<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jones-250</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jones-250"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Jones-250"/>
	<updated>2026-04-06T04:19:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Remove_roof_area&amp;diff=14707</id>
		<title>Remove roof area</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Remove_roof_area&amp;diff=14707"/>
		<updated>2014-02-26T22:25:02Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UC}}&lt;br /&gt;
The '''No Roof-zone''' allows the player to designate an area which will not be covered by tin roofing once a surrounding wall is constructed. The zone also remover both ''tin roofs'' and ''thin rock roofs'' when applied to an area roofed in beforehand. Take note that thick rock roofs are not removable by using this tool.&lt;br /&gt;
&lt;br /&gt;
Source: [http://rimworldwiki.com/Version/0.2.363 Changelog 0.2.363 Additions/point 2]&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Human_meat&amp;diff=14706</id>
		<title>Human meat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Human_meat&amp;diff=14706"/>
		<updated>2014-02-26T22:19:36Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}} &lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
'''Human [[meat]]''' was introduced in [[Alpha 2|Alpha two]] as an alternative [[food]]source. Both colonist and raider flesh can be prepared for all your &amp;lt;s&amp;gt;carnivoristic&amp;lt;/s&amp;gt; cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. &lt;br /&gt;
&amp;quot;Cannibalism causes bad thoughts&amp;quot; Source: [http://rimworldwiki.com/Version/0.2.363] Heading: Changes/point 23&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Main_Page/en/New_layout&amp;diff=11900</id>
		<title>Talk:Main Page/en/New layout</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Main_Page/en/New_layout&amp;diff=11900"/>
		<updated>2014-01-21T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: New thread: New layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, awesome new frontpage. Well done.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal&amp;diff=4883</id>
		<title>RimWorld Wiki talk:Community portal</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal&amp;diff=4883"/>
		<updated>2013-12-22T13:49:49Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: /* @AcDie: Regarding color scheme */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==Translation==&lt;br /&gt;
&amp;lt;div class=&amp;quot;spoiler-title closed&amp;quot;&amp;gt;[show]&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;spoiler-body&amp;quot;&amp;gt;&lt;br /&gt;
:+ request for [http://www.mediawiki.org/wiki/Extension:Translate Extension - Translate]--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 17:15, 17 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:&amp;amp;rarr; Installed [http://www.mediawiki.org/wiki/MediaWiki_Language_Extension_Bundle MLEB], but it produces this error: &amp;lt;br&amp;gt;&lt;br /&gt;
::&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;A database error has occurred. Did you forget to run maintenance/update.php after upgrading? See: https://www.mediawiki.org/wiki/Manual:Upgrading#Run_the_update_script&lt;br /&gt;
Query: SELECT tmi_value FROM `mr_translate_messageindex` WHERE tmi_key = '-1:specialPages' LIMIT 1&lt;br /&gt;
Function: DatabaseMessageIndex::get&lt;br /&gt;
Error: 1146 Table 'tynansy1_wrim.mr_translate_messageindex' doesn't exist (localhost)&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 18:01, 17 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::: Seems old bug, check [https://bugzilla.wikimedia.org/show_bug.cgi?id=44352 this] --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 06:21, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::::I am not sure about how to execute that script... If it has to be done outside of the wiki, then Tynan has to do it.&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 08:16, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::::: MLEB installed @local succesfully from first attempt. --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 14:12, 18 October 2013 (EDT)&lt;br /&gt;
:::::*Replace existing extension folder from .tar. After that we need edit '''LocalSettings.php''' at server/hosting.&lt;br /&gt;
:::::*[http://www.mediawiki.org/wiki/MLEB#Layout:_..2Fmediawiki.2F_..2Fextensions.2F.7BA.2CB.2CC.7D The variables you have to add to your LocalSettings.php before the configuration below is:]&lt;br /&gt;
:::::&amp;lt;code&amp;gt;&amp;lt;s&amp;gt;$EXT = &amp;quot;$IP/../extensions&amp;quot;;&lt;br /&gt;
:::::$wgExtensionAssetsPath = &amp;quot;{$wgScriptPath}/../extensions&amp;quot;;&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:::::&amp;lt;code&amp;gt;$EXT = &amp;quot;$IP/extensions&amp;quot;;&lt;br /&gt;
:::::$wgExtensionAssetsPath = &amp;quot;{$wgScriptPath}/extensions&amp;quot;;&amp;lt;/s&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
:::::*[http://www.mediawiki.org/wiki/MLEB#Add.2Fupdate_your_LocalSettings.php Then copy paste that]&lt;br /&gt;
:::::*Add &amp;lt;code&amp;gt;$wgUpgradeKey = &amp;quot;your_long_long_long_key&amp;quot;;&amp;lt;/code&amp;gt; &amp;amp; run [http://ludeon.com/rimworld/wiki/mw-config/] seems thats all (for secure, delete UpgradeKey from file)&lt;br /&gt;
----&lt;br /&gt;
::::::There was not much point in copy/pasting the configuration into LocalSettings.php ''again'', but I still did it, for the sake of it: same result.&lt;br /&gt;
::::::Regarding [http://ludeon.com/rimworld/wiki/mw-config/ mw-config], is it supposed to bring something specific ? The wiki is already in [http://ludeon.com/rimworld/wiki/Special:Version version 1.21.2] :/&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 19:29, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:::::::[http://ludeon.com/rimworld/wiki/mw-config/ mw-config] for update/create tables. If you click Restart Install (at right), then at 2nd step it ask for wgUpgradeKey &amp;amp; after just quick update tables info.. --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 06:00, 19 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:::::::Something is very wrong here :\&amp;lt;br&amp;gt;I did the upgrade, un-commented the MLEB configuration in LocalSettings.php, yet it still doesn't work (the pages on the wiki don't give any error though, they are just blank)&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 06:59, 19 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::::::::Damn, have you any messenger where we can talk?--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 07:24, 19 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::::::::Nope, though I suppose we can try with the IRC that was put up. That will have to wait though, as I'm off soon, and will be back in a bit more than 24 hours...&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 10:08, 19 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:::::::::Ok, IRC will be fine. Have new design concept for wiki.. :) --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 10:14, 19 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
