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	<updated>2026-04-06T07:51:34Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Eltex_staff&amp;diff=74644</id>
		<title>Eltex staff</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Eltex_staff&amp;diff=74644"/>
		<updated>2020-09-04T08:31:54Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74629 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Eltex staff&lt;br /&gt;
|image = psystaff.png|Eltex Staff&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.&amp;quot;&lt;br /&gt;
|class = Ultra&lt;br /&gt;
|meleeattack1dmg = 12&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = Head&lt;br /&gt;
|meleeattack1cool = 2.6&lt;br /&gt;
|meleeattack1ap = 18&lt;br /&gt;
|MeleeWeaponAverageDPS = 4.62&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|marketvalue = 2000&lt;br /&gt;
|damage type = Blunt&lt;br /&gt;
|mass base = 1.2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''Eltex Staff''' is a DLC [[Weapons#Melee Weapons|melee weapon]] that benefits those using it who can use [[Psycasts]] by enabling them to use their powers more frequently.&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Eltex Staffs can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active. You cannot craft this item.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
&lt;br /&gt;
A normal eltex staff improves a pawns [[Psychic Sensitivity]] by 50%, and improves the [[Psycasts#Mechanics|Psychic entropy recovery rate]] by 2.5 per 30 seconds. This effect scales with quality making for a powerful buff to a psycaster's abilities especially at higher qualities. However its potential as a weapon is limited with the second lowest DPS of any melee weapon, just barely better than [[Beer]]. The eltex staff cannot be equipped by a pawn incapable of violence.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
As the Eltex staff makes a rather poor melee weapon, and with a full psycaster set ([[Eltex robe]], [[Eltex shirt]], [[Eltex vest]], [[Eltex helmet]]) your pawn will have little armour, it's a good idea to keep them in the back as a &amp;quot;support&amp;quot; pawn.&lt;br /&gt;
&lt;br /&gt;
An Eltex robe improves a pawns [[Psycasts#Mechanics|Psychic entropy recovery rate]] by 2.5 per 30 seconds, and their [[Psychic Sensitivity]] an amount dependent on the quality.&lt;br /&gt;
{{#vardefine:basesensitivitybonus|0.50}}&lt;br /&gt;
{| {{STDT| c_07 text-center}}&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Melee DPS !! Melee AP!! Psychic Sensitivity !! Neural Heat Recovery Rate&lt;br /&gt;
|-&lt;br /&gt;
| Awful || 3.69 || 14% || {{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}} || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Poor || 4.15 || 16% || {{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}} || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 4.62 || 18%|| {{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}|| 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Good || 5.08 || 20%|| {{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}} || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || 5.54 || 22% || {{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}} || 0.08&lt;br /&gt;
|- &lt;br /&gt;
| Masterwork || 6.69 || 26% ||{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}  || 0.08&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || 7.62 || 30% || {{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}} || 0.08&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
[[Empire|Bestowers]] always spawn with an eltex staff.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
*Introduced in the initial release of the [[Royalty (DLC)|Royalty DLC]]&lt;br /&gt;
*1.1.2647 renamed from Psyfocus staff.&lt;br /&gt;
*1.2.2719 Psychic sensitivity now scales with quality.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Royalty]]&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Persona_traits&amp;diff=74642</id>
		<title>Template:Persona traits</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Persona_traits&amp;diff=74642"/>
		<updated>2020-09-04T08:30:22Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74631 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Persona traits==&lt;br /&gt;
Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_07 }}&lt;br /&gt;
|-&lt;br /&gt;
! Trait name !! Description !! Effects !! Value !! Exclusivity !! Commonality&lt;br /&gt;
|-&lt;br /&gt;
! Psychic Hypersensitizer &lt;br /&gt;
| This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. &lt;br /&gt;
|&lt;br /&gt;
* +40% [[Psychic Sensitivity]]&lt;br /&gt;
| {{icon|silver|0}}&lt;br /&gt;
| Other Psychic Sensitivity Modifiers &lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
! Psychic Sensitivity&lt;br /&gt;
| This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. &lt;br /&gt;
| &lt;br /&gt;
* +20% [[Psychic Sensitivity]]&lt;br /&gt;
| {{icon|silver|0}}&lt;br /&gt;
| Other Psychic Sensitivity Modifiers &lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
! Psychic Quiet&lt;br /&gt;
| This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. &lt;br /&gt;
| &lt;br /&gt;
* -15% [[Psychic Sensitivity]]&lt;br /&gt;
| {{icon|silver|0}}&lt;br /&gt;
| Other Psychic Sensitivity Modifiers &lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
! Psychic Fog&lt;br /&gt;
| This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. &lt;br /&gt;
| &lt;br /&gt;
* -30% [[Psychic Sensitivity]]&lt;br /&gt;
| {{icon|silver|0}}&lt;br /&gt;
| Other Psychic Sensitivity Modifiers &lt;br /&gt;
| 0.75&lt;br /&gt;
|-&lt;br /&gt;
! Kind thoughts&lt;br /&gt;
| This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s kind thoughts:''' ''&amp;lt;NAME&amp;gt;, my bonded weapon, is whispering kind thoughts to me.''&lt;br /&gt;
* +6 mood&lt;br /&gt;
| {{icon|silver|+500}}&lt;br /&gt;
| Other Bonded Thought Traits &amp;lt;br&amp;gt; Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Calm thoughts&lt;br /&gt;
| This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s calm thoughts:''' ''&amp;lt;NAME&amp;gt;, my bonded weapon, is whispering calming thoughts to me.''&lt;br /&gt;
* +3 mood&lt;br /&gt;
| {{icon|silver|+300}}&lt;br /&gt;
| Other Bonded Thought Traits  &amp;lt;br&amp;gt; Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Mad muttering&lt;br /&gt;
| This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s muttering:''' ''&amp;lt;NAME&amp;gt;, my bonded weapon, is muttering in my head. It's hard to ignore sometimes.''&lt;br /&gt;
* -3 mood&lt;br /&gt;
| {{icon|silver|-500}}&lt;br /&gt;
| Other Bonded Thought Traits  &amp;lt;br&amp;gt; Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Mad wailing&lt;br /&gt;
| This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s wailing:''' ''&amp;lt;NAME&amp;gt;, my bonded weapon, is wailing madly in my head. I wish I could ignore it.''&lt;br /&gt;
* -6 mood&lt;br /&gt;
| {{icon|silver|-1000}}&lt;br /&gt;
| Other Bonded Thought Traits &amp;lt;br&amp;gt; Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Kill-focused&lt;br /&gt;
