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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fuzzycoco</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fuzzycoco"/>
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	<updated>2026-08-10T06:55:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shard&amp;diff=182519</id>
		<title>Shard</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shard&amp;diff=182519"/>
		<updated>2026-08-03T22:38:00Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: Fixed a minor typo (&amp;quot;2 shard&amp;quot; -&amp;gt; &amp;quot;2 shards&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Stub|reason= 1) General 2) Categories}}&lt;br /&gt;
{{Infobox main|exotic&lt;br /&gt;
| name = Shard&lt;br /&gt;
| image = Shard c.png&lt;br /&gt;
| description = A scavenged fragment of dark archotechnology. Originally created by a hyperintelligent archotech mind, this shard is packed with technology beyond human comprehension. It is capable of manipulating psychic flows, inducing archotech influences and more esoteric outcomes. While it is useless by itself, it can be built into devices that harness its power to produce exotic effects.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Exotic item&lt;br /&gt;
| hp = 250&lt;br /&gt;
| deterioration = 0&lt;br /&gt;
| marketvalue = 400&lt;br /&gt;
| mass base = 0.6&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| stack limit = 5&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Shard&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| parent name = ResourceBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
'''Shards''' are a somewhat rare resource added by the [[Anomaly DLC]] with a number of varied and powerful uses.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Shards can be acquired in the following ways:&lt;br /&gt;
# [[Quests#Distress_signal|Distress signals]] are guaranteed to spawn a flesh sack with a shard in it.&lt;br /&gt;
# Destroying certain [[entities]]:&lt;br /&gt;
## [[Metalhorror]]s have a 50% chance to drop a shard when killed.&lt;br /&gt;
## [[Nociosphere]]s, if killed, will drop 2 shards.&lt;br /&gt;
## [[Revenant spine]]s, when smashed, will drop 2 shards.&lt;br /&gt;
## [[Dreadmeld|The Dreadmeld]], when killed, will drop 3 shards.&lt;br /&gt;
## [[Fleshmass nucleus|The fleshmass nucleus]], when killed, will drop 2 shards.&lt;br /&gt;
## [[Unnatural corpse]]s, when destroyed, will drop a shard.&lt;br /&gt;
## [[Obelisk]]s allowed to reach max activity level or destroyed by damage will drop a single shard after exploding.&lt;br /&gt;
# Found inside crates in the [[warped obelisk]]'s [[labyrinth]]&lt;br /&gt;
# An [[entity]] raid, including [[horax cult]] raids, have a chance scaling with raid points to give a random entity a hidden hediff that will cause it to drop a shard.&lt;br /&gt;
&lt;br /&gt;
Raid points:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Graph || Raid Points || Shard Chance (%)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | {{Graph:Chart|width=400|height=100|xAxisTitle=Raid Points|yAxisTitle=Shard Chance|type=line|x=0, 500, 1000, 5000|y1=15, 30, 50, 80, 100}} || style=&amp;quot;text-align:right&amp;quot; | 0 || style=&amp;quot;text-align:right&amp;quot; | 15&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 500 || style=&amp;quot;text-align:right&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 1,000 || style=&amp;quot;text-align:right&amp;quot; | 50&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right&amp;quot; | 5,000 || style=&amp;quot;text-align:right&amp;quot; | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Shards are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
Two shards are also required to deactivate the [[corrupted obelisk]] and [[twisted obelisk]], while one is required to deactivate the [[golden cube]].&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Prioritize best uses of the shard in early, mid and late game. Describe easiest forms of acquisition (metal horror farm?). Recommendations for keeping at least X many on standby for dealing with threats that require them (cube, obelisks)}}&lt;br /&gt;
&lt;br /&gt;
