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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sleep_Fall_Rate&amp;diff=162805</id>
		<title>Sleep Fall Rate</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sleep_Fall_Rate&amp;diff=162805"/>
		<updated>2025-06-20T15:41:18Z</updated>

		<summary type="html">&lt;p&gt;KAJ3D: Removed buzzing psychic hangover from first paragraph and effective maximum equation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|reason=Base rate of sleep fall and some basic examples}}&lt;br /&gt;
{{Stat&amp;lt;!-- defName: RestFallRateFactor --&amp;gt;&lt;br /&gt;
| default base value = 1&lt;br /&gt;
| min value = 0.0001&lt;br /&gt;
| to string style = PercentZero&lt;br /&gt;
| description = A multiplier on the speed that a person's [[Rest|sleep need]] falls.&lt;br /&gt;
| category = BasicsPawn&lt;br /&gt;
}}{{#set:Effective Maximum|{{#expr: (1 + 0.3 + 0.3 + 0.3 + 1 + 1 + 1) * 1.8 round 2}} }}{{#set:Effective Minimum|{{#expr: (1 - 0.2) * 0.33 * 0.8 * 0.8 * 0.33 * 0.4 round 4}} }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;abbr title=&amp;quot;Version/1.5.4409&amp;quot;&amp;gt;At the time of writing&amp;lt;/abbr&amp;gt; the highest possible ''sleep fall rate'' is {{Bad|{{%|{{P|Effective Maximum}} }} }} which can be achieved with a pawn addicted to [[go-juice]], [[psychite]] and [[wake-up]], which suffers from [[muscle parasites]] and intense [[Fibrous mechanites|fibrous]] and [[sensory mechanites]], and the [[Gene#Very sleepy|very sleepy gene]] {{BiotechIcon}}. The lowest possible ''sleep fall rate'' of {{Good|{{%|{{P|Effective Minimum}} }} }} can be achieved with a pawn high on [[flake]], [[psychite tea]], [[wake-up]] and [[yayo]], which has a [[circadian assistant]] {{RoyaltyIcon}} installed and has the [[Gene#Low sleep|low sleep gene]] {{BiotechIcon}}.&lt;br /&gt;
&lt;br /&gt;
== Formula ==&lt;br /&gt;
 '''Sleep Fall Rate''' = (1 + ''Sum of all offsets'') × ''Product of all Factors''&lt;br /&gt;
&lt;br /&gt;
== Offsets ==&lt;br /&gt;
'''Drugs:'''&lt;br /&gt;
* [[Go-juice]] addiction: {{++|30%}}&lt;br /&gt;
* [[Psychite]] ([[Flake]]/[[Psychite tea]]/[[Yayo]]) addiction: {{++|30%}}&lt;br /&gt;
* [[Wake-up]] addiction: {{++|30%}}&lt;br /&gt;
'''Diseases:'''&lt;br /&gt;
* [[Muscle parasites]]: {{++|100%}}&lt;br /&gt;
* [[Fibrous mechanites]]:&lt;br /&gt;
** mild pain: {{++|70%}}&lt;br /&gt;
** intense pain: {{++|100%}}&lt;br /&gt;
* [[Sensory mechanites]]:&lt;br /&gt;
** mild pain: {{++|70%}}&lt;br /&gt;
** intense pain: {{++|100%}}&lt;br /&gt;
* [[Infant illness]]{{BiotechIcon}} (all stages): {{++|100%}}&lt;br /&gt;
'''Implants:'''&lt;br /&gt;
* [[Circadian assistant]] {{RoyaltyIcon}}: {{---|20%}}&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
'''Drugs:'''&lt;br /&gt;
* [[Flake]] high: {{Good|×33%}}&lt;br /&gt;
* [[Psychite tea]] high: {{Good|×80%}}&lt;br /&gt;
* [[Wake-up]] high: {{Good|×80%}}&lt;br /&gt;
* [[Yayo]] high: {{Good|×33%}}&lt;br /&gt;
'''Genes {{BiotechIcon}}:'''&lt;br /&gt;
* [[Gene#Low sleep|Low sleep]]: {{Good|×40%}}&lt;br /&gt;
* [[Gene#Sleepy|Sleepy]]: {{Bad|×140%}}&lt;br /&gt;
* [[Gene#Very sleepy|Very sleepy]]: {{Bad|×180%}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Rest]]&lt;br /&gt;
* [[Rest Effectiveness]]&lt;br /&gt;
* [[Rest Rate Multiplier]]&lt;br /&gt;
&lt;br /&gt;
{{Nav|stats|wide}}&lt;/div&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rest&amp;diff=162719</id>
		<title>Rest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rest&amp;diff=162719"/>
		<updated>2025-06-20T15:49:05Z</updated>

		<summary type="html">&lt;p&gt;KAJ3D: Removed psychic hangover from Sleep Fall Rate paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|reason=[[Circadian assistant]] {{RoyaltyIcon}}, [[Sleep accelerator]] {{IdeologyIcon}}, [[Genes#Sleep|Sleep gene]] {{BiotechIcon}} effects should be reflect in math. List of things that affect the numbers ala Capacities and Stats. Below approximately 2 hours of sleep, pawns dont get the moodlet from their room - unknown if thats per sitting or per day, but it should be considered when compsring no sleep/circ half cyclers vs stacking reductions}}&lt;br /&gt;
'''Rest''' is the game mechanic that controls [[Characters]]' [[needs]] for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.&lt;br /&gt;
&lt;br /&gt;
== Levels of Rest ==&lt;br /&gt;
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character. A pawn that is tired will have lowered [[mood]], and have a lowered [[Immunity Gain Speed]] against [[disease]]s. Sleep does not impact any sort of work- or combat- related stat.&lt;br /&gt;
&lt;br /&gt;
The rest levels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Label&lt;br /&gt;
! Rest&lt;br /&gt;
! Mood Debuff&lt;br /&gt;
! Immunity Speed&lt;br /&gt;
! Thought&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Exhaustion|Rested]]&lt;br /&gt;
| &amp;gt;= 28%&lt;br /&gt;
| ''None''&lt;br /&gt;
| 100%&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Exhaustion|Drowsy]]&lt;br /&gt;
| &amp;gt;=14% and &amp;lt;28%&lt;br /&gt;
| {{--|6}}&lt;br /&gt;
| {{Bad|x96%}}&lt;br /&gt;
| I haven't slept in a while. It's hard to keep focus.&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Exhaustion|Tired]]&lt;br /&gt;
| &amp;gt;=1% and &amp;lt;14%&lt;br /&gt;
| {{--|12}}&lt;br /&gt;
| {{Bad|x92%}}&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes...&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Exhaustion|Exhausted]]&lt;br /&gt;
| &amp;lt;=1%&lt;br /&gt;
| {{--|18}}&lt;br /&gt;
| {{Bad|x80%}}&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them. Let me sleep...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rest caps at 0% and 100%. When a character's rest level is 0, they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are. [[Draft]]ing will wake them up immediately.&lt;br /&gt;
&lt;br /&gt;
== Rest Changes ==&lt;br /&gt;
==== Negative ====&lt;br /&gt;
When awake, rest goes down every 150 ticks (1/400 of a game day) depending on the character's current rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Threshold range&lt;br /&gt;
! Rest change per 150 ticks&lt;br /&gt;
! Rest change per game day&lt;br /&gt;
! Real time in state&amp;lt;ref&amp;gt;Real time spent in the state before crossing the lower threshold, assuming no rest is gained&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Game time in state&amp;lt;ref&amp;gt;Game time spent in the state before crossing the lower threshold, assuming no rest is gained&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Real time since 100% rest&amp;lt;ref&amp;gt;Real time spent before entering the state, assuming no rest is gained and the starting rest is 100%&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Game time since 100% rest&amp;lt;ref&amp;gt;Game time spent before entering the state, assuming no rest is gained and the starting rest is 100%&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Rested &lt;br /&gt;
| 100% - 28%&lt;br /&gt;
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 100 round 3}}% &amp;lt;!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x150 for 150ticks, x100 to convert into percentage--&amp;gt;&lt;br /&gt;
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 100 round 0}}% &amp;lt;!--RestFallPerTick has eqn of 1.5833333E-05f * this.RestFallFactor; x60000 for number of ticks in a day, x100 to convert into percentage--&amp;gt;&lt;br /&gt;
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}} }} &amp;lt;!--72% of the bar/percentage per tick = ticks--&amp;gt;&lt;br /&gt;
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours &amp;lt;!--ticks/2500 ticks per hour = hours--&amp;gt;&lt;br /&gt;
| {{Ticks|0}}&lt;br /&gt;
| 0 hours&lt;br /&gt;
|-&lt;br /&gt;
! Drowsy &lt;br /&gt;
| 28% - 14%&lt;br /&gt;
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 3}}%&lt;br /&gt;
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.7 * 100 round 0}}%&lt;br /&gt;
| {{Ticks|{{#expr: 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}} }}&lt;br /&gt;
| {{#expr: (14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours&lt;br /&gt;
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) round 0}} }}&lt;br /&gt;
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100))/2500 round 3}} hours &lt;br /&gt;
|-&lt;br /&gt;
! Tired &lt;br /&gt;
| 14% - 1%&lt;br /&gt;
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 3}}%&lt;br /&gt;
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.3 * 100 round 0}}%&lt;br /&gt;
| {{Ticks|{{#expr: 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}} }}&lt;br /&gt;
| {{#expr: (13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours&lt;br /&gt;
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) round 0}} }}&lt;br /&gt;
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100))/2500 round 3}} hours &lt;br /&gt;
|-&lt;br /&gt;
! Exhausted &lt;br /&gt;
| 1% - 0%&lt;br /&gt;
| {{#expr: 150 * 1.5833333*(10^-5) * 1 * 0.6 * 100 round 3}}%&lt;br /&gt;
| {{#expr: 60000 * 1.5833333*(10^-5) * 1 * 0.6 * 100 round 0}}%&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| {{Ticks|{{#expr: 72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100) round 0}} }}&lt;br /&gt;
| {{#expr: (72/(1.5833333*(10^-5) * 1 * 100) + 14/(1.5833333*(10^-5) * 1 * 0.7 * 100) + 13/(1.5833333*(10^-5) * 1 * 0.3 * 100))/2500 round 3}} hours &lt;br /&gt;
|}&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==== Positive ====&lt;br /&gt;
When a character rests in a bed, their Rest value increases over time. At 100% Rest Effectiveness and 100% Rest Rate Multiplier, a character requires 10.5 hours (26,250 ticks) to full rest from 0% to 100%.&lt;br /&gt;
&lt;br /&gt;
 Every 150 ticks (2.5 seconds at 1x speed), rest increases by 100% * (Ticks in interval (150) / Ticks Per Game Day (60000)) * (Hours per day (24) / Sleep Hours for Full (10.5)) * Rest Effectiveness * Rest Rate Multiplier&lt;br /&gt;
 = 100% * (150 * 24) / (60000 * 10.5) * Rest Effectiveness * Rest Rate Multiplier&lt;br /&gt;
 = (100%/175) * Rest Effectiveness * Rest Rate Multiplier&lt;br /&gt;
 = ~0.57143% * Rest Effectiveness * Rest Rate Multiplier&lt;br /&gt;
&lt;br /&gt;
