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	<title>RimWorld Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Omac"/>
	<updated>2026-04-06T01:04:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Circle_frame.svg&amp;diff=133994</id>
		<title>File:Circle frame.svg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Circle_frame.svg&amp;diff=133994"/>
		<updated>2023-04-25T12:38:38Z</updated>

		<summary type="html">&lt;p&gt;Omac: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright PD}}&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Character_Types&amp;diff=127971</id>
		<title>Character Types</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Character_Types&amp;diff=127971"/>
		<updated>2023-02-01T01:17:23Z</updated>

		<summary type="html">&lt;p&gt;Omac: /* Trade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Characters_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Rewrite|reason=Largely useless and overly dependent on transclusions}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
Throughout your play of Rimworld you will come across several different types of characters.  Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you.&lt;br /&gt;
&lt;br /&gt;
==Animals== &lt;br /&gt;
{{Main|Animals}}&lt;br /&gt;
{{:Animals}}&lt;br /&gt;
&lt;br /&gt;
==Colonists== &lt;br /&gt;
{{Main|Colonists}}&lt;br /&gt;
Colonists are characters that are under your control. Colonists are human in vanilla, but can be different species if mods are in use. With the [[Ideology DLC]], Colonists can have different [[Ideoligions]] depending on which faction they originate from.&lt;br /&gt;
&lt;br /&gt;
==Mechanoids==&lt;br /&gt;
{{Main|Mechanoids}}&lt;br /&gt;
&lt;br /&gt;
Mechanoids are  hostile autonomous robots of ancient origin. Mechanoids are stronger than most biological creatures, and are very commonly the downfall of lategame colonies. Mechanoids can be encountered in [[raids]], [[mechanoid cluster]]s, [[ancient danger]]s, and [[crashed ship parts]].&lt;br /&gt;
&lt;br /&gt;
==Prisoners==&lt;br /&gt;
{{Main|Prisoners}}&lt;br /&gt;
{{:Prisoner}}&lt;br /&gt;
==Raiders==&lt;br /&gt;
{{Main|Raider}}&lt;br /&gt;
{{:Raider}}&lt;br /&gt;
&lt;br /&gt;
== Visitors ==&lt;br /&gt;
Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony.  &lt;br /&gt;
&lt;br /&gt;
A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]].&lt;br /&gt;
&lt;br /&gt;
When leaving, visitors will carry away wounded members of their faction.&lt;br /&gt;
&lt;br /&gt;
=== Trade ===&lt;br /&gt;
{{main|Trade}}&lt;br /&gt;
&lt;br /&gt;
Trade isn't available for some visitors. Sometimes one member of the group has items to trade, indicated by a question mark over the pawn.&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
{{asof|A14}} traders, visitors, raiders, kidnappers, animals, etc. will now escape if surrounded by walls with no way out. &amp;lt;br /&amp;gt;&lt;br /&gt;
{{asof|A16}} rescued people (especially space refugees etc.) should sometimes join the colony. If the environment isn't survivable (e.g. bad temperature, toxic fallout) they should always join the colony.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:RoyaltyIcon&amp;diff=127437</id>
		<title>Template:RoyaltyIcon</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:RoyaltyIcon&amp;diff=127437"/>
		<updated>2023-01-27T19:10:26Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;sup&amp;gt;[[File:RoyaltyIcon.png|frameless|16px|link=Royalty DLC| Content added by the Royalty DLC]]&amp;lt;/sup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Rwbox&amp;diff=127436</id>
		<title>Template:Rwbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Rwbox&amp;diff=127436"/>
		<updated>2023-01-27T19:10:00Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox/core&lt;br /&gt;
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  |¬        = &amp;lt;!-- No talk link used --&amp;gt;&lt;br /&gt;
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  |#default = {{{talk}}}&lt;br /&gt;
 }}&lt;br /&gt;
 |issue = {{#switch:{{{sect|¬}}}&lt;br /&gt;
  |¬ = &amp;lt;!-- No section parameter used --&amp;gt;&lt;br /&gt;
  |  = This article&lt;br /&gt;
  |This {{{sect}}}&lt;br /&gt;
 }} {{{text|}}} {{{issue&amp;lt;includeonly&amp;gt;|&amp;lt;/includeonly&amp;gt;}}} &lt;br /&gt;
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 }}&lt;br /&gt;
 |info = {{{info|}}}&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Copyright_game&amp;diff=127434</id>
		<title>Template:Copyright game</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Copyright_game&amp;diff=127434"/>
		<updated>2023-01-27T19:09:16Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Copyrightbox&lt;br /&gt;
