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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Judge+Holden</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Judge+Holden"/>
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	<updated>2026-04-05T23:13:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Judge_Holden&amp;diff=129253</id>
		<title>User:Judge Holden</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Judge_Holden&amp;diff=129253"/>
		<updated>2023-02-14T23:14:26Z</updated>

		<summary type="html">&lt;p&gt;Judge Holden: Created page with &amp;quot;WIP&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIP&lt;/div&gt;</summary>
		<author><name>Judge Holden</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xcmfqvm0l2bfrhok&amp;topic_postId=xcmfqvm0l69hzlms&amp;topic_revId=xcmfqvm0l69hzlms&amp;action=single-view</id>
		<title>Topic:Xcmfqvm0l2bfrhok</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xcmfqvm0l2bfrhok&amp;topic_postId=xcmfqvm0l69hzlms&amp;topic_revId=xcmfqvm0l69hzlms&amp;action=single-view"/>
		<updated>2023-02-14T23:16:15Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Judge_Holden&quot; class=&quot;mw-userlink&quot; title=&quot;User:Judge Holden&quot;&gt;&lt;bdi&gt;Judge Holden&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Judge_Holden&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Judge Holden (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Judge_Holden&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Judge Holden&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xcmfqvm0l2bfrhok&amp;amp;topic_showPostId=xcmfqvm0l69hzlms#flow-post-xcmfqvm0l69hzlms&quot;&gt;commented&lt;/a&gt; on &quot;Edits pending approval&quot; (&lt;em&gt;Hey, I&amp;#039;d like to ask a question about the system surrounding edits needing approval. Has it always been this way and is there any way tha...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Judge Holden</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Constructoid&amp;diff=128058</id>
		<title>Constructoid</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Constructoid&amp;diff=128058"/>
		<updated>2023-02-01T18:46:31Z</updated>

		<summary type="html">&lt;p&gt;Judge Holden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Biotech}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Constructoid&lt;br /&gt;
| image = Constructoid east.png&lt;br /&gt;
| description = A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary.&lt;br /&gt;
| type = Mechanoid&lt;br /&gt;
| movespeed = 3.4&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| marketvalue = 800&lt;br /&gt;
| armorblunt = 10&lt;br /&gt;
| armorsharp = 20&lt;br /&gt;
| armorheat = 200&lt;br /&gt;
| min comfortable temperature = -100&lt;br /&gt;
| max comfortable temperature = 250&lt;br /&gt;
| bandwidth = 1&lt;br /&gt;
| bodysize = 0.7&lt;br /&gt;
| healthscale = &lt;br /&gt;
| lifespan = 2500&lt;br /&gt;
| attack1dmg = 15&lt;br /&gt;
| attack1type = Blunt&lt;br /&gt;
| attack1cool = 2.9&lt;br /&gt;
| attack1part = Torso&lt;br /&gt;
| page verified for version = 1.4.3525&lt;br /&gt;
| weaponTags = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Basic mechtech&lt;br /&gt;
| production facility 1 = Mech gestator&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 50&lt;br /&gt;
| resource 2 = Basic subcore&lt;br /&gt;
| resource 2 amount = 1&lt;br /&gt;
}}&lt;br /&gt;
A '''constructoid''' is a [[mechanoid]] added by the [[Biotech DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Mechanoid Summary}}&lt;br /&gt;
&lt;br /&gt;
===Work===&lt;br /&gt;
Constructoids are light mechanoids. Mechs in general count as a partial pawn in terms of [[raid points]], and still contribute towards wealth.&lt;br /&gt;
&lt;br /&gt;
They are created from a standard [[mech gestator]] with {{Required Resources}}, taking up 1 [[bandwidth]] from a [[mechanitor]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 1 cycle. Mechanoids can be fully repaired at the cost of power and nothing else. A dead constructoid can be resurected for 25 [[steel]] and 1 gestation cycle so long as the corpse is extant.&lt;br /&gt;
&lt;br /&gt;
Mechs under player control require power: constructoids use 10% of their power per day while active.  If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[mech recharger]] (constant 200W), for 50% power/day, creating 5 [[wastepack]]s whenever the recharger's waste is filled up.&lt;br /&gt;
&lt;br /&gt;
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
Constructoids can only make melee attacks. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Due to the construction speed of 25%, constructoids are inferior to a skilled in construction pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse.&lt;br /&gt;
&lt;br /&gt;
With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's [[Construct Success Chance]] will be at 100% (so can't botch a building). Constructoids are useful for building a lot of things without [[quality]], such as [[wall]]s and [[floor]]s. Even if you have colonists better at Construction, the mech will help save work time. Urgent buildings, and buildings with quality (like [[armchair]]s), should still be left for skilled humans. In order to control where they build, you can set a [[zone]] for them.&lt;br /&gt;
&lt;br /&gt;
Once you've built your entire base, you can put constructoids to work by producing constant [[spike trap]]s. As time isn't an issue, you can have these traps made out of stone. You can also use mech labor to build other labor-intensive structures, such as [[fine stone tile]]s{{RoyaltyIcon}}. Ideally, you should turn your colonist's construction priority down, so that you can keep constructoids in work. Alternatively, you can disassemble the constructoid - you'll get the [[basic subcore]] and some steel back.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Stub|section=1|reason=Infobox missing health scale, template missing body type.}}&lt;br /&gt;
Specify body type when known.&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Constructoid east.png| Age 0-99 Constructoid facing east&lt;br /&gt;
Constructoid north.png| Age 0-99 Constructoid facing north&lt;br /&gt;
Constructoid south.png| Age 0-99 Constructoid facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
ConstructoidAncient east.png| Age 100+ Constructoid facing east&lt;br /&gt;
ConstructoidAncient north.png| Age 100+ Constructoid facing north&lt;br /&gt;
ConstructoidAncient south.png| Age 100+ Constructoid facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Biotech DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - No longer wields a [[Slugthrower]]. Previous description: &amp;quot;''A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{nav|mechanoid|wide}}&lt;br /&gt;
[[Category:Mechanoids]]&lt;/div&gt;</summary>
		<author><name>Judge Holden</name></author>
	</entry>
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