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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Milon</id>
	<title>RimWorld Wiki - User contributions [en]</title>
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	<updated>2026-05-19T02:36:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=32185</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=32185"/>
		<updated>2015-02-06T17:09:32Z</updated>

		<summary type="html">&lt;p&gt;Milon: Added link to To Do page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[Image:rimworldlogo.png|link=Main Page|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:30%;&amp;quot; |&lt;br /&gt;
'''[http://rimworldgame.com RimWorld]''' is an indie space colony management game developed by [http://ludeon.com/blog/studio/ '''Ludeon Studios'''], a Montreal-based game studio founded by [http://tynansylvester.com/ '''Tynan Sylvester'''].&lt;br /&gt;
&lt;br /&gt;
For info on recent releases, see the [http://ludeon.com Ludeon development blog].&lt;br /&gt;
&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&lt;br /&gt;
&lt;br /&gt;
Help update the wiki!  See the [[RimWorld Wiki:To-do| To Do list]].&lt;br /&gt;
| style=&amp;quot;width:10%;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:30%;&amp;quot; |&lt;br /&gt;
*[https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Tynan's daily changelog]&lt;br /&gt;
*[https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub Fiction primer]&lt;br /&gt;
*[http://webchat.quakenet.org/?channels=rimworld RimWorld IRC channel]&lt;br /&gt;
*[http://steamcommunity.com/sharedfiles/filedetails/?id=183032873 Steam page]&lt;br /&gt;
|style=&amp;quot;width:30%;&amp;quot;|&lt;br /&gt;
*[http://twitter.com/tynansylvester Tynan Sylvester on Twitter]&lt;br /&gt;
*[http://www.reddit.com/r/RimWorld/ RimWorld on Reddit]&lt;br /&gt;
*[http://www.bay12forums.com/smf/index.php?topic=131168.0 RimWorld on Dwarf Fortress forums]&lt;br /&gt;
*[http://www.indiedb.com/games/rimworld RimWorld on IndieDB]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; colspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
== Basics and Concepts ==&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
== Game Objects ==&lt;br /&gt;
! class=&amp;quot;text-center&amp;quot; | &lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left&amp;quot;&amp;gt;&lt;br /&gt;
'''Basics'''&lt;br /&gt;
:&amp;amp;#9642; [[Controls|Controls]]&lt;br /&gt;
:&amp;amp;#9642; [[User interface|User Interface]]&lt;br /&gt;
:&amp;amp;#9642; [[Save file]]&lt;br /&gt;
:&amp;amp;#9642; [[Modding]]&lt;br /&gt;
:&amp;amp;#9642; [[Version|Version History]]&lt;br /&gt;
&lt;br /&gt;
[[AI_Storytellers|'''AI Storytellers''']]&lt;br /&gt;
:&amp;amp;#9642; [[Cassandra Classic|Cassandra Classic]]&lt;br /&gt;
:&amp;amp;#9642; [[Phoebe Basebuilder|Phoebe Basebuilder]]&lt;br /&gt;
:&amp;amp;#9642; [[Randy Random|Randy Random]]&lt;br /&gt;
&lt;br /&gt;
[[Characters|'''Character Properties''']]&lt;br /&gt;
:&amp;amp;#9642; [[Backstories|Backstories]]&lt;br /&gt;
:&amp;amp;#9642; [[Health|Health]]&lt;br /&gt;
:&amp;amp;#9642; [[Mood|Mood]]&lt;br /&gt;
:&amp;amp;#9642; [[Skills|Skills]]&lt;br /&gt;
:&amp;amp;#9642; [[Thoughts|Thoughts]]&lt;br /&gt;
:&amp;amp;#9642; [[Traits|Traits]]&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;text-top mpbr&amp;quot; |&lt;br /&gt;
[[Overview|'''Overview''']]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Work|Work]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Factions|Factions]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#World|World]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#History|History]]&lt;br /&gt;
:&amp;amp;#9642; [[Overview#Statistics|Statistics]]&lt;br /&gt;
&lt;br /&gt;
[[Gameplay|'''Gameplay''']]&lt;br /&gt;
:&amp;amp;#9642; [[Biomes|Biomes]]&lt;br /&gt;
:&amp;amp;#9642; [[Combat|Combat]]&lt;br /&gt;
:&amp;amp;#9642; [[Cover|Cover]]&lt;br /&gt;
:&amp;amp;#9642; [[Events|Events]]&lt;br /&gt;
:&amp;amp;#9642; [[Firefighting|Firefighting]]&lt;br /&gt;
:&amp;amp;#9642; [[Research|Research]]&lt;br /&gt;
:&amp;amp;#9642; [[Trade|Trade]]&lt;br /&gt;
:&amp;amp;#9642; [[World generation|Worlds]]&lt;br /&gt;
&lt;br /&gt;
[[Mods|'''Mods''']]&lt;br /&gt;
:&amp;amp;#9642; [[mods|List of Mods and Tools]]&lt;br /&gt;
:&amp;amp;#9642; [[Modding|Modding Guide]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left margin-lr&amp;quot;&amp;gt;&lt;br /&gt;
[[Architect|'''Architect''']]&lt;br /&gt;
:&amp;amp;#9642; [[Orders|Orders]]&lt;br /&gt;
:&amp;amp;#9642; [[Zone|Zones]]&lt;br /&gt;
:&amp;amp;#9642; [[Structure|Structure]]&lt;br /&gt;
:&amp;amp;#9642; [[Production|Production]]&lt;br /&gt;
:&amp;amp;#9642; [[Furniture|Furniture]]&lt;br /&gt;
:&amp;amp;#9642; [[Power|Power]]&lt;br /&gt;
:&amp;amp;#9642; [[Security|Security]]&lt;br /&gt;
:&amp;amp;#9642; [[Misc|Misc]]&lt;br /&gt;
:&amp;amp;#9642; [[Floors|Floors]]&lt;br /&gt;
:&amp;amp;#9642; [[Decoration|Decoration]]&lt;br /&gt;
:&amp;amp;#9642; [[Ship|Ship]]&lt;br /&gt;
&lt;br /&gt;
[[Plants|'''Plants''']]&lt;br /&gt;
:&amp;amp;#9642; [[Wild plants|Wild]]&lt;br /&gt;
:&amp;amp;#9642; [[Domesticated plants|Domesticated]]&lt;br /&gt;
:&amp;amp;#9642; [[Decorative plants|Decorative]]&lt;br /&gt;
&lt;br /&gt;
| class=&amp;quot;text-top&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;text-left margin-lr&amp;quot;&amp;gt;&lt;br /&gt;
'''[[Characters]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Animals]]&lt;br /&gt;
:&amp;amp;#9642; [[Colonist]]s&lt;br /&gt;
