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	<updated>2026-04-05T23:08:04Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166699</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166699"/>
		<updated>2025-07-31T13:28:37Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Fixed syntax error in previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
[[File:Ancient chemfuel refinery in tundra.png|200px|Ancient chemfuel feature in a tundra biome.]]&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
[[File:Ancient garrison in temperate forest (no fog).jpg|200px|Ancient garrison feature in temperate forest biome.]]&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
[[File:Ancient heat vent in desert.jpg|200px|Ancient heat vent feature in desert biome.]]&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
[[File:Ancient launch site in boreal forest (no fog).jpg|200px|Ancient launch site feature in boreal forest biome.]]&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
[[File:Ancient quarry in tundra.jpg|200px|Ancient quarry feature in tundra biome.]]&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
[[File:Ancient smoke vent in boreal forest.jpg|200px|Ancient smoke vent feature in boreal forest biome.]]&lt;br /&gt;
* Ancient toxic vent&lt;br /&gt;
[[File:Ancient toxic vent in desert.jpg|200px|Ancient toxic vent feature in desert biome.]]&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
[[File:Ancient uplink in grassland (no fog).jpg|200px|Ancient uplink feature in grassland biome.]]&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
[[File:Ancient warehouse in desert (no fog).jpg|200px|Ancient warehouse feature in desert biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive&lt;br /&gt;
[[File:Insect megahive in tropical rainforest.png|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
[[File:Coastal island in arid shrubland.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
[[File:Cavern in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
[[File:Chasm in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
[[File:Hollow in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
[[File:Valley in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Alpaca habitat&lt;br /&gt;
* Armadillo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Bluebird habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Cassowary habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Dromedary habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazelle habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastodon habitat&lt;br /&gt;
* Megasloth habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Moose habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Ostrich habitat&lt;br /&gt;
* Porcupine habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Raccoon habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Snowhare habitat&lt;br /&gt;
* Sparrow habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats than are listed here. Habitats appear to be restricted to the biome that the animal could spawn in, however there may be exceptions&lt;br /&gt;
&lt;br /&gt;
[[File:Mastadon habitat in aris shrubland.png|200px|Mastodon habitat in an arid shrubland biome where mastodons do not naturally spawn.]]&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
[[File:Abondoned colony in tropical swamp.png|200px|Abandoned colony feature in a tropical swamp biome.]]&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
[[File:Infested settlement in arid shrubland.png|200px|Infested settlement feature in arid shrubland biome.]]&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
[[File:Ruins in grassland (no fog).jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater (only spawns at the end of a river)&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
[[File:Lake with island in temperate forest.jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
[[File:Oasis in extreme desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* River confluence&lt;br /&gt;
* River island&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
[[File:Wetland in tropical rainforest.jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
[[File:medine stockpile in arid shrubland.png|200px|Medicine stockpile feature in an arid shrubland biome.]]&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
[[File:Wild smokeleaf in temperate forest.png|200px|Wild smoke leaf feature in a temperate forest biome.]]&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166698</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166698"/>
		<updated>2025-07-31T13:26:41Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added more images of features&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
[[File:Ancient chemfuel refinery in tundra.png|200px|Ancient chemfuel feature in a tundra biome.]]&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
[[File:Ancient garrison in temperate forest (no fog).jpg|200px|Ancient garrison feature in temperate forest biome.]]&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
[[File:Ancient heat vent in desert.jpg|200px|Ancient heat vent feature in desert biome.]]&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
[[File:Ancient launch site in boreal forest (no fog).jpg|200px|Ancient launch site feature in boreal forest biome.]]&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
[[File:Ancient quarry in tundra.jpg|200px|Ancient quarry feature in tundra biome.]]&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
[[File:Ancient smoke vent in boreal forest.jpg|200px|Ancient smoke vent feature in boreal forest biome.]]&lt;br /&gt;
* Ancient toxic vent&lt;br /&gt;
[[File:Ancient toxic vent in desert.jpg|200px|Ancient toxic vent feature in desert biome.]]&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
[[File:Ancient uplink in grassland (no fog).jpg|200px|Ancient uplink feature in grassland biome.]]&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
[[File:Ancient warehouse in desert (no fog).jpg|200px|Ancient warehouse feature in desert biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive&lt;br /&gt;
[[File:Insect megahive in tropical rainforest.png|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
[[File:	Coastal island in arid shrubland.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
[[File:Cavern in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
[[File:Chasm in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
[[File:Hollow in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
[[File:Valley in desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Alpaca habitat&lt;br /&gt;
* Armadillo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Bluebird habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Cassowary habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Dromedary habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazelle habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastodon habitat&lt;br /&gt;
* Megasloth habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Moose habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Ostrich habitat&lt;br /&gt;
* Porcupine habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Raccoon habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Snowhare habitat&lt;br /&gt;
* Sparrow habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats than are listed here. Habitats appear to be restricted to the biome that the animal could spawn in, however there may be exceptions&lt;br /&gt;
&lt;br /&gt;
[[File:Mastadon habitat in aris shrubland.png|200px|Mastodon habitat in an arid shrubland biome where mastodons do not naturally spawn.]]&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
[[File:Abondoned colony in tropical swamp.png|200px|Abandoned colony feature in a tropical swamp biome.]]&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
[[File:Infested settlement in arid shrubland.png|200px|Infested settlement feature in arid shrubland biome.]]&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
[[File:Ruins in grassland (no fog).jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater (only spawns at the end of a river)&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
[[File:Lake with island in temperate forest.jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
[[File:Oasis in extreme desert.jpg|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* River confluence&lt;br /&gt;
* River island&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
[[File:Wetland in tropical rainforest.jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
[[File:medine stockpile in arid shrubland.png|200px|Medicine stockpile feature in an arid shrubland biome.]]&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
[[File:Wild smokeleaf in temperate forest.png|200px|Wild smoke leaf feature in a temperate forest biome.]]&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=166697</id>
		<title>File:Lake with island in temperate forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=166697"/>
		<updated>2025-07-31T13:21:58Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: EbTheKillerBunny uploaded a new version of File:Lake with island in temperate forest.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lake with island in a temperate forest biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Wetland_in_tropical_rainforest.jpg&amp;diff=166696</id>
