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	<updated>2026-04-06T04:19:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Bluefish&amp;diff=178132</id>
		<title>Bluefish</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Bluefish&amp;diff=178132"/>
		<updated>2026-03-26T04:13:33Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub|reason=Acquisition inadequate - biomes rates etc. Missing analysis - value proposition vs other fish a biome might have, yield per work etc.}}&lt;br /&gt;
{{Infobox main|food&lt;br /&gt;
| name = Bluefish&lt;br /&gt;
| image = Bluefish c.png&lt;br /&gt;
| description = A common fish recognizable by its forked tail. Bluefish are extensively farmed on some urbworlds.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw food&lt;br /&gt;
| hp = 80&lt;br /&gt;
| deterioration = 3&lt;br /&gt;
| marketvalue = 6.5&lt;br /&gt;
| beauty = -2&lt;br /&gt;
| mass base = 0.5&lt;br /&gt;
| flammability = 0.25&lt;br /&gt;
| stack limit = 25&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Raw&lt;br /&gt;
| food poison chance = 0.01&lt;br /&gt;
| days to rot = 2&lt;br /&gt;
| nutrition = 0.25&lt;br /&gt;
}} &lt;br /&gt;
'''Bluefish''' is a [[raw food]], one of several kinds of [[fish]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
As a [[raw food]], bluefish can be eaten raw, with a chance of giving [[food poisoning]], however this chance is half that of other raw foods at {{Bad|1%}}. They can also be cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen, with no additional malus when compared to other raw foods. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, bluefish are classified as meat.&lt;br /&gt;
&lt;br /&gt;
As with most raw food, eating bluefish directly results in a {{Thought|desc=I had to eat raw food. We should be cooking that kind of food before eating it. We're not animals.|label=ate raw food|value=-7|duration=1}}. This mood penalty is negated if the pawn has the [[robust digestion]] gene or the [[ascetic]] trait.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Statistically identical to default fish.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bluefish a.png|One &lt;br /&gt;
Bluefish b.png|Partial stack&lt;br /&gt;
Bluefish c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Fish]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Needle_launcher&amp;diff=174664</id>
		<title>Needle launcher</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Needle_launcher&amp;diff=174664"/>
		<updated>2026-02-05T10:49:14Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: /* Analysis */  updated for a more formal/informational tone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Biotech}}&lt;br /&gt;
{{Infobox main|weapon&lt;br /&gt;
| name = Needle launcher&lt;br /&gt;
| image = NeedleLauncher.png&lt;br /&gt;
| description = This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs.&lt;br /&gt;
| type = Equipment&lt;br /&gt;
| type2 = Weapons&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| class = Mechanoid&lt;br /&gt;
| marketvalue = 1400&lt;br /&gt;
| damage = 15&lt;br /&gt;
| damage type = Bullet&lt;br /&gt;
| armorPenetration = 35&lt;br /&gt;
| range = 24.9&lt;br /&gt;
| accuracyTouch = 60&lt;br /&gt;
| accuracyShort = 80&lt;br /&gt;
| accuracyMedium = 90&lt;br /&gt;
| accuracyLong = 85&lt;br /&gt;
| mode = Single-Shot&lt;br /&gt;
| burst = 1&lt;br /&gt;
| warmup = 150&lt;br /&gt;
| cooldown = 126&lt;br /&gt;
| velocity = 120	&lt;br /&gt;
| DPS = DPS&lt;br /&gt;
| mass base = 2.6&lt;br /&gt;
| stoppingPower = 1.5&lt;br /&gt;
| meleeattack1dmg = 9&lt;br /&gt;
| meleeattack1type = blunt&lt;br /&gt;
| meleeattack1part = Barrel&lt;br /&gt;
| meleeattack1cool = 2.6&lt;br /&gt;
| meleeattack1ap = 13&lt;br /&gt;
| meleeattack2dmg = 9&lt;br /&gt;
| meleeattack2type = poke&lt;br /&gt;
| meleeattack2part = Barrel&lt;br /&gt;
| meleeattack2cool = 2.6&lt;br /&gt;
| meleeattack2ap = 13&lt;br /&gt;
| has quality = False&lt;br /&gt;
| page verified for version =&lt;br /&gt;
| weaponTags = MechanoidGunNeedleLauncher&lt;br /&gt;
}}&lt;br /&gt;
The '''needle launcher''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[legionary]].&lt;br /&gt;
&lt;br /&gt;
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Needle guns spawn on all [[legionary]], including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis}}&lt;br /&gt;
&lt;br /&gt;
The Needle Launcher is statistically identical to the already weak [[Needle_gun|Needle Gun]] in all aspects except for it's range, which is 16 tiles or ~28% shorter. This makes it a poor choice for direct combat.&lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Added. Now the weapon for the [[Legionary]], replacing the [[needle gun]].&lt;br /&gt;
&lt;br /&gt;
{{Nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]] [[Category:Mechanoid Weapons]]&lt;br /&gt;
[[Category:Unobtainable items]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Corrosive_heart&amp;diff=160130</id>
		<title>Corrosive heart</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Corrosive_heart&amp;diff=160130"/>
		<updated>2025-03-05T06:06:48Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: fixed a few ?s, fixed a grammar error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Infobox main&lt;br /&gt;
| name = Corrosive heart&lt;br /&gt;
| image = Health_item_ghoul.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| description = A special bioferrite prosthetic that allows the ghoul to spray a corrosive fluid. The prosthetic repurposes a chamber of the ghoul’s heart to create a strong acid, which can be projected from the ghoul’s mouth.&amp;lt;br&amp;gt;Due to the extremely painful nature of the prosthetic, only ghouls can tolerate this enhancement.&lt;br /&gt;
| tech level = Industrial&lt;br /&gt;
| production facility 1 = Bioferrite shaper&lt;br /&gt;
| research = Ghoul enhancements&lt;br /&gt;
| work speed stat = General Labor Speed&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 4&lt;br /&gt;
| resource 1 = Bioferrite&lt;br /&gt;
| resource 1 amount = 20&lt;br /&gt;
| resource 2 = Component&lt;br /&gt;
| resource 2 amount = 1&lt;br /&gt;
| work to make = 13200&lt;br /&gt;
| mass base = 0.3&lt;br /&gt;
| hp = &lt;br /&gt;
| tradeTags = &lt;br /&gt;
| techHediffsTags = Ghoul&lt;br /&gt;
| thingCategories = BodyPartsGhoul&lt;br /&gt;
}}&lt;br /&gt;
The '''corrosive heart''' is an [[artificial body part]] added by the [[Anomaly DLC]] that acts as a replacement for a [[ghoul]]'s heart. It gives ghoul the ability to spit acid at the expense of lower part efficiency and thus [[blood pumping]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
It can sometimes spawn on hostile [[ghoul]]s,{{Check Tag|Starter colonist?|Can they spawn on ghoul starter colonists?}} however they cannot be harvested from them.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
{{Image wanted|section=1|reason=1) Corrosive spray gizmo (note may be the same as acid spray?) 2) AoE of spray in standard style of [[:Category: Images - Graphics]]}}&lt;br /&gt;
{{Stub|section=1|reason=Can ghouls have heart attacks or artery blockages at all (even if they regenerate them)? When installing a corrosive heart, do you get an organic [[heart]] back?}}&amp;lt;!--The below are copy pasted from the other pages but unsure if they're relevant&lt;br /&gt;
&lt;br /&gt;
Artificial hearts are also immune to [[heart attack]]s and [[artery blockage]]s, preventing future cases and curing existing ones.&lt;br /&gt;
&lt;br /&gt;
By installing a bionic heart, the pawn's natural [[heart]], if perfectly healthy, is harvested without a penalty. This organic heart can then be sold or stored for later use.&lt;br /&gt;
--&amp;gt;{{Quote|Use the corrosive heart to spray acid a short distance. The heart pumps the corrosive fluid through a surgically implanted duct, allowing the ghoul to spew it from their mouth at high velocity.|Corrosive spray description}}&lt;br /&gt;
The corrosive heart is a [[ghoul]] exclusive body part. Corrosive hearts have an 85% part efficiency, or a {{--|15%}} reduction compared to a healthy organic heart. This results in {{--|15%}} loss to [[Blood Pumping]]. &lt;br /&gt;
&lt;br /&gt;
The reduction to Blood Pumping lowers [[move speed]] by a total {{--|6%}} and [[Consciousness]] by {{--|3%}}. The reduction of Consciousness in turn reduces [[Manipulation]], [[Talking]], and [[Eating]]. For a full breakdown of the affected stats, see those pages. &lt;br /&gt;
&lt;br /&gt;
Pawns with the heart installed have access to the &amp;quot;Corrosive spray&amp;quot; ability while [[draft]]ed. The spray must be manually initiated by the player through use of a gizmo available while the ghoul is drafted and selected. Colonist ghouls will never independently use the spray.{{Check Tag|Verify}} It is currently unknown whether NPC ghouls will use the ability.{{Check Tag|Detail needed}}&lt;br /&gt;
&lt;br /&gt;
Spits a fast-moving corrosive fluid projectile in a 3x3 area around the target. This does 30 damage to buildings and items, and creates a harmless &amp;quot;spent acid&amp;quot; filth on each affected tile. Creatures in the affected area suffer a 30 damage burn (possibly spread over multiple body parts), but suffer no persistent damage over time. The attack has an {{AP}} of 80%{{Check Tag|Armor type?|Does this oppose heat armor? Sharp? blunt?}} and a [[stopping power]] of 1.&lt;br /&gt;
* Target: Pawn or Location&lt;br /&gt;
* Range: 11.9&lt;br /&gt;
* Warmup Time: {{Ticks|15}}&lt;br /&gt;
* Cooldown: {{Ticks|5000}}.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
{{Stub|section=1|reason=Medicine item requirement, if any, and stats for removal}}&lt;br /&gt;
The corrosive heart can only be installed in [[ghoul]]s. Note that despite the description noting [[pain]] as the reason it cannot be installed in other pawns, methods of pain nullification such as [[painstopper]]s do not allow the heart's installation into other pawns.&lt;br /&gt;
&lt;br /&gt;
Installing the part requires {{ticks|2500}} of work. It doesn't [[Anesthetic|anesthetize]] the ghoul, requires no medicine, cannot fail, but requires [[Skills#Medical|medical skill]] of 4.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires ? of work, 1x medicine of any quality, and has no [[Skills#Medical|Medical skill]] requirements.&lt;br /&gt;
&lt;br /&gt;
Unlike most operations, installing the heart cannot fail.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The attack itself is almost identical to [[Acid spray]]{{BiotechIcon}} but the warm up and cooldown times are different.&lt;br /&gt;
&lt;br /&gt;
Acid damage is great for inflicting pain upon pawns, as chemical burn inflict much more [[Pain#Formula|pain]] than bruises or cuts. A corrosive spray followed by a few punches is enough to down most pawns from pain shock. Consider having a few ghouls with this ability to deal with escaping prisoners, entities, or to down fleshbeasts, noctols, or gorehulks for capture.&lt;br /&gt;
&lt;br /&gt;
However, this heart also reduce move speed by the indirect effect of conciousness, causing your ghoul to be even slower.&lt;br /&gt;
&lt;br /&gt;
{{Heart Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|body parts|wide}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Reading_Bonus&amp;diff=160114</id>
		<title>Reading Bonus</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Reading_Bonus&amp;diff=160114"/>
		<updated>2025-03-04T08:39:27Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: reasearch -&amp;gt; research on the rewrite header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|reason=Subheadings, cleanup. research speed implementation mechanics}}&lt;br /&gt;
{{Stub|reason=1) Two-way links}}&lt;br /&gt;
{{Verified|1.5.4104}}{{Stat&lt;br /&gt;
| def name = RoomReadingBonus&lt;br /&gt;
| label = reading bonus&lt;br /&gt;
| description = Provides a bonus to [[research speed]], [[Skills#Improving skills|XP]] gained from reading, and [[recreation]] gained from reading in the same room as the [[bookcase]]. This is increased by placing more and higher quality [[books]] in the bookcase.&lt;br /&gt;
| default base value = 1&lt;br /&gt;
| min value = 1&lt;br /&gt;
| effective maximum = 1.2&lt;br /&gt;
| to string style = PercentZero&lt;br /&gt;
| category = Building&lt;br /&gt;
| display priority in category = 4200&lt;br /&gt;
| worker class = StatWorker_RoomReadingBonus&lt;br /&gt;
| parts = StatPart_RoomStat&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The research bonus applies to both [[Hi-tech research bench|Hi-tech]] and [[Simple research bench]]es, and is applied multiplicatively, similar to Room Cleanliness.&lt;br /&gt;
&lt;br /&gt;
This is only used to communicate information in the special stats page for [[bookcase]]s.&lt;br /&gt;
&lt;br /&gt;
It depends entirely on the following room stat:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Room Stat !! Custom Label&lt;br /&gt;
|-&lt;br /&gt;
! [[Rooms#Reading bonus|Reading bonus]]&lt;br /&gt;
| Reading bonus&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Reading Bonus]] is determined by the number of books in bookcases in a room. Books on the floor do not count towards this stat.&lt;br /&gt;
&lt;br /&gt;
There are diminishing returns on ''reading bonus'' for the number of books:&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Books !! Reading Bonus Offset Per Book&lt;br /&gt;
|-&lt;br /&gt;
! 1-5&lt;br /&gt;
| {{+|0.8%}}&lt;br /&gt;
|-&lt;br /&gt;
! 6-10&lt;br /&gt;
| {{+|0.4%}}&lt;br /&gt;
|-&lt;br /&gt;
! 11-15&lt;br /&gt;
| {{+|0.2%}}&lt;br /&gt;
|-&lt;br /&gt;
! 16+&lt;br /&gt;
| {{+|0.1%}}&lt;br /&gt;
|}&lt;br /&gt;
{{Graph:Chart|width=300|height=150|xAxisTitle=Number of Books|yAxisTitle=Reading Bonus|type=line|x=0, 1, 5, 6, 10, 11, 15, 16, 155, 160|y=1, 1.008, 1.04, 1.044, 1.06, 1.062, 1.07, 1.071, 1.2, 1.2|xGrid=|yGrid=}}&lt;br /&gt;
Books 1-5 give a total of {{+|4%}}, books 6-10 a total {{+|2}}, 11-15 a total {{+|1%}}, and 16+ a mere {{+|0.1%}} per book. To reach the maximum bonus of '''120%''', it would require a total of 155 books.&lt;br /&gt;
&lt;br /&gt;
Although the stat description might imply that higher quality books give higher reading bonuses, there is no evidence within the code that supports that case. However, there are several factors that do depend on book quality when reading a book:&lt;br /&gt;
&lt;br /&gt;
{{Icon Small|Schematic|24}} [[Schematic]] [[research]] experience gain:&lt;br /&gt;
{| {{STDT| c_04}}&lt;br /&gt;
! [[Quality]] !! Research&amp;lt;br /&amp;gt;Exp/Tick !! {{Ticks|60}} !! {{Ticks/gametime/hours|2500}} !! {{Ticks/gametime/days|60000}}&lt;br /&gt;
|-&lt;br /&gt;
! Awful&lt;br /&gt;
| 0.008 || 0.48 || 20 || 480&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
| 0.012 || 0.72 || 30 || 720&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 0.016 || 0.96 || 40 || 960&lt;br /&gt;
|-&lt;br /&gt;
! Good&lt;br /&gt;
| 0.02 || 1.2 || 50 || 1200&lt;br /&gt;
|-&lt;br /&gt;
! Excellent&lt;br /&gt;
| 0.024 || 1.44 || 60 || 1440&lt;br /&gt;
|-&lt;br /&gt;
! Masterwork&lt;br /&gt;
| 0.028 || 1.68 || 70 || 1680&lt;br /&gt;
|-&lt;br /&gt;
! Legendary&lt;br /&gt;
| 0.032 || 1.92 || 80 || 1920&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Icon Small|Tome|24}} [[Tome]] {{AnomalyIcon}} [[Property:Anomaly Knowledge|Knowledge]] {{AnomalyIcon}} experience gain:&lt;br /&gt;
{| {{STDT| c_04}}&lt;br /&gt;
! [[Quality]] !! Knowledge&amp;lt;br /&amp;gt;Exp/Tick !! {{Ticks|60}} !! {{Ticks/gametime/hours|2500}} !! {{Ticks/gametime/days|60000}}&lt;br /&gt;
|-&lt;br /&gt;
! Awful&lt;br /&gt;
| 0.00003 || 0.0018 || 0.075 || 1.8&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
| 0.00006 || 0.0036 || 0.15 || 3.6&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 0.00009 || 0.0054 || 0.225 || 5.4&lt;br /&gt;
|-&lt;br /&gt;
! Good&lt;br /&gt;
| 0.00012 || 0.0072 || 0.3 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
! Excellent&lt;br /&gt;
| 0.00015 || 0.009 || 0.375 || 9&lt;br /&gt;
|-&lt;br /&gt;
! Masterwork&lt;br /&gt;
| 0.00018 || 0.0108 || 0.45 || 10.8&lt;br /&gt;
|-&lt;br /&gt;
! Legendary&lt;br /&gt;
| 0.00021 || 0.0126 || 0.525 || 12.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Icon Small|Textbook|24}} [[Textbook]] [[skill]] experience gain:&lt;br /&gt;
{| {{STDT| c_04}}&lt;br /&gt;
! [[Quality]] !! Skill&amp;lt;br /&amp;gt;Exp/Tick !! {{Ticks|60}} !! {{Ticks/gametime/hours|2500}} !! {{Ticks/gametime/days|60000}}&lt;br /&gt;
|-&lt;br /&gt;
! Awful&lt;br /&gt;
| 0.05 || 3 || 125 || 3000&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
| 0.075 || 4.5 || 187.5 || 4500&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 0.1 || 6 || 250 || 6000&lt;br /&gt;
|-&lt;br /&gt;
! Good&lt;br /&gt;
| 0.125 || 7.5 || 312.5 || 7500&lt;br /&gt;
|-&lt;br /&gt;
! Excellent&lt;br /&gt;
| 0.15 || 9 || 375 || 9000&lt;br /&gt;
|-&lt;br /&gt;
! Masterwork&lt;br /&gt;
| 0.175 || 10.5 || 437.5 || 10500&lt;br /&gt;
|-&lt;br /&gt;
! Legendary&lt;br /&gt;
| 0.2 || 12 || 500 || 12000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Icon Small|Novel|24}} [[Novel]] [[recreation]] factor:&lt;br /&gt;
{| {{STDT| c_04}}&lt;br /&gt;
! [[Quality]] !! Joy&amp;lt;br /&amp;gt;Factor&lt;br /&gt;
|-&lt;br /&gt;
! Awful&lt;br /&gt;
| 1.2&lt;br /&gt;
|-&lt;br /&gt;
! Poor&lt;br /&gt;
| 1.4&lt;br /&gt;
|-&lt;br /&gt;
! Normal&lt;br /&gt;
| 1.6&lt;br /&gt;
|-&lt;br /&gt;
! Good&lt;br /&gt;
| 1.8&lt;br /&gt;
|-&lt;br /&gt;
! Excellent&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
! Masterwork&lt;br /&gt;
| 2.25&lt;br /&gt;
|-&lt;br /&gt;
! Legendary&lt;br /&gt;
| 2.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All of these factors are further multiplied by the [[Reading Bonus]] of the room.&lt;br /&gt;
&lt;br /&gt;
== Calculating Reading Bonus ==&lt;br /&gt;
For reference, bookcases hold 5 books per cell, where [[Bookcase]]s have 2 cells and [[Small bookcase]]s have 1. ''Cells Filled Percentage'' refers to the ratio of books held within a bookcase cell to the maximum, i.e. 5, so each book adds 20%.&lt;br /&gt;
&lt;br /&gt;
Since '''Reading Bonus''' depends on '''Room Reading Bonus''', they are essentially the same thing.&lt;br /&gt;
&lt;br /&gt;
'''Room Reading Bonus''' is calculated with:&lt;br /&gt;
&lt;br /&gt;
num = 0&lt;br /&gt;
&lt;br /&gt;
num2 = 0&lt;br /&gt;
&lt;br /&gt;
for each bookcase in the room: add ''Cells Filled Percentage'' for each cell to num2&lt;br /&gt;
&lt;br /&gt;
num2 = sum of all bookcase cells filled percentages.&lt;br /&gt;
&lt;br /&gt;
num4 = 0&lt;br /&gt;
&lt;br /&gt;
while num2 &amp;gt; 0 and num &amp;lt; 0.2:&lt;br /&gt;
# num5 = num2, or 1 if num2 is &amp;gt;= 1&lt;br /&gt;
# subtract num5 from num2&lt;br /&gt;
# add (num5 * CellFilledFactor[index = the smaller of num4 and 3]) to num&lt;br /&gt;
#* add 1 to num4&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Index !! Factor&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
| 0.04&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 0.02&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 0.01&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 0.005&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Room Reading Bonus = 1 + the smaller of num and 0.2&lt;br /&gt;
&lt;br /&gt;
So if you have 20 cells worth of full bookcases (100 total books):&lt;br /&gt;
&lt;br /&gt;
num2 = 20&lt;br /&gt;
&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Iteration !! num5 !! num2 !! num&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 1 || 19 || 0.04 (0 + 0.04)&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 1 || 18 || 0.06 (0.04 + 0.02)&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 1 || 17 || 0.07 (0.06 + 0.01)&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 1 || 16 || 0.075 (0.07 + 0.005)&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 1 || 15 || 0.08 (0.075 + 0.005)&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 1 || 14 || 0.085 (0.08 + 0.005)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With our current example, this would be repeated 14 more times, to where num = 0.155&lt;br /&gt;
&lt;br /&gt;
The ''Room Reading Bonus'' would therefore be 1.155, or 115.5%, for 100 books.&lt;br /&gt;
&lt;br /&gt;
Here is a table with the total number of books (in bookcases) in a room, and the resulting ''room reading bonus'':&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Books !! Room&amp;lt;br /&amp;gt;Reading&amp;lt;br /&amp;gt;Bonus&lt;br /&gt;
|-&lt;br /&gt;
! 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 1.008&lt;br /&gt;
|-&lt;br /&gt;
! 2&lt;br /&gt;
| 1.016&lt;br /&gt;
|-&lt;br /&gt;
! 3&lt;br /&gt;
| 1.024&lt;br /&gt;
|-&lt;br /&gt;
! 4&lt;br /&gt;
| 1.032&lt;br /&gt;
|-&lt;br /&gt;
! 5&lt;br /&gt;
| 1.04&lt;br /&gt;
|-&lt;br /&gt;
! 6&lt;br /&gt;
| 1.044&lt;br /&gt;
|-&lt;br /&gt;
! 7&lt;br /&gt;
| 1.048&lt;br /&gt;
|-&lt;br /&gt;
! 8&lt;br /&gt;
| 1.052&lt;br /&gt;
|-&lt;br /&gt;
! 9&lt;br /&gt;
| 1.056&lt;br /&gt;
|-&lt;br /&gt;
! 10&lt;br /&gt;
| 1.06&lt;br /&gt;
|-&lt;br /&gt;
! 11&lt;br /&gt;
| 1.062&lt;br /&gt;
|-&lt;br /&gt;
! 12&lt;br /&gt;
| 1.064&lt;br /&gt;
|-&lt;br /&gt;
! 13&lt;br /&gt;
| 1.066&lt;br /&gt;
|-&lt;br /&gt;
! 14&lt;br /&gt;
| 1.068&lt;br /&gt;
|-&lt;br /&gt;
! 15&lt;br /&gt;
| 1.07&lt;br /&gt;
|-&lt;br /&gt;
! 16&lt;br /&gt;
| 1.071&lt;br /&gt;
|-&lt;br /&gt;
! 17&lt;br /&gt;
| 1.072&lt;br /&gt;
|-&lt;br /&gt;
! 18&lt;br /&gt;
| 1.073&lt;br /&gt;
|-&lt;br /&gt;
! 19&lt;br /&gt;
| 1.074&lt;br /&gt;
|-&lt;br /&gt;
! 20&lt;br /&gt;
| 1.075&lt;br /&gt;
|-&lt;br /&gt;
! 25&lt;br /&gt;
| 1.08&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| 1.155&lt;br /&gt;
|-&lt;br /&gt;
! 155&lt;br /&gt;
| 1.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Def Data ==&lt;br /&gt;
{| {{STDT}}&lt;br /&gt;
! Def Name&amp;lt;br /&amp;gt;Label&amp;lt;br /&amp;gt;Label For Full Stat List&amp;lt;br /&amp;gt;Offset Label&amp;lt;br /&amp;gt;Attributes !! Description !! Category !! Parameters !! Complex&amp;lt;br /&amp;gt;Parameters !! Display&amp;lt;br /&amp;gt;Priority&amp;lt;br /&amp;gt;In&amp;lt;br /&amp;gt;Category&lt;br /&gt;
&amp;lt;!-- This is only used to communicate information in the special stats page --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Reading Bonus&amp;quot; &amp;lt;!--&amp;lt;StatDef&amp;gt;--&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* '''Def Name:'''&amp;lt;br /&amp;gt;RoomReadingBonus&lt;br /&gt;
* '''Label:'''&amp;lt;br /&amp;gt;reading bonus&lt;br /&gt;
| Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase.&lt;br /&gt;
|&lt;br /&gt;
* Display Order:&amp;lt;br /&amp;gt;'''50'''&lt;br /&gt;
* Def Name:&amp;lt;br /&amp;gt;'''Building'''&lt;br /&gt;
* Label:&amp;lt;br /&amp;gt;'''Building'''&lt;br /&gt;
* Display All By Default:&amp;lt;br /&amp;gt;{{Bad|false}}&lt;br /&gt;
|&lt;br /&gt;
* '''Worker Class:''' StatWorker_RoomReadingBonus&lt;br /&gt;
* '''Default Base Value:''' {{%|1}}&lt;br /&gt;
* '''Min Value:''' {{%|1}}&lt;br /&gt;
* '''To String Style:''' PercentZero&lt;br /&gt;
|&lt;br /&gt;
* '''Parts:'''&lt;br /&gt;
** '''StatPart_RoomStat:'''&lt;br /&gt;
*** '''Room Stat: '''[[Rooms#Reading bonus|Reading bonus]]'''&lt;br /&gt;
*** '''Custom Label: '''Reading bonus'''&lt;br /&gt;
| 4200&lt;br /&gt;
&amp;lt;!--&amp;lt;/StatDef&amp;gt;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.5.4062|1.5.4062]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|stats|wide}}&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=160113</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=160113"/>
		<updated>2025-03-04T08:37:12Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: advanced study points do give basic research, actually&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Menus Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Research''' is the primary method through which players can enhance and expand the abilities of their [[colony]]. Certain [[buildings]] and [[gear]] require research in order to be built.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
{{Stub|section=1|reason=Book mechanics}}&lt;br /&gt;
A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Some research projects introduced in the [[Royalty DLC]] {{RoyaltyIcon}}, and [[Biotech DLC]] {{BiotechIcon}} require additional unlocking using items such as [[techprint|techprints]] and mechanoid chips respectively, and only then would research be allowed. Research projects from the [[Anomaly DLC]] {{AnomalyIcon}} require the study of [[entities]] rather than standard research points. See the [[#Anomaly|Anomaly section]] for more details on Anomaly research projects.&lt;br /&gt;
&lt;br /&gt;
Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty.&lt;br /&gt;
&lt;br /&gt;
Your faction's [[tech level]] determines research point costs, and therefore time spent researching. [[New Arrivals]] start at an Industrial level, and have normal costs for all research. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased:&lt;br /&gt;
* Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete. &lt;br /&gt;
* Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majority of research topics are industrial or higher.&lt;br /&gt;
Both New Arrivals and New Tribes start with certain projects already researched. Specific [[scenario]]s can add, but not remove, pre-researched topics.&lt;br /&gt;
&lt;br /&gt;
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree.&lt;br /&gt;
&lt;br /&gt;
=== Research speed ===&lt;br /&gt;
The number of research points gained is based on the researcher's [[research speed]] factor, which is largely based on their [[intellectual]] skill.&lt;br /&gt;
{{Research Points Table/explanation}}&lt;br /&gt;
{{Research Points Table|2500}}&lt;br /&gt;
&lt;br /&gt;
== Research Projects ==&lt;br /&gt;
=== Neolithic Research Projects ===&lt;br /&gt;
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychoid brewing&amp;quot;&lt;br /&gt;
! Psychoid brewing&lt;br /&gt;
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychoid brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tree sowing&amp;quot;&lt;br /&gt;
! Tree sowing&lt;br /&gt;
| Sow the local biome's natural [[trees]] in your fields.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tree sowing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Beer brewing&amp;quot;&lt;br /&gt;
! Beer brewing&lt;br /&gt;
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Beer brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Passive cooler&amp;quot;&lt;br /&gt;
! Passive cooler&lt;br /&gt;
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 400 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Passive cooler]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cocoa&amp;quot;&lt;br /&gt;
! Cocoa&lt;br /&gt;
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Tree sowing|Tree sowing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cocoa]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Devilstrand&amp;quot;&lt;br /&gt;
! Devilstrand&lt;br /&gt;
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant [[Devilstrand|fiber]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Devilstrand]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pemmican&amp;quot;&lt;br /&gt;
! Pemmican&lt;br /&gt;
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pemmican]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recurve bow&amp;quot;&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Recurve bow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Medieval Research Projects ===&lt;br /&gt;
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost.&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex clothing&amp;quot;&lt;br /&gt;
! Complex clothing&lt;br /&gt;
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.&lt;br /&gt;
| 600&lt;br /&gt;
| 600 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 900&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Complex clothing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex furniture&amp;quot;&lt;br /&gt;
! Complex furniture&lt;br /&gt;
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.&lt;br /&gt;
| 300&lt;br /&gt;
| 300 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Complex furniture]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Carpet making&amp;quot;&lt;br /&gt;
! Carpet making&lt;br /&gt;
| Weave beautiful [[carpets]] from [[cloth]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Carpet making]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smithing&amp;quot;&lt;br /&gt;
! Smithing&lt;br /&gt;
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. Work metal into clean, beautiful floor [[Floors|tiles]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1050&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Smithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Stonecutting&amp;quot;&lt;br /&gt;
! Stonecutting&lt;br /&gt;
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways.&lt;br /&gt;
| 300&lt;br /&gt;
| 300 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Stonecutting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long blades&amp;quot;&lt;br /&gt;
! Long blades&lt;br /&gt;
| Craft [[longsword]]s and [[spear]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Long blades]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Plate armor&amp;quot;&lt;br /&gt;
! Plate armor&lt;br /&gt;
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| [[#Smithing|Smithing]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Plate armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Greatbow&amp;quot;&lt;br /&gt;
! Greatbow&lt;br /&gt;
| Craft [[greatbow]]s for killing enemies at great range.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| [[#Recurve bow|Recurve bow]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Greatbow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Noble apparel&amp;quot;&lt;br /&gt;
! Noble apparel {{RoyaltyIcon}}&lt;br /&gt;
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Complex clothing|Complex clothing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Noble apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Royal apparel&amp;quot;&lt;br /&gt;
! Royal apparel {{RoyaltyIcon}}&lt;br /&gt;
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Noble apparel|Noble apparel]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Royal apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Harp&amp;quot;&lt;br /&gt;
! Harp {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[harp]], a simple stationary musical instrument popular among [[Titles|nobility]] in some cultures.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 750&lt;br /&gt;
| [[#Complex furniture|Complex furniture]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Harp]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Harpsichord&amp;quot;&lt;br /&gt;
! Harpsichord {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[Harpsichord]], a complex stationary musical instrument.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 750&lt;br /&gt;
| [[#Harp|Harp]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Harpsichord]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Industrial Research Projects ===&lt;br /&gt;
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. &lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Drug production&amp;quot;&lt;br /&gt;
! Drug production&lt;br /&gt;
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Drug production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychite refining&amp;quot;&lt;br /&gt;
! Psychite refining&lt;br /&gt;
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychite refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wake-up production&amp;quot;&lt;br /&gt;
! Wake-up production&lt;br /&gt;
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Wake-up production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Go-juice production&amp;quot;&lt;br /&gt;
! Go-juice production&lt;br /&gt;
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Go-juice production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Penoxycyline production&amp;quot;&lt;br /&gt;
! Penoxycyline production&lt;br /&gt;
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Penoxycyline production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Electricity&amp;quot;&lt;br /&gt;
! Electricity&lt;br /&gt;
| Harness the power of electricity for a hundred different tasks.&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 3200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Electricity]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Battery&amp;quot;&lt;br /&gt;
! Battery&lt;br /&gt;
| Build [[Battery|batteries]] for storing [[Power|electricity]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Battery]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biofuel refining&amp;quot;&lt;br /&gt;
! Biofuel refining&lt;br /&gt;
| Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Biofuel refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Watermill generator&amp;quot;&lt;br /&gt;
! Watermill generator&lt;br /&gt;
| Build [[watermill generator]]s on rivers to generate a steady supply of [[power]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Watermill generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Nutrient paste&amp;quot;&lt;br /&gt;
! Nutrient paste&lt;br /&gt;
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Nutrient paste]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Solar panel&amp;quot;&lt;br /&gt;
! Solar panel&lt;br /&gt;
| Build [[solar panel]]s for electrical generation.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Solar panel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Air conditioning&amp;quot;&lt;br /&gt;
! Air conditioning&lt;br /&gt;
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Air conditioning]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autodoor&amp;quot;&lt;br /&gt;
! Autodoor&lt;br /&gt;
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Autodoor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hydroponics&amp;quot;&lt;br /&gt;
! Hydroponics&lt;br /&gt;
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Hydroponics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tube television&amp;quot;&lt;br /&gt;
! Tube television&lt;br /&gt;
| Produce [[tube television]]s for [[Recreation|recreational]] watching.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&amp;lt;br/&amp;gt;[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tube television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Packaged survival meal&amp;quot;&lt;br /&gt;
! Packaged survival meal&lt;br /&gt;
| Produce [[packaged survival meal]]s, which never go bad. Great for traveling.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Nutrient paste|Nutrient paste]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Packaged survival meal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Firefoam&amp;quot;&lt;br /&gt;
! Firefoam&lt;br /&gt;
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Firefoam]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;IEDs&amp;quot; id=&amp;quot;Ieds&amp;quot;&lt;br /&gt;
! IEDs&lt;br /&gt;
| Build improvised traps from any kind of mortar shell. &lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::IEDs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Geothermal power&amp;quot;&lt;br /&gt;
! Geothermal power&lt;br /&gt;
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| 6400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Geothermal power]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Sterile materials&amp;quot;&lt;br /&gt;
! Sterile materials&lt;br /&gt;
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Sterile materials]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced lights&amp;quot;&lt;br /&gt;
! Advanced lights&lt;br /&gt;
| Build powerful outdoors lights. Additionally, customize the color of electric lights and reduce their power consumption by half. This does not affect sun lamps.&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced lights]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Machining&amp;quot;&lt;br /&gt;
! Machining&lt;br /&gt;
| Build [[machining table]]s to craft [[Weapons|guns]], grenades, flak [[armor]], and to shred dead [[mechanoids]] for [[Steel|resources]].&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Machining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smokepop packs&amp;quot;&lt;br /&gt;
! Smokepop packs&lt;br /&gt;
| Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen.&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Machining|Machining]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Smokepop packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Prosthetics&amp;quot;&lt;br /&gt;
! Prosthetics&lt;br /&gt;
| Build inexpensive [[Prosthetics|prosthetic]] body parts to replace lost limbs. Requires a skilled [[Skills#Medical|doctor]] to attach.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Prosthetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunsmithing&amp;quot;&lt;br /&gt;
! Gunsmithing&lt;br /&gt;
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gunsmithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flak armor&amp;quot;&lt;br /&gt;
! Flak armor&lt;br /&gt;
| Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Machining|Machining]]&amp;lt;br/&amp;gt;[[#Plate armor|Plate armor]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flak armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mortars&amp;quot;&lt;br /&gt;
! Mortars&lt;br /&gt;
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Gunsmithing|Gunsmithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mortars]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Blowback operation&amp;quot;&lt;br /&gt;
! Blowback operation&lt;br /&gt;
| Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Gunsmithing|Gunsmithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Blowback operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gas operation&amp;quot;&lt;br /&gt;
! Gas operation&lt;br /&gt;
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Blowback operation|Blowback operation]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gas operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gun turrets&amp;quot;&lt;br /&gt;
! Gun turrets&lt;br /&gt;
| Produce simple [[Mini-turret|automated gun turrets]].&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Blowback operation|Blowback operation]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gun turrets]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Foam turret&amp;quot;&lt;br /&gt;
! Foam turret&lt;br /&gt;
| Produce a [[Foam turret|turret]] which can be activated to spray [[Firefoam|fire-extinguishing foam]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1600&lt;br /&gt;
| [[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Firefoam|Firefoam]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Foam turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Microelectronics&amp;quot;&lt;br /&gt;
! Microelectronics &lt;br /&gt;
| Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]].&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Microelectronics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flatscreen television&amp;quot;&lt;br /&gt;
! Flatscreen television&lt;br /&gt;
| Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Tube television|Tube television]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flatscreen television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Moisture pump&amp;quot;&lt;br /&gt;
! Moisture pump&lt;br /&gt;
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Moisture pump]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hospital bed&amp;quot;&lt;br /&gt;
! Hospital bed&lt;br /&gt;
| Construct [[hospital bed]]s which improve medical outcomes.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Sterile materials|Sterile materials]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Hospital bed]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deep drilling&amp;quot;&lt;br /&gt;
! Deep drilling&lt;br /&gt;
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deep drilling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ground-penetrating scanner&amp;quot;&lt;br /&gt;
! Ground-penetrating scanner&lt;br /&gt;
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Deep drilling|Deep drilling]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ground-penetrating scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Transport pod&amp;quot;&lt;br /&gt;
! Transport pod&lt;br /&gt;
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Biofuel refining|Biofuel refining]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Transport pod]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Medicine production&amp;quot;&lt;br /&gt;
! Medicine production&lt;br /&gt;
| Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Drug production|Drug production]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Medicine production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-range mineral scanner&amp;quot;&lt;br /&gt;
! Long-range mineral scanner&lt;br /&gt;
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Long-range mineral scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
| Build wearable [[shield belt|shield]] [[Low-shield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundary.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Shields]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Precision rifling&amp;quot;&lt;br /&gt;
! Precision rifling&lt;br /&gt;
| Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s.&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Precision rifling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autocannon turret&amp;quot;&lt;br /&gt;
! Autocannon turret&lt;br /&gt;
| Produce the heavy, long-ranged [[autocannon turret]].&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Autocannon turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multibarrel weapons&amp;quot;&lt;br /&gt;
! Multibarrel weapons&lt;br /&gt;
| Assemble [[minigun]]s.&lt;br /&gt;
| 2600&lt;br /&gt;
| 2600&lt;br /&gt;
| 5200&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Multibarrel weapons]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multi-analyzer&amp;quot;&lt;br /&gt;
! Multi-analyzer&lt;br /&gt;
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Multi-analyzer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vitals monitor&amp;quot;&lt;br /&gt;
! Vitals monitor&lt;br /&gt;
| Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s.&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Hospital bed|Hospital bed]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Vitals monitor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fabrication&amp;quot;&lt;br /&gt;
! Fabrication&lt;br /&gt;
| Build [[fabrication bench]]es, capable of high-tech projects ranging from [[component]] assembly to [[Recon armor|power]] [[Marine armor|armor]] construction.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced fabrication&amp;quot;&lt;br /&gt;
! Advanced fabrication&lt;br /&gt;
| Fabricate [[advanced component]]s from standard [[components]] and other materials.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Uranium slug turret&amp;quot;&lt;br /&gt;
! Uranium slug turret&lt;br /&gt;
| Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
|[[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Uranium slug turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Rocketswarm launcher&amp;quot;&lt;br /&gt;
! Rocketswarm launcher&lt;br /&gt;
| Produce [[rocketswarm launcher]]s, single-burst turrets which can devastate a wide area at a key moment in battle.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
|[[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Rocketswarm launcher]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Piano&amp;quot;&lt;br /&gt;
! Piano {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[piano]], an advanced stationary musical instrument.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Harpsichord|Harpsichord]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Piano]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Jump packs&amp;quot;&lt;br /&gt;
! Jump packs {{RoyaltyIcon}}&lt;br /&gt;
| Build [[jump pack]]s to perform aerial assaults during combat&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Jump packs [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Jump packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunlink&amp;quot;&lt;br /&gt;
! Gunlink {{RoyaltyIcon}}&lt;br /&gt;
| Build wearable [[gunlink]]s to enhance your soldiers' [[Shooting Accuracy|shooting accuracy]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gunlink]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biosculpting&amp;quot;&lt;br /&gt;
! Biosculpting {{IdeologyIcon}}&lt;br /&gt;
| Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in [[Ideoligion#Transhumanist|transhumanism]].&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Biosculpting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioregeneration&amp;quot;&lt;br /&gt;
! Bioregeneration {{IdeologyIcon}}&lt;br /&gt;
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Biosculpting|Biosculpting]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioregeneration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural supercharger&amp;quot;&lt;br /&gt;
! Neural supercharger {{IdeologyIcon}}&lt;br /&gt;
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice.&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neural supercharger]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Toxifier generator&amp;quot;&lt;br /&gt;
! Toxifier generator {{BiotechIcon}}&lt;br /&gt;
| Create [[toxifier generator]]s which generate electricity, but also spread [[pollution]] around themselves.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Toxifier generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Xenogenetics&amp;quot;&lt;br /&gt;
! Xenogenetics {{BiotechIcon}}&lt;br /&gt;
| Create [[xenogerm]]s which can be implanted in a person to genetically modify them. Extract [[genepack]]s from living people using a [[gene extractor]] so you can reimplant their [[genes]] into someone else.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Xenogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gene processor&amp;quot;&lt;br /&gt;
! Gene processor {{BiotechIcon}}&lt;br /&gt;
| Build [[gene processor]]s, which allow a [[gene assembler]] to create xenogerms of higher genetic complexity.&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Xenogenetics|Xenogenetics]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gene processor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Archogenetics&amp;quot;&lt;br /&gt;
! Archogenetics {{BiotechIcon}}&lt;br /&gt;
| Allows a gene assembler to use [[archite capsule]]s to create seemingly-impossible genes. [[Genes#Archite|Archite genes]] and archite capsules can be obtained from traders.&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Gene Processor|Gene Processor]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Archogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deathrest&amp;quot;&lt;br /&gt;
! Deathrest {{BiotechIcon}}&lt;br /&gt;
| Those with the [[deathrest]] gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deathrest]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fertility procedures&amp;quot;&lt;br /&gt;
! Fertility procedures {{BiotechIcon}}&lt;br /&gt;
| Perform the surgeries necessary to create a test tube [[embryo]] from a fertile man and woman, then implant the embryo in a surrogate mother or [[growth vat]]. Also, perform sterilization surgeries on men and women.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Fertility procedures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tox gas&amp;quot;&lt;br /&gt;
! Tox gas {{BiotechIcon}}&lt;br /&gt;
| Produce weapons that utilize caustic [[tox gas]].&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tox gas]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Basic mechtech&amp;quot;&lt;br /&gt;
! Basic mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your [[mechanitor]] to create and control basic-tier mechanoids.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple (Mechanitor)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Basic mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Standard mechtech&amp;quot;&lt;br /&gt;
! Standard mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a [[diabolus]] threat.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Basic mechtech|Basic mechtech]]&lt;br /&gt;
| Simple (Mechanitor)&amp;lt;br/&amp;gt;1x [[Signal chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Standard mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;High mechtech&amp;quot;&lt;br /&gt;
! High mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a [[war queen]] threat.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Standard mechtech|Standard mechtech]]&amp;lt;br/&amp;gt;[[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x [[Powerfocus chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::High mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wastepack atomizer&amp;quot;&lt;br /&gt;
! Wastepack atomizer {{BiotechIcon}}&lt;br /&gt;
| Build [[wastepack atomizer]]s which can safely dispose of [[toxic wastepack]]s by decomposing them at the molecular level.&lt;br /&gt;
| 8000&lt;br /&gt;
| 8000&lt;br /&gt;
| 16000&lt;br /&gt;
| [[#Advanced fabrication|Advanced fabrication]]&lt;br /&gt;
| Simple&amp;lt;br/&amp;gt;1x [[Nano structuring chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Security door&amp;quot;&lt;br /&gt;
! Security door {{AnomalyIcon}}&lt;br /&gt;
| Build a heavily reinforced door. It is slow to open and requires power, but is very strong. It's a good choice if you want to keep something dangerous out - or in.&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Autodoor|Autodoor]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Security door]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Turret pack&amp;quot;&lt;br /&gt;
! Turret pack {{AnomalyIcon}}&lt;br /&gt;
| Build a wearable pack that allows a user to deploy a battery-powered turret.&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| [[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Turret pack]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Spacer Research Projects ===&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cryptosleep casket&amp;quot;&lt;br /&gt;
! Cryptosleep casket&lt;br /&gt;
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recon armor&amp;quot;&lt;br /&gt;
! Recon armor&lt;br /&gt;
| Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Recon armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Marine armor&amp;quot;&lt;br /&gt;
! Marine armor&lt;br /&gt;
| Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Recon armor|Recon armor]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Marine armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pulse charged munitions&amp;quot;&lt;br /&gt;
! Pulse charged munitions&lt;br /&gt;
| Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pulse charged munitions]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bionic replacements&amp;quot;&lt;br /&gt;
! Bionic replacements&lt;br /&gt;
| Build high-tech [[bionic]] body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bionic replacements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight basics&amp;quot;&lt;br /&gt;
! Starflight basics&lt;br /&gt;
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Advanced fabrication|Advanced fabrication]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starflight basics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight sensors&amp;quot;&lt;br /&gt;
! Starflight sensors&lt;br /&gt;
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&amp;lt;br/&amp;gt;[[#Long-range mineral scanner|Long-range mineral scanner]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starflight sensors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vacuum cryptosleep casket&amp;quot;&lt;br /&gt;
! Vacuum cryptosleep casket&lt;br /&gt;
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.&lt;br /&gt;
| 2800&lt;br /&gt;
| 2800&lt;br /&gt;
| 5600&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&amp;lt;br/&amp;gt;[[#Cryptosleep casket|Cryptosleep casket]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Vacuum cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starship reactor&amp;quot;&lt;br /&gt;
! Starship reactor&lt;br /&gt;
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starship reactor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Johnson-Tanaka drive&amp;quot;&lt;br /&gt;
! Johnson-Tanaka drive&lt;br /&gt;
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Johnson-Tanaka drive]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Machine persuasion&amp;quot;&lt;br /&gt;
! Machine persuasion&lt;br /&gt;
| Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Machine persuasion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cataphract armor&amp;quot;&lt;br /&gt;
! Cataphract armor {{RoyaltyIcon}}&lt;br /&gt;
| Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Marine armor|Marine armor]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;2x Cataphract Armor [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cataphract armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Brain wiring&amp;quot;&lt;br /&gt;
! Brain wiring {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Brain Wiring [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Brain wiring]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Specialized limbs&amp;quot;&lt;br /&gt;
! Specialized limbs {{RoyaltyIcon}}&lt;br /&gt;
| Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Specialized Limbs [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Specialized limbs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Compact weaponry&amp;quot;&lt;br /&gt;
! Compact weaponry {{RoyaltyIcon}}&lt;br /&gt;
| Craft compact, concealable bionic weapons which can be embedded in various body parts.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Compact Weaponry [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Compact weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Poison synthesis&amp;quot;&lt;br /&gt;
! Poison synthesis {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Compact weaponry|Compact weaponry]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Poison Synthesis [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Poison synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Toxin filtration&amp;quot;&lt;br /&gt;
! Toxin filtration {{BiotechIcon}}&lt;br /&gt;
| Craft and install bionic organs that can filter out toxins from the environment and from enemy attacks.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Toxin filtration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Growth vats&amp;quot;&lt;br /&gt;
! Growth vats {{BiotechIcon}}&lt;br /&gt;
| Construct growth vats which can gestate an embryo or accelerate a [[child]]'s growth.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Growth vats]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Ultra Research Projects ===&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Artificial metabolism&amp;quot;&lt;br /&gt;
! Artificial metabolism {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that process food [[sterilizing stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Artificial Metabolism [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Artificial metabolism]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural computation&amp;quot;&lt;br /&gt;
! Neural computation {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Neural Computation [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neural computation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Skin hardening&amp;quot;&lt;br /&gt;
! Skin hardening {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionic implants which [[stoneskin gland|induce]] the [[toughskin gland|toughening]] of natural skin, producing an [[armorskin gland|armor-like]] effect.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Skin Hardening [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Skin hardening]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Healing factors&amp;quot;&lt;br /&gt;
! Healing factors {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that enhance natural [[healing enhancer|healing]] processes.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Healing Factors [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Healing factors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flesh shaping&amp;quot;&lt;br /&gt;
! Flesh shaping {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Flesh Shaping [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flesh shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Molecular analysis&amp;quot;&lt;br /&gt;
! Molecular analysis {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Molecular Analysis [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Molecular analysis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Circadian influence&amp;quot;&lt;br /&gt;
! Circadian influence {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Circadian Influence [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Circadian influence]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ultra mechtech&amp;quot;&lt;br /&gt;
! Ultra mechtech {{BiotechIcon}}&lt;br /&gt;
| The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an [[apocriton]] threat.&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 10000&lt;br /&gt;
| [[#High mechtech|High mechtech]]&amp;lt;br/&amp;gt;[[#Fabrication|Fabrication]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x [[Nano structuring chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ultra mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
== Anomaly ==&lt;br /&gt;
{{Anomaly|section=1}}&lt;br /&gt;
Dark study is the primary method through which players can unlock the abilities in the Anomaly DLC for their [[colony]]. It is unlocked by investigating the &amp;quot;fallen monolith&amp;quot;. Certain [[buildings]] and [[gear]] require dark study in order to be built.&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Stub|section=1|reason=This System has way more to it than just the projects itself}} &amp;lt;!-- may be a good idea to split basic and advanced into two tables --&amp;gt; &amp;lt;!-- potentially make serums their own as well? --&amp;gt;&lt;br /&gt;
While regular research is a kind of stationary work, performed in a single room inside the colony, dark study must be done where the studied entity is located. Captured entities will be studied in their containment room, [[void monolith]] and [[obelisk]]s can't be moved and must be studied right where they spawn, while anomaly items such as [[golden cube]] or [[unnatural corpse]] can be moved to wherever you want to study them.&lt;br /&gt;
Each anomaly entity gives either basic or advanced study points when studied, which go to the active basic or advanced study project. At first, the [[void monolith]] and all encountered entities will give basic study points. But eventually entities that give advanced study points will appear, and the monolith can also be attuned to give advanced points instead of basic points. Advanced study points convert into basic research if no advanced research is active, but basic study points never convert into advanced study points.&lt;br /&gt;
Unlike researching, studying speed is not determined by the researcher's intellectual skill, but by their studying efficiency, which can be improved by the [[voidsight serum]]. Studying speed also depend on the condition of the entity being studied. Captured entities give more study points if the containment strength is high, and obelisks give more points if their activity level is high. Different types of captured entities also give different amount and type of study points.&lt;br /&gt;
===Projects===&lt;br /&gt;
====Basic projects====&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost &amp;lt;!-- knowledgeCost--&amp;gt;&lt;br /&gt;
! Required Research &amp;lt;!-- prerequisites --&amp;gt;&lt;br /&gt;
! Entity Codex Requirement&lt;br /&gt;
! Category &amp;lt;!-- There are 6 categories of research, but only 5 listed --&amp;gt; &amp;lt;!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout --&amp;gt;&lt;br /&gt;
! Required [[Entities|Entity]] Tier &amp;lt;!-- knowledgeCategory --&amp;gt; &amp;lt;!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech --&amp;gt;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&amp;lt;!-- Bioferrite content --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Bioferrite harvesting&amp;quot;&lt;br /&gt;
! Bioferrite harvesting {{AnomalyIcon}}&lt;br /&gt;
| Build bioferrite harvesters to generate [[Bioferrite|bioferrite]] from captured [[Entities|entities]] contained in [[Holding platform|holding platforms]].&lt;br /&gt;
| 10&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite harvesting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Bioferrite shaping&amp;quot;&lt;br /&gt;
! Bioferrite shaping {{AnomalyIcon}}&lt;br /&gt;
| Shape and re-form [[Bioferrite|bioferrite]] into useful tools, weapons, flooring, and more.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Bioferrite weaponry&amp;quot; &amp;lt;!-- for some reason its def name is BioferriteIgnition --&amp;gt;&lt;br /&gt;
! Bioferrite weaponry {{AnomalyIcon}}&lt;br /&gt;
| Create advanced [[Weapons|weapons]] that use [[Bioferrite|bioferrite]] as a fuel source.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Void sculptures&amp;quot;&lt;br /&gt;
! Void sculptures {{AnomalyIcon}}&lt;br /&gt;
| Craft special void sculptures from [[Bioferrite|bioferrite]] to enhance the quality of [[Psychic rituals|psychic rituals]].&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&amp;lt;br/&amp;gt;[[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Void sculptures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Frenzy inducer&amp;quot;&lt;br /&gt;
! Frenzy inducer {{AnomalyIcon}}&lt;br /&gt;
| Build [[Shard|shard]]-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Sleep suppressor|Sleep suppressor]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Frenzy inducer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Sleep suppressor&amp;quot;&lt;br /&gt;
! Sleep suppressor {{AnomalyIcon}}&lt;br /&gt;
| Build [[Shard|shard]]-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&amp;lt;br/&amp;gt;[[#Entity containment|Entity containment]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Sleep suppressor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&amp;lt;!-- Containment content --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Entity containment&amp;quot;&lt;br /&gt;
! Entity containment {{AnomalyIcon}}&lt;br /&gt;
| Build holding platforms and inhibitors to better contain [[Entities|entities]].&lt;br /&gt;
| 10&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Entity containment]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Electroharvester&amp;quot;&lt;br /&gt;
! Electroharvester {{AnomalyIcon}}&lt;br /&gt;
| Build a [[Generator|generator]] that draws [[Power|electricity]] from contained [[Entities|entities]]. This process aggravates entities, making them harder to contain.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Entity containment|Entity containment]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Electroharvester]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Disruptor flares&amp;quot;&lt;br /&gt;
! Disruptor flares {{AnomalyIcon}}&lt;br /&gt;
| Build [[Bioferrite|bioferrite]]-based flare packs that reveal invisible creatures and light up an area.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Entity containment|Entity Containment]]&amp;lt;br/&amp;gt;[[#Bioferrite shaping|Bioferrite Shaping]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Disruptor flares]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Proximity detector&amp;quot;&lt;br /&gt;
! Proximity detector {{AnomalyIcon}}&lt;br /&gt;
| Build a device that can detect invisible creatures.&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Entity containment|Entity containment]]&lt;br /&gt;
| [[Sightstealer]]&lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Proximity detector]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&amp;lt;!-- Psychic rituals --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Void provocation&amp;quot; &amp;lt;!-- def name is BasicPsychicRituals --&amp;gt;&lt;br /&gt;
! Void provocation {{AnomalyIcon}}&lt;br /&gt;
| Build a [[Psychic ritual spot|psychic ritual spot]] and perform [[Psychic rituals|psychic rituals]]. Use the void provocation ritual to discover new [[Entities|entities]].&lt;br /&gt;
| 5&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Void provocation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Draw animals&amp;quot; &amp;lt;!-- for some reason its def name is SummonAnimals --&amp;gt;&lt;br /&gt;
! Draw animals {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which will draw a herd of [[Animals|animals]].&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Draw animals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Draw shamblers&amp;quot; &amp;lt;!-- for some reason its def name is SummonShamblers --&amp;gt;&lt;br /&gt;
! Draw shamblers {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which will draw a horde of [[Shambler|animated corpses]]. While hostile, the corpses won't attack your colony directly. They can be captured for study.&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Draw animals|Draw animals]]&lt;br /&gt;
| [[Shambler]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Draw shamblers]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Chronophagy&amp;quot;&lt;br /&gt;
! Chronophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Psychophagy|Psychophagy]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Chronophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Psychophagy&amp;quot;&lt;br /&gt;
! Psychophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which deadens a target's [[Psychic sensitivity|psychic sensitivity]] and temporarily boosts the ritual invoker's [[Psychic sensitivity|psychic sensitivity]]. The target will suffer brain damage as a side-effect.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Skip abduction&amp;quot;&lt;br /&gt;
! Skip abduction {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that abducts a random [[Hostile|hostile]] person from anywhere in the world, putting them in a short-term coma for capture.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Skip abduction]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Summon fleshbeasts&amp;quot;&lt;br /&gt;
! Summon fleshbeasts {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which provokes [[Fleshbeasts|fleshbeasts]] to emerge from the ground near enemies, attacking anyone nearby.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Draw animals|Draw animals]]&lt;br /&gt;
| [[Fleshbeast]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Summon Flashbeasts]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&amp;lt;!-- Misc --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Bliss lobotomy&amp;quot;&lt;br /&gt;
! Bliss lobotomy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Doctoring#Operations|surgery]] that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor.&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| [[Gorehulk]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bliss lobotomy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Ghoul infusion&amp;quot;&lt;br /&gt;
! Ghoul infusion {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Doctoring#Operations|surgery]] that infuses a living person with an [[Shard|archotech shard]], transforming them into a terrifying ghoul. [[Ghoul|Ghouls]] are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul infusion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Deadlife dust&amp;quot;&lt;br /&gt;
! Deadlife dust {{AnomalyIcon}}&lt;br /&gt;
| Craft devices that produce clouds of microscopic [[Archotech#Archotechnology|archites]]. The archites can reanimate corpses to produce deadly [[Shambler|shamblers]] that will only attack your enemies.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| [[Death pall]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deadlife dust]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Anomaly Research Points|A}} &amp;quot;The Anomaly&amp;quot; scenario starts with a single [[holding platform]] and [[proximity detector]]&lt;br /&gt;
&lt;br /&gt;
====Advanced projects====&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost &amp;lt;!-- knowledgeCost--&amp;gt;&lt;br /&gt;
! Required Research &amp;lt;!-- prerequisites --&amp;gt;&lt;br /&gt;
! Entity Codex Requirement&lt;br /&gt;
! Category &amp;lt;!-- There are 6 categories of research, but only 5 listed --&amp;gt; &amp;lt;!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout --&amp;gt;&lt;br /&gt;
! Required [[Entities|Entity]] Tier &amp;lt;!-- knowledgeCategory --&amp;gt; &amp;lt;!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech --&amp;gt;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&amp;lt;!-- Bioferrite content --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Bioferrite generator&amp;quot;&lt;br /&gt;
! Bioferrite generator {{AnomalyIcon}}&lt;br /&gt;
| Build power [[Generator|generators]] that burn [[Bioferrite|bioferrite]] as a fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Electroharvester|Electroharvester]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Insanity weaponry&amp;quot;&lt;br /&gt;
! Insanity weaponry {{AnomalyIcon}}&lt;br /&gt;
| Restructure [[Shard|archotech shards]] into limited-use weapons that shock, manipulate, and destroy enemies using [[Archotech|archotechnology]].&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| [[Nociosphere]]&lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Insanity weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Mutation weaponry&amp;quot;&lt;br /&gt;
! Mutation weaponry {{AnomalyIcon}}&lt;br /&gt;
| Restructure [[Shard|archotech shards]] into limited-use weapons that twist living targets into terrifying creatures.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite Shaping]]&lt;br /&gt;
| [[Fleshmass nucleus]]&lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mutation weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Atmospheric heater&amp;quot;&lt;br /&gt;
! Atmospheric heater {{AnomalyIcon}}&lt;br /&gt;
| Build [[Bioferrite|bioferrite]]-powered [[Heater|heaters]] that produce enough heat to warm an entire region.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite generator|Bioferrite generator]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Atmospheric heater]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&amp;lt;!-- Advanced psychic rituals --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Advanced psychic rituals&amp;quot;&lt;br /&gt;
! Advanced psychic rituals {{AnomalyIcon}}&lt;br /&gt;
| Perform advanced [[Psychic rituals|psychic rituals]].&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced psychic rituals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Provoke pit gate&amp;quot; &amp;lt;!-- def name is SummonPitGate --&amp;gt;&lt;br /&gt;
! Provoke [[Pit gate|pit gate]] {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which causes underground [[Fleshbeasts|fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.&lt;br /&gt;
| 80&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Dreadmeld]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Provoke pit gate]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Death refusal&amp;quot;&lt;br /&gt;
! Death refusal {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which grants death refusal to an individual, allowing them to self-resurrect once after dying.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Unnatural corpse]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Death refusal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Philophagy&amp;quot;&lt;br /&gt;
! Philophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Chronophagy|Chronophagy]]&amp;lt;br/&amp;gt;[[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Philophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Pleasure pulse&amp;quot;&lt;br /&gt;
! Pleasure pulse {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region happier but reduces their desire to work.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Golden cube]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pleasure pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Neurosis pulse&amp;quot;&lt;br /&gt;
! Neurosis pulse {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region work faster but become more irritable.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Blood rain]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neurosis pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Blood rain&amp;quot;&lt;br /&gt;
! Blood rain {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.&lt;br /&gt;
| 50&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Blood rain]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Blood rain]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Brainwipe&amp;quot;&lt;br /&gt;
! Brainwipe {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which erases much of a person's episodic memories. Traumatic events will be forgotten. [[Prisoner#Resistance|Resistant prisoners]] will become easier to [[Prisoner#Recruit|recruit]]. Allows recruiting unwaveringly loyal prisoners.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Philophagy|Philophagy]]&lt;br /&gt;
| [[Revenant]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Brainwipe]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&amp;lt;!-- Serums --&amp;gt;&lt;br /&gt;
|- id=&amp;quot;Serum synthesis&amp;quot;&lt;br /&gt;
! Serum synthesis {{AnomalyIcon}}&lt;br /&gt;
| Build a serum lab to synthesize high-tech serums. Serums harness [[Archotech|archotechnological]] power to bestow a temporary effect on the user.&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| &lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Serum synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Metalblood serum&amp;quot;&lt;br /&gt;
! Metalblood serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize metalblood serums that make the user more resistant to damage.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| [[Metalhorror]]&lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Metalblood serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Mind-numb serum&amp;quot;&lt;br /&gt;
! Mind-numb serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum that stabilizes a person's mood, preventing [[Mental break|mental breaks]].&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| &lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mind-numb serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Juggernaut serum&amp;quot;&lt;br /&gt;
! Juggernaut serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum which temporarily increases the user's strength and speed, and allows them to recover from injuries faster. However, it reduces their mood.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| [[Chimera]]&lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Juggernaut serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Ghoul enhancements&amp;quot;&lt;br /&gt;
! Ghoul enhancements {{AnomalyIcon}}&lt;br /&gt;
| Craft [[Bioferrite|bioferrite]] [[Artificial body parts|prosthetics]] to make [[Ghoul|ghouls]] stronger.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Ghoul infusion|Ghoul infusion]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul enhancements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Ghoul resurrection&amp;quot;&lt;br /&gt;
! Ghoul resurrection {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum that can bring dead [[Ghoul|ghouls]] back to life.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&amp;lt;br/&amp;gt;[[#Ghoul infusion|Ghoul enhancements]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc &amp;lt;!-- says serum but it's considered misc in defs --&amp;gt;&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul resurrection]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|- id=&amp;quot;Revenant invisibility&amp;quot;&lt;br /&gt;
! Revenant invisibility {{AnomalyIcon}}&lt;br /&gt;
| Modify a [[Revenant spine|revenant spine]] so that it can be implanted in a human, allowing them to become temporarily invisible.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Disruptor flares|Disruptor flares]]&lt;br /&gt;
| [[Revenant]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Void study ===&lt;br /&gt;
{{Ideology|section=1}}&lt;br /&gt;
The [[Ideoligion#Void_study|void study]] precept multiplies the amount of knowledge gained from studying by {{Bad|50%}}, {{Bad|75%}}, {{Good|125%}}, or {{Good|150%}}, depending on which level of the precept you have. For example, a [[sightstealer]] provides 1.7 basic study every 2 days, and with a 150% study rate, that would become 2.55 basic study every 2 days.&lt;br /&gt;
&lt;br /&gt;
=== Analysis ===&lt;br /&gt;
As the speed of dark study is not affected by intellectual skill, it should not be assigned to you main researcher to let them focus on regular researching. The studying pawn should still have some intellectual skill to reduce the time spent studying.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
This is a rough suggestion of what technologies to research. Variations exist, and research order can change depending on current map and [[biome]], colonist skill, personal playstyle/goals, and [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The key criterion is what is most likely to affect your survivability right now. For example, for a [[New Tribe]] [[ice sheet]] colony, that may be getting [[#Complex clothing|Complex clothing]] for [[parka]]s to let you function outside for extended periods. &lt;br /&gt;
&lt;br /&gt;
Generally however, the primary risk is from combat, either directly or the downward spirals that can result of the damage to colonists and infrastructure that results. This makes rushing [[#Flak armor|Flak armor]] and [[#Gas operation|Gas operation]] a solid option as not only will they give you equipment that can carry you into the end game,  the prerequisite researches also unlock options while you're building towards for that end-game load out. The most obvious examples are the early guns which can stand in for the later ones that you might eventually standarize on, however the other options are also very useful - [[#Smithing|Smithing]] unlocks [[mace]]s for good early melee, [[#Machining|Machining]] gives you [[frag grenades]] to dominate melee threats etc. &lt;br /&gt;
&lt;br /&gt;
Once survivability is reached, projects can be selected by preference or prioritized based on what allows for fastest progression. &lt;br /&gt;
&lt;br /&gt;
This may look something like this:&lt;br /&gt;
# One of:{{Ref label|Power|1}}&lt;br /&gt;
#* [[Batteries]] and [[solar generator]]s&lt;br /&gt;
#* [[Watermill generator]]s&lt;br /&gt;
#* [[Geothermal generator]]&lt;br /&gt;
# [[#Microelectronics|Microelectronics]] {{Ref label|Micro|2}}&lt;br /&gt;
# [[Multi-analyzer]] {{Ref label|Multi|3}}&lt;br /&gt;
# [[Fabrication bench|Fabrication]] {{Ref label|Multi|3}}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:{{Note label|Power|1}} You'll want some better source of [[power]]. Solar generators are easy to use, and with batteries, are a consistent source of power. [[Watermill generator]]s can only be used if a [[World_generation#Rivers|river]] (not ocean) is nearby. Water is more reliable than solar, for less research than batteries + solar. &lt;br /&gt;
:In theory, [[geothermal generator]]s provide much more power than either option, but its 3200 research cost makes it more difficult for newer players. Rushing to geothermal is still possible, especially if you rely on [[wind turbine]]s or [[wood-fired generator]]s initially.&lt;br /&gt;
:{{Note label|Micro|2}} Microelectronics gives access to [[hi-tech research bench]], which makes research 33% faster. It ''also'' gives access to the [[comms console]], an easy source for tradable items, and [[EMP grenades]], which are very powerful against [[mechanoid]]s.&lt;br /&gt;
:{{Note label|Multi|3}} A [[multi-analyzer]] boosts research by a further 10%, though you may not have the materials to create one. If you can't build a multi-analyzer or Fabrication's [[fabrication bench]] yet, then you'll gain the opportunity to chase some other tribal/industrial research projects. The ultimate goal is to reach Fabrication as soon as possible, so you can make your own [[component]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Research tree core.png|thumb|800px|center|All research projects in the base game]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research&lt;br /&gt;
* Beta 19/1.0 - Split &amp;quot;Hospital beds&amp;quot; into [[#Sterile materials|Sterile materials]] and [[#Hospital bed|Hospital beds]] research projects.&lt;br /&gt;
* [[Version/1.3.3101|1.3.3101]] - [[#Bioregeneration|Bioregeneration]] research project added.&lt;br /&gt;
* [[Version/1.3.3200|1.3.3200]] - [[#Brain wiring|Brain wiring]], [[#Compact weaponry|compact weaponry]], [[#Neural supercharger|neural supercharge]], [[#Biosculpting|biosculpting]], [[#Specialized limbs|specialized limbs]], [[#Poison synthesis|poison synthesis]] projects now require hi-tech research bench.&lt;br /&gt;
* [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to [[#Advanced lights|Advanced lights]].&lt;br /&gt;
* [[Version/1.4.3527|1.4.3527]] - [[#Tox gas|Tox gas]] research prerequisite: [[#Electricity|Electricity]] -&amp;gt; [[#Machining|Machining]].&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Improved formatting of the research project content source line in the research UI.&lt;br /&gt;
* [[Version/1.4.3580|1.4.3580]] - Fix: Incorrect dialog when completing research other than active project in some modded cases. Fix: Inspect pane displaying incorrect power consumption with research.&lt;br /&gt;
* [[Version/1.5.4062|1.5.4062]] - When using a techprof persona core, bring up the research completed window.&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Guest&amp;diff=156142</id>
		<title>Guest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Guest&amp;diff=156142"/>
		<updated>2024-11-26T09:39:35Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: i'll get around to fixing the images myself at some point, just adding the image wanted thing for now though.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image wanted|reason=images are from 2017. also some images of the baby pods would be good}}&lt;br /&gt;
A '''Guest''' is a friendly or neutral [[Human]] which is downed and rescued in an [[event]] or [[injury]].  &lt;br /&gt;
&lt;br /&gt;
In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedroll]], [[bed]], or [[hospital bed]]. Once your pawns reached the downed person and has taken them back to the vacant sleeping place, they will be identified as a guest.&lt;br /&gt;
&lt;br /&gt;
If you select the &amp;quot;capture&amp;quot; option, the target will instead be arrested as a [[prisoner]].&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. In these circumstances, it may be better to have a drafted pawn tend them before rescuing them.&lt;br /&gt;
&lt;br /&gt;
==Transport Pod Crash==&lt;br /&gt;
&lt;br /&gt;
[[Events#Transport pod crash|A transport pod crashes]] nearby, ejecting its [[Downed|incapacitated]] occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.&lt;br /&gt;
&lt;br /&gt;
Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.&lt;br /&gt;
&lt;br /&gt;
The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.&lt;br /&gt;
&lt;br /&gt;
In order to guarantee that the occupant joins in the long term, they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exceptions are the pirate factions and the savage tribe factions, which will always be hostile.&lt;br /&gt;
&lt;br /&gt;
== Baby Transport Pod Crash ==&lt;br /&gt;
{{Biotech|section=1|No category}}&lt;br /&gt;
&lt;br /&gt;
a transport pod crashes with a [[baby]] inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and clicking &amp;quot;Adopt&amp;quot;. Sometimes{{Check Tag|Chance|from testing it seems to be roughly 1/3rd of the time}}, the corpse of the baby's parent can also appear next to it, still in pristine condition.&lt;br /&gt;
&lt;br /&gt;
[[File:Guest.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Fallen visitor ==&lt;br /&gt;
[[People#Traders|Visitors]] may collapse due to environmental events such as a [[Events#Heat Wave|heatwave]], opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: ''&amp;quot;Because (name) exited the map healthy, relations with (faction) have improved by 12.&amp;quot;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fallen visitor 1.png|Fell on the ground&lt;br /&gt;
File:Fallen visitor 2.png|Guest at hospital&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Guest&amp;diff=156141</id>
		<title>Guest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Guest&amp;diff=156141"/>
		<updated>2024-11-26T09:34:18Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: removed a biotech icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Guest''' is a friendly or neutral [[Human]] which is downed and rescued in an [[event]] or [[injury]].  &lt;br /&gt;
&lt;br /&gt;
In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedroll]], [[bed]], or [[hospital bed]]. Once your pawns reached the downed person and has taken them back to the vacant sleeping place, they will be identified as a guest.&lt;br /&gt;
&lt;br /&gt;
If you select the &amp;quot;capture&amp;quot; option, the target will instead be arrested as a [[prisoner]].&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. In these circumstances, it may be better to have a drafted pawn tend them before rescuing them.&lt;br /&gt;
&lt;br /&gt;
==Transport Pod Crash==&lt;br /&gt;
&lt;br /&gt;
[[Events#Transport pod crash|A transport pod crashes]] nearby, ejecting its [[Downed|incapacitated]] occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.&lt;br /&gt;
&lt;br /&gt;
Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.&lt;br /&gt;
&lt;br /&gt;
The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.&lt;br /&gt;
&lt;br /&gt;
In order to guarantee that the occupant joins in the long term, they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exceptions are the pirate factions and the savage tribe factions, which will always be hostile.&lt;br /&gt;
&lt;br /&gt;
== Baby Transport Pod Crash ==&lt;br /&gt;
{{Biotech|section=1|No category}}&lt;br /&gt;
&lt;br /&gt;
a transport pod crashes with a [[baby]] inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and clicking &amp;quot;Adopt&amp;quot;. Sometimes{{Check Tag|Chance|from testing it seems to be roughly 1/3rd of the time}}, the corpse of the baby's parent can also appear next to it, still in pristine condition.&lt;br /&gt;
&lt;br /&gt;
[[File:Guest.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Fallen visitor ==&lt;br /&gt;
[[People#Traders|Visitors]] may collapse due to environmental events such as a [[Events#Heat Wave|heatwave]], opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: ''&amp;quot;Because (name) exited the map healthy, relations with (faction) have improved by 12.&amp;quot;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fallen visitor 1.png|Fell on the ground&lt;br /&gt;
File:Fallen visitor 2.png|Guest at hospital&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Burden&amp;diff=155977</id>
		<title>Burden</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Burden&amp;diff=155977"/>
		<updated>2024-11-24T02:36:09Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: tested and removed two tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}&lt;br /&gt;
{{Infobox main|psycast&lt;br /&gt;
| name = Burden&lt;br /&gt;
| image = Burden.png&lt;br /&gt;
| type = Psycast&lt;br /&gt;
| description = Slow the target for a short time by suppressing motor activity in the brain.&lt;br /&gt;
| psylink level = 1&lt;br /&gt;
| casting time = 15&lt;br /&gt;
| ability range = 29.9&lt;br /&gt;
| psyfocus cost = 0.01&lt;br /&gt;
| neural heat gain = 8&lt;br /&gt;
| effect radius =&lt;br /&gt;
| duration = 1200&lt;br /&gt;
| duration multiplier =  &lt;br /&gt;
| goodwill impact = -15&lt;br /&gt;
| caster must be capable of violence = false&lt;br /&gt;
}}&lt;br /&gt;
'''Burden''' is a level {{P|Psylink Level}} [[psycast]] that slows a single target for its duration.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Quote|Psychically-induced difficulty in locomotion.|Psychic burden description}}&lt;br /&gt;
The burden psycast inflicts the &amp;quot;Psychic burden&amp;quot; hediff on its singular target. This target must be in [[line of sight]] but can be any [[human]], [[animal]], or [[mechanoid]] with a [[psychic sensitivity]] above 0%. The hediff has only one effect, capping the [[Moving]] capacity of the target at {{Bad|40%}} for {{Ticks|{{P|Duration}}}}. Note that this is not a multiplier or offset. It does not stack with other effects on the Moving capacity - if a pawn's Moving would be below 40% anyway, then it has no effect, and an enemy won't reach ''below'' the cap from injuries or other effects any faster. Conversely this means that Moving buffs cannot mitigate the effect either. &lt;br /&gt;
&lt;br /&gt;
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. Assuming a baseline of '''100%''' Moving, this results in a directly proportional change to the target pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.6}} levels of [[Melee]] skill. Due to how the stat is fit to a post-process curve, this will result in the melee dodge chance dropping to 0% for pawns with skill under 16. Note that additive buffs to [[move speed]] like the [[jogger]] trait or speed penalties obtained from various sources like wearing [[plate armor]] ''do'' still affect move speed as they are added before the Moving multiplier.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Rewrite|section=1|reason=Currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion}}&lt;br /&gt;
* Very useful for getting one or two more shots on melee attackers before they close the distance. Effective for this reason with a [[killbox]] setup as well.&lt;br /&gt;
* Excellent debuff against strong melee pawns.&lt;br /&gt;
* Useful for hunters in case of revenge, especially for larger, dangerous animals like [[thrumbo]].&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Royalty DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.1.2559|1.1.2559]] - Range increased from 25 to 30.&lt;br /&gt;
* [[Version/1.1.2571|1.1.2571]] - Duration decreased from 30 to 20.&lt;br /&gt;
&lt;br /&gt;
{{Nav|psycasts|wide}}&lt;br /&gt;
[[Category: Psycasts]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plants&amp;diff=155962</id>
		<title>Plants</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plants&amp;diff=155962"/>
		<updated>2024-11-23T14:14:30Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: changed a few  instances of fertilityfactorgrowthrate into fertility sensitivity because too technical, especially for a page as important as &amp;quot;plants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
! {{MainSection_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Plants_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
{{Rewrite|reason=Cleanup and clarity}}&lt;br /&gt;
{{for|the skill of the same name|Skills#Plants{{!}}Skills}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Plants''' are passive, flammable objects available in numerous species of different appearance, growth rate, lifespan, '''fertility''' requirements, and biome. Plants are generally passable, minifiable, provide no cover, and are not susceptible to Sharp or Blunt damage (except trees, cacti, and bushes.) All plants can be destroyed by [[Fire]], [[Work#Plant_cut|cutting]], a [[Defoliator ship]], or being consumed by an animal.&lt;br /&gt;