:&amp;amp;#9642; [[Mechanoid]]s&lt;br /&gt;
:&amp;amp;#9642; [[Prisoners]]&lt;br /&gt;
:&amp;amp;#9642; [[Raiders]]&lt;br /&gt;
:&amp;amp;#9642; [[Travelers]]&lt;br /&gt;
&lt;br /&gt;
'''[[Resources]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Food]]&lt;br /&gt;
:&amp;amp;#9642; [[Medicine]]&lt;br /&gt;
:&amp;amp;#9642; [[Materials]]&lt;br /&gt;
:&amp;amp;#9642; [[Textiles]]&lt;br /&gt;
&lt;br /&gt;
'''[[Gear]]'''&lt;br /&gt;
:&amp;amp;#9642; [[Clothing]]&lt;br /&gt;
:&amp;amp;#9642; [[Armor]]&lt;br /&gt;
:&amp;amp;#9642; [[Weapons]]&lt;br /&gt;
::[[Neolithic Weapons|Neolithic]] &amp;amp;mdash; [[Modern Weapons|Modern]]  &amp;amp;mdash; [[Advanced Weapons|Advanced]] &amp;amp;mdash; [[Mechanoid Weapons|Mechanoid]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32180</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32180"/>
		<updated>2015-02-04T20:04:37Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* Base Melee Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.&lt;br /&gt;
&lt;br /&gt;
{{v|0.7.583}} Here are the weapons currently in the game:&lt;br /&gt;
&lt;br /&gt;
 ''Note: {{:Tick}}''&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Range&amp;lt;br/&amp;gt;(tiles)!! Bullet Speed !! Accuracy&amp;lt;br/&amp;gt;(Touch) !! Accuracy&amp;lt;br/&amp;gt;(Short) !! Accuracy&amp;lt;br/&amp;gt;(Medium) !! Accuracy&amp;lt;br/&amp;gt;(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!!  Miss Radius !! Blast Radius !! DPS&amp;lt;br/&amp;gt;(Optimal) !! DPS&amp;lt;br/&amp;gt;(Touch) !! DPS&amp;lt;br/&amp;gt;(Short) !! DPS&amp;lt;br/&amp;gt;(Medium) !! DPS&amp;lt;br/&amp;gt;(Long) !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Short Bow]]&lt;br /&gt;
|170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Great Bow]]&lt;br /&gt;
|200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Pila]]&lt;br /&gt;
|260 || | 270 || | 24.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90&lt;br /&gt;
|-&lt;br /&gt;
![[Handful of Stones]]&lt;br /&gt;
|150 || | 40 || | 15.0 || | 26 || | 89% || | 64% || | 41% || | 22% || | 6 || | 1 || | - || | - || | - || | 1.89 || | 1.68 || | 1.21 || | .77 || | .42 || | 1&lt;br /&gt;
|-&lt;br /&gt;
![[Pistol]]&lt;br /&gt;
|68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Pump Shotgun]]&lt;br /&gt;
|108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175&lt;br /&gt;
|-&lt;br /&gt;
![[Uzi]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Lee-Enfield]]&lt;br /&gt;
|182 || | 40 || | 37.0 || | 70 || | 96% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190&lt;br /&gt;
|-&lt;br /&gt;
![[M-16]]&lt;br /&gt;
|108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325&lt;br /&gt;
|-&lt;br /&gt;
![[M-24]]&lt;br /&gt;
|260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[L-15 LMG]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 40 || | 89% || | 64% || | 41% || | 22% || | 7 || | 5 || | 7 || | - || | - || | 11.93 || | 10.62 || | 7.64 || | 4.89 || | 2.62 || | 350&lt;br /&gt;
|-&lt;br /&gt;
![[Frag Grenades]]&lt;br /&gt;
|108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Molotov Cocktails]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[EMP Grenade]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Minigun]]&lt;br /&gt;
|250 || | 40 || | 32.0 || | 70 || | 79% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 600&lt;br /&gt;
|-&lt;br /&gt;
![[T-9 Incendiary Launcher]]&lt;br /&gt;
|182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[R4 Charge Rifle]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 70 || | 95% || | 83% || | 68% || | 53% || | 14 || | 3 || | 12 || | - || | - || | 14.65 || | 13.92 || | 12.16 || | 9.96 || | 7.76 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Charge Lance]]&lt;br /&gt;
|120 || | 170 || | 37.0 || | 120 || | 93% || | 77% || | 59% || | 42% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Inferno Cannon]]&lt;br /&gt;
|100 || | 270 || | 35.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 900&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy Charge Blaster]]&lt;br /&gt;
|200 || | 290 || | 27.0 || | 90 || | 93% || | 77% || | 59% || | 42% || | 18 || | 24 || | 7 || | 3.0 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 800&lt;br /&gt;
|-&lt;br /&gt;
![[Improvised Turret Gun]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
These are touch-ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].  The following stats are all for Steel (the baseline material).&lt;br /&gt;
&lt;br /&gt;
===Base Melee Stats===&lt;br /&gt;
&amp;lt;i&amp;gt;Using Steel as a baseline:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;(seconds) !! Damage !! DPS !! Damage Type !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
!Fist *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 7 || | 4.19 || | Blunt || | --&lt;br /&gt;
|-&lt;br /&gt;
![[Log]]&lt;br /&gt;
|0 || | 90 || | 1.50 || | 8 || | 5.33 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Shiv]]&lt;br /&gt;
|0 || | 90 || | 1.50 || | 8 || | 5.33 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Bionic Arm]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 9 || | 5.38 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Knife]]&lt;br /&gt;
|0 || | 100 || | 1.67 || | 9 || | 5.40 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Club]]&lt;br /&gt;
|0 || | 130 || | 2.17 || | 17 || | 6.46 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Spear]]&lt;br /&gt;
|0 || | 135 || | 2.25 || | 15 || | 6.67 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Gladius]]&lt;br /&gt;
