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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LongCT</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=LongCT"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/LongCT"/>
	<updated>2026-04-06T06:03:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168680</id>
		<title>User:LongCT/Biome page temp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168680"/>
		<updated>2025-09-02T09:12:32Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Glowforest&lt;br /&gt;
| image = Glowforest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = GlowforestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 4.8&lt;br /&gt;
| plant density = 0.75&lt;br /&gt;
| movement difficulty = 2&lt;br /&gt;
| min temperature = 10&lt;br /&gt;
| max temperature = 55&lt;br /&gt;
| min rainfall = 1000&lt;br /&gt;
| min swampiness = 0.6&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 13&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 600&lt;br /&gt;
| description = Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 2&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 0.3&lt;br /&gt;
| rainy thunderstorm = 1.7&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| blind fog = 1&lt;br /&gt;
| torrential rain = 0.5&lt;br /&gt;
}}&lt;br /&gt;
'''Glowforest''' is a hot [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cave plants can spawn as wild plants in glowforests, even outside of caves or caverns. Despite having plenty of soil, [[Anima tree]] {{RoyaltyIcon}} will never spawn inside of a glowforest.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Glowforest has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeping sickness]] || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168679</id>
		<title>User:LongCT/Biome page temp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168679"/>
		<updated>2025-09-02T09:12:22Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Glowforest&lt;br /&gt;
| image = Glowforest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = GlowforestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 4.8&lt;br /&gt;
| plant density = 0.75&lt;br /&gt;
| movement difficulty = 2&lt;br /&gt;
| min temperature = 10&lt;br /&gt;
| max temperature = 55&lt;br /&gt;
| min rainfall = 1000&lt;br /&gt;
| min swampiness = 0.6&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 13&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 600&lt;br /&gt;
| description = Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 2&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 0.3&lt;br /&gt;
| rainy thunderstorm = 1.7&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| blind fog = 1&lt;br /&gt;
| torrential rain = 0.5&lt;br /&gt;
}}&lt;br /&gt;
'''Glowforest''' is a hot [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cave plants can spawn as wild plants in glowforests, even outside of caves or caverns. Despite having plenty of soil, [[Anima tree]] {{Royalty}} will never spawn inside of a glowforest.&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Glowforest has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeping sickness]] || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy70a28t4ecbxmx0&amp;topic_revId=yy71irqsuh75mszo&amp;action=single-view</id>
		<title>Topic:Yy6sri8tc6m9a91g</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy70a28t4ecbxmx0&amp;topic_revId=yy71irqsuh75mszo&amp;action=single-view"/>
		<updated>2025-09-02T09:10:01Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;amp;topic_showPostId=yy70a28t4ecbxmx0#flow-post-yy70a28t4ecbxmx0&quot;&gt;post&lt;/a&gt; on &quot;Flora&quot;&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168678</id>
		<title>User:LongCT/Biome page temp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168678"/>
		<updated>2025-09-02T08:49:05Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Flora */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Glowforest&lt;br /&gt;
| image = Glowforest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = GlowforestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 4.8&lt;br /&gt;
| plant density = 0.75&lt;br /&gt;
| movement difficulty = 2&lt;br /&gt;
| min temperature = 10&lt;br /&gt;
| max temperature = 55&lt;br /&gt;
| min rainfall = 1000&lt;br /&gt;
| min swampiness = 0.6&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 13&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 600&lt;br /&gt;
| description = Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 2&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 0.3&lt;br /&gt;
| rainy thunderstorm = 1.7&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| blind fog = 1&lt;br /&gt;
| torrential rain = 0.5&lt;br /&gt;
}}&lt;br /&gt;
'''Glowforest''' is a hot [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
Cave plants can spawn as wild plants in glowforests, even outside of caves or caverns.&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Glowforest has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeping sickness]] || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy70a28t4ecbxmx0&amp;topic_revId=yy70a28t4ecbxmx0&amp;action=single-view</id>
		<title>Topic:Yy6sri8tc6m9a91g</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy70a28t4ecbxmx0&amp;topic_revId=yy70a28t4ecbxmx0&amp;action=single-view"/>
		<updated>2025-09-02T08:47:43Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;amp;topic_showPostId=yy70a28t4ecbxmx0#flow-post-yy70a28t4ecbxmx0&quot;&gt;commented&lt;/a&gt; on &quot;Flora&quot; (&lt;em&gt;Most plants are missing theirs livesin property for new biomes, and some new plants (some as far back as Biotech) are missing those prope...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168677</id>
		<title>User:LongCT/Biome page temp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Biome_page_temp&amp;diff=168677"/>
		<updated>2025-09-02T08:44:48Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Created page with &amp;quot;{{Odyssey}} {{Infobox biome | name = Glowforest | image = Glowforest.png | type = Biome | texture = GlowforestTexture.png | canbuildbase = Yes | allowFarmingCamps = Yes | anim...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Glowforest&lt;br /&gt;
| image = Glowforest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = GlowforestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 4.8&lt;br /&gt;
| plant density = 0.75&lt;br /&gt;
| movement difficulty = 2&lt;br /&gt;
| min temperature = 10&lt;br /&gt;
| max temperature = 55&lt;br /&gt;
| min rainfall = 1000&lt;br /&gt;
| min swampiness = 0.6&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 13&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 600&lt;br /&gt;
| description = Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 2&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 0.3&lt;br /&gt;
| rainy thunderstorm = 1.7&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| blind fog = 1&lt;br /&gt;
| torrential rain = 0.5&lt;br /&gt;
}}&lt;br /&gt;
'''Glowforest''' is a hot [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Glowforest (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Glowforest (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Glowforest has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Sleeping sickness]] || 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168676</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168676"/>
		<updated>2025-09-02T08:32:09Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
* [[/Scarlands]] - For Scarlands&lt;br /&gt;
* [[/Biome page temp]] - A general sandbox I can use to create new seperate page for biomes then copying everything over to the destination.&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes generally have long growing periods, up to year-round, making them a perfect location for plants and animals to live in. &lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:ScarlandsWide.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;br /&gt;
== Hot biomes ==&lt;br /&gt;
These biomes usually have year-round growing period. They can get very hot during the summer, some of which can be too hot for many animals to reside in. [[Diseases]] are less frequent in dryer biomes, but are rampant in wetter ones.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tropical rainforest]] &lt;br /&gt;
|| A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the &amp;quot;green hell&amp;quot;. &lt;br /&gt;
|| [[File:TropicalRainforest.png|thumb|Tropical rainforest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tropical swamp]] &lt;br /&gt;
|| A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare. &lt;br /&gt;
|| [[File:TropicalSwamp.png|thumb|Tropical swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Arid shrubland]] &lt;br /&gt;
|| A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find. &lt;br /&gt;
|| [[File:AridShrubland.png|thumb|Arid shrubland]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Desert]] &lt;br /&gt;
|| A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold. &lt;br /&gt;
|| [[File:Desert.png|thumb|Desert]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Extreme desert]] &lt;br /&gt;
|| An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here. &lt;br /&gt;
|| [[File:ExtremeDesert.png|thumb|Extreme desert]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Glowforest]] {{OdysseyIcon}}&lt;br /&gt;
|| Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous. &lt;br /&gt;
|| [[File:Glowforest.png|thumb|Glowforest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Grassland]] {{OdysseyIcon}}&lt;br /&gt;
|| An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity. &lt;br /&gt;
|| [[File:Grassland.png|thumb|Grassland]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Lava field]] {{OdysseyIcon}}&lt;br /&gt;
|| Barren wastes burned clean by volcanic heat. Periodic lava eruptions can burn people and buildings, but also enrich the soil with mineral deposits. &lt;br /&gt;
|| [[File:LavaField.png|thumb|Lava field]]&lt;br /&gt;
|}&lt;br /&gt;
== Cold biomes ==&lt;br /&gt;
These biomes have short growing periods, or none at all. Their winters can be extremely harsh, causing [[hypothermia]] to colonists with insufficient clothing. Biomes with extreme temperature house very little animals and little to no wild plants at all.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Boreal forest]] &lt;br /&gt;
|| Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers. &lt;br /&gt;
|| [[File:BorealForest.png|thumb|Boreal forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Cold bog]] &lt;br /&gt;
|| A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem. &lt;br /&gt;
|| [[File:Cold_Bog.png|thumb|Cold bog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tundra]] &lt;br /&gt;
|| These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year. &lt;br /&gt;
|| [[File:Tundra.png|thumb|Tundra]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ice sheet]] &lt;br /&gt;
|| Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost. &lt;br /&gt;
|| [[File:IceSheet.png|thumb|Ice sheet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Sea ice]] &lt;br /&gt;
|| Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life. &lt;br /&gt;
|| [[File:SeaIce.png|thumb|Sea ice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Glacial plain]] {{OdysseyIcon}}&lt;br /&gt;
|| An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here. &lt;br /&gt;
|| [[File:GlacialPlain.png|thumb|Glacial plain]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Orbit (biome)|Orbit]] {{OdysseyIcon}}&lt;br /&gt;
|| Empty space a few hundred kilometers above the surface of the world.&lt;br /&gt;
|| [[File:Orbit.png|thumb|Orbit]]&lt;br /&gt;
|}&lt;br /&gt;
== Water biomes ==&lt;br /&gt;
These biomes act mostly as background on the world map, and cannot be entered, pass through or settled in.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Lake]] &lt;br /&gt;
|| A large lake. Beautiful to live next to. Not so beautiful to live in. &lt;br /&gt;
|| [[File:Lake.png|thumb|Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ocean]] &lt;br /&gt;
|| Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
|| [[File:Ocean.png|thumb|Ocean]]&lt;br /&gt;
|}&lt;br /&gt;
== Special biomes ==&lt;br /&gt;
These biomes do not generate naturally - instead, they're found on special maps, usually inside of [[pocket map]]s.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Underground]] &lt;br /&gt;
|| A dark expanse of interconnected caves and tunnels.&lt;br /&gt;
|| [[File:Underground.png|thumb|Underground]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Labyrinth (biome)|Labyrinth]] {{AnomalyIcon}}&lt;br /&gt;
|| This place feels disconnected from any familiar environment. The heavy air and crushing silence create a pervasive sense of dread.&lt;br /&gt;
|| [[File:Labyrinth.png|thumb|Labyrinth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Undercave (biome)|Undercave]] {{AnomalyIcon}}&lt;br /&gt;
|| This cave is filled with the putrid stench of rotting flesh.&lt;br /&gt;
|| [[File:Undercave.png|thumb|Undercave]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Metal hell (biome)|Metal hell]] {{AnomalyIcon}}&lt;br /&gt;
|| The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls.&lt;br /&gt;
|| [[File:MetalHell.png|thumb|Metal hell]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Scarlands&amp;diff=168675</id>
		<title>Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Scarlands&amp;diff=168675"/>
		<updated>2025-09-02T08:29:37Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Fish */ Removed Odyssey template as this is an Odyssey biome&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Scarlands&lt;br /&gt;
| image = ScarlandsWide.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = ScarlandsTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 1.0&lt;br /&gt;
| plant density = 0.4&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 0&lt;br /&gt;
| description = Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 12&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 2&lt;br /&gt;
| soft snow = 2&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| tox rain = 1&lt;br /&gt;
| overcast = 6&lt;br /&gt;
}}&lt;br /&gt;
'''Scarlands''' is a temperate [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
One of the new [[biomes]] added in [[Odyssey]], Scarlands have multiple unique traits compared to other biomes. Water body inside of scarlands are always toxic, as well as tox rain falling out of the sky, both of which will inflict [[toxic buildup]] to your pawns who are exposed to their effects. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild [[plants]] and [[animals]] - the latter of which, 50% of the time, can spawn on your map already infected with [[scaria]]. As well as a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.&lt;br /&gt;
&lt;br /&gt;
Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant [[mechanoid]]s.&lt;br /&gt;
&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Scarlands has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
Water bodies spawned inside of scarlands do not contain fish.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ScarlandsWide.png|A scarlands&lt;br /&gt;
ScarlandsPolluted.png|A [[polluted]] scarlands {{BiotechIcon}}&lt;br /&gt;
Scarlands.jpg|A fully generated scarlands&lt;br /&gt;
ScarlandsTexture.png|Scarlands's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168674</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168674"/>
		<updated>2025-09-02T08:25:25Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* List of Biomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
* [[/Scarlands]] - For Scarlands&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes generally have long growing periods, up to year-round, making them a perfect location for plants and animals to live in. &lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:ScarlandsWide.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;br /&gt;
== Hot biomes ==&lt;br /&gt;
These biomes usually have year-round growing period. They can get very hot during the summer, some of which can be too hot for many animals to reside in. [[Diseases]] are less frequent in dryer biomes, but are rampant in wetter ones.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tropical rainforest]] &lt;br /&gt;
|| A thick, moist jungle, buzzing with animal life and infested with disease. Despite its visual beauty, this is a very dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are why some explorers call this the &amp;quot;green hell&amp;quot;. &lt;br /&gt;
|| [[File:TropicalRainforest.png|thumb|Tropical rainforest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tropical swamp]] &lt;br /&gt;
|| A plant-choked, steamy swamp seething with parasites and pathogens. Much of the land is too marshy to build on. Difficult movement, aggressive animals, and rampant disease make living here a nightmare. &lt;br /&gt;
|| [[File:TropicalSwamp.png|thumb|Tropical swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Arid shrubland]] &lt;br /&gt;
|| A dry region, but not dry enough to become a true desert. Open plains with grasses and bushes give way to scattered groves of trees. Plants are hardy and there is a moderate density of animals, but arable soil is hard to find. &lt;br /&gt;
|| [[File:AridShrubland.png|thumb|Arid shrubland]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Desert]] &lt;br /&gt;
|| A very dry area which supports little life. There is very little arable land, and animal life is very sparse. Deserts can be hot, or quite cold. &lt;br /&gt;
|| [[File:Desert.png|thumb|Desert]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Extreme desert]] &lt;br /&gt;
|| An extremely hot, dry area, devoid of almost all life. Searing heat and a near total lack of arable land make it very difficult to survive here. &lt;br /&gt;
|| [[File:ExtremeDesert.png|thumb|Extreme desert]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Glowforest]] {{OdysseyIcon}}&lt;br /&gt;
|| Geysers spew out massive sulfur clouds that cast the region into permanent darkness. Huge fungal colonies bloom in the dark, fed by the nutrients that the geysers bring to the surface. These areas are alluring and dangerous. &lt;br /&gt;
|| [[File:Glowforest.png|thumb|Glowforest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Grassland]] {{OdysseyIcon}}&lt;br /&gt;
|| An open expanse dominated by tall grasses. These areas are good for farming and ranching, except when there's a drought. The lack of trees and other vegetation means there's always a steady breeze. Steam geysers never appear here due to low geothermal activity. &lt;br /&gt;
|| [[File:Grassland.png|thumb|Grassland]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Lava field]] {{OdysseyIcon}}&lt;br /&gt;
|| Barren wastes burned clean by volcanic heat. Periodic lava eruptions can burn people and buildings, but also enrich the soil with mineral deposits. &lt;br /&gt;
|| [[File:LavaField.png|thumb|Lava field]]&lt;br /&gt;
|}&lt;br /&gt;
== Cold biomes ==&lt;br /&gt;
These biomes have short growing periods, or none at all. Their winters can be extremely harsh, causing [[hypothermia]] to colonists with insufficient clothing. Biomes with extreme temperature house very little animals and little to no wild plants at all.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Boreal forest]] &lt;br /&gt;
|| Forests of coniferous trees. Despite the harsh winters, boreal forests sustain a diverse population of small and large animals, and have warm summers. &lt;br /&gt;
|| [[File:BorealForest.png|thumb|Boreal forest]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Cold bog]] &lt;br /&gt;
|| A wetland packed with trees and vines. Much of the marshy land here can't support heavy structures, moving around is slow due to choking vegetation. Disease is endemic in this dense, wet ecosystem. &lt;br /&gt;
|| [[File:Cold_Bog.png|thumb|Cold bog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Tundra]] &lt;br /&gt;
|| These mostly-frozen plains bear almost no trees and little vegetation. There are a few small animals interspersed with large herds of migratory grazers and their predators. Animal migrations may occur once or twice per year. &lt;br /&gt;
|| [[File:Tundra.png|thumb|Tundra]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ice sheet]] &lt;br /&gt;
|| Sheets of ice which can be kilometers thick. There is no soil for plants to grow in. The only animals here are migrating to somewhere else - or badly lost. &lt;br /&gt;
|| [[File:IceSheet.png|thumb|Ice sheet]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Sea ice]] &lt;br /&gt;
|| Permanent ice sheets floating on water. There is no soil for plants to grow, no minerals to mine, and almost no animal life. &lt;br /&gt;
|| [[File:SeaIce.png|thumb|Sea ice]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Glacial plain]] {{OdysseyIcon}}&lt;br /&gt;
|| An open area scraped clean by the movement of glaciers. While vegetation and soil are sparse, a few hardy species have made their home here. &lt;br /&gt;
|| [[File:GlacialPlain.png|thumb|Glacial plain]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Orbit (biome)|Orbit]] {{OdysseyIcon}}&lt;br /&gt;
|| Empty space a few hundred kilometers above the surface of the world.&lt;br /&gt;
|| [[File:Orbit.png|thumb|Orbit]]&lt;br /&gt;
|}&lt;br /&gt;
== Water biomes ==&lt;br /&gt;
These biomes act mostly as background on the world map, and cannot be entered, pass through or settled in.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Lake]] &lt;br /&gt;
|| A large lake. Beautiful to live next to. Not so beautiful to live in. &lt;br /&gt;
|| [[File:Lake.png|thumb|Lake]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Ocean]] &lt;br /&gt;
|| Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
|| [[File:Ocean.png|thumb|Ocean]]&lt;br /&gt;
|}&lt;br /&gt;
== Special biomes ==&lt;br /&gt;