Plants may spontaneously grow in available tiles or can be cultivated by colonists in [[growing zone]]s or [[hydroponics basin]]s. With adequate time and environmental conditions, plants will age into a '''mature''' lifestage when they can be '''harvested''' by colonists assigned to [[Work#Grow|Grow]] work.&lt;br /&gt;
&lt;br /&gt;
Plants are essential to producing [[food]], [[textile]]s, feed for [[animals]], [[dye]], [[wood]], [[chemfuel]], [[drug]]s, and [[medicine]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Plantation growing zone.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Growth rate factors ==&lt;br /&gt;
&lt;br /&gt;
===Fertility===&lt;br /&gt;
{{For|[[human]] fertility|Reproduction#Fertility{{!}}Reproduction}}&lt;br /&gt;
Fertility is a measure of a location's efficacy for growing plants. Most plants have a Fertility requirement of at least 50% (except trees at a measly 30% Fertility). Plant growth speed is also positively correlated to soil Fertility. However, fertility does ''not'' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing apparatuses have different fertilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Most plants have a [[Property:Fertility_Sensitivity|fertility sensitivity]], known internally as fertilityFactorGrowthRate, which is used to determine how &amp;quot;picky&amp;quot; a plant is about terrain fertility. A plant with a [[Property:Fertility_Sensitivity|fertility sensitivity]] of 0% will not care if it is planted on fertile soil or sand; it will grow at the same rate on any possible terrain tile. In contrast, a plant with a [[Property:Fertility_Sensitivity|fertility sensitivity]] of 100% will not grow so well if it is planted on anything less fertile than standard soil.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Beyond 100% Fertility, high Fertility Sensitivity becomes a bonus rather than a penalty. For such cases highly sensitive plants are preferable.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''(GRF(F)) Growth Rate Factor(Fertility) {{=}} (Fertility &amp;amp;divide; 100% &amp;amp;minus; 1) &amp;amp;times; fertilityFactorGrowthRate + 1}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fertility table ====&lt;br /&gt;
{{See also|Terrain}}&lt;br /&gt;
The table below lists the fertility of different terrains and other valid places to grow crops. Note that not all of the below support all plants - for example, trees cannot be grown in hydroponics basins, even though the basin's fertility is above their fertility requirement.&lt;br /&gt;
{| {{STDT| sortable c_25 text-center}}&lt;br /&gt;
! Type !! Fertility&lt;br /&gt;
|-&lt;br /&gt;
! [[Hydroponics basin]]&lt;br /&gt;
| 280%&lt;br /&gt;
|-&lt;br /&gt;
! Lichen-covered soil&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! Marshy soil&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! [[Plant pot]]&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! Rich soil&lt;br /&gt;
| 140%&lt;br /&gt;
|-&lt;br /&gt;
! Sand&lt;br /&gt;
| 10%&lt;br /&gt;
|-&lt;br /&gt;
! Soil &lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! Stony soil&lt;br /&gt;
| 70%&lt;br /&gt;
|-&lt;br /&gt;
! [[Bonsai pot]] {{IdeologyIcon}}&lt;br /&gt;
| 100%&lt;br /&gt;
|-&lt;br /&gt;
! [[Fungal gravel]] {{IdeologyIcon}}&lt;br /&gt;
| 70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperature ===&lt;br /&gt;
{{Recode|section=1|reason=Temperature bounds in the uncommented section are correct, but the progression in growth rate needs to be updated and the graph updated (i.e. the commented out sections are un-updated)}} &lt;br /&gt;
For normal growth rate, plants require [[temperature]] between {{Temperature|6}} and {{Temperature|42}}. &amp;lt;!--Plant growth rate drops by 10.0% for each degree Celsius below {{Temperature|6}}, and by 6.25% for each degree above {{Temperature|42}}.--&amp;gt; The plant's info window will show 'Non-ideal temperature. Temperature growth multiplier: #%'. Plants will not grow when the temperature falls below {{Temperature|0}} or rises above {{Temperature|58}}. The plant's info window will show 'Non-ideal temperature. Not growing.' If the temperature drops below {{Temperature|-10}}, the plant will either die or lose its leaves, depending on its type. The plants that die will die after some random amount of time.{{Check Tag|Detail needed|What time?}} This is obvious on trees, because it shows a new graphic with no leaves on it, but it actually applies to all plants, including grasses. Leafless plants are inedible by animals. This may cause problems to inexperienced players, as it's unrealistic and the game doesn't give a hint on why colony's animals stop grazing and starve, the plants seem perfectly normal upon close examination. It takes 24 hours to regrow leaves after the temperature rises back above {{Temperature|-2}}, the plants cannot grow before then, despite possibly high enough temperature.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The actual values of temperature and temperature growth multiplier are unseen real numbers, the game only shows rounded values. Thus, it is possible, for example, to see a 3% multiplier at 58°C (the actual temperature may be 57.52°C).&lt;br /&gt;
{{GraphChart|width=400|height=100|xAxisTitle=Temperature (°C)|yAxisTitle=Growth Factor|type=line|x=0, 10, 42, 58 |y1=0, 1, 1, 0|yType=number}}&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''(GRF(T)) Growth Rate Factor(Temperature) {{=}} Temperature &amp;amp;divide; 10°C {{X|&amp;amp;nbsp;|15}}; Temperature &amp;lt; 10°C}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''(GRF(T)) Growth Rate Factor(Temperature) {{=}} 1 {{X|&amp;amp;nbsp;|44}} ; 10°C ≤ Temperature ≤ 42°C}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''(GRF(T)) Growth Rate Factor(Temperature) {{=}} (58°C &amp;amp;minus; Temperature) &amp;amp;divide; 16°C ; Temperature &amp;gt; 42°C}}&amp;lt;/big&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
Most plants typically require at least 51% [[Environment#Light|light]] to grow.&lt;br /&gt;
&lt;br /&gt;
Decorative Plants typically require at least 30% [[Environment#Light|light]] to grow.&lt;br /&gt;
&lt;br /&gt;
All mushrooms, such as nutrifungus, need 0% [[Environment#Light|light]] to grow. Any light from non-mushroom sources will cause the nutrifungus to die.&lt;br /&gt;
&lt;br /&gt;
When a plant lacks adequate light its info window indicates this with the text &amp;lt;tt&amp;gt;'Needs light level: ##%'&amp;lt;/tt&amp;gt;. Over that minimum a plant's growth rate will increase until it reaches its optimal light level (100% standard).&lt;br /&gt;
: Example: Rose (Needs light level: 30% Optimal light 100%). In soil or Plant pot (Fertility 100%) under Standing lamp Light (50%) growing Speed 29%) &lt;br /&gt;
&lt;br /&gt;
Most artificial light sources only provide 50% light. Only decorative plants, [[tinctoria]], and [[Fibercorn|fibercorn]] can grow under such poor light conditions. The [[sun lamp]] provides 100% light in its radius, and is thus usually required for any indoor growing.&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;big&amp;gt;{{math|''(GRF(L)) Growth Rate Factor(Light) {{=}}&amp;lt;br&amp;gt;&amp;amp;#8199;&amp;amp;#8199;&amp;amp;#8199; (Light &amp;amp;minus; growMinGlow) &amp;amp;divide; (growOptimalGlow &amp;amp;minus; growMinGlow)}}&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In [[Modding|mods]], this minimum light value can be modified by changing a plant's &amp;lt;growMinGlow&amp;gt; value. A plant's optimal light level can be modified by changing its &amp;lt;growOptimalGlow&amp;gt; value.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
[[File:Plants-Growing_Time.png|right|thumb|Overview of the hourly plant activity.]]&lt;br /&gt;
All plants rest from hour 19 through hour 5. More accurately, plants rest for 11h of the day, leaving 13h of the day for growing.&lt;br /&gt;
&lt;br /&gt;
During the plant resting time period, plants will not grow no matter the light level.&lt;br /&gt;
&lt;br /&gt;
A new constant, Growing Ticks/Day, can be found by multiplying Ticks/Day by 13/24 (approx. 54.167%) :&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Growing Ticks/Day {{=}} (60,000 Ticks/Day &amp;amp;times; 13/24) {{=}} 32,500 Ticks}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Initial growth==&lt;br /&gt;
All plants receive an instantaneous growth of 5% when sown (planted).&amp;lt;br&amp;gt;&lt;br /&gt;
This is relevant because it means that all plants only need to grow 95% from the moment they are sown to become fully grown (100%).&amp;lt;br&amp;gt;&lt;br /&gt;
You'll see this show up in a later equation as a new value: Growth Remaining&amp;lt;br&amp;gt;&lt;br /&gt;
You can use this value to help determine how long a plant has left before it is fully grown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Growth Remaining'' {{=}} 1 &amp;amp;minus; 0.05 {{=}} 0.95}}; Plant was just sown&amp;lt;br&amp;gt;&lt;br /&gt;
{{math|''Growth Remaining'' {{=}} 1 &amp;amp;minus; ''Current Growth'' &amp;amp;lt; 0.95}}; Plant was sown some time ago&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actual growth time==&lt;br /&gt;
The Growth Time displayed in-game can tend to confuse a player into thinking a plant will be fully grown in X number of days.&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the various Growth Rate Factors (Fertility, Temperature, Light) and every plant's need to rest, the growDays or &amp;quot;Growth Time&amp;quot; listed in-game is not an accurate/intuitive representation of how long a plant actually takes to grow.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: A Raspberry Bush (3:growDays), on Soil (1:Fert), experiencing optimal temperature and light 100% of the time (1:Temp, 1:Light), will take approximately 5.18 actual in-game days to grow.&amp;lt;br&amp;gt;&lt;br /&gt;
It is important to remember this when setting up your growing zones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;{{math|''Actual Growth Time {{=}} (Growth Remaining &amp;amp;times; 60,000 Ticks/Day &amp;amp;times; growDays) &amp;amp;divide; (Growing Ticks/Day &amp;amp;times; GRF(F) &amp;amp;times; GRF(T) &amp;amp;times; GRF(L))}}&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lifespan==&lt;br /&gt;
If they are not harvested or eaten, plants will eventually die. The [[Menus#Messages 2|message]] will be named ''&amp;lt;plant&amp;gt; died from rotting''. The counting of their lifetime starts when the plant is sown/spawned. Since plants only grow during certain hours, and growth rate varies greatly under different circumstances, it is possible for a plant to die before it reaches full maturity or even while still on the initial progress. A plant will also die from rotting if it is completely deprived of light - for example, if a roof is built over it.&lt;br /&gt;
&lt;br /&gt;
The lifespan of a plant is calculated by  multiplying the plant's ''growDays'' by its ''lifespanFraction''.&lt;br /&gt;
Most vanilla plants have a default ''lifespanFraction'' of 5, but some go as high as 8. Trees have this property as well, but due to their long growth time (''growDays''), their lifespan is longer than is generally relevant.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Types of plants ==&lt;br /&gt;
There are no clear categories of plants provided by the game. For the purpose of easier comparison, plants can be split in the following categories. Note that many plants fall in more than one category.&lt;br /&gt;
* '''[[Wild plants]]''' are plants that can't be planted by the player.&lt;br /&gt;
* '''[[Decorative plants]]''' are plants that can be planted by the player and which main purpose is to add [[Beauty]] to a room or area.&lt;br /&gt;
* '''[[Trees]]''' are plants that yield wood or have &amp;quot;tree&amp;quot; in their name.&lt;br /&gt;
* '''[[Domesticated plants]]''' are plants that can be planted by the player and yield something else than wood.&lt;br /&gt;
* '''Food plants''' are plants that yield food.&lt;br /&gt;
* '''Resource plants''' are plants that yield something else than food and wood.&lt;br /&gt;
&lt;br /&gt;
=== Domesticated plants ===&lt;br /&gt;
{{#ask: [[Category:Domesticated plants]]&lt;br /&gt;
| ?Grow Days&lt;br /&gt;
| ?Real Grow Days&lt;br /&gt;
| ?Harvest Yield&lt;br /&gt;
| ?Harvest Yield Per Day (70) # = Yield Per Day (Gravel)&lt;br /&gt;
| ?Harvest Yield Per Day (100) # = Yield Per Day (Normal)&lt;br /&gt;
| ?Harvest Yield Per Day (140) # = Yield Per Day (Fertile)&lt;br /&gt;
| ?Harvest Yield Per Day (280) # = Yield Per Day (Hydroponic)&lt;br /&gt;
| ?Fertility Sensitivity&lt;br /&gt;
}}&lt;br /&gt;
{{math|''Real Grow Days'' {{=}} Grow Days &amp;amp;divide; 0.5417}}&lt;br /&gt;
{{math|''Nutrition per Day'' {{=}} Harvest Yield &amp;amp;times; Nutrition (0.05) &amp;amp;divide; Real Grow Days}}&lt;br /&gt;
&lt;br /&gt;
=== Decorative plants ===&lt;br /&gt;
{{Main|Decorative plants}}&lt;br /&gt;
{{#ask: [[Category:Decorative plants]]&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Grow Days&lt;br /&gt;
| ?Real Grow Days&lt;br /&gt;
| ?Lifespan&lt;br /&gt;
| ?Fertility Sensitivity&lt;br /&gt;
| ?Sow Work&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Wild plants ===&lt;br /&gt;
{{#ask: [[Category:Wild plants]]&lt;br /&gt;
| ?Grow Days&lt;br /&gt;
| ?Real Grow Days&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Harvest Yield&lt;br /&gt;
| ?Harvest Product&lt;br /&gt;
| ?Fertility Sensitivity&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trees ===&lt;br /&gt;
{{Main|Trees}}&lt;br /&gt;
{{#ask: [[Category:Trees]]&lt;br /&gt;
| ?Beauty&lt;br /&gt;
| ?Grow Days&lt;br /&gt;
| ?Real Grow Days&lt;br /&gt;
| ?Harvest Yield&lt;br /&gt;
| ?Harvest Yield Per Day (70) # = Yield Per Day (Gravel)&lt;br /&gt;
| ?Harvest Yield Per Day (100) # = Yield Per Day (Normal)&lt;br /&gt;
| ?Harvest Yield Per Day (140) # = Yield Per Day (Fertile)&lt;br /&gt;
| ?Fertility Sensitivity&lt;br /&gt;
}}&lt;br /&gt;
{{math|''Yield per Day' {{=}} Yield  &amp;amp;times; (1 &amp;amp;minus; Plant Resting&amp;lt;ref&amp;gt;This is the fraction of the day when plants don't grow, 0.45 is used in above calculation.   [[#Actual growth time|Actual growth time]] for more information&amp;lt;/ref&amp;gt;)&amp;amp;times;[(Fertility of Soil&amp;lt;ref&amp;gt;Normal soil (1.00) is used in above equation.&amp;lt;/ref&amp;gt; &amp;amp;times; Fertility Factor) + 1 &amp;amp;minus; Fertility Factor) &amp;amp;divide; Growth Time]}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Yield ==&lt;br /&gt;
The yield of plants with products depends on four factors: &lt;br /&gt;
# The base yield of the plant&lt;br /&gt;
# The maturity of the plant. Plants that are harvested at the first possible moment (at growth 65%) will only grant half of the total normal yield; this scales linearly towards full harvest as the growth percentage increases. This gives a slight penalty to early harvests.&lt;br /&gt;
# The health of the plant. Damaged plants will lose up to half of their yield. A plant at 50% health will lose 25% of the yield.&lt;br /&gt;
# The [[Plant Harvest Yield]] of the harvesting pawn which acts as a scalar on the resulting number.&lt;br /&gt;
# The [[AI Storytellers#Economy|Harvest Yield]] storyteller variable - note that [[Difficulty]] settings change variable even if a custom difficulty is not selected.&lt;br /&gt;
&lt;br /&gt;
As plant harvest yield increases with [[Skills#Plants|Plants skill]], pawns with the highest skills should ideally be used to harvest plants, while any pawn can be used to sow them.&lt;br /&gt;
&lt;br /&gt;
== Plants per pawn ==&lt;br /&gt;
{{Move|section=true|destination=Food|reason=Alternative destination: [[Food production]]. Avoid redundency. Those pages are way more specific while this page covers all plants not just food plants}}&lt;br /&gt;
The number of food-bearing plants required per pawn depends on a number of factors, including:&lt;br /&gt;
&lt;br /&gt;
* Hunger rate of the pawn&lt;br /&gt;
* Soil type, including the use of [[hydroponics]] &lt;br /&gt;
* [[Meal]] type's nutrient efficiency &lt;br /&gt;
* Whether [[meat]] is available&lt;br /&gt;
* Light times including the effect of latitude, sun lamps, and sun blocking [[events]] and [[condition causer]]s such as [[Eclipse]]s&lt;br /&gt;
* [[Plant Harvest Yield]] of the harvesting pawn&lt;br /&gt;
* Whether pawns are allowed to eat before they are hungry enough to reap the full benefit from the nutrition offered by the meal.&lt;br /&gt;
* Whether the pawn has a large enough [[Saturation]] bar to reap the full benefit from the nutrition offered by the meal.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Plants per Pawn = Hunger rate&amp;lt;ref&amp;gt;This is {{#vardefineecho:hungerRate|{{#expr: 1.6 * {{Q|Human|Base Hunger Rate}} }} }} for [[Human]]s&amp;lt;/ref&amp;gt;  &amp;amp;divide; (Yield per Day&amp;lt;ref&amp;gt;Depends on soil type, see [[#Fertility|Fertility]] for details.&amp;lt;/ref&amp;gt;  &amp;amp;times; Nutrition of each harvested item&amp;lt;ref&amp;gt;This is 0.05 for all crop products at the time of writing. See the page of the relevant raw food for details.&amp;lt;/ref&amp;gt; &amp;amp;times; Nutrient efficiency of the meal&amp;lt;ref&amp;gt;This varies from as low as [[Vegetarian lavish meal|40%]] to as high as [[Nutrient paste meal|300%]]. See [[Meals]] for details. &amp;lt;/ref&amp;gt; &amp;amp;times; Plant Harvest Yield&amp;lt;ref&amp;gt;This varies from 0% to 150%. See [[Plant Harvest Yield]] for details.&amp;lt;/ref&amp;gt;)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Quick reference for common crops'''&lt;br /&gt;
{{Recode|section=1|reason=1) Consider making it into a template 2) Account for overeating since that is more realistic and the worse case}}&lt;br /&gt;
The table below assumes humans with a [[Hunger Rate Factor]] of 100% are fed in a manner that no [[overeating]] occurs and the plants are harvested with a [[Plant Harvest Yield]] of 100%.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|c_24}}&lt;br /&gt;
! Nutrient efficiency !! colspan=&amp;quot;4&amp;quot; | 300% ([[Nutrient paste meal]])!! colspan=&amp;quot;4&amp;quot; | 180% ([[Simple meal]]) !! colspan=&amp;quot;4&amp;quot; | 120% ([[Vegetarian fine meal]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | Fertility&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; |  70%&amp;lt;br/&amp;gt;(Gravel)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 100%&amp;lt;br/&amp;gt;(Soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 140%&amp;lt;br/&amp;gt;(Rich soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 280%&amp;lt;br/&amp;gt;([[Hydroponics basin|Hydroponics&amp;lt;br/&amp;gt;basin]])&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; |  70%&amp;lt;br/&amp;gt;(Gravel)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 100%&amp;lt;br/&amp;gt;(Soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 140%&amp;lt;br/&amp;gt;(Rich soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 280%&amp;lt;br/&amp;gt;([[Hydroponics basin|Hydroponics&amp;lt;br/&amp;gt;basin]])&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; |  70%&amp;lt;br/&amp;gt;(Gravel)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 100%&amp;lt;br/&amp;gt;(Soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 140%&amp;lt;br/&amp;gt;(Rich soil)&lt;br /&gt;
! style=&amp;quot;background-color:#51a651;&amp;quot; | 280%&amp;lt;br/&amp;gt;([[Hydroponics basin|Hydroponics&amp;lt;br/&amp;gt;basin]])&lt;br /&gt;
|-&lt;br /&gt;
! [[Rice plant]]&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Rice plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Corn plant]]&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| –&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| –&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Corn plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| –&lt;br /&gt;
|-&lt;br /&gt;
! [[Potato plant]]&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Potato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Nutrifungus]] {{IdeologyIcon}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Nutrifungus|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
|-&lt;br /&gt;
! [[Toxipotato plant]] {{BiotechIcon}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 3) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.8) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (70) }} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (100)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (140)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
| {{#expr: {{#var:hungerRate}} / ({{Q|Toxipotato plant|Harvest Yield Per Day (280)}} * 0.05 * 1.2) round 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plant growth approaches==&lt;br /&gt;
The player has a number of options to get plants grown for food and raw material. Each of them has their up- and downsides and a proper mix of them is necessary to be resistant to disruptions, including seasons.&lt;br /&gt;
&lt;br /&gt;
===Fields===&lt;br /&gt;
You just define a growing zone, select the crop and let nature and your pawns set to growing do the rest.&lt;br /&gt;
&lt;br /&gt;
'''Upsides:'''&lt;br /&gt;
* No cost, excluding the work time to clear trees, sow crops, and harvesting.&lt;br /&gt;
* Available at the start, regardless of technology level&lt;br /&gt;
&lt;br /&gt;
'''Downsides:'''&lt;br /&gt;
* Outdoor growing is dependent on the local seasonal weather and even impossible in the coldest biomes&lt;br /&gt;
* Highly vulnerable to irregular temperature variations such as [[Events#Cold snap|cold snaps]] and [[Events#Heat Wave|heat waves]] that could stop growth or even kill plants&lt;br /&gt;
* Outdoor growing is vulnerable to events like [[Events#Toxic fallout|toxic fallout]] and [[Events#Volcanic winter|volcanic winter]]&lt;br /&gt;
* Without walls, raiders can easily set your crops ablaze and wild animals can eat your crops. Tamed animals can be excluded via zones however&lt;br /&gt;
&lt;br /&gt;
=== Greenhouse ===&lt;br /&gt;
The Greenhouse is a walled and roofed growing zone, with a sun lamp providing light and heaters or coolers maintaining climate&lt;br /&gt;
&lt;br /&gt;
'''Upsides:'''&lt;br /&gt;
* Walling off your crops keeps out raiders and wild animals&lt;br /&gt;
* Low costs for the walls and sun lamp alone&lt;br /&gt;
* Full resistance to temperature variations once [[heater]]s or [[cooler]]s are built&lt;br /&gt;
* Slightly increased growth, due to the persistent 100% lighting level from the sun lamp during the day&lt;br /&gt;
* Energy shortages will only kill existing plants if the temperature gets too extreme&lt;br /&gt;
* Immune to events like toxic fallout and volcanic winter&lt;br /&gt;
&lt;br /&gt;
'''Downsides:'''&lt;br /&gt;
* Trees cannot be planted in greenhouses&lt;br /&gt;
* Needs tiles that can support building walls to support the roof, which is difficult in swamp biomes&lt;br /&gt;
* High energy costs for maintaining sun lamps&lt;br /&gt;
* Requires electricity research to unlock&lt;br /&gt;
&lt;br /&gt;
==== Open roof greenhouses ====&lt;br /&gt;
Only indoor rooms can control temperature, however any room is considered indoors so long as less than 1/4 of the tiles are unroofed, up to a limit of 300 unroofed tiles. Though unroofed sections increase the rate of temperature equalization significantly, this allows the creation of greenhouses that can be used to grow trees, which cannot usually be grown under [[roof]]s, or even without sun lamps.  &lt;br /&gt;
&lt;br /&gt;
These are constructed like most greenhouses, but with the [[remove roof area]] order used to remove 1 tile fewer than 1/4 of the roof. If for growing trees, these removed areas should be spaced 1 tile away from each other gap both horizontally and vertically, as trees cannot be sown next to each other. For growing traditional crops without a sun lamp, this should all be concentrated in one area to limit time spent traveling from place to place while sowing and harvesting.&lt;br /&gt;
&lt;br /&gt;
Due to the costs of controlling the temperature, using this strategy to avoid the cost of sun lamps may or may not break even depending on the biome and the heating or cooling required.  In cold biomes, combination with a [[steam geyser]] can significantly reduce heating costs, making this strategy much more viable regardless of the intent. If using [[campfire]]s to heat the greenhouse, they should be placed in the roofed areas to prevent additional fuel usage during inclement [[weather]]. &lt;br /&gt;
&lt;br /&gt;
'''Upsides:'''&lt;br /&gt;
* Does not require sun lamps or even electricity&lt;br /&gt;
* Can support trees, including [[cocoa tree]]s.&lt;br /&gt;
** When used for trees, no larger than is necessary as trees can't be planted adjacent to each other anyway.&lt;br /&gt;
** Forces trees to be sown perfectly spaced without having to micromanage it, improving yields/area&lt;br /&gt;
* Easy to convert to and from more traditional greenhouses&lt;br /&gt;
&lt;br /&gt;
'''Downsides:'''&lt;br /&gt;
* Needs significantly more heating/cooling&lt;br /&gt;
* 4x larger for the same volume of non-tree greenhouse space&lt;br /&gt;
* Slow and/or difficult to adapt to changing weather conditions.&lt;br /&gt;
* Net wood-negative when using campfires to grow trees.&lt;br /&gt;
&lt;br /&gt;
===Hydroponics basin===&lt;br /&gt;
[[Hydroponics basin|Hydroponics]] allows plants to grow without soil by using nutrients dissolved in a water bath. In-game, it requires research to unlock and the construction of one or more Hydroponics basins. These basins will override any growing zone they are placed on top of.&lt;br /&gt;
&lt;br /&gt;
'''Upsides:'''&lt;br /&gt;
* Basins provide fertility of 280%, the highest rating in the game&lt;br /&gt;
* Plants with high fertility sensitivity grow especially well&lt;br /&gt;
* Can be combined with [[#Greenhouse|greenhouses]] for growing in environments too cold or hot for outdoor plant growth, including mountains&lt;br /&gt;
&lt;br /&gt;
'''Downsides:'''&lt;br /&gt;
* Building a sun lamp and 24 basins (the maximum amount of basins that can fit within a sun lamp's radius of light) requires a huge resource and power commitment, requiring 4580 watts, 1720 steel, and 24 components.&lt;br /&gt;
* If the basin loses power or breaks down, the plants within will begin taking rotting damage which will kill most plants within 8 hours unless power is restored or the basin is repaired.  If the power stays off for an extended amount of time or the basin cannot be repaired, then harvesting the plants as soon as possible is recommended.&lt;br /&gt;
* A power outage including [[Events#Solar flare|solar flares]] can wipe all of your hydroponic crops, requiring extensive replanting and usually disrupting food production.&lt;br /&gt;
* There are fewer options for growing crops within hydroponics basins.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.10.785|0.10.785]] - Rebalanced and reformatted plant ecology tunings to lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra summers).&lt;br /&gt;
* Beta 19/1.0 - All non-tree sowable crops yield 20% less when harvested and take 10% longer to sow.&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Infection&amp;diff=155961</id>
		<title>Infection</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Infection&amp;diff=155961"/>
		<updated>2024-11-23T12:49:48Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: see below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Infection]]''&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Infection''' is a very quick disease that can be contracted from open wounds.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Infections can occur on most wounds. It is the fastest working illness in RimWorld, taking little more than a day to kill the victim if left untended. Animals can also contract infections, moving just as fast as human infections, although it is at a reduced chance.&lt;br /&gt;
&lt;br /&gt;
It is possible to have multiple infections simultaneously across different body parts. Each infection progresses at its own rate, while immunity against infections progresses at the same rate across the whole body. If the patient can become immune before the worst infection reaches 100%, that now-immune patient has beaten ''all'' their infections.&lt;br /&gt;
&lt;br /&gt;
If untreated, '''the patient loses this race in less than a day and a half''', so any infection needs to be treated immediately and constantly. A pawn with 100% [[Immunity Gain Speed]] will become immune in around 1.5 days.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Any cut, bite, burn or frostbite has a chance to become infected; blunt traumas (aka bruises) do not, nor can a pawn get an infection from losing a body part (i.e. a hand cannot become infected because of a lost finger). The chance of a pawn getting an infection depends on the wound type and various other factors:&lt;br /&gt;
* Bite, burns, and chemical burns have a 30% chance.&lt;br /&gt;
* Frostbite has a 25% chance.&lt;br /&gt;
* Shredding injuries have a 20% chance.&lt;br /&gt;
* Most other bleeding wounds have a 15% chance.&lt;br /&gt;
* Bruises, cracks or missing parts cannot be infected.&lt;br /&gt;
* Colonists are more likely to get wound infections at higher [[difficulty|difficulties]].&lt;br /&gt;
Treated wounds can still get infected, at a reduced chance. The multiplier is 85% at 0% tend quality, and linearly decreases to 5% at 100% tend quality. Animals have 20% of a colonist's chance to get an infection. Cleaner rooms further reduce the chance of infection. A regular room without any dirt has a 50% multiplier, a clean room with [[sterile tile]]s has a 32% multiplier, while caravans and outdoor spaces have are 100%.&lt;br /&gt;
&lt;br /&gt;
When a colonist has an infectable wound, the game will count down randomly from {{ticks|15000}} to {{ticks|45000}}. The game will also keep track of if the wound was tended, and, if so, what percent chance of an infection would arise from the room stats and the tend quality. Once it reaches this timer, it will decide if the wound will be infected, based on that percent chance. Once an infection sets in, it ''immediately'' becomes a life-or-[[death]] race between the infection rates vs. the patient's immunity progression; the first to a value of 1.00 (100%) &amp;quot;wins&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
The [[Gene#Perfect immunity|Perfect immunity gene]] {{BiotechIcon}} will completely prevent infections. However, creating a [[xenogerm]] with it requires an [[archite capsule]], so modifying every pawn with it is expensive. For pawns without the gene, the chances of infection can be greatly reduced. Make sure to tend to people/animals quickly, in a clean/sterile environment. Any constructed [[floors|floor]] is better than dirt, and [[Sterile tile|sterile tiles]] are better than generic floors. You should also have pawns [[Orders#Clean|clean]] the room in question. See [[Room_stats#Cleanliness|cleanliness]] for more details.&lt;br /&gt;
&lt;br /&gt;
A triage area can be established near a killbox to tend to pawns quickly without having to trudge halfway across the map carrying the pawn to tend - the utility of this depends on the distance to a hospital and the number of pawns needing treatment. More pawns and larger distance make it more relevant, while a single pawn getting downed in the room next to the hospital would be better off taken to the clean room.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Infection and immunity progression begin as soon as the disease is detected; the first to 100% (1.0 severity) &amp;quot;wins&amp;quot;, either saving or killing the pawn. The current status of both progressions can be viewed in the sick colonist's Health tab by mouse-hovering over the word &amp;quot;Infection&amp;quot;. Unfortunately, the disease progresses faster without good treatment and rest.&lt;br /&gt;
&lt;br /&gt;
Note that the immunity only applies to the current infection, not future infections. Any new infection will cause the process to begin again from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Severity !! Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (minor)''' || 0% - 32% ||&lt;br /&gt;
* [[Pain]]: {{++|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (major)''' || 33% - 77% ||&lt;br /&gt;
* [[Pain]]: {{++|8%}} &lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 78% - 86% ||&lt;br /&gt;
* [[Pain]]: {{++|12%}} &lt;br /&gt;
* [[Consciousness]]: {{--|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 87% - 99% ||&lt;br /&gt;
* [[Consciousness]]: Max 10% (Unconsciousness)&lt;br /&gt;
* [[Pain]]: {{++|85%}} &lt;br /&gt;
* [[Breathing]]: {{--|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 100% ||&lt;br /&gt;
* [[Death]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humans &amp;amp; Animals ===&lt;br /&gt;
* When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per hour).&lt;br /&gt;
* Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment).&lt;br /&gt;
** At 100% treatment, the disease will progress by {{++|0.31}} per day.&lt;br /&gt;
* When immune, severity decreases by {{---|0.7}} per day.&lt;br /&gt;
* Immunity increases by {{+|0.6441}} per day when sick.&lt;br /&gt;
&lt;br /&gt;
This means that an infection can kill less than {{#expr:1/0.84 round 2}} days from first symptoms. A pawn with 100% [[Immunity Gain Speed]] will become immune in {{#expr:1/(0.6441) round 2}} days on average - meaning that they will die without treatment slowing severity gain or improving IGS to at least {{#expr: 0.84/0.6441 * 100 round 1}}%. Note that this ignores the effect of InfectionLuck. For a full breakdown on [[Immunity Gain Speed]] and the factors that affect it, see that page.&lt;br /&gt;
&lt;br /&gt;
=== Case studies ===&lt;br /&gt;
* It has been observed in patients with normal beds, a room with &amp;quot;slightly dirty&amp;quot; to &amp;quot;dirty&amp;quot; [[cleanliness]], well nourished, Medical care with skill ~6-10 and only herbal medicine (Tend quality ~40-50), will recover from their infections, even despite some few hours delay in starting treatment. It sometimes is a near thing, and may result in a longer recovery time from an end infection near/over 90% when they reach immunity, depending on the delay, their feeding schedule and the &amp;quot;luck&amp;quot; of the attending doctor.  Malnutrition (from hunger) definitely slows the immunity process, as listed under [[Immunity Gain Speed]].&lt;br /&gt;
&lt;br /&gt;
* It has also been observed that a prisoner in good health (age &amp;lt; 50, no health issues), well fed, in an excellent-quality [[hospital bed]] with a [[vitals monitor]], and a Tend quality of 99% (high Medical skill using [[glitterworld medicine]]), gained Immunity more than 2:1 over Infection gain (from a 68 Immunity and 83 Infection, +32 v. +15).  That's not a &amp;quot;maximum&amp;quot;, but it may be close to a reasonably practical one, just as a benchmark.&lt;br /&gt;
&lt;br /&gt;
All this math also means that it will take a patient almost 3 days, or more, to go through the process of first fighting and then recovering from an infection, besides recovering from whatever wound or ailment caused the infection in the first place.  Yet another reason to provide prompt, sterile treatment for all colonists' wounds to avoid this in the first place.&lt;br /&gt;
&lt;br /&gt;
=== Default warning ===&lt;br /&gt;
Toward the end of a bad infection, once the infection becomes &amp;quot;extreme&amp;quot; (80% or more), you will get a bright red warning among the other notices on the right side of the screen saying:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;&amp;lt;mark style=&amp;quot;background:#FF0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Medical emergency'''&amp;lt;/span&amp;gt;&amp;lt;/mark&amp;gt; People are at risk for [[death]] because of severe illness...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This alert appears regardless of whether that colonist is currently beating the infection or not, or will do so - the game doesn't do the math to predict whether the infection or the immunity will reach 100% first, but you should be able to.  The warning is simply there to remind you that now may be the time to take drastic action, just in case you are losing the race.  The notice will disappear when immunity reaches 100% (regardless of the current level of infection), or when the victim dies.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
[[Infection#Prevention|Prevention]] is the best treatment - a capable doctor and clean environment for treatment are critical to avoiding this deadly ailment before it happens.  Even after successful treatment of a bad infection there can be a fairly lengthy recovery time, so prevention really ''is'' the best medicine in this case.&lt;br /&gt;
&lt;br /&gt;
If left untreated, infections kill in a little over a day - untreated infections move ''fast!'' For resting colonists with 100% immunity gain speed and immediate treatment, you will need at least 15% average treatment quality to ensure that one doesn't succumb to their infected wound(s).&lt;br /&gt;
&lt;br /&gt;
As with any other disease, make sure that the patient is rested, well-fed, and treated whenever possible. A single infection will take multiple treatments, administered once every 12 hours, per infection.  Infections progress very quickly, and missing or delaying a treatment can be a ''very'' costly mistake. Due to the rate at which infections progress, you'll want at least a competent doctor using [[herbal medicine]] or better in order to ensure that the affected person survives an infection.  &lt;br /&gt;
&lt;br /&gt;
Once you beat the infection, that value then begins to (slowly) drop back to &amp;quot;0&amp;quot;, from where ever it was; no further treatment is necessary once this starts. However, better treatment quality results will stop the infection before it progresses to a higher value, saving recovery time for the patient, so the more bonuses you can scrape together* during treatment, the faster the recovery. &lt;br /&gt;
&lt;br /&gt;
: (* better Medical skill, better medicine, a [[Rooms#Cleanliness|clean room]], a higher quality [[Bed#Surgery_Success_Chance_Factor|bed]], upgrading to a [[hospital bed]], adding a connected [[vitals monitor]], etc. See [[Doctoring#Treatment|Doctoring]] for more details.)&lt;br /&gt;
&lt;br /&gt;
This disease is unique in that it only affects a specific, isolated body part, making infections curable by removing that part. It is not possible to amputate vital organs, though some can be replaced with [[Artificial body parts#Body|artificial versions]]. It's (usually) better to have a colonist missing a part or two than to lose the colonist entirely, and there is no [[mood]] debuff if you remove an infected part. If the infection has progressed to over 97%, there is little to no chance your surgeons can successfully pull off an amputation in time, so plan accordingly. As with any operation, amputations (and organ replacements) can fail, leaving the infected part attached, so if you make the decision to do this, try to operate before 90% or earlier, so you have time to try again.&lt;br /&gt;
:* To amputate: Under the patient's Health tab is the Operations tab; &amp;quot;Add a bill&amp;quot; to amputate the infected body part. You may also have to/want to upgrade the patient's default &amp;quot;medicine&amp;quot; used for procedures - that's under their Health/Overview tab. If an arm/leg/kidney is the target, make sure to amputate the ''correct'' (left/right) part - surgeons just do what they're told.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 39% or less, it will be very difficult to survive infection. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Amputate the effected limb if possible. This will leave your colonist without a limb but it instantly cures the infection. &lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added.&lt;br /&gt;
&lt;br /&gt;
At around Beta 18 infections caused a reduction in part efficiency, allowing them to kill much earlier than usual if a critically injured vital body part is infected and the infection causes the efficiency of that body part to drop below zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav/disease}}&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155960</id>
		<title>Sleeping sickness</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155960"/>
		<updated>2024-11-23T12:49:22Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: see below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Sleeping Sickness]]''&amp;lt;/includeonly&amp;gt;'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness is a ''very'' slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, [[death]].&lt;br /&gt;
&lt;br /&gt;
If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery.  Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.&lt;br /&gt;
&lt;br /&gt;
Diseases can place a long-term strain on medical supplies. Planting [[healroot]] or making other long-term plans might be wise at the first sign of this disease.&lt;br /&gt;
&lt;br /&gt;
===Prevention===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Minor (Initial) - Severity: 0 - 0.4374===&lt;br /&gt;
*+2% Pain&lt;br /&gt;
*-2% Consciousness&lt;br /&gt;
*-2% Manipulation &lt;br /&gt;
&lt;br /&gt;
===Minor (Advanced) - Severity: 0.4375 - 0.624===&lt;br /&gt;
*+3% Pain&lt;br /&gt;
*-4% Consciousness&lt;br /&gt;
*-4% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Major - Severity: 0.625 - 0.874===&lt;br /&gt;
*Vomiting every 3.5 days (84 hours) on average&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-6% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Initial) - Severity: 0.875 - 0.9374===&lt;br /&gt;
*Vomiting every 1.75 days (42 hours) on average&lt;br /&gt;
*+10% Pain&lt;br /&gt;
*-20% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Advanced) - Severity: 0.9375 - 1===&lt;br /&gt;
*Vomiting every day (24 hours) on average&lt;br /&gt;
*Maximum 10% Consciousness&lt;br /&gt;
*+15% Pain&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*[[Death]]&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
*When not immune, severity increases by 0.12 per day.&lt;br /&gt;
*When immune, severity decreases by 0.176 per day.&lt;br /&gt;
*Immunity increases by 0.11 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.07 per day.&lt;br /&gt;
**This means the disease will progress by 0.05 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to [[malaria]] and the [[plague]]. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. &lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 36% or less, it will be very difficult to survive sleeping sickness. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.&lt;br /&gt;
&lt;br /&gt;
In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/African_trypanosomiasis African trypanosomiasis, also known as African sleeping sickness or simply sleeping sickness in real life]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155959</id>
		<title>Sleeping sickness</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155959"/>
		<updated>2024-11-23T12:48:05Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: standardized &amp;quot;vulnerable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Sleeping Sickness]]''&amp;lt;/includeonly&amp;gt;'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness is a ''very'' slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, [[death]].&lt;br /&gt;
&lt;br /&gt;
If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery.  Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.&lt;br /&gt;
&lt;br /&gt;
Diseases can place a long-term strain on medical supplies. Planting [[healroot]] or making other long-term plans might be wise at the first sign of this disease.&lt;br /&gt;
&lt;br /&gt;
===Prevention===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Minor (Initial) - Severity: 0 - 0.4374===&lt;br /&gt;
*+2% Pain&lt;br /&gt;
*-2% Consciousness&lt;br /&gt;
*-2% Manipulation &lt;br /&gt;
&lt;br /&gt;
===Minor (Advanced) - Severity: 0.4375 - 0.624===&lt;br /&gt;
*+3% Pain&lt;br /&gt;
*-4% Consciousness&lt;br /&gt;
*-4% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Major - Severity: 0.625 - 0.874===&lt;br /&gt;
*Vomiting every 3.5 days (84 hours) on average&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-6% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Initial) - Severity: 0.875 - 0.9374===&lt;br /&gt;
*Vomiting every 1.75 days (42 hours) on average&lt;br /&gt;
*+10% Pain&lt;br /&gt;
*-20% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Advanced) - Severity: 0.9375 - 1===&lt;br /&gt;
*Vomiting every day (24 hours) on average&lt;br /&gt;
*Maximum 10% Consciousness&lt;br /&gt;
*+15% Pain&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*[[Death]]&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
*When not immune, severity increases by 0.12 per day.&lt;br /&gt;
*When immune, severity decreases by 0.176 per day.&lt;br /&gt;
*Immunity increases by 0.11 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.07 per day.&lt;br /&gt;
**This means the disease will progress by 0.05 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to [[malaria]] and the [[plague]]. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. &lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 36% or less, it will be very difficult to survive sleeping sickness. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.&lt;br /&gt;
&lt;br /&gt;
In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/African_trypanosomiasis African trypanosomiasis, also known as African sleeping sickness or simply sleeping sickness in real life]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Infection&amp;diff=155958</id>
		<title>Infection</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Infection&amp;diff=155958"/>
		<updated>2024-11-23T12:46:47Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: standardization of the &amp;quot;vulnerable&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Infection]]''&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Infection''' is a very quick disease that can be contracted from open wounds.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Infections can occur on most wounds. It is the fastest working illness in RimWorld, taking little more than a day to kill the victim if left untended. Animals can also contract infections, moving just as fast as human infections, although it is at a reduced chance.&lt;br /&gt;
&lt;br /&gt;
It is possible to have multiple infections simultaneously across different body parts. Each infection progresses at its own rate, while immunity against infections progresses at the same rate across the whole body. If the patient can become immune before the worst infection reaches 100%, that now-immune patient has beaten ''all'' their infections.&lt;br /&gt;
&lt;br /&gt;
If untreated, '''the patient loses this race in less than a day and a half''', so any infection needs to be treated immediately and constantly. A pawn with 100% [[Immunity Gain Speed]] will become immune in around 1.5 days.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
Any cut, bite, burn or frostbite has a chance to become infected; blunt traumas (aka bruises) do not, nor can a pawn get an infection from losing a body part (i.e. a hand cannot become infected because of a lost finger). The chance of a pawn getting an infection depends on the wound type and various other factors:&lt;br /&gt;
* Bite, burns, and chemical burns have a 30% chance.&lt;br /&gt;
* Frostbite has a 25% chance.&lt;br /&gt;
* Shredding injuries have a 20% chance.&lt;br /&gt;
* Most other bleeding wounds have a 15% chance.&lt;br /&gt;
* Bruises, cracks or missing parts cannot be infected.&lt;br /&gt;
* Colonists are more likely to get wound infections at higher [[difficulty|difficulties]].&lt;br /&gt;
Treated wounds can still get infected, at a reduced chance. The multiplier is 85% at 0% tend quality, and linearly decreases to 5% at 100% tend quality. Animals have 20% of a colonist's chance to get an infection. Cleaner rooms further reduce the chance of infection. A regular room without any dirt has a 50% multiplier, a clean room with [[sterile tile]]s has a 32% multiplier, while caravans and outdoor spaces have are 100%.&lt;br /&gt;
&lt;br /&gt;
When a colonist has an infectable wound, the game will count down randomly from {{ticks|15000}} to {{ticks|45000}}. The game will also keep track of if the wound was tended, and, if so, what percent chance of an infection would arise from the room stats and the tend quality. Once it reaches this timer, it will decide if the wound will be infected, based on that percent chance. Once an infection sets in, it ''immediately'' becomes a life-or-[[death]] race between the infection rates vs. the patient's immunity progression; the first to a value of 1.00 (100%) &amp;quot;wins&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
The [[Gene#Perfect immunity|Perfect immunity gene]] {{BiotechIcon}} will completely prevent infections. However, creating a [[xenogerm]] with it requires an [[archite capsule]], so modifying every pawn with it is expensive. For pawns without the gene, the chances of infection can be greatly reduced. Make sure to tend to people/animals quickly, in a clean/sterile environment. Any constructed [[floors|floor]] is better than dirt, and [[Sterile tile|sterile tiles]] are better than generic floors. You should also have pawns [[Orders#Clean|clean]] the room in question. See [[Room_stats#Cleanliness|cleanliness]] for more details.&lt;br /&gt;
&lt;br /&gt;
A triage area can be established near a killbox to tend to pawns quickly without having to trudge halfway across the map carrying the pawn to tend - the utility of this depends on the distance to a hospital and the number of pawns needing treatment. More pawns and larger distance make it more relevant, while a single pawn getting downed in the room next to the hospital would be better off taken to the clean room.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
Infection and immunity progression begin as soon as the disease is detected; the first to 100% (1.0 severity) &amp;quot;wins&amp;quot;, either saving or killing the pawn. The current status of both progressions can be viewed in the sick colonist's Health tab by mouse-hovering over the word &amp;quot;Infection&amp;quot;. Unfortunately, the disease progresses faster without good treatment and rest.&lt;br /&gt;
&lt;br /&gt;
Note that the immunity only applies to the current infection, not future infections. Any new infection will cause the process to begin again from scratch.&lt;br /&gt;
&lt;br /&gt;
=== Stages ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stage !! Severity !! Symptoms&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (minor)''' || 0% - 32% ||&lt;br /&gt;
* [[Pain]]: {{++|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (major)''' || 33% - 77% ||&lt;br /&gt;
* [[Pain]]: {{++|8%}} &lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 78% - 86% ||&lt;br /&gt;
* [[Pain]]: {{++|12%}} &lt;br /&gt;
* [[Consciousness]]: {{--|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 87% - 99% ||&lt;br /&gt;
* [[Consciousness]]: Max 10% (Unconsciousness)&lt;br /&gt;
* [[Pain]]: {{++|85%}} &lt;br /&gt;
* [[Breathing]]: {{--|5%}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Infection (Extreme)''' || 100% ||&lt;br /&gt;
* [[Death]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humans &amp;amp; Animals ===&lt;br /&gt;
* When not immune or treated, severity increases by {{++|0.84}} per day ({{++|0.035}} per hour).&lt;br /&gt;
* Treatment slows progression by a maximum of {{---|0.53}} per day (less with poor treatment).&lt;br /&gt;
** At 100% treatment, the disease will progress by {{++|0.31}} per day.&lt;br /&gt;
* When immune, severity decreases by {{---|0.7}} per day.&lt;br /&gt;
* Immunity increases by {{+|0.6441}} per day when sick.&lt;br /&gt;
&lt;br /&gt;
This means that an infection can kill less than {{#expr:1/0.84 round 2}} days from first symptoms. A pawn with 100% [[Immunity Gain Speed]] will become immune in {{#expr:1/(0.6441) round 2}} days on average - meaning that they will die without treatment slowing severity gain or improving IGS to at least {{#expr: 0.84/0.6441 * 100 round 1}}%. Note that this ignores the effect of InfectionLuck. For a full breakdown on [[Immunity Gain Speed]] and the factors that affect it, see that page.&lt;br /&gt;
&lt;br /&gt;
=== Case studies ===&lt;br /&gt;
* It has been observed in patients with normal beds, a room with &amp;quot;slightly dirty&amp;quot; to &amp;quot;dirty&amp;quot; [[cleanliness]], well nourished, Medical care with skill ~6-10 and only herbal medicine (Tend quality ~40-50), will recover from their infections, even despite some few hours delay in starting treatment. It sometimes is a near thing, and may result in a longer recovery time from an end infection near/over 90% when they reach immunity, depending on the delay, their feeding schedule and the &amp;quot;luck&amp;quot; of the attending doctor.  Malnutrition (from hunger) definitely slows the immunity process, as listed under [[Immunity Gain Speed]].&lt;br /&gt;
&lt;br /&gt;
* It has also been observed that a prisoner in good health (age &amp;lt; 50, no health issues), well fed, in an excellent-quality [[hospital bed]] with a [[vitals monitor]], and a Tend quality of 99% (high Medical skill using [[glitterworld medicine]]), gained Immunity more than 2:1 over Infection gain (from a 68 Immunity and 83 Infection, +32 v. +15).  That's not a &amp;quot;maximum&amp;quot;, but it may be close to a reasonably practical one, just as a benchmark.&lt;br /&gt;
&lt;br /&gt;
All this math also means that it will take a patient almost 3 days, or more, to go through the process of first fighting and then recovering from an infection, besides recovering from whatever wound or ailment caused the infection in the first place.  Yet another reason to provide prompt, sterile treatment for all colonists' wounds to avoid this in the first place.&lt;br /&gt;
&lt;br /&gt;
=== Default warning ===&lt;br /&gt;
Toward the end of a bad infection, once the infection becomes &amp;quot;extreme&amp;quot; (80% or more), you will get a bright red warning among the other notices on the right side of the screen saying:&lt;br /&gt;
&lt;br /&gt;
: &amp;quot;&amp;lt;mark style=&amp;quot;background:#FF0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;'''Medical emergency'''&amp;lt;/span&amp;gt;&amp;lt;/mark&amp;gt; People are at risk for [[death]] because of severe illness...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This alert appears regardless of whether that colonist is currently beating the infection or not, or will do so - the game doesn't do the math to predict whether the infection or the immunity will reach 100% first, but you should be able to.  The warning is simply there to remind you that now may be the time to take drastic action, just in case you are losing the race.  The notice will disappear when immunity reaches 100% (regardless of the current level of infection), or when the victim dies.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
[[Infection#Prevention|Prevention]] is the best treatment - a capable doctor and clean environment for treatment are critical to avoiding this deadly ailment before it happens.  Even after successful treatment of a bad infection there can be a fairly lengthy recovery time, so prevention really ''is'' the best medicine in this case.&lt;br /&gt;
&lt;br /&gt;
If left untreated, infections kill in a little over a day - untreated infections move ''fast!'' For resting colonists with 100% immunity gain speed and immediate treatment, you will need at least 15% average treatment quality to ensure that one doesn't succumb to their infected wound(s).&lt;br /&gt;
&lt;br /&gt;
As with any other disease, make sure that the patient is rested, well-fed, and treated whenever possible. A single infection will take multiple treatments, administered once every 12 hours, per infection.  Infections progress very quickly, and missing or delaying a treatment can be a ''very'' costly mistake. Due to the rate at which infections progress, you'll want at least a competent doctor using [[herbal medicine]] or better in order to ensure that the affected person survives an infection.  &lt;br /&gt;
&lt;br /&gt;
Once you beat the infection, that value then begins to (slowly) drop back to &amp;quot;0&amp;quot;, from where ever it was; no further treatment is necessary once this starts. However, better treatment quality results will stop the infection before it progresses to a higher value, saving recovery time for the patient, so the more bonuses you can scrape together* during treatment, the faster the recovery. &lt;br /&gt;
&lt;br /&gt;
: (* better Medical skill, better medicine, a [[Rooms#Cleanliness|clean room]], a higher quality [[Bed#Surgery_Success_Chance_Factor|bed]], upgrading to a [[hospital bed]], adding a connected [[vitals monitor]], etc. See [[Doctoring#Treatment|Doctoring]] for more details.)&lt;br /&gt;
&lt;br /&gt;
This disease is unique in that it only affects a specific, isolated body part, making infections curable by removing that part. It is not possible to amputate vital organs, though some can be replaced with [[Artificial body parts#Body|artificial versions]]. It's (usually) better to have a colonist missing a part or two than to lose the colonist entirely, and there is no [[mood]] debuff if you remove an infected part. If the infection has progressed to over 97%, there is little to no chance your surgeons can successfully pull off an amputation in time, so plan accordingly. As with any operation, amputations (and organ replacements) can fail, leaving the infected part attached, so if you make the decision to do this, try to operate before 90% or earlier, so you have time to try again.&lt;br /&gt;
:* To amputate: Under the patient's Health tab is the Operations tab; &amp;quot;Add a bill&amp;quot; to amputate the infected body part. You may also have to/want to upgrade the patient's default &amp;quot;medicine&amp;quot; used for procedures - that's under their Health/Overview tab. If an arm/leg/kidney is the target, make sure to amputate the ''correct'' (left/right) part - surgeons just do what they're told.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 39% or less, it will be very difficult to survive infection. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do the following:&lt;br /&gt;
* Amputate the effected limb if possible. This will leave your colonist without a limb but it instantly cures the infection. &lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.7.581|0.7.581]] - Added.&lt;br /&gt;
&lt;br /&gt;
At around Beta 18 infections caused a reduction in part efficiency, allowing them to kill much earlier than usual if a critically injured vital body part is infected and the infection causes the efficiency of that body part to drop below zero.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav/disease}}&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Flu&amp;diff=155957</id>
		<title>Flu</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Flu&amp;diff=155957"/>
		<updated>2024-11-23T12:43:25Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: standardization of the &amp;quot;vulnerable&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TOCright}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;''Main article: [[flu]]''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].&lt;br /&gt;
&lt;br /&gt;
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.&lt;br /&gt;
&lt;br /&gt;
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
====Minor====&lt;br /&gt;
*-5% Consciousness&lt;br /&gt;
*-5% Manipulation&lt;br /&gt;
*-10% Breathing&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
*Vomiting every 1.5 days (36 hours) on average&lt;br /&gt;
*-10% Consciousness&lt;br /&gt;
*-10% Manipulation&lt;br /&gt;
*-15% Breathing&lt;br /&gt;
&lt;br /&gt;
====Extreme====&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*Vomiting every 0.75 days (18 hours) on average&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*-20% Breathing&lt;br /&gt;
*[[Death]] at 1 Severity&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.665&lt;br /&gt;
*Major - Severity: 0.666 - 0.832&lt;br /&gt;
*Extreme - Severity: 0.833 - 0.999&lt;br /&gt;
*Death - Severity: 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2388 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.0773 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1715 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment is more effective. &lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2614 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.1105 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1383 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.&lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 58% or less, it will be very difficult to survive the flu. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Flu&amp;diff=155956</id>
		<title>Flu</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Flu&amp;diff=155956"/>
		<updated>2024-11-23T12:41:24Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: Undo revision 155955 by Justanotherrimworldnerd (talk) fat fingered the enter key before i was ready lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TOCright}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;''Main article: [[flu]]''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].&lt;br /&gt;
&lt;br /&gt;
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.&lt;br /&gt;
&lt;br /&gt;
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
====Minor====&lt;br /&gt;
*-5% Consciousness&lt;br /&gt;
*-5% Manipulation&lt;br /&gt;
*-10% Breathing&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
*Vomiting every 1.5 days (36 hours) on average&lt;br /&gt;
*-10% Consciousness&lt;br /&gt;
*-10% Manipulation&lt;br /&gt;
*-15% Breathing&lt;br /&gt;
&lt;br /&gt;
====Extreme====&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*Vomiting every 0.75 days (18 hours) on average&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*-20% Breathing&lt;br /&gt;
*[[Death]] at 1 Severity&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.665&lt;br /&gt;
*Major - Severity: 0.666 - 0.832&lt;br /&gt;
*Extreme - Severity: 0.833 - 0.999&lt;br /&gt;
*Death - Severity: 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2388 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.0773 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1715 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment is more effective. &lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2614 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.1105 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1383 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.&lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).&lt;br /&gt;
&lt;br /&gt;
To save the colonist you can do the following:&lt;br /&gt;
*Administer [[healer mech serum]]- instantly treats the disease&lt;br /&gt;
*Administer [[luciferium]]- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive&lt;br /&gt;
*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Flu&amp;diff=155955</id>
		<title>Flu</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Flu&amp;diff=155955"/>
		<updated>2024-11-23T12:40:26Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: standerdized &amp;quot;vulnerable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{TOCright}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;''Main article: [[flu]]''&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].&lt;br /&gt;
&lt;br /&gt;
If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.&lt;br /&gt;
&lt;br /&gt;
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
====Minor====&lt;br /&gt;
*-5% Consciousness&lt;br /&gt;
*-5% Manipulation&lt;br /&gt;
*-10% Breathing&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
*Vomiting every 1.5 days (36 hours) on average&lt;br /&gt;
*-10% Consciousness&lt;br /&gt;
*-10% Manipulation&lt;br /&gt;
*-15% Breathing&lt;br /&gt;
&lt;br /&gt;
====Extreme====&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*Vomiting every 0.75 days (18 hours) on average&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*-20% Breathing&lt;br /&gt;
*[[Death]] at 1 Severity&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.665&lt;br /&gt;
*Major - Severity: 0.666 - 0.832&lt;br /&gt;
*Extreme - Severity: 0.833 - 0.999&lt;br /&gt;
*Death - Severity: 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2388 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.0773 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1715 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment is more effective. &lt;br /&gt;
*When not immune, severity increases by 0.2488 per day.&lt;br /&gt;
*When immune, severity decreases by 0.4947 per day.&lt;br /&gt;
*Immunity increases by 0.2614 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.1105 per day.&lt;br /&gt;
**This mean the severity will increase at 0.1383 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.&lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 37% or less, it will be very difficult to survive malaria. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Malaria&amp;diff=155954</id>
		<title>Malaria</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Malaria&amp;diff=155954"/>
		<updated>2024-11-23T12:40:03Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: small clarification in &amp;quot;vulnerable&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Malaria]]''&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
Malaria is a potentially [[death|fatal]] [[disease]] that can be contracted by colonists in any biome, but is frequent in the jungle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death. As Malaria affects blood filitration, the pawn's immune system becomes less effective as it progressive.&lt;br /&gt;
&lt;br /&gt;
If left untreated, Malaria can kill the affected person in 2.701 days from discovery. It takes around 3.106 days to develop immunity to Malaria; assuming the affected colonist is rested in an ordinary bed for the whole time, has nothing else affecting blood filtration, is well-fed, and under the age of 40. These figures are calculated assuming 91.35% blood filtration (the 'average' blood filtration throughout all stages of the disease); due to Malaria's nature, there's no reliable way to calculate the time to develop immunity.&lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Malaria, but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
====Minor====&lt;br /&gt;
*-10% [[Blood Filtration]]&lt;br /&gt;
*-5% [[Consciousness]]&lt;br /&gt;
&lt;br /&gt;
====Major ====&lt;br /&gt;
*Vomiting every 1.5 days (36 hours) on average.&lt;br /&gt;
*+30% [[Pain]]&lt;br /&gt;
*-20% [[Blood Filtration]]&lt;br /&gt;
*-12% [[Consciousness]]&lt;br /&gt;
*-8% [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme====&lt;br /&gt;
*Vomiting every 0.75 days (18 hours) on average.&lt;br /&gt;
*Loss of [[Consciousness]]&lt;br /&gt;
*+30% [[Pain]]&lt;br /&gt;
*-22% [[Blood Filtration]]&lt;br /&gt;
*-10% [[Manipulation]]&lt;br /&gt;
*[[Death]] at 1 severity .&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0.0 - 0.77&lt;br /&gt;
*Major - Severity: 0.78 - 0.9&lt;br /&gt;
*Extreme - Severity: 0.91 - 0.99&lt;br /&gt;
*Death - Severity: 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.3702 per day.&lt;br /&gt;
*When immune, severity decreases by 0.7297 per day.&lt;br /&gt;
*Immunity increases by a base rate of 0.3145 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.232 per day.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
{{See also|Immunity Gain Speed}}&lt;br /&gt;
It's especially important that affected colonists are rested while they fight off Malaria due to its effect on Blood Filtration, and that you have plenty of medicine and a skilled doctor in hand. As with any other disease, you'll also want to make sure that the patient is well fed, rests as much as possible, and that they're promptly treated.&lt;br /&gt;
&lt;br /&gt;
Treatment is administered once every 12 hours. On a pawn that constantly rests, with 100% pre-Malaria [[Immunity Gain Speed]], you'll need at least 7% average treatment quality in order to sufficiently slow down Malaria's progress to the point where it doesn't kill the patient. With a [[hospital bed]] and [[vitals monitor]], colonists can survive without treatment. However, this is far slower than treatment, even without medicine.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 37% or less, it will be very difficult to survive malaria. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In an earlier version (Alpha 17?) sufficiently good treatment could cause malaria to regress. This combined with the fact that malaria had a hidden stage back then meant that the disease could be &amp;quot;cured&amp;quot; and subsequently reappear several times, until the pawn finally gains immunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plague&amp;diff=155953</id>
		<title>Plague</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plague&amp;diff=155953"/>
		<updated>2024-11-23T12:39:18Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: small clarification in the new vulnerable section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Plague]]''&amp;lt;/includeonly&amp;gt;The '''Plague''' is a [[Death|deadly]] [[disease]] that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}Plague is a disease that is rapidly fatal for humans. If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease, but still need treatment.&lt;br /&gt;
&lt;br /&gt;
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]]) are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death. &lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
Extreme (Initial) and Extreme (Advanced) both display as just &amp;quot;Extreme&amp;quot; ingame, but have different symptoms.&lt;br /&gt;
&lt;br /&gt;
====Minor====&lt;br /&gt;
* {{++|20%}} [[Pain]]&lt;br /&gt;
* {{--|5%}} [[Consciousness]]&lt;br /&gt;
* {{--|5%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
* {{++|35%}} [[Pain]]&lt;br /&gt;
* {{--|20%}} [[Consciousness]]&lt;br /&gt;
* {{--|20%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Initial)====&lt;br /&gt;
* {{++|60%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Advanced)====&lt;br /&gt;
* {{++|85%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
* {{--|15%}} [[Breathing]]&lt;br /&gt;
* [[Death]] at 1 severity.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.59&lt;br /&gt;
*Major - Severity: 0.6 - 0.79&lt;br /&gt;
*Extreme (Initial) - Severity: 0.8 - 0.9&lt;br /&gt;
*Extreme (Advanced) - Severity 0.91 - 0.99&lt;br /&gt;
*Death - Severity 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.5224 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.3628 per day.&lt;br /&gt;
**This means the disease will progress by 0.3032 per day at 100% tend quality.&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment slows progression more.&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.6092 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.4254 per day.&lt;br /&gt;
**This means the disease will progress by 0.2406 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. For humans, treatment is administered once every 15 hours. For animals, treatment is administered every 48 hours (2 days).&lt;br /&gt;
&lt;br /&gt;
On a constantly resting, well-fed pawn with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 47% or less, it will be very difficult to survive plague. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do one or more of the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plague&amp;diff=155951</id>
		<title>Plague</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plague&amp;diff=155951"/>
		<updated>2024-11-23T12:37:34Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: forgot to find and replace malaria on that last edit lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Plague]]''&amp;lt;/includeonly&amp;gt;The '''Plague''' is a [[Death|deadly]] [[disease]] that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}Plague is a disease that is rapidly fatal for humans. If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease, but still need treatment.&lt;br /&gt;
&lt;br /&gt;
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]]) are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death. &lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
Extreme (Initial) and Extreme (Advanced) both display as just &amp;quot;Extreme&amp;quot; ingame, but have different symptoms.&lt;br /&gt;
&lt;br /&gt;
====Minor====&lt;br /&gt;
* {{++|20%}} [[Pain]]&lt;br /&gt;
* {{--|5%}} [[Consciousness]]&lt;br /&gt;
* {{--|5%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
* {{++|35%}} [[Pain]]&lt;br /&gt;
* {{--|20%}} [[Consciousness]]&lt;br /&gt;
* {{--|20%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Initial)====&lt;br /&gt;
* {{++|60%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Advanced)====&lt;br /&gt;
* {{++|85%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
* {{--|15%}} [[Breathing]]&lt;br /&gt;
* [[Death]] at 1 severity.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.59&lt;br /&gt;
*Major - Severity: 0.6 - 0.79&lt;br /&gt;
*Extreme (Initial) - Severity: 0.8 - 0.9&lt;br /&gt;
*Extreme (Advanced) - Severity 0.91 - 0.99&lt;br /&gt;
*Death - Severity 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.5224 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.3628 per day.&lt;br /&gt;
**This means the disease will progress by 0.3032 per day at 100% tend quality.&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment slows progression more.&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.6092 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.4254 per day.&lt;br /&gt;
**This means the disease will progress by 0.2406 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. For humans, treatment is administered once every 15 hours. For animals, treatment is administered every 48 hours (2 days).&lt;br /&gt;
&lt;br /&gt;
On a constantly resting, well-fed pawn with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 47% or less, it will be very difficult to survive plague. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plague&amp;diff=155950</id>
		<title>Plague</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plague&amp;diff=155950"/>
		<updated>2024-11-23T12:36:53Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: standardization of the &amp;quot;vulnerable&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Plague]]''&amp;lt;/includeonly&amp;gt;The '''Plague''' is a [[Death|deadly]] [[disease]] that affects both humans and animals. It progresses at a fast rate, killing untreated creatures within days from discovery. It can be caught in any [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}Plague is a disease that is rapidly fatal for humans. If left untreated, it kills in 1.5 days, but rest and good treatment can slow the disease to the point where it takes 3 days to kill. It takes around 2.121 days to develop immunity to the plague - assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40. Animals are more resistant to the disease, but still need treatment.&lt;br /&gt;
&lt;br /&gt;
A skilled doctor, medicine, and healthy [[Blood Filtration]] organs ([[kidney]]s and [[liver]]) are critical to survival. The bonus [[Immunity Gain Speed|immunity gain speed]] could mean the difference between life and death. &lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Plague, but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
== Stages ==&lt;br /&gt;
Extreme (Initial) and Extreme (Advanced) both display as just &amp;quot;Extreme&amp;quot; ingame, but have different symptoms.&lt;br /&gt;
&lt;br /&gt;
====Minor====&lt;br /&gt;
* {{++|20%}} [[Pain]]&lt;br /&gt;
* {{--|5%}} [[Consciousness]]&lt;br /&gt;
* {{--|5%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Major====&lt;br /&gt;
* {{++|35%}} [[Pain]]&lt;br /&gt;
* {{--|20%}} [[Consciousness]]&lt;br /&gt;
* {{--|20%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Initial)====&lt;br /&gt;
* {{++|60%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme (Advanced)====&lt;br /&gt;
* {{++|85%}} [[Pain]]&lt;br /&gt;
* {{--|30%}} [[Consciousness]]&lt;br /&gt;
* {{--|30%}} [[Manipulation]]&lt;br /&gt;
* {{--|15%}} [[Breathing]]&lt;br /&gt;
* [[Death]] at 1 severity.&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0 - 0.59&lt;br /&gt;
*Major - Severity: 0.6 - 0.79&lt;br /&gt;
*Extreme (Initial) - Severity: 0.8 - 0.9&lt;br /&gt;
*Extreme (Advanced) - Severity 0.91 - 0.99&lt;br /&gt;
*Death - Severity 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.5224 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.3628 per day.&lt;br /&gt;
**This means the disease will progress by 0.3032 per day at 100% tend quality.&lt;br /&gt;
&lt;br /&gt;
===Animals===&lt;br /&gt;
Animals can face the same disease, but their immunity increases faster, and treatment slows progression more.&lt;br /&gt;
*When not immune, severity increases by 0.666 per day.&lt;br /&gt;
*When immune, severity decreases by 0.333 per day.&lt;br /&gt;
*Immunity increases by 0.6092 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.4254 per day.&lt;br /&gt;
**This means the disease will progress by 0.2406 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
Ensure the afflicted pawns get as much bed rest as possible by prioritizing 'Rest until Healed', and get them the best medical treatment available. For humans, treatment is administered once every 15 hours. For animals, treatment is administered every 48 hours (2 days).&lt;br /&gt;
&lt;br /&gt;
On a constantly resting, well-fed pawn with 100% [[Immunity Gain Speed]], you'll need at least 15% average treatment quality to slow the plague's progression down sufficiently so that it doesn't kill the victim.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 47% or less, it will be very difficult to survive malaria. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Malaria&amp;diff=155949</id>
		<title>Malaria</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Malaria&amp;diff=155949"/>
		<updated>2024-11-23T12:36:10Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: restructured/rewrote the &amp;quot;vulnerable&amp;quot; section. im also restanderdizing the &amp;quot;vulnerable&amp;quot; section for all immunity-based diseases because currently they vary a lot in important information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Malaria]]''&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
Malaria is a potentially [[death|fatal]] [[disease]] that can be contracted by colonists in any biome, but is frequent in the jungle.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}General symptoms include impaired consciousness, blood filtration - and eventually pain, vomiting, and impaired manipulation. Advanced symptoms include frequent vomiting along with a loss of consciousness, and death. As Malaria affects blood filitration, the pawn's immune system becomes less effective as it progressive.&lt;br /&gt;
&lt;br /&gt;
If left untreated, Malaria can kill the affected person in 2.701 days from discovery. It takes around 3.106 days to develop immunity to Malaria; assuming the affected colonist is rested in an ordinary bed for the whole time, has nothing else affecting blood filtration, is well-fed, and under the age of 40. These figures are calculated assuming 91.35% blood filtration (the 'average' blood filtration throughout all stages of the disease); due to Malaria's nature, there's no reliable way to calculate the time to develop immunity.&lt;br /&gt;
&lt;br /&gt;
=== Prevention ===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Malaria, but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
====Minor====&lt;br /&gt;
*-10% [[Blood Filtration]]&lt;br /&gt;
*-5% [[Consciousness]]&lt;br /&gt;
&lt;br /&gt;
====Major ====&lt;br /&gt;
*Vomiting every 1.5 days (36 hours) on average.&lt;br /&gt;
*+30% [[Pain]]&lt;br /&gt;
*-20% [[Blood Filtration]]&lt;br /&gt;
*-12% [[Consciousness]]&lt;br /&gt;
*-8% [[Manipulation]]&lt;br /&gt;
&lt;br /&gt;
====Extreme====&lt;br /&gt;
*Vomiting every 0.75 days (18 hours) on average.&lt;br /&gt;
*Loss of [[Consciousness]]&lt;br /&gt;
*+30% [[Pain]]&lt;br /&gt;
*-22% [[Blood Filtration]]&lt;br /&gt;
*-10% [[Manipulation]]&lt;br /&gt;
*[[Death]] at 1 severity .&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
===Stages===&lt;br /&gt;
This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.&lt;br /&gt;
*Minor - Severity: 0.0 - 0.77&lt;br /&gt;
*Major - Severity: 0.78 - 0.9&lt;br /&gt;
*Extreme - Severity: 0.91 - 0.99&lt;br /&gt;
*Death - Severity: 1&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
*When not immune, severity increases by 0.3702 per day.&lt;br /&gt;
*When immune, severity decreases by 0.7297 per day.&lt;br /&gt;
*Immunity increases by a base rate of 0.3145 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.232 per day.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
{{See also|Immunity Gain Speed}}&lt;br /&gt;
It's especially important that affected colonists are rested while they fight off Malaria due to its effect on Blood Filtration, and that you have plenty of medicine and a skilled doctor in hand. As with any other disease, you'll also want to make sure that the patient is well fed, rests as much as possible, and that they're promptly treated.&lt;br /&gt;
&lt;br /&gt;
Treatment is administered once every 12 hours. On a pawn that constantly rests, with 100% pre-Malaria [[Immunity Gain Speed]], you'll need at least 7% average treatment quality in order to sufficiently slow down Malaria's progress to the point where it doesn't kill the patient. With a [[hospital bed]] and [[vitals monitor]], colonists can survive without treatment. However, this is far slower than treatment, even without medicine.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 37% or less, it will be very difficult to survive malaria. This includes people well past their [[Immunity_Gain_Speed#Age|Life Expectancy]], and/or people with severe kidney and liver damage. Even with 100% [[Doctoring#Tend_quality|treatment quality]] for all treatments and rest in a [[hospital bed]] with a [[vitals monitor]] connected, they will die without extra care. To save the colonist, you can do the following:&lt;br /&gt;
* Tend with [[glitterworld medicine]]&lt;br /&gt;
* Administer [[healer mech serum]] - instantly treats the disease&lt;br /&gt;
* Administer [[luciferium]]&lt;br /&gt;
* Perform an [[Health#Transplants|organ transplant]] for pawns with damage to their [[liver]] or [[kidney]]s. &lt;br /&gt;
* Install [[detoxifier kidney]]s. these improve immunity gain speed by 2.5% each. Prioritize installing detoxifier kidneys on already damaged kidneys. &lt;br /&gt;
* Install up to two [[immunoenhancer]]s {{RoyaltyIcon}} for 8% per enhancer installed. Note that these require a kidney to be present for them to be installed into, so a transplant might be required if they are missing. Damaged kidneys are sufficient however.&lt;br /&gt;
* Use the medic cycle of a [[Biosculpter pod]]{{IdeologyIcon}}.&lt;br /&gt;
* Use the [[preach health]]{{IdeologyIcon}} ability on the effected person&lt;br /&gt;
* Use the [[medical specialist]]'s{{IdeologyIcon}} immunity drive&lt;br /&gt;
* Place the patient in a [[cryptosleep casket]] until you have one of the above.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In an earlier version (Alpha 17?) sufficiently good treatment could cause malaria to regress. This combined with the fact that malaria had a hidden stage back then meant that the disease could be &amp;quot;cured&amp;quot; and subsequently reappear several times, until the pawn finally gains immunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_Player-created_Pawns&amp;diff=155948</id>
		<title>List of Player-created Pawns</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_Player-created_Pawns&amp;diff=155948"/>
		<updated>2024-11-23T12:10:57Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Backstories]] define the skills and restrictions of the [[colonist]] in question and may either enhance or impair the colonist's competence regarding specific [[skills]].&lt;br /&gt;
&lt;br /&gt;
It was once possible to buy an addon that allows the addition of a character with a specific name and backstory into the game. While this is no longer possible, further additions to the player-created pawn list are occasionally awarded for merit to the community, such as to honor especially prolific mod authors or content creators. There are currently 301 of these player-created characters, listed below.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_17}}&lt;br /&gt;
! Pawn name !! Title &amp;lt;br/&amp;gt; (Short Title) !! Description !! Skill Modifications !! Work types !! Traits !! Tribal !! Outlander !! Pirate !! Offworld !! Imperial&amp;lt;br /&amp;gt;Common !! Imperial&amp;lt;br /&amp;gt;Fighter !! Imperial&amp;lt;br /&amp;gt;Royal !! Spawnable Roles{{IdeologyIcon}} !!  Body Type&lt;br /&gt;
|- id=&amp;quot;Adam Shands&amp;quot;&lt;br /&gt;
! rowspan=2 | Adam Shands&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Quiet nerd &amp;lt;br /&amp;gt; (Nerd)&lt;br /&gt;
| | [PAWN_nameDef] was raised by doting parents on a midworld. Instead of playing with other children, [PAWN_pronoun] read books voraciously.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was not particularly rugged, and struggled with physical labor.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Costume crafter &amp;lt;br /&amp;gt; (Costumer)&lt;br /&gt;
| | By day, [PAWN_nameDef] was an office worker on a midworld. At night, [PAWN_pronoun] designed and built elaborate monster costumes for science fiction conventions.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned a great deal about sewing. Unfortunately this came at the cost of being able to cook anything more complex than an instant meal.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ade Snave&amp;quot;&lt;br /&gt;
! rowspan=2 | Ade 'Rare' Snave&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Farmer's son &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | [PAWN_nameDef] spent much of [PAWN_possessive] childhood learning biome farming. In [PAWN_possessive] biome they kept animals to investigate which would cope best in the alien environment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Due to this, the travel restrictions and oxygen rationing system, [PAWN_pronoun] rarely got to meet anyone from outside [PAWN_possessive] family.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Rebel fighter &amp;lt;br /&amp;gt; (Rebel)&lt;br /&gt;
| | When civil war broke out [PAWN_nameDef] remained neutral, until [PAWN_possessive] home was firebombed by a loyalist militia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Later, [PAWN_possessive] unit gave [PAWN_objective] the nickname &amp;quot;Rare&amp;quot; after [PAWN_pronoun] burnt down the luxury villa of a loyalist leader, with them still inside it.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Adrian Jarvis&amp;quot;&lt;br /&gt;
! rowspan=2 | Adrian 'Porthos' Jarvis&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Midworld sketcher &amp;lt;br /&amp;gt; (Sketcher)&lt;br /&gt;
| | [PAWN_nameDef] was born into a loving but poor family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] discovered [PAWN_pronoun] had an artistic talent which [PAWN_pronoun] inherited from [PAWN_possessive] father. [PAWN_possessive] mother taught [PAWN_objective] the benefits of hard work and determination. As [PAWN_pronoun] grew older, [PAWN_nameDef] developed a fascination with technology and military history.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Midworld sailor &amp;lt;br /&amp;gt; (Sailor)&lt;br /&gt;
| | [PAWN_nameDef] joined [PAWN_possessive] country's Royal Navy. After years as a non-commissioned officer, [PAWN_pronoun] eventually cracked and used the skills [PAWN_pronoun] had acquired to start a mutiny on [PAWN_possessive] ship.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In the end, [PAWN_nameDef] was the leader of a large group of trained and dangerous pirates. [PAWN_pronoun] henceforth always had chefs to cook for him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| [[Traits#Gourmand|Gourmand]]&lt;br /&gt;
|- id=&amp;quot;Aelanna Cessara&amp;quot;&lt;br /&gt;
! rowspan=2 | Aelanna 'Anna' Cessara&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Blessed child &amp;lt;br /&amp;gt; (Blessed)&lt;br /&gt;
| | [PAWN_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout [PAWN_possessive] childhood.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to take care of the poor and give succor to the faithful from an early age.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Wandering healer &amp;lt;br /&amp;gt; (Healer)&lt;br /&gt;
| | [PAWN_nameDef] studied to be a doctor, but was dissatisfied with [PAWN_possessive] practice on an otherwise peaceful midworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Instead, [PAWN_pronoun] chose to pull up roots and travel to the rimworlds in order to care for people who needed [PAWN_objective] most.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|1}}&lt;br /&gt;
* [[Mining]]: {{--|1}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|7}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|- id=&amp;quot;Afeeba Dafo&amp;quot;&lt;br /&gt;
! rowspan=2 | Afeeba 'Feeb' Dafo&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Test subject &amp;lt;br /&amp;gt; (Subject)&lt;br /&gt;
| | Test subject #11,529,914 of experiment #56,048 spent [PAWN_possessive] childhood in white rooms performing mental and physical tests.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Test subject &amp;lt;br /&amp;gt; (Subject)&lt;br /&gt;
| | [PAWN_nameDef]'s tests went from geometry to quantum physics, and [PAWN_pronoun] could run the grand gauntlet without a scratch.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, Mother said that [PAWN_possessive] final test lay beyond the red door, and that even if [PAWN_pronoun] couldn't hear her voice, Mother would always be there.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Akira Kaneda&amp;quot;&lt;br /&gt;
! rowspan=2 | Akira 'Ark' Kaneda&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Hacker kid &amp;lt;br /&amp;gt; (Hacker)&lt;br /&gt;
| | Born on a high-tech world, [PAWN_nameDef] learned to hack computers at a young age. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Spending many hours tinkering alone made [PAWN_objective] very good with machines, but very bad with humans.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Battle mechanic &amp;lt;br /&amp;gt; (Mechanic)&lt;br /&gt;
| | [PAWN_nameDef] was a tech-obsessed mercenary in an early fusion-era system.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was unusually obsessed with gathering the right gear, and often customized [PAWN_possessive] own equipment with original modifications.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Aleksander Fjellanger&amp;quot;&lt;br /&gt;
! rowspan=2 | Aleksander 'Fjellsmel' Fjellanger&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Midworld geek &amp;lt;br /&amp;gt; (Geek)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a quiet suburban neighborhood. [PAWN_pronoun] was never a master of social interaction, but [PAWN_possessive] interest in computers blossomed into a true talent at an early age.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Army scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] did scientific research for a planetary army. [PAWN_pronoun] studied war scenarios and designed weapon systems to help win battles with a minimum of fuss.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Aleksander Chiki&amp;quot;&lt;br /&gt;
