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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nukken</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nukken"/>
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	<updated>2026-04-06T14:56:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mink&amp;diff=172797</id>
		<title>Mink</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mink&amp;diff=172797"/>
		<updated>2025-12-02T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Update diet names to allow populating to Omnivore/Ovivorous lists on other pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|animal&lt;br /&gt;
| name = Mink&lt;br /&gt;
| image = Mink east.png&lt;br /&gt;
| description = A small semi-aquatic mammal. The high value of its fur has resulted in mink being farmed on numerous planets.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 4.6&lt;br /&gt;
| min comfortable temperature = -45&lt;br /&gt;
| max comfortable temperature = 40&lt;br /&gt;
| toxic resistance = 0.5&lt;br /&gt;
| toxic environment resistance = 0&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 160&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| wildness = 0.75&lt;br /&gt;
| combatPower = 33&lt;br /&gt;
| bodysize = 0.35&lt;br /&gt;
| healthscale = 0.35&lt;br /&gt;
| hungerrate = 0.1&lt;br /&gt;
| diet = omnivorous, ovivorous&lt;br /&gt;
| leathername = Mink fur&lt;br /&gt;
| manhunter = 0&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| trainable = none&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| gestation = 5.661&lt;br /&gt;
| lifespan = 10&lt;br /&gt;
| juvenileage = 0.11&lt;br /&gt;
| maturityage = 0.2222&lt;br /&gt;
| tradeTags = AnimalCommon&lt;br /&gt;
| offspring = 1-2&lt;br /&gt;
| avg offspring = 1.40&lt;br /&gt;
| attack1dmg = 3&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 2&lt;br /&gt;
| attack1part = left claw&lt;br /&gt;
| attack2dmg = 3&lt;br /&gt;
| attack2type = Scratch&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = right claw&lt;br /&gt;
| attack3dmg = 6&lt;br /&gt;
| attack3type = Bite&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = Teeth&lt;br /&gt;
| attack3chancefactor = 0.7&lt;br /&gt;
| attack4dmg = 2&lt;br /&gt;
| attack4type = Blunt&lt;br /&gt;
| attack4cool = 2&lt;br /&gt;
| attack4part = head&lt;br /&gt;
| attack4chancefactor = 0.2&lt;br /&gt;
| isCoastal = false&lt;br /&gt;
| livesin_borealforest = 0.2&lt;br /&gt;
| livesin_coldbog = 0.2&lt;br /&gt;
| livesin_temperateforest = 0.1&lt;br /&gt;
| livesin_temperateswamp = 0.1&lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}. They can either be tamed by a [[Work #Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health == &lt;br /&gt;
{{Animal Health Table|QuadrupedAnimalWithPawsAndTail}}&lt;br /&gt;
{{Pawn Attack Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mink east.png|Facing east&lt;br /&gt;
Mink north.png|Facing north&lt;br /&gt;
Mink south.png|Facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Mink east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Mink north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Mink south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Odyssey_(DLC)&amp;diff=172796</id>
		<title>Odyssey (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Odyssey_(DLC)&amp;diff=172796"/>
		<updated>2025-12-02T20:10:57Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Added animals added in Odyssey DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
'''Odyssey''' is an exploration themed DLC for RimWorld that introduces new [[Biomes]], [[Gravship]]s, [[Landmarks]], [[Weapon]]s, [[Quest]]s, and over 40 new [[Animal]]s. It was released on July 11th 2025.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- How dare Ludeon not provide us a short paragraph summary we could just plonk here like they did with Anomaly. (Sarcasm) Bastards (/sarcasm). !--&amp;gt;&lt;br /&gt;
''Build your own gravship''&lt;br /&gt;
&lt;br /&gt;
Build your own ship and travel across the planet! Land anywhere you want to hunt for treasure, harvest food and fuel, and bring back souvenirs like exotic birds, long-forgotten [[gravtech]], or a gold-plated charge rifle.&lt;br /&gt;
&lt;br /&gt;
''Explore new biomes and landmarks''&lt;br /&gt;
&lt;br /&gt;
In the glowforest, bioluminescent mushrooms and psychedelic spores glow in the permanent darkness. Geothermal vents belch sulfur. Normal plants can’t grow here - you’ll need to survive on fungi alone.&lt;br /&gt;
Dig a sprawling colony into the rockface of cliffs, chasms, crevasses, and valleys for natural defenses - an undergrounder’s dream!&lt;br /&gt;
&lt;br /&gt;
''Survive beyond the atmosphere''&lt;br /&gt;
&lt;br /&gt;
Fly your gravship into orbit! Land on collapsed orbital platforms, ore-rich asteroids, and hollowed-out satellites. Search through the debris for treasure, but be prepared for a fight with other orbital scavengers. Mechanoid wrecks promise advanced gravtech and resources for your ship, if you can make it past their ancient, inhuman defenses.&lt;br /&gt;
&lt;br /&gt;
''Cute, terrifying, and intelligent wildlife''&lt;br /&gt;
&lt;br /&gt;
Odyssey adds over 40 new animals that can be tamed, trained, traded, or eaten. Watch your colorful flock of [[sparrow]]s and [[bluebird]]s take flight, raise a hunting pack of [[scimitar cat]]s and [[great wolf|great wolves]], go swimming with [[seal]]s and [[otter]]s, or just keep the cutest ones as pets, like [[porcupine]]s and [[prairie dog]]s.&lt;br /&gt;
&lt;br /&gt;
''Quests across the planet and beyond''&lt;br /&gt;
&lt;br /&gt;
You'll discover quests from ancient maps, passing visitors, and anonymous signals.&lt;br /&gt;
&lt;br /&gt;
== [[Gravship]] ==&lt;br /&gt;
Players will be able to build their own ships which can be used to explore both the planet and locations in orbit. Ship designs require maintaining appropriate temperature and oxygenation while ensuring that colonists won't be exposed to the vacuum of space. Most gravtech devices require gravplates.&lt;br /&gt;
&lt;br /&gt;
== New Biomes ==&lt;br /&gt;
* [[Glowforest]]: A fungal-themed biome plunged into permanent darkness by the spores released by local mushrooms and the sulfur released by geothermal vents.&lt;br /&gt;
* [[Scarlands]]: War-torn remnants of cities featuring craters, vents that release heat and gas, and constant toxic rain. Mechanoids stalk the ruins and the only surviving animals are dangerous mutants.&lt;br /&gt;
* [[Grassland]]s: A ranching-focused biome with long growth periods, few trees, and strong winds that boost wind turbines. Vulnerable to droughts and brushfires.&lt;br /&gt;
* [[Glacial plain]]s: A biome with blizzards, prehistoric-feeling wildlife, buried frozen ruins, and ice.&lt;br /&gt;
* [[Lava field]]s: Lava threatens to swallow up animals, buildings, and colonists alike. Volcanic debris crash down from the sky, and thick ash makes it hard to breathe. Barriers can be built to divert lava.&lt;br /&gt;
&lt;br /&gt;
== New Animals ==&lt;br /&gt;
* [[Alligator]]&lt;br /&gt;
* [[Alpha thrumbo]]&lt;br /&gt;
* [[Armadillo]]&lt;br /&gt;
* [[Bluebird]]&lt;br /&gt;
* [[Bog hound]]&lt;br /&gt;
* [[Bullfrog]]&lt;br /&gt;
* [[Capybara]]&lt;br /&gt;
* [[Colossus toad]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Flamingo]]&lt;br /&gt;
* [[Gorilla]]&lt;br /&gt;
* [[Greatwolf]]&lt;br /&gt;
* [[Hermit crab]]&lt;br /&gt;
* [[Heron]]&lt;br /&gt;
* [[Hippo]]&lt;br /&gt;
* [[Hive queen]]&lt;br /&gt;
* [[Iguana]]&lt;br /&gt;
* [[Larva]]&lt;br /&gt;
* [[Lava snail]]&lt;br /&gt;
* [[Locust]]&lt;br /&gt;
* [[Macaw]]&lt;br /&gt;
* [[Mastodon]]&lt;br /&gt;
* [[Megavole]]&lt;br /&gt;
* [[Mink]]&lt;br /&gt;
* [[Moose]]&lt;br /&gt;
* [[Monitor lizard]]&lt;br /&gt;
* [[Muskox]]&lt;br /&gt;
* [[Otter]]&lt;br /&gt;
* [[Panda]]&lt;br /&gt;
* [[Peafowl]]&lt;br /&gt;
* [[Penguin]]&lt;br /&gt;
* [[Porcupine]]&lt;br /&gt;
* [[Prairie dog]]&lt;br /&gt;
* [[Quail]]&lt;br /&gt;
* [[Scimitar cat]]&lt;br /&gt;
* [[Seal]]&lt;br /&gt;
* [[Sea turtle]]&lt;br /&gt;
* [[Sparrow]]&lt;br /&gt;
* [[Stone crab]]&lt;br /&gt;
* [[Swan]]&lt;br /&gt;
* [[Tiger]]&lt;br /&gt;
* [[Vulture]]&lt;br /&gt;
* [[Walrus]]&lt;br /&gt;
* [[Wolverine]]&lt;br /&gt;
&lt;br /&gt;
== Underground ==&lt;br /&gt;
Now with Rimworld Odyssey, you can now head underground. The doors of the new ancient stockpiles can be hacked to gain entry. But the process takes days if not more.&lt;br /&gt;
In the underground you will stumble upon doors that require hacking and new insect species to fight. If you are lucky, you will eventually find a room that has a gravcore.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
This expansion includes a new album by Alistair Lindsay, composer of the RimWorld soundtrack.&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* Released on July 11th, 2025&lt;br /&gt;
* Announced on June 11th, 2025&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Downloadable_content&amp;diff=163392</id>
		<title>Downloadable content</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Downloadable_content&amp;diff=163392"/>
		<updated>2025-07-11T20:51:50Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Added Odyssey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Downloadable content, or DLCs, are official content paid and downloaded separately for the main game.&lt;br /&gt;
&lt;br /&gt;
In RimWorld, The DLCs were first introduced alongside the 1.1 update.&lt;br /&gt;
&lt;br /&gt;
== List of DLCs ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=100px height=50px | [[File:RoyaltyIcon.png     |100px|link=Royalty DLC|Royalty DLC]]&lt;br /&gt;
| width=100px height=50px | [[File:IdeologyIcon.png    |100px|link=Ideology DLC|Ideology DLC]]&lt;br /&gt;
| width=100px height=50px | [[File:BiotechIcon.png     |100px|link=Biotech DLC|Biotech DLC]]&lt;br /&gt;
| width=100px height=50px | [[File:AnomalyIcon.png     |100px|link=Anomaly DLC|Anomaly DLC]]&lt;br /&gt;
| width=100px height=50px | [[File:OdysseyIcon.png     |100px|link=Odyssey DLC|Odyssey DLC]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;[[Royalty DLC]]&amp;lt;br&amp;gt;(1.1)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;[[Ideology DLC]]&amp;lt;br&amp;gt;(1.3)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;[[Biotech DLC]]&amp;lt;br&amp;gt;(1.4)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;[[Anomaly DLC]]&amp;lt;br&amp;gt;(1.5)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