		<title>File:Wetland in tropical rainforest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Wetland_in_tropical_rainforest.jpg&amp;diff=166696"/>
		<updated>2025-07-31T13:21:25Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Wetland feature in a tropical rainforest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wetland feature in a tropical rainforest.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Valley_in_desert.jpg&amp;diff=166695</id>
		<title>File:Valley in desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Valley_in_desert.jpg&amp;diff=166695"/>
		<updated>2025-07-31T13:20:49Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Valley feature in a desert biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Valley feature in a desert biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Oasis_in_extreme_desert.jpg&amp;diff=166694</id>
		<title>File:Oasis in extreme desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Oasis_in_extreme_desert.jpg&amp;diff=166694"/>
		<updated>2025-07-31T13:20:14Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Oasis feature in an extreme desert biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Oasis feature in an extreme desert biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Hollow_in_desert.jpg&amp;diff=166693</id>
		<title>File:Hollow in desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Hollow_in_desert.jpg&amp;diff=166693"/>
		<updated>2025-07-31T13:19:29Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Hollow feature in a desert biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Hollow feature in a desert biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Coastal_island_in_arid_shrubland.jpg&amp;diff=166692</id>
		<title>File:Coastal island in arid shrubland.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Coastal_island_in_arid_shrubland.jpg&amp;diff=166692"/>
		<updated>2025-07-31T13:18:40Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Coastal island feature in an arid shrubland biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Coastal island feature in an arid shrubland biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Chasm_in_desert.jpg&amp;diff=166691</id>
		<title>File:Chasm in desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Chasm_in_desert.jpg&amp;diff=166691"/>
		<updated>2025-07-31T13:18:01Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Chasm feature in a desert biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Chasm feature in a desert biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Cavern_in_desert.jpg&amp;diff=166690</id>
		<title>File:Cavern in desert.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Cavern_in_desert.jpg&amp;diff=166690"/>
		<updated>2025-07-31T13:17:18Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Cavern feature in a desert biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Cavern feature in a desert biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Biomes&amp;diff=166688</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Biomes&amp;diff=166688"/>
		<updated>2025-07-31T10:32:52Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added images for odyssey biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{GameCreation_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Rewrite|reason=Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;&amp;quot; class=&amp;quot;toclimit-3&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Image wanted|reason=Requesting updated versions of biomes intensity, possibly with correct temperature ranges instead of cold/warm/hot}}&lt;br /&gt;
'''Biomes''' are types of area on a planet, characterized by their terrain properties, [[Weather|climate]], [[Plants|flora]] and [[Animals|fauna]], [[disease]]s and special challenges. Each world tile has one particular biome. There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold. Oceans and lakes appear as world tiles but are not playable biomes. The [[Odyssey DLC]] introduces five new playable biomes, each with a unique gimmick or challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:World overview.png|550px|World Map]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a simple summary of the biomes by difficulty, overall cold biomes are more challenging than their hot counterparts.&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeIntensityDiagram.png|750px|Biome Intensity Diagram]]&lt;br /&gt;
&lt;br /&gt;
== Warm biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.&lt;br /&gt;
&lt;br /&gt;
=== Temperate forest ===&lt;br /&gt;
Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&lt;br /&gt;
[[File:TemperateForest.png|400px|thumb|right|Temperate Forest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 20/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but sometimes 3 due to winter.&lt;br /&gt;
* Forageability: 100%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Temperate swamp ===&lt;br /&gt;
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.&lt;br /&gt;
&lt;br /&gt;
[[File:TemperateSwamp.png|400px|thumb|right|Temperate Swamp]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 20/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, but sometimes 6 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.5 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tropical rainforest ===&lt;br /&gt;
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the &amp;quot;green hell&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tropical Rainforests are famous for having many diseases, including [[Disease#Sleeping Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.  Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.&lt;br /&gt;
&lt;br /&gt;
[[File:TropicalRainforest.png|400px|thumb|right|Tropical Rainforest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 2, rarely 4 due to winter.&lt;br /&gt;
* Forageability: 100%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 1.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tropical Rainforest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tropical Rainforest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tropical swamp ===&lt;br /&gt;
A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.&lt;br /&gt;
&lt;br /&gt;
[[File:TropicalSwamp.png|400px|thumb|right|Tropical Swamp]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, rarely 6 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 2.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tropical Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tropical Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hot biomes ==&lt;br /&gt;
These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods. Traveling in those biomes is usually fast and rarely slowed by cold seasons.&lt;br /&gt;
&lt;br /&gt;
=== Arid shrubland ===&lt;br /&gt;
A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.&lt;br /&gt;
&lt;br /&gt;
[[File:AridShrubland.png|400px|thumb|right|Arid Shrubland]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, rarely 3 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 0.9 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Arid Shrubland::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Arid Shrubland::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.&lt;br /&gt;
&lt;br /&gt;
With so few animals to hunt, growing crops is a priority on one of the few arable patches.  The hot temperatures can cause problems for colonists and tamed animals.  This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert.png|400px|thumb|right|Desert]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but sometimes 3 due to winter.&lt;br /&gt;
* Forageability: 25%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Extreme desert ===&lt;br /&gt;
An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.&lt;br /&gt;
&lt;br /&gt;
The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though [[potatoes]] grows better in stony soil, you need to plant [[rice]] first so you will not starve while waiting for [[potatoes]]. [[Berries|Strawberries]] are also a good idea since there is no wood for cooking. Later [[Hydroponics basin|hydroponics]] can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s. Animal migrations may occur, about once every other year.&lt;br /&gt;
&lt;br /&gt;
[[File:ExtremeDesert.png|400px|thumb|right|Extreme Desert]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 30/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-5}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, rarely 3 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Extreme Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Extreme Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cold biomes ==&lt;br /&gt;
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.&lt;br /&gt;
&lt;br /&gt;
=== Boreal forest ===&lt;br /&gt;
Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.&lt;br /&gt;
&lt;br /&gt;
[[File:BorealForest.png|400px|thumb|right|Boreal Forest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 30/60 days to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but often 3 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Boreal Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Boreal Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cold bog ===&lt;br /&gt;
&lt;br /&gt;
A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.&lt;br /&gt;
&lt;br /&gt;
