lt;br /&gt;
!19 Planet-leading master&lt;br /&gt;
|0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style=&amp;quot;background-color:#6EC284;&amp;quot; | x1.45&lt;br /&gt;
|-&lt;br /&gt;
!20 Legendary master&lt;br /&gt;
|0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style=&amp;quot;background-color:#63BE7B;&amp;quot; | x1.49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Quality&amp;diff=62688</id>
		<title>Quality</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Quality&amp;diff=62688"/>
		<updated>2019-02-15T13:12:37Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated probability table (and the rest of the page) for 1.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Stat|description = An item's quality is how well-made it is.}}&lt;br /&gt;
{| {{STDT| sortable left}} style = 'float: right; margin-left: 1em'&lt;br /&gt;
! Quality !! Beauty&amp;lt;br&amp;gt;Factor !! Comfort&amp;lt;br&amp;gt;Factor !! Protection&amp;lt;br&amp;gt;Factor !! Insulation&amp;lt;br&amp;gt;Factor !! Melee Damage&amp;lt;br&amp;gt;Factor !! Ranged Accuracy&amp;lt;br&amp;gt;Factor !! Market Value&amp;lt;br&amp;gt;Factor !! Deterioration Rate&amp;lt;br&amp;gt;Factor&lt;br /&gt;
|-&lt;br /&gt;
|Awful      || style=&amp;quot;text-align:center;&amp;quot; | -0.1 || style=&amp;quot;text-align:center;&amp;quot; | 0.40 || style=&amp;quot;text-align:center;&amp;quot; |  0.4  || style=&amp;quot;text-align:center;&amp;quot; |  0.7  || style=&amp;quot;text-align:center;&amp;quot; |  0.4  || style=&amp;quot;text-align:center;&amp;quot; |  0.7  || style=&amp;quot;text-align:center;&amp;quot; |  0.4  || style=&amp;quot;text-align:center;&amp;quot; |  2&lt;br /&gt;
|-&lt;br /&gt;
|Poor       || style=&amp;quot;text-align:center;&amp;quot; |  0.5 || style=&amp;quot;text-align:center;&amp;quot; | 0.85 || style=&amp;quot;text-align:center;&amp;quot; |  0.85  || style=&amp;quot;text-align:center;&amp;quot; |  0.9  || style=&amp;quot;text-align:center;&amp;quot; |  0.85  || style=&amp;quot;text-align:center;&amp;quot; |  0.93  || style=&amp;quot;text-align:center;&amp;quot; |  0.8  || style=&amp;quot;text-align:center;&amp;quot; |  1.25&lt;br /&gt;
|-&lt;br /&gt;
|Normal     || style=&amp;quot;text-align:center;&amp;quot; |  1   || style=&amp;quot;text-align:center;&amp;quot; | 1 || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1  || style=&amp;quot;text-align:center;&amp;quot; |  1    || style=&amp;quot;text-align:center;&amp;quot; |  1&lt;br /&gt;
|-&lt;br /&gt;
|Good       || style=&amp;quot;text-align:center;&amp;quot; |  1.5 || style=&amp;quot;text-align:center;&amp;quot; | 1.1 || style=&amp;quot;text-align:center;&amp;quot; |  1.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.05  || style=&amp;quot;text-align:center;&amp;quot; |  1.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.05  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  0.85&lt;br /&gt;
|-&lt;br /&gt;
|Excellent  || style=&amp;quot;text-align:center;&amp;quot; |  3.5   || style=&amp;quot;text-align:center;&amp;quot; | 1.3 || style=&amp;quot;text-align:center;&amp;quot; |  1.5  || style=&amp;quot;text-align:center;&amp;quot; |  1.15  || style=&amp;quot;text-align:center;&amp;quot; |  1.35  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  2    || style=&amp;quot;text-align:center;&amp;quot; |  0.63&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork || style=&amp;quot;text-align:center;&amp;quot; |  5   || style=&amp;quot;text-align:center;&amp;quot; | 1.4 || style=&amp;quot;text-align:center;&amp;quot; |  1.7  || style=&amp;quot;text-align:center;&amp;quot; |  1.2  || style=&amp;quot;text-align:center;&amp;quot; |  1.45  || style=&amp;quot;text-align:center;&amp;quot; |  1.35  || style=&amp;quot;text-align:center;&amp;quot; |  3    || style=&amp;quot;text-align:center;&amp;quot; |  0.51&lt;br /&gt;
|-&lt;br /&gt;
|Legendary  || style=&amp;quot;text-align:center;&amp;quot; | 10   || style=&amp;quot;text-align:center;&amp;quot; | 1.5 || style=&amp;quot;text-align:center;&amp;quot; |  2.1  || style=&amp;quot;text-align:center;&amp;quot; |  1.25  || style=&amp;quot;text-align:center;&amp;quot; |  1.55  || style=&amp;quot;text-align:center;&amp;quot; |  1.5  || style=&amp;quot;text-align:center;&amp;quot; |  6    || style=&amp;quot;text-align:center;&amp;quot; |  0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some crafted items have a '''quality''' level, which affects their stats and is determined by the crafter's relevant [[skills|skill]].&lt;br /&gt;
&lt;br /&gt;
When an item requiring a quality is finished, the quality is randomly determined using a standard distribution. However, crafters can only craft Legendary items with [[mental inspiration]]s; if they are in fact inspired, the resultant quality is increased by two quality levels (except if masterwork is rolled, in which case it is raised by only a single level to legendary, since there is no quality level above legendary). This means that an inspired crafter cannot roll an awful or poor item, and are almost certain (97%) to roll at least an excellent item if they are skilled (10+).&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
If a crafted or built item has Excellent or above quality, a piece of random artwork will be engraved on it. It does not affect beauty beyond quality bonuses. &lt;br /&gt;
&lt;br /&gt;
=== Probability table ===&lt;br /&gt;
&lt;br /&gt;
The following table shows the probabilities of each quality (besides Legendary) per skill level. The &amp;quot;Avg. Result&amp;quot; column indicates the mean quality rolled at that skill level, where awful = 0, poor = 1, normal = 2, etc. The &amp;quot;Avg. Value&amp;quot; column indicates the average market value multiplier from quality for items produced at that skill level.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable center}} style = 'width: auto'&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type='number' | Skill level&lt;br /&gt;
! Awful&lt;br /&gt;
! Poor&lt;br /&gt;
! Normal&lt;br /&gt;
! Good&lt;br /&gt;
! Excellent&lt;br /&gt;
! Masterwork&lt;br /&gt;
! Avg. Result&lt;br /&gt;
! Avg. Value&lt;br /&gt;
|-&lt;br /&gt;
!0 Barely heard of it&lt;br /&gt;
|64.62%||30.17%||5.01%||0.20%||0.00%||0.00%||0.41||style=&amp;quot;background-color:#F8696B;&amp;quot; | x0.60&lt;br /&gt;
|-&lt;br /&gt;
!1 Utter beginner&lt;br /&gt;
|43.38%||43.59%||12.15%||0.87%||0.01%||0.00%||0.71||style=&amp;quot;background-color:#F98283;&amp;quot; | x0.68&lt;br /&gt;
|-&lt;br /&gt;
!2 Beginner&lt;br /&gt;
|20.24%||53.14%||23.58%||2.95%||0.09%||0.00%||1.09||style=&amp;quot;background-color:#FA9B9C;&amp;quot; | x0.77&lt;br /&gt;
|-&lt;br /&gt;
!3 Basic familiarity&lt;br /&gt;
|9.13%||50.74%||33.44%||6.39%||0.29%||0.00%||1.38||style=&amp;quot;background-color:#FBB4B5;&amp;quot; | x0.84&lt;br /&gt;
|-&lt;br /&gt;
!4 Some familiarity&lt;br /&gt;
|4.79%||45.21%||39.44%||9.94%||0.61%||0.00%||1.56||style=&amp;quot;background-color:#FCCDCD;&amp;quot; | x0.89&lt;br /&gt;
|-&lt;br /&gt;
!5 Significant familiarity&lt;br /&gt;
|2.28%||34.63%||47.22%||14.66%||1.20%||0.01%||1.78||style=&amp;quot;background-color:#FDE6E6;&amp;quot; | x0.94&lt;br /&gt;
|-&lt;br /&gt;