| &amp;lt;div&amp;gt;&amp;lt;small&amp;gt;[[Odyssey DLC]]&amp;lt;br&amp;gt;(1.6)&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=105118</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=105118"/>
		<updated>2022-07-01T06:00:14Z</updated>

		<summary type="html">&lt;p&gt;Nukken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! {{H:title|link=no|The coverage group as defined in the code|Body Part Group}}&lt;br /&gt;
! {{H:title|link=no|What body parts are actually covered|&amp;lt;small&amp;gt;Coverage&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Head, Ears, Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = {{H:title|link=no|Mutually exclusive with Full Head - covers only a subset of what Full Head does|Upper Head}}&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Shoulders&lt;br /&gt;
| detail     = Left &amp;amp; Right Shoulder&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Left &amp;amp; Right Arm&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&lt;br /&gt;
&lt;br /&gt;
You cannot wear two pieces of apparel with overlapping coverage in the same layer.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 23}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|20}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Recon helmet]] ([[Prestige recon helmet|Prestige]] {{RoyaltyIcon}})&amp;lt;br&amp;gt;[[Marine helmet]] ([[Prestige marine helmet|Prestige]] {{RoyaltyIcon}})&amp;lt;br&amp;gt;[[Cataphract helmet]] {{RoyaltyIcon}})([[Prestige cataphract helmet|Prestige]] {{RoyaltyIcon}}) &amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[War mask]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Veil]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Bowler hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Tribal headdress]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Hood]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Beret]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Crown]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Stellic crown]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Eltex helmet]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Eltex skullcap]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Gunlink]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Coronet]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Top hat]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Ladies hat]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|20}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 5}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|FormalShirt]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;[[Recon armor]]&amp;lt;br&amp;gt;[[Cataphract armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige Robe]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex Robe]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Flak_jacket|Flak Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex vest]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flakvest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Eltex shirt|Eltex shirt]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Corset]] {{RoyaltyIcon}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=88222</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=88222"/>
		<updated>2021-07-28T05:29:22Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Formatting changes and added Flak Jacket&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! {{H:title|link=no|The coverage group as defined in the code|Body Part Group}}&lt;br /&gt;
! {{H:title|link=no|What body parts are actually covered|&amp;lt;small&amp;gt;Coverage&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Head, Ears, Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = {{H:title|link=no|Mutually exclusive with Full Head - covers only a subset of what Full Head does|Upper Head}}&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Shoulders&lt;br /&gt;
| detail     = Left &amp;amp; Right Shoulder&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Left &amp;amp; Right Arm&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&lt;br /&gt;
&lt;br /&gt;
You cannot wear two pieces of apparel with overlapping coverage in the same layer.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 23}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|20}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Recon helmet]] ([[Prestige recon helmet|Prestige]] {{RoyaltyIcon}})&amp;lt;br&amp;gt;[[Marine helmet]] ([[Prestige marine helmet|Prestige]] {{RoyaltyIcon}})&amp;lt;br&amp;gt;[[Cataphract helmet]] {{RoyaltyIcon}})([[Prestige cataphract helmet|Prestige]] {{RoyaltyIcon}}) &amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[War mask]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Veil]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Bowler hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Tribal headdress]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Hood]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Beret]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Crown]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Stellic crown]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Eltex helmet]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Eltex skullcap]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Gunlink]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Coronet]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Top hat]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Ladies hat]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|20}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 5}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|FormalShirt]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;[[Recon armor]]&amp;lt;br&amp;gt;[[Cataphract armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige Robe]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex Robe]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]&amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Flak_jacket|Flak Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex vest]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flakvest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Eltex shirt|Eltex shirt]] &amp;lt;br&amp;gt;{{RoyaltyIcon}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] {{RoyaltyIcon}}}}&lt;br /&gt;
{{Dia Cell| [[Corset]] {{RoyaltyIcon}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Horse&amp;diff=88204</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Horse&amp;diff=88204"/>
		<updated>2021-07-28T03:14:29Z</updated>

		<summary type="html">&lt;p&gt;Nukken: 1.3 changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Horse&lt;br /&gt;
|image = Horse.png&lt;br /&gt;
|description = &amp;quot;A large hoofed mammal with a short coat, a long mane, and a long tail. Horses have been domesticated since ancient times.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 2.4&lt;br /&gt;
|healthscale = 1.75&lt;br /&gt;
|hungerrate = 0.68&lt;br /&gt;
|movespeed = 5.8&lt;br /&gt;
|attack1dmg = 7&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = front left leg&lt;br /&gt;
|attack1cool = 120&lt;br /&gt;
|attack2dmg = 7&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = front right leg&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 10&lt;br /&gt;
|attack3type = blunt&lt;br /&gt;
|attack3part = head&lt;br /&gt;
|attack3cool = 174&lt;br /&gt;
|attack4dmg = 5&lt;br /&gt;
|attack4type = bite&lt;br /&gt;
|attack4part = teeth&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = plainleather&lt;br /&gt;
|leatheryield = 96&lt;br /&gt;
|manhunter = 0.1&lt;br /&gt;
|manhuntertame = 0.013&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.35&lt;br /&gt;
|gestation = 6.66&lt;br /&gt;
|lifespan = 30&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45&lt;br /&gt;
|marketvalue = 550&lt;br /&gt;
|nuzzlemtbhours = 120&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 140&lt;br /&gt;
|petness = 0.6&lt;br /&gt;
|min comfortable temperature = -35&lt;br /&gt;
|max comfortable temperature = 45&lt;br /&gt;
}}&lt;br /&gt;
'''Horses''', called '''Mares''' if female and '''Stallions''' if male, are tameable [[herbivore]]s with a fast movement speed. A Horse will increase the carrying capacity of any [[caravan]] it's part of by 70 kg, The horse is also the fastest [[pack animal]]. However, would-be tamers and hunters should bear in mind that horses have an unusually high chance to turn aggressive for a herbivore, and their size, speed and pack nature make them quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Obtaining  ==&lt;br /&gt;
Horses can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]], [[Biomes#Boreal Forest|Boreal Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
Horses can also come in a variety of different colours : White,Gray,Black,Brown,Light Brown.&lt;br /&gt;
Horses can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Horses purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
* [[Version/1.1.0|1.1.0]] - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Horse1 east.png|Chestnut variant&lt;br /&gt;
Horse2 east.png|Cream variant&lt;br /&gt;
Horse3 east.png|Blue roan variant&lt;br /&gt;
Horse4 east.png|Black variant&lt;br /&gt;
Horse5 east.png|Dun variant&lt;br /&gt;
Horse6 east.png|Brown variant&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pack Animal]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79823</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79823"/>
		<updated>2021-01-21T17:42:45Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 5}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;[[Recon armor]]&amp;lt;br&amp;gt;[[Cataphract armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79822</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79822"/>
		<updated>2021-01-21T17:40:40Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Split neck out to more accurate display coverage of shirts and vests.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 5}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 4}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;[[Recon armor]]&amp;lt;br&amp;gt;[[Cataphract armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 5 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Neck&lt;br /&gt;
