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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Knaughty</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Knaughty"/>
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	<updated>2026-04-06T04:17:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Antigrain_warhead&amp;diff=98537</id>
		<title>Antigrain warhead</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Antigrain_warhead&amp;diff=98537"/>
		<updated>2022-01-13T09:49:01Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|resource|&lt;br /&gt;
| name = Antigrain warhead&lt;br /&gt;
| image = Antigrain warhead.png&lt;br /&gt;
| description = An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.&lt;br /&gt;
| type = Resources&lt;br /&gt;
| type2 = Mortar shell&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| stack limit = 25&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 1.0&lt;br /&gt;
| marketvalue = 1200&lt;br /&gt;
| mass base = 1.25&lt;br /&gt;
| hp = 60&lt;br /&gt;
| deterioration = 1.5&lt;br /&gt;
| damage = 550&lt;br /&gt;
| damage type = BombSuper&lt;br /&gt;
| velocity = 41&lt;br /&gt;
| blastRadius = 14.9&lt;br /&gt;
| defName = Shell_AntigrainWarhead&lt;br /&gt;
| thingCategories = MortarShells&lt;br /&gt;
| tradeTags = MortarShells&lt;br /&gt;
| thingSetMakerTags = RewardStandardHighFreq&lt;br /&gt;
| page verified for version = 1.3.3066&lt;br /&gt;
}}&lt;br /&gt;
The '''antigrain warhead''' is a [[mortar shell]] that can be fired by using a [[mortar]] or used as material to make an [[IED antigrain warhead trap]]. It both does massive damage and has a large blast radius, making it exceptionally effective, although rare.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Antigrain warheads cannot be crafted, but it can be obtained as a reward from [[Events#World quest incidents|quests]], or rarely found inside an [[ancient shrine]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
When fired from a mortar, {{lc:{{P|Name}}}}s deal [[Damage types#{{P|Damage Type}}|{{P|Damage Type}}]] damage in a {{P|Blast Radius}} tile radius, dealing {{P|Damage Base}} at the center and {{#expr: {{P|Damage Base}}*0.2}} damage at the extreme edge of the radius and linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles.&lt;br /&gt;
&lt;br /&gt;
When damaged beyond 70% of its health, it will explode after between {{ticks|30}} and {{ticks|60}}, dealing [[Damage Type#BombSuper|BombSuper]] damage in a radius around itself. The radius depends on the quantity in the stack, with a single shell covering a 14.9 tile radius, and expanding this radius proportional to the square root of the stack size times 0.4 up to a maximum radius of {{#expr: 14.9+((24*0.4)^0.5) round 2}} tiles at a full stack of 25. As above, it will deal {{P|Damage Base}} at the center of the explosion, {{#expr: {{P|Damage Base}}*0.2}} damage at the extreme edge of the radius and be linearly interpolated in between. It will also set fire to roughly 22% of the affected tiles&lt;br /&gt;
&lt;br /&gt;
Deterioration damage, however, will not cause said explosion, and the warhead will &amp;quot;deteriorate to nothing&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Antigrain warheads deal more than enough damage to one-shot most enemies in the game. This makes them utterly unmatched in siege defense, as they are capable of wiping out entire groups of [[raider]]s in a single blast. Additionally, their blast radius is sufficient to always hit the targeted tile in the blast, giving them reliability in hitting point targets far exceeding that of normally inaccurate mortars. &lt;br /&gt;
&lt;br /&gt;
Tougher, armored enemies such as the [[centipede]] are a bit more than likely to survive a blast, but will be severely weakened such that finishing them off becomes much easier. Also take note that a direct hit, rare as it is, will likely kill it outright.&lt;br /&gt;
&lt;br /&gt;
[[IED antigrain warhead trap|Installed as a trap]], it can be extremely useful against [[crashed ship parts]] as doing so helps overcome the inaccuracy of mortars.&lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