[[File:Cold Bog.png|400px|thumb|right|Cold Bog]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 30/60 days to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, but often 6 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.3 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Cold Bog::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Cold Bog::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.&lt;br /&gt;
&lt;br /&gt;
Growing periods are generally very short or non-existent.&lt;br /&gt;
&lt;br /&gt;
[[File:Tundra.png|400px|thumb|right|Tundra]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 20/60 days to never.&lt;br /&gt;
* Average Temperature: {{Temperature|0}} to {{Temperature|-20}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-50}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but most of the time 3 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 0.8 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tundra::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tundra::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ice sheet ===&lt;br /&gt;
Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.&lt;br /&gt;
&lt;br /&gt;
The only land possible to farm is stony patches around hills and mountains, but they need to be [[heater|heated]] indoors and also have [[sun lamp]]s. You will need to hunt, trade and cannibalize until you get a [[heater]] and a [[sun lamp]]. Later, [[moisture pump]]s can create larger growable areas and [[Hydroponics basin|hydroponics]] can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.&lt;br /&gt;
&lt;br /&gt;
[[File:IceSheet.png|400px|thumb|right|Ice Sheet]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: Never.&lt;br /&gt;
* Average Temperature: {{Temperature|-20}} to {{Temperature|-40}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-70}} in winter.&lt;br /&gt;
* Roads and Rivers: No.&lt;br /&gt;
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Ice Sheet::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Ice Sheet::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sea ice ===&lt;br /&gt;
Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.&lt;br /&gt;
&lt;br /&gt;
Sea Ice maps do not have geothermal vents or [[Ruins|ruins]] (except in [[Quests#Ancient_Complex|ancient complex]] sites). [[Deep drill]]s cannot dig up stone chunks and [[moisture pump]]s will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a [[heater]], a [[sun lamp]] and a [[hydroponics basin]]. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.&lt;br /&gt;
&lt;br /&gt;
[[File:SeaIce.png|400px|thumb|right|Sea Ice]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: Never.&lt;br /&gt;
* Average Temperature: {{Temperature|-20}} to {{Temperature|-30}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-60}} in winter.&lt;br /&gt;
* Roads and Rivers: No.&lt;br /&gt;
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Sea Ice::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Sea Ice::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Odyssey biomes ==&lt;br /&gt;
{{Odyssey|section=1}}&lt;br /&gt;
These are biomes added with the Odyssey DLC enabled. These biomes usually include gimmicks and challenges that are unique from conventional natural climates.&lt;br /&gt;
&lt;br /&gt;
=== Glowforest ===&lt;br /&gt;
Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&lt;br /&gt;
[[File:Glowforest.jpg|400px|thumb|right|Glowforest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 20/60 days. (Darkened skies)&lt;br /&gt;
* Average Temperature: 25 °C (77 °F) to 0 °C (32 °F).&lt;br /&gt;
* Temperature Variation: From 35 °C (95 °F) in summer to -25 °C (-13 °F) in winter.&lt;br /&gt;
* Roads and Rivers: Yes&lt;br /&gt;
* Movement Difficulty: 4.&lt;br /&gt;
* Forageability: 100%.&lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 2.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Timbershroom]], [[Night grass]], [[Boomshroom]], [[Willowgill]], [[Glowstool]], [[Agarilux]], [[Bryolux]], [[Psilocap]], [[Night rafflesia]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Bullfrog]], [[Boomalope]], [[Capybara]], [[Cassowary]], [[Chinchilla]], [[Cobra]], [[Iguana]], [[Monitor lizard]], [[Rat]], [[Tortoise]], [[Warg]], [[Wild boar]], [[Raccoon]], [[Fennec fox]], [[Sparrow]], [[Peacock]], [[Megavole]], [[Colossus toad]], [[Hermit crab]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scarlands ===&lt;br /&gt;
Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&lt;br /&gt;
[[File:Scarlands.jpg|400px|thumb|right|Scarlands]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.&lt;br /&gt;
* Forageability: 25%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Yellow grass]], [[Thornvine]], [[Leafless brambles]], [[Dandelion]], [[Leafless bush]], [[Snagroot tree]], [[Leafless berry]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Rat]], [[Raccoon]], [[Pig]], [[Boomalope]], [[Boomrat]], [[Panther]], [[Bog hound]], [[Monitor lizard]], [[Crow]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grassland ===&lt;br /&gt;
An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity.&lt;br /&gt;
&lt;br /&gt;
[[File:Grassland.jpg|400px|thumb|right|Grasslands]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.&lt;br /&gt;
* Forageability: 100%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Dandelion]], [[Bush]], [[Oak tree]], [[Poplar tree]], [[Berry]], [[Wild healroot]], [[Yellow grass]], [[Yellow tall grass]], [[Reeds]], [[Lily pad]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Donkey]], [[Yak]], [[Bison]], [[Horse]], [[Squirrel]], [[Hare]], [[Deer]], [[Wild boar]], [[Turkey]], [[Raccoon]], [[Ibex]], [[Muffalo]], [[Boomalope]], [[Grizzly bear]], [[Timber wolf]], [[Red fox]], [[Cougar]], [[Lynx]], [[Warg]], [[Mastodon]], [[Prairie dog]], [[Porcupine]], [[Sparrow]], [[Crow]], [[Vulture]], [[Seal]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Glacial plain ===&lt;br /&gt;
An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here.&lt;br /&gt;
&lt;br /&gt;
[[File:GlacialPlains.jpg|400px|thumb|right|Glacial plain]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.5.&lt;br /&gt;
* Forageability: 0%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Grass]], [[Pine tree]], [[Moss]], [[Bush]], [[Brambles]], [[Fireweed]], [[Berry]], [[Wild healroot]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Squirrel]], [[Hare]], [[Rat]], [[Elk]], [[Caribou]], [[Muskox]], [[Deer]], [[Ibex]], [[Raccoon]], [[Megasloth]], [[Red fox]], [[Grizzly bear]], [[Timber wolf]], [[Cougar]], [[Lynx]], [[Scimitar cat]], [[Mastodon]], [[Great wolf]], [[Moose]], [[Wolverine]], [[Sparrow]], [[Bluebird]], [[Walrus]] (Coastal only), [[Penguin]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lava field ===&lt;br /&gt;
Barren wastes burned clean by volcanic heat. Periodic lava eruptions can burn people and buildings, but also enrich the soil with mineral deposits.&lt;br /&gt;
&lt;br /&gt;
[[File:Lava Fields.jpg|400px|thumb|right|Lava field]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.5.&lt;br /&gt;
* Forageability: 50%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 0.9 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Grass]], [[Dandelion]], [[Bush]], [[Pincushion cactus]], [[Magma cactus]], [[Agave]], [[Drago tree]], [[Berry]], [[Burned tree]], [[Reeds]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Donkey]], [[Horse]], [[Rat]], [[Hare]], [[Iguana]], [[Gazelle]], [[Emu]], [[Boomrat]], [[Boomalope]], [[Cougar]], [[Fennec fox]], [[Guinea pig]], [[Monitor lizard]], [[Vulture]], [[Lava snail]], [[Hermit crab]] (Coastal only), [[Stone crab]] (Coastal only), [[Sea turtle]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Tropical rainforest added.&lt;br /&gt;
* [[Version/0.8.657|0.8.657]] - Boreal forest and tundra added&lt;br /&gt;
* [[Version/0.11.877|0.11.877]] - Ice sheet now playable.&lt;br /&gt;
* [[Version/0.13.1135|0.13.1135]] - Extreme Desert biome added.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]]&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166012</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=166012"/>
		<updated>2025-07-23T15:12:17Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added river confluence and river island. Thanks to Lamerak for identifying these features.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
[[File:Ancient chemfuel refinery in tundra.png|200px|Ancient chemfuel feature in a tundra biome.]]&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
[[File:Ancient garrison in temperate forest (no fog).jpg|200px|Ancient garrison feature in temperate forest biome.]]&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
[[File:Ancient heat vent in desert.jpg|200px|Ancient heat vent feature in desert biome.]]&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
[[File:Ancient launch site in boreal forest (no fog).jpg|200px|Ancient launch site feature in boreal forest biome.]]&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
[[File:Ancient quarry in tundra.jpg|200px|Ancient quarry feature in tundra biome.]]&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
[[File:Ancient smoke vent in boreal forest.jpg|200px|Ancient smoke vent feature in boreal forest biome.]]&lt;br /&gt;
* Ancient toxic vent&lt;br /&gt;
[[File:Ancient toxic vent in desert.jpg|200px|Ancient toxic vent feature in desert biome.]]&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
[[File:Ancient uplink in grassland (no fog).jpg|200px|Ancient uplink feature in grassland biome.]]&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