| This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% [[Psycasts|psyfocus]].&lt;br /&gt;
| &lt;br /&gt;
* Instantly gain +20% psyfocus on killing an enemy&lt;br /&gt;
| {{icon|silver|+500}}&lt;br /&gt;
| Kill Thought Traits&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Kill-happy&lt;br /&gt;
| This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s kill happiness:''' ''&amp;lt;NAME&amp;gt;, was overjoyed with its kill, and feel some of that too.''&lt;br /&gt;
* +6 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days. &lt;br /&gt;
| {{icon|silver|+500}}&lt;br /&gt;
| Other Kill Thought Traits&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Kill-sorrow&lt;br /&gt;
| This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days.&amp;lt;&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s kill sorrow:''' ''&amp;lt;NAME&amp;gt;'s sorrow over its kill is affecting my mind as well.''&lt;br /&gt;
* -3 mood, 5 stack limit, 0.25 stack multiplier, lasts 3 days. &lt;br /&gt;
| {{icon|silver|-500}}&lt;br /&gt;
| Other Kill Thought Traits&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Kill thirst&lt;br /&gt;
| This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it.&lt;br /&gt;
| '''&amp;lt;NAME&amp;gt;'s kill thirst:''' ''My bonded weapon &amp;lt;NAME&amp;gt; is angry it has gone so long without killing. I can feel its rage.''&lt;br /&gt;
* -4 mood&lt;br /&gt;
| {{icon|silver|-700}}&lt;br /&gt;
| Kill Thought Traits Traits &amp;lt;br&amp;gt; Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Psy-meditative&lt;br /&gt;
| This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held.&lt;br /&gt;
| * +10% psyfocus per time meditating&lt;br /&gt;
| {{icon|silver|+500}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Painless&lt;br /&gt;
| This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind.&lt;br /&gt;
| '''Psychic Painlessness:''' ''Pain is disabled by the psychic influence of a wielded weapon.''&lt;br /&gt;
* 0x [[Pain]] multiplier &lt;br /&gt;
| {{icon|silver|+400}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Fast mover&lt;br /&gt;
| This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held.&lt;br /&gt;
| '''Psychic Speed:''' ''Movement is sped up by the psychic influence of a wielded weapon.''&lt;br /&gt;
* +15% [[Moving]]&lt;br /&gt;
| {{icon|silver|+600}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Hunger pangs&lt;br /&gt;
| This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher.&lt;br /&gt;
| '''Psychic Hunger:''' ''Hunger is increased by the psychic influence of a bonded weapon.''&lt;br /&gt;
* +50% hunger rate&lt;br /&gt;
| {{icon|silver|-600}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Neural cooling&lt;br /&gt;
| This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second.&lt;br /&gt;
| '''Assisted neural cooling:''' ''Neural heat dissipation is improved by the psychic influence of a bonded weapon.''&lt;br /&gt;
* +15% Psychic Entropy Recovery Rate&lt;br /&gt;
| {{icon|silver|+500}}&lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Freewielder&lt;br /&gt;
| This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it.&lt;br /&gt;
| &lt;br /&gt;
* Does not bond&lt;br /&gt;
| {{icon|silver|0}}&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! Jealous&lt;br /&gt;
| This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood.&lt;br /&gt;
| '''Names's jealousy:''' ''My bonded weapon &amp;lt;NAME&amp;gt; is jealous I am using another weapon. I can feel the rage it is screaming into my head.''&lt;br /&gt;
* -15 mood&lt;br /&gt;
| {{icon|silver|-600}}&lt;br /&gt;
| Freewielder &lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=74641</id>
		<title>Template:Infobox biome</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=74641"/>
		<updated>2020-09-04T08:30:11Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74632 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Cargo declare section  --&amp;gt;&lt;br /&gt;
{{#cargo_declare:_table = Biome&lt;br /&gt;
| name                 = String&lt;br /&gt;
| defname              = String     &amp;lt;!-- Technical name --&amp;gt;&lt;br /&gt;
| image                = File&lt;br /&gt;
| description          = Text       &amp;lt;!-- Plain, from XML files --&amp;gt;&lt;br /&gt;
| description_markup   = Wikitext   &amp;lt;!-- With markup, for use in the article intro/quote --&amp;gt;&lt;br /&gt;
&amp;lt;!--   General   --&amp;gt;&lt;br /&gt;
| canbuildbase         = Boolean&lt;br /&gt;
| allowroads           = Boolean&lt;br /&gt;
| allowrivers          = Boolean&lt;br /&gt;
| impassable           = Boolean&lt;br /&gt;
| hasvirtualplants     = Boolean&lt;br /&gt;
| movementdifficulty   = Float&lt;br /&gt;
| animaldensity        = Float&lt;br /&gt;
| plantdensity         = Float&lt;br /&gt;
| forageability        = Integer&lt;br /&gt;
| foragedfood          = String&lt;br /&gt;
| wildplantsregrowdays = Integer&lt;br /&gt;
| diseasemtbdays       = Integer    &amp;lt;!-- placed near disease table data --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Weather  --&amp;gt;&lt;br /&gt;
| clear                = Integer&lt;br /&gt;
| fog                  = Integer&lt;br /&gt;
| rain                 = Integer&lt;br /&gt;
| foggyrain            = Integer&lt;br /&gt;
| drythunderstorm      = Integer&lt;br /&gt;
| rainythunderstorm    = Integer&lt;br /&gt;
| snowgentle           = Integer&lt;br /&gt;
| snowhard             = Integer&lt;br /&gt;
&amp;lt;!-- Pack animal --&amp;gt;&lt;br /&gt;
| allowedpackanimals   = List (,) of String   &amp;lt;!-- placed near animals table data??? --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| texturepath          = String&lt;br /&gt;
| soundambient         = String   &amp;lt;!-- effect when used/fired --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- Cargo store section  --&amp;gt;&amp;lt;!-- disable namespacecheck for now&lt;br /&gt;
{{#ifeq: {{NAMESPACENUMBER}} | 0 | --&amp;gt;&lt;br /&gt;
{{#cargo_store:_table = Biome&lt;br /&gt;
| name                 = {{{name|}}}&lt;br /&gt;
| defname              = {{{defname|}}}&lt;br /&gt;
| image                = {{{image|}}}&lt;br /&gt;
| description          = {{{description|}}}&lt;br /&gt;
| description_markup   = {{{description_markup|}}}&lt;br /&gt;
&amp;lt;!--   General   --&amp;gt;&lt;br /&gt;
| canbuildbase         = {{{canbuildbase|}}}&lt;br /&gt;
| allowroads           = {{{allowroads|}}}&lt;br /&gt;
| allowrivers          = {{{allowrivers|}}}&lt;br /&gt;
| impassable           = {{{impassable|}}}&lt;br /&gt;
| hasvirtualplants     = {{{hasvirtualplants|}}}&lt;br /&gt;
| movementdifficulty   = {{{movementdifficulty|}}}&lt;br /&gt;
| animaldensity        = {{{animaldensity|}}}&lt;br /&gt;
| plantdensity         = {{{plantdensity|}}}&lt;br /&gt;
| forageability        = {{{forageability|}}}&lt;br /&gt;
| foragedfood          = {{{foragedfood|}}}&lt;br /&gt;
| wildplantsregrowdays = {{{wildplantsregrowdays|}}}&lt;br /&gt;