These biomes do not generate naturally - instead, they're found on special maps, usually inside of [[pocket map]]s.&lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! width=&amp;quot;10%&amp;quot; | Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Underground]] &lt;br /&gt;
|| A dark expanse of interconnected caves and tunnels.&lt;br /&gt;
|| [[File:Underground.png|thumb|Underground]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Labyrinth (biome)|Labyrinth]] {{AnomalyIcon}}&lt;br /&gt;
|| This place feels disconnected from any familiar environment. The heavy air and crushing silence create a pervasive sense of dread.&lt;br /&gt;
|| [[File:Labyrinth.png|thumb|Labyrinth]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Undercave (biome)|Undercave]] {{AnomalyIcon}}&lt;br /&gt;
|| This cave is filled with the putrid stench of rotting flesh.&lt;br /&gt;
|| [[File:Undercave.png|thumb|Undercave]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Metal hell (biome)|Metal hell]] {{AnomalyIcon}}&lt;br /&gt;
|| The room is made entirely of gray metal with jagged and twisted shapes that seem to defy human comprehension. The air thrums with dirty energy, accented by the occasional creak of the grinding metal walls.&lt;br /&gt;
|| [[File:MetalHell.png|thumb|Metal hell]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy6x0z8cepwtq5vo&amp;topic_revId=yy6x0z8cepwtq5vo&amp;action=single-view</id>
		<title>Topic:Yy6sri8tc6m9a91g</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;topic_postId=yy6x0z8cepwtq5vo&amp;topic_revId=yy6x0z8cepwtq5vo&amp;action=single-view"/>
		<updated>2025-09-02T07:49:19Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy6sri8tc6m9a91g&amp;amp;topic_showPostId=yy6x0z8cepwtq5vo#flow-post-yy6x0z8cepwtq5vo&quot;&gt;commented&lt;/a&gt; on &quot;Flora&quot; (&lt;em&gt;The plants pages need of an update for all of the new biomes, yes.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168650</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168650"/>
		<updated>2025-09-01T15:59:11Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Temperate biomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
* [[/Scarlands]] - For Scarlands&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one. &lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:ScarlandsWide.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168649</id>
		<title>User:LongCT/Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168649"/>
		<updated>2025-09-01T15:58:49Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Changed to redirect as it is moved to main&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Scarlands]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Scarlands&amp;diff=168648</id>
		<title>Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Scarlands&amp;diff=168648"/>
		<updated>2025-09-01T15:57:47Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Changed redirect into a full page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Scarlands&lt;br /&gt;
| image = ScarlandsWide.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = ScarlandsTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 1.0&lt;br /&gt;
| plant density = 0.4&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 0&lt;br /&gt;
| description = Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 12&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 2&lt;br /&gt;
| soft snow = 2&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| tox rain = 1&lt;br /&gt;
| overcast = 6&lt;br /&gt;
}}&lt;br /&gt;
'''Scarlands''' is a temperate [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
One of the new [[biomes]] added in [[Odyssey]], Scarlands have multiple unique traits compared to other biomes. Water body inside of scarlands are always toxic, as well as tox rain falling out of the sky, both of which will inflict [[toxic buildup]] to your pawns who are exposed to their effects. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild [[plants]] and [[animals]] - the latter of which, 50% of the time, can spawn on your map already infected with [[scaria]]. As well as a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.&lt;br /&gt;
&lt;br /&gt;
Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant [[mechanoid]]s.&lt;br /&gt;
&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Scarlands has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
Water bodies spawned inside of scarlands do not contain fish.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ScarlandsWide.png|A scarlands&lt;br /&gt;
ScarlandsPolluted.png|A [[polluted]] scarlands {{BiotechIcon}}&lt;br /&gt;
Scarlands.jpg|A fully generated scarlands&lt;br /&gt;
ScarlandsTexture.png|Scarlands's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168647</id>
		<title>User:LongCT/Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168647"/>
		<updated>2025-09-01T15:55:18Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Images + Summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Scarlands&lt;br /&gt;
| image = ScarlandsWide.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = ScarlandsTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 1.0&lt;br /&gt;
| plant density = 0.4&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 0&lt;br /&gt;
| description = Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 12&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 2&lt;br /&gt;
| soft snow = 2&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| tox rain = 1&lt;br /&gt;
| overcast = 6&lt;br /&gt;
}}&lt;br /&gt;
'''Scarlands''' is a temperate [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
One of the new [[biomes]] added in [[Odyssey]], Scarlands have multiple unique traits compared to other biomes. Water body inside of scarlands are always toxic, as well as tox rain falling out of the sky, both of which will inflict [[toxic buildup]] to your pawns who are exposed to their effects. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild plants and animals - the latter of which, 50% of the time, can spawn on your map already infected with [[scaria]]. As well as a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.&lt;br /&gt;
&lt;br /&gt;
Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant [[mechanoid]]s.&lt;br /&gt;
&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Scarlands has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
Water bodies spawned inside of scarlands do not contain fish.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ScarlandsWide.png|A scarlands&lt;br /&gt;
ScarlandsPolluted.png|A [[polluted]] scarlands {{BiotechIcon}}&lt;br /&gt;
Scarlands.jpg|A fully generated scarlands&lt;br /&gt;
ScarlandsTexture.png|Scarlands's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:ScarlandsPolluted.png&amp;diff=168646</id>
		<title>File:ScarlandsPolluted.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:ScarlandsPolluted.png&amp;diff=168646"/>
		<updated>2025-09-01T15:53:39Z</updated>

		<summary type="html">&lt;p&gt;LongCT: {{Biotech}}
{{Odyssey}}
A scarlands biome with high pollution level - generated on 1.6, all DLCs included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Biotech}}&lt;br /&gt;
{{Odyssey}}&lt;br /&gt;
A [[scarlands]] biome with high pollution level - generated on 1.6, all DLCs included. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:ScarlandsWide.png&amp;diff=168645</id>
		<title>File:ScarlandsWide.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:ScarlandsWide.png&amp;diff=168645"/>
		<updated>2025-09-01T15:49:51Z</updated>

		<summary type="html">&lt;p&gt;LongCT: LongCT uploaded a new version of File:ScarlandsWide.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}}&lt;br /&gt;
A widescreen shot of the [[scarlands]] biome - generated on 1.6, all DLCs included. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:ScarlandsWide.png&amp;diff=168644</id>
		<title>File:ScarlandsWide.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:ScarlandsWide.png&amp;diff=168644"/>
		<updated>2025-09-01T15:45:15Z</updated>

		<summary type="html">&lt;p&gt;LongCT: {{Odyssey}}
A widescreen shot of the scarlands biome - generated on 1.6, all DLCs included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}}&lt;br /&gt;
A widescreen shot of the [[scarlands]] biome - generated on 1.6, all DLCs included. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:ScarlandsTexture.png&amp;diff=168643</id>
		<title>File:ScarlandsTexture.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:ScarlandsTexture.png&amp;diff=168643"/>
		<updated>2025-09-01T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;LongCT: {{Odyssey}}
The texture used for scarlands on the world map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}}&lt;br /&gt;
The texture used for [[scarlands]] on the world map. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168642</id>
		<title>User:LongCT/Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168642"/>
		<updated>2025-09-01T15:32:41Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Scarlands&lt;br /&gt;
| image = Scarlands.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = ScarlandsTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 1.0&lt;br /&gt;
| plant density = 0.4&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 0&lt;br /&gt;
| description = Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 12&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 2&lt;br /&gt;
| soft snow = 2&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| tox rain = 1&lt;br /&gt;
| overcast = 6&lt;br /&gt;
}}&lt;br /&gt;
'''Scarlands''' is a temperate [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
One of the new [[biomes]] added in [[Odyssey]], Scarlands have multiple unique traits compared to other biomes. Water body inside of scarlands are always toxic, as well as tox rain falling out of the sky, both of which will inflict [[toxic buildup]] to your pawns who are exposed to their effects. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild plants and animals - the latter of which, 50% of the time, can spawn on your map already infected with [[scaria]]. As well as a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.&lt;br /&gt;
&lt;br /&gt;
Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant [[mechanoid]]s.&lt;br /&gt;
&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Scarlands has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
Water bodies spawned inside of scarlands do not contain fish.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168641</id>
		<title>User:LongCT/Scarlands</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT/Scarlands&amp;diff=168641"/>
		<updated>2025-09-01T15:31:54Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Created page with &amp;quot;{{Odyssey}} {{Infobox biome | name = Scarlands | image = Scarlands.png | type = Biome | texture = ScarlandsTexture.png | canbuildbase = Yes | allowFarmingCamps = Yes | animal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Scarlands&lt;br /&gt;