Shards are versatile and required for many aspects of Anomaly. While they are rare in the early game, they become more and more abundant: the colony will have more ways to farm shards and entity raids are more likely to drop shards. In addition, many of the buildings that require shards - such as [[shard beacon]]s and [[serum lab]]s - are capped or only one building is necessary.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
It is wise to keep one or two shards on hand in reserve, in case of anomaly threats that require them to deactivate, with the next few shards used to produce [[ghoul]]s. A few ghouls as melee units and melee blockers will make combat challenges easier, including fighting [[dreadmeld]]s, one of the main sources of additional shards.&lt;br /&gt;
&lt;br /&gt;
=== Farming methods ===&lt;br /&gt;
Beyond the natural amount of shards from distress signal quests and entity events, the following methods can be used to gain shards:&lt;br /&gt;
* [[Void provocation]]: Causes another entity event, which may provide a source of shards. A shard is not guaranteed, but void provocation is available in the early game.&lt;br /&gt;
* [[Provoke pit gate]]: Guaranteed to provide 3 shards if the [[dreadmeld]] can be defeated.&lt;br /&gt;
* [[Metalhorror]] farming: This involves intentionally containing and spreading a metalhorror infection, allowing metalhorrors to be farmed for their shards.&lt;br /&gt;
&lt;br /&gt;
In addition, initiating the [[monolith endgame]] will cause [[metalhorror]]s to spawn, resulting in a lot of shards depending on [[raid points]].&lt;br /&gt;
&lt;br /&gt;
While natural [[shambler]] events will have shamblers drop shards, shamblers summoned through the [[draw shamblers]] ritual will not drop shards or bioferrite.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Shard a.png|One shard&lt;br /&gt;
Shard b.png|Partial stack&lt;br /&gt;
Shard c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Anomaly DLC]] Release - Added&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Skullspike&amp;diff=145717</id>
		<title>Skullspike</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Skullspike&amp;diff=145717"/>
		<updated>2024-05-13T23:12:58Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: Added information about the radius of the skullspike&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ideology}}&lt;br /&gt;
{{infobox main|misc&lt;br /&gt;
| name = Skullspike&lt;br /&gt;
| image = Skullspike.png&lt;br /&gt;
| description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Ideology (Buildings)&lt;br /&gt;
| placeable = true&lt;br /&gt;
| path cost = 30&lt;br /&gt;
| passability = pass through only&lt;br /&gt;
| blockswind = true&lt;br /&gt;
| cover = 0.5&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| size = 1 ˣ 1&lt;br /&gt;
| mass base = 15&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| hp = 150&lt;br /&gt;
| sell price multiplier = 0.7&lt;br /&gt;
| beauty = 0&lt;br /&gt;
| terrain affordance = medium&lt;br /&gt;
| thingCategories = BuildingsMisc&lt;br /&gt;
| skill 1 = Construction&lt;br /&gt;
| skill 1 level = 4&lt;br /&gt;
| work to make = 1600&lt;br /&gt;
| stuff tags = Woody, Metallic&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 25&lt;br /&gt;
| resource 2 = Skull&lt;br /&gt;
| resource 2 amount = 1&lt;br /&gt;
| page verified for version = 1.3.3069&lt;br /&gt;
}}&lt;br /&gt;
A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It inflicts [[terror]] on [[slaves]] and gives a mood buff or debuff to other pawns depending on their ideology.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Constructing a skullspike requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. They can be created regardless of [[ideoligion]].&lt;br /&gt;
&lt;br /&gt;
They can also be found in the [[faction base]]s of [[factions]] with the [[Ideoligion#Skullspike|Skullspike: Desired]] precept as part of their ideoligion.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Skullspike radius.jpg|thumb|left|The radius from which the skullspike is visible to pawns. Any pawn on a steel tile will be able to see the skullspike, and will gain the appropriate moodlet.]]&lt;br /&gt;
{{Stub|section=1|reason=Duration of moodlet? Expansion on terror mechanics / what it actually does.}}&lt;br /&gt;
Skullspikes give a mood buff or malus depending on the [[Ideoligion#Skullspike|Skullspike]] precept, though the [[Masochist]] trait negates these mood effects. Non-mashochist pawns with the 'Skullspikes: Desired' precept gain a {{+|1}} moodlet for being within 11 tiles of 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with the 'Skullspikes: Disapproved' precept get {{--|1}} to {{--|3}} mood at the same thresholds.&lt;br /&gt;