: [[Sandbox|Translation template test]]&amp;lt;br&amp;gt;--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 21:41, 25 October 2013 (EDT)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
fixed.. now MLEB work &amp;lt;br&amp;gt;--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 17:06, 31 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Parser/LUA==&lt;br /&gt;
Need some tweaks for parser (Modules: Navbox/Navbar) - [http://interi.org/2012/05/wikipedias-navbox-template/ link1] [https://www.mediawiki.org/wiki/Extension:ParserFunctions#Installation link2](step 4-6)--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 12:02, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:* I've tried installing Scribunto already, but it produced errors. I've seen [http://trog.qgl.org/20110815/setting-up-infobox-templates-in-mediawiki this], but it doesn't seem to be completely resolved (and I didn't try to tweak too much).&amp;lt;br&amp;gt;&lt;br /&gt;
:* ParserFunction is [http://ludeon.com/rimworld/wiki/Special:Version already installed].&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 12:32, 18 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
== @AcDie: Regarding color scheme ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
You are using colors on pages with gradients and such, but it is hard-coded.&lt;br /&gt;
Is there a way to have all the colors used refer to one place only (kind of like a configuration file), so that we only have to change the colors at that place, rather than on every single page ?&lt;br /&gt;
That would help if we ever manage to have a black skin for the wiki...&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 10:26, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
: Ofc, as I told before, better use CSS for many reasons, 1 is above ^ &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;it is hard-coded&amp;lt;/u&amp;gt;&amp;lt;/code&amp;gt;. But i don't agree with black/any dark skin for wiki, cuz hard to read + images with white background looks like sh*t.. --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 11:25, 18 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
::There won't be any white background image, so that's not a problem. The wiki we had on Wikia and dark and ''it was good'', and it also was in resonance with the vibe of the game. White backgrounds kill the eyes at night, to boot.&amp;lt;br&amp;gt;TL;DR: Dark background will happen, one way or the other, so we might as well prepare :]&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 12:23, 18 October 2013 (EDT)&lt;br /&gt;
::: [http://ludeon.com/rimworld/wiki/MediaWiki:Common.css MediaWiki:Common.css] seems there we can add most used styles--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 14:19, 18 October 2013 (EDT)&lt;br /&gt;
::::One other downside of this colourscheme is the fact that you cannot tell a [[Orders|link]] and normal text apart. (unless  the link´s [[broken]], of course) I am not drawing the longbow about this, it is quite so noteworthy to know how important it is for readers to notice open options for further research regarding variable subjects. Could I suggest changing the colour of the links to something more appropriate, perhaps some hue of dark purple? --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 13:49, 22 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
&lt;br /&gt;
Before updating DB via /mw-config/ disable &amp;lt;code&amp;gt; require_once( &amp;quot;$IP/skins/chameleon/chameleon.php&amp;quot; ); &amp;lt;/code&amp;gt; at LocalSettings.php &amp;lt;br&amp;gt;--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 00:49, 26 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Spoiler Tag ==&lt;br /&gt;
&lt;br /&gt;
I really like the spoiler tags (cough [[Buildings]] cough cough) but it seems if the default opener text isn't '[show]' it will still return to [show] after being closed. Is there a way to fix that?&lt;br /&gt;
For reference, the code I used was:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;spoiler-title closed&amp;quot;&amp;gt;Grave&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;spoiler-body&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|{{:Grave}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks, [[User:Malganis75|Malganis75]] ([[User talk:Malganis75|talk]]) 10:41, 27 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
: nope, due hardcoded for open/close &amp;lt;br&amp;gt;--[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 15:33, 27 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
: Malganis, please refrain from using spoilers unless there's a huge wall of text that would impair the readability of the page.&amp;lt;br&amp;gt;I would remove the use of spoiler tags altogether, but it has its (limited) uses.&amp;lt;br&amp;gt;I'll change pages that have it (like [[Buildings]]), unless you do it first.&amp;lt;br&amp;gt;--[[User:British|British]] ([[User talk:British|talk]]) 06:47, 28 October 2013 (EDT)&lt;br /&gt;
----&lt;br /&gt;
:: moved from sandbox &amp;lt;br&amp;gt; --[[User:AcDie|AcDie]] ([[User talk:AcDie|talk]]) 10:44, 28 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New template ==&lt;br /&gt;
[[Template:signature]]&lt;br /&gt;
:finally '''fixed'''&lt;br /&gt;
=====With timestamp=====&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;amp;#123;&amp;amp;#123;subst:signature|your_user_name|1&amp;amp;#125;&amp;amp;#125;&amp;lt;/code&amp;gt; &amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:User|User]] | [[User talk:User|talk]] &amp;amp;#8226; [[Special:Contributions/User|contribs]] &amp;amp;#124; 03:54, 7 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
=====Without timestamp=====&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;amp;#123;&amp;amp;#123;subst:signature|your_user_name|&amp;amp;#125;&amp;amp;#125;&amp;lt;/code&amp;gt; &amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:User|User]] | [[User talk:User|talk]] &amp;amp;#8226; [[Special:Contributions/User|contribs]] &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 03:59, 7 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Addons ==&lt;br /&gt;
:Vector sidebar - Fixed collapse toggle&lt;br /&gt;
:Added some [[Special:Preferences#mw-prefsection-gadgets|gadgets]]&lt;br /&gt;
&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 04:03, 7 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
:[http://rimworldwiki.com/index.php?title=Main_Page&amp;amp;useskin=chameleon Chameleon] skin [[Special:Preferences#mw-prefsection-rendering|back]] to testing..&lt;br /&gt;
&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 06:24, 7 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