| image = Scarlands.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = ScarlandsTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 1.0&lt;br /&gt;
| plant density = 0.4&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 1 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 0&lt;br /&gt;
| description = Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 12&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 2&lt;br /&gt;
| hard snow = 2&lt;br /&gt;
| soft snow = 2&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| tox rain = 1&lt;br /&gt;
| overcast = 6&lt;br /&gt;
}}&lt;br /&gt;
'''Scarlands''' is a temperate [[biome]] in RimWorld added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
One of the new [[biomes]] added in [[Odyssey]], Scarlands have multiple unique traits compared to other biomes. Water body inside of scarlands are always toxic, as well as tox rain falling out of the sky, both of which will inflict [[toxic buildup]] to your pawns who are exposed to its effect. Though it shares similar properties like temperature, growing season and rainfall as other temperate biomes, scarlands have a significantly lower amount of wild plants and animals - the latter of which, 50% of the time, can spawn on your map already infected with [[scaria]]. As well as a lack of fertile soil and few patches of soil for growing food, these make scarlands a challenge to settle long-term.&lt;br /&gt;
&lt;br /&gt;
Players entering a scarlands will be greeted with a large complex of ancient ruins. Most buildings are empty, though you can find treasures hidden among those buildings, as well as dangerous traps and dormant [[mechanoid]]s.&lt;br /&gt;
&lt;br /&gt;
In the lists below the number in brackets represents the relative commonality.&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;&amp;gt;0]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands::&amp;gt;0]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Scarlands (Polluted)::&amp;gt;0]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
 | ?Lives In Scarlands (Polluted)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Scarlands has a disease {{MTB}} of 50 days. The following diseases can occur in a scarlands:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
Water bodies spawned inside of scarlands do not contain fish.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168640</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168640"/>
		<updated>2025-09-01T15:08:23Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* My sandboxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
* [[/Scarlands]] - For Scarlands&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one. &lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:Scarlands.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy51jsjgek1pk3t0&amp;topic_revId=yy51jsjgek1pk3t0&amp;action=single-view</id>
		<title>Topic:Yy2qod3qq1kmeclg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy51jsjgek1pk3t0&amp;topic_revId=yy51jsjgek1pk3t0&amp;action=single-view"/>
		<updated>2025-09-01T11:37:40Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;amp;topic_showPostId=yy51jsjgek1pk3t0#flow-post-yy51jsjgek1pk3t0&quot;&gt;commented&lt;/a&gt; on &quot;Really nice work!&quot; (&lt;em&gt;Correction: The &amp;quot;desired total weights&amp;quot; is compared against the &amp;quot;current total weights&amp;quot; to determine if it should spawn more animals. Thi...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168638</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168638"/>
		<updated>2025-09-01T11:20:02Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub|reason=General, also missing image for the infobox}}&lt;br /&gt;
{{Infobox biome&lt;br /&gt;
| name = Ocean&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = OceanTexture.png&lt;br /&gt;
| canbuildbase = No&lt;br /&gt;
| allowFarmingCamps = No&lt;br /&gt;
| impassable = Yes&lt;br /&gt;
| roads and rivers = No&lt;br /&gt;
| Water Biome = Yes&lt;br /&gt;
| description = Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
}}&lt;br /&gt;
'''Ocean''' is a water [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ocean acts as a background biome on the surface of the world. You cannot settle, nor enter an ocean tile.&lt;br /&gt;
&lt;br /&gt;
It is mechanically the same as the [[lake]] biome, with a few exceptions:&lt;br /&gt;
* Entering a tile next to a lake/ocean tile with make the water body on the coastline be freshwater or saltwater, respectively.&lt;br /&gt;
* A water tile will be a lake if it's part of a water body with a size of 15 tiles or smaller, otherwise it will be ocean.&lt;br /&gt;
&lt;br /&gt;
Ocean tile, as well as [[lake]] and [[sea ice]], has a [[pollution]]{{BiotechIcon}} factor of 8 - dumping [[toxic wastepack]]s onto these tiles will pollute them eight times more than a normal land tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OceanTexture.png|Ocean's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Water Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy50cmdhn08bkk04&amp;topic_revId=yy50fmmxloylyog4&amp;action=single-view</id>
		<title>Topic:Yy2qod3qq1kmeclg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy50cmdhn08bkk04&amp;topic_revId=yy50fmmxloylyog4&amp;action=single-view"/>
		<updated>2025-09-01T11:17:38Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;amp;topic_showPostId=yy50cmdhn08bkk04#flow-post-yy50cmdhn08bkk04&quot;&gt;post&lt;/a&gt; on &quot;Really nice work!&quot;&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy50cmdhn08bkk04&amp;topic_revId=yy50cmdhn08bkk04&amp;action=single-view</id>
		<title>Topic:Yy2qod3qq1kmeclg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy50cmdhn08bkk04&amp;topic_revId=yy50cmdhn08bkk04&amp;action=single-view"/>
		<updated>2025-09-01T11:16:08Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;amp;topic_showPostId=yy50cmdhn08bkk04#flow-post-yy50cmdhn08bkk04&quot;&gt;commented&lt;/a&gt; on &quot;Really nice work!&quot; (&lt;em&gt;I plan to explain the wild animals spawning process one day (probably in the current Biomes page), so I know some details about it. Witho...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168584</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168584"/>
		<updated>2025-09-01T07:20:43Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Temperate biomes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one. &lt;br /&gt;
{| {{STDT|c_21}}&lt;br /&gt;
! Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:Scarlands.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168583</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168583"/>
		<updated>2025-09-01T07:15:28Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one. &lt;br /&gt;
{| {{STDT|c_21 sortable}}&lt;br /&gt;
! Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|Temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|Temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:Scarlands.png|thumb|Scarlands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168582</id>
		<title>User:LongCT</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:LongCT&amp;diff=168582"/>
		<updated>2025-09-01T07:14:59Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Added a table for the temperate biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm Long and I make mods for the game. I like to look into the decompiled game code and learn about its quirks, as such most of my wiki edits will just be about detailed game mechanics.&lt;br /&gt;
&lt;br /&gt;
My English is good but not that great, and I '''will''' make grammatical mistakes or spelling errors.&lt;br /&gt;
&lt;br /&gt;
=== My sandboxes ===&lt;br /&gt;
* [[/Temperate forest]] - borrowed from [[User:Vilobion|Vilobion]] to maybe complete it&lt;br /&gt;
&lt;br /&gt;
= List of Biomes =&lt;br /&gt;
This is for the general biome page once the split is done. based on what the Minecraft wiki did for their biomes page&lt;br /&gt;
== Temperate biomes ==&lt;br /&gt;
These biomes are rich in flora and fauna, and also have a slightly elevated rate of disease. They generally have year-round growing periods, or longer growing periods at the very least. Traveling speed is fast in normal forests and average in dense forests but slow in marshes and during cold seasons if they have one. &lt;br /&gt;
{| {{STDT|c_21 sortable}}&lt;br /&gt;
! Biome name&lt;br /&gt;
! Description&lt;br /&gt;
! Screenshot&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate forest]] &lt;br /&gt;
|| Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains. &lt;br /&gt;
|| [[File:TemperateForest.png|thumb|temperate forest]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temperate swamp]] &lt;br /&gt;
|| Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.&lt;br /&gt;
|| [[File:TemperateSwamp.png|thumb|temperate swamp]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
|| Ruins of an ancient city which was destroyed by weapons of mass destruction. Water here is toxic and scaria runs rampant among the animals. Mechanoids lurk among the shattered buildings, waiting to awaken and kill again.&lt;br /&gt;
|| [[File:Scarlands.png|thumb|scarlands]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Water_Biomes&amp;diff=168581</id>
		<title>Category:Water Biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Water_Biomes&amp;diff=168581"/>
		<updated>2025-09-01T06:58:05Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Created page with &amp;quot;Category:Biomes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168580</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168580"/>
		<updated>2025-09-01T06:57:47Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Ocean&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = OceanTexture.png&lt;br /&gt;
| canbuildbase = No&lt;br /&gt;
| allowFarmingCamps = No&lt;br /&gt;
| impassable = Yes&lt;br /&gt;
| roads and rivers = No&lt;br /&gt;
| Water Biome = Yes&lt;br /&gt;
| description = Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
}}&lt;br /&gt;
{{Stub|reason=General, also missing image for the infobox}}&lt;br /&gt;
'''Ocean''' is a water [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ocean acts as a background biome on the surface of the world. You cannot settle, nor enter an ocean tile.&lt;br /&gt;
&lt;br /&gt;
It is mechanically the same as the [[lake]] biome, with a few exceptions:&lt;br /&gt;
* Entering a tile next to a lake/ocean tile with make the water body on the coastline be freshwater or saltwater, respectively.&lt;br /&gt;
* A water tile will be a lake if it's part of a water body with a size of 15 tiles or smaller, otherwise it will be ocean.&lt;br /&gt;
&lt;br /&gt;
Ocean tile, as well as [[lake]] and [[sea ice]], has a [[pollution]]{{BiotechIcon}} factor of 8 - dumping [[toxic wastepack]]s onto these tiles will pollute them eight times more than a normal land tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OceanTexture.png|Ocean's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Water Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168579</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168579"/>