! rowspan=2 | Aleksander 'Sale' Chiki&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Rebellious student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] had a shot at an education, but [PAWN_pronoun] rebelled against the injustices [PAWN_pronoun] saw and was expelled from three schools. This left [PAWN_objective] with a sense of integrity, but a lack of social skills.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [PAWN_nameDef] sought self-actualization. [PAWN_pronoun] spent [PAWN_possessive] days meditating and practicing katana and staff fighting techniques.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Tournament fighter &amp;lt;br /&amp;gt; (Fighter)&lt;br /&gt;
| | Motivated by the violence in [PAWN_possessive] environment, [PAWN_nameDef] studied martial arts, eventually signing up for an unarmed fighting tournament.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;        Unlike [PAWN_possessive] opponents, [PAWN_nameDef] looked to the ancient warriors for guidance. [PAWN_pronoun] trained from dusk till dawn, perfecting [PAWN_possessive] skills.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|ManualSkilled}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Alexander Five&amp;quot;&lt;br /&gt;
! rowspan=2 | Alexander 'Doctor' Five&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! World slider &amp;lt;br /&amp;gt; (Slider)&lt;br /&gt;
| | [PAWN_nameDef] was raised by a world-hopping band of criminals. [PAWN_pronoun] learned not to leave evidence of [PAWN_possessive] presence in case the group had to leave in a hurry. [PAWN_pronoun] also learned about medicine and hand-to-hand combat from [PAWN_possessive] fellow criminals.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Villain &amp;lt;br /&amp;gt; (Villain)&lt;br /&gt;
| | After rising to the top of [PAWN_possessive] criminal band, [PAWN_nameDef] was taught the arts of villainy, from handling firearms to developing new weapons technologies. [PAWN_pronoun] excelled at bending others to [PAWN_possessive] will.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Aloysius Bell&amp;quot;&lt;br /&gt;
! rowspan=2 | Aloysius 'Alo' Bell&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Animal lab tech &amp;lt;br /&amp;gt; (Lab Tech)&lt;br /&gt;
| | [PAWN_nameDef] worked as a technician in a lab studying animals.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] spent [PAWN_possessive] days taking care of the animals and cleaning up after them. [PAWN_pronoun] dreamed of having [PAWN_possessive] own lab one day.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Muffalo researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] specialized in studying and manipulating the genetic code of the muffalo.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] work left little time to develop an appreciation for the arts or other people's company.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Alyssa Orchard&amp;quot;&lt;br /&gt;
! rowspan=2 | Alyssa 'Sparkles' Orchard&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Coreworld student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | Born a male named Alex, [PAWN_nameDef] didn't fit in well with the other boys. When very young, [PAWN_pronoun] preferred creative pursuits, such as crafting jewelry, over sports. [PAWN_pronoun] felt [PAWN_pronoun] had the wrong body. Luckily, [PAWN_possessive] family and friends supported [PAWN_possessive] sex reassignment; as a teen, [PAWN_pronoun] underwent surgery to become a female.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|1}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Coreworld jeweler &amp;lt;br /&amp;gt; (Jeweler)&lt;br /&gt;
| | After [PAWN_nameDef] had completed all of [PAWN_possessive] surgeries, [PAWN_pronoun] found that [PAWN_pronoun] had a lot of time and energy to dedicate to [PAWN_possessive] passion: trinket crafting. [PAWN_pronoun] spent years perfecting [PAWN_possessive] art as a jeweler, then left [PAWN_possessive] home world to sell [PAWN_possessive] wares across the galaxy.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|7}}&lt;br /&gt;
* [[Artistic]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Amelia Flais&amp;quot;&lt;br /&gt;
! rowspan=2 | Amelia 'Engie' Flais&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Foundry apprentice &amp;lt;br /&amp;gt; (Foundryman)&lt;br /&gt;
| | [PAWN_nameDef] grew up as an apprentice in the foundries of an industrial world. This experience gave [PAWN_objective] metalworking skills and strong muscles, but stunted [PAWN_possessive] artistic development.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Combat engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] became a combat engineer. [PAWN_pronoun] built bases, fixed guns, and repaired vehicles for the army - when [PAWN_pronoun] wasn't shooting at people, that is.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Andrew Brown&amp;quot;&lt;br /&gt;
! rowspan=2 | Andrew 'Andy' Brown&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Amateur engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a family with a military and engineering background. [PAWN_pronoun] wanted to join the army but [PAWN_possessive] father didn't like the idea, so [PAWN_possessive] interest turned to great flying machines and works of engineering. [PAWN_pronoun] secretly hoped that this would one day lead [PAWN_objective] to a life of galactic exploration.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Aerospace engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] was an engineer responsible for the production of aircraft and spaceships. [PAWN_pronoun] focused on improving production lines, and was known for [PAWN_possessive] mastery of technical and research issues.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Andrew Menear&amp;quot;&lt;br /&gt;
! rowspan=2 | Andrew 'Grub' Menear&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Drudge &amp;lt;br /&amp;gt; (Drudge)&lt;br /&gt;
| | [PAWN_nameDef] was never sure what [PAWN_pronoun] wanted to do with [PAWN_possessive] life. [PAWN_pronoun] spent most of [PAWN_possessive] time doing low-wage jobs and wondering what [PAWN_possessive] future would be like.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] entertained [PAWN_objective]self with space sims and survival games, dreaming of one day being somewhere more interesting.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Sightseer &amp;lt;br /&amp;gt; (Sightseer)&lt;br /&gt;
| | [PAWN_nameDef] traveled the stars. [PAWN_pronoun] could barely scrape together travel costs doing odd-jobs, but it was all worth it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] loved camping in exotic places and learning the patterns of strange wildlife. [PAWN_pronoun] never could focus on intellectual endeavors, as [PAWN_possessive] sightseeing distracted [PAWN_objective] far too much.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ang Gao&amp;quot;&lt;br /&gt;
! rowspan=2 | Ang 'Codex' Gao&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Data decoder &amp;lt;br /&amp;gt; (Decoder)&lt;br /&gt;
| | Born on a glitterworld, [PAWN_nameDef] was very interested in the process of documenting information, and quickly became senior glitterpedia recorder.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was effective at self-study, but [PAWN_pronoun] was lacked in social experiences.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Fast Learner|Fast Learner]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Archotech spy &amp;lt;br /&amp;gt; (Ai Spy)&lt;br /&gt;
| | [PAWN_nameDef] was a cybernetic researcher. Studying a transcended world, [PAWN_pronoun] became too involved with [PAWN_possessive] subjects. Over time, the archotech recruited [PAWN_objective] into its service, and used [PAWN_objective] as a spy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] later rebelled against [PAWN_possessive] inhuman master, it sent mechanoids across space to hunt [PAWN_objective] down.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Anthony Gallagher&amp;quot;&lt;br /&gt;
! rowspan=2 | Anthony 'Tony' Gallagher&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Boy soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | War may never change - but the cast of characters does.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Born on a violent urbworld, [PAWN_nameDef] was trained from a young age to fight the wars of others, and became rather good at it.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Marble doctor &amp;lt;br /&amp;gt; (Doctor)&lt;br /&gt;
| | On a bomb-blasted world, first aid is often the only aid.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] used [PAWN_possessive] medical skills to help the injured and the sick. [PAWN_pronoun] believed that while guns and machines may be powerful, a doctor is even more so.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Anton Walther&amp;quot;&lt;br /&gt;
! rowspan=2 | Anton 'Waltz' Walther&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] studied chemistry and quantum mechanics for entertainment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was very good at convincing others to do [PAWN_possessive] physical work, and made it a goal in life to avoid manual labor.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Chemist &amp;lt;br /&amp;gt; (Chemist)&lt;br /&gt;
| | [PAWN_nameDef] was a research chemist. [PAWN_pronoun] worked with chemicals, from pharmaceuticals to explosives, to develop new substances and treatments.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Antonino Cefalu&amp;quot;&lt;br /&gt;
! rowspan=2 | Antonino 'Toni' Cefalu&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Pickpocket &amp;lt;br /&amp;gt; (Thief)&lt;br /&gt;
| | At a young age, [PAWN_nameDef] witnessed [PAWN_possessive] parents' murder. With no guidance, [PAWN_pronoun] had to fend for [PAWN_objective]self. Joining a small group of misfits, [PAWN_pronoun] did whatever was necessary to survive.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]/[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Criminal surgeon &amp;lt;br /&amp;gt; (Surgeon)&lt;br /&gt;
| | Being near many injured fellow criminals, [PAWN_nameDef] took it upon [PAWN_objective]self to work on them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Although many people died, [PAWN_pronoun] did get better at using knives.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Asate Sharr&amp;quot;&lt;br /&gt;
! rowspan=2 | Asate Sharr&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Super soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef]'s government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Most infants died, but [PAWN_nameDef] did not. [PAWN_pronoun] killed [PAWN_possessive] first man at age six, and was fighting in field operations not long after.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Super soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | Product of a super-soldier program run by a now-deposed government, [PAWN_nameDef] was lost. [PAWN_pronoun] survived the final suicide attack on the enemy mothership. What now?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For the first time in [PAWN_possessive] life, [PAWN_pronoun] had no orders, no objectives. [PAWN_pronoun] rose from wreckage and strove towards uncertainty, towards freedom.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
* [[Crafting]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Austin Kaczmarek&amp;quot;&lt;br /&gt;
! rowspan=2 | Austin 'Kazz' Kaczmarek&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Academy student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] went to school like a good space cadet would. [PAWN_pronoun] was very tall and was known for [PAWN_possessive] good looks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though [PAWN_pronoun] worried more about [PAWN_possessive] hairstyle than [PAWN_possessive] grades, [PAWN_pronoun] still somehow passed the final exams.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Computer engineer &amp;lt;br /&amp;gt; (Tech Head)&lt;br /&gt;
| | Bored of [PAWN_possessive] code-monkey office job and missing the glory days of the Academy, [PAWN_nameDef] saw a commercial about the frontier where &amp;quot;only the strong survive&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With [PAWN_possessive] wife Morgan, [PAWN_nameDef] undertook a journey into the unknown.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Axle Hurtle&amp;quot;&lt;br /&gt;
! rowspan=2 | Axle Hurtle&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Adventuring child &amp;lt;br /&amp;gt; (Adventurer)&lt;br /&gt;
| | [PAWN_nameDef] was raised to become an engineer. For years, [PAWN_pronoun] planned to stow away on a cargo ship and start a new, more adventuresome life.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One night, after [PAWN_possessive] parents fell asleep, [PAWN_pronoun] managed to sneak on board a cargo ship just before it left port.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hired assassin &amp;lt;br /&amp;gt; (Assassin)&lt;br /&gt;
| | [PAWN_nameDef] was a master thief, working mostly for organized crime. Over time, [PAWN_pronoun] made a name for [PAWN_objective]self and shifted [PAWN_possessive] business into the paid &amp;quot;removal&amp;quot; of human threats.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Nimble|Nimble]]&lt;br /&gt;
|- id=&amp;quot;Azlan Belcourt&amp;quot;&lt;br /&gt;
! rowspan=2 | Azlan Belcourt&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Street kid &amp;lt;br /&amp;gt; (Street Kid)&lt;br /&gt;
| | Growing up on the streets and fields of a rimworld, [PAWN_nameDef]'s [PAWN_possessive] only friend was a dog named Rest. The pair scraped by, finding just enough food to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] was 13 years old, a criminal group took [PAWN_objective] under their wing.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bandit leader &amp;lt;br /&amp;gt; (Bandit)&lt;br /&gt;
| | [PAWN_nameDef] rose up the ranks of the crime organization, eventually becoming the leader of one of their most remote cells of bandits. [PAWN_possessive] dog Rest never left [PAWN_possessive] side.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Aznable Coal&amp;quot;&lt;br /&gt;
! rowspan=2 | Aznable 'Reikguard' Coal&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Freethinker &amp;lt;br /&amp;gt; (Thinker)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, [PAWN_pronoun] joined a rebel militia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After a risky operation against the regime failed, [PAWN_pronoun] fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary lord &amp;lt;br /&amp;gt; (Merc Lord)&lt;br /&gt;
| | [PAWN_nameDef] formed a mercenary company out of freelancers who wanted to make good money while also making slightly better-than-average moral choices. [PAWN_pronoun] called it the Ashmarines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To avoid the coreworlds' military forces, [PAWN_pronoun] moved [PAWN_possessive] company to the rimworlds. There, [PAWN_pronoun] established bases and communities. In ruling, [PAWN_pronoun] maintained a form of order among the raiders and madmen of deep space.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Barrick Lyons&amp;quot;&lt;br /&gt;
! rowspan=2 | Barrick 'Boss' Lyons&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Militant child &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef]'s military family forced [PAWN_objective] to train in hand-to-hand combat and fighting tactics.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In [PAWN_possessive] own time, [PAWN_pronoun] built small inventions. This sharpened [PAWN_possessive] mind.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Lost marine &amp;lt;br /&amp;gt; (Traitor)&lt;br /&gt;
| | Shortly after being promoted to a respected position in [PAWN_possessive] planet's military, [PAWN_nameDef] disappeared without a trace.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Later, [PAWN_pronoun] reappeared at the head of [PAWN_possessive] own military force. No one knows why [PAWN_pronoun] became who [PAWN_pronoun] was.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Bashkire Leystrat&amp;quot;&lt;br /&gt;
! rowspan=2 | Bashkire Leystrat&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Officer cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | From a young age, [PAWN_nameDef] trained to be a leader of men. [PAWN_pronoun] enrolled in the Vanu Defense College when [PAWN_pronoun] was a boy and became proficient with a range of weapons and survival techniques.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Fighter controller &amp;lt;br /&amp;gt; (Controller)&lt;br /&gt;
| | During the Zartha crisis, [PAWN_nameDef] fought across many worlds, providing the vital link between the ground and the air as a fighter controller. During the campaign, [PAWN_pronoun] saw friends injured and killed. This mental trauma haunts [PAWN_possessive] dreams to this day, but [PAWN_possessive] aim remains sharp.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| {{--|Trigger-happy}}&lt;br /&gt;
|- id=&amp;quot;Basil Batter&amp;quot;&lt;br /&gt;
! rowspan=2 | Basil 'BB' Batter&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Empath &amp;lt;br /&amp;gt; (Empath)&lt;br /&gt;
| | [PAWN_nameDef] was an incredibly empathetic child, so much that [PAWN_pronoun] was totally overwhelmed by simple social interactions. Once, [PAWN_pronoun] stepped on a bug and felt so guilty [PAWN_pronoun] cried for an hour.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] did try to use a gun one time, but it went very poorly, as the loud noise made [PAWN_objective] flinch uncontrollably.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Fearful chef &amp;lt;br /&amp;gt; (Chef)&lt;br /&gt;
| | [PAWN_nameDef] was a excellent chef who worked in a high-end restaurant.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, [PAWN_pronoun] left the stove on, and accidentally burned down the whole building. This event shook [PAWN_objective] so much that [PAWN_pronoun] swore to never touch a stove again.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Benjamin Frick&amp;quot;&lt;br /&gt;
! rowspan=2 | Benjamin 'Ben' Frick&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Farmer boy &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | [PAWN_nameDef]'s parents died in a fire when [PAWN_pronoun] was seven. [PAWN_pronoun] grew up on [PAWN_possessive] uncle's farm, plowing fields and doing manual labor.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] could not bear answering questions about [PAWN_possessive] parents, so [PAWN_pronoun] replaced social contact with hard work.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Army cook &amp;lt;br /&amp;gt; (Cook)&lt;br /&gt;
| | [PAWN_nameDef] joined the army as a worker and spent most of [PAWN_possessive] time cooking and repairing. While [PAWN_pronoun] was stationed on a dangerous planet, [PAWN_pronoun] underwent basic shooting and survival training.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Benjamin Woolums&amp;quot;&lt;br /&gt;
! rowspan=2 | Benjamin 'Ben' Woolums&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Headjack addict &amp;lt;br /&amp;gt; (Headjacker)&lt;br /&gt;
| | Plugged in to the computer via head-jack for days at a time, [PAWN_nameDef] found [PAWN_pronoun] preferred the company of computers to that of people or pets.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Corporate builder &amp;lt;br /&amp;gt; (Builder)&lt;br /&gt;
| | Even as [PAWN_pronoun] stewed in [PAWN_possessive] own wasted potential, [PAWN_nameDef] found [PAWN_pronoun] had a knack for moving objects quickly. It was just what the planetary mega-corps wanted in their construction divisions.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, the monotonous work erased [PAWN_possessive] remaining creative impulses.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|7}}&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Benjamin Stainforth&amp;quot;&lt;br /&gt;
! rowspan=2 | Benjamin Stainforth&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Station whelp &amp;lt;br /&amp;gt; (Whelp)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] childhood as a penniless orphan living on a space station. [PAWN_pronoun] managed to scrape by doing filthy jobs and stealing. [PAWN_pronoun] became so violent due to poor treatment by [PAWN_possessive] “betters” that [PAWN_pronoun] was banished from the station, just to be picked up by space pirates.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate king &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | With no real care for other people, [PAWN_nameDef] fit in perfectly with the pirate crew that had once held [PAWN_objective] captive. Shortly after joining the crew, [PAWN_nameDef] began to kill anyone or anything that got in [PAWN_possessive] way—including [PAWN_possessive] crewmates.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Bloodlust|Bloodlust]]&lt;br /&gt;
|- id=&amp;quot;Benjamin Svejgaard&amp;quot;&lt;br /&gt;
! rowspan=2 | Benjamin 'Svejgaard' Svejgaard&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Hillbilly prodigy &amp;lt;br /&amp;gt; (Hillbilly)&lt;br /&gt;
| | Born on a cold rimworld inhabited mainly by furred xenohumans, [PAWN_nameDef] grew up to the sound of bar fights and shootouts. Though [PAWN_possessive] childhood was spent playing the banjo and working as a mechanic, [PAWN_possessive] abnormal intelligence made [PAWN_objective] want something more; [PAWN_pronoun] entered medical school at a young age.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Medical scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] enlisted as a doctor on a passing science vessel. Roaming the stars with a large crew of xenohumans and transbirds, [PAWN_pronoun] did genetic research on encountered species. [PAWN_pronoun] developed a deep friendship with one transbird but was forced to leave the ship when the captain dismissed all non-avians.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Benn Tannen&amp;quot;&lt;br /&gt;
! rowspan=2 | Benn 'Ben' Tannen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Straggler &amp;lt;br /&amp;gt; (Straggler)&lt;br /&gt;
| | Despite being blessed with parental love, [PAWN_nameDef] hardly knew [PAWN_possessive] parents.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was frequently left to [PAWN_possessive] own devices which meant more time devoted to exploring [PAWN_possessive] interests…and getting into trouble.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Miner&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Spiceminer &amp;lt;br /&amp;gt; (Spiceminer)&lt;br /&gt;
| | [PAWN_nameDef] made [PAWN_possessive] mark on the universe as a spice miner assigned to the lucrative mining colony of Rural Pen'The.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Little did [PAWN_pronoun] know, [PAWN_nameDef] was about to embark on a career path that would change [PAWN_possessive] life.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|8}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Billy Belloch&amp;quot;&lt;br /&gt;
! rowspan=2 | Billy 'Bell' Belloch&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Animal caretaker &amp;lt;br /&amp;gt; (Caretaker)&lt;br /&gt;
| | Born on a medieval farm, [PAWN_nameDef] was tasked with caring for domestic animals. [PAWN_pronoun] grew to love them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With time, [PAWN_pronoun] learned to tame wild animals. [PAWN_pronoun] dreamed of one day meeting a thrumbo and taming it.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Wildlife ranger &amp;lt;br /&amp;gt; (Ranger)&lt;br /&gt;
| | Dismayed at the poachers driving several animal species to near-extinction, [PAWN_nameDef] became a wildlife ranger. [PAWN_pronoun] cared for and protect the animals - by force if necessary.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] grew to hate people slaughtering animals for luxury and profit.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|8}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Brandon Wilde&amp;quot;&lt;br /&gt;
! rowspan=2 | Brandon 'Baron' Wilde&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Tragic loner &amp;lt;br /&amp;gt; (Loner)&lt;br /&gt;
| | [PAWN_nameDef] was involved in a traumatic accident that resulted in [PAWN_objective] killing [PAWN_possessive] own family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cast out from society, [PAWN_pronoun] was left with only [PAWN_possessive] animal companions and several engineering textbooks to keep [PAWN_objective] company.&lt;br /&gt;
|&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Rocket pioneer &amp;lt;br /&amp;gt; (Rocketeer)&lt;br /&gt;
| | As a self-taught engineer, [PAWN_nameDef] escaped [PAWN_possessive] dying homeworld on a rocket [PAWN_pronoun] built [PAWN_objective]self.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] later spent years of [PAWN_possessive] life on several worlds, helping less-developed planets develop rocket technology.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|8}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Brazos Wheeler&amp;quot;&lt;br /&gt;
! rowspan=2 | Brazos 'Braz' Wheeler&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Space nerd &amp;lt;br /&amp;gt; (Space Nerd)&lt;br /&gt;
| | [PAWN_nameDef] just wanted to be cool like [PAWN_possessive] favorite superhero All-Might. [PAWN_pronoun] dreamed of going on space adventures and exploring new worlds. [PAWN_pronoun] also dreamed of chocolate... space chocolate.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space navy tech &amp;lt;br /&amp;gt; (Navy Tech)&lt;br /&gt;
| | [PAWN_nameDef] was in a space navy for the most powerful planet in the local star group. [PAWN_pronoun] developed skills in maintenance, electronic systems, radar and imaging, and logistics management.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] served with pride and patriotic love for [PAWN_possessive] planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Brote Ampill&amp;quot;&lt;br /&gt;
! rowspan=2 | Brote 'Weaves' Ampill&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Cave child &amp;lt;br /&amp;gt; (Cave Kid)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a cave on an tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told [PAWN_objective] wondrous stories about the universe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, the Wizards did not return from scavenging. After years of waiting, [PAWN_nameDef] set off into space to find them.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Underground|Underground]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Video producer &amp;lt;br /&amp;gt; (Producer)&lt;br /&gt;
| | Too awkward to socialize, [PAWN_nameDef] found comfort in the production of videos. Oddly, people enjoyed [PAWN_possessive] videos, calling them &amp;quot;perfect sitcom dramas&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] took advantage of this and broadcast more, ever hopeful that [PAWN_pronoun] would be contacted by the Wizards.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Bryan Wong&amp;quot;&lt;br /&gt;
! rowspan=2 | Bryan 'BW' Wong&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Class clown &amp;lt;br /&amp;gt; (Clowny Kid)&lt;br /&gt;
| | In the ultra-competitive environs of [PAWN_possessive] glitterworld school, [PAWN_nameDef] always offered to play the class clown to diffuse tension.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Craft shaper &amp;lt;br /&amp;gt; (Shaper)&lt;br /&gt;
| | [PAWN_nameDef] locked [PAWN_objective]self in [PAWN_possessive] studio for years, ordering delivery food to save time on cooking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Eventually, [PAWN_possessive] creations brought [PAWN_objective] the highest honor on Semantic World: Permission to materialize any design in minutes using the most advanced technologies.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Artistic]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Brynjar Mar&amp;quot;&lt;br /&gt;
! rowspan=2 | Brynjar 'Bryn' Mar&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Scrounger &amp;lt;br /&amp;gt; (Scrounger)&lt;br /&gt;
| | [PAWN_nameDef] would dive into junk mounds in search for valuables and items of interest.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was never bothered by the stink, or dangers that could leave [PAWN_objective] wounded for weeks.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Chemist &amp;lt;br /&amp;gt; (Chemist)&lt;br /&gt;
| | [PAWN_nameDef] was a renowned chemist on a thriving midworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After performing inhumane experiments that turned men into beasts, [PAWN_pronoun] was arrested and banished to a far-off rimworld.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Cain Thompson&amp;quot;&lt;br /&gt;
! rowspan=2 | Cain 'Wicked' Thompson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Brutal thief &amp;lt;br /&amp;gt; (Thief)&lt;br /&gt;
| | Growing up in a gang, [PAWN_nameDef] learned the brutality of the streets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Knowing that showing weakness could be fatal, [PAWN_pronoun] closed [PAWN_objective]self off from others.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Crime lord &amp;lt;br /&amp;gt; (Crime Lord)&lt;br /&gt;
| | Through brutality and cruelty, [PAWN_nameDef] rose to become a crime lord.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] relied less on [PAWN_possessive] fists and more on [PAWN_possessive] guns. [PAWN_possessive] reputation spread quickly due to [PAWN_possessive] cold-bloodedness and ruthless methods.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Caitlin Stirr&amp;quot;&lt;br /&gt;
! rowspan=2 | Caitlin 'Cait' Stirr&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Gymnast &amp;lt;br /&amp;gt; (Gymnast)&lt;br /&gt;
| | [PAWN_nameDef] was a professional gymnast at an early age. Thanks to [PAWN_possessive] skills, [PAWN_pronoun] was able to enroll in a glitterworld university.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Because of the lack of career opportunities in gymnastics, [PAWN_pronoun] left the university unemployed and carrying an enormous debt.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Intimate assassin &amp;lt;br /&amp;gt; (Assassin)&lt;br /&gt;
| | [PAWN_nameDef] was a professional assassin. [PAWN_pronoun] was sadistic, calculating, and appeared utterly harmless.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] preferred using intimate means to dispatch [PAWN_possessive] targets. This fulfilled both [PAWN_possessive] contracts and [PAWN_possessive] own personal desire for control.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| [[Traits#Pretty|Pretty]]&lt;br /&gt;
|- id=&amp;quot;Candice Roughchild&amp;quot;&lt;br /&gt;
! rowspan=2 | Candice Roughchild&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Core dilettante &amp;lt;br /&amp;gt; (Dilettante)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] formative years on a glitterworld in the core region, where [PAWN_pronoun] and [PAWN_possessive] friends pursued lives of idle pleasure.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As [PAWN_pronoun] grew up, [PAWN_pronoun] began to find the life of ease unfulfilling. [PAWN_pronoun] decided to look for a more challenging path.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Reporter &amp;lt;br /&amp;gt; (Reporter)&lt;br /&gt;
| | [PAWN_nameDef] spent many years as an investigative reporter. [PAWN_pronoun] was notorious for making chaotic reports from exotic locations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Although seen as a lightweight by [PAWN_possessive] critics, [PAWN_pronoun] managed to break several high-profile stories after lengthy investigations.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Caverlorn Hunter&amp;quot;&lt;br /&gt;
! rowspan=2 | Caverlorn 'Cave' Hunter&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Military recruit &amp;lt;br /&amp;gt; (Recruit)&lt;br /&gt;
| | [PAWN_nameDef] was born on a midworld run by an intensely militaristic dictatorship.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;From a young age, [PAWN_pronoun] was trained to be a good soldier. They taught [PAWN_objective] how to use a gun and how to fight with melee weapons.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Destroyer-general &amp;lt;br /&amp;gt; (General)&lt;br /&gt;
| | [PAWN_nameDef] held the rank of Destroyer-General in a powerful midworld military.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was known for [PAWN_possessive] mastery of weapons, and was also a good ship pilot.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Chad Fitzgerald&amp;quot;&lt;br /&gt;
! rowspan=2 | Chad 'Fitz' Fitzgerald&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Caravan traveler &amp;lt;br /&amp;gt; (Traveler)&lt;br /&gt;
| | Born to a family of traveling merchants, [PAWN_nameDef] was mentored by [PAWN_possessive] father in the ways of being a trader. [PAWN_pronoun] was often tasked with caring for the pack animals. Due to [PAWN_possessive] nomadic lifestyle, [PAWN_pronoun] hunted and bartered for [PAWN_possessive] food.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Caravaneer &amp;lt;br /&amp;gt; (Caravaneer)&lt;br /&gt;
| | [PAWN_nameDef] was the leader of a caravan. [PAWN_pronoun] was responsible for the safety of [PAWN_possessive] caravan and was the head negotiator in countless trade deals.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] and [PAWN_possessive] people prospered, but their wealth made them a target for brigands. They often had to take up arms to fend off bandits and highwaymen.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Chad Walcenville&amp;quot;&lt;br /&gt;
! rowspan=2 | Chad 'Stonejaw' Walcenville&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Coliseum cleaner &amp;lt;br /&amp;gt; (Cleaner)&lt;br /&gt;
| | During the 'Inner Destrian War' fallout, [PAWN_possessive] parents were captured and [PAWN_pronoun] was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing [PAWN_pronoun] ever knew. One night while cleaning the coliseum, [PAWN_possessive] family was murdered.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Coliseum fighter &amp;lt;br /&amp;gt; (Fighter)&lt;br /&gt;
| | Applying the knowledge that [PAWN_pronoun] gained from years around fighters, [PAWN_pronoun] became a successful gladiator in the coliseum that [PAWN_pronoun] once cleaned.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| [[Traits#Brawler|Brawler]]&lt;br /&gt;
|- id=&amp;quot;Charles Zillioner&amp;quot;&lt;br /&gt;
! rowspan=2 | Charles 'Charlzie' Zillioner&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Brothel gofer &amp;lt;br /&amp;gt; (Gofer)&lt;br /&gt;
| | Born on a steam-powered midworld wracked by a century of economic crises, [PAWN_nameDef] went to work at a young age. Scrounging, shoe-polishing, sewing - [PAWN_pronoun] did it all. But [PAWN_pronoun] was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Drug lieutenant &amp;lt;br /&amp;gt; (Drugman)&lt;br /&gt;
| | [PAWN_nameDef] worked the drug trade under kingpin Grady Loughman. [PAWN_pronoun] had [PAWN_possessive] men sell drugs when it was profitable, and fight the other cartels when the government came around.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] social skills kept [PAWN_objective] on top of the political game, and [PAWN_pronoun] always had servants to cook and clean.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|7}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Chaz Serir&amp;quot;&lt;br /&gt;
! rowspan=2 | Chaz 'Chaz' Serir&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Glitterworld kid &amp;lt;br /&amp;gt; (Glit Kid)&lt;br /&gt;
| | The son of a genetically-engineered &amp;quot;perfect mate&amp;quot; on a glitterworld, [PAWN_nameDef] was much more shy, withdrawn and nervous than [PAWN_possessive] parents. [PAWN_pronoun] kept mostly to [PAWN_objective]self, studying science and medicine and taking on gardening as a hobby. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In [PAWN_possessive] teens, [PAWN_pronoun] ran away from home, seeking a quieter life.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Cosmetic reject &amp;lt;br /&amp;gt; (Reject)&lt;br /&gt;
| | Living on the streets, [PAWN_nameDef] submitted [PAWN_objective]self to an unethical cosmetics lab in exchange for food and shelter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After some painful cosmetic modification, [PAWN_nameDef] barely resembles [PAWN_possessive] former self. Having been forced to work for the lab until [PAWN_pronoun] was rescued, [PAWN_nameDef] is now too afraid to lash out at anyone.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Chris Draper&amp;quot;&lt;br /&gt;
! rowspan=2 | Chris Draper&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Computer geek &amp;lt;br /&amp;gt; (Geek)&lt;br /&gt;
| | [PAWN_nameDef] spent most of [PAWN_possessive] childhood on [PAWN_possessive] computer, typing away, never knowing when to get up and eat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] had a very narrow interest: hacking cryptosleep safety protocols.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Technician &amp;lt;br /&amp;gt; (Techie)&lt;br /&gt;
| | As an IT technician, [PAWN_nameDef] didn't have much time to write code any more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] got called to work all the time to fix failures in the cryptosleep chamber and AI persuasion systems.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Christian Morris&amp;quot;&lt;br /&gt;
! rowspan=2 | Christian 'Christian' Morris&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Amateur botanist &amp;lt;br /&amp;gt; (Botanist)&lt;br /&gt;
| | Spending many summers crawling through dirt, [PAWN_nameDef] found [PAWN_pronoun] had quite the green thumb. Instead of learning to cook the food [PAWN_pronoun] grew, [PAWN_pronoun] just grew more and more.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Undertaker &amp;lt;br /&amp;gt; (Undertaker)&lt;br /&gt;
| | [PAWN_nameDef] roamed, offering grief assistance to those who've had a recent loss. While [PAWN_pronoun] never shied away from physical confrontation, [PAWN_pronoun] prefers to confront tough situations with a calm word.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Christian Alberts&amp;quot;&lt;br /&gt;
! rowspan=2 | Christian 'Wolle' Alberts&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Game fanatic &amp;lt;br /&amp;gt; (Gamer)&lt;br /&gt;
| | [PAWN_nameDef] was a fanatical gamer who learned to survive in virtual reality games.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once, while attempting to prove [PAWN_possessive] skills in the real world, [PAWN_pronoun] was abducted by a criminal scientist and experimented on. [PAWN_pronoun] escaped, but the experience stayed with him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Tool mechanic &amp;lt;br /&amp;gt; (Mechanic)&lt;br /&gt;
| | [PAWN_nameDef] was a famous tool mechanic on a dusty rimworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After [PAWN_possessive] firm closed due to scandal, [PAWN_pronoun] joined a tribe to survive, crafting fine knives and hammers, traveling, and dealing [PAWN_possessive] wares between settlements.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Christophe Géradon&amp;quot;&lt;br /&gt;
! rowspan=2 | Christophe Géradon&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Young psychologist &amp;lt;br /&amp;gt; (Psych)&lt;br /&gt;
| | [PAWN_nameDef] was born and raised on a poor midworld, in the front passenger seat of [PAWN_possessive] mother's cab.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Watching pedestrians and listening to the taxi passengers all day long, [PAWN_pronoun] soon became very good at figuring out someone's real purpose.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Faction leader &amp;lt;br /&amp;gt; (Leader)&lt;br /&gt;
| | Early in [PAWN_possessive] adulthood, [PAWN_nameDef] found [PAWN_objective]self surrounded by a gaggle of low-lifes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For fun, [PAWN_pronoun] gathered them and lead them to a certain death. [PAWN_pronoun] knew then that [PAWN_pronoun] had the talent to realize [PAWN_possessive] ambitions of leadership.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Christopher Hamilton&amp;quot;&lt;br /&gt;
! rowspan=2 | Christopher 'Chris' Hamilton&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Medical helper &amp;lt;br /&amp;gt; (Med Helper)&lt;br /&gt;
| | [PAWN_nameDef] traveled between rimworlds with [PAWN_possessive] family. [PAWN_nameDef]'s mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sometimes, the family took on difficult long-term medical work with especially needy patients, and [PAWN_nameDef] helped where [PAWN_pronoun] could.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gang soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | Living for many years between three raider settlements, [PAWN_nameDef] persevered through many challenges: a spacecraft implosion, cryptostasis, crashlanding on a miserable dustball of a planet, and nursing an old man back to health, and many of battles.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] eventually took control of a violent gang.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Cole Schmidt&amp;quot;&lt;br /&gt;
! rowspan=2 | Cole 'Brick' Schmidt&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Pit gladiator &amp;lt;br /&amp;gt; (Gladiator)&lt;br /&gt;
| | [PAWN_nameDef] was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] showed an affinity for the sport, and eventually bought [PAWN_possessive] own freedom. However, [PAWN_possessive] time in the pits never brought [PAWN_objective] much intellectual stimulation.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate trooper &amp;lt;br /&amp;gt; (Trooper)&lt;br /&gt;
| | [PAWN_nameDef] joined a renowned interstellar criminal organization, and was often part of shock-assault boarding parties during starship raids.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though [PAWN_possessive] combat experience made [PAWN_objective] a good fighter, the ruthlessness of the job left [PAWN_objective] cold-hearted and unenthusiastic about social interaction.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Conlay Shen&amp;quot;&lt;br /&gt;
! rowspan=2 | Conlay Shen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Farm mechanic &amp;lt;br /&amp;gt; (Mechanic)&lt;br /&gt;
| | Growing up on a farming planet, [PAWN_nameDef] spent [PAWN_possessive] time learning about the automated machinery that grew and harvested the multitude of crops.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Orbital reservist &amp;lt;br /&amp;gt; (Reservist)&lt;br /&gt;
| | When the government declared that it would strengthen its military defenses, [PAWN_nameDef] was drafted and trained.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was stationed on an orbital base, manning the defense systems and, in dire situations, descending in a dropship to the surface.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Cory Gustafson&amp;quot;&lt;br /&gt;
! rowspan=2 | Cory 'Stomp' Gustafson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Cat herder &amp;lt;br /&amp;gt; (Herder)&lt;br /&gt;
| | [PAWN_nameDef] helped out in [PAWN_possessive] father's cat breeding business, socializing, herding, and feeding hundreds of cats.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] refused to clean up after the cats, [PAWN_pronoun] was transferred to the breeding science division.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Feline scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] became a renowned scientist in the field of felines. Wanting the best for [PAWN_possessive] animals and specializing in selective breeding, [PAWN_pronoun] set out on a journey to find the perfect breeding grounds for [PAWN_possessive] cats.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Damien Sharpe&amp;quot;&lt;br /&gt;
! rowspan=2 | Damien 'Sharpe' Sharpe&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Work camp slave &amp;lt;br /&amp;gt; (Slave)&lt;br /&gt;
| | [PAWN_nameDef] grew up as a slave to a particularly nasty noble family on a medieval world. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While [PAWN_pronoun] received no formal education, the harsh labor regimen made [PAWN_possessive] body strong.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| [[Traits#Tough|Tough]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Banished soldier &amp;lt;br /&amp;gt; (Outlaw)&lt;br /&gt;
| | [PAWN_nameDef] became the most physically intimidating of the slaves, spending [PAWN_possessive] little free time obsessively sculpting [PAWN_possessive] body. [PAWN_possessive] efforts eventually paid off when the lord offered [PAWN_objective] a job as a personal bodyguard.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Later, when [PAWN_pronoun] plotted to use [PAWN_possessive] position to kill the lord and free the slaves, [PAWN_pronoun] was discovered and barely escaped with [PAWN_possessive] life.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dan Griliopoulos&amp;quot;&lt;br /&gt;
! rowspan=2 | Dan 'Grill' Griliopoulos&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Clone-farmed &amp;lt;br /&amp;gt; (Disposable)&lt;br /&gt;
| | Clone children are seeded into nutrient-rich womb-vats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always disposable.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Clone farmer &amp;lt;br /&amp;gt; (Cloner)&lt;br /&gt;
| | Harvesting the products of clone farms is mostly done by the clones themselves - particularly to those whose sims tended towards the social. This clone was one such, who escaped from the farms and headed out to the stars.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Daniel Mann&amp;quot;&lt;br /&gt;
! rowspan=2 | Daniel 'Dankman' Mann&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Pyro assistant &amp;lt;br /&amp;gt; (Assistant)&lt;br /&gt;
| | On an industrial world, [PAWN_nameDef] learned early that if [PAWN_pronoun] wanted to eat, [PAWN_pronoun] had to work. So work [PAWN_pronoun] did. Kids fit in places adults can't, and where [PAWN_pronoun] was from, the safety laws were quite flexible.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Pyromaniac|Pyromaniac]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Machine fixer &amp;lt;br /&amp;gt; (Fixer)&lt;br /&gt;
| | [PAWN_nameDef] was adept at dealing with mechanical problems, as long as the problem didn't involve the kitchen.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After a life spent around dangerous machinery and flammable chemicals, [PAWN_pronoun] learned how to patch [PAWN_objective]self up pretty well. Despite the pain, [PAWN_pronoun] never learned to dislike fire.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Daniel Stone&amp;quot;&lt;br /&gt;
! rowspan=2 | Daniel 'Stone' Stone&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Urbworld army brat &amp;lt;br /&amp;gt; (Army Brat)&lt;br /&gt;
| | [PAWN_nameDef] grew up on an urbworld military base. [PAWN_pronoun] was too young to fight, but [PAWN_pronoun] learned to make [PAWN_objective]self useful in other ways.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] became familiar with guns and military equipment, but never really got in touch with the natural world.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mechanics engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] loved solving problems and, with [PAWN_possessive] steady hands and a reputation for quality work, earned a job as a mechanical engineer. [PAWN_pronoun] built and redesigned devices of all shapes and sizes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Eventually, [PAWN_pronoun] was able to pick and choose [PAWN_possessive] corporate clients. [PAWN_pronoun] made several wealthy friends, as well as a few powerful enemies.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Danny Zitro&amp;quot;&lt;br /&gt;
! rowspan=2 | Danny 'Dan' Zitro&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Forest child &amp;lt;br /&amp;gt; (Forest Kid)&lt;br /&gt;
| | When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s mother went insane and left [PAWN_objective] in the woods.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Raised by wild people, [PAWN_nameDef] was known for both loving and killing animals.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Forest prowler &amp;lt;br /&amp;gt; (Prowler)&lt;br /&gt;
| | [PAWN_nameDef] led a band of wild men in the forest. They foraged for food, hunted, and sometimes murdered more civilized people to steal their shiny objects.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Darius Coffey&amp;quot;&lt;br /&gt;
! rowspan=2 | Darius Coffey&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Gang member &amp;lt;br /&amp;gt; (Ganger)&lt;br /&gt;
| | [PAWN_nameDef] grew up homeless on an urbworld. [PAWN_pronoun] was forced to fight and struggle for everything, making [PAWN_objective] hard and ruthless long before adulthood.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] would have stayed in those streets, had [PAWN_pronoun] not been injured in a shootout and had [PAWN_possessive] body confiscated for use by one of the worldwide city's ruling corporations.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mindwiped assassin &amp;lt;br /&amp;gt; (Mindwipe)&lt;br /&gt;
| | The corporation took and remade [PAWN_nameDef]. They trained [PAWN_objective] into an tool of destruction and subversion. [PAWN_pronoun] took to [PAWN_possessive] new life, finding satisfaction in the jobs they sent [PAWN_objective] on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] learned that they planned on disposing of [PAWN_objective], [PAWN_nameDef] turned on [PAWN_possessive] masters, killing several and fleeing the planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Darrien Maliphalo&amp;quot;&lt;br /&gt;
! rowspan=2 | Darrien 'Mal' Maliphalo&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Wealthy student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] was born on a wealthy glitterworld. [PAWN_pronoun] studied at the Caspian school of Engineering, and excelled in mathematics and computer programming.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] grew up in clean, sterile environments. [PAWN_pronoun] never saw a farm or livestock.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]/[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Roboticist &amp;lt;br /&amp;gt; (Roboticist)&lt;br /&gt;
| | [PAWN_nameDef] felt more comfortable with robots and artificial intelligences than with organic people, so [PAWN_pronoun] worked as a roboticist. [PAWN_pronoun] took a particular interest in mechanites and ancient technology.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] relied on other people for [PAWN_possessive] basic needs.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dave Mark&amp;quot;&lt;br /&gt;
! rowspan=2 | Dave 'Fox' Mark&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Awkward nerd &amp;lt;br /&amp;gt; (Nerd)&lt;br /&gt;
| | Always fascinated by machines, [PAWN_nameDef] spent [PAWN_possessive] time studying robotics and holography. [PAWN_pronoun] preferred the company of [PAWN_possessive] scientific creations to that of other people.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! AI researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] was a renowned researcher in artificial intelligence, robotics, and interactive holography. [PAWN_possessive] friendships with the artificial minds [PAWN_pronoun] created gave [PAWN_objective] the confidence to interact with real people, and [PAWN_pronoun] soon excelled at personal communication.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;David Bishop&amp;quot;&lt;br /&gt;
! rowspan=2 | David 'Bishop' Bishop&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Technical kid &amp;lt;br /&amp;gt; (Tech Kid)&lt;br /&gt;
| | [PAWN_nameDef] loved nothing more then to forget the world around [PAWN_objective] and focus on the task at hand.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Network engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] spent all [PAWN_possessive] time working on computer networking systems.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] lived without a care in the world - other than uptime and dropped packets.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;David Reid&amp;quot;&lt;br /&gt;
! rowspan=2 | David 'Scottish' Reid&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Blackjack player &amp;lt;br /&amp;gt; (Gambler)&lt;br /&gt;
| | The only useful skill [PAWN_nameDef] learned from [PAWN_possessive] tough military school was card-counting. [PAWN_pronoun] amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] was finally caught, they burned half [PAWN_possessive] skin off. [PAWN_pronoun] could never face fire or violence again.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hedge fund manager &amp;lt;br /&amp;gt; (Banker)&lt;br /&gt;
| | A top hedge fund manager on a teeming urbworld, [PAWN_nameDef]'s portfolio grew rapidly as [PAWN_pronoun] charmed clients with a sweet voice and devious intent. When the deal turned out too good to be true, [PAWN_pronoun] was forced to flee the planet with a bounty on [PAWN_possessive] head.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As [PAWN_pronoun] travelled the stars [PAWN_pronoun] found a passion in the arts, making masterpieces fit for high society customers.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{+|7}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Greedy|Greedy]]&lt;br /&gt;
|- id=&amp;quot;Dennis Richtarski&amp;quot;&lt;br /&gt;
! rowspan=2 | Dennis 'Dennis' Richtarski&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Monkey child &amp;lt;br /&amp;gt; (Monkey Kid)&lt;br /&gt;
| | When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s parents traded their child to a troop of monkeys. Little is known of [PAWN_possessive] life among the primates.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|6}}&lt;br /&gt;
* [[Animals]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Trader&lt;br /&gt;
* Slave&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Streamer &amp;lt;br /&amp;gt; (Streamer)&lt;br /&gt;
| | [PAWN_nameDef] worked as a videogame streamer, and was known for [PAWN_possessive] monkey-related impressions and jokes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A pandemic forced [PAWN_objective] to go into cryptosleep for several years. During [PAWN_possessive] sleep, [PAWN_pronoun] was launched on an interstellar diplomatic mission. Nothing was heard of [PAWN_objective] ever again.&lt;br /&gt;
|&lt;br /&gt;
* [[Animals]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dennis McCarthy&amp;quot;&lt;br /&gt;
! rowspan=2 | Dennis 'Mac' McCarthy&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Mechanoid hacker &amp;lt;br /&amp;gt; (Mechacker)&lt;br /&gt;
| | The only son of a well respected mechanoid inventor, [PAWN_nameDef] had access to the materials to subvert and modify [PAWN_possessive] father's creations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] used drugs to increase [PAWN_possessive] productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited [PAWN_possessive] social life.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Chemical Interest|Chemical Interest]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Battlefield tech &amp;lt;br /&amp;gt; (Technician)&lt;br /&gt;
| | [PAWN_nameDef] had received firearms training, but [PAWN_possessive] work was focused on technical adaptation and manipulation of combat mechanoids on the battlefield.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] developed PTSD after narrowly escaping a primitive firebomb attack in a wheat field. The army medically discharged [PAWN_objective] from service.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dennison Richter&amp;quot;&lt;br /&gt;
! rowspan=2 | Dennison 'Superbass' Richter&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Steamworld tinker &amp;lt;br /&amp;gt; (Tinker)&lt;br /&gt;
| | In the slums of a steamworld, [PAWN_nameDef] developed a fascination with machines and contraptions. [PAWN_pronoun] found [PAWN_pronoun] preferred their company to that of other people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] remarkable dexterity earned [PAWN_objective] a steady stream of pocket change, and [PAWN_pronoun] spent every penny on spare parts and tools to play with.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Navy tech officer &amp;lt;br /&amp;gt; (Navy Tech)&lt;br /&gt;
| | After repairing a fleet admiral's holoscreen with nothing but a pair of rusty pliers and scrap wire, [PAWN_nameDef] was invited to the Federation Naval Academy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] received an excellent technical education and extensive firearms training, but had no interest in studying more menial skills.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dmitrius Orelius&amp;quot;&lt;br /&gt;
! rowspan=2 | Dmitrius 'Dmitri' Orelius&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Orphan of war &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | [PAWN_nameDef] lost [PAWN_possessive] family and home early in life. [PAWN_possessive] life became emotionally hollow, but [PAWN_possessive] painful memories drove [PAWN_objective] to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] took several jobs, but never achieved more than a basic education.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mech war veteran &amp;lt;br /&amp;gt; (Veteran)&lt;br /&gt;
| | [PAWN_nameDef] fought against swarms of rogue mechanoids since [PAWN_pronoun] was old enough to enlist. [PAWN_pronoun] has bled on half a dozen worlds and has lost more than [PAWN_pronoun] cares to recall. These experiences left [PAWN_objective] hardened, both mentally and physically.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Tough|Tough]]&lt;br /&gt;
|- id=&amp;quot;Dominic Byter&amp;quot;&lt;br /&gt;
! rowspan=2 | Dominic 'Byte' Byter&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Voyager child &amp;lt;br /&amp;gt; (Voyager)&lt;br /&gt;
| | [PAWN_nameDef] was raised on an R&amp;amp;amp;D starship, and spent most of [PAWN_possessive] childhood travelling through the void.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Approaching a mysterious planetoid, the ship was severely damaged. [PAWN_possessive] next memory is of the ship heading out of orbit, fully repaired. [PAWN_pronoun] soon developed an unnatural gift for technological research.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] inherited [PAWN_possessive] parents' ship and carried on their research.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] childhood experiences with diverse cultures allowed [PAWN_objective] to preserve [PAWN_possessive] caring nature despite spending most of [PAWN_possessive] life isolated in space.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|1}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|- id=&amp;quot;Douglas Black&amp;quot;&lt;br /&gt;
! rowspan=2 | Douglas 'Doug' Black&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! VR addict &amp;lt;br /&amp;gt; (Vr Addict)&lt;br /&gt;
| | [PAWN_nameDef] was a VR head - someone who is permanently jacked into the virtual gaming universe by [PAWN_possessive] spinal plug. [PAWN_pronoun] moved through [PAWN_possessive] daily tasks barely aware of the physical reality around him. This left [PAWN_objective] nearly unable to socialize.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Rugby player &amp;lt;br /&amp;gt; (Winger)&lt;br /&gt;
| | After years of addiction to virtual reality games, [PAWN_nameDef] was saved when the doctors unplugged him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, they unplugged [PAWN_objective] during a match of Rugby Rampage 4. The mental backlash merged [PAWN_possessive] real identity and [PAWN_possessive] virtual identity, leaving [PAWN_objective] with the personality and skills of a rugby player.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Brawler|Brawler]]&lt;br /&gt;
|- id=&amp;quot;Drew Logan&amp;quot;&lt;br /&gt;
! rowspan=2 | Drew 'Strapping' Logan&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Disciplined farmer &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | [PAWN_nameDef] was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. [PAWN_nameDef]'s father was a strict disciplinarian, constantly at [PAWN_possessive] sons to work harder and keep quiet. [PAWN_nameDef] burnt [PAWN_possessive] hand making breakfast once and swore to cook only when [PAWN_possessive] life was in danger.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
* Hunter&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Stalwart farmer &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | With the farm under constant threat from brigands, [PAWN_nameDef] learned to defend [PAWN_objective]self with [PAWN_possessive] father's hunting rifle. [PAWN_pronoun] also mastered how to construct fences to keep livestock in and the local wildlife out. [PAWN_nameDef] tried to paint a picture of [PAWN_possessive] home and learned [PAWN_pronoun] can only draw scribbles and ducks.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Dustin Bishop&amp;quot;&lt;br /&gt;
! rowspan=2 | Dustin 'Duster' Bishop&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Fire-scarred child &amp;lt;br /&amp;gt; (Scarred)&lt;br /&gt;
| | [PAWN_nameDef] was an active child who lived an uneventful childhood until [PAWN_pronoun] fell into a fire and suffered horrific burns to [PAWN_possessive] hands and arms. Although the scars have faded, [PAWN_pronoun] can't bear to be in close proximity to fire.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship salesman &amp;lt;br /&amp;gt; (Salesman)&lt;br /&gt;
| | [PAWN_nameDef] tried [PAWN_possessive] hand at various jobs, including building space rabbit cages and working at a mutant wheat research project. Finally, [PAWN_pronoun] found [PAWN_possessive] true calling as a spacecraft salesman. Specializing in recreational spacecraft, [PAWN_possessive] smooth talk and charming nature served [PAWN_objective] well.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{--|1}}&lt;br /&gt;
* [[Plants]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{--|1}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{--|1}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Edward Lee&amp;quot;&lt;br /&gt;
! rowspan=2 | Edward Lee&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Abandoned orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | Abandoned at birth, young [PAWN_nameDef] started [PAWN_possessive] life in an orphanage.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A rascal and a scoundrel, [PAWN_pronoun] became a clever troublemaker.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! King of pirates &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | As a self-proclaimed king of pirates, [PAWN_nameDef] was ruthless. Manipulative in nature, [PAWN_pronoun] was not afraid to sacrifice the people around [PAWN_objective] in service of [PAWN_possessive] own goals. [PAWN_pronoun] was a good shot, but even more skilled with a sword, and [PAWN_pronoun] loved the adrenaline rush of close combat.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Edward Toon&amp;quot;&lt;br /&gt;
! rowspan=2 | Edward Toon&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Vatgrown medic &amp;lt;br /&amp;gt; (Medic)&lt;br /&gt;
| | Raised to be a combat medic, [PAWN_nameDef] was trained in firearms as well as medicine. [PAWN_possessive] favorite phrase when coming upon a wounded soldier was, &amp;quot;Life or death?&amp;quot; Most chose life.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Genetic scientist &amp;lt;br /&amp;gt; (Geneticist)&lt;br /&gt;
| | After the war [PAWN_pronoun] joined a genetic engineering firm. [PAWN_pronoun] worked on enhancements for humans and livestock. [PAWN_possessive] experience in inflicting and healing wounds was very beneficial to [PAWN_possessive] work, but [PAWN_pronoun] developed a black sense of humor. This made social gatherings awkward.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| [[Traits#Abrasive|Abrasive]]&lt;br /&gt;
|- id=&amp;quot;Elekio Elrich&amp;quot;&lt;br /&gt;
! rowspan=2 | Elekio 'Elekio' Elrich&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Plague child &amp;lt;br /&amp;gt; (Child)&lt;br /&gt;
| | Born on a world wracked by plague, both of [PAWN_nameDef]'s parents were doctors. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] was raised in reverse-quarantine, under the Hippocratic oath. [PAWN_pronoun] experienced little social interaction. However, [PAWN_pronoun] gained a lot of medical experience assisting in treatments.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Plague doctor &amp;lt;br /&amp;gt; (Doctor)&lt;br /&gt;
| | [PAWN_nameDef] provided medical care on multiple plague-wracked worlds, always working under the Hippocratic oath. [PAWN_pronoun] improved conditions for those under quarantine while administering complex medical treatments and developing medicines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] never had time to enjoy a normal life outside of work.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Emil Offermo&amp;quot;&lt;br /&gt;
! rowspan=2 | Emil 'Mlie' Offermo&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Curious child &amp;lt;br /&amp;gt; (Curious)&lt;br /&gt;
| | [PAWN_nameDef] was more interested in the systems and patterns of the world rather than its inhabitants. [PAWN_possessive] social skills suffered.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] came to understand that all things are part of the whole, and to destroy part would be to destroy all.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Restorer &amp;lt;br /&amp;gt; (Restorer)&lt;br /&gt;
| | [PAWN_nameDef] traveled the world, always looking for old and forgotten things to repair for the good of others, working to see the true beauty in all things.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|9}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Optimist|Optimist]]&lt;br /&gt;
|- id=&amp;quot;Emily Luckhardt&amp;quot;&lt;br /&gt;
! rowspan=2 | Emily 'Coyote' Luckhardt&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Rebel child &amp;lt;br /&amp;gt; (Rebel)&lt;br /&gt;
| | [PAWN_nameDef] was born under authoritarian rule. Despite intense oppression from family and community, [PAWN_pronoun] never gave up fighting for [PAWN_possessive] dignity and [PAWN_possessive] freedom.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was often put into hopeless situations where even family would try to terrorize [PAWN_objective] into propriety. [PAWN_pronoun] learned to trust no one.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Militia soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef] joined the militia forces and fought for rights and peace.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After [PAWN_possessive] homeworld was unexpectedly destroyed in the wars, [PAWN_pronoun] traveled great distances, seeking a refuge where [PAWN_pronoun] could build a new, free way of life.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Emily Young&amp;quot;&lt;br /&gt;
! rowspan=2 | Emily 'Emmie' Young&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Vatgrown slavegirl &amp;lt;br /&amp;gt; (Slave Girl)&lt;br /&gt;
| | [PAWN_nameDef] was vat-grown as a slave in an illegal urbworld laboratory. As a young child, [PAWN_pronoun] was taught only to cook, clean and serve [PAWN_possessive] masters. For most of [PAWN_possessive] childhood, [PAWN_pronoun] knew nothing else.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld sex slave &amp;lt;br /&amp;gt; (Sex Slave)&lt;br /&gt;
| | [PAWN_nameDef] was sold into sexual slavery. Having been designed to be inhumanly attractive and too weak to rebel against [PAWN_possessive] masters, [PAWN_pronoun] was passed between dozens of owners and knew nothing of freedom.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]]&lt;br /&gt;
|- id=&amp;quot;Eric Smith&amp;quot;&lt;br /&gt;
! rowspan=2 | Eric 'Teddy' Smith&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Boy scout &amp;lt;br /&amp;gt; (Scout)&lt;br /&gt;
| | [PAWN_nameDef] was in a boy scout troop on a midworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld pimp &amp;lt;br /&amp;gt; (Pimp)&lt;br /&gt;
| | At first, [PAWN_nameDef] made a small profit from selling drugs. Then, [PAWN_pronoun] switched to selling women and made a fortune.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] developed great skills with [PAWN_possessive] fists. [PAWN_pronoun] also learned to fix up the injuries [PAWN_pronoun] inflicted on the girls.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Erie Riggs&amp;quot;&lt;br /&gt;
! rowspan=2 | Erie 'Diver' Riggs&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Crime boss' child &amp;lt;br /&amp;gt; (Crime Kid)&lt;br /&gt;
| | [PAWN_nameDef] was adopted child of a notorious crime boss. [PAWN_pronoun] was taught all facets of the family business, from smuggling to inventive ways of killing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When the family was attacked, [PAWN_possessive] father ordered [PAWN_objective] to hide in a secret cryptosleep vault.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary leader &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | Alone, [PAWN_nameDef] set out to rebuild [PAWN_possessive] father's life's work. [PAWN_pronoun] challenged the leader of a small band of mercenaries and took control, then led the band as they hijacked trade ships and stole valuable cargo.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] men mutinied. [PAWN_pronoun] was abandoned, arrested, and sentenced to death.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Erik Nystrom&amp;quot;&lt;br /&gt;
! rowspan=2 | Erik 'Nytro' Nystrom&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Computer &amp;lt;br /&amp;gt; (Computer)&lt;br /&gt;
| | As a child, [PAWN_nameDef] crafted complex algorithms. [PAWN_pronoun] was used as a &amp;quot;human computer&amp;quot; for most of [PAWN_possessive] childhood. This left [PAWN_objective] socially awkward and rather scrawny.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Despite the solitary confinement, [PAWN_nameDef] developed a great imagination to occupy [PAWN_possessive] idle time.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Computer engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | Leveraging [PAWN_possessive] childhood experience, [PAWN_nameDef] became a computer engineer. [PAWN_pronoun] also learned to craft delicate sculptures and random electronics for fun.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;        [PAWN_nameDef] became fond of technology and mostly gave up on talking to people. Using computers as friends has left [PAWN_nameDef] unable to care for others.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Erika Belsaas&amp;quot;&lt;br /&gt;
! rowspan=2 | Erika Belsaas&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Science prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | [PAWN_nameDef] was top of [PAWN_possessive] class in chemistry, physics, exobiology, astronomy and opera.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;An unfortunate lab accident left [PAWN_objective] with a deathly fear of fire.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Particle physicist &amp;lt;br /&amp;gt; (Physicist)&lt;br /&gt;
| | [PAWN_nameDef] performed cutting-edge physics research. [PAWN_pronoun] wanted to help build a better and more peaceful future.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Erisen Irioth&amp;quot;&lt;br /&gt;
! rowspan=2 | Erisen 'Erisen' Irioth&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Glitterworld nerd &amp;lt;br /&amp;gt; (Nerd)&lt;br /&gt;
| | [PAWN_nameDef] loved technology from the day [PAWN_pronoun] was born. [PAWN_pronoun] had a mechanoid companion which [PAWN_pronoun] tried to modify.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] obsession with technology meant that [PAWN_pronoun] never appreciated arts or culture.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Energy researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] was working on an idea for rapid communication over long distances. [PAWN_pronoun] made an error which destroyed [PAWN_possessive] lab and several nearby buildings. [PAWN_pronoun] fled the planet to escape the authorities.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|1}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ernest Szoka&amp;quot;&lt;br /&gt;
! rowspan=2 | Ernest 'Chef' Szoka&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Mercenary recruit &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | Descended from a long line of mercenaries, [PAWN_nameDef] grew up in a busy trading hub.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] interest in the foreign goods at the market often distracted [PAWN_objective] from [PAWN_possessive] chores and training.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary chef &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | Following in [PAWN_possessive] family's footsteps, [PAWN_nameDef] was a soldier for hire.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was a naturally gifted sharpshooter. However, [PAWN_possessive] real passion is in perfecting a new recipe or dissecting a new gadget.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Cooking]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Careful Shooter|Careful Shooter]]&lt;br /&gt;
|- id=&amp;quot;Eron Vormak&amp;quot;&lt;br /&gt;
! rowspan=2 | Eron 'Kamrov' Vormak&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medieval nomad &amp;lt;br /&amp;gt; (Nomad)&lt;br /&gt;
| | Born to a nomadic family in a feudal society, [PAWN_nameDef] was instructed in the arts of speechcraft, sleight of hand, horse riding.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; [PAWN_pronoun] was always running around the camp doing odd jobs to help [PAWN_possessive] extended family.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Vengeful nomad &amp;lt;br /&amp;gt; (Nomad)&lt;br /&gt;
| | After refusing the wild demands of a tyrannical king, [PAWN_nameDef]'s nomad band was marked as an outlaw group and systematically hunted.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;        [PAWN_nameDef]'s family was eventually captured. Those who weren't killed were taken as slaves. Sold to the owner of a manufactory, [PAWN_nameDef] swore that one day [PAWN_pronoun] would have [PAWN_possessive] revenge.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Evan Raw&amp;quot;&lt;br /&gt;
! rowspan=2 | Evan Raw&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Tribal thunderer &amp;lt;br /&amp;gt; (Thunderer)&lt;br /&gt;
| | Years ago, [PAWN_nameDef]'s tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honour of bearing one to defend the village. [PAWN_nameDef] is such a child.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mutinous captain &amp;lt;br /&amp;gt; (Captain)&lt;br /&gt;
| | [PAWN_nameDef] was taken to the stars by slavers after [PAWN_possessive] tribe was decimated in a raid. Over the years [PAWN_pronoun] learned the language of [PAWN_possessive] captors, eventually working for them as an interpreter and diplomat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The captain only learned of [PAWN_nameDef]'s true cunning when revenge was taken by form of mutiny.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Exorus Hawke&amp;quot;&lt;br /&gt;
! rowspan=2 | Exorus 'Huntsman' Hawke&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Sole survivor &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef]'s entire tribe was wiped out by a mysterious disease.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Found alone and adopted by another band, [PAWN_pronoun] never became close with the other tribe members. [PAWN_pronoun] preferred to stay away from [PAWN_possessive] new home, wandering the woods and tending the animals.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Hunter&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hunter &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | [PAWN_nameDef] was a master hunter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to track and trap any animal in the most dangerous of places, and had deep knowledge of many ingenious methods for taking down specific large animals.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Fauna Wells&amp;quot;&lt;br /&gt;
! rowspan=2 | Fauna 'Furr' Wells&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Orphaned acrobat &amp;lt;br /&amp;gt; (Acrobat)&lt;br /&gt;
| | Born a quiet urbworld orphan, [PAWN_nameDef] was invited to join a traveling circus. [PAWN_possessive] small size and observant nature helped [PAWN_nameDef] become a noted acrobat.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, [PAWN_possessive] violent tendencies brought [PAWN_possessive] acrobatic career to an early end.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary captain &amp;lt;br /&amp;gt; (Captain)&lt;br /&gt;
| | [PAWN_nameDef] was in the crew of a mercenary ship. Disciplined and confident, [PAWN_pronoun] quickly rose through the ranks and gained friends.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In [PAWN_possessive] time as a mercenary captain, [PAWN_pronoun] was known for being gregarious and calm - possibly thanks to the joywires.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Fedon Cand&amp;quot;&lt;br /&gt;
! rowspan=2 | Fedon 'Fedon' Cand&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Trainee alchemist &amp;lt;br /&amp;gt; (Alchemist)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a medieval world. [PAWN_pronoun] learned the basics of alchemy and medicine in one the few monastic schools on [PAWN_possessive] planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Religious hierarch &amp;lt;br /&amp;gt; (Hierarch)&lt;br /&gt;
| | Ordained as a priest in [PAWN_possessive] local community, [PAWN_nameDef] used intrigue and diplomacy to rise to the higher echelon of the clergy. [PAWN_pronoun] held numerous titles and lands.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, a merchant landed [PAWN_possessive] spaceship near [PAWN_nameDef]'s home. [PAWN_pronoun] decided to accompany the merchant in search for new worlds and challenges.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Felix Mellor&amp;quot;&lt;br /&gt;
! rowspan=2 | Felix Mellor&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Feral child &amp;lt;br /&amp;gt; (Feral)&lt;br /&gt;
| | Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, [PAWN_nameDef] made [PAWN_objective]self one with the wilderness.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] was 13, [PAWN_pronoun] encountered a team of mineral surveyors, who &amp;quot;offered&amp;quot; [PAWN_objective] passage off of the planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Versatile worker &amp;lt;br /&amp;gt; (Worker)&lt;br /&gt;
| | Spending [PAWN_possessive] later teenage years in a colony of settlers, [PAWN_pronoun] offered what little skills [PAWN_pronoun] had to anyone who would take him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Being a quick learner, [PAWN_pronoun] honed many of [PAWN_possessive] skills and, apart from [PAWN_possessive] crippling inability to understand fire, is now a fully functioning adult.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Fast Learner|Fast Learner]]&lt;br /&gt;
|- id=&amp;quot;Felix von Schild&amp;quot;&lt;br /&gt;
! rowspan=2 | Felix von Schild&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Factory drone &amp;lt;br /&amp;gt; (Worker)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a large factory city on an industrial world.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Since poverty was rampant and food scarce, [PAWN_pronoun] worked for whatever wages [PAWN_pronoun] could get. This wasn't an easy life, but [PAWN_nameDef] never shied away from a hard day's work.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Combat medic &amp;lt;br /&amp;gt; (Medic)&lt;br /&gt;
| | After [PAWN_possessive] home country entered a large-scale war, [PAWN_nameDef] was drafted into the army as a combat medic.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] few years in the trenches trying to keep [PAWN_possessive] fellow soldiers alive gave [PAWN_objective] an acute sense for first aid. Losing many friend has made [PAWN_objective] stoic and reserved.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Flebe Tyronian&amp;quot;&lt;br /&gt;
! rowspan=2 | Flebe 'Flebe' Tyronian&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Angry student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] trained towards [PAWN_possessive] dream of working for [PAWN_possessive] hometown's local council.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For reasons [PAWN_pronoun] never quite understood, [PAWN_pronoun] was bullied relentlessly by [PAWN_possessive] classmates. [PAWN_pronoun] chose to repress [PAWN_possessive] rage.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mad accountant &amp;lt;br /&amp;gt; (Accountant)&lt;br /&gt;
| | As an accountant, [PAWN_nameDef] often socialized with colleagues, and made many friends in upper management.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, [PAWN_nameDef] discovered a corruption racket run by some of [PAWN_possessive] bosses. After reporting this, [PAWN_pronoun] was fired. Wishing to hunt down those responsible, [PAWN_pronoun] went on a mass murder spree.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Florian Haas&amp;quot;&lt;br /&gt;
! rowspan=2 | Florian 'Skater' Haas&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Philosopher &amp;lt;br /&amp;gt; (Thinker)&lt;br /&gt;
| | [PAWN_nameDef] was a student on a glitterworld. [PAWN_pronoun] had a hard time in school, since the other kids thought [PAWN_objective] rather strange.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Upright diplomat &amp;lt;br /&amp;gt; (Diplomat)&lt;br /&gt;
| | As a diplomat, [PAWN_nameDef] was assigned to deal with diplomatic tasks in the blood-soaked outer rim sectors.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] hoped to end the endless wars, until [PAWN_possessive] consularship, the St. Anthem, was attacked by a raider fleet.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;François Schmitt&amp;quot;&lt;br /&gt;
! rowspan=2 | François 'Zeiph' Schmitt&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Nerd &amp;lt;br /&amp;gt; (Nerd)&lt;br /&gt;
| | [PAWN_nameDef] was curious about everything. While other kids played tag in the suburbs of their industrial city, [PAWN_nameDef] read every book [PAWN_pronoun] could find about technology, robots, and weapons - whatever looked coolest.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] strong French accent kept [PAWN_objective] from making real friends.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Annoying Voice|Annoying Voice]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! State engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] enrolled in the state weapons research program.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While brilliant in [PAWN_possessive] work, [PAWN_pronoun] was so enthusiastic in testing [PAWN_possessive] creations that [PAWN_pronoun] accidentally wounded some colleagues and was marked as unfit for service.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Frank Aetheria&amp;quot;&lt;br /&gt;
! rowspan=2 | Frank 'Frankie' Aetheria&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Star squire &amp;lt;br /&amp;gt; (Squire)&lt;br /&gt;
| | Born on a medieval world, [PAWN_nameDef]'s first memory is of gazing up into the night's sky. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Ever since, [PAWN_pronoun] dreamed of squiring for a knight amidst the star-filled heavens. [PAWN_possessive] focus on that vision left [PAWN_objective] somewhat single-minded.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Star knight &amp;lt;br /&amp;gt; (Knight)&lt;br /&gt;
| | Abducted from [PAWN_possessive] medieval homeworld, [PAWN_nameDef] later escaped [PAWN_possessive] captors via an impressive display of swordsmanship.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;For a moment, as [PAWN_pronoun] drifted in the escape pod, [PAWN_possessive] childhood dream of becoming a knight among the stars felt so real. Then [PAWN_pronoun] crash-landed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Frank Laquinto&amp;quot;&lt;br /&gt;
! rowspan=2 | Frank 'Isimiel' Laquinto&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Feudal lordling &amp;lt;br /&amp;gt; (Lordling)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, [PAWN_pronoun] enjoyed many privileges.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to maneuver in both the political landscape and in close quarters combat.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! System lord &amp;lt;br /&amp;gt; (Lord)&lt;br /&gt;
| | For [PAWN_nameDef], ruling a country, or even a planet, was not good enough. [PAWN_pronoun] sought to expand [PAWN_possessive] influence across the system - by legal or extralegal means.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| [[Traits#Greedy|Greedy]]&lt;br /&gt;
|- id=&amp;quot;Frederic Bennett&amp;quot;&lt;br /&gt;
! rowspan=2 | Frederic 'Bennett' Bennett&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Urbworld hooligan &amp;lt;br /&amp;gt; (Hooligan)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a dangerous urbworld. [PAWN_pronoun] quickly learned how to get [PAWN_possessive] daily meal - by crime. Such means left little to no space for cooking and growing activities.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space technician &amp;lt;br /&amp;gt; (Technician)&lt;br /&gt;
| | [PAWN_nameDef] finally managed to flee [PAWN_possessive] criminal life by getting a maintenance job on a nearby space station. [PAWN_pronoun] performed multiple repairing and building operations. [PAWN_pronoun] also used to participate in basic research activities and often defused co-workers' arguments. [PAWN_pronoun] never liked doing art.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Freya Fairwing&amp;quot;&lt;br /&gt;
! rowspan=2 | Freya 'Tail' Fairwing&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Shunned girl &amp;lt;br /&amp;gt; (Shunned)&lt;br /&gt;
| | Freya was born into a small, poor family. She was bullied relentlessly, beaten and hated. As she grew up she developed an interest in guns. She usually studied from books, but occasionally managed to get some practice time with the real thing. Freya later discovered a talent for art and began to teach herself how to draw and paint.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Art student &amp;lt;br /&amp;gt; (Artist)&lt;br /&gt;
| | After years of practice, Freya was able to enrol into an art university and take her skills further. She sought art industry work after graduating with good grades. She made some progress with private commissions, managing to make a decent living from heart.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{--|1}}&lt;br /&gt;
* [[Plants]]: {{--|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|8}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Garen Fielder&amp;quot;&lt;br /&gt;
! rowspan=2 | Garen 'Redfields' Fielder&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Feudal farm boy &amp;lt;br /&amp;gt; (Slave)&lt;br /&gt;
| | [PAWN_nameDef] was the son of a medieval farmer, and was expected to follow in [PAWN_possessive] footsteps. [PAWN_pronoun] was brought up as a kind, well trained farm boy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hunter of the king &amp;lt;br /&amp;gt; (Pest Guard)&lt;br /&gt;
| | [PAWN_nameDef] was forced to protect [PAWN_possessive] colony in the name of the king after a mysterious outbreak of murderous genetically-modified wildlife.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Despite [PAWN_possessive] best efforts, [PAWN_possessive] kingdom was destroyed. [PAWN_nameDef] developed PTSD, a hatred of animals and a bad case of technophobia. [PAWN_pronoun] was named for the place they found him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Body purist|Body purist]]&lt;br /&gt;
|- id=&amp;quot;Geckulon Decktar&amp;quot;&lt;br /&gt;
! rowspan=2 | Geckulon 'Gecko' Decktar&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Plague prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | [PAWN_nameDef]'s childhood was cut short when a mysterious plague hit [PAWN_possessive] homeworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] watched [PAWN_possessive] friends die, and [PAWN_possessive] compassion for humanity died with them. In its place a new thirst for knowledge emerged.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mad scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef]'s lust for knowledge was only matched by [PAWN_possessive] disdain for anyone who would stand in the way of [PAWN_possessive] research.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Traveling from world to world, [PAWN_pronoun] sought answers to questions few dared to ask.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Gil Durnin&amp;quot;&lt;br /&gt;
! rowspan=2 | Gil 'Giggles' Durnin&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Traumatized youth &amp;lt;br /&amp;gt; (Trauma)&lt;br /&gt;
| | [PAWN_nameDef] lived on a pleasant midworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] body purist mother fell sick with heart disease. In desperation, [PAWN_nameDef]'s father abducted innocent people and harvested their hearts. [PAWN_nameDef]'s father was arrested, but the child remained scarred from the experience.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]/[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mental patient &amp;lt;br /&amp;gt; (Patient)&lt;br /&gt;
| | [PAWN_nameDef] was placed in a psychiatric hospital. There, [PAWN_pronoun] spent [PAWN_possessive] time engaged in the calming activities of the asylum.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was eventually released, but [PAWN_pronoun] retained [PAWN_possessive] emotional distance, [PAWN_possessive] curiosity about human anatomy, and [PAWN_possessive] namesake manic giggling.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Goki Haki&amp;quot;&lt;br /&gt;
! rowspan=2 | Goki 'Itini' Haki&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Abductee &amp;lt;br /&amp;gt; (Abductee)&lt;br /&gt;
| | [PAWN_nameDef] was abducted at a young age and forced to do menial labor on a pirate ship.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate captain &amp;lt;br /&amp;gt; (Captain)&lt;br /&gt;
| | [PAWN_nameDef] worked [PAWN_possessive] way up through the ranks of a pirate ship, eventually becoming captain. [PAWN_pronoun] leads [PAWN_possessive] crew between worlds, making a name to remember.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Graham Boyd&amp;quot;&lt;br /&gt;
! rowspan=2 | Graham 'Mole' Boyd&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child slave &amp;lt;br /&amp;gt; (Slave)&lt;br /&gt;
| | [PAWN_nameDef] was born to a poor family on a rimworld. [PAWN_possessive] father sold [PAWN_objective] into slavery at a young age. [PAWN_pronoun] was traded many times. A tycoon bought [PAWN_objective] and sent [PAWN_objective] down into mines to look after machines and to work alongside them.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | After escaping a crew of rimworld slavers, [PAWN_nameDef] developed a lack of respect for life. [PAWN_pronoun] proceeded to sign on to a mercenary group where [PAWN_pronoun] developed skills using guns and survival techniques. [PAWN_nameDef] did dirty work where [PAWN_pronoun] found it, and traveled to many worlds.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Hagen Fallersbach&amp;quot;&lt;br /&gt;