As with all mortar shells, it is heavily advised that you keep it in a safe place where it cannot deteriorate, come under fire, or be targeted by a [[Mental break|tantrum]]. In addition to the loss of the antigrain warhead itself, its detonation is likely to cause massive damage to your base, anything inside it, and its occupants. If a tantruming pawn does decide to punch an antigrain warhead, try arresting them. If your pawns are too far, shooting them may be the better option than the alternative - the injuries, mood and social penalties, and even risk of death are still better than the almost-guaranteed death of the tantruming pawn, let alone the collateral damage. For maximum safety, consider sealing it behind a quickly-deconstructable wall, ideally under thick mountain roof on the small chance that a mortar hits that single tile.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.18.1722|0.18.1722]] - Added.&lt;br /&gt;
* ? - Description changed from ''&amp;quot;A tiny ultra-tech warhead usually used by spacecraft or glitterworld war machines. Powered by a grain of antimatter, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.&amp;quot;'' -&amp;gt; ''&amp;quot;An ultra-tech warhead powered by a grain of antimatter. Usually used by spacecraft or glitterworld war machines, it creates a huge explosion and starts fires around the target. Can be fired from mortars or installed as a trap. Explodes when damaged.&amp;quot;'' The difference being the words &amp;quot;A tiny&amp;quot;&lt;br /&gt;
* Somewhere between 1.0.2096 - 1.3.3159 - Texture changed. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Antigrain warhead old.png|Original texture &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav/questitems}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Mortar shells]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98372</id>
		<title>User:Knaughty</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98372"/>
		<updated>2022-01-08T08:54:39Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ayo,&lt;br /&gt;
this is a user page&lt;br /&gt;
&lt;br /&gt;
User:Knaughty&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
* Create image for bed end table thing&lt;br /&gt;
* fix bear image&lt;br /&gt;
* update water proof conduit and normal one image (i broke something last time i tried im going to take a break)&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Waterproof_conduit&amp;diff=98371</id>
		<title>Waterproof conduit</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Waterproof_conduit&amp;diff=98371"/>
		<updated>2022-01-08T08:53:16Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: Undo revision 98370 by Knaughty (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image wanted}}{{infobox main|building|&lt;br /&gt;
|name = Waterproof conduit&lt;br /&gt;
|image = PowerConduit_MenuIcon.png|Power conduit&lt;br /&gt;
|description = Insulated electrical cables for transmitting power under shallow water.&lt;br /&gt;
|type = Building&lt;br /&gt;
|type2 = Power&lt;br /&gt;
|placeable = true&lt;br /&gt;
|passability = standable&lt;br /&gt;
|minifiable = false&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|flammability = 0.7&lt;br /&gt;
|hp = 80&lt;br /&gt;
|beauty = -2&lt;br /&gt;
|edifice = false&lt;br /&gt;
|terrain affordance = shallow water&lt;br /&gt;
|research = electricity&lt;br /&gt;
|work to make = 35&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 10&lt;br /&gt;
|deconstruct yield = nothing&lt;br /&gt;
|destroyyield = nothing&lt;br /&gt;
}}{{Info|A '''Waterproof  conduit''' transmits power from generators or [[battery|batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.}}&lt;br /&gt;
&lt;br /&gt;
The underwater conduit can be used to power or connect things on another side of a river such as [[watermill generator]]s or [[deep drill]]s.&lt;br /&gt;
&lt;br /&gt;
=== Short circuit ===&lt;br /&gt;
A conduit can [[Events#Zzztt...|short circuit]], damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a [[power switch]].&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|power|wide}}&lt;br /&gt;
[[Category:Power]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Waterproof_conduit&amp;diff=98370</id>
