<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Havan+IronOak</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Havan+IronOak"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Havan_IronOak"/>
	<updated>2026-04-06T06:38:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;topic_postId=yj4s7kukk0jndr2c&amp;topic_revId=yj4s7kukk0jndr2c&amp;action=single-view</id>
		<title>Topic:Yj0ycl52e81w7y9w</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;topic_postId=yj4s7kukk0jndr2c&amp;topic_revId=yj4s7kukk0jndr2c&amp;action=single-view"/>
		<updated>2025-01-01T22:57:49Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Havan_IronOak&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Havan IronOak (page does not exist)&quot;&gt;&lt;bdi&gt;Havan IronOak&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Havan_IronOak&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Havan IronOak (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Havan_IronOak&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Havan IronOak&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;amp;topic_showPostId=yj4s7kukk0jndr2c#flow-post-yj4s7kukk0jndr2c&quot;&gt;commented&lt;/a&gt; on &quot;Minimum Skills Needed to TRY Taming?&quot; (&lt;em&gt;Thanks! When I went back today I was able to find it. Not sure if that&amp;#039;s because you changed something or if I just came at it from a dif...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;topic_postId=yj0ycl52ebzyg284&amp;topic_revId=yj0ycl52ebzyg284&amp;action=single-view</id>
		<title>Topic:Yj0ycl52e81w7y9w</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;topic_postId=yj0ycl52ebzyg284&amp;topic_revId=yj0ycl52ebzyg284&amp;action=single-view"/>
		<updated>2024-12-31T05:42:20Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Havan_IronOak&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Havan IronOak (page does not exist)&quot;&gt;&lt;bdi&gt;Havan IronOak&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Havan_IronOak&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Havan IronOak (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Havan_IronOak&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Havan IronOak&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yj0ycl52e81w7y9w&amp;amp;topic_showPostId=yj0ycl52ebzyg284#flow-post-yj0ycl52ebzyg284&quot;&gt;commented&lt;/a&gt; on &quot;Minimum Skills Needed to TRY Taming?&quot; (&lt;em&gt;I just started playing again after a hiatus of over a year and I&amp;#039;ve fogotten some things and many things have changed. That said... The &amp;quot;...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Floors/Placeable%3F%3F/reply_(2)&amp;diff=38838</id>
		<title>Talk:Floors/Placeable??/reply (2)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Floors/Placeable%3F%3F/reply_(2)&amp;diff=38838"/>
		<updated>2016-07-06T08:15:03Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: Reply to Placeable??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for that explanation. Now that you said it, it does make sense.&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Floors&amp;diff=38766</id>
		<title>Talk:Floors</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Floors&amp;diff=38766"/>
		<updated>2016-06-29T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: Talk page autocreated when first thread was posted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Floors/Placeable%3F%3F&amp;diff=38765</id>
		<title>Talk:Floors/Placeable??</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Floors/Placeable%3F%3F&amp;diff=38765"/>
		<updated>2016-06-29T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: New thread: Placeable??&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All of the flooring materials SAY that they're placeable. What exactly does that mean? Are they relocatable like beds?&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Orbital_trade_beacon&amp;diff=38764</id>
		<title>Orbital trade beacon</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Orbital_trade_beacon&amp;diff=38764"/>
		<updated>2016-06-29T15:33:05Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: Added the A 13 note about walls breaking the area of influence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|misc|&lt;br /&gt;
|name = Orbital trade beacon&lt;br /&gt;
|image = Drop Beacon.png|Orbital trade beacon&lt;br /&gt;
|info =  Required for orbital trading.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|type2 = Trade{{!}}Trade&lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|1&lt;br /&gt;
|hp = 75&lt;br /&gt;
|power = - 40&lt;br /&gt;
|buy = {{icon|metal|50}}&lt;br /&gt;
|sell = {{icon|metal|38}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Required for orbital trading. Orbital traders will also drop goods near this.&lt;br /&gt;
&lt;br /&gt;
As of Alpha 9, trade beacons can now be indoors. &lt;br /&gt;
&lt;br /&gt;
As of Alpha 13, Solid Walls break the area of influence of a trade beacon. Putting a trade beacon inside a large room (with adequate roof support columns) works fine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The range of an orbital trade beacon is laid-out as follows:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .&lt;br /&gt;
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .&lt;br /&gt;
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .&lt;br /&gt;
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ B ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒&lt;br /&gt;
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .&lt;br /&gt;
. ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ .&lt;br /&gt;
. . ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ ▒ . .&lt;br /&gt;
. . . . ▒ ▒ ▒ ▒ ▒ ▒ ▒ . . . .&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where 'B' is Beacon, '▒' is in range, and '.' is out of range.&lt;br /&gt;
&lt;br /&gt;
{{nav|misc|wide}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;br /&gt;
[[Category:Trade]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=35444</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=35444"/>
		<updated>2015-04-17T10:30:46Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: Re-order the Character Properties to allow for indenting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &amp;lt;!-- border=&amp;quot;1px&amp;quot; &amp;lt;!--for Testing --&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:90%;&amp;quot; colspan=&amp;quot;3&amp;quot;  align=&amp;quot;center&amp;quot; | &amp;lt;center&amp;gt; [[Image:rimworldlogo.png|link=Main Page|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
! style=&amp;quot;width:10%;&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;!--buffer, do not remove --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:46%;&amp;quot; |&lt;br /&gt;
'''[http://rimworldgame.com RimWorld]''' is an indie space colony management game developed by [http://ludeon.com/blog/studio/ '''Ludeon&amp;amp;nbsp;Studios'''], a Montreal-based game studio founded by [http://tynansylvester.com/ '''Tynan&amp;amp;nbsp;Sylvester'''].&lt;br /&gt;
&lt;br /&gt;
For info on recent releases, see the [http://ludeon.com Ludeon development blog].&lt;br /&gt;
&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&lt;br /&gt;
&lt;br /&gt;
Help update the wiki!  See the [[RimWorld Wiki:To-do| To&amp;amp;nbsp;do&amp;amp;nbsp;list]].&lt;br /&gt;
| style=&amp;quot;width:22%;&amp;quot; |&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Tynan's&amp;amp;nbsp;Daily&amp;amp;nbsp;Changelog]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub Fiction&amp;amp;nbsp;Primer]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://webchat.quakenet.org/?channels=rimworld RimWorld&amp;amp;nbsp;IRC&amp;amp;nbsp;Channel]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://steamcommunity.com/sharedfiles/filedetails/?id=183032873 Steam&amp;amp;nbsp;Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://ludeon.com/forums/ Ludeon&amp;amp;nbsp;Forums]&lt;br /&gt;
|style=&amp;quot;width:22%;&amp;quot;|&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://twitter.com/tynansylvester Tynan&amp;amp;nbsp;Sylvester&amp;amp;nbsp;on&amp;amp;nbsp;Twitter]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://www.reddit.com/r/RimWorld/ RimWorld&amp;amp;nbsp;on&amp;amp;nbsp;Reddit]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://www.bay12forums.com/smf/index.php?topic=131168.0 RimWorld&amp;amp;nbsp;on Dwarf&amp;amp;nbsp;Fortress&amp;amp;nbsp;forums]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://www.indiedb.com/games/rimworld RimWorld&amp;amp;nbsp;on&amp;amp;nbsp;IndieDB]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[http://www.facebook.com/rimworldgame RimWorld&amp;amp;nbsp;on&amp;amp;nbsp;Facebook]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; &amp;lt;!-- border=&amp;quot;1px&amp;quot; &amp;lt;--for Testing --&amp;gt;&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;45%&amp;quot; | &lt;br /&gt;