!6 Capable amateur&lt;br /&gt;
|0.98%||24.29%||52.09%||20.38%||2.22%||0.03%||1.99||x1.00&lt;br /&gt;
|-&lt;br /&gt;
!7 Weak professional&lt;br /&gt;
|0.38%||15.48%||53.31%||26.87%||3.88%||0.07%||2.19||style=&amp;quot;background-color:#F3FAF5;&amp;quot; | x1.05&lt;br /&gt;
|-&lt;br /&gt;
!8 Employable professional&lt;br /&gt;
|0.13%||9.02%||50.82%||33.47%||6.40%||0.15%||2.37||style=&amp;quot;background-color:#E8F5EC;&amp;quot; | x1.09&lt;br /&gt;
|-&lt;br /&gt;
!9 Solid professional&lt;br /&gt;
|0.06%||5.63%||46.95%||38.11%||8.99%||0.26%||2.51||style=&amp;quot;background-color:#DDF1E2;&amp;quot; | x1.13&lt;br /&gt;
|-&lt;br /&gt;
!10 Skilled professional&lt;br /&gt;
|0.02%||3.33%||40.23%||43.75%||12.23%||0.45%||2.66||style=&amp;quot;background-color:#D2ECD9;&amp;quot; | x1.17&lt;br /&gt;
|-&lt;br /&gt;
!11 Very skilled professional&lt;br /&gt;
|0.01%||1.86%||32.21%||49.07%||16.12%||0.74%||2.82||style=&amp;quot;background-color:#C7E7CF;&amp;quot; | x1.21&lt;br /&gt;
|-&lt;br /&gt;
!12 Expert&lt;br /&gt;
|0.00%||0.99%||24.55%||52.62%||20.64%||1.19%||2.96||style=&amp;quot;background-color:#BCE3C6;&amp;quot; | x1.25&lt;br /&gt;
|-&lt;br /&gt;
!13 Strong expert&lt;br /&gt;
|0.00%||0.63%||19.88%||53.94%||23.95%||1.61%||3.06||style=&amp;quot;background-color:#B1DEBD;&amp;quot; | x1.28&lt;br /&gt;
|-&lt;br /&gt;
!14 Master&lt;br /&gt;
|0.00%||0.39%||15.79%||54.28%||27.40%||2.14%||3.15||style=&amp;quot;background-color:#A5D9B3;&amp;quot; | x1.30&lt;br /&gt;
|-&lt;br /&gt;
!15 Strong master&lt;br /&gt;
|0.00%||0.24%||12.25%||53.77%||30.91%||2.83%||3.24||style=&amp;quot;background-color:#9AD5AA;&amp;quot; | x1.33&lt;br /&gt;
|-&lt;br /&gt;
!16 Region-known master&lt;br /&gt;
|0.00%||0.14%||9.28%||52.42%||34.48%||3.68%||3.32||style=&amp;quot;background-color:#8FD0A0;&amp;quot; | x1.36&lt;br /&gt;
|-&lt;br /&gt;
!17 Region-leading master&lt;br /&gt;
|0.00%||0.08%||6.90%||50.28%||37.99%||4.75%||3.40||style=&amp;quot;background-color:#84CB97;&amp;quot; | x1.39&lt;br /&gt;
|-&lt;br /&gt;
!18 Planet-known master&lt;br /&gt;
|0.00%||0.04%||4.99%||47.62%||41.29%||6.05%||3.48||style=&amp;quot;background-color:#79C78D;&amp;quot; | x1.42&lt;br /&gt;
|-&lt;br /&gt;
!19 Planet-leading master&lt;br /&gt;
|0.00%||0.02%||3.54%||42.65%||46.14%||7.64%||3.58||style=&amp;quot;background-color:#6EC284;&amp;quot; | x1.45&lt;br /&gt;
|-&lt;br /&gt;
!20 Legendary master&lt;br /&gt;
|0.00%||0.01%||2.45%||37.41%||50.62%||9.51%||3.67||style=&amp;quot;background-color:#63BE7B;&amp;quot; | x1.49&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Stone_blocks&amp;diff=62632</id>
		<title>Stone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Stone_blocks&amp;diff=62632"/>
		<updated>2019-02-10T23:00:44Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Undo revision 54958 by MoogleDan to fix the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
'''Stone blocks''' are produced by cutting [[rock chunk]]s on a [[Stonecutter's table]] after researching Stonecutting. Colonist with 'crafting' enabled will perform this task, but performing it does not grant any skill progress. Stone blocks are always produced in batches of 20 per rock chunk. Blocks can also be salvaged by deconstructing abandoned structures.&lt;br /&gt;
&lt;br /&gt;
Stone blocks can be used to build walls and doors, lay fancy floors with faster walk speed and less ugliness penalty as well as furniture and production benches. It's also the prime resource for crafting sculptures.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_01 text-center}}&lt;br /&gt;
! Name !! Description !! Value Modifier !! Health Modifier !! Beauty Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Granite &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks of solid granite. Granite is a very hard stone. || 50% || 270% || 120%&lt;br /&gt;
|-&lt;br /&gt;
!Limestone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks of solid limestone. || 40% || 255% || 120%&lt;br /&gt;
|- &lt;br /&gt;
!Marble&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. || 45% || 220% || 135%&lt;br /&gt;
|-&lt;br /&gt;
!Sandstone&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. || 40% || 240% || 110%&lt;br /&gt;
|-&lt;br /&gt;
! Slate&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | Blocks of solid slate. A dull-looking rock that chips easily. || 38% || 230% || 110%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{List|Stone Blocks}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Material]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=49539</id>
		<title>Slate blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Slate_blocks&amp;diff=49539"/>
		<updated>2017-06-03T01:59:41Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Stone Blocks&lt;br /&gt;
| description = Blocks of solid slate. A dull-looking rock that chips easily.&lt;br /&gt;
| category = Stony&lt;br /&gt;
| color = (70,70,70)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| def name = BlocksSlate&lt;br /&gt;
| default color = (70,70,70)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = slate blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = slate&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| beauty base = -12&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 2&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| market value base = 1.9&lt;br /&gt;
| market value factor = 0.38&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
| melee blunt damage factor = 1.0&lt;br /&gt;
| melee cooldown factor = 1.35&lt;br /&gt;
| melee sharp damage factor = 0.6&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6&lt;br /&gt;
| work to build offset = 3&lt;br /&gt;
| mass = 0.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|The only advantage of slate blocks is that they are the least heavy. If for some reason you need to carry stone chunks or blocks in a caravan in bulk, slate might be the best choice.}}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=49530</id>
		<title>Sandstone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sandstone_blocks&amp;diff=49530"/>
		<updated>2017-06-03T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Stone Blocks&lt;br /&gt;
| description = Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily.&lt;br /&gt;
| category = Stony&lt;br /&gt;
| color = (126,104,94)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| def name = BlocksSandstone&lt;br /&gt;
| default color = (126,104,94)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = sandstone blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = sandstone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| beauty base= -12&lt;br /&gt;
| beauty factor = 1.1&lt;br /&gt;
| beauty offset = 2&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| market value base = 1.9&lt;br /&gt;
| market value factor = 0.4&lt;br /&gt;
| max hit points factor = 1.4&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee cooldown factor = 1.35&lt;br /&gt;
| melee sharp damage factor= 0.5&lt;br /&gt;
| work to make factor = 1.1&lt;br /&gt;
| work to build factor = 5&lt;br /&gt;
| work to build offset = 3&lt;br /&gt;