| detail     = Neck&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79821</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79821"/>
		<updated>2021-01-21T17:15:50Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Added Recon and Cataphract armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 6}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;[[Recon armor]]&amp;lt;br&amp;gt;[[Cataphract armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 1 }}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:W1lhd36zyif6l5sd&amp;topic_postId=w1y95e7h2jqrvybx&amp;topic_revId=w1y95e7h2jqrvybx&amp;action=single-view</id>
		<title>Topic:W1lhd36zyif6l5sd</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:W1lhd36zyif6l5sd&amp;topic_postId=w1y95e7h2jqrvybx&amp;topic_revId=w1y95e7h2jqrvybx&amp;action=single-view"/>
		<updated>2021-01-21T17:15:33Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Nukken&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Nukken (page does not exist)&quot;&gt;&lt;bdi&gt;Nukken&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Nukken&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Nukken (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Nukken&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Nukken&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:W1lhd36zyif6l5sd&amp;amp;topic_showPostId=w1y95e7h2jqrvybx#flow-post-w1y95e7h2jqrvybx&quot;&gt;commented&lt;/a&gt; on &quot;Rewrite&quot; (&lt;em&gt;I agree, editing the current table is a pain as well. I&amp;#039;ve pulled the tribalwear off the middle layer. I&amp;#039;ve also added recon and cataphra...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79820</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79820"/>
		<updated>2021-01-21T17:09:20Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Moved Tribalwear to skin only&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{rewrite| reason = Tables are outdated and cannot reflect the state of the game in their current format. See Talk page}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 6}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 1 }}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grave&amp;diff=79819</id>
		<title>Grave</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grave&amp;diff=79819"/>
		<updated>2021-01-21T17:02:42Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Alternatives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|misc|&lt;br /&gt;
|name = Grave&lt;br /&gt;
|image = GraveFull.png|Grave&lt;br /&gt;
|description = Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|type2 = Thoughts&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 2&lt;br /&gt;
|hp = &lt;br /&gt;
|speed = &lt;br /&gt;
|time = &lt;br /&gt;
|yield = &lt;br /&gt;
|power = &lt;br /&gt;
|work to make = 800&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.&lt;br /&gt;
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought. &lt;br /&gt;
* Unburied corpses have -150 beauty, resulting in an ugly environment.&lt;br /&gt;
* Colonists visiting graves of fellow members gain [[joy]] boost.&lt;br /&gt;
&lt;br /&gt;
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. &lt;br /&gt;
* [[Electric crematorium]] can be used to burn corpses while requiring electricity.&lt;br /&gt;
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.&lt;br /&gt;
&lt;br /&gt;
{{nav|misc|wide}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grave&amp;diff=79818</id>
		<title>Grave</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grave&amp;diff=79818"/>
		<updated>2021-01-21T17:02:24Z</updated>

		<summary type="html">&lt;p&gt;Nukken: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|misc|&lt;br /&gt;
|name = Grave&lt;br /&gt;
|image = GraveFull.png|Grave&lt;br /&gt;
|description = Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.&lt;br /&gt;
|type = Misc{{!}}Miscellaneous&lt;br /&gt;
|type2 = Thoughts&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 2&lt;br /&gt;
|hp = &lt;br /&gt;
|speed = &lt;br /&gt;
|time = &lt;br /&gt;
|yield = &lt;br /&gt;
|power = &lt;br /&gt;
|work to make = 800&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Menus#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Menus#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
* Unburied human corpses trigger 'observed corpse' negative thought for passersbys.&lt;br /&gt;
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought. &lt;br /&gt;
* Unburied corpses have -150 beauty, resulting in an ugly environment.&lt;br /&gt;
* Colonists visiting graves of fellow members gain [[joy]] boost.&lt;br /&gt;
&lt;br /&gt;
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.&lt;br /&gt;
&lt;br /&gt;
== Alternatives ==&lt;br /&gt;
&lt;br /&gt;
* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. &lt;br /&gt;
* [[electric crematorium]] can be used to burn corpses while requiring electricity.&lt;br /&gt;
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Until [[Version/0.4.460|Alpha 4]], there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity.&lt;br /&gt;
&lt;br /&gt;
{{nav|misc|wide}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79448</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79448"/>
		<updated>2021-01-15T23:14:15Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Adding Cape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 6}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 7}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Cape]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|7}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cape&amp;diff=79447</id>
		<title>Cape</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cape&amp;diff=79447"/>
		<updated>2021-01-15T23:11:53Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected Layer to match in game use of &amp;quot;Outer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Image wanted}}&lt;br /&gt;
{{Royalty}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main&lt;br /&gt;
|name = Cape&lt;br /&gt;
|image = Cape.png|Cape&lt;br /&gt;
|description = &amp;quot;A long cape of elegant design. It hangs over one side of the torso.&amp;quot;&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Clothing&lt;br /&gt;
|hp = 200&lt;br /&gt;
|work to make = 16000&lt;br /&gt;
|resource 1 = Stuff&lt;br /&gt;
|resource 1 amount = 80&lt;br /&gt;
|stuff tags = Leathery, Fabric&lt;br /&gt;
|marketvalue  = 250&lt;br /&gt;
|insulationheatfactor = 0.85&lt;br /&gt;
|insulationcoldfactor = 0.6&lt;br /&gt;
|armorsharpfactor= 0.3&lt;br /&gt;
|armorbluntfactor= 0.3&lt;br /&gt;
|armorheatfactor= 0.3&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg&lt;br /&gt;
|layer = Outer&lt;br /&gt;
|mass base = 2.0&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''Cape''' is a clothing item added in the [[Royalty DLC]]. [[Titles|Nobles]] of Acolyte rank and above require either one of these, or either a [[Prestige robe|Prestige]] or [[Eltex robe]], to consider themselves properly dressed and avoid a negative moodlet.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
As a complicated garment, Capes can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], and requires both [[Research#Complex Clothing|complex clothing]] &amp;amp; [[Research#Noble Apparel|Noble Apparel]] to be researched in order to be constructed. A Cape requires 80 of any textile, and 16000 units of work.&lt;br /&gt;
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
Statistically, Capes are identical to [[Duster]]s. Like dusters, capes are great hot-weather garments, and either item is necessary to survive in very hot biomes (e.g. Arid Shrubland, Tropical Rainforest, Desert, etc.), and recommended for temperate biomes (i.e. Temperate Forest), as both are susceptible to heat waves, reaching up to or even exceeding 60 °C (140 °F) at the peak of summer. &lt;br /&gt;
Again, like a duster, capes provides reasonable sharp damage protection when made of tough materials, and can be paired with a [[flak vest]] for a strong early and mid game armor set. &lt;br /&gt;
&lt;br /&gt;
They are usually seen as preferable to [[jacket]]s, since they provide identical armor bonuses, also cover the neck and legs, and have slightly higher hit points (200 vs. 160).  Insulation wise, capes offer significantly better insulation from heat (85% vs. 30%), but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft. In cold biomes, [[parka]]s are usually preferable.  While parkas offer less armor (20% vs. 30%) and don't cover the legs, they are significantly better at insulating from cold (200% vs. 60%)&lt;br /&gt;
&lt;br /&gt;
Compared to dusters, capes have the same stats, but require longer to craft and require additional research. In colonies without nobles, there is little reason to chose them over dusters besides aesthetics. However, in colonies with nobles which will likely already require capes, switching means production can be simplified to a single type of outer layer for all pawns, reducing redundancy at the cost of additional crafting time.  &lt;br /&gt;
&lt;br /&gt;
{{Apparel Material Table}}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*1.2.2753 - Added.&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
&lt;br /&gt;
{{nav|clothing|wide}}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79446</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79446"/>
		<updated>2021-01-15T23:08:36Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  ADding references to Royalty DLC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 6}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]{{ref label|Royalty|A|A}}&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]]{{ref label|Royalty|A|A}} }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
:{{note label|Royalty|A|A}} Added by [[Royalty (DLC)]]&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79445</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79445"/>
		<updated>2021-01-15T23:02:57Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Adding Eltex shirt, vest, and robe.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 5}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 6}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Eltex robe|Eltex&amp;lt;br&amp;gt;Robe]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex shirt|Eltex&amp;lt;br&amp;gt;shirt]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Eltex vest|Eltex&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest|Flak&amp;lt;br&amp;gt;vest]]&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|6}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Eltex_robe&amp;diff=79444</id>