175 of these 150-tick intervals is the 26,250 ticks (10.5 in-game hours) required to fully rest from 0%.&lt;br /&gt;
&lt;br /&gt;
== Stat multipliers ==&lt;br /&gt;
There are 3 main stats that affect Rest per day:&lt;br /&gt;
* [[Rest Effectiveness]] - a [[bed]] stat that increases Rest% per time sleeping.&lt;br /&gt;
* [[Rest Rate Multiplier]] - a character (pawn) stat that increases Rest% per time sleeping.&lt;br /&gt;
* [[Sleep Fall Rate]] - a multiplier on the speed that a person's [[Rest|sleep need]] falls when awake.&lt;br /&gt;
&lt;br /&gt;
In other words, boosting the first 2 stats will ''decrease time spent sleeping''. Lowering Sleep Fall Rate will ''increase the time before needing to sleep''.&lt;br /&gt;
&lt;br /&gt;
=== Rest Effectiveness ===&lt;br /&gt;
[[Rest Effectiveness]] depends on the object the character is sleeping on:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Rest Effectiveness (Base)&lt;br /&gt;
! Rest increase per 150 ticks&lt;br /&gt;
! Rest increase per full 24-hour game day&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot or Ground&lt;br /&gt;
| 0.8&lt;br /&gt;
| ~0.45714%&lt;br /&gt;
| ~182.857%&lt;br /&gt;
|-&lt;br /&gt;
| Bedroll&lt;br /&gt;
| 0.95&lt;br /&gt;
| ~0.54286%&lt;br /&gt;
| ~217.143%&lt;br /&gt;
|-&lt;br /&gt;
| Bed&lt;br /&gt;
| 1.0&lt;br /&gt;
| ~0.57143%&lt;br /&gt;
| ~228.571%&lt;br /&gt;
|-&lt;br /&gt;
| Royal Bed&lt;br /&gt;
| 1.05&lt;br /&gt;
| 0.6%&lt;br /&gt;
| 240%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
which is then multiplied by the [[quality]] of that object:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Quality&lt;br /&gt;
! Awful&lt;br /&gt;
! Poor&lt;br /&gt;
! Normal&lt;br /&gt;
! Good&lt;br /&gt;
! Excellent&lt;br /&gt;
! Masterwork&lt;br /&gt;
! Legendary&lt;br /&gt;
|-&lt;br /&gt;
! Rest Effectiveness &lt;br /&gt;
| 0.86 || 0.92 || 1.0 || 1.08 || 1.14 || 1.25 || 1.6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A [[sleep accelerator]]{{IdeologyIcon}} adds +35% to Rest Effectiveness, which is then multiplied by the ''bed'''s quality.&lt;br /&gt;
&lt;br /&gt;
=== Rest Rate Multiplier ===&lt;br /&gt;
[[Rest Rate Multiplier]] is a stat of a pawn, which depends on the health of the pawn:&lt;br /&gt;
* [[Blood Pumping]] has a .3 weight&lt;br /&gt;
* [[Digestion]] has a .3 weight&lt;br /&gt;
* [[Breathing]] has a .3 weight&lt;br /&gt;
[[Bionic]]s, [[luciferium]], and injuries can all increase/lower the component stats, thus having an effect on RRM.&lt;br /&gt;
&lt;br /&gt;
This multiplier stacks with rest effectiveness. Therefore, when a character with 100% Rest Rate Multiplier reaches the Tired threshold (28%), it takes them this long to return to full (100%) rest:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Object&lt;br /&gt;
! Ticks to Full Rest&lt;br /&gt;
! Hours to Full Rest&lt;br /&gt;
! % of Day to Full Rest&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot / Ground (0.8)&lt;br /&gt;
| 23,625&lt;br /&gt;
| ‭9.45&lt;br /&gt;
| 39.375%&lt;br /&gt;
|-&lt;br /&gt;
| Normal Bed (1.0)&lt;br /&gt;
| 18,900&lt;br /&gt;
| 7.56&lt;br /&gt;
| 31.5%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary Royal Bed (1.05 * 1.6 = 1.68)&lt;br /&gt;
| 11,250&lt;br /&gt;
| 4.5&lt;br /&gt;
| 18.75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sleep Fall Rate ===&lt;br /&gt;
{{Main|Sleep Fall Rate}}&lt;br /&gt;
Sleep Fall Rate determines how long a pawn can stay awake until they need to sleep again. Ideally it is as low as possible. It is decreased by [[go-juice]], [[wake-up]] and the three [[psychite]] drugs for the duration of their high, addiction increases it however (with the exception of go-juice). Notably the [[circadian assistant]] {{RoyaltyIcon}} improves it, while the diseases [[muscle parasites]], [[fibrous mechanites]] and [[sensory mechanites]] are detrimental. It also depends on the [[Genes#Sleep|sleep genes]] {{BiotechIcon}}. It can range from {{Good|{{%|{{Q|Sleep Fall Rate|Effective Minimum}} }} }} to {{Bad|{{%|{{Q|Sleep Fall Rate|Effective Maximum}} }} }}.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
There exists a balance point for every type/quality of bed (and character, if that character has offsets to Rest Rate Multiplier or Sleep Fall Rate), in which the hours spent sleeping and the hours spent awake during a 24-hour period precisely balance. This is ultimately a piecewise equation, as the Sleep fall rate is piecewise based on the current rest level (see above). We can ignore the Exhausted category, as a character must spend &amp;gt;24 hours awake (if starting at 100% rest) before reaching that threshold.&lt;br /&gt;
&lt;br /&gt;
As long as the character is awake for less than 18.189 hours per day, however, this is a single-part equation, as the character will never reach Tired. The percentage of the day that the character may stay awake, expressed as a decimal value, with a given RestMult (equal to Rest Effectiveness * Rest Rate Multiplier) is reached by solving the following equation for %DayAwake:&lt;br /&gt;
&lt;br /&gt;
 0.95 * %DayAwake = (1 - %DayAwake) * (24/10.5) * RestMult&lt;br /&gt;
&lt;br /&gt;
This gives the following equation:&lt;br /&gt;
&lt;br /&gt;
 %DayAwake = (320 * RestMult) / (320 * RestMult + 133)&lt;br /&gt;
&lt;br /&gt;
At 1.0 RestMult (normal unmodified character in a normal quality regular bed), this gives a value of 70.64% of the day awake, or ~16.95 hours. Higher RestMults will grant more hours per day awake per this equation, up to 18.189 hours (75.789% of the day) awake.&lt;br /&gt;
&lt;br /&gt;
Beyond that point, we need a piecewise equation. The RestMult needed to be awake for 18.189 hours per day (0.75789 %DayAwake) is 1.301, which can be achieved with only a masterwork Royal Bed. After this point, we can use a fixed value for the ~75% of the day awake before hitting Tired, which results in a 72% drop in rest, and then compute the remainder of the time awake off of the sleep fall rate when Tired (66.5% per day rather than 95% per day). This can be found by solving:&lt;br /&gt;
&lt;br /&gt;
 0.72 + (%DayAwake - (0.72/0.95))*0.665 = (1 - %DayAwake) * (24/10.5) * RestMult&lt;br /&gt;
&lt;br /&gt;
This gives:&lt;br /&gt;
&lt;br /&gt;
 %DayAwake = (16000*RestMult - 1512) / (16000*RestMult + 4655)&lt;br /&gt;
&lt;br /&gt;
At 1.3125 RestMult (an unmodified character in a masterwork Royal Bed), which is just past the threshold where this equation is needed, this gives a value of 75.962% 0f the day awake, or 18.231 hours.&lt;br /&gt;
&lt;br /&gt;
At 1.68 Rest Effectiveness (the legendary quality Royal Bed in the table above) and a character with the Quick Sleeper trait (50% Rest Rate Multiplier), a Bionic Heart (+25% Blood Pumping = 7.5% Rest Rate Multiplier), and a Bionic or Royalty stomach (all of which are +25% part efficiency -&amp;gt; +12.5% Digestion -&amp;gt; 3.75% Rest Rate Multiplier), for a net of 1.5*1.075*1.0375 = 1.673 Rest Rate Multiplier, the RestMult = 1.68 * 1.673 = 2.811. At that level, the character can be awake for 87.573% of the day, or 21.017 hours.&lt;br /&gt;
&lt;br /&gt;
In theory, there also exists a point at which the Very Tired piece of the equation becomes a factor, but this would require a pawn to be awake for at least 96.84% of the day (23.242 hours). This would require a RestMult of at least 11.915 (ie. 1191.5%), which is impossible to hit in the base game (and even with most mod setups), and thus can be ignored.&lt;br /&gt;
&lt;br /&gt;
=== Circadian assistant ===&lt;br /&gt;
If the character is using a [[Circadian assistant]]{{RoyaltyIcon}}, their sleep fall rate is reduced by 20%, meaning it takes 25% longer to reach each threshold. The equations in this case must be re-derived (derivation is left as an exercise for the reader), but the simple answer is:&lt;br /&gt;
&lt;br /&gt;
* A character otherwise unmodified except for the Circadian Assistant, using a normal quality bed, can be awake for ~75.047% of the day (~18.011 hours), about 6.3% more of the day than without the implant.&lt;br /&gt;
* An otherwise-unmodified character in a masterwork Royal Bed can be awake for ~79.787% of a day (~19.149 hours), about 5% more of the day.&lt;br /&gt;
* The above bionically-modified Quick Sleeper pawn in a legendary quality Royal Bed, with the addition of a Circadian Assistant, could be awake for ~89.421% of a day (~21.461 hours), about 2.1% more of the day.&lt;br /&gt;
* None of these characters would ever reach &amp;quot;Tired&amp;quot;, which takes ~94.737% of a day, or ~22.737 hours, with a Circadian Assistant installed.&lt;br /&gt;
&lt;br /&gt;
=== Low sleep gene ===&lt;br /&gt;
The low sleep [[gene]]{{BiotechIcon}} reduces Sleep Fall Rate by x40%, meaning it takes 150% longer to reach each threshold.&lt;br /&gt;
* A character otherwise unmodified, using a normal quality bed, can be awake for ~85.74% of a day (20.577 hours). This is about 15.1% more of the day, or 3.6 hours, than without the gene.&lt;br /&gt;
* This gene reduces sleep so much that a pawn wouldn't get drowsy - it would take 45.47 hours awake to do so. &lt;br /&gt;
**At this point, setting an all anything schedule will provide more work time than a 24 hour schedule. A pawn with low sleep could sustain a 53.03hr cycle, (45.47 hr awake) + (7.56 hr sleep) without getting drowsy. The awake time % is still the same, but less time is spent walking to bed.&lt;br /&gt;
&lt;br /&gt;
== Disabling rest need ==&lt;br /&gt;
There are three ways to disable a pawn's need for rest entirely: &lt;br /&gt;
* The [[Circadian half-cycler]] {{RoyaltyIcon}} implant disables the rest need at the cost of {{--|15%}} consciousness.&lt;br /&gt;
* The [[Never sleep]] {{BiotechIcon}} gene disables the rest need but carries high complexity and genetic inefficiency.&lt;br /&gt;
* The [[Body mastery]]{{AnomalyIcon}} trait held by some [[Creepjoiner]]s.{{AnomalyIcon}} disables the rest need. &lt;br /&gt;
* The [[Void touched]] {{AnomalyIcon}} condition disables the need for both rest and comfort, but can only be obtained after [[Endings#Embrace_the_void|embracing the void]].&lt;br /&gt;
&lt;br /&gt;
== Comparison tables ==&lt;br /&gt;