		<updated>2025-09-01T06:53:44Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Ocean&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = OceanTexture.png&lt;br /&gt;
| canbuildbase = No&lt;br /&gt;
| allowFarmingCamps = No&lt;br /&gt;
| impassable = Yes&lt;br /&gt;
| roads and rivers = No&lt;br /&gt;
| Water Biome = Yes&lt;br /&gt;
| description = Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
}}&lt;br /&gt;
{{Stub|reason=Missing image for the infobox}}&lt;br /&gt;
'''Ocean''' is a water [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ocean acts as a background biome on the surface of the world. You cannot settle, nor enter an ocean tile.&lt;br /&gt;
&lt;br /&gt;
It is mechanically the same as the [[lake]] biome, with a few exceptions:&lt;br /&gt;
* Entering a tile next to a lake/ocean tile with make the water body on the coastline be freshwater or saltwater, respectively.&lt;br /&gt;
* A water tile will be a lake if it's part of a water body with a size of 15 tiles or smaller, otherwise it will be ocean.&lt;br /&gt;
&lt;br /&gt;
Ocean tile, as well as [[lake]] and [[sea ice]], has a [[pollution]]{{BiotechIcon}} factor of 8 - dumping [[toxic wastepack]]s onto these tiles will pollute them eight times more than a normal land tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OceanTexture.png|Ocean's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Water Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168578</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ocean&amp;diff=168578"/>
		<updated>2025-09-01T06:50:01Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Created the page for Ocean - mostly including the minor differences between ocean and lake as well as which tile will be lake/ocean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Ocean&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = OceanTexture.png&lt;br /&gt;
| canbuildbase = No&lt;br /&gt;
| allowFarmingCamps = No&lt;br /&gt;
| impassable = Yes&lt;br /&gt;
| roads and rivers = No&lt;br /&gt;
| Water Biome = Yes&lt;br /&gt;
| description = Open ocean. Great for fish. Not so great for you.&lt;br /&gt;
}}&lt;br /&gt;
'''Ocean''' is a water [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Ocean acts as a background biome on the surface of the world. You cannot settle, nor enter an ocean tile.&lt;br /&gt;
&lt;br /&gt;
It is mechanically the same as the [[lake]] biome, with a few exceptions:&lt;br /&gt;
* Entering a tile next to a lake/ocean tile with make the water body on the coastline be freshwater or saltwater, respectively.&lt;br /&gt;
* A water tile will be a lake if it's part of a water body with a size of 15 tiles or smaller, otherwise it will be ocean.&lt;br /&gt;
&lt;br /&gt;
Ocean tile, as well as [[lake]] and [[sea ice]], has a [[pollution]]{{BiotechIcon}} factor of 8 - dumping [[toxic wastepack]]s onto these tiles will pollute them eight times more than a normal land tile.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OceanTexture.png|Ocean's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Water Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:OceanTexture.png&amp;diff=168577</id>
		<title>File:OceanTexture.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:OceanTexture.png&amp;diff=168577"/>
		<updated>2025-09-01T06:48:05Z</updated>

		<summary type="html">&lt;p&gt;LongCT: The texture used for ocean, as well as lake, on the world map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The texture used for ocean, as well as lake, on the world map. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav/biomes&amp;diff=168576</id>
		<title>Template:Nav/biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav/biomes&amp;diff=168576"/>
		<updated>2025-09-01T06:20:52Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Fixed tropical rainforest missing &amp;quot;rain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Temperate&lt;br /&gt;
: [[Temperate forest]] &amp;amp;bull; [[Temperate swamp]] &amp;amp;bull; [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
; Hot&lt;br /&gt;
: [[Tropical rainforest]] &amp;amp;bull; [[Tropical swamp]] &amp;amp;bull; [[Arid shrubland]] &amp;amp;bull; [[Desert]] &amp;amp;bull; [[Extreme desert]] &amp;amp;bull; [[Glowforest]] {{OdysseyIcon}} &amp;amp;bull; [[Grassland]] {{OdysseyIcon}} &amp;amp;bull; [[Lava field]] {{OdysseyIcon}} &lt;br /&gt;
; Cold&lt;br /&gt;
: [[Boreal forest]] &amp;amp;bull; [[Cold bog]] &amp;amp;bull; [[Tundra]] &amp;amp;bull; [[Ice sheet]] &amp;amp;bull; [[Sea ice]] &amp;amp;bull; [[Glacial plain]] {{OdysseyIcon}} &amp;amp;bull; [[Orbit (biome)|Orbit]] {{OdysseyIcon}} &lt;br /&gt;
; Water&lt;br /&gt;
: [[Lake]] &amp;amp;bull; [[Ocean]]&lt;br /&gt;
; Pocket map&lt;br /&gt;
: [[Underground]] &amp;amp;bull; [[Labyrinth]] {{AnomalyIcon}} &amp;amp;bull; [[Metal hell (biome)|Metal hell]] {{AnomalyIcon}} &amp;amp;bull; [[Undercave]] {{AnomalyIcon}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
{{Documentation|Template:Nav/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav/biomes&amp;diff=168575</id>
		<title>Template:Nav/biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav/biomes&amp;diff=168575"/>
		<updated>2025-09-01T06:18:28Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Reorganized the biomes - included all new biomes from past updates upto 1.6, as well as putting them into categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Temperate&lt;br /&gt;
: [[Temperate forest]] &amp;amp;bull; [[Temperate swamp]] &amp;amp;bull; [[Scarlands]] {{OdysseyIcon}}&lt;br /&gt;
; Hot&lt;br /&gt;
: [[Tropical forest]] &amp;amp;bull; [[Tropical swamp]] &amp;amp;bull; [[Arid shrubland]] &amp;amp;bull; [[Desert]] &amp;amp;bull; [[Extreme desert]] &amp;amp;bull; [[Glowforest]] {{OdysseyIcon}} &amp;amp;bull; [[Grassland]] {{OdysseyIcon}} &amp;amp;bull; [[Lava field]] {{OdysseyIcon}} &lt;br /&gt;
; Cold&lt;br /&gt;
: [[Boreal forest]] &amp;amp;bull; [[Cold bog]] &amp;amp;bull; [[Tundra]] &amp;amp;bull; [[Ice sheet]] &amp;amp;bull; [[Sea ice]] &amp;amp;bull; [[Glacial plain]] {{OdysseyIcon}} &amp;amp;bull; [[Orbit (biome)|Orbit]] {{OdysseyIcon}} &lt;br /&gt;
; Water&lt;br /&gt;
: [[Lake]] &amp;amp;bull; [[Ocean]]&lt;br /&gt;
; Pocket map&lt;br /&gt;
: [[Underground]] &amp;amp;bull; [[Labyrinth]] {{AnomalyIcon}} &amp;amp;bull; [[Metal hell (biome)|Metal hell]] {{AnomalyIcon}} &amp;amp;bull; [[Undercave]] {{AnomalyIcon}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
{{Documentation|Template:Nav/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Temperate_Biomes&amp;diff=168573</id>
		<title>Category:Temperate Biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Temperate_Biomes&amp;diff=168573"/>
		<updated>2025-09-01T02:55:40Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Subcategory for biomes, will be useful for editing navs later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Biomes&amp;diff=168572</id>
		<title>Category:Biomes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Biomes&amp;diff=168572"/>
		<updated>2025-09-01T02:54:12Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Created biomes category for all biomes page going forward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{main|Biomes}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168571</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168571"/>
		<updated>2025-09-01T02:53:04Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = TemperateForestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease {{MTB}} of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Any || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
TemperateForestTexture.png|Temperate forest's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;br /&gt;
[[Category:Biomes]]&lt;br /&gt;
[[Category:Temperate Biomes]]&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy36bj0zcwcl0qx0&amp;topic_revId=yy36dwfmr29bmaf8&amp;action=single-view</id>
		<title>Topic:Yy2qod3qq1kmeclg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy36bj0zcwcl0qx0&amp;topic_revId=yy36dwfmr29bmaf8&amp;action=single-view"/>
		<updated>2025-08-31T15:31:39Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;amp;topic_showPostId=yy36bj0zcwcl0qx0#flow-post-yy36bj0zcwcl0qx0&quot;&gt;post&lt;/a&gt; on &quot;Really nice work!&quot;&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy36bj0zcwcl0qx0&amp;topic_revId=yy36bj0zcwcl0qx0&amp;action=single-view</id>
		<title>Topic:Yy2qod3qq1kmeclg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;topic_postId=yy36bj0zcwcl0qx0&amp;topic_revId=yy36bj0zcwcl0qx0&amp;action=single-view"/>
		<updated>2025-08-31T15:30:28Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:LongCT&quot; class=&quot;mw-userlink&quot; title=&quot;User:LongCT&quot;&gt;&lt;bdi&gt;LongCT&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:LongCT&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:LongCT (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/LongCT&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/LongCT&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yy2qod3qq1kmeclg&amp;amp;topic_showPostId=yy36bj0zcwcl0qx0#flow-post-yy36bj0zcwcl0qx0&quot;&gt;commented&lt;/a&gt; on &quot;Really nice work!&quot; (&lt;em&gt;Thanks! I think the page is pretty much ready to be moved (the analysis is not that important imo). The infobox&amp;#039;s credits should go to Us...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168561</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168561"/>
		<updated>2025-08-31T13:57:37Z</updated>

		<summary type="html">&lt;p&gt;LongCT: infobox - added texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| texture = TemperateForestTexture.png&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease {{MTB}} of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Any || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
TemperateForestTexture.png|Temperate forest's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168560</id>
		<title>Template:Infobox biome</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168560"/>
		<updated>2025-08-31T13:56:58Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Added texture - to display what a tile of that biome will look like on the world map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
0. TESTING&lt;br /&gt;
--&amp;gt;{{#switch: {{lc:{{{set property|}}} }}&lt;br /&gt;
 | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}&lt;br /&gt;
 | 0 | no | n | f | false = {{#vardefine:setProperty |}}&lt;br /&gt;
 | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
1. HEAD&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;infobox c_21 float:right; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px;height: 175px;display: table-cell;vertical-align: middle;text-align: center;padding: 0;margin: 0;&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{#var:setProperty}} | {{#set:Audio = {{{audio|}}} }} }} }}{{#if:{{{description|}}} | {{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}&amp;lt;/p&amp;gt;&lt;br /&gt;