		<title>Eltex robe</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Eltex_robe&amp;diff=79444"/>
		<updated>2021-01-15T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected &amp;quot;Layer&amp;quot; to match in game use of &amp;quot;Outer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main&lt;br /&gt;
|name = Eltex robe&lt;br /&gt;
|image = PsyfocusRobe.png|Eltex Robe&lt;br /&gt;
|description = A long robe embedded with special psychic focusing materials. These enhance psychic sensitivity and help dissipate neural heat.&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Clothing&lt;br /&gt;
|hp = 100&lt;br /&gt;
|marketvalue  = 600&lt;br /&gt;
|insulationheat = 1&lt;br /&gt;
|insulationcold = 15&lt;br /&gt;
|armorblunt  = 0&lt;br /&gt;
|armorsharp  = 7&lt;br /&gt;
|armorheat   = 4&lt;br /&gt;
|mass base = 0.5&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg&lt;br /&gt;
|layer = Outer&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Introduced by the  [[Royalty DLC]], the '''Eltex robe''' allows psychic pawns to be more effective, improving the strength and cooldown of their [[Psycasts]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
This item cannot be crafted but only purchased through trade or received as a quest reward. It also spawns on [[Empire#Pawns|Imperial Nobles]].&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Compared to a [[duster]] it is readily apparent that this is only for exclusively psychic focused pawns, with the same coverage and slot usage but with worse protection than even a cloth duster.&lt;br /&gt;
The eltex robe also appeases the skin torso requirements of all [[Titles|nobles]], replacing the [[Prestige robe]].&lt;br /&gt;
&lt;br /&gt;
An Eltex robe improves a pawns [[Psycasts#Mechanics|Psychic entropy recovery rate]] by 2.5 per 30 seconds, and their [[Psychic Sensitivity]] an amount dependent on the quality.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{#vardefine:basesensitivitybonus|0.20}}&lt;br /&gt;
{| {{STDT| c_07 text-center}}&lt;br /&gt;
!Quality&lt;br /&gt;
!Awful&lt;br /&gt;
!Poor&lt;br /&gt;
!Normal&lt;br /&gt;
!Good&lt;br /&gt;
!Excellent&lt;br /&gt;
!Masterwork&lt;br /&gt;
!Legendary&lt;br /&gt;
|- &lt;br /&gt;
!Psychic Sensitivity Increase&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*0.5*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*0.66*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*0.83*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*1.00*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*1.16*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*1.32*100 round 0}}&lt;br /&gt;
|{{#expr:{{#var:basesensitivitybonus}}*1.5*100 round 0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Apparel Quality Table}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt; &amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
*Introduced in the initial release of the [[Royalty (DLC)|Royalty DLC]]&lt;br /&gt;
*[[Version/1.1.2579|1.1.2579]] improved cold insulation.&lt;br /&gt;
*[[Version/1.1.2647|1.1.2647]] renamed from Psyfocus robe.&lt;br /&gt;
*[[Version/1.2.2719|1.2.2719]] Psychic sensitivity now scales with quality.&lt;br /&gt;
{{nav|clothing|wide}}&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Royalty]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79443</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79443"/>
		<updated>2021-01-15T22:49:41Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */ Adding Corset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 5}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 5}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
{{Dia Cell| [[Corset]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79442</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79442"/>
		<updated>2021-01-15T22:45:56Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Split shoulders and arms to accommodate shirts and vests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 4}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 5}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 3}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 4 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  | rows = 3}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading = Shoulders&lt;br /&gt;
| detail = Shoulders&lt;br /&gt;
| content = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[T-shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Flak vest]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| &amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Parka&amp;diff=79441</id>
		<title>Parka</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Parka&amp;diff=79441"/>
		<updated>2021-01-15T22:38:03Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected &amp;quot;Layer&amp;quot; to match in game use of &amp;quot;Outer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main&lt;br /&gt;
|name = Parka&lt;br /&gt;
|image = Parka.png|Parka&lt;br /&gt;
|description = &amp;quot;A thick parka for staying warm even in the coldest of temperatures.&amp;quot;&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Clothing&lt;br /&gt;
|hp = 140&lt;br /&gt;
|work to make = 8000&lt;br /&gt;
|resource 1 = Stuff&lt;br /&gt;
|resource 1 amount = 80&lt;br /&gt;
|stuff tags = Leathery, Fabric&lt;br /&gt;
|marketvalue  = 320&lt;br /&gt;
|insulationcoldfactor = 2.0&lt;br /&gt;
|insulationheatfactor = 0.0&lt;br /&gt;
|armorsharpfactor= 0.2&lt;br /&gt;
|armorbluntfactor= 0.2&lt;br /&gt;
|armorheatfactor= 0.2&lt;br /&gt;
|mass base = 3.8&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm&lt;br /&gt;
|layer = Outer&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
====Overview &amp;amp; Obtaining====&lt;br /&gt;
Parkas are large, thick jackets which protect from the bitter cold of boreal forests, tundras, ice sheets, or the ever-perilous sea ice. Parkas insulate from cold exceptionally well, offering 2.5 times as much as the next best insulating clothing ([[jacket]]s).&lt;br /&gt;
&lt;br /&gt;
Parkas can be purchased from traders, crafted, or stripped from Outlanders, Pirates, or Tribals - this being the only garment that can be found worn by all existing human factions. When starting a tribal faction, there's a chance one of your starting tribespeople will spawn with a cloth parka equipped.&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
As a complicated garment, Parkas can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A parka requires 80 of any textile, and 134 units of work.&lt;br /&gt;
&lt;br /&gt;
====Conclusion &amp;amp; Comparison====&lt;br /&gt;
Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing.  This insulation comes at a cost though: less armor than both [[jacket]]s and [[duster]]s (20% vs. 30%), and no less coverage of the body (dusters cover the legs).&lt;br /&gt;
&lt;br /&gt;
Parkas are a necessity in cold biomes, especially when starting out.  But the extra armor of a jacket or duster may be worth it if you have good enough [[textiles]] and a craftsman capable of making high enough [[quality]] jackets or dusters to insulate from the cold.&lt;br /&gt;
{{Apparel Material Table}}&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
*[[Version/0.8.657|0.8.657]] - Added&lt;br /&gt;
* ?? - Move Speed −5% penalty removed. Work Speed −20%  penalty removed.  &lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
{{nav|clothing|wide}}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Jacket&amp;diff=79440</id>
		<title>Jacket</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Jacket&amp;diff=79440"/>
		<updated>2021-01-15T22:36:58Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected &amp;quot;Layer&amp;quot; to match in game use of &amp;quot;Outer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main&lt;br /&gt;
|name = Jacket&lt;br /&gt;
|image = Jacket.png|Jacket&lt;br /&gt;
|description = &amp;quot;A tough jacket to stop scrapes and bruises, and keep one warm in chilly weather.&amp;quot;&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Clothing&lt;br /&gt;
|hp = 160&lt;br /&gt;
|work to make = 7000&lt;br /&gt;
|resource 1 = Stuff&lt;br /&gt;
|resource 1 amount = 70&lt;br /&gt;
|stuff tags = Leathery, Fabric&lt;br /&gt;
|marketvalue  = 188&lt;br /&gt;
|insulationheatfactor = 0.3&lt;br /&gt;
|insulationcoldfactor = 0.8&lt;br /&gt;
|armorsharpfactor= 0.3&lt;br /&gt;
|armorbluntfactor= 0.3&lt;br /&gt;
|armorheatfactor= 0.3&lt;br /&gt;
|mass base = 1.7&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm&lt;br /&gt;
|layer = Outer&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
==Summary==&lt;br /&gt;
====Overview &amp;amp; Obtaining====&lt;br /&gt;
Jackets are a middle ground between a [[duster]] and a [[parka]], best suited to moderately cold biomes (not extreme enough to require parkas). They can be purchased (as with any other piece of apparel), crafted, or stripped from Outlanders and Pirates. Starting colonists may also spawn wearing a [[synthread]] jacket.&lt;br /&gt;
&lt;br /&gt;
====Crafting====&lt;br /&gt;
As a complicated garment, Jackets can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#ComplexClothing|complex clothing]] to be researched in order to be constructed. A jacket requires 70 of any textile, and 117 units of work.&lt;br /&gt;
&lt;br /&gt;
====Conclusion &amp;amp; Comparison====&lt;br /&gt;
Overall, jackets are a middle-ground between [[duster]]s and [[parka]]s; requiring fewer resources and less work to craft, but offering less value in either extreme cold or extreme heat.&lt;br /&gt;
In warm biomes, dusters are almost always more useful, since dusters cover more body parts and do a better job protecting from heat.&lt;br /&gt;
In extremely cold biomes, parkas are often required to deal with ultra-low temperatures.&lt;br /&gt;
&lt;br /&gt;
In moderately cold biomes though, jackets can be preferable to parkas in some cases&lt;br /&gt;
Jackets offer better armor than parkas, so if you can get good enough insulation from the cold using jackets you're usually better off doing so.&lt;br /&gt;
{{Apparel Material Table}}&lt;br /&gt;
==Version History==&lt;br /&gt;