{{Stub|section=1|reason=Add variant tables for key Sleep Fall Rate ala [[quality]] tables - [[Psychite tea]], [[circadian assistant]], their combination, and maybe [[flake]]/[[yayo]]/[[go juice]] and [[wake up]] should be represented}}&lt;br /&gt;
&lt;br /&gt;
Below is table of the minimum sleep required for a number of combinations of [[Rest Rate Multiplier]]s and [[Rest effectiveness]]es that is infinitely sustainable. That is, each day the pawn will always return to the same state as they started the previous day. This information is displayed as a percentage of the day spent asleep, while the number in parentheses below is the hours spent asleep. &lt;br /&gt;
&lt;br /&gt;
'''Note''' two important limitations. Firstly each table assumes that the resting pawn has a given [[Sleep Fall Rate]] listed in the subheading. A pawn naturally has a factor of 1.0&lt;br /&gt;
&lt;br /&gt;
Secondly, for time asleep shorter than {{%|(24-18.189)/24}} ({{#expr: 24-18.189}} hrs) multiplied by the Sleep Fall Rate, if the pawn stays awake for a single contiguous block of time, they have enough time awake each day to get Drowsy before going to sleep and refilling their rest meter to 100% before midnight. As the sleep fall rate is piecewise accross the different states of tiredness, this means the minimum sleep time will vary depending on whether the awake time is contiguously or if a bi- or polyphasic sleep schedule is used. As the sleep fall rate ''decreases'' when it dips into Drowsy or below, this means that a monophasic sleep schedule will actually give more time awake but at the cost of having the {{--|6}} mood debuff for that time. A polyphasic sleep schedule can allow no Drowsy period but will take slightly longer. '''The table below assumes a properly implemented polyphasic sleep''' to prevent getting Drowsy - this is done because pawns will tend to want to sleep before getting Drowsy, it avoids the mood debuff, and it simplifies the creation of the table.&lt;br /&gt;
&lt;br /&gt;
=== Sleep Fall Rate of 1.0 ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Rest Rate Multiplier]] !! colspan=&amp;quot;29&amp;quot; | [[Rest effectiveness]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}&lt;br /&gt;
|- &amp;lt;!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator--&amp;gt;&lt;br /&gt;
! ''All''&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:spotRE}} }})&lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
|-&lt;br /&gt;
! 100%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;''Nothing''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.00|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.00|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.00|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.00|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 104%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.04|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.04|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.04|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.04|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 107%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.07|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.07|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.07|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.07|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 111%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.11|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.11|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.11|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.11|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 118%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.18|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.18|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.18|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.18|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 122%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.22|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.22|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.22|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.22|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 126%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.26|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.26|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.26|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.26|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 150%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.50|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.50|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.50|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.50|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 156%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.56|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.56|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.56|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.56|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 161%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.61|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.61|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.61|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.61|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 166%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.66|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.66|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.66|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.66|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 177%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.77|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.77|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.77|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.77|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 183%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.83|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.83|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.83|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.83|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 190%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.90|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.90|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.90|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sleep Fall Rate of 0.8 ===&lt;br /&gt;
Equivalent to the sleep fall rate of a pawn with an installed [[circadian assistant]]. {{RoyaltyIcon}}{{#vardefine: restFallFactor|0.8}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Rest Rate Multiplier]] !! colspan=&amp;quot;29&amp;quot; | [[Rest effectiveness]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}&lt;br /&gt;
|- &amp;lt;!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator--&amp;gt;&lt;br /&gt;
! ''All''&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:spotRE}} }})&lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
|-&lt;br /&gt;
! 100%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;''Nothing''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 104%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 107%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 111%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 118%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 122%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 126%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 150%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 156%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 161%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 166%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 177%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 183%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 190%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sleep Fall Rate of 0.4 ===&lt;br /&gt;
Equivalent to the sleep fall rate of a pawn with the [[Low sleep]] gene.{{BiotechIcon}}{{#vardefine: restFallFactor|0.4}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | [[Rest Rate Multiplier]] !! colspan=&amp;quot;29&amp;quot; | [[Rest effectiveness]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Sleeping spot|Sleep. spot]]{{#vardefine:spotRE|{{Q|Sleeping spot|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] {{#vardefine:bedRE|{{Q|Bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Bed]] + [[Sleep accelerator]] {{#vardefine:bedAccelRE|({{#var:bedRE}}+0.35) }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] {{#vardefine:royalBedRE|{{Q|Royal bed|Rest Effectiveness}} }}&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Royal bed]] + [[Sleep accelerator]] {{#vardefine:royalBedAccelRE|({{#var:royalBedRE}}+0.35) }}&lt;br /&gt;
|- &amp;lt;!-- Rest effectiveness - all qualities of bed/hospital bed/slab bed and royal bed +/- sleep accelerator--&amp;gt;&lt;br /&gt;
! ''All''&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:spotRE}} }})&lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:bedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedRE}}*1.60 | 0}}) &lt;br /&gt;
! Awf.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.86 | 0}}) !! Poor.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*0.92 | 0}}) !! Norm.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.00 | 0}}) !! Good&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.08 | 0}}) !! Exc.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.14 | 0}}) !! Mast.&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.25 | 0}}) !! Leg. &amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;({{%|{{#var:royalBedAccelRE}}*1.60 | 0}}) &lt;br /&gt;
|-&lt;br /&gt;
! 100%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;''Nothing''&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.00|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 104%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.04|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
|-&lt;br /&gt;