[[File:Ancient warehouse in desert (no fog).jpg|200px|Ancient warehouse feature in desert biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive&lt;br /&gt;
[[File:Insect megahive in tropical rainforest.png|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Alpaca habitat&lt;br /&gt;
* Armadillo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Bluebird habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Cassowary habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Dromedary habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazelle habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastodon habitat&lt;br /&gt;
* Megasloth habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Moose habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Ostrich habitat&lt;br /&gt;
* Porcupine habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Raccoon habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Snowhare habitat&lt;br /&gt;
* Sparrow habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats than are listed here. Habitats appear to be restricted to the biome that the animal could spawn in, however there may be exceptions&lt;br /&gt;
&lt;br /&gt;
[[File:Mastadon habitat in aris shrubland.png|200px|Mastodon habitat in an arid shrubland biome where mastodons do not naturally spawn.]]&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
[[File:Abondoned colony in tropical swamp.png|200px|Abandoned colony feature in a tropical swamp biome.]]&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
[[File:Infested settlement in arid shrubland.png|200px|Infested settlement feature in arid shrubland biome.]]&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
[[File:Ruins in grassland (no fog).jpg|200px|Ruins feature in grassland biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater (only spawns at the end of a river)&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* River confluence&lt;br /&gt;
* River island&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
[[File:medine stockpile in arid shrubland.png|200px|Medicine stockpile feature in an arid shrubland biome.]]&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
[[File:Wild smokeleaf in temperate forest.png|200px|Wild smoke leaf feature in a temperate forest biome.]]&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yvmoxrxz3ospsthg&amp;topic_postId=yvmy2h0jiin1d9ac&amp;topic_revId=yvmy2h0jiin1d9ac&amp;action=single-view</id>
		<title>Topic:Yvmoxrxz3ospsthg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yvmoxrxz3ospsthg&amp;topic_postId=yvmy2h0jiin1d9ac&amp;topic_revId=yvmy2h0jiin1d9ac&amp;action=single-view"/>
		<updated>2025-07-23T00:56:28Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:EbTheKillerBunny (page does not exist)&quot;&gt;&lt;bdi&gt;EbTheKillerBunny&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:EbTheKillerBunny (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/EbTheKillerBunny&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/EbTheKillerBunny&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yvmoxrxz3ospsthg&amp;amp;topic_showPostId=yvmy2h0jiin1d9ac#flow-post-yvmy2h0jiin1d9ac&quot;&gt;commented&lt;/a&gt; on &quot;River Landmarks&quot; (&lt;em&gt;You are absolutely correct they are features and thus are missing from the list. Thank you so much for pointing that out.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164620</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164620"/>
		<updated>2025-07-13T22:27:36Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
[[File:Ancient chemfuel refinery in tundra.png|200px|Ancient chemfuel feature in a tundra biome.]]&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive (very rare)&lt;br /&gt;
[[File:Insect megahive in tropical rainforest.png|200px|Insect megahive feature in a tropical rainforest biome.]]&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Armidilo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazzel habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastadon habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Osterich habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats then are listed here. Habitats appear to be restricted to the biome that the animal could spawn in however there may be exceptions&lt;br /&gt;
&lt;br /&gt;
[[File:Mastadon habitat in aris shrubland.png|200px|Mastadon habitat in an arid shrubland biome where mastodons do not naturally spawn.]]&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
[[File:Abondoned colony in tropical swamp.png|200px|Abandoned colony feature in a tropical swamp biome.]]&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
[[File:Infested settlement in arid shrubland.png|200px|Infested settlement feature.]]&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater (only spawns at the end of a river)&lt;br /&gt;
* Healing spring waters&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
[[File:medine stockpile in arid shrubland.png|200px|Medicine stockpile feature in an arid shrubland biome.]]&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
[[File:Wild smokeleaf in temperate forest.png|200px|Wild smoke leaf feature in a temperate forest biome.]]&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Insect_megahive_in_tropical_rainforest.png&amp;diff=164615</id>
		<title>File:Insect megahive in tropical rainforest.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Insect_megahive_in_tropical_rainforest.png&amp;diff=164615"/>
		<updated>2025-07-13T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Insect megahive in a tropical rainforest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Insect megahive in a tropical rainforest.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Wild_smokeleaf_in_temperate_forest.png&amp;diff=164586</id>
		<title>File:Wild smokeleaf in temperate forest.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Wild_smokeleaf_in_temperate_forest.png&amp;diff=164586"/>
		<updated>2025-07-13T22:02:05Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wild smokeleaf in temperate forest biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Medine_stockpile_in_arid_shrubland.png&amp;diff=164585</id>
		<title>File:Medine stockpile in arid shrubland.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Medine_stockpile_in_arid_shrubland.png&amp;diff=164585"/>
		<updated>2025-07-13T22:02:01Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Medicine stockpile in arid shrubland biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Mastodon_habitat_in_grasslands.png&amp;diff=164584</id>
		<title>File:Mastodon habitat in grasslands.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Mastodon_habitat_in_grasslands.png&amp;diff=164584"/>
		<updated>2025-07-13T22:01:58Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mastodon habitat in arid shrubland biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=164583</id>
		<title>File:Lake with island in temperate forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=164583"/>
		<updated>2025-07-13T22:01:55Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lake with island in a temperate forest biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Infested_settlement_in_arid_shrubland.png&amp;diff=164582</id>
		<title>File:Infested settlement in arid shrubland.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Infested_settlement_in_arid_shrubland.png&amp;diff=164582"/>
		<updated>2025-07-13T22:01:53Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Infested settlement in arid shrubland biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Delta_in_tropical_rainforest.jpg&amp;diff=164581</id>
		<title>File:Delta in tropical rainforest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Delta_in_tropical_rainforest.jpg&amp;diff=164581"/>
		<updated>2025-07-13T22:01:51Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Delta in a tropic rainforest biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Basin_in_boreal_forest.jpg&amp;diff=164580</id>
		<title>File:Basin in boreal forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Basin_in_boreal_forest.jpg&amp;diff=164580"/>
		<updated>2025-07-13T22:01:48Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Basin in a boreal forest biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Ancient_chemfuel_refinery_in_tundra.png&amp;diff=164579</id>
		<title>File:Ancient chemfuel refinery in tundra.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Ancient_chemfuel_refinery_in_tundra.png&amp;diff=164579"/>
		<updated>2025-07-13T22:01:46Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ancient chemfuel refinery in a tundra biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Abandoned_colony_in_tropical_swamp.png&amp;diff=164578</id>
		<title>File:Abandoned colony in tropical swamp.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Abandoned_colony_in_tropical_swamp.png&amp;diff=164578"/>
		<updated>2025-07-13T22:01:43Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added licence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Abandoned colony in tropic swamp biome.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;topic_postId=yv2me5f3nakws950&amp;topic_revId=yv2me5f3nakws950&amp;action=single-view</id>
		<title>Topic:Yv2li2mddashxlqc</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;topic_postId=yv2me5f3nakws950&amp;topic_revId=yv2me5f3nakws950&amp;action=single-view"/>