		<title>Waterproof conduit</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Waterproof_conduit&amp;diff=98370"/>
		<updated>2022-01-08T08:41:18Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{image wanted}}{{infobox main|building|&lt;br /&gt;
|name = Waterproof conduit&lt;br /&gt;
|image = File:WaterproofConduit_MenuIcon.png|Power conduit&lt;br /&gt;
|description = Insulated electrical cables for transmitting power under shallow water.&lt;br /&gt;
|type = Building&lt;br /&gt;
|type2 = Power&lt;br /&gt;
|placeable = true&lt;br /&gt;
|passability = standable&lt;br /&gt;
|minifiable = false&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|flammability = 0.7&lt;br /&gt;
|hp = 80&lt;br /&gt;
|beauty = -2&lt;br /&gt;
|edifice = false&lt;br /&gt;
|terrain affordance = shallow water&lt;br /&gt;
|research = electricity&lt;br /&gt;
|work to make = 35&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 10&lt;br /&gt;
|deconstruct yield = nothing&lt;br /&gt;
|destroyyield = nothing&lt;br /&gt;
}}{{Info|A '''Waterproof  conduit''' transmits power from generators or [[battery|batteries]] to appliances up to six squares away. Waterproof Conduit can only be built on water.}}&lt;br /&gt;
&lt;br /&gt;
The underwater conduit can be used to power or connect things on another side of a river such as [[watermill generator]]s or [[deep drill]]s.&lt;br /&gt;
&lt;br /&gt;
=== Short circuit ===&lt;br /&gt;
A conduit can [[Events#Zzztt...|short circuit]], damaging a random piece of conduit and discharging all connected stored power from batteries, in an explosion proportional to the amount of charge. This damage can be mitigated by building walls over your power conduits (preventing fires), keeping critical areas and storage away from conduits, and disconnecting charged banks of batteries from the network via a [[power switch]].&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|power|wide}}&lt;br /&gt;
[[Category:Power]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:WaterproofConduit_MenuIcon.png&amp;diff=98369</id>
		<title>File:WaterproofConduit MenuIcon.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:WaterproofConduit_MenuIcon.png&amp;diff=98369"/>
		<updated>2022-01-08T08:39:32Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File_talk:GrizzlyBear.png&amp;diff=98368</id>
		<title>File talk:GrizzlyBear.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File_talk:GrizzlyBear.png&amp;diff=98368"/>
		<updated>2022-01-08T08:28:19Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: Created page with &amp;quot;(im not quite sure how to structure this) So i uploaded a transparent version of the Grizzly bear but it still appears with a white background? The file i uploaded was certain...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(im not quite sure how to structure this)&lt;br /&gt;
So i uploaded a transparent version of the Grizzly bear but it still appears with a white background? The file i uploaded was certainly transparent but it still appears white like the old version. idk what is up. Any help please? &lt;br /&gt;
--[[User:Knaughty|Knaughty]] ([[User talk:Knaughty|talk]]) 08:28, 8 January 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:GrizzlyBear.png&amp;diff=98367</id>
		<title>File:GrizzlyBear.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:GrizzlyBear.png&amp;diff=98367"/>
		<updated>2022-01-08T08:17:37Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: Knaughty uploaded a new version of File:GrizzlyBear.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images - Animals]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;topic_postId=wnphv5gp9ghvivf1&amp;topic_revId=wnphv5gp9ghvivf1&amp;action=single-view</id>
		<title>Topic:Wnpaqv3wtewizaml</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;topic_postId=wnphv5gp9ghvivf1&amp;topic_revId=wnphv5gp9ghvivf1&amp;action=single-view"/>