|0 || | 116 || | 1.93 || | 13 || | 6.73 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Mace]]&lt;br /&gt;
|0 || | 130 || | 2.17 || | 15 || | 6.91 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Longsword]]&lt;br /&gt;
|0 || | 150 || | 2.50 || | 20 || | 8.00 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Scyther Knife Protrusion]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 14 || | 8.38 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Power Claw]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 17 || | 10.17 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;* = Assumed cooldown. Raw data not available.  Also note that material cannot be changed for these or the Log.  They also do not come in varying Quality levels.  The Base Melee Stats table has their correct stats and no formulas are needed for them.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Material / Quality Modifiers ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Material !! Agility !! Blunt !! Sharp&lt;br /&gt;
|-&lt;br /&gt;
!Sandstone&lt;br /&gt;
|0.6 || | 1.00 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Granite&lt;br /&gt;
|0.6 || | 1.00 || | 0.65&lt;br /&gt;
|-&lt;br /&gt;
!Limestone&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Slate&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
|1.0 || | 1.10 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
|0.9 || | 1.15 || | 0.30&lt;br /&gt;
|-&lt;br /&gt;
!Steel&lt;br /&gt;
|1.0 || | 1.00 || | 1.00&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel&lt;br /&gt;
|1.35 || | 1.00 || | 1.20&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|1.15 || | 0.90 || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
|0.6 || | 1.40 || | 1.10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Quality !! Base Damage Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Awful&lt;br /&gt;
|0.40&lt;br /&gt;
|-&lt;br /&gt;
!Shoddy&lt;br /&gt;
|0.70&lt;br /&gt;
|-&lt;br /&gt;
!Poor&lt;br /&gt;
|0.85&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
!Good&lt;br /&gt;
|1.10&lt;br /&gt;
|-&lt;br /&gt;
!Superior&lt;br /&gt;
|1.30&lt;br /&gt;
|-&lt;br /&gt;
!Excellent&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
!Masterwork&lt;br /&gt;
|1.70&lt;br /&gt;
|-&lt;br /&gt;
!Legendary&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee Formulas ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt; for any melee weapon is &amp;lt;b&amp;gt;Damage x Material Modifier x Quality Modifier&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Masterwork Granite Gladius.  A Gladius deals Sharp damage, so the Sharp damage material modifier is used.&lt;br /&gt;
&lt;br /&gt;
Damage = 13, Material Modifier = 0.65, Quality = 1.70&lt;br /&gt;
&lt;br /&gt;
Therefore, a Masterwork Granite Gladius deals (13 x 0.65 x 1.70) = 14.365 damage.&lt;br /&gt;
&lt;br /&gt;
Don't forget that Blunt damage will affect bones as well as flesh, and can potentially do more damage / incapacitate easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt; is calculated as &amp;lt;b&amp;gt;Cooldown / Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the cooldown (in seconds) on the Masterwork Granite Gladius = 1.93 / 0.6 = 3.22 (rounded)&lt;br /&gt;
&lt;br /&gt;
Note that a higher agility will give a shorter cooldown and therefore a higher DPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;DPS&amp;lt;/b&amp;gt; (damage per second) is calculated as &amp;lt;b&amp;gt;Damage / Cooldown&amp;lt;/b&amp;gt;. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want.&lt;br /&gt;
&lt;br /&gt;
The Masterwork Granite Gladius has Damage 14.365 and Cooldown 3.22 seconds.&lt;br /&gt;
&lt;br /&gt;
DPS = Damage / Cooldown = 14.365 / 3.22 = 4.46 (rounded)&lt;br /&gt;
&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32165</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32165"/>
		<updated>2015-02-04T17:02:22Z</updated>

		<summary type="html">&lt;p&gt;Milon: Added more melee weapons &amp;amp; stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.&lt;br /&gt;
&lt;br /&gt;
{{v|0.7.583}} Here are the weapons currently in the game:&lt;br /&gt;
&lt;br /&gt;
 ''Note: {{:Tick}}''&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Range&amp;lt;br/&amp;gt;(tiles)!! Bullet Speed !! Accuracy&amp;lt;br/&amp;gt;(Touch) !! Accuracy&amp;lt;br/&amp;gt;(Short) !! Accuracy&amp;lt;br/&amp;gt;(Medium) !! Accuracy&amp;lt;br/&amp;gt;(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!!  Miss Radius !! Blast Radius !! DPS&amp;lt;br/&amp;gt;(Optimal) !! DPS&amp;lt;br/&amp;gt;(Touch) !! DPS&amp;lt;br/&amp;gt;(Short) !! DPS&amp;lt;br/&amp;gt;(Medium) !! DPS&amp;lt;br/&amp;gt;(Long) !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Short Bow]]&lt;br /&gt;
|170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Great Bow]]&lt;br /&gt;
|200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Pila]]&lt;br /&gt;
|260 || | 270 || | 24.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90&lt;br /&gt;
|-&lt;br /&gt;
![[Handful of Stones]]&lt;br /&gt;
|150 || | 40 || | 15.0 || | 26 || | 89% || | 64% || | 41% || | 22% || | 6 || | 1 || | - || | - || | - || | 1.89 || | 1.68 || | 1.21 || | .77 || | .42 || | 1&lt;br /&gt;
|-&lt;br /&gt;
![[Pistol]]&lt;br /&gt;
|68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Pump Shotgun]]&lt;br /&gt;
|108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175&lt;br /&gt;
|-&lt;br /&gt;
![[Uzi]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Lee-Enfield]]&lt;br /&gt;