! rowspan=2 | Hagen 'Shepherd' Fallersbach&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Re-educated youth &amp;lt;br /&amp;gt; (Reeducated)&lt;br /&gt;
| | [PAWN_nameDef] lived on a midworld where the government cared about the youth. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was one of the many children who were taken from their parents and forced into the new education programs.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Fallen official &amp;lt;br /&amp;gt; (Official)&lt;br /&gt;
| | [PAWN_nameDef] was an official for an autocratic government.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_possessive] superiors demanded [PAWN_pronoun] participate in atrocities, [PAWN_nameDef] resigned and escaped from [PAWN_possessive] homeworld with nothing but the clothes on [PAWN_possessive] back.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|ManualSkilled}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Hans Dichter&amp;quot;&lt;br /&gt;
! rowspan=2 | Hans Dichter&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Idealistic cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Raised in the military traditions of [PAWN_possessive] forefathers, [PAWN_nameDef] was taught from a young age that [PAWN_pronoun] would be a great leader and the hero of [PAWN_possessive] family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] excelled at [PAWN_possessive] studies and graduated from the academy with honors.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary pilot &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | [PAWN_nameDef] convinced [PAWN_possessive] squadron to abscond with their ships and make a course for the rimworlds. There they could fight for the causes they believed in.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] men were loyal and fought hard, but their ideals soon faded away and their cause became that of the highest bidder.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Harry Bass&amp;quot;&lt;br /&gt;
! rowspan=2 | Harry 'Grief' Bass&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! New age duelist &amp;lt;br /&amp;gt; (Duelist)&lt;br /&gt;
| | [PAWN_nameDef] was fascinated with combat. [PAWN_possessive] parents traveled often, so [PAWN_pronoun] was able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A polite child, most fighters accepted [PAWN_possessive] requests for training - but moving around often without finishing a tutelage made [PAWN_objective] lazy.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Animals]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Lazy|Lazy]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate doctor &amp;lt;br /&amp;gt; (Bad Doc)&lt;br /&gt;
| | [PAWN_nameDef] had a passion for medicine, but never bothered to get a medical degree. Only underfunded pirates and terrorists were desperate enough to hire [PAWN_possessive] services, and [PAWN_possessive] surgical patients had about a 50% survival rate.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Despite this, [PAWN_possessive] optimistic attitude drove [PAWN_objective] to keep trying to heal those in need. As long as they paid up front.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Optimist|Optimist]]&lt;br /&gt;
|- id=&amp;quot;Hayden Simons&amp;quot;&lt;br /&gt;
! rowspan=2 | Hayden 'Hayhouse' Simons&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | Born on a deep space station, [PAWN_nameDef] was orphaned at a young age. In the orphanage, [PAWN_pronoun] stood up for the weaker kids and fought off the bullies.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bounty hunter &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | [PAWN_nameDef] was a self-employed bounty hunter. [PAWN_pronoun] spent [PAWN_possessive] days hunting space pirates and collecting cash bounties.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Henry Jensen&amp;quot;&lt;br /&gt;
! rowspan=2 | Henry 'Lawman' Jensen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Frontier marshal &amp;lt;br /&amp;gt; (Marshal)&lt;br /&gt;
| | [PAWN_nameDef] inherited a sense of duty from [PAWN_possessive] father, and began a law enforcement career on [PAWN_possessive] frontier homeworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Colonial governor &amp;lt;br /&amp;gt; (Governor)&lt;br /&gt;
| | Disillusioned by rampant government corruption, [PAWN_nameDef] ran for governor and won. However, the local gangs and their pet officials soon forced [PAWN_objective] out of power.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] left the community to return to [PAWN_possessive] life as a marshal.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Hokojin Buraku&amp;quot;&lt;br /&gt;
! rowspan=2 | Hokojin 'Jet' Buraku&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Junkyard mechanic &amp;lt;br /&amp;gt; (Mechanic)&lt;br /&gt;
| | Left for dead at a young age, [PAWN_nameDef] was rescued by an old man who ran an urbworld junkyard. The old man forced [PAWN_nameDef] to do dangerous, demanding work.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] became very familiar with machines, but [PAWN_pronoun] grew up with almost no other experiences.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Military officer &amp;lt;br /&amp;gt; (Officer)&lt;br /&gt;
| | Obsessed with interstellar travel, [PAWN_nameDef] left [PAWN_possessive] desolate life behind to join a military academy in hopes of becoming a pilot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was trained in advanced combat and survival skills. While [PAWN_pronoun] excelled in [PAWN_possessive] studies, [PAWN_nameDef] was a loner and never cared about [PAWN_possessive] crewmates.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Holly Kettu&amp;quot;&lt;br /&gt;
! rowspan=2 | Holly 'Kit' Kettu&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Reclusive prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | Growing up on a flourishing glitterworld afforded [PAWN_nameDef] the chance to fully devote [PAWN_objective]self to [PAWN_possessive] studies.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Having taken a keen interest in genetic modification and neural augmentation from a young age, [PAWN_pronoun] had little time (or desire) for a regular childhood.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Too Smart|Too Smart]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Fervent researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | As a young adult, [PAWN_nameDef] was sure that [PAWN_possessive] planet and its people were nearing their time of transcendence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A firm belief that [PAWN_possessive] research would be the catalyst drove [PAWN_objective] to increasingly alarming acts as bureaucrats and bioethics committees worked to stall [PAWN_possessive] progress.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|ManualSkilled}}&lt;br /&gt;
| [[Traits#Transhumanist|Transhumanist]]&lt;br /&gt;
|- id=&amp;quot;Hratli Skirata&amp;quot;&lt;br /&gt;
! rowspan=2 | Hratli 'Ninjak' Skirata&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Aspiring engineer &amp;lt;br /&amp;gt; (Tinkerer)&lt;br /&gt;
| | [PAWN_nameDef] had a fascination with gadgets and gizmos. [PAWN_pronoun] took apart and put together almost anything [PAWN_pronoun] could find.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] got used to repairing toys brought to [PAWN_objective] by other children, and even fixed a few devices from [PAWN_possessive] elders.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Expert handyman &amp;lt;br /&amp;gt; (Handyman)&lt;br /&gt;
| | [PAWN_nameDef] worked as a traveling engineer. [PAWN_pronoun] fixed things ranging from a simple communications array to the intricate software harness enveloping [PAWN_possessive] ship's AI persona. Nothing is beyond repair for [PAWN_objective].&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|7}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ian Braddock&amp;quot;&lt;br /&gt;
! rowspan=2 | Ian Braddock&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Imperial student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed [PAWN_objective] to focus on [PAWN_possessive] botanical research.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Poison gardener &amp;lt;br /&amp;gt; (Botanist)&lt;br /&gt;
| | [PAWN_nameDef] spent almost all [PAWN_possessive] time tending to a poison garden and became withdrawn from society.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In that time [PAWN_pronoun] learnt a few safe culinary and medicinal uses for the otherwise deadly plants.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ida Painstingle&amp;quot;&lt;br /&gt;
! rowspan=2 | Ida 'Ida' Painstingle&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Hunter scavenger &amp;lt;br /&amp;gt; (Scavenger)&lt;br /&gt;
| | Born to a family of raiders in the mudlands of Vinna, [PAWN_nameDef] survived by scavenging food and resources from nearby settlements with [PAWN_possessive] gang. [PAWN_pronoun] was the most ferocious of the bunch.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Warlordess &amp;lt;br /&amp;gt; (Warlordess)&lt;br /&gt;
| | [PAWN_nameDef] was the tough leader of a pirate band.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] would accept any challenge, no matter how violent or dangerous. Others called [PAWN_objective] a killing machine.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{+|6}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Isak Haugen&amp;quot;&lt;br /&gt;
! rowspan=2 | Isak Haugen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Poor kid &amp;lt;br /&amp;gt; (Poor Kid)&lt;br /&gt;
| | Abandoned by [PAWN_possessive] parents, [PAWN_nameDef] learned how to survive by [PAWN_objective]self before [PAWN_pronoun] was ten years old.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Warrior &amp;lt;br /&amp;gt; (Warrior)&lt;br /&gt;
| | [PAWN_nameDef] was a war hero during [PAWN_possessive] planet's third world war. [PAWN_pronoun] helped prevent the launch of nuclear weapons during a particularly tense standoff.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jackson Hightower&amp;quot;&lt;br /&gt;
! rowspan=2 | Jackson 'Big Red' Hightower&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Construction grunt &amp;lt;br /&amp;gt; (Builder)&lt;br /&gt;
| | Growing up in [PAWN_possessive] father's lab, [PAWN_nameDef] was given the life of an intellectual elite. [PAWN_pronoun] got everything [PAWN_pronoun] desired, and price was never an object.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However [PAWN_nameDef] did not partake in the luxury given to him. Instead, [PAWN_pronoun] pursued more physical, and - in [PAWN_possessive] father's eyes - lower-class jobs.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Military inventor &amp;lt;br /&amp;gt; (Inventor)&lt;br /&gt;
| | Jackson, in a final act of rebellion, left [PAWN_possessive] father's lab and joined the local Imperial military.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] used [PAWN_possessive] laboratory skills to design machines of war. At this [PAWN_pronoun] was one of the best on [PAWN_possessive] planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jacqueline Richter&amp;quot;&lt;br /&gt;
! rowspan=2 | Jacqueline 'Jackalope' Richter&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Small town kid &amp;lt;br /&amp;gt; (Town Kid)&lt;br /&gt;
| | [PAWN_nameDef] grew up in an isolated midworld village, surrounded by opticows and countryside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] parents taught [PAWN_objective] a wide range of useful domestic skills, but a peaceful and secure childhood left [PAWN_objective] with little understanding of the harder parts of life.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Renowned professor &amp;lt;br /&amp;gt; (Professor)&lt;br /&gt;
| | [PAWN_nameDef]'s bottomless compassion and love of knowledge drove [PAWN_objective] to a life of teaching. [PAWN_pronoun] became one of the best-known names in academia throughout the urbworld bubble.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] holo-lectures were revered by all that watched, and the few students [PAWN_pronoun] accepted into [PAWN_possessive] seminars spoke widely of [PAWN_possessive] kindness and patience.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|- id=&amp;quot;Jake Maddams&amp;quot;&lt;br /&gt;
! rowspan=2 | Jake 'Table' Maddams&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Space cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on [PAWN_possessive] home planet, [PAWN_nameDef] threw down [PAWN_possessive] hoe and cattle prod to took up arms for the crown.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] served on the interplanetary super-destroyer HMS Thunder-Child.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Sanitation captain &amp;lt;br /&amp;gt; (Janitor)&lt;br /&gt;
| | After graduating officer training school, [PAWN_nameDef] was assigned to main battle deck on the Thunder-Child. [PAWN_pronoun] served there for a year before [PAWN_possessive] &amp;quot;gallant&amp;quot; actions saw [PAWN_objective] reassigned to the maintenance corps.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;It was with the maintenance corps [PAWN_pronoun] was dubbed [PAWN_nameDef] on account of [PAWN_possessive] legs.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;James Grey&amp;quot;&lt;br /&gt;
! rowspan=2 | James 'Doc' Grey&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Fallen prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove [PAWN_possessive] right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Too Smart|Too Smart]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mad scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | Stripped of [PAWN_possessive] life's work and exiled after [PAWN_possessive] unethical experiments on the survivors of the Callos IX incident were published, [PAWN_nameDef] learned the skills necessary to survive in the outer rim.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Continuing [PAWN_possessive] research with nothing left to lose, [PAWN_pronoun] made minions to carry out the tasks that bored him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;James Lamp&amp;quot;&lt;br /&gt;
! rowspan=2 | James Lamp&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Desert rat &amp;lt;br /&amp;gt; (Desert Rat)&lt;br /&gt;
| | [PAWN_nameDef] was born to a tribe of desert ascetics who wandered the endless wastes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;They sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Ascetic|Ascetic]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Philosopher &amp;lt;br /&amp;gt; (Sage)&lt;br /&gt;
| | [PAWN_nameDef]'s thirst for archaeo-technological knowledge drove [PAWN_objective] to spend years surveying abandoned data centers and studying ancient coding languages.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] claimed to be one of the few who could piece together the tragedy of the past - and offer a path to the future.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jarad Hesseling&amp;quot;&lt;br /&gt;
! rowspan=2 | Jarad 'Jake' Hesseling&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Disaster survivor &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef]'s planet collided with a small moon. Everything [PAWN_pronoun] knew as home was destroyed, and [PAWN_possessive] entire family died. [PAWN_pronoun] was left in the ruins to fend for [PAWN_objective]self.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Explorer-writer &amp;lt;br /&amp;gt; (Explorer)&lt;br /&gt;
| | [PAWN_nameDef] traveled from planet to planet, gathering samples, stories, and research.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] goal was to bring together enough knowledge to make a survival guide for future generations.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jason Roland&amp;quot;&lt;br /&gt;
! rowspan=2 | Jason 'Agent' Roland&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Aspergers rebel &amp;lt;br /&amp;gt; (Rebel)&lt;br /&gt;
| | [PAWN_nameDef] grew up as a rebel on an formerly-advanced rimworld devastated by war.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] Aspergers syndrome meant [PAWN_pronoun] struggled with social situations and was incapable of caring, but [PAWN_pronoun] learned hard skills like research and shooting very quickly.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Government agent &amp;lt;br /&amp;gt; (Agent)&lt;br /&gt;
| | [PAWN_nameDef] worked for the government against rebel groups and excelled in this capacity. During [PAWN_possessive] training [PAWN_pronoun] was taught firearms, melee combat and medical skills.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Having grown up in a war-ravaged city, dirt, blood and dead bodies don't bother [PAWN_objective] and [PAWN_pronoun] sees no reason to clean them up.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jayden Grey&amp;quot;&lt;br /&gt;
! rowspan=2 | Jayden Grey&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Galactic page &amp;lt;br /&amp;gt; (Page)&lt;br /&gt;
| | [PAWN_nameDef] served the high admiral of a space fleet. [PAWN_pronoun] learned the ways of court, including etiquette and speechcraft.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In [PAWN_possessive] feudal society, it was considered a great honor to serve a man of such prestige.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Skilled labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Envoy of the stars &amp;lt;br /&amp;gt; (Envoy)&lt;br /&gt;
| | [PAWN_nameDef] entered the diplomatic corps. Honor and tradition were the values [PAWN_pronoun] took with [PAWN_objective] on every mission.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] prestigious position distanced [PAWN_objective] from backbreaking manual labor, allowing [PAWN_objective] to focus on [PAWN_possessive] wordsmithing abilities. [PAWN_pronoun] left the blacksmithing to others.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|ManualSkilled}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jean De Dion&amp;quot;&lt;br /&gt;
! rowspan=2 | Jean 'Frenchy' De Dion&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Corp student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | De Dion was bred to become an executive officer for the large space trading corporation that owned [PAWN_possessive] home planet. [PAWN_possessive] family had been working for that corporation for seven generations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At age six, [PAWN_pronoun] started to study at the corporate academy, where [PAWN_pronoun] became a loyal follower and a ruthless executive.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Executive officer &amp;lt;br /&amp;gt; (Executive)&lt;br /&gt;
| | [PAWN_nameDef] was an executive officer for a large space trading corporation. After a failed attempt at manipulating [PAWN_possessive] way up the corporate ladder, [PAWN_pronoun] was framed for the rape and murder of another executive and [PAWN_possessive] family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was found guilty. However, because of [PAWN_possessive] family's influence, [PAWN_pronoun] was exiled instead of put to death.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jenniferium Chenni&amp;quot;&lt;br /&gt;
! rowspan=2 | Jenniferium 'Jenni' Chenni&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Spoiled child &amp;lt;br /&amp;gt; (Spoiled)&lt;br /&gt;
| | [PAWN_nameDef] was the child of an industrious space engineer. [PAWN_possessive] parents forbade most manual and dangerous tasks, so [PAWN_pronoun] learned art and music instead.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] loved animals, but [PAWN_possessive] parents never let [PAWN_objective] have a pet - though [PAWN_pronoun] played with other people's pets a lot.&lt;br /&gt;
|&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Cosmetic surgeon &amp;lt;br /&amp;gt; (Surgeon)&lt;br /&gt;
| | [PAWN_nameDef] had a terrible bedside manner due to [PAWN_possessive] abrasiveness. [PAWN_pronoun] often bullied [PAWN_possessive] patients into getting cosmetic surgery. [PAWN_pronoun] made a lot of money this way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While very studious and careful in [PAWN_possessive] work, [PAWN_pronoun] never had to lift a finger doing domestic chores.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| [[Traits#Abrasive|Abrasive]]&lt;br /&gt;
|- id=&amp;quot;Jered Martin&amp;quot;&lt;br /&gt;
! rowspan=2 | Jered 'Jay' Martin&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Child prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | After graduating college at age twelve, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. However [PAWN_possessive] research crossed the line when [PAWN_pronoun] tried to modify [PAWN_possessive] body using gene therapy and mechanical augmentation. [PAWN_pronoun] was arrested and condemned to a prison planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Cooking]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Renegade engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | After a daring escape from the prison planet with a small crew of fellow inmates, [PAWN_nameDef] set [PAWN_possessive] gaze on [PAWN_possessive] homeworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] travelled there, recruited more followers, hijacked a space cruiser, and launched into the void.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jeremy Demler&amp;quot;&lt;br /&gt;
! rowspan=2 | Jeremy 'Dems' Demler&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Video gamer &amp;lt;br /&amp;gt; (Gamer)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a midworld, mostly locked in [PAWN_possessive] room, playing video games. [PAWN_pronoun] was warm-hearted, with a deep fondness for animals.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As [PAWN_pronoun] grew up, [PAWN_pronoun] turned to drugs to enhance [PAWN_possessive] reality. During these trying times [PAWN_pronoun] found passion and refuge in the gym.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Chemical fascination|Chemical fascination]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Discharged soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef] prostituted [PAWN_objective]self to fund [PAWN_possessive] drug habits. As an escape, [PAWN_pronoun] joined the military and learned to fight.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Too smart for the army, [PAWN_pronoun] questioned and often disagreed with [PAWN_possessive] superiors' decisions. This eventually led to [PAWN_possessive] dishonorable discharge and left [PAWN_objective] with a chip on [PAWN_possessive] shoulder.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Chemical fascination|Chemical fascination]], [[Traits#Too Smart|Too Smart]]&lt;br /&gt;
|- id=&amp;quot;Jerry Welch&amp;quot;&lt;br /&gt;
! rowspan=2 | Jerry 'Jerbear' Welch&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Abductee &amp;lt;br /&amp;gt; (Abductee)&lt;br /&gt;
| | [PAWN_nameDef] was abducted by xenohumans when [PAWN_pronoun] was still a baby. They experimented on [PAWN_objective] to understand [PAWN_possessive] genetic structure.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As [PAWN_pronoun] grew up, [PAWN_nameDef] grew a little bit too big and strong for [PAWN_possessive] captors and escaped.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Spy &amp;lt;br /&amp;gt; (Spy)&lt;br /&gt;
| | [PAWN_nameDef] was trained by [PAWN_possessive] government in infiltration and espionage. [PAWN_pronoun] learned to keep a cool head and to talk [PAWN_possessive] way out of tight situations. When talking didn't work, [PAWN_pronoun] was capable of more violent direct action.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jesse Spence&amp;quot;&lt;br /&gt;
! rowspan=2 | Jesse 'Jess' Spence&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Colonist &amp;lt;br /&amp;gt; (Colonist)&lt;br /&gt;
| | As a child, [PAWN_pronoun] was launched into space as part of an interstellar colonization program.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Sole survivor &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef] lived in a remote colony. When mechanoid centipedes attacked [PAWN_possessive] home and killed [PAWN_possessive] people, [PAWN_pronoun] was the last survivor.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jhet Brazil&amp;quot;&lt;br /&gt;
! rowspan=2 | Jhet 'Whistler' Brazil&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Corporate slave &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Constantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of [PAWN_nameDef]'s universe.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Colony engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | The children took over the facility, and they declared independence from the corporation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] had used the VR system to become a master engineer, and [PAWN_pronoun] worked diligently to prepare the colony for the corporation's inevitable return.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|7}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jimmy Lander&amp;quot;&lt;br /&gt;
! rowspan=2 | Jimmy Lander&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Pickpocket &amp;lt;br /&amp;gt; (Pickpocket)&lt;br /&gt;
| | Orphaned and abandoned on the tumultuous streets of [PAWN_possessive] polluted, teeming homeworld, [PAWN_nameDef] survived by deft hand and fleet foot. A natural born thief and trickster, [PAWN_pronoun] rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Nimble|Nimble]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Business gangster &amp;lt;br /&amp;gt; (Gangster)&lt;br /&gt;
| | Staying one step ahead of the law, [PAWN_nameDef] became a legitimate businessman and silenced anyone who dared say otherwise. As proprietor of brothels, speakeasies and eateries, [PAWN_nameDef]'s good fortune continued while [PAWN_possessive] competition suffered a series of unfortunate and unexplained accidents.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Greedy|Greedy]]&lt;br /&gt;
|- id=&amp;quot;Joe Rogers&amp;quot;&lt;br /&gt;
! rowspan=2 | Joe 'Badluck' Rogers&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Apocalypse child &amp;lt;br /&amp;gt; (Apocalypse)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] childhood on a post-apocalyptic world. [PAWN_pronoun] fought for survival from a young age, on a planet where trust did not exist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] told everyone that [PAWN_pronoun] had no luck.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mob henchman &amp;lt;br /&amp;gt; (Henchman)&lt;br /&gt;
| | After being &amp;quot;saved&amp;quot; from [PAWN_possessive] home world by a slaver ship, [PAWN_nameDef] was sold to an urbworld crime lord, where [PAWN_pronoun] was used as a henchman. [PAWN_pronoun] specialized in low-tech beat-downs and intimidation.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Joe Panzer&amp;quot;&lt;br /&gt;
! rowspan=2 | Joe 'Boss' Panzer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Gang member &amp;lt;br /&amp;gt; (Gang Kid)&lt;br /&gt;
| | [PAWN_nameDef] grew up without parents. [PAWN_possessive] whole life was spent alone, fighting for survival on the streets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No matter how hard it became to survive, [PAWN_pronoun] never gave up.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Iron-willed|Iron-willed]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gang boss &amp;lt;br /&amp;gt; (Boss)&lt;br /&gt;
| | To survive, [PAWN_nameDef]'s gang often had to rob trade ships for food and supplies. Sometimes [PAWN_pronoun] had to kill the guards. Sometimes [PAWN_pronoun] had to kill the police who arrived to stop him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After years of this, [PAWN_pronoun] became one of the most-wanted criminals in the local empire.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;John Kriegsler&amp;quot;&lt;br /&gt;
! rowspan=2 | John 'Blitz' Kriegsler&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Farm kid &amp;lt;br /&amp;gt; (Farm Kid)&lt;br /&gt;
| | [PAWN_nameDef] grew up on [PAWN_possessive] family's beef farm. [PAWN_pronoun] enjoyed working the fields and taking care of the animals.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Civil engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] was a well-known civil engineer. [PAWN_possessive] job involved designing and maintaining rock fortification structures. [PAWN_pronoun] did enough statistical analysis to keep [PAWN_possessive] mind sharp.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|7}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;John Bonne&amp;quot;&lt;br /&gt;
! rowspan=2 | John 'Boneville' Bonne&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Psychology student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] researched new religions and traditions and often dreamt of distant stars. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] dreams prompted [PAWN_objective] to ask what lay beyond the lights in the sky.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Acolyte of stars &amp;lt;br /&amp;gt; (Priest)&lt;br /&gt;
| | Ever the dreamer, [PAWN_nameDef] traveled across the universe to find the thing [PAWN_pronoun] felt was calling to him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] became poorer and poorer, but used every means possible to carry on.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|7}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;John Whitehouse&amp;quot;&lt;br /&gt;
! rowspan=2 | John 'Trigger' Whitehouse&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Gun kid &amp;lt;br /&amp;gt; (Gun Kid)&lt;br /&gt;
| | Growing up in a urbworld, [PAWN_nameDef] never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In the little space [PAWN_pronoun] had to [PAWN_objective]self, [PAWN_pronoun] studied [PAWN_possessive] passion - guns, combat tactics, and war history.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld sergeant &amp;lt;br /&amp;gt; (Sergeant)&lt;br /&gt;
| | [PAWN_nameDef]'s passion for all things militaristic kept with [PAWN_objective] all the way to adulthood.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After enrolling as a local policeman, [PAWN_pronoun] was soon promoted to sergeant.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Johs Barrowlocht&amp;quot;&lt;br /&gt;
! rowspan=2 | Johs 'Johs' Barrowlocht&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Wild child &amp;lt;br /&amp;gt; (Wild Child)&lt;br /&gt;
| | [PAWN_nameDef] was abandoned on a toxic world overgrown with hostile plant life. [PAWN_pronoun] became accustomed early to the cold burn of loneliness.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to fight, but ate [PAWN_possessive] food raw and uncooked.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Cooking]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Ascetic|Ascetic]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Alcoholic trucker &amp;lt;br /&amp;gt; (Alcoholic)&lt;br /&gt;
| | [PAWN_nameDef] was a space trucker working for Arcknight Industries when [PAWN_pronoun] killed [PAWN_possessive] wife and daughter in a crash.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] body was repaired with an experimental nano-genetic therapy. Now [PAWN_possessive] muscles continually regenerate and harden, and every movement tears the tissue anew. [PAWN_pronoun] bears the pain in silence.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jonathan Medcalf&amp;quot;&lt;br /&gt;
! rowspan=2 | Jonathan 'John' Medcalf&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Farm boy &amp;lt;br /&amp;gt; (Farm Boy)&lt;br /&gt;
| | [PAWN_nameDef] worked on [PAWN_possessive] family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and the outdoors, [PAWN_pronoun] avoided softer jobs that might have kept [PAWN_objective] cooped up inside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] enjoyed this lonely work, and tended to stay out of people's way and do [PAWN_possessive] own thing.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Unstable butcher &amp;lt;br /&amp;gt; (Butcher)&lt;br /&gt;
| | [PAWN_nameDef] began hearing voices. The animals were talking to [PAWN_objective], insulting him. [PAWN_pronoun] came to hate them, and eventually killed [PAWN_possessive] furry former friends. [PAWN_pronoun] started selling the meat just to get human interaction.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jonathan Craig&amp;quot;&lt;br /&gt;
! rowspan=2 | Jonathan 'Jon' Craig&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Son of a huntress &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | In the mountains of the planet Ticonderoga, [PAWN_nameDef] was raised by [PAWN_possessive] tribal mother. She taught [PAWN_objective] survival skills - trapping, tracking, shooting, skinning, cooking and healing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] departed father had left behind an old bolt-action rifle, and [PAWN_nameDef] practiced with it every chance [PAWN_pronoun] got.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Hunter&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space hunter &amp;lt;br /&amp;gt; (Huntsman)&lt;br /&gt;
| | Now a man as well as proficient hunter and marksman, [PAWN_nameDef] yearned for more. [PAWN_pronoun] took leave from [PAWN_possessive] birth world, traveling the great expanse in search of exotic game.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jonathan Rigby&amp;quot;&lt;br /&gt;
! rowspan=2 | Jonathan 'Jono' Rigby&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Urbworld child &amp;lt;br /&amp;gt; (Urbkid)&lt;br /&gt;
| | [PAWN_nameDef] had an isolated upbringing on an urbworld. [PAWN_possessive] hatred of heights kept [PAWN_objective] indoors often, and made [PAWN_objective] an introverted child.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] did go out onto the catwalks of the city, [PAWN_pronoun] enjoyed playing war games, becoming proficient with various simulation weapons.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Microbiologist &amp;lt;br /&amp;gt; (Biologist)&lt;br /&gt;
| | A plague struck [PAWN_nameDef]'s native urbworld. [PAWN_nameDef] and other researchers revealed that the illness was a bioweapon, but the people turned on them, blaming them for the sickness.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] barely escaped [PAWN_possessive] homeworld as it fell into chaos.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jonathan Sage&amp;quot;&lt;br /&gt;
! rowspan=2 | Jonathan 'Jono' Sage&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Help desk worker &amp;lt;br /&amp;gt; (Help Desk)&lt;br /&gt;
| | Due to [PAWN_possessive] affinity for technology and desire to help others, [PAWN_nameDef] jumped at the chance to take a job at a help desk.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, the job's soul-crushing after-effects lasted longer than [PAWN_possessive] enthusiasm.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Software developer &amp;lt;br /&amp;gt; (Developer)&lt;br /&gt;
| | After [PAWN_pronoun] gained the ability to use automation to remove tedium, [PAWN_nameDef] could no longer tolerate traditional education and employment.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Jordan Nelson&amp;quot;&lt;br /&gt;
! rowspan=2 | Jordan 'Edmund' Nelson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Amateur astronomer &amp;lt;br /&amp;gt; (Astronomer)&lt;br /&gt;
| | [PAWN_nameDef] was fascinated with astronomy. [PAWN_pronoun] would spend hours gazing at planets and nebulae through [PAWN_possessive] telescope.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Station security &amp;lt;br /&amp;gt; (Security)&lt;br /&gt;
| | [PAWN_nameDef] was commissioned as a special constable on a network of space stations. There [PAWN_pronoun] prevented illegal human trafficking.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Once, fire broke out on the station, and [PAWN_pronoun] saved many from the flames. Since then, [PAWN_pronoun] has avoided fires.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Joshua Nelson&amp;quot;&lt;br /&gt;
! rowspan=2 | Joshua 'Gizmo' Nelson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! G-nome sculptor &amp;lt;br /&amp;gt; (Sculptor)&lt;br /&gt;
| | [PAWN_nameDef] was engineered in a lab as part of the G-nome Project. [PAWN_pronoun] was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The G-nome scientists nicknamed [PAWN_objective] [PAWN_nameDef] and occupied [PAWN_objective] with sculpting. [PAWN_pronoun] developed a love of sculpting gnomes and gnome accessories.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gnomebiologist &amp;lt;br /&amp;gt; (Biologist)&lt;br /&gt;
| | [PAWN_nameDef] was a xenobiology professor in a glitterworld university. [PAWN_pronoun] went to conferences and managed an art gallery.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, [PAWN_pronoun] never stopped sculpting yard gnomes, and considers this to be [PAWN_possessive] true profession.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|7}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Joshua Macer&amp;quot;&lt;br /&gt;
! rowspan=2 | Joshua Macer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Spacer orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | Born among stars to a spacefaring family, the [PAWN_nameDef] was the only survivor when [PAWN_possessive] family's ship was destroyed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was forced to find a way to survive, and seek the joy of knowing another family.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gunfighter &amp;lt;br /&amp;gt; (Gunfighter)&lt;br /&gt;
| | [PAWN_nameDef] was a deadly shot. Peace wasn't for him. [PAWN_pronoun] found [PAWN_possessive] family among the brothers and sisters that [PAWN_pronoun] spent years fighting alongside.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After most of those close to [PAWN_objective] died, [PAWN_pronoun] once again set off to lend [PAWN_possessive] gun to those who needed it - or those who could pay.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Joshua Marjot&amp;quot;&lt;br /&gt;
! rowspan=2 | Joshua 'Marjot' Marjot&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Wolf pack member &amp;lt;br /&amp;gt; (Feral)&lt;br /&gt;
| | [PAWN_nameDef] was discarded by [PAWN_possessive] family. Raised by wolves, [PAWN_pronoun] ran, hunted, and defended [PAWN_possessive] pack.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to fight efficiently by tooth and claw. [PAWN_pronoun] also learned brutally effective primal hunting strategies.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]/[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Behaviour research &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | Captured as a feral child, [PAWN_nameDef] was forced into the ways of modern society. [PAWN_pronoun] quickly adapted and became a behavioural researcher, eventually owning a private facility.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] specialized in canines, but learned a great deal about all animals. [PAWN_pronoun] never had interest in plants, however.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Joshua Hamby&amp;quot;&lt;br /&gt;
! rowspan=2 | Joshua 'Zug' Hamby&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Hex-cell artist &amp;lt;br /&amp;gt; (Artist)&lt;br /&gt;
| | [PAWN_nameDef] crafted sculptures from spent hex-cells and traded them to a local museum for food.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After [PAWN_possessive] popularity grew, [PAWN_pronoun] was approached by a pirate and abducted. The pirate kept [PAWN_objective] prisoner and forced [PAWN_objective] to create sculptures for sale.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Exotic chef &amp;lt;br /&amp;gt; (Chef)&lt;br /&gt;
| | [PAWN_nameDef] has always gone overboard when it comes to food. [PAWN_pronoun] is always seeking new and exotic ingredients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] quest for ingredients has brought [PAWN_objective] into some close calls with local flora and fauna.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|6}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Juan Manuel Hueso&amp;quot;&lt;br /&gt;
! rowspan=2 | Juan Manuel 'Lance' Hueso&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Spoiled brat &amp;lt;br /&amp;gt; (Brat)&lt;br /&gt;
| | Born in a rich family, [PAWN_nameDef] was given everything, and never developed basic work ethic or the foundations of a non-dependent personality.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was expected to become one of the best doctors in the world.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Skilled labor}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bloody dentist &amp;lt;br /&amp;gt; (Dentist)&lt;br /&gt;
| | After studying at a famous college, [PAWN_nameDef]'s weak personality eventually snapped under the strain of angry administrators and whining patients. [PAWN_pronoun] went on a secret murder spree, killing many of those under [PAWN_possessive] care.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After a pursuit, [PAWN_pronoun] managed to escape [PAWN_possessive] planet and travel to a new world.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Justin Calvert&amp;quot;&lt;br /&gt;
! rowspan=2 | Justin 'Justice' Calvert&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Professional gamer &amp;lt;br /&amp;gt; (Pro Gamer)&lt;br /&gt;
| | [PAWN_nameDef] was obsessed with video games since [PAWN_possessive] hands were big enough to grip a joystick.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when [PAWN_pronoun] retired early in [PAWN_possessive] teenage years.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Toaster repairman &amp;lt;br /&amp;gt; (Repairman)&lt;br /&gt;
| | Good with [PAWN_possessive] hands and passionate about technology, [PAWN_nameDef] aspired to invent gadgets and machines that would change [PAWN_possessive] home world forever.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few failed and occasionally disastrous creations later, [PAWN_pronoun] gave up on [PAWN_possessive] dream and took a job more befitting [PAWN_possessive] skill set.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|7}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Kees Van Vugt&amp;quot;&lt;br /&gt;
! rowspan=2 | Kees 'Kees' Van Vugt&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Optimistic child &amp;lt;br /&amp;gt; (Optimistic)&lt;br /&gt;
| | [PAWN_nameDef] was blessed with loving parents and a pleasant midworld life. [PAWN_pronoun] was an optimistic and sociable kid who loved making friends and listening to their stories. [PAWN_possessive] imagination would run wild with ideas and questions.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Optimist|Optimist]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Graphic designer &amp;lt;br /&amp;gt; (Designer)&lt;br /&gt;
| | [PAWN_nameDef]' interest in artistic expression led [PAWN_objective] to become a designer. [PAWN_possessive] eye for detail made [PAWN_objective] a reasonably well-known artist on [PAWN_possessive] planet, though [PAWN_possessive] meticulousness often led [PAWN_objective] to spend too much time perfecting a single project.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Kena Réveil&amp;quot;&lt;br /&gt;
! rowspan=2 | Kena 'Kena' Réveil&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Ship child &amp;lt;br /&amp;gt; (Ship Child)&lt;br /&gt;
| | [PAWN_nameDef]'s family were space traders. One day, [PAWN_nameDef]'s cryptosleep pod failed in transit. [PAWN_pronoun] had to spend years awake on the ship as the other slept.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] filled [PAWN_possessive] days creating beautiful contraptions from the ship's cargo - but [PAWN_pronoun] didn't learn a lot of basic planetary living skills.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Artifact hunter &amp;lt;br /&amp;gt; (Artifacter)&lt;br /&gt;
| | [PAWN_nameDef] became depressed and lost interest in life. [PAWN_pronoun] travelled from planet to planet, searching for psychic artifacts amid mechanoid ruins in the hope that they would cure the pain in [PAWN_possessive] soul.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A steady trigger finger and careful planning kept [PAWN_nameDef] alive.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Careful Shooter|Careful Shooter]]&lt;br /&gt;
|- id=&amp;quot;Kevin Nilsson&amp;quot;&lt;br /&gt;
! rowspan=2 | Kevin 'Kevin' Nilsson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | Left alone in the world without parents, [PAWN_nameDef] did the best [PAWN_pronoun] could to adapt.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Having to take care both of [PAWN_objective]self and younger kids at the orphanage, [PAWN_pronoun] learned a lot about humans and how to interact with them.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Neuro scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] worked for a long time to improve mankind's understanding of the human brain.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After succeeding in mapping the whole brain, [PAWN_nameDef] joined a team of scientists on a quest to map the brains of the most exotic altered humans.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Kimiko Asano&amp;quot;&lt;br /&gt;
! rowspan=2 | Kimiko 'Kimmy' Asano&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Medical student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | Born into a long line of doctors, [PAWN_nameDef] was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. [PAWN_pronoun] also picked up a healthy disdain for lower class work.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space navy doctor &amp;lt;br /&amp;gt; (Doctor)&lt;br /&gt;
| | [PAWN_nameDef] served several tours as a doctor on one of the few warships defending [PAWN_possessive] homeworld. [PAWN_pronoun] learned combat skills while fighting occasional pirate boarding parties, and became an expert at treating gruesome combat wounds.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{--|1}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Kjelt Karlsen&amp;quot;&lt;br /&gt;
! rowspan=2 | Kjelt Karlsen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child spy &amp;lt;br /&amp;gt; (Spy)&lt;br /&gt;
| | Children are often presumed innocent, and so make ideal spies. [PAWN_nameDef] was trained in the arts of infiltration and information-gathering when [PAWN_pronoun] was very young.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] spent years behind enemy lines, gathering intel in a brutal war. During this time, [PAWN_pronoun] had limited opportunity for education.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Defector &amp;lt;br /&amp;gt; (Defector)&lt;br /&gt;
| | [PAWN_nameDef] decided to leave the oppressive dictatorship where [PAWN_pronoun] lived. [PAWN_possessive] defection was not well-received, and agents were sent after [PAWN_objective].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] spent years on the run. Since [PAWN_pronoun] could trust no doctor, [PAWN_pronoun] treated [PAWN_possessive] own wounds. The ordeal made [PAWN_objective] bitter and untrusting.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Klomster Von Bismarck&amp;quot;&lt;br /&gt;
! rowspan=2 | Klomster Von Bismarck&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Artistic weirdo &amp;lt;br /&amp;gt; (Weirdo)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a house near a bustling midworld metropolis.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was talented at art and creative work, but often acted strangely, and thus had few friends.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Adventurous weirdo &amp;lt;br /&amp;gt; (Weirdo)&lt;br /&gt;
| | A creative but strange individual, [PAWN_nameDef] dedicated [PAWN_possessive] life to [PAWN_possessive] twin passions of medieval world history and high technology.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was fascinated by the idea of becoming a 'skyknight' with glittering armor and a giant sword.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Konnor Cornelius&amp;quot;&lt;br /&gt;
! rowspan=2 | Konnor 'Strange' Cornelius&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Exiled prince &amp;lt;br /&amp;gt; (Prince)&lt;br /&gt;
| | A member of a royal family, [PAWN_nameDef] was exiled for shaming [PAWN_possessive] family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Living in a foreign land, mostly alone, [PAWN_pronoun] spent most of [PAWN_possessive] time making huts and houses to live in. [PAWN_pronoun] found little time in an average day for enjoyment, and lost all [PAWN_possessive] friends and family.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bloody wanderer &amp;lt;br /&amp;gt; (Wanderer)&lt;br /&gt;
| | [PAWN_nameDef] was a wanderer, traveling from town to town, taking odd jobs and stealing to live.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, [PAWN_pronoun] had a mental break and went on a long rampage, destroying several towns and killing many. [PAWN_pronoun] eventually calmed, but [PAWN_possessive] bloodlust never left [PAWN_objective].&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Bloodlust|Bloodlust]]&lt;br /&gt;
|- id=&amp;quot;Korwal Ferrara&amp;quot;&lt;br /&gt;
! rowspan=2 | Korwal 'Bomba' Ferrara&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Diplomat's child &amp;lt;br /&amp;gt; (Diplomat)&lt;br /&gt;
| | [PAWN_nameDef] was born in diplomatic family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Travelling often, [PAWN_pronoun] was home-schooled and saw the world mostly through a computer.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! White-hat hacker &amp;lt;br /&amp;gt; (Hacker)&lt;br /&gt;
| | From [PAWN_possessive] computer, [PAWN_nameDef] helped rid the online world of bad people.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Krandus Zaxsen&amp;quot;&lt;br /&gt;
! rowspan=2 | Krandus 'Krand' Zaxsen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Rich boy &amp;lt;br /&amp;gt; (Rich Boy)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was always told by [PAWN_possessive] father that 'those peasants just want your money'. So, [PAWN_pronoun] spent most of [PAWN_possessive] time alone, or fighting other kids.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hired gun &amp;lt;br /&amp;gt; (Hired Gun)&lt;br /&gt;
| | [PAWN_nameDef] always wanted to prove [PAWN_pronoun] could make a living without [PAWN_possessive] parents' help. [PAWN_pronoun] did shady jobs that often involved pointing guns at innocent people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] eventually made enough money to board a cheap freighter. [PAWN_pronoun] discovered why it was so cheap when it crashed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Kyle Harris&amp;quot;&lt;br /&gt;
! rowspan=2 | Kyle Harris&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Military trainee &amp;lt;br /&amp;gt; (Trainee)&lt;br /&gt;
| | [PAWN_nameDef] was raised on a military base in the Xennoa system. [PAWN_pronoun] was exposed to many different strenuous activities and grew strong at an early age. [PAWN_pronoun] also learned negotiation, medical, and military tactics.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! AWOL soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef] was an infantryman.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] was informed of [PAWN_possessive] assignment to the Xennoa-Zartza War, [PAWN_pronoun] decided [PAWN_pronoun] did not want to be a soldier. [PAWN_pronoun] was able to escape via military spacejet.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lance Zelent&amp;quot;&lt;br /&gt;
! rowspan=2 | Lance 'Greyhound' Zelent&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Dedicated student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | The child of a wealthy manufacturer, [PAWN_nameDef] was pampered from an early age. [PAWN_pronoun] developed an affinity for reading and art, and a distaste for menial chores.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A revolution brought [PAWN_possessive] father's businesses under state control. Penniless, [PAWN_nameDef] worked hard to complete [PAWN_possessive] education.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Language analyst &amp;lt;br /&amp;gt; (Linguist)&lt;br /&gt;
| | After war broke out on [PAWN_possessive] homeworld, [PAWN_nameDef] was conscripted as a linguist. [PAWN_pronoun] spent [PAWN_possessive] days in a space station, decoding enemy communications and tending the hydroponic crops.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After a meteorite damaged the station, [PAWN_pronoun] was forced to enter cryptosleep and hope for rescue.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lancelot Hale&amp;quot;&lt;br /&gt;
! rowspan=2 | Lancelot 'Lance' Hale&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Street peddler &amp;lt;br /&amp;gt; (Peddler)&lt;br /&gt;
| | Growing up on an industrial midworld where robberies and muggings weren't uncommon, [PAWN_nameDef] helped support [PAWN_possessive] family by making small trinkets and novelties to sell to passers-by.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned early on that it wasn't always what [PAWN_pronoun] knew, but who [PAWN_pronoun] knew that would get [PAWN_objective] far in life.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Private detective &amp;lt;br /&amp;gt; (Detective)&lt;br /&gt;
| | As a private eye, sharp wits and a silver tongue were [PAWN_nameDef]'s greatest tools. [PAWN_pronoun] often spent [PAWN_possessive] nights working cases that ranged from uncovering affairs and learning trade secrets to solving murder cases and infiltrating criminal organizations. There wasn't a case [PAWN_pronoun] wouldn't accept for the right price.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Larian Lorall&amp;quot;&lt;br /&gt;
! rowspan=2 | Larian Lorall&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Privileged child &amp;lt;br /&amp;gt; (Privileged)&lt;br /&gt;
| | Born to an upper-class family, [PAWN_nameDef] grew up with all the best things - the best education, the best social contacts, and of course the best technology money could buy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, living in such decadence left [PAWN_nameDef] rather spoiled when it came to labor.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Guardian &amp;lt;br /&amp;gt; (Guardian)&lt;br /&gt;
| | After [PAWN_pronoun] learned what truly matters in life, [PAWN_nameDef] changed for the better. [PAWN_pronoun] learned to work hard and protect the things that matter - not money or material things, but friends and loved ones.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] became a professional guardian.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|- id=&amp;quot;Larusa Rynyk&amp;quot;&lt;br /&gt;
! rowspan=2 | Larusa Rynyk&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Athlete &amp;lt;br /&amp;gt; (Athlete)&lt;br /&gt;
| | [PAWN_nameDef] was professional athlete at early age. Thanks to [PAWN_possessive] skills, [PAWN_pronoun] was able to leave [PAWN_possessive] homeworld and enroll in a glitterworld university of science and technology.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Because of [PAWN_possessive] demanding schedule and introverted nature, [PAWN_pronoun] became socially inept.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Stiletto assassin &amp;lt;br /&amp;gt; (Assassin)&lt;br /&gt;
| | Because of [PAWN_possessive] skills, [PAWN_nameDef] developed a sense of superiority. In time, [PAWN_pronoun] lost [PAWN_possessive] sense of empathy. [PAWN_pronoun] often got into fights, and discovered how easy it is to kill a person.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After realizing [PAWN_possessive] talents, [PAWN_pronoun] became one of the most efficient assassins in the system.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lenka Malikova&amp;quot;&lt;br /&gt;
! rowspan=2 | Lenka Malikova&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Infantry &amp;lt;br /&amp;gt; (Infantry)&lt;br /&gt;
| | [PAWN_nameDef] was raised on a world wracked by war.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At an early age, [PAWN_pronoun] was shown how to use guns and cruelty to project [PAWN_possessive] will. [PAWN_pronoun] later distinguished [PAWN_objective]self by committing atrocities with more enthusiasm than anyone else.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| [[Traits#Bloodlust|Bloodlust]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Prisoner of war &amp;lt;br /&amp;gt; (Prisoner)&lt;br /&gt;
| | [PAWN_nameDef] was captured and put on death row for war crimes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Fortunately for [PAWN_objective], someone cut the power to [PAWN_possessive] cell block. Riots ignited. Guards and trained wargs were deployed to quell the uprising. Organizing a few other inmates, [PAWN_nameDef] escaped in a small spacecraft.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Levin Lossfelt&amp;quot;&lt;br /&gt;
! rowspan=2 | Levin 'Levin' Lossfelt&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Street child &amp;lt;br /&amp;gt; (Street)&lt;br /&gt;
| | [PAWN_nameDef]'s drug-addicted mother died, leaving [PAWN_objective] an orphan at a young age. To stay alive, [PAWN_pronoun] resorted to theft, and when necessary, prostitution. When [PAWN_nameDef] was caught stealing from a church, the priestess saw a wounded but smart child, and took [PAWN_objective] in to give [PAWN_objective] a second chance at life.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Slave chemist &amp;lt;br /&amp;gt; (Chemist)&lt;br /&gt;
| | [PAWN_nameDef] became a gifted pharmaceutical scientist, but was captured by slavers. [PAWN_pronoun] was sold to a warlord and forced to create drugs to test on other slaves. This left [PAWN_objective] with deep and troubling questions on the ethics of scientific research and medicine.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|1}}&lt;br /&gt;
* [[Construction]]: {{--|1}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lia Lu&amp;quot;&lt;br /&gt;
! rowspan=2 | Lia 'Lu' Lu&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Music idol &amp;lt;br /&amp;gt; (Music Idol)&lt;br /&gt;
| | [PAWN_nameDef] was the only child of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_possessive] mother died, [PAWN_nameDef] could not bear [PAWN_possessive] father's loneliness, and became his sexual companion.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Prostitute idol &amp;lt;br /&amp;gt; (Prostitute)&lt;br /&gt;
| | After [PAWN_possessive] father was deposed, [PAWN_nameDef]'s beauty led [PAWN_objective] to be forced into pornography to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Over years of difficult treatments, [PAWN_possessive] body was remodeled to appear temporarily ageless. Sold to an orbital brothel, [PAWN_pronoun] became popular, with a steady stream of clients from all over the planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lilith Luxemburg&amp;quot;&lt;br /&gt;
! rowspan=2 | Lilith Luxemburg&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! High baroness &amp;lt;br /&amp;gt; (Noble)&lt;br /&gt;
| | [PAWN_nameDef] was born as low-ranking royalty in a large imperial family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was placed In charge of running [PAWN_possessive] home planet from an early age, and learned important political and cultural skills in that role.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Exiled researcher &amp;lt;br /&amp;gt; (Exile)&lt;br /&gt;
| | [PAWN_nameDef]'s love of robotics was not appreciated in [PAWN_possessive] technophobic empire. The High Cardinal of the system excommunicated her, and [PAWN_pronoun] was never allowed to return.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Linghao Zhang&amp;quot;&lt;br /&gt;
! rowspan=2 | Linghao 'Trumpet' Zhang&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Dreamer &amp;lt;br /&amp;gt; (Dreamer)&lt;br /&gt;
| | [PAWN_nameDef] was an expressive child. [PAWN_pronoun] sang often, and made friends very easily, be they young or old, male or female.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] hated fighting, but when made angry, [PAWN_pronoun] could be dangerous. [PAWN_possessive] temper was quick.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space explorer &amp;lt;br /&amp;gt; (Explorer)&lt;br /&gt;
| | [PAWN_nameDef] spent years trapped, alone on an unknown planet. [PAWN_pronoun] quickly adapted to the local environment, and learned to communicate with [PAWN_possessive] local enemies.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This long period alone left [PAWN_objective] without close friends. [PAWN_possessive] heart is sensitive, but [PAWN_pronoun] learned to hide [PAWN_possessive] emotions very well.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Luc Roach&amp;quot;&lt;br /&gt;
! rowspan=2 | Luc 'Doc' Roach&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Colony kid &amp;lt;br /&amp;gt; (Colony Kid)&lt;br /&gt;
| | [PAWN_nameDef] was born the child of two doctors in a small colony. Because of [PAWN_possessive] parents, [PAWN_pronoun] was always interested in science and medicine.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] never really got along with other children, and as a result became withdrawn and unsociable.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Starship doctor &amp;lt;br /&amp;gt; (Doctor)&lt;br /&gt;
| | [PAWN_nameDef] was a doctor on a starship. [PAWN_pronoun] was a brilliant surgeon and dabbled in research of [PAWN_possessive] own. However, [PAWN_pronoun] was quite reclusive and never had the best bedside manner.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lucas Wakefield&amp;quot;&lt;br /&gt;
! rowspan=2 | Lucas 'Blackjack' Wakefield&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Wasteland wanderer &amp;lt;br /&amp;gt; (Wanderer)&lt;br /&gt;
| | Born into a wealthy family on a desert world, [PAWN_nameDef] was cast out after a hired attack squad destroyed [PAWN_possessive] ancestral home.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The boy managed to hide in a cooling duct beneath [PAWN_possessive] family's villa. Vowing revenge against the killers and whomever had hired them, [PAWN_nameDef] struck out into the wasteland, alone.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Voidspace raider &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | After years of seeking the assassin that broke up [PAWN_possessive] family, [PAWN_nameDef] was offered a place with a group of space-faring raiders. [PAWN_pronoun] accepted, hoping to find the killer [PAWN_pronoun] sought.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Due to [PAWN_possessive] seemingly-unending ability to narrowly escape danger, [PAWN_pronoun] earned the nickname 'Blackjack' in recognition of [PAWN_possessive] luck.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ludmilla Fisher&amp;quot;&lt;br /&gt;
! rowspan=2 | Ludmilla 'Mila' Fisher&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Jungle kid &amp;lt;br /&amp;gt; (Jungle Kid)&lt;br /&gt;
| | [PAWN_nameDef] was abandoned as a newborn, and grew up among the animals of [PAWN_possessive] homeworld's dense jungles.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When [PAWN_pronoun] was a teenager, a traveling doctor found [PAWN_objective] injured near a road, hissing and meowing. [PAWN_pronoun] rescued [PAWN_objective] and took [PAWN_objective] on as an apprentice.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Aromatherapist &amp;lt;br /&amp;gt; (Therapist)&lt;br /&gt;
| | [PAWN_nameDef] practiced aromatherapy, using essences extracted from home-grown plants.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lukas Dietrich&amp;quot;&lt;br /&gt;
! rowspan=2 | Lukas Dietrich&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Lab-grown child &amp;lt;br /&amp;gt; (Lab-Grown)&lt;br /&gt;
| | [PAWN_nameDef] was born in a laboratory as part of a altruistic but failed attempt to create a new class of human.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] childhood was filled with books and one-on-one tutoring. [PAWN_pronoun] was awkward, shy, and naive to the true nature of humanity.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Corp researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] was sold to a corporation and put to work as a corporate slave doing scientific research.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unable to adapt to the social politics of [PAWN_possessive] workplace, [PAWN_pronoun] buried [PAWN_objective]self in [PAWN_possessive] work and failed to progress up the corporate ladder. Every day, [PAWN_pronoun] yearned to be left alone.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lumine LeBlanc&amp;quot;&lt;br /&gt;
! rowspan=2 | Lumine 'Lumi' LeBlanc&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Caravan child &amp;lt;br /&amp;gt; (Child)&lt;br /&gt;
| | [PAWN_nameDef] was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, [PAWN_pronoun] disliked boy stuff, and got into [PAWN_possessive] mother's things all the time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Eventually, [PAWN_pronoun] traveled with [PAWN_possessive] mother to a glitterworld and spent [PAWN_possessive] savings on a body [PAWN_pronoun] was happy with.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bounty hunter &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | [PAWN_nameDef] was a bounty hunter on a massive glitterworld. [PAWN_pronoun] worked sensitive assignments for extremely wealthy clients, and was known for quiet execution and total discretion.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Lynn Romero&amp;quot;&lt;br /&gt;
! rowspan=2 | Lynn 'Lynn' Romero&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Sickly liar &amp;lt;br /&amp;gt; (Liar)&lt;br /&gt;
| | It is not uncommon for a sickly child to be cast away. What is uncommon is for that child to survive and even thrive with such a weak body.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Using [PAWN_possessive] quick wit and silver tongue, [PAWN_nameDef] was able to get out of almost any situation - most of the time at the cost others around him.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| [[Traits#Sickly|Sickly]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Sickly lawyer &amp;lt;br /&amp;gt; (Lawyer)&lt;br /&gt;
| | As a lawyer, [PAWN_nameDef] could convict a deaf man for stealing music. [PAWN_possessive] sharp mind and lack of empathy let [PAWN_objective] say anything to get the other person to talk. With the right amount of money, [PAWN_pronoun] knew, any case can be won.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] childhood cough never went away.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Malachai Rabenhertz&amp;quot;&lt;br /&gt;
! rowspan=2 | Malachai 'Lachi' Rabenhertz&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child-knave &amp;lt;br /&amp;gt; (Knave)&lt;br /&gt;
| | [PAWN_nameDef] was a child-knave of King Loteric. [PAWN_pronoun] enjoyed the training with wooden sticks and engaging others in close combat. [PAWN_pronoun] adapted quickly to the heat of battle and was good at spreading fire.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] served [PAWN_possessive] lord well, until the king died in an unfortunate accident.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Brawler|Brawler]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bloodgame survivor &amp;lt;br /&amp;gt; (Bloodgamer)&lt;br /&gt;
| | [PAWN_nameDef] was sold to the Corestars Entertainment Company and used as meat in one of the company's system-wide broadcast shows.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;[PAWN_possessive] manipulative nature made [PAWN_objective] quite a nightmare, even to the audience. [PAWN_pronoun] was kicked out and exiled to a planet full of deadly animals, criminals and armed camera-drones.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Marcus Bergström&amp;quot;&lt;br /&gt;
! rowspan=2 | Marcus 'Adiemus' Bergström&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Project subject &amp;lt;br /&amp;gt; (Subject)&lt;br /&gt;
| | [PAWN_nameDef] was picked by government agents for the mysterious &amp;quot;Frame Project&amp;quot;.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Due to memory blockages, however, [PAWN_pronoun] remembers very little about this project or its true agenda - only that there were few survivors.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Master trader &amp;lt;br /&amp;gt; (Trader)&lt;br /&gt;
| | [PAWN_nameDef] was a master at trading. [PAWN_pronoun] earned [PAWN_possessive] nickname by helping a village through a trying time.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Markus Keuneke&amp;quot;&lt;br /&gt;
! rowspan=2 | Markus 'Keuneke' Keuneke&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Mechanoid nerd &amp;lt;br /&amp;gt; (Mechanerd)&lt;br /&gt;
| | [PAWN_nameDef] grew up in an urbworld as the only child of a pair of mechanoid designers.&amp;lt;br /&amp;gt;They encouraged [PAWN_possessive] interest in the machines. Eventually, [PAWN_pronoun] became obsessed with building [PAWN_possessive] own.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately this also lead to [PAWN_objective] being a loner as [PAWN_pronoun] preferred technical books to friends.  &lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| {{--|Gay}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Military engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] worked as an engineer for a colonial military. [PAWN_pronoun] got to play with weapons, murder-drones, and other 'fun' stuff.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] specialized in repairing and modifying mechanoids' tools. Sometimes [PAWN_pronoun] tested them [PAWN_objective]self.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Markus Wienholz&amp;quot;&lt;br /&gt;
! rowspan=2 | Markus 'Markus' Wienholz&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Sentimental child &amp;lt;br /&amp;gt; (Nice Kid)&lt;br /&gt;
| | [PAWN_nameDef] was a nice child. When anybody had a problem, [PAWN_pronoun] tried to fix it. But, being a child, [PAWN_pronoun] did not always succeed. This hurt [PAWN_possessive] sensitive soul.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] dreamed of being a soldier who fights raiders and aliens.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Psychically sensitive|Psychically sensitive]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Special forces &amp;lt;br /&amp;gt; (Specialist)&lt;br /&gt;
| | Give me a reason to kill - a good reason!&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] was a soldier and a skilled one - so skilled that [PAWN_pronoun] entered the special forces to battle militants and xenohuman raiders. [PAWN_pronoun] never imagined [PAWN_objective]self as lone hero, but [PAWN_pronoun] played [PAWN_possessive] part in the group well.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Matis Saro&amp;quot;&lt;br /&gt;
! rowspan=2 | Matis 'Darkeye' Saro&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Student socialite &amp;lt;br /&amp;gt; (Socialite)&lt;br /&gt;
| | [PAWN_nameDef] learned politics in an elite training school for socially gifted students on Kalthas IV.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While [PAWN_pronoun] was naturally adept at reading and manipulating people, [PAWN_pronoun] found no joy in it. [PAWN_pronoun] left the academy several years before graduation.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Skilled labor}}&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Political assassin &amp;lt;br /&amp;gt; (Deathjack)&lt;br /&gt;
| | [PAWN_nameDef] realized that [PAWN_possessive] true calling was in physical solutions to diplomatic problems. [PAWN_pronoun] sought training from the assassins guild on Ceti V.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was a quick study at the arts of subterfuge and death. [PAWN_pronoun] soon earned the guild rank of Deathjack.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Matthew Tomsinski&amp;quot;&lt;br /&gt;
! rowspan=2 | Matthew 'Matt' Tomsinski&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Rebel student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a modest but privileged family who encouraged [PAWN_objective] to play chess and shoot skeet at a young age.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As a bored student, [PAWN_pronoun] found joy in challenging [PAWN_possessive] teachers about the contradictions between [PAWN_possessive] planet's official values and their government's policies.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| [[Traits#Abrasive|Abrasive]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Political activist &amp;lt;br /&amp;gt; (Activist)&lt;br /&gt;
| | [PAWN_nameDef] was involved with a radical political faction which worked against [PAWN_possessive] homeworld's government.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The guerilla tactics training that [PAWN_nameDef] received from [PAWN_possessive] associates gave [PAWN_objective] the skills to fight, but also drove [PAWN_objective] to compromise [PAWN_possessive] own beliefs.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Matthew Po&amp;quot;&lt;br /&gt;
! rowspan=2 | Matthew Po&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Young master &amp;lt;br /&amp;gt; (Master)&lt;br /&gt;
| | Born to two medics, [PAWN_nameDef] longed for power. [PAWN_possessive] keen intellect and charisma helped [PAWN_objective] gain the respect of [PAWN_possessive] peers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Deciding that the best way to gain power was to climb the ranks of the imperial military, [PAWN_pronoun] joined at the youngest possible age.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Imperial general &amp;lt;br /&amp;gt; (General)&lt;br /&gt;
| | [PAWN_nameDef]'s thirst for power defined [PAWN_objective]. [PAWN_pronoun] quickly rose through the military ranks and soon attained the rank of general.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was given the most challenging task - conquering distant and unexplored rimworlds. Victory here could even position [PAWN_objective] as a successor to the emperor.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Max Alterman&amp;quot;&lt;br /&gt;
! rowspan=2 | Max 'Max' Alterman&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Abandoned child &amp;lt;br /&amp;gt; (Abandoned)&lt;br /&gt;
| | [PAWN_nameDef] was a quick witted, funny child. One day, [PAWN_pronoun] wandered off on [PAWN_possessive] wealthy parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, [PAWN_possessive] parents decided that the time looking for [PAWN_objective] was better spent on just cloning a better son.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Cargo pilot &amp;lt;br /&amp;gt; (Pilot)&lt;br /&gt;
| | [PAWN_nameDef] was brought up by cargo hands on a long-haul ore transport ship. [PAWN_pronoun] perfected [PAWN_possessive] skills at trading and manipulation of people while running weapons between systems.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Melissa Archer&amp;quot;&lt;br /&gt;
! rowspan=2 | Melissa 'Lissa' Archer&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Child of drifters &amp;lt;br /&amp;gt; (Drifter)&lt;br /&gt;
| | Ever since [PAWN_pronoun] was very small, [PAWN_nameDef] never knew a home beyond [PAWN_possessive] parent's ship. Their nomadic meandering provided a constant change of scenery. [PAWN_possessive] life was often perilous but never dull, and [PAWN_pronoun] inherited [PAWN_possessive] parents' wanderlust.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Wandering crafter &amp;lt;br /&amp;gt; (Crafter)&lt;br /&gt;
| | [PAWN_nameDef] continued to follow [PAWN_possessive] parents' nomadic ways, supporting [PAWN_objective]self with [PAWN_possessive] crafting skills. But wandering is a hard life, and [PAWN_pronoun] often thought of finding somewhere to settle down and put [PAWN_possessive] skills to good use.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Meredith Abernathy&amp;quot;&lt;br /&gt;
! rowspan=2 | Meredith 'Latch' Abernathy&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Urbworld urchin &amp;lt;br /&amp;gt; (Urchin)&lt;br /&gt;
| | [PAWN_nameDef] was born in the darkest slums of [PAWN_possessive] urban homeworld. Neglected by [PAWN_possessive] mother, [PAWN_pronoun] learned to survive on [PAWN_possessive] own, battling for every scrap of food [PAWN_pronoun] saw.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Eventually, as [PAWN_possessive] talents exceeded [PAWN_possessive] peers, [PAWN_pronoun] ascended from the depths to the surface streets and left [PAWN_possessive] mother behind.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Smuggler &amp;lt;br /&amp;gt; (Smuggler)&lt;br /&gt;
| | As a contract pilot, [PAWN_nameDef] had a knack for stealing goods and trafficking contraband without getting caught.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] eventually saved up enough to buy [PAWN_possessive] own ship, and used it to travel from world to world dealing [PAWN_possessive] goods in person.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Michael Shepherd-Finch&amp;quot;&lt;br /&gt;
! rowspan=2 | Michael 'Flea' Shepherd-Finch&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Tech enthusiast &amp;lt;br /&amp;gt; (Tech Nerd)&lt;br /&gt;
| | [PAWN_nameDef] had all the latest gadgets as a child. [PAWN_pronoun] spent all [PAWN_possessive] time playing games with AIs instead of with other children. [PAWN_pronoun] always felt awkward around new people.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! AI programmer &amp;lt;br /&amp;gt; (Programmer)&lt;br /&gt;
| | [PAWN_nameDef] enlisted in the military's robotics division, developing smarter combat AI.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The whole time [PAWN_pronoun] was there, [PAWN_pronoun] never spoke with another human. [PAWN_pronoun] spent all [PAWN_possessive] time conversing with the AI [PAWN_pronoun] was developing.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Miesha Aldemar&amp;quot;&lt;br /&gt;
! rowspan=2 | Miesha 'Mie' Aldemar&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Pampered &amp;lt;br /&amp;gt; (Pampered)&lt;br /&gt;
| | Born on a decadent glitterworld, [PAWN_nameDef] was given every expensive toy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This pampered lifestyle caused [PAWN_objective] to miss many basic life lessons. [PAWN_pronoun] developed a special aversion to cooking, and always ordered the staff to do the kitchen work.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Ninja assassin &amp;lt;br /&amp;gt; (Ninja)&lt;br /&gt;
| | [PAWN_nameDef] performed stiletto-precise assassinations for an interplanetary conglomerate. [PAWN_pronoun] was assigned the most complex missions involving disguise, deception, subterfuge, and efficient violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A nasty incident with a potted plant and an assassination gone wrong left [PAWN_objective] with an aversion to plant life.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Mike Mudgett&amp;quot;&lt;br /&gt;
! rowspan=2 | Mike 'Anarchist' Mudgett&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Military cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Orphaned as a child, [PAWN_nameDef] was sent to a secret military school on a harsh deadworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Taking quickly to firearms and survival training, [PAWN_pronoun] graduated with honor, transitioning into a leadership position in covert operations.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Anarchist rebel &amp;lt;br /&amp;gt; (Anarchist)&lt;br /&gt;
| | After being abandoned on a special operation, [PAWN_nameDef] swore vengeance upon the state. [PAWN_pronoun] formed an anarchist group dedicated to bringing down coreworld governments.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After too many close calls, and too few successes, [PAWN_nameDef] fled to the outer rim.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Minyoung Kim&amp;quot;&lt;br /&gt;
! rowspan=2 | Minyoung 'Min' Kim&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Aspiring pop idol &amp;lt;br /&amp;gt; (Pop Idol)&lt;br /&gt;
| | [PAWN_nameDef] was being trained in song and dance to become the next big pop idol. [PAWN_pronoun] grew up being taken care of by company handlers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] never knew manual labor, but learned a lot about music and social etiquette.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|4}}&lt;br /&gt;
* [[Melee]]: {{--|4}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pop idol &amp;lt;br /&amp;gt; (Pop Idol)&lt;br /&gt;
| | [PAWN_nameDef] performed and did interviews constantly. [PAWN_pronoun] refined [PAWN_possessive] skills in dancing and singing, and became a master of social presentation.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|4}}&lt;br /&gt;
* [[Melee]]: {{--|4}}&lt;br /&gt;
* [[Artistic]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]]&lt;br /&gt;
|- id=&amp;quot;Mitchell Everson&amp;quot;&lt;br /&gt;
! rowspan=2 | Mitchell 'Mitch' Everson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Naturalist &amp;lt;br /&amp;gt; (Naturalist)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a backwater planet with minimal education. [PAWN_pronoun] had to hunt and grow food to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] family's home was frequently raided for food by scavengers. This made [PAWN_nameDef] very suspicious and slow to trust anyone [PAWN_pronoun] doesn't know.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Overwatch sniper &amp;lt;br /&amp;gt; (Sniper)&lt;br /&gt;
| | [PAWN_nameDef] didn't know why [PAWN_pronoun] joined the military, but [PAWN_pronoun] stayed to protect [PAWN_possessive] fellow soldiers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Army life broke [PAWN_objective] down and built [PAWN_objective] back up. It taught [PAWN_objective] marksmanship, hand to hand combat and how to patch a bullet wound in a hurry.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Mushinto Takamu&amp;quot;&lt;br /&gt;
! rowspan=2 | Mushinto 'Mushinto' Takamu&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! War child &amp;lt;br /&amp;gt; (War Child)&lt;br /&gt;
| | [PAWN_nameDef]'s parents were drafted into a civil war. Growing up surrounded by fighting and death, [PAWN_pronoun] became well-accustomed to tragedy. [PAWN_possessive] expressive side, however, never developed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bounty hunter &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | When the civil war ended, [PAWN_nameDef] had to find a new way to use [PAWN_possessive] fighting skills. [PAWN_pronoun] decided to hunt down war criminals and soon realized that [PAWN_pronoun] enjoyed capturing bad guys by any means necessary.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nathaniel Hicklin&amp;quot;&lt;br /&gt;
! rowspan=2 | Nathaniel Hicklin&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Bookworm &amp;lt;br /&amp;gt; (Bookworm)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] youth in the library, reading every book [PAWN_pronoun] could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of mechanoid wars. [PAWN_pronoun] vowed that one day, [PAWN_pronoun] would see these things for [PAWN_objective]self.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Explorer &amp;lt;br /&amp;gt; (Explorer)&lt;br /&gt;
| | [PAWN_nameDef] traveled from planet to planet, gathering samples, stories, and research. [PAWN_pronoun] hoped one day to compile a record of every animal, plant, mineral, and machine and device in known space: The Complete Traveler's Guide to the RimWorlds.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nathaniel Giannini&amp;quot;&lt;br /&gt;
! rowspan=2 | Nathaniel 'Nate' Giannini&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Scout &amp;lt;br /&amp;gt; (Scout)&lt;br /&gt;
| | [PAWN_nameDef] loved being outdoors. [PAWN_possessive] parents enrolled [PAWN_objective] in a program that taught military scouting skills. [PAWN_pronoun] thrived when [PAWN_pronoun] was left alone in the wilderness.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, [PAWN_nameDef] did not learn the basic technological skills that are taken for granted by many others.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Frontier marshal &amp;lt;br /&amp;gt; (Marshal)&lt;br /&gt;
| | [PAWN_nameDef] was the marshal of [PAWN_possessive] colony. [PAWN_pronoun] tried to honorably uphold the law, but the corrupt local mayor killed [PAWN_possessive] family and left [PAWN_objective] for dead.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After regaining [PAWN_possessive] health, [PAWN_nameDef] arrested the mayor. [PAWN_pronoun] left [PAWN_possessive] homeworld and started a new life working to make a difference in the universe.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nebulys Strike&amp;quot;&lt;br /&gt;
! rowspan=2 | Nebulys Strike&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Shooting coma &amp;lt;br /&amp;gt; (Coma Child)&lt;br /&gt;
| | [PAWN_nameDef] fell into a coma at a young age and spent years dreaming about shooting. When [PAWN_pronoun] awoke, [PAWN_pronoun] was useless at most tasks - but [PAWN_pronoun] could aim pretty well.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Skilled labor}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Hunter&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Selfless hunter &amp;lt;br /&amp;gt; (Hunter)&lt;br /&gt;
| | [PAWN_nameDef] was a hunter of mysterious creatures that many didn't even believe existed. Sometimes the people were right - and sometimes they were wrong.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Along the way, [PAWN_pronoun] helped people in need.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nicholas Gant&amp;quot;&lt;br /&gt;
! rowspan=2 | Nicholas 'Bishop' Gant&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Chess master &amp;lt;br /&amp;gt; (Chesshead)&lt;br /&gt;
| | [PAWN_nameDef] loved to play chess. [PAWN_pronoun] even earned the nickname [PAWN_nameDef] for some of [PAWN_possessive] craftier moves.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] never got into trouble - mostly because [PAWN_pronoun] was good at not getting caught.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | As a pirate leader, [PAWN_nameDef] was well-known for [PAWN_possessive] cunning plans and chess-like traps. [PAWN_pronoun] was never afraid to sacrifice a few pawns to capture an important target.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] name has been linked more then once to strategies that overcame overwhelming odds.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nicholas Rothaga&amp;quot;&lt;br /&gt;
! rowspan=2 | Nicholas 'Squirrel' Rothaga&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Student engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | A genius child, [PAWN_nameDef] was put in a special training program covering aerospace warfare and engineering.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, [PAWN_pronoun] tried to befriend a squirrel by giving it a bracelet. The squirrel bit [PAWN_objective], earning [PAWN_objective] the nickname “Squirrel {PAWN_gender ? Boy : Girl}”.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] came to believe that work involving manual labor is beneath [PAWN_objective].  &lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineered pilot &amp;lt;br /&amp;gt; (Pilot)&lt;br /&gt;
| | After [PAWN_possessive] province was besieged by one of its neighbors, [PAWN_nameDef] volunteered for a generic modification program that created pilots for the very fighter craft that [PAWN_pronoun] had helped develop. The modifications allowed [PAWN_objective] to pilot the ship, but also made [PAWN_objective] less able to focus on the people around him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;By this time, people were calling [PAWN_objective] &amp;quot;Squirrel.&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nicklaus Blackthorn&amp;quot;&lt;br /&gt;
! rowspan=2 | Nicklaus 'Shadow' Blackthorn&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Navy pathfinder &amp;lt;br /&amp;gt; (Pathfinder)&lt;br /&gt;
| | [PAWN_nameDef] was raised and trained by a group of military explorers dedicated to charting pathways through deep space and on remote planets.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Shadow marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | After perfecting [PAWN_possessive] skills as a pathfinder, [PAWN_nameDef] left [PAWN_possessive] unit to put [PAWN_possessive] skills to use on the planets [PAWN_pronoun] helped chart.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Familiar with orbital trade routes, [PAWN_pronoun] was able to get onto and off any planet without being detected.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nico Storch&amp;quot;&lt;br /&gt;
! rowspan=2 | Nico Storch&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Youth soldier &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | Born to a long line of soldiers, [PAWN_nameDef] joined a military training program.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] excelled in physical training, and even passed most of the intellectual exams. While [PAWN_pronoun] was never particularly bright or nimble, [PAWN_nameDef] learned the value of hard work and suffering.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | [PAWN_nameDef] was a warrior in an Imperial navy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] job was to punch into enemy starships, gun down the crew, and capture the ship intact. And [PAWN_pronoun] was good at it.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nicolas Meyer&amp;quot;&lt;br /&gt;
! rowspan=2 | Nicolas 'Vikinger' Meyer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Urbworld urchin &amp;lt;br /&amp;gt; (Urchin)&lt;br /&gt;
| | Abandoned among the filthy concrete spires, [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_pronoun] never received formal education, and often resorted to doing menial labor in exchange for food. Sometimes [PAWN_pronoun] lied, cheated, and stole to survive.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Void raider &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | Craving adventure and glory, [PAWN_nameDef] set out across the void with a raider band, swearing [PAWN_possessive] loyalty to [PAWN_possessive] band and brothers, and spreading their glory through the stars with [PAWN_possessive] blade and pistol in hand.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Nicole Squid&amp;quot;&lt;br /&gt;
! rowspan=2 | Nicole 'Nicole' Squid&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Vatgrown scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] was grown to be a perfect scientist, with a mind perfectly tuned for physics and chemistry.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] creators used [PAWN_objective] as a teaching aid on mind design, hoping [PAWN_pronoun] would eventually grow to be a great mind and continue their research.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Runaway dancer &amp;lt;br /&amp;gt; (Dancer)&lt;br /&gt;