== Basics and Concepts ==&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; colspan=&amp;quot;2&amp;quot; width=&amp;quot;45%&amp;quot; |&lt;br /&gt;
== Game Objects ==&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot; | &amp;lt;!--buffer, do not remove --&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; width=&amp;quot;23%&amp;quot;| &lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left&amp;quot;&amp;gt;&lt;br /&gt;
[[Basics|'''Basics''']]&lt;br /&gt;
:&amp;amp;#9642; [[Controls|Controls]]&lt;br /&gt;
:&amp;amp;#9642; [[Modding]]&lt;br /&gt;
:&amp;amp;#9642; [[Save file]]&lt;br /&gt;
:&amp;amp;#9642; [[User interface|User&amp;amp;nbsp;Interface]]&lt;br /&gt;
:&amp;amp;#9642; [[Version|Version&amp;amp;nbsp;History]]&lt;br /&gt;
&lt;br /&gt;
[[AI_Storytellers|'''AI&amp;amp;nbsp;Storytellers''']]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Cassandra Classic|Cassandra&amp;amp;nbsp;Classic]]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Phoebe Basebuilder|Phoebe&amp;amp;nbsp;Basebuilder]]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Randy Random|Randy&amp;amp;nbsp;Random]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|'''Character&amp;amp;nbsp;Properties''']]&lt;br /&gt;
:&amp;amp;#9642; [[Backstories|Backstories]]&lt;br /&gt;
:&amp;amp;#9642; [[Health|Health]]&lt;br /&gt;
:&amp;amp;#9642; [[Needs]]&lt;br /&gt;
:&amp;amp;#9642; [[Mood|Mood]]&lt;br /&gt;
:&amp;amp;#9642; [[Thoughts|Thoughts]]&lt;br /&gt;
:&amp;amp;#9642; [[Skills|Skills]]&lt;br /&gt;
:&amp;amp;#9642; [[Traits|Traits]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;text-top mpbr&amp;quot; width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left margin-lr&amp;quot;&amp;gt;&lt;br /&gt;
[[Overview|'''Overview''']]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Factions|Factions]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#History|History]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Statistics|Statistics]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Work|Work]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#World|World]]&lt;br /&gt;
&lt;br /&gt;
[[Gameplay|'''Gameplay''']]&lt;br /&gt;
:&amp;amp;#9642; [[Biomes|Biomes]]&lt;br /&gt;
:&amp;amp;#9642; [[Combat|Combat]]&lt;br /&gt;
:&amp;amp;#9642; [[Cover|Cover]]&lt;br /&gt;
:&amp;amp;#9642; [[Events|Events]]&lt;br /&gt;
:&amp;amp;#9642; [[Firefighting|Firefighting]]&lt;br /&gt;
:&amp;amp;#9642; [[Research|Research]]&lt;br /&gt;
:&amp;amp;#9642; [[Time]]&lt;br /&gt;
:&amp;amp;#9642; [[Trade|Trade]]&lt;br /&gt;
:&amp;amp;#9642; [[World generation|Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Mods|'''Mods''']]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[mods|List&amp;amp;nbsp;of&amp;amp;nbsp;Mods and&amp;amp;nbsp;Tools]]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Modding|Modding&amp;amp;nbsp;Guide]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; width=&amp;quot;23%&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left margin-lr&amp;quot;&amp;gt;&lt;br /&gt;
[[Architect|'''Architect''']]&lt;br /&gt;
:&amp;amp;#9642; [[Orders|Orders]]&lt;br /&gt;
:&amp;amp;#9642; [[Zone|Zones]]&lt;br /&gt;
:&amp;amp;#9642; [[Structure|Structure]]&lt;br /&gt;
:&amp;amp;#9642; [[Production|Production]]&lt;br /&gt;
:&amp;amp;#9642; [[Furniture|Furniture]]&lt;br /&gt;
:&amp;amp;#9642; [[Power|Power]]&lt;br /&gt;
:&amp;amp;#9642; [[Security|Security]]&lt;br /&gt;
:&amp;amp;#9642; [[Misc|Misc]]&lt;br /&gt;
:&amp;amp;#9642; [[Floors|Floors]]&lt;br /&gt;
:&amp;amp;#9642; [[Decoration|Decoration]]&lt;br /&gt;
:&amp;amp;#9642; [[Ship|Ship]]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Temperature|Temperature]]&lt;br /&gt;
&lt;br /&gt;
[[Plants|'''Plants''']]&lt;br /&gt;
:&amp;amp;#9642; [[Decorative plants|Decorative]]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[Domesticated plants|Domesticated]]&lt;br /&gt;
:&amp;amp;#9642; [[Trees]]&lt;br /&gt;
:&amp;amp;#9642; [[Wild plants|Wild]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left margin-lr&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Character_Types|Character&amp;amp;nbsp;Types]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Animals]]&lt;br /&gt;
:&amp;amp;#9642; [[Colonist]]s&lt;br /&gt;
:&amp;amp;#9642; [[Mechanoid]]s&lt;br /&gt;
:&amp;amp;#9642; [[Prisoners]]&lt;br /&gt;
:&amp;amp;#9642; [[Raiders]]&lt;br /&gt;
:&amp;amp;#9642; [[Travelers]]&lt;br /&gt;
&lt;br /&gt;
'''[[Resources]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Alcohol]]&lt;br /&gt;
:&amp;amp;#9642; [[Food]]&lt;br /&gt;
:&amp;amp;#9642; [[Medicine]]&lt;br /&gt;
:&amp;amp;#9642; [[Materials]]&lt;br /&gt;
:&amp;amp;#9642; [[Textiles]]&lt;br /&gt;
&lt;br /&gt;
'''[[Gear]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Armor]]&lt;br /&gt;
:&amp;amp;#9642; [[Clothing]]&lt;br /&gt;
:&amp;amp;#9642; [[Weapons]]&lt;br /&gt;
::&amp;amp;#9642;&amp;amp;nbsp;[[Neolithic Weapons|Neolithic]] &amp;amp;#9642;&amp;amp;nbsp;[[Modern Weapons|Modern]]  &lt;br /&gt;
::&amp;amp;#9642;&amp;amp;nbsp;[[Advanced Weapons|Advanced]] &amp;amp;#9642;&amp;amp;nbsp;[[Mechanoid Weapons|Mechanoid]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Health&amp;diff=34914</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Health&amp;diff=34914"/>
		<updated>2015-04-12T14:43:17Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Improper Treatment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Characters]], like [[Colonist|colonists]], [[Raider|raiders]], etc, can become [[Injury|injured]] (via the environment or fighting). &lt;br /&gt;
&lt;br /&gt;
Each injury affects a different part of the colonists' well being, and can be found under a character's [[Health]] tab.&lt;br /&gt;
&lt;br /&gt;
Under the health tab there are two sub-tabs, one for a health overview and a second tab for scheduling any operations that a colonist requires.&lt;br /&gt;
&lt;br /&gt;
{{see also|Injury}}&lt;br /&gt;
&lt;br /&gt;
==Health Systems==&lt;br /&gt;
:''Main article: [[Characters]]''&lt;br /&gt;
&lt;br /&gt;
Characters of Rimworld can have the following health 'systems'. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! System Name !! Biological Body Parts !! Mechanical Body Parts !! Biological Pawns Have? !! Mechanical Pawns Have? !! Fatal if all Capacity Lost?&amp;lt;ref&amp;gt;Refers to whether or not the pawn will die if a system's capacity becomes 'None'&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Pain|Pain]]&lt;br /&gt;
| - || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Consciousness|Consciousness]]&lt;br /&gt;
| Brain || | AI Persona Core || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Data Processing|Data Processing]]&lt;br /&gt;
| - || | - || | No || | Yes || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Sight|Sight]]&lt;br /&gt;
| Eye || | Optical Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Hearing|Hearing]]&lt;br /&gt;
| Ear || | Hearing Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Moving|Moving]]&lt;br /&gt;
| Leg, Foot || | Leg, Foot&amp;lt;ref&amp;gt;Centipedes body rings are used for movement instead, since they don't have legs.&amp;lt;/ref&amp;gt; || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Working|Manipulation]]&lt;br /&gt;
| Arm, Hand || | Arm, Hand&amp;lt;ref&amp;gt;Again, Centipedes body rings are used for work instead, since they don't have arms.&amp;lt;/ref&amp;gt; || Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Talking|Talking]]&lt;br /&gt;
| Jaw, Neck || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Communication|Communication]]&lt;br /&gt;
| - || | Neck&amp;lt;ref&amp;gt;Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated. &amp;lt;/ref&amp;gt; || | No || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Breathing|Breathing]]&lt;br /&gt;
| Lungs || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Filtration|Blood Filtration]]&lt;br /&gt;
| Kidneys || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Pumping|Blood Pumping]]&lt;br /&gt;
| Heart || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Metabolism|Metabolism]]&lt;br /&gt;
| Liver || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cold and Heat Injuries==&lt;br /&gt;
&amp;lt;!-- Place Cold and Heat Injuries Here--&amp;gt;&lt;br /&gt;
hypothermia: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
frostbite: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
heatstroke: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
burns: ''Needs Description''&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
For most injuries, you can treat [[Colonist|colonists]] with or without [[medicine]] (with typically better results if a medicinal substance is provided), and also have them lay in [[Hospital Bed|hospital beds]] or any other bed or sleeping spot assigned as a medical spot, though Hospital Beds further improve the chance of them being treated properly.&lt;br /&gt;
&lt;br /&gt;
===Improper Treatment===&lt;br /&gt;