:New group (trusted) was added. Permission: editing without capcha..&lt;br /&gt;
&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 13:59, 7 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hauling&amp;diff=4882</id>
		<title>Hauling</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hauling&amp;diff=4882"/>
		<updated>2013-12-22T13:40:52Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Hauling is located in the [[Orders|Order tab]]. When selected, the Player is able to select debris. &lt;br /&gt;
When debris is marked, a colonist will transport the debris to the ''closest'' [[Dumping Area]], disregarding the fact that they might wander excessively long journeys in order to get around obstacles. &amp;lt;br /&amp;gt; It is necessary that somebody is marked as a Hauler in the [[Overview]] tab. &lt;br /&gt;
Debris will be automatically hauled, when a [[blueprint]] is placed on. &amp;lt;br /&amp;gt; In combat, debris can be used as cover, so they player may want to haul it, so that the enemy has no cover.&lt;br /&gt;
&lt;br /&gt;
[[Category:Orders]]&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hauling&amp;diff=3314</id>
		<title>Hauling</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hauling&amp;diff=3314"/>
		<updated>2013-12-09T11:09:32Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: A bit of cleaning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The Hauling is located in the Order tab. When selected, the Player is able to select debris. When debris is marked, a colonist will transport the debris to the next [[Dumping Area]]. It is necessary that somebody is marked as a Hauler in the [[Overview]] tab. &lt;br /&gt;
Debris will be automatically hauled, when a [[blueprint]] is placed on.&lt;br /&gt;
In combat, debris can be used as cover, so they player may want to haul it, so that the enemy has no cover.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Nutrient_paste_dispenser&amp;diff=3292</id>
		<title>Talk:Nutrient paste dispenser</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Nutrient_paste_dispenser&amp;diff=3292"/>
		<updated>2013-12-05T18:27:21Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Unhappiness =&lt;br /&gt;
Simce nutrient paste makes colonists and prisoners unhappy, can we assume there will eventually be another food option that doesn't? -Unsigned&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Yes, that is quite guaranteed. If you look at the skills of the colonists, you´ll find a &amp;quot;Cooking&amp;quot;-skill. Quite unused, for the time being, as the crafting, artistic and medicine skills.  --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 13:27, 5 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Red_carpet&amp;diff=3238</id>
		<title>Talk:Red carpet</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Red_carpet&amp;diff=3238"/>
		<updated>2013-12-04T14:06:17Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Created page with &amp;quot;I would suggest merging all the carpet pages into one, as they are identical (notwithstanding colour). Somewhat pointless redundancy. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would suggest merging all the carpet pages into one, as they are identical (notwithstanding colour). Somewhat pointless redundancy. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 09:06, 4 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cover&amp;diff=3209</id>
		<title>Cover</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cover&amp;diff=3209"/>
		<updated>2013-11-27T16:49:02Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Cover in RimWorld can be found in three ways: Rubble, Sandbags &amp;amp; Walls.&lt;br /&gt;
&lt;br /&gt;
== Rubble ==&lt;br /&gt;
[[Rubble]] is littered all over the map and will be used by attackers to gain an advantage over you. You can also use rubble for protection, but the random rubble placement is unlikely to favour you. so it's advisable to use it as a last resort&lt;br /&gt;
&lt;br /&gt;
== SandBags ==&lt;br /&gt;
[[Sandbag]]s are the easiest and cheapest method of protection. U shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers.&lt;br /&gt;
&lt;br /&gt;
Sandbags enclosing a turret make a great attack point But keep the turret repaired, as it will explode when destroyed and can damaged nearby characters. &lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
[[Wall]]s can be used as cover as well. Characters will lean around them to shoot. Three wall blocks placed diagonally make a great sniper nest. &lt;br /&gt;
Natural walls work in the same way.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Structures&amp;diff=3186</id>
		<title>Structures</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Structures&amp;diff=3186"/>
		<updated>2013-11-25T14:37:25Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: /* Stockpile area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
In '''RimWorld''', your colonists are able to build structures from the ground up, according to the blueprints you decide.&amp;lt;br&amp;gt;&lt;br /&gt;
The following structures are available:&lt;br /&gt;
{{clr}}&lt;br /&gt;
==Stockpile area==&lt;br /&gt;
{{Structure&lt;br /&gt;
| title = Stockpile area&lt;br /&gt;
| image = AreaStockpile.png&lt;br /&gt;
| imagewidth = 184&lt;br /&gt;
| size = 6x6&lt;br /&gt;
}}&lt;br /&gt;
Your colonists will haul all [[resources]] (metal, food, etc...) to the nearest stockpile area.&amp;lt;br&amp;gt;&lt;br /&gt;
You are never able to remove your last stockpile. To remove the stockpile a new one must be placed. Consider spreading out a few to cut hauling times.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Dumping area==&lt;br /&gt;
{{Structure&lt;br /&gt;
| title = Dumping area&lt;br /&gt;
| image = AreaDump.png&lt;br /&gt;
| imagewidth = 128&lt;br /&gt;
| size = 4x4&lt;br /&gt;
}}&lt;br /&gt;
Your colonists will dump debris, bodies and animal corpses in dumping areas.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each separate dumping area can be assigned to be able to receive colonists' bodies, strangers' bodies and animal corpses or not.&amp;lt;br /&amp;gt;&lt;br /&gt;
Each placed debris/body/corpse takes one space, limiting the amount of available dumping spaces to 16 per dumping area.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Sandbags==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Sandbags&lt;br /&gt;
| imagecaption = A sandbags wall&lt;br /&gt;
| image = Sandbags_wall.png&lt;br /&gt;
| imagewidth = 96&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 3&lt;br /&gt;
| health = 300&lt;br /&gt;
}}&lt;br /&gt;
Sandbags can be placed to cover your structures and your colonists from gunfire.&amp;lt;br /&amp;gt;&lt;br /&gt;
It also reduces movement speed when crossed.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Metal tile==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Metal tile&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 1&lt;br /&gt;