{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} {{#set:Name = {{#var:Name}} }} }}&lt;br /&gt;
&amp;lt;!-- BASE STATS --&amp;gt;&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;Base Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Type&lt;br /&gt;
:[[Biome]]&lt;br /&gt;
{{#if: {{{texture|}}} |&lt;br /&gt;
;Texture on World Map:[[File:{{{texture|}}}|16x16px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if false --&amp;gt;&lt;br /&gt;
{{#if: {{{canbuildbase|}}} |&lt;br /&gt;
;Allows colonies:{{{canbuildbase|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if true --&amp;gt;&lt;br /&gt;
{{#if: {{{impassable|}}} |&lt;br /&gt;
;impassable:{{{impassable|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Underground|}}} |&lt;br /&gt;
;Is Underground:{{{Underground|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Water Biome|}}} |&lt;br /&gt;
;Is water Biome:{{{Water Biome|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Regular fields --&amp;gt;&lt;br /&gt;
;Allows Roads and Rivers:{{{roads and rivers|Yes}}}&lt;br /&gt;
{{#if: {{{animal density|}}} |&lt;br /&gt;
;Animal Density:{{{animal density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{plant density|}}} |&lt;br /&gt;
;Plant Density:{{{plant density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{disease mtb days|}}} |&lt;br /&gt;
;Disease MTB Days:{{{disease mtb days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Movement Difficulty:{{{movement difficulty|1}}}&amp;lt;abbr title=&amp;quot;Increases by 2 during winter&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[Note]&amp;lt;/sup&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Forageability:{{%|{{{forageability|0}}} }} &amp;lt;!-- A percentage only for readability purposes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wild plant regrow days|}}} |&lt;br /&gt;
;Wild Plant Regrow Days:{{{wild plant regrow days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#if: {{{min temperature|}}}{{{max temperature|}}} |&lt;br /&gt;
;Temperature range:{{Temperature|{{{min temperature|-270}}}|{{{max temperature|100}}} }}|&lt;br /&gt;
;Temperature range: N/A&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
;Min Temperature:{{#if: {{{min temperature|}}}|{{Temperature|{{{min temperature|}}} }}|N/A }}&lt;br /&gt;
;Max Temperature:{{#if: {{{max temperature|}}}|{{Temperature|{{{max temperature|}}} }}|N/A }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min rainfall|}}}{{{max rainfall|}}} |&lt;br /&gt;
;Rainfall range: {{{min rainfall|0}}}mm – {{{max rainfall|65535}}}mm|&lt;br /&gt;
;Rainfall range: N/A&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{min swampiness|}}}{{{max swampiness|}}} |&lt;br /&gt;
;Swampiness range: {{{min swampiness|0}}} – {{{max swampiness|INF}}}|&lt;br /&gt;
;Swampiness range: N/A&lt;br /&gt;
}}&lt;br /&gt;
;Max Fish Population {{OdysseyIcon}}: {{{max fish population|0}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Weather --&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;[[Weather|Weather Commonalities]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
;Clear:{{{clear|1}}}&lt;br /&gt;
{{#if: {{{flashstorm|}}} |&lt;br /&gt;
;Flashstorm:{{{flashstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{fog|}}} |&lt;br /&gt;
;Fog:{{{fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rain|}}} |&lt;br /&gt;
;Rain:{{{rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{foggy rain|}}} |&lt;br /&gt;
;Foggy rain:{{{foggy rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{dry thunderstorm|}}} |&lt;br /&gt;
;Dry Thunderstorm:{{{dry thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rainy thunderstorm|}}} |&lt;br /&gt;
;Rainy Thunderstorm:{{{rainy thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{soft snow|}}} |&lt;br /&gt;
;Soft snow:{{{soft snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{hard snow|}}} |&lt;br /&gt;
;Hard snow:{{{hard snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{gray pall|}}} |&lt;br /&gt;
;Gray Pall{{AnomalyIcon}}:{{{gray pall|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{tox rain|}}} |&lt;br /&gt;
;Tox rain{{OdysseyIcon}}:{{{tox rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{windy|}}} |&lt;br /&gt;
;Windy{{OdysseyIcon}}:{{{windy|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{sandstorm|}}} |&lt;br /&gt;
;Sandstorm{{OdysseyIcon}}:{{{sandstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blind fog|}}} |&lt;br /&gt;
;Blind fog{{OdysseyIcon}}:{{{blind fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{overcast|}}} |&lt;br /&gt;
;Overcast{{OdysseyIcon}}:{{{overcast|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blizzard|}}} |&lt;br /&gt;
;Blizzard{{OdysseyIcon}}:{{{blizzard|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{torrential rain|}}} |&lt;br /&gt;
;Torrential rain{{OdysseyIcon}}:{{{torrential rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#var:setProperty}} | &lt;br /&gt;
	{{#set:Animal Density = {{{animal density|}}} }}&lt;br /&gt;
	{{#set:Plant Density = {{{plant density|}}} }}&lt;br /&gt;
	{{#set:Roads and Rivers = {{{roads and rivers|yes}}} }}&lt;br /&gt;
	{{#set:Movement Difficulty = {{{Movement Difficulty|1}}} }}&lt;br /&gt;
	{{#set:Impassable = {{{impassable|false}}} }}&lt;br /&gt;
	{{#set:Forageability = {{{forageability|0}}} }}&lt;br /&gt;
	{{#set:Wild Plant Regrow Days = {{{wild plant regrow days|}}} }}&lt;br /&gt;
	{{#set:Min Temperature={{{min temperature|-270}}} }} {{#set:Max Temperature={{{max temperature|100}}} }}&lt;br /&gt;
	{{#set:Min rainfall={{{min rainfall|0}}} }} {{#set:Max rainfall={{{max rainfall|65535}}} }}&lt;br /&gt;
	{{#set:Min swampiness={{{min swampiness|0}}} }} {{#set:Max swampiness={{{max swampiness|}}} }}&lt;br /&gt;
	{{#set:Disease MTB Days = {{{disease mtb days|}}} }}&lt;br /&gt;
	{{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }}&lt;br /&gt;
&lt;br /&gt;
	{{#set:Allows Colony = {{{canbuildbase|true}}} }}&lt;br /&gt;
	{{#set:Allows Farming Camps = {{{allowFarmingCamps|true}}} }}&lt;br /&gt;
	{{#set:hasBedrock = {{{hasBedrock|true}}} }}&lt;br /&gt;
	{{#set:Extreme Biome = {{{Extreme Biome|false}}} }}&lt;br /&gt;
	{{#set:Underground = {{{Underground|false}}} }}&lt;br /&gt;
	{{#set:Water Biome = {{{Water Biome|false}}} }}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- // Weather --&amp;gt;&lt;br /&gt;
	{{#set:&amp;lt;!-- // Perhaps setting this into a single property would be better. Unsure. --&amp;gt;&lt;br /&gt;
	|clear weather = {{{clear|1}}}&lt;br /&gt;
	|fog weather = {{{fog|}}}&lt;br /&gt;
	|rain weather = {{{rain|}}}&lt;br /&gt;
	|foggy rain weather = {{{foggy rain|}}}&lt;br /&gt;
	|dry thunderstorm weather = {{{dry thunderstorm|}}}&lt;br /&gt;
	|rainy thunderstorm weather = {{{rainy thunderstorm|}}}&lt;br /&gt;
	|soft snow weather = {{{soft snow|}}}&lt;br /&gt;
	|hard snow weather = {{{hard snow|}}}&lt;br /&gt;
	|gray pall weather = {{{gray pall|}}}&lt;br /&gt;
	|tox rain weather = {{{tox rain|}}}&lt;br /&gt;
	|windy weather = {{{windy|}}}&lt;br /&gt;
	|sandstorm weather = {{{sandstorm|}}}&lt;br /&gt;
	|blind fog weather = {{{blind fog|}}}&lt;br /&gt;
	|overcast weather = {{{overcast|}}}&lt;br /&gt;
	|blizzard weather = {{{blizzard|}}}&lt;br /&gt;
	|torrential rain weather = {{{torrential rain|}}} &lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 16. TECHNICAL . Removed most things that do not apply to biomes.--&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} {{{file|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;subheading mw-customtoggle-myDivision&amp;quot; style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'&amp;gt; Technical&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt; &amp;lt;span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} |&lt;br /&gt;
; defName&lt;br /&gt;
: {{{defName|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{file|}}} |&lt;br /&gt;
; File&lt;br /&gt;
: {{{file|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| texture = TemperateForestTexture.png&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168559</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168559"/>
		<updated>2025-08-31T13:46:44Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease {{MTB}} of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| {{STDT|c_07 sortable}}&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| {{STDT|c_23 sortable}}&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Any || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
TemperateForestTexture.png|Temperate forest's texture on the world map&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:TemperateForestTexture.png&amp;diff=168558</id>
		<title>File:TemperateForestTexture.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:TemperateForestTexture.png&amp;diff=168558"/>
		<updated>2025-08-31T13:46:10Z</updated>

		<summary type="html">&lt;p&gt;LongCT: The texture used for temperate forest on the world map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The texture used for temperate forest on the world map.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168535</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168535"/>
		<updated>2025-08-31T05:07:42Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Fish */ Remove duplicate Salmon row and set water body to Any&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease MTB of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Any || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168534</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168534"/>
		<updated>2025-08-31T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;LongCT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease MTB of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Missing analysis/survival strategy}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:TemperateForestPolluted.png&amp;diff=168527</id>
		<title>File:TemperateForestPolluted.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:TemperateForestPolluted.png&amp;diff=168527"/>
		<updated>2025-08-31T04:15:01Z</updated>

		<summary type="html">&lt;p&gt;LongCT: A temperate forest biome with high pollution level - generated on 1.6, all DLCs included.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A temperate forest biome with high pollution level - generated on 1.6, all DLCs included.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168526</id>
		<title>Temperate forest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Temperate_forest&amp;diff=168526"/>
		<updated>2025-08-31T04:12:31Z</updated>

		<summary type="html">&lt;p&gt;LongCT: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
{{Default Settings}}&lt;br /&gt;
'''Temperate forest''' is a temperate [[biome]] in RimWorld.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
One of the most forgiving biomes in the game, Temperate forests are distinguished by their copious amounts of fertile soil, lack of extreme heat or cold, excellent access to trees to chop for wood, and large wildlife populations. Temperate Forests tend to have very few areas of low [[Property:Terrain Affordance|terrain affordance]].&lt;br /&gt;
