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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74658</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74658"/>
		<updated>2020-09-05T02:00:45Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Azurome sucks!&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = Azurome is a cow headed sheep!&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
{{Armor}}&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|resources to make = {{icon|wood|30}}&lt;br /&gt;
|marketvalue = 45&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 !! 101728192&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #ABB969&amp;quot; | 18.85% || - || Azurome is a chicken headed goose! || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74657</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74657"/>
		<updated>2020-09-05T02:00:10Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Azurome sucks!&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = Azurome is a cow headed sheep!&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|resources to make = {{icon|wood|30}}&lt;br /&gt;
|marketvalue = 45&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 !! 101728192&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #ABB969&amp;quot; | 18.85% || - || Azurome is a chicken headed goose! || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74656</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74656"/>
		<updated>2020-09-05T01:58:40Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|resources to make = {{icon|wood|30}}&lt;br /&gt;
|marketvalue = 45&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 !! 101728192&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #ABB969&amp;quot; | 18.85% || - || Azurome is a chicken headed goose! || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74655</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=74655"/>
		<updated>2020-09-05T01:57:58Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|resources to make = {{icon|wood|30}}&lt;br /&gt;
|marketvalue = 45&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40 !! 101728192&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #FF6969&amp;quot; | 18.85% || - || Azurome is a chicken headed goose! || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=74654</id>
		<title>Chain shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=74654"/>
		<updated>2020-09-05T01:56:54Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: Undo revision 74653 by Jakek1356 Can't be blocked!!! (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Chain shotgun&lt;br /&gt;
|image = ChainShotgun.png|Chain shotgun&lt;br /&gt;
|description =&amp;quot;A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Industrial&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 12.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 57&lt;br /&gt;
|accuracyShort = 64&lt;br /&gt;
|accuracyMedium = 55&lt;br /&gt;
|accuracyLong = 45&lt;br /&gt;
|accuracyAvg = 59.7&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 10&lt;br /&gt;
|warmup = 72&lt;br /&gt;
|cooldown = 81&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|stoppingPower = 3.0&lt;br /&gt;
|marketvalue = 405&lt;br /&gt;
|resources to make = {{icon|steel|70}} + {{icon|component|5}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The chain shotgun is a very short range, multi-shot firearm in RimWorld which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.36% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 11.05% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.75% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.30% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.51% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.82% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.93% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.86% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.84% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.44% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.78% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.40% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.81% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.22% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.98% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.61% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.19% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel. &lt;br /&gt;
&lt;br /&gt;
The old model was reminiscent of a Saiga-type shotgun.&lt;br /&gt;
https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=74653</id>
		<title>Chain shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=74653"/>
		<updated>2020-09-05T01:56:01Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: Replaced content with &amp;quot;Azurome is a cow headed sheep!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Azurome is a cow headed sheep!&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=74652</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=74652"/>
		<updated>2020-09-05T01:52:20Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356 Can't be blocked!!!: Undo revision 68375 by Ofthevastocean (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Menus_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] fuckspacerequire research in order to be built.&lt;br /&gt;
&lt;br /&gt;
Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.&lt;br /&gt;
&lt;br /&gt;
Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.&lt;br /&gt;
&lt;br /&gt;
Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.&lt;br /&gt;
&lt;br /&gt;
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.&lt;br /&gt;
&lt;br /&gt;
Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
&lt;br /&gt;