! 107%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.07|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 111%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.11|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 118%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.18|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 122%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.22|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 126%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.26|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 150%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.50||RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 156%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.56|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 161%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.61|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 166%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.66|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 177%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.77|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 183%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.83|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|-&lt;br /&gt;
! 190%&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;[[Bionic stomach|BS]]+[[Bionic heart|BH]]+[[Luciferium|L]]+[[Quick sleeper|QS]]&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Rest Hours Per Day|RE={{#var:spotRE}}|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:bedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.86)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*0.92)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.00)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.08)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.14)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.25)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}} &lt;br /&gt;
{{Rest Hours Per Day|RE=({{#var:royalBedAccelRE}}*1.60)|RRM=1.90|RFF={{#var: restFallFactor}}|color=1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Dropping food from [[Gear#Inventory|inventory]] won't interrupt [[Rest|sleep]].&lt;br /&gt;
&lt;br /&gt;
== See also==&lt;br /&gt;
Pawn sleeping furniture:&lt;br /&gt;
* [[Sleeping spot]] - a free method to designate a place to sleep, but uncomfortable with terrible rest effectivness.&lt;br /&gt;
* [[Double sleeping spot]] - a sleeping spot equvialent bed that allows up to two pawns to sleep together. &lt;br /&gt;
* [[Bedroll]] - a portable, lower tech version of the bed that provides less comfort and rest effectivness.&lt;br /&gt;
* [[Double bedroll]] - a bedroll equvialent bed that allows up to two pawns to sleep together. &lt;br /&gt;
* [[Double bed]] - a bed equvialent bed that allows up to two pawns to sleep. &lt;br /&gt;
* [[Royal bed]] - an expensive double bed that provides additional comfort and rest effectiveness.&lt;br /&gt;
* [[Hospital bed]] - a bed equivalent with a larger immunity gain speed factor &lt;br /&gt;
[[Animal]] sleeping furniture:&lt;br /&gt;
* [[Animal sleeping spot]] - An animal-only equivalent to the sleeping spot&lt;br /&gt;
* [[Animal sleeping box]] - An animal-only bed with stats equivalent to the bedroll &lt;br /&gt;
* [[Animal bed]] - An animal-only bed equivalent to the bed.&lt;br /&gt;
&lt;br /&gt;
{{Nav|status levels|wide}}&lt;br /&gt;
[[Category:Status Level]]&lt;/div&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ghoul&amp;diff=162280</id>
		<title>Ghoul</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ghoul&amp;diff=162280"/>
		<updated>2025-06-01T12:46:35Z</updated>

		<summary type="html">&lt;p&gt;KAJ3D: Robust digestion is -2 metabolism, not -1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{infobox main|entity&lt;br /&gt;
| name = Ghoul&lt;br /&gt;
| image = Ghoul.png&lt;br /&gt;
| description = Ghouls are engineered murder machines, twisted by dark psychic influences.&amp;lt;br&amp;gt;Ghouls are very dangerous in melee combat. However, the process of their creation leaves them incapable of higher levels of thought, preventing them from holding weapons or tools. They cannot work and outside combat they wander in a half-conscious stupor.&amp;lt;br&amp;gt;Many people find the constant twitching of ghouls disturbing.&lt;br /&gt;
More disturbing is their dependence on raw meat. If they go hungry they will turn hostile, even attacking their creators to sate their hunger.&lt;br /&gt;
| type = Entity&lt;br /&gt;
| type2 = Basic&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| movespeed = 4.6&lt;br /&gt;
| baseleatheramount = 75&lt;br /&gt;
| min comfortable temperature = {{#expr: {{Q|Human|Min Comfortable Temperature}}-40}}&lt;br /&gt;
| max comfortable temperature = {{#expr: {{Q|Human|Min Comfortable Temperature}}+40}}&lt;br /&gt;
| marketvalue = 275&lt;br /&gt;
| bodysize = 1&lt;br /&gt;
| healthscale = 1&lt;br /&gt;
| hungerrate = 1&lt;br /&gt;
| diet = raw meat and corpses&lt;br /&gt;
| leathername = Human leather&lt;br /&gt;
| lifespan = 80&lt;br /&gt;
| packanimal = No&lt;br /&gt;
| psychic sensititvity = 0&lt;br /&gt;
| pain factor = 0&lt;br /&gt;
| max nutrition = 2&lt;br /&gt;
&amp;lt;!-- Containment --&amp;gt;&lt;br /&gt;
| minimum containment strength = 35&lt;br /&gt;
| anomaly knowledge = 1.5 &amp;lt;!-- 1 from human + 0.5 offset --&amp;gt;&lt;br /&gt;
| knowledge category = Basic&lt;br /&gt;
| study interval = 120000&lt;br /&gt;
| gets cold containment bonus = true&lt;br /&gt;
| min monolith level for study = 1&lt;br /&gt;
| base escape interval MTB days = 120&lt;br /&gt;
&amp;lt;!-- Pawn Stats --&amp;gt;&lt;br /&gt;
| combatPower = 90&lt;br /&gt;
&amp;lt;!--|maturityage = 18--&amp;gt;&lt;br /&gt;
| attack1dmg = 8.2&lt;br /&gt;
| attack1type = Blunt&lt;br /&gt;
| attack1cool = 2&lt;br /&gt;
| attack1part = left fist&lt;br /&gt;
| attack1stun = 14&lt;br /&gt;
| attack2dmg = 8.2&lt;br /&gt;
| attack2type = Blunt&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = right fist&lt;br /&gt;
| attack2stun = 14&lt;br /&gt;
| attack3dmg = 5&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = head&lt;br /&gt;
| attack3chancefactor = 0.2&lt;br /&gt;
| attack4part = teeth&lt;br /&gt;
| attack4type = Bite&lt;br /&gt;
| attack4dmg = 8.2&lt;br /&gt;
| attack4cool = 2&lt;br /&gt;
| attack4chancefactor = 0.5&lt;br /&gt;
| attack5part = left claw&lt;br /&gt;
| attack5type = Scratch&lt;br /&gt;
| attack5dmg = 7.0&lt;br /&gt;
| attack5cool = 2&lt;br /&gt;
| attack5chancefactor = 1.5&lt;br /&gt;
| attack6part = right claw&lt;br /&gt;
| attack6type = Scratch&lt;br /&gt;
| attack6dmg = 7.0&lt;br /&gt;
| attack6cool = 2&lt;br /&gt;
| attack6chancefactor = 1.5&lt;br /&gt;
&amp;lt;!-- Doesn't work --&amp;gt;&lt;br /&gt;
| attack7dmg = 8.2&lt;br /&gt;
| attack7type = Bite&lt;br /&gt;
| attack7cool = 2&lt;br /&gt;
| attack7part = teeth&lt;br /&gt;
| attack7chancefactor = 0.07&lt;br /&gt;
}}&lt;br /&gt;
'''Ghouls''' are [[human]]s that have been warped into powerful, twisted combat [[entities]] with very few needs. Ghouls can appear as both enemy units and become a part of your colony. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Ghouls can appear in games with the AI storyteller's [[AI Storytellers#Monolith setting|Monolith setting]] set to either &amp;quot;Standard with Monolith&amp;quot; and the &amp;quot;Ambient Horror&amp;quot; enabled. &amp;quot;The Anomaly&amp;quot; starting [[Scenario_system#Default_Scenarios|Scenario]] begins the player with one friendly player-controlled ghoul.&lt;br /&gt;
&lt;br /&gt;
Wild ghouls can be encountered as a [[Entities#Basic|Basic Entity]] at any level of Void Monolith activity, meaning the Monolith does not have to have been interacted with for them to appear. Any ghoul encountered in the wild will be permanently hostile to the player. These ghouls can be captured for Study or to extract [[Bioferrite]] from, as is normal to hostile Entities. Capturing a wild ghoul alive can be difficult, as they cannot be downed by [[pain]] and psychic weaponry is ineffective.&lt;br /&gt;
&lt;br /&gt;
Once a ghoul has been encountered the [[Ghoul infusion (research)|ghoul infusion]] research project becomes available. After completing the research, the player can schedule the ghoul infusion operation on any colonist, [[prisoner]], or [[slave]]{{IdeologyIcon}} for {{Icon Small|Bioferrite||30}} [[Bioferrite]] and {{Icon Small|Shard||1}} [[Shard]] permanently turning that pawn into a ghoul. Regardless of whether the pawn was a member of your colony, they will be under the player's control once the operation is completed - there is no need to convert them beforehand. The pawn completing the medical operation must have a [[Skills#Medical|Medical skill]] of 4 or higher.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
A ghoul is effectively a colonist that is limited to only melee attacks. They cannot wield [[weapons]] or [[apparel]], do any work, take [[drugs]] or use any special ability they had in life. Ghouls can be restricted to [[zones]] and [[drafted]] like normal colonists. In combat, they can be directly commanded to melee attack or use the ability provided by ghoul-specific body parts. Ghouls will fight adjacent [[fire]]s, but do not seek out fires to extinguish. All ghouls are [[incapable|capable]] of violence no matter their [[backstories]], [[traits]], or [[genes]].{{BiotechIcon}}&lt;br /&gt;
&lt;br /&gt;
=== Properties ===&lt;br /&gt;
Ghouls do not age at all, even if not yet at maturity. Note that this means that ghouls created from younger pawns will never have the full [[body size]] and body part health of an adult. Ghouls can have age related [[heart attack]]s. They retain most properties they had in life:&lt;br /&gt;
* [[Melee]] and [[Shooting]] skills (even though ghouls can't shoot) and passions are retained. Other skills and passions are disabled.&lt;br /&gt;
* [[Traits]] and [[backstories]] are retained, this can cause a ghoul to be incapable of firefighting.&lt;br /&gt;
* Hediffs are retained, including [[void touched]].&lt;br /&gt;