| diseasemtbdays       = {{{diseasemtbdays|}}}&lt;br /&gt;
&amp;lt;!-- | has_gender         = {{#if: {{{has_gender|}}} | {{{has_gender}}} | yes}}         EXAMPLE --&amp;gt;&lt;br /&gt;
&amp;lt;!--   Weather  --&amp;gt;&lt;br /&gt;
| clear                = {{{clear|}}}&lt;br /&gt;
| fog                  = {{{fog|}}}&lt;br /&gt;
| rain                 = {{{rain|}}}&lt;br /&gt;
| foggyrain            = {{{foggyrain|}}}&lt;br /&gt;
| drythunderstorm      = {{{drythunderstorm|}}}&lt;br /&gt;
| rainythunderstorm    = {{{rainythunderstorm|}}}&lt;br /&gt;
| snowgentle           = {{{snowgentle|}}}&lt;br /&gt;
| snowhard             = {{{snowhard|}}}&lt;br /&gt;
&amp;lt;!-- Pack animal --&amp;gt;&lt;br /&gt;
| allowedpackanimals   = {{{allowedpackanimals|}}}&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| texturepath          = {{{texturepath|}}}&lt;br /&gt;
| soundambient         = {{{soundambient|}}}&lt;br /&gt;
}}&amp;lt;!-- }}don't forget me! --&amp;gt;&amp;lt;!--&lt;br /&gt;
    ===  #vardefine to use variables outside the infobox  ===&lt;br /&gt;
    &lt;br /&gt;
--&amp;gt;{{#vardefine:description_markup|{{{description_markup}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{| class=&amp;quot;infoboxtable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxname&amp;quot; | {{#if: {{{name|}}} | {{{name}}} | {{PAGENAME}} }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{image|}}} | [[File:{{{image}}}]] | [[File:Questionmark black.png|link=]]{{#ifeq: {{NAMESPACE}} | 0 | [[Category:Image wanted]]}} }} &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{#if: {{{description|}}} | ''{{{description}}}'' }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{canbuildbase|}}} {{{allowroads|}}} {{{allowrivers|}}} {{{impassable|}}} {{{hasvirtualplants|}}} {{{movementdifficulty|}}} {{{animaldensity|}}} {{{plantdensity|}}} {{{forageability|}}} {{{foragedfood|}}} {{{wildplantsregrowdays|}}} {{{diseasemtbdays|}}}&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} General }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{canbuildbase|}}} | {{!}} &amp;lt;div&amp;gt;Can build base&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{!!}} {{#ifeq: {{{canbuildbase|}}} | yes |[[File:Checkon.png|20px]] | [[File:Checkoff.png|20px]] }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{allowroads|}}} | {{!}} &amp;lt;div&amp;gt;Allow roads&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{!!}} {{#ifeq: {{{allowroads|}}} | yes |[[File:Checkon.png|20px]] | [[File:Checkoff.png|20px]] }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{allowrivers|}}} | {{!}} &amp;lt;div&amp;gt;Allow rivers&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{!!}} {{#ifeq: {{{allowrivers|}}} | yes |[[File:Checkon.png|20px]] | [[File:Checkoff.png|20px]] }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{impassable|}}} | {{!}} &amp;lt;div&amp;gt;Is impassable&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{!!}} {{#ifeq: {{{impassable|}}} | yes |[[File:Checkon.png|20px]] | [[File:Checkoff.png|20px]] }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{hasvirtualplants|}}} | {{!}} &amp;lt;div&amp;gt;Virtual plants&amp;lt;/div&amp;gt;&lt;br /&gt;
    {{!!}} {{#ifeq: {{{hasvirtualplants|}}} | yes |[[File:Checkon.png|20px]] | [[File:Checkoff.png|20px]] }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{movementdifficulty|}}} | {{!}} &amp;lt;div&amp;gt;Movement difficulty&amp;lt;/div&amp;gt; {{!!}} {{{movementdifficulty}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{animaldensity|}}} | {{!}} &amp;lt;div&amp;gt;Animal density&amp;lt;/div&amp;gt; {{!!}} {{{animaldensity}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{plantdensity|}}} | {{!}} &amp;lt;div&amp;gt;Plant density&amp;lt;/div&amp;gt; {{!!}} {{{plantdensity}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{forageability|}}} | {{!}} &amp;lt;div&amp;gt;Forageability&amp;lt;/div&amp;gt; {{!!}} {{{forageability}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{foragedfood|}}} | {{!}} &amp;lt;div&amp;gt;Foraged food&amp;lt;/div&amp;gt; {{!!}} {{{foragedfood}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{wildplantsregrowdays|}}} | {{!}} &amp;lt;div&amp;gt;Wild plants regrowth&amp;lt;/div&amp;gt; {{!!}} {{{wildplantsregrowdays}}} days }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{diseasemtbdays|}}} | {{!}} &amp;lt;div&amp;gt;Disease frequency&amp;lt;/div&amp;gt; {{!!}} Once per {{{diseasemtbdays}}} days on average}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{clear|}}} {{{fog|}}} {{{rain|}}}  {{{foggyrain|}}}{{{drythunderstorm|}}} {{{rainythunderstorm|}}} {{{snowgentle|}}} {{{snowhard|}}}&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} Weather }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{clear|}}} | {{!}} &amp;lt;div&amp;gt;Clear&amp;lt;/div&amp;gt; {{!!}} {{{clear}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{fog|}}} | {{!}} &amp;lt;div&amp;gt;Fog&amp;lt;/div&amp;gt; {{!!}} {{{fog}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{rain|}}} | {{!}} &amp;lt;div&amp;gt;Rain&amp;lt;/div&amp;gt; {{!!}} {{{rain}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{foggyrain|}}} | {{!}} &amp;lt;div&amp;gt;Foggy rain&amp;lt;/div&amp;gt; {{!!}} {{{foggyrain}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{drythunderstorm|}}} | {{!}} &amp;lt;div&amp;gt;Dry thunderstorm&amp;lt;/div&amp;gt; {{!!}} {{{drythunderstorm}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{rainythunderstorm|}}} | {{!}} &amp;lt;div&amp;gt;Rainy thunderstorm&amp;lt;/div&amp;gt; {{!!}} {{{rainythunderstorm}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{snowgentle|}}} | {{!}} &amp;lt;div&amp;gt;Gentle snow&amp;lt;/div&amp;gt; {{!!}} {{{snowgentle}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{snowhard|}}} | {{!}} &amp;lt;div&amp;gt;Hard snow&amp;lt;/div&amp;gt; {{!!}} {{{snowhard}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{allowedpackanimals|}}} &amp;lt;!-- Do it like this for now --&amp;gt;&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} Pack animal }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{allowedpackanimals|}}} | {{!}} &amp;lt;div&amp;gt;Pack animals&amp;lt;/div&amp;gt; {{!!}} {{#if:{{#pos: {{{allowedpackanimals}}} |,}} | {{#arraymap:{{{allowedpackanimals|}}}|,|x|* x|\n}} | {{{allowedpackanimals}}} }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{texturepath|}}} {{{soundambient|}}}&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} Technical }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{texturepath|}}} | {{!}} &amp;lt;div&amp;gt;Graphics path&amp;lt;/div&amp;gt; {{!!}} &amp;lt;span style=&amp;quot;word-break: break-word;&amp;quot;&amp;gt;{{{texturepath}}} &amp;lt;/span&amp;gt; }}&amp;lt;!-- break-all may be required --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{soundambient|}}} | {{!}} &amp;lt;div&amp;gt;Ambient sound&amp;lt;/div&amp;gt; {{!!}} &amp;lt;span style=&amp;quot;word-break: break-word;&amp;quot;&amp;gt;{{{soundambient}}} &amp;lt;/span&amp;gt; }}&amp;lt;!-- break-all may be required --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Auto categories --&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:{{#if:{{{added_in|}}}|{{game|{{{added_in|}}} }} }} weapons]] }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Key&amp;diff=74640</id>