Treating an injury poorly ''may'' result in [[Scar|scarring]], reduced [[Stats#Healing Rate|healing rate]] or infections&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Under the [[Health]] tab, you can assign an operation to a [[colonist]] by clicking on the bill sub-tab. Operations cannot be performed without a proper [[Medicine|Medkit]] to apply an anesthetic.&lt;br /&gt;
&lt;br /&gt;
=====Transplants=====&lt;br /&gt;
For missing [[Organ|internal organs]], either a donor organ can be used or an artificial part.&lt;br /&gt;
&lt;br /&gt;
=====Limb Replacement=====&lt;br /&gt;
From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. &lt;br /&gt;
Bionic parts have a bonus to specific actions or movement. For example, a [[Bionic Leg|bionic leg]] will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Health]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Health&amp;diff=34912</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Health&amp;diff=34912"/>
		<updated>2015-04-12T14:41:03Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Characters]], like [[Colonist|colonists]], [[Raider|raiders]], etc, can become [[Injury|injured]] (via the environment or fighting). &lt;br /&gt;
&lt;br /&gt;
Each injury affects a different part of the colonists' well being, and can be found under a character's [[Health]] tab.&lt;br /&gt;
&lt;br /&gt;
Under the health tab there are two sub-tabs, one for a health overview and a second tab for scheduling any operations that a colonist requires.&lt;br /&gt;
&lt;br /&gt;
{{see also|Injury}}&lt;br /&gt;
&lt;br /&gt;
==Health Systems==&lt;br /&gt;
:''Main article: [[Characters]]''&lt;br /&gt;
&lt;br /&gt;
Characters of Rimworld can have the following health 'systems'. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! System Name !! Biological Body Parts !! Mechanical Body Parts !! Biological Pawns Have? !! Mechanical Pawns Have? !! Fatal if all Capacity Lost?&amp;lt;ref&amp;gt;Refers to whether or not the pawn will die if a system's capacity becomes 'None'&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Pain|Pain]]&lt;br /&gt;
| - || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Consciousness|Consciousness]]&lt;br /&gt;
| Brain || | AI Persona Core || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Data Processing|Data Processing]]&lt;br /&gt;
| - || | - || | No || | Yes || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Sight|Sight]]&lt;br /&gt;
| Eye || | Optical Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Hearing|Hearing]]&lt;br /&gt;
| Ear || | Hearing Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Moving|Moving]]&lt;br /&gt;
| Leg, Foot || | Leg, Foot&amp;lt;ref&amp;gt;Centipedes body rings are used for movement instead, since they don't have legs.&amp;lt;/ref&amp;gt; || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Working|Manipulation]]&lt;br /&gt;
| Arm, Hand || | Arm, Hand&amp;lt;ref&amp;gt;Again, Centipedes body rings are used for work instead, since they don't have arms.&amp;lt;/ref&amp;gt; || Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Talking|Talking]]&lt;br /&gt;
| Jaw, Neck || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Communication|Communication]]&lt;br /&gt;
| - || | Neck&amp;lt;ref&amp;gt;Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated. &amp;lt;/ref&amp;gt; || | No || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Breathing|Breathing]]&lt;br /&gt;
| Lungs || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Filtration|Blood Filtration]]&lt;br /&gt;
| Kidneys || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Pumping|Blood Pumping]]&lt;br /&gt;
| Heart || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Metabolism|Metabolism]]&lt;br /&gt;
| Liver || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cold and Heat Injuries==&lt;br /&gt;
&amp;lt;!-- Place Cold and Heat Injuries Here--&amp;gt;&lt;br /&gt;
hypothermia: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
frostbite: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
heatstroke: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
burns: ''Needs Description''&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
For most injuries, you can treat [[Colonist|colonists]] with or without [[medicine]] (with typically better results if a medicinal substance is provided), and also have them lay in [[Hospital Bed|hospital beds]] or any other bed or sleeping spot assigned as a medical spot, though Hospital Beds further improve the chance of them being treated properly.&lt;br /&gt;
&lt;br /&gt;
===Improper Treatment===&lt;br /&gt;
Treating an an injury poorly ''may'' result in [[Scar|scarring]], reduced [[Stats#Healing Rate|healing rate]] or infections&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Under the [[Health]] tab, you can assign an operation to a [[colonist]] by clicking on the bill sub-tab. Operations cannot be performed without a proper [[Medicine|Medkit]] to apply an anesthetic.&lt;br /&gt;
&lt;br /&gt;
=====Transplants=====&lt;br /&gt;
For missing [[Organ|internal organs]], either a donor organ can be used or an artificial part.&lt;br /&gt;
&lt;br /&gt;
=====Limb Replacement=====&lt;br /&gt;
From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. &lt;br /&gt;
Bionic parts have a bonus to specific actions or movement. For example, a [[Bionic Leg|bionic leg]] will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Health]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Health&amp;diff=34910</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Health&amp;diff=34910"/>
		<updated>2015-04-12T14:39:52Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
[[Characters]], like [[Colonist|colonists]], [[Raider|raiders]], etc, can become [[Injury|injured]] (via the environment or fighting). &lt;br /&gt;
&lt;br /&gt;
Each injury affects a different part of the colonists' well being, and can be found under a character's [[Health]] tab.&lt;br /&gt;
&lt;br /&gt;
Along with the health tab there is a second tab for scheduling any operations that a colonist requires.&lt;br /&gt;
&lt;br /&gt;
{{see also|Injury}}&lt;br /&gt;
&lt;br /&gt;
==Health Systems==&lt;br /&gt;
:''Main article: [[Characters]]''&lt;br /&gt;
&lt;br /&gt;
Characters of Rimworld can have the following health 'systems'. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! System Name !! Biological Body Parts !! Mechanical Body Parts !! Biological Pawns Have? !! Mechanical Pawns Have? !! Fatal if all Capacity Lost?&amp;lt;ref&amp;gt;Refers to whether or not the pawn will die if a system's capacity becomes 'None'&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[Pain|Pain]]&lt;br /&gt;
| - || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Consciousness|Consciousness]]&lt;br /&gt;
| Brain || | AI Persona Core || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Data Processing|Data Processing]]&lt;br /&gt;
| - || | - || | No || | Yes || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Sight|Sight]]&lt;br /&gt;
| Eye || | Optical Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Hearing|Hearing]]&lt;br /&gt;
| Ear || | Hearing Sensor || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Moving|Moving]]&lt;br /&gt;
| Leg, Foot || | Leg, Foot&amp;lt;ref&amp;gt;Centipedes body rings are used for movement instead, since they don't have legs.&amp;lt;/ref&amp;gt; || | Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Working|Manipulation]]&lt;br /&gt;
| Arm, Hand || | Arm, Hand&amp;lt;ref&amp;gt;Again, Centipedes body rings are used for work instead, since they don't have arms.&amp;lt;/ref&amp;gt; || Yes || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Talking|Talking]]&lt;br /&gt;
| Jaw, Neck || | - || | Yes || | No || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Communication|Communication]]&lt;br /&gt;
| - || | Neck&amp;lt;ref&amp;gt;Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated. &amp;lt;/ref&amp;gt; || | No || | Yes || | No&lt;br /&gt;
|-&lt;br /&gt;
![[#Breathing|Breathing]]&lt;br /&gt;
| Lungs || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Filtration|Blood Filtration]]&lt;br /&gt;
| Kidneys || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Blood Pumping|Blood Pumping]]&lt;br /&gt;
| Heart || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
![[#Metabolism|Metabolism]]&lt;br /&gt;
| Liver || | - || | Yes || | No || | Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cold and Heat Injuries==&lt;br /&gt;
&amp;lt;!-- Place Cold and Heat Injuries Here--&amp;gt;&lt;br /&gt;
hypothermia: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
frostbite: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
heatstroke: ''Needs Description'' &amp;lt;br /&amp;gt;&lt;br /&gt;
burns: ''Needs Description''&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
For most injuries, you can treat [[Colonist|colonists]] with or without [[medicine]] (with typically better results if a medicinal substance is provided), and also have them lay in [[Hospital Bed|hospital beds]] or any other bed or sleeping spot assigned as a medical spot, though Hospital Beds further improve the chance of them being treated properly.&lt;br /&gt;
&lt;br /&gt;
===Improper Treatment===&lt;br /&gt;