| mass = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Sandstone is the quickest stone type to work with, making it well suited for stone constructions that need to be built quickly. It also has the highest market value per unit of work so is the best stone type for crafting items for sale in bulk.}}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Limestone_blocks&amp;diff=49529</id>
		<title>Limestone blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Limestone_blocks&amp;diff=49529"/>
		<updated>2017-06-03T01:49:35Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Stone Blocks&lt;br /&gt;
| description = Blocks of solid limestone.&lt;br /&gt;
| category = Stony&lt;br /&gt;
| color = (158,153,135)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| def name = BlocksLimestone&lt;br /&gt;
| default color = (158,153,135)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = limestone blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = limestone&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| beauty base = -12&lt;br /&gt;
| beauty factor = 1.2&lt;br /&gt;
| beauty offset = 2&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| market value base = 1.9&lt;br /&gt;
| market value factor = 0.4&lt;br /&gt;
| max hit points factor = 1.55&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee cooldown factor = 1.35&lt;br /&gt;
| melee sharp damage factor= 0.6&lt;br /&gt;
| work to make factor = 1.3&lt;br /&gt;
| work to build factor = 6&lt;br /&gt;
| work to build offset = 3&lt;br /&gt;
| mass = 1.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&amp;lt;includeonly&amp;gt;{{Main Article | Medicine }}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
'''Limestone Blocks''' are used in the construction of furniture and structures that are made of Limestone.&lt;br /&gt;
&lt;br /&gt;
{{Info|Besides being the second most durable stone type after granite, limestone blocks have no practical advantage over other stone blocks.}}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Marble_blocks&amp;diff=49528</id>
		<title>Marble blocks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Marble_blocks&amp;diff=49528"/>
		<updated>2017-06-03T01:49:31Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Stone Blocks&lt;br /&gt;
| description = Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt.&lt;br /&gt;
| category = Stony&lt;br /&gt;
| color = (132,135,132)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Bricks&lt;br /&gt;
| def name = BlocksMarble&lt;br /&gt;
| default color = (132,135,132)&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/StoneBlocks&lt;br /&gt;
| label = marble blocks&lt;br /&gt;
| parent name = StoneBlocksBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Stone_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactGround&lt;br /&gt;
| sound interact = Stone_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = marble&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Stone&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Stone&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| beauty base = -12&lt;br /&gt;
| beauty factor = 1.35&lt;br /&gt;
| beauty offset = 2&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
| door opening speed factor = 0.45&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| market value base = 1.9&lt;br /&gt;
| market value factor = 0.45&lt;br /&gt;
| max hit points factor = 1.2&lt;br /&gt;
| melee blunt damage factor= 1.0&lt;br /&gt;
| melee cooldown factor = 1.35&lt;br /&gt;
| melee sharp damage factor= 0.6&lt;br /&gt;
| work to make factor = 1.15&lt;br /&gt;
| work to build factor = 5.5&lt;br /&gt;
| work to build offset = 3&lt;br /&gt;
| mass = 1.25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Of all stone block materials, marble is the prettiest and is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so is well suited to craft items for sale in bulk.}}&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plants&amp;diff=49431</id>
		<title>Plants</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plants&amp;diff=49431"/>
		<updated>2017-06-01T08:07:00Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Plants_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
{{Info|Plants come in varieties that are either cultivated or grow wild. Cultivated plants are planted by colonists in a [[growing zone]] or a [[hydroponics basin]], mainly for food. Wild plants grow naturally throughout the map. Some wild plants spread themselves via seeds. Animals mostly graze on wild plants but will happily eat cultivated crops as well. {{asof|A14}} decorative plants are no longer good animal feed, due to reduced nutrition value.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Growth Rate Factors ==&lt;br /&gt;
&lt;br /&gt;
===Fertility===&lt;br /&gt;
Most plants have a &amp;lt;fertilityFactorGrowthRate&amp;gt;, which is used to determine how &amp;quot;picky&amp;quot; a plant is about how fertile its terrain needs to be. A plant with a &amp;lt;fertilityFactorGrowthRate&amp;gt; of 0 will not care if it is planted on fertile soil or sand; it will grow at the same rate on any terrain tile that will accept its roots. In contrast, a plant with a &amp;lt;fertilityFactorGrowthRate&amp;gt; of 1 will not grow so well if it is planted on anything less fertile than standard soil.&lt;br /&gt;
*Sand: 6%&lt;br /&gt;
*Gravel and Marshy soil: 70%&lt;br /&gt;
*Soil and Lichen-covered dirt: 100%&lt;br /&gt;
*Fertile soil: 140%&lt;br /&gt;
*Hydroponics: 230%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''(GRF(F)) Growth Rate Factor: Fertility {{=}} 1 + ( fertilityFactorGrowthRate &amp;amp;times; (Terrain Fertility &amp;amp;minus; 1))}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Temperature===&lt;br /&gt;
For normal growth rate, plants require [[temperature]] between {{Temperature|10}} and {{Temperature|42}}. Plant growth rate drops by 10.0% for each degree Celsius below {{Temperature|10}}, and by 6.25% for each degree above {{Temperature|42}}. The plant's info window will show 'Out of ideal temperature range (growing at xx% of normal speed)'. Plants will not grow when the temperature falls below {{Temperature|1}} or rises above {{Temperature|57}}. The plant's info window will show 'Out of ideal temperature range (not growing)'. If the temperature drops below {{Temperature|-10}}, it will either die or lose its leaves, depending on the type of plant. Leafless plants cannot grow, and will take a full day to regrow their leaves after the temperature rises back above {{Temperature|-2}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} (Temperature(T)) &amp;amp;divide; 10 {{X|&amp;amp;nbsp;|24}}; Temperature(T) &amp;lt; 10C}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} 1 {{X|&amp;amp;nbsp;|45}} ; 10C ≤ Temperature(T) ≤ 42C}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''(GRF(T)) Growth Rate Factor: Temperature {{=}} (58C &amp;amp;minus; Temperature(T)) &amp;amp;divide; 15  ; 42C &amp;lt; Temperature(T) }}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