&lt;br /&gt;
=== Flora ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Plant]] [[Lives In Temperate Forest::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sep = ,&amp;amp;nbsp;&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fauna ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::false]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, these animals can spawn in coastal maps:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest::true]] [[Coastal Animal::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the map is [[polluted]]{{BiotechIcon}}, then the game may choose to spawn in wild animals from this list instead:&lt;br /&gt;
&amp;lt;div class=&amp;quot;ul-column-width-200&amp;quot;&amp;gt;&lt;br /&gt;
{{#ask: [[Type::Animal]] [[Lives In Temperate Forest (Polluted)::true]]&lt;br /&gt;
 | format = template&lt;br /&gt;
 | template = Icon List&lt;br /&gt;
 | link = none&lt;br /&gt;
 | sort = From DLC, Name&lt;br /&gt;
 | default = None.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Diseases ===&lt;br /&gt;
Temperate forest has a disease MTB of 50 days. The following diseases can occur in a temperate forest:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Disease&lt;br /&gt;
! Commonality&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Malaria]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Gut worms]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Fibrous mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Sensory mechanites]] || 30&lt;br /&gt;
|-&lt;br /&gt;
| [[Muscle parasites]] || 50&lt;br /&gt;
|-&lt;br /&gt;
| [[Flu#Animals|Animal flu]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Plague#Animals|Animal plague]] || 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Organ decay]] || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fish ===&lt;br /&gt;
{{Odyssey|section=1|No category}}&lt;br /&gt;
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Fish&lt;br /&gt;
! Water body&lt;br /&gt;
! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bass]] || Freshwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Catfish]] || Freshwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Salmon]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Bluefish]] || Saltwater || Common&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlin]] || Saltwater || Uncommon&lt;br /&gt;
|-&lt;br /&gt;
| [[Flounder]] || Saltwater || Uncommon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TemperateForest.png|A temperate forest&lt;br /&gt;
TemperateForestPolluted.png|A [[polluted]] temperate forest {{BiotechIcon}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.6.532|0.6.532]] - Added&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{nav|biomes|wide}}&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168525</id>
		<title>Template:Infobox biome</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168525"/>
		<updated>2025-08-31T04:04:04Z</updated>

		<summary type="html">&lt;p&gt;LongCT: set infobox color to the same one as the biomes nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
0. TESTING&lt;br /&gt;
--&amp;gt;{{#switch: {{lc:{{{set property|}}} }}&lt;br /&gt;
 | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}&lt;br /&gt;
 | 0 | no | n | f | false = {{#vardefine:setProperty |}}&lt;br /&gt;
 | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
1. HEAD&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;infobox c_21 float:right; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px;height: 175px;display: table-cell;vertical-align: middle;text-align: center;padding: 0;margin: 0;&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{#var:setProperty}} | {{#set:Audio = {{{audio|}}} }} }} }}{{#if:{{{description|}}} | {{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}&amp;lt;/p&amp;gt;&lt;br /&gt;
{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} {{#set:Name = {{#var:Name}} }} }}&lt;br /&gt;
&amp;lt;!-- BASE STATS --&amp;gt;&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;Base Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Type&lt;br /&gt;
:[[Biome]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if false --&amp;gt;&lt;br /&gt;
{{#if: {{{canbuildbase|}}} |&lt;br /&gt;
;Allows colonies:{{{canbuildbase|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if true --&amp;gt;&lt;br /&gt;
{{#if: {{{impassable|}}} |&lt;br /&gt;
;impassable:{{{impassable|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Underground|}}} |&lt;br /&gt;
;Is Underground:{{{Underground|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Water Biome|}}} |&lt;br /&gt;
;Is water Biome:{{{Water Biome|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Regular fields --&amp;gt;&lt;br /&gt;
;Allows Roads and Rivers:{{{roads and rivers|Yes}}}&lt;br /&gt;
{{#if: {{{animal density|}}} |&lt;br /&gt;
;Animal Density:{{{animal density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{plant density|}}} |&lt;br /&gt;
;Plant Density:{{{plant density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{disease mtb days|}}} |&lt;br /&gt;
;Disease MTB Days:{{{disease mtb days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Movement Difficulty:{{{movement difficulty|1}}}&amp;lt;abbr title=&amp;quot;Increases by 2 during winter&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[Note]&amp;lt;/sup&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Forageability:{{%|{{{forageability|0}}} }} &amp;lt;!-- A percentage only for readability purposes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wild plant regrow days|}}} |&lt;br /&gt;
;Wild Plant Regrow Days:{{{wild plant regrow days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#if: {{{min temperature|}}}{{{max temperature|}}} |&lt;br /&gt;
;Temperature range:{{Temperature|{{{min temperature|-270}}}|{{{max temperature|100}}} }}|&lt;br /&gt;
;Temperature range: N/A&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
;Min Temperature:{{#if: {{{min temperature|}}}|{{Temperature|{{{min temperature|}}} }}|N/A }}&lt;br /&gt;
;Max Temperature:{{#if: {{{max temperature|}}}|{{Temperature|{{{max temperature|}}} }}|N/A }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min rainfall|}}}{{{max rainfall|}}} |&lt;br /&gt;
;Rainfall range: {{{min rainfall|0}}}mm – {{{max rainfall|65535}}}mm|&lt;br /&gt;
;Rainfall range: N/A&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{min swampiness|}}}{{{max swampiness|}}} |&lt;br /&gt;
;Swampiness range: {{{min swampiness|0}}} – {{{max swampiness|INF}}}|&lt;br /&gt;
;Swampiness range: N/A&lt;br /&gt;
}}&lt;br /&gt;
;Max Fish Population {{OdysseyIcon}}: {{{max fish population|0}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Weather --&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;[[Weather|Weather Commonalities]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
;Clear:{{{clear|1}}}&lt;br /&gt;
{{#if: {{{flashstorm|}}} |&lt;br /&gt;
;Flashstorm:{{{flashstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{fog|}}} |&lt;br /&gt;
;Fog:{{{fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rain|}}} |&lt;br /&gt;
;Rain:{{{rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{foggy rain|}}} |&lt;br /&gt;
;Foggy rain:{{{foggy rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{dry thunderstorm|}}} |&lt;br /&gt;
;Dry Thunderstorm:{{{dry thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rainy thunderstorm|}}} |&lt;br /&gt;
;Rainy Thunderstorm:{{{rainy thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{soft snow|}}} |&lt;br /&gt;
;Soft snow:{{{soft snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{hard snow|}}} |&lt;br /&gt;
;Hard snow:{{{hard snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{gray pall|}}} |&lt;br /&gt;
;Gray Pall{{AnomalyIcon}}:{{{gray pall|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{tox rain|}}} |&lt;br /&gt;
;Tox rain{{OdysseyIcon}}:{{{tox rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{windy|}}} |&lt;br /&gt;
;Windy{{OdysseyIcon}}:{{{windy|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{sandstorm|}}} |&lt;br /&gt;
;Sandstorm{{OdysseyIcon}}:{{{sandstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blind fog|}}} |&lt;br /&gt;
;Blind fog{{OdysseyIcon}}:{{{blind fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{overcast|}}} |&lt;br /&gt;
;Overcast{{OdysseyIcon}}:{{{overcast|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blizzard|}}} |&lt;br /&gt;
;Blizzard{{OdysseyIcon}}:{{{blizzard|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{torrential rain|}}} |&lt;br /&gt;
;Torrential rain{{OdysseyIcon}}:{{{torrential rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#var:setProperty}} | &lt;br /&gt;
	{{#set:Animal Density = {{{animal density|}}} }}&lt;br /&gt;
	{{#set:Plant Density = {{{plant density|}}} }}&lt;br /&gt;
	{{#set:Roads and Rivers = {{{roads and rivers|yes}}} }}&lt;br /&gt;
	{{#set:Movement Difficulty = {{{Movement Difficulty|1}}} }}&lt;br /&gt;
	{{#set:Impassable = {{{impassable|false}}} }}&lt;br /&gt;
	{{#set:Forageability = {{{forageability|0}}} }}&lt;br /&gt;
	{{#set:Wild Plant Regrow Days = {{{wild plant regrow days|}}} }}&lt;br /&gt;
	{{#set:Min Temperature={{{min temperature|-270}}} }} {{#set:Max Temperature={{{max temperature|100}}} }}&lt;br /&gt;
	{{#set:Min rainfall={{{min rainfall|0}}} }} {{#set:Max rainfall={{{max rainfall|65535}}} }}&lt;br /&gt;
	{{#set:Min swampiness={{{min swampiness|0}}} }} {{#set:Max swampiness={{{max swampiness|}}} }}&lt;br /&gt;
	{{#set:Disease MTB Days = {{{disease mtb days|}}} }}&lt;br /&gt;
	{{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }}&lt;br /&gt;
&lt;br /&gt;
	{{#set:Allows Colony = {{{canbuildbase|true}}} }}&lt;br /&gt;
	{{#set:Allows Farming Camps = {{{allowFarmingCamps|true}}} }}&lt;br /&gt;
	{{#set:hasBedrock = {{{hasBedrock|true}}} }}&lt;br /&gt;
	{{#set:Extreme Biome = {{{Extreme Biome|false}}} }}&lt;br /&gt;
	{{#set:Underground = {{{Underground|false}}} }}&lt;br /&gt;
	{{#set:Water Biome = {{{Water Biome|false}}} }}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- // Weather --&amp;gt;&lt;br /&gt;
	{{#set:&amp;lt;!-- // Perhaps setting this into a single property would be better. Unsure. --&amp;gt;&lt;br /&gt;
	|clear weather = {{{clear|1}}}&lt;br /&gt;
	|fog weather = {{{fog|}}}&lt;br /&gt;
	|rain weather = {{{rain|}}}&lt;br /&gt;
	|foggy rain weather = {{{foggy rain|}}}&lt;br /&gt;
	|dry thunderstorm weather = {{{dry thunderstorm|}}}&lt;br /&gt;
	|rainy thunderstorm weather = {{{rainy thunderstorm|}}}&lt;br /&gt;
	|soft snow weather = {{{soft snow|}}}&lt;br /&gt;
	|hard snow weather = {{{hard snow|}}}&lt;br /&gt;
	|gray pall weather = {{{gray pall|}}}&lt;br /&gt;
	|tox rain weather = {{{tox rain|}}}&lt;br /&gt;
	|windy weather = {{{windy|}}}&lt;br /&gt;
	|sandstorm weather = {{{sandstorm|}}}&lt;br /&gt;
	|blind fog weather = {{{blind fog|}}}&lt;br /&gt;
	|overcast weather = {{{overcast|}}}&lt;br /&gt;
	|blizzard weather = {{{blizzard|}}}&lt;br /&gt;