|182 || | 40 || | 37.0 || | 70 || | 96% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190&lt;br /&gt;
|-&lt;br /&gt;
![[M-16]]&lt;br /&gt;
|108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325&lt;br /&gt;
|-&lt;br /&gt;
![[M-24]]&lt;br /&gt;
|260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[L-15 LMG]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 40 || | 89% || | 64% || | 41% || | 22% || | 7 || | 5 || | 7 || | - || | - || | 11.93 || | 10.62 || | 7.64 || | 4.89 || | 2.62 || | 350&lt;br /&gt;
|-&lt;br /&gt;
![[Frag Grenades]]&lt;br /&gt;
|108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Molotov Cocktails]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[EMP Grenade]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Minigun]]&lt;br /&gt;
|250 || | 40 || | 32.0 || | 70 || | 79% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 600&lt;br /&gt;
|-&lt;br /&gt;
![[T-9 Incendiary Launcher]]&lt;br /&gt;
|182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[R4 Charge Rifle]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 70 || | 95% || | 83% || | 68% || | 53% || | 14 || | 3 || | 12 || | - || | - || | 14.65 || | 13.92 || | 12.16 || | 9.96 || | 7.76 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Charge Lance]]&lt;br /&gt;
|120 || | 170 || | 37.0 || | 120 || | 93% || | 77% || | 59% || | 42% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Inferno Cannon]]&lt;br /&gt;
|100 || | 270 || | 35.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 900&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy Charge Blaster]]&lt;br /&gt;
|200 || | 290 || | 27.0 || | 90 || | 93% || | 77% || | 59% || | 42% || | 18 || | 24 || | 7 || | 3.0 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 800&lt;br /&gt;
|-&lt;br /&gt;
![[Improvised Turret Gun]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
These are touch-ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].  The following stats are all for Steel (the baseline material).&lt;br /&gt;
&lt;br /&gt;
===Base Melee Stats===&lt;br /&gt;
&amp;lt;i&amp;gt;Using Steel as a baseline:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;(seconds) !! Damage !! DPS !! Damage Type !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
!Fist *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 7 || | 4.19 || | Blunt || | --&lt;br /&gt;
|-&lt;br /&gt;
![[Log]]&lt;br /&gt;
|0 || | 90 || | 1.50 || | 8 || | 5.33 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Shiv]]&lt;br /&gt;
|0 || | 90 || | 1.50 || | 8 || | 5.33 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Bionic Arm]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 9 || | 5.38 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Knife]]&lt;br /&gt;
|0 || | 100 || | 1.67 || | 9 || | 5.40 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Club]]&lt;br /&gt;
|0 || | 130 || | 2.17 || | 17 || | 6.46 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Spear]]&lt;br /&gt;
|0 || | 135 || | 2.25 || | 15 || | 6.67 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Gladius]]&lt;br /&gt;
|0 || | 116 || | 1.93 || | 13 || | 6.73 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Mace]]&lt;br /&gt;
|0 || | 130 || | 2.17 || | 15 || | 6.91 || | Blunt || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Longsword]]&lt;br /&gt;
|0 || | 150 || | 2.50 || | 20 || | 8.00 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Scyther Knife Protrusion]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 14 || | 8.38 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
![[Power Claw]] *&lt;br /&gt;
|0 || | 100 || | 1.67 || | 17 || | 10.17 || | Sharp || | ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;* = Assumed cooldown. Raw data not available.&lt;br /&gt;
&lt;br /&gt;
Also note that material cannot be changed for these or the Log.  They also do not come in varying Quality levels.  The Base Melee Stats table has their correct stats and no formulas are needed for them.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Material / Quality Modifiers ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Material !! Agility !! Blunt !! Sharp&lt;br /&gt;
|-&lt;br /&gt;
!Sandstone&lt;br /&gt;
|0.6 || | 1.00 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Granite&lt;br /&gt;
|0.6 || | 1.00 || | 0.65&lt;br /&gt;
|-&lt;br /&gt;
!Limestone&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Slate&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
|1.0 || | 1.10 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
|0.9 || | 1.15 || | 0.30&lt;br /&gt;
|-&lt;br /&gt;
!Steel&lt;br /&gt;
|1.0 || | 1.00 || | 1.00&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel&lt;br /&gt;
|1.35 || | 1.00 || | 1.20&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|1.15 || | 0.90 || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
|0.6 || | 1.40 || | 1.10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Quality !! Base Damage Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Awful&lt;br /&gt;
|0.40&lt;br /&gt;
|-&lt;br /&gt;
!Shoddy&lt;br /&gt;
|0.70&lt;br /&gt;
|-&lt;br /&gt;
!Poor&lt;br /&gt;
|0.85&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
!Good&lt;br /&gt;
|1.10&lt;br /&gt;
|-&lt;br /&gt;
!Superior&lt;br /&gt;
|1.30&lt;br /&gt;
|-&lt;br /&gt;
!Excellent&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
!Masterwork&lt;br /&gt;
|1.70&lt;br /&gt;
|-&lt;br /&gt;