&lt;br /&gt;
Skullspikes project 25% [[terror]] to [[slave]]s in a 4 tile radius. Terror decreases [[suppression]] loss in nearby slaves.&lt;br /&gt;
&lt;br /&gt;
Skullspikes will display the name of the pawn from whom the [[skull]] used to construct it was extracted.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Skullspikes are a rather cheap way to get up to {{+|3}} mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms, so that all your pawns will see them.&lt;br /&gt;
&lt;br /&gt;
There is no functional reason to ''not'' have the Skullspikes: Desired precept; this precept can be put on any ideoligion, it does not penalize you for not having skulls around, and the Skullspikes: Disapproved precept offers no benefit.&lt;br /&gt;
&lt;br /&gt;
Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially if they already provide the small mood buff to your colonists.&lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Ideology DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.3.3101|1.3.3101]] - Can now be walked through.&lt;br /&gt;
* [[Version/1.3.3117|1.3.3117]] - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -&amp;gt; 30.&lt;br /&gt;
&lt;br /&gt;
{{Nav|ideology|wide}}&lt;br /&gt;
[[Category:Ideology (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Skullspike_radius.jpg&amp;diff=145714</id>
		<title>File:Skullspike radius.jpg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Skullspike_radius.jpg&amp;diff=145714"/>
		<updated>2024-05-13T21:21:24Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sensor_cluster&amp;diff=72024</id>
		<title>Sensor cluster</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sensor_cluster&amp;diff=72024"/>
		<updated>2020-06-05T02:01:56Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: Corrected the format of the pictures description to match other pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox main|Ship|&lt;br /&gt;
|name = Sensor cluster&lt;br /&gt;
|image = Sensor cluster.png|Sensor cluster&lt;br /&gt;
|imagesize = 192px&lt;br /&gt;
|description = A multi-function sensor module.&lt;br /&gt;
|type = Ship&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|rotatable = Yes&lt;br /&gt;
|size = 2 ˣ 2&lt;br /&gt;
|hp = 400&lt;br /&gt;
|work to make = 30000&lt;br /&gt;
|power = 0&lt;br /&gt;
|resources to make = {{icon|metal|140}} + {{icon|gold|4}} + {{icon|component|6}} + {{icon|advcomponent|6}}&lt;br /&gt;
|deconstruct yield = {{icon|metal|105}} + {{icon|gold|3}} + {{icon|component|4}} + {{icon|advcomponent|4}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sensor cluster is a ship part that is necessary for the ship to launch. It serves no other purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|ship|wide}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sensor_cluster&amp;diff=72023</id>
		<title>Sensor cluster</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sensor_cluster&amp;diff=72023"/>
		<updated>2020-06-05T01:59:36Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: Corrected minor description error for the picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{Infobox main|Ship|&lt;br /&gt;
|name = Sensor cluster&lt;br /&gt;
|image = Sensor cluster.png|Sensor cluster&lt;br /&gt;
|imagesize = 192px&lt;br /&gt;
|description = The sensors of a ship.&lt;br /&gt;
|type = Ship&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|rotatable = Yes&lt;br /&gt;
|size = 2 ˣ 2&lt;br /&gt;
|hp = 400&lt;br /&gt;
|work to make = 30000&lt;br /&gt;
|power = 0&lt;br /&gt;
|resources to make = {{icon|metal|140}} + {{icon|gold|4}} + {{icon|component|6}} + {{icon|advcomponent|6}}&lt;br /&gt;
|deconstruct yield = {{icon|metal|105}} + {{icon|gold|3}} + {{icon|component|4}} + {{icon|advcomponent|4}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The sensor cluster is a ship part that is necessary for the ship to launch. It serves no other purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|ship|wide}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Piano&amp;diff=71569</id>
		<title>Piano</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Piano&amp;diff=71569"/>
		<updated>2020-05-31T22:01:12Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|furniture||&lt;br /&gt;