		<updated>2022-01-08T07:46:40Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Knaughty&quot; class=&quot;mw-userlink&quot; title=&quot;User:Knaughty&quot;&gt;&lt;bdi&gt;Knaughty&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Knaughty&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Knaughty&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Knaughty&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Knaughty&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;amp;topic_showPostId=wnphv5gp9ghvivf1#flow-post-wnphv5gp9ghvivf1&quot;&gt;commented&lt;/a&gt; on &quot;Should individual pages be made for each terrain types?&quot; (&lt;em&gt;Yeah you&amp;#039;re right. On the Terrain table, all the terrain types are already there in one place. The only real information missing is image...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rough-hewn_stone&amp;diff=98366</id>
		<title>Rough-hewn stone</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rough-hewn_stone&amp;diff=98366"/>
		<updated>2022-01-08T07:34:22Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{infobox main|structure|&lt;br /&gt;
| name = Rough-hewn stone&lt;br /&gt;
| description = &lt;br /&gt;
| image = Rough hewn stone.png|Rough-hewn stone&lt;br /&gt;
| info = &lt;br /&gt;
| type = Floor&lt;br /&gt;
| type2 = &lt;br /&gt;
| placeable = False&lt;br /&gt;
| size = 1 ˣ 1&lt;br /&gt;
| speed = 0.87&lt;br /&gt;
| beauty = -1&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| marketvalue = 0&lt;br /&gt;
}}&lt;br /&gt;
This [[floor]] type is automatically created where mountain tiles have been mined away.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Environment#Terrain|Terrain]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Floor]]&lt;br /&gt;
[[Category:Terrain]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98363</id>
		<title>User:Knaughty</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98363"/>
		<updated>2022-01-08T06:16:19Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ayo,&lt;br /&gt;
this is a user page&lt;br /&gt;
&lt;br /&gt;
User:Knaughty&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;topic_postId=wnpaqv3wtiul7ekt&amp;topic_revId=wnpaqv3wtiul7ekt&amp;action=single-view</id>
		<title>Topic:Wnpaqv3wtewizaml</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;topic_postId=wnpaqv3wtiul7ekt&amp;topic_revId=wnpaqv3wtiul7ekt&amp;action=single-view"/>
		<updated>2022-01-08T05:38:50Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Knaughty&quot; class=&quot;mw-userlink&quot; title=&quot;User:Knaughty&quot;&gt;&lt;bdi&gt;Knaughty&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Knaughty&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Knaughty&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Knaughty&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Knaughty&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wnpaqv3wtewizaml&amp;amp;topic_showPostId=wnpaqv3wtiul7ekt#flow-post-wnpaqv3wtiul7ekt&quot;&gt;commented&lt;/a&gt; on &quot;Should individual pages be made for each terrain types?&quot; (&lt;em&gt;I saw that there were pages for Rough stone and Rough-hewn stone, while the page for shallow water was deleted by Harakoni for being to n...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Rough_hewn_stone.png&amp;diff=98356</id>
		<title>File:Rough hewn stone.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Rough_hewn_stone.png&amp;diff=98356"/>
		<updated>2022-01-08T05:27:36Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is texture for Rough_hewn_stone&lt;br /&gt;
source: https://www.dropbox.com/sh/mz6zjq3f1d654f3/AACX_OMdBG_J78hF2Ph-HzM3a?dl=0&lt;br /&gt;
&lt;br /&gt;
https://ludeon.com/forums/index.php?topic=2325.0&lt;br /&gt;
&lt;br /&gt;
Also, is this the right licensing? Please make a thing on my talk page if it isn't (Knaughty)&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Rough_hewn_stone.png&amp;diff=98355</id>
		<title>File:Rough hewn stone.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Rough_hewn_stone.png&amp;diff=98355"/>
		<updated>2022-01-08T05:26:52Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: This is texture for Rough_hewn_stone
source: https://www.dropbox.com/sh/mz6zjq3f1d654f3/AACX_OMdBG_J78hF2Ph-HzM3a?dl=0
https://ludeon.com/forums/index.php?topic=2325.0

Also, is this the right licensing? Please make a thing on my talk page if it isn't&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This is texture for Rough_hewn_stone&lt;br /&gt;