| movement = 100&lt;br /&gt;
}}&lt;br /&gt;
Metal tiles, for that spaceship look.&amp;lt;br&amp;gt;&lt;br /&gt;
A variation of Paved tile and Concrete.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Paved tile==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Paved tile&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 1&lt;br /&gt;
| movement = 100&lt;br /&gt;
}}&lt;br /&gt;
Utilitarian concrete tiles. Quick to move around on, but not very pretty.&amp;lt;br&amp;gt;&lt;br /&gt;
A variation of Metal tile and Concrete.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Concrete==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Concrete&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 1&lt;br /&gt;
| movement = 100&lt;br /&gt;
}}&lt;br /&gt;
Quick-poured concrete. Fast to walk on, but quite ugly. You'll need to be able to dig out the ground to pour this.&amp;lt;br&amp;gt;&lt;br /&gt;
A variation of Metal tile and Paved tile.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Smooth stone==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Smooth stone&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 0&lt;br /&gt;
| movement = 100&lt;br /&gt;
| note = Requires Rough stone to build on&lt;br /&gt;
}}&lt;br /&gt;
This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Wall==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Wall&lt;br /&gt;
| image = Wall_wall.png&lt;br /&gt;
| imagewidth = 96&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 3&lt;br /&gt;
| health = 400&lt;br /&gt;
}}&lt;br /&gt;
Walls are used to prevent movement and/or to enclose space, adding automatically roofs over such enclosed space.&amp;lt;br /&amp;gt;&lt;br /&gt;
Act as a power conduit if [[power]]ed.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Door==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Door&lt;br /&gt;
| image = Door.png&lt;br /&gt;
| imagewidth = 32&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 25&lt;br /&gt;
| health = 150&lt;br /&gt;
| power = 25&lt;br /&gt;
}}&lt;br /&gt;
A door allows colonists passage through walls or dug rock.&amp;lt;br /&amp;gt;&lt;br /&gt;
Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open it and to close it.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Power conduit==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Power Conduit&lt;br /&gt;
| image = PowerConduit_MenuIcon.png&lt;br /&gt;
| imagewidth = 64&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 1&lt;br /&gt;
| health = 80&lt;br /&gt;
| note = Conducts power (5 tiles)&lt;br /&gt;
}}&lt;br /&gt;
A power conduit distributes [[power]] between generator and appliances.&amp;lt;br /&amp;gt;&lt;br /&gt;
It can power appliances up to 5 squares away.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Standing lamp==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Standling lamp&lt;br /&gt;
| image = LampStanding.png&lt;br /&gt;
| imagewidth = 32&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 5&lt;br /&gt;
| health = 50&lt;br /&gt;
| power = 150&lt;br /&gt;
}}&lt;br /&gt;
A standing lamp lights a round surface with a radius 5 around it when it's [[power]]ed.&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not conduct power.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Sun lamp==&lt;br /&gt;
{{ Structure&lt;br /&gt;
| title = Sun lamp&lt;br /&gt;
| image = LampSun.png&lt;br /&gt;
| imagewidth = 32&lt;br /&gt;
| size = 1x1&lt;br /&gt;
| cost = 20&lt;br /&gt;
| health = 50&lt;br /&gt;
| power = 800&lt;br /&gt;
}}&lt;br /&gt;
A sun lamp is required to grow foods indoors on [[Buildings#Hydroponic Tables|Hydroponic Tables]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not conduct power.&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{Nav construction}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Structures]]&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Research&amp;diff=3073</id>
		<title>Talk:Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Research&amp;diff=3073"/>
		<updated>2013-11-18T14:30:20Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There will most probably be many more projects to undertake in the future, we might want to cram the projects into a table at that time. I would suggest, well in advance, that the table should include the aproximate research time in comparison to skill level. This is just a friendly heads up for the times to come. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 09:29, 18 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Research&amp;diff=3072</id>
		<title>Talk:Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Research&amp;diff=3072"/>
		<updated>2013-11-18T14:29:04Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Created page with &amp;quot;There will most probably be many more projects to undertake in the future, we might want to cram the projects into a table at that time. I would suggest, well in advance, that...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There will most probably be many more projects to undertake in the future, we might want to cram the projects into a table at that time. I would suggest, well in advance, that the table sould include a aproximate research time in comparison to skill level. This is just a friendly heads up for the times to come. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 09:29, 18 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=3071</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=3071"/>
		<updated>2013-11-18T14:28:54Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: General facelift.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill.&lt;br /&gt;
==Current reseratch options==&lt;br /&gt;
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.&lt;br /&gt;
===Hydroponics===&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
===Pneumatic picks===&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
===Nutrient resynthesis===&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points.&lt;br /&gt;
&lt;br /&gt;
===Gun turret cooling===&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
===Blasting charges===&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
===Carpet making===&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
===Fear tech 1===&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]].&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3058</id>
		<title>Talk:Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3058"/>
		<updated>2013-11-17T15:43:10Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only added the thoughts to the page, I haven't made  it look pretty yet. Feel free to make it into a table or something else.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:47, 16 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