'''Neolithic and Medieval Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychoid-brewing&amp;quot;&lt;br /&gt;
! Psychoid brewing&lt;br /&gt;
| With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]]. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tree-sowing&amp;quot;&lt;br /&gt;
! Tree sowing&lt;br /&gt;
| Sow the local biome's natural [[trees]] in your fields. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Beer-brewing&amp;quot;&lt;br /&gt;
! Beer brewing&lt;br /&gt;
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex-furniture&amp;quot;&lt;br /&gt;
! Complex Furniture&lt;br /&gt;
| Build complex [[furniture]] like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Passive-cooler&amp;quot;&lt;br /&gt;
! Passive cooler&lt;br /&gt;
| Make [[passive cooler|passive coolers]], a way to [[Temperature|cool]] indoor spaces without using [[Power|electricity]]. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Stonecutting&amp;quot;&lt;br /&gt;
! Stonecutting&lt;br /&gt;
| Cut rock chunks into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful stone tile [[floors]] or ugly concrete walkways.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex-clothing&amp;quot;&lt;br /&gt;
! Complex clothing&lt;br /&gt;
| Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Noble Apparel&amp;quot;&lt;br /&gt;
! Noble Apparel (DLC)&lt;br /&gt;
| Tailor [[Clothing|noble-specific]] apparel like ruffle shirts and bloom pants.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600?&lt;br /&gt;
| Complex Clothing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Royal Apparel&amp;quot;&lt;br /&gt;
! Royal Apparel (DLC)&lt;br /&gt;
| Tailor [[Clothing|royal]] apparel of the highest tier, like royal robes and crowns.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600?&lt;br /&gt;
| Noble Apparel&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cocoa&amp;quot;&lt;br /&gt;
! Cocoa&lt;br /&gt;
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| Tree-sowing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Devilstrand&amp;quot;&lt;br /&gt;
! Devilstrand&lt;br /&gt;
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Carpet-making&amp;quot;&lt;br /&gt;
! Carpet making&lt;br /&gt;
| Weave beautiful [[carpets]] from cloth.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pemmican&amp;quot;&lt;br /&gt;
! Pemmican&lt;br /&gt;
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smithing&amp;quot;&lt;br /&gt;
! Smithing&lt;br /&gt;
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1050&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recurve-bows&amp;quot;&lt;br /&gt;
! Recurve bows&lt;br /&gt;
| Build the [[recurve bow]], an effective and inexpensive ranged weapon. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-blades&amp;quot;&lt;br /&gt;
! Long blades&lt;br /&gt;
| Craft [[longsword]]s and [[spear]]s.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Plate-armors&amp;quot;&lt;br /&gt;
! Plate armor&lt;br /&gt;
| Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Greatbow&amp;quot;&lt;br /&gt;
! Greatbow&lt;br /&gt;
| Craft [[greatbow]]s for killing enemies at great range.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| Recurve bow &amp;lt;br&amp;gt; Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Industrial Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Drug-production&amp;quot;&lt;br /&gt;
! Drug production&lt;br /&gt;
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychite-refining&amp;quot;&lt;br /&gt;
! Psychite refining&lt;br /&gt;
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wake-up-production&amp;quot;&lt;br /&gt;
! Wake-up production&lt;br /&gt;
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Go-juice-production&amp;quot;&lt;br /&gt;
! Go-juice production&lt;br /&gt;
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Penoxycyline-production&amp;quot;&lt;br /&gt;
! Penoxycyline production&lt;br /&gt;
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Electricity&amp;quot;&lt;br /&gt;
! Electricity&lt;br /&gt;
| Harness the power of electricity for a hundred different tasks.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hydroponics&amp;quot;&lt;br /&gt;
! Hydroponics&lt;br /&gt;
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Battery&amp;quot;&lt;br /&gt;
! Battery&lt;br /&gt;
| Build [[Battery]] for storing [[Power|electricity]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autodoor&amp;quot;&lt;br /&gt;
! Autodoor&lt;br /&gt;
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Air-conditioning&amp;quot;&lt;br /&gt;
! Air conditioning&lt;br /&gt;
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;IEDs&amp;quot;&lt;br /&gt;
! IEDs&lt;br /&gt;
| Build improvised traps from any kind of mortar shell. &lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Watermill-generator&amp;quot;&lt;br /&gt;
! Watermill generator&lt;br /&gt;
| Build [[watermill generator]]s on rivers to generate a steady supply of power.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Solar-panel&amp;quot;&lt;br /&gt;
! Solar panel&lt;br /&gt;
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biofuel-refining&amp;quot;&lt;br /&gt;
! Biofuel refining&lt;br /&gt;
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Nutrient-paste&amp;quot;&lt;br /&gt;
! Nutrient paste&lt;br /&gt;
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Firefoam&amp;quot;&lt;br /&gt;
! Firefoam&lt;br /&gt;
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Geothermal-power&amp;quot;&lt;br /&gt;
! Geothermal power&lt;br /&gt;
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| 6400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Packaged-survival-meal&amp;quot;&lt;br /&gt;
! Packaged survival meal&lt;br /&gt;
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Nutrient paste&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tube-television&amp;quot;&lt;br /&gt;