Plants typically require at least 50% [[Environment#Light|light]] to grow. This minimum light value can be modified by changing a plant's &amp;lt;growMinGlow&amp;gt; value. When a plant lacks adequate light its info window indicates this with the text &amp;lt;tt&amp;gt;'Needs light level: ##%'&amp;lt;/tt&amp;gt;. At adequate light levels (50% standard), plant growth rate will start to rise. A plant's growth rate will increase until it reaches its optimal light level (100% standard). A plant's optimal light level can be modified by changing its &amp;lt;growOptimalGlow&amp;gt; value.&amp;lt;br&amp;gt; In areas which lack light, usually indoors with a hydroponics basin, a [[Sun lamp|sun lamp]] provides 100% light. Plants may even grow at a modest 20% rate when lit by a standard lamp which provides 60% light.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''(GRF(L)) Growth Rate Factor: Light {{=}} (Light(L) &amp;amp;minus; growMinGlow) &amp;amp;divide; (growOptimalGlow &amp;amp;minus; growMinGlow)}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;[[File:Plants-Growing_Time.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
All plants rest from hour 19 through hour 4. More accurately, plants rest for 45% of the day, leaving 55% of the day for growing.&amp;lt;br&amp;gt;&lt;br /&gt;
During the plant resting time period, plants will not grow no matter the light level.&amp;lt;br&amp;gt;&lt;br /&gt;
A new constant, Growing Ticks/Day, can be found by multiplying Ticks/Day by 0.55&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Growing Ticks/Day {{=}} (60,000 Ticks/Day &amp;amp;times; 0.55) {{=}} 33,000 Ticks}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Instant Growth==&lt;br /&gt;
All plants receive an instantaneous growth of 5% when sown/planted.&amp;lt;br&amp;gt;&lt;br /&gt;
This is relevant because it means that all plants only need to grow 95% from the moment they are planted to become fully grown (100%).&amp;lt;br&amp;gt;&lt;br /&gt;
You'll see this show up in a later equation as a new value: Growth Remaining&amp;lt;br&amp;gt;&lt;br /&gt;
You can use this value to help determine how long a plant has left before it is fully grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Growth Remaining {{=}} (1 &amp;amp;minus; 0.05)}} {{=}} 0.95 ; Plant was just sown/planted&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''Growth Remaining {{=}} (1 &amp;amp;minus; Current Growth)}} ; Plant was sown/planted some time ago&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actual Growth Time==&lt;br /&gt;
The Growth Time displayed in-game can tend to confuse a player into thinking a plant will be fully grown in X number of days.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the various Growth Rate Factors (Fertility, Temperature, Light) and every plant's need to rest, the growDays or &amp;quot;Growth Time&amp;quot; listed in-game is not an accurate/intuitive representation of how long a plant actually takes to grow.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: A Raspberry Bush (3:growDays), on Soil (1:Fert), experiencing optimal temperature and light 100% of the time (1:Temp, 1:Light), will take approximately 5.18 actual in-game days to grow.&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to remember this when setting up your growing zones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Actual Growth Time {{=}} (Growth Remaining &amp;amp;times; 60,000 Ticks/Day &amp;amp;times; growDays) &amp;amp;divide; (Growing Ticks/Day &amp;amp;times; GRF(F) &amp;amp;times; GRF(T) &amp;amp;times; GRF(L))}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifespan==&lt;br /&gt;
The lifespan of a plant is calculated by simply multiplying the plant's growDays by its lifespanFraction.&amp;lt;br&amp;gt;&lt;br /&gt;
Most vanilla plants have a default lifespanFraction of 3; Roses being the exception, with a lifespanFraction of 7.&amp;lt;br&amp;gt;&lt;br /&gt;
Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity.&lt;br /&gt;
&lt;br /&gt;
=== Domesticated Plants ===&lt;br /&gt;
{{#ask: [[Category: Domesticated plants]]&lt;br /&gt;
| ?Grow Days&lt;br /&gt;
| ?Harvest Yield&lt;br /&gt;
| ?Real Grow Days&lt;br /&gt;
| ?Nutrition per Day = Nutrition Per Day (normal)&lt;br /&gt;
| ?Nutrition per Day (140) = Nutrition Per Day (fertile)&lt;br /&gt;
| ?Nutrition per Day (70) = Nutrition Per Day (gravel)&lt;br /&gt;
| ?Nutrition per Day (230) = Nutrition Per Day (hydroponic)&lt;br /&gt;
| ?Fertility Sensitivity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{math|''Real Grow Days'' {{=}} Grow Days &amp;amp;divide; 0.55}}&lt;br /&gt;
&lt;br /&gt;
{{math|''Nutrition per Day'' {{=}} Harvest Yield &amp;amp;times; Nutrition (0.05) &amp;amp;divide; Real Grow Days}}&lt;br /&gt;
&lt;br /&gt;
=== Decorative Plants ===&lt;br /&gt;
{{#ask: [[Category: Decorative plants]]&lt;br /&gt;
| ?Name&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Minimum Yield&lt;br /&gt;
| ?Maximum Yield&lt;br /&gt;
| ?Product&lt;br /&gt;
| ?Growth Time&lt;br /&gt;
| ?Fertility Factor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wild Plants ===&lt;br /&gt;
{{#ask: [[Category: Wild plants]]&lt;br /&gt;
| ?Name&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Minimum Yield&lt;br /&gt;
| ?Maximum Yield&lt;br /&gt;
| ?Product&lt;br /&gt;
| ?Growth Time&lt;br /&gt;
| ?Fertility Factor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trees ==&lt;br /&gt;
{{#ask: [[Category: Trees]]&lt;br /&gt;
| ?Name&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Minimum Yield&lt;br /&gt;
| ?Maximum Yield&lt;br /&gt;
| ?Product&lt;br /&gt;
| ?Growth Time&lt;br /&gt;
| ?Fertility Factor&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{math|''Yield per Day' {{=}} Yield  &amp;amp;times; (1 &amp;amp;minus; Plant Resting&amp;lt;ref&amp;gt;This is the fraction of the day were plants don't grow, 0.45 is used in above calculation.   [[Plant|Plants]] for more information&amp;lt;/ref&amp;gt;)&amp;amp;times;[(Fertility of Soil&amp;lt;ref&amp;gt;Normal soil (1.00) is used in above equation.&amp;lt;/ref&amp;gt; &amp;amp;times; Fertility Factor) + 1 &amp;amp;minus; Fertility Factor) &amp;amp;divide; Growth Time]}}&lt;br /&gt;
&lt;br /&gt;
{{math|''Plants per Colonist' {{=}} Hunger&amp;lt;ref&amp;gt;This is 0.8 , [[Saturation]] for more information&amp;lt;/ref&amp;gt; &amp;amp;divide; (Yield per Day &amp;amp;times; Nutrition&amp;lt;ref&amp;gt;This is 0.05 for raw food, [[Food]] for more information&amp;lt;/ref&amp;gt;)}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
&amp;lt;noinclude/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Define&amp;diff=49430</id>
		<title>Template:Define</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Define&amp;diff=49430"/>
		<updated>2017-06-01T08:02:16Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#set:&lt;br /&gt;
  Kind = {{{category|Unknown}}}&lt;br /&gt;
| Color = rgb{{{color|}}}&lt;br /&gt;
| Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]]&lt;br /&gt;
}}{{#set:&lt;br /&gt;
| Accuracy (Long) Base = {{{accuracy (long) base|}}}&lt;br /&gt;
| Accuracy (Medium) Base = {{{accuracy (medium) base|}}}&lt;br /&gt;
| Accuracy (Short) Base = {{{accuracy (short) base|}}}&lt;br /&gt;
| Accuracy (Touch) Base = {{{accuracy (touch) base|}}}&lt;br /&gt;
| Addictiveness = {{{addictiveness|}}}&lt;br /&gt;