source: https://www.dropbox.com/sh/mz6zjq3f1d654f3/AACX_OMdBG_J78hF2Ph-HzM3a?dl=0&lt;br /&gt;
https://ludeon.com/forums/index.php?topic=2325.0&lt;br /&gt;
&lt;br /&gt;
Also, is this the right licensing? Please make a thing on my talk page if it isn't&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Component&amp;diff=98354</id>
		<title>Component</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Component&amp;diff=98354"/>
		<updated>2022-01-08T05:08:30Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|resource|&lt;br /&gt;
| name = Component&lt;br /&gt;
| image = Component.png&lt;br /&gt;
| description = Miscellaneous gears, capacitors, circuit boards, tubes, wheels, sensors, wires, chips, processors, and other electronic and industrial parts. Necessary for assembling complex machines or electronics.&lt;br /&gt;
| type = Crafted Resources&lt;br /&gt;
| type2 = &lt;br /&gt;
| path cost = &lt;br /&gt;
| stack limit = 50&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.6&lt;br /&gt;
| marketvalue = 32&lt;br /&gt;
| mass base = 0.6&lt;br /&gt;
| hp = 70&lt;br /&gt;
| deterioration = 2&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 8&lt;br /&gt;
| work to make = 5000&lt;br /&gt;
| production facility 1 = Fabrication bench&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 12&lt;br /&gt;
| defName = ComponentIndustrial&lt;br /&gt;
| thingCategories = Manufactured&lt;br /&gt;
| tradeTags = &lt;br /&gt;
| page verified for version = 1.3.3066&lt;br /&gt;
}}&lt;br /&gt;
'''Components''' are materials required to build and repair electrical devices (except [[standing lamp]]s and [[sun lamp]]s), as well as to produce [[Weapons#Ranged Weapons|firearms]] and [[armor]], and [[ship]] parts. Because of the high need for components during the entire game, one should conserve their components and only use them sparingly. Although the [[fabrication bench]] can be used to craft components, [[steel]], the thing components are crafted out of, will also be in short supply during the mid-to-late game.&lt;br /&gt;
&lt;br /&gt;
Damage to their HP does not affect their market value.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Components can be obtained by:&lt;br /&gt;
*[[Mine|Mining]] from compacted machinery:&lt;br /&gt;
**Distant lumps using the [[long-range mineral scanner]]; each lump yields 100+&lt;br /&gt;
**Establishing other &amp;quot;quarry&amp;quot; aimed [[Colony#Multiple colonies|colonies]], &lt;br /&gt;
*Deconstructing [[ship chunk]]s&lt;br /&gt;
*Disassembling [[mechanoid]]s at a machining table&lt;br /&gt;
*Crafting them at the [[fabrication bench]] for 12 [[steel]]; requires [[Research#Fabrication|Fabrication]] research and a [[Menus#Smith|smith]] with [[Skills|crafting]] skill of 8 or above.&lt;br /&gt;
&lt;br /&gt;
== Ore ==&lt;br /&gt;
[[File:Compacted_machinery.png|frameless|left|Compacted machinery in game]] &lt;br /&gt;
&lt;br /&gt;
'''Compacted machinery''' tiles have 2,000 health each, making them relatively fast to mine. They can be found in small veins, ranging from 3 to 6 tiles in size. Each mined block has a base yield of 2 components, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Components are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In code, Components are called &amp;quot;ComponentIndustrial&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
* [[Version/0.13.1135|0.13.1135]] - added.&lt;br /&gt;
[[Category: Crafted Resource]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Advanced_component&amp;diff=98353</id>
		<title>Advanced component</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Advanced_component&amp;diff=98353"/>
		<updated>2022-01-08T05:01:46Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|resource|&lt;br /&gt;
| name = Advanced component&lt;br /&gt;
| image = Advanced component.png&lt;br /&gt;
| description = Advanced computing and energy-directing machinery, miniaturized and hardened for the most demanding applications.&lt;br /&gt;
| type = Crafted Resources&lt;br /&gt;
| type2 = &lt;br /&gt;
| path cost = &lt;br /&gt;
| stack limit = 50&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.6&lt;br /&gt;
| marketvalue = 200&lt;br /&gt;
| mass base = 0.6&lt;br /&gt;