		<title>Template:Key</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Key&amp;diff=74640"/>
		<updated>2020-09-04T08:30:01Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74633 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#vardefine:console|{{#if:{{{console|}}}|{{lc:{{{console}}}}}|{{#if:{{{2|}}}|{{lc:{{{1}}}}}}}}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:key|{{#switch:{{lc:{{#if:{{{key|}}}|{{{key}}}|{{{2}}}}}}}&lt;br /&gt;
| leftstick&lt;br /&gt;
| left stick&lt;br /&gt;
| lstick = Left Stick&lt;br /&gt;
| rightstick&lt;br /&gt;
| right stick&lt;br /&gt;
| rstick = Right Stick&lt;br /&gt;
| lt = LT&lt;br /&gt;
| lb = LB&lt;br /&gt;
| rt = RT&lt;br /&gt;
| rb = RB&lt;br /&gt;
| l = Left&lt;br /&gt;
| r = Right&lt;br /&gt;
| u = Up&lt;br /&gt;
| d = Down&lt;br /&gt;
| m = Menu&lt;br /&gt;
| o = Circle&lt;br /&gt;
| touchpad = Touch Pad&lt;br /&gt;
| #default = {{ucfirst:{{#if:{{{key|}}}|{{{key}}}|{{{2}}}}}}}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine:keyboard|{{lc:{{#if:{{{keyboard|}}}|{{{keyboard}}}|{{#if:{{{2|}}}||{{{1|}}}}}}}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#var:console}} | [[File:{{#switch: {{#var:console}}&lt;br /&gt;
|ps3=PS3&lt;br /&gt;
|ps4=PS4&lt;br /&gt;
|psmove&lt;br /&gt;
|move=PSMove&lt;br /&gt;
|xbox360&lt;br /&gt;
|360=360&lt;br /&gt;
|gesture=Gesture&lt;br /&gt;
|keyboard&lt;br /&gt;
|mouse=Keyboard&lt;br /&gt;
|oculus=Oculus&lt;br /&gt;
|remote=Remote&lt;br /&gt;
|steam=Steam&lt;br /&gt;
|switch=Switch&lt;br /&gt;
|vita=Vita&lt;br /&gt;
|vive=Vive&lt;br /&gt;
|wii=Wii&lt;br /&gt;
|wiiu=WiiU&lt;br /&gt;
|xbox&lt;br /&gt;
|xboxone&lt;br /&gt;
|xbone&lt;br /&gt;
|xbox1=XboxOne&lt;br /&gt;
|ouya=Ouya&lt;br /&gt;
|undefined}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq:{{#var:console}}|mouse|{{#switch: {{lc:{{{variant}}}}}&lt;br /&gt;
|dark=_White_Mouse_&lt;br /&gt;
|light=_Black_Mouse_&lt;br /&gt;
|#default = _Black_Mouse_&lt;br /&gt;
}}}} {{#var:key}}.png|{{{size|20px}}}|{{{link|Controls}}}]] }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if: {{#var:keyboard}} | &amp;lt;span class=&amp;quot;key&amp;quot; style=&amp;quot;display:inline-block; white-space:nowrap;&amp;quot;&amp;gt;[[Controls|&amp;lt;kbd class=&amp;quot;{{#switch: {{lc:{{{keyboardvariant}}}}} |dark=keysDark|light=keysLight|keysLight}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch:{{#var:keyboard}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Standard keyboard values--&amp;gt;&lt;br /&gt;
|caps lock = ⇪ Caps Lock&lt;br /&gt;
|shift = ⇧ Shift&lt;br /&gt;
|lshift&lt;br /&gt;
|left shift = ⇧ Left Shift&lt;br /&gt;
|rshift&lt;br /&gt;
|right shift = ⇧ Right Shift&lt;br /&gt;
|enter = ↵ Enter&lt;br /&gt;
|esc = Esc&lt;br /&gt;
|ctrl = Ctrl&lt;br /&gt;
|lctrl&lt;br /&gt;
|left ctrl = Left Ctrl&lt;br /&gt;
|rctrl&lt;br /&gt;
|right ctrl = Right Ctrl&lt;br /&gt;
|alt = Alt&lt;br /&gt;
|lalt&lt;br /&gt;
|left alt = Left Alt&lt;br /&gt;
|ralt&lt;br /&gt;
|right alt = Right Alt&lt;br /&gt;
|cmd = ⌘ Cmd&lt;br /&gt;
|command = ⌘ Command&lt;br /&gt;
|opt&lt;br /&gt;
|option = ⌥ Option&lt;br /&gt;
|tab = Tab ↹&lt;br /&gt;
|backspace = ← Backspace&lt;br /&gt;
|super = ⊞ Super&lt;br /&gt;
|menu = ≣ Menu&lt;br /&gt;
|windows = ⊞ Windows&lt;br /&gt;
&lt;br /&gt;
|#default = {{uc:{{#var:keyboard}}}}&lt;br /&gt;
}}&amp;lt;/kbd&amp;gt;]]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_research&amp;diff=74639</id>
		<title>Template:Infobox research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_research&amp;diff=74639"/>
		<updated>2020-09-04T08:29:39Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74634 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Cargo declare section  --&amp;gt;&lt;br /&gt;
{{#cargo_declare:_table = Research&lt;br /&gt;
| name               = String&lt;br /&gt;
| defname            = String     &amp;lt;!-- Technical name --&amp;gt;&lt;br /&gt;
| image              = File       &amp;lt;!-- A fitting image to use? --&amp;gt;&lt;br /&gt;
| description        = Text       &amp;lt;!-- Plain, from XML files --&amp;gt;&lt;br /&gt;
| description_markup = Wikitext   &amp;lt;!-- With markup, for use in the article intro/quote --&amp;gt;&lt;br /&gt;
&amp;lt;!--   General   --&amp;gt;&lt;br /&gt;
| techlevel          = String&lt;br /&gt;
| basecost           = Integer&lt;br /&gt;
| tags               = List (,) of String&lt;br /&gt;
&amp;lt;!--   Requirements   --&amp;gt;&lt;br /&gt;
| prerequisites      = List (,) of String&lt;br /&gt;
| requiredbuilding   = String&lt;br /&gt;
| requiredfacilities = List (,) of String&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!-- Cargo store section  --&amp;gt;&amp;lt;!-- disable namespacecheck for now&lt;br /&gt;
{{#ifeq: {{NAMESPACENUMBER}} | 0 | --&amp;gt;&lt;br /&gt;
{{#cargo_store:_table = Research&lt;br /&gt;
| name               = {{{name|}}}&lt;br /&gt;
| defname            = {{{defname|}}}&lt;br /&gt;
| image              = {{{image|}}}&lt;br /&gt;
| description        = {{{description|}}}&lt;br /&gt;
| description_markup = {{{description_markup|}}}&lt;br /&gt;
&amp;lt;!--   General   --&amp;gt;&lt;br /&gt;
| techlevel          = {{{techlevel|}}}&lt;br /&gt;
| basecost           = {{{basecost|}}}&lt;br /&gt;
| tags               = {{{tags|}}}&lt;br /&gt;
&amp;lt;!--   Requirements   --&amp;gt;&lt;br /&gt;
| prerequisites      = {{{prerequisites|}}}&lt;br /&gt;
| requiredbuilding   = {{{requiredbuilding|}}}&lt;br /&gt;
| requiredfacilities = {{{requiredfacilities|}}}&lt;br /&gt;
}}&amp;lt;!-- }}don't forget me! --&amp;gt;&amp;lt;!--&lt;br /&gt;
    ===  #vardefine to use variables outside the infobox  ===&lt;br /&gt;
    &lt;br /&gt;
--&amp;gt;{{#vardefine:description_markup|{{{description_markup}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{| class=&amp;quot;infoboxtable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxname&amp;quot; | {{#if: {{{name|}}} | {{{name}}} | {{PAGENAME}} }}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{#if: {{{image|}}} | [[File:{{{image}}}]] | [[File:Questionmark black.png|link=]]{{#ifeq: {{NAMESPACE}} | 0 | [[Category:Image wanted]]}} }} &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | {{#if: {{{description|}}} | ''{{{description}}}'' }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{techlevel|}}} {{{basecost|}}} {{{tags|}}}&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} General }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{techlevel|}}} | {{!}} &amp;lt;div&amp;gt;Tech level&amp;lt;/div&amp;gt; {{!!}} {{{techlevel}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{basecost|}}} | {{!}} &amp;lt;div&amp;gt;Base cost&amp;lt;/div&amp;gt; {{!!}} {{{basecost}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{tags|}}} | {{!}} &amp;lt;div&amp;gt;Tags&amp;lt;/div&amp;gt; {{!!}} {{#if:{{#pos: {{{tags}}} |,}} | {{#arraymap:{{{tags|}}}|,|x|* x|\n}} | {{{tags}}} }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{prerequisites|}}} {{{requiredbuilding|}}} {{{requiredfacilities|}}}&lt;br /&gt;