UPDATE: The page has been updated to reflect the thoughts as of pre-alpha build 254b. It has also been put into a table. If you see anything missing, post it on here, and I will put it into the table.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 00:30, 17 November 2013 (EST)&lt;br /&gt;
:Yeah... That looks pretty fine. Well done, mate. I´ll check if there´s samething missing. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 10:43, 17 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2901</id>
		<title>AI Storytellers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2901"/>
		<updated>2013-11-14T18:38:46Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Removed redundant title, fixed typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.&amp;lt;br&amp;gt;&lt;br /&gt;
Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Some are easier or harder than others, while others may be completely unpredictable!&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Current AI Storytellers==&lt;br /&gt;
The storytellers that currently exist in the game are as follows.&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Chill_Callie_Classic|Chill Callie Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''It start out pretty chill, but it gets really exciting at the end!''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Chill Callie Classic, RimWorld Yonger AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Callie is a less aggressive version of her sister Cassandra. She's good for a first game.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Cassandra_Classic|Cassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The essence of good storytelling is the perfect progression of intensifying struggle.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Cassandra Classic, RimWorld Primary AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra Classic is your go-to AI for a standard RimWorld experience. She will give you a fair game experience that begins with small challenges that amp up over time to intense events that can only be survived by smart planning and perhaps a little luck.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Tough_Kassandra_Classic|Tough Kassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The depths of human nature can only be glimpsed through the lens of suffering.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Tough Kassandra Classic, RimWorld Extended AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra's Classic less forgiving cousin. Was added in earlier development stages as a secondary version of Cassandra called Kassandra which runs on the same algorithm, but with a slightly more challenging difficulty curve.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Phoebe_Friendly|Phoebe Friendly]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''Can`t we all just get along? I don't want a story that makes me feel tense all the time. Let's make one about friendship and hope.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Phoebe Friendly, RimWorld Peaceful AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Phoebe doesn't want to hurt anyone. She just wants a relaxing tale about people building a colony. So she'll be very friendly. This AI is best for a sandbox experience in which you can grow your colony without major interference. Minor issues will still arise, but nothing that will seriously impede or end your game. This AI is great for learning the game or just enjoying a peaceful, creative RimWorld experience.&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Randy_Random|Randy Random]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The world it random, dude. Stories should be too! Hey, you got a light? ''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Randy Random, RimWorld Accidental AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
:Randy is the wildcard AI. Any AI event could be triggered at any time with Randy. You may encounter insanely good trade deals, or you may find yourself faced with a raid during a storm while there is an eclipse as your power generator explodes, and you military members go insane. For those looking to ultimately lose to chaos among their attempts at order ''a la'' Dwarf Fortress, Randy Random may be the AI Storyteller for you.&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Future AI Storytellers==&lt;br /&gt;
:While no other particular AIs are confirmed, there are plans for other AIs such as AI focused on raising population, creating seasonal events, creating a lack of food, and other ideas suggested by the community. It is not confirmed, but it also may be possible that AIs will be somewhat configurable in the future.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Jones-250/Archive_1&amp;diff=2900</id>
		<title>User talk:Jones-250/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Jones-250/Archive_1&amp;diff=2900"/>
		<updated>2013-11-14T18:36:00Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: /* Edits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Jones-250}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 08:08, 12 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
{{UserWarn}}&lt;br /&gt;
[http://rimworldwiki.com/index.php?title=Smooth_stone&amp;amp;diff=2891&amp;amp;oldid=2879&amp;amp;rcid=2708&amp;amp;curid=456 changes]&lt;br /&gt;
&lt;br /&gt;
Why &amp;amp;#123;&amp;amp;#123;nav structure&amp;amp;#125;&amp;amp;#125; was removed from page? &lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 14:09, 14 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Oh, sorry. I must have removed it by mistake as I rewrote my addition. Thank you for pointing that out, fixed. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 13:32, 14 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Jones-250/Archive_1&amp;diff=2898</id>
		<title>User talk:Jones-250/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Jones-250/Archive_1&amp;diff=2898"/>
		<updated>2013-11-14T18:32:02Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=|name=Jones-250}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 08:08, 12 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Edits ==&lt;br /&gt;
&lt;br /&gt;
{{UserWarn}}&lt;br /&gt;
[http://rimworldwiki.com/index.php?title=Smooth_stone&amp;amp;diff=2891&amp;amp;oldid=2879&amp;amp;rcid=2708&amp;amp;curid=456 changes]&lt;br /&gt;
&lt;br /&gt;
Why &amp;amp;#123;&amp;amp;#123;nav structure&amp;amp;#125;&amp;amp;#125; was removed from page? &lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 14:09, 14 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Oh, sorry. I must have removed it by mistake as I rewrote my addition. Fixed. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 13:32, 14 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Smooth_stone&amp;diff=2897</id>
		<title>Smooth stone</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Smooth_stone&amp;diff=2897"/>