* Body types and non-cosmetic [[genes]]{{BiotechIcon}} are retained. After converted, they can still undergo gene extraction or be implanted with new [[xenogerm]]s{{BiotechIcon}}. Due to the low cost of [[ghoul resurrection serum]], ghouls can be killed and resurrected to bypass the gene regrowing time.&lt;br /&gt;
* Ghouls retain the natural attacks of a human but also gain a left and right claw attack and an additional bite attack.&lt;br /&gt;
&lt;br /&gt;
All ghouls are given two hediffs that implement the majority of the stat changes experienced by ghouls. These hediffs are &amp;quot;Ghoul&amp;quot; and &amp;quot;Regeneration&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Ghoul:'''&lt;br /&gt;
* [[Pain]]: '''×0%'''&lt;br /&gt;
* [[Max Nutrition]]: 2&lt;br /&gt;
* [[Psychic sensitivity]]: '''×0%'''&lt;br /&gt;
* [[Minimum Comfortable Temperature]]: {{---|{{Temperature|40||delta}}}}&lt;br /&gt;
* [[Maximum Comfortable Temperature]]: {{+|{{Temperature|40||delta}}}}&lt;br /&gt;
* Minimum Containment Strength: {{++|35}}&lt;br /&gt;
* [[Talking]]: {{Bad|x0%}}&lt;br /&gt;
&lt;br /&gt;
'''Regeneration:'''&lt;br /&gt;
* Regenerate 100 HP/day&lt;br /&gt;
&lt;br /&gt;
Separate from these hediffs, ghouls also don't bleed when injured. The regeneration hediff will heal any wound, including missing limbs or scars that the ghoul has at a rate of 0.1 HP/s. Ghoul regeneration heals wounds in the order they were received, one wound at a time until that wound is fully healed. The one exception is fully missing body parts: these will be converted into a generic &amp;quot;wound&amp;quot; and healed after all other injuries. Regeneration prevents wounds from scarring, even eye and brain injuries that would otherwise always scar, but it does not prevent or cure [[trauma savant]]. Note that if the ghoul regeneration has already began to heal the missing body part when another injury is dealt it will not switch targets, it will continue to heal the missing limb once it has begun.&lt;br /&gt;
&lt;br /&gt;
Ghoul regeneration is separate from a pawn's normal [[Injury#Healing Rate|healing rate]]. The ghoul continues to heal the way a normal pawn does at the same time as healing from Ghoul Regeneration. As with normal human pawns, a Ghouls ''natural'' healing is affected by [[Genes]], [[Healing enhancer]]s, and [[Juggernaut serum]]. Ghoul Regeneration is ''not'' affected by these factors. See [[Injury#Healing|Healing]] for more information on healing mechanics for all pawns.&lt;br /&gt;
&lt;br /&gt;
=== Needs ===&lt;br /&gt;
Ghouls can only eat raw [[meat]] and fresh [[corpse]]s. They will automatically try to eat available food in their assigned zone. Friendly ghouls that are not fed will eventually{{Check Tag|When?}} go berserk, betraying the colony and never becoming friendly again. Once their food need reaches 0, a hidden Meat hunger hediff will appear and worsen over roughly 24 hours. The more extreme this hediff is, the more likely the ghoul will betray.{{Check Tag|Detail needed}}&lt;br /&gt;
&lt;br /&gt;
Other than food, ghouls have no other needs, [[mood]], or relationships. Other needs created by genes or addiction will be disabled. They can't have [[mental break]]s and won't be counted as a colonist for things like the [[recluse]] trait.{{BiotechIcon}}. Despite the in-game description, colonists do not gain negative mood for being near a friendly ghoul, however they will experience a negative mood if a loved one becomes a ghoul or spawns as a ghoul.{{Check Tag|Detail needed|Minimum exact causes and use of Template:Thought}}&lt;br /&gt;
&lt;br /&gt;
Captured ghouls do not require food.&lt;br /&gt;
&lt;br /&gt;
=== Ghoul-specific upgrades ===&lt;br /&gt;
&lt;br /&gt;
Ghouls can have normal human body parts installed. However there are also some ghoul-specific upgrades available by researching [[Research#Ghoul_enhancements|Ghoul enhancements]] in the Anomaly tech tree:&lt;br /&gt;
&lt;br /&gt;
* [[Adrenal heart]] — Passively increases hunger, grants an ability to gain a burst of {{Good|x0.7}} attack cooldown and {{Good|+4.00}} movement speed for 15 seconds. The cooldown is 29.17 seconds.&lt;br /&gt;
* [[Corrosive heart]] — Allows the ghoul to spew acid on a 2 hour cooldown, but only has 85% part efficiency&lt;br /&gt;
* [[Ghoul barbs]] — Increases melee damage by {{Good|x150%}} at the cost of {{Bad|-0.25}} speed&lt;br /&gt;
* [[Ghoul plating]] — [[Incoming Damage Multiplier]] {{Good|x0.5}} at the cost of {{Bad|-0.75}} speed. &lt;br /&gt;
* [[Metalblood heart]] — On a 6 hour cooldown, gain the [[Hediffs#Metalblood|Metalblood hediff]] for 40 seconds, which gives {{Good|x50%}} damage resistance and {{Bad|x400%}} fire and burn vulnerability. This hediff does not stack with the [[metalblood serum]].&lt;br /&gt;
&lt;br /&gt;
Ghouls can be administered [[serums]], but not drugs. They aren't affected by any mood effect by serums.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Rewrite|section=1|reason=Cleanup/redundancy. Also tentacle strat should be represented in tables, not just wooden hand}}&lt;br /&gt;
Ghouls are very powerful guard dogs and melee attackers:&lt;br /&gt;
* With melee upgrades of [[ghoul barbs]], [[power claw]]s, [[juggernaut serum]], and [[strong melee damage]] gene, their attacks will destroy any body part of any human they hit (no matter the armor), frequently one-hit killing enemies in [[cataphract armor]].&lt;br /&gt;
* With metabolic upgrades of [[nuclear stomach]], +5 metabolic efficiency, and [[robust digestion]] gene, they need less than 4 twisted meat per day to survive.&lt;br /&gt;
* Due to their regeneration and the affordability of [[ghoul resurrection serum]], it's safe to use ghouls as tanks, or even let them die in combat.&lt;br /&gt;
Converting a colonist into a ghoul is a good way to make use of an otherwise terrible pawn or a colonist you can't save from death. The converted ghoul will quickly regrow lost limbs and self-cure detrimental health conditions.&lt;br /&gt;
&lt;br /&gt;
A ghoul makes excellent bait to lure [[sightstealer]]s, as they can remain patrolling outside forever.&lt;br /&gt;
&lt;br /&gt;
While requiring direct control, Ghouls can still help with some work in colony. While drafted they can be used to hunt animals (though they will not carry the corpses back). They can also be used to fight fires. In [[Scenario_system#The Anomaly|Anomaly starting scenario]] the Ghoul allows you to skip early defences, indirectly reducing amount of work that needs to be done. &lt;br /&gt;
&lt;br /&gt;
Be especially careful when engaging enemy ghouls in melee combat. They will not be forced down due to pain, so they will fight much longer than regular human raiders.&lt;br /&gt;
&lt;br /&gt;
Ghouls can benefit from the [[frenzy inducer]] and the [[Pollution stimulus (gene)|Pollution stimulus]] gene.{{BiotechIcon}} You can build a room with pollution and a frenzy inducer for your ghouls to take advantage of their effects. Additionally, this can double as a freezer for your twisted meat, the containment cell for the [[fleshmass nucleus]], and the frosbite chamber for [[toughspike]]s.&lt;br /&gt;
&lt;br /&gt;
=== Hunger management ===&lt;br /&gt;
Hunger is the primary cost of ghouls and their inability to eat anything but raw meat and corpses means that traditional sources of nutritional efficiency are unavailable. However, with some upgrades, ghouls require less resources to maintain than humans in every way.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
* The [[nuclear stomach]]:{{RoyaltyIcon}} An [[artificial body part]] which multiplies [[hunger rate]] by {{Good|x25%}}. Note that [[cancer]], the primary downside of the nuclear stomach, is not a concern for ghouls.&lt;br /&gt;
* The [[Robust digestion]] gene:{{BiotechIcon}} A gene multiplies the nutrition gained from raw meat, but not corpses, by {{Good|x1.8}} &lt;br /&gt;
* A [[metabolic efficiency]] of 5+:{{BiotechIcon}} which multiplies [[hunger rate]] by {{Good|x50%}}&lt;br /&gt;
&lt;br /&gt;
These stack to make for a ghoul that only requires as little as {{Icon small|Meat||{{#expr: ({{Q|Ghoul|Real Hunger Rate}}*0.25&amp;lt;!--Nuclear stomach--&amp;gt;*0.5&amp;lt;!--Metabolic efficiency of 5+--&amp;gt;)/({{Q|Meat|Nutrition}}*1.8 &amp;lt;!--Robust digestion--&amp;gt;) round 2}}}} [[meat]] per day and significantly increasing  the time that can be safely spent between meals.&lt;br /&gt;
&lt;br /&gt;
Ideally, all corpses should be butchered by a competent cook for maximum nutrition, however usually time before beserking is the most relevant factor,&lt;br /&gt;
&lt;br /&gt;
Ghoul made from [[body mastery]] [[creepjoiner]] don't need to eat at all, however this significantly reduces the [[trait]] options available for the sake of removing an almost negligible cost in the mid and late game.&lt;br /&gt;
&lt;br /&gt;
=== Body parts ===&lt;br /&gt;
Due to their massive improvement to resilience and damage, [[ghoul barbs]] and [[ghoul plating]] are essential upgrades for ghouls, try to get them as soon as possible. For the heart upgrade, get the [[metalblood heart]] if you don't plan to produce [[metalblood serum]]s. But if you do, instead upgrade your ghoul with an [[adrenal heart]] to improve combat power or a [[corrosive heart]] for the painful [[acid spray]] attack.&lt;br /&gt;
&lt;br /&gt;
Ghouls can also make effective use of [[body part weapons]]. As they cannot hold conventional weapons, implanted weaponry offers them a powerful upgrade, while combination with [[ghoul barbs]] gives ghouls offer {{DPS}} comparable to high tier melee options. The ghoul can then be enhanced similarly to other melee pawns, such as with [[juggernaut serum]] and the [[strong melee damage]] gene.{{BiotechIcon}}&lt;br /&gt;
&lt;br /&gt;
[[Power claw]]s offers the highest damage, albeit with a small [[moving]] penalty per claw. Note that combining one power claw and a [[flesh tentacle]] on the other arm will result in the same base {{DPS}} as two power claws while retaining more of the pawn's moving capacity due to how the melee verb system selects and disregards certain attacks. Practically, the {{DPS}} is likely higher due to the manipulation bonus to [[melee hit chance]] from the tentacle. A similar effect can be obtained by replacing the other hand with a [[wooden hand]] instead of the tentacle, however it will likely slightly reduce melee hit chance due to the hand's manipulation penalty - the {{DPS}} is still close to that of two claws however. Other hand and arm replacements will not work. &lt;br /&gt;