| | Grown by and for science, [PAWN_nameDef] gave it up. Instead, [PAWN_pronoun] wanted to dance for crowds across many worlds, from the glamor of the glitterworlds to the dangers of the rim.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Such work required wearing a smile on [PAWN_possessive] face and a pistol under [PAWN_possessive] costume.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Niklas Fischer&amp;quot;&lt;br /&gt;
! rowspan=2 | Niklas 'Niklas' Fischer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Mercenary recruit &amp;lt;br /&amp;gt; (Recruit)&lt;br /&gt;
| | Born to a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub. At a young age, [PAWN_pronoun] was recruited into one of the mercenary crews.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Ranger &amp;lt;br /&amp;gt; (Ranger)&lt;br /&gt;
| | [PAWN_nameDef] lived alone, deep in a forest. [PAWN_pronoun] protected the wildlife against poachers, and learned to satisfy [PAWN_possessive] own material needs without outside help.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Oskar Potocki&amp;quot;&lt;br /&gt;
! rowspan=2 | Oskar Potocki&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Art slave &amp;lt;br /&amp;gt; (Artist)&lt;br /&gt;
| | [PAWN_nameDef] was born on the dark edge of a tidally-locked urbworld. After an argument, [PAWN_possessive] father sold [PAWN_objective] to a local district lord as a slave artist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Forced to create art or be punished, [PAWN_pronoun] withdrew and became unable to form relations with others.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mod designer &amp;lt;br /&amp;gt; (Modder)&lt;br /&gt;
| | [PAWN_nameDef] designed combat modifications for frontline soldiers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One night, in a nightmare, [PAWN_nameDef] was confronted by all the men and women killed by [PAWN_possessive] work. [PAWN_pronoun] decided to travel to the rimworlds and use [PAWN_possessive] skills for good.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Owen Clarke&amp;quot;&lt;br /&gt;
! rowspan=2 | Owen 'Cali' Clarke&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Spaceyacht pilot &amp;lt;br /&amp;gt; (Pilot)&lt;br /&gt;
| | [PAWN_nameDef] ferried wealthy businessmen and politicians to and from [PAWN_possessive] home world.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Witnessing the depths of hedonism these people descended to changed [PAWN_objective] in ways not even [PAWN_pronoun] understood.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hypnocult leader &amp;lt;br /&amp;gt; (Cultist)&lt;br /&gt;
| | Desiring to understand people, [PAWN_nameDef] learned hypnotism and discovered [PAWN_possessive] talent for the art.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;        [PAWN_pronoun] gathered followers and formed a cult around [PAWN_possessive] vibrant personality. The authorities discovered [PAWN_possessive] illegal operations, and [PAWN_nameDef] fled before [PAWN_pronoun] could be arrested.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Pablo Cholaky&amp;quot;&lt;br /&gt;
! rowspan=2 | Pablo Cholaky&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Farm kid &amp;lt;br /&amp;gt; (Farm Kid)&lt;br /&gt;
| | [PAWN_nameDef] hung around a group of local luddite farmers on [PAWN_possessive] midworld. They helped [PAWN_objective] practice shooting every single day, and passed on some basic farming skills. They also taught [PAWN_nameDef] how to focus on working hard with your hands instead of getting distracted by highfalutin' ideas and clever machines.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Soldier-farmer &amp;lt;br /&amp;gt; (Soldier)&lt;br /&gt;
| | [PAWN_nameDef] was a farmer on [PAWN_possessive] midworld, and spent [PAWN_possessive] free time practicing with guns. [PAWN_pronoun] knew how important the skills of farming and shooting would be in hard times, and trained to serve in a local militia.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Pan Sunbin&amp;quot;&lt;br /&gt;
! rowspan=2 | Pan 'Pan' Sunbin&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Rebel writer &amp;lt;br /&amp;gt; (Writer)&lt;br /&gt;
| | Early on, [PAWN_nameDef] developed a talent for writing. [PAWN_pronoun] was soon writing a popular online journal - anonymously, to hide [PAWN_possessive] age - on topics ranging from bioethics to political theory and xenosociology.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Adventurer &amp;lt;br /&amp;gt; (Adventurer)&lt;br /&gt;
| | [PAWN_nameDef]'s thirst for adventure took [PAWN_objective] to many planets. [PAWN_pronoun] visited the brightest glitterworlds and the darkest war-torn toxic planets in [PAWN_possessive] quest to find novelty and excitement.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, [PAWN_pronoun] hated cooking the most.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Paul Paulson&amp;quot;&lt;br /&gt;
! rowspan=2 | Paul Paulson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Tinkerer &amp;lt;br /&amp;gt; (Tinkerer)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] spare time creating things from [PAWN_possessive] imagination out of scrap metal and discarded machinery.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] created simple robots and small tools, for both for fun and for utility.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Prosthetic surgeon &amp;lt;br /&amp;gt; (Surgeon)&lt;br /&gt;
| | [PAWN_nameDef] used [PAWN_possessive] talent for prosthetics to 'advance' others by replacing limbs and organs with metal and electronics.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Paul-Olivier Bouchard&amp;quot;&lt;br /&gt;
! rowspan=2 | Paul-Olivier 'Paulo' Bouchard&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Dreaded baby &amp;lt;br /&amp;gt; (Baby Dude)&lt;br /&gt;
| | [PAWN_nameDef] was found as a baby in a crashed spacecraft. According to the ship's records, [PAWN_pronoun] invented the nuclear device that powered [PAWN_possessive] ship. Apparently, [PAWN_pronoun] also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Dreaded dude &amp;lt;br /&amp;gt; (Dude)&lt;br /&gt;
| | Some followers say that [PAWN_nameDef] and [PAWN_possessive] crew of misfits found the fountain of youth, many, many centuries ago, and that they caused the extinction of the dinosaurs on many planets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;There's even a religion about them, somewhere, involving noodles and meatballs.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|8}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Per Brastad&amp;quot;&lt;br /&gt;
! rowspan=2 | Per 'Per' Brastad&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Logical child &amp;lt;br /&amp;gt; (Logic Kid)&lt;br /&gt;
| | [PAWN_pronoun] preferred logical activities like computers and was completely useless at art.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Being awkward in social situations, [PAWN_possessive] friends were few but close.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Too Smart|Too Smart]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Archaeologist &amp;lt;br /&amp;gt; (Explorer)&lt;br /&gt;
| | [PAWN_pronoun] was trapped in an uninspired life. One day, [PAWN_pronoun] jumped on a ship to learn archaeology and see the universe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned how to survive. [PAWN_pronoun] also learned about people - although [PAWN_pronoun] understood the dead better than the living.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Pete Holiday&amp;quot;&lt;br /&gt;
! rowspan=2 | Pete Holiday&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Artisan farmer &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a [PAWN_possessive] family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Genetic engineer &amp;lt;br /&amp;gt; (Geneticist)&lt;br /&gt;
| | [PAWN_nameDef] carried out [PAWN_possessive] first genetic experiments on farm animals. [PAWN_pronoun] soon grew to become quite skilled in all forms of genetic engineering.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A horrifying lab accident left [PAWN_objective] with a mortal fear of rodents.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Peter Von Bergen&amp;quot;&lt;br /&gt;
! rowspan=2 | Peter 'Merandil' Von Bergen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Soldier experiment &amp;lt;br /&amp;gt; (Experiment)&lt;br /&gt;
| | [PAWN_nameDef] grew up believing [PAWN_pronoun] was a normal, albeit slightly sheltered child.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In truth, [PAWN_pronoun] was part of an elaborate experiment. Researchers were conditioning [PAWN_objective] using social interactions and mechanite injections to try to produce an elite soldier.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Lost soldier &amp;lt;br /&amp;gt; (Lost)&lt;br /&gt;
| | [PAWN_nameDef]'s childhood soldier conditioning failed, and the experiment was shut down. [PAWN_pronoun] was abandoned, purposeless, friendless.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] eventually found solace in physically demanding work. [PAWN_pronoun] especially liked building houses and crafting heavy armor.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Peter Marshall&amp;quot;&lt;br /&gt;
! rowspan=2 | Peter 'Pete' Marshall&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Drug mule &amp;lt;br /&amp;gt; (Mule)&lt;br /&gt;
| | Raised in an orphanage, [PAWN_nameDef] turned towards the gang life at age ten.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was exploited by the local gang as a drug mule to traffic &amp;quot;substance F&amp;quot; across rival gang territory. [PAWN_pronoun] took a bullet or two.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Test subject &amp;lt;br /&amp;gt; (Subject)&lt;br /&gt;
| | [PAWN_nameDef] enrolled in a scientific study that promised it could make [PAWN_objective] smarter. Unfortunately, the side effects were very different than [PAWN_pronoun] expected.[PAWN_pronoun] went insane and killed a number of people before escaping.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Philip Mellar&amp;quot;&lt;br /&gt;
! rowspan=2 | Philip 'Phil' Mellar&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Pet keeper &amp;lt;br /&amp;gt; (Pet Keeper)&lt;br /&gt;
| | [PAWN_nameDef] spent most of [PAWN_possessive] childhood tending the animals [PAWN_pronoun] had bought or rescued.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] saw beauty in natural things more than fabricated objects, and chose the company of [PAWN_possessive] animals over that of [PAWN_possessive] peers.&lt;br /&gt;
|&lt;br /&gt;
* [[Animals]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Herpetologist &amp;lt;br /&amp;gt; (Herper)&lt;br /&gt;
| | After a terrible mining accident, [PAWN_nameDef] set off into space in search of exotic new animal species.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] hoped to leave [PAWN_possessive] past behind and find long-lived companions. [PAWN_pronoun] knew the pain of loss too well.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|6}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Phillip Vector&amp;quot;&lt;br /&gt;
! rowspan=2 | Phillip 'Vector' Vector&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Circus performer &amp;lt;br /&amp;gt; (Performer)&lt;br /&gt;
| | Growing up in the circus, [PAWN_nameDef] learned a lot of interesting things. More interesting than the balls [PAWN_pronoun] juggled were the pockets [PAWN_pronoun] picked between shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A mistake with some firesticks made [PAWN_objective] develop a deathly fear of fire.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Criminal kingpin &amp;lt;br /&amp;gt; (Kingpin)&lt;br /&gt;
| | [PAWN_nameDef] discovered [PAWN_possessive] gift - people did what [PAWN_pronoun] said, when [PAWN_pronoun] said it. Taking advantage of this, [PAWN_pronoun] set off for the rimworlds to make a name for [PAWN_objective]self in the criminal underworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Having people do things for [PAWN_objective] taught [PAWN_objective] to avoid manual labor at all costs.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Pierre Lambrichts&amp;quot;&lt;br /&gt;
! rowspan=2 | Pierre 'Paramedic' Lambrichts&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medical student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a glitterworld in a family of doctors and chose to maintain the tradition.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] had few friends, but got along with [PAWN_possessive] siblings very well.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Medic soldier &amp;lt;br /&amp;gt; (Medic)&lt;br /&gt;
| | [PAWN_nameDef] enrolled in [PAWN_possessive] planetary army as a frontline medic. [PAWN_pronoun] soon knew the horrors of war and was deeply marked by them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] left the military and [PAWN_possessive] homeworld and began researching medicine and helping those [PAWN_pronoun] came across.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Priscilla Bellerose&amp;quot;&lt;br /&gt;
! rowspan=2 | Priscilla Bellerose&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Energetic pop idol &amp;lt;br /&amp;gt; (Pop Idol)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a glitterworld, training in rapier arts and singing. [PAWN_pronoun] spent several years as an energetic teen pop idol.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, [PAWN_pronoun] decided that the music and modeling industries were not paying [PAWN_objective] enough attention, so [PAWN_pronoun] left.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]]&amp;lt;br /&amp;gt;[[Traits#Greedy|Greedy]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pop idol pirate &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | [PAWN_nameDef] and [PAWN_possessive] fans set out as a space pirate crew. [PAWN_pronoun] raided corporations for money and staged performances to spread [PAWN_possessive] name.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] became afraid of fire when a rival burned [PAWN_possessive] stage down. [PAWN_pronoun] relied on [PAWN_possessive] fans to do the work [PAWN_pronoun] found unappealing.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| [[Traits#Beautiful|Beautiful]], [[Traits#Greedy|Greedy]]&lt;br /&gt;
|- id=&amp;quot;Pyrrha Trovatelli&amp;quot;&lt;br /&gt;
! rowspan=2 | Pyrrha Trovatelli&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Noble ward &amp;lt;br /&amp;gt; (Ward)&lt;br /&gt;
| | [PAWN_nameDef] was adopted by a prominent noble family after being left on their doorstep by [PAWN_possessive] mother.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond [PAWN_possessive] own, languages, cultures and technologies both new and old.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|1}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Information broker &amp;lt;br /&amp;gt; (Broker)&lt;br /&gt;
| | [PAWN_nameDef] caught a ship to the next star system and began a life of travel and learning, quickly collecting a massive bank of knowledge from people of all shapes and sizes.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to sell this knowledge for great profit, and became a powerful broker of information.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|1}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Fast Learner|Fast Learner]]&lt;br /&gt;
|- id=&amp;quot;Ralph Brock&amp;quot;&lt;br /&gt;
! rowspan=2 | Ralph 'Humps' Brock&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Dusty farm hand &amp;lt;br /&amp;gt; (Farm Hand)&lt;br /&gt;
| | From the time [PAWN_nameDef] could walk, [PAWN_pronoun] helped take care of the animals and crops that [PAWN_possessive] people tended in their arid homeland.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The work toughened [PAWN_objective], but left little time for intellectual activities.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Tough|Tough]]&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Dromedary knight &amp;lt;br /&amp;gt; (Knight)&lt;br /&gt;
| | Having caught the eye of [PAWN_possessive] people's Sand King, [PAWN_nameDef] was trained in the Sandy Boomrat fighting technique.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Always with a camel to carry [PAWN_possessive] things, [PAWN_pronoun] served [PAWN_possessive] sand people faithfully.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Raymond Wolfen&amp;quot;&lt;br /&gt;
! rowspan=2 | Raymond 'Raywolfen' Wolfen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Ritual child &amp;lt;br /&amp;gt; (Sacrifice)&lt;br /&gt;
| | Born with a special mark on [PAWN_possessive] neck, [PAWN_nameDef]'s tribe chose to sacrifice [PAWN_objective] in a blood ritual. They left [PAWN_objective] in the forest to die. A pack of arctic wolves found and adopted [PAWN_objective].&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Over time, [PAWN_pronoun] learned to make tools to hunt with the pack.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]/[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Beast slayer &amp;lt;br /&amp;gt; (Slayer)&lt;br /&gt;
| | [PAWN_nameDef] traveled between planets, following news of animal attacks. [PAWN_pronoun] would camp on the planet for weeks, learning about [PAWN_possessive] prey before striking. [PAWN_pronoun] most enjoyed hunting thrumbos.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Preferring to work alone, [PAWN_nameDef] enjoyed the thrill of the hunt, and the meat from the kill.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Rebecca Edwards&amp;quot;&lt;br /&gt;
! rowspan=2 | Rebecca 'Lynx' Edwards&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Spoiled child &amp;lt;br /&amp;gt; (Spoiled)&lt;br /&gt;
| | [PAWN_nameDef] grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by [PAWN_possessive] parents, but on the rim everyone has to dirty their hands.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Test subject &amp;lt;br /&amp;gt; (Experiment)&lt;br /&gt;
| | Kidnapped as a teenager, [PAWN_nameDef] was an unwilling test subject in experimental gene therapies. Labs and scientists scare [PAWN_objective].&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{--|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| [[Traits#Body purist|Body purist]]&lt;br /&gt;
|- id=&amp;quot;Reece Clarke&amp;quot;&lt;br /&gt;
! rowspan=2 | Reece Clarke&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! War refugee &amp;lt;br /&amp;gt; (Refugee)&lt;br /&gt;
| | A war broke on out [PAWN_nameDef]'s home planet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Gathering what little food and belongings they could, [PAWN_nameDef] and [PAWN_possessive] father stole a ship and escaped into space.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Vengeful explorer &amp;lt;br /&amp;gt; (Explorer)&lt;br /&gt;
| | A violent drifter without a home, [PAWN_nameDef] and [PAWN_possessive] father fought many battles across hundreds of years. [PAWN_pronoun] became a grizzled fighter and crack shot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After [PAWN_possessive] father's death in battle, [PAWN_nameDef] began exploring the stars alone, seeking [PAWN_possessive] father's killer, on the hunt for revenge.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Remy Young&amp;quot;&lt;br /&gt;
! rowspan=2 | Remy Young&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Vidtube star &amp;lt;br /&amp;gt; (Vidtuber)&lt;br /&gt;
| | [PAWN_nameDef]'s hobby was making videos for the popular video sharing service Vidtube. [PAWN_pronoun] made everything from video game reviews to pasta cooking guides.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] gained a over a million followers.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gun dealer &amp;lt;br /&amp;gt; (Gun Dealer)&lt;br /&gt;
| | [PAWN_nameDef] traded high-tech firearms between warring factions.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Over time, [PAWN_pronoun] became very skilled at conducting product demonstrations and negotiating profitable deals.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Renaud Verbregghe&amp;quot;&lt;br /&gt;
! rowspan=2 | Renaud 'Hercules' Verbregghe&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Marine cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | [PAWN_nameDef] was in a planetary marine cadet program.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was kicked out for shooting an officer. It was never established whether this was an accident.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Clan chief &amp;lt;br /&amp;gt; (Chief)&lt;br /&gt;
| | [PAWN_nameDef] managed a small criminal clan on an outlying trade hub world.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Rhaemir Moryn&amp;quot;&lt;br /&gt;
! rowspan=2 | Rhaemir 'Rhae' Moryn&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Commoner heir &amp;lt;br /&amp;gt; (Heir)&lt;br /&gt;
| | [PAWN_nameDef] was a street urchin on a feudal steamworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; After [PAWN_pronoun] tried to steal food from the palace, the emperor, desperate to secure an heir, took [PAWN_objective] in and groomed [PAWN_objective] to be next in line for the throne.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Commoner lord &amp;lt;br /&amp;gt; (Lord)&lt;br /&gt;
| | After years of training in martial arts and diplomacy, [PAWN_nameDef] was eventually given land and subjects of [PAWN_possessive] own to rule.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;        Because of [PAWN_nameDef]'s commoner heritage, the other lords disapproved. They framed [PAWN_objective] for a heinous crime, and the emperor had no choice but to exile [PAWN_objective].&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|7}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ricardo Rodriguez&amp;quot;&lt;br /&gt;
! rowspan=2 | Ricardo 'Skissor' Rodriguez&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Bunker kid &amp;lt;br /&amp;gt; (Bunker Kid)&lt;br /&gt;
| | [PAWN_nameDef] grew up in an underground shelter, waiting for radioactive fallout to subside. [PAWN_possessive] rich family had gained access to a luxury bunker city, while billions died on the surface.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Determined to one day seek revenge against the hated enemy, [PAWN_nameDef] spent most of [PAWN_possessive] time practicing shooting in [PAWN_possessive] private training facility.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Game tester &amp;lt;br /&amp;gt; (Tester)&lt;br /&gt;
| | Making a new life on a barely-livable planet after nuclear war, [PAWN_nameDef] was able to fulfill [PAWN_possessive] desires with money borrowed from [PAWN_possessive] father.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] loved playing a particular colony simulator. [PAWN_possessive] favorite thing to do in the game was to build elaborate hospitals. Spending most of [PAWN_possessive] time playing, [PAWN_pronoun] forgot horrors of war and [PAWN_possessive] need for revenge.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Riesling Bacchus&amp;quot;&lt;br /&gt;
! rowspan=2 | Riesling Bacchus&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Youth delinquent &amp;lt;br /&amp;gt; (Delinquent)&lt;br /&gt;
| | [PAWN_nameDef] was the only child of celebrity sommeliers. [PAWN_possessive] parents expected [PAWN_objective] to take up the family profession, but after [PAWN_possessive] third admission to a youth detention center, this career path became unlikely.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While in detention, [PAWN_nameDef] became skilled at making shanks and developed an interest in ornithology.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Involuntary hermit &amp;lt;br /&amp;gt; (Hermit)&lt;br /&gt;
| | [PAWN_nameDef]'s escape pod was jettisoned onto an unexplored region of a frontier world. [PAWN_pronoun] eked out a lonely existence with only a herd of muffalo for company.&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;Later, [PAWN_pronoun] was spotted clad in pygmy wombat furs, discussing the importance of hoof hygiene with a group of elderly muffalo.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Rika Voort&amp;quot;&lt;br /&gt;
! rowspan=2 | Rika Voort&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Kid scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | Born into an influential family, [PAWN_nameDef] received the best education money could buy. [PAWN_possessive] intellect soon proved to be superior to many. However, [PAWN_possessive] lack of empathy quickly put [PAWN_objective] at odds with [PAWN_possessive] teachers and [PAWN_possessive] parents.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mad scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | After finishing [PAWN_possessive] education, [PAWN_nameDef] was hired by the planet's leading genetic researcher. Later, [PAWN_pronoun] was caught running illegal, inhumane experiments.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Despite [PAWN_possessive] family's influence, [PAWN_pronoun] was convicted and sentenced to hard labor on a penal colony.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Animals]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Rissa Gransier&amp;quot;&lt;br /&gt;
! rowspan=2 | Rissa Gransier&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Apprentice oracle &amp;lt;br /&amp;gt; (Oracle)&lt;br /&gt;
| | [PAWN_nameDef] was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;An irrepressibly curious child, [PAWN_nameDef] caused a religious crisis for [PAWN_possessive] tribe when [PAWN_pronoun] accidentally flipped a switch to open the &amp;quot;tombs&amp;quot; of the Gods - cryptosleep caskets inhabited by some very confused ancestors.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Casket builder &amp;lt;br /&amp;gt; (Builder)&lt;br /&gt;
| | [PAWN_nameDef] was fascinated with cryptosleep, and spent [PAWN_possessive] life learning about the mysterious technology.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Working as an assembler on a midworld, [PAWN_nameDef] built an experimental prototype casket from discarded parts. Unfortunately, while [PAWN_pronoun] was searching for the final component, [PAWN_possessive] home was leveled by a bomb.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Robbin Dekker&amp;quot;&lt;br /&gt;
! rowspan=2 | Robbin Dekker&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Space fanboy &amp;lt;br /&amp;gt; (Fanboy)&lt;br /&gt;
| | [PAWN_nameDef] dreamed of space travel. [PAWN_pronoun] built [PAWN_possessive] own pretend spaceship from an old police box and went to see the great unknown.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Castaway &amp;lt;br /&amp;gt; (Castaway)&lt;br /&gt;
| | [PAWN_nameDef] was a passenger on a routine interstellar transit. When [PAWN_possessive] ship was destroyed, [PAWN_pronoun] lived as a castaway on an uninhabited planet for several years.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Robert Burban&amp;quot;&lt;br /&gt;
! rowspan=2 | Robert 'Burban' Burban&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Plague survivor &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef] watched as a mysterious plague spread through [PAWN_possessive] town, killing [PAWN_possessive] family and friends.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned some medicine from watching the plague doctors, but was mentally scarred by the ordeal.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Nervous|Nervous]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Unethical doctor &amp;lt;br /&amp;gt; (Doctor)&lt;br /&gt;
| | [PAWN_nameDef] became a doctor to save lives and research medicine. [PAWN_pronoun] soon realized the only way to make progress on [PAWN_possessive] research was to perform experiments on human patients.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] often used patients for [PAWN_possessive] experiments - whether they were willing or not.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Robert Krondorfer&amp;quot;&lt;br /&gt;
! rowspan=2 | Robert 'Gnugfur' Krondorfer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Pizza lover &amp;lt;br /&amp;gt; (Pizza Kid)&lt;br /&gt;
| | [PAWN_nameDef] loved boomrat pizza intensely. Rarely eating anything else, [PAWN_pronoun] was prone to bad health and low oxygen uptake.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] loved bashing in the skulls of random creatures to see what was inside.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Gigolo &amp;lt;br /&amp;gt; (Gigolo)&lt;br /&gt;
| | [PAWN_nameDef] sold [PAWN_objective]self into slavery for money to purchase boomrat pizza. [PAWN_pronoun] was then traded to the Zeglar colonies, where [PAWN_pronoun] worked as a male prostitute.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In a fluke event, [PAWN_pronoun] managed to join other escaping slaves as they hijacked a ship. After fighting with the captain of the slave crew over the last piece of boomrat pizza, [PAWN_nameDef] was sent off the ship in an escape pod.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Cooking]]: {{+|7}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Pretty|Pretty]]&lt;br /&gt;
|- id=&amp;quot;Robert Seafield&amp;quot;&lt;br /&gt;
! rowspan=2 | Robert 'Ironhead' Seafield&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Midworld loner &amp;lt;br /&amp;gt; (Loner)&lt;br /&gt;
| | [PAWN_nameDef] was born on a peaceful, unimportant midworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While [PAWN_pronoun] had a few friends, [PAWN_pronoun] preferred to spend [PAWN_possessive] time in solitude, tinkering on [PAWN_possessive] autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle [PAWN_pronoun] had just put together.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Military gunsmith &amp;lt;br /&amp;gt; (Gunsmith)&lt;br /&gt;
| | When [PAWN_possessive] world was thrown into conflict, [PAWN_nameDef] was conscripted along with many of [PAWN_possessive] peers into the war machine that tore across the planet.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With [PAWN_possessive] particular expertise, [PAWN_pronoun] was lucky enough to find a position serving as small arms mechanic rather than on the front line.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Robert Messina&amp;quot;&lt;br /&gt;
! rowspan=2 | Robert Messina&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Feral child &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef] and [PAWN_possessive] family lived a hard but prosperous life along with their fellow colonists on an outlying rimworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, a group of mechanoids attacked, killing everyone aside from [PAWN_nameDef]. [PAWN_pronoun] then lived alone in the desert until a group of raiders found him.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Raider king &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | Starting as nothing more than a slave, [PAWN_nameDef] rose quickly among the raider ranks until all knew [PAWN_possessive] name and [PAWN_possessive] ruthlessness.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Robin Batchelor&amp;quot;&lt;br /&gt;
! rowspan=2 | Robin 'Huntsman' Batchelor&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Artful dodger &amp;lt;br /&amp;gt; (Dodger)&lt;br /&gt;
| | [PAWN_nameDef] grew up on one of the urbworlds and had to fend for [PAWN_objective]self all [PAWN_possessive] life. [PAWN_pronoun] never trusted anyone, relying on [PAWN_possessive] persuasiveness and cunning to survive.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] soon became skilled with firearms and knives as well as words.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|1}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Assassin &amp;lt;br /&amp;gt; (Assassin)&lt;br /&gt;
| | [PAWN_nameDef] was specially trained as an operative to be used for high-risk assassinations. [PAWN_possessive] skill with a rifle was unrivalled.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was eventually betrayed by [PAWN_possessive] superiors when a target found out about the hit and offered to fund their future projects. [PAWN_nameDef] swore to never trust anyone again.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Roland Kleist&amp;quot;&lt;br /&gt;
! rowspan=2 | Roland 'Roland' Kleist&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Scavenger &amp;lt;br /&amp;gt; (Scavenger)&lt;br /&gt;
| | [PAWN_nameDef] grew up in one of the few remaining cities on a world ravaged by nuclear war.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to survive on [PAWN_possessive] own in this post-apocalyptic wasteland by scavenging for technology and supplies.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | [PAWN_nameDef] was recruited into the security forces of an off-planet corporation.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] defended their ships against pirates and engaged in private space warfare contracts.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ronin Lawless&amp;quot;&lt;br /&gt;
! rowspan=2 | Ronin 'Shield' Lawless&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Bodyguard trainee &amp;lt;br /&amp;gt; (Bodyguard)&lt;br /&gt;
| | [PAWN_nameDef] was born into a famously skilled family of bodyguards. [PAWN_possessive] mothers Elena and Victoria forced [PAWN_objective] into many dangerous situations, training [PAWN_objective] to put [PAWN_possessive] client's well-being over [PAWN_possessive] own.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] was taught about many herbs and natural poisons to help [PAWN_objective] prevent clients from being poisoned.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space bartender &amp;lt;br /&amp;gt; (Bartender)&lt;br /&gt;
| | [PAWN_nameDef] became a bartender on a space station. [PAWN_pronoun] interacted with and befriended many strangers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As time went on, [PAWN_nameDef] used [PAWN_possessive] knowledge of herbs to craft [PAWN_possessive] own strange concoctions for [PAWN_possessive] customers.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|5}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Kind|Kind]]&lt;br /&gt;
|- id=&amp;quot;Russell Shackleford&amp;quot;&lt;br /&gt;
! rowspan=2 | Russell 'Rusty' Shackleford&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Speeder racer &amp;lt;br /&amp;gt; (Racer)&lt;br /&gt;
| | [PAWN_nameDef] was the son of a fern farmer in the towering forests of Khalderia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] found [PAWN_possessive] first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of [PAWN_possessive] homeworld. The seedy underworld of racing also forced [PAWN_objective] to learn to defend [PAWN_objective]self with a quick word or a quicker shot.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Defense lawyer &amp;lt;br /&amp;gt; (Lawyer)&lt;br /&gt;
| | [PAWN_nameDef] found that [PAWN_pronoun] could make more money with a quick word than a blaster. Seeking a job where [PAWN_possessive] silver tongue could be useful, [PAWN_pronoun] turned to the law.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] often defended the illegal speeder racers [PAWN_pronoun] grew up with.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|ManualSkilled}}&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ryan Jung&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryan Jung&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Video gamer &amp;lt;br /&amp;gt; (Gamer)&lt;br /&gt;
| | [PAWN_nameDef] was raised in a glitterworld. Everything [PAWN_pronoun] wanted came to him. In school [PAWN_pronoun] was a social butterfly. At home, [PAWN_pronoun] spent [PAWN_possessive] time looking up the newest gadgets and playing [PAWN_possessive] favourite video games.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship chef &amp;lt;br /&amp;gt; (Chef)&lt;br /&gt;
| | [PAWN_nameDef] got a spot on a ship by becoming the ship's cook. [PAWN_pronoun] enjoyed cooking and helping the doctor clean wounds, but [PAWN_pronoun] never got used to cleaning the dishes.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|7}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ryan Michael&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryan 'Legend' Michael&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | A frightfully intelligent child, [PAWN_nameDef] was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] vowed never to invent anything again.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Melee]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Fugitive &amp;lt;br /&amp;gt; (Fugitive)&lt;br /&gt;
| | [PAWN_nameDef] rebelled against the corporation [PAWN_pronoun] worked for. [PAWN_pronoun] failed, and was forced [PAWN_objective] to go on the run.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was always on the move, always leaving everything behind. [PAWN_pronoun] tried to gain supporters for [PAWN_possessive] cause, but failed due to [PAWN_possessive] poor social skills.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ryan Torrijos&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryan 'Noob' Torrijos&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Turtle herder &amp;lt;br /&amp;gt; (Herder)&lt;br /&gt;
| | Born to settler folk, [PAWN_nameDef]'s family had a beloved herd of turtles, who protected them by absorbing shots from raiders.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At a young age, [PAWN_pronoun] was entrusted with the turtles. [PAWN_pronoun] bred them, successfully - too successfully. The massive turtle herds consumed every food source and destroyed the local ecosystem.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine medic &amp;lt;br /&amp;gt; (Medic)&lt;br /&gt;
| | [PAWN_nameDef] joined a colony contact expeditionary force as a medic. The mission turned bad when the colonists turned out to be suffering from a zombifying disease. [PAWN_pronoun] ran and fought for days.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Cornered with wounded men, [PAWN_pronoun] sprayed enough ammunition to wear out four machine gun barrels, and learned the value of high-volume fire. But [PAWN_possessive] nickname, Noob, stuck from that day forward.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Jogger|Jogger]], [[Traits#Trigger-happy|Trigger-happy]]&lt;br /&gt;
|- id=&amp;quot;Ryan Wilson&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryan 'Ryan' Wilson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Prodigal student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] was a faithful student, and was dedicated to learning anything and everything [PAWN_pronoun] could about humanity and its creations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While [PAWN_pronoun] was shunned as a nerd, [PAWN_pronoun] didn't mind. [PAWN_pronoun] hoped for a brighter future.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Combat medtech &amp;lt;br /&amp;gt; (Medic)&lt;br /&gt;
| | As a military medtech, [PAWN_nameDef]'s job was to fix and build anything [PAWN_pronoun] could get [PAWN_possessive] hands on, from living people to machines and mechs.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sent into dangerous areas, [PAWN_pronoun] never had a problem saving soldiers' lives and building the technology and machines needed to win.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ryoko Minese&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryoko 'Onesan' Minese&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Street urchin &amp;lt;br /&amp;gt; (Grifter)&lt;br /&gt;
| | After running away from home, [PAWN_nameDef] had to live on the streets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] grew up fast, and learned early that [PAWN_pronoun] had to figure out how to fool people into connecting with [PAWN_objective].&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space merchant &amp;lt;br /&amp;gt; (Merchant)&lt;br /&gt;
| | As part of a freelance interplanetary lifestyle, [PAWN_nameDef] sought to dominate [PAWN_possessive] romantic interests as much as [PAWN_possessive] business adversaries. When [PAWN_pronoun] didn't have [PAWN_possessive] own ship to fly, [PAWN_pronoun] worked charter ships for hire.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Ryusho Yosei&amp;quot;&lt;br /&gt;
! rowspan=2 | Ryusho 'Ryu' Yosei&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! History student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | As a child, [PAWN_nameDef] learned many artistic forms including music and novel writing. As [PAWN_pronoun] grew older, [PAWN_pronoun] began to study legends from [PAWN_possessive] home world - legends of the lizard-like beings at the center of [PAWN_possessive] culture's folklore.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Storyteller &amp;lt;br /&amp;gt; (Fabulist)&lt;br /&gt;
| | [PAWN_nameDef] traveled [PAWN_possessive] world recounting the legends that [PAWN_pronoun] had studied.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Obsessed with the legends of [PAWN_possessive] people, [PAWN_nameDef] seeks someone who can help [PAWN_objective] grow scales on [PAWN_possessive] skin, so [PAWN_pronoun] too can be as the ancients were.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sa'Bikk Saleosy&amp;quot;&lt;br /&gt;
! rowspan=2 | Sa'Bikk 'Sab' Saleosy&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Toxic child &amp;lt;br /&amp;gt; (Toxic)&lt;br /&gt;
| | Growing up on a an industrial planet, [PAWN_nameDef] started working in a chemical plant at age of six. Years of exposure to industrial toxins left [PAWN_objective] mentally scarred.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] eventually blew up the facility and escaped the planet in a stolen cargo ship.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Nervous|Nervous]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Stalwart farmer &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | With the farm under constant threat from brigands, [PAWN_nameDef] learned to defend [PAWN_objective]self with [PAWN_possessive] father's rifle. [PAWN_pronoun] also mastered how to construct walls to keep livestock in and predators out.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] once tried to paint a picture of [PAWN_possessive] home, but discovered that [PAWN_pronoun] could only draw scribbles and ducks.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sam Wissa&amp;quot;&lt;br /&gt;
! rowspan=2 | Sam 'Nerhesi' Wissa&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Starforce cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Raised on Amen-Ti, glitterworld capital of the Star Empire, [PAWN_nameFull] had an easy childhood.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;As a youth, [PAWN_nameDef] decided that joining the Starforce would be [PAWN_possessive] way of giving back to the Empire.&lt;br /&gt;
|&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Ace fighter pilot &amp;lt;br /&amp;gt; (Ace)&lt;br /&gt;
| | [PAWN_nameDef] graduated from the Star Academy with honors and distinguished [PAWN_objective]self as an ace fighter pilot in three campaigns against more advanced aggressor cultures.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;However, after one vicious battle, [PAWN_pronoun] found [PAWN_objective]self stranded and [PAWN_possessive] carrier ship destroyed. With nowhere to go, [PAWN_pronoun] entered [PAWN_possessive] escape pod and prayed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sam Gerador&amp;quot;&lt;br /&gt;
! rowspan=2 | Sam 'Sammy' Gerador&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Joywire addict &amp;lt;br /&amp;gt; (Addict)&lt;br /&gt;
| | [PAWN_nameDef]'s wealthy parents provided everything [PAWN_pronoun] ever wanted. After discovering joywires, [PAWN_pronoun] became obsessed. Once [PAWN_possessive] parents realized what happened, they cut [PAWN_objective] off.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Uncaring and often violent, [PAWN_pronoun] sought [PAWN_possessive] next joywire fix by any means possible.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]/[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Addiction counsel &amp;lt;br /&amp;gt; (Counselor)&lt;br /&gt;
| | After recovering from a joywire addiction, [PAWN_nameDef] adopted a non-violent way of life and vowed to help others.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Travelling between communities, [PAWN_pronoun] used medicine, arts, and crafts to aid others who struggled with their own addictions.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Samantha Haxton&amp;quot;&lt;br /&gt;
! rowspan=2 | Samantha 'Sam' Haxton&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Ranger child &amp;lt;br /&amp;gt; (Ranger Kid)&lt;br /&gt;
| | [PAWN_nameDef] was raised in a forest. [PAWN_possessive] father taught [PAWN_objective] to hunt and live off the land, so that [PAWN_pronoun] could live without the need of others when father died.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Accustomed to manual labor and with an intuitive mind, [PAWN_nameDef] could survive weeks alone.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Bush sniper &amp;lt;br /&amp;gt; (Sniper)&lt;br /&gt;
| | [PAWN_nameDef]'s peaceful life was cut short when [PAWN_possessive] country was brutally invaded.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] was drafted into service as soon as [PAWN_pronoun] was of legal age, and quickly showed an aptitude for rifles. [PAWN_pronoun] spent months living in the forests picking off soldiers who dared cross the border.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| [[Traits#Careful Shooter|Careful Shooter]]&lt;br /&gt;
|- id=&amp;quot;Samantha von Aachen&amp;quot;&lt;br /&gt;
! rowspan=2 | Samantha 'Samantha' von Aachen&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Displaced noble &amp;lt;br /&amp;gt; (Noble)&lt;br /&gt;
| | Born on an urbworld to the ruler of three megacities, [PAWN_nameDef]'s prospects looked good - until a violent insurrection overthrew [PAWN_possessive] family. Exile introduced [PAWN_nameDef] to hard work and combat, but some high-born squeamishness remains.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Minister &amp;lt;br /&amp;gt; (Minister)&lt;br /&gt;
| | [PAWN_nameDef] managed to secure an important position in the government of a minor glitterworld. [PAWN_pronoun] got used to the opulence, while attempting to keep [PAWN_possessive] citizens content. [PAWN_pronoun] had ample time for pleasure and indulgence – though [PAWN_pronoun] never forgot how to do hard work.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|- id=&amp;quot;Samuel Chua&amp;quot;&lt;br /&gt;
! rowspan=2 | Samuel 'Chewy' Chua&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Upper urbworlder &amp;lt;br /&amp;gt; (High Urber)&lt;br /&gt;
| | [PAWN_nameDef] had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, [PAWN_pronoun] spent most of [PAWN_possessive] time reading or drawing the cityscape [PAWN_pronoun] saw through [PAWN_possessive] window.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{--|3}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Missionary &amp;lt;br /&amp;gt; (Missionary)&lt;br /&gt;
| | [PAWN_nameDef] decided to devote [PAWN_possessive] life to religious service. [PAWN_pronoun] made a vow of peace and spent several years preaching and serving food in soup kitchens for the homeless.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Samuel Blantz&amp;quot;&lt;br /&gt;
! rowspan=2 | Samuel 'Pi' Blantz&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Tech-head &amp;lt;br /&amp;gt; (Tech-Head)&lt;br /&gt;
| | Standing on the ship hull with [PAWN_possessive] father in an child-size EVA suit, [PAWN_nameDef] loved space from a young age.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was put in a Civil Academics Program. While pretending to be like [PAWN_possessive] father, [PAWN_pronoun] spent [PAWN_possessive] time taking care of plants in [PAWN_possessive] messy room. [PAWN_possessive] nickname was given for [PAWN_possessive] love of circles.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Systems engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | Like [PAWN_possessive] father, [PAWN_nameDef] was a systems engineer. [PAWN_pronoun] was qualified in both colony and ship systems.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When not working, [PAWN_pronoun] would make mechanical figurines, read old books, or occasionally travel to uncharted worlds. Being introverted, [PAWN_pronoun] did these things mostly alone.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|5}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sarah Renault&amp;quot;&lt;br /&gt;
! rowspan=2 | Sarah 'Four Eyes' Renault&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Aspiring physicist &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | The daughter of an engineer and doctor, [PAWN_nameDef]'s early life was intellectually rich. After visiting a physics lab, [PAWN_pronoun] decided [PAWN_pronoun] wanted to be a quantum physicist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Bitten by a camel, kicked off a horse, and chased by dogs, [PAWN_nameDef] developed a fear of animals.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Deep space surveyor &amp;lt;br /&amp;gt; (Surveyor)&lt;br /&gt;
| | [PAWN_nameDef] was a deep space surveyor. [PAWN_pronoun] studied which worlds were the most suitable for colonization.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] expeditions were met by hostile natives, green-painted space-women, and wannabe Greek gods. Surviving many firefights, [PAWN_pronoun] learned to build rudimentary lathes and rock cannons to fend off enemies.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sarai Tang&amp;quot;&lt;br /&gt;
! rowspan=2 | Sarai 'Sarai' Tang&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Ship technician &amp;lt;br /&amp;gt; (Technician)&lt;br /&gt;
| | [PAWN_nameDef] was an apprentice technician on trade ships plying their routes between the stations and planets of [PAWN_possessive] home system. In this job, [PAWN_pronoun] learned to fix and improve many machines.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sometimes, [PAWN_possessive] ship was assigned to short exploratory jaunts into dangerous regions of space.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Chief engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | As chief engineer on board a large spaceship, [PAWN_nameDef] was an expert in all things fiddly and complex.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] relied on other members of the crew for some of the basic necessities of life. [PAWN_pronoun] and [PAWN_possessive] ship eventually disappeared into a longsleep voyage of exploration.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Scott Nelson&amp;quot;&lt;br /&gt;
! rowspan=2 | Scott Nelson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Antisocial child &amp;lt;br /&amp;gt; (Antisocial)&lt;br /&gt;
| | [PAWN_nameDef] lacked typical social skills, and avoided social interaction.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] gained satisfaction only from steady work. [PAWN_pronoun] especially disliked speaking with overly creative or outgoing individuals.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Army sergeant &amp;lt;br /&amp;gt; (Sergeant)&lt;br /&gt;
| | [PAWN_nameDef] served in [PAWN_possessive] country's military, commanding small units as a non-commissioned officer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] excelled creating tactically sound plans despite difficult circumstances.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sean Pedersen&amp;quot;&lt;br /&gt;
! rowspan=2 | Sean 'Severin' Pedersen&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Traders' child &amp;lt;br /&amp;gt; (Trader)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] learned the customs and methods of trade of many cultures by participating in [PAWN_possessive] parents' business.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{--|1}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space humanitarian &amp;lt;br /&amp;gt; (Activist)&lt;br /&gt;
| | After seeing the rampant poverty common on overcrowded urban worlds, [PAWN_nameDef] decided to dedicate [PAWN_possessive] life to helping the less fortunate. This crusade taught [PAWN_objective] how to care for the sick and the hungry.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sera Steiner&amp;quot;&lt;br /&gt;
! rowspan=2 | Sera 'Kaleun' Steiner&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Midworld cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Growing up on a high-tech midworld with a flourishing space transit industry, [PAWN_nameDef] wished to leave for the stars and live among the growing spacer class.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] excelled in [PAWN_possessive] studies, and gained entry to [PAWN_possessive] homeworld's most prestigious naval academy.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Warship captain &amp;lt;br /&amp;gt; (Captain)&lt;br /&gt;
| | Years of being commanding officer of an advanced corvette taught [PAWN_nameDef] the art of leadership, the techniques of higher engineering, and how to stay calm while enemies try to kill you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, [PAWN_nameDef] only very rarely had contact with nature.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|3}}&lt;br /&gt;
* [[Animals]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Shaav Sautereau&amp;quot;&lt;br /&gt;
! rowspan=2 | Shaav Sautereau&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Privileged prodigy &amp;lt;br /&amp;gt; (Prodigy)&lt;br /&gt;
| | [PAWN_nameDef] was recognized as gifted early in [PAWN_possessive] glitterworld upbringing. Luckily, [PAWN_possessive] family was in a position to cultivate that genius through advanced education. [PAWN_possessive] training included science, leadership, and the arts.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Planetary diplomat &amp;lt;br /&amp;gt; (Diplomat)&lt;br /&gt;
| | [PAWN_nameDef]'s passion and profession was interplanetary politics. [PAWN_pronoun] was a master of social manipulation and negotiation and devoted [PAWN_objective]self to working towards peace, compromise and mutual benefit.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Shadoz Penum&amp;quot;&lt;br /&gt;
! rowspan=2 | Shadoz 'Shad' Penum&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medieval thief &amp;lt;br /&amp;gt; (Thief)&lt;br /&gt;
| | [PAWN_nameDef] grew up poor and hungry on a medieval planet, learning to fend for [PAWN_objective]self.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At first, [PAWN_pronoun] only took what [PAWN_pronoun] needed. Then [PAWN_pronoun] learned to take what [PAWN_pronoun] wanted.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Human trafficker &amp;lt;br /&amp;gt; (Trafficker)&lt;br /&gt;
| | [PAWN_nameDef] stole children from their homes to sell them to interested buyers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Over time, [PAWN_pronoun] lost what little moral sense [PAWN_pronoun] had left.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Sheetorn Quac&amp;quot;&lt;br /&gt;
! rowspan=2 | Sheetorn 'Sheet' Quac&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | Born in a brothel on a harsh world, [PAWN_nameDef] never really had a childhood. [PAWN_pronoun] did odd jobs to survive, and became distant from others.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | [PAWN_nameDef] was a member of an elite imperial space warrior unit. Subjected to intense training, [PAWN_pronoun] developed remarkable combat skills.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] unit's quasi-religious ceremonies and beliefs helped [PAWN_objective] stay more-or-less sane through the horrors of the war.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Sjoerd Lukas&amp;quot;&lt;br /&gt;
! rowspan=2 | Sjoerd 'Bowman' Lukas&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Pilot fan &amp;lt;br /&amp;gt; (Pilot Fan)&lt;br /&gt;
| | [PAWN_nameDef]'s father was a starfighter pilot, and [PAWN_pronoun] always idolized the old man.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;From a young age, [PAWN_pronoun] collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in [PAWN_possessive] father's footsteps.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Starfighter pilot &amp;lt;br /&amp;gt; (Pilot)&lt;br /&gt;
| | After years of training and drilling, [PAWN_nameDef] finally became a starfighter pilot.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hundreds of combat missions later, [PAWN_pronoun] grew bored and started seeking newer thrills. [PAWN_pronoun] joined a band of space pirates, which eagerly welcomed [PAWN_objective] because of [PAWN_possessive] piloting skill.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Animals]]: {{--|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Skye Lorne&amp;quot;&lt;br /&gt;
! rowspan=2 | Skye 'Skye' Lorne&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Labor camp orphan &amp;lt;br /&amp;gt; (Orphan)&lt;br /&gt;
| | [PAWN_nameDef] lost [PAWN_possessive] parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least [PAWN_pronoun] was clothed and fed.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld enforcer &amp;lt;br /&amp;gt; (Enforcer)&lt;br /&gt;
| | [PAWN_nameDef] was an enforcer of law on an ancient urbworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] dealt with the worst of humanity, from protecting greedy urbworld nobility in their spire palaces to rooting out cannibal cults in the deepest reaches of the underground hive.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| [[Traits#Tough|Tough]]&lt;br /&gt;
|- id=&amp;quot;Slivaki Warts&amp;quot;&lt;br /&gt;
! rowspan=2 | Slivaki 'Sliverwar' Warts&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Iceworld survivor &amp;lt;br /&amp;gt; (Iceborn)&lt;br /&gt;
| | [PAWN_nameDef] was born on an iceworld. Survival depended on staying together and building with nothing.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] got used to the cold. [PAWN_pronoun] never got used to dealing with those strange green things called plants.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Tinkerer &amp;lt;br /&amp;gt; (Tinkerer)&lt;br /&gt;
| | &amp;quot;How does this work?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Why does this move?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Maybe if I change this... oops, I hope it works better... or maybe I broke it...&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Soleceon Cross&amp;quot;&lt;br /&gt;
! rowspan=2 | Soleceon 'Solec' Cross&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child of glass &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef] was raised underground on a &amp;quot;marble&amp;quot; planet - a wasteland of radioactive asphalt and toxic fallout.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To survive on a planet devoid of life, [PAWN_pronoun] had to learn how to farm underground and how to fight without wasting bullets.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| [[Traits#Careful Shooter|Careful Shooter]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Lone traveler &amp;lt;br /&amp;gt; (Traveler)&lt;br /&gt;
| | After escaping [PAWN_possessive] homeworld on a jury-rigged ship, [PAWN_nameDef] traveled to new worlds to experience their beauty.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] joined resistance groups and applied the skills [PAWN_pronoun] cultivated on [PAWN_possessive] homeworld. [PAWN_pronoun] often warned of the nuclear horror [PAWN_pronoun] saw as a child.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Soren Reber&amp;quot;&lt;br /&gt;
! rowspan=2 | Soren 'Grim' Reber&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medieval slave &amp;lt;br /&amp;gt; (Slave)&lt;br /&gt;
| | Born into slavery, [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_pronoun] eventually escaped from [PAWN_possessive] masters and boarded a military cargo ship, where [PAWN_pronoun] was pressed into military service.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|1}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | [PAWN_nameDef] joined a squad of space marines known for their brutal efficiency at killing. [PAWN_possessive] last name and [PAWN_possessive] lack of emotion during combat inspired [PAWN_possessive] nickname.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Stephen Eckman&amp;quot;&lt;br /&gt;
! rowspan=2 | Stephen 'Wedge' Eckman&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Hacker prodigy &amp;lt;br /&amp;gt; (Hacker)&lt;br /&gt;
| | [PAWN_nameDef] was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, [PAWN_pronoun] snapped. [PAWN_pronoun] seized [PAWN_possessive] inheritance and went underground to learn how to exploit computer networks. [PAWN_pronoun] quickly became one of the most feared hackers on [PAWN_possessive] home planet.&lt;br /&gt;
|&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Intelligence agent &amp;lt;br /&amp;gt; (Agent)&lt;br /&gt;
| | Because of [PAWN_possessive] hacking skills, [PAWN_nameDef] was recruited by [PAWN_possessive] home planet's governing body to serve as an intelligence agent. The government trained [PAWN_objective] in combat, but [PAWN_pronoun] prefers psychological warfare.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Government rules proved too strict for [PAWN_objective], so [PAWN_pronoun] went rogue. [PAWN_possessive] current activities are unknown.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Steve Rahja&amp;quot;&lt;br /&gt;
! rowspan=2 | Steve 'Thunder' Rahja&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Military child &amp;lt;br /&amp;gt; (Military)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a family with a rich military background. [PAWN_possessive] teenage years were spent traveling system to system wherever [PAWN_possessive] parents were deployed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Following the tradition of [PAWN_possessive] family, [PAWN_pronoun] enlisted at the earliest possible age.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Lazy programmer &amp;lt;br /&amp;gt; (Programmer)&lt;br /&gt;
| | [PAWN_nameDef] independently developed software that had a competitive edge against local urbworld corporations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] legally questionable methods lead to a growing number in unsolved claims of intellectual property theft.&lt;br /&gt;
|&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Steven Wilcox&amp;quot;&lt;br /&gt;
! rowspan=2 | Steven 'Steven' Wilcox&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Disaster survivor &amp;lt;br /&amp;gt; (Survivor)&lt;br /&gt;
| | [PAWN_nameDef] was uprooted when marauders attacked [PAWN_possessive] family farm, destroying machinery and killing farmhands and beasts alike.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After the death of all [PAWN_pronoun] knew, [PAWN_pronoun] was left in the ruins to fend for [PAWN_objective]self.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Paramilitary agent &amp;lt;br /&amp;gt; (Agent)&lt;br /&gt;
| | After scraping by on assorted shady jobs, [PAWN_nameDef] joined with a large paramilitary group to fight a war on [PAWN_possessive] homeworld. [PAWN_possessive] role was infiltration and intelligence gathering&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Stijn Gezink&amp;quot;&lt;br /&gt;
! rowspan=2 | Stijn 'Stin' Gezink&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Cow farmer &amp;lt;br /&amp;gt; (Farmer)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a rimworld, under the tyranny of [PAWN_possessive] father, who forced [PAWN_objective] to work every day on the farm. [PAWN_pronoun] dreamed of escaping [PAWN_possessive] father and exploring the universe.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, when the trade ship was overhead, [PAWN_pronoun] stowed away among the goods in the launch pods, and escaped into space.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Animals]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Master chef &amp;lt;br /&amp;gt; (Chef)&lt;br /&gt;
| | On a glitterworld, [PAWN_nameDef] found a job washing dishes at a famous restaurant and worked [PAWN_possessive] way up the ranks.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;A few years later, [PAWN_possessive] career came to an end when someone poisoned the meal [PAWN_pronoun] was preparing for the mayor. Jobless, [PAWN_pronoun] and left to explore the stars once again.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|8}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Gourmand|Gourmand]]&lt;br /&gt;
|- id=&amp;quot;Taten Stamm&amp;quot;&lt;br /&gt;
! rowspan=2 | Taten 'Tater' Stamm&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Space smuggler &amp;lt;br /&amp;gt; (Smuggler)&lt;br /&gt;
| | [PAWN_nameDef]'s parents used [PAWN_objective] to help smuggle contraband between a cluster of rimworlds.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aided by [PAWN_possessive] small size, [PAWN_nameDef] became very adept at carrying out [PAWN_possessive] parents' missions, learning weaponry, negotiations, and most of all smuggling.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Plants]]: {{--|2}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space raider &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | [PAWN_nameDef] was the leader of a spaceborne pirate crew. Skipping between the rimworlds, [PAWN_pronoun] became the feared enemy of many settlements.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Theodore Seraphimus&amp;quot;&lt;br /&gt;
! rowspan=2 | Theodore 'Seraph' Seraphimus&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Rebel slave &amp;lt;br /&amp;gt; (Rebel)&lt;br /&gt;
| | [PAWN_nameDef] was born into corporate slavery and raised to perform menial tasks for minimum pay. [PAWN_pronoun] was just another cog in the machine. &amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] found [PAWN_possessive] freedom by joining a rebel organization whose goal was to break free from their corporate masters.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Plants]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Combat negotiator &amp;lt;br /&amp;gt; (Negotiator)&lt;br /&gt;
| | After escaping [PAWN_possessive] homeworld, [PAWN_nameDef] took [PAWN_possessive] skills to the stars.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] chose to operate as a hired gun, working for various rebel organizations, enslaved groups, and merchant enclaves. [PAWN_possessive] specialty was negotiation in combat situations.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Theodore Imeson&amp;quot;&lt;br /&gt;
! rowspan=2 | Theodore 'Theo' Imeson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Steward's assisant &amp;lt;br /&amp;gt; (Steward)&lt;br /&gt;
| | A steward on medieval merchant ships, [PAWN_nameDef] was well-travelled on [PAWN_possessive] homeworld by [PAWN_possessive] early teens.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The constant orders from [PAWN_possessive] captain, however, fostered a defiant streak, as well as a general disaste for anything [PAWN_pronoun] considered to be busywork.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Trader&lt;br /&gt;
* Slave&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Rimworld exile &amp;lt;br /&amp;gt; (Exile)&lt;br /&gt;
| | After [PAWN_possessive] planet was technologically uplifted by a benevolent glitterworld charity, [PAWN_nameDef] saw an opportunity to make some money by defrauding the wealthy glitterworld visitors.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After [PAWN_pronoun] was caught, [PAWN_pronoun] was exiled to the rim, where [PAWN_pronoun] targeted rich trading companies to continue [PAWN_possessive] life of crime.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Tom Kranenburg&amp;quot;&lt;br /&gt;
! rowspan=2 | Tom 'Blizzard' Kranenburg&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Ice planet child &amp;lt;br /&amp;gt; (Ice Child)&lt;br /&gt;
| | Growing up on the frozen wastes of an ocean moon, [PAWN_nameDef] only had animals and a few hard-bitten sailors as companions.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The lack of social interaction made [PAWN_objective] develop a interest in engineering - but [PAWN_pronoun] never developed any great fondness for humans.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Roboticist &amp;lt;br /&amp;gt; (Roboticist)&lt;br /&gt;
| | Sailors often died on the dangerous waters of [PAWN_nameDef]'s ocean planet. [PAWN_pronoun] created robots to replace them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Over time, [PAWN_pronoun] collected a small crew of robots to do [PAWN_possessive] bidding. [PAWN_pronoun] became proficient at mechanics and engineering, but lost the taste for manual labor.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Tomine Maske&amp;quot;&lt;br /&gt;
! rowspan=2 | Tomine 'Maskinnen' Maske&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Slave farmer &amp;lt;br /&amp;gt; (Slave)&lt;br /&gt;
| | Abandoned as a little girl, [PAWN_nameDef] was found by a farmer. Being infertile [PAWN_objective]self, the farmer kept [PAWN_objective] as a slave. The constant beatings left [PAWN_objective] scarred and unable to handle violence. After many years, [PAWN_pronoun] ran away.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Farmer&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Rocket engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] won a grant to a top school and earned a degree in rocket engineering. After several years working for a space mining company [PAWN_pronoun] left to travel and see the universe.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Mining]]: {{+|3}}&lt;br /&gt;
* [[Cooking]]: {{--|4}}&lt;br /&gt;
* [[Medical]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Trevor Cobb&amp;quot;&lt;br /&gt;
! rowspan=2 | Trevor 'Hunter' Cobb&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Country child &amp;lt;br /&amp;gt; (Hick Kid)&lt;br /&gt;
| | [PAWN_nameDef] was raised up to fear God and love [PAWN_possessive] country. [PAWN_pronoun] was a genuine backwoods kid. [PAWN_pronoun] always worked hard to earn respect rather than demanding it.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space marine &amp;lt;br /&amp;gt; (Marine)&lt;br /&gt;
| | [PAWN_nameDef] joined Interplanetary Marines to travel the stars fight for [PAWN_possessive] planet. [PAWN_pronoun] distinguished [PAWN_objective]self in several battles.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] experiences desensitized [PAWN_objective] to people around [PAWN_objective], and [PAWN_possessive] social skills degraded. But, [PAWN_pronoun] did learn how to fight.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|8}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Trevor Austin&amp;quot;&lt;br /&gt;
! rowspan=2 | Trevor 'Trev' Austin&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Farm hand &amp;lt;br /&amp;gt; (Farm Hand)&lt;br /&gt;
| | [PAWN_nameDef] was born on a farm on a rimworld.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Everything was taken care of by the few members of the farm, including [PAWN_nameDef]. This helped [PAWN_objective] build independence, spirit, and a well-rounded character.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space trafficker &amp;lt;br /&amp;gt; (Trafficker)&lt;br /&gt;
| | [PAWN_nameDef] discovered [PAWN_pronoun] was heir of [PAWN_possessive] distant uncle's weapons-trading business.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To protect the future of the company [PAWN_pronoun] went through extensive military training, in case of any &amp;quot;unforeseen circumstances&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{--|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Tyler Endorf&amp;quot;&lt;br /&gt;
! rowspan=2 | Tyler 'Hammer' Endorf&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Adventurous youth &amp;lt;br /&amp;gt; (Adventurer)&lt;br /&gt;
| | [PAWN_nameDef] explored all around [PAWN_possessive] family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;During [PAWN_possessive] teenage years, [PAWN_nameDef] made numerous enemies&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Treasure hunter &amp;lt;br /&amp;gt; (Adventurer)&lt;br /&gt;
| | [PAWN_nameDef] explored outlying rimworlds in hopes of finding rare treasures.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After succeeding in finding one legendary sculpture, [PAWN_pronoun] was betrayed by [PAWN_possessive] men. [PAWN_pronoun] survived their treasonous attack, but the sculpture was taken.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] created the Anvil Mercenary Company to help [PAWN_objective] seek revenge.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Tynan Sylvester&amp;quot;&lt;br /&gt;
! rowspan=2 | Tynan 'Tynan' Sylvester&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Punk &amp;lt;br /&amp;gt; (Punk)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Game developer &amp;lt;br /&amp;gt; (Game Dev)&lt;br /&gt;
| | [PAWN_nameDef] was an independent game developer.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After an early success, [PAWN_possessive] career quickly degenerated into a circus of misguided ideas, deals gone wrong, and desperate, failed PR stunts.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Mining]]: {{--|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Slothful|Slothful]]&lt;br /&gt;
|- id=&amp;quot;Tyren Nordgren&amp;quot;&lt;br /&gt;
! rowspan=2 | Tyren Nordgren&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Street urchin &amp;lt;br /&amp;gt; (Urchin)&lt;br /&gt;
| | Born to a poor family on an urbworld, [PAWN_nameDef] was abandoned on the streets at a young age.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in [PAWN_possessive] life.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Serial murderer &amp;lt;br /&amp;gt; (Murderer)&lt;br /&gt;
| | [PAWN_nameDef] started to enjoy killing people, so [PAWN_pronoun] did more often and perfected [PAWN_possessive] methods. [PAWN_pronoun] lurked in the darkest streets, stalking prey for hours.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] enjoyed making artworks of [PAWN_possessive] victims, and was known for leaving [PAWN_possessive] signature on the bodies of those [PAWN_pronoun] killed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Umbra Nighthawk&amp;quot;&lt;br /&gt;
! rowspan=2 | Umbra 'Darklight' Nighthawk&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Accursed child &amp;lt;br /&amp;gt; (Cursed)&lt;br /&gt;
| | [PAWN_nameDef] was born at the peak of a lunar eclipse. The elders declared [PAWN_objective] a child of darkness and brought [PAWN_objective] under their care.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] entire childhood was spent studying the lore and rituals of [PAWN_possessive] people - until the day of calling.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|1}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Shaman of shadows &amp;lt;br /&amp;gt; (Shaman)&lt;br /&gt;
| | When the monsters of fire came from the sky, [PAWN_nameDef] was called upon by [PAWN_possessive] tribe to guide them into battle.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] made use of medicines and rituals to inspire and lead the warriors of many tribes against the invaders. The pirates were forced to retreat without capturing a single slave.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{--|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Unkow Manus&amp;quot;&lt;br /&gt;
! rowspan=2 | Unkow 'Schlitzer' Manus&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Offworld recruit &amp;lt;br /&amp;gt; (Recruit)&lt;br /&gt;
| | [PAWN_nameDef] was born an raised in an offworld soldier growth facility. From a very young age, [PAWN_pronoun] was taught close-quarters combat tactics, aggression, and how to survive on distant planets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One of the best, [PAWN_nameDef] was eventually chose to enter the orbital-deployment shock troop corps.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Shock trooper &amp;lt;br /&amp;gt; (Shocktroop)&lt;br /&gt;
| | [PAWN_nameDef] was in a deep space shock troop unit deployed on multiple planets in various wars.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;During a risky assault, [PAWN_possessive] whole unit was wiped out. Nobody else knew what happened on the field that day, but [PAWN_nameDef] will carry the burden forever.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Val Solo&amp;quot;&lt;br /&gt;
! rowspan=2 | Val Solo&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Musical kid &amp;lt;br /&amp;gt; (Music Kid)&lt;br /&gt;
| | [PAWN_nameDef] was born with an almost magic voice. [PAWN_pronoun] learned to sing as a baby. [PAWN_possessive] voice also had a special timbre to it which calmed down everyone who listened to it.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Trader&lt;br /&gt;
* Slave&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Traveling bard &amp;lt;br /&amp;gt; (Musician)&lt;br /&gt;
| | [PAWN_nameDef] joined the famous Star Pilots On Channel K (aka S.P.O.C.K) and toured the star system, but eventually the band split up and their fame faded away.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] ended up as a travelling bard playing on [PAWN_possessive] portable synthesizer as [PAWN_pronoun] traveled from spaceport to spaceport.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Valentin Anastasi&amp;quot;&lt;br /&gt;
! rowspan=2 | Valentin 'Val' Anastasi&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Mad scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | [PAWN_nameDef] grew up miserable on the plains of a rimworld. [PAWN_pronoun] found the strength to fight under the teachings of an old, broken scientist.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] quickly learned to play with people's fears, and was nicknamed 'mad scientist'.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! War chief &amp;lt;br /&amp;gt; (Chief)&lt;br /&gt;
| | [PAWN_nameDef] was a tribal gang leader on a rimworld. For [PAWN_objective], the battlefield is a game, and there is nothing more fun than the fires of war.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|7}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Hauling}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Vaska Neemor&amp;quot;&lt;br /&gt;
! rowspan=2 | Vaska 'Vas' Neemor&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Vatgrown assassin &amp;lt;br /&amp;gt; (Clone)&lt;br /&gt;
| | [PAWN_nameDef] was not made as a man, but a cold hearted assassin. [PAWN_pronoun] was bio-engineered by scientists, and trained as a killer. [PAWN_pronoun] was bred to have no emotion, no feelings, and no care for who lives, and who dies.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary &amp;lt;br /&amp;gt; (Merc)&lt;br /&gt;
| | [PAWN_nameDef] spent [PAWN_possessive] teenage years as a mercenary, being hired to kill and maim others. [PAWN_pronoun] was tall, menacing, and frightening. [PAWN_pronoun] could instill fear into the hearts of any man who crossed [PAWN_objective], and kill anyone [PAWN_pronoun] wanted.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Psychopath|Psychopath]]&lt;br /&gt;
|- id=&amp;quot;Velius Ayalp&amp;quot;&lt;br /&gt;
! rowspan=2 | Velius 'Veli' Ayalp&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Apprentice smith &amp;lt;br /&amp;gt; (Apprentice)&lt;br /&gt;
| | [PAWN_nameDef] grew up helping in [PAWN_possessive] father's smithy.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;They were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sometimes, after work, [PAWN_nameDef] would practice using the swords [PAWN_pronoun] forged.  &lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|5}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmith &amp;lt;br /&amp;gt; (Blacksmith)&lt;br /&gt;
| | As a blacksmith on a medieval world, [PAWN_nameDef] gained a reputation for the high quality of [PAWN_possessive] work. [PAWN_pronoun] wasn't bad at using the swords [PAWN_pronoun] forged either.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Venus David&amp;quot;&lt;br /&gt;
! rowspan=2 | Venus 'Unay' David&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Farmer's daughter &amp;lt;br /&amp;gt; (Farm Girl)&lt;br /&gt;
| | [PAWN_nameDef] grew up on [PAWN_possessive] parents' vineyard. [PAWN_pronoun] spent [PAWN_possessive] youth exploring the land and making friends with various bugs and insects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Having heard stories about all the fascinating things out there in the universe, [PAWN_pronoun] always dreamed of venturing out to see it for [PAWN_objective]self.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Reptile researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | After leaving [PAWN_possessive] parents' vineyard, [PAWN_nameDef] traveled across much of known space, and learned many skills along the way.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] spent most of [PAWN_possessive] time researching and interacting with reptile species. [PAWN_pronoun] was renowned for making several breakthroughs, and for discovering the &amp;quot;Thorny Devil&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Victoria Louene&amp;quot;&lt;br /&gt;
! rowspan=2 | Victoria 'Vicky' Louene&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Indworld urchin &amp;lt;br /&amp;gt; (Urchin)&lt;br /&gt;
| | [PAWN_nameDef] grew up on the streets of a world in the early stages of its industrial revolution. [PAWN_pronoun] passed [PAWN_possessive] days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|1}}&lt;br /&gt;
* [[Construction]]: {{+|1}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Doomsday pariah &amp;lt;br /&amp;gt; (Pariah)&lt;br /&gt;
| | [PAWN_nameDef] managed to open a vault of otherworldly technology while scavenging a dig site. [PAWN_pronoun] unwittingly triggered a doomsday device that cleansed the planet of all life. More interested in the tech than human life, [PAWN_pronoun] boarded the vault's spacecraft and departed to find more relics to abuse.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Viktor Valentine&amp;quot;&lt;br /&gt;
! rowspan=2 | Viktor 'Viktor' Valentine&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Stableboy &amp;lt;br /&amp;gt; (Stableboy)&lt;br /&gt;
| | [PAWN_nameDef] was a stableboy on a medieval planet, mucking dung almost every day to earn [PAWN_possessive] keep.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;By the time [PAWN_pronoun] was exiting childhood, [PAWN_nameDef] had saved up enough money to pay a space trader to take [PAWN_objective] offworld.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Brigand &amp;lt;br /&amp;gt; (Brigand)&lt;br /&gt;
| | [PAWN_nameDef] flew with a band of brigands [PAWN_pronoun] called friends. [PAWN_pronoun] even had a ship of [PAWN_possessive] own - The Dung Mucker 2000.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|1}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Vincent Salaka&amp;quot;&lt;br /&gt;
! rowspan=2 | Vincent 'Alaska' Salaka&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Bone collector &amp;lt;br /&amp;gt; (Pupil)&lt;br /&gt;
| | Born to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though never a tough or social boy, [PAWN_pronoun] loved to dig through history books as well as dirt piles.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{--|3}}&lt;br /&gt;
* [[Melee]]: {{--|3}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Osteologist &amp;lt;br /&amp;gt; (Scholar)&lt;br /&gt;
| | After graduating university at the top of [PAWN_possessive] class, [PAWN_nameDef] quickly became a well-known and athletic college professor.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;With [PAWN_possessive] new found fame and fitness came a sudden reluctance to preform menial labor - such tasks are better left to graduate students.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Mining]]: {{--|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Vitor Pinhao&amp;quot;&lt;br /&gt;
! rowspan=2 | Vitor 'Oahnip' Pinhao&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Winerunner &amp;lt;br /&amp;gt; (Winerunner)&lt;br /&gt;
| | Abandoned by [PAWN_possessive] parents, [PAWN_nameDef] was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The monks taught [PAWN_objective] discipline and hard work. In return, [PAWN_pronoun] would go into the city and 'acquire' exotic wines for the monks' nightly tastings.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Vinho king &amp;lt;br /&amp;gt; (Booze King)&lt;br /&gt;
| | After prohibition came to Aracena VI, [PAWN_nameDef] expanded [PAWN_possessive] underground liquor business until it dominated the market on two continents. They called [PAWN_objective] the Vinho King.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Though [PAWN_pronoun] mostly controlled [PAWN_possessive] competition by masterful political maneuvering, [PAWN_pronoun] was not above the occasional beat-down or stiletto assassination.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Vladimir Black&amp;quot;&lt;br /&gt;
! rowspan=2 | Vladimir 'Vladimir' Black&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Urbworld criminal &amp;lt;br /&amp;gt; (Criminal)&lt;br /&gt;
| | Born into bad circumstance on an overpopulated urbworld, [PAWN_nameDef] turned to small-time crime as a way to avoid starvation and hypothermia.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Robbery and murder were daily activities for [PAWN_objective]. [PAWN_nameDef] learned that surviving was winning.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld politican &amp;lt;br /&amp;gt; (Politician)&lt;br /&gt;
| | It's no secret that the Companies own much of the urbworlds, but someone has to take the bribes. [PAWN_nameDef] was one such figurehead.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] learned how to manipulate the hopes and dreams of the people while living comfortably in a penthouse.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|8}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Crafting}}&lt;br /&gt;
| [[Traits#Greedy|Greedy]]&lt;br /&gt;
|- id=&amp;quot;Vonriel Vimes&amp;quot;&lt;br /&gt;
! rowspan=2 | Vonriel 'Von' Vimes&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Street urchin &amp;lt;br /&amp;gt; (Street Rat)&lt;br /&gt;
| | Born to a poor family, [PAWN_nameDef] was a sickly child who never quite developed the strength of [PAWN_possessive] siblings.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] parents, unable to afford to provide for [PAWN_objective] and certain [PAWN_pronoun] couldn't pay [PAWN_possessive] own way, threw [PAWN_objective] to the streets. [PAWN_pronoun] learned hard and fast how to survive by any means necessary.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Mining]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| [[Traits#Sickly|Sickly]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Hired muscle &amp;lt;br /&amp;gt; (Hired Thug)&lt;br /&gt;
| | Knowing what life on the streets was truly like, [PAWN_nameDef] slipped into police work. However, a particularly disturbing case ended with [PAWN_objective] beating the perpetrator to death.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Dishonorably discharged from [PAWN_possessive] duties, [PAWN_pronoun] used [PAWN_possessive] contacts and skills to find work as a thug for hire.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Melee]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Wesley Pickles&amp;quot;&lt;br /&gt;
! rowspan=2 | Wesley 'Pickles' Pickles&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Social pariah &amp;lt;br /&amp;gt; (Pariah)&lt;br /&gt;
| | [PAWN_nameDef]'s family never fit in. They were oddballs who couldn't conform to their regimented society. Because of this, they were forced into cryptosleep and sent to different rimworlds, never to see each other again.&lt;br /&gt;
|&lt;br /&gt;
* [[Animals]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Vagabond &amp;lt;br /&amp;gt; (Vagabond)&lt;br /&gt;
| | [PAWN_nameDef] awoke on a dangerous planet with no resources and few survival skills. [PAWN_pronoun] bounced between camps, doing whatever work needed to be done, just to see the sun rise once more.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Animals]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Wesley Keith&amp;quot;&lt;br /&gt;
! rowspan=2 | Wesley 'Wes' Keith&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Blacksmith's son &amp;lt;br /&amp;gt; (Blacksmith)&lt;br /&gt;
| | [PAWN_nameDef]'s father owned the blacksmith shop in an run-down old city district. [PAWN_nameDef] would help [PAWN_possessive] father whenever [PAWN_pronoun] could.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Later, [PAWN_possessive] father took [PAWN_objective] as a blacksmith's apprentice and raised [PAWN_objective] as a man. [PAWN_nameDef] also took on shooting as a hobby.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{--|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmith shooter &amp;lt;br /&amp;gt; (Gunsmith)&lt;br /&gt;
| | As a young blacksmith, [PAWN_nameDef]'s family shop was raided by the police. [PAWN_pronoun] shot two officers before they knocked [PAWN_objective] out and arrested him.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sentenced to life in prison, [PAWN_nameDef] learned about traveling and raiding from other criminals.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Intellectual}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;William Gregory-Heap&amp;quot;&lt;br /&gt;
! rowspan=2 | William Gregory-Heap&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Tinkerer &amp;lt;br /&amp;gt; (Tinkerer)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. [PAWN_pronoun] learned to make new machines from the dead parts of old ones. With some friends, [PAWN_pronoun] eventually escaped on a salvaged and repaired ship.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Thin south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] found a job as a tinkering engineer on the trading hub planet Irithir. Tough local traders forced [PAWN_objective] to learn negotiation skills, and [PAWN_pronoun] made good profits selling refurbished weapons and tools.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|1}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;William Quenya&amp;quot;&lt;br /&gt;
! rowspan=2 | William 'Will' Quenya&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medieval squire &amp;lt;br /&amp;gt; (Squire)&lt;br /&gt;
| | [PAWN_nameDef] grew up on a medieval planet as a knight in training. [PAWN_pronoun] trained directly under the king's war adviser for most of [PAWN_possessive] youth, and learned to fight with a sword and shield.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|3}}&lt;br /&gt;
* [[Melee]]: {{+|5}}&lt;br /&gt;
* [[Construction]]: {{--|1}}&lt;br /&gt;
* [[Mining]]: {{--|1}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cooking}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Medieval knight &amp;lt;br /&amp;gt; (Knight)&lt;br /&gt;
| | [PAWN_nameDef] fought for king and country on the battlefield, where [PAWN_pronoun] further honed [PAWN_possessive] skill as a swordsman. [PAWN_possessive] greatest glory was leading a charge into an enemy courtroom and capturing the king at sword point.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Wouter Theys&amp;quot;&lt;br /&gt;