		<updated>2025-07-13T21:58:13Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:EbTheKillerBunny (page does not exist)&quot;&gt;&lt;bdi&gt;EbTheKillerBunny&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:EbTheKillerBunny (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/EbTheKillerBunny&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/EbTheKillerBunny&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;amp;topic_showPostId=yv2me5f3nakws950#flow-post-yv2me5f3nakws950&quot;&gt;commented&lt;/a&gt; on &quot;Updating licence of incorrectly licenced images.&quot; (&lt;em&gt;Thank you.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Lava_Fields.jpg&amp;diff=164575</id>
		<title>File:Lava Fields.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Lava_Fields.jpg&amp;diff=164575"/>
		<updated>2025-07-13T21:57:51Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Relicenced image to correct for mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screen shot of lava fields biome&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Biomes&amp;diff=164573</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Biomes&amp;diff=164573"/>
		<updated>2025-07-13T21:54:11Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added easy to find information about Odyssey biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{GameCreation_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Rewrite|reason=Verification needed. At least a couple of the growing periods for the biomes are wrong, though their exact ranges are unknown.}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; clear:{{{clear|right}}}; margin-bottom:.5em; padding:.5em 0 .8em 1.4em; background:transparent; max-width:20em;&amp;quot; class=&amp;quot;toclimit-3&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Image wanted|reason=Requesting updated versions of biomes intensity, possibly with correct temperature ranges instead of cold/warm/hot}}&lt;br /&gt;
'''Biomes''' are types of area on a planet, characterized by their terrain properties, [[Weather|climate]], [[Plants|flora]] and [[Animals|fauna]], [[disease]]s and special challenges. Each world tile has one particular biome. There are twelve playable biomes types in RimWorld, which can be divided into three categories: Warm, Hot and Cold. Oceans and lakes appear as world tiles but are not playable biomes. The [[Odyssey DLC]] introduces five new playable biomes, each with a unique gimmick or challenge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;[[File:World overview.png|550px|World Map]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following is a simple summary of the biomes by difficulty, overall cold biomes are more challenging than their hot counterparts.&lt;br /&gt;
&lt;br /&gt;
[[File:BiomeIntensityDiagram.png|750px|Biome Intensity Diagram]]&lt;br /&gt;
&lt;br /&gt;
== Warm biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one.&lt;br /&gt;
&lt;br /&gt;
=== Temperate forest ===&lt;br /&gt;
Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&lt;br /&gt;
[[File:TemperateForest.png|400px|thumb|right|Temperate Forest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 20/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but sometimes 3 due to winter.&lt;br /&gt;
* Forageability: 100%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Temperate swamp ===&lt;br /&gt;
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Temperate Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.&lt;br /&gt;
&lt;br /&gt;
[[File:TemperateSwamp.png|400px|thumb|right|Temperate Swamp]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 20/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|25}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, but sometimes 6 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.5 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tropical rainforest ===&lt;br /&gt;
A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the &amp;quot;green hell&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Tropical Rainforests are famous for having many diseases, including [[Disease#Sleeping Sickness|Sleeping Sickness]]: a slow-progressing, long-lasting disease that is exclusive to the tropics.  Many trees make it difficult to clear land and rapid plant growth makes it difficult to keep it clear.&lt;br /&gt;
&lt;br /&gt;
[[File:TropicalRainforest.png|400px|thumb|right|Tropical Rainforest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 2, rarely 4 due to winter.&lt;br /&gt;
* Forageability: 100%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 1.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tropical Rainforest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tropical Rainforest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tropical swamp ===&lt;br /&gt;
A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Tropical Rainforest. Like in all swamps diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil. Diseases are even more constant here than in Tropical Rainforests, so making a proper hospital and having good doctors is a priority.&lt;br /&gt;
&lt;br /&gt;
[[File:TropicalSwamp.png|400px|thumb|right|Tropical Swamp]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, rarely 6 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 2.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tropical Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tropical Swamp::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hot biomes ==&lt;br /&gt;
These biomes become progressively dry as they become more arid. Moderate amount of flora and fauna, which drops off as you pick a more extreme biome. Mostly year-round growing periods. Traveling in those biomes is usually fast and rarely slowed by cold seasons.&lt;br /&gt;
&lt;br /&gt;
=== Arid shrubland ===&lt;br /&gt;
A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find.&lt;br /&gt;
&lt;br /&gt;
[[File:AridShrubland.png|400px|thumb|right|Arid Shrubland]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 40/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|15}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|0}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, rarely 3 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Most of the time, during growing season.&lt;br /&gt;
* Disease frequency: 0.9 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Arid Shrubland::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Arid Shrubland::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Desert ===&lt;br /&gt;
A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold.&lt;br /&gt;
&lt;br /&gt;
With so few animals to hunt, growing crops is a priority on one of the few arable patches.  The hot temperatures can cause problems for colonists and tamed animals.  This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert.png|400px|thumb|right|Desert]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|0}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-25}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but sometimes 3 due to winter.&lt;br /&gt;
* Forageability: 25%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Extreme desert ===&lt;br /&gt;
An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here.&lt;br /&gt;
&lt;br /&gt;
The hot temperatures can cause problems for colonists and tamed animals. Its warm enough for growing plants outdoors, but it has to be done in stony patches around hills and mountains. Even though [[potatoes]] grows better in stony soil, you need to plant [[rice]] first so you will not starve while waiting for [[potatoes]]. [[Berries|Strawberries]] are also a good idea since there is no wood for cooking. Later [[Hydroponics basin|hydroponics]] can be used instead of ground. This biome has patches of soft sand which prevent building, but can be removed with [[moisture pump]]s. Animal migrations may occur, about once every other year.&lt;br /&gt;
&lt;br /&gt;
[[File:ExtremeDesert.png|400px|thumb|right|Extreme Desert]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: From all year to 30/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|30}} to {{Temperature|10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|35}} in summer to {{Temperature|-5}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, rarely 3 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Extreme Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Extreme Desert::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cold biomes ==&lt;br /&gt;
These biomes become progressively colder and hostile as they become more intense. Flora and fauna becomes more scarce as you pick a more extreme biome. Mostly seasonal growing periods but may go down to no growing period in more extreme biomes. Traveling in those biomes is usually slow due to marsh and cold seasons which can be very long.&lt;br /&gt;
&lt;br /&gt;
=== Boreal forest ===&lt;br /&gt;
Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers.&lt;br /&gt;
&lt;br /&gt;
[[File:BorealForest.png|400px|thumb|right|Boreal Forest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 30/60 days to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but often 3 due to winter.&lt;br /&gt;
* Forageability: 75%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Boreal Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Boreal Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cold bog ===&lt;br /&gt;
&lt;br /&gt;
A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem.&lt;br /&gt;
&lt;br /&gt;