| {{!}} colspan=&amp;quot;2&amp;quot; class=&amp;quot;infoboxdescription&amp;quot; {{!}} Requirements }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{prerequisites|}}} | {{!}} &amp;lt;div&amp;gt;Technologies&amp;lt;/div&amp;gt; {{!!}} {{#if:{{#pos: {{{prerequisites}}} |,}} | {{#arraymap:{{{prerequisites|}}}|,|x|* x|\n}} | {{{prerequisites}}} }} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{requiredbuilding|}}} | {{!}} &amp;lt;div&amp;gt;Building&amp;lt;/div&amp;gt; {{!!}} {{{requiredbuilding}}} }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if: {{{requiredfacilities|}}} | {{!}} &amp;lt;div&amp;gt;Facilities&amp;lt;/div&amp;gt; {{!!}} {{#if:{{#pos: {{{requiredfacilities}}} |,}} | {{#arraymap:{{{requiredfacilities|}}}|,|x|* x|\n}} | {{{requiredfacilities}}} }} }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Auto categories --&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{NAMESPACENUMBER}} | 0 | [[Category:{{#if:{{{added_in|}}}|{{game|{{{added_in|}}} }} }} weapons]] }}&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Infobox templates]]&amp;lt;!-- doesn't show up for some reason, so do this for now --&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Ticks&amp;diff=74638</id>
		<title>Template:Ticks</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Ticks&amp;diff=74638"/>
		<updated>2020-09-04T08:29:24Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74635 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{#ifexpr: {{{1}}} &amp;lt; 3600| {{ticks/seconds|{{{1}}}}} |{{ticks/minutes|{{{1}}}}}}}&amp;lt;nowiki /&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=74637</id>
		<title>Template:Infobox main</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=74637"/>
		<updated>2020-09-04T08:29:03Z</updated>

		<summary type="html">&lt;p&gt;Jakek1356theCleaner: Undo revision 74636 by Jakek1356theDick (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; animal = c_08 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; plant = c_14 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; weapon = c_06 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; area = c_11 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; structure = c_02 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; production = c_25 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; security = c_10 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; furniture = c_01 |&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#var:Name}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image_wrapper&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}}}}}|{{{imagesize|}}}|link={{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}&amp;lt;/p&amp;gt;{{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
{{#set:Name = {{#var:Name}} }}&lt;br /&gt;
;Type&lt;br /&gt;
:[[{{{type}}}]]{{#set:Type = {{{type|}}}}}{{#if: {{{type2|}}} |&amp;amp;#32;&amp;amp;ndash;&amp;amp;#32; [[{{{type2}}}]]{{#set:Type2 = {{{type2|}}}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }}&lt;br /&gt;
;Placeable&lt;br /&gt;
:{{{placeable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }}&lt;br /&gt;
;Rotatable&lt;br /&gt;
:{{{rotatable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{size|}}}|{{#set:Size = {{{size|}}} }}&lt;br /&gt;
;Size&lt;br /&gt;
:{{{size|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{efficiency|}}}|{{#set:Efficiency= {{{efficiency|}}} }}&lt;br /&gt;
;Efficiency&lt;br /&gt;
:{{{efficiency|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }}&lt;br /&gt;
;HP&lt;br /&gt;
:{{{hp|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deterioration|}}}|{{#set:Deterioration Rate Base = {{{deterioration|}}} }}&lt;br /&gt;
;Deterioration Rate&lt;br /&gt;
:{{{deterioration|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{marketvalue|}}}|{{#set: Market Value Base = {{{marketvalue|}}} }}&lt;br /&gt;
;Market Value&lt;br /&gt;
:{{Market Value | {{{marketvalue|}}}}}&amp;amp;nbsp;{{Icon Small|silver}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }}&lt;br /&gt;
;Beauty&lt;br /&gt;
:[[Beauty Base::{{{beauty|}}}]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mass base|}}}|{{#set:Mass Base = {{{mass base|}}} }}&lt;br /&gt;
;Mass&lt;br /&gt;
:{{{mass base|}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{flammability|}}}|{{#set:Flammability Base = {{{flammability|}}} }}&lt;br /&gt;
;Flammability&lt;br /&gt;
:{{#expr:{{{flammability|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apparel--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcold|}}}|{{#set:Insulation - Cold Base= {{{insulationcold|}}} }}&lt;br /&gt;
;Insulation - Cold&lt;br /&gt;
:{{{insulationcold|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheat|}}}|{{#set:Insulation - Heat Base= {{{insulationheat|}}} }}&lt;br /&gt;
;Insulation - Heat&lt;br /&gt;
:{{{insulationheat|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcoldfactor|}}}|{{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}&lt;br /&gt;
:{{{insulationcoldfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheatfactor|}}}|{{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}&lt;br /&gt;
:{{{insulationheatfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }}&lt;br /&gt;
;Armor - Blunt&lt;br /&gt;
:{{{armorblunt|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}&lt;br /&gt;
;Armor - Sharp&lt;br /&gt;
:{{{armorsharp|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }}&lt;br /&gt;
;Armor - Heat&lt;br /&gt;
:{{{armorheat|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorbluntfactor|}}}|{{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }}&lt;br /&gt;
;Armor Factor - Blunt&lt;br /&gt;
:{{{armorbluntfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharpfactor|}}}|{{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }}&lt;br /&gt;
;Armor Factor - Sharp&lt;br /&gt;
:{{{armorsharpfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheatfactor|}}}|{{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }}&lt;br /&gt;
;Armor Factor - Heat&lt;br /&gt;
:{{{armorheatfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{painshockthreshold|}}}|{{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }}&lt;br /&gt;
;Pain Shock Threshold&lt;br /&gt;
:{{{painshockthreshold|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{coverage|}}}|{{#set:Coverage = {{{coverage|}}} }}&lt;br /&gt;
;Coverage&lt;br /&gt;
:{{{coverage|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{layer|}}}|{{#set:layer= {{{layer|}}} }}&lt;br /&gt;
;Layer&lt;br /&gt;
:{{{layer|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All pawns (animals, humanoids, mechanoids) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }}&lt;br /&gt;
;Move Speed&lt;br /&gt;