! rowspan=2 | Wouter 'Wouter' Theys&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Corp-bred student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | [PAWN_nameDef] was bred to become an executive for the space exploration corporation that owned [PAWN_possessive] home planet. [PAWN_possessive] family had been working for that corporation for four generations.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;At age five, [PAWN_pronoun] enrolled at the corporate academy where [PAWN_pronoun] learned loyalty and ruthlessness. [PAWN_nameDef] excelled in finding diplomatic solutions where others would need violence.&lt;br /&gt;
|&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|7}}&lt;br /&gt;
* [[Intellectual]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Corp researcher &amp;lt;br /&amp;gt; (Researcher)&lt;br /&gt;
| | [PAWN_nameDef] was a leading researcher for a massive space exploration corporation.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Medical]]: {{+|6}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Xandarian Stalzer&amp;quot;&lt;br /&gt;
! rowspan=2 | Xandarian 'Xandy' Stalzer&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Discarded youth &amp;lt;br /&amp;gt; (Discarded)&lt;br /&gt;
| | [PAWN_nameDef] grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, [PAWN_pronoun] sucked on the tap of a discarded nutrient paste dispenser for comfort.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;In these desperate circumstances, against all odds, [PAWN_pronoun] survived - and thrived.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary &amp;lt;br /&amp;gt; (Mercenary)&lt;br /&gt;
| | After escaping [PAWN_possessive] home planet, [PAWN_nameDef] fell in with a band of mercenaries. [PAWN_pronoun] fought alongside [PAWN_possessive] brothers and sisters in arms for many years.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One day, they were caught in a fight they couldn't win. Refusing to retreat, [PAWN_nameDef] was shot down by [PAWN_possessive] enemies. [PAWN_pronoun] was alarmed to awake in a heap of corpses, mysteriously unharmed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|6}}&lt;br /&gt;
* [[Melee]]: {{+|6}}&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Animals}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Xiao Li&amp;quot;&lt;br /&gt;
! rowspan=2 | Xiao 'Ally' Li&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Glitterworld royal &amp;lt;br /&amp;gt; (Royalty)&lt;br /&gt;
| | [PAWN_nameDef] grew up in a glitterworld royal household. [PAWN_pronoun] was groomed from a young age to marry into another planet's royal family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unfortunately, [PAWN_possessive] crooked teeth made [PAWN_objective] undesirable to suitors, so [PAWN_pronoun] became bitter and resentful.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| [[Traits#Ugly|Ugly]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Pirate sympathizer &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | From [PAWN_possessive] youth, [PAWN_nameDef] developed connections in the underworld. There [PAWN_pronoun] trained in melee combat and became a trusted underworld advisor.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After participating in a failed rebellion, [PAWN_pronoun] fled [PAWN_possessive] homeworld to travel with a pirate band.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Melee]]: {{+|8}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Xiaoer Wang&amp;quot;&lt;br /&gt;
! rowspan=2 | Xiaoer Wang&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Young pirate &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | [PAWN_nameDef] was born to pirates, in a dirty metal room that smelled of motor oil.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was never exactly taught anything, but [PAWN_pronoun] still learned the ways of survival, barter, and combat.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Stellar pirate &amp;lt;br /&amp;gt; (Pirate)&lt;br /&gt;
| | [PAWN_nameDef] was captain of a pirate ship. [PAWN_pronoun] and [PAWN_possessive] crew made their living capturing traders who wandered off-course.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] was known for [PAWN_possessive] balanced approach to problems, building, fighting, or negotiating as needed.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Crafting]]: {{+|4}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Xorin D'Ernum&amp;quot;&lt;br /&gt;
! rowspan=2 | Xorin 'Xorkun' D'Ernum&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Child scientist &amp;lt;br /&amp;gt; (Scientist)&lt;br /&gt;
| | After graduating college very young, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. [PAWN_pronoun] was arrested for trying to genetically modify [PAWN_objective]self.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The authorities released [PAWN_objective] on the condition that [PAWN_pronoun] would work in a government lab on spacecraft technology. [PAWN_pronoun] was permitted to continue [PAWN_possessive] personal research in [PAWN_possessive] free time.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Medical]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|4}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Combat engineer &amp;lt;br /&amp;gt; (Engineer)&lt;br /&gt;
| | [PAWN_nameDef] was recruited by the military as an engineer and set to work improving the navy's space shuttles. The harsh training taught [PAWN_objective] how to build and repair military vehicles and structures.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;One mission left [PAWN_nameDef] with pyrophobia and a strong desire to avoid plants.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|4}}&lt;br /&gt;
* [[Construction]]: {{+|6}}&lt;br /&gt;
* [[Cooking]]: {{--|2}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Artistic}}&lt;br /&gt;
* {{--|Firefighting}}&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Yiyang Jiang&amp;quot;&lt;br /&gt;
! rowspan=2 | Yiyang 'Mitsuya' Jiang&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]/[[File:Female.png|frameless|32px]]&lt;br /&gt;
! Transfer student &amp;lt;br /&amp;gt; (Student)&lt;br /&gt;
| | A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]/[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Politician &amp;lt;br /&amp;gt; (Politician)&lt;br /&gt;
| | [PAWN_nameDef] was an activist in a powerful political faction. There [PAWN_pronoun] learned the art of persuasion and speech.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] had many enemies, so [PAWN_pronoun] took secret courses in shooting and hand-to-hand combat.&lt;br /&gt;
|&lt;br /&gt;
* [[Shooting]]: {{+|2}}&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|5}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Plants}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Yutong Li&amp;quot;&lt;br /&gt;
! rowspan=2 | Yutong 'Li' Li&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Cadet &amp;lt;br /&amp;gt; (Cadet)&lt;br /&gt;
| | Born on the planet New China, [PAWN_nameDef]'s father was a police chief and kept extremely strict watch over [PAWN_possessive] son.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_nameDef] had to do military-style drill exercises every day and keep [PAWN_possessive] room spotlessly clean, always ready for inspection. [PAWN_pronoun] came to abhor violence.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Violent}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Flaneur &amp;lt;br /&amp;gt; (Flaneur)&lt;br /&gt;
| | [PAWN_nameDef] strolled and sipped [PAWN_possessive] way through the streets and cafes of [PAWN_possessive] world, pursuing freedom at every turn, never becoming attached.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Through all this time, [PAWN_pronoun] remained distrustful of others. And never took an order from anyone.&lt;br /&gt;
|&lt;br /&gt;
* [[Cooking]]: {{+|3}}&lt;br /&gt;
* [[Artistic]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Yuu Ito&amp;quot;&lt;br /&gt;
! rowspan=2 | Yuu 'Hakuja' Ito&amp;lt;br /&amp;gt;[[File:Female.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Killer &amp;lt;br /&amp;gt; (Killer)&lt;br /&gt;
| | [PAWN_nameDef] was a bloodlusting child. Villagers thought [PAWN_objective] the product of a snake demon and human coupling.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;After watching how [PAWN_possessive] human father betrayed and murdered [PAWN_possessive] mother, [PAWN_pronoun] longed to see how many more humans [PAWN_pronoun] could get to fall into [PAWN_possessive] hands.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| [[Traits#Bloodlust|Bloodlust]]&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Female south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Healer &amp;lt;br /&amp;gt; (Healer)&lt;br /&gt;
| | [PAWN_nameDef] took the time to admire the beauty of the world.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_possessive] passive-aggressiveness surfaced once in a while, but [PAWN_pronoun] tried to adapt to [PAWN_possessive] changing life.&lt;br /&gt;
|&lt;br /&gt;
* [[Plants]]: {{+|5}}&lt;br /&gt;
* [[Medical]]: {{+|7}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Dumb labor}}&lt;br /&gt;
* {{--|Mining}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Zachary Gebheart&amp;quot;&lt;br /&gt;
! rowspan=2 | Zachary 'Zach' Gebheart&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Schoolyard outcast &amp;lt;br /&amp;gt; (Outcast)&lt;br /&gt;
| | [PAWN_nameDef] had a modest but proper upbringing. Despite a good family background and plenty of support, [PAWN_pronoun] struggled to make friends and was often bullied. [PAWN_pronoun] learned to work or play alone, and avoided socializing to avoid conflict.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;When conflict did arise, [PAWN_nameDef] would retaliate violently.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|2}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Theater technician &amp;lt;br /&amp;gt; (Technician)&lt;br /&gt;
| | [PAWN_nameDef] spent countless hours behind the scenes of a famous theater. [PAWN_pronoun] built scenery, programmed lights, and monitored the machines that moved the sets.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Off duty, [PAWN_pronoun] would talk with the cast members. Navigating the social drama of the actors helped [PAWN_objective] learn how to communicate well and manipulate others.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|3}}&lt;br /&gt;
* [[Crafting]]: {{+|2}}&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Zachary Edson&amp;quot;&lt;br /&gt;
! rowspan=2 | Zachary 'Zebo' Edson&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&lt;br /&gt;
! Medieval plower &amp;lt;br /&amp;gt; (Plower)&lt;br /&gt;
| | [PAWN_nameDef] lived on a planet where kings and queens ruled with little regard for the peasants beneath them. [PAWN_possessive] family owned a large farm, but the king took most of the food it produced. This left [PAWN_nameDef]'s family poor, and unable to pay for [PAWN_possessive] education. Instead, [PAWN_pronoun] was required to work the fields with [PAWN_possessive] parents, and never had time to practice creativity.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Plants]]: {{+|5}}&lt;br /&gt;
* [[Artistic]]: {{--|2}}&lt;br /&gt;
* [[Intellectual]]: {{--|1}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Hard worker|Hard worker]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Male south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Space station cook &amp;lt;br /&amp;gt; (Cook)&lt;br /&gt;
| | The space station [PAWN_nameDef] came from was far from any populated planets, and was in itself understaffed. For this reason, [PAWN_nameDef] was forced to learn how to cook in order to keep the crew alive. While [PAWN_pronoun] appreciated this learning opportunity, [PAWN_pronoun] didn't appreciate the criticism which came with it, and has had self-esteem issues ever since.&lt;br /&gt;
|&lt;br /&gt;
* [[Melee]]: {{+|4}}&lt;br /&gt;
* [[Cooking]]: {{+|6}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Caring}}&lt;br /&gt;
* {{--|Social}}&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Zero Tachikoma&amp;quot;&lt;br /&gt;
! rowspan=2 | Zero 'Maker' Tachikoma&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Power-mad scholar &amp;lt;br /&amp;gt; (Scholar)&lt;br /&gt;
| | &amp;quot;Knowledge is power.&amp;quot; These words sparked something within [PAWN_nameDef], and came to form [PAWN_possessive] core drive. When not entombed within libraries, [PAWN_pronoun] would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|3}}&lt;br /&gt;
* [[Social]]: {{--|3}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| [[Traits#Fast Learner|Fast Learner]]&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 | -&lt;br /&gt;
|rowspan=2 |[[File:Naked Hulk south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Artificer rampant &amp;lt;br /&amp;gt; (Artificer)&lt;br /&gt;
| | Fuelled by the thrill of discovery and [PAWN_possessive] own megalomania, [PAWN_nameDef] set out to invent new devices and improve existing ones, breaking laws and customs as necessary.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;[PAWN_pronoun] formed a crew to gather materials for [PAWN_possessive] work - and to deal with outsiders who might interfere.&lt;br /&gt;
|&lt;br /&gt;
* [[Construction]]: {{+|2}}&lt;br /&gt;
* [[Crafting]]: {{+|8}}&lt;br /&gt;
* [[Medical]]: {{+|2}}&lt;br /&gt;
* [[Intellectual]]: {{+|6}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|- id=&amp;quot;Zihan Huang&amp;quot;&lt;br /&gt;
! rowspan=2 | Zihan 'Martin' Huang&amp;lt;br /&amp;gt;[[File:Male.png|frameless|32px]]&amp;lt;br&amp;gt;[[File:Crown.png|24px|frameless|Pirate King - Can be a faction leader]]&lt;br /&gt;
! Old money heir &amp;lt;br /&amp;gt; (Heir)&lt;br /&gt;
| | [PAWN_nameDef] grew up a sheltered and spoiled child in one of the many manors of [PAWN_possessive] old-money industrialist family.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;While attending an elite private school, [PAWN_nameDef] received an extensive education in the arts and sciences, but never saw the horrors of the real world.&lt;br /&gt;
|&lt;br /&gt;
* [[Artistic]]: {{+|2}}&lt;br /&gt;
* [[Social]]: {{+|4}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
|&lt;br /&gt;
* {{--|Cleaning}}&lt;br /&gt;
| -&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Check}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |{{Cross}}&lt;br /&gt;
|rowspan=2 |&lt;br /&gt;
* Trader&lt;br /&gt;
|rowspan=2 |[[File:Naked Fat south.png|32px|frameless]]&lt;br /&gt;
|-&lt;br /&gt;
! Civil servant &amp;lt;br /&amp;gt; (Bureaucrat)&lt;br /&gt;
| | [PAWN_nameDef] was bureaucrat in the civil service.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Although [PAWN_possessive] family connections took [PAWN_objective] far, [PAWN_possessive] vocal opposition to [PAWN_possessive] bosses' plans hindered [PAWN_possessive] advancement. Called a &amp;quot;red prince&amp;quot; by some, [PAWN_nameDef] sympathized with the poor, leading ultimately to disgrace in [PAWN_possessive] career.&lt;br /&gt;
|&lt;br /&gt;
* [[Social]]: {{+|6}}&lt;br /&gt;
* [[Intellectual]]: {{+|3}}&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Ygouorbs5ulh5u84&amp;topic_postId=ygowcgxoq4gf70hw&amp;topic_revId=ygowcgxoq4gf70hw&amp;action=single-view</id>
		<title>Topic:Ygouorbs5ulh5u84</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Ygouorbs5ulh5u84&amp;topic_postId=ygowcgxoq4gf70hw&amp;topic_revId=ygowcgxoq4gf70hw&amp;action=single-view"/>
		<updated>2024-11-23T12:06:15Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Justanotherrimworldnerd&quot; class=&quot;mw-userlink&quot; title=&quot;User:Justanotherrimworldnerd&quot;&gt;&lt;bdi&gt;Justanotherrimworldnerd&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Justanotherrimworldnerd&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Justanotherrimworldnerd&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Ygouorbs5ulh5u84&amp;amp;topic_showPostId=ygowcgxoq4gf70hw#flow-post-ygowcgxoq4gf70hw&quot;&gt;commented&lt;/a&gt; on &quot;Welcome!&quot; (&lt;em&gt;thanks so much for the approval! i probably wont edit very often, just the occasional hyperfixation on fixing things for several hours be...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Archotech_eye&amp;diff=155945</id>
		<title>Archotech eye</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Archotech_eye&amp;diff=155945"/>
		<updated>2024-11-23T11:12:17Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: added a link and a verify tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|&lt;br /&gt;
| name = Archotech eye&lt;br /&gt;
| image = Health item archotech.png|Archotech eye&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Archotech&lt;br /&gt;
| description = An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.&lt;br /&gt;
| mass base = 0.3&lt;br /&gt;
| hp = 50&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue  = 2800&lt;br /&gt;
| tradeTags = TechHediff&lt;br /&gt;
| thingSetMakerTags = RewardStandardHighFreq&lt;br /&gt;
| body part = Eye&lt;br /&gt;
}}&lt;br /&gt;
The '''Archotech eye''' is an eye replacement which provides 150% [[sight]] efficiency. A superior version of the [[bionic eye]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Archotech eyes cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]],  from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random [[Events#Cargo_pods|cargo pods]]{{Check Tag|Verify|i ran the event over five thousand times and didn't find a single one. it could just be absolutely ludicrously ridiculously rare though, so im not going to remove it}}.&lt;br /&gt;
== Summary ==&lt;br /&gt;
Archotech eyes replace natural eyes. Archotech eyes have a 150% efficiency, which results in a {{+|50%}} improvement to [[Sight]] if two are installed.&lt;br /&gt;
&lt;br /&gt;
However, the game places 75% weighting on the more capable eye for the purposes of sight. Installing the first archotech eye on a healthy pawn would increase sight by {{+|38%}}, while the second would provide a {{+|12%}} increase.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.&lt;br /&gt;
&lt;br /&gt;
If the operation fails even in a minor way the archotech eye will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub|section=1|reason=Add actual numbers for the stat increases.}}&lt;br /&gt;
In a pawn with normal vision, installing a single archotech eye increases sight by {{+&lt;br /&gt;
|38%}}, and a second increases it by {{+|12%}} to the expected 150%, since the game gives a greater weighting on the more capable part when calculating sight, with the best eye contributing 75% of a pawn's sight capability.&lt;br /&gt;
&lt;br /&gt;
The Archotech eye can be very useful for combat, as sight enhanced above 100% greatly increases both [[melee hit chance|melee]] and [[Shooting accuracy |ranged accuracy]].  Cooking speed is also substantially improved.  Sight above 100% also grants a bonus to melee dodge, medical tend quality, medical tend speed, and research speed.  While most other skills are impacted by sight, the impact is capped at 100% sight, so the impact will only come into play if the colonist has their vision impaired for some reason. On the other hand, having sight above 100% can conceivably have some utility, even for skills capped at 100% as a form of reserve. For example, if a pawn has 120% sight, they could suffer a small wound to the eye, and still be performing skills as if they were uninjured, if the damage doesn't bring their sight below 100%. Under most circumstances, this would be a minor consideration, but could be useful in the very late end game when pawns don't have time to fully heal between raids.&lt;br /&gt;
&lt;br /&gt;
A single archotech eye is enough to cap research and medical tend speed, and brings medical tend quality and melee dodge to very near their cap (138 / 140).  Replacing the other eye with a [[bionic eye]] will hit these caps as well.&lt;br /&gt;
&lt;br /&gt;
{{Sight Part Efficiency Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
InstalledArchotechEyes.png|Archotech eyes when installed on pawns&lt;br /&gt;
ArchotechEye south.png|The texture for an installed archotech eye, south-facing&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Added.&lt;br /&gt;
* [[Version/1.3.3066|1.3.3066]] - Pawn texture added. Description changed from &lt;br /&gt;
&lt;br /&gt;
Description changed from ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings are a mystery to all human minds.|&amp;quot;[...] information. Externally, it looks like a natural human eye, except it can change color at will. Its internal workings [...]&amp;quot;}}'' changed to ''{{Hover title|An artificial eye built by an archotech. It perceives every type of electromagnetic radiation, including radio waves, infrared, light, x-rays, and gamma rays. Its visual acuity is precise enough to read handwriting from twenty meters away. It can emit various wavelengths of radiation like a flashlight, and has an internal subpersona AI which helps highlight useful visual information. Its internal workings are a mystery to all human minds.|&amp;quot;[...] information. Its internal workings [...]&amp;quot;}}''.&lt;br /&gt;
&lt;br /&gt;
{{nav|body parts|wide}}&lt;br /&gt;
{{nav/questitems}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Archotech_leg&amp;diff=155944</id>
		<title>Archotech leg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Archotech_leg&amp;diff=155944"/>
		<updated>2024-11-23T11:11:40Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: added a link and a verify tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main&lt;br /&gt;
| name = Archotech leg&lt;br /&gt;
| image = Health item archotech.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Archotech&lt;br /&gt;
| description = An artificial leg built by an archotech. It looks and feels like natural flesh, but a pair of these can move the user as fast as a decent car, and it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. its internal workings are a mystery to all human minds.&lt;br /&gt;
| mass base = 7&lt;br /&gt;
| hp = 50&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| marketvalue  = 2800&lt;br /&gt;
| tradeTags = TechHediff&lt;br /&gt;
| thingSetMakerTags = RewardStandardHighFreq&lt;br /&gt;
| body part = Leg&lt;br /&gt;
}}&lt;br /&gt;
{{Info|'''Archotech legs''' are a [[artificial body part]] that replaces a pawn's leg. They not only replace a damaged or destroyed leg, but improve over the natural limb. They are superior to all other legs.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Archotech legs cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]], from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at an extremely rare rate from random [[Events#Cargo_pods|cargo pods]]{{Check Tag|Verify|i ran the event over five thousand times and didn't find a single one. it could just be absolutely ludicrously ridiculously rare though, so im not going to remove it}}.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Archotech legs replace the user's [[Table of Human Body Parts|entire organic leg]]. They are universal and can be installed on either the left or right side. The archotech leg has a part efficiency of 150%. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a [[moving]] importance of 50%, it results in an increase in moving of 25% over natural for each archotech leg installed. &lt;br /&gt;
&lt;br /&gt;
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and an improvement in [[melee dodge chance]] equivalent to an additional {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.25}} levels of [[melee]] skill per leg replaced.&lt;br /&gt;
&lt;br /&gt;
Each archotech leg results in {{Icon Small|silver}}&amp;amp;nbsp;2800 increase in the affected individual's pawn value.{{Check Tag|Values}}&lt;br /&gt;
&lt;br /&gt;
As an artificial part, archotech legs will give a mood buff to anyone with the [[body modder]] trait, and a mood penalty to anyone with the [[body purist]] trait.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Installing the part requires {{Ticks|2500}} of work, 2x medicine of any quality and a [[Skills#Medical|medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.&lt;br /&gt;
&lt;br /&gt;
If the operation fails even in a minor way the archotech leg will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis}}&lt;br /&gt;
{{Moving Part Efficiency Table}} Archotech legs are most useful for melee pawns who benefit from both melee dodge chance and movement boost that is useful for kiting and some other combat techniques.&lt;br /&gt;
&lt;br /&gt;
Alternatively you can use your archotech legs for colony use, the best use is for haulers and cleaners but planters and miners also have need for movement speed (to outrun threats when far from the base or during too deep event) but hauling has a higher priority.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|body parts|wide}}&lt;br /&gt;
{{Nav/questitems}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Archotech_arm&amp;diff=155943</id>
		<title>Archotech arm</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Archotech_arm&amp;diff=155943"/>
		<updated>2024-11-23T11:10:58Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: added a link and a verify tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main&lt;br /&gt;
| name = Archotech arm&lt;br /&gt;
| image = Health item archotech.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Archotech&lt;br /&gt;
| description = An artificial arm built by an archotech. It's strong enough to crush a thick hardwood branch in its hand, and precise enough to write a sonnet on a grain of rice. It looks and feels like natural flesh, but it's harder to damage than plasteel. Even if it is harmed, it repairs itself over time. Its internal workings are a mystery to all human minds.&lt;br /&gt;
| meleeattack1dmg = 14&lt;br /&gt;
| meleeattack1type = Blunt&lt;br /&gt;
| meleeattack1part = Fist&lt;br /&gt;
| meleeattack1cool = 2&lt;br /&gt;
| meleeattack1ap = 21&lt;br /&gt;
| body part = Shoulder&lt;br /&gt;
| damage type = Blunt&lt;br /&gt;
| mode = Melee&lt;br /&gt;
| mass = 4&lt;br /&gt;
| marketvalue = 2800&lt;br /&gt;
| max hit points base = 50&lt;br /&gt;
| tradeTags = TechHediff&lt;br /&gt;
| thingSetMakerTags = RewardStandardHighFreq&lt;br /&gt;
}}&lt;br /&gt;
{{Info|An '''archotech arm''' is an [[artificial body part]] that acts as a replacement for a pawn's natural arm, increasing [[Manipulation]] by 25% per arm while also offering a significantly more powerful punch attack and acting as a [[body part weapon]].}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Archotech arms cannot be crafted. They can only be obtained through [[trade]], as a reward from [[quests]], from raiding [[Ancient shrine|ancient shrines]],  from [[Security crate|security]] and [[hermetic crate]]s{{IdeologyIcon}}, or at a extremely rare rate from random [[Events#Cargo_pods|cargo pods]]{{Check Tag|Verify|i ran the event over five thousand times and didn't find a single one. it could just be absolutely ludicrously ridiculously rare though, so im not going to remove it}}.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
=== Body part ===&lt;br /&gt;
Archotech arms replace the user's organic arm up to and including the shoulder. They are universal and can be installed on either the left or right. The archotech arm has a part efficiency of 150%. This not only fully replaces the functionality of a normal arm - when coupled with the arm body part having a [[Manipulation]] importance of 50%, it results in an increase in manipulation of 25% over natural for each archotech arm installed. Manipulation, in turn, affects a great many [[stats]]. For a full list of affected stats, see [[Manipulation#Affected stats|Manipulation]].&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
An archotech arm replaces the natural &amp;quot;Fist&amp;quot; attack of the replaced arm with an over 70% more powerful, but otherwise equivalent, punch.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt; &lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! Damage !! DPS !! AP !! Damage Type&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Heart|32}}&lt;br /&gt;
! style='text-align: left !important;'| Human Fist&lt;br /&gt;
| {{Q|Human|Attack 1 Damage}}&lt;br /&gt;
| {{Q|Human|Attack 1 DPS}}&lt;br /&gt;
| {{Q|Human|Attack 1 AP}}%&lt;br /&gt;
| [[Damage Types#{{Q|Human|Attack 1 Type}}|{{Q|Human|Attack 1 Type}}]]&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|{{PAGENAME}}|32}}&lt;br /&gt;
! {{PAGENAME}}&lt;br /&gt;
| {{P|Attack 1 Damage}}&lt;br /&gt;
| {{P|MeleeDPS}}&lt;br /&gt;
| {{P|Attack 1 AP}}%&lt;br /&gt;
| [[Damage Types#{{P|Attack 1 Type}}|{{P|Attack 1 Type}}]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires {{Ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.&lt;br /&gt;
&lt;br /&gt;
If the operation fails even in a minor way the archotech arm will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc}}&lt;br /&gt;
&lt;br /&gt;
Useful for everything affected by [[Manipulation]] including [[Cooking Speed]], [[General Labor Speed]], [[Carrying Capacity]] and many others. &lt;br /&gt;
&lt;br /&gt;
For combat, the increased manipulation significantly improves [[Melee Hit Chance]]. When melee fighting without a weapon, Archotech arms do 14 damage per attack, and 7 [[DPS]]. For unarmed combat, this is somewhat high, compared to the {{Q|Human|Attack 1 Damage}} damage from fists and {{Q|Bionic arm|Attack 1 Damage}} from [[bionic arm]]s and is in fact roughly equivalent to Normal-[[quality]] [[steel]] [[mace]]. In core, this is only outmatched by the [[power claw]], which does 22 damage and inflicts bleeding wounds, or dedicated implant weapons from the [[Royalty DLC]] such as the [[Venom talon]].&lt;br /&gt;
&lt;br /&gt;
While manipulation does affect [[Shooting Accuracy]], no benefit is gained from having a manipulation over 100%. Thus, the archotech arm only improves the accuracy of pawns with damaged manipulation, and depending on the exact source of the manipulation penalty, potentially only improving it as much as having a bionic or even healthy natural arm already would. While the Archotech arm might not improve accuracy for a healthy shooter, it does create a reserve pool of extra manipulation; a shooter with &amp;gt;100% manipulation could receive a significant injury and continue shooting without decreased accuracy until they drop below 100%.&lt;br /&gt;
{{Manipulation Part Efficiency Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|body parts|wide}}&lt;br /&gt;
{{Nav|weapon|wide}}&lt;br /&gt;
{{Nav/questitems}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=155942</id>
		<title>Thrumbo horn</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=155942"/>
		<updated>2024-11-23T10:38:06Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: fact checked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|weapon&lt;br /&gt;
| name = Thrumbo horn&lt;br /&gt;
| image = thrumbo horn.png&lt;br /&gt;
| description = A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.&lt;br /&gt;
| type = Equipment&lt;br /&gt;
| type2 = Weapons&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| hp = 150&lt;br /&gt;
| flammability = 0.4&lt;br /&gt;
| stack limit = 10&lt;br /&gt;
| meleeattack1part = point&lt;br /&gt;
| meleeattack1type = stab&lt;br /&gt;
| meleeattack1dmg = 28&lt;br /&gt;
| meleeattack1cool = 2.6&lt;br /&gt;
| meleeattack1ap = 42&lt;br /&gt;
| meleeattack2part = point&lt;br /&gt;
| meleeattack2type = scratch&lt;br /&gt;
| meleeattack2dmg = 28&lt;br /&gt;
| meleeattack2cool = 2.6&lt;br /&gt;
| meleeattack2ap = 42&lt;br /&gt;
| meleeattack3part = base&lt;br /&gt;
| meleeattack3type = blunt&lt;br /&gt;
| meleeattack3dmg = 9&lt;br /&gt;
| meleeattack3cool = 2&lt;br /&gt;
| meleeattack3ap = 13.5&lt;br /&gt;
&amp;lt;!-- | MeleeWeaponAverageDPS = &lt;br /&gt;
| MeleeWeaponAverageAP = --&amp;gt;&lt;br /&gt;
| mode = Melee&lt;br /&gt;
| damage type = Sharp&lt;br /&gt;
| marketvalue= 800&lt;br /&gt;
| mass base = 3&lt;br /&gt;
| has quality = False&lt;br /&gt;
| tradeTags = ExoticMisc&lt;br /&gt;
| thingSetMakerTags = AnimalPart&lt;br /&gt;
}}&lt;br /&gt;
'''Thrumbo horns''' are valuable and moderately powerful [[Weapons#Melee Weapons|melee weapons]] obtained by butchering [[thrumbo]]s.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Butchering an adult [[thrumbo]] will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered. All wild thrumbos spawn as adults.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all thrumbo horns are statistically identical.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The thrumbo horn has a fairly good [[damage]] output and an exceptional [[market value]]. It is one of the best melee weapons available at low technology levels. The [[DPS]] of a thrumbo horn is about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or an Excellent quality [[steel]] [[longsword]]. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly  See the [[Thrumbo#Analysis|Thrumbo]] page for strategies for hunting thrumbos.&lt;br /&gt;
&lt;br /&gt;
After the early game, horns can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]] and [[faction base]]s. This makes hunting the already profitable thrumbo even  more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or [[bioferrite]]{{AnomalyIcon}} to make a better weapon. &lt;br /&gt;
&lt;br /&gt;
{{Weapon Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|weapon|wide}}&lt;br /&gt;
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]&lt;br /&gt;
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]]&lt;br /&gt;
[[Category:Exotic Item]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mechanitor&amp;diff=155941</id>
		<title>Mechanitor</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mechanitor&amp;diff=155941"/>
		<updated>2024-11-23T10:25:14Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: changed the link for pronunciation to be timestamped&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Biotech}}&lt;br /&gt;
'''Mechanitors''' (pronounced ''Mek-AN-it-TOR'')&amp;lt;ref&amp;gt;Tynan Sylvester Interview, Hot Potato 2022 [https://youtu.be/SaqYff8kEs8?t=3607]&amp;lt;/ref&amp;gt; are pawns who have a [[mechlink]] installed and are used to create and control [[mechanitor#Allied mechanoids|friendly mechanoids]].&lt;br /&gt;
&lt;br /&gt;
== Mechlink ==&lt;br /&gt;
Colonists can become mechanitors through a [[mechlink]]. Mechlinks are self-installed implants, meaning a solo colonist can become a mechanitor. Multiple mechanitors may exist in a colony, and function normally. &lt;br /&gt;
&lt;br /&gt;
Other than [[Scenario system#The_Mechanitor|starting out]] with one, they can be obtained in the following ways:&lt;br /&gt;
* Destroying an [[ancient exostrider midsection]], which generates on most new maps. This allows you to call in a mechanoid ship, with the mechlink and some hostile mechanoids. Note that the Mechanitor starting [[scenario]] prevents the spawning of the exostrider by default.&lt;br /&gt;
* The &amp;quot;discovered mechanitor complex&amp;quot; quest, with hostile mechanoids guarding it.&lt;br /&gt;
&lt;br /&gt;
Either way, you will have to extract the mechlink from the long-dead [[corpse]] of an ancient mechanitor. They can also be extracted from your dead colonist mechanitors, assuming it isn't destroyed.&lt;br /&gt;
&lt;br /&gt;
Pawns that are [[psychically deaf]] can't become mechanitors, and pawns that are [[Incapable|incapable of Smithing]] cannot gestate or repair mechs. To be able to unlock mechanitor research the pawn can't be [[Incapable| incapable of Intellectual]].Also, pawns with [[trauma savant]] can't summon a [[diabolus]] directly from the [[comms console]] and must summon them by using the &amp;quot;summon mech threat&amp;quot; button of the pawn.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Mechanitors are required to control, build, and repair your [[Mechanitor#Allied mechanoids|allied mechanoid]]s. They are required to initiate the mech gestation processes, and at least one mechanitor must be present in order to work on mech-related [[research]]. Mechanitors are limited to controlling mechs they have enough bandwidth for (See [[#Bandwidth]] for detail). They can't tame mechanoids that are already hostile, even if they were once part of your colony.&lt;br /&gt;
&lt;br /&gt;
Mechanoids require [[power]] and create [[pollution]] when recharged normally.&lt;br /&gt;
&lt;br /&gt;
=== Mechanoid control ===&lt;br /&gt;
{{Stub|section=1|reason=Upon death or exceeding bandwidth, which go wild? Only enough to reduce bandwidth demand to less than current or all? If the former, is which are selected it predictable, and if so, which are selected?}} &lt;br /&gt;
Mechs are fully autonomous. Mechanoids assigned to work tasks have an effective [[Skill]] of 10, though most have a 50% [[Global Work Speed]], and some of them work even slower. You cannot order mechanoid work in any direct way, though you can indirectly control it through setting [[zone]]s. Specifically, mechs are put into '''control groups''', and the control group as a whole can then be assigned to one of four orders:&lt;br /&gt;
&lt;br /&gt;
* '''Work''': Do available work tasks. Start charging after reaching a configurable % of power left (defaults to 5%).&lt;br /&gt;
* '''Escort''': Follow the mechanitor around and fight enemies. Start charging after reaching a configurable % of power left (defaults to 5%).&lt;br /&gt;
* '''Recharge''': Look for available recharging stations and use them. Enter dormant self-charging if full or no available charging stations.&lt;br /&gt;
* '''Dormant self-charging''': Turns off the mechs. While dormant, mechs recharge a very small amount of power (+1% power / day) without a charger or any pollution. Mechs can be woken up again when they reach 15% energy.&lt;br /&gt;
&lt;br /&gt;
Control groups and orders may be changed, however the mechanitor must be controllable (not [[downed]] and not under a [[mental break]]), and their mechs are in the same map. If they are separated, mechs will continue to do their tasks without a problem, and won't become hostile. However, control groups and their orders can not be changed. By default, a mechanitor has 2 control groups, but this can be increased through the use of [[control sublink]]s and the [[control pack]].&lt;br /&gt;
&lt;br /&gt;
Mechs can also be drafted for combat, where they are controlled like any colonist. However, the mechanoid can only be ordered to move ''to'' spaces within a 25-tile radius from their master, and they can only be ordered to do other commands while ''in'' said radius. Mechs can be drafted outside of this range (but not if the mechanitor is downed), where they can defend themselves, carry out previous combat commands, or be commanded to go near the mechanitor.&lt;br /&gt;
&lt;br /&gt;
If the mechanitor dies or runs out of [[bandwidth]], mechanoids will go into the Uncontrolled state. They will not be uncontrolled if the mechanitor is downed, in a caravan, etc., and mechs with enough bandwidth are unaffected. After 1 game-day, or {{ticks|60000}} uncontrolled, there is a chance for a mech to go feral with {{MTB}} of 10 in-game [[time|days]], with a cascade radius of 25 tiles.{{Check Tag|Verify|Based on data from files, verify accuracy in-game and delete this check tag}}&lt;br /&gt;
&lt;br /&gt;
=== Upgrades ===&lt;br /&gt;
All mechanitor upgrades are installed like the mechlink itself.&lt;br /&gt;
* [[Control sublink]]: Increases work speed by {{+|6%}} per sublink, and increases control groups by {{+|1}}, to a cumulative max bonus of {{+|6}} additional control groups and {{+|36%}} work speed. &lt;br /&gt;
** [[Standard control sublink]]s can be installed 3 times.&lt;br /&gt;
** [[High control sublink]]s can be installed 3 times on pawns with 3 standard sublinks already installed.&lt;br /&gt;
* [[Mech gestation processor]]: Increases [[Mechanitor#Gestation|mech gestation]] speed by 33.3% per implant. Can be installed up to 6 times.&lt;br /&gt;
* [[Remote repairer]]: Allows repairing mechanoids from range. Can be installed up to 3 times to increase range.&lt;br /&gt;
* [[Remote shielder]]: Allows creation of bullet-blocking shield on a mechanoid. Can be installed up to 3 times.&lt;br /&gt;
* [[Repair probe]]: Increases mech repair speed by 33.3% per implant. Can be installed up to 6 times.&lt;br /&gt;
&lt;br /&gt;
== Allied mechanoids ==&lt;br /&gt;
With the release of the [[Biotech DLC]], '''mechanoids''' may be built, gestated, and controlled by a colony - specifically, by a mechanitor.&lt;br /&gt;
=== Acquisition ===&lt;br /&gt;
Mechanitors are required to build, gestate, and control your own mechanoids. [[Research]] must be done with a valid mechanitor in the colony, and only the mechanitor may initiate any of the mech creation processes. First, creating your own mechs requires the [[Research#Basic Mechtech|Basic Mechtech]] research, which in turn requires the [[Research#Electricity|Electricity]] research to be completed first.&lt;br /&gt;
&lt;br /&gt;
#Mechanitors must have enough [[bandwidth]] for the mechanoid in question. The larger and more complex the mechanoid is, the more bandwidth is required.&lt;br /&gt;
#All mechanoids require a subcore to create, along with other materials like [[steel]]. Simple mechs use a [[basic subcore]] (from a [[subcore encoder]]), while more complex ones require a [[standard subcore]] (from a [[subcore softscanner]]) or [[high subcore]] (from a [[subcore ripscanner]]). The ripscanner in particular requires killing a human pawn to create.&lt;br /&gt;
#After being &amp;quot;built&amp;quot; for a tiny amount of a mechanitor's work, mechs must gestate at a [[mech gestator]] or [[large mech gestator]]. &lt;br /&gt;
:: Gestation types are measured in cycles, where larger mechs require more cycles, and each cycle will need to be initiated by the mechanitor after the previous one is completed. When cycling is done, the mechanitor must take the mech out. If power is lost during gestation, the cycle will be paused, but no other adverse effects will occur. &lt;br /&gt;
&lt;br /&gt;
More complex mechanoids require more research. Mechanoid research in particular requires killing one of three mechanoid commanders - the [[diabolus]], [[war queen]], and [[apocriton]], in order of progression - and studying their specific item before it is possible.&lt;br /&gt;
&lt;br /&gt;
Hostile mechanoids cannot be tamed or converted in any way, even if once part of your colony. You can create every mechanoid in the game, except for the [[termite]] and [[apocriton]].&lt;br /&gt;
&lt;br /&gt;
==== Gestation ====&lt;br /&gt;
{{Stub|section=1|reason= Initiating time modified by anything? What happens if the mechanitor dies mid cycle?}}&lt;br /&gt;
Rather than traditional work to make them, creating mechanoids requires the undertaking of some number of gestation cycles. A mechanitor must work at the gestator for {{Ticks|1800}}{{Check Tag|Modified?|Is this time value modified by any stat or skill?}} in order to initiate each cycle, but once initiated each cycle will run independently for its duration. Initiating a gestation cycle is considered [[Work#Smith|Smithing]] work. &lt;br /&gt;
&lt;br /&gt;
Each gestation cycle lasts for a baseline of 2 days, modified by the initiating mechanitor's [[Mech Gestation Speed]]. Mech Gestation Speed is controlled by the mechanitor's [[Crafting]] skill and the number of [[mech gestation processor]]s they have installed. This varies the resulting duration from 64 hrs with 0 Crafting skill and no processors, to 14.77 hrs with 20 Crafting and 6 processors. Gestation cycle time is updated when Mechanoid Gestation Speed is, even if a cycle is already running - if you start a cycle, then install a [[Mech gestation processor]] or level the Crafting skill, then it will reduce the remaining cycle time proportional to ratio of the new speed to the old. For a full breakdown of the factors affecting mech gestation speed and the resulting cycle durations, see [[Mech Gestation Speed]].&lt;br /&gt;
&lt;br /&gt;
If a cycle is interrupted temporarily (e.g. by losing power), the cycle will pause until the interruption is ended (e.g. by power being restored), but no other adverse effects will occur&lt;br /&gt;
&lt;br /&gt;
=== General information ===&lt;br /&gt;
Mechanitors are required to control mechanoids. A mechanitor has a limited amount of [[bandwidth]], which limits the number of mechanoids they can command. Larger and more complex mechanoids require more bandwidth.&lt;br /&gt;
&lt;br /&gt;
In general, [[mechanoid]]s are immune to [[fire]], toxicity, and [[temperature]] extremes, despite having a Comfortable Temperature. They are vulnerable to [[EMP]] attacks, being stunned by them. Mechanoids do not need to eat, sleep, and have no mood. However, they require [[power]], and cause [[pollution]] in the process. &lt;br /&gt;
&lt;br /&gt;
Mechs considered &amp;quot;light&amp;quot; use a regular [[mech recharger]] and [[mech gestator]]. Mechs considered &amp;quot;medium&amp;quot; or heavier use the [[large mech recharger]] and [[large mech gestator]].&lt;br /&gt;
&lt;br /&gt;
==== Power ====&lt;br /&gt;
Player mechanoids use a variable amount of power, depending on their state.&lt;br /&gt;
* They use 10% power / day when active: labor mechs doing work, or combat mechs being awake at all.&lt;br /&gt;
* Labor mechs use 3% power / day while idle, or not doing work. {{Check Tag|Including tunneler?}}&lt;br /&gt;
* Mechanoids can be commanded to enter a state of dormancy, preventing power drain, instead recharging at a very slow rate of +1% power / day. Mechs that run out of power will also enter this state.&lt;br /&gt;
* When [[downed]], or in the world map on a [[caravan]], they use 0% power.&lt;br /&gt;
&lt;br /&gt;
They can be recharged at a [[mech recharger]] or [[large mech recharger]], which quickly recharges them - +50% power / day. This leads to a theoretical uptime of 83.3% - 5 days working, 1 day charging. The mech recharger itself creates waste. Once its waste meter is filled, [[toxic wastepack]]s are created. The amount of waste is directly correlated to the mech's bandwidth, where 1 bandwidth = 5 wastepacks.&lt;br /&gt;
&lt;br /&gt;
==== Repair ====&lt;br /&gt;
&lt;br /&gt;
Mechanitors can repair friendly mechanoids regardless of who actually controls it, at the cost of Energy. Damaged parts are repaired first in random order before missing parts are replaced, although replacing a completely destroyed part takes roughly the same amount of time as repairing 1 point of damage to a non-destroyed part. The overall Energy cost depends on the mech's weight class, and the speed of repair on the Mechanitor's crafting skill, starting at 80% for skill level 0 and +10% speed for every level, to a max of 280% at level 20{{Check Tag|rate in dps?| 100% looks like about 1 dmg per second based on observation, but I can't find a better source}}. If killed, Light mechanoids can be resurrected with a [[Mech gestator]] and all other mechs using a [[Large mech gestator]] at the size-dependent cost of some [[steel]] and 1 gestation cycle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weight&amp;lt;br&amp;gt;Class !! Energy cost per 100 units of damage !! Steel cost to resurrect&lt;br /&gt;
|-&lt;br /&gt;
! Light &lt;br /&gt;
| 66 || 25&lt;br /&gt;
|-&lt;br /&gt;
! Medium &lt;br /&gt;
| 33|| 50&lt;br /&gt;
|-&lt;br /&gt;
! Heavy &lt;br /&gt;
| 20   || 100&lt;br /&gt;
|-&lt;br /&gt;
! Ultraheavy &lt;br /&gt;
| 33  || 150&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Work speed ===&lt;br /&gt;
Most mechanoids have a natural [[Global Work Speed]] of 50%. [[Tunneler (Mechanoid)|Tunnelers]] have a Global Work Speed of 150%, and the [[agrihand]] and [[constructoid]] have special modifiers to their specific job's work speed (applied after all Global Work Speed calculations). &lt;br /&gt;
&lt;br /&gt;
Work speed can be increased in a number of ways, and final work speed is controlled by the following equation:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Final work speed =''' (Base Work Speed &amp;amp;times; Mech booster) + (6% * Num. Sublinks) + Mechanoid Labor Bonus&lt;br /&gt;
|}&lt;br /&gt;
* Being in range of a [[mech booster]] boosts workspeed by 50%, multiplicative. This does not multiply any future factors to work speed. &lt;br /&gt;
* Each [[control sublink (standard)|control sublink]] installed into the mechanitor increases [[Global Work Speed]] by {{+|6%}}, after the mech booster is applied. Up to 3 standard and 3 high control sublinks can be installed at a time, for a {{+|36%}} boost. &lt;br /&gt;
* If their mechanitor follows an [[ideoligion]]{{IdeologyIcon}} with the [[Ideoligion#Mechanoid labor|Mechanoid Labor: Enhanced]] precept, mechs gain an additive {{+|20%}} boost to [[Global Work Speed]], at the cost of colonist work speed. This boost is additive with sublinks and the booster but its effect is not multiplied by the boosters.&lt;br /&gt;
&lt;br /&gt;
As most mechs start with 50% Global Work Speed, additive boosts are larger than they seem. For example, Labor: Enhanced will boost most mechs from 50% to 70% - that's a {{Good|x140%}} increase.&lt;br /&gt;
&lt;br /&gt;
For example, with a work speed of 50%:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Control&amp;lt;br&amp;gt;Sublinks !! Work Speed !! Mech Boosted !! Mech Boosted&amp;lt;br&amp;gt;+ [[Ideoligion#Mechanoid labor|Labor: Enhanced]]{{IdeologyIcon}}&lt;br /&gt;
|-&lt;br /&gt;
! 0 &lt;br /&gt;
| 50% ||  75% ||  95%&lt;br /&gt;
|-&lt;br /&gt;
! 1 &lt;br /&gt;
| 56% ||  81% || 101%&lt;br /&gt;
|-&lt;br /&gt;
! 2 &lt;br /&gt;
| 62% ||  87% || 107%&lt;br /&gt;
|-&lt;br /&gt;
! 3 &lt;br /&gt;
| 68% ||  93% || 113%&lt;br /&gt;
|-&lt;br /&gt;
! 4 &lt;br /&gt;
| 74% ||  99% || 119%&lt;br /&gt;
|-&lt;br /&gt;
! 5 &lt;br /&gt;
| 80% || 105% || 125%&lt;br /&gt;
|-&lt;br /&gt;
! 6 &lt;br /&gt;
| 86% || 111% || 131%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Work speed can be further modified by regular factors, such as [[light]] and the [[Manipulation]] stat.&lt;br /&gt;
&lt;br /&gt;
=== Raid points ===&lt;br /&gt;
{{Main|Raid points}}&lt;br /&gt;
The market value of mechs, and of any weapons they carry, do count as wealth for [[raid points|raid point calculations]]. Mechs also contribute towards &amp;quot;[[raid points#Pawn points|pawn points]]&amp;quot; relative to their mech's combat power. The exact percentage depends on current [[wealth]] and can be viewed in the [[raid points#Pawn points|pawn points]] section. The combat power of all combat mechs can be viewed [[Mechanoid hive#Pawns|here]].&lt;br /&gt;
&lt;br /&gt;
== Bandwidth ==&lt;br /&gt;
'''Bandwidth''' controls how many mechs a single mechanitor can control at any one time. The mechlink itself gives {{+|6}} bandwidth. To increase it further, you must build or craft items.&lt;br /&gt;
&lt;br /&gt;
Mechanoids cannot be gestated without enough bandwidth. If a mechanitor's bandwidth is lowered below their bandwidth cost, then the mechanoids will become uncontrolled. Uncontrolled mechanoids may leave or become hostile to your colony after enough time. A mech's bandwidth also dictates how many [[toxic wastepack]]s they will produce after recharging.&lt;br /&gt;
&lt;br /&gt;
=== Bandwidth cost ===&lt;br /&gt;
{{Recode|section=1|reason=Consider Merge wastepacks into main table and replacing section with intrapage link to table. Discussion welcome}}&lt;br /&gt;
The heavier the mechanoid is, the more bandwidth it takes up:&lt;br /&gt;
&lt;br /&gt;
{{Mech Bandwidth}}&lt;br /&gt;
&lt;br /&gt;
=== Increasing bandwidth ===&lt;br /&gt;
Apparel and gear items must be worn, and band nodes must be [[power]]ed, for bandwidth to actually increase.&lt;br /&gt;
&lt;br /&gt;
* [[Band node]]: {{+|1}}&lt;br /&gt;
* [[Airwire headset]]: {{+|3}}&lt;br /&gt;
* [[Mechlink]]: {{+|6}}&lt;br /&gt;
* [[Array headset]]: {{+|6}}&lt;br /&gt;
* [[Mechcommander helmet]]: {{+|6}}&lt;br /&gt;
* [[Bandwidth pack]]: {{+|9}}&lt;br /&gt;
* [[Integrator headset]]: {{+|9}}&lt;br /&gt;
* [[Mechlord helmet]]: {{+|12}}&lt;br /&gt;
* [[Mechlord suit]]: {{+|12}}&lt;br /&gt;
&lt;br /&gt;
Therefore, the maximum bandwidth possible without band nodes is acquired with a mechlink, bandwidth pack, mechlord helmet and mechlord suit for a total of {{Good|{{#expr:6+9+12+12}}}}.&lt;br /&gt;
&lt;br /&gt;
To connect to a band node, select a band node, click the '''Tune to...''' button and select an available Mechanitor. Tuning for the first time lasts '''5 seconds''', re-tuning lasts '''3 days'''. Band nodes stay tuned to a pawn when they leave the map. A band node is no longer tuned when the connected mechanitor [[Death|dies]]. When band nodes no longer receive [[power]], they shutdown and because of that, mechanitors bandwidth gets lowered, which can lead to unconnected [[mechanoids]].&lt;br /&gt;
&lt;br /&gt;
== Mech signaling ==&lt;br /&gt;
Mechanoid bosses may be called in by a mechanitor via the Summon Mech Threat gizmo. &lt;br /&gt;
&lt;br /&gt;
* [[Diabolus]] - Powered [[comms console]]&lt;br /&gt;
* [[War queen]] - [[Mechband antenna]]&lt;br /&gt;
* [[Apocriton]] - [[Mechband dish]]&lt;br /&gt;
&lt;br /&gt;
Except for the comms console, the building used to call in the mech will be destroyed. After a delay, the respective boss will drop in from the outskirts of the map. There is a cooldown before spawning in another boss.&lt;br /&gt;
&lt;br /&gt;
== Controllable mechanoids ==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
Click to &amp;lt;div class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot; colspan=&amp;quot;2&amp;quot; | Mechanoid &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Class &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Armor&amp;lt;br&amp;gt;(S/B/H) &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Body&amp;lt;br&amp;gt;Size &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Health&amp;lt;br&amp;gt;Scale &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Move&amp;lt;br&amp;gt;Speed &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot; data-sort-type=&amp;quot;number&amp;quot;| Melee DPS&amp;lt;ref name=&amp;quot;Actual&amp;quot;&amp;gt;Note: This is the actual base average derived from the [[Weapons#Listed_DPS_on_pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;([[Melee Hit Chance|Post Hit Chance]]) &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Ranged weapon &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Bandwidth &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Research &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Cost &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| [[Gestation cycle|Cycles]] &lt;br /&gt;
! style=&amp;quot;vertical-align: top;&amp;quot;| Market Value&amp;lt;ref name=&amp;quot;Weapon value&amp;quot;&amp;gt;Note: This value includes that of the weapon it spawns with.&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Mechanoid]] [[Resource 1::+]]&lt;br /&gt;
 | named args=yes&lt;br /&gt;
 | ? # - = ?Pagename&lt;br /&gt;
 | ?Name=?Name&lt;br /&gt;
 | ?Armor - Sharp = ?Armor - Sharp&lt;br /&gt;
 | ?Armor - Blunt = ?Armor - Blunt&lt;br /&gt;
 | ?Armor - Heat = ?Armor - Heat&lt;br /&gt;
 | ?Body Size = ?Body Size&lt;br /&gt;
 | ?Bandwidth = ?Bandwidth&lt;br /&gt;
 | ?Health Scale = ?Health Scale&lt;br /&gt;
 | ?Move Speed Base = ?Move Speed Base&lt;br /&gt;
 | ?Required Research = ?Required Research&lt;br /&gt;
 | ?Gestation Cycles = ?Gestation Cycles&lt;br /&gt;
 | ?Market Value Base # = ?Market Value Base&lt;br /&gt;
 | ?weaponTags = ?weaponTags&lt;br /&gt;
 | format=template&lt;br /&gt;
 | template=Mechanoid Table Row&lt;br /&gt;
 | sort = Required Research, name&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Biotech DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.4.3527|1.4.3527]] - Fix: Abandoning a colony with mechs in it and making new a base will cause a mech control group error and show mechs are still active.&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Mechs now count as partial pawns for determining [[raid points]]. Added [[Ideoligion#Mechanoid labor|Mechanoid labor]] precept{{IdeologyIcon}}. Combat mechs now count as Autonomous Weapons for the [[Ideoligion#Autonomous weapons|Autonomous weapons]] precept. {{IdeologyIcon}}&lt;br /&gt;
* [[Version/1.4.3580|1.4.3580]] - Fix: Bandwith loss warning shown when pawn drops non-worn mechanitor equipment&lt;br /&gt;
&lt;br /&gt;
{{Nav|mechanoid|wide}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Psylink_neuroformer&amp;diff=155940</id>
		<title>Psylink neuroformer</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Psylink_neuroformer&amp;diff=155940"/>
		<updated>2024-11-23T10:21:41Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: resolved a tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}{{infobox main|&lt;br /&gt;
| name = Psylink neuroformer&lt;br /&gt;
| image = PsylinkNeuroformer.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Archotech&lt;br /&gt;
| description = A consumable archotech-created device that forms or upgrades a psylink in the user's mind.&amp;lt;br&amp;gt;The user presses the device over the eyes, where it links to the brain directly and restructures part of it. Afterwards, the device disintegrates into worthless ash.&lt;br /&gt;
| mass base = 1&lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = -4&lt;br /&gt;
| flammability = 1.0&lt;br /&gt;
| marketvalue  = 2600&lt;br /&gt;
| thingCategories = BodyPartsArchotech&lt;br /&gt;
| tradeTags = PsylinkNeuroformer&lt;br /&gt;
}}&lt;br /&gt;
The '''Psylink neuroformer''' is an item added by the [[Royalty DLC]] that increases the [[psylink]] level of its user by one. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
By gaining [[Honor]] with the [[Empire]] faction, one may call a [[Empire#Bestower|Bestower]] to the colony to provide a Psylink to a pawn after it ranks up in titles. Alternatively, you may steal the Psylink neuroformer themselves from the Bestower, making your colony an enemy of the Empire.&lt;br /&gt;
&lt;br /&gt;
Psylink neuroformers can also be found as occasional [[quest]] rewards. A new [[quest]] should appear roughly every 40 days, if no psylink levels have been gained&amp;lt;ref&amp;gt;https://www.reddit.com/r/RimWorld/comments/i8im9i/has_anyone_been_offered_a_psylink_neuroformer/g1cadf2/&amp;lt;/ref&amp;gt;. They can not be acquired through [[trade]] (except trade quests) or surgery as they could in past versions.&lt;br /&gt;
&lt;br /&gt;
Two Psylink neuroformers are always present during the quest [[Quests#Royalty|The Deserter]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
When used, a psylink neuroformer increase the [[psycast|psylink]] level of the pawn by one. This turns a pawn into a psycaster if they weren't already. This increases the neural heat capacity, neural heat regeneration rate, and the level of psycasts available. Upon gaining a new level of psylink, a random [[psycast]] of the new level will be granted, unless one has already been learned via [[psytrainer]].&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
{{Stub|section=1|reason=See other bionics}}&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Psylinks are bionics that are attached to the brain. Psylinks can not be removed and grant acess to psycasts which influence the psychic world. Psylinks do not increase any of the pawns stats.&lt;br /&gt;
&lt;br /&gt;
The empire only gives psylink levels to the level &amp;quot;owed&amp;quot; - e.g. if you already have a level 2 psylink, becoming an Acolyte will not increase psylink any further. If you plan on raising a pawn up the royal ranks, you may want to use any spare neuroformers on a different pawn.&lt;br /&gt;
&lt;br /&gt;
The best pawns to give psycasting powers are those with [[psychic sensitivity]] boosts, and/or those with [[trigger-happy]] (which lowers psycast warmup time). If a pawn has the Natural [[meditation focus]], they can use the [[anima tree]] in conjunction with neuroformers with no penalty. Because gathering many neuroformers can take a long time, you may want to combine the anima tree with neuroformers to raise psylink faster.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Royalty DLC]] Release - Added as '''Psychic amplifier'''. Note that this is what the Neuroformer is called in the game files.&lt;br /&gt;
* [[Version/1.1.2647|1.1.2647]] - Renamed from '''Psychic amplifier''' to '''Psylink neuroformer''', lore changed, and is no longer the sole method of obtaining psycasts.&lt;br /&gt;
* [[Version/1.1.2654|1.1.2654]] - Remove psylink neuroformer from traders (but most still buy it). Neuroformer market value increased from 1200 to 2600.&lt;br /&gt;
* [[Version/1.2.2753|1.2.2753]] - Fix: Psylink neuroformers that are in a storage area do not appear on a resource readout.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Psychicamp.png|Psychic amplifier sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|body parts|wide}}&lt;br /&gt;
[[Category: Medical Item]] [[Category: Body Part]] [[Category:Implant]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Lab_coat&amp;diff=155939</id>
		<title>Lab coat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Lab_coat&amp;diff=155939"/>
		<updated>2024-11-23T09:43:11Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: removed a tag because it was asking a question that is answered by clicking the link it was on lol. also removed an anomaly icon and fixed some grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Infobox main&lt;br /&gt;
| name = Lab coat&lt;br /&gt;
| image = Lab coat.png&lt;br /&gt;
| description = A knee-length overcoat worn over other clothing. It has a number of large pockets for holding scientific equipment, helping the wearer conduct research more efficiently.&lt;br /&gt;
| type = Gear&lt;br /&gt;
| type2 = Clothing&lt;br /&gt;
| tech level = &lt;br /&gt;
| hp = 140&lt;br /&gt;
| mass base = 1.5&lt;br /&gt;
| production facility 1 = Hand tailor bench&lt;br /&gt;
| production facility 2 = Electric tailor bench&lt;br /&gt;
| research = Complex clothing&lt;br /&gt;
| work to make = 5000&lt;br /&gt;
| work speed stat = General Labor Speed&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 70&lt;br /&gt;
| stuff tags = Leathery, Fabric&lt;br /&gt;
| insulationheatfactor = 0.6&lt;br /&gt;
| insulationcoldfactor = 0.5&lt;br /&gt;
| armorsharpfactor = 0.2&lt;br /&gt;
| armorbluntfactor = 0.2&lt;br /&gt;
| armorheatfactor = 0.2&lt;br /&gt;
| lifestage = Adult&lt;br /&gt;
| clothing for nudity = True&lt;br /&gt;
| coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm&lt;br /&gt;
| layer = Outer&lt;br /&gt;
| has quality = true&lt;br /&gt;
| thingCategories = ApparelMisc&lt;br /&gt;
| tags = &lt;br /&gt;
| tradeTags = BasicClothing&lt;br /&gt;
| defaultOutfitTags =&lt;br /&gt;
}}&lt;br /&gt;
'''Lab coats''' are an [[apparel]] item added by the [[Anomaly DLC]] that improves the capabilities of researchers.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}} &lt;br /&gt;
&lt;br /&gt;
Pawns in the [[Scenario system#The Anomaly|The Anomaly]] starting scenario will often generate wearing a [[cloth]] lab coat.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
A lab coat increases the [[Research Speed]] of the wearer by {{+|5%}}, increasing the rate at which the pawn researches as well as the decreasing the time to scan with the [[ground penetrating scanner|ground penetrating]] and [[long-range mineral scanner]]. See the [[Research Speed]] page for further details. &lt;br /&gt;
&lt;br /&gt;
The lab coat also increases [[Entity Study Rate]] by {{+|10%}}&lt;br /&gt;
&lt;br /&gt;
Note that these buffs do not vary with [[quality]] or [[material]]. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Value proposition - when is it useful to use them vs just giving everyone something proposition, how much of a practical effect does it have}}&lt;br /&gt;
&lt;br /&gt;
Lab Coat is quite weak. It's heat insulation is worse than that of Jacket, cold insulation is worse than Parka, and it's less armored than other competing clothes. That's definitely '''not''' what you want to give to most of your pawns on daily basis. However, due to it's research bonuses, it will be useful for your researchers - as it increases your [[Research Speed]] and [[Entity Study Rate]].&lt;br /&gt;
&lt;br /&gt;
{{Apparel Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|clothing|wide}}&lt;br /&gt;
[[Category:Clothing]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155938</id>
		<title>Sleeping sickness</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sleeping_sickness&amp;diff=155938"/>
		<updated>2024-11-23T09:03:07Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: the previous statement of &amp;quot;For those with a base immunity gain rate of 36.6% or less, there is no chance that they will be able to survive sleeping sickness normally,&amp;quot; was incorrect because of preach health and/or immunity drive. i think at least preach h&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;''Main Article: [[Sleeping Sickness]]''&amp;lt;/includeonly&amp;gt;'''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the tropics, either [[Biomes#Tropical rainforest|Rainforests]] or [[Biomes#Tropical Swamp|Swamps]]. Sleeping Sickness is a ''very'' slow disease to develop and also gain immunity to, so affected pawns will remain in bed for a long time.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small to moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, [[death]].&lt;br /&gt;
&lt;br /&gt;
If sleeping sickness is left untreated, it will kill the affected colonist in around 8.333 days from discovery.  Good treatment can slow the disease to the point where it takes up to 20 days to kill. It takes around 8.47 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.&lt;br /&gt;
&lt;br /&gt;
Diseases can place a long-term strain on medical supplies. Planting [[healroot]] or making other long-term plans might be wise at the first sign of this disease.&lt;br /&gt;
&lt;br /&gt;
===Prevention===&lt;br /&gt;
[[Penoxycyline]] prevents colonists from falling sick to the Sleeping sickness but does nothing to stop an infection already in progress.&lt;br /&gt;
&lt;br /&gt;
==Stages==&lt;br /&gt;
===Minor (Initial) - Severity: 0 - 0.4374===&lt;br /&gt;
*+2% Pain&lt;br /&gt;
*-2% Consciousness&lt;br /&gt;
*-2% Manipulation &lt;br /&gt;
&lt;br /&gt;
===Minor (Advanced) - Severity: 0.4375 - 0.624===&lt;br /&gt;
*+3% Pain&lt;br /&gt;
*-4% Consciousness&lt;br /&gt;
*-4% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Major - Severity: 0.625 - 0.874===&lt;br /&gt;
*Vomiting every 3.5 days (84 hours) on average&lt;br /&gt;
*+5% Pain&lt;br /&gt;
*-15% Consciousness&lt;br /&gt;
*-6% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Initial) - Severity: 0.875 - 0.9374===&lt;br /&gt;
*Vomiting every 1.75 days (42 hours) on average&lt;br /&gt;
*+10% Pain&lt;br /&gt;
*-20% Consciousness&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
&lt;br /&gt;
===Extreme (Advanced) - Severity: 0.9375 - 1===&lt;br /&gt;
*Vomiting every day (24 hours) on average&lt;br /&gt;
*Maximum 10% Consciousness&lt;br /&gt;
*+15% Pain&lt;br /&gt;
*-20% Manipulation&lt;br /&gt;
*[[Death]]&lt;br /&gt;
&lt;br /&gt;
===Progression===&lt;br /&gt;
*When not immune, severity increases by 0.12 per day.&lt;br /&gt;
*When immune, severity decreases by 0.176 per day.&lt;br /&gt;
*Immunity increases by 0.11 per day when sick.&lt;br /&gt;
*Treatment slows progression by a maximum of 0.07 per day.&lt;br /&gt;
**This means the disease will progress by 0.05 per day at 100% treatment.&lt;br /&gt;
&lt;br /&gt;
==Treatment==&lt;br /&gt;
Even though sleeping sickness is a slow disease, it isn't as difficult to treat compared to [[malaria]] and the [[plague]]. Treatment is administered once every 32 hours. However, you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. &lt;br /&gt;
&lt;br /&gt;
A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] technically doesn't need to get treated. This isn't recommended - if they get up for a snack, for example, then the disease will progress quicker.&lt;br /&gt;
&lt;br /&gt;
=== Vulnerable ===&lt;br /&gt;
For those with a base immunity gain rate of 36.6% or less, it is very difficult to survive sleeping sickness normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. For those with a base immunity gain rate of 36.6% or less, you must use [[glitterworld medicine]], [[preach health]]{{IdeologyIcon}} and/or [[medical specialist]]'s{{IdeologyIcon}} Immunity Drive for them to survive normally. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical). A pawn with poor treatment and without enough rest will also be vulnerable to death.&lt;br /&gt;
&lt;br /&gt;
To save the colonist you can do the following:&lt;br /&gt;
*Administer [[healer mech serum]]- instantly treats the disease&lt;br /&gt;
*Administer [[luciferium]]- if pawn has 22% or more immunity gain speed remaining initially, this gives pawn a chance to survive&lt;br /&gt;
*Use a [[biosculpter pod]]'s{{IdeologyIcon}} healer cycle.&lt;br /&gt;
*Use [[glitterworld medicine]] &lt;br /&gt;
*Use [[preach health]]{{IdeologyIcon}}&lt;br /&gt;
*Use [[medical specialist]]'s{{IdeologyIcon}} Immunity Drive&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
In 1.0 treatment above 53% quality used to be able to cause the disease to regress; if applied early enough, it could cause the disease to vanish entirely.&lt;br /&gt;
&lt;br /&gt;
In 1.1, disease progression was significantly accelerated, and treatment no longer causes disease to regress. In addition, in a minor update of 1.1, immunity gain was boosted, such that colonists can survive without treatment as long as they remain in bed.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/African_trypanosomiasis African trypanosomiasis, also known as African sleeping sickness or simply sleeping sickness in real life]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Nav/disease}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Disease]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Guest&amp;diff=155937</id>
		<title>Guest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Guest&amp;diff=155937"/>
		<updated>2024-11-23T08:35:56Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: replaced the biotech article header with a biotech section header, added a link to babies, fixed some outdated and/or incorrect wording. i added a little tag and i dont know if i did it right. please correct it if i messed something up. this whole page is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Guest''' is a friendly or neutral [[Human]] which is downed and rescued in an [[event]] or [[injury]].  &lt;br /&gt;
&lt;br /&gt;
In order to rescue a downed human, you need to have a vacant [[Sleeping spot]], [[bedroll]], [[bed]], or [[hospital bed]]. Once your pawns reached the downed person and has taken them back to the vacant sleeping place, they will be identified as a guest.&lt;br /&gt;
&lt;br /&gt;
If you select the &amp;quot;capture&amp;quot; option, the target will instead be arrested as a [[prisoner]].&lt;br /&gt;
&lt;br /&gt;
Keep an eye on the health condition of the downed person. Sometimes they are hurt seriously and very close to death. In these circumstances, it may be better to have a drafted pawn tend them before rescuing them.&lt;br /&gt;
&lt;br /&gt;
==Transport Pod Crash==&lt;br /&gt;
&lt;br /&gt;
[[Events#Transport pod crash|A transport pod crashes]] nearby, ejecting its [[Downed|incapacitated]] occupant. If they belong to a friendly faction or a neutral refugee, you can rescue and treat them as a guest, or capture them as a prisoner. People crashlanding from hostile factions can only be captured and cannot be treated as guests.&lt;br /&gt;
&lt;br /&gt;
Unaffiliated transport pod crash victims, or those from friendly factions, may choose to join your colony. If they will do so, they will do so as soon as they regain consciousness. If they recover from being downed, and they do not immediately join you, they are not going to do so voluntarily.&lt;br /&gt;
&lt;br /&gt;
The guest will use any bed assigned for medical purposes. After they are fully healthy, the character will stand up on their own start to walk towards the edge of the map. If they are healthy enough to walk, you can force them to leave earlier. Make sure none of your other beds are set to Medical, then uninstall or deconstruct the sleeping spot or bed they are using.&lt;br /&gt;
&lt;br /&gt;
In order to guarantee that the occupant joins in the long term, they can be captured and then recruited; note that capturing people belonging to factions will anger them. Releasing a member of most factions and allowing them to leave the map will improve your relations with that faction. The exceptions are the pirate factions and the savage tribe factions, which will always be hostile.&lt;br /&gt;
&lt;br /&gt;
== Baby Transport Pod Crash ==&lt;br /&gt;
{{Biotech|section=1|No category}}&lt;br /&gt;
&lt;br /&gt;
a transport pod crashes with a [[baby]]{{BiotechIcon}} inside instead of the regular occupant and will always appear as a friendly faction/neutral refugee. You can choose to ignore it and let it starve to death, or adopt the baby by selecting it and clicking &amp;quot;Adopt&amp;quot;. Sometimes{{Check Tag|Chance|from testing it seems to be roughly 1/3rd of the time}}, the corpse of the baby's parent can also appear next to it, still in pristine condition.&lt;br /&gt;
&lt;br /&gt;
[[File:Guest.png|400px]]&lt;br /&gt;
&lt;br /&gt;
== Fallen visitor ==&lt;br /&gt;
[[People#Traders|Visitors]] may collapse due to environmental events such as a [[Events#Heat Wave|heatwave]], opening the opportunity to treat them as well. Stripping a visitor doesn't have a negative impact on faction relations. Once the guest recovers, they will start moving towards a map edge to return home. A message will pop-up saying: ''&amp;quot;Because (name) exited the map healthy, relations with (faction) have improved by 12.&amp;quot;&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Fallen visitor 1.png|Fell on the ground&lt;br /&gt;
File:Fallen visitor 2.png|Guest at hospital&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shield_belt&amp;diff=155936</id>
		<title>Shield belt</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shield_belt&amp;diff=155936"/>
		<updated>2024-11-23T08:33:07Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: fact checked. fire both from weapons such as the flamebow or incinerator and fire that spreads to a shield belt wearer both bypass the belt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main&lt;br /&gt;
| name = Shield belt&lt;br /&gt;
| image = ShieldBelt.png&lt;br /&gt;
| description = A projectile-repulsion device. It will attempt to stop incoming projectiles or shrapnel, but does nothing against melee attacks or heat. It prevents the wearer from firing out, and shuts down instantly if hit by EMP.&lt;br /&gt;
| type = Gear&lt;br /&gt;
| type2 = Utility&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| hp = 100&lt;br /&gt;
| marketvalue = 390&lt;br /&gt;
| mass base = 3&lt;br /&gt;
| production facility 1 = Machining table&lt;br /&gt;
| research = Shields&lt;br /&gt;
| work to make = 14000&lt;br /&gt;
| work speed stat = General Labor Speed&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 50&lt;br /&gt;
| resource 2 = Plasteel&lt;br /&gt;
| resource 2 amount = 20&lt;br /&gt;
| resource 3 = Component&lt;br /&gt;
| resource 3 amount = 2&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 6&lt;br /&gt;
| lifestage = Child, Adult&lt;br /&gt;
| clothing for nudity = False&lt;br /&gt;
| coverage = Waist&lt;br /&gt;
| layer = Belt&lt;br /&gt;
| has quality = true&lt;br /&gt;
| defName = Apparel_ShieldBelt&lt;br /&gt;
| thingCategories = ApparelUtility&lt;br /&gt;
| thingSetMakerTags = RewardStandardMidFreq, RewardStandardQualitySuper&lt;br /&gt;
| tags = BeltDefense&lt;br /&gt;
}}&lt;br /&gt;
The '''shield belt''' is a defensive [[utility]] item that generates a bubble of energy to absorb projectiles. It blocks projectile attacks both from the outside and from within, meaning colonists will not fire ranged weapons with an equipped shield belt, and instead are limited to melee weapons only.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
Alternatively, they can be received as a [[quest]] reward, purchased from [[traders]], or found on [[Raider|raiders]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Image Wanted|section=1| reason= Shield strenth widget}}&lt;br /&gt;
Shield belts are worn at the waist, and use their own charge to stop damage from incoming ranged attacks and explosions (except flame explosions, which penetrate). The amount of charge is dependent on the belt's [[quality]], with the default being 110 points. This charge is depleted at a rate of 3.3 charge per 1 point of damage from attacks. If an attack would be sufficient to completely deplete the shield's charge, then the rest of its damage is negated, and the shield temporarily broken. The shield does not prevent pawns from being set on fire, explosions from detonating, or being staggered from weapons with sufficient [[stopping power]]. &lt;br /&gt;
&lt;br /&gt;
Shield belts constantly recharge at a rate dependent on their quality, so long as they are not broken. However, once a shield's charge is completely expended, the shield will break and the belt will be temporarily disabled. Similarly, upon being hit by an [[EMP]] from any source they instantly lose all power and the shield will break. In either case, it takes {{Ticks|3200}} after breaking before it begins to recharge again. They will recharge starting from 20 points, meaning they can be easily broken once again.&lt;br /&gt;
&lt;br /&gt;
Wearing a shield belt prevents the user from firing, but not equipping, ranged weapons. They can still use them as blunt melee weapons. The ranged weapons integrated into the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}} are also disabled, though a [[sanguophages|sanguophage's]] {{BiotechIcon}} piercing spine is not. Note that shield belt wearers will not fire even if a shield belt is inactivated by damage or EMP.&lt;br /&gt;
&lt;br /&gt;
Enemies can also wear shield belts and use them. For example, even upon being resurrected as a [[shambler]]{{AnomalyIcon}}, pawns with a shield belt equipped will still use it as normal.&lt;br /&gt;
&lt;br /&gt;
{{Utility Note}}&lt;br /&gt;
&lt;br /&gt;
=== Quality table ===&lt;br /&gt;
The following table lists how much protection a shield belt provides at each [[quality]] level.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{{#vardefine:basecharge|1.1}}{{#vardefine:baseregen|0.13}}&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
! Quality&lt;br /&gt;
! Awful&lt;br /&gt;
! Poor&lt;br /&gt;
! Normal&lt;br /&gt;
! Good&lt;br /&gt;
! Excellent&lt;br /&gt;
! Masterwork&lt;br /&gt;
! Legendary&lt;br /&gt;
|- &lt;br /&gt;
! Maximum charge&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*0.6*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*0.8*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.0*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.2*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.4*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.7*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*2.1*100 round 1}}&lt;br /&gt;
|- newline&lt;br /&gt;
! Damage capacity&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*0.6*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*0.8*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.0*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.2*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.4*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*1.7*(100/3.3) round 1}}&lt;br /&gt;
| {{#expr:{{#var:basecharge}}*2.1*(100/3.3) round 1}}&lt;br /&gt;
|- newline&lt;br /&gt;
! Recharge rate (energy per second)&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*0.9*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*0.95*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*1.00*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*1.05*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*1.10*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*1.2*100 round 1}}&lt;br /&gt;
| {{#expr:{{#var:baseregen}}*1.3*100 round 1}}&lt;br /&gt;
|- newline&lt;br /&gt;
! Market Value&lt;br /&gt;
| {{#expr: {{Market Value|{{P|Market Value Base}}*0.5}} }} {{Icon Small|silver}}&lt;br /&gt;
| {{#expr: {{Market Value|{{P|Market Value Base}}*0.75}} }} {{Icon Small|silver}}&lt;br /&gt;
| {{#expr: {{Market Value|{{P|Market Value Base}}}} }} {{Icon Small|silver}}&lt;br /&gt;
| {{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.25}}&amp;gt;{{P|Market Value Base}}+500 |{{#expr:{{P|Market Value Base}}+500 }}| {{Market Value|{{P|Market Value Base}}*1.25}}}} {{Icon Small|silver}}&lt;br /&gt;
| {{#ifexpr: {{Market Value|{{P|Market Value Base}}*1.50}}&amp;gt;{{P|Market Value Base}}+1000|{{#expr:{{P|Market Value Base}}+1000}}| {{Market Value|{{P|Market Value Base}}*1.50}}}} {{Icon Small|silver}}&lt;br /&gt;
| {{#ifexpr: {{Market Value|{{P|Market Value Base}}*2.50}}&amp;gt;{{P|Market Value Base}}+2000|{{#expr:{{P|Market Value Base}}+2000}}| {{Market Value|{{P|Market Value Base}}*2.50}}}} {{Icon Small|silver}}&lt;br /&gt;
| {{#ifexpr: {{Market Value|{{P|Market Value Base}}*5.00}}&amp;gt;{{P|Market Value Base}}+3000|{{#expr:{{P|Market Value Base}}+3000}}| {{Market Value|{{P|Market Value Base}}*5.00}}}} {{Icon Small|silver}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Visuals ===&lt;br /&gt;
The shield takes the form of a white bubble around them, which will shrink and diminish as the charge reduces and will vanish if the shield is downed. It shows up when the colonist is drafted, or under ranged attack.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;210px&amp;quot; heights=&amp;quot;210px&amp;quot; class=&amp;quot;center&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Shielded colonists example.png|Shielded colonists (left) and unshielded ones (right).&lt;br /&gt;
File:Depleted shield.png|Full shield (left) compared to nearly depleted shield (right).&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|reason=Analysis section needs rewrite for content/meaningful strategies}}&lt;br /&gt;
The shield belt provides a substantial amount of defense for melee pawns. It blocks great portions of gunfire, which allows them to close in on ranged enemies. Enemies will not fire their guns when in melee combat, so engaging ranged enemies in melee will practically neutralize them. This means that a shield belt not only protects its wearer, but the strategies it allows can protect the entire colony. &lt;br /&gt;
&lt;br /&gt;
As shield belts constantly recharge until broken, shielded pawns are effectively invulnerable when facing enemies that have a DPS below 1/3.3x the recharge rate of their belt.&lt;br /&gt;
&lt;br /&gt;
Shield belts make it viable to bait enemy fire without placing your colonists at serious risk. Simply equip a colonist with a shield and run them in front of your line. Enemy AI tends to target the closest victim possible, so they'll target your shield bait. This is especially effective against mechanoids, to absorb those lethal charge lance shots and stray minigun hits. Shield belts can help with [[kiting]] and other sorts of luring tactics.&lt;br /&gt;
&lt;br /&gt;
The shield belt can be used in combination with [[locust armor]] {{RoyaltyIcon}} to provide an equivalent to the [[jump pack]] {{RoyaltyIcon}} while still being able to equip the shield belt, while the shield belt is used to compensate for the low sharp protection of the locust armor. Note that the shield belt will only protect against ranged fire, so a jump pack and more protective armor is superior when facing melee enemies.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Shield belts bear some similarity to shields in the ''Dune'' franchise, mainly in that they do not allow any high-speed object to enter ''or'' exit the shield, rendering guns useless to shield belt users.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.9.722|0.9.722]] - Added as the '''Personal shield'''.&lt;br /&gt;
* Alpha 17 - Renamed from '''Personal shield''' to '''Shield belt'''. Now has a crafting recipe and also gained a slight retexture.&lt;br /&gt;
* Beta 19 - its crafting cost and market value is greatly reduced.&lt;br /&gt;
* [[Version/1.2.2900|1.2.2900]] or earlier - Shields used to block attacks from [[Spike trap]]s as if they were ranged attacks, however this is no longer the case.&lt;br /&gt;
* [[Version/1.3.3066|1.3.3066]] - Wearing a shield belt now prevents firing the integrated launcher in the [[grenadier armor]] {{RoyaltyIcon}} and [[phoenix armor]] {{RoyaltyIcon}}. Previously they could be fired but could only target only adjacent squares (including diagonals).&lt;br /&gt;
* Unknown version after [[Version/1.3.3101]] - Shield belts are now defined as having Spacer [[tech level]]. Previously, they were defined as having an medieval [[tech level]] despite requiring an industrial research project and obviously being a high tech piece of equipment. &lt;br /&gt;
* [[Version/1.4.3523|1.4.3523]] - Fix: Explosive projectiles disappear when impacting a shield. They now detonate when impacting.&lt;br /&gt;
* [[Version/1.4.3531|1.4.3531]] - [[Children]]{{BiotechIcon}} can now wear shield belts.&lt;br /&gt;
* [[Version/1.4.3682|1.4.3682]] - Fix: Error when shield belt on ground is hit by EMP explosion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PersonalShield.png|Original Personal Shield sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|utility|wide}}&lt;br /&gt;
[[Category:Utility]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=155935</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=155935"/>
		<updated>2024-11-23T05:16:45Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: the research amount was wrong for the wastepack atomizer. its 8k, not 5k.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Menus Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
'''Research''' is the primary method through which players can enhance and expand the abilities of their [[colony]]. Certain [[buildings]] and [[gear]] require research in order to be built.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
A [[research bench]] is required to conduct research, with some projects requiring more advanced research stations. Research is presented as a tech tree, with later projects placed further right. Most research projects require a prerequisite. Some research projects introduced in the [[Royalty DLC]], and [[Biotech DLC]] require additional unlocking using items such as [[techprint|techprints]] and mechanoid chips respectively, and only then would research be allowed. &lt;br /&gt;
&lt;br /&gt;
Once a project is selected, a [[Work#Research|researcher]] will work at the bench to generate research points. [[Research Speed]] is primarily determined by the Intellectual skill. Only one research project can be studied at a time. However, you can freely switch between research projects, and all research progress is retained. Multiple researchers will all contribute towards the same project, with no penalties. In addition, multiple benches can be used simultaneously, again, without penalty.&lt;br /&gt;
&lt;br /&gt;
Your faction's [[tech level]] determines research point costs, and therefore time spent researching. [[New Arrivals]] start at an Industrial level, and have normal costs for all research. [[New Tribe]]s start at a Neolithic tech level, so certain research costs are increased:&lt;br /&gt;
* Researching Medieval-level tech, like Long Swords, takes 1.5x the research points for tribes to complete. &lt;br /&gt;
* Researching Industrial-level tech or higher takes 2x the research for tribes. Note that the majority of research topics are industrial or higher.&lt;br /&gt;
Both New Arrivals and New Tribes start with certain projects already researched. Specific [[scenario]]s can add, but not remove, pre-researched topics.&lt;br /&gt;
&lt;br /&gt;
Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap. They can also add separate research tabs, independent of the main tree.&lt;br /&gt;
&lt;br /&gt;
=== Research speed ===&lt;br /&gt;
The number of research points gained is based on the researcher's [[research speed]] factor, which is largely based on their [[intellectual]] skill.&lt;br /&gt;
{{Research Points Table/explanation}}&lt;br /&gt;
{{Research Points Table|2500}}&lt;br /&gt;
&lt;br /&gt;
== Research Projects ==&lt;br /&gt;
=== Neolithic Research Projects ===&lt;br /&gt;
Research projects of the neolithic tech level. Both tribes and colonies research these at the same rate.&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychoid brewing&amp;quot;&lt;br /&gt;
! Psychoid brewing&lt;br /&gt;
| Prepare [[psychoid leaves]] into a mildly euphoria-inducing and addictive [[Psychite tea|tea]] at the campfire or cooking stove.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychoid brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tree sowing&amp;quot;&lt;br /&gt;
! Tree sowing&lt;br /&gt;
| Sow the local biome's natural [[trees]] in your fields.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tree sowing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Beer brewing&amp;quot;&lt;br /&gt;
! Beer brewing&lt;br /&gt;
| Allows you to build a [[brewery]] and [[fermenting barrel|fermenting vats]] to transform [[hops]] into tasty, tasty [[beer]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Beer brewing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Passive cooler&amp;quot;&lt;br /&gt;
! Passive cooler&lt;br /&gt;
| Make [[passive cooler|passive coolers]], to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 400 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Passive cooler]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cocoa&amp;quot;&lt;br /&gt;
! Cocoa&lt;br /&gt;
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Tree sowing|Tree sowing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cocoa]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Devilstrand&amp;quot;&lt;br /&gt;
! Devilstrand&lt;br /&gt;
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant [[Devilstrand|fiber]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Devilstrand]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pemmican&amp;quot;&lt;br /&gt;
! Pemmican&lt;br /&gt;
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pemmican]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recurve bow&amp;quot;&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Tribal Start|A}}&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Recurve bow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Medieval Research Projects ===&lt;br /&gt;
Research projects of the Medieval tech level. Tribes require 1.5x as much research time to research these. Colonies require only the base cost.&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex clothing&amp;quot;&lt;br /&gt;
! Complex clothing&lt;br /&gt;
| Tailor complicated [[Clothing|garments]] like [[pants]], [[duster]]s, and [[cowboy hat]]s.&lt;br /&gt;
| 600&lt;br /&gt;
| 600 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 900&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Complex clothing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex furniture&amp;quot;&lt;br /&gt;
! Complex furniture&lt;br /&gt;
| Build complex [[furniture]] like [[bed]]s, [[end table]]s, [[dining chair]]s, [[armchair]]s, [[dresser]]s, [[tool cabinet]]s, [[billiards table|billiard table]]s{{Sic}}, and [[poker table]]s, [[vent]]s, [[sarcophagus|sarcophagi]], and more.&lt;br /&gt;
| 300&lt;br /&gt;
| 300 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Complex furniture]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Carpet making&amp;quot;&lt;br /&gt;
! Carpet making&lt;br /&gt;
| Weave beautiful [[carpets]] from [[cloth]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Carpet making]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smithing&amp;quot;&lt;br /&gt;
! Smithing&lt;br /&gt;
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. Work metal into clean, beautiful floor [[Floors|tiles]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1050&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Smithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Stonecutting&amp;quot;&lt;br /&gt;