| Allow Color Generators = {{{allow color generators|}}}&lt;br /&gt;
| Altitude Layer = {{{altitude layer|}}}&lt;br /&gt;
| Always Haulable = {{{always haulable|}}}&lt;br /&gt;
| Appearance = {{{appearance|}}}&lt;br /&gt;
| Armor - Blunt Base = {{{armor - blunt base|}}}&lt;br /&gt;
| Armor - Blunt Factor = {{{armor - blunt factor|}}}&lt;br /&gt;
| Armor - Blunt Offset = {{{armor - blunt offset|}}}&lt;br /&gt;
| Armor - Electric Factor = {{{armor - electric factor|}}}&lt;br /&gt;
| Armor - Electric Offset = {{{armor - electric offset|}}}&lt;br /&gt;
| Armor - Heat Factor = {{{armor - heat factor|}}}&lt;br /&gt;
| Armor - Heat Offset = {{{armor - heat offset|}}}&lt;br /&gt;
| Armor - Sharp Base = {{{armor - sharp base|}}}&lt;br /&gt;
| Armor - Sharp Factor = {{{armor - sharp factor|}}}&lt;br /&gt;
| Armor - Sharp Offset = {{{armor - sharp offset|}}}&lt;br /&gt;
| Beauty Base = {{{beauty base|}}}&lt;br /&gt;
| Beauty Factor = {{{beauty factor|}}}&lt;br /&gt;
| Beauty Offset = {{{beauty offset|}}}&lt;br /&gt;
| Blast Radius = {{{blastRadius|}}}&lt;br /&gt;
| Block Adjacent Sow = {{{block adjacent sow|}}}&lt;br /&gt;
| Blood Filtration Factor = {{{blood filtration factor|}}}&lt;br /&gt;
| Blood Filtration Offset = {{{blood filtration offset|}}}&lt;br /&gt;
| Blood Pumping Factor = {{{blood pumping factor|}}}&lt;br /&gt;
| Blood Pumping Offset = {{{blood pumping offset|}}}&lt;br /&gt;
| Breathing Factor = {{{breathing factor|}}} &lt;br /&gt;
| Breathing Offset = {{{breathing offset|}}}&lt;br /&gt;
| Burst Count = {{{burst|}}}&lt;br /&gt;
| Burst Ticks = {{{burstTicks||}}} &lt;br /&gt;
| Category = {{{category|}}}&lt;br /&gt;
| Commonality = {{{commonality|}}}&lt;br /&gt;
| Consciousness Factor = {{{consciousness factor|}}}&lt;br /&gt;
| Consciousness Offset = {{{consciousness offset|}}}&lt;br /&gt;
| Construct Effect = {{{construct effect|}}}&lt;br /&gt;
| Days To Start Rot Base = {{{days to rot|}}}&lt;br /&gt;
| Def Name = {{{def name|}}}&lt;br /&gt;
| Default Color = {{{default color|}}}&lt;br /&gt;
| Default Color Two = {{{default color two|}}}&lt;br /&gt;
| Description = {{{description|}}}&lt;br /&gt;
| Destroy On Drop = {{{destroy on drop|}}}&lt;br /&gt;
| Deterioration Rate Base = {{{deterioration rate base|}}}&lt;br /&gt;
| Die If Leafless = {{{die if leafless|}}}&lt;br /&gt;
| Door Opening Speed Factor = {{{door opening speed factor|}}}&lt;br /&gt;
| DPS = {{{DPS|}}}&lt;br /&gt;
| Draw Gui Overlay = {{{draw gui overlay|}}}&lt;br /&gt;
| Drawer Type = {{{drawer type|}}}&lt;br /&gt;
| Drug Category = {{{drug category|}}}&lt;br /&gt;
| E Type = {{{e type|}}}&lt;br /&gt;
| Eat Effect = {{{eat effect|}}}&lt;br /&gt;
| Equipment Type = {{{equipment type|}}}&lt;br /&gt;
| Equipped Angle Offset = {{{equipped angle offset|}}}&lt;br /&gt;
| Equipped Texture Path = {{{equipped texture path|}}}&lt;br /&gt;
| Fertility = {{{fertility|}}}&lt;br /&gt;
| Fertility Factor Plant Chance = {{{fertility factor plant chance|}}}&lt;br /&gt;
| Fertility Min = {{{fertility min|}}}&lt;br /&gt;
| Fertility Sensitivity = {{{fertility sensitivity|}}}&lt;br /&gt;
| Fill Percent = {{{fill percent|}}}&lt;br /&gt;
| Flammability Base = {{{flammability base|}}}{{{flammability|}}}&lt;br /&gt;
| Flammability Factor = {{{flammability factor|}}}&lt;br /&gt;
| Food Preference = {{{food preference|}}}&lt;br /&gt;
| Global Work Speed Offset = {{{global work speed offset|}}}&lt;br /&gt;
| Graphic Class = {{{graphic class|}}}&lt;br /&gt;
| Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}}&lt;br /&gt;
| Graphic Overdraw = {{{graphic overdraw|}}}&lt;br /&gt;
| Graphic Path = {{{graphic path|}}}&lt;br /&gt;
| Graphic Shader Type = {{{graphic shader type|}}}&lt;br /&gt;
| Grow Days = {{{grow days|}}}&lt;br /&gt;
| Grow Min Glow = {{{grow min glow|}}}&lt;br /&gt;
| Harvest Destroys = {{{harvest destroys|}}}&lt;br /&gt;
| Harvest Min Growth = {{{harvest min growth|}}}&lt;br /&gt;
| Harvest Tag = {{{harvest tag|}}}&lt;br /&gt;
| Harvest Work = {{{harvest work|}}}&lt;br /&gt;
| Harvest Yield = {{{harvest yield|}}}&lt;br /&gt;
| Harvest Yield Range Max = {{{harvest yield range max|}}}&lt;br /&gt;
| Harvest Yield Range Min = {{{harvest yield range min|}}}&lt;br /&gt;
| Harvested Thing Def = {{{harvested thing def|}}}&lt;br /&gt;
| Hearing Factor = {{{hearing factor|}}}&lt;br /&gt;
| Hearing Offset = {{{hearing offset|}}}&lt;br /&gt;
| Hide At Snow Depth = {{{hide at snow depth|}}}&lt;br /&gt;
| Hunger Factor = {{{hunger factor|}}}&lt;br /&gt;
| Hunger Offset = {{{hunger offset|}}}&lt;br /&gt;
| Ingested Direct Thought = {{{ingested direct thought|}}}&lt;br /&gt;
| Insulation - Cold Factor = {{{insulation - cold factor|}}}&lt;br /&gt;
| Insulation - Heat Factor = {{{insulation - heat factor|}}}&lt;br /&gt;
| Is Body Part = {{{is body part|}}}&lt;br /&gt;
| Is Pleasure Drug = {{{is pleasure drug|}}}&lt;br /&gt;
| Joy = {{{joy|}}}&lt;br /&gt;
| Joy Offset = {{{joy offset|}}}&lt;br /&gt;
| Joy Kind = {{{joy kind|}}}&lt;br /&gt;
| Label = {{{label|}}}&lt;br /&gt;
| Leafless Graphic Path = {{{leafless graphic path|}}}&lt;br /&gt;
| Lifespan Fraction = {{{lifespan fraction|}}}&lt;br /&gt;
| Manipulation Factor = {{{manipulation factor|}}} &lt;br /&gt;
| Manipulation Offset = {{{manipulation offset|}}}&lt;br /&gt;
| Market Value Base = {{{market value base|}}}&lt;br /&gt;
| Market Value Factor = {{{market value factor|}}}&lt;br /&gt;
| Mass Base= {{{mass|{{#switch:{{BASEPAGENAME}}|{{Define/Mass|page}}|#default={{#switch:{{{1}}}|{{Define/Mass|category}}}}}}}}}&lt;br /&gt;
| Max Hit Points Base = {{{max hit points base|}}}&lt;br /&gt;
| Max Hit Points Factor = {{{max hit points factor|}}}&lt;br /&gt;
| Max Mesh Count = {{{max mesh count|}}}&lt;br /&gt;
| Max Num To Ingest At Once = {{{max num to ingest at once|}}}&lt;br /&gt;
| Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}}&lt;br /&gt;
| Medical Potency Base = {{{medical potency base|}}}&lt;br /&gt;
| Melee Blunt Damage Base = {{{melee blunt damage base|}}}&lt;br /&gt;
| Melee Blunt Damage Factor = {{{melee blunt damage factor|}}}&lt;br /&gt;
| Melee Cooldown Base = {{{melee cooldown base|}}}&lt;br /&gt;
| Melee Cooldown Factor = {{{melee cooldown factor|}}}&lt;br /&gt;
| Melee Damage Base = {{{melee damage base|}}}&lt;br /&gt;
| Melee Sharp Damage Base = {{{melee sharp damage base|}}}&lt;br /&gt;
| Melee Sharp Damage Factor = {{{melee sharp damage factor|}}}&lt;br /&gt;
| Metabolism Factor = {{{metabolism factor|}}}&lt;br /&gt;
| Metabolism Offset = {{{metabolism offset|}}}&lt;br /&gt;
| Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}}&lt;br /&gt;
| Minimum Required Cooking Skill = {{{minimum required cooking skill|}}}&lt;br /&gt;
| Minimum Required Crafting Skill = {{{minimum required crafting skill|}}}&lt;br /&gt;
| Minimum Required Growing Skill = {{{minimum required growing skill|}}}&lt;br /&gt;
| Minimum Required Medicine Skill = {{{minimum required medicine skill|}}}&lt;br /&gt;
| Miss Radius = {{{missRadius|}}}| &lt;br /&gt;
| Mode = {{{mode|}}}&lt;br /&gt;
| Move Speed Base = {{{move speed base|}}}&lt;br /&gt;
| Moving Factor = {{{moving factor|}}} &lt;br /&gt;
| Moving Offset = {{{moving offset|}}}&lt;br /&gt;
| Never Multi Select = {{{never multi select|}}}&lt;br /&gt;