Treating an an injury poorly ''may'' result in [[Scar|scarring]], reduced [[Stats#Healing Rate|healing rate]] or infections&lt;br /&gt;
&lt;br /&gt;
===Operations===&lt;br /&gt;
Under the [[Health]] tab, you can assign an operation to a [[colonist]] by clicking on the bill sub-tab. Operations cannot be performed without a proper [[Medicine|Medkit]] to apply an anesthetic.&lt;br /&gt;
&lt;br /&gt;
=====Transplants=====&lt;br /&gt;
For missing [[Organ|internal organs]], either a donor organ can be used or an artificial part.&lt;br /&gt;
&lt;br /&gt;
=====Limb Replacement=====&lt;br /&gt;
From [[Peg Leg|peg legs]] to [[Bionic Arm|bionic arms]], you could either replace a colonists' missing limbs, augment them, or cruelly punish your [[Raider|enemies]] with peg legs out of spite. &lt;br /&gt;
Bionic parts have a bonus to specific actions or movement. For example, a [[Bionic Leg|bionic leg]] will increase your colonist's moving speed by 20%. Having a second bionic leg will increase the speed further by 20%, so having both right and left bionic legs will increase the speed by 40%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Health]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34885</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34885"/>
		<updated>2015-04-12T13:17:36Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist continually '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.&lt;br /&gt;
&lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going.&lt;br /&gt;
&lt;br /&gt;
the white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
The thresh-holds indicate the points at which this colonist may suffer a [[mood|breakdown]].&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34884</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34884"/>
		<updated>2015-04-12T13:17:05Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist continually '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.&lt;br /&gt;
&lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going.&lt;br /&gt;
&lt;br /&gt;
the white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
The thresh-holds indicate the points at which this colonist may suffer a [[mental breakdown|breakdown]].&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34883</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34883"/>
		<updated>2015-04-12T13:15:31Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* NEEDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist continually '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.&lt;br /&gt;
&lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going.&lt;br /&gt;
&lt;br /&gt;
the white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
The thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34882</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34882"/>
		<updated>2015-04-12T13:14:35Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.&lt;br /&gt;
&lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going.&lt;br /&gt;
&lt;br /&gt;
the white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
The thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34881</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34881"/>
		<updated>2015-04-12T13:14:22Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown.&lt;br /&gt;
&lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going.&lt;br /&gt;
&lt;br /&gt;
he white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
The thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34880</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34880"/>
		<updated>2015-04-12T13:13:42Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
Red arrows at the left or the right of the bar show the direction the colonists mood is going and the white triangle shows where the mood will come to rest if nothing changes.&lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34879</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34879"/>
		<updated>2015-04-12T13:12:14Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* NEEDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well off the colonist is as to level of each of these and a red arrow (or arrows) will show whether these levels are increasing or decreasing(fast).&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mood&amp;diff=34857</id>
		<title>Mood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mood&amp;diff=34857"/>
		<updated>2015-04-12T12:13:01Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Binging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Put simply, a [[Colonist|colonist's]] mood is the sum total of the effects of their [[thoughts]] and [[traits]]. If a colonist's mood dips below the mental break threshold, then they will have a mental breakdown.&lt;br /&gt;
&lt;br /&gt;
Colonists have a base mood of 50%, and a base mental break threshold of 10%; a colonist's traits may permanently alter their mood, or even their mental break threshold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mental Breakdowns==&lt;br /&gt;
&lt;br /&gt;
A mental breakdown occurs when a colonist's negative thoughts outweigh their positive thoughts enough to push their overall mood below the threshold. &lt;br /&gt;
&lt;br /&gt;
This will result in the colonist entering one of three states:&lt;br /&gt;
&lt;br /&gt;
===Given Up And Leaving===&lt;br /&gt;
&lt;br /&gt;
A colonist who gives up will head for the edge of the map, never to be seen again should they reach it. These colonists can be [[prisoners|reeducated]] and return to the colony, but only if they are apprehended before leaving.&lt;br /&gt;
&lt;br /&gt;
===Dazed And Wandering===&lt;br /&gt;
&lt;br /&gt;
Colonists who become dazed will simply wander the map until they starve to death, or are killed by hostile forces. Dazed colonists can also be [[prisoners|reeducated]]. Your colonist must be in combat stance (R) to bring a dazed colonist to a cell (just like a prisoner).&lt;br /&gt;
&lt;br /&gt;
===Psychotic Rampage===&lt;br /&gt;
&lt;br /&gt;
When a colonist goes on a psychotic rampage, they become a danger to themselves and anyone nearby. They will attack the nearest living creature until they are either subdued or killed. Due to the risk of death or permanent injury for both the psychotic colonist and any that happen to be nearby, a psychotic colonist is a very real threat, and should be dealt with as swiftly as possible.&lt;br /&gt;
&lt;br /&gt;
Once they are subdued, psychotic colonists do not require reeducation, but it may be necessary to provide [[prisoners|counselling]], depending on the cause of their mental break, in order to prevent it happening again immediately after they regain consciousness.&lt;br /&gt;
&lt;br /&gt;
==Binging==&lt;br /&gt;
&lt;br /&gt;
Colonists may also go on an alcoholic binge. While they will eat and sleep as necessary, they will not do any useful work. They may be arrested and [[prisoners|reeducated]] if necessary or they may be left to suffer their hangovers and potentially reform on their own.&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mood&amp;diff=34856</id>
		<title>Mood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mood&amp;diff=34856"/>
		<updated>2015-04-12T12:12:32Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Dazed And Wandering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Put simply, a [[Colonist|colonist's]] mood is the sum total of the effects of their [[thoughts]] and [[traits]]. If a colonist's mood dips below the mental break threshold, then they will have a mental breakdown.&lt;br /&gt;
&lt;br /&gt;
Colonists have a base mood of 50%, and a base mental break threshold of 10%; a colonist's traits may permanently alter their mood, or even their mental break threshold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mental Breakdowns==&lt;br /&gt;
&lt;br /&gt;
A mental breakdown occurs when a colonist's negative thoughts outweigh their positive thoughts enough to push their overall mood below the threshold. &lt;br /&gt;
&lt;br /&gt;
This will result in the colonist entering one of three states:&lt;br /&gt;
&lt;br /&gt;
===Given Up And Leaving===&lt;br /&gt;
&lt;br /&gt;
A colonist who gives up will head for the edge of the map, never to be seen again should they reach it. These colonists can be [[prisoners|reeducated]] and return to the colony, but only if they are apprehended before leaving.&lt;br /&gt;
&lt;br /&gt;
===Dazed And Wandering===&lt;br /&gt;
&lt;br /&gt;
Colonists who become dazed will simply wander the map until they starve to death, or are killed by hostile forces. Dazed colonists can also be [[prisoners|reeducated]]. Your colonist must be in combat stance (R) to bring a dazed colonist to a cell (just like a prisoner).&lt;br /&gt;
&lt;br /&gt;
===Psychotic Rampage===&lt;br /&gt;
&lt;br /&gt;
When a colonist goes on a psychotic rampage, they become a danger to themselves and anyone nearby. They will attack the nearest living creature until they are either subdued or killed. Due to the risk of death or permanent injury for both the psychotic colonist and any that happen to be nearby, a psychotic colonist is a very real threat, and should be dealt with as swiftly as possible.&lt;br /&gt;