A more wet version of the Boreal Forest. Like in all swamps, diseases are more common. The marshy soil will probably require [[bridge]]s before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.&lt;br /&gt;
&lt;br /&gt;
[[File:Cold Bog.png|400px|thumb|right|Cold Bog]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 30/60 days to 10/60 days.&lt;br /&gt;
* Average Temperature: {{Temperature|10}} to {{Temperature|-10}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-35}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 4, but often 6 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 1.3 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Cold Bog::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Cold Bog::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year.&lt;br /&gt;
&lt;br /&gt;
Growing periods are generally very short or non-existent.&lt;br /&gt;
&lt;br /&gt;
[[File:Tundra.png|400px|thumb|right|Tundra]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: 20/60 days to never.&lt;br /&gt;
* Average Temperature: {{Temperature|0}} to {{Temperature|-20}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|25}} in summer to {{Temperature|-50}} in winter.&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1, but most of the time 3 due to winter.&lt;br /&gt;
* Forageability: 50%. &lt;br /&gt;
* Grazable: Only during growing season.&lt;br /&gt;
* Disease frequency: 0.8 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Tundra::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Tundra::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Ice sheet ===&lt;br /&gt;
Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost.&lt;br /&gt;
&lt;br /&gt;
The only land possible to farm is stony patches around hills and mountains, but they need to be [[heater|heated]] indoors and also have [[sun lamp]]s. You will need to hunt, trade and cannibalize until you get a [[heater]] and a [[sun lamp]]. Later, [[moisture pump]]s can create larger growable areas and [[Hydroponics basin|hydroponics]] can be used instead of ground. Geothermal vents can be used for free heating. With so few animals here, any predators that roam in will become hungry soon and target your colonists and animals.&lt;br /&gt;
&lt;br /&gt;
[[File:IceSheet.png|400px|thumb|right|Ice Sheet]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: Never.&lt;br /&gt;
* Average Temperature: {{Temperature|-20}} to {{Temperature|-40}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-70}} in winter.&lt;br /&gt;
* Roads and Rivers: No.&lt;br /&gt;
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Ice Sheet::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Ice Sheet::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Sea ice ===&lt;br /&gt;
Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life.&lt;br /&gt;
&lt;br /&gt;
Sea Ice maps do not have geothermal vents or [[Ruins|ruins]] (except in [[Quests#Ancient_Complex|ancient complex]] sites). [[Deep drill]]s cannot dig up stone chunks and [[moisture pump]]s will only generate more ice, which means it is impossible to grow anything on the ground. You will need to do hunting, trading and cannibalism until you get a [[heater]], a [[sun lamp]] and a [[hydroponics basin]]. It is worth mentioning that Sea Ice was designed to not allow colony building, only to allow traveling in the area, even though it is possible.&lt;br /&gt;
&lt;br /&gt;
[[File:SeaIce.png|400px|thumb|right|Sea Ice]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: Never.&lt;br /&gt;
* Average Temperature: {{Temperature|-20}} to {{Temperature|-30}}.&lt;br /&gt;
* Temperature Variation: From {{Temperature|10}} in summer to {{Temperature|-60}} in winter.&lt;br /&gt;
* Roads and Rivers: No.&lt;br /&gt;
* Movement Difficulty: 1.5, but most of the time 3.5 due to winter.&lt;br /&gt;
* Forageability: 0%. &lt;br /&gt;
* Grazable: Never.&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Sea Ice::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Sea Ice::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = DLC Icons&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Odyssey biomes ==&lt;br /&gt;
{{Odyssey|section=1}}&lt;br /&gt;
These are biomes added with the Odyssey DLC enabled. These biomes usually include gimmicks and challenges that are unique from conventional natural climates.&lt;br /&gt;
&lt;br /&gt;
=== Glowforest ===&lt;br /&gt;
Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&lt;br /&gt;
[[Placeholder|400px|thumb|right|Glowforest]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season:&lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes&lt;br /&gt;
* Movement Difficulty: 4.&lt;br /&gt;
* Forageability: 100%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 2.0 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Timbershroom]], [[Nightgrass]], [[Boomshroom]], [[Willowgill]], [[Glowstool]], [[Agarilux]], [[Bryolux]], [[Psilocap]], [[Night rafflesia]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Bullfrog]], [[Boomalope]], [[Capybara]], [[Cassowary]], [[Chinchilla]], [[Cobra]], [[Iguana]], [[Monitor lizard]], [[Rat]], [[Tortoise]], [[Warg]], [[Wild boar]], [[Raccoon]], [[Fennec fox]], [[Sparrow]], [[Peacock]], [[Megavole]], [[Colossus toad]], [[Hermit crab]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Scarlands ===&lt;br /&gt;
Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&lt;br /&gt;
[[Placeholder|400px|thumb|right|Scarlands]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.&lt;br /&gt;
* Forageability: 25%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Yellow grass]], [[Thornvine]], [[Leafless brambles]], [[Dandelion]], [[Leafless bush]], [[Snagroot tree]], [[Leafless berry]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Rat]], [[Raccoon]], [[Pig]], [[Boomalope]], [[Boomrat]], [[Panther]], [[Bog Hound]], [[Monitor lizard]], [[Crow]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Grasslands ===&lt;br /&gt;
An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity.&lt;br /&gt;
&lt;br /&gt;
[[Placeholder|400px|thumb|right|Grasslands]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.&lt;br /&gt;
* Forageability: 100%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 1.2 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Dandelion]], [[Bush]], [[Oak tree]], [[Poplar tree]], [[Berry]], [[Wild healroot]], [[Yellow grass]], [[Yellow tall grass]], [[Reeds]], [[Lily pad]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Donkey]], [[Yak]], [[Bison]], [[Horse]], [[Squirrel]], [[Hare]], [[Deer]], [[Wild boar]], [[Turkey]], [[Raccoon]], [[Ibex]], [[Muffalo]], [[Boomalope]], [[Grizzly bear]], [[Timber wolf]], [[Red fox]], [[Cougar]], [[Lynx]], [[Warg]], [[Mastodon]], [[Prairie dog]], [[Porcupine]], [[Sparrow]], [[Crow]], [[Vulture]], [[Seal]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Glacial plains ===&lt;br /&gt;
An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here.&lt;br /&gt;
&lt;br /&gt;
[[Placeholder|400px|thumb|right|Glacial plain]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.5.&lt;br /&gt;
* Forageability: 0%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 0.7 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Grass]], [[Pine tree]], [[Moss]], [[Bush]], [[Brambles]], [[Fireweed]], [[Berry]], [[Wild healroot]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Squirrel]], [[Hare]], [[Rat]], [[Elk]], [[Caribou]], [[Muskox]], [[Deer]], [[Ibex]], [[Raccoon]], [[Megasloth]], [[Red fox]], [[Grizzly bear]], [[Timber wolf]], [[Cougar]], [[Lynx]], [[Scimitar cat]], [[Mastodon]], [[Great wolf]], [[Moose]], [[Wolverine]], [[Sparrow]], [[Bluebird]], [[Walrus]] (Coastal only), [[Penguin]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Lava fields ===&lt;br /&gt;
Barren wastes burned clean by volcanic heat. Periodic lava eruptions can burn people and buildings, but also enrich the soil with mineral deposits.&lt;br /&gt;
&lt;br /&gt;
[[Placeholder|400px|thumb|right|Lava field]]&lt;br /&gt;
&lt;br /&gt;
==== Growing season, temperature, travel and disease ====&lt;br /&gt;
* Growing Season: &lt;br /&gt;
* Average Temperature:&lt;br /&gt;
* Temperature Variation:&lt;br /&gt;
* Roads and Rivers: Yes.&lt;br /&gt;
* Movement Difficulty: 1.5.&lt;br /&gt;
* Forageability: 50%.&lt;br /&gt;
* Grazable:&lt;br /&gt;
* Disease frequency: 0.9 per year.&lt;br /&gt;
&lt;br /&gt;
==== Flora ====&lt;br /&gt;
[[Grass]], [[Dandelion]], [[Bush]], [[Pincushion cactus]], [[Magma cactus]], [[Agave]], [[Drago tree]], [[Berry]], [[Burned tree]], [[Reeds]]&lt;br /&gt;
&lt;br /&gt;
==== Fauna ====&lt;br /&gt;
[[Donkey]], [[Horse]], [[Rat]], [[Hare]], [[Iguana]], [[Gazelle]], [[Emu]], [[Boomrat]], [[Boomalope]], [[Cougar]], [[Fennec fox]], [[Guinea pig]], [[Monitor lizard]], [[Vulture]], [[Lava snail]], [[Hermit crab]] (Coastal only), [[Stone crab]] (Coastal only), [[Sea turtle]] (Coastal only)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Tropical rainforest added.&lt;br /&gt;
* [[Version/0.8.657|0.8.657]] - Boreal forest and tundra added&lt;br /&gt;
* [[Version/0.11.877|0.11.877]] - Ice sheet now playable.&lt;br /&gt;
* [[Version/0.13.1135|0.13.1135]] - Extreme Desert biome added.&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]]&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;topic_postId=yv2li2mddeqk5pok&amp;topic_revId=yv2li2mddeqk5pok&amp;action=single-view</id>
		<title>Topic:Yv2li2mddashxlqc</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;topic_postId=yv2li2mddeqk5pok&amp;topic_revId=yv2li2mddeqk5pok&amp;action=single-view"/>