* [[Version/0.1.334|0.1.334]] - Added&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
{{nav|clothing|wide}}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79439</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79439"/>
		<updated>2021-01-15T22:10:38Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Formatting corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 4}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 5}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| [[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]| rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe|Prestige&amp;lt;br&amp;gt;Robe]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;amp;nbsp;  | rows = 2 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| [[T-shirt]] }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Flak vest]] }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79438</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79438"/>
		<updated>2021-01-15T22:06:05Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Adding Prestige robe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 4}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 5}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| [[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]| rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Prestige robe]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;amp;nbsp;  | rows = 2 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| [[T-shirt]] }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Flak vest]] }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Marine_armor&amp;diff=79437</id>
		<title>Marine armor</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Marine_armor&amp;diff=79437"/>
		<updated>2021-01-15T22:03:32Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected &amp;quot;Layer&amp;quot; to match in game use of &amp;quot;Outer&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main&lt;br /&gt;
|name = Marine armor&lt;br /&gt;
|image = PoweredArmor.png|Power armor&lt;br /&gt;
|description = A suit of powered armor. Layered plasteel-weave plates are very effective at stopping attacks, with few vulnerable joint sections. Neuro-memetic assistors allow a human to wear the armor and still move easily.&amp;lt;br&amp;gt; Armor like this is often used by imperial janissaries and rapid-incursion space marines.&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Armor&lt;br /&gt;
|hp = 340&lt;br /&gt;
|work to make = 60000&lt;br /&gt;
|resource 1 = Plasteel&lt;br /&gt;
|resource 1 amount = 100&lt;br /&gt;
|resource 2 = Uranium&lt;br /&gt;
|resource 2 amount = 20&lt;br /&gt;
|resource 3 = Advanced component&lt;br /&gt;
|resource 3 amount = 4&lt;br /&gt;
|marketvalue  = 2035&lt;br /&gt;
|armorblunt  = 45&lt;br /&gt;
|armorsharp  = 106&lt;br /&gt;
|armorheat  = 54&lt;br /&gt;
|insulationcold = 32&lt;br /&gt;
|insulationheat = 9&lt;br /&gt;
|mass base = 15&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg&lt;br /&gt;
|layer = Middle, Outer&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
'''Marine armor''' is a set of power armor that forms a full set along with the [[Marine helmet]] and can effectively block gunshots, cuts, blunt trauma, or burns.&lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
As a complicated piece of technology, Marine Armor can only be made at the [[Fabrication bench]] and requires [[Research#Marine Armor|Marine Armor]] to be researched in order to be constructed. Crafting the armor requires {{icon|plasteel|100}} plasteel, {{icon|uranium|20}} uranium and {{icon|advcomponent|4}} advanced components.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on [[Raiders]].&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
Marine armor is the middle tier of the three types of power armor, the other two being the inferior [[Recon armor]] and the superior [[Cataphract armor]]. As expected, it is also the middle tier in expense and protection as well.  While it provides the same coverage, Marine armor is roughly equivalent to a Recon armor of one [[quality]] level above (e.g. a Normal Marine armor ~= Good Recon armor), or a Cataphract armor one quality levels below. &lt;br /&gt;
&lt;br /&gt;
Compared a [[flak vest]] and [[duster]], the marine armor offers strictly superior protection to the arms and legs when all items are the same [[quality]], regardless of duster material. The interactions of two layers are dictated by the games [[Armor#Armor Rating|Armor Rating calculations]], and the result is that marine armor provides torso, neck and shoulders protection approximately equivalent to the combination of a [[devilstrand]] duster and flak vest, assuming all items are the same quality. However replacing the devilstrand with [[hyperweave]] or [[thrumbofur]] results in more protection to those areas. So while marine armor is more protective than a devilstrand duster and flak vest, when compared to better duster materials, the overall impact of the opposing traits of superior arm and leg protection and inferior torso, neck and shoulder protection on pawn survivability is currently unclear. However in this comparison, it should be noted that several vital organs are in the torso and the destruction of these can result in immediate death. It should also be noted that marine armor comes with a [[Move Speed]] debuff of -0.40 c\s, while a flak vest has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection. &lt;br /&gt;
&lt;br /&gt;
It occupies both the overgarments, middle, and shell layers, while flak vests only occupy the middle layer - meaning it can't be worn with [[tribalwear]].&lt;br /&gt;
&lt;br /&gt;
{{Apparel Quality Table}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
In older versions, it used to be called the power armor. It also only reduced move speed by 0.1c/s but also reduced [[Global Work Speed]] by 10%&lt;br /&gt;
*Beta 19: it received a buff to armor rating, the crafting time was greatly reduced, and the cost was changed. It also received a new description and name.&lt;br /&gt;
*1.1: it received a slight nerf to sharp protection (108% --&amp;gt; 106%).&lt;br /&gt;
*1.1.2647: No longer meets the clothing requirement of nobles, replaced in that role by [[Prestige marine armor]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Grenadier armor]] - a slightly less protective variant of marine armor with an integrated grenade launcher.&lt;br /&gt;
*[[Prestige marine armor]] - a variant of marine armor that both pleases nobles and improves psychic ability.&lt;br /&gt;
&lt;br /&gt;
{{nav|clothing|wide}}&lt;br /&gt;
[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prestige_robe&amp;diff=79436</id>
		<title>Prestige robe</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prestige_robe&amp;diff=79436"/>
		<updated>2021-01-15T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Corrected &amp;quot;Layer&amp;quot; to match in game use of &amp;quot;Outer&amp;quot; instead of &amp;quot;Shell&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main&lt;br /&gt;
|name = Prestige robe&lt;br /&gt;
|image = Royalrobe.png|Prestige Robe&lt;br /&gt;
|description = &amp;quot;A long, flowing robe embroidered with complex decorative designs.&amp;quot;&lt;br /&gt;
|type = Gear&lt;br /&gt;
|type2 = Clothing&lt;br /&gt;
|hp = 100&lt;br /&gt;
|work to make = 20000&lt;br /&gt;
|resource 1 = Stuff&lt;br /&gt;
|resource 1 amount = 100&lt;br /&gt;
|stuff tags = Leathery, Fabric&lt;br /&gt;
|marketvalue  = 74.4&lt;br /&gt;
|insulationcoldfactor = 0.8&lt;br /&gt;
|insulationheatfactor = 0.25&lt;br /&gt;
|armorbluntfactor  = 0.2&lt;br /&gt;
|armorsharpfactor  = 0.2&lt;br /&gt;
|armorheatfactor = 0.2&lt;br /&gt;
|coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg&lt;br /&gt;
|layer = Outer&lt;br /&gt;
|mass base = 0.75&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''Prestige Robe''' is a clothing item added by the [[Royalty DLC]]. [[Titles|Nobles]] of Count rank and above require either one of these, or a [[Eltex robe]], to consider themselves properly dressed and avoid a negative moodlet.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
As a complicated garment, Prestige Robes can only be made at [[Hand-tailoring bench|tailoring]] [[Electric tailoring bench|benches]], which requires [[Research#Complex Clothing|complex clothing]], [[Research#Noble Apparel|Noble Apparel]] &amp;amp; [[Research#Noble Apparel|Royal Apparel]] to be researched in order to be constructed. A Prestige Robe requires 100 of any textile, and 334 units of work.&lt;br /&gt;
&lt;br /&gt;
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at traders and as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The prestige robe has the same coverage and material options as a [[Duster]], offers slightly better cold insulation and weighs less. However it offers significantly worse heat insulation, only offers two thirds the protection against sharp and heat and consumes 25% more materials. &lt;br /&gt;
Compared to the [[Parka]], the robe offers the same protection, inferior cold insulation, and requires 25% more materials but covers the legs and some heat insulation&lt;br /&gt;
Compared to the [[Jacket]], the robe requires provides equal cold insulation, covers the legs but offers slightly lower heat insulation and only two thirds the protection against sharp and heat.&lt;br /&gt;
The prestige robe is generally inferior to the duster, or its noble equivalent, the [[Cape]] in warm environments but it can have a niche in cold environments where the little bit of extra cold insulation over the Duster can let you get away with not using the Parka and still having improved coverage. This is a small niche however, and generally its use will be limited to meeting the needs of nobles.&lt;br /&gt;
{{Apparel Material Table}}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
*Added by the initial release of the [[Royalty DLC]]&lt;br /&gt;
*1.2 - Name changed from Royal Robe to Prestige Robe&lt;br /&gt;
*1.2.2753 - Work to make 4000-&amp;gt;20000, materials to make 40-&amp;gt;100, cold insulation 1.00 -&amp;gt; 0.80, heat insulation 0 -&amp;gt; 0.25&lt;br /&gt;
&lt;br /&gt;
[[Category:Clothing]]&lt;br /&gt;
[[Category:Royalty]]&lt;br /&gt;
{{nav|clothing|wide}}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79435</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79435"/>