 | text = This image, video or sound comes from the RimWorld game or from websites created and owned by its publisher, the copyright of which is held by the publisher or developer of the RimWorld game. All trademarks and registered trademarks present in the image or video are proprietary to the publisher of the game. For more, see the [[Project:Copyrights|copyright notice]] and the [https://store.steampowered.com/eula/294100_eula_1 EULA for RimWorld].&amp;lt;br/&amp;gt;The use of images, videos or sounds to illustrate articles concerning the subject of the images, videos or sounds in question is believed to qualify as '''[[Wikipedia:fair use|fair use]]''' under [[Wikipedia:United States copyright law|United States copyright law]], as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.&lt;br /&gt;
}}{{#set: License = Game}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation | content =&lt;br /&gt;
&lt;br /&gt;
This template should be used on all file pages that show content of the game. It is used like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Copyright game}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It produces the following notice:&lt;br /&gt;
&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Copyright templates|game]]&lt;br /&gt;
}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Copyrightbox&amp;diff=127433</id>
		<title>Template:Copyrightbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Copyrightbox&amp;diff=127433"/>
		<updated>2023-01-27T19:09:06Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Rwbox&lt;br /&gt;
 | image = [[File:Copyright.png|40px|class=copyright-icon]]&lt;br /&gt;
 | text = {{{1|{{{text|{{{Text|{{Error|Parameter &amp;lt;code&amp;gt;text&amp;lt;/code&amp;gt; missing}} }}} }}} }}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Rwbox/core&amp;diff=127432</id>
		<title>Template:Rwbox/core</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Rwbox/core&amp;diff=127432"/>
		<updated>2023-01-27T19:08:53Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table class=&amp;quot;metadata plainlinks ambox {{#switch:{{{type|}}}&lt;br /&gt;
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&amp;lt;tr&amp;gt;{{#switch:{{{image|}}}&lt;br /&gt;
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}}&amp;lt;td class=&amp;quot;mbox-text&amp;quot; style=&amp;quot;{{{textstyle|}}}&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mbox-text-span&amp;quot;&amp;gt;{{{issue|}}}&amp;lt;span class=&amp;quot;hide-when-compact&amp;quot;&amp;gt; {{#if:{{{talk|}}}&lt;br /&gt;
 |{{#ifexist:{{#ifeq:{{TALKPAGENAME:{{{talk}}}}}|{{FULLPAGENAME:{{{talk}}}}}&lt;br /&gt;
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  |&amp;amp;#32;Relevant discussion may be found on {{#ifeq:{{TALKPAGENAME:{{{talk}}}}}|{{FULLPAGENAME:{{{talk}}}}}&lt;br /&gt;
   |[[{{{talk}}}|{{FULLPAGENAME:{{{talk}}}}}]]&lt;br /&gt;
   |the [[{{TALKPAGENAME}}#{{{talk}}}|talk page]]&lt;br /&gt;
  }}.&lt;br /&gt;
 }}&lt;br /&gt;
}} {{{fix|}}}&amp;lt;/span&amp;gt;{{#if:{{{date|}}}&lt;br /&gt;
 |&amp;amp;#32;&amp;lt;small&amp;gt;''({{{date}}})''&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&amp;lt;span class=&amp;quot;hide-when-compact&amp;quot;&amp;gt; {{{info|}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;{{#switch:{{{imageright|}}}&lt;br /&gt;
 |none = &lt;br /&gt;
 |=&lt;br /&gt;
 |#default = &amp;lt;td class=&amp;quot;mbox-imageright&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;width: 52px;&amp;quot;&amp;gt;{{{imageright}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
}}&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Current_Version&amp;diff=127431</id>
		<title>Template:Current Version</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Current_Version&amp;diff=127431"/>
		<updated>2023-01-27T19:08:14Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if: {{{console|}}}|{{#if: {{{link|}}}|[[Console version/{{:Console version/Current version}}|{{:Console version/Current version}}]]|{{:Console version/Current version}}}}|{{#if: {{{link|}}}|[[Version/{{:Version/Current version}}|{{:Version/Current version}}]]|{{:Version/Current version}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:PCIcon&amp;diff=127430</id>
		<title>Template:PCIcon</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:PCIcon&amp;diff=127430"/>
		<updated>2023-01-27T19:07:49Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;sup&amp;gt;[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]&amp;lt;/sup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:ConsoleIcon&amp;diff=127429</id>
		<title>Template:ConsoleIcon</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:ConsoleIcon&amp;diff=127429"/>
		<updated>2023-01-27T19:07:02Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;sup&amp;gt;[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]&amp;lt;/sup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=127428</id>