		<updated>2025-07-13T21:42:13Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:EbTheKillerBunny (page does not exist)&quot;&gt;&lt;bdi&gt;EbTheKillerBunny&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:EbTheKillerBunny (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/EbTheKillerBunny&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/EbTheKillerBunny&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yv2li2mddashxlqc&amp;amp;topic_showPostId=yv2li2mddeqk5pok#flow-post-yv2li2mddeqk5pok&quot;&gt;commented&lt;/a&gt; on &quot;Updating licence of incorrectly licenced images.&quot; (&lt;em&gt;Hello I hope this is the right place to ask this. I recently uploaded some screenshots from the edit mode image uploader where the only l...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Scarlands.jpg&amp;diff=164564</id>
		<title>File:Scarlands.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Scarlands.jpg&amp;diff=164564"/>
		<updated>2025-07-13T21:33:40Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Screenshot of scarlands biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of scarlands biome&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:GlacialPlains.jpg&amp;diff=164563</id>
		<title>File:GlacialPlains.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:GlacialPlains.jpg&amp;diff=164563"/>
		<updated>2025-07-13T21:33:01Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Screenshot of glacial plains biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot of glacial plains biome&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Grassland.jpg&amp;diff=164562</id>
		<title>File:Grassland.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Grassland.jpg&amp;diff=164562"/>
		<updated>2025-07-13T21:31:50Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Screen shot of grassland biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screen shot of grassland biome&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Glowforest.jpg&amp;diff=164561</id>
		<title>File:Glowforest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Glowforest.jpg&amp;diff=164561"/>
		<updated>2025-07-13T21:29:08Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Screen shot of glowforest biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screen shot of glowforest biome&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Lava_Fields.jpg&amp;diff=164560</id>
		<title>File:Lava Fields.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Lava_Fields.jpg&amp;diff=164560"/>
		<updated>2025-07-13T21:23:12Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screen shot of lava fields biome&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164556</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164556"/>
		<updated>2025-07-13T21:00:06Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Added extra notes on headwater and added image of mastodon habitat outside natural spawning biome.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive (very rare)&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
[[File:Mastadon habitat in aris shrubland.png|400px|thumb|right|Mastadon habitat in an arid shrubland biome where mastodons do not naturally spawn.]]&lt;br /&gt;
* Armidilo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazzel habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastadon habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Osterich habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats then are listed here. Habitats appear to be restricted to the biome that the animal could spawn in however there may be exceptions.&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater (only spawns at the end of a river)&lt;br /&gt;
* Healing spring waters&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164551</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164551"/>
		<updated>2025-07-13T20:46:45Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: added extra details to some features, placed some items in the correct order, and removed duplicate wild psychoid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution. Most features can be found in any biome.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive (very rare)&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay (only spawns in ocean biome)&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse (only spawns in glacial plains biome)&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes (only spawns in ice sheet and sea ice biomes)&lt;br /&gt;
* Iceberg (only spawns in lake and ocean biomes)&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* High geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Armidilo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazzel habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastadon habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Osterich habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats then are listed here.&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
* Frozen ruins (only spawns in ice sheet biome)&lt;br /&gt;
* Infested settlement (contains insect hive)&lt;br /&gt;
* Harbor (only spawns in tile with bay feature)&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater&lt;br /&gt;
* Healing spring waters&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164548</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=164548"/>
		<updated>2025-07-13T20:40:46Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: Fixed inconsistencies in capitalisation and ordering.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
=== Ancient facilities ===&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
&lt;br /&gt;
=== Biological features ===&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive&lt;br /&gt;
&lt;br /&gt;
=== Coastal features ===&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
=== Climatic features ===&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
=== Geographic features ===&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes&lt;br /&gt;
* Iceberg&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
=== Ground features ===&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* high geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
=== Groves ===&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
=== Habitats ===&lt;br /&gt;
* Armidilo habitat&lt;br /&gt;
* Beaver habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazzel habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastadon habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Osterich habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
* Deer habitat&lt;br /&gt;
There are likely more habitats then are listed here.&lt;br /&gt;
&lt;br /&gt;
=== Human features ===&lt;br /&gt;
* Abandoned colony&lt;br /&gt;
* Frozen ruins&lt;br /&gt;
* Infested settlement&lt;br /&gt;
* Harbor&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
&lt;br /&gt;
=== Inland water features ===&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater&lt;br /&gt;
* Healing spring waters&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
=== Ore rich ===&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
=== Stockpiles ===&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild psychioid  plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;br /&gt;
* Wild Psychoid&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yv2htyaou8okvkg4&amp;topic_postId=yv2htyaoucmn3oec&amp;topic_revId=yv2htyaoucmn3oec&amp;action=single-view</id>
		<title>Topic:Yv2htyaou8okvkg4</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yv2htyaou8okvkg4&amp;topic_postId=yv2htyaoucmn3oec&amp;topic_revId=yv2htyaoucmn3oec&amp;action=single-view"/>
		<updated>2025-07-13T20:36:19Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:EbTheKillerBunny (page does not exist)&quot;&gt;&lt;bdi&gt;EbTheKillerBunny&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:EbTheKillerBunny&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:EbTheKillerBunny (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/EbTheKillerBunny&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/EbTheKillerBunny&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yv2htyaou8okvkg4&amp;amp;topic_showPostId=yv2htyaoucmn3oec#flow-post-yv2htyaoucmn3oec&quot;&gt;commented&lt;/a&gt; on &quot;Update to landmarks page&quot; (&lt;em&gt;I saw you added &amp;quot;Healing spring waters&amp;quot; to the list on the landmarks page. Did that come from the landmark or features tab in the world m...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hive_queen&amp;diff=164541</id>
		<title>Hive queen</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hive_queen&amp;diff=164541"/>
		<updated>2025-07-13T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none| &lt;br /&gt;
| name = Hive queen&lt;br /&gt;
| image = HiveQueen east.png&lt;br /&gt;
| description = The birth mother of an insect megahive. Under suitable conditions, several distinct insect hives will merge together and produce a hive queen. The queen quickly grows in size, becoming trapped in her own burrow.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| type2 = Insectoid&lt;br /&gt;
| movespeed = &lt;br /&gt;
| flammability = &lt;br /&gt;
| marketvalue = &lt;br /&gt;
| armorblunt = &lt;br /&gt;
| armorsharp = &lt;br /&gt;
| armorheat = &lt;br /&gt;
| min comfortable temperature = &lt;br /&gt;