		<updated>2021-01-15T20:52:52Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Added Formal Vest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 4}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 4}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| [[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]| rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;amp;nbsp;  | rows = 2 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| [[T-shirt]] }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Flak vest]] }}&lt;br /&gt;
{{Dia Cell| [[Formal vest]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79434</id>
		<title>Apparel layers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Apparel_layers&amp;diff=79434"/>
		<updated>2021-01-15T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Body */  Adding Formal Shirt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{main|Clothing Layers|Table of Human Body Part Groups}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
{| {{STDT| c_06 text-center}} style='float: right; margin-left: 10px; &amp;lt;includeonly&amp;gt;margin-top: -2em&amp;lt;/includeonly&amp;gt;'&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin   | items = 1}}&lt;br /&gt;
{{Dia Layer| Middle    | items = 1}}&lt;br /&gt;
{{Dia Layer| Outer     | items = 1}}&lt;br /&gt;
{{Dia Layer| Headgear | items = 1}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw, Eyes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{!}}'''&amp;amp;times;'''&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
Each kind of gear is worn on a specific location of a person's body. That location is determined by two things:&lt;br /&gt;
&lt;br /&gt;
# The [[Table of Human Body Part Groups|body part groups]] it covers.&lt;br /&gt;
# The '''layer''' or '''layers''' it occupies. A layer basically says how far away from the body a piece of gear is worn.&lt;br /&gt;
&lt;br /&gt;
Which body parts have which layers is shown in the table on the right; layers and body parts which are not currently used by gear were omitted.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Items at each Location ==&lt;br /&gt;
&lt;br /&gt;
=== Head ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Headgear | items = 6}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Full Head&lt;br /&gt;
| detail     = Nose, Jaw&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Cell| [[Marine helmet]] | rows = 3 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Upper Head&lt;br /&gt;
| detail     = Head, Ears&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Cowboy hat]] }}&lt;br /&gt;
{{Dia Cell| [[Tuque]] }}&lt;br /&gt;
{{Dia Cell| [[Psychic foil helmet]] }}&lt;br /&gt;
{{Dia Cell| [[Simple helmet]]}}&lt;br /&gt;
{{Dia Cell| [[Flak helmet]]}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| subheading = Eyes&lt;br /&gt;
| detail     = Eyes&lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Skip|5}}&lt;br /&gt;
{{Dia Shared with Above}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! colspan=2 |&lt;br /&gt;
{{Dia Layer| Skin | items = 4}}&lt;br /&gt;
{{Dia Layer| Middle  | items = 3}}&lt;br /&gt;
{{Dia Layer| Outer   | items = 4}}&lt;br /&gt;
|-&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Hands&lt;br /&gt;
| detail     = Hands, Fingers&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Arms&lt;br /&gt;
| detail     = Shoulders, Arms&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Cell| [[Button-down shirt|Button-&amp;lt;br&amp;gt;Down&amp;lt;br&amp;gt;Shirt]]| rows = 2}}&lt;br /&gt;
{{Dia Cell| [[Formal shirt|Formal&amp;lt;br&amp;gt;Shirt]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;| rows = 2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Marine armor]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Jacket]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Duster]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 3 }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Parka]]&amp;lt;br&amp;gt;&amp;amp;nbsp;  | rows = 2 }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Torso&lt;br /&gt;
| detail     = Torso, Neck &lt;br /&gt;
| content    = &lt;br /&gt;
{{Dia Cell| [[T-shirt]] }}&lt;br /&gt;
{{Dia Cell| &amp;amp;nbsp;&amp;lt;br&amp;gt;[[Tribalwear]]&amp;lt;br&amp;gt;&amp;amp;nbsp; | rows = 2  | cols = 2 }}&lt;br /&gt;
{{Dia Cell| [[Flak vest]] }}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Legs&lt;br /&gt;
| detail     = Legs&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Cell| [[Pants]] }}&lt;br /&gt;
{{Dia Skip|2}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
{{Dia Skip|1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Dia Row&lt;br /&gt;
| heading    = Feet&lt;br /&gt;
| detail     = Feet, Toes&lt;br /&gt;
| content    =&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|3}}&lt;br /&gt;
{{Dia Next Layer}}&lt;br /&gt;
{{Dia Skip|4}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Examples ===&lt;br /&gt;
* You ''can't'' wear pants as well as tribalwear, since both cover the &amp;quot;skin&amp;quot; layer and cover the legs.&lt;br /&gt;
* You ''can'' wear pants and a button-down shirt, since while they both use the &amp;quot;skin&amp;quot; layer they don't cover the same parts.&lt;br /&gt;
* You ''can'' wear pants and a duster, since while they both cover the legs pants use the &amp;quot;skin&amp;quot; layer while a duster uses the &amp;quot;outer&amp;quot; layer.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Animal_bed&amp;diff=79333</id>
		<title>Animal bed</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Animal_bed&amp;diff=79333"/>
		<updated>2021-01-15T07:44:45Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Rest Effectiveness */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Stub}}{{infobox main|furniture|&lt;br /&gt;
|name = Animal bed&lt;br /&gt;
|image = Animal_bed.png|86px{{!}}Animal bed&lt;br /&gt;
|description = A soft bed for animals to sleep on. Fits any animal.&lt;br /&gt;
|type  = Furniture&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 140&lt;br /&gt;
|rest effectiveness = 1&lt;br /&gt;
|immunity gain speed factor = 1.07&lt;br /&gt;
|flammability = 1&lt;br /&gt;
|cover = 0.15&lt;br /&gt;
|comfort = 0.75&lt;br /&gt;
|work to make = 400&lt;br /&gt;
|material cost = 45&lt;br /&gt;
|material category fabric = true&lt;br /&gt;
|material category leather = true&lt;br /&gt;
|beauty = 0&lt;br /&gt;
|mass base = 10&lt;br /&gt;
|material amount  = 40&lt;br /&gt;
|material name = cloth&lt;br /&gt;
|marketvalue = &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment. It can be made out of [[Fabrics|fabric]] or [[Leathers|leather]].&lt;br /&gt;
&lt;br /&gt;
It accommodates animals of any size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- table removed for now, it needs to be shortened and improved. &lt;br /&gt;
{| {{STDT| sortable c_01 text-center}}&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Material&lt;br /&gt;
! Beauty&lt;br /&gt;
! Flammability&lt;br /&gt;
! Market value&lt;br /&gt;
! Max hit points&lt;br /&gt;
! Work to build&lt;br /&gt;
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}&lt;br /&gt;
{{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Acquisition==&lt;br /&gt;
?&lt;br /&gt;
==Analysis==&lt;br /&gt;
?&lt;br /&gt;
==Stats==&lt;br /&gt;
Bedrolls can be made out of the following materials:&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT|sortable c_01 align-center}}&lt;br /&gt;
!Stuff&lt;br /&gt;
!Cost&lt;br /&gt;
!Max hit points&lt;br /&gt;
!Market value&lt;br /&gt;
!Cover effectiveness&lt;br /&gt;
!Mass&lt;br /&gt;
![[Beauty]]&lt;br /&gt;
!Comfort&lt;br /&gt;
!Flamability&lt;br /&gt;
!Rest effectiveness&lt;br /&gt;
!Work to build&lt;br /&gt;
!Work to uninstall&lt;br /&gt;
|-&lt;br /&gt;
![[Alpaca wool]]&lt;br /&gt;
||{{icon|Alpaca wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bearskin]]	                                                        &lt;br /&gt;
||{{icon|Bearskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Birdskin]]	                                                        &lt;br /&gt;
||{{icon|Birdskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bison wool]]	                                                        &lt;br /&gt;
||{{icon|Bison wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bluefur]]	                                                        &lt;br /&gt;
||{{icon|Bluefur|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Camelhide]]	                                                        &lt;br /&gt;
||{{icon|Camelhide|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Chinchilla fur]]	                                                    &lt;br /&gt;
||{{icon|Chinchilla fur|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Cloth]]	                                                            &lt;br /&gt;
||{{icon|Cloth|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Devilstrand]]	                                                    &lt;br /&gt;
||{{icon|Devilstrand|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Dog leather]]	                                                    &lt;br /&gt;
||{{icon|Dog leather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Elephant leather]]	                                                &lt;br /&gt;
||{{icon|Elephant leather|40}}		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Foxfur]]	                                                            &lt;br /&gt;
||{{icon|Foxfur|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Guinea pig fur]]	                                                    &lt;br /&gt;
||{{icon|Guinea pig fur|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Heavy fur]]	                                                        &lt;br /&gt;
||{{icon|Heavy fur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Human leather]]	                                                    &lt;br /&gt;
||{{icon|Human leather|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Hyperweave]]	                                                        &lt;br /&gt;
||{{icon|Hyperweave|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Lightleather]]	                                                    &lt;br /&gt;
||{{icon|Lightleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Lizardskin]]	                                                        &lt;br /&gt;