&lt;br /&gt;
Once they are subdued, psychotic colonists do not require reeducation, but it may be necessary to provide [[prisoners|counselling]], depending on the cause of their mental break, in order to prevent it happening again immediately after they regain consciousness.&lt;br /&gt;
&lt;br /&gt;
==Binging==&lt;br /&gt;
&lt;br /&gt;
Colonists may also go on an alcoholic binge. While they will eat and sleep as necessary, they will not do any useful work. They may be arrested and &amp;quot;reprogrammed&amp;quot; if necessary or they may be left to suffer their hangovers and potentially reform on their own.&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mood&amp;diff=34855</id>
		<title>Mood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mood&amp;diff=34855"/>
		<updated>2015-04-12T12:10:32Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Put simply, a [[Colonist|colonist's]] mood is the sum total of the effects of their [[thoughts]] and [[traits]]. If a colonist's mood dips below the mental break threshold, then they will have a mental breakdown.&lt;br /&gt;
&lt;br /&gt;
Colonists have a base mood of 50%, and a base mental break threshold of 10%; a colonist's traits may permanently alter their mood, or even their mental break threshold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mental Breakdowns==&lt;br /&gt;
&lt;br /&gt;
A mental breakdown occurs when a colonist's negative thoughts outweigh their positive thoughts enough to push their overall mood below the threshold. &lt;br /&gt;
&lt;br /&gt;
This will result in the colonist entering one of three states:&lt;br /&gt;
&lt;br /&gt;
===Given Up And Leaving===&lt;br /&gt;
&lt;br /&gt;
A colonist who gives up will head for the edge of the map, never to be seen again should they reach it. These colonists can be [[prisoners|reeducated]] and return to the colony, but only if they are apprehended before leaving.&lt;br /&gt;
&lt;br /&gt;
===Dazed And Wandering===&lt;br /&gt;
&lt;br /&gt;
Colonists who become dazed will simply wander the map until they starve to death, or are killed by hostile forces. Dazed colonists can also be reeducated. Your colonist must be in combat stance (R) to bring a dazed colonist to a cell (just like a prisoner).&lt;br /&gt;
&lt;br /&gt;
===Psychotic Rampage===&lt;br /&gt;
&lt;br /&gt;
When a colonist goes on a psychotic rampage, they become a danger to themselves and anyone nearby. They will attack the nearest living creature until they are either subdued or killed. Due to the risk of death or permanent injury for both the psychotic colonist and any that happen to be nearby, a psychotic colonist is a very real threat, and should be dealt with as swiftly as possible.&lt;br /&gt;
&lt;br /&gt;
Once they are subdued, psychotic colonists do not require reeducation, but it may be necessary to provide [[prisoners|counselling]], depending on the cause of their mental break, in order to prevent it happening again immediately after they regain consciousness.&lt;br /&gt;
&lt;br /&gt;
==Binging==&lt;br /&gt;
&lt;br /&gt;
Colonists may also go on an alcoholic binge. While they will eat and sleep as necessary, they will not do any useful work. They may be arrested and &amp;quot;reprogrammed&amp;quot; if necessary or they may be left to suffer their hangovers and potentially reform on their own.&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34854</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34854"/>
		<updated>2015-04-12T12:05:53Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* NEEDS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing.&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34853</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34853"/>
		<updated>2015-04-12T12:04:15Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [[mood|mood]]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34852</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34852"/>
		<updated>2015-04-12T12:02:29Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's [['''Mood''']]&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Meals&amp;diff=34850</id>
		<title>Meals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Meals&amp;diff=34850"/>
		<updated>2015-04-12T11:19:14Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Lavish meal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
''&amp;quot;Created '''[[cook stove|cook stove]]''' and three meal types to cook. Advanced meal types require multiple ingredients but have better psychological and nutritive effects&amp;quot;''.&amp;lt;ref&amp;gt;Source: [[Version/0.2.363|Changelog: 0.2.363, Place: &amp;quot;3 Additions&amp;quot;/point 6]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nutrient paste meal== &lt;br /&gt;
[[File:NutrientPaste.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A Nutrient paste meal is generated from a '''[[nutrient paste dispenser|nutrient paste dispenser]]''' and requires 10 amount of food to create.&amp;lt;br/&amp;gt;&lt;br /&gt;
The colonists don't like to eat it, but it's better than raw food.&lt;br /&gt;
&lt;br /&gt;
==Simple meal== &lt;br /&gt;
[[File:Simple.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A simple meal requires 10 food of any type to be created.&amp;lt;br/&amp;gt;&lt;br /&gt;
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no '''[[thoughts list|thought]]''' bonus or penalty.&lt;br /&gt;
&lt;br /&gt;
==Fine meal== &lt;br /&gt;
[[File:Fine.png|64px]]&lt;br /&gt;
&lt;br /&gt;
A fine meal requires 5 meat and 5 vegetables of any type to be created.&amp;lt;br/&amp;gt;&lt;br /&gt;
A colonist with cooking skill of at least 7 is required to create this meal.  When eaten, it provides a [[thoughts list|thought]] with a +5 happiness bonus.&lt;br /&gt;
&lt;br /&gt;
==Lavish meal== &lt;br /&gt;
[[File:Lavish.png|64px]] A lavish meal requires 10 meat and 10 vegetables of any type to be created.&lt;br /&gt;
A colonist with cooking skill of at least 12 is required to create this meal. When eaten, it provides a [[thoughts list|thought]]  with a +10 happiness bonus.&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34849</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34849"/>
		<updated>2015-04-12T11:15:57Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* MOOD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
Next is displayed the Colonist's '''Mood'''&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34848</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34848"/>
		<updated>2015-04-12T11:13:51Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* {{v|0.5.496}} Colonist Thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NEEDS ==&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MOOD ==&lt;br /&gt;
 Next is displayed the Colonist's '''Mood'''&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== THOUGHTS ==&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34847</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34847"/>
		<updated>2015-04-12T11:11:50Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* {{v|0.5.496}} Colonist Thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. &lt;br /&gt;
&lt;br /&gt;
Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
Next is displayed the Colonist's '''Mood'''&lt;br /&gt;
&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
&lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34846</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=34846"/>
		<updated>2015-04-12T11:09:40Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* {{v|0.5.496}} Colonist Thoughts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
&lt;br /&gt;
Each Colonist has many things that affect his or her mood.&lt;br /&gt;
Each Colonist most importantly '''needs''' food and rest. Each of these is represented by a blue bar in the Needs section of the Thoughts tab.&lt;br /&gt;
The blue bar shows how well satisfied the colonist as to level of each of these and a red arrow will show whether these levels are increasing or decreasing. &lt;br /&gt;
&lt;br /&gt;
Next is displayed the Colonist's '''Mood'''&lt;br /&gt;
A colonist's mood is shown by a blue bar in the mood section with several thresh-holds shown. &lt;br /&gt;
These thresh-holds indicate the points at which this colonist may suffer a breakdown.&lt;br /&gt;
&lt;br /&gt;
Finally, the colonist has any number of thoughts throughout the day that will affect their overall mood.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -4 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing frayed apparel | Wearing frayed apparel]]&lt;br /&gt;
| My clothes are looking pretty bad. Can't I get something decent to wear? || -3 || N/A || No || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wearing tattered apparel | Wearing tattered apparel]]&lt;br /&gt;