!Legendary&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Melee Formulas ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt; for any melee weapon is &amp;lt;b&amp;gt;Damage x Material Modifier x Quality Modifier&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Masterwork Granite Gladius.  A Gladius deals Sharp damage, so the Sharp damage material modifier is used.&lt;br /&gt;
&lt;br /&gt;
Damage = 13, Material Modifier = 0.65, Quality = 1.70&lt;br /&gt;
&lt;br /&gt;
Therefore, a Masterwork Granite Gladius deals (13 x 0.65 x 1.70) = 14.365 damage.&lt;br /&gt;
&lt;br /&gt;
Don't forget that Blunt damage will affect bones as well as flesh, and can potentially do more damage / incapacitate easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt; is calculated as &amp;lt;b&amp;gt;Cooldown / Agility&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, the cooldown (in seconds) on the Masterwork Granite Gladius = 1.93 / 0.6 = 3.22 (rounded)&lt;br /&gt;
&lt;br /&gt;
Note that a higher agility will give a shorter cooldown and therefore a higher DPS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;DPS&amp;lt;/b&amp;gt; (damage per second) is calculated as &amp;lt;b&amp;gt;Damage / Cooldown&amp;lt;/b&amp;gt;. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want.&lt;br /&gt;
&lt;br /&gt;
The Masterwork Granite Gladius has Damage 14.365 and Cooldown 3.22 seconds.&lt;br /&gt;
&lt;br /&gt;
DPS = Damage / Cooldown = 14.365 / 3.22 = 4.46 (rounded)&lt;br /&gt;
&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32152</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32152"/>
		<updated>2015-02-04T01:38:19Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.&lt;br /&gt;
&lt;br /&gt;
{{v|0.7.583}} Here are the weapons currently in the game:&lt;br /&gt;
&lt;br /&gt;
 ''Note: {{:Tick}}''&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Range&amp;lt;br/&amp;gt;(tiles)!! Bullet Speed !! Accuracy&amp;lt;br/&amp;gt;(Touch) !! Accuracy&amp;lt;br/&amp;gt;(Short) !! Accuracy&amp;lt;br/&amp;gt;(Medium) !! Accuracy&amp;lt;br/&amp;gt;(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!!  Miss Radius !! Blast Radius !! DPS&amp;lt;br/&amp;gt;(Optimal) !! DPS&amp;lt;br/&amp;gt;(Touch) !! DPS&amp;lt;br/&amp;gt;(Short) !! DPS&amp;lt;br/&amp;gt;(Medium) !! DPS&amp;lt;br/&amp;gt;(Long) !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Short Bow]]&lt;br /&gt;
|170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Great Bow]]&lt;br /&gt;
|200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Pila]]&lt;br /&gt;
|260 || | 270 || | 24.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90&lt;br /&gt;
|-&lt;br /&gt;
![[Handful of Stones]]&lt;br /&gt;
|150 || | 40 || | 15.0 || | 26 || | 89% || | 64% || | 41% || | 22% || | 6 || | 1 || | - || | - || | - || | 1.89 || | 1.68 || | 1.21 || | .77 || | .42 || | 1&lt;br /&gt;
|-&lt;br /&gt;
![[Pistol]]&lt;br /&gt;
|68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Pump Shotgun]]&lt;br /&gt;
|108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175&lt;br /&gt;
|-&lt;br /&gt;
![[Uzi]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Lee-Enfield]]&lt;br /&gt;
|182 || | 40 || | 37.0 || | 70 || | 96% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190&lt;br /&gt;
|-&lt;br /&gt;
![[M-16]]&lt;br /&gt;
|108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325&lt;br /&gt;
|-&lt;br /&gt;
![[M-24]]&lt;br /&gt;
|260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[L-15 LMG]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 40 || | 89% || | 64% || | 41% || | 22% || | 7 || | 5 || | 7 || | - || | - || | 11.93 || | 10.62 || | 7.64 || | 4.89 || | 2.62 || | 350&lt;br /&gt;
|-&lt;br /&gt;
![[Frag Grenades]]&lt;br /&gt;
|108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Molotov Cocktails]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[EMP Grenade]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Minigun]]&lt;br /&gt;
|250 || | 40 || | 32.0 || | 70 || | 79% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 600&lt;br /&gt;
|-&lt;br /&gt;
![[T-9 Incendiary Launcher]]&lt;br /&gt;
|182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[R4 Charge Rifle]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 70 || | 95% || | 83% || | 68% || | 53% || | 14 || | 3 || | 12 || | - || | - || | 14.65 || | 13.92 || | 12.16 || | 9.96 || | 7.76 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Charge Lance]]&lt;br /&gt;
|120 || | 170 || | 37.0 || | 120 || | 93% || | 77% || | 59% || | 42% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Inferno Cannon]]&lt;br /&gt;
|100 || | 270 || | 35.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 900&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy Charge Blaster]]&lt;br /&gt;
|200 || | 290 || | 27.0 || | 90 || | 93% || | 77% || | 59% || | 42% || | 18 || | 24 || | 7 || | 3.0 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 800&lt;br /&gt;
|-&lt;br /&gt;
![[Improvised Turret Gun]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
These are touch-ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].  The following stats are all for Steel.  See the following tables for material/quality modifiers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Damage !! DPS !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Club]]&lt;br /&gt;
|0 || | 130 || | 14 || | 6.46 || | 25&lt;br /&gt;
|-&lt;br /&gt;
![[Spear]]&lt;br /&gt;
|0 || | 135 || | 15 || | 6.67 || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[Shiv]]&lt;br /&gt;
|0 || | 90 || | 8 || | 5.33 || | 20&lt;br /&gt;
|-&lt;br /&gt;