||{{icon|Lizardskin|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Megasloth wool]]	                                                    &lt;br /&gt;
||{{icon|Megasloth wool|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Muffalo wool]]	                                                    &lt;br /&gt;
||{{icon|Muffalo wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Panthera fur]]	                                                    &lt;br /&gt;
||{{icon|Panthera fur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Patchleather]]	                                                    &lt;br /&gt;
||{{icon|Patchleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Pigskin]]	                                                        &lt;br /&gt;
||{{icon|Pigskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Plainleather]]                                                       &lt;br /&gt;
||{{icon|Plainleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Rhinoceros leather]]                                                 &lt;br /&gt;
||{{icon|Rhinoceros leather|40}} 	||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Sheep wool]]                                                         &lt;br /&gt;
||{{icon|Sheep wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Synthread]]                                                          &lt;br /&gt;
||{{icon|Synthread|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Thrumbofur]]                                                         &lt;br /&gt;
||{{icon|Thrumbofur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Wolfskin]]                                                           &lt;br /&gt;
||{{icon|Wolfskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Rest Effectiveness ===&lt;br /&gt;
[[Rest Effectiveness]] is a measure how fast an animal will regain rest. An animal sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. &lt;br /&gt;
Rest effectiveness for bedrolls varies by [[quality]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! [[Quality]]&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Awful&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Poor&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Normal&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Good&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Excellent&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Masterwork&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
! [[Rest Effectiveness]]&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comfort ===&lt;br /&gt;
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.&lt;br /&gt;
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.&lt;br /&gt;
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}&lt;br /&gt;
{| {{STDT| sortable c_15 text-center}}&lt;br /&gt;
! [[Quality]]&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Awful&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Poor&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Normal&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Good&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Excellent&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Masterwork&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
![[Comfort]]&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.00 round 2}} &lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Added&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Animal_bed&amp;diff=79332</id>
		<title>Animal bed</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Animal_bed&amp;diff=79332"/>
		<updated>2021-01-15T07:44:14Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Adding rest effectiveness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Stub}}{{infobox main|furniture|&lt;br /&gt;
|name = Animal bed&lt;br /&gt;
|image = Animal_bed.png|86px{{!}}Animal bed&lt;br /&gt;
|description = A soft bed for animals to sleep on. Fits any animal.&lt;br /&gt;
|type  = Furniture&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 140&lt;br /&gt;
|rest effectiveness = 1&lt;br /&gt;
|immunity gain speed factor = 1.07&lt;br /&gt;
|flammability = 1&lt;br /&gt;
|cover = 0.15&lt;br /&gt;
|comfort = 0.75&lt;br /&gt;
|work to make = 400&lt;br /&gt;
|material cost = 45&lt;br /&gt;
|material category fabric = true&lt;br /&gt;
|material category leather = true&lt;br /&gt;
|beauty = 0&lt;br /&gt;
|mass base = 10&lt;br /&gt;
|material amount  = 40&lt;br /&gt;
|material name = cloth&lt;br /&gt;
|marketvalue = &lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
An '''animal bed''' provides a place for an animal to sleep and receive medical treatment. It can be made out of [[Fabrics|fabric]] or [[Leathers|leather]].&lt;br /&gt;
&lt;br /&gt;
It accommodates animals of any size.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- table removed for now, it needs to be shortened and improved. &lt;br /&gt;
{| {{STDT| sortable c_01 text-center}}&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Material&lt;br /&gt;
! Beauty&lt;br /&gt;
! Flammability&lt;br /&gt;
! Market value&lt;br /&gt;
! Max hit points&lt;br /&gt;
! Work to build&lt;br /&gt;
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}&lt;br /&gt;
{{List| Textile| item = Furniture/Beds/Table | query = [[Category:Textile]] }}|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Acquisition==&lt;br /&gt;
?&lt;br /&gt;
==Analysis==&lt;br /&gt;
?&lt;br /&gt;
==Stats==&lt;br /&gt;
Bedrolls can be made out of the following materials:&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT|sortable c_01 align-center}}&lt;br /&gt;
!Stuff&lt;br /&gt;
!Cost&lt;br /&gt;
!Max hit points&lt;br /&gt;
!Market value&lt;br /&gt;
!Cover effectiveness&lt;br /&gt;
!Mass&lt;br /&gt;
![[Beauty]]&lt;br /&gt;
!Comfort&lt;br /&gt;
!Flamability&lt;br /&gt;
!Rest effectiveness&lt;br /&gt;
!Work to build&lt;br /&gt;
!Work to uninstall&lt;br /&gt;
|-&lt;br /&gt;
![[Alpaca wool]]&lt;br /&gt;
||{{icon|Alpaca wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bearskin]]	                                                        &lt;br /&gt;
||{{icon|Bearskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Birdskin]]	                                                        &lt;br /&gt;
||{{icon|Birdskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bison wool]]	                                                        &lt;br /&gt;
||{{icon|Bison wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Bluefur]]	                                                        &lt;br /&gt;
||{{icon|Bluefur|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Camelhide]]	                                                        &lt;br /&gt;
||{{icon|Camelhide|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Chinchilla fur]]	                                                    &lt;br /&gt;
||{{icon|Chinchilla fur|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Cloth]]	                                                            &lt;br /&gt;
||{{icon|Cloth|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Devilstrand]]	                                                    &lt;br /&gt;
||{{icon|Devilstrand|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Dog leather]]	                                                    &lt;br /&gt;
||{{icon|Dog leather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Elephant leather]]	                                                &lt;br /&gt;
||{{icon|Elephant leather|40}}		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Foxfur]]	                                                            &lt;br /&gt;
||{{icon|Foxfur|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Guinea pig fur]]	                                                    &lt;br /&gt;
||{{icon|Guinea pig fur|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Heavy fur]]	                                                        &lt;br /&gt;
||{{icon|Heavy fur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Human leather]]	                                                    &lt;br /&gt;
||{{icon|Human leather|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Hyperweave]]	                                                        &lt;br /&gt;
||{{icon|Hyperweave|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Lightleather]]	                                                    &lt;br /&gt;
||{{icon|Lightleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Lizardskin]]	                                                        &lt;br /&gt;
||{{icon|Lizardskin|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Megasloth wool]]	                                                    &lt;br /&gt;
||{{icon|Megasloth wool|40}} 		||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Muffalo wool]]	                                                    &lt;br /&gt;
||{{icon|Muffalo wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Panthera fur]]	                                                    &lt;br /&gt;
||{{icon|Panthera fur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Patchleather]]	                                                    &lt;br /&gt;
||{{icon|Patchleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-	                                                                    &lt;br /&gt;
![[Pigskin]]	                                                        &lt;br /&gt;
||{{icon|Pigskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Plainleather]]                                                       &lt;br /&gt;
||{{icon|Plainleather|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Rhinoceros leather]]                                                 &lt;br /&gt;
||{{icon|Rhinoceros leather|40}} 	||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Sheep wool]]                                                         &lt;br /&gt;
||{{icon|Sheep wool|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Synthread]]                                                          &lt;br /&gt;
||{{icon|Synthread|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Thrumbofur]]                                                         &lt;br /&gt;
||{{icon|Thrumbofur|40}} 			||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|-                                                                      &lt;br /&gt;
![[Wolfskin]]                                                           &lt;br /&gt;