	|torrential rain weather = {{{torrential rain|}}} &lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 16. TECHNICAL . Removed most things that do not apply to biomes.--&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} {{{file|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;subheading mw-customtoggle-myDivision&amp;quot; style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'&amp;gt; Technical&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt; &amp;lt;span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} |&lt;br /&gt;
; defName&lt;br /&gt;
: {{{defName|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{file|}}} |&lt;br /&gt;
; File&lt;br /&gt;
: {{{file|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168524</id>
		<title>Template:Infobox biome</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_biome&amp;diff=168524"/>
		<updated>2025-08-31T03:49:34Z</updated>

		<summary type="html">&lt;p&gt;LongCT: Resized the wrapper for the image - temporary, probably will need to move all of the styles into a css class like image_wrapper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
0. TESTING&lt;br /&gt;
--&amp;gt;{{#switch: {{lc:{{{set property|}}} }}&lt;br /&gt;
 | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}&lt;br /&gt;
 | 0 | no | n | f | false = {{#vardefine:setProperty |}}&lt;br /&gt;
 | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
1. HEAD&lt;br /&gt;
--&amp;gt;&amp;lt;div class=&amp;quot;infobox float:right; &amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} &amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 300px;height: 175px;display: table-cell;vertical-align: middle;text-align: center;padding: 0;margin: 0;&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{#var:setProperty}} | {{#set:Audio = {{{audio|}}} }} }} }}{{#if:{{{description|}}} | {{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}&amp;lt;/p&amp;gt;&lt;br /&gt;
{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} {{#set:Name = {{#var:Name}} }} }}&lt;br /&gt;
&amp;lt;!-- BASE STATS --&amp;gt;&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;Base Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Type&lt;br /&gt;
:[[Biome]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if false --&amp;gt;&lt;br /&gt;
{{#if: {{{canbuildbase|}}} |&lt;br /&gt;
;Allows colonies:{{{canbuildbase|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Only relevant if true --&amp;gt;&lt;br /&gt;
{{#if: {{{impassable|}}} |&lt;br /&gt;
;impassable:{{{impassable|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Underground|}}} |&lt;br /&gt;
;Is Underground:{{{Underground|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{Water Biome|}}} |&lt;br /&gt;
;Is water Biome:{{{Water Biome|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Regular fields --&amp;gt;&lt;br /&gt;
;Allows Roads and Rivers:{{{roads and rivers|Yes}}}&lt;br /&gt;
{{#if: {{{animal density|}}} |&lt;br /&gt;
;Animal Density:{{{animal density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{plant density|}}} |&lt;br /&gt;
;Plant Density:{{{plant density|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{disease mtb days|}}} |&lt;br /&gt;
;Disease MTB Days:{{{disease mtb days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Movement Difficulty:{{{movement difficulty|1}}}&amp;lt;abbr title=&amp;quot;Increases by 2 during winter&amp;quot;&amp;gt;&amp;lt;sup&amp;gt;[Note]&amp;lt;/sup&amp;gt;&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Forageability:{{%|{{{forageability|0}}} }} &amp;lt;!-- A percentage only for readability purposes --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wild plant regrow days|}}} |&lt;br /&gt;
;Wild Plant Regrow Days:{{{wild plant regrow days|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{#if: {{{min temperature|}}}{{{max temperature|}}} |&lt;br /&gt;
;Temperature range:{{Temperature|{{{min temperature|-270}}}|{{{max temperature|100}}} }}|&lt;br /&gt;
;Temperature range: N/A&lt;br /&gt;
}}--&amp;gt;&lt;br /&gt;
;Min Temperature:{{#if: {{{min temperature|}}}|{{Temperature|{{{min temperature|}}} }}|N/A }}&lt;br /&gt;
;Max Temperature:{{#if: {{{max temperature|}}}|{{Temperature|{{{max temperature|}}} }}|N/A }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min rainfall|}}}{{{max rainfall|}}} |&lt;br /&gt;
;Rainfall range: {{{min rainfall|0}}}mm – {{{max rainfall|65535}}}mm|&lt;br /&gt;
;Rainfall range: N/A&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{min swampiness|}}}{{{max swampiness|}}} |&lt;br /&gt;
;Swampiness range: {{{min swampiness|0}}} – {{{max swampiness|INF}}}|&lt;br /&gt;
;Swampiness range: N/A&lt;br /&gt;
}}&lt;br /&gt;
;Max Fish Population {{OdysseyIcon}}: {{{max fish population|0}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Weather --&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;[[Weather|Weather Commonalities]]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
;Clear:{{{clear|1}}}&lt;br /&gt;
{{#if: {{{flashstorm|}}} |&lt;br /&gt;
;Flashstorm:{{{flashstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{fog|}}} |&lt;br /&gt;
;Fog:{{{fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rain|}}} |&lt;br /&gt;
;Rain:{{{rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{foggy rain|}}} |&lt;br /&gt;
;Foggy rain:{{{foggy rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{dry thunderstorm|}}} |&lt;br /&gt;
;Dry Thunderstorm:{{{dry thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{rainy thunderstorm|}}} |&lt;br /&gt;
;Rainy Thunderstorm:{{{rainy thunderstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{soft snow|}}} |&lt;br /&gt;
;Soft snow:{{{soft snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{hard snow|}}} |&lt;br /&gt;
;Hard snow:{{{hard snow|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{gray pall|}}} |&lt;br /&gt;
;Gray Pall{{AnomalyIcon}}:{{{gray pall|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{tox rain|}}} |&lt;br /&gt;
;Tox rain{{OdysseyIcon}}:{{{tox rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{windy|}}} |&lt;br /&gt;
;Windy{{OdysseyIcon}}:{{{windy|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{sandstorm|}}} |&lt;br /&gt;
;Sandstorm{{OdysseyIcon}}:{{{sandstorm|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blind fog|}}} |&lt;br /&gt;
;Blind fog{{OdysseyIcon}}:{{{blind fog|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{overcast|}}} |&lt;br /&gt;
;Overcast{{OdysseyIcon}}:{{{overcast|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{blizzard|}}} |&lt;br /&gt;
;Blizzard{{OdysseyIcon}}:{{{blizzard|}}}&lt;br /&gt;
}}&lt;br /&gt;
{{#if: {{{torrential rain|}}} |&lt;br /&gt;
;Torrential rain{{OdysseyIcon}}:{{{torrential rain|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#var:setProperty}} | &lt;br /&gt;
	{{#set:Animal Density = {{{animal density|}}} }}&lt;br /&gt;
	{{#set:Plant Density = {{{plant density|}}} }}&lt;br /&gt;
	{{#set:Roads and Rivers = {{{roads and rivers|yes}}} }}&lt;br /&gt;
	{{#set:Movement Difficulty = {{{Movement Difficulty|1}}} }}&lt;br /&gt;
	{{#set:Impassable = {{{impassable|false}}} }}&lt;br /&gt;
	{{#set:Forageability = {{{forageability|0}}} }}&lt;br /&gt;
	{{#set:Wild Plant Regrow Days = {{{wild plant regrow days|}}} }}&lt;br /&gt;
	{{#set:Min Temperature={{{min temperature|-270}}} }} {{#set:Max Temperature={{{max temperature|100}}} }}&lt;br /&gt;
	{{#set:Min rainfall={{{min rainfall|0}}} }} {{#set:Max rainfall={{{max rainfall|65535}}} }}&lt;br /&gt;
	{{#set:Min swampiness={{{min swampiness|0}}} }} {{#set:Max swampiness={{{max swampiness|}}} }}&lt;br /&gt;
	{{#set:Disease MTB Days = {{{disease mtb days|}}} }}&lt;br /&gt;
	{{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }}&lt;br /&gt;
&lt;br /&gt;
	{{#set:Allows Colony = {{{canbuildbase|true}}} }}&lt;br /&gt;
	{{#set:Allows Farming Camps = {{{allowFarmingCamps|true}}} }}&lt;br /&gt;
	{{#set:hasBedrock = {{{hasBedrock|true}}} }}&lt;br /&gt;
	{{#set:Extreme Biome = {{{Extreme Biome|false}}} }}&lt;br /&gt;
	{{#set:Underground = {{{Underground|false}}} }}&lt;br /&gt;
	{{#set:Water Biome = {{{Water Biome|false}}} }}&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;!-- // Weather --&amp;gt;&lt;br /&gt;
	{{#set:&amp;lt;!-- // Perhaps setting this into a single property would be better. Unsure. --&amp;gt;&lt;br /&gt;
	|clear weather = {{{clear|1}}}&lt;br /&gt;
	|fog weather = {{{fog|}}}&lt;br /&gt;
	|rain weather = {{{rain|}}}&lt;br /&gt;
	|foggy rain weather = {{{foggy rain|}}}&lt;br /&gt;
	|dry thunderstorm weather = {{{dry thunderstorm|}}}&lt;br /&gt;
	|rainy thunderstorm weather = {{{rainy thunderstorm|}}}&lt;br /&gt;
	|soft snow weather = {{{soft snow|}}}&lt;br /&gt;
	|hard snow weather = {{{hard snow|}}}&lt;br /&gt;
	|gray pall weather = {{{gray pall|}}}&lt;br /&gt;
	|tox rain weather = {{{tox rain|}}}&lt;br /&gt;
	|windy weather = {{{windy|}}}&lt;br /&gt;
	|sandstorm weather = {{{sandstorm|}}}&lt;br /&gt;
	|blind fog weather = {{{blind fog|}}}&lt;br /&gt;
	|overcast weather = {{{overcast|}}}&lt;br /&gt;
	|blizzard weather = {{{blizzard|}}}&lt;br /&gt;
	|torrential rain weather = {{{torrential rain|}}} &lt;br /&gt;
	}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- 16. TECHNICAL . Removed most things that do not apply to biomes.--&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} {{{file|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;subheading mw-customtoggle-myDivision&amp;quot; style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'&amp;gt; Technical&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt; &amp;lt;span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}} |&lt;br /&gt;
; defName&lt;br /&gt;
: {{{defName|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{file|}}} |&lt;br /&gt;
; File&lt;br /&gt;
: {{{file|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
{{Infobox biome|&lt;br /&gt;
| name = Temperate Forest&lt;br /&gt;
| image = TemperateForest.png&lt;br /&gt;
| type = Biome&lt;br /&gt;
| canbuildbase = Yes&lt;br /&gt;
| allowFarmingCamps = Yes&lt;br /&gt;
| animal density = 3.7&lt;br /&gt;
| plant density = 0.65&lt;br /&gt;
| movement difficulty = 1&lt;br /&gt;
| min average temperature = 0&lt;br /&gt;
| max average temperature = 25&lt;br /&gt;
| min temperature = -10&lt;br /&gt;
| min rainfall = 600&lt;br /&gt;
| max swampiness = 0.5 &lt;br /&gt;
| forageability = 1&lt;br /&gt;
| wild plant regrow days = 20&lt;br /&gt;
| disease mtb days = 50&lt;br /&gt;
| max fish population = 540&lt;br /&gt;
| description = Forests of deciduous trees interspersed with fertile clearings. Many species of animals move around among the trees and on the plains.&lt;br /&gt;
&amp;lt;!-- weather --&amp;gt;&lt;br /&gt;
| clear = 18&lt;br /&gt;
| fog = 1&lt;br /&gt;
| rain = 2&lt;br /&gt;
| dry thunderstorm = 1&lt;br /&gt;
| rainy thunderstorm = 1&lt;br /&gt;
| foggy rain = 1&lt;br /&gt;
| hard snow = 4&lt;br /&gt;
| soft snow = 4&lt;br /&gt;
| gray pall = 1&lt;br /&gt;
| overcast = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>LongCT</name></author>
	</entry>
</feed>