| Nutrition = {{{nutrition|}}}&lt;br /&gt;
| Nutrition per Day = {{{nutrition per day|}}}&lt;br /&gt;
| Nutrition per Day (70) = {{{nutrition per day (70)|}}}&lt;br /&gt;
| Nutrition per Day (140) = {{{nutrition per day (140)|}}}&lt;br /&gt;
| Nutrition per Day (230) = {{{nutrition per day (230)|}}}&lt;br /&gt;
| On Ground Random Rotate Angle = {{{on ground random rotate angle|}}}&lt;br /&gt;
| Pain Factor = {{{pain factor|}}}&lt;br /&gt;
| Pain Offset = {{{pain offset|}}}&lt;br /&gt;
| Parent Name = {{{parent name|}}}&lt;br /&gt;
| Passability = {{{passability|}}}&lt;br /&gt;
| Path Cost = {{{path cost|}}}&lt;br /&gt;
| Preferability = {{{preferability|}}}&lt;br /&gt;
| Range = {{{range|}}}&lt;br /&gt;
| Ranged Cooldown Base = {{{ranged cooldown base|}}}&lt;br /&gt;
| Real Grow Days = {{{real grow days|}}}&lt;br /&gt;
| Resource Readout Always Show = {{{resource readout always show|}}}&lt;br /&gt;
| Resource Readout Priority = {{{resource readout priority|}}}&lt;br /&gt;
| Rest Effectiveness Factor = {{{rest effectiveness factor|}}}&lt;br /&gt;
| Rest Factor = {{{rest factor|}}}&lt;br /&gt;
| Rest Offset = {{{rest offset|}}}&lt;br /&gt;
| Rotatable = {{{rotatable|}}}&lt;br /&gt;
| Seed Emit Mtb Days = {{{seed emit mtb days|}}}&lt;br /&gt;
| Seed Shoot Radius = {{{seed shoot radius|}}}&lt;br /&gt;
| Selectable = {{{selectable|}}}&lt;br /&gt;
| Sell Price Multiplier Base = {{{sell price multiplier base|}}}&lt;br /&gt;
| Shader Type = {{{shader type|}}}&lt;br /&gt;
| Shoots Seeds = {{{shoots seeds|}}}&lt;br /&gt;
| Sight Factor = {{{sight factor|}}}&lt;br /&gt;
| Sight Offset = {{{sight offset|}}}&lt;br /&gt;
| Slag Def = {{{slag def|}}}&lt;br /&gt;
| Small Volume = {{{small volume|}}}&lt;br /&gt;
| Social Properness Matters = {{{social properness matters|}}}&lt;br /&gt;
| Sound Drop = {{{sound drop|}}}&lt;br /&gt;
| Sound Eat = {{{sound eat|}}}&lt;br /&gt;
| Sound Harvest Finish = {{{sound harvest finish|}}}&lt;br /&gt;
| Sound Harvesting = {{{sound harvesting|}}}&lt;br /&gt;
| Sound Impact Default = {{{sound impact default|}}}&lt;br /&gt;
| Sound Impact Stuff = {{{sound impact stuff|}}}&lt;br /&gt;
| Sound Interact = {{{sound interact|}}}&lt;br /&gt;
| Sound Melee Hit Blunt = {{{sound melee hit blunt|}}}&lt;br /&gt;
| Sound Melee Hit Sharp = {{{sound melee hit sharp|}}}&lt;br /&gt;
| Sow Tag Decorative = {{{sow tag decorative|}}}&lt;br /&gt;
| Sow Tag Ground = {{{sow tag ground|}}}&lt;br /&gt;
| Sow Tag Hydroponic = {{{sow tag hydroponic|}}}&lt;br /&gt;
| Sow Work = {{{sow work|}}}&lt;br /&gt;
| Stack Limit = {{{stack limit|}}}&lt;br /&gt;
| Stuff Adjective = {{{stuff adjective|}}}&lt;br /&gt;
| Talking Factor = {{{talking factor|}}}&lt;br /&gt;
| Talking Offset = {{{talking offset|}}}&lt;br /&gt;
| Target Hit Chance Factor = {{{target hit chance factor|}}}&lt;br /&gt;
| Taste = {{{taste|}}}&lt;br /&gt;
| Tech Level = {{{tech level|}}}&lt;br /&gt;
| Thing Class = {{{thing class|}}}&lt;br /&gt;
| Ticker Type = {{{ticker type|}}}&lt;br /&gt;
| Tooltip = {{{tooltip|}}}&lt;br /&gt;
| Top Wind Exposure = {{{top wind exposure|}}}&lt;br /&gt;
| Trade Never Stack = {{{trade never stack|}}}&lt;br /&gt;
| Tradeability = {{{tradeability|}}}&lt;br /&gt;
| Type = {{{type|}}}&lt;br /&gt;
| Type2 = {{{type2|}}}&lt;br /&gt;
| Ui Icon Path = {{{ui icon path|}}}&lt;br /&gt;
| Use Hit Points = {{{use hit points|}}}&lt;br /&gt;
| Visual Size Max = {{{visual size max|}}}&lt;br /&gt;
| Visual Size Min = {{{visual size min|}}}&lt;br /&gt;
| Visual Size Range Max = {{{visual size range max|}}}&lt;br /&gt;
| Visual Size Range Min = {{{visual size range min|}}}&lt;br /&gt;
| Walk Speed = {{{walk speed|}}}&lt;br /&gt;
| Wild Cluster Radius = {{{wild cluster radius|}}}&lt;br /&gt;
| Wild Cluster Size Max = {{{wild cluster size max|}}}&lt;br /&gt;
| Wild Cluster Size Min = {{{wild cluster size min|}}}&lt;br /&gt;
| Wild Commonality Max Fraction = {{{wild commonality max fraction|}}}&lt;br /&gt;
| Work To Make Base = {{{work to make base|}}}&lt;br /&gt;
| Work To Make Factor = {{{work to make factor|}}}&lt;br /&gt;
| Work To Make Offset = {{{work to make offset|}}}&lt;br /&gt;
| Work To Build Factor = {{{work to build factor|}}}&lt;br /&gt;
| Work To Build Offset = {{{work to build offset |}}}&lt;br /&gt;
}}{{ {{{1}}} }}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Potato_plant&amp;diff=49429</id>
		<title>Potato plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Potato_plant&amp;diff=49429"/>
		<updated>2017-06-01T07:46:10Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Nutrition/day property correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A simple, highly nutritious tuber. Grows well even in somewhat poor soil. Harvests quickly. A strong, versatile crop.&lt;br /&gt;
| def name = PlantPotato&lt;br /&gt;
| Harvested Product = potato&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/PotatoPlant&lt;br /&gt;
| label = potato plant&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 14&lt;br /&gt;
| grow days = 5.8&lt;br /&gt;
| fertility min = 0.5&lt;br /&gt;
| fertility sensitivity = 0.4&lt;br /&gt;
| real grow days = 10.55&lt;br /&gt;
| nutrition per day = 0.066&lt;br /&gt;
| nutrition per day (70) = 0.058&lt;br /&gt;
| nutrition per day (140) = 0.077&lt;br /&gt;
| nutrition per day (230) = 0.101&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|The '''Potato Plant''' is ideal for growing in soil with poor fertility (i.e. gravel) as a substitute to the [[Rice Plant|rice]] or [[Corn Plant|corn]] plants. It takes an average amount of time to grow and produces an average amount of food. It can be planted in the [[growing area|growing area]] or [[hydroponics basin|hydroponics basin]] - the latter for which you won't see much benefit for due to the plant's high tolerance to ground fertility. Yields 14 [[Potatoes|potatoes]] at 100% growth. Requires 5.8 days (or 10.55 days when accounting for nightly resting period) with full light in optimal temperature range to reach maturity. }}&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Haygrass&amp;diff=49428</id>
		<title>Haygrass</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Haygrass&amp;diff=49428"/>
		<updated>2017-06-01T07:45:00Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Nutrition/day property correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.&lt;br /&gt;
| def name = PlantHaygrass&lt;br /&gt;
| Harvested Product = haygrass&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/Haygrass&lt;br /&gt;
| label = haygrass&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 5&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 23&lt;br /&gt;
| grow days = 7&lt;br /&gt;
| real grow days = 12.73&lt;br /&gt;
| nutrition per day = 0.090&lt;br /&gt;
| fertility sensitivity = 0.6&lt;br /&gt;
| nutrition per day (70) = 0.074&lt;br /&gt;
| nutrition per day (140) = 0.112&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Haygrass''' is an ideal feed for your animals. It produces significantly more nutrition per day than other plants, even more efficient than [[Corn plant|corn]] and [[Rice plant|rice]]. Most omnivorous animals can't eat it before it is processed into [[kibble]].}}&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rice_plant&amp;diff=49426</id>