| I'm wearing a tattered piece of trash. Can't I get something decent to wear? || -5 || N/A || No || N/A || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Food#raw|raw food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Wearing frayed apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health between 21% and 50%.&lt;br /&gt;
&lt;br /&gt;
===Wearing tattered apparel===&lt;br /&gt;
This thought occurs when a humanoid is wearing apparel which has health 20% or less.&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Skills&amp;diff=34829</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Skills&amp;diff=34829"/>
		<updated>2015-04-11T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Artistic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Every character in RimWorld has a set of skills; these skills govern their effectiveness in the relevant tasks. A character may be unable to undertake certain work types due to [[backstories|backstory]] elements, and as such, the relevant skills will be disabled entirely, and show &amp;quot; - &amp;quot; under skills on the character tab.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
The skills available as of Alpha 6 are as follows:&lt;br /&gt;
&lt;br /&gt;
Experience counts assume &amp;quot;Interested&amp;quot;, i.e. neutral, experience gain.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
&lt;br /&gt;
The construction skill affects how long a colonist takes to complete a construction or repair task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%.''&lt;br /&gt;
&lt;br /&gt;
Each point of 'work' required to build a structure provides you with 1 experience.&lt;br /&gt;
&lt;br /&gt;
==Growing==&lt;br /&gt;
&lt;br /&gt;
The growing skill affects how fast a colonists sows and harvests growing zones, hydroponics and flower pots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 12%.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project&lt;br /&gt;
! Experience Given Per Task&lt;br /&gt;
|-&lt;br /&gt;
| Harvesting&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
This skill affects the speed at which research is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%''&lt;br /&gt;
&lt;br /&gt;
Each point in research provides you with 1 experience.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
The mining skill determines how long it takes for a colonist to mine out each rock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%.''&lt;br /&gt;
&lt;br /&gt;
==Shooting==&lt;br /&gt;
&lt;br /&gt;
The shooting skill affects a characters' accuracy with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
The melee skill determines a characters' chance to land a hit in melee.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
The social skill affects the impact of social interactions on other characters' mood, the impact of gifts on faction relations, the recruitment chance for prisoners and trader prices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases social interaction impact by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases gift impact by 5%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases recruitment chance by 5%''&lt;br /&gt;
&lt;br /&gt;
''Each makes trade prices 0.5% better''&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
The cooking skill affects how long it takes to cook meals and butcher dead creatures. It also affects how much meat is produced when butchering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point decreases cooking time by 11%''&lt;br /&gt;
&lt;br /&gt;
''Each point decreases butchering time by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases meat amount by 2.5%''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project&lt;br /&gt;
! Experience Given Per Task&lt;br /&gt;
|-&lt;br /&gt;
| Simple Meal&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Fine Meal&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Lavish meal&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The crafting skill determines the time it takes for a colonist to cut stone, extract metal from slag, and disassemble mechanoids. It also determines the amount of resources produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point decreases crafting time by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases the resource yield by 2.5%''&lt;br /&gt;
&lt;br /&gt;
Each stone cut into blocks provides 100 experience.&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[Health]]&lt;br /&gt;
&lt;br /&gt;
The medicine skill determines the likelihood that a doctor will administer a good quality treatment. Poor quality treatments may leave scars, permanently lowering the health of the body part by a small amount, making it easier to injure in future.&lt;br /&gt;
&lt;br /&gt;
==Artistic==&lt;br /&gt;
&lt;br /&gt;
4000 exp for each finished sculpture.&lt;br /&gt;
&lt;br /&gt;
This is a placeholder for Sculptures until a page is made.&lt;br /&gt;
&lt;br /&gt;
Sculptures come in three sizes&lt;br /&gt;
Small Sculptures require 70 materials&lt;br /&gt;
Large Sculptures require 135 materials&lt;br /&gt;
Grand Sculptures require 260 materials&lt;br /&gt;
&lt;br /&gt;
Sculptures add beauty to any space that they occupy once they are installed. &lt;br /&gt;
&lt;br /&gt;
A colonist must install the sculpture and may uninstall it for movement via the &amp;quot;deconstruct&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Art Sculptures have a quality when they are made.  The Artists skill is a driving factor in the quality of the sculpture.  Below is a list of possible qualities.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_24 text-center}}&lt;br /&gt;
! Quality!! Beauty Factor!! Market Value Factor&lt;br /&gt;
|-&lt;br /&gt;
|Awful || | -0.1 || | 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Shoddy|| | 0.1 || | 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Poor|| | 0.5 || | 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Normal|| | 1 || | 1&lt;br /&gt;
|-&lt;br /&gt;
|Good|| | 1.5 || | 1.25&lt;br /&gt;
|-&lt;br /&gt;
|Superior|| | 2 || | 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Excellent|| | 3 || | 2.5&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork|| | 5 || | 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Legendary|| | 10 || | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sculptures are created at the Sculpting Table.  Below is a table detailing statistics on sculptures.&lt;br /&gt;
As of Alpha 8&lt;br /&gt;
{| {{STDT| sortable c_24 text-center}}&lt;br /&gt;
! Material!! Beauty (Normal)!! Max HP !! Marketplace Value (Normal)!! Flammability &lt;br /&gt;
|-&lt;br /&gt;
! [[Sandstone|Sandstone_Sculpture]] &lt;br /&gt;
| 122 || | 360 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Granite|Granite_Sculpture]] &lt;br /&gt;
| 133 || | 405 || | 222 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Limestone|Limestone_Sculpture]] &lt;br /&gt;
| 133 || | 380 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Marble|Marble_Sculpture]] &lt;br /&gt;
| 164 || | 330 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Slate|Slate_Sculpture]]&lt;br /&gt;
| 100 || | 345 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Silver|Silver_Sculpture]] &lt;br /&gt;
| 318 || | 105 || | 2012 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Gold|Gold_Sculpture]] &lt;br /&gt;
| 708 || | 90 || | 40012 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Steel|Steel_Sculpture]] &lt;br /&gt;
| 100 || | 150 || | 212 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Plasteel|Plasteel_Sculpture]] &lt;br /&gt;
| 120 || | 2712 || | 410 || | 10%&lt;br /&gt;
|-&lt;br /&gt;
! [[Wood|Wood_Sculpture]] &lt;br /&gt;
| 153 || | 75 || | 152 || | 100%&lt;br /&gt;
|-&lt;br /&gt;
! [[Uranium|Uranium_Sculpture]] &lt;br /&gt;
| 40 || | 375 || | 10012 || | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Passion=&lt;br /&gt;
&lt;br /&gt;
As well as their skill levels, each character can have a level of passion for each skill. The level of passion determines the rate at which the character will develop that skill. A characters' passion level for a particular skill is depicted by a flame icon beside the skill on the character tab. The levels of passion are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==None==&lt;br /&gt;
&lt;br /&gt;
Skills with no flames. Characters with no passion for a skill only gain experience toward that skill at 30% of the standard rate.&lt;br /&gt;
&lt;br /&gt;
==Interested==&lt;br /&gt;
&lt;br /&gt;
Skills with one flame. Characters that are interested in a skill will gain experience at the standard rate.&lt;br /&gt;
&lt;br /&gt;
==Burning==&lt;br /&gt;
&lt;br /&gt;
Skills with two flames. Characters with a burning passion for a skill will gain experience at 150% of the standard rate.&lt;br /&gt;
&lt;br /&gt;
=Experience Table=&lt;br /&gt;
&lt;br /&gt;
Note that level decay begins at level 10 (Expert), at which point colonists will be constantly losing experience at an increasing rate the higher the skill is. There is no level 21, as the max experience in the game is capped at 20999, 1 exp short of leveling up. As of Alpha 9, getting a colonist to reach level 20 (Godlike) activates a reward which makes the xp unable to go back down past level 20, 0/21000 is what it will stay at.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! Total experience required&lt;br /&gt;