! Tube television&lt;br /&gt;
| Produce [[Joy|tube televisions]] for recreational watching.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Sterile-material&amp;quot;&lt;br /&gt;
! Sterile material&lt;br /&gt;
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Microelectronics&amp;quot;&lt;br /&gt;
! Microelectronics &lt;br /&gt;
| Work with complex microelectronics.  This unlocks the [[Hi-tech research bench]] and [[comms console]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunsmithing&amp;quot;&lt;br /&gt;
! Gunsmithing&lt;br /&gt;
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flak-armor&amp;quot;&lt;br /&gt;
! Flak armor&lt;br /&gt;
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smokepop-belts&amp;quot;&lt;br /&gt;
! Smokepop belts&lt;br /&gt;
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Blowback-operation&amp;quot;&lt;br /&gt;
! Blowback operation&lt;br /&gt;
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Gunsmithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mortars&amp;quot;&lt;br /&gt;
! Mortars&lt;br /&gt;
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Gunsmithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Prosthetics&amp;quot;&lt;br /&gt;
! Prosthetics&lt;br /&gt;
| Build inexpensive [[Prosthetics]] body parts to replace lost limbs. Requires a skilled doctor to attach.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gun-turrets&amp;quot;&lt;br /&gt;
! Gun turrets&lt;br /&gt;
| Produce simple [[Improvised turret|automated gun turrets]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Blowback operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gas-operation&amp;quot;&lt;br /&gt;
! Gas operation&lt;br /&gt;
| Craft high-power guns like [[chain shotgun]]s,[[LMG]]s, and heavy [[SMG]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Blowback operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Medicine-production&amp;quot;&lt;br /&gt;
! Medicine production&lt;br /&gt;
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| Drug production&amp;lt;br /&amp;gt;Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Colored-lights&amp;quot;&lt;br /&gt;
! Colored lights&lt;br /&gt;
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flatscreen-television&amp;quot;&lt;br /&gt;
! Flatscreen television&lt;br /&gt;
| Produce high-resolution [[flatscreen television]] for greater enjoyment.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Tube television&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Transport-pod&amp;quot;&lt;br /&gt;
! Transport pod&lt;br /&gt;
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-range-mineral-scanner&amp;quot;&lt;br /&gt;
! Long-range mineral scanner&lt;br /&gt;
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hospital-bed&amp;quot;&lt;br /&gt;
! Hospital bed&lt;br /&gt;
| Construct [[hospital bed]]s which improve medical outcomes.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Moisture-pump&amp;quot;&lt;br /&gt;
! Moisture pump&lt;br /&gt;
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Shield-belt&amp;quot;&lt;br /&gt;
! Shield belt&lt;br /&gt;
| Build [[shield belt]]s, which use momentum-repulsion technology to block ranged attacks coming in or going out.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autocannon-turret&amp;quot;&lt;br /&gt;
! Autocannon turret&lt;br /&gt;
| Produce the heavy, long-ranged autocannon turret.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gun turrets&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Precision-rifling&amp;quot;&lt;br /&gt;
! Precision rifling&lt;br /&gt;
| Craft precisely-machined guns like assault rifles and sniper rifles.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multibarrel-weapons&amp;quot;&lt;br /&gt;
! Multibarrel weapons&lt;br /&gt;
| Assemble [[minigun]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2600&lt;br /&gt;
| 2600&lt;br /&gt;
| 5200&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multi-analyzer&amp;quot;&lt;br /&gt;
! Multi-analyzer&lt;br /&gt;
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vitals-monitor&amp;quot;&lt;br /&gt;
! Vitals monitor&lt;br /&gt;
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| Multi-analyzer&amp;lt;br /&amp;gt;Hospital bed&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deep-drilling&amp;quot;&lt;br /&gt;
! Deep drilling&lt;br /&gt;
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fabrication&amp;quot;&lt;br /&gt;
! Fabrication&lt;br /&gt;
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Uranium-slug-turret&amp;quot;&lt;br /&gt;
! Uranium slug turret&lt;br /&gt;
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Multi-analyzer&amp;lt;br /&amp;gt;Autocannon turret&amp;lt;br /&amp;gt;Precision rifling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ground-penetrating-scanner&amp;quot;&lt;br /&gt;
! Ground-penetrating scanner&lt;br /&gt;
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Deep drilling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced-fabrication&amp;quot;&lt;br /&gt;
! Advanced fabrication&lt;br /&gt;
| Fabricate advanced components from standard components and other materials.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Spacer Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cryptosleep-askets&amp;quot;&lt;br /&gt;
! Cryptosleep caskets&lt;br /&gt;
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recon Armor&amp;quot;&lt;br /&gt;
! Recon Armor&lt;br /&gt;
| Craft [[recon armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Fabrication &amp;lt;br /&amp;gt; Complex Clothing&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Marine Armor&amp;quot;&lt;br /&gt;
! Marine Armor&lt;br /&gt;