![[Knife]]&lt;br /&gt;
|0 || | 100 || | 9 || | 5.40 || | 35&lt;br /&gt;
|-&lt;br /&gt;
![[Short sword]]&lt;br /&gt;
|0 || | 120 || | 14 || | 7.00 || | 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Material !! Agility !! Blunt !! Sharp&lt;br /&gt;
|-&lt;br /&gt;
!Sandstone&lt;br /&gt;
|0.6 || | 1.00 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Granite&lt;br /&gt;
|0.6 || | 1.00 || | 0.65&lt;br /&gt;
|-&lt;br /&gt;
!Limestone&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Slate&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
|1.0 || | 1.10 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
|0.9 || | 1.15 || | 0.30&lt;br /&gt;
|-&lt;br /&gt;
!Steel&lt;br /&gt;
|1.0 || | 1.00 || | 1.00&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel&lt;br /&gt;
|1.35 || | 1.00 || | 1.20&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|1.15 || | 0.90 || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
|0.6 || | 1.40 || | 1.10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Quality !! Base Damage Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Awful&lt;br /&gt;
|0.40&lt;br /&gt;
|-&lt;br /&gt;
!Shoddy&lt;br /&gt;
|0.70&lt;br /&gt;
|-&lt;br /&gt;
!Poor&lt;br /&gt;
|0.85&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
!Good&lt;br /&gt;
|1.10&lt;br /&gt;
|-&lt;br /&gt;
!Superior&lt;br /&gt;
|1.30&lt;br /&gt;
|-&lt;br /&gt;
!Excellent&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
!Masterwork&lt;br /&gt;
|1.70&lt;br /&gt;
|-&lt;br /&gt;
!Legendary&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32151</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Weapons&amp;diff=32151"/>
		<updated>2015-02-04T01:37:45Z</updated>

		<summary type="html">&lt;p&gt;Milon: Added damage modifiers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.&lt;br /&gt;
&lt;br /&gt;
{{v|0.7.583}} Here are the weapons currently in the game:&lt;br /&gt;
&lt;br /&gt;
 ''Note: {{:Tick}}''&lt;br /&gt;
&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]].&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Range&amp;lt;br/&amp;gt;(tiles)!! Bullet Speed !! Accuracy&amp;lt;br/&amp;gt;(Touch) !! Accuracy&amp;lt;br/&amp;gt;(Short) !! Accuracy&amp;lt;br/&amp;gt;(Medium) !! Accuracy&amp;lt;br/&amp;gt;(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!!  Miss Radius !! Blast Radius !! DPS&amp;lt;br/&amp;gt;(Optimal) !! DPS&amp;lt;br/&amp;gt;(Touch) !! DPS&amp;lt;br/&amp;gt;(Short) !! DPS&amp;lt;br/&amp;gt;(Medium) !! DPS&amp;lt;br/&amp;gt;(Long) !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Short Bow]]&lt;br /&gt;
|170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Great Bow]]&lt;br /&gt;
|200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Pila]]&lt;br /&gt;
|260 || | 270 || | 24.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90&lt;br /&gt;
|-&lt;br /&gt;
![[Handful of Stones]]&lt;br /&gt;
|150 || | 40 || | 15.0 || | 26 || | 89% || | 64% || | 41% || | 22% || | 6 || | 1 || | - || | - || | - || | 1.89 || | 1.68 || | 1.21 || | .77 || | .42 || | 1&lt;br /&gt;
|-&lt;br /&gt;
![[Pistol]]&lt;br /&gt;
|68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Pump Shotgun]]&lt;br /&gt;
|108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175&lt;br /&gt;
|-&lt;br /&gt;
![[Uzi]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Lee-Enfield]]&lt;br /&gt;
|182 || | 40 || | 37.0 || | 70 || | 96% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190&lt;br /&gt;
|-&lt;br /&gt;
![[M-16]]&lt;br /&gt;
|108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325&lt;br /&gt;
|-&lt;br /&gt;
![[M-24]]&lt;br /&gt;
|260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[L-15 LMG]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 40 || | 89% || | 64% || | 41% || | 22% || | 7 || | 5 || | 7 || | - || | - || | 11.93 || | 10.62 || | 7.64 || | 4.89 || | 2.62 || | 350&lt;br /&gt;
|-&lt;br /&gt;
![[Frag Grenades]]&lt;br /&gt;
|108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Molotov Cocktails]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[EMP Grenade]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Minigun]]&lt;br /&gt;
|250 || | 40 || | 32.0 || | 70 || | 79% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 600&lt;br /&gt;
|-&lt;br /&gt;
![[T-9 Incendiary Launcher]]&lt;br /&gt;
|182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[R4 Charge Rifle]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 70 || | 95% || | 83% || | 68% || | 53% || | 14 || | 3 || | 12 || | - || | - || | 14.65 || | 13.92 || | 12.16 || | 9.96 || | 7.76 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Charge Lance]]&lt;br /&gt;
|120 || | 170 || | 37.0 || | 120 || | 93% || | 77% || | 59% || | 42% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 500&lt;br /&gt;
|-&lt;br /&gt;
![[Inferno Cannon]]&lt;br /&gt;
|100 || | 270 || | 35.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 900&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy Charge Blaster]]&lt;br /&gt;
|200 || | 290 || | 27.0 || | 90 || | 93% || | 77% || | 59% || | 42% || | 18 || | 24 || | 7 || | 3.0 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 800&lt;br /&gt;
|-&lt;br /&gt;
![[Improvised Turret Gun]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
These are touch-ranged weapons.&lt;br /&gt;
&lt;br /&gt;
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].  The following stats are for Steel.  See the following table for material modifiers.&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Cooldown&amp;lt;br/&amp;gt;([[Tick|ticks]]) !! Damage !! DPS !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Club]]&lt;br /&gt;