! Experience till next level&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Incapabale&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Incompetent&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Basic Awareness&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Basic Familiarity&lt;br /&gt;
| 6000&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Amateur&lt;br /&gt;
| 10000&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Strong Amateur&lt;br /&gt;
| 15000&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Practitioner&lt;br /&gt;
| 21000&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skilled Practitioner&lt;br /&gt;
| 28000&lt;br /&gt;
| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Professional&lt;br /&gt;
| 36000&lt;br /&gt;
| 9000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Skilled Professional&lt;br /&gt;
| 45000&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Expert&lt;br /&gt;
| 55000&lt;br /&gt;
| 11000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Strong Expert&lt;br /&gt;
| 66000&lt;br /&gt;
| 12000&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Very Strong Expert&lt;br /&gt;
| 78000&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Master&lt;br /&gt;
| 91000&lt;br /&gt;
| 14000&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Strong Master&lt;br /&gt;
| 105000&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Planet-Class Master&lt;br /&gt;
| 120000&lt;br /&gt;
| 16000&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| System-Class Master&lt;br /&gt;
| 136000&lt;br /&gt;
| 17000&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Revered Master&lt;br /&gt;
| 153000&lt;br /&gt;
| 18000&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Visionary&lt;br /&gt;
| 171000&lt;br /&gt;
| 19000&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Legendary&lt;br /&gt;
| 190000&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Godlike&lt;br /&gt;
| 210000&lt;br /&gt;
| 21000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Skills&amp;diff=34828</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Skills&amp;diff=34828"/>
		<updated>2015-04-11T09:59:17Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: /* Artistic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Character_Properties_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Every character in RimWorld has a set of skills; these skills govern their effectiveness in the relevant tasks. A character may be unable to undertake certain work types due to [[backstories|backstory]] elements, and as such, the relevant skills will be disabled entirely, and show &amp;quot; - &amp;quot; under skills on the character tab.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
The skills available as of Alpha 6 are as follows:&lt;br /&gt;
&lt;br /&gt;
Experience counts assume &amp;quot;Interested&amp;quot;, i.e. neutral, experience gain.&lt;br /&gt;
&lt;br /&gt;
==Construction==&lt;br /&gt;
&lt;br /&gt;
The construction skill affects how long a colonist takes to complete a construction or repair task.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%.''&lt;br /&gt;
&lt;br /&gt;
Each point of 'work' required to build a structure provides you with 1 experience.&lt;br /&gt;
&lt;br /&gt;
==Growing==&lt;br /&gt;
&lt;br /&gt;
The growing skill affects how fast a colonists sows and harvests growing zones, hydroponics and flower pots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 12%.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project&lt;br /&gt;
! Experience Given Per Task&lt;br /&gt;
|-&lt;br /&gt;
| Harvesting&lt;br /&gt;
| 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
&lt;br /&gt;
This skill affects the speed at which research is completed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%''&lt;br /&gt;
&lt;br /&gt;
Each point in research provides you with 1 experience.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
&lt;br /&gt;
The mining skill determines how long it takes for a colonist to mine out each rock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases speed by 15%.''&lt;br /&gt;
&lt;br /&gt;
==Shooting==&lt;br /&gt;
&lt;br /&gt;
The shooting skill affects a characters' accuracy with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
The melee skill determines a characters' chance to land a hit in melee.&lt;br /&gt;
&lt;br /&gt;
==Social==&lt;br /&gt;
&lt;br /&gt;
The social skill affects the impact of social interactions on other characters' mood, the impact of gifts on faction relations, the recruitment chance for prisoners and trader prices.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point increases social interaction impact by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases gift impact by 5%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases recruitment chance by 5%''&lt;br /&gt;
&lt;br /&gt;
''Each makes trade prices 0.5% better''&lt;br /&gt;
&lt;br /&gt;
==Cooking==&lt;br /&gt;
&lt;br /&gt;
The cooking skill affects how long it takes to cook meals and butcher dead creatures. It also affects how much meat is produced when butchering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point decreases cooking time by 11%''&lt;br /&gt;
&lt;br /&gt;
''Each point decreases butchering time by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases meat amount by 2.5%''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Project&lt;br /&gt;
! Experience Given Per Task&lt;br /&gt;
|-&lt;br /&gt;
| Simple Meal&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Fine Meal&lt;br /&gt;
| 110&lt;br /&gt;
|-&lt;br /&gt;
| Lavish meal&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
The crafting skill determines the time it takes for a colonist to cut stone, extract metal from slag, and disassemble mechanoids. It also determines the amount of resources produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Each point decreases crafting time by 10%''&lt;br /&gt;
&lt;br /&gt;
''Each point increases the resource yield by 2.5%''&lt;br /&gt;
&lt;br /&gt;
Each stone cut into blocks provides 100 experience.&lt;br /&gt;
&lt;br /&gt;
==Medicine==&lt;br /&gt;
&lt;br /&gt;
Main Article: [[Health]]&lt;br /&gt;
&lt;br /&gt;
The medicine skill determines the likelihood that a doctor will administer a good quality treatment. Poor quality treatments may leave scars, permanently lowering the health of the body part by a small amount, making it easier to injure in future.&lt;br /&gt;
&lt;br /&gt;
==Artistic==&lt;br /&gt;
&lt;br /&gt;
4000 exp for each finished sculpture.&lt;br /&gt;
&lt;br /&gt;
This is a placeholder for Sculptures until a page is made.&lt;br /&gt;
Sculptures add beauty to any space that they occupy once they are installed. A colonist must install the sculpture and may uninstall it for movement via the &amp;quot;deconstruct&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
Art Sculptures have a quality when they are made.  The Artists skill is a driving factor in the quality of the sculpture.  Below is a list of possible qualities.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_24 text-center}}&lt;br /&gt;
! Quality!! Beauty Factor!! Market Value Factor&lt;br /&gt;
|-&lt;br /&gt;
|Awful || | -0.1 || | 0.4&lt;br /&gt;
|-&lt;br /&gt;
|Shoddy|| | 0.1 || | 0.6&lt;br /&gt;
|-&lt;br /&gt;
|Poor|| | 0.5 || | 0.8&lt;br /&gt;
|-&lt;br /&gt;
|Normal|| | 1 || | 1&lt;br /&gt;
|-&lt;br /&gt;
|Good|| | 1.5 || | 1.25&lt;br /&gt;
|-&lt;br /&gt;
|Superior|| | 2 || | 1.5&lt;br /&gt;
|-&lt;br /&gt;
|Excellent|| | 3 || | 2.5&lt;br /&gt;
|-&lt;br /&gt;
|Masterwork|| | 5 || | 4.5&lt;br /&gt;
|-&lt;br /&gt;
|Legendary|| | 10 || | 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sculptures are created at the Sculpting Table.  Below is a table detailing statistics on sculptures.&lt;br /&gt;
As of Alpha 8&lt;br /&gt;
{| {{STDT| sortable c_24 text-center}}&lt;br /&gt;
! Material!! Beauty (Normal)!! Max HP !! Marketplace Value (Normal)!! Flammability &lt;br /&gt;
|-&lt;br /&gt;
! [[Sandstone|Sandstone_Sculpture]] &lt;br /&gt;
| 122 || | 360 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Granite|Granite_Sculpture]] &lt;br /&gt;
| 133 || | 405 || | 222 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Limestone|Limestone_Sculpture]] &lt;br /&gt;
| 133 || | 380 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Marble|Marble_Sculpture]] &lt;br /&gt;
| 164 || | 330 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Slate|Slate_Sculpture]]&lt;br /&gt;
| 100 || | 345 || | 202 || | 0%&lt;br /&gt;
|-&lt;br /&gt;
! [[Silver|Silver_Sculpture]] &lt;br /&gt;
| 318 || | 105 || | 2012 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Gold|Gold_Sculpture]] &lt;br /&gt;
| 708 || | 90 || | 40012 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Steel|Steel_Sculpture]] &lt;br /&gt;