:{{{movespeed|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massyoung|{{{massadult|}}}}}}|{{#set:Mass - Young= {{{massyoung|{{#expr:{{{massadult}}}/5}}}}} }}&lt;br /&gt;
;Mass - Young&lt;br /&gt;
:{{{massyoung|{{#expr:{{{massadult}}}/5}}}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massjuvenlie|{{{massadult|}}}}}}|{{#set:Mass - Juvenile= {{{massjuvenile|{{#expr:{{{massadult}}}/2}}}}} }}&lt;br /&gt;
;Mass - Juvenile&lt;br /&gt;
:{{{massjuvenlie|{{#expr:{{{massadult}}}/2}}}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massadult|}}}|{{#set:Mass - Adult= {{{massadult|}}} }}&lt;br /&gt;
;Mass - Adult&lt;br /&gt;
:{{{massadult|}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{attack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{attack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{attack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }}&lt;br /&gt;
;Attack{{#if: {{{attack2dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{attack1part|Body part?}}}&amp;lt;br&amp;gt;{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack1cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{attack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{attack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{attack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }}&lt;br /&gt;
;Attack 2&lt;br /&gt;
:{{{attack2part|Body part?}}}&amp;lt;br&amp;gt;{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack2cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{attack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{attack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{attack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }}&lt;br /&gt;
;Attack 3&lt;br /&gt;
:{{{attack3part|Body part?}}}&amp;lt;br&amp;gt;{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack3cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{attack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{attack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{attack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }}&lt;br /&gt;
;Attack 4&lt;br /&gt;
:{{{attack4part|Body part?}}}&amp;lt;br&amp;gt;{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack4cool|0}}}}} on first strike}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack4stun|0}}}*20}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: Attack4DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: Attack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: Attack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}} | Animals |&lt;br /&gt;
  {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}&lt;br /&gt;
  {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }} &lt;br /&gt;
  {{#if: {{{is exotic species|}}}|{{#set: Is Exotic Species = true}}|{{#set: Is Exotic Species = false}}}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#var:LeatherName }}|&lt;br /&gt;
  {{#set: Leather Name =  {{#var:LeatherName}}}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bodysize|}}}|&lt;br /&gt;
  {{#set: Body Size = {{{bodysize|}}} }}&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MeatYield | {{{meatyield | {{#expr: 90 * {{{bodysize}}} round 0}}}}} }}&lt;br /&gt;
  {{#set: Meat Yield = {{#var: MeatYield}} }}&lt;br /&gt;
;Meat Yield&lt;br /&gt;
:{{#var: MeatYield}}  [[Meat|{{lc:{{#var:MeatName}}}}]]&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}&lt;br /&gt;
  {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }}&lt;br /&gt;
;Carrying Capacity&lt;br /&gt;
:{{#var: CarryingCapacity}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Use leatheryield when set, otherwise (incorrectly in some cases) assume 30 * bodysize --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- See Property:Leather_Yield for details --&amp;gt;&lt;br /&gt;
  {{#vardefine: LeatherYield | {{{leatheryield | {{#expr: 30 * {{{bodysize}}} round 0}} }}} }}&lt;br /&gt;
  {{#set: Leather Yield = {{#var: LeatherYield}} }}&lt;br /&gt;
;Leather Yield&lt;br /&gt;
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}}}}]] &lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: FilthRate | {{#expr: 1.25 * {{{bodysize|}}} * {{#if: {{{petness|}}}|{{#expr: 1 - {{{petness|}}} }}|1}} round2}} }}&lt;br /&gt;
  {{#set: Animal Filth Rate = {{#var: FilthRate}} }}&lt;br /&gt;
;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}&lt;br /&gt;
:{{#var: FilthRate}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}&lt;br /&gt;
:{{#expr: {{{manhunter|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}&lt;br /&gt;
:{{#expr: {{{manhuntertame|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}&lt;br /&gt;
;{{H:title|link=no|Nutrition lost per day.|Hunger Rate}}&lt;br /&gt;
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{diet|}}}|{{#set:Diet ={{{diet|}}} }}&lt;br /&gt;
;Diet&lt;br /&gt;
:{{{diet|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }}&lt;br /&gt;
;Life Expectancy&lt;br /&gt;
:{{{lifespan|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }}&lt;br /&gt;
;Trainable Intelligence&lt;br /&gt;
:{{{trainable|}}}&lt;br /&gt;
{{#switch: {{{trainable|}}}&lt;br /&gt;
| none = {{#set: Can Train Guard = no |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| simple = {{#set: Can Train Guard = yes |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| intermediate = {{#set: Can Train Guard = yes |Can Train Attack = yes |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| advanced = {{#set: Can Train Guard = yes |Can Train Attack = yes}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.40|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }}&lt;br /&gt;
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}&lt;br /&gt;
:{{#expr: {{{wildness|}}} * 100 round0}}%&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MinHandlingSkill |&lt;br /&gt;
    {{#ifexpr: &lt;br /&gt;
      {{{wildness|}}} &amp;lt; .2|0&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .45|1&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .55|4&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .75|5&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .8|7&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .9|8&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .97|9&lt;br /&gt;
      |10}} }} }} }} }} }} }} }}&lt;br /&gt;
  {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }}&lt;br /&gt;
  {{#ifeq: {{#var: MinHandlingSkill}}|0||&lt;br /&gt;
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}&lt;br /&gt;
:{{#var: MinHandlingSkill}} }} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{petness|}}}|{{#set: Petness = {{{petness|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{predator|}}}|true|{{#set:Is Predator = true}}|}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }}&lt;br /&gt;
;[[Milk]] Amount&lt;br /&gt;
:{{{milk|}}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }}&lt;br /&gt;
{{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }}&lt;br /&gt;
;Milking Interval&lt;br /&gt;
:{{{milktime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wool|}}}|&lt;br /&gt;