| Build the [[marine armor]] and [[marine helmet]]s. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Recon Armor &amp;lt;br /&amp;gt; Complex Clothing&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cataphract Armor&amp;quot;&lt;br /&gt;
! Cataphract Armor (DLC)&lt;br /&gt;
| Craft Cataphract armor, heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Marine Armor &amp;lt;br /&amp;gt;x2 Cataphract Armor Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pulse-charged-munitions&amp;quot;&lt;br /&gt;
! Pulse charged munitions&lt;br /&gt;
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Precision rifling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bionic Replacements&amp;quot;&lt;br /&gt;
! Bionic Replacements&lt;br /&gt;
| Build high-tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Brain Wiring&amp;quot;&lt;br /&gt;
! Brain Wiring (DLC)&lt;br /&gt;
| Craft Brain Implants that induce or prevent blunt sensations like joy or pain.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Microelectronics  &amp;lt;br /&amp;gt; Prosthetics &amp;lt;br /&amp;gt; Brain Wiring Techprint&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Specialized Limbs&amp;quot;&lt;br /&gt;
! Specialized Limbs (DLC)&lt;br /&gt;
| Craft specialized bionic limbs built for specific purposes - both combat and labor.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Microelectronics  &amp;lt;br /&amp;gt; Prosthetics &amp;lt;br /&amp;gt; Specialized Limbs Techprint&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Compact Weaponry&amp;quot;&lt;br /&gt;
! Compact Weaponry (DLC)&lt;br /&gt;
| Craft compact, concealable bionic weapons which can be embedded in various body parts.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Microelectronics  &amp;lt;br /&amp;gt; Prosthetics &amp;lt;br /&amp;gt; Compact Weaponry Techprint&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Poison Synthesis&amp;quot;&lt;br /&gt;
! Poison Synthesis (DLC)&lt;br /&gt;
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Microelectronics  &amp;lt;br /&amp;gt; Prosthetics &amp;lt;br /&amp;gt; Compact Weaponry&amp;lt;br /&amp;gt;Poison Synthesis Techprint&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight-basics&amp;quot;&lt;br /&gt;
! Starflight basics&lt;br /&gt;
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Advanced fabrication&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight-sensors&amp;quot;&lt;br /&gt;
! Starflight sensors&lt;br /&gt;
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Starflight basics&amp;lt;br /&amp;gt;Long-range mineral scanner&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;AI-persuasion&amp;quot;&lt;br /&gt;
! AI persuasion&lt;br /&gt;
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vacuum-cryptosleep-caskets&amp;quot;&lt;br /&gt;
! Vacuum cryptosleep caskets&lt;br /&gt;
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2800&lt;br /&gt;
| 2800&lt;br /&gt;
| 5600&lt;br /&gt;
| Starflight basics&amp;lt;br /&amp;gt;Cryptosleep casket&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ship-reactor&amp;quot;&lt;br /&gt;
! Ship reactor&lt;br /&gt;
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Johnson-Tanaka-drive&amp;quot;&lt;br /&gt;
! Johnson-Tanaka drive&lt;br /&gt;
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;br /&gt;
&lt;br /&gt;
'''Ultra Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Artificial Metabolism&amp;quot;&lt;br /&gt;
! Artificial Metabolism (DLC)&lt;br /&gt;
| Craft bionics that process food more safely or efficiently than a biological stomach.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Artificial Metabolism Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural Computation&amp;quot;&lt;br /&gt;
! Neural Computation (DLC)&lt;br /&gt;
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Neural Computation Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural Computation&amp;quot;&lt;br /&gt;
! Neural Computation (DLC)&lt;br /&gt;
| Craft brain implants that assist thought and learning by use of a direct, shallow brain-computer interface.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Neural Computation Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Skin Hardening&amp;quot;&lt;br /&gt;
! Skin Hardening (DLC)&lt;br /&gt;
| Craft bionic implants which induce the toughening of natural skin, producing an armor-like effect.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Skin Hardening Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Healing Factors&amp;quot;&lt;br /&gt;
! Healing Factors (DLC)&lt;br /&gt;
| Craft bionics that enhance natural healing processes.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Healing Factors Techprint&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flesh Shaping&amp;quot;&lt;br /&gt;
! Flesh Shaping (DLC)&lt;br /&gt;
| Craft bionics which induce the reshaping or&amp;lt;small&amp;gt;sic &amp;lt;/small&amp;gt; natural flesh, usually for the purposes of aesthetic enhancement or personal pleasure.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Flesh Shaping Techprint &lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Molecular Analysis&amp;quot;&lt;br /&gt;
! Molecular Analysis (DLC)&lt;br /&gt;
| Craft bionics with molecular analyzers for assisting the immune system or analyzing food.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Molecular Analysis Techprint &lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Circadian Influence&amp;quot;&lt;br /&gt;
! Circadian Influence (DLC)&lt;br /&gt;
| Craft brain implants that chemically manipulate the circadian rhythm, reducing or altering the need to sleep.&lt;br /&gt;
| Ultra&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&amp;lt;br /&amp;gt;Circadian Influence Techprint &lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Jakek1356 Can't be blocked!!!</name></author>
	</entry>
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