||{{icon|Wolfskin|40}} 				||? ||$? ||?% ||? ||? ||0.75 ||?% ||100% ||? ||?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Rest Effectiveness ===&lt;br /&gt;
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. &lt;br /&gt;
Rest effectiveness for bedrolls varies by [[quality]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! [[Quality]]&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Awful&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Poor&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Normal&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Good&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Excellent&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Masterwork&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
! [[Rest Effectiveness]]&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*0.86*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*0.92*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.00*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.08*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.14*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.25*100 round 0}}%&lt;br /&gt;
| {{#expr:{{#var:baseresteffectiveness}}*1.60*100 round 0}}%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
=== Comfort ===&lt;br /&gt;
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.&lt;br /&gt;
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.&lt;br /&gt;
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}&lt;br /&gt;
{| {{STDT| sortable c_15 text-center}}&lt;br /&gt;
! [[Quality]]&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Awful&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Poor&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Normal&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Good&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Excellent&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Masterwork&lt;br /&gt;
!data-sort-type=&amp;quot;number&amp;quot;| Legendary&lt;br /&gt;
|-&lt;br /&gt;
![[Comfort]]&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*0.76 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*0.88 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.00 round 2}} &lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.12 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.24 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.45 round 2}}&lt;br /&gt;
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;br style=&amp;quot;clear:both&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Added&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=73056</id>
		<title>Plainleather</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=73056"/>
		<updated>2020-07-15T18:00:05Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Sources don't need to be plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Define|Leather&lt;br /&gt;
| image = Plainleather&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| color = (162,106,57)&lt;br /&gt;
| commonality = 0.2&lt;br /&gt;
| default color = (162,106,57)&lt;br /&gt;
| default color two = (162,106,57)&lt;br /&gt;
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| flammability = 100&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/Cloth&lt;br /&gt;
| label = Plainleather&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| thing class = ThingWithComponents&lt;br /&gt;
| armor - sharp factor = 0.81&lt;br /&gt;
| armor - blunt factor = 0.24&lt;br /&gt;
| armor - heat factor = 1.5&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1&lt;br /&gt;
| insulation - cold factor = 16&lt;br /&gt;
| insulation - heat factor = 16&lt;br /&gt;
| market value base = 2.1&lt;br /&gt;
| market value factor = 1.30&lt;br /&gt;
| max hit points base = 60&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Plainleather''' is a type of leather produced when a [[Overview#cook|cook]] butchers one of a variety of medium-sized animals at a [[butcher table]].}}&lt;br /&gt;
&lt;br /&gt;
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sources !! Amount &lt;br /&gt;
|-&lt;br /&gt;
|  [[Bison]] || 63 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Boomalope]] || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Caribou]] || 63 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cow]] || 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[Deer]] || 30 &lt;br /&gt;
|-&lt;br /&gt;
| [[Elk]] || 63 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gazelle]] || 26 &lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]] || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Ibex]] || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Yak]] || 57&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=73055</id>
		<title>Plainleather</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=73055"/>
		<updated>2020-07-15T17:59:06Z</updated>

		<summary type="html">&lt;p&gt;Nukken: Added Yak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Define|Leather&lt;br /&gt;
| image = Plainleather&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| color = (162,106,57)&lt;br /&gt;
| commonality = 0.2&lt;br /&gt;
| default color = (162,106,57)&lt;br /&gt;
| default color two = (162,106,57)&lt;br /&gt;
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| flammability = 100&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/Cloth&lt;br /&gt;
| label = Plainleather&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| thing class = ThingWithComponents&lt;br /&gt;
| armor - sharp factor = 0.81&lt;br /&gt;
| armor - blunt factor = 0.24&lt;br /&gt;
| armor - heat factor = 1.5&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1&lt;br /&gt;
| insulation - cold factor = 16&lt;br /&gt;
| insulation - heat factor = 16&lt;br /&gt;
| market value base = 2.1&lt;br /&gt;
| market value factor = 1.30&lt;br /&gt;
| max hit points base = 60&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Plainleather''' is a type of leather produced when a [[Overview#cook|cook]] butchers one of a variety of medium-sized animals at a [[butcher table]].}}&lt;br /&gt;
&lt;br /&gt;
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Sources !! Amount &lt;br /&gt;
|-&lt;br /&gt;
|  [[Bison]]s || 63 &lt;br /&gt;
|-&lt;br /&gt;
|  [[Boomalope]]s || 45&lt;br /&gt;
|-&lt;br /&gt;
| [[Caribou]]s || 63 &lt;br /&gt;
|-&lt;br /&gt;
|[[Cow]]s || 60 &lt;br /&gt;
|-&lt;br /&gt;
|[[Deer]] || 30 &lt;br /&gt;
|-&lt;br /&gt;
| [[Elk]]s || 63 &lt;br /&gt;
|-&lt;br /&gt;
| [[Gazelle]]s || 26 &lt;br /&gt;
|-&lt;br /&gt;
| [[Horse]]s || 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Ibex]]es || 29&lt;br /&gt;
|-&lt;br /&gt;
| [[Yak]]s || 57&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=70314</id>
		<title>Plainleather</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=70314"/>
		<updated>2020-04-29T20:24:11Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Define|Leather&lt;br /&gt;
| image = Missing leather &amp;lt;!--placeholder image--&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| color = (162,106,57)&lt;br /&gt;
| commonality = 0.2&lt;br /&gt;
| default color = (162,106,57)&lt;br /&gt;
| default color two = (162,106,57)&lt;br /&gt;
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| flammability = 100&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/Cloth&lt;br /&gt;
| label = Plainleather&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| thing class = ThingWithComponents&lt;br /&gt;
| armor - sharp factor = 0.81&lt;br /&gt;
| armor - blunt factor = 0.24&lt;br /&gt;
| armor - heat factor = 1.5&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| insulation - cold factor = 16&lt;br /&gt;
| insulation - heat factor = 16&lt;br /&gt;
| market value base = 2.1&lt;br /&gt;
| market value factor = 1.30&lt;br /&gt;
| max hit points base = 60&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Plainleather''' is a type of leather produced when a [[Overview#cook|cook]] butchers one of a variety of medium-sized animals at a [[butcher table]].}}&lt;br /&gt;
&lt;br /&gt;
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.&lt;br /&gt;
&lt;br /&gt;
== Sources==&lt;br /&gt;
The following animals drop plainleather when butchered:&lt;br /&gt;
* [[Boomalope]]s&lt;br /&gt;
* [[Caribou]]&lt;br /&gt;
* [[Cow]]s&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Elk]]&lt;br /&gt;
* [[Gazelle]]s&lt;br /&gt;
* [[Horse]]&lt;br /&gt;
* [[Ibex]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=70313</id>
		<title>Plainleather</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plainleather&amp;diff=70313"/>
		<updated>2020-04-29T20:23:27Z</updated>

		<summary type="html">&lt;p&gt;Nukken: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Define|Leather&lt;br /&gt;
| image = Missing leather &amp;lt;!--placeholder image--&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| color = (162,106,57)&lt;br /&gt;
| commonality = 0.2&lt;br /&gt;
| default color = (162,106,57)&lt;br /&gt;
| default color two = (162,106,57)&lt;br /&gt;
| description = Tanned, dried, scraped skin. A good traditional material for making clothes and bags.&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| flammability = 100&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Resource/Cloth&lt;br /&gt;
| label = Plainleather&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| thing class = ThingWithComponents&lt;br /&gt;
| armor - sharp factor = 0.81&lt;br /&gt;
| armor - blunt factor = 0.24&lt;br /&gt;
| armor - heat factor = 1.5&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| insulation - cold factor = 16&lt;br /&gt;
| insulation - heat factor = 16&lt;br /&gt;
| market value base = 2.1&lt;br /&gt;
| market value factor = 1.30&lt;br /&gt;
| max hit points base = 60&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Plainleather''' is a type of leather produced when a [[Overview#cook|cook]] butchers one of a variety of medium-sized animals at a [[butcher table]].}}&lt;br /&gt;
&lt;br /&gt;
Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.&lt;br /&gt;
&lt;br /&gt;
== Sources==&lt;br /&gt;
The following animals drop plainleather when butchered:&lt;br /&gt;
* [[Boomalope]]s&lt;br /&gt;
* [[Caribou]]&lt;br /&gt;
* [[Cow]]s&lt;br /&gt;
* [[Deer]]&lt;br /&gt;
* [[Elk]]&lt;br /&gt;
* [[Gazelle]]s&lt;br /&gt;
* [[Ibex]]&lt;br /&gt;
* [[Horse]]&lt;/div&gt;</summary>
		<author><name>Nukken</name></author>
	</entry>
</feed>