| max comfortable temperature = &lt;br /&gt;
| bodysize = &lt;br /&gt;
| healthscale = &lt;br /&gt;
| hungerrate =  &lt;br /&gt;
| lifespan = &lt;br /&gt;
| attack1dmg = &lt;br /&gt;
| attack1type = &lt;br /&gt;
| attack1cool = &lt;br /&gt;
| attack1part = &lt;br /&gt;
| attack5chancefactor = &lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in an insect hive. Insect hives spawn as part of insect megahive and infested colony [[Landmarks|landmarks]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Naturally spawning.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Error|Remove if not applicable}}&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
HiveQueen east.png|Facing east&lt;br /&gt;
HiveQueen north.png|Facing north &lt;br /&gt;
HiveQueen south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated HiveQueen east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated HiveQueen north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated HiveQueen south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Insectoid]]&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Mastodon_habitat_in_grasslands.png&amp;diff=163697</id>
		<title>File:Mastodon habitat in grasslands.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Mastodon_habitat_in_grasslands.png&amp;diff=163697"/>
		<updated>2025-07-12T15:53:22Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastodon habitat in arid shrubland biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Abandoned_colony_in_tropical_swamp.png&amp;diff=163696</id>
		<title>File:Abandoned colony in tropical swamp.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Abandoned_colony_in_tropical_swamp.png&amp;diff=163696"/>
		<updated>2025-07-12T15:52:49Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Abandoned colony in tropic swamp biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Wild_smokeleaf_in_temperate_forest.png&amp;diff=163695</id>
		<title>File:Wild smokeleaf in temperate forest.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Wild_smokeleaf_in_temperate_forest.png&amp;diff=163695"/>
		<updated>2025-07-12T15:52:07Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild smokeleaf in temperate forest biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Medine_stockpile_in_arid_shrubland.png&amp;diff=163694</id>
		<title>File:Medine stockpile in arid shrubland.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Medine_stockpile_in_arid_shrubland.png&amp;diff=163694"/>
		<updated>2025-07-12T15:51:16Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Medicine stockpile in arid shrubland biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Infested_settlement_in_arid_shrubland.png&amp;diff=163693</id>
		<title>File:Infested settlement in arid shrubland.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Infested_settlement_in_arid_shrubland.png&amp;diff=163693"/>
		<updated>2025-07-12T15:50:50Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Infested settlement in arid shrubland biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=163692</id>
		<title>File:Lake with island in temperate forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Lake_with_island_in_temperate_forest.jpg&amp;diff=163692"/>
		<updated>2025-07-12T15:50:20Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lake with island in a temperate forest biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Delta_in_tropical_rainforest.jpg&amp;diff=163691</id>
		<title>File:Delta in tropical rainforest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Delta_in_tropical_rainforest.jpg&amp;diff=163691"/>
		<updated>2025-07-12T15:49:46Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delta in a tropic rainforest biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Basin_in_boreal_forest.jpg&amp;diff=163690</id>
		<title>File:Basin in boreal forest.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Basin_in_boreal_forest.jpg&amp;diff=163690"/>
		<updated>2025-07-12T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basin in a boreal forest biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Ancient_chemfuel_refinery_in_tundra.png&amp;diff=163689</id>
		<title>File:Ancient chemfuel refinery in tundra.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Ancient_chemfuel_refinery_in_tundra.png&amp;diff=163689"/>
		<updated>2025-07-12T15:48:22Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ancient chemfuel refinery in a tundra biome.&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=163545</id>
		<title>Landmarks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Landmarks&amp;diff=163545"/>
		<updated>2025-07-12T13:50:20Z</updated>

		<summary type="html">&lt;p&gt;EbTheKillerBunny: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Rewrite| reason = Some features may be missing. All features were identified by generating worlds which is not rigorous. In addition, it is unknown if features like groves, and habitats include all possible species or limited subset}}&lt;br /&gt;
{{Image wanted|reason=Requesting images for each different feature}}&lt;br /&gt;
&lt;br /&gt;
'''Landmarks''' are special named generated tiles on the world map that come with features that modify or add to the map when settled. The features may include natural landforms such as lakes, fjords, and atolls, or artificial structures such as abandoned colonies, ancient garrisons, and city ruins. Some features may also be modifiers rather than placed structures, such as higher fertility, fogginess, or higher levels of pollution.&lt;br /&gt;
&lt;br /&gt;
== Ancient facilities ==&lt;br /&gt;
* Ancient chemfuel refinery&lt;br /&gt;
* Ancient garrison&lt;br /&gt;
* Ancient heat vent&lt;br /&gt;
* Ancient launch site&lt;br /&gt;
* Ancient quarry&lt;br /&gt;
* Ancient smoke vent&lt;br /&gt;
* Ancient uplink&lt;br /&gt;
* Ancient warehouse&lt;br /&gt;
&lt;br /&gt;
== Biological features ==&lt;br /&gt;
* Archean trees&lt;br /&gt;
* Decreased animal life&lt;br /&gt;
* Decreased plant life&lt;br /&gt;
* Increased animal life&lt;br /&gt;
* Increased fish&lt;br /&gt;
* Increased plant life&lt;br /&gt;
* Insect megahive&lt;br /&gt;
&lt;br /&gt;
== Coastal features ==&lt;br /&gt;
* Archipelago&lt;br /&gt;
* Bay&lt;br /&gt;
* Coast&lt;br /&gt;
* Coastal atoll&lt;br /&gt;
* Coastal island&lt;br /&gt;
* Delta&lt;br /&gt;
* Fjord&lt;br /&gt;
* Peninsula&lt;br /&gt;
&lt;br /&gt;
== Climatic features ==&lt;br /&gt;
* Foggy&lt;br /&gt;
* Sunny&lt;br /&gt;
* Wet climate&lt;br /&gt;
* Windy&lt;br /&gt;
&lt;br /&gt;
== Geographic features ==&lt;br /&gt;
* Basin&lt;br /&gt;
* Cave pools&lt;br /&gt;
* Cavern&lt;br /&gt;
* Caves&lt;br /&gt;
* Chasm&lt;br /&gt;
* Cliffs&lt;br /&gt;
* Crevasse&lt;br /&gt;
* Dunes&lt;br /&gt;
* Hollow&lt;br /&gt;
* Ice dunes&lt;br /&gt;
* Iceberg&lt;br /&gt;
* Lava caves&lt;br /&gt;
* Lava flow&lt;br /&gt;
* Lava lake&lt;br /&gt;
* Mountain&lt;br /&gt;
* Plateau&lt;br /&gt;
* Terraforming scar&lt;br /&gt;
* Valley&lt;br /&gt;
&lt;br /&gt;
== Ground features ==&lt;br /&gt;
* Dry ground&lt;br /&gt;
* Fertile&lt;br /&gt;
* high geothermal activity&lt;br /&gt;
* Marshy&lt;br /&gt;
* Muddy&lt;br /&gt;
* Sandy&lt;br /&gt;
&lt;br /&gt;
== Groves ==&lt;br /&gt;
* Cecropia tree grove&lt;br /&gt;
* Birch tree grove&lt;br /&gt;
* Oak tree grove&lt;br /&gt;
* Pine tree grove&lt;br /&gt;
* Poplar  tree grove&lt;br /&gt;
* Willow tree grove&lt;br /&gt;
&lt;br /&gt;
== Habitats ==&lt;br /&gt;
* Armidilo habitat&lt;br /&gt;
* Boomalope habitat&lt;br /&gt;
* Crow habitat&lt;br /&gt;
* Donkey habitat&lt;br /&gt;
* Elk habitat&lt;br /&gt;
* Gazzel habitat&lt;br /&gt;
* Heron habitat&lt;br /&gt;
* Hippo habitat&lt;br /&gt;
* Horse habitat&lt;br /&gt;
* Iguana habitat&lt;br /&gt;
* Mastadon habitat&lt;br /&gt;
* Monitor lizard habitat&lt;br /&gt;
* Monkey habitat&lt;br /&gt;
* Muffalo habitat&lt;br /&gt;
* Osterich habitat&lt;br /&gt;
* Rat habitat&lt;br /&gt;
* Rabbit habitat&lt;br /&gt;
* Tortoise habitat&lt;br /&gt;
* Turkey habitat&lt;br /&gt;
* Wild boar habitat&lt;br /&gt;
There are likely more habitats then are listed here.&lt;br /&gt;
&lt;br /&gt;
== Human features ==&lt;br /&gt;
* Abondonded colony&lt;br /&gt;
* Frozen ruins&lt;br /&gt;
* Infested settlement&lt;br /&gt;
* Harbor&lt;br /&gt;
* Junkyard&lt;br /&gt;
* Ruins&lt;br /&gt;
&lt;br /&gt;
== Inland water features ==&lt;br /&gt;
* Creek&lt;br /&gt;
* Dry lake&lt;br /&gt;
* Headwater&lt;br /&gt;
* Hot springs&lt;br /&gt;
* Huge river&lt;br /&gt;
* Lake&lt;br /&gt;
* Lake with island&lt;br /&gt;
* Lakeshore&lt;br /&gt;
* Large river&lt;br /&gt;
* Oasis&lt;br /&gt;
* Pond&lt;br /&gt;
* River&lt;br /&gt;
* Toxic lake&lt;br /&gt;
* Wetland&lt;br /&gt;
&lt;br /&gt;
== Ore rich ==&lt;br /&gt;
* Compacted plasteel rich&lt;br /&gt;
* Compacted machinery rich&lt;br /&gt;
* Compacted steel rich&lt;br /&gt;
* Gold ore rich&lt;br /&gt;
* Jade rich&lt;br /&gt;
* Obsidian deposits&lt;br /&gt;
* Silver ore rich&lt;br /&gt;
* Uranium ore rich&lt;br /&gt;
&lt;br /&gt;
== Stockpiles ==&lt;br /&gt;
* Chemfuel stockpile&lt;br /&gt;
* Component stockpile&lt;br /&gt;
* Drug stockpile&lt;br /&gt;
* Medicine stockpile&lt;br /&gt;
* Weapons stockpile&lt;br /&gt;
&lt;br /&gt;
== Wild plants ==&lt;br /&gt;
* Wild cocoa tree&lt;br /&gt;
* Wild cotton plant&lt;br /&gt;
* Wild fibercorn plant&lt;br /&gt;
* Wild smoke leaf plant&lt;br /&gt;
* Wild strawberry plant&lt;br /&gt;
* Wild tinctoria&lt;/div&gt;</summary>
		<author><name>EbTheKillerBunny</name></author>
	</entry>
</feed>