		<updated>2013-11-14T18:31:29Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|structure|&lt;br /&gt;
|name = Smooth stone&lt;br /&gt;
|image = ground_smooth_stone.jpg|Smooth stone&lt;br /&gt;
|info = &lt;br /&gt;
|type = Structure &lt;br /&gt;
|type2 = Ground&lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|1&lt;br /&gt;
|hp = &lt;br /&gt;
|speed = 100&lt;br /&gt;
|power =&lt;br /&gt;
|buy = Free&lt;br /&gt;
|sell = -&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. It is recommended to be used as standard flooring whenever available, as it provides an &amp;lt;i&amp;gt;´pleasant enviroment´&amp;lt;/i&amp;gt;-bonus to your colonists.&lt;br /&gt;
{{nav structure}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plant_pot&amp;diff=2894</id>
		<title>Plant pot</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plant_pot&amp;diff=2894"/>
		<updated>2013-11-14T13:48:03Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{item infobox&lt;br /&gt;
| name = Plant Pot&lt;br /&gt;
| image = [[File:PlantPot.png|Plant pot]]&lt;br /&gt;
| type = Architect&lt;br /&gt;
| type2 = Furniture &lt;br /&gt;
| placeable = yes &lt;br /&gt;
| tooltip = Growers plant decorative flowers here.&lt;br /&gt;
| width = 1&lt;br /&gt;
| height = 1&lt;br /&gt;
| hp = 100&lt;br /&gt;
| buy  = {{mi|10}}&lt;br /&gt;
| sell = {{mi|5}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A plant pot allows a [[colonist]] to grow a [[decorative plants]] either indoors or outdoors. &lt;br /&gt;
A colonist with the Growing skill will have to periodically check the plant's health.&lt;br /&gt;
&lt;br /&gt;
{{Nav construction}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Decorative_plants&amp;diff=2893</id>
		<title>Decorative plants</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Decorative_plants&amp;diff=2893"/>
		<updated>2013-11-14T13:47:53Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;right&amp;quot;&amp;gt;{{:Daylily}}&amp;lt;/div&amp;gt;The Daylily, which is planted into [[plant pot]]s by colonists, provides a ´pleasant enviroment´-bonus to anyone near it. Combine daylilies with carpets to create a zone with the &amp;lt;i&amp;gt;´very pleasent enviroment´&amp;lt;/i&amp;gt;-bonus.&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{nav plants}}&lt;br /&gt;
[[Category:Plants]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Power_conduit&amp;diff=2892</id>
		<title>Power conduit</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Power_conduit&amp;diff=2892"/>
		<updated>2013-11-14T13:40:46Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|structure|&lt;br /&gt;
|name = Power conduit&lt;br /&gt;
|image = PowerConduit_MenuIcon.png|Power conduit&lt;br /&gt;
|info = Distributes [[power]]&lt;br /&gt;
|type = Structure &lt;br /&gt;
|type2 = Power&lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|1&lt;br /&gt;
|hp = 80&lt;br /&gt;
|speed = &lt;br /&gt;
|power =&lt;br /&gt;
|buy = {{mi|1}}&lt;br /&gt;
|sell = {{mi|0}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;A power conduit distributes [[power]] between generator and appliances.&amp;lt;br /&amp;gt;&lt;br /&gt;
It can power appliances up to 5 squares away. May occasionally short circuit if exposed to rain or lightning.&lt;br /&gt;
{{nav structure}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Smooth_stone&amp;diff=2891</id>
		<title>Smooth stone</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Smooth_stone&amp;diff=2891"/>
		<updated>2013-11-14T13:38:58Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|structure|&lt;br /&gt;
|name = Smooth stone&lt;br /&gt;
|image = ground_smooth_stone.jpg|Smooth stone&lt;br /&gt;
|info = &lt;br /&gt;
|type = Structure &lt;br /&gt;
|type2 = Ground&lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|1&lt;br /&gt;
|hp = &lt;br /&gt;
|speed = 100&lt;br /&gt;
|power =&lt;br /&gt;
|buy = Free&lt;br /&gt;
|sell = -&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;This flooring does not require any metal to be constructed, but it needs to be placed on rough stone and takes a greater amount of time to be completed than artificial flooring above. It is recommended to be used as standard flooring whenever available, as it provides an &amp;lt;i&amp;gt;´pleasant enviroment´&amp;lt;/i&amp;gt;-bonus to your colonists.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Autodoor&amp;diff=2722</id>
		<title>Autodoor</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Autodoor&amp;diff=2722"/>
		<updated>2013-11-13T14:38:58Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{item infobox&lt;br /&gt;
| name = Door&lt;br /&gt;
| image = [[File:Door.png|Door]]&lt;br /&gt;
| type = Structure&lt;br /&gt;
| type2 = Power&lt;br /&gt;
| placeable = Yes&lt;br /&gt;
| width = 1&lt;br /&gt;
| height = 1&lt;br /&gt;
| tooltip = Passage through walls&lt;br /&gt;
| hp = 240&lt;br /&gt;
| power = - 50&lt;br /&gt;
| buy = {{mi|1}}&lt;br /&gt;
| sell = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A door allows colonists passage through walls or dug rock.&amp;lt;br&amp;gt; &lt;br /&gt;
It acts like a [[power conduit]] and needs a direct link to a wall or to a power conduit to open/close quickly and distribute [[power]].&amp;lt;br&amp;gt;&lt;br /&gt;
Although it still opens if not [[power]]ed, colonists have to manually open it, which requires much more time to open and close it.&lt;br /&gt;
&lt;br /&gt;
In order to save power, it´s recomended use doors only in order to separate the outside and inside of your colony (to keep those pesky [[boomrat]]s out) and in order to create personal rooms. Power conduits may be used elsewhere to connect separated walls.&lt;br /&gt;
&lt;br /&gt;
{{Nav construction}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Backstories&amp;diff=2721</id>
		<title>Backstories</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Backstories&amp;diff=2721"/>
		<updated>2013-11-13T14:32:34Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The backstory defines the skills of the [[colonist]] in question and is divided into two parts, childhood and adulthood. The backstory may either enhance or impair the colonists competence regarding specific [[skills]]. Currently there are 5 childhood and 13 adulthood backstories. 7 of the latter are not available in the character creation phase, however they do appear as [[raiders]] and wanderers.&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Childhood===&lt;br /&gt;
===='''Medieval lordling'''====&lt;br /&gt;
&amp;quot;[Character] ''was a minor noble in an old kingdom on a medieval world. He grew up in a manor made of stone, served by bowing lowerclassmen.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but'' [Character] ''learned early the ways of social manipulation.''&amp;quot;&lt;br /&gt;
*Construction: -1&lt;br /&gt;
*Growing: -1&lt;br /&gt;
*Mining: -1&lt;br /&gt;
*Social: +4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Medieval slave'''====&lt;br /&gt;