|name = Piano&lt;br /&gt;
|image = Piano.png&lt;br /&gt;
|description = An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 3 ˣ 3&lt;br /&gt;
|beauty = 18&lt;br /&gt;
|mass base = 2&lt;br /&gt;
|material amount  = 220&lt;br /&gt;
|material name =wood &lt;br /&gt;
|material 2 amount  = 120&lt;br /&gt;
|material 2 name = steel&lt;br /&gt;
|material 3 amount  = &lt;br /&gt;
|material 3 name = &lt;br /&gt;
|marketvalue = 0&lt;br /&gt;
|hp = 180&lt;br /&gt;
|work to make = 15000&lt;br /&gt;
|rest effectiveness =  &lt;br /&gt;
|immunity gain speed factor = &lt;br /&gt;
|comfort = 0.00&lt;br /&gt;
|cover = 0.0&lt;br /&gt;
|flammability =0.0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A '''Piano''' is a source of High Culture recreation and is a requirement for specific [[titles]].&lt;br /&gt;
&lt;br /&gt;
Anyone Listening to or playing the piano receives a +6 thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
{{nav|joy}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Joy]]&lt;br /&gt;
[[Category:Royalty]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Piano&amp;diff=71568</id>
		<title>Piano</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Piano&amp;diff=71568"/>
		<updated>2020-05-31T22:00:47Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|furniture||&lt;br /&gt;
|name = Piano&lt;br /&gt;
|image = Piano.png&lt;br /&gt;
|description = An advanced stationary musical instrument. It is played by pressing a row of keys, which causes hammers to strike internal strings stretched over a steel frame. The hammer mechanism and high-tension strings allow the musician to play both very soft and very loud, making the piano a very expressive instrument.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 3 ˣ 3&lt;br /&gt;
|beauty = 18&lt;br /&gt;
|mass base = 2&lt;br /&gt;
|material amount  = 220&lt;br /&gt;
|material name =wood &lt;br /&gt;
|material 2 amount  = 120&lt;br /&gt;
|material 2 name = steel&lt;br /&gt;
|material 3 amount  = &lt;br /&gt;
|material 3 name = &lt;br /&gt;
|marketvalue = 0&lt;br /&gt;
|hp = 180&lt;br /&gt;
|work to make = 15000&lt;br /&gt;
|rest effectiveness =  &lt;br /&gt;
|immunity gain speed factor = &lt;br /&gt;
|comfort = 0.00&lt;br /&gt;
|cover = 0.0&lt;br /&gt;
|flammability =0.0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A '''Piano''' is a source of High Culture recreation and is a requirement for specific [[titles]].&lt;br /&gt;
&lt;br /&gt;
Anyone Listening to or playing the harp receives a +6 thought.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
{{nav|joy}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Joy]]&lt;br /&gt;
[[Category:Royalty]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Harp&amp;diff=71567</id>
		<title>Harp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Harp&amp;diff=71567"/>
		<updated>2020-05-31T22:00:00Z</updated>

		<summary type="html">&lt;p&gt;Fuzzycoco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|furniture||&lt;br /&gt;
|name = Harp&lt;br /&gt;
|image = Harp.png&lt;br /&gt;
|description = A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|beauty = 10&lt;br /&gt;
|mass base = 2&lt;br /&gt;
|material amount  = 150&lt;br /&gt;
|material name =wood &lt;br /&gt;
|material 2 amount  =&lt;br /&gt;
|material 2 name =&lt;br /&gt;
|material 3 amount  = &lt;br /&gt;
|material 3 name = &lt;br /&gt;
|marketvalue = 245&lt;br /&gt;
|hp = 70&lt;br /&gt;
|work to make = 18000&lt;br /&gt;
|rest effectiveness =  &lt;br /&gt;
|immunity gain speed factor = &lt;br /&gt;
|comfort = 0.00&lt;br /&gt;
|cover = 0.0&lt;br /&gt;
|flammability =0.0&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A '''Harp''' is a source of High Culture recreation and is a requirement for specific [[titles]].&lt;br /&gt;
&lt;br /&gt;
Nobles can put on concerts with the harp, similar to a [[Events#Party|party]], giving a mood bonus to the noble and attendees.&lt;br /&gt;
&lt;br /&gt;
Anyone listening to or playing the harp receives a +2 though for as long as the harp is being played.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
It is crafted at a smithy using 150 wood.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
{{nav|joy}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Joy]]&lt;br /&gt;
[[Category:Royalty]]&lt;/div&gt;</summary>
		<author><name>Fuzzycoco</name></author>
	</entry>
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