		<title>Rice plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rice_plant&amp;diff=49426"/>
		<updated>2017-06-01T07:27:07Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A low grain plant that thrives in rich soil and yields food fast, but is not nice to eat uncooked.&lt;br /&gt;
| def name = PlantRice&lt;br /&gt;
| Harvested Product = rice&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/RicePlant&lt;br /&gt;
| label = rice&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 7&lt;br /&gt;
| grow days = 3&lt;br /&gt;
| fertility sensitivity = 1&lt;br /&gt;
| real grow days = 5.45&lt;br /&gt;
| nutrition per day = 0.064&lt;br /&gt;
| nutrition per day (70) = 0.045&lt;br /&gt;
| nutrition per day (140) = 0.090&lt;br /&gt;
| nutrition per day (230) = 0.148&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Rice plants''' are sensitive to soil fertility and will grow much faster than other plants when in extremely fertile soil. In a [[hydroponics basin]] with ideal [[Environment#Light|light]] and [[temperature]], growth rate reaches 230%, compared to ~150% of other plants. However, if planted in soil with less than 100% fertility, such as gravel, a rice plant may randomly die during growth and only a small percentage survive long enough to harvest. When fully grown, a rice plant yields up to 7 [[rice]].}}&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Smokeleaf_plant&amp;diff=49425</id>
		<title>Smokeleaf plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Smokeleaf_plant&amp;diff=49425"/>
		<updated>2017-06-01T07:22:55Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A leafy plant cultivated for its psychological effects. Smokeleaf leaves can be prepared into joints at the crafting spot.&lt;br /&gt;
| def name = PlantSmokeleaf&lt;br /&gt;
| Harvested Product = smokeleaf&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/SmokeleafPlant&lt;br /&gt;
| label = smokeleaf&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 11&lt;br /&gt;
| grow days = 7.5&lt;br /&gt;
| minimum required growing skill = 4&lt;br /&gt;
| real grow days = 13.64&lt;br /&gt;
| fertility sensitivity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A '''smokeleaf plant''' is a leafy plant cultivated for the psychological effects of smoking its leaves. [[Smokeleaf leaves]] can be prepared into [[Smokeleaf joint|joints]] at a [[crafting spot]].}}Sowing smokeleaf plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;br /&gt;
[[Category:Resource plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Psychoid_plant&amp;diff=49424</id>
		<title>Psychoid plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Psychoid_plant&amp;diff=49424"/>
		<updated>2017-06-01T07:21:37Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A leafy plant. Its leaves can be refined into various forms of the psychoid drug.&lt;br /&gt;
| def name = PlantPsychoid&lt;br /&gt;
| Harvested Product = psychoid &lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/PsychoidPlant&lt;br /&gt;
| label = psychoid&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 10&lt;br /&gt;
| grow days = 9&lt;br /&gt;
| minimum required growing skill = 6 &lt;br /&gt;
| real grow days = 16.36&lt;br /&gt;
| fertility sensitivity = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A leafy plant. Its leaves can be refined into [[Flake|flake]] and [[Yayo|yayo]].}}Sowing psychoid plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;br /&gt;
[[Category:Resource plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Potato_plant&amp;diff=49423</id>
		<title>Potato plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Potato_plant&amp;diff=49423"/>
		<updated>2017-06-01T07:19:59Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A simple, highly nutritious tuber. Grows well even in somewhat poor soil. Harvests quickly. A strong, versatile crop.&lt;br /&gt;
| def name = PlantPotato&lt;br /&gt;
| Harvested Product = potato&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/PotatoPlant&lt;br /&gt;
| label = potato plant&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 14&lt;br /&gt;
| grow days = 5.8&lt;br /&gt;
| fertility min = 0.5&lt;br /&gt;
| fertility sensitivity = 0.4&lt;br /&gt;
| real grow days = 10.55&lt;br /&gt;
| nutrition per day = 0.077&lt;br /&gt;
| nutrition per gravel = 0.068&lt;br /&gt;
| nutrition per fertile = 0.089&lt;br /&gt;
| nutrition per hydro = 0.114&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|The '''Potato Plant''' is ideal for growing in soil with poor fertility (i.e. gravel) as a substitute to the [[Rice Plant|rice]] or [[Corn Plant|corn]] plants. It takes an average amount of time to grow and produces an average amount of food. It can be planted in the [[growing area|growing area]] or [[hydroponics basin|hydroponics basin]] - the latter for which you won't see much benefit for due to the plant's high tolerance to ground fertility. Yields 14 [[Potatoes|potatoes]] at 100% growth. Requires 5.8 days (or 10.55 days when accounting for nightly resting period) with full light in optimal temperature range to reach maturity. }}&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hop_plant&amp;diff=49422</id>
		<title>Hop plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hop_plant&amp;diff=49422"/>
		<updated>2017-06-01T07:13:42Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A flowering plant that yields hops, an essential ingredient in beer.&lt;br /&gt;
| def name = PlantHop&lt;br /&gt;
| Harvested Product = hops&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/HopsPlant&lt;br /&gt;
| label = hops&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 10&lt;br /&gt;
| grow days = 5&lt;br /&gt;
| minimum required growing skill = 7&lt;br /&gt;
| real grow days = 9.09&lt;br /&gt;
| fertility sensitivity = 0.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}&lt;br /&gt;
Sowing hop plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.&lt;br /&gt;
&lt;br /&gt;
Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer.&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;br /&gt;
[[Category:Resource plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hop_plant&amp;diff=49421</id>
		<title>Hop plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hop_plant&amp;diff=49421"/>
		<updated>2017-06-01T07:07:50Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A flowering plant that yields hops, an essential ingredient in beer.&lt;br /&gt;
| def name = PlantHop&lt;br /&gt;
| Harvested Product = hops&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/HopsPlant&lt;br /&gt;
| label = hops&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 10&lt;br /&gt;
| grow days = 5&lt;br /&gt;
| minimum required growing skill = 7&lt;br /&gt;
| real grow days = 9.09&lt;br /&gt;
| fertility sensitivity = 0.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A plant that when harvested, yields [[hops]] that can then be used to produce [[beer]]. Hop plants can be planted in a [[growing zone]] or a [[hydroponics basin]].}}&lt;br /&gt;