&amp;quot;[Character] ''grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the master's leash.''&amp;lt;br&amp;gt;&lt;br /&gt;
''He/She didn't learn to read until age nine.''&amp;quot;&lt;br /&gt;
*Construction: +2&lt;br /&gt;
*Growing: +2&lt;br /&gt;
*Research: -3&lt;br /&gt;
*Mining: +2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Midworld nerd'''====&lt;br /&gt;
&amp;quot;[Character] ''had a good birth, reasonable parents, and went to a decent school on a mostly well-governed midworld.''&amp;lt;br&amp;gt;&lt;br /&gt;
''He/She was a consummate nerd, interested in technology and uninterested in people.''&amp;quot;&lt;br /&gt;
*Research: +4&lt;br /&gt;
*Social: -3&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''Urbworld urchin'''====&lt;br /&gt;
&amp;quot;''The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison.''&amp;lt;br&amp;gt;&lt;br /&gt;
[Character] ''grew up in the dark, unwanted reaches of such a place. He/She had to fight for every scrap of food.''&amp;quot;&lt;br /&gt;
*Shooting: +2&lt;br /&gt;
*Hand to Hand: +4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Vatgrown soldier'''====&lt;br /&gt;
&amp;quot;[Character] ''wasn't made as a person, but as an instrument of destruction.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Growing in a bioweapons facility and taught combat during his/her accelerated growth,'' [Character] ''still has a proclivity for combat of all kinds and an aversion to human contact.''&amp;quot;&lt;br /&gt;
*Shooting: +4&lt;br /&gt;
*Hand to Hand: +4&lt;br /&gt;
*Social: -4&lt;br /&gt;
*Warden disabled&lt;br /&gt;
*Doctoring disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Adulthood===&lt;br /&gt;
'''* Unavailable during character creation.'''&lt;br /&gt;
===='''Assassin*'''====&lt;br /&gt;
&amp;quot;[Character] ''was a professional assassin. He/She was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset.''&amp;quot;&lt;br /&gt;
*Construction: -2&lt;br /&gt;
*Growing: -2&lt;br /&gt;
*Mining: -2&lt;br /&gt;
*Shooting: +10&lt;br /&gt;
*Hand to Hand: +10&lt;br /&gt;
*Researching disabled&lt;br /&gt;
*Cleaning disabled&lt;br /&gt;
*Hauling disabled&lt;br /&gt;
*Plant cutting disabled&lt;br /&gt;
*Mining disabled&lt;br /&gt;
*Growing disabled&lt;br /&gt;
*Constructing disabled&lt;br /&gt;
*Warden disabled&lt;br /&gt;
*Doctoring disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Colony settler'''====&lt;br /&gt;
&amp;quot;[Character] ''was a settler on a new colony world.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Such a life requires a jack-of-all trades at basic hands-on tasks.''&amp;quot;&lt;br /&gt;
*Construction: +4&lt;br /&gt;
*Growing: +4&lt;br /&gt;
*Mining: +4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Con Artist*'''====&lt;br /&gt;
&amp;quot;[Character] ''never created a thing in his/her life. He/She did, however, prove to be natural at getting others to give him/her what they had created.''&amp;quot;&lt;br /&gt;
*Social: +10&lt;br /&gt;
*Soldiering disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Courtesean*'''====&lt;br /&gt;
&amp;quot;[Character] ''was used for his/her body by hundreds of customers in brothels on several planets. He/She gained some mental marks and a special kind of street smarts.''&amp;quot;&lt;br /&gt;
*Hand to Hand: +3&lt;br /&gt;
*Social: +8&lt;br /&gt;
*Cleaning disabled&lt;br /&gt;
*Hauling disabled&lt;br /&gt;
*Plant cutting disabled&lt;br /&gt;
*Mining disabled&lt;br /&gt;
*Growing disabled&lt;br /&gt;
*Constructing disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Deep space miner'''====&lt;br /&gt;
&amp;quot;[Character] ''did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. He/She used his/her hands-on industrial skills daily - and wasn't bad in a bar fight either.''&amp;quot;&lt;br /&gt;
*Construction: +3&lt;br /&gt;
*Mining: +7&lt;br /&gt;
*Hand to Hand: +2&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Illegal shipwright*'''====&lt;br /&gt;
&amp;quot;''There is a law that say that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential.'' [Character] ''discovered that there was great profit to be made, however, from those who are uninterested in these laws.''&amp;quot;&lt;br /&gt;
*Construction: +7&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Medieval farm oaf'''====&lt;br /&gt;
&amp;quot;''Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.''&amp;lt;br&amp;gt;&lt;br /&gt;
''Medieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.''&amp;quot;&lt;br /&gt;
*Growing: +8&lt;br /&gt;
*Mining: +3&lt;br /&gt;
*Research disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Medieval lord'''====&lt;br /&gt;
&amp;quot;[Character] ''was a lord on a preindustrial planet. He/She went to parties, managed the underlings, and even learned some swordplay.''&amp;lt;br&amp;gt;&lt;br /&gt;
''His/Her soft hands did not hold a work tool during that entire time. He/She considers manual labor to be beneath him/her.''&amp;quot;&lt;br /&gt;
*Construction: -5&lt;br /&gt;
*Growing: -5&lt;br /&gt;
*Mining: -5&lt;br /&gt;
*Shooting: +5&lt;br /&gt;
*Hand to Hand: +5&lt;br /&gt;
*Social: +7&lt;br /&gt;
*Cleaning disabled&lt;br /&gt;
*Hauling disabled&lt;br /&gt;
*Plant cutting disabled&lt;br /&gt;
*Mining disabled&lt;br /&gt;
*Growing disabled&lt;br /&gt;
*Constructing disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Military commissar'''====&lt;br /&gt;
&amp;quot;[Character] ''was an internal spymaster in an Imperial army battalion. He/She made sure that the men were loyal, and did not fall back unless ordered. This made him/her unpopular, but he/she gained great skill at detecting the slightest dishonesty.''&amp;quot;&lt;br /&gt;
*Shooting: +3&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Navy scientist'''====&lt;br /&gt;
&amp;quot;''Interstellar warfare is won by technology, so imperial navies are always on the peak of modern research. Even better, they have first access to Transcendent artifacts because they find them in space.''&amp;lt;br&amp;gt;&lt;br /&gt;
[Character] ''worked in a navy lab.''&amp;quot;&lt;br /&gt;
*Research: +8&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Pit Brawler*'''====&lt;br /&gt;
&amp;quot;[Character] ''was 15 when he/she got in his/her first fight. He/She won, but more important was the enjoyment of his/her audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal.''&amp;quot;&lt;br /&gt;
*Hand to Hand: +8&lt;br /&gt;
*Researching disabled&lt;br /&gt;
*Doctoring disabled&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Space Marine*'''====&lt;br /&gt;
&amp;quot;[Character] ''was a warrior in an Imperial navy. His/Her job was to be punched into enemy warships, gun down the crew, and capture the ship intact. And he/she was good at it.''&amp;quot;&lt;br /&gt;
*Shooting: +7&lt;br /&gt;
*Hand to Hand: +5&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Space pirate*'''====&lt;br /&gt;