| 100 || | 150 || | 212 || | 20%&lt;br /&gt;
|-&lt;br /&gt;
! [[Plasteel|Plasteel_Sculpture]] &lt;br /&gt;
| 120 || | 2712 || | 410 || | 10%&lt;br /&gt;
|-&lt;br /&gt;
! [[Wood|Wood_Sculpture]] &lt;br /&gt;
| 153 || | 75 || | 152 || | 100%&lt;br /&gt;
|-&lt;br /&gt;
! [[Uranium|Uranium_Sculpture]] &lt;br /&gt;
| 40 || | 375 || | 10012 || | 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Passion=&lt;br /&gt;
&lt;br /&gt;
As well as their skill levels, each character can have a level of passion for each skill. The level of passion determines the rate at which the character will develop that skill. A characters' passion level for a particular skill is depicted by a flame icon beside the skill on the character tab. The levels of passion are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==None==&lt;br /&gt;
&lt;br /&gt;
Skills with no flames. Characters with no passion for a skill only gain experience toward that skill at 30% of the standard rate.&lt;br /&gt;
&lt;br /&gt;
==Interested==&lt;br /&gt;
&lt;br /&gt;
Skills with one flame. Characters that are interested in a skill will gain experience at the standard rate.&lt;br /&gt;
&lt;br /&gt;
==Burning==&lt;br /&gt;
&lt;br /&gt;
Skills with two flames. Characters with a burning passion for a skill will gain experience at 150% of the standard rate.&lt;br /&gt;
&lt;br /&gt;
=Experience Table=&lt;br /&gt;
&lt;br /&gt;
Note that level decay begins at level 10 (Expert), at which point colonists will be constantly losing experience at an increasing rate the higher the skill is. There is no level 21, as the max experience in the game is capped at 20999, 1 exp short of leveling up. As of Alpha 9, getting a colonist to reach level 20 (Godlike) activates a reward which makes the xp unable to go back down past level 20, 0/21000 is what it will stay at.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Name&lt;br /&gt;
! Total experience required&lt;br /&gt;
! Experience till next level&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Incapabale&lt;br /&gt;
| 0&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Incompetent&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Basic Awareness&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Basic Familiarity&lt;br /&gt;
| 6000&lt;br /&gt;
| 4000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Amateur&lt;br /&gt;
| 10000&lt;br /&gt;
| 5000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Strong Amateur&lt;br /&gt;
| 15000&lt;br /&gt;
| 6000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Practitioner&lt;br /&gt;
| 21000&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Skilled Practitioner&lt;br /&gt;
| 28000&lt;br /&gt;
| 8000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Professional&lt;br /&gt;
| 36000&lt;br /&gt;
| 9000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Skilled Professional&lt;br /&gt;
| 45000&lt;br /&gt;
| 10000&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Expert&lt;br /&gt;
| 55000&lt;br /&gt;
| 11000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Strong Expert&lt;br /&gt;
| 66000&lt;br /&gt;
| 12000&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Very Strong Expert&lt;br /&gt;
| 78000&lt;br /&gt;
| 13000&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Master&lt;br /&gt;
| 91000&lt;br /&gt;
| 14000&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Strong Master&lt;br /&gt;
| 105000&lt;br /&gt;
| 15000&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Planet-Class Master&lt;br /&gt;
| 120000&lt;br /&gt;
| 16000&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| System-Class Master&lt;br /&gt;
| 136000&lt;br /&gt;
| 17000&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Revered Master&lt;br /&gt;
| 153000&lt;br /&gt;
| 18000&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Visionary&lt;br /&gt;
| 171000&lt;br /&gt;
| 19000&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Legendary&lt;br /&gt;
| 190000&lt;br /&gt;
| 20000&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Godlike&lt;br /&gt;
| 210000&lt;br /&gt;
| 21000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Firefighting&amp;diff=34692</id>
		<title>Firefighting</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Firefighting&amp;diff=34692"/>
		<updated>2015-04-05T14:14:30Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Firefighting is present in only one form of the game so far.  It is accomplished by  [[Colonist|colonists]] going over to a burning portion of the map and &amp;quot;stomping&amp;quot; on the fire until it goes out completely.  &lt;br /&gt;
&lt;br /&gt;
Brave colonists, NOT incapacitated by their fear of fire (the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' .  Outside the home zone, colonists will just ignore the fires and carry on with their duties.&lt;br /&gt;
&lt;br /&gt;
If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of [[Solar generator|solar panels]]) the fire will be unable to be put out by colonists until it rains or the structure is destroyed.&lt;br /&gt;
&lt;br /&gt;
Note that the colonists can catch on fire while trying to put out the fires.  If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.&lt;br /&gt;
&lt;br /&gt;
If a colonist doesn't put out the flames, the colonist on fire will:&lt;br /&gt;
 &lt;br /&gt;
# automatically (by chance) have the flames burn themselves out&lt;br /&gt;
# become [[Health#Shock|incapacitated]] and stop burning&lt;br /&gt;
# the colonist will continue to burn until death&lt;br /&gt;
&lt;br /&gt;
The game may begin to generate rain as the fires are burning.  The rain is able to extinguish the fire over a period of time.  Through the duration of the rain, the fire will not spread or grow any larger.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Firefighting&amp;diff=34691</id>
		<title>Firefighting</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Firefighting&amp;diff=34691"/>
		<updated>2015-04-05T14:13:14Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: correct spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Firefighting is present in only one form of the game so far.  It is accomplished by  [[Colonist|colonists]] going over to a burning portion of the map and &amp;quot;stomping&amp;quot; on the fire until it goes out completely.  &lt;br /&gt;
Brave colonists (those NOT incapacitated by their fear - the Scary trait) will stomp on the fires '''ONLY''' if the fire is within a designated '''[[Zone#Home Zone|home zone]]''' .  Outside the home zone, colonists will just ignore the fires and carry on with their duties.&lt;br /&gt;
&lt;br /&gt;
If the fires manage to spread to an area that is completely blocked off from the colonist, (such as the center of [[Solar generator|solar panels]]) the fire will be unable to be put out by colonists until it rains or the structure is destroyed.&lt;br /&gt;
&lt;br /&gt;
Note that the colonists can catch on fire while trying to put out the fires.  If this is to occur, the player must prioritize a different colonist to attempt to put out the flames of their burning comrade.&lt;br /&gt;
&lt;br /&gt;
If a colonist doesn't put out the flames, the colonist on fire will:&lt;br /&gt;
 &lt;br /&gt;
# automatically (by chance) have the flames burn themselves out&lt;br /&gt;
# become [[Health#Shock|incapacitated]] and stop burning&lt;br /&gt;
# the colonist will continue to burn until death&lt;br /&gt;
&lt;br /&gt;
The game may begin to generate rain as the fires are burning.  The rain is able to extinguish the fire over a period of time.  Through the duration of the rain, the fire will not spread or grow any larger.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Butcher_table&amp;diff=34555</id>
		<title>Butcher table</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Butcher_table&amp;diff=34555"/>
		<updated>2015-04-01T05:32:21Z</updated>

		<summary type="html">&lt;p&gt;Havan IronOak: added the clause used by cooks to indicate which work priority governs its use.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub|Material cost contradiction - wood or steel?}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|production|&lt;br /&gt;
|name = Butcher table&lt;br /&gt;
|image = TableButcher.png{{!}}192px|Butcher table&lt;br /&gt;
|info = A heavy table used by cooks for butchering dead creatures into pieces of raw meat&lt;br /&gt;
|type = Production&lt;br /&gt;
|type2 = Food&lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|3&lt;br /&gt;
|hp = 180 &lt;br /&gt;
|speed = &lt;br /&gt;
|time = &lt;br /&gt;
|yield = &lt;br /&gt;
|power = 0&lt;br /&gt;
|buy = {{icon|wood|60}}&lt;br /&gt;
|sell = {{icon|wood|30}}}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A heavy table for butchering dead creatures into pieces of raw meat and leather, depending upon the animal. Costs 60 wood to build.&lt;br /&gt;
&lt;br /&gt;
{{nav|production|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Production]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Havan IronOak</name></author>
	</entry>
</feed>