		<title>Template:Infobox main</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=127428"/>
		<updated>2023-01-27T19:03:32Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Hordes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{lc:{{{set property|}}} }}&lt;br /&gt;
 | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}&lt;br /&gt;
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 | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}&lt;br /&gt;
}}&amp;lt;div class=&amp;quot;infobox float:right; {{#if: {{{1|}}} | {{#switch: {{{1}}}&lt;br /&gt;
  | furniture | medicine = c_01&lt;br /&gt;
  | structure = c_02&lt;br /&gt;
  | resource = c_03&lt;br /&gt;
  | weapon = c_06&lt;br /&gt;
  | animal | food = c_08&lt;br /&gt;
  | fabric = c_09s&lt;br /&gt;
  | security = c_10&lt;br /&gt;
  | area | exotic = c_11&lt;br /&gt;
  | metallic | stony = c_12&lt;br /&gt;
  | plant = c_14&lt;br /&gt;
  | leathery = c_22&lt;br /&gt;
  | drug = c_24&lt;br /&gt;
  | production = c_25&lt;br /&gt;
}} }}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image_wrapper&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{description|}}}|{{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BASE STATS --&amp;gt;&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;Base Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
;Type&lt;br /&gt;
:[[{{{type}}}]]{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}{{#if: {{{type2|}}} |&amp;amp;#32;&amp;amp;ndash;&amp;amp;#32; {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}}{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stuff category|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Stuff Category = {{{stuff category|}}} }} }}&lt;br /&gt;
;Stuff Category&lt;br /&gt;
:{{{stuff category|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{tech level|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}} }} }}&lt;br /&gt;
;Tech Level&lt;br /&gt;
:[[Tech levels|{{{tech level|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{class|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }}&lt;br /&gt;
;Class&lt;br /&gt;
:[[{{{class|}}} Weapons|{{{class|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.--&amp;gt;&lt;br /&gt;
{{#if: {{{marketvalue|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{{marketvalue|}}} }} }}&lt;br /&gt;
;Market Value&lt;br /&gt;
:{{Market Value | {{{marketvalue|}}} }}&amp;amp;nbsp;{{Icon Small|silver}}&lt;br /&gt;
| {{#ifeq: {{lc:{{{constructable|}}} }} | false || {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{Market Value Calculator}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Calculated Market Value = True }} }}&lt;br /&gt;
;Market Value&lt;br /&gt;
:{{Market Value | {{Market Value Calculator}} }}&amp;amp;nbsp;{{Icon Small|silver}} {{Hover title|link=no|This value is automatically calculated by the wiki and may not be correct|&amp;lt;sup&amp;gt;[Note]&amp;lt;/sup&amp;gt;}} }} }} }} }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stack limit|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Stack Limit = {{{stack limit|}}} }} }}&lt;br /&gt;
;Stack Limit&lt;br /&gt;
:{{{stack limit|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mass base|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mass Base = {{{mass base|}}} }} }}&lt;br /&gt;
;Mass&lt;br /&gt;
:{{{mass base|}}} kg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty|}}}{{{beauty outdoors|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty uutdoors|}}} }} }}&lt;br /&gt;
;Beauty&lt;br /&gt;
:{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|&amp;lt;abbr title=&amp;quot;Beauty score when outdoors&amp;quot;&amp;gt;({{{beauty outdoors|}}})&amp;lt;/abbr&amp;gt; }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{styledominance|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }}&lt;br /&gt;
  {{#if: {{{style|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }}&lt;br /&gt;
  }}&lt;br /&gt;
;Style Dominance&lt;br /&gt;
:{{{style|}}} {{{styledominance|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Durability --&amp;gt;&lt;br /&gt;
{{#if: {{{hp|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Max Hit Points Base = {{{hp|}}} }} }}&lt;br /&gt;
;HP&lt;br /&gt;
:{{{hp|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deterioration|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Deterioration Rate Base = {{{deterioration|}}} }} }}&lt;br /&gt;
;Deterioration Rate&lt;br /&gt;
:{{{deterioration|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{flammability|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Flammability Base = {{{flammability|}}} }} }}&lt;br /&gt;
;Flammability&lt;br /&gt;
:{{%| {{{flammability|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{days to rot|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}}}} }}&lt;br /&gt;