  {{#set: Wool Amount = {{{wool|}}}}}&lt;br /&gt;
  {{#vardefine: WoolName | {{{woolnam | {{#var:Name}} wool}}} }}&lt;br /&gt;
;Wool Amount&lt;br /&gt;
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }}&lt;br /&gt;
{{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }}&lt;br /&gt;
;Shearing Interval&lt;br /&gt;
:{{{sheartime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{nuzzleMtb|}}}|{{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }}&lt;br /&gt;
;{{H:title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}}&lt;br /&gt;
{{#ifexpr: {{{nuzzleMtb|}}} &amp;lt;= 24&lt;br /&gt;
  |{{#switch: {{{nuzzleMtb|}}}&lt;br /&gt;
     |24 = :1&amp;amp;nbsp;day&lt;br /&gt;
     |1 = :1&amp;amp;nbsp;hour&lt;br /&gt;
     |#default = :{{{nuzzleMtb|}}}&amp;amp;nbsp;hours}}&lt;br /&gt;
  |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}}&amp;amp;nbsp;days}} }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }}&lt;br /&gt;
{{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}&lt;br /&gt;
;Eggs Per Clutch&lt;br /&gt;
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }}&lt;br /&gt;
{{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }}&lt;br /&gt;
;Egg Laying Interval&lt;br /&gt;
:{{{eggtime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_unfertilized|}}}|{{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }}&lt;br /&gt;
;Can Lay Unfertilized Eggs&lt;br /&gt;
:{{{eggs_unfertilized|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }}&lt;br /&gt;
;Gestation Period&lt;br /&gt;
{{#switch: {{{gestation|}}}&lt;br /&gt;
| N/A = :N/A&lt;br /&gt;
| 1 = :{{{gestation|}}} day&lt;br /&gt;
| #default = :{{{gestation|}}} days&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }}&lt;br /&gt;
;Offspring Per Birth&lt;br /&gt;
:{{{offspring|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }}&lt;br /&gt;
;Maturity Age&lt;br /&gt;
:{{{maturityage|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives in Arid Shrubland = true}} }}&lt;br /&gt;
{{#if: {{{livesin_borealforest|}}}|{{#set: Lives in Boreal Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_desert|}}}|{{#set: Lives in Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_extremedesert|}}}|{{#set: Lives in Extreme Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_icesheet|}}}|{{#set: Lives in Icesheet = true}} }}&lt;br /&gt;
{{#if: {{{livesin_seaice|}}}|{{#set: Lives in Sea Ice = true}} }}&lt;br /&gt;
{{#if: {{{livesin_temperateforest|}}}|{{#set: Lives in Temperate Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives in Tropical Rainforest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Plants--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{growth time|}}}|{{#set:Growth Time = {{{growth time|}}} }}&lt;br /&gt;
;Time to grow&lt;br /&gt;
:{{{growth time|}}} day(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{yield|}}}|&lt;br /&gt;
;Food Yield&lt;br /&gt;
:{{{yield|}}} [[food|food]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wood|}}}|&lt;br /&gt;
;Wood Yield&lt;br /&gt;
:{{{wood|}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Buildings--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }}&lt;br /&gt;
;Power&lt;br /&gt;
:{{{power|}}}W}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{facility|}}}|{{#set:Facility = {{{facility|}}} }}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{material amount|}}}{{{material name|}}}|{{#set:Material Amount = {{{material amount|}}} }}  {{#set:Material Name= {{{material name|}}} }}&lt;br /&gt;
;Materials &lt;br /&gt;
:{{icon|{{lc:{{{material name|buildingmat}}}}}|{{{material amount|}}}|16&lt;br /&gt;
}}{{#if: {{{material 2 amount|}}}{{{material 2 name|}}}|&lt;br /&gt;
  {{#set:Material 2 Amount = {{{material 2 amount|}}} }}  {{#set:Material 2 Name= {{{material 2 name|}}} }}&lt;br /&gt;
   &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 2 name|component}}}}}|{{{material 2 amount|}}}|16&lt;br /&gt;
  }} {{#if: {{{material 3 amount|}}}{{{material 3 name|}}}|&lt;br /&gt;
    {{#set:Material 3 Amount = {{{material 3 amount|}}} }}    {{#set:Material 3 Name= {{{material 3 name|}}} }}&lt;br /&gt;
     &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 3 name|component}}}}}|{{{material 3 amount|}}}|16&lt;br /&gt;
    }} {{#if: {{{material 4 amount|}}}{{{material 4 name|}}}|&lt;br /&gt;
      {{#set:Material 4 Amount = {{{material 4 amount|}}} }}      {{#set:Material 4 Name= {{{material 4 name|}}} }}&lt;br /&gt;
       &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 4 name|component}}}}}|{{{material 4 amount|}}}|16&lt;br /&gt;
      }} }}&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Floors--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{speed|}}}|{{#set:Move Speed Factor = {{{speed|}}} }}&lt;br /&gt;
;Move Speed Factor&lt;br /&gt;
:{{#expr:{{{speed|}}}*100}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Furniture--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{immunity gain speed factor|}}}|{{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }}&lt;br /&gt;
;Immunity Gain Speed Factor&lt;br /&gt;
:{{{immunity gain speed factor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rest effectiveness|}}}|{{#set:Rest Effectiveness = {{{rest effectiveness|}}} }}&lt;br /&gt;
;Rest Effectiveness&lt;br /&gt;
:{{{rest effectiveness|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort|}}}|{{#set:Comfort Base = {{{comfort|}}} }}&lt;br /&gt;
;Comfort&lt;br /&gt;
:{{{comfort|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort offset|}}}|{{#set:Comfort Offset = {{{comfort offset|}}} }}&lt;br /&gt;
;Comfort Offset &lt;br /&gt;
:{{{comfort offset|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cover|}}}|{{#set:Cover Effectiveness= {{{cover|}}} }}&lt;br /&gt;
;Cover Effectiveness&lt;br /&gt;
:{{#expr:{{{cover|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Weapons--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{class|}}}|{{#set:Class = {{{class|}}} Weapons}}&lt;br /&gt;
;Class&lt;br /&gt;
:[[{{{class|}}} Weapons|{{{class|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }}&lt;br /&gt;
;Mode&lt;br /&gt;
:{{{mode|}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage type|}}}|{{#set:Damage Type = {{{damage type|}}} }}&lt;br /&gt;
;Dmg Type&lt;br /&gt;
:{{{damage type|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage|}}}|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |&lt;br /&gt;
{{#set:Melee Damage Base = {{{damage|}}}&lt;br /&gt;
|Melee Warmup = {{{warmup|}}}&lt;br /&gt;
|Melee Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#set:Damage Base = {{{damage|}}}&lt;br /&gt;
|Aiming Time Base = {{{warmup|}}}&lt;br /&gt;
|Ranged Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
|Weapons/Row/Ranged/NoInclude=False&lt;br /&gt;
}} }} |}}&lt;br /&gt;
&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{damage|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New melee starting from Beta 18 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{meleeattack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{meleeattack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }}&lt;br /&gt;