| hp = 70&lt;br /&gt;
| deterioration = 2&lt;br /&gt;
| research = Advanced fabrication&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 8&lt;br /&gt;
| work to make = 10000&lt;br /&gt;
| production facility 1 = Fabrication bench&lt;br /&gt;
| resource 1 = Component&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| resource 2 = Steel&lt;br /&gt;
| resource 2 amount = 20&lt;br /&gt;
| resource 3 = Plasteel&lt;br /&gt;
| resource 3 amount = 10&lt;br /&gt;
| resource 4 = Gold&lt;br /&gt;
| resource 4 amount = 3&lt;br /&gt;
| defName = ComponentIndustrial&lt;br /&gt;
| thingCategories = Manufactured&lt;br /&gt;
| tradeTags = ExoticMisc&lt;br /&gt;
| thingSetMakerTags = RewardStandardHighFreq&lt;br /&gt;
| page verified for version = 1.3.3066&lt;br /&gt;
}}&lt;br /&gt;
'''Advanced components''' are a type of crafting material used for high-tech crafting and construction, such as building the [[ship]] to escape the planet or to make [[charge rifle]]s. &lt;br /&gt;
&lt;br /&gt;
Damage to their HP does not affect their market value.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Crafting an advanced component at a [[fabrication bench]] once the [[Research#Advanced fabrication|Advanced Fabrication]] research project has been completed. Each advanced component requires {{icon|component|1}} [[component]], {{icon|Steel|20}} [[steel]], {{icon|Plasteel|10}} [[plasteel]],  {{icon|Gold|3}} [[gold]], and a crafting skill of 8.&lt;br /&gt;
&lt;br /&gt;
Advanced components can also be collected by destroying [[crashed ship parts]] or purchased from [[traders]].&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Advanced components are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Triva ==&lt;br /&gt;
* In code, Advanced Components are called &amp;quot;ComponentSpacer&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
*Beta 19 - now requires 10 plasteel instead of 3 [[uranium]] to make and is used for a greater variety of crafting recipes instead of only building the [[ship]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Crafted Resource]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98180</id>
		<title>User:Knaughty</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Knaughty&amp;diff=98180"/>
		<updated>2022-01-03T10:13:50Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: Created page with &amp;quot;ayo, this is a user page&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ayo,&lt;br /&gt;
this is a user page&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Long-range_mineral_scanner&amp;diff=98179</id>
		<title>Long-range mineral scanner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Long-range_mineral_scanner&amp;diff=98179"/>
		<updated>2022-01-03T10:12:36Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|reason=Format standardisation}}{{infobox main|misc|&lt;br /&gt;
|name = Long-range mineral scanner&lt;br /&gt;
|image = LongRangeMineralScanner.png|Long-range mineral scanner&lt;br /&gt;
|description = A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.&lt;br /&gt;
|type = Building&lt;br /&gt;
|type2 = Misc&lt;br /&gt;
|placeable = true&lt;br /&gt;
|path cost = 50&lt;br /&gt;
|passability = pass through only&lt;br /&gt;
|cover = 0.4&lt;br /&gt;
|minifiable = false&lt;br /&gt;
|size = 3 ˣ 3&lt;br /&gt;
|flammability = 0.5&lt;br /&gt;
|hp = 250&lt;br /&gt;
|beauty = -8&lt;br /&gt;
|power = -700&lt;br /&gt;
|terrain affordance = heavy&lt;br /&gt;
|research = long-range mineral scanner&lt;br /&gt;
|skill 1 = Construction&lt;br /&gt;
|skill 1 level = 8&lt;br /&gt;
|work to make = 10000&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 200&lt;br /&gt;
|resource 2 = Component&lt;br /&gt;
|resource 2 amount = 6&lt;br /&gt;
|resource 3 = Advanced component&lt;br /&gt;
|resource 3 amount = 2&lt;br /&gt;
|destroyyield = nothing&lt;br /&gt;
}}&lt;br /&gt;
The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.&lt;br /&gt;
&lt;br /&gt;
The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves.&lt;br /&gt;
&lt;br /&gt;
* Pirate defenders will surround the lump with a rudimentary base and possibly turrets.&lt;br /&gt;
* Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.&lt;br /&gt;
&lt;br /&gt;
