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		<id>https://rimworldwiki.com/index.php?title=Psychic_foil_helmet&amp;diff=183772</id>
		<title>Psychic foil helmet</title>
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		<updated>2026-08-30T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;JenniChenni: /* Analysis */ Some rewording. Expanded on the use of the draw animals ritual. Added chronophagy as a ritual that can benefit from low quality — this is my main use of psychic foil helmets outside of psychic drone mitigation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main&lt;br /&gt;
| name = Psychic foil helmet&lt;br /&gt;
| image = PsychicFoilHelmet.png&lt;br /&gt;
| description = A thin helmet containing finely-tuned sheets of psychically-absorptive foil. Reduces the impact of psychic waves.&lt;br /&gt;
| type = Gear&lt;br /&gt;
| type2 = Clothing&lt;br /&gt;
| tech level = Medieval&lt;br /&gt;
| hp = 80&lt;br /&gt;
| mass base = 1&lt;br /&gt;
| marketvalue  = 250&lt;br /&gt;
| armorblunt  = 9&lt;br /&gt;
| armorsharp  = 9&lt;br /&gt;
| armorheat  = 27&lt;br /&gt;
| insulationcold = 2&lt;br /&gt;
| insulationheat = 1&lt;br /&gt;
| equipdelay = 1.5&lt;br /&gt;
| lifestage = Adult&lt;br /&gt;
| coverage = Head, Left Ear, Right Ear&lt;br /&gt;
| layer = Headgear&lt;br /&gt;
| has quality = true&lt;br /&gt;
| thingCategories = Headgear&lt;br /&gt;
| tags = IndustrialMilitaryBasic, IndustrialMilitaryAdvanced, SpacerMilitary&lt;br /&gt;
| tradeTags = Clothing&lt;br /&gt;
| thingSetMakerTags = RewardStandardLowFreq&lt;br /&gt;
}}&lt;br /&gt;
The '''psychic foil helmet''' is a piece of headgear that decreases the [[psychic sensitivity]] of the wearer, and is primarily useful for protecting an individual pawn against psychic phenomena. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
This item cannot be crafted. It can only purchased through [[trade]], found on [[raiders]], or obtained as a [[quests|quest]] reward. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
A psychic foil helmet reduces a pawn's [[Psychic Sensitivity]] by {{Down|-90%}}, regardless of [[quality]], reducing the effect of psychic phenomena on the pawn.&lt;br /&gt;
For further detail about what is affected, see the [[Psychic Sensitivity]] page.&lt;br /&gt;
&lt;br /&gt;
Note that this chance is an offset to the stat. For example, a pawn with the [[psychically hypersensitive]] trait ({{Up|+80%}}) wearing the helmet will have a final sensitivity of {{Down|90%}}, while a [[psychically dull]] ({{Down|-50%}}) pawn will have a sensitivity {{Down|0%}} them rendering them immune to most psychic effects, including [[psychic shock lance|psychic shock]]s and [[psychic insanity lance|insanity lance]]s.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The psychic foil helmet is a niche item primarily useful in blunting the mood penalty from [[psychic drone]]s, particularly on [[psychically sensitive]] colonists. The same reduction cuts positive psychic effects, however, including those from [[psychic emanator]]s and [[psychic harmonizer]]s. It also offers some protection from [[psycast]]{{RoyaltyIcon}} friendly fire, which can help shield melee colonists in the scrum.&lt;br /&gt;
&lt;br /&gt;
Despite being called a helmet, the psychic foil helmet's protection is comparable to that of a [[bowler hat]] made of weak materials. It only blocks minimal damage and, with its low HP, doesn't last very long either. Quality does not affect its psychic protection, so an Awful foil helmet blocks psychic effects just as well as a Legendary foil helmet.&lt;br /&gt;
&lt;br /&gt;
Psychic foil helmets can appear on some [[raiders]], which makes them resistant to psycasts and psychic lances, especially if combined with the psychically dull trait. It is thus important to check a target's gear before relying on psycasts.&lt;br /&gt;
&lt;br /&gt;
Psychic foil helmets can be used to intentionally reduce the quality of [[psychic ritual]]s{{AnomalyIcon}}. Lowering the quality of [[draw animals]] increases the odds of summoning a [[manhunter pack]], which can be exploited to bait and bleed raiders. Watering down [[chronophagy]] satisfices [[Transhumanist]] demands for age reversal while keeping elders recognizably old, which can be narratively useful, and stretches the number of scar removals possible without de-aging younger pawns into their teens (and suffering [[Children#Stats|teen stat penalties]]).&lt;br /&gt;
&lt;br /&gt;
{{Apparel Stats Table}}&lt;br /&gt;
{{Psychic Sensitivity Quality Table|-0.90|noQuality=1}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.9.722|0.9.722]] - Added.&lt;br /&gt;
* At some point post A14 - texture updated.&lt;br /&gt;
* At some point (1.1?), the armor rating was increased from Sharp/Blunt/Heat of 5/5/0 to 9/9/27 and the HP was doubled&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Psychicfoilhelmet.png|Previous texture as of A14&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|clothing|wide}}&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>JenniChenni</name></author>
	</entry>
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