Sowing hop plants requires a minimum [[Skills#Growing|growing skill]] of {{P|Minimum Required Growing Skill}}, but any colonist capable of [[Menus#Work|plant cutting]] can harvest them.&lt;br /&gt;
&lt;br /&gt;
If harvested at the earliest opportunity, at 65% complete, it yields 4 hops, if harvested at 75%, it yields 6 hops, but if harvested at 100%, it yields 8 hops. When grown on soil, at the ideal temperature and 100% growth rate, the time to grow to 65% is approximately 61 in-game hours (excluding resting time at night). With the same conditions, the time to grow to 100% is 94 in-game hours, or 3 days, 21.5 hours (including resting time at night).&lt;br /&gt;
&lt;br /&gt;
Raw hops are not edible and are only used to make beer. [[Brewery|Brewing]] uses 25 [[hops]], and produces 5 [[wort]], which is then fermented to make 5 beer.&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;br /&gt;
[[Category:Resource plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Haygrass&amp;diff=49420</id>
		<title>Haygrass</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Haygrass&amp;diff=49420"/>
		<updated>2017-06-01T07:04:37Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.&lt;br /&gt;
| def name = PlantHaygrass&lt;br /&gt;
| Harvested Product = haygrass&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/Haygrass&lt;br /&gt;
| label = haygrass&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 5&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 23&lt;br /&gt;
| grow days = 7&lt;br /&gt;
| real grow days = 12.73&lt;br /&gt;
| nutrition per day = 0.090&lt;br /&gt;
| fertility sensitivity = 0.6&lt;br /&gt;
| nutrition per gravel = 0.074&lt;br /&gt;
| nutrition per fertile = 0.112&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Haygrass''' is an ideal feed for your animals. It produces significantly more nutrition per day than other plants, even more efficient than [[Corn plant|corn]] and [[Rice plant|rice]]. Most omnivorous animals can't eat it before it is processed into [[kibble]].}}&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cotton_plant&amp;diff=49419</id>
		<title>Cotton plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cotton_plant&amp;diff=49419"/>
		<updated>2017-06-01T06:56:32Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = Yields cotton, a fine plant fiber used to make cloth.&lt;br /&gt;
| def name = PlantCotton&lt;br /&gt;
| Harvested Product = cotton&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/CottonPlant&lt;br /&gt;
| label = cotton plant&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 13&lt;br /&gt;
| grow days = 8&lt;br /&gt;
| real grow days = 14.55&lt;br /&gt;
| fertility sensitivity = 0.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A plant that when harvested yields up to 13 [[cloth]] at full maturity. The description states that it produces cotton to turn into cloth, but like any other [[textiles|textile]] it can be used for crafting right away. }}&lt;br /&gt;
&lt;br /&gt;
Cotton plants are a simple crop to grow for fledgling colonies and are a reliable source of raw materials for furniture or simple [[Skills#Crafting|crafts]] [[Skills#Construction|training]]. &lt;br /&gt;
&lt;br /&gt;
Cloth for clothing is the most mundane of raw textiles, producing stats that are baseline across the board. Colonies looking for more protective clothing are better off using [[devilstrand]] or [[leather]], and colonies that need extreme weather resistance should instead invest in [[Animals#Animal_Products|hairy livestock]], as sheared wool provides extreme temperature resistance.&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cotton_plant&amp;diff=49418</id>
		<title>Cotton plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cotton_plant&amp;diff=49418"/>
		<updated>2017-06-01T06:55:48Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = Yields cotton, a fine plant fiber used to make cloth.&lt;br /&gt;
| def name = PlantCotton&lt;br /&gt;
| Harvested Product = cotton&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = true&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/CottonPlant&lt;br /&gt;
| label = cotton plant&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 10&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 85&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 13&lt;br /&gt;
| grow days = 8&lt;br /&gt;
| real grow days = 14.55&lt;br /&gt;
| fertility sensitivity = 0.7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A plant that when harvested yields up to 6 [[cloth]] at full maturity. The description states that it produces cotton to turn into cloth, but like any other [[textiles|textile]] it can be used for crafting right away. }}&lt;br /&gt;
&lt;br /&gt;
Cotton plants are a simple crop to grow for fledgling colonies and are a reliable source of raw materials for furniture or simple [[Skills#Crafting|crafts]] [[Skills#Construction|training]]. &lt;br /&gt;
&lt;br /&gt;
Cloth for clothing is the most mundane of raw textiles, producing stats that are baseline across the board. Colonies looking for more protective clothing are better off using [[devilstrand]] or [[leather]], and colonies that need extreme weather resistance should instead invest in [[Animals#Animal_Products|hairy livestock]], as sheared wool provides extreme temperature resistance.&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Corn_plant&amp;diff=49417</id>
		<title>Corn plant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Corn_plant&amp;diff=49417"/>
		<updated>2017-06-01T06:53:06Z</updated>

		<summary type="html">&lt;p&gt;DaviBones: Updated for A17 growth cycles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = Plants&lt;br /&gt;
| description = A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. Needs fertile soil to grow well.&lt;br /&gt;
| def name = PlantCorn&lt;br /&gt;
| harvested product = corn&lt;br /&gt;
| in Ground = true&lt;br /&gt;
| hydroponic = false&lt;br /&gt;
| default color = (255,255,255)&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = Things/Plant/CornPlant&lt;br /&gt;
| label = corn plant&lt;br /&gt;
| parent name = PlantBase&lt;br /&gt;
| path cost = 12&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 150&lt;br /&gt;
| fertility sensitivity = 1&lt;br /&gt;
| beauty base = 1&lt;br /&gt;
| flammability base = 0.8&lt;br /&gt;
| harvest yield = 27&lt;br /&gt;
| grow days = 11.3&lt;br /&gt;
| real grow days = 20.55&lt;br /&gt;
| nutrition per day = 0.066&lt;br /&gt;
| nutrition per day (70) = 0.046&lt;br /&gt;
| nutrition per day (140) = 0.092&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. {{asof|A15}} corn can be eaten raw but colonists will receive a -7 penalty to mood for eating raw food. Needs fertile soil to grow well.  Requires 11.3 days of growth (or 20.55 days when accounting for nightly resting period) with full light and within temperature range to mature.  Can only be grown in the [[Growing_zone|growing zone]]. It is unable to grow in a [[hydroponics basin|hydroponics basin]]. }}&lt;br /&gt;
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{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>DaviBones</name></author>
	</entry>
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