&lt;br /&gt;
[[Flesh whip]]s come in a close second in term of {{DPS}} and offer no moving penalty. The above strategy of combining with a flesh tentacle for superior {{DPS}} also applies to the flesh whip, however with no penalties there is no reason to combine it with a wooden hand unless another flesh whip and a flesh tentacle are both unavailable. Note that while the flesh whip has superior base {{AP}} to the power claw, unlike the claw it's {{AP}} is not affected by the [[melee damage factor]] of the ghoul, meaning any MDF of {{#expr: {{Q|Flesh whip|Attack 1 AP}}/{{Q|Power claw|Attack 1 AP}} * 100 round 0}}% or more will result in the power claw having more {{AP}}. Ghoul barbs and the strong melee damage gene{{BiotechIcon}} result in an MDF of 225%.&lt;br /&gt;
&lt;br /&gt;
Note that ghouls cannot be targeted by the [[twisted obelisk]], and so flesh parts should be acquired before ghoulification occurs.{{Check Tag|Unnatural Healing?|What about unnatural healing by a creepjoiner? Though that only helps with the tentacle, not the whip}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ghoul melee damage at melee level 20 and no other hediff or gene&lt;br /&gt;
|-&lt;br /&gt;
! Upgrades !! Move Speed !! Melee DPS !! Melee AP&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| None || 4.6 c/s || 3.29 || 11%&lt;br /&gt;
|-&lt;br /&gt;
| 1 Power claw || 4.23 c/s || 8.28 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| 2 Flesh whips || 4.6 c/s || 9.22 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Power claw + Wooden hand || 4.23 c/s || 9.64 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| 2 Power claws || 3.86 c/s || 9.90 || 33%&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul barbs + 1 Power claw || 4.00 c/s || 12.42 || 41%&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul barbs + 2 Flesh whips || 4.35 c/s || 13.84 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul barbs + Power claw + Wooden hand || 4.00 c/s || 14.45|| 49%&lt;br /&gt;
|-&lt;br /&gt;
| Ghoul barbs + 2 Power claws || 3.65 c/s || 14.85 || 49%&lt;br /&gt;
|-&lt;br /&gt;
| Barbs + Juggernaut + Strong Melee Damage{{BiotechIcon}} + 1 Power claw || 4.46 c/s || 27.72 || 92%&lt;br /&gt;
|-&lt;br /&gt;
| Barbs + Juggernaut + Strong Melee Damage{{BiotechIcon}} + 2 Flesh whips || 4.85 c/s || 31.13 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| Barbs + Juggernaut + Strong Melee Damage{{BiotechIcon}} + Power claw + Wooden hand || 4.46 c/s || 32.52 || 111%&lt;br /&gt;
|-&lt;br /&gt;
| Barbs + Juggernaut + Strong Melee Damage{{BiotechIcon}} + 2 Power claws || 4.07 c/s || 33.52 || 111%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Genetics ===&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
Ghouls primarily benefit from genes that improve their [[Incoming Damage Multiplier]], melee skill and damage, movement speed, and achieving a good metabolic rate to reduce meat consumption. Ghouls will inherit genes from their underlying xenotypes, meaning that some make for better ghoul candidates than others. &lt;br /&gt;
&lt;br /&gt;
Below are ''all'' genes that have positive effects on ghouls. Other genes either have negative effects, no effects, or only positive in term of metabolic efficiency&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Good Genes&lt;br /&gt;
|-&lt;br /&gt;
! Gene !! Improves !! Metabolic Cost !! Commentary&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Robust]] || {{Good|x75%}} [[Incoming Damage Multiplier]] ||style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-2}} || Reduces damage taken by ghouls, improving their capability to soak incoming damage for longer.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strong melee damage]] || {{Good|x150%}} [[Melee Damage Factor]] ||style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-2}} || Increases damage dealt by ghouls&lt;br /&gt;
|-&lt;br /&gt;
| [[Naked speed]] || {{Good|+0.1}} [[Movement speed]] ||style=&amp;quot;text-align:center;&amp;quot; | {{Good|+2}} || Slight increase to movement speed while giving free metabolic efficiency&lt;br /&gt;
|-&lt;br /&gt;
| [[Fast runner]] || {{Good|+0.2}} [[Movement speed]] ||style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-3}} || Double the movement speed bonus of Naked Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[Very fast runner]] ||{{Good|+0.4}} [[Movement speed]] ||style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-5}} || Huge increase to movement speed, but very metabolically costly.&lt;br /&gt;
|-&lt;br /&gt;
| [[Strong melee]] || [[Melee]] Skill {{Good|+4}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-1}} || Improves Melee skill which boosts melee hit chance and melee dodge chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Great melee]] || [[Melee]] Skill {{Good|+8}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-3}} || Larger Improvement to Melee skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Unstoppable]] || [[Stagger Time Multiplier]] {{Good|x0%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-2}} || Removes stagger from receiving damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Fire resistant]] || [[Flammability]] {{Good|x10%}}, [[Flame]] damage {{Good|x25%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-2}} || Resist flame damage and avoid being set on fire&lt;br /&gt;
|-&lt;br /&gt;
| [[Robust digestion]] || [[Raw Nutrition Multiplier]] {{Good|x180%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-2}} || Increase nutrition given by raw meat&lt;br /&gt;
|-&lt;br /&gt;
| [[Elongated fingers]] || [[Manipulation]] {{Good|x110%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-1}} || Slightly increase manipulation, which affects melee hit chance&lt;br /&gt;
|-&lt;br /&gt;
| [[Smooth tail]] || [[Manipulation]] {{Good|+5%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-1}} || Slightly increase manipulation&lt;br /&gt;
|-&lt;br /&gt;
| [[Superfast wound healing]] || [[Injury Healing Factor]] {{Good|x400%}} || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-3}} || Quadruple the normal healing factor to roughly 25 HP/day&lt;br /&gt;
|-&lt;br /&gt;
| [[Pollution stimulus (gene)|Pollution stimulus]] || Up to [[consciousness]] {{Good|+5%}} and [[move speed]] {{Good|x120%}}  || style=&amp;quot;text-align:center;&amp;quot; | {{Bad|-1}} || Speed boost when exposed to pollution&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are many genes whose negative effects don't affect ghouls at all, thus they can be used to improve their metabolic efficiency. Some of the notable genes are:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Free Metabolic Efficiency&lt;br /&gt;
|-&lt;br /&gt;
! Gene !! Changes !! Metabolic Cost !! Commentary&lt;br /&gt;
|-&lt;br /&gt;
| [[Awful animals|Awful Skill]] || Skill {{Bad|-8}} || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+2}} || Ghouls only use Melee skill, any other skill can be ignored&lt;br /&gt;
|-&lt;br /&gt;
| [[Poor animals|Poor Skill]] || Skill {{Bad|-4}} || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+1}} || Ghouls only use Melee skill&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyper-aggressive]] || Mental Breaks and Social Fights  || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+3}} || Ghouls don't social fight or have mental break&lt;br /&gt;
|-&lt;br /&gt;
| [[Aggressive]] || Mental Breaks and Social Fights || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+2}} || Ghouls don't social fight or have mental break&lt;br /&gt;
|-&lt;br /&gt;
| [[Very sleepy]] || Sleep Fall Rate || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+4}} || Ghouls don't need rest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleepy]] || Sleep Fall Rate  || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+2}} || Ghouls don't need rest&lt;br /&gt;
|-&lt;br /&gt;
| [[Very unhappy]] || Mood Penalty  || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+5}} || Ghouls are unaffected by mood penalties&lt;br /&gt;
|-&lt;br /&gt;
| [[Unhappy]] || Mood Penalty  || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+3}} || Ghouls are unaffected by mood penalties&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathrest]] || Need for deathrest || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+6}} || Ghouls don't need deathrest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hemogen drain]] || {{Bad|−8}} Hemogen per day || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+6}} || Ghouls don't need hemogen&lt;br /&gt;
|-&lt;br /&gt;
| [[Pyrophobia]] || [[Mental_break#Fleeing_fire|Fleeing fire]] mental break  || style=&amp;quot;text-align:center;&amp;quot; | {{Good|+4}} || Ghouls don't have mental breaks&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill thirst]] || Causes need to kill humanoids|| style=&amp;quot;text-align:center;&amp;quot; | {{Good|+4}} || Ghouls don't have needs beyond hunger&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical quirks ===&lt;br /&gt;
Because ghouls rapidly regenerate their organs, you can harvest their organs before turning them into a ghoul:&lt;br /&gt;
* Harvesting a spare [[lung]] and [[kidney]] is possible for normal pawns.&lt;br /&gt;
** You can harvest all six organs from a [[sanguophage]].&lt;br /&gt;
** If you have a [[detoxifier lung]] and [[detoxifier kidney|kidney]], you can install them to the pawn and harvest the second natural lung and kidney. After the ghoul has finished regenerating one of each organ, you can then safely remove the artificial organs.&lt;br /&gt;
*** By spending some [[ghoul resurrection serum]]s, you can also harvest the [[heart]] in the same manner.&lt;br /&gt;
* Ghouls can have genes implanted or harvested same as other pawns. If a Ghoul has the [[Genes#Archite|Gene implanter]] Archite Gene, The option for the Ghoul to implant genes will not appear, but can still be manually triggered. The Ghoul must first be downed, such as under anesthetic from a surgery. Select the pawn you want to implant the Genes into, and right-click on the Ghoul to bring up the option. If the Ghoul dies from having its Genes harvested too early, simply use [[ghoul resurrection serum]]. Being resurrected will remove the &amp;quot;Genes regrowing&amp;quot; Hediff, allowing for rapid implantation for relatively low cost.&lt;br /&gt;