! Stonecutting&lt;br /&gt;
| Cut [[rock chunk]]s into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful [[stone tile]] [[floors]] or ugly [[concrete]] walkways.&lt;br /&gt;
| 300&lt;br /&gt;
| 300 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Stonecutting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long blades&amp;quot;&lt;br /&gt;
! Long blades&lt;br /&gt;
| Craft [[longsword]]s and [[spear]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Long blades]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Plate armor&amp;quot;&lt;br /&gt;
! Plate armor&lt;br /&gt;
| Smith suits of [[plate armor]] from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| [[#Smithing|Smithing]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Plate armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Greatbow&amp;quot;&lt;br /&gt;
! Greatbow&lt;br /&gt;
| Craft [[greatbow]]s for killing enemies at great range.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| [[#Recurve bow|Recurve bow]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Greatbow]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Noble apparel&amp;quot;&lt;br /&gt;
! Noble apparel {{RoyaltyIcon}}&lt;br /&gt;
| Tailor [[Title|noble-specific]] [[apparel]] like [[formal shirt]]s and [[royal robe]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Complex clothing|Complex clothing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Noble apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Royal apparel&amp;quot;&lt;br /&gt;
! Royal apparel {{RoyaltyIcon}}&lt;br /&gt;
| Tailor [[Title|royal]] [[apparel]] of the highest tier, like [[royal robe]]s and [[crown]]s.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Noble apparel|Noble apparel]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Royal apparel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Harp&amp;quot;&lt;br /&gt;
! Harp {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[harp]], a simple stationary musical instrument popular among [[Titles|nobility]] in some cultures.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 750&lt;br /&gt;
| [[#Complex furniture|Complex furniture]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Harp]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Harpsichord&amp;quot;&lt;br /&gt;
! Harpsichord {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[Harpsichord]], a complex stationary musical instrument.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 750&lt;br /&gt;
| [[#Harp|Harp]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Harpsichord]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Industrial Research Projects ===&lt;br /&gt;
Research projects of the Industrial tech level. Tribes require 2x as much research time to research these. Colonies require only the base cost. &lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Drug production&amp;quot;&lt;br /&gt;
! Drug production&lt;br /&gt;
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Drug production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychite refining&amp;quot;&lt;br /&gt;
! Psychite refining&lt;br /&gt;
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychite refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wake-up production&amp;quot;&lt;br /&gt;
! Wake-up production&lt;br /&gt;
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Wake-up production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Go-juice production&amp;quot;&lt;br /&gt;
! Go-juice production&lt;br /&gt;
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Go-juice production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Penoxycyline production&amp;quot;&lt;br /&gt;
! Penoxycyline production&lt;br /&gt;
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Drug production|Drug production]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Penoxycyline production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Electricity&amp;quot;&lt;br /&gt;
! Electricity&lt;br /&gt;
| Harness the power of electricity for a hundred different tasks.&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 3200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Electricity]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Battery&amp;quot;&lt;br /&gt;
! Battery&lt;br /&gt;
| Build [[Battery|batteries]] for storing [[Power|electricity]].&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Battery]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biofuel refining&amp;quot;&lt;br /&gt;
! Biofuel refining&lt;br /&gt;
| Build [[Biofuel refinery|Biofuel refineries]] to make [[chemfuel]] from biological matter like [[wood]] or [[Food|foodstuffs]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Biofuel refining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Watermill generator&amp;quot;&lt;br /&gt;
! Watermill generator&lt;br /&gt;
| Build [[watermill generator]]s on rivers to generate a steady supply of [[power]].&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Watermill generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Nutrient paste&amp;quot;&lt;br /&gt;
! Nutrient paste&lt;br /&gt;
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks, while requiring no labor at all.&lt;br /&gt;
| 400&lt;br /&gt;
| 400 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 800&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Nutrient paste]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Solar panel&amp;quot;&lt;br /&gt;
! Solar panel&lt;br /&gt;
| Build [[solar panel]]s for electrical generation.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Solar panel]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Air conditioning&amp;quot;&lt;br /&gt;
! Air conditioning&lt;br /&gt;
| Build [[cooler]]s to make people comfortable in hot weather or to construct freezers for storing perishable goods.&lt;br /&gt;
| 500&lt;br /&gt;
| 500 {{Ref label|Classic Start|B}}&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Air conditioning]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autodoor&amp;quot;&lt;br /&gt;
! Autodoor&lt;br /&gt;
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Autodoor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hydroponics&amp;quot;&lt;br /&gt;
! Hydroponics&lt;br /&gt;
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Hydroponics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tube television&amp;quot;&lt;br /&gt;
! Tube television&lt;br /&gt;
| Produce [[tube television]]s for [[Recreation|recreational]] watching.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&amp;lt;br/&amp;gt;[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tube television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Packaged survival meal&amp;quot;&lt;br /&gt;
! Packaged survival meal&lt;br /&gt;
| Produce [[packaged survival meal]]s, which never go bad. Great for traveling.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Nutrient paste|Nutrient paste]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Packaged survival meal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Firefoam&amp;quot;&lt;br /&gt;
! Firefoam&lt;br /&gt;
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Firefoam]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;IEDs&amp;quot; id=&amp;quot;Ieds&amp;quot;&lt;br /&gt;
! IEDs&lt;br /&gt;
| Build improvised traps from any kind of mortar shell. &lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::IEDs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Geothermal power&amp;quot;&lt;br /&gt;
! Geothermal power&lt;br /&gt;
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| 6400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Geothermal power]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Sterile materials&amp;quot;&lt;br /&gt;
! Sterile materials&lt;br /&gt;
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Sterile materials]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced lights&amp;quot;&lt;br /&gt;
! Advanced lights&lt;br /&gt;
| Build powerful outdoors lights. Additionally, customize the color of electric lights and reduce their power consumption by half. This does not affect sun lamps.&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced lights]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Machining&amp;quot;&lt;br /&gt;
! Machining&lt;br /&gt;
| Build [[machining table]]s to craft [[Weapons|guns]], grenades, flak [[armor]], and to shred dead [[mechanoids]] for [[Steel|resources]].&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&amp;lt;br/&amp;gt;[[#Smithing|Smithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Machining]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smokepop packs&amp;quot;&lt;br /&gt;
! Smokepop packs&lt;br /&gt;
| Build [[smokepop pack]]s which allow the wearer to deploy a defensive smokescreen.&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| [[#Machining|Machining]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Smokepop packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Prosthetics&amp;quot;&lt;br /&gt;
! Prosthetics&lt;br /&gt;
| Build inexpensive [[Prosthetics|prosthetic]] body parts to replace lost limbs. Requires a skilled [[Skills#Medical|doctor]] to attach.&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Prosthetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunsmithing&amp;quot;&lt;br /&gt;
! Gunsmithing&lt;br /&gt;
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gunsmithing]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flak armor&amp;quot;&lt;br /&gt;
! Flak armor&lt;br /&gt;
| Craft [[Flak jacket|clothing]] [[Flak vest|with metal]] [[Flak pants|armor]] sewn in to resist bullets and explosions. This weighty armor slows [[move speed|movement]] slightly.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Machining|Machining]]&amp;lt;br/&amp;gt;[[#Plate armor|Plate armor]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flak armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mortars&amp;quot;&lt;br /&gt;
! Mortars&lt;br /&gt;
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Gunsmithing|Gunsmithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mortars]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Blowback operation&amp;quot;&lt;br /&gt;
! Blowback operation&lt;br /&gt;
| Craft low-power blowback-operated guns like [[autopistol]]s and [[machine pistol]]s.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Gunsmithing|Gunsmithing]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Blowback operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gas operation&amp;quot;&lt;br /&gt;
! Gas operation&lt;br /&gt;
| Craft high-power guns like [[chain shotgun]]s, [[LMG]]s, and [[heavy SMG]]s.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Blowback operation|Blowback operation]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gas operation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gun turrets&amp;quot;&lt;br /&gt;
! Gun turrets&lt;br /&gt;
| Produce simple [[Mini-turret|automated gun turrets]].&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Blowback operation|Blowback operation]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gun turrets]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Foam turret&amp;quot;&lt;br /&gt;
! Foam turret&lt;br /&gt;
| Produce a [[Foam turret|turret]] which can be activated to spray [[Firefoam|fire-extinguishing foam]].&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1600&lt;br /&gt;
| [[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Firefoam|Firefoam]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Foam turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Microelectronics&amp;quot;&lt;br /&gt;
! Microelectronics &lt;br /&gt;
| Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]].&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Microelectronics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flatscreen television&amp;quot;&lt;br /&gt;
! Flatscreen television&lt;br /&gt;
| Produce high-resolution [[flatscreen television]]s for greater [[Recreation|enjoyment]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Tube television|Tube television]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flatscreen television]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Moisture pump&amp;quot;&lt;br /&gt;
! Moisture pump&lt;br /&gt;
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Moisture pump]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hospital bed&amp;quot;&lt;br /&gt;
! Hospital bed&lt;br /&gt;
| Construct [[hospital bed]]s which improve medical outcomes.&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Sterile materials|Sterile materials]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Complex furniture|Complex furniture]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Hospital bed]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deep drilling&amp;quot;&lt;br /&gt;
! Deep drilling&lt;br /&gt;
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deep drilling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ground-penetrating scanner&amp;quot;&lt;br /&gt;
! Ground-penetrating scanner&lt;br /&gt;
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires an advanced component to construct.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Deep drilling|Deep drilling]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ground-penetrating scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Transport pod&amp;quot;&lt;br /&gt;
! Transport pod&lt;br /&gt;
| Construct launchable [[transport pod]]s that you can use to send people and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Biofuel refining|Biofuel refining]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Transport pod]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Medicine production&amp;quot;&lt;br /&gt;
! Medicine production&lt;br /&gt;
| Produce standard industrial-tech [[medicine]] by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Drug production|Drug production]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Medicine production]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-range mineral scanner&amp;quot;&lt;br /&gt;
! Long-range mineral scanner&lt;br /&gt;
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Long-range mineral scanner]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Shields&amp;quot;&lt;br /&gt;
! Shields&lt;br /&gt;
| Build wearable [[shield belt|shield]] [[Low-shield pack|gear]]. Shields use momentum-repulsion technology to prevent projectiles from traversing the field boundary.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Shields]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Precision rifling&amp;quot;&lt;br /&gt;
! Precision rifling&lt;br /&gt;
| Craft precisely-machined guns like [[assault rifle]]s and [[sniper rifle]]s.&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Precision rifling]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autocannon turret&amp;quot;&lt;br /&gt;
! Autocannon turret&lt;br /&gt;
| Produce the heavy, long-ranged [[autocannon turret]].&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Autocannon turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multibarrel weapons&amp;quot;&lt;br /&gt;
! Multibarrel weapons&lt;br /&gt;
| Assemble [[minigun]]s.&lt;br /&gt;
| 2600&lt;br /&gt;
| 2600&lt;br /&gt;
| 5200&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Gas operation|Gas operation]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Multibarrel weapons]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multi-analyzer&amp;quot;&lt;br /&gt;
! Multi-analyzer&lt;br /&gt;
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Multi-analyzer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vitals monitor&amp;quot;&lt;br /&gt;
! Vitals monitor&lt;br /&gt;
| Builds [[vitals monitor]]s which improve medical outcomes when placed next to [[hospital bed]]s.&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Hospital bed|Hospital bed]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Vitals monitor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fabrication&amp;quot;&lt;br /&gt;
! Fabrication&lt;br /&gt;
| Build [[fabrication bench]]es, capable of high-tech projects ranging from [[component]] assembly to [[Recon armor|power]] [[Marine armor|armor]] construction.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced fabrication&amp;quot;&lt;br /&gt;
! Advanced fabrication&lt;br /&gt;
| Fabricate [[advanced component]]s from standard [[components]] and other materials.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced fabrication]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Uranium slug turret&amp;quot;&lt;br /&gt;
! Uranium slug turret&lt;br /&gt;
| Produce the armor-penetrating [[uranium slug turret]]. It fires uranium slugs which tear though [[plasteel]] like paper, but it's less effective at close range.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
|[[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Uranium slug turret]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Rocketswarm launcher&amp;quot;&lt;br /&gt;
! Rocketswarm launcher&lt;br /&gt;
| Produce [[rocketswarm launcher]]s, single-burst turrets which can devastate a wide area at a key moment in battle.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
|[[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Autocannon turret|Autocannon turret]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Rocketswarm launcher]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Piano&amp;quot;&lt;br /&gt;
! Piano {{RoyaltyIcon}}&lt;br /&gt;
| Craft the [[piano]], an advanced stationary musical instrument.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Harpsichord|Harpsichord]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Piano]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Jump packs&amp;quot;&lt;br /&gt;
! Jump packs {{RoyaltyIcon}}&lt;br /&gt;
| Build [[jump pack]]s to perform aerial assaults during combat&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Machining|Machining]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Jump packs [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Jump packs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunlink&amp;quot;&lt;br /&gt;
! Gunlink {{RoyaltyIcon}}&lt;br /&gt;
| Build wearable [[gunlink]]s to enhance your soldiers' [[Shooting Accuracy|shooting accuracy]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gunlink]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biosculpting&amp;quot;&lt;br /&gt;
! Biosculpting {{IdeologyIcon}}&lt;br /&gt;
| Construct [[Biosculpter pod]]s which can perform various biological alterations to colonists. These are especially important to believers in [[Ideoligion#Transhumanist|transhumanism]].&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Biosculpting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioregeneration&amp;quot;&lt;br /&gt;
! Bioregeneration {{IdeologyIcon}}&lt;br /&gt;
| Unlock the [[biosculpter pod]]'s [[Biosculpter pod#Bioregeneration|bioregeneration]] cycle. This cycle heals old scars, regenerates small lost body parts like fingers and toes, and cures many of the physical maladies that come with old age.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&amp;lt;br/&amp;gt;[[#Biosculpting|Biosculpting]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioregeneration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural supercharger&amp;quot;&lt;br /&gt;
! Neural supercharger {{IdeologyIcon}}&lt;br /&gt;
| Construct [[Neural supercharger]] devices. Neural superchargers improve consciousness and learning rate, but they also increase hunger and the effect must be refreshed daily. Transhumanists often hold neural supercharging as an important practice.&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neural supercharger]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Toxifier generator&amp;quot;&lt;br /&gt;
! Toxifier generator {{BiotechIcon}}&lt;br /&gt;
| Create [[toxifier generator]]s which generate electricity, but also spread [[pollution]] around themselves.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Toxifier generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Xenogenetics&amp;quot;&lt;br /&gt;
! Xenogenetics {{BiotechIcon}}&lt;br /&gt;
| Create [[xenogerm]]s which can be implanted in a person to genetically modify them. Extract [[genepack]]s from living people using a [[gene extractor]] so you can reimplant their [[genes]] into someone else.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Xenogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gene processor&amp;quot;&lt;br /&gt;
! Gene processor {{BiotechIcon}}&lt;br /&gt;
| Build [[gene processor]]s, which allow a [[gene assembler]] to create xenogerms of higher genetic complexity.&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| [[#Xenogenetics|Xenogenetics]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Gene processor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Archogenetics&amp;quot;&lt;br /&gt;
! Archogenetics {{BiotechIcon}}&lt;br /&gt;
| Allows a gene assembler to use [[archite capsule]]s to create seemingly-impossible genes. [[Genes#Archite|Archite genes]] and archite capsules can be obtained from traders.&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Gene Processor|Gene Processor]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Archogenetics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deathrest&amp;quot;&lt;br /&gt;
! Deathrest {{BiotechIcon}}&lt;br /&gt;
| Those with the [[deathrest]] gene must periodically undergo a special deathrest coma that lasts several days. This research project allows you to construct buildings which accelerate the deathrest coma and confer specific bonuses on the deathrester. Over time, you can build a grand deathrest temple.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deathrest]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fertility procedures&amp;quot;&lt;br /&gt;
! Fertility procedures {{BiotechIcon}}&lt;br /&gt;
| Perform the surgeries necessary to create a test tube [[embryo]] from a fertile man and woman, then implant the embryo in a surrogate mother or [[growth vat]]. Also, perform sterilization surgeries on men and women.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Fertility procedures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tox gas&amp;quot;&lt;br /&gt;
! Tox gas {{BiotechIcon}}&lt;br /&gt;
| Produce weapons that utilize caustic [[tox gas]].&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| [[#Machining|Machining]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Tox gas]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Basic mechtech&amp;quot;&lt;br /&gt;
! Basic mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your [[mechanitor]] to create and control basic-tier mechanoids.&lt;br /&gt;
| 200&lt;br /&gt;
| 200&lt;br /&gt;
| 400&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| Simple (Mechanitor)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Basic mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Standard mechtech&amp;quot;&lt;br /&gt;
! Standard mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your mechanitor to create and control standard-tier mechanoids. You can get signal chips by using a mechanitor to summon a [[diabolus]] threat.&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| [[#Basic mechtech|Basic mechtech]]&lt;br /&gt;
| Simple (Mechanitor)&amp;lt;br/&amp;gt;1x [[Signal chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Standard mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;High mechtech&amp;quot;&lt;br /&gt;
! High mechtech {{BiotechIcon}}&lt;br /&gt;
| The technology needed for your mechanitor to create and control high-tier mechanoids. You can get powerfocus chips by using a mechanitor to summon a [[war queen]] threat.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Standard mechtech|Standard mechtech]]&amp;lt;br/&amp;gt;[[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x [[Powerfocus chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::High mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wastepack atomizer&amp;quot;&lt;br /&gt;
! Wastepack atomizer {{BiotechIcon}}&lt;br /&gt;
| Build [[wastepack atomizer]]s which can safely dispose of [[toxic wastepack]]s by decomposing them at the molecular level.&lt;br /&gt;
| 8000&lt;br /&gt;
| 8000&lt;br /&gt;
| 16000&lt;br /&gt;
| [[#Advanced fabrication|Advanced fabrication]]&lt;br /&gt;
| Simple&amp;lt;br/&amp;gt;1x [[Nano structuring chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Wastepack atomizer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Security door&amp;quot;&lt;br /&gt;
! Security door {{AnomalyIcon}}&lt;br /&gt;
| Build a heavily reinforced door. It is slow to open and requires power, but is very strong. It's a good choice if you want to keep something dangerous out - or in.&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| [[#Autodoor|Autodoor]]&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Security door]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Turret pack&amp;quot;&lt;br /&gt;
! Turret pack {{AnomalyIcon}}&lt;br /&gt;
| Build a wearable pack that allows a user to deploy a battery-powered turret.&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| [[#Gun turrets|Gun turrets]]&amp;lt;br/&amp;gt;[[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Turret pack]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Spacer Research Projects ===&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cryptosleep casket&amp;quot;&lt;br /&gt;
! Cryptosleep casket&lt;br /&gt;
| Construct [[cryptosleep casket]]s, which can put living beings in a state of indefinite suspended animation.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Multi-analyzer|Multi-analyzer]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recon armor&amp;quot;&lt;br /&gt;
! Recon armor&lt;br /&gt;
| Craft [[Recon helmet|recon]] [[Recon armor| armor]], a light powered armor suit used by scout troops who need protection on the move. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Recon armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Marine armor&amp;quot;&lt;br /&gt;
! Marine armor&lt;br /&gt;
| Build [[Marine helmet|marine]] [[Marine armor| armor]]. A general-use powered armor suit used by high-tech shock troops. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Recon armor|Recon armor]]&amp;lt;br/&amp;gt;[[#Complex clothing|Complex clothing]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Marine armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pulse charged munitions&amp;quot;&lt;br /&gt;
! Pulse charged munitions&lt;br /&gt;
| Build [[Charge rifle|weapons]] which fire pulse-charged munitions for extra damage. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pulse charged munitions]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bionic replacements&amp;quot;&lt;br /&gt;
! Bionic replacements&lt;br /&gt;
| Build high-tech [[bionic]] body parts to replace [[Bionic arm|lost]] [[Bionic leg|limbs]] and [[Bionic eye|eyes]]. Requires a skilled [[Skills#Medical|doctor]] to attach.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000?&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bionic replacements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight basics&amp;quot;&lt;br /&gt;
! Starflight basics&lt;br /&gt;
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Advanced fabrication|Advanced fabrication]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starflight basics]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight sensors&amp;quot;&lt;br /&gt;
! Starflight sensors&lt;br /&gt;
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&amp;lt;br/&amp;gt;[[#Long-range mineral scanner|Long-range mineral scanner]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starflight sensors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vacuum cryptosleep casket&amp;quot;&lt;br /&gt;
! Vacuum cryptosleep casket&lt;br /&gt;
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.&lt;br /&gt;
| 2800&lt;br /&gt;
| 2800&lt;br /&gt;
| 5600&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&amp;lt;br/&amp;gt;[[#Cryptosleep casket|Cryptosleep casket]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Vacuum cryptosleep casket]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starship reactor&amp;quot;&lt;br /&gt;
! Starship reactor&lt;br /&gt;
| Build a long-duration nuclear [[Ship reactor|reactor]] to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Starship reactor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Johnson-Tanaka drive&amp;quot;&lt;br /&gt;
! Johnson-Tanaka drive&lt;br /&gt;
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Johnson-Tanaka drive]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Machine persuasion&amp;quot;&lt;br /&gt;
! Machine persuasion&lt;br /&gt;
| Build a reward-signal system to persuade an existing [[persona core|AI persona]] into serving as a ship's machine captain. Since people sleep during interstellar travel, a persona core is necessary to handle the complex decisions of a years-long starflight.&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| [[#Starflight basics|Starflight basics]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Machine persuasion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cataphract armor&amp;quot;&lt;br /&gt;
! Cataphract armor {{RoyaltyIcon}}&lt;br /&gt;
| Craft [[Cataphract helmet|cataphract]] [[Cataphract armor| armor]], heavy powered armor that slows the user but which can absorb extreme punishment. Note that these also require [[advanced component]]s.&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| [[#Marine armor|Marine armor]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;2x Cataphract Armor [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Cataphract armor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Brain wiring&amp;quot;&lt;br /&gt;
! Brain wiring {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that [[joywire|induce]] or [[painstopper|prevent]] blunt sensations like [[Mood|joy]] or [[pain]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Brain Wiring [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Brain wiring]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Specialized limbs&amp;quot;&lt;br /&gt;
! Specialized limbs {{RoyaltyIcon}}&lt;br /&gt;
| Craft specialized bionic limbs built for specific purposes - both [[Power claw|combat]] and labor.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Specialized Limbs [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Specialized limbs]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Compact weaponry&amp;quot;&lt;br /&gt;
! Compact weaponry {{RoyaltyIcon}}&lt;br /&gt;
| Craft compact, concealable bionic weapons which can be embedded in various body parts.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Compact Weaponry [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Compact weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Poison synthesis&amp;quot;&lt;br /&gt;
! Poison synthesis {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that synthesize venom from internal chemical reactors for use in toxifying attacks.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Compact weaponry|Compact weaponry]]&lt;br /&gt;
| Hi-tech&amp;lt;br/&amp;gt;1x Poison Synthesis [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Poison synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Toxin filtration&amp;quot;&lt;br /&gt;
! Toxin filtration {{BiotechIcon}}&lt;br /&gt;
| Craft and install bionic organs that can filter out toxins from the environment and from enemy attacks.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Simple&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Toxin filtration]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Growth vats&amp;quot;&lt;br /&gt;
! Growth vats {{BiotechIcon}}&lt;br /&gt;
| Construct growth vats which can gestate an embryo or accelerate a [[child]]'s growth.&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| [[#Microelectronics|Microelectronics]]&lt;br /&gt;
| Hi-tech&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Growth vats]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
=== Ultra Research Projects ===&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Artificial metabolism&amp;quot;&lt;br /&gt;
! Artificial metabolism {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that process food [[sterilizing stomach|more safely]] or [[Nuclear stomach|efficiently]] than a biological stomach.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Artificial Metabolism [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Artificial metabolism]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neural computation&amp;quot;&lt;br /&gt;
! Neural computation {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that assist [[Neurocalculator|thought]] and [[Learning assistant|learning]] by use of a direct, shallow brain-computer interface.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Neural Computation [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neural computation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Skin hardening&amp;quot;&lt;br /&gt;
! Skin hardening {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionic implants which [[stoneskin gland|induce]] the [[toughskin gland|toughening]] of natural skin, producing an [[armorskin gland|armor-like]] effect.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Skin Hardening [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Skin hardening]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Healing factors&amp;quot;&lt;br /&gt;
! Healing factors {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics that enhance natural [[healing enhancer|healing]] processes.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Healing Factors [[Techprint]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Healing factors]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flesh shaping&amp;quot;&lt;br /&gt;
! Flesh shaping {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics which induce the reshaping of natural flesh, usually for the purposes of [[aesthetic shaper|aesthetic]] [[aesthetic nose|enhancement]] or [[love enhancer|personal pleasure]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Flesh Shaping [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Flesh shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Molecular analysis&amp;quot;&lt;br /&gt;
! Molecular analysis {{RoyaltyIcon}}&lt;br /&gt;
| Craft bionics with molecular analyzers for [[Immunoenhancer|assisting the immune system]] or [[Gastro-analyzer|analyzing food]].&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Molecular Analysis [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Molecular analysis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Circadian influence&amp;quot;&lt;br /&gt;
! Circadian influence {{RoyaltyIcon}}&lt;br /&gt;
| Craft brain implants that chemically manipulate the circadian rhythm, [[Circadian assistant|reducing]] or [[Circadian half-cycler|altering]] the need to sleep.&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| [[#Fabrication|Fabrication]]&amp;lt;br/&amp;gt;[[#Prosthetics|Prosthetics]] {{Ref label|Hidden Prerequisite|C}}&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x Circadian Influence [[Techprint]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Circadian influence]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ultra mechtech&amp;quot;&lt;br /&gt;
! Ultra mechtech {{BiotechIcon}}&lt;br /&gt;
| The advanced technology needed for your mechanitor to create and control ultra-tier mechanoids, including large mechs and ultra-tier mechanitor gear. You can get nano structuring chips by using a mechanitor to summon an [[apocriton]] threat.&lt;br /&gt;
| 5000&lt;br /&gt;
| 5000&lt;br /&gt;
| 10000&lt;br /&gt;
| [[#High mechtech|High mechtech]]&amp;lt;br/&amp;gt;[[#Fabrication|Fabrication]]&lt;br /&gt;
| Hi-tech (Multi-analyzer)&amp;lt;br/&amp;gt;1x [[Nano structuring chip]]&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ultra mechtech]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Tribal Start|A}} Tribal starts begin with this research unlocked &lt;br /&gt;
:{{Note label||Classic Start|B}} The Classic Start begin with this research unlocked &lt;br /&gt;
:{{Note label||Hidden Prerequisite|C}} This research requirement is not displayed in the branching tree diagram, and is only visible in the project description.&lt;br /&gt;
&lt;br /&gt;
== Anomaly ==&lt;br /&gt;
{{Stub|section=1|reason=This System has way more to it than just the projects itself, and may even require splitting}} &amp;lt;!-- may be a good idea to split basic and advanced into two tables --&amp;gt; &amp;lt;!-- potentially make serums their own as well? --&amp;gt;&lt;br /&gt;
Void-related technologies are unlocked by pawns with the Dark Study job studying ([[Void_monolith|Void monoliths]], or [[Entities|entities]]). Anomaly Research Projects are a completely separate technology tree from the normal research tree. Most Anomaly Research Projects can be researched after encountering its associated entity and completing any prerequisite projects.  One Basic and one Advanced research project can be studied simultaneously, and advanced research points gained with no project selected will benefit a basic project if one is selected.  Studying Anomaly objects  will produce research points depending on the type object studied. For example, studying a [[Gorehulk|Gorehulk]] might yield 0.30 basic research points, but studying a [[Revenant|Revenant]] might yield 0.45 advanced research points. For this reason, it is a good idea to have numerous entities in [[containment|containment]] in order to advance the Anomaly research tree.&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Base cost &amp;lt;!-- knowledgeCost--&amp;gt;&lt;br /&gt;
! Required Research &amp;lt;!-- prerequisites --&amp;gt;&lt;br /&gt;
! Entity Codex Requirement&lt;br /&gt;
! Category &amp;lt;!-- There are 6 categories of research, but only 5 listed --&amp;gt; &amp;lt;!-- Basic and advanced psychic rituals have been merged as the tier column makes separation redundant with current layout --&amp;gt;&lt;br /&gt;
! Required [[Entities|Entity]] Tier &amp;lt;!-- knowledgeCategory --&amp;gt; &amp;lt;!-- only 2(Basic, Advanced) of the 3(Basic, Advanced, Ultimate) tiers are involved in researching listed tech --&amp;gt;&lt;br /&gt;
! width=&amp;quot;250px&amp;quot; | Unlocks&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Bioferrite content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioferrite harvesting&amp;quot;&lt;br /&gt;
! Bioferrite harvesting {{AnomalyIcon}}&lt;br /&gt;
| Build bioferrite harvesters to generate [[Bioferrite|bioferrite]] from captured [[Entities|entities]] contained in [[Holding platform|holding platforms]].&lt;br /&gt;
| 10&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite harvesting]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioferrite shaping&amp;quot;&lt;br /&gt;
! Bioferrite shaping {{AnomalyIcon}}&lt;br /&gt;
| Shape and re-form [[Bioferrite|bioferrite]] into useful tools, weapons, flooring, and more.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite shaping]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioferrite weaponry&amp;quot; &amp;lt;!-- for some reason its def name is BioferriteIgnition --&amp;gt;&lt;br /&gt;
! Bioferrite weaponry {{AnomalyIcon}}&lt;br /&gt;
| Create advanced [[Weapons|weapons]] that use [[Bioferrite|bioferrite]] as a fuel source.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&amp;lt;br/&amp;gt;[[#Precision rifling|Precision rifling]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bioferrite generator&amp;quot;&lt;br /&gt;
! Bioferrite generator {{AnomalyIcon}}&lt;br /&gt;
| Build power [[Generator|generators]] that burn [[Bioferrite|bioferrite]] as a fuel.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Electroharvester|Electroharvester]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bioferrite generator]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Void sculptures&amp;quot;&lt;br /&gt;
! Void sculptures {{AnomalyIcon}}&lt;br /&gt;
| Craft special void sculptures from [[Bioferrite|bioferrite]] to enhance the quality of [[Psychic rituals|psychic rituals]].&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&amp;lt;br/&amp;gt;[[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Void sculptures]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Insanity weaponry&amp;quot;&lt;br /&gt;
! Insanity weaponry {{AnomalyIcon}}&lt;br /&gt;
| Restructure [[Shard|archotech shards]] into limited-use weapons that shock, manipulate, and destroy enemies using [[Archotech|archotechnology]].&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| [[Nociosphere]]&lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Insanity weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mutation weaponry&amp;quot;&lt;br /&gt;
! Mutation weaponry {{AnomalyIcon}}&lt;br /&gt;
| Restructure [[Shard|archotech shards]] into limited-use weapons that twist living targets into terrifying creatures.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite Shaping]]&lt;br /&gt;
| [[Fleshmass nucleus]]&lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mutation weaponry]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Atmospheric heater&amp;quot;&lt;br /&gt;
! Atmospheric heater {{AnomalyIcon}}&lt;br /&gt;
| Build [[Bioferrite|bioferrite]]-powered [[Heater|heaters]] that produce enough heat to warm an entire region.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite generator|Bioferrite generator]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Atmospheric heater]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Frenzy inducer&amp;quot;&lt;br /&gt;
! Frenzy inducer {{AnomalyIcon}}&lt;br /&gt;
| Build [[Shard|shard]]-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Sleep suppressor|Sleep suppressor]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Frenzy inducer]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Sleep suppressor&amp;quot;&lt;br /&gt;
! Sleep suppressor {{AnomalyIcon}}&lt;br /&gt;
| Build [[Shard|shard]]-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&amp;lt;br/&amp;gt;[[#Entity containment|Entity containment]]&lt;br /&gt;
| &lt;br /&gt;
| Bioferrite&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Sleep suppressor]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Containment content --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Entity containment&amp;quot;&lt;br /&gt;
! Entity containment {{AnomalyIcon}}&lt;br /&gt;
| Build holding platforms and inhibitors to better contain [[Entities|entities]].&lt;br /&gt;
| 10&lt;br /&gt;
| [[#Electricity|Electricity]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Entity containment]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Electroharvester&amp;quot;&lt;br /&gt;
! Electroharvester {{AnomalyIcon}}&lt;br /&gt;
| Build a [[Generator|generator]] that draws [[Power|electricity]] from contained [[Entities|entities]]. This process aggravates entities, making them harder to contain.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Entity containment|Entity containment]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Electroharvester]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Disruptor flares&amp;quot;&lt;br /&gt;
! Disruptor flares {{AnomalyIcon}}&lt;br /&gt;
| Build [[Bioferrite|bioferrite]]-based flare packs that reveal invisible creatures and light up an area.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Entity containment|Entity Containment]]&amp;lt;br/&amp;gt;[[#Bioferrite shaping|Bioferrite Shaping]]&lt;br /&gt;
| &lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Disruptor flares]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Proximity detector&amp;quot;&lt;br /&gt;
! Proximity detector {{AnomalyIcon}}&lt;br /&gt;
| Build a device that can detect invisible creatures.&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Entity containment|Entity containment]]&lt;br /&gt;
| [[Sightstealer]]&lt;br /&gt;
| Containment&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Proximity detector]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Psychic rituals --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Void provocation&amp;quot; &amp;lt;!-- def name is BasicPsychicRituals --&amp;gt;&lt;br /&gt;
! Void provocation {{AnomalyIcon}}&lt;br /&gt;
| Build a [[Psychic ritual spot|psychic ritual spot]] and perform [[Psychic rituals|psychic rituals]]. Use the void provocation ritual to discover new [[Entities|entities]].&lt;br /&gt;
| 5&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Void provocation]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Draw animals&amp;quot; &amp;lt;!-- for some reason its def name is SummonAnimals --&amp;gt;&lt;br /&gt;
! Draw animals {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which will draw a herd of [[Animals|animals]].&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Draw animals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Draw shamblers&amp;quot; &amp;lt;!-- for some reason its def name is SummonShamblers --&amp;gt;&lt;br /&gt;
! Draw shamblers {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which will draw a horde of [[Shambler|animated corpses]]. While hostile, the corpses won't attack your colony directly. They can be captured for study.&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Draw animals|Draw animals]]&lt;br /&gt;
| [[Shambler]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Draw shamblers]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Chronophagy&amp;quot;&lt;br /&gt;
! Chronophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Psychophagy|Psychophagy]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Chronophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychophagy&amp;quot;&lt;br /&gt;
! Psychophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which deadens a target's [[Psychic sensitivity|psychic sensitivity]] and temporarily boosts the ritual invoker's [[Psychic sensitivity|psychic sensitivity]]. The target will suffer brain damage as a side-effect.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Psychophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Skip abduction&amp;quot;&lt;br /&gt;
! Skip abduction {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that abducts a random [[Hostile|hostile]] person from anywhere in the world, putting them in a short-term coma for capture.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Skip abduction]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Summon fleshbeasts&amp;quot;&lt;br /&gt;
! Summon fleshbeasts {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which provokes [[Fleshbeasts|fleshbeasts]] to emerge from the ground near enemies, attacking anyone nearby.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Draw animals|Draw animals]]&lt;br /&gt;
| [[Fleshbeast]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Summon Flashbeasts]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Advanced psychic rituals --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced psychic rituals&amp;quot;&lt;br /&gt;
! Advanced psychic rituals {{AnomalyIcon}}&lt;br /&gt;
| Perform advanced [[Psychic rituals|psychic rituals]].&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Void provocation|Void provocation]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Advanced psychic rituals]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Provoke pit gate&amp;quot; &amp;lt;!-- def name is SummonPitGate --&amp;gt;&lt;br /&gt;
! Provoke [[Pit gate|pit gate]] {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which causes underground [[Fleshbeasts|fleshbeasts]] to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources.&lt;br /&gt;
| 80&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Dreadmeld]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Provoke pit gate]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Death refusal&amp;quot;&lt;br /&gt;
! Death refusal {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which grants death refusal to an individual, allowing them to self-resurrect once after dying.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Unnatural corpse]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Death refusal]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Philophagy&amp;quot;&lt;br /&gt;
! Philophagy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Chronophagy|Chronophagy]]&amp;lt;br/&amp;gt;[[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| &lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Philophagy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pleasure pulse&amp;quot;&lt;br /&gt;
! Pleasure pulse {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region happier but reduces their desire to work.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Golden cube]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Pleasure pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Neurosis pulse&amp;quot;&lt;br /&gt;
! Neurosis pulse {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] that makes everyone in the region work faster but become more irritable.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Blood rain]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Neurosis pulse]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Blood rain&amp;quot;&lt;br /&gt;
! Blood rain {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.&lt;br /&gt;
| 50&lt;br /&gt;
| [[#Advanced psychic rituals|Advanced psychic rituals]]&lt;br /&gt;
| [[Blood rain]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Blood rain]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Brainwipe&amp;quot;&lt;br /&gt;
! Brainwipe {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Psychic rituals|psychic ritual]] which erases much of a person's episodic memories. Traumatic events will be forgotten. [[Prisoner#Resistance|Resistant prisoners]] will become easier to [[Prisoner#Recruit|recruit]]. Allows recruiting unwaveringly loyal prisoners.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Philophagy|Philophagy]]&lt;br /&gt;
| [[Revenant]]&lt;br /&gt;
| Psychic ritual&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Brainwipe]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Serums --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Serum synthesis&amp;quot;&lt;br /&gt;
! Serum synthesis {{AnomalyIcon}}&lt;br /&gt;
| Build a serum lab to synthesize high-tech serums. Serums harness [[Archotech|archotechnological]] power to bestow a temporary effect on the user.&lt;br /&gt;
| 15&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| &lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Serum synthesis]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Metalblood serum&amp;quot;&lt;br /&gt;
! Metalblood serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize metalblood serums that make the user more resistant to damage.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| [[Metalhorror]]&lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Metalblood serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mind-numb serum&amp;quot;&lt;br /&gt;
! Mind-numb serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum that stabilizes a person's mood, preventing [[Mental break|mental breaks]].&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| &lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Mind-numb serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Juggernaut serum&amp;quot;&lt;br /&gt;
! Juggernaut serum {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum which temporarily increases the user's strength and speed, and allows them to recover from injuries faster. However, it reduces their mood.&lt;br /&gt;
| 35&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&lt;br /&gt;
| [[Chimera]]&lt;br /&gt;
| Serums&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Juggernaut serum]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Misc --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bliss lobotomy&amp;quot;&lt;br /&gt;
! Bliss lobotomy {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Doctoring#Operations|surgery]] that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor.&lt;br /&gt;
| 25&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| [[Gorehulk]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Bliss lobotomy]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ghoul infusion&amp;quot;&lt;br /&gt;
! Ghoul infusion {{AnomalyIcon}}&lt;br /&gt;
| Perform a [[Doctoring#Operations|surgery]] that infuses a living person with an [[Shard|archotech shard]], transforming them into a terrifying ghoul. [[Ghoul|Ghouls]] are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat.&lt;br /&gt;
| 30&lt;br /&gt;
| [[#Bioferrite harvesting|Bioferrite harvesting]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul infusion]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ghoul enhancements&amp;quot;&lt;br /&gt;
! Ghoul enhancements {{AnomalyIcon}}&lt;br /&gt;
| Craft [[Bioferrite|bioferrite]] [[Artificial body parts|prosthetics]] to make [[Ghoul|ghouls]] stronger.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Ghoul infusion|Ghoul infusion]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul enhancements]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ghoul resurrection&amp;quot;&lt;br /&gt;
! Ghoul resurrection {{AnomalyIcon}}&lt;br /&gt;
| Synthesize a serum that can bring dead [[Ghoul|ghouls]] back to life.&lt;br /&gt;
| 20&lt;br /&gt;
| [[#Serum synthesis|Serum synthesis]]&amp;lt;br/&amp;gt;[[#Ghoul infusion|Ghoul enhancements]]&lt;br /&gt;
| [[Ghoul]]&lt;br /&gt;
| Misc &amp;lt;!-- says serum but it's considered misc in defs --&amp;gt;&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Ghoul resurrection]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deadlife dust&amp;quot;&lt;br /&gt;
! Deadlife dust {{AnomalyIcon}}&lt;br /&gt;
| Craft devices that produce clouds of microscopic [[Archotech#Archotechnology|archites]]. The archites can reanimate corpses to produce deadly [[Shambler|shamblers]] that will only attack your enemies.&lt;br /&gt;
| 60&lt;br /&gt;
| [[#Bioferrite shaping|Bioferrite shaping]]&lt;br /&gt;
| [[Death pall]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Basic&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Deadlife dust]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Revenant invisibility&amp;quot;&lt;br /&gt;
! Revenant invisibility {{AnomalyIcon}}&lt;br /&gt;
| Modify a [[Revenant spine|revenant spine]] so that it can be implanted in a human, allowing them to become temporarily invisible.&lt;br /&gt;
| 40&lt;br /&gt;
| [[#Disruptor flares|Disruptor flares]]&lt;br /&gt;
| [[Revenant]]&lt;br /&gt;
| Misc&lt;br /&gt;
| Advanced&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{#ask: [[Required Research::Revenant invisibility]] | format = ul | class = ul-column-width-100 | template = DLC Icons | link = none | sort = From DLC, Name}}&lt;br /&gt;
|}&lt;br /&gt;
:{{Note label||Anomaly Research Points|A}} Progress towards anomaly research requires studying [[Entities|entities]], and is separate from normal research progress.&lt;br /&gt;
:{{Note label||Anomaly Research Points|B}} Basic and advanced techs require their respective entity tier to progress research.&lt;br /&gt;
:{{Note label||Anomaly Research Points|C}} &amp;quot;The Anomaly&amp;quot; scenario starts with a single [[holding platform]] and [[proximity detector]]&lt;br /&gt;
:{{Note label||Anomaly Research Points|D}} Anomaly research tree can be unlocked upon investigating a &amp;quot;fallen monolith&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Void study ===&lt;br /&gt;
{{Ideology|section=1}}&lt;br /&gt;
The [[Ideoligion#Void_study|void study]] precept multiplies the amount of knowledge gained from studying by {{Bad|50%}}, {{Bad|75%}}, {{Good|125%}}, or {{Good|150%}}, depending on which level of the precept you have. For example, a [[sightstealer]] provides 1.7 basic study every 2 days, and with a 150% study rate, that would become 2.55 basic study every 2 days.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
This is a rough suggestion of what technologies to research. Variations exist, and research order can change depending on current map and [[biome]], colonist skill, personal playstyle/goals, and [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
The key criterion is what is most likely to affect your survivability right now. For example, for a [[New Tribe]] [[ice sheet]] colony, that may be getting [[#Complex clothing|Complex clothing]] for [[parka]]s to let you function outside for extended periods. &lt;br /&gt;
&lt;br /&gt;
Generally however, the primary risk is from combat, either directly or the downward spirals that can result of the damage to colonists and infrastructure that results. This makes rushing [[#Flak armor|Flak armor]] and [[#Gas operation|Gas operation]] a solid option as not only will they give you equipment that can carry you into the end game,  the prerequisite researches also unlock options while you're building towards for that end-game load out. The most obvious examples are the early guns which can stand in for the later ones that you might eventually standarize on, however the other options are also very useful - [[#Smithing|Smithing]] unlocks [[mace]]s for good early melee, [[#Machining|Machining]] gives you [[frag grenades]] to dominate melee threats etc. &lt;br /&gt;
&lt;br /&gt;
Once survivability is reached, projects can be selected by preference or prioritized based on what allows for fastest progression. &lt;br /&gt;
&lt;br /&gt;
This may look something like this:&lt;br /&gt;
# One of:{{Ref label|Power|1}}&lt;br /&gt;
#* [[Batteries]] and [[solar generator]]s&lt;br /&gt;
#* [[Watermill generator]]s&lt;br /&gt;
#* [[Geothermal generator]]&lt;br /&gt;
# [[#Microelectronics|Microelectronics]] {{Ref label|Micro|2}}&lt;br /&gt;
# [[Multi-analyzer]] {{Ref label|Multi|3}}&lt;br /&gt;
# [[Fabrication bench|Fabrication]] {{Ref label|Multi|3}}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
:{{Note label|Power|1}} You'll want some better source of [[power]]. Solar generators are easy to use, and with batteries, are a consistent source of power. [[Watermill generator]]s can only be used if a [[World_generation#Rivers|river]] (not ocean) is nearby. Water is more reliable than solar, for less research than batteries + solar. &lt;br /&gt;
:In theory, [[geothermal generator]]s provide much more power than either option, but its 3200 research cost makes it more difficult for newer players. Rushing to geothermal is still possible, especially if you rely on [[wind turbine]]s or [[wood-fired generator]]s initially.&lt;br /&gt;
:{{Note label|Micro|2}} Microelectronics gives access to [[hi-tech research bench]], which makes research 33% faster. It ''also'' gives access to the [[comms console]], an easy source for tradable items, and [[EMP grenades]], which are very powerful against [[mechanoid]]s.&lt;br /&gt;
:{{Note label|Multi|3}} A [[multi-analyzer]] boosts research by a further 10%, though you may not have the materials to create one. If you can't build a multi-analyzer or Fabrication's [[fabrication bench]] yet, then you'll gain the opportunity to chase some other tribal/industrial research projects. The ultimate goal is to reach Fabrication as soon as possible, so you can make your own [[component]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
[[File:Research tree core.png|thumb|800px|center|All research projects in the base game]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.3.410|0.3.410]] - [[Stonecutter's table]] now requires research&lt;br /&gt;
* Beta 19/1.0 - Split &amp;quot;Hospital beds&amp;quot; into [[#Sterile materials|Sterile materials]] and [[#Hospital bed|Hospital beds]] research projects.&lt;br /&gt;
* [[Version/1.3.3101|1.3.3101]] - [[#Bioregeneration|Bioregeneration]] research project added.&lt;br /&gt;
* [[Version/1.3.3200|1.3.3200]] - [[#Brain wiring|Brain wiring]], [[#Compact weaponry|compact weaponry]], [[#Neural supercharger|neural supercharge]], [[#Biosculpting|biosculpting]], [[#Specialized limbs|specialized limbs]], [[#Poison synthesis|poison synthesis]] projects now require hi-tech research bench.&lt;br /&gt;
* [[Version/1.4.3523|1.4.3523]] - The Colored lights research reworked and renamed to [[#Advanced lights|Advanced lights]].&lt;br /&gt;
* [[Version/1.4.3527|1.4.3527]] - [[#Tox gas|Tox gas]] research prerequisite: [[#Electricity|Electricity]] -&amp;gt; [[#Machining|Machining]].&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Improved formatting of the research project content source line in the research UI.&lt;br /&gt;
* [[Version/1.4.3580|1.4.3580]] - Fix: Incorrect dialog when completing research other than active project in some modded cases. Fix: Inspect pane displaying incorrect power consumption with research.&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chinchilla&amp;diff=155934</id>
		<title>Chinchilla</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chinchilla&amp;diff=155934"/>
		<updated>2024-11-23T07:54:45Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: other animals do not have a section that specifically analyzes them as manhunters, let alone one thats so non-informational and outside of the wiki's tone.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal&lt;br /&gt;
| page verified for version = 1.3.3101&lt;br /&gt;
| name = Chinchilla&lt;br /&gt;
| image = Chinchilla.png&lt;br /&gt;
| description = A small, nimble rodent. Its fur is softer than just about anything in the universe, making it very valuable as a trade good.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 5&lt;br /&gt;
| min comfortable temperature = -15&lt;br /&gt;
| max comfortable temperature = 55&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 150&lt;br /&gt;
| combatPower = 33&lt;br /&gt;
| bodysize = 0.35&lt;br /&gt;
| healthscale = 0.4&lt;br /&gt;
| hungerrate = 0.125&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| leathername = chinchilla fur&lt;br /&gt;
| wildness = 0.6&lt;br /&gt;
| petness = 0.2&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| manhunter = 0&lt;br /&gt;
| roamMtb = 2&lt;br /&gt;
| trainable = none&lt;br /&gt;
| gestation = 5.661&lt;br /&gt;
| offspring = 1-3&lt;br /&gt;
| avg offspring = 1.75&lt;br /&gt;
| mateMtb = 8&lt;br /&gt;
| lifespan = 9&lt;br /&gt;
| juvenileage = 0.1&lt;br /&gt;
| maturityage = 0.2222&lt;br /&gt;
| tradeTags = AnimalUncommon&lt;br /&gt;
| attack1dmg = 3.6&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 1.5&lt;br /&gt;
| attack1part = front left paw&lt;br /&gt;
| attack2dmg = 3.6&lt;br /&gt;
| attack2type = Scratch&lt;br /&gt;
| attack2cool = 1.5&lt;br /&gt;
| attack2part = front right paw&lt;br /&gt;
| attack3dmg = 5.8&lt;br /&gt;
| attack3type = Bite&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = teeth&lt;br /&gt;
| attack3chancefactor = 0.7&lt;br /&gt;
| attack4dmg = 2&lt;br /&gt;
| attack4type = Blunt&lt;br /&gt;
| attack4cool = 2&lt;br /&gt;
| attack4part = head&lt;br /&gt;
| attack4chancefactor = 0.2&lt;br /&gt;
| livesin_tropicalrainforest = 0.5&lt;br /&gt;
| livesin_tropicalswamp = 0.5&lt;br /&gt;
}}&lt;br /&gt;
{{info|'''Chinchillas''' are small rodents with very soft and valuable fur. If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].}}&lt;br /&gt;
&lt;br /&gt;
== Taming ==&lt;br /&gt;
Chinchillas can be tamed from a [[tropical rainforest]] or [[tropical swamp]] and farmed for their valuable, insulating, and beautiful furs.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Pen Animal Note|Chinchillas}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Chinchillas are most notable for their [[chinchilla fur|fur]]. While they are small and rare animals, chinchillas breed rapidly, and can produce a surprising amount of meat and leather. Should you get a breeding pair, they can make profitable pen animals.&lt;br /&gt;
&lt;br /&gt;
Chinchilla's main competitor are [[guinea pig]]s, which produce a similarly valuable hide. Guinea pigs aren't pen animals, so they require constant taming upkeep. However, guinea pigs can nuzzle colonists and can be used as fodder in combat.&lt;br /&gt;
&lt;br /&gt;
== Slaughtering ==&lt;br /&gt;
When slaughtered, a chinchilla yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is worth 0.05 nutrition. &lt;br /&gt;
&lt;br /&gt;
Adult chinchillas consume {{P|Real Hunger Rate}} nutrition per day, and a female chinchilla creates an average {{#expr: {{P|Offspring Per Birth}} / {{P|Gestation Period Days}} round 3}} offspring per day.&lt;br /&gt;
&lt;br /&gt;
=== Meat ===&lt;br /&gt;
* When offspring are slaughtered as babies, a female chinchilla produces {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, for {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}} nutrition efficiency.&lt;br /&gt;
* When offspring are slaughtered as adults, offspring consume {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} more nutrition for an average of {{#expr:{{Meat Production|{{PAGENAME}}|adult}} - {{Meat Production|{{PAGENAME}}|baby}} round 2}} more nutrition per day. This results in {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition of meat per day, for {{%| {{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}} nutrition efficiency.&lt;br /&gt;
&lt;br /&gt;
When considering a 1:1 ratio of males:females, nutrition falls to {{%|{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} (baby) or {{%|{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} (adult). But when considering a 1:3 ratio of males:females, nutrition rises back to {{%|{{Meat Production|{{PAGENAME}}|baby|3|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|3|1}} round 3}} (baby) or  {{%|{{Meat Production|{{PAGENAME}}|adult|3|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|3|1}} round 3}} (adult).&lt;br /&gt;
&lt;br /&gt;
=== Leather ===&lt;br /&gt;
Female chinchillas produce:&lt;br /&gt;
* Baby slaughter: {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|baby}} round 2}} fur per day, or {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}} fur per 1 unit nutrition.&lt;br /&gt;
* Adult slaughter: {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|adult}} round 2}} fur per day, or {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}} fur per 1 unit nutrition.&lt;br /&gt;
When considering a 1:1 ratio of males:females, fur lowers to {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} per 1 unit nutrition (baby), or {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} per 1 unit nutrition (adult). Like with meat, a higher ratio of females increases efficiency.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the choice of whether to slaughter chinchillas as babies or adults varies as the proportion of females to males changes, with adult slaughter becoming more optimal as the proportion of males increases. This can be thought of as being due to the nutrition consumption of the males overpowering the benefit of not having to feed the offspring. Baby slaughter becomes preferable as the ratio of females:males rises above 2.4:1 for meat optimisation, or 2:1 for leather optimisation.&amp;lt;!--found with size=0.35, hunger=0.124*1.6, gestation=5.66, avg_offspring=1.75, juvenile_age=0.1, maturity_age=0.2222---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
[[Chinchilla fur]] is highly valuable, beautiful, and cold resistant. Of these uses, beauty is unlikely to make a meaningful impact. Chinchilla fur isn't great for protection, other than cold insulation. As chinchillas are found in tropical biomes, cold insulation is unlikely to be relevant. Thus, the main ''value'' of their fur, is money.&lt;br /&gt;
&lt;br /&gt;
With a 1:1 ratio of males:females, chinchillas produce {{icon small|Chinchilla fur}} {{#expr:{{Leather Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} fur per 1 unit nutrition. 1 unit of nutrition is equal to {{icon small|hay}} 20 [[hay]], which can be grown in {{#expr: (20 / {{#show:Haygrass|?Harvest Yield Per Day (100)}}) round 1}} tiles of [[haygrass]] crop. The same tiles of [[psychoid plant]] could create {{icon small|Psychoid leaves}} {{#expr: (20 / {{#show:Haygrass|?Harvest Yield Per Day (100)}}) * {{#show:Psychoid plant|?Harvest Yield Per Day (100)}} round 1}} psychoid leaves per day. &lt;br /&gt;
&lt;br /&gt;
Psychoid leaves are worth {{icon small|silver}} {{#expr: (20 / {{#show:Haygrass|?Harvest Yield Per Day (100)}}) * ({{#show:Psychoid plant|?Harvest Yield Per Day (100)}} / 4) * {{Q|Flake|Market Value Base}} round 1}} [[silver]] when turned into [[flake]]. With 1:1 female/male slaughter, the chinchilla fur would be worth {{icon small|silver}} {{#expr:{{Leather Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} * {{Q|Chinchilla fur|Market Value Base}} round 1}} [[silver]] ''unprocessed''. &lt;br /&gt;
&lt;br /&gt;
Efficiency can increase for a number of reasons:&lt;br /&gt;
* When you have more females than males, chinchillas are more efficient per unit nutrition. You can support 5:1 ratio of females:males easily.&lt;br /&gt;
* Chinchillas can graze, which saves the work of having to sow crops in the first place.&lt;br /&gt;
* Fur can be turned into [[duster]]s or [[formal vest]]s{{RoyaltyIcon}} for even more value.&lt;br /&gt;
&lt;br /&gt;
Note that chinchilla fur is then penalized by the butcher's [[Butchery Efficiency]] (dependent on Cooking skill) and the [[AI storytellers#Butchering yield|butchering penalty]] from [[difficulty]].&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Animal Health Table|QuadrupedAnimalWithPawsAndTail}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Chinchilla east.png|Facing east&lt;br /&gt;
Chinchilla north.png|Facing north&lt;br /&gt;
Chinchilla south.png|Facing south&lt;br /&gt;
Dessicated chinchilla east.png|Decaying&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Added&lt;br /&gt;
* Beta 19/ 1.0 - nuzzle interval 72 -&amp;gt; 48 hours&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild animal]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Totemic_slab_(medium)&amp;diff=155933</id>
		<title>Totemic slab (medium)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Totemic_slab_(medium)&amp;diff=155933"/>
		<updated>2024-11-23T06:47:13Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: the texture is determined when you place the blueprint, not when the blueprint is completed. checked by placing 20 slabs and cross referencing their blueprints vs. their completed forms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ideology}}&lt;br /&gt;
{{Stub|reason=General}}&lt;br /&gt;
{{Infobox main|structure&lt;br /&gt;
| name = Totemic slab (medium)&lt;br /&gt;
| image = Totemic slab (medium) A wood.png&lt;br /&gt;
| description = A wooden bas relief of totemic imagery for decorating a floor.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Floor&lt;br /&gt;
| placeable = true&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| size = 3 ˣ 3&lt;br /&gt;
| mass base = 100&lt;br /&gt;
| flammability = 0.22&lt;br /&gt;
| sell price multiplier = 0.7&lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = 15&lt;br /&gt;
| edifice = false&lt;br /&gt;
| terrain affordance = medium&lt;br /&gt;
| style = Totemic&lt;br /&gt;
| styledominance = 30&lt;br /&gt;
| work to make = 1000&lt;br /&gt;
| stuff tags = Woody&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 100&lt;br /&gt;
| page verified for version = 1.3.3117&lt;br /&gt;
}}&lt;br /&gt;
A '''totemic slab (medium)''' is a floor covering added by the [[Ideology DLC]]. It is a smaller counterpart to the [[totemic slab (broad)]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The totemic slab significantly increases the dominance of the {{P|Style}} style to those who see it and is also moderately [[Beauty|beautiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon placing the blueprint.&lt;br /&gt;
&lt;br /&gt;
It has has no effect on [[move speed]] and [[cleanliness]]. For these, the stats of the [[floor]] or [[terrain]] beneath the rug is taken into account.&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
{{Stub|section=1|reason=Missing analysis}}&lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Totemic slab (medium) A wood.png|Totemic slab (medium) variant A&lt;br /&gt;
Totemic slab (medium) B wood.png|Totemic slab (medium) variant B&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Ideology DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|floor|wide}}&lt;br /&gt;
[[Category:Floor]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Totemic_slab_(broad)&amp;diff=155932</id>
		<title>Totemic slab (broad)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Totemic_slab_(broad)&amp;diff=155932"/>
		<updated>2024-11-23T06:41:29Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: the texture is randomized when you place the blueprint, not when the blueprint is completed. tested by placing 20 slabs and cross referencing their blueprint appearance vs. their completed appearance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ideology}}&lt;br /&gt;
{{Infobox main|structure&lt;br /&gt;
| name = Totemic slab (broad)&lt;br /&gt;
| image = Totemic slab (broad) A wood.png&lt;br /&gt;
| description = A wooden bas relief of totemic imagery for decorating a floor.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Floor&lt;br /&gt;
| placeable = true&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| size = 4 ˣ 4&lt;br /&gt;
| mass base = 150&lt;br /&gt;
| flammability = 0.22&lt;br /&gt;
| sell price multiplier = 0.7&lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = 30&lt;br /&gt;
| edifice = false&lt;br /&gt;
| terrain affordance = medium&lt;br /&gt;
| style = Totemic&lt;br /&gt;
| styledominance = 40&lt;br /&gt;
| work to make = 2000&lt;br /&gt;
| stuff tags = Woody&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 150&lt;br /&gt;
| page verified for version = 1.3.3117&lt;br /&gt;
}}&lt;br /&gt;
A '''totemic slab (broad)''' is a floor covering added by the [[Ideology DLC]]. It is a larger counterpart to the [[totemic slab (medium)]]. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The totemic slab significantly increases the dominance of the {{P|Style}} style to those who see it and is also moderately [[Beauty|beautiful]]. As it is not an edifice, other buildings can be built on top of it. There are several possible varieties of texture available - the texture is determined randomly upon placing the blueprint.&lt;br /&gt;
&lt;br /&gt;
It has has no effect on [[move speed]] and [[cleanliness]]. For these, the stats of the [[floor]] or [[terrain]] beneath the rug is taken into account.&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
{{Stub|section=1|reason=Missing analysis}}&lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Totemic slab (broad) A wood.png|Totemic slab (broad) variant A&lt;br /&gt;
Totemic slab (broad) B wood.png|Totemic slab (broad) variant B&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Ideology DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|floor|wide}}&lt;br /&gt;
[[Category:Floor]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Scyther&amp;diff=155931</id>
		<title>Scyther</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Scyther&amp;diff=155931"/>
		<updated>2024-11-23T06:08:31Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: the diet section was very outdated. i just copied over what is on the centipede page and put it here instead, not the best fix :/ but better then what was there before&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|none|&lt;br /&gt;
| name = Scyther&lt;br /&gt;
| image = Scyther east.png&lt;br /&gt;
| description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive.&lt;br /&gt;
| type = Mechanoid&lt;br /&gt;
| marketvalue = 1200&lt;br /&gt;
| combatPower = 150&lt;br /&gt;
| movespeed = 4.7&lt;br /&gt;
| basemeatamount = 0&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| armorblunt = 20&lt;br /&gt;
| armorsharp = 40&lt;br /&gt;
| armorheat = 200&lt;br /&gt;
| min comfortable temperature = -100&lt;br /&gt;
| max comfortable temperature = 250&lt;br /&gt;
| bandwidth = 2&lt;br /&gt;
| bodysize = 1&lt;br /&gt;
| healthscale = 1.32&lt;br /&gt;
| lifespan = 2500&lt;br /&gt;
| attack1dmg = 20&lt;br /&gt;
| attack1type = Cut&lt;br /&gt;
| attack1cool = 2&lt;br /&gt;
| attack1part = left blade&lt;br /&gt;
| attack2dmg = 20&lt;br /&gt;
| attack2type = Stab&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = left blade&lt;br /&gt;
| attack3dmg = 20&lt;br /&gt;
| attack3type = Cut&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = right blade&lt;br /&gt;
| attack4dmg = 20&lt;br /&gt;
| attack4type = Stab&lt;br /&gt;
| attack4cool = 2&lt;br /&gt;
| attack4part = right blade&lt;br /&gt;
| attack5dmg = 9&lt;br /&gt;
| attack5type = Blunt&lt;br /&gt;
| attack5cool = 2&lt;br /&gt;
| attack5part = head&lt;br /&gt;
| attack5chancefactor = 0.2&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Standard mechtech&lt;br /&gt;
| production facility 1 = Large mech gestator&lt;br /&gt;
| gestation cycles = 2&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 75&lt;br /&gt;
| resource 2 = Plasteel&lt;br /&gt;
| resource 2 amount = 75&lt;br /&gt;
| resource 3 = Component&lt;br /&gt;
| resource 3 amount = 4&lt;br /&gt;
| resource 4 = Standard subcore&lt;br /&gt;
| resource 4 amount = 1&lt;br /&gt;
}}&lt;br /&gt;
'''Scythers''' are a fast-moving [[mechanoid]] that are powerful in melee.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
Dead, friendly {{lc:{{PAGENAME}}}}s can also be resurrected at the {{lc:{{P|Production Facility 1}}}} using the &amp;quot;''Resurrect medium mechanoid''&amp;quot; bill. This requires the corpse of the friendly {{PAGENAME}}, {{Icon Small|Steel||50}} [[steel]], and 1 [[gestation cycle]] taking {{ticks|1800}} to initiate.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Mechanoid Summary}}&lt;br /&gt;
&lt;br /&gt;
Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for {{Icon Small|Steel||15}} [[steel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther.&lt;br /&gt;
&lt;br /&gt;
=== As an enemy ===&lt;br /&gt;
Scythers have no fear for their life, and will charge directly at colonists without regard to cover. As part of a raid, scythers will go ahead. But mechanoids part of a stationary threat, like a psychic ship, will only chase if a colonist continues to be within a certain radius.&lt;br /&gt;
&lt;br /&gt;
Mechanoids can raid the player's base through [[events]], and are found in most [[Crashed Ship Part#Poison Ship|poison ships]], [[Crashed Ship Part#Psychic Ship|psychic ships]], and [[mech cluster]]s{{RoyaltyIcon}}. Scythers are often supported by heavier mechanoids like [[centipede]]s, but will charge ahead without letting them catch up.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
Scythers attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, scythers are extremely dangerous.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! Melee Attacks !! Damage Amount !! Cooldown&lt;br /&gt;
|-&lt;br /&gt;
![[Injury#Cut|Cut]]&lt;br /&gt;
| 20&lt;br /&gt;
| 2.0 sec&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Scythers have a 62%  [[melee hit chance]], equivalent to a pawn with a [[Melee]] skill of 4. Their damage output is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}}  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== As an ally ===&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
Mechs under player control require power: scythers use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for 1% power / day, without pollution. They recharge in a [[large mech recharger]] (400W), for 50% power/day, creating 10 [[wastepack]]s whenever the recharger's waste is filled up.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
===As an enemy===&lt;br /&gt;
{{main|Defense tactics#Scythers}}&lt;br /&gt;
&lt;br /&gt;
Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious. Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies. Even then, a scyther's blades can often result in permanent scars and even cut off limbs.&lt;br /&gt;
&lt;br /&gt;
Scythers are vulnerable to [[spike trap]]s, being more readily lured into them due to their melee nature.&lt;br /&gt;
&lt;br /&gt;
===As an ally===&lt;br /&gt;
{{Biotech|section-1}}&lt;br /&gt;
Scythers are one of the few melee-focused mechanoids that a [[mechanitor]] can control, and much faster than a [[tunneler]]. Mechanoids are much more disposable than other pawns engaging in melee: they are immune to pain, are slightly faster than an ordinary pawn, tend to remain fast after damage due to said pain immunity, and can repair &amp;quot;permanent&amp;quot; injuries or be resurrected for a fairly cheap cost. &lt;br /&gt;
&lt;br /&gt;
Most pawns with a ranged weapon are unable to fire once engaged with melee combat. This makes scythers great at targeting specific, deadly threats in the back, like [[frag grenade]]s and [[sniper rifle]]s. This also makes them helpful against enemy [[centipede]]s, assuming your other colonists can dish out firepower. Against the [[diabolus]] or [[war queen]], a mere scyther won't stop their ranged attacks, but the former's flame burst has no effect against machines. Against other mechanoids, watch out when using [[EMP]]. However, it's generally worth stunning your scyther in order to stun a centipede in the process.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
===Biology===&lt;br /&gt;
Scythers, although mechanical and not very human-looking, are actually almost the same in structure as a typical human (minus the organs). However, they're more durable than humans, don't feel pain and ''do not fear for their life'' - they don't even use cover. This can make them very dangerous to fight against when under-armed.&lt;br /&gt;
&lt;br /&gt;
Like Lancers they have two arms, run on two legs, and (surprisingly) have a neck and make vocal communication. Why a machine would use standard human-like air-based vocalization is unknown at this time - especially when Centipedes are completely unable to manually communicate.&lt;br /&gt;
&lt;br /&gt;
=== Diet ===&lt;br /&gt;
Scythers are machines, and machines don't need to eat - but they do need some source of power.&lt;br /&gt;
&lt;br /&gt;
In the [[Biotech DLC]]{{BiotechIcon}}, Scythers use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power source.&lt;br /&gt;
&lt;br /&gt;
===Body Parts (Summary)===&lt;br /&gt;
Scythers, again, are practically humans in biology, although they lack many of the human organs and bones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- *Note: Scythers have a health scale of '''1.5''' - meaning their parts have &amp;amp;times;1.5 the health of body parts listed in the files.--&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Body Part Name !! Health (&amp;amp;times;1.5 Health Scale) !! Base Health !! Quantity !! Coverage (per part)&amp;lt;ref name=&amp;quot;coverage&amp;quot;&amp;gt;Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.&amp;lt;/ref&amp;gt;  !! Group !! Function / Required for following System !! Effect if Destroyed/Removed&lt;br /&gt;
|-&lt;br /&gt;
! [[#Mechanical Thorax|Mechanical Thorax]]&lt;br /&gt;
| 40 || | 40 || | 1 || | ? || | Core part || | Functioning in general || | Machine failure&lt;br /&gt;
|-&lt;br /&gt;
! [[#Mechanical Neck|Mechanical Neck]]&lt;br /&gt;
| 30 || | 30 || | 1 || | 8.0% || | Top of Thorax || | Communication (vocal),&amp;lt;br/&amp;gt;connector of thorax and head || | Machine failure&lt;br /&gt;
|-&lt;br /&gt;
! [[#Mechanical Head|Mechanical Head]]&lt;br /&gt;
| 30 || | 30 || | 1 || | 75% || | Neck || | Houses Artificial Brain, Sensors || | Machine failure&lt;br /&gt;
|-&lt;br /&gt;
! [[#Artificial Brain|Artificial Brain]]&lt;br /&gt;
| 30 || | 30 || | 1 || | 15% || | Head || | Dataprocessing || | Machine failure&lt;br /&gt;
|-&lt;br /&gt;
! [[#Sensors|Sight Sensor]]&lt;br /&gt;
| 10 || | 10 || | 2 || | 15% || | Head || | Sight || | Loss of sight/Blindness&lt;br /&gt;
|-&lt;br /&gt;
! [[#Sensors|Hearing Sensor]]&lt;br /&gt;
| 10 || | 10 || | 2 || | 5.0% || | Head || | Hearing || | Loss of hearing/Deafness&lt;br /&gt;
|-&lt;br /&gt;
! [[#Sensors|Smell Sensor]]&lt;br /&gt;
| 10 || | 10  || | 1 || | 10% || | Head || | - || | -&lt;br /&gt;
|-&lt;br /&gt;
! [[#Arm|Arm]]&lt;br /&gt;
| 30 || | 30 || | 2 || | 10% || | Thorax || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)&lt;br /&gt;
|-&lt;br /&gt;
! [[#Hand|Hand]]&lt;br /&gt;
| 20 || | 20 || | 2 || | 20% || | Arm || | Manipulation || | Loss of manipulation ability&lt;br /&gt;
|-&lt;br /&gt;
! [[#Fingers|Fingers]]&lt;br /&gt;
| 7 || | 7 || | 10 || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)&lt;br /&gt;
|-&lt;br /&gt;
! [[#Leg|Leg]]&lt;br /&gt;
| 30 || | 30 || | 2 || | 10% || | Thorax || | Moving || | Unable to move&lt;br /&gt;
|-&lt;br /&gt;
! [[#Foot|Foot]]&lt;br /&gt;
| 20 || | 20 || | 2 || | 20% || | Leg || | Moving || | Loss of moving ability&lt;br /&gt;
|-&lt;br /&gt;
! [[#Toes|Toes]]&lt;br /&gt;
| 10 || | 10 || | 10 || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Scythers have a unique slashing sound when they use their melee attacks.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ScytherClean east.png| Age 0-99 Scyther facing east&lt;br /&gt;
ScytherClean north.png| Age 0-99 Scyther facing north&lt;br /&gt;
ScytherClean south.png| Age 0-99 Scyther facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Scyther east.png| Age 100+ Scyther facing east&lt;br /&gt;
Scyther north.png| Age 100+ Scyther facing north&lt;br /&gt;
Scyther south.png| Age 100+ Scyther facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.5.492|0.5.492]] -  Added.&lt;br /&gt;
* Beta 19 - Scythers, who could previously use melee or wield [[charge lance]]s, were split into scythers and [[lancer]]s. Downed scythers can no longer be be salvaged through a medical operation to obtain their [[Scyther blade|blades]] if they are intact after the battle.&lt;br /&gt;
* Beta 19/1.0 - Now dies when downed.&lt;br /&gt;
* ? -  Fix typo in description. Description changed from ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but their mostly use two arm blades to lop off limbs or gut their victims alive.|&amp;quot;[...] but their mostly use two arm blades [...]&amp;quot;}}'' changed to ''{{Hover title|Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use their two arm blades to lop off limbs or gut their victims alive|&amp;quot;[...] but they mostly use their two arm blades  [...]&amp;quot;}}''.&lt;br /&gt;
* [[Biotech DLC]] Release - Introduced ability to create and control scythers. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MechanoidScyther.png|Scyther from Alpha 6&lt;br /&gt;
Scyther1557.png|Charge lance wielding scyther before Beta 19&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|mechanoid|wide}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Mechanoids]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Justanotherrimworldnerd&amp;diff=155930</id>
		<title>User:Justanotherrimworldnerd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Justanotherrimworldnerd&amp;diff=155930"/>
		<updated>2024-11-23T07:32:39Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: Created page with &amp;quot;i mostly just click the &amp;quot;random page&amp;quot; button and fix things that i notice are wrong or inconsistent. im pretty new to wiki editing, but i love this game to death and hate to s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i mostly just click the &amp;quot;random page&amp;quot; button and fix things that i notice are wrong or inconsistent. im pretty new to wiki editing, but i love this game to death and hate to see incorrect information on it.&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Couch&amp;diff=155929</id>
		<title>Couch</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Couch&amp;diff=155929"/>
		<updated>2024-11-23T06:19:30Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: verified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|reason=Verify current content as its from the beta and expand}}&lt;br /&gt;
{{infobox main|furniture&lt;br /&gt;
| name = Couch&lt;br /&gt;
| image = Couch south.png&lt;br /&gt;
| description = A large double-wide seat which is cushioned for maximum comfort. Perfect for a luxurious rec room or a homey reading nook.&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Furniture&lt;br /&gt;
| placeable = true&lt;br /&gt;
| path cost = 30&lt;br /&gt;
| blockswind = false&lt;br /&gt;
| cover = 0.4&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| size = 2 ˣ 1&lt;br /&gt;
| mass base = 70&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| hp = 160&lt;br /&gt;
| sell price multiplier = 0.7&lt;br /&gt;
| beauty = 8&lt;br /&gt;
| comfort = 0.85&lt;br /&gt;
| terrain affordance = light&lt;br /&gt;
| research = Complex furniture&lt;br /&gt;
| skill 1 = Construction&lt;br /&gt;
| skill 1 level = 5&lt;br /&gt;
| work to make = 20000&lt;br /&gt;
| stuff tags = Fabric, Leathery&lt;br /&gt;
| resource 1 = Stuff&lt;br /&gt;
| resource 1 amount = 200&lt;br /&gt;
| has quality = True&lt;br /&gt;
}}&lt;br /&gt;
'''Couches''' are a type of [[furniture]] up to two colonists can sit on at a time. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Couches are a form of seating. You need a seat in order to eat at a [[table]], play at a [[chess table]] or [[poker table]], or watch [[television]]. While sitting on a couch, comfort increases. They can also be placed in front of most [[production]] benches for comfort purposes. The orientation of the couch does not matter for any reason.&lt;br /&gt;
&lt;br /&gt;
Like other [[furniture]], they are not subject to [[deterioration]].&lt;br /&gt;
&lt;br /&gt;
=== Comfort ===&lt;br /&gt;
[[Comfort]] is a measure of how high a pawn can refill their comfort meter while using the piece of furniture. A pawn sitting in a chair with a higher comfort value can achieve a higher level. It does not affect the rate at which comfort increases only the maximum level. Comfort levels over 100% have no additional effect.&lt;br /&gt;
Comfort varies by [[quality]] but not material. Couches of the same quality level will all have the same comfort, regardless of what they're constructed from.&lt;br /&gt;
{{Comfort Quality Table}}&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
{{Stub|section=1|reason=Basically missing analysis}}&lt;br /&gt;
More comfortable than armchairs, and cheaper in mats and time per person sitting. See other chair pages to get idea of what else goes here.&lt;br /&gt;
&lt;br /&gt;
{{Building Stats Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.5.4062|1.5.4062]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|furniture|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Furniture]] [[Category:Chair]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Ygonsow05d0yb7lw&amp;topic_postId=ygonsow05gz0jbk4&amp;topic_revId=ygonsow05gz0jbk4&amp;action=single-view</id>
		<title>Topic:Ygonsow05d0yb7lw</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Ygonsow05d0yb7lw&amp;topic_postId=ygonsow05gz0jbk4&amp;topic_revId=ygonsow05gz0jbk4&amp;action=single-view"/>
		<updated>2024-11-23T09:32:44Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Justanotherrimworldnerd&quot; class=&quot;mw-userlink&quot; title=&quot;User:Justanotherrimworldnerd&quot;&gt;&lt;bdi&gt;Justanotherrimworldnerd&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Justanotherrimworldnerd&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Justanotherrimworldnerd&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Ygonsow05d0yb7lw&amp;amp;topic_showPostId=ygonsow05gz0jbk4#flow-post-ygonsow05gz0jbk4&quot;&gt;commented&lt;/a&gt; on &quot;the biomutation lance also does -200&quot; (&lt;em&gt;the biomutation lance also does -200, i just dont know how to edit the table to fix it myself.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_player_created_childhood_backstories_A_through_M&amp;diff=155926</id>
		<title>List of player created childhood backstories A through M</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_player_created_childhood_backstories_A_through_M&amp;diff=155926"/>