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits is dependent on the [[Research Speed]] of the user.&lt;br /&gt;
&lt;br /&gt;
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.&lt;br /&gt;
&lt;br /&gt;
Although not explicitly mentioned in the item description, the long-range mineral scanner is '''not usable if there is a roof over it'''. (Similar to the [[ground-penetrating scanner]].)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &amp;lt;!--- IF you edit this table, please edit the one on the Quests --&amp;gt;&lt;br /&gt;
! Resource       !! No. of Tiles !! Total Yield !! Total Mass (kg) !! Market Value &lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]      || 55 - 60      || 2200 - 2400 || 1100 - 1200 || 4180 - 4560&lt;br /&gt;
|-&lt;br /&gt;
| [[Plasteel]]   || 10 - 15      || 400 - 600   || 100 - 150 || 3600 - 5400&lt;br /&gt;
|-&lt;br /&gt;
| [[Component]]s || 50 - 70      || 100 - 140   || 60 - 84 || 3200 - 4480&lt;br /&gt;
|-&lt;br /&gt;
| [[Silver]]     || 60 - 80      || 2400 - 3200 || 16.8 - 22.4 || 2400 - 3200&lt;br /&gt;
|-&lt;br /&gt;
| [[Gold]]       || 8 - 12       || 320 - 480   || 2.5 - 3.8 || 3200 - 4800&lt;br /&gt;
|-&lt;br /&gt;
| [[Uranium]]    || 15 - 20      || 600 - 800   || 600 - 800 || 3600 - 4800 &lt;br /&gt;
|-&lt;br /&gt;
| [[Jade]]       || 20 - 25      || 700 - 875   || 350 - 438 || 3500 - 4375&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
It received a rework in Beta 19. Prior to that:&lt;br /&gt;
*It can only find gold or jade, and cannot be tuned.&lt;br /&gt;
*It did not require a colonist to operate.&lt;br /&gt;
*The lumps did not expire.&lt;br /&gt;
*Only one scanner is effective in the same map- building more did nothing.&lt;br /&gt;
&lt;br /&gt;
* 1.1 - power cost was increased. The time between finding ore veins is now displayed.&lt;br /&gt;
* [[Version/1.3.3200|1.3.3200]] - Work to make increased from 1000 to 10,000&lt;br /&gt;
&lt;br /&gt;
{{nav|misc}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Reinforced_barrel&amp;diff=97979</id>
		<title>Reinforced barrel</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Reinforced_barrel&amp;diff=97979"/>
		<updated>2021-12-23T07:55:29Z</updated>

		<summary type="html">&lt;p&gt;Knaughty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Define|Exotic Item&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| image = ReinforcedBarrel&lt;br /&gt;
| def name = ReinforcedBarrel&lt;br /&gt;
| description = A large barrel for projectile-based weapons like mortars. In order to hold the high launch pressures, it is specially reinforced and cannot be manufactured at a small scale.&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = &lt;br /&gt;
| label = &lt;br /&gt;
| parent name = ResourceBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = &lt;br /&gt;
| sound interact = &lt;br /&gt;
| stack limit = 25&lt;br /&gt;
| thing class = &lt;br /&gt;
| ticker type = &lt;br /&gt;
| use hit points = true&lt;br /&gt;
| deterioration rate base = 1.0&lt;br /&gt;
| flammability base = 0.1&lt;br /&gt;
| market value base = 600&lt;br /&gt;
| max hit points base = 75&lt;br /&gt;
| mass = 10&lt;br /&gt;
}}&lt;br /&gt;
'''Reinforced barrels''' are ?. They, along with the requirement for their use, are removed from the game entirely if the [[AI_Storytellers#Player_tools|Classic mortars]] storyteller option is enabled.&lt;br /&gt;
==Acquisition==&lt;br /&gt;
{{Stub|section=1}}&lt;br /&gt;
Vistors, combat suppliers, and faction bases from outlander factions can have them for sale. They tend to cost 400-700 Silver. They can not be crafted.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{Stub|section=1}}&lt;br /&gt;
Used to build and re-arm a mortar, with re-arming required every 20 shots.&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
{{Stub|section=1}}&lt;br /&gt;
An effective way to acquire bulk Reinforced Barrels is to lead traders with them into insectoid hives, wait for them to be killed, then retrieve the barrels while the bugs sleep.&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
* [[Version/1.3.3066|1.3.3066]] - Added&lt;/div&gt;</summary>
		<author><name>Knaughty</name></author>
	</entry>
</feed>