&lt;br /&gt;
Becoming a ghoul does not remove [[hediffs#duplicate sickness|duplicate sickness]], [[paralytic abasia]] or [[cirrhosis]]. However, if you then euthanize the ghoul and revive them with a ghoul resurrection serum, it '''does''' remove the sickness but won't cure the [[paralytic abasia]].&lt;br /&gt;
&lt;br /&gt;
=== The Ideal Ghoul ===&lt;br /&gt;
Here is the setup for the best ghoul that can be mass-produced by an advanced colony. The follow features are very hard to achieve; but once achieved, they can be duplicated using the [[Corrupted obelisk]] any number of times:&lt;br /&gt;
* [[Void touched]]: available during the Anomaly ending, gives 100 hp/day regeneration on top of ghoul's regeneration.&lt;br /&gt;
* Level 20 melee skill: massively improve melee hit and dodge chance.&lt;br /&gt;
* All keystone and good genes listed above, except for Strong Melee and Great Melee, as they have already been covered by the base melee skill. Other metabolically efficient genes should be included to bring the efficiency up to +5.&lt;br /&gt;
* [[Tough]] trait: [[Incoming Damage Multiplier]] x50%.&lt;br /&gt;
* [[Jogger]] trait: [[Move Speed]] +0.4.&lt;br /&gt;
* [[Nimble]] trait: [[Melee Dodge Chance]] +15. This gives a small increase in the final melee dodge chance and can be skipped.&lt;br /&gt;
* [[Trauma savant]]: arguably the hardest to achieve, while only giving a very small improvement for melee hit chance.&lt;br /&gt;
* [[Fleshmass lung]]: optional, will give some tox resistance for the ghoul if you don't install [[detoxifier lung]]s for them.&lt;br /&gt;
* [[Flesh whip]]: optional, will give some melee damage for the ghoul if you don't install [[power claw]].&lt;br /&gt;
Once you have a colonist or slave with these features, duplicate them using the [[Corrupted obelisk]] and turn the duplicate to ghoul, keeping the original. The ghouls can have these body parts installed to upgrade them further:&lt;br /&gt;
* [[Ghoul plating]]: [[Incoming Damage Multiplier]] x50%, while [[Move Speed]] -0.7&lt;br /&gt;
* [[Ghoul barbs]]: [[Melee Damage Factor]] x150%, while [[Move Speed]] -0.25&lt;br /&gt;
* [[Adrenal heart]]: gives a massive buff for move speed and melee damage when used.&lt;br /&gt;
* [[Power claw]]s, or power claw and wooden hand: greatly improves ghouls' melee damage. This is optional if the ghoul already has 2 flesh whips.&lt;br /&gt;
* [[Detoxifier lung]]s: gives tox resistance and a slight boost for move speed.&lt;br /&gt;
* [[Nuclear stomach]]: Food Consumption x25%.&lt;br /&gt;
* [[Stoneskin gland]]: sharp armor +70%, blunt armor +30%, heat armor +50% while moving x85%. This will also be the final armor values of the ghoul.&lt;br /&gt;
* Regular [[Juggernaut serum]] administering: [[Move speed]] +0.5, [[Melee Damage Factor]] x150%, [[Injury Healing Factor]] x200%.&lt;br /&gt;
* [[Metalblood serum]] administering: [[Incoming Damage Multiplier]] x50%, while flame and burn weakness x400%. The flame weakness is cancelled out by the fire resistant gene.&lt;br /&gt;
* [[Frenzy inducer]]'s field: +0.4 move speed.&lt;br /&gt;
* Pollution stimulus: x120% move speed.&lt;br /&gt;
* [[Healing enhancer]]: natural healing factor x150%.&lt;br /&gt;
* Bionic eyes and legs: improve melee hit and dodge change, and also move speed. These can also be skipped without reducing the power of the ghoul by much. Archeotech eyes and legs could be used instead, but the sheer amount of punishment you will likely have your ghoul be taking means that they will break eventually, giving them to a ranged pawn to help them better support the ghoul is a better use of resources. &lt;br /&gt;
Note that power claws, bionic eyes and legs may be destroyed in combat if they take too much damage, so be ready to replace them if you decide to give to the ghoul. Other body parts are less likely to be lost as the ghoul are more likely to be downed or die before that. Overall, the ghoul would have these stats:&lt;br /&gt;
* Daily Food Consumption 0.32 with Raw Food Multiplier x180%: this means they need only 3-4 twisted meat per day to live.&lt;br /&gt;
* Healing 200 hp/day, plus roughly 96 hp/day (208 HP/day when lying on hospital bed) from the 800% Injury Healing Factor and 150% Natural Healing Factor.&lt;br /&gt;
* Incoming Damage Multiplier 9.4%: this improves the amount of damage ghouls can take by over 10 times, which means it takes roughly 2925 damage point/day, or 2.9 point/s (after armor and melee dodge) just to negate the healing effect of the ghoul. In practice, the ghoul can fight an infinite horde of [[Chimera]] one by one.&lt;br /&gt;
* Melee Dodge Chance 38%.&lt;br /&gt;
&lt;br /&gt;
==== Weapon ====&lt;br /&gt;
As mentioned above, there are multiple choices for the weapon, each with its own tradeoff between damage and move speed:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Ghoul weapon combos&lt;br /&gt;
|-&lt;br /&gt;
! Weapons !! Move speed !! Move speed (ghoul frenzy) !! Melee hit damage !! Melee DPS !! Melee AP&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[flesh whip]]s || 6.93 c/s || 12.02 c/s || 69.19 || 32.07 || 60%&lt;br /&gt;
|-&lt;br /&gt;
| 1 [[power claw]] + 1 [[wooden hand]] || 6.47 c/s || 11.23 c/s || 74.25 || 34.39 || 111%&lt;br /&gt;
|-&lt;br /&gt;
| 2 [[power claw]]s || 6.08 c/s || 10.55 c/s || 74.25 || 34.41 || 111%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;!-- Ordered top down visually, unless there would be another preferred format --&amp;gt;&lt;br /&gt;
=== Hairs ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghoul Hair Furious south.png|Furious, facing south&lt;br /&gt;
Ghoul Hair Furious east.png|Furious, facing east&lt;br /&gt;
Ghoul Hair Furious north.png|Furious, facing north&lt;br /&gt;
Ghoul Hair Hungry south.png|Hungry, facing south&lt;br /&gt;
Ghoul Hair Hungry east.png|Hungry, facing east&lt;br /&gt;
Ghoul Hair Hungry north.png|Hungry, facing north&lt;br /&gt;
Ghoul Hair Ravenous south.png|Ravenous, facing south&lt;br /&gt;
Ghoul Hair Ravenous east.png|Ravenous, facing east&lt;br /&gt;
Ghoul Hair Ravenous north.png|Ravenous, facing north&lt;br /&gt;
Ghoul Hair Twisted south.png|Twisted, facing south&lt;br /&gt;
Ghoul Hair Twisted east.png|Twisted, facing east&lt;br /&gt;
Ghoul Hair Twisted north.png|Twisted, facing north&lt;br /&gt;
Ghoul Hair Vengeful south.png|Vengeful, facing south&lt;br /&gt;
Ghoul Hair Vengeful east.png|Vengeful, facing east&lt;br /&gt;
Ghoul Hair Vengeful north.png|Vengeful, facing north&lt;br /&gt;
Ghoul Hair Warped south.png|Warped, facing south&lt;br /&gt;
Ghoul Hair Warped east.png|Warped, facing east&lt;br /&gt;
Ghoul Hair Warped north.png|Warped, facing north&lt;br /&gt;
Ghoul Hair Wicked south.png|Wicked, facing south&lt;br /&gt;
Ghoul Hair Wicked east.png|Wicked, facing east&lt;br /&gt;
Ghoul Hair Wicked north.png|Wicked, facing north&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Heads ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghoulskin Head Heavy south.png|Heavy, facing south&lt;br /&gt;
Ghoulskin Head Heavy east.png|Heavy, facing east&lt;br /&gt;
Ghoulskin Head Heavy north.png|Heavy, facing north&lt;br /&gt;
Ghoulskin Head Narrow south.png|Narrow, facing south&lt;br /&gt;
Ghoulskin Head Narrow east.png|Narrow, facing east&lt;br /&gt;
Ghoulskin Head Narrow north.png|Narrow, facing north&lt;br /&gt;
Ghoulskin Head Normal south.png|Normal, facing south&lt;br /&gt;
Ghoulskin Head Normal east.png|Normal, facing east&lt;br /&gt;
Ghoulskin Head Normal north.png|Normal, facing north&lt;br /&gt;
Ghoulskin Head Wide south.png|Wide, facing south&lt;br /&gt;
Ghoulskin Head Wide east.png|Wide, facing east&lt;br /&gt;
Ghoulskin Head Wide north.png|Wide, facing north&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bodies ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ghoulskin Fat south.png|Fat, facing south&lt;br /&gt;
Ghoulskin Fat east.png|Fat, facing east&lt;br /&gt;
Ghoulskin Fat north.png|Fat, facing north&lt;br /&gt;
Ghoulskin Female south.png|Female, facing south&lt;br /&gt;
Ghoulskin Female east.png|Female, facing east&lt;br /&gt;
Ghoulskin Female north.png|Female, facing north&lt;br /&gt;
Ghoulskin Hulk south.png|Hulk, facing south&lt;br /&gt;
Ghoulskin Hulk east.png|Hulk, facing east&lt;br /&gt;
Ghoulskin Hulk north.png|Hulk, facing north&lt;br /&gt;
Ghoulskin Male south.png|Male, facing south&lt;br /&gt;
Ghoulskin Male east.png|Male, facing east&lt;br /&gt;
Ghoulskin Male north.png|Male, facing north&lt;br /&gt;
Ghoulskin Thin south.png|Thin, facing south&lt;br /&gt;
Ghoulskin Thin east.png|Thin, facing east&lt;br /&gt;
Ghoulskin Thin north.png|Thin, facing north&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|entity|wide}}&lt;br /&gt;
[[Category: Entities]]&lt;/div&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/wiki/Topic:Y5r7542przroqts4</id>
		<title>Topic:Y5r7542przroqts4</title>
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		<updated>2024-06-05T00:33:23Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:KAJ3D (page does not exist)&quot;&gt;&lt;bdi&gt;KAJ3D&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:KAJ3D (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/KAJ3D&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/KAJ3D&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; created topic summary on Armor Glands?&lt;/span&gt;</summary>
		<author><name>KAJ3D</name></author>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Y5r7542przroqts4&amp;topic_revId=y62wiu385ap7fn0k&amp;action=single-view</id>
		<title>Topic:Y5r7542przroqts4</title>