		<updated>2024-11-23T05:59:01Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: i actually checked and it looks like the incorrect spelling in the game was fixed at some point, so the {{Sic}} no longer applies. im brand new to wiki editing so i *might* be misunderstanding what &amp;quot;as it appears in the source means&amp;quot;. feel free to undo th&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;amp;larr; &amp;lt;small&amp;gt;[[List of childhood backstories]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As there are more backstories than the wiki can display at once, this page is split into multiple parts.&lt;br /&gt;
&lt;br /&gt;
See also [[List of childhood backstories]] and [[List of player created childhood backstories N through Z]].&lt;br /&gt;
&lt;br /&gt;
Lack of spawn categories is not a mistake; these backstories won't appear naturally. They are tied to their corresponding [[List of adulthood backstories|adult backstory]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_17}}&lt;br /&gt;
! Title &amp;lt;br/&amp;gt; (Short Title) !! Description !! Skill Modifications !! Incapable of !! Civil !! Raider !! Slave !! Trader !! Traveler !! Tribal&lt;br /&gt;
|-&lt;br /&gt;
! Abandoned child&amp;lt;br/&amp;gt;(Abandoned)&lt;br /&gt;
| [PAWN_nameDef] was a quick witted, funny child. One day, [PAWN_pronoun] wandered off on [PAWN_possessive] wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, [PAWN_possessive] parents decided that the time looking for [PAWN_objective] was better spent on just cloning a better son.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;br/&amp;gt;Shooting: {{+|1}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Social: {{+|1}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abandoned orphan&amp;lt;br/&amp;gt;(Orphan)&lt;br /&gt;
| Abandoned at birth, young [PAWN_nameDef] started [PAWN_possessive] life in an orphanage.&lt;br /&gt;
&lt;br /&gt;
A rascal and a scoundrel, [PAWN_pronoun] became a clever troublemaker.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abductee&amp;lt;br/&amp;gt;(Abductee)&lt;br /&gt;
| [PAWN_nameDef] was abducted at a young age and forced to do menial labor on a pirate ship.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abductee&amp;lt;br/&amp;gt;(Abductee)&lt;br /&gt;
| [PAWN_nameDef] was abducted by xenohumans when [PAWN_pronoun] was still a baby. They experimented on [PAWN_objective] to understand his genetic structure.&lt;br /&gt;
&lt;br /&gt;
As [PAWN_pronoun] grew up, [PAWN_nameDef] grew a little bit too big and strong for his captors and eventually escaped.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Academy student &amp;lt;br/&amp;gt;(Student )&lt;br /&gt;
| [PAWN_nameDef] went to school like a good space cadet would. He was very tall and was known for his good looks.&lt;br /&gt;
&lt;br /&gt;
Though he worried more about his hairstyle than his grades, he still somehow passed the final exams.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Accursed child&amp;lt;br/&amp;gt;(Cursed)&lt;br /&gt;
| [PAWN_nameDef] was born at the peak of a lunar eclipse. The elders declared [PAWN_objective] a child of darkness brought [PAWN_objective] under their care.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] entire childhood was spent studying the lore and rituals of [PAWN_possessive] people - until the day of calling.&lt;br /&gt;
| Construction: {{--|1}}&amp;lt;br/&amp;gt;Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Firefighting&amp;lt;br/&amp;gt;Cleaning&amp;lt;br/&amp;gt;Hauling&amp;lt;br/&amp;gt;Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Adventuring child&amp;lt;br/&amp;gt;(Adventurer)&lt;br /&gt;
| Axle was raised to become an engineer. For years, he planned to stow away on a cargo ship and start a new, more adventuresome life.&lt;br /&gt;
&lt;br /&gt;
One night, after his parents fell asleep, he managed to sneak on board a cargo ship just before it left port.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Adventurous youth&amp;lt;br/&amp;gt;(Adventurer)&lt;br /&gt;
| [PAWN_nameDef] explored all around [PAWN_possessive] family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.&lt;br /&gt;
&lt;br /&gt;
During his teenage years, [PAWN_nameDef] made numerous enemies&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur astronomer&amp;lt;br/&amp;gt;(Astronomer)&lt;br /&gt;
| [PAWN_nameDef] was fascinated with astronomy. [PAWN_pronoun] would spend hours gazing at planets and nebulae through his telescope.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there.&lt;br /&gt;
| Intellectual: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur botanist&amp;lt;br/&amp;gt;(Botanist)&lt;br /&gt;
| Spending many summers crawling through dirt, [PAWN_pronoun] found he had quite the green thumb. Instead of learning to cook the food he grew, he just grew more and more.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur engineer&amp;lt;br/&amp;gt;(Engineer)&lt;br /&gt;
| [PAWN_nameDef] grew up in a family with a military and engineering background. [PAWN_pronoun] wanted to join the army but his father didn't like the idea, so [PAWN_possessive] interest turned to great flying machines and works of engineering. [PAWN_pronoun] secretly hoped that this would one day lead him to a life of galactic exploration.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|1}}&amp;lt;br/&amp;gt;Shooting: {{+|1}}&lt;br /&gt;
| Cleaning&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Angry student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| [PAWN_nameDef] trained towards [PAWN_possessive] dream of working for his hometown's local council.&lt;br /&gt;
&lt;br /&gt;
For reasons he never quite understood, [PAWN_pronoun] was bullied relentlessly by his classmates. [PAWN_pronoun] chose to repress his rage.&lt;br /&gt;
| Intellectual: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Animal caretaker&amp;lt;br/&amp;gt;(Caretaker)&lt;br /&gt;
| Born on a medieval farm, [PAWN_nameDef] was tasked with caring for domestic animals. [PAWN_pronoun] grew to love them.&lt;br /&gt;
&lt;br /&gt;
With time, [PAWN_pronoun] learned to tame wild animals. [PAWN_pronoun] dreamed of one day meeting a thrumbo and taming it.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Animal lab tech&amp;lt;br/&amp;gt;(Lab tech)&lt;br /&gt;
| [PAWN_nameDef] worked as a technician in a lab studying animals.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] spent [PAWN_possessive] days taking care of the animals and cleaning up after them. [PAWN_pronoun] dreamed of having [PAWN_possessive] own lab one day.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;br/&amp;gt;Shooting: {{--|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Antisocial child&amp;lt;br/&amp;gt;(Antisocial)&lt;br /&gt;
| [PAWN_nameDef] lacked typical social skills, and avoided social interaction.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] gained satisfaction only from steady work. [PAWN_pronoun] especially disliked speaking with overly creative or outgoing individuals.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse child &amp;lt;br/&amp;gt;(Apocalypse)&lt;br /&gt;
| [PAWN_nameDef] spent his childhood on a post-apocalyptic world. He fought for survival from a young age, on a planet where trust did not exist.&lt;br /&gt;
&lt;br /&gt;
He told everyone that he had no luck.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apprentice oracle&amp;lt;br/&amp;gt;(Oracle)&lt;br /&gt;
| [PAWN_nameDef] was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.&lt;br /&gt;
&lt;br /&gt;
An irrepressibly curious child, [PAWN_nameDef] caused a religious crisis for [PAWN_possessive] tribe when [PAWN_pronoun] accidentally flipped a switch to open the &amp;quot;tombs&amp;quot; of the Gods - cryptosleep caskets inhabited by some very confused ancestors.  &lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apprentice smith&amp;lt;br/&amp;gt;(Apprentice)&lt;br /&gt;
| [PAWN_nameDef] grew up helping in his father's smithy.&lt;br /&gt;
&lt;br /&gt;
They were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, after work, [PAWN_nameDef] would practice using the swords [PAWN_pronoun] forged.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artful dodger&amp;lt;br/&amp;gt;(Dodger)&lt;br /&gt;
| Robin grew up on one of the urbworlds and had to fend for himself all his life. He never trusted anyone, relying on his persuasiveness and cunning to survive.&lt;br /&gt;
&lt;br /&gt;
He soon became skilled with firearms and knives as well as words.&lt;br /&gt;
| Shooting: {{+|1}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Artistic&amp;lt;br/&amp;gt;Crafting&amp;lt;br/&amp;gt;Cooking&amp;lt;br/&amp;gt;Cleaning&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artisan farmer&amp;lt;br/&amp;gt;(Farmer)&lt;br /&gt;
| [PAWN_nameDef] grew up on a [PAWN_possessive] family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology.&lt;br /&gt;
| Plants: {{+|7}}&amp;lt;br/&amp;gt;Intellectual: {{--|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artistic weirdo&amp;lt;br/&amp;gt;(Weirdo)&lt;br /&gt;
| [PAWN_nameDef] grew up in a house near a bustling midworld metropolis.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was talented at art and creative work, but often acted strangely, and thus had few friends.&lt;br /&gt;
| Cooking: {{+|1}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspergers rebel&amp;lt;br/&amp;gt;(Rebel)&lt;br /&gt;
| [PAWN_nameDef] grew up as a rebel on an formerly-advanced rimworld devastated by war.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] Aspergers syndrome meant he struggled with social situations and was incapable of caring, but [PAWN_pronoun] learned hard skills like research and shooting very quickly.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|3}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring engineer&amp;lt;br/&amp;gt;(Tinkerer)&lt;br /&gt;
| [PAWN_nameDef] had a fascination with gadgets and gizmos. [PAWN_pronoun] took apart and put together almost anything [PAWN_pronoun] could find.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] got used to repairing toys brought to [PAWN_objective] by other children, and even fixed a few devices from [PAWN_possessive] elders.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring physicist&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| The daughter of an engineer and doctor, [PAWN_nameDef]'s early life was intellectually rich. After visiting a physics lab, she decided she wanted to be a quantum physicist.&lt;br /&gt;
&lt;br /&gt;
Bitten by a camel, kicked off a horse, and chased by dogs, [PAWN_nameDef] developed a fear of animals.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Animals&amp;lt;br/&amp;gt;Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring pop idol&amp;lt;br/&amp;gt;(Pop idol)&lt;br /&gt;
| Min was being trained in song and dance to become the next big pop idol. She grew up being taken care of by company handlers.&lt;br /&gt;
&lt;br /&gt;
She never knew manual labor, but learned a lot about music and social etiquette.&lt;br /&gt;
| Shooting: {{--|4}}&amp;lt;br/&amp;gt;Melee: {{--|4}}&amp;lt;br/&amp;gt;Social: {{+|4}}&amp;lt;br/&amp;gt;Artistic: {{+|4}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Cleaning&amp;lt;br/&amp;gt;Hauling&amp;lt;br/&amp;gt;Plant work&amp;lt;br/&amp;gt;Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Athlete&amp;lt;br/&amp;gt;(Athlete)&lt;br /&gt;
| [PAWN_nameDef] was professional athlete at early age. Thanks to her skills, she was able to leave her homeworld and enroll in a glitterworld university of science and technology.&lt;br /&gt;
&lt;br /&gt;
Because of her demanding schedule and introverted nature, she became socially inept.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Awkward nerd&amp;lt;br/&amp;gt;(Nerd)&lt;br /&gt;
| Always fascinated by machines, Dave spent his time studying robotics and holography. He preferred the company of his scientific creations to that of other people.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Melee: {{--|2}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blackjack player&amp;lt;br/&amp;gt;(Gambler)&lt;br /&gt;
| The only useful skill [PAWN_nameDef] learned from his tough military school was card counting. He amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.&lt;br /&gt;
&lt;br /&gt;
When he was finally caught, they burned half his skin off. He'll never be able to face fire or violence again.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Social: {{+|4}}&lt;br /&gt;
| Violent&amp;lt;br/&amp;gt;Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmith's son&amp;lt;br/&amp;gt;(Blacksmith)&lt;br /&gt;
| [PAWN_nameDef]'s father owned the blacksmith shop in an run-down old city district. [PAWN_nameDef] would help his father whenever he could.&lt;br /&gt;
&lt;br /&gt;
Later, [PAWN_possessive] father took him as a blacksmith's apprentice and raised him as a man. [PAWN_nameDef] also to on shooting as a hobby.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blessed child&amp;lt;br/&amp;gt;(Blessed)&lt;br /&gt;
| [PAWN_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout [PAWN_possessive] childhood.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned to take care of the poor and give succor to the faithful from an early age.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bodyguard trainee&amp;lt;br/&amp;gt;(Bodyguard)&lt;br /&gt;
| [PAWN_nameDef] was born into a famously skilled family of bodyguards. [PAWN_possessive] mothers Elena and Victoria forced [PAWN_objective] into many dangerous situations, training [PAWN_objective] to put [PAWN_possessive] client's well-being over [PAWN_possessive] own.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] was taught about many herbs and natural poisons to help [PAWN_objective] prevent clients from being poisoned.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bone collector&amp;lt;br/&amp;gt;(Pupil)&lt;br /&gt;
| Born to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.&lt;br /&gt;
&lt;br /&gt;
Though never a tough or social boy, [PAWN_pronoun] loved to dig through history books as well as dirt piles.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{--|3}}&amp;lt;br/&amp;gt;Melee: {{--|3}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bookworm&amp;lt;br/&amp;gt;(Bookworm)&lt;br /&gt;
| [PAWN_nameDef] spent his youth in the library, reading every book he could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. He vowed that one day, he would see these things for himself.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Boy scout&amp;lt;br/&amp;gt;(Scout)&lt;br /&gt;
| [PAWN_nameDef] was in a boy scout troop on a midworld.&lt;br /&gt;
&lt;br /&gt;
He learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Boy soldier&amp;lt;br/&amp;gt;(Soldier)&lt;br /&gt;
| War may never change - but the cast of characters does.&lt;br /&gt;
&lt;br /&gt;
Born on a violent urbworld, [PAWN_nameDef] was trained from a young age to fight the wars of others, and became rather good at it. &lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Brothel gofer&amp;lt;br/&amp;gt;(Gofer)&lt;br /&gt;
| Born on a steam-powered midworld wracked by a century of economic crises, [PAWN_nameDef] went to work at a young age. Scrounging, shoe-polishing, sewing - he did it all. But [PAWN_pronoun] was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Brutal thief&amp;lt;br/&amp;gt;(Thief)&lt;br /&gt;
| Growing up in a gang, [PAWN_nameDef] learned the brutality of the streets.&lt;br /&gt;
&lt;br /&gt;
Knowing that showing weakness could be fatal, he closed himself of to others.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bunker kid&amp;lt;br/&amp;gt;(Bunker kid)&lt;br /&gt;
| Ricardo grew up in an underground shelter, waiting for radioactive fallout to subside. His rich family had gained access to a luxury bunker city, while billions died on the surface.&lt;br /&gt;
&lt;br /&gt;
Determined to one day seek revenge against the hated enemy, Ricardo spent most of his time practicing shooting in his private training facility.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Artistic&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cadet&amp;lt;br/&amp;gt;(Cadet)&lt;br /&gt;
| Born on the planet New China, [PAWN_nameDef]'s father was a police chief and kept extremely strict watch over his son.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] had to do military-style drill exercises every day and keep his room spotlessly clean, always ready for inspection. [PAWN_pronoun] came to abhor violence.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caravan child&amp;lt;br/&amp;gt;(Child)&lt;br /&gt;
| [PAWN_nameDef] was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother’s things all the time.&lt;br /&gt;
&lt;br /&gt;
Eventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caravan traveler&amp;lt;br/&amp;gt;(Traveler)&lt;br /&gt;
| Born to a family of traveling merchants, [PAWN_nameDef] was mentored by [PAWN_possessive] father in the ways of being a trader. [PAWN_pronoun] was often tasked with caring for the pack animals. Due to [PAWN_possessive] nomadic lifestyle, [PAWN_pronoun] hunted and bartered for [PAWN_possessive] food.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;br/&amp;gt;Shooting: {{+|1}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cat herder&amp;lt;br/&amp;gt;(Herder)&lt;br /&gt;
| [PAWN_nameDef] helped out in his father's cat breeding business, socializing, herding, and feeding hundreds of cats.&lt;br /&gt;
&lt;br /&gt;
When he refused to clean up after the cats, [PAWN_pronoun] was transferred to the breeding science division.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|3}}&lt;br /&gt;
| Cleaning&amp;lt;br/&amp;gt;Hauling&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cave child&amp;lt;br/&amp;gt;(Cave kid)&lt;br /&gt;
| [PAWN_nameDef] grew up in a cave on an tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told [PAWN_objective] wondrous stories about the universe.&lt;br /&gt;
&lt;br /&gt;
One day, the Wizards did not return from scavenging. After years of waiting, [PAWN_nameDef] set off into space to find them.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{--|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Chess master&amp;lt;br/&amp;gt;(Chesshead)&lt;br /&gt;
| [PAWN_nameDef] loved to play chess. [PAWN_pronoun] even earned the nickname Bishop for some of [PAWN_possessive] craftier moves. &lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] never got into trouble - mostly because he was good at not getting caught. &lt;br /&gt;
&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child of drifters&amp;lt;br/&amp;gt;(Drifter)&lt;br /&gt;
| Ever since [PAWN_pronoun] was very small, [PAWN_nameDef] had never known a home beyond [PAWN_possessive] parent's ship. They were a family of nomads whose meandering provided a constant change of scenery. [PAWN_possessive] life was often perilous but never dull, and [PAWN_pronoun] inherited [PAWN_possessive] parents' wanderlust at a young age.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{--|2}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Crafting: {{+|6}}&lt;br /&gt;
| Firefighting&amp;lt;br/&amp;gt;Plant work&amp;lt;br/&amp;gt;Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child of glass&amp;lt;br/&amp;gt;(Survivor)&lt;br /&gt;
| [PAWN_nameDef] was raised underground on a &amp;quot;marble&amp;quot; planet - a wasteland of radioactive asphalt and toxic fallout.&lt;br /&gt;
&lt;br /&gt;
To survive on a planet devoid of life, [PAWN_pronoun] had to learn how to farm underground and how to fight without wasting bullets.&lt;br /&gt;
| Plants: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{+|4}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child prodigy&amp;lt;br/&amp;gt;(Prodigy)&lt;br /&gt;
| After graduating college at age twelve, Jered devoted his life to becoming immortal.  However his research crossed the line when he tried to modify his body using gene therapy and mechanical augmentation.  He was arrested and condemned to a prison planet.&lt;br /&gt;
| Intellectual: {{+|6}}&amp;lt;br/&amp;gt;Mining: {{--|3}}&amp;lt;br/&amp;gt;Cooking: {{--|3}}&amp;lt;br/&amp;gt;Medicine: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child researcher&amp;lt;br/&amp;gt;(Researcher)&lt;br /&gt;
| A frightfully intelligent child, [PAWN_nameDef] was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] vowed never to invent anything again.&lt;br /&gt;
| Intellectual: {{+|7}}&amp;lt;br/&amp;gt;Shooting: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{--|2}}&lt;br /&gt;
| Crafting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child scientist&amp;lt;br/&amp;gt;(Scientist)&lt;br /&gt;
| After graduating college very young, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. He was arrested for trying to genetically modify himself.&lt;br /&gt;
&lt;br /&gt;
The authorities released [PAWN_objective] on the condition that he would work in a government lab on spacecraft technology. He was permitted to continue his personal research in his free time.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Cooking: {{--|2}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child slave&amp;lt;br/&amp;gt;(Slave)&lt;br /&gt;
| Graham was born to a poor family on a rimworld. His father sold him into slavery at a young age and he was traded many times. A tycoon bought him as part of a child labor force and sent down into mines to look after machines and to work alongside them.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|3}}&amp;lt;br/&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child spy &amp;lt;br/&amp;gt;(Spy )&lt;br /&gt;
| Children are often presumed innocent, and so make ideal spies. [PAWN_nameDef] was trained in the arts of infiltration and information-gathering when [PAWN_pronoun] was very young.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] spent years behind enemy lines, gathering intel in a brutal planetary war. During this time, [PAWN_pronoun] had limited opportunity for education. &lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{+|1}}&lt;br /&gt;
| Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child-knave&amp;lt;br/&amp;gt;(Knave)&lt;br /&gt;
| [PAWN_nameDef] was a child-knave of King Loteric. [PAWN_pronoun] enjoyed the training with wooden sticks and engaging others in close combat. [PAWN_pronoun] adapted quickly to the heat of battle and was good at spreading fire.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] served his lord well, until the king died in an unfortunate accident.&lt;br /&gt;
| Shooting: {{--|3}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Circus performer&amp;lt;br/&amp;gt;(Performer)&lt;br /&gt;
| Growing up in the circus, [PAWN_nameDef] learned a lot of interesting things. More interesting then the balls he juggled were the pockets he picked between shows.&lt;br /&gt;
&lt;br /&gt;
A mistake with some firesticks made him develop a deathly fear of fire.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Class clown&amp;lt;br/&amp;gt;(Clowny kid)&lt;br /&gt;
| In the ultra-competitive environs of his glitterworld school, [PAWN_nameDef] always offered to play the class clown to diffuse tension.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.&lt;br /&gt;
| Social: {{--|3}}&amp;lt;br/&amp;gt;Artistic: {{+|4}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Clone-farmed&amp;lt;br/&amp;gt;(Disposable)&lt;br /&gt;
| Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'. &lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Shooting: {{--|3}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Coliseum cleaner&amp;lt;br/&amp;gt;(Cleaner)&lt;br /&gt;
| During the 'Inner Destrian War' fallout, [PAWN_possessive] parents were captured and [PAWN_pronoun] was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing [PAWN_pronoun] ever knew. One night while cleaning the coliseum, [PAWN_possessive] family was murdered.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Firefighting&amp;lt;br/&amp;gt;Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Colony kid&amp;lt;br/&amp;gt;(Colony kid)&lt;br /&gt;
| [PAWN_nameDef] was born the child of two doctors in a small colony. Because of [PAWN_possessive] parents, [PAWN_pronoun] was always interested in science and medicine.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] never really got along with other children, and as a result became withdrawn and unsociable.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Commoner heir&amp;lt;br/&amp;gt;(Heir)&lt;br /&gt;
| [PAWN_nameDef] was a street urchin on a feudal steamworld.&lt;br /&gt;
&lt;br /&gt;
After [PAWN_pronoun] tried to steal food from the palace, the emperor, desperate to secure an heir, took [PAWN_objective] in and groomed [PAWN_objective] to be next in line for the throne.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Computer geek&amp;lt;br/&amp;gt;(Geek)&lt;br /&gt;
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood on [PAWN_possessive] computer, typing away, never knowing when to get up and eat.&lt;br /&gt;
&lt;br /&gt;
He had a very narrow interest: hacking cryptobiotic safety protocols.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{--|2}}&amp;lt;br/&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Cooking&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Construction grunt&amp;lt;br/&amp;gt;(Builder)&lt;br /&gt;
| Growing up in his father's lab, Jackson was given the life of an intellectual elite. He got everything he desired, and price was never an object.&lt;br /&gt;
&lt;br /&gt;
However Jackson did not partake in the luxury given to him. Instead, he pursued more physical, and - in his father's eyes - lower-class jobs.  &lt;br /&gt;
| Construction: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cleaning&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Core dilettante&amp;lt;br/&amp;gt;(Dilettante)&lt;br /&gt;
| Candice spent her formative years on a glitterworld in the core region, where she and her friends pursued lives of idle pleasure.&lt;br /&gt;
&lt;br /&gt;
As she grew up, she began to find the life of ease unfulfilling. She decided to look for a more challenging path.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Core world student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| Born a male named Alex, Alyssa didn't fit in well with the other boys. When very young, she preferred creative pursuits, such as crafting jewelry, over sports. She felt she had the wrong body. Luckily, her family and friends supported her sex reassignment; as a teen, she underwent surgery to become a female.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{--|1}}&amp;lt;br/&amp;gt;Artistic: {{+|4}}&amp;lt;br/&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corp student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| De Dion was bred to become an executive officer for the large space trading corporation that owned his home planet. His family had been working for that corporation for seven generations.&lt;br /&gt;
&lt;br /&gt;
At age six, [PAWN_pronoun] started to study at the corporate academy, where he learned to become a loyal follower and a ruthless executive.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{--|2}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corp-bred student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| [PAWN_nameDef] was bred to become an executive for the space exploration corporation that owned his home planet. [PAWN_possessive] family had been working for that corporation for four generations.&lt;br /&gt;
&lt;br /&gt;
At age five, [PAWN_pronoun] enrolled at the corporate academy where he learned loyalty and ruthlessness. [PAWN_nameDef] excelled in finding diplomatic solutions where others would need violence.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Social: {{+|7}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corporate slave&amp;lt;br/&amp;gt;(Soldier)&lt;br /&gt;
| [PAWN_nameDef] grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.&lt;br /&gt;
&lt;br /&gt;
Constantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of [PAWN_nameDef]'s universe.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;br/&amp;gt;Shooting: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|4}}&amp;lt;br/&amp;gt;Animals: {{--|2}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Country child&amp;lt;br/&amp;gt;(Hick kid)&lt;br /&gt;
| [PAWN_nameDef] was raised up to fear God and love [PAWN_possessive] country. [PAWN_pronoun] was a genuine backwoods kid. [PAWN_pronoun] always worked hard to earn respect rather than demanding it.&lt;br /&gt;
| Cooking: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cow farmer&amp;lt;br/&amp;gt;(Farmer)&lt;br /&gt;
| [PAWN_nameDef] grew up on a rim world, under the tyranny of [PAWN_possessive] father, who forced [PAWN_objective] to work every day on the farm. [PAWN_pronoun] dreamed of escaping [PAWN_possessive] father and exploring the universe.&lt;br /&gt;
&lt;br /&gt;
One day, when the trade ship was overhead, [PAWN_pronoun] stowed away among the goods in the launch pods, and escaped into space.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;br/&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Crime boss' child&amp;lt;br/&amp;gt;(Crime kid)&lt;br /&gt;
| [PAWN_nameDef] was adopted child of a notorious crime boss. [PAWN_pronoun] was taught all facets of the family business, from smuggling to inventive ways of killing.&lt;br /&gt;
&lt;br /&gt;
When the family was attacked, [PAWN_possessive] father ordered [PAWN_objective] to hide in a secret longsleep crypt.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Artistic&amp;lt;br/&amp;gt;Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Data decoder&amp;lt;br/&amp;gt;(Decoder)&lt;br /&gt;
| Born on a glitterworld, [PAWN_nameDef] was very interested  in the process of documenting information, and quickly became senior glitterpedia recorder.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was effective at self-study, but [PAWN_pronoun] was lacked in social experiences.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&lt;br /&gt;
| Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dedicated student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| The child of a wealthy manufacturer, [PAWN_nameDef] was pampered from an early age. [PAWN_pronoun] developed an affinity for reading and art, and a distaste for menial chores.&lt;br /&gt;
&lt;br /&gt;
A revolution brought his father's businesses under state control. Penniless, [PAWN_nameDef] worked hard to complete [PAWN_possessive] education.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Animals&amp;lt;br/&amp;gt;Cooking&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Desert rat&amp;lt;br/&amp;gt;(Desert rat)&lt;br /&gt;
| [PAWN_nameDef] was born to a tribe of desert ascetics who wandered the endless wastes.&lt;br /&gt;
&lt;br /&gt;
They sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat's child&amp;lt;br/&amp;gt;(Diplomat)&lt;br /&gt;
| [PAWN_nameDef] was born in diplomatic family.&lt;br /&gt;
&lt;br /&gt;
Travelling often, [PAWN_pronoun] was home-schooled and saw the world mostly through a computer.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;br/&amp;gt;Artistic: {{+|1}}&lt;br /&gt;
| Violent&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disaster survivor&amp;lt;br/&amp;gt;(Survivor)&lt;br /&gt;
| [PAWN_nameDef]'s planet collided with a small moon. Everything he knew as home was destroyed, and his entire family died. [PAWN_pronoun] was left in the ruins to fend for himself.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disaster survivor&amp;lt;br/&amp;gt;(Survivor)&lt;br /&gt;
| Steven was uprooted when marauders attacked his family farm, destroying machinery and killing farmhands and beasts alike.&lt;br /&gt;
&lt;br /&gt;
After the death of all he knew, he was left in the ruins to fend for himself.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Discarded youth&amp;lt;br/&amp;gt;(Discarded)&lt;br /&gt;
| [PAWN_nameDef] grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, [PAWN_pronoun] sucked on the tap of a discarded nutrient paste dispenser for comfort.&lt;br /&gt;
&lt;br /&gt;
In these desperate circumstances, against all odds, [PAWN_pronoun] survived - and thrived.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic&amp;lt;br/&amp;gt;Cleaning&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disciplined farmer&amp;lt;br/&amp;gt;(Farmer)&lt;br /&gt;
| Drew was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. Drew's father was a strict disciplinarian, constantly at his sons to work harder and keep quiet. Drew burnt his hand making breakfast once and swore to cook only when his life was in danger.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|3}}&amp;lt;br/&amp;gt;Intellectual: {{--|1}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Displaced noble&amp;lt;br/&amp;gt;(Noble)&lt;br /&gt;
| Born on an urbworld to the ruler of three megacities, [PAWN_nameDef]’s prospects looked good - until a violent insurrection overthrew [PAWN_possessive] family. Exile introduced [PAWN_nameDef] to hard work and combat, but some high-born squeamishness remains.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Dumb labor&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dreaded baby&amp;lt;br/&amp;gt;(Baby dude)&lt;br /&gt;
| [PAWN_nameDef] was found as a baby in a crashed spacecraft. According to the ship's data records, [PAWN_pronoun] invented the nuclear device that powered his ship. Apparently, he also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens.&lt;br /&gt;
| Shooting: {{+|1}}&amp;lt;br/&amp;gt;Cooking: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dreamer&amp;lt;br/&amp;gt;(Dreamer)&lt;br /&gt;
| [PAWN_nameDef] was an expressive child. [PAWN_pronoun] sang often, and made friends very easily, be they young or old, male or female.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] hated fighting, but when made angry, [PAWN_pronoun] could be dangerous. [PAWN_possessive] temper was quick.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|4}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Drudge&amp;lt;br/&amp;gt;(Drudge)&lt;br /&gt;
| [PAWN_nameDef] was never sure what [PAWN_pronoun] wanted to do with [PAWN_possessive] life. [PAWN_pronoun] spent most of [PAWN_possessive] time doing low-wage jobs and wondering what [PAWN_possessive] future would be like.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] entertained himself with space sims and survival games, dreaming of one day being somewhere more interesting.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Drug mule&amp;lt;br/&amp;gt;(Mule)&lt;br /&gt;
| Raised in an orphanage, [PAWN_nameDef] turned towards the gang life at age ten.&lt;br /&gt;
&lt;br /&gt;
He was exploited by the local gang as a drug mule to traffic &amp;quot;substance F&amp;quot; across rival gang territory. He took a bullet or two.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Caring&amp;lt;br/&amp;gt;Social&amp;lt;br/&amp;gt;Artistic&amp;lt;br/&amp;gt;Cleaning&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dusty farm hand&amp;lt;br/&amp;gt;(Farm hand)&lt;br /&gt;
| From the time [PAWN_nameDef] could walk, [PAWN_pronoun] helped take care of the animals and crops that [PAWN_possessive] people tended in their arid homeland.&lt;br /&gt;
&lt;br /&gt;
The work toughened [PAWN_objective], but left little time for intellectual activities.&lt;br /&gt;
 &lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|1}}&amp;lt;br/&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Earth colonist&amp;lt;br/&amp;gt;(Colonist)&lt;br /&gt;
| [PAWN_nameDef] was born on Earth. As a child, [PAWN_pronoun] was launched into space as part of an interstellar colonization program.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;br/&amp;gt;Cooking: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic&amp;lt;br/&amp;gt;Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Empath&amp;lt;br/&amp;gt;(Empath)&lt;br /&gt;
| [PAWN_nameDef] was an incredibly empathetic child, so much that [PAWN_pronoun] was totally overwhelmed by simple social interactions. Once, [PAWN_pronoun] stepped on a bug and felt so guilty [PAWN_pronoun] cried for an hour.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] did try to use a gun one time, but it went very poorly, as the loud noise made [PAWN_objective] flinch uncontrollably.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Violent&amp;lt;br/&amp;gt;Social&amp;lt;br/&amp;gt;Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Energetic pop idol&amp;lt;br/&amp;gt;(Pop idol)&lt;br /&gt;
| Priscilla grew up on a glitterworld, training in rapier arts and singing. She spent several years as an energetic teen pop idol.&lt;br /&gt;
&lt;br /&gt;
However, she decided that the music and modeling industries were not paying her enough attention, so she left.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{--|2}}&amp;lt;br/&amp;gt;Artistic: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Exiled prince&amp;lt;br/&amp;gt;(Prince)&lt;br /&gt;
| A member of a royal family, [PAWN_nameDef] was exiled for shaming [PAWN_possessive] family.&lt;br /&gt;
&lt;br /&gt;
Living in a foreign land, mostly alone, [PAWN_pronoun] spent most of [PAWN_possessive] time making huts and houses to live in. [PAWN_pronoun] found little time in an average day for enjoyment, and lost all his friends and family.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|1}}&lt;br /&gt;
| Caring&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Factory worker&amp;lt;br/&amp;gt;(Worker)&lt;br /&gt;
| Felix grew up in a large factory city on an industrial world.&lt;br /&gt;
&lt;br /&gt;
Since poverty was rampant and food scarce, he worked for whatever wages he could get. This wasn't an easy life, but Felix never shied away from a hard day's work.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Intellectual: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Fallen prodigy&amp;lt;br/&amp;gt;(Prodigy)&lt;br /&gt;
| [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove his right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm boy&amp;lt;br/&amp;gt;(Farm boy)&lt;br /&gt;
| John worked on his family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and the outdoors, he avoided softer jobs that might have kept him cooped up inside.&lt;br /&gt;
&lt;br /&gt;
He enjoyed this lonely work, and tended to stay out of people's way and do his own thing.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Cooking: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm hand&amp;lt;br/&amp;gt;(Farm hand)&lt;br /&gt;
| [PAWN_nameDef] was born on a farm on a smaller colony world.&lt;br /&gt;
&lt;br /&gt;
Everything was taken care of by the few members of the farm, including [PAWN_nameDef]. This helped [PAWN_objective] build independence, spirit, and a well-rounded character.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|4}}&amp;lt;br/&amp;gt;Intellectual: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm kid&amp;lt;br/&amp;gt;(Farm kid)&lt;br /&gt;
| [PAWN_nameDef] grew up on his family's beef farm. He enjoyed working the fields and taking care of the animals.&lt;br /&gt;
| Plants: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm mechanic&amp;lt;br/&amp;gt;(Mechanic)&lt;br /&gt;
| Growing up on a farming planet, [PAWN_nameDef] spent [PAWN_possessive] time learning about the automated machinery that grew and harvested the multitude of crops.&lt;br /&gt;
| Construction: {{+|4}}&amp;lt;br/&amp;gt;Plants: {{+|2}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer boy&amp;lt;br/&amp;gt;(Farmer)&lt;br /&gt;
| Benjamin's parents died in a fire when he was seven. He grew up on his uncle's farm, plowing fields and doing manual labor.&lt;br /&gt;
&lt;br /&gt;
He could not bear answering questions about his parents, so he replaced social contact with hard work.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;br/&amp;gt;Plants: {{+|4}}&amp;lt;br/&amp;gt;Mining: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Social&amp;lt;br/&amp;gt;Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer's daughter&amp;lt;br/&amp;gt;(Farm girl)&lt;br /&gt;
| [PAWN_nameDef] grew up on [PAWN_possessive] parents' vineyard. [PAWN_pronoun] spent [PAWN_possessive] youth exploring the land and making friends with various bugs and insects.&lt;br /&gt;
&lt;br /&gt;
Having heard stories about all the fascinating things out there in the universe, [PAWN_pronoun] always dreamed of venturing out to see it for [PAWN_objective]self.&lt;br /&gt;
| Social: {{--|1}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer's son&amp;lt;br/&amp;gt;(Farmer)&lt;br /&gt;
| Ade spent much of his childhood learning biome farming. In his biome they kept animals to investigate which would cope best in the alien environment.&lt;br /&gt;
&lt;br /&gt;
Due to this, the travel restrictions and oxygen rationing system, he rarely got to meet anyone from outside his family.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Cooking: {{+|1}}&amp;lt;br/&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feral child&amp;lt;br/&amp;gt;(Feral)&lt;br /&gt;
| Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, Felix made himself one with the wilderness.&lt;br /&gt;
&lt;br /&gt;
When he was 13, he encountered a team of mineral surveyors, who &amp;quot;offered&amp;quot; him passage off of the planet.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feral child&amp;lt;br/&amp;gt;(Survivor)&lt;br /&gt;
| [PAWN_nameDef] and his family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.&lt;br /&gt;
&lt;br /&gt;
One day a group of mechanoids attacked, killing everyone aside from Robert. He then lived alone in the desert until a group of raiders found him.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feudal farm boy&amp;lt;br/&amp;gt;(Slave)&lt;br /&gt;
| [PAWN_nameDef] was the son of a medieval farmer, and was expected to follow in his footsteps. He was brought up as a kind, well trained farm boy.&lt;br /&gt;
&lt;br /&gt;
He lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feudal lordling&amp;lt;br/&amp;gt;(Lordling)&lt;br /&gt;
| [PAWN_nameDef] grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, [PAWN_pronoun] enjoyed many privileges.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned to maneuver in the both the political landscape and in close quarters combat.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Dumb labor&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Fire-scarred child&amp;lt;br/&amp;gt;(Scarred)&lt;br /&gt;
| Duster was an active child who lived an uneventful childhood until he fell into a fire and suffered horrific burns to his hands and arms. Although the scars have faded, he can't bear to be in close proximity to fire.&lt;br /&gt;
&lt;br /&gt;
| Mining: {{+|1}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Forest child&amp;lt;br/&amp;gt;(Forest kid)&lt;br /&gt;
| When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s mother went insane and left [PAWN_objective] in the woods.&lt;br /&gt;
&lt;br /&gt;
Raised by wild people, [PAWN_nameDef] was known for both loving and killing animals.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Foundry apprentice&amp;lt;br/&amp;gt;(Foundryman)&lt;br /&gt;
| [PAWN_nameDef] grew up as an apprentice in the foundries of an industrial world. This experience gave [PAWN_objective] metalworking skills and strong muscles, but stunted [PAWN_possessive] artistic development.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Artistic: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Freethinker&amp;lt;br/&amp;gt;(Thinker)&lt;br /&gt;
| [PAWN_nameDef] grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, [PAWN_pronoun] joined a rebel militia.&lt;br /&gt;
&lt;br /&gt;
After a risky operation against the regime failed, [PAWN_pronoun] fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Frontier marshal&amp;lt;br/&amp;gt;(Marshal)&lt;br /&gt;
| Henry inherited a sense of duty from his father, and began a law enforcement career on his frontier homeworld.&lt;br /&gt;
&lt;br /&gt;
He tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Galactic page&amp;lt;br/&amp;gt;(Page)&lt;br /&gt;
| [PAWN_nameDef] served the high admiral of a space fleet. [PAWN_pronoun] learned the ways of court, including etiquette and speechcraft.&lt;br /&gt;
&lt;br /&gt;
In his feudal society, it was considered a great honor to serve a man of such prestige.&lt;br /&gt;
| Social: {{+|6}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Skilled labor&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Game fanatic&amp;lt;br/&amp;gt;(Gamer)&lt;br /&gt;
| [PAWN_nameDef] was a fanatical gamer who learned to survive in virtual reality games.&lt;br /&gt;
&lt;br /&gt;
Once, while attempting to prove [PAWN_possessive] skills in the real world, [PAWN_pronoun] was abducted by a criminal scientist and experimented on. [PAWN_pronoun] escaped, but the experience stayed with him.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gang member&amp;lt;br/&amp;gt;(Gang kid)&lt;br /&gt;
| [PAWN_nameDef] grew up without parents. [PAWN_possessive] whole life was spent alone, fighting for survival on the streets.&lt;br /&gt;
&lt;br /&gt;
No matter how hard it became to survive, he never gave up.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gang member&amp;lt;br/&amp;gt;(Ganger)&lt;br /&gt;
| [PAWN_nameDef] grew up homeless on an urbworld. [PAWN_pronoun] was forced to fight and struggle for everything, making [PAWN_objective] hard and ruthless long before adulthood.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] would have stayed in those streets, had [PAWN_pronoun] not been injured in a shootout and had his body confiscated for use by one of the worldwide city's ruling corporations. &lt;br /&gt;
| Plants: {{--|2}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|5}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld kid&amp;lt;br/&amp;gt;(Glit kid)&lt;br /&gt;
| The son of a genetically-engineered &amp;quot;perfect mate&amp;quot; on a glitterworld, Chaz was much more shy, withdrawn and nervous than his parents. [PAWN_pronoun] kept mostly to himself, studying science and medicine and taking on gardening as a hobby. &lt;br /&gt;
&lt;br /&gt;
In [PAWN_possessive] teens, [PAWN_pronoun] ran away from home, seeking a quieter life.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Medicine: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld nerd&amp;lt;br/&amp;gt;(Nerd)&lt;br /&gt;
| [PAWN_nameDef] loved technology from the day [PAWN_pronoun] was born. [PAWN_pronoun] had a mechanoid companion which [PAWN_pronoun] tried to modify when [PAWN_pronoun] was 10.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] obsession with technology meant that [PAWN_pronoun] never appreciated arts or culture.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld royal&amp;lt;br/&amp;gt;(Royalty)&lt;br /&gt;
| [PAWN_nameDef] grew up in a glitterworld royal household. She was groomed from a young age to marry into another planet's royal family.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, her crooked teeth made her undesirable to suitors, so she became bitter and resentful.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Dumb labor&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! G-nome sculptor&amp;lt;br/&amp;gt;(Sculptor)&lt;br /&gt;
| [PAWN_nameDef] was engineered in a lab as part of the G-nome Project. He was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.&lt;br /&gt;
&lt;br /&gt;
The G-nome scientists nicknamed him Gizmo and occupied him with sculpting. He developed a love of sculpting gnomes and gnome accessories.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|4}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gun kid&amp;lt;br/&amp;gt;(Gun kid)&lt;br /&gt;
| Growing up in a urbworld, [PAWN_nameDef] never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.&lt;br /&gt;
&lt;br /&gt;
In the little space he had to himself, he studied his passion - guns, combat tactics, and war history.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gymnast&amp;lt;br/&amp;gt;(Gymnast)&lt;br /&gt;
| [PAWN_nameDef] was a professional gymnast at an early age. Thanks to her skills, she was able to leave her homeworld and enroll in a glitterworld university.&lt;br /&gt;
&lt;br /&gt;
Because of the lack of career opportunities in gymnastics, she left the university unemployed and carrying an enormous debt.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hacker kid&amp;lt;br/&amp;gt;(Hacker)&lt;br /&gt;
| Born on a high-tech world, [PAWN_nameDef] learned hack computers at a young age. &lt;br /&gt;
&lt;br /&gt;
Spending many hours tinkering alone made [PAWN_objective] very good with machines, but very bad with humans.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hacker prodigy&amp;lt;br/&amp;gt;(Hacker)&lt;br /&gt;
| Wedge was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he snapped. He seized his inheritance and went underground to learn how to exploit computer networks. He quickly became one of the most feared hackers on his home planet.&lt;br /&gt;
| Intellectual: {{+|7}}&amp;lt;br/&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Headjack addict&amp;lt;br/&amp;gt;(Headjacker)&lt;br /&gt;
| Plugged in to the computer via head-jack for days at a time, [PAWN_nameDef] found [PAWN_pronoun] preferred the company of computers to that of people or pets.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;br/&amp;gt;Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Shooting: {{+|2}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Help desk worker&amp;lt;br/&amp;gt;(Help desk)&lt;br /&gt;
| Due to [PAWN_possessive] affinity for technology and desire to help others, [PAWN_nameDef] jumped at the chance to take a job at a help desk.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the job's soul-crushing after-effects lasted longer than [PAWN_possessive] enthusiasm.&lt;br /&gt;
| Intellectual: {{+|3}}&lt;br /&gt;
| Caring&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hex-cell artist&amp;lt;br/&amp;gt;(Artist)&lt;br /&gt;
| [PAWN_nameDef] crafted sculptures from spent hex-cells and traded them to a local museum for food.&lt;br /&gt;
&lt;br /&gt;
After [PAWN_possessive] popularity grew, [PAWN_pronoun] was approached by a pirate and abducted. The pirate kept [PAWN_objective] prisoner and forced [PAWN_objective] to create sculptures for sale.&lt;br /&gt;
| Artistic: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Cooking&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! High baroness&amp;lt;br/&amp;gt;(Noble)&lt;br /&gt;
| [PAWN_nameDef] was born as low-ranking royalty in a large imperial family.&lt;br /&gt;
&lt;br /&gt;
She was placed In charge of running her home planet from an early age, and learned important political and cultural skills in that role.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{+|7}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Dumb labor&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hillbilly prodigy&amp;lt;br/&amp;gt;(Hillbilly)&lt;br /&gt;
| Born on a cold hillbilly planet inhabited mainly by furred xenohumans, Benjamin grew up to the sound of bar fights and shootouts. Though his childhood was spent playing the banjo and working as a mechanic, his abnormal intelligence made him want something more; he entered medical school at a young age.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Social&amp;lt;br/&amp;gt;Artistic&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! History student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| As a child, [PAWN_nameDef] spent learned many artistic forms including music and novel writing. As [PAWN_pronoun] grew older, [PAWN_pronoun] began to study legends from [PAWN_possessive] home world - legends of the lizard-like beings at the center of [PAWN_possessive] culture's folklore.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|4}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hive world child&amp;lt;br/&amp;gt;(Hiver)&lt;br /&gt;
| [PAWN_nameDef] had an isolated upbringing in an urbworld hive city. His hatred of heights kept him indoors often, and made him an introverted child.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_pronoun] did go out onto the catwalks of the city, [PAWN_pronoun] enjoyed playing war games, becoming proficient with various simulation weapons.&lt;br /&gt;
| Plants: {{+|1}}&amp;lt;br/&amp;gt;Intellectual: {{+|1}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hunter scavenger&amp;lt;br/&amp;gt;(Scavenger)&lt;br /&gt;
| Born to a family of raiders in the mudlands of Vinna, [PAWN_nameDef] survived by scavenging food and resources from nearby settlements with [PAWN_possessive] gang. [PAWN_pronoun] was the most ferocious of the bunch.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ice planet child&amp;lt;br/&amp;gt;(Ice child)&lt;br /&gt;
| Growing up on the frozen wastes of an ocean moon, [PAWN_nameDef] only had animals and a few hard-bitten sailors as companions.&lt;br /&gt;
&lt;br /&gt;
The lack of social interaction made him develop a interest in engineering - but he never developed any great fondness for humans. &lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|4}}&lt;br /&gt;
| Caring&amp;lt;br/&amp;gt;Social&amp;lt;br/&amp;gt;Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Iceworld survivor&amp;lt;br/&amp;gt;(Iceborn)&lt;br /&gt;
| [PAWN_nameDef] was born on an iceworld. Survival depended on staying together and building with nothing.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] got used to the cold. [PAWN_pronoun] never got used to dealing with those strange green things called plants.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Idealistic cadet&amp;lt;br/&amp;gt;(Cadet)&lt;br /&gt;
| Raised in the military traditions of his forefathers, [PAWN_nameDef] was taught from a young age that he would be a great leader and the hero of the Dichter family.&lt;br /&gt;
&lt;br /&gt;
He excelled at his studies and graduated from the academy with honors.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&amp;lt;br/&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Imperial student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| [PAWN_nameDef] studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed [PAWN_objective] to focus on [PAWN_possessive] botanical research.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{--|3}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| Crafting&amp;lt;br/&amp;gt;Firefighting&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Indworld urchin&amp;lt;br/&amp;gt;(Urchin)&lt;br /&gt;
| [PAWN_nameDef] grew up on the streets of a world in the early stages of its industrial revolution. [PAWN_pronoun] passed [PAWN_possessive] days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. &lt;br /&gt;
| Construction: {{+|1}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Infantry&amp;lt;br/&amp;gt;(Infantry)&lt;br /&gt;
| Lenka was raised on a world wracked by war.&lt;br /&gt;
&lt;br /&gt;
At an early age, she was shown how to use guns and cruelty to project her will. She later distinguished herself by committing atrocities with more enthusiasm than anyone else.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Caring&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Joywire addict&amp;lt;br/&amp;gt;(Addict)&lt;br /&gt;
| [PAWN_nameDef]'s wealthy parents provided everything [PAWN_pronoun] ever wanted. After discovering joywires, [PAWN_pronoun] became obsessed. Once [PAWN_possessive] parents realized what happened, they cut [PAWN_objective] off.&lt;br /&gt;
&lt;br /&gt;
Uncaring and often violent, [PAWN_pronoun] sought [PAWN_possessive] next joywire fix by any means possible.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|6}}&amp;lt;br/&amp;gt;Social: {{--|3}}&lt;br /&gt;
| Intellectual&amp;lt;br/&amp;gt;Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Jungle kid&amp;lt;br/&amp;gt;(Jungle kid)&lt;br /&gt;
| [PAWN_nameDef] was abandoned as a newborn, and grew up among the animals of [PAWN_possessive] homeworld’s dense jungles.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_pronoun] was a teenager, a traveling doctor found [PAWN_objective] injured near a road, hissing and meowing. He rescued [PAWN_objective] and took [PAWN_objective] on as an apprentice.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Junkyard mechanic&amp;lt;br/&amp;gt;(Mechanic)&lt;br /&gt;
| Left for dead at a young age, [PAWN_nameDef] was rescued by an old man who ran an urbworld junkyard. The old man forced [PAWN_nameDef] to do dangerous, demanding work. &lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] became very familiar with machines, but [PAWN_pronoun] grew up with almost no other experiences.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Kid scientist&amp;lt;br/&amp;gt;(Scientist)&lt;br /&gt;
| Born into an influential family, [PAWN_nameDef] received the best education money could buy. Her intellect soon proved to be superior to many. However, her lack of empathy quickly put her at odds with her teachers and her parents.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Medicine: {{+|4}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| Dumb labor&amp;lt;br/&amp;gt;Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Killer&amp;lt;br/&amp;gt;(Killer)&lt;br /&gt;
| [PAWN_nameDef] was a bloodlusting child. Villagers thought her the product of a snake demon and human coupling.&lt;br /&gt;
&lt;br /&gt;
After watching how her human father betrayed and murdered her mother, she longed to see how many more humans she could get to fall into her hands.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Social&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Lab-grown child&amp;lt;br/&amp;gt;(Lab-grown)&lt;br /&gt;
| [PAWN_nameDef] was born in a laboratory as part of a altruistic but failed attempt to create a new class of human.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] childhood was filled with books and one-on-one tutoring. He was awkward, shy, and naive to the true nature of humanity.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Animals&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Labor camp orphan&amp;lt;br/&amp;gt;(Orphan)&lt;br /&gt;
| [PAWN_nameDef] lost her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least she was clothed and fed.&lt;br /&gt;
| Construction: {{+|4}}&amp;lt;br/&amp;gt;Mining: {{+|4}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Logical child&amp;lt;br/&amp;gt;(Logic kid)&lt;br /&gt;
| [PAWN_pronoun] preferred logical activities like computers and was completely useless at art.&lt;br /&gt;
&lt;br /&gt;
Being awkward in social situations, [PAWN_possessive] friends were few but close.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mad scientist&amp;lt;br/&amp;gt;(Scientist)&lt;br /&gt;
| [PAWN_nameDef] grew up miserable on the plains of a neolithic planet. He found the strength to fight under the teachings of an old, broken scientist.&lt;br /&gt;
&lt;br /&gt;
He quickly learned to play with people's fears, and was nicknamed 'mad scientist'.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Cleaning&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Marine cadet&amp;lt;br/&amp;gt;(Cadet)&lt;br /&gt;
| [PAWN_nameDef] was in a planetary marine cadet program.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was kicked out for shooting an officer. It was never established whether this was an accident.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid hacker&amp;lt;br/&amp;gt;(Mechacker)&lt;br /&gt;
| The only son of a well respected mechanoid inventor, [PAWN_nameDef] had access to the materials to subvert and modify [PAWN_possessive] father's creations.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] used drugs to increase [PAWN_possessive] productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited [PAWN_possessive] social life.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Social: {{--|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid nerd&amp;lt;br/&amp;gt;(Mechanerd)&lt;br /&gt;
| [PAWN_nameDef] grew up in an urbworld as the only child of a pair of mechanoid designers.&lt;br /&gt;
They encouraged [PAWN_possessive] interest in the machines. Eventually, [PAWN_pronoun] became obsessed with building [PAWN_possessive] own.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this also lead to [PAWN_objective] being a loner as [PAWN_pronoun] preferred technical books to friends.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical helper&amp;lt;br/&amp;gt;(Med helper)&lt;br /&gt;
| [PAWN_nameDef] traveled between rim worlds with [PAWN_possessive] family. [PAWN_nameDef]'s mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the family took on difficult long-term medical work with especially needy patients, and [PAWN_nameDef] helped where he could.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Firefighting&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| [PAWN_nameDef] grew up on a glitterworld in a family of doctors and chose to maintain the tradition.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] had few friends, but got along with [PAWN_possessive] siblings very well.&lt;br /&gt;
| Social: {{+|1}}&amp;lt;br/&amp;gt;Medicine: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical student&amp;lt;br/&amp;gt;(Student)&lt;br /&gt;
| Born into a long line of doctors, [PAWN_nameDef] was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. [PAWN_pronoun] also picked up a healthy disdain for lower class work.&lt;br /&gt;
| Construction: {{--|2}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Hauling&amp;lt;br/&amp;gt;Mining&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval plower&amp;lt;br/&amp;gt;(Plower)&lt;br /&gt;
| [PAWN_nameDef] lived on a planet where kings and queens ruled with little regard for the peasants beneath them. [PAWN_possessive] family owned a large farm, but the king took most of the food it produced. This left [PAWN_nameDef]'s family poor, and unable to pay for [PAWN_possessive] education. Instead, [PAWN_pronoun] was required to work the fields with [PAWN_possessive] parents, and never had time to practice creativity.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|5}}&amp;lt;br/&amp;gt;Intellectual: {{--|1}}&amp;lt;br/&amp;gt;Artistic: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval slave&amp;lt;br/&amp;gt;(Slave)&lt;br /&gt;
| Born into slavery, Soren never knew his parents. He eventually escaped from his masters and boarded a military cargo ship, where he was pressed into military service.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Plants: {{+|3}}&amp;lt;br/&amp;gt;Mining: {{+|1}}&amp;lt;br/&amp;gt;Cooking: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{--|2}}&lt;br /&gt;
| Intellectual&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval squire&amp;lt;br/&amp;gt;(Squire)&lt;br /&gt;
| William grew up on a medieval planet as a knight in training. He trained directly under the king's war adviser for most of his youth, and learned to fight with a sword and shield.&lt;br /&gt;
| Construction: {{--|1}}&amp;lt;br/&amp;gt;Mining: {{--|1}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|5}}&lt;br /&gt;
| Cooking&amp;lt;br/&amp;gt;Plant work&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval thief&amp;lt;br/&amp;gt;(Thief)&lt;br /&gt;
| [PAWN_nameDef] grew up poor and hungry on a medieval planet, learning to fend for himself.&lt;br /&gt;
&lt;br /&gt;
At first, he only took what he needed. Then he learned to take what he wanted.&lt;br /&gt;
| Shooting: {{--|3}}&amp;lt;br/&amp;gt;Melee: {{+|4}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary recruit&amp;lt;br/&amp;gt;(Mercenary)&lt;br /&gt;
| Descended from a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive]'s interest in the foreign goods at the market often distracted him from his chores and training.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary recruit&amp;lt;br/&amp;gt;(Recruit)&lt;br /&gt;
| Born to a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub. At a young age, [PAWN_pronoun] was recruited into one of the mercenary crews.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld cadet&amp;lt;br/&amp;gt;(Cadet)&lt;br /&gt;
| Growing up on a high-tech midworld with a flourishing space transit industry, [PAWN_nameDef] wished to leave for the stars and live among the growing spacer class.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] excelled in [PAWN_possessive] studies, and gained entry to [PAWN_possessive] homeworld's most prestigious naval academy.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld geek&amp;lt;br/&amp;gt;(Geek)&lt;br /&gt;
| [PAWN_nameDef] grew up in a quiet suburban neighborhood. He was never a master of social interaction, but his interest in computers blossomed into a true talent at an early age.&lt;br /&gt;
| Intellectual: {{+|6}}&amp;lt;br/&amp;gt;Social: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld loner&amp;lt;br/&amp;gt;(Loner)&lt;br /&gt;
| [PAWN_nameDef] was born on a peaceful, unimportant midworld.&lt;br /&gt;
&lt;br /&gt;
While [PAWN_pronoun] had a few friends, [PAWN_pronoun] preferred to spend [PAWN_possessive] time in solitude, tinkering on [PAWN_possessive] autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle [PAWN_pronoun] had just put together.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Social: {{--|2}}&amp;lt;br/&amp;gt;Crafting: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld sketcher&amp;lt;br/&amp;gt;(Sketcher)&lt;br /&gt;
| [PAWN_nameDef] was born into a loving but poor family.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] discovered he had an artistic talent which he inherited from his father. [PAWN_possessive] mother taught him the benefits of hard work and determination. As he grew older, [PAWN_nameDef] developed a fascination with technology and military history.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Militant child&amp;lt;br/&amp;gt;(Soldier)&lt;br /&gt;
| [PAWN_nameDef]'s military family forced him to train in hand-to-hand combat and fighting tactics.&lt;br /&gt;
&lt;br /&gt;
In his own time, he built small inventions. This sharpened his mind.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military cadet&amp;lt;br/&amp;gt;(Cadet)&lt;br /&gt;
| Orphaned as a child, [PAWN_nameDef] was sent to a secret military school on a harsh deadworld.&lt;br /&gt;
&lt;br /&gt;
Taking quickly to firearms and survival training, [PAWN_pronoun] graduated with honor, transitioning into a leadership position in covert operations.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;br/&amp;gt;Mining: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Animals: {{--|3}}&lt;br /&gt;
| Artistic&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military child&amp;lt;br/&amp;gt;(Military)&lt;br /&gt;
| [PAWN_nameDef] grew up in a family with a rich military background. [PAWN_possessive] teenage years were spent traveling system to system wherever [PAWN_possessive] parents were deployed.&lt;br /&gt;
&lt;br /&gt;
Following the tradition of [PAWN_possessive] family, [PAWN_pronoun] enlisted at the earliest possible age.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;br/&amp;gt;Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|1}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&amp;lt;br/&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military recruit&amp;lt;br/&amp;gt;(Recruit)&lt;br /&gt;
| [PAWN_nameDef] was born on a midworld run by an intensely militaristic dictatorship.&lt;br /&gt;
&lt;br /&gt;
From a young age, [PAWN_pronoun] was trained to be a good soldier. They taught him how to use a gun and how to fight with melee weapons.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;br/&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| Caring&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military trainee&amp;lt;br/&amp;gt;(Soldierboy)&lt;br /&gt;
| [PAWN_nameDef] was raised on a military base in the Xennoa system. [PAWN_pronoun] was exposed to many different strenuous activities and grew strong at an early age. [PAWN_pronoun] also learned negotiation, medical, and military tactics.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;br/&amp;gt;Melee: {{+|2}}&amp;lt;br/&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Music idol&amp;lt;br/&amp;gt;(Music idol)&lt;br /&gt;
| [PAWN_nameDef] was the only daughter of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_possessive] mother died, [PAWN_nameDef] could not bear [PAWN_possessive] father's loneliness, and became his sexual companion.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;br/&amp;gt;Mining: {{--|2}}&amp;lt;br/&amp;gt;Melee: {{--|2}}&amp;lt;br/&amp;gt;Social: {{+|3}}&amp;lt;br/&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plasteel&amp;diff=155925</id>
		<title>Plasteel</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plasteel&amp;diff=155925"/>
		<updated>2024-11-23T04:42:46Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: i checked, nope. none of the other mechs yield plasteel.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|metallic&lt;br /&gt;
| name = Plasteel&lt;br /&gt;
| image = Plasteel c.png&lt;br /&gt;
| description = Advanced spacer tech structural material. Plasteel is extremely strong due to its unique molecular structure.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = Metal&lt;br /&gt;
| stuff category = Metallic&lt;br /&gt;
| marketvalue = 9&lt;br /&gt;
| beauty = -4&lt;br /&gt;
| mass base = 0.25&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| terrain affordance = Medium&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 1&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| work to make factor = 2.2&lt;br /&gt;
| work to build factor = 2.2&lt;br /&gt;
| max hit points factor = 2.8&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| armor - sharp factor = 1.14&lt;br /&gt;
| armor - blunt factor = 0.55&lt;br /&gt;
| armor - heat factor = 0.65&lt;br /&gt;
| insulation - cold factor = 3&lt;br /&gt;
| insulation - heat factor = 0&lt;br /&gt;
| melee blunt damage factor = 0.9&lt;br /&gt;
| melee sharp damage factor = 1.1&lt;br /&gt;
| melee cooldown factor = 0.8&lt;br /&gt;
| door opening speed factor = 1&lt;br /&gt;
| rest effectiveness factor = 1&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Plasteel&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| color = (160,178,181)&lt;br /&gt;
| construct effect = ConstructMetal&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/Plasteel&lt;br /&gt;
| label = plasteel&lt;br /&gt;
| parent name = ResourceBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Metal_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactMetal&lt;br /&gt;
| sound interact = Metal_Drop&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Metal_Blunt&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Metal_Sharp&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| use hit points = false&lt;br /&gt;
| volume = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Info|'''Plasteel''' is the [[Max Hit Points|strongest]] [[material]] in the game. Commonly used for high tech items, especially [[ship engine]]s and other modules, which are needed to [[Ship|build a spaceship]] to escape the planet and win the game.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Plasteel can be obtained in the following ways: &lt;br /&gt;
* Mining compacted plasteel deposits.&lt;br /&gt;
* [[Trading]].&lt;br /&gt;
* [[Quest]] rewards.&lt;br /&gt;
* Using a [[deep drill]] on an underground plasteel vein.&lt;br /&gt;
* Using a [[long-range mineral scanner]] to find plasteel ore deposits.&lt;br /&gt;
* Shredding dead [[centipede]]s, [[termite]]s, [[diaboli]],{{BiotechIcon}} [[tunneler]]s,{{BiotechIcon}} [[centurion]]s,{{BiotechIcon}} and [[war queen]]s.{{BiotechIcon}}&lt;br /&gt;
*[[Mechanoid]] raiders may also come with plasteel in their inventory, in addition to the amount you gain from shredding them.&lt;br /&gt;
&lt;br /&gt;
== Ore ==&lt;br /&gt;
[[File:Compacted_plasteel.png|frameless|left|Compacted plasteel in game]] &lt;br /&gt;
&lt;br /&gt;
'''Compacted plasteel''' tiles have 8,000 health each, making it the slowest ore to mine and the toughest object in-game. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 40 plasteel, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Plasteel is used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
In addition, plasteel is a metallic material for buildings and items that use the [[stuff]] system. It can be used for [[wall]]s, [[door]]s, and other buildings, in addition to [[longsword]]s and other melee [[weapon]]s. It is a requirement for many [[Research#Industrial_Research_Projects|Industrial]] and most [[Research#Spacer_Research_Projects|Spacer]] tech level unlocks. &lt;br /&gt;
&lt;br /&gt;
Plasteel has the highest HP of any [[material]], and generally strong modifiers for other factors.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The term  &amp;quot;Plasteel&amp;quot; has been used in sci-fi as early as 1942 to describe materials with properties of both plastic and metal, including seminal works such as Dune and Star Wars.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plasteel a.png|One plasteel&lt;br /&gt;
Plasteel b.png|Partial stack&lt;br /&gt;
Plasteel c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.1.2624|1.1.2624]] - Plasteel, and objects made from it, are no longer flammable.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Plasteel old.png|Old texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Metal]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Raw_fungus&amp;diff=155923</id>
		<title>Raw fungus</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Raw_fungus&amp;diff=155923"/>
		<updated>2024-11-23T04:56:22Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: added an {{IdeologyIcon}} for consistency's sake. the whole sentence that i made the edit in might be good to remove; its just pointlessly repeating information that's a few lines up in the &amp;quot;usage&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|food&lt;br /&gt;
| name = Raw fungus&lt;br /&gt;
| image = Raw fungus.png&lt;br /&gt;
| description = Raw fungus obtained by harvesting fungi growing in caves. It cannot be farmed.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw food&lt;br /&gt;
| hp = 60&lt;br /&gt;
| deterioration rate base = 6&lt;br /&gt;
| marketvalue = 1.1&lt;br /&gt;
| mass base = 0.03&lt;br /&gt;
| flammability base = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Raw&lt;br /&gt;
| ingested direct thought = AteRawFood&lt;br /&gt;
| days to rot = 40&lt;br /&gt;
| nutrition = 0.05&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = RawRaw fungus&lt;br /&gt;
| preferability = Raw&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/PlantFoodRaw/Rice&lt;br /&gt;
| label = raw fungus&lt;br /&gt;
| parent name = RawFoodBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| social properness matters = true&lt;br /&gt;
| sound drop = Food_Drop&lt;br /&gt;
| sound interact = Food_Drop&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| ticker type = Rare&lt;br /&gt;
| eat effect = EatVegetarian&lt;br /&gt;
| sound eat = RawVegetable_Eat&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
'''Raw fungus''' is a vegetable [[raw food]] obtained by harvesting fungi. If the [[Ideology DLC]] {{IdeologyIcon}} is enabled, eating it is disliked by most pawns. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
The following plants provide raw fungus:&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Plant !! Harvest Yield &amp;lt;!--!! Yield/Day&amp;lt;br&amp;gt;(70% Fert) !! Yield/Day&amp;lt;br&amp;gt;(100% Fert) !! Yield/Day&amp;lt;br&amp;gt;(140% Fert) !! Yield/Day&amp;lt;br&amp;gt;(280% Fert)--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{#ask: [[Harvest Product::Raw fungus]]&lt;br /&gt;
| ?Harvest_Yield&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| ?Harvest_Yield_Per_Day_(70)&lt;br /&gt;
| ?Harvest_Yield_Per_Day_(100)&lt;br /&gt;
| ?Harvest_Yield_Per_Day_(140)&lt;br /&gt;
| ?Harvest_Yield_Per_Day_(280)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| format = template&lt;br /&gt;
| template = Ask Table Formatter&lt;br /&gt;
| link = none&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that of these, only [[nutrifungus]]{{IdeologyIcon}} can be planted. The rest only spawn naturally.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
{{Ingredient List|noCollapse=true}}&lt;br /&gt;
&lt;br /&gt;
Raw fungus is used to refuel the [[fungus darktorch]]{{IdeologyIcon}} at a rate of {{Icon Small|Raw fungus||1.5}}/day, increasing to {{Icon Small|Raw fungus||37.5}}/day if rained on.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
As a [[raw food]], raw fungus can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, raw fungus is classified as a vegetable.&lt;br /&gt;
&lt;br /&gt;
As with most raw food, eating raw fungus directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|Robust digestion]] {{BiotechIcon}} gene.&lt;br /&gt;
&lt;br /&gt;
With the [[Ideology DLC]] enabled, all [[ideoligion]]s inflict additional moodlets when eating raw fungus or meals made from it depending on which [[Ideoligion#Fungus|Fungus precept]] they have. Ideoligions with the [[Ideoligion#Tunneler|Tunneler]] meme have [[Ideoligion#Fungus|Fungus: Preferred]] and receive a {{+|3}} ''Ate fungus'' mood buff when eating raw fungus and a {{+|3}} ''Ate cooked fungus'' when eating it cooked into a meal. All other ideoligions have the [[Ideoligion#Fungus|Fungus: Despised]] and receive a {{--|6}} ''Ate fungus raw'' mood penalty when eating raw fungus and a {{--|3}} ''Ate fungus cooked'' when eating it cooked into a meal. Note that in all cases, these mood bonuses and malus stack with any applicable mood effects from the form the food is eaten in. &lt;br /&gt;
&lt;br /&gt;
Raw fungus is also used to fuel the [[fungus darktorch]]{{IdeologyIcon}}.&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
In RimWorld Core, it cannot be farmed, making it at best a random, situational and strictly supplemental source of vegetables. &lt;br /&gt;
&lt;br /&gt;
With the [[Ideology DLC]], it can be be farmed, though all non-Tunnelers get a -3 mood debuff. Still, [[nutrifungus]] has the unique property of growing in darkness. This lets you grow crops indoors (e.g. during the winter) without the need of an expensive [[sun lamp]]. Can also be grown if your colony prefers darkness ([[Ideoligion#Combat in darkness|Combat in darkness: Preferred]] precept) or if a [[sun blocker]] is deployed. Note that, without a way of mitigating darkness penalties, colonists will work 80% as fast in the dark.&lt;br /&gt;
&lt;br /&gt;
{{Nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Agave_fruit&amp;diff=155922</id>
		<title>Agave fruit</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Agave_fruit&amp;diff=155922"/>
		<updated>2024-11-23T04:23:55Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: this is the fourth page ive fixed the yield number on. i still have no idea what the actual issue causing the lack of yield number is, but i fixed it anyways&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|food&lt;br /&gt;
| name = Agave fruit&lt;br /&gt;
| image = Agave fruit.png&lt;br /&gt;
| description = Raw agave fruit.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw food&lt;br /&gt;
| hp = 100&lt;br /&gt;
| deterioration = 6&lt;br /&gt;
| marketvalue = 1.1&lt;br /&gt;
| mass base = 0.03&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Raw&lt;br /&gt;
| ingested direct thought = AteRawFood&lt;br /&gt;
| food poison chance = 0.02&lt;br /&gt;
| nutrition = 0.05&lt;br /&gt;
| days to rot = 25&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = RawAgave&lt;br /&gt;
| preferability = Raw&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| eat effect = EatVegetarian&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/PlantFoodRaw/AgaveFruit&lt;br /&gt;
| label = agave fruit&lt;br /&gt;
| parent name = RawFoodBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| social properness matters = true&lt;br /&gt;
| sound drop = Food_Drop&lt;br /&gt;
| sound eat = RawVegetable_Eat&lt;br /&gt;
| sound interact = Food_Drop&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| ticker type = Rare&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
'''Agave fruit''' is a vegetable [[raw food]] obtained by harvesting wild [[agave]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
Agave fruit is obtained by harvesting sufficiently grown wild [[agave]], which can be found in dry [[biomes]], namely {{Habitats|Agave}}. Each plant yields {{Q|Agave|Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]]. &lt;br /&gt;
&lt;br /&gt;
Agave fruit can also be foraged by a [[caravan]] when traveling through its habitat in its growing season. It can also be found in cargo pods in the same quantities that [[rice]] and [[corn]] can be found in.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
As a [[raw food]], agave fruit can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, agave fruit is classified as a vegetable.&lt;br /&gt;
&lt;br /&gt;
As with most raw food, eating agave fruit directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|robust digestion]] {{BiotechIcon}} gene.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis}}&lt;br /&gt;
Not plantable, its for foraging only.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.2.363|0.2.363]] - added&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Agave fruit old.png|Old sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Toxipotatoes&amp;diff=155921</id>
		<title>Toxipotatoes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Toxipotatoes&amp;diff=155921"/>
		<updated>2024-11-23T04:06:10Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: fixed the formatting for harvest yield, as i did on potatos and rice. does anybody know why this formatting thing exists? like i just retype where it says &amp;quot;Harvest Yield&amp;quot; and it suddenly works. there's no spelling errors in the two words i changed, very b&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Biotech}}{{See also|Potatoes}}{{Infobox main|food&lt;br /&gt;
| name = Toxipotatoes&lt;br /&gt;
| image = Toxipotatoes.png&lt;br /&gt;
| description = Raw toxipotatoes. Once harvested, toxipotatoes are very dietarily similar to potatoes. However, when eaten raw, they have a higher chance of causing food poisoning.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw food&lt;br /&gt;
| hp = 100&lt;br /&gt;
| deterioration = 6&lt;br /&gt;
| marketvalue = 0.75&lt;br /&gt;
| mass base = 0.03&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Raw&lt;br /&gt;
| ingested direct thought = AteRawFood&lt;br /&gt;
| nutrition = 0.05&lt;br /&gt;
| days to rot = 60&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = toxipotatoes&lt;br /&gt;
| preferability = Raw&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/PlantFoodRaw/Toxipotato&lt;br /&gt;
| parent name = RawFoodBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| social properness matters = true&lt;br /&gt;
| sound drop = Food_Drop&lt;br /&gt;
| sound interact = Food_Drop&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| ticker type = Rare&lt;br /&gt;
| eat effect = EatVegetarian&lt;br /&gt;
| sound eat = RawVegetable_Eat&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| page verified for version = 1.4.3704&lt;br /&gt;
}}&lt;br /&gt;
'''Toxipotatoes''' are a vegetable [[raw food]] obtained by harvesting [[toxipotato plant]]s. Toxipotato plants are one of the only plants to grow on polluted soil, but toxipotatoes have an increased chance of [[food poisoning]] when eaten raw. &lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
Toxipotatoes are harvested from [[toxipotato plant]]s. Each plant requires {{Q|Toxipotato plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields {{Q|Toxipotato plant|Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]]. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
As a [[raw food]], toxipotatoes can be be eaten raw, with a chance of giving [[food poisoning]], however this chance is double that of other raw foods at 4%. They can also be cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen, with no additional malus when compared to other raw foods. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, toxipotatoes are classified as a vegetable.&lt;br /&gt;
&lt;br /&gt;
As with most raw food, eating toxipotatoes directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|robust digestion]] gene.&lt;br /&gt;
&lt;br /&gt;
Toxipotatoes take {{P|Days To Rot Start}} days to rot, tied with [[corn]] for the longest rot time of all raw food {{Hover title|Version/1.4.3704|at the time of writing}}.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Toxipotato plants ({{Q|Toxipotato plant|Harvest_Yield_Per_Day_(100)}} base yield/day) are strictly inferior in yield to both [[potato plant]]s ({{Q|Potato plant|Harvest_Yield_Per_Day_(100)}} yield/day) and [[rice plant]]s ({{Q|Rice plant|Harvest_Yield_Per_Day_(100)}} yield/day) in regular soil. While {{+|{{%|-1+{{Q|Toxipotato plant|Harvest Yield Per Work}}/{{Q|Rice plant|Harvest Yield Per Work}} round 4}}}} better in yield/work than rice, toxipotatoes take {{Bad|x{{%|{{Q|Toxipotato plant|Real Grow Days}} / {{Q|Rice plant|Real Grow Days}}round 3}}}} the time per plant to grow, so are a less reliable crop. If work ''is'' a concern, then regular potatoes ({{+|{{%|-1+{{Q|Potato plant|Harvest Yield Per Work}}/{{Q|Toxipotato plant|Harvest Yield Per Work}} round 4}}}}) or [[corn plant|corn]] ({{+|{{%|-1+{{Q|Corn plant|Harvest Yield Per Work}}/{{Q|Toxipotato plant|Harvest Yield Per Work}} round 4}}}}) are much better options for yield.&lt;br /&gt;
&lt;br /&gt;
Toxipotatoes can be grown on polluted soil, but their abysmal yield in all aspects means that it would take a heavily polluted map, where little clean soil is nearby, to make it feasible. Even then, you could clear out a field to grow more traditional plants in. Cleaning can take a while, so toxipotatoes can be used in the earlier stages of an extremely polluted colony.&lt;br /&gt;
&lt;br /&gt;
The extra [[food poisoning]] chance is negligible, as raw food should always be cooked anyways.&lt;br /&gt;
&lt;br /&gt;
Toxipotatoes have lower market value ({{Icon Small|Silver||{{P|Market Value Base}}}}) than other raw food like rice, corn, potatoes ({{Icon Small|Silver||{{Q|Corn|Market Value Base}}}}) or meat ({{Icon Small|Silver||{{Q|Meat|Market Value Base}}}}). They also last for 60 days without refrigeration. This factors make toxipotatoes an attractive option when buying raw food from traders.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Biotech DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Potatoes&amp;diff=155920</id>
		<title>Potatoes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Potatoes&amp;diff=155920"/>
		<updated>2024-11-23T03:54:35Z</updated>

		<summary type="html">&lt;p&gt;Justanotherrimworldnerd: fixed formatting making the harvest yield unlisted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|food&lt;br /&gt;
| name = Potatoes&lt;br /&gt;
| image = Potatoes.png|Potatoes&lt;br /&gt;
| description = Raw potatoes.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw food&lt;br /&gt;
| hp = 100&lt;br /&gt;
| deterioration = 6&lt;br /&gt;
| marketvalue = 1.1&lt;br /&gt;
| mass base = 0.03&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
| rotatable = false&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Raw&lt;br /&gt;
| food poison chance = 0.02&lt;br /&gt;
| ingested direct thought = AteRawFood&lt;br /&gt;
| nutrition = 0.05&lt;br /&gt;
| days to rot = 30&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = RawPotatoes&lt;br /&gt;
| preferability = Raw&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/PlantFoodRaw/Potatoes&lt;br /&gt;
| label = potatoes&lt;br /&gt;
| parent name = RawFoodBase&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| selectable = true&lt;br /&gt;
| social properness matters = true&lt;br /&gt;
| sound drop = Food_Drop&lt;br /&gt;
| sound interact = Food_Drop&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| ticker type = Rare&lt;br /&gt;
| eat effect = EatVegetarian&lt;br /&gt;
| sound eat = RawVegetable_Eat&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
'''Potatoes''' are a vegetable [[raw food]] obtained by harvesting [[potato plant]]s. Potato plants are insensitive to soil fertility. &lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
Potatoes are harvested from [[potato plant]]s. Each plant requires {{Q|Potato plant|Real Grow Days}} full days at optimal light and temperature range to reach maturity in normal, 100% fertile soil and yields {{Q|Potato plant|Harvest Yield}} units per plant, before modifiers for [[Difficulty]] and [[Plant Harvest Yield]]. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
As a [[raw food]], potatoes can be be eaten raw, with a flat 2% chance of giving [[food poisoning]], or cooked into a [[meal]] with a food poisoning chance dependent on the skill of the cook and the [[cleanliness]] of the kitchen. [[Animals]] are immune to food poisoning from raw food but not from meals. When used in food recipes that require specific types of [[nutrition]], such as [[fine meal]]s, potatoes are classified as a vegetable.&lt;br /&gt;
&lt;br /&gt;
As with most raw food, eating potatoes directly results in a {{--|7}} ''Ate raw food'' [[mood]] penalty. This mood penalty is negated if the pawn has the [[ascetic]] trait or the [[Genes#Robust digestion|robust digestion]] {{BiotechIcon}} gene.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason= General. Use actual numbers}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.2.363|0.2.363]] - added&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Potatoes old.png|Old texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Vegetarian]]&lt;/div&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;topic_postId=ygodgw22xeouwe2s&amp;topic_revId=ygodkj6bggblqxj8&amp;action=single-view</id>
		<title>Topic:Ygodgw22xaqsoa4k</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;topic_postId=ygodgw22xeouwe2s&amp;topic_revId=ygodkj6bggblqxj8&amp;action=single-view"/>
		<updated>2024-11-23T06:29:06Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Justanotherrimworldnerd&quot; class=&quot;mw-userlink&quot; title=&quot;User:Justanotherrimworldnerd&quot;&gt;&lt;bdi&gt;Justanotherrimworldnerd&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Justanotherrimworldnerd&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Justanotherrimworldnerd&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;amp;topic_showPostId=ygodgw22xeouwe2s#flow-post-ygodgw22xeouwe2s&quot;&gt;post&lt;/a&gt; on &quot;i think the 2nd stub is sort of pointless&quot;&lt;/span&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;topic_postId=ygodgw22xeouwe2s&amp;topic_revId=ygodgw22xeouwe2s&amp;action=single-view</id>
		<title>Topic:Ygodgw22xaqsoa4k</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;topic_postId=ygodgw22xeouwe2s&amp;topic_revId=ygodgw22xeouwe2s&amp;action=single-view"/>
		<updated>2024-11-23T06:27:17Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Justanotherrimworldnerd&quot; class=&quot;mw-userlink&quot; title=&quot;User:Justanotherrimworldnerd&quot;&gt;&lt;bdi&gt;Justanotherrimworldnerd&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Justanotherrimworldnerd&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Justanotherrimworldnerd&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Justanotherrimworldnerd&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Ygodgw22xaqsoa4k&amp;amp;topic_showPostId=ygodgw22xeouwe2s#flow-post-ygodgw22xeouwe2s&quot;&gt;commented&lt;/a&gt; on &quot;i think the 2nd stub is sort of pointless&quot; (&lt;em&gt;like you can only unlock neural superchargers with transhumanist colonies, so everyone in the base game will probably only be using them...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Justanotherrimworldnerd</name></author>
	</entry>
</feed>