&amp;quot;''Piracy appears everywhere that governments are weak and society spread thin.'' [Character] ''was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit.''&amp;quot;&lt;br /&gt;
*Shooting: +4&lt;br /&gt;
*Hand to Hand: +4&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===='''Urbworld entrepreneur'''====&lt;br /&gt;
&amp;quot;''In the urbworlds, most suffer. But someone has to run the corporations.''&amp;lt;br&amp;gt;&lt;br /&gt;
[Character] ''learned the skills of the trade - greasing palms and technical analysis. He/She is a sociointellectual machine.''&amp;quot;&lt;br /&gt;
*Research: +3&lt;br /&gt;
*Social: +6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2573</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2573"/>
		<updated>2013-11-12T16:21:02Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:&lt;br /&gt;
*[[Grave]]&lt;br /&gt;
*[[Battery]]&lt;br /&gt;
*[[Nutrient paste dispenser]]&lt;br /&gt;
*[[Geothermal generator]]&lt;br /&gt;
*[[Comms console]]&lt;br /&gt;
*[[Solar generator]]&lt;br /&gt;
*[[Drop beacon]]&lt;br /&gt;
{{Nav_construction&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Equipment&amp;diff=2572</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Equipment&amp;diff=2572"/>
		<updated>2013-11-12T16:01:58Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: It doesn´t really fit there...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}Equipment, currently consisting only of [[weapons]], are items gained either by killing raiders or conducting trade with passing ships. Equipment can be assigned to a [[colonist]] by clicking with the right-mousebutton on the item while a colonist is selected. An equipped item can be dropped by using the right mouse button on the colonist carrying it and selecting &amp;quot;Drop (item name, ie. M16)&amp;quot; &lt;br /&gt;
{{Nav_weapons}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Jones-250&amp;diff=2569</id>
		<title>User:Jones-250</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Jones-250&amp;diff=2569"/>
		<updated>2013-11-12T15:51:05Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:KJK.png|right|150px]]Ah, hello. Welcome to my realm within this modest Wiki. I may have not achieved much (yet), however I am skilled and eager to contribute. More info will be added at a later time. Farewell. ...for now.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:KJK.png&amp;diff=2568</id>
		<title>File:KJK.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:KJK.png&amp;diff=2568"/>
		<updated>2013-11-12T15:49:20Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Profile pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Profile pic&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Equipment&amp;diff=2564</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Equipment&amp;diff=2564"/>
		<updated>2013-11-12T14:39:14Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipment, currently consisting only of [[weapons]], are items gained either by killing raiders or conducting trade with passing ships. Equipment can be assigned to a [[colonist]] by clicking with the right-mousebutton on the item while a colonist is selected. An equipped item can be dropped by using the right mouse button on the colonist carrying it and selecting &amp;quot;Drop (item name, ie. M16)&amp;quot; &lt;br /&gt;
{{Nav_weapons}}&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Improvement&amp;diff=2563</id>
		<title>Template:Improvement</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Improvement&amp;diff=2563"/>
		<updated>2013-11-12T14:29:36Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: *Sigh* Forgot those darn categories...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;Impr&amp;quot; style=&amp;quot;background: white; border: 1px solid #aaa; padding: .3em; margin:auto; margin-bottom: 3px; width: auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 4px; padding-left: 4px;&amp;quot; |[[File:Colonist.png|40px]]&lt;br /&gt;
|'''This page is at the verge of mental collapse'''&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Please, [{{fullurl:{{FULLPAGENAME}}|action=edit}} help us improve] the quality of this page ''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Article management templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Improvement&amp;diff=2562</id>
		<title>Template:Improvement</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Improvement&amp;diff=2562"/>
		<updated>2013-11-12T14:27:43Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Created page with &amp;quot;{| class=&amp;quot;Impr&amp;quot; style=&amp;quot;background: white; border: 1px solid #aaa; padding: .3em; margin:auto; margin-bottom: 3px; width: auto;&amp;quot; | style=&amp;quot;padding-right: 4px; padding-left: 4px;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;Impr&amp;quot; style=&amp;quot;background: white; border: 1px solid #aaa; padding: .3em; margin:auto; margin-bottom: 3px; width: auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding-right: 4px; padding-left: 4px;&amp;quot; |[[File:Colonist.png|40px]]&lt;br /&gt;
|'''This page is at the verge of mental collapse'''&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;''Please, [{{fullurl:{{FULLPAGENAME}}|action=edit}} help us improve] the quality of this page ''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Colonist.png&amp;diff=2561</id>
		<title>File:Colonist.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Colonist.png&amp;diff=2561"/>
		<updated>2013-11-12T14:22:26Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: For templates ect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For templates ect.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Noun_project_1842.svg&amp;diff=2557</id>
		<title>File:Noun project 1842.svg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Noun_project_1842.svg&amp;diff=2557"/>
		<updated>2013-11-12T14:01:47Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: For pages under construction. Template will follow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For pages under construction. Template will follow.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Jones-250&amp;diff=2556</id>
		<title>User:Jones-250</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Jones-250&amp;diff=2556"/>
		<updated>2013-11-12T13:53:08Z</updated>

		<summary type="html">&lt;p&gt;Jones-250: Created page with &amp;quot;Ah, hello. Welcome to my realm within this modest Wiki. I may have not achieved much (yet), however I am skilled and eager to contribute. More info will be added at a later ti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, hello. Welcome to my realm within this modest Wiki. I may have not achieved much (yet), however I am skilled and eager to contribute. More info will be added at a later time. Farewell. ...for now.&lt;/div&gt;</summary>
		<author><name>Jones-250</name></author>
	</entry>
</feed>