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		<updated>2024-06-05T00:33:12Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:KAJ3D (page does not exist)&quot;&gt;&lt;bdi&gt;KAJ3D&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:KAJ3D (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/KAJ3D&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/KAJ3D&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; marked the &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/wiki/Topic:Y5r7542przroqts4&quot;&gt;topic&lt;/a&gt; &quot;Armor Glands?&quot; as resolved (&lt;em&gt;marked as resolved&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Moving&amp;diff=146219</id>
		<title>Moving</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Moving&amp;diff=146219"/>
		<updated>2024-05-31T13:39:15Z</updated>

		<summary type="html">&lt;p&gt;KAJ3D: Added in the 3 armor glands since they affect the Moving stat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{About|the capacity that controls a number of stats|the rate at which a pawn moves|Move Speed}}&lt;br /&gt;
{{Capacity&lt;br /&gt;
| default base value = 1&lt;br /&gt;
| to string style = PercentZero&lt;br /&gt;
| description = How well a character can move around. Directly affected by consciousness.&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;Any time a pawn's moving is reduced to below 16%, they become [[downed|incapacitated]] and can no longer do anything. They can be rescued or captured at this point. An injured pawn may eventually recover on their own as the pain levels drop, although blood loss may prevent this or cause them to collapse again.&lt;br /&gt;
&lt;br /&gt;
Moving is related to [[move speed]], but not equivalent. Some factors, like [[armor]] and the [[jogger]] trait, impact move speed, but not the &amp;quot;Moving&amp;quot; capacity itself.&lt;br /&gt;
&lt;br /&gt;
== Affected stats ==&lt;br /&gt;
{{#ask: [[Moving Importance::+]]&lt;br /&gt;
| ?Health Type = Type&lt;br /&gt;
| ?Moving Importance# = Weight&lt;br /&gt;
| ?Moving Limit# = Max&lt;br /&gt;
| ?description&lt;br /&gt;
| format = broadtable&lt;br /&gt;
| limit  = 100&lt;br /&gt;
| mainlabel = Name&lt;br /&gt;
| headers = plain&lt;br /&gt;
| sort = Health Type, &lt;br /&gt;
| order = desc&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
Pawns need a ''moving'' capacity of above 15% in order to move. At 15% or below, the pawn is [[downed]]. &lt;br /&gt;
&lt;br /&gt;
=== Base factors ===&lt;br /&gt;
The following factors affect ''moving'':&lt;br /&gt;
* [[Consciousness]]: [[Consciousness Importance::1|100%]] importance, no allowed defect. [[Consciousness Limit::1|100%]] Max.&lt;br /&gt;
* [[Blood Pumping]]: [[Blood Pumping Importance::0.2|20%]] importance, no allowed defect. [[Blood Pumping Limit::-|No]] Max (effectively {{%|{{Q|Blood Pumping|Effective Maximum}} }}).&lt;br /&gt;
* [[Breathing]]: [[Breathing Importance::0.2|20%]] importance, no allowed defect. [[Breathing Limit::-|No]] Max (effectively {{%|{{Q|Breathing|Effective Maximum}} }}).&lt;br /&gt;
* Leg  part efficiency: 100% importance, no allowed defect. No Max (effectively 150%).&lt;br /&gt;
** Whole leg: 50% importance for each leg, no allowed defect. No Max (effectively 150%).&lt;br /&gt;
*** [[Peg leg]]: 60% part efficiency resulting in {{--|20%}} Moving.&lt;br /&gt;
*** [[Prosthetic leg]]: 85% part efficiency resulting in {{--|7.5%}} Moving.&lt;br /&gt;
*** [[Bionic leg]]: 125% part efficiency resulting in {{+|12.5%}} Moving.&lt;br /&gt;
*** [[Archotech leg]]: 150% part efficiency resulting in {{+|25%}} Moving.&lt;br /&gt;
** Tibia part efficiency: 50% importance for each tibia, no allowed defect. No Max (effectively 100%).&lt;br /&gt;
** Femur part efficiency: 50% importance for each femur, no allowed defect. No Max (effectively 100%).&lt;br /&gt;
** Foot part efficiency: 50% importance for each foot, no allowed defect. No Max (effectively 100%).&lt;br /&gt;
*** [[Wooden foot]]: 80% part efficiency resulting in {{--|10%}} Moving.&lt;br /&gt;
** Toes part efficiency: Every toe missing results in {{--|4%}} Moving. No Max (effectively 100%).&lt;br /&gt;
** Pelvis part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).&lt;br /&gt;
** Spine part efficiency: 100% importance, no allowed defect. No Max (effectively 100%).&lt;br /&gt;
{{Moving Part Efficiency Table}}&lt;br /&gt;
&lt;br /&gt;
=== Offsets ===&lt;br /&gt;
The following offsets affect ''moving''. They are applied after the base factors.&lt;br /&gt;
* Alcohol ([[Beer]]) high&lt;br /&gt;
** Tipsy: {{--|5%}}&lt;br /&gt;
** Drunk and Hammered: {{--|10%}}&lt;br /&gt;
** Withdrawal: {{--|30%}}&lt;br /&gt;
* [[Go-juice]]&lt;br /&gt;
** High: {{+|50%}}&lt;br /&gt;
** Withdrawal: {{--|50%}}&lt;br /&gt;
* [[Luciferium]] high: {{+|5%}}&lt;br /&gt;
* [[Yayo]] high: {{+|15%}}&lt;br /&gt;
* Psychite ([[Flake]]/[[Yayo]]/[[Psychite tea]]) withdrawal: {{--|20%}}&lt;br /&gt;
*  [[Smokeleaf]]&lt;br /&gt;
** High: {{--|10%}}&lt;br /&gt;
** Withdrawal: {{--|15%}}&lt;br /&gt;
* [[Wake-up]]&lt;br /&gt;
** High: {{+|10%}}&lt;br /&gt;
** Withdrawal: {{--|20%}}&lt;br /&gt;
* [[Anesthetic]]&lt;br /&gt;
** Wearing off: {{--|5%}}&lt;br /&gt;
** Woozy: {{--|20%}}&lt;br /&gt;
* [[Pregnancy]]&lt;br /&gt;
** Middle-stage: {{--|15%}}&lt;br /&gt;
** Late-stage: {{--|30%}}&lt;br /&gt;
* [[Heatstroke]]&lt;br /&gt;
** Minor: {{--|10%}}&lt;br /&gt;
** Serious: {{--|30%}}&lt;br /&gt;
* [[Hypothermia]]&lt;br /&gt;
** Minor: {{--|10%}}&lt;br /&gt;
** Serious: {{--|30%}}&lt;br /&gt;
* [[Hypothermic slowdown]]&lt;br /&gt;
** Minor: {{--|8%}}&lt;br /&gt;
** Moderate: {{--|20%}}&lt;br /&gt;
** Serious: {{--|40%}}&lt;br /&gt;
* [[Bad back]]: {{--|30%}}&lt;br /&gt;
* [[Frail]]: {{--|30%}}&lt;br /&gt;
* [[Muscle parasites]]: {{--|30%}}&lt;br /&gt;
* [[Fibrous mechanites]]: {{+|50%}}&lt;br /&gt;
* [[Cirrhosis]]: {{--|10%}}&lt;br /&gt;
* [[Power claw]]: {{--|8%}}&lt;br /&gt;
* [[Persona_weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}&lt;br /&gt;
&lt;br /&gt;
=== Post factors ===&lt;br /&gt;
The following factors affect ''moving''. They are applied after the offsets.&lt;br /&gt;
* [[Toughskin gland]]: '''x95%'''&lt;br /&gt;
* [[Armorskin gland]]: '''x90%'''&lt;br /&gt;
* [[Stoneskin gland]]: '''x85%'''&lt;br /&gt;
* [[Cryptosleep sickness]]: '''x90%'''&lt;br /&gt;
* [[Food poisoning]]&lt;br /&gt;
** Recovering and Initial: '''x80%'''&lt;br /&gt;
** Major: '''x50%'''&lt;br /&gt;
* [[Resurrection sickness]]: '''x10%'''&lt;br /&gt;
* [[Psycasts#Focus|Focus]] psycast: '''x130%'''&lt;br /&gt;
* [[Psycasts#Burden|Burden]] psycast: '''Max: 40%''', effect scales with target's [[psychic sensitivity]]. {{Check Tag|Fact Check Needed|Multiplier exists in game-files, needs in-game testing to confirm. IF confirmed, also confirm on Psycast's page}}&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Let us calculate the highest value possible. The moving capacity can be calculated with the following formula:&lt;br /&gt;
&lt;br /&gt;
 '''Moving''' = ({IF Consciousness &amp;lt; 100 THEN Consciousness ELSE 1} × [1 + (Blood Pumping - 1) × 0.2] × [1 + (Breathing - 1) × 0.2] × Leg efficiency + Offsets) × Post factors &lt;br /&gt;
&lt;br /&gt;
Leg efficiency must again be calculated by inserting the efficiency of all the related body parts. Note that the efficiency of all toes must be added up first (normally 10). If any type of body part is not affected, that part of the formula can be omitted.&lt;br /&gt;
&lt;br /&gt;
 '''Leg efficiency''' = (Left leg × 0.5 + Right leg × 0.5) × (Left tibia × 0.5 + Right tibia × 0.5) × (Left femur × 0.5 + Right femur × 0.5) × (Left foot × 0.5 + Right foot × 0.5) × (Toes × 0.04 + 0.6) × Pelvis × Spine&lt;br /&gt;
&lt;br /&gt;
In this particular case the values would be the following:&lt;br /&gt;
&lt;br /&gt;
* [[Consciousness]]: '''140%''' (has no effect due to the max of 100%)&lt;br /&gt;
* [[Blood Pumping]]: '''{{%|{{Q|Blood Pumping|Effective Maximum}} }}''' (''see [[Blood Pumping]]'')&lt;br /&gt;
* [[Breathing]]: '''{{%|{{Q|Breathing|Effective Maximum}} }}''' (''see [[breathing]]'')&lt;br /&gt;
* Leg efficiency&lt;br /&gt;
** Left leg: '''150%''' ([[Archotech leg]])&lt;br /&gt;
** Right leg: '''150%''' ([[Archotech leg]])&lt;br /&gt;
* Offsets (total {{+|145%}}):&lt;br /&gt;
** [[Go-juice]] high: {{+|50%}}&lt;br /&gt;
** [[Luciferium]] high: {{+|5%}}&lt;br /&gt;
** [[Yayo]] high: {{+|15%}}&lt;br /&gt;
** [[Wake-up]] high: {{+|10%}}&lt;br /&gt;
** [[Fibrous mechanites]]: {{+|50%}}&lt;br /&gt;
** [[Persona weapon#Fast_mover|Fast mover]] persona trait {{RoyaltyIcon}}: {{+|15%}}&lt;br /&gt;
* Post factors: '''130%'''&lt;br /&gt;
** [[Psycasts#Focus|Focus]] psycast: '''x130%'''&lt;br /&gt;
&lt;br /&gt;
First of all we can calculate the leg efficiency:&lt;br /&gt;
&lt;br /&gt;
 '''Leg efficiency''' = Left leg × 0.5 + Right leg × 0.5 = 1.5 × 0.5 + 1.5 × 0.5 = '''150%'''&lt;br /&gt;
&lt;br /&gt;
We can therefore calculate the Moving capacity:&lt;br /&gt;
&lt;br /&gt;
 '''Moving''' = ({1} × [1 + (1.9 - 1) × 0.2] × [1 + (1.1 - 1) × 0.2] × 1.5 + 1.45) * 1.3&lt;br /&gt;
 &lt;br /&gt;
 '''Moving''' = (1 × [1.18] × [1.02] × 1.5 + 1.45) × 1.3 = 423.202% ≈ '''[[Effective Maximum::4.23|423%]]'''&lt;br /&gt;
&lt;br /&gt;
{{Nav|stats|wide}}&lt;br /&gt;
[[Category:Capacity]]&lt;/div&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Y5r7542przroqts4&amp;topic_postId=y5r7542ps3pqyxqc&amp;topic_revId=y5r7542ps3pqyxqc&amp;action=single-view</id>
		<title>Topic:Y5r7542przroqts4</title>
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		<updated>2024-05-30T18:26:43Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:KAJ3D (page does not exist)&quot;&gt;&lt;bdi&gt;KAJ3D&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:KAJ3D&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:KAJ3D (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/KAJ3D&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/KAJ3D&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Y5r7542przroqts4&amp;amp;topic_showPostId=y5r7542ps3pqyxqc#flow-post-y5r7542ps3pqyxqc&quot;&gt;commented&lt;/a&gt; on &quot;Armor Glands?&quot; (&lt;em&gt;Just curious why the armor glands aren&amp;#039;t on here since they affect Moving.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>KAJ3D</name></author>
	</entry>
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