|0 || | 130 || | 14 || | 6.46 || | 25&lt;br /&gt;
|-&lt;br /&gt;
![[Spear]]&lt;br /&gt;
|0 || | 135 || | 15 || | 6.67 || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[Shiv]]&lt;br /&gt;
|0 || | 90 || | 8 || | 5.33 || | 20&lt;br /&gt;
|-&lt;br /&gt;
![[Knife]]&lt;br /&gt;
|0 || | 100 || | 9 || | 5.40 || | 35&lt;br /&gt;
|-&lt;br /&gt;
![[Short sword]]&lt;br /&gt;
|0 || | 120 || | 14 || | 7.00 || | 100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Material !! Agility !! Blunt !! Sharp&lt;br /&gt;
|-&lt;br /&gt;
!Sandstone&lt;br /&gt;
|0.6 || | 1.00 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Granite&lt;br /&gt;
|0.6 || | 1.00 || | 0.65&lt;br /&gt;
|-&lt;br /&gt;
!Limestone&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Slate&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Marble&lt;br /&gt;
|0.6 || | 1.00 || | 0.60&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
|1.0 || | 1.10 || | 0.50&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
|0.9 || | 1.15 || | 0.30&lt;br /&gt;
|-&lt;br /&gt;
!Steel&lt;br /&gt;
|1.0 || | 1.00 || | 1.00&lt;br /&gt;
|-&lt;br /&gt;
!Plasteel&lt;br /&gt;
|1.35 || | 1.00 || | 1.20&lt;br /&gt;
|-&lt;br /&gt;
!Wood&lt;br /&gt;
|1.15 || | 0.90 || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
|0.6 || | 1.40 || | 1.10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Quality !! Base Damage Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Awful&lt;br /&gt;
|0.40&lt;br /&gt;
|-&lt;br /&gt;
!Shoddy&lt;br /&gt;
|0.70&lt;br /&gt;
|-&lt;br /&gt;
!Poor&lt;br /&gt;
|0.85&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
!Good&lt;br /&gt;
|1.10&lt;br /&gt;
|-&lt;br /&gt;
!Superior&lt;br /&gt;
|1.30&lt;br /&gt;
|-&lt;br /&gt;
!Excellent&lt;br /&gt;
|1.50&lt;br /&gt;
|-&lt;br /&gt;
!Masterwork&lt;br /&gt;
|1.70&lt;br /&gt;
|-&lt;br /&gt;
!Legendary&lt;br /&gt;
|2.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31764</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31764"/>
		<updated>2015-01-26T20:05:19Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please keep adding mods from the forum to the Alpha 8 mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31763</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31763"/>
		<updated>2015-01-26T20:04:46Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please keep adding more mods from the forum to the Alpha 8 mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31762</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31762"/>
		<updated>2015-01-26T20:03:25Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please keep adding mods from the forum to the Alpha 8 mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31761</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31761"/>
		<updated>2015-01-26T20:02:30Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */  -- more edit count padding :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please keep adding mods from the forum to the mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31760</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31760"/>
		<updated>2015-01-26T20:01:39Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please add mods from the forum to the mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31759</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31759"/>
		<updated>2015-01-26T20:01:11Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki. (See Below).&lt;br /&gt;
*''Mods'': Please add mods from the forum to the wiki mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31758</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31758"/>
		<updated>2015-01-26T20:00:29Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki.&lt;br /&gt;
*''Mods'': Please add mods from the forum to the wiki mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31757</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31757"/>
		<updated>2015-01-26T20:00:01Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */  Padding my edit count  :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki.&lt;br /&gt;
*''Mods'': Mods can be added from the forum to the wiki mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31756</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31756"/>
		<updated>2015-01-26T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;Milon: /* List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki.&lt;br /&gt;
*''Mods'': Mods need to be added from the forum to the wiki mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31755</id>
		<title>RimWorld Wiki:To-do</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki:To-do&amp;diff=31755"/>
		<updated>2015-01-26T19:59:03Z</updated>

		<summary type="html">&lt;p&gt;Milon: Mods should be listed too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many, many things to be done on this wiki to make it better. Mark incomplete pages or pages needing work with [[:Category:Unfinished pages]] or use [[Template:UC]] to make our job a bit easier.&lt;br /&gt;
&lt;br /&gt;
If you want to suggest something that needs to be done, '''sign your post!''' - [[User:Zesty|Zesty]] ([[User talk:Zesty|talk]])&lt;br /&gt;
&lt;br /&gt;
==List==&lt;br /&gt;
Needs to be done list: (Feel free to do these if you know how!) (''italic'' = minor, '''bold''' = major)&lt;br /&gt;
&lt;br /&gt;
*''Events page'': Needs updating/more descriptions.&lt;br /&gt;