  {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack{{#if: {{{meleeattack1dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{meleeattack1part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack1dmg|?}}} dmg ({{{meleeattack1type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack1cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack1ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{meleeattack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{meleeattack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }}&lt;br /&gt;
  {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 2{{#if: {{{meleeattack2dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack2part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack2dmg|?}}} dmg ({{{meleeattack2type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack2cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack2ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{meleeattack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{meleeattack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }}&lt;br /&gt;
  {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 3{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack3part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack3dmg|?}}} dmg ({{{meleeattack3type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack3cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack3ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{meleeattack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{meleeattack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }}&lt;br /&gt;
  {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 4{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack4part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack4dmg|?}}} dmg ({{{meleeattack4type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack4cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack4ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageDPS|}}}|{{#set:MeleeDPS= {{{MeleeWeaponAverageDPS|}}} }}&lt;br /&gt;
;Melee Average DPS&lt;br /&gt;
:{{{MeleeWeaponAverageDPS|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageAP|}}}|{{#set:MeleeAP= {{{MeleeWeaponAverageAP|}}} }}&lt;br /&gt;
;Melee Average AP&lt;br /&gt;
:{{{MeleeWeaponAverageAP|}}}%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game &lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|&lt;br /&gt;
  {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|&lt;br /&gt;
      {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|&lt;br /&gt;
        {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }} &lt;br /&gt;
&lt;br /&gt;
 ---------- Line to separate the mess above from the other stuff below ---------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorPenetration|}}}|{{#set:ArmorPenetration= {{{armorPenetration|}}} }}&lt;br /&gt;
;Armor penetration&lt;br /&gt;
:{{{armorPenetration|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{warmup|}}}|&lt;br /&gt;
;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}}&lt;br /&gt;
:{{ticks|{{{warmup|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cooldown |}}}|&lt;br /&gt;
;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}}&lt;br /&gt;
:{{ticks|{{{cooldown|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }}&lt;br /&gt;
;Range&lt;br /&gt;
:{{{range|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{minrange|}}}|&lt;br /&gt;
;Minimum Range&lt;br /&gt;
:{{{minrange|}}} tiles}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracy|}}}|&lt;br /&gt;
;Accuracy&lt;br /&gt;
:{{{accuracy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }}    &lt;br /&gt;
{{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }}   &lt;br /&gt;
{{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }}       &lt;br /&gt;
{{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }}&lt;br /&gt;
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}&lt;br /&gt;
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%&lt;br /&gt;
}}     &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyAvg|}}}|&lt;br /&gt;
;{{H:title|link=no|Average accuracy of the weapon, taking range into account.|Avg. accuracy}}&lt;br /&gt;
:{{{accuracyAvg|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }}&lt;br /&gt;
;Velocity&lt;br /&gt;
:{{{velocity|}}} (m/s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burst|}}}|{{#set:Burst Count = {{{burst|}}} }}&lt;br /&gt;
;Burst Count&lt;br /&gt;
:{{{burst|}}} (per burst)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burstTicks|}}}|{{#set: Burst Ticks = {{{burstTicks|}}} }}&lt;br /&gt;
;{{H:title|link=no|Time between shots in a single burst|Burst Ticks}}&lt;br /&gt;
:{{ticks|{{{burstTicks|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{missRadius|}}}|{{#set:Miss Radius = {{{missRadius|}}} }}&lt;br /&gt;
;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}}&lt;br /&gt;
:{{{missRadius|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{blastRadius|}}}|{{#set:Blast Radius = {{{blastRadius|}}} }}&lt;br /&gt;
;Blast Radius&lt;br /&gt;
:{{{blastRadius|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{DPS|}}}|&lt;br /&gt;
;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}}&lt;br /&gt;
:{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2 }})}}}}}}}}&lt;br /&gt;
{{#set:Maximum DPS={{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }}}}&lt;br /&gt;
{{#set:Average DPS={{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|{{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round 2 }}}}}}}}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stoppingPower|}}}|{{#set: Stopping power = {{{stoppingPower|}}} }}&lt;br /&gt;
;{{H:title|link=no|Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.|Stopping power}}&lt;br /&gt;
:{{{stoppingPower|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{buy|}}}|&lt;br /&gt;
;Buy&lt;br /&gt;
:{{{buy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{sell|}}}|&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |{{#set:Sell = {{{sell|}}} }} }}}}&lt;br /&gt;
;Sell &lt;br /&gt;
:{{{sell|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Work to make should be specified in *ticks*, like in the game files.  This has been inconsistent in the past --&amp;gt;&lt;br /&gt;
{{#if: {{{work to make|}}}|{{#set:Work To Make = {{{work to make|}}} }}&lt;br /&gt;
;Work To Make&lt;br /&gt;
:{{ticks|{{{work to make|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{resources to make|}}}|&lt;br /&gt;
;Resources to make&lt;br /&gt;
:{{{resources to make|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deconstruct yield|}}}|&lt;br /&gt;
;{{H:title|link=no|Resources recovered when deconstructing|Deconstruct yield}}&lt;br /&gt;
:{{{deconstruct yield|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Template Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jakek1356theCleaner</name></author>
	</entry>
</feed>