*''AI storyteller'': Needs updating.&lt;br /&gt;
*''Wiki Consistency'': Some pages are not consistent with the current wiki's style. Find and update those pages. &lt;br /&gt;
*''Alpha 8 Updates'': Pretty much everything that was added in Alpha 8 needs to be added to the Wiki.&lt;br /&gt;
*''Mods'': Mods should to be added from the forum to the wiki mod list&lt;br /&gt;
&lt;br /&gt;
== Alpha 8 Updates ==&lt;br /&gt;
&lt;br /&gt;
This is the list of changes from the Alpha 8 blog post, for purposes of checking-off items.&lt;br /&gt;
&lt;br /&gt;
=== Temperature and seasons ===&lt;br /&gt;
&lt;br /&gt;
* A new temperature system tracks temperatures indoors and outdoors. ''[[World generation]] needs updating.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Characters can get hypothermia, frostbite, heatstroke, or burns from being in extreme-temperature areas. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Certain clothing can protect against temperature discomfort/harm.&amp;lt;/del&amp;gt; ''Done.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* Temperature changes daily and on a yearly cycle according to where you are on the planet. There are distinct seasons. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* There are special heat wave/cold snap events. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Added heater and cooler buildings. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Food spoils. This can be slowed or prevented with refrigeration. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow falls and accumulates over winter. It slows down movement. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* Snow can be cleared manually, and will melt if heated. ''Not referenced in the wiki yet.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;New apparel: Parka and tuque. ''Done.''&amp;lt;/del&amp;gt; &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 18:12, 12 January 2015 (EST)&lt;br /&gt;
* &amp;lt;del&amp;gt;Added new biomes: boreal forest and tundra.&amp;lt;/del&amp;gt; ''[[Biomes]] appears to be current, and biomes seem to be used nowhere else on the wiki.'' &amp;amp;mdash; [[User:Crystalline Cat|Crystalline Cat]] ([[User talk:Crystalline Cat|talk]]) 08:43, 10 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Art and crafting ===&lt;br /&gt;
&lt;br /&gt;
* Sculptor’s table added. Colonists can create abstract sculptures.&lt;br /&gt;
* Sculptures and melee weapons have a quality. Quality is influenced by crafter skill and affects beauty and damage.&lt;br /&gt;
* Apparel crafting now allows crafting any kind of apparel.&lt;br /&gt;
* Can now craft any kind of melee weapon from appropriate materials.&lt;br /&gt;
* Created ‘unfinished thing’ step to crafting. Crafting can now take several days per item (as in the case of advanced weapons or art).&lt;br /&gt;
* Added art trading.&lt;br /&gt;
&lt;br /&gt;
=== New content ===&lt;br /&gt;
&lt;br /&gt;
* New animals: elk, hare&lt;br /&gt;
* New plants: pine tree, birch tree, moss, xerigium&lt;br /&gt;
* Xerigium plants can be farmed and refined into herbal medicine.&lt;br /&gt;
* New power plant: wind turbine.&lt;br /&gt;
* New weapons: triple rocket launcher, doomsday rocket launcher.&lt;br /&gt;
* New items: Glitterworld medicine, herbal medicine.&lt;br /&gt;
* Alphabeaver event creates alphabeavers who will consume trees until stopped.&lt;br /&gt;
* Ancient cryptosleep shrines now generate on the map. Open the cryptosleep caskets if you dare – the occupants may not be friendly.&lt;br /&gt;
* Economy and trader stock generation reworked and rebalanced from the ground up.&lt;br /&gt;
* Stats inspector allows inspecting more things in more places, and provides more, clearer info.&lt;br /&gt;
* Several new songs from Alistair Lindsay.&lt;br /&gt;
* You can now release prisoners. This gains you goodwill from their faction.&lt;br /&gt;
* You can now configure your keyboard hotkeys.&lt;br /&gt;
* Dozens of other fixes and improvements.&lt;br /&gt;
&lt;br /&gt;
=== Hotfixes ===&lt;br /&gt;
&lt;br /&gt;
* [b] If a colonist smoothed a terrain that wasn’t rough stone, the game would crash.&lt;br /&gt;
* [c] Mostly fixed some hard performance hitching that occurred when there were a lot of blueprints that lacked resources (usually when laying large amounts of carpet without enough cloth).&lt;br /&gt;
* [c] Surgically removing bionic parts from living people will now yield the removed part for reinstallation or sale.&lt;br /&gt;
* [c] The binding between workers and bills will no longer time out. This should eliminate problems with workers starting the same bill several times and ending up with multiple unfinished versions of the same item.&lt;br /&gt;
* [c] The ‘was imprisoned’ thought now has a greater effect on mood.&lt;br /&gt;
* [c] Fixed growers just standing there when there was a nearby growing job that was not accessible (e.g. a plant pot in a locked room).&lt;br /&gt;
* [c] Plant not growing now text uses the word ‘resting’ to clarify that the problem isn’t a lack of light.&lt;br /&gt;
* [d] Alpha8c created a major bug where colonists would never plant in hydroponics basins. The fixed build, Alpha8d, is now uploaded.&lt;br /&gt;
* [e] I just released a nonessential fix to reduce the mood impact of seeing rotting corpses from -14 to -4.&lt;br /&gt;
* [f] The ‘saw corpse’ thought is stacking far too high because of a bug.&lt;/div&gt;</summary>
		<author><name>Milon</name></author>
	</entry>
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