;Days To Start Rot&lt;br /&gt;
:{{{days to rot|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min safe temperature|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Min Safe Temperature = {{{min safe temperature|}}} }} }}&lt;br /&gt;
;Min Safe Temperature&lt;br /&gt;
:{{Temperature| {{{min safe temperature|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{max safe temperature|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Max Safe Temperature = {{{max safe temperature|}}} }} }}&lt;br /&gt;
;Max Safe Temperature&lt;br /&gt;
:{{Temperature| {{{max safe temperature|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{spoiling rate per degree per tick|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Spoiling Rate = {{{spoiling rate per degree per tick|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;per °C outside the safe temperature per tick&amp;quot;&amp;gt;Spoiling Rate&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{%| {{{spoiling rate per degree per tick|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Other --&amp;gt;&lt;br /&gt;
{{#if: {{{edifice|}}}&lt;br /&gt;
  | {{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }}&lt;br /&gt;
;Edifice&lt;br /&gt;
:{{{edifice|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rotatable|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }}&lt;br /&gt;
;Rotatable&lt;br /&gt;
:{{ucfirst:{{{rotatable|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{path cost|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }}&lt;br /&gt;
;Path Cost&lt;br /&gt;
:{{{path cost|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- BUILDING --&amp;gt;&lt;br /&gt;
{{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Building&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{size|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Size = {{{size|}}} }} }}&lt;br /&gt;
;Size&lt;br /&gt;
:{{{size|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{minifiable|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Minifiable = {{{minifiable|}}} }} }}&lt;br /&gt;
;Minifiable&lt;br /&gt;
:{{ucfirst:{{{minifiable|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{placeable|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Placeable = {{{placeable|}}} }} }}&lt;br /&gt;
;Placeable&lt;br /&gt;
:{{ucfirst:{{{placeable|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{passability|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Passability = {{{passability|}}} }} }}&lt;br /&gt;
;Passability&lt;br /&gt;
:{{{passability|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cover|}}} | {{#ifexpr: {{{cover|}}} &amp;gt; 0.75 |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Cover Effectiveness = 0.75}} }}&lt;br /&gt;
;Cover Effectiveness&lt;br /&gt;
:75%&lt;br /&gt;
| {{#if: {{#var:setProperty}} | {{#set:Cover Effectiveness= {{{cover|}}} }} }}&lt;br /&gt;
;Cover Effectiveness&lt;br /&gt;
:{{%| {{{cover|}}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{blockswind|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Blocks Wind = {{{blockswind|}}} }} }}&lt;br /&gt;
;Blocks Wind&lt;br /&gt;
:{{ucfirst:{{{blockswind|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{terrain affordance|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{{terrain affordance|}}} }} }}&lt;br /&gt;
;Terrain Affordance&lt;br /&gt;
:{{ucfirst:{{{terrain affordance|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{power|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Power Consumption = {{{power|}}} }} }}&lt;br /&gt;
;Power&lt;br /&gt;
:{{{power|}}} W&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cleanliness|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Cleanliness = {{{cleanliness|}}} }} }}&lt;br /&gt;
;Cleanliness&lt;br /&gt;
:{{{cleanliness|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{facility|}}} |&lt;br /&gt;
  {{#vardefine:Facility1 | {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }} }}&lt;br /&gt;
  {{#vardefine:Facility2 | {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }} }}&lt;br /&gt;
  {{#vardefine:Facility3 | {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }} }}&lt;br /&gt;
  {{#vardefine:Facility4 | {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }} }}&lt;br /&gt;
  {{#vardefine:Facility5 | {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Facility = {{#var:Facility1}} | Facility = {{#var:Facility2}} | Facility = {{#var:Facility3}} | Facility = {{#var:Facility4}} | Facility = {{#var:Facility5}} }} }}&lt;br /&gt;
;Facility&lt;br /&gt;
:[[{{#var:Facility1}}]]{{#if: {{#var:Facility2}} |, [[{{#var:Facility2}}]]}}{{#if: {{#var:Facility3}} |, [[{{#var:Facility3}}]]}}{{#if: {{#var:Facility4}} |, [[{{#var:Facility4}}]]}}{{#if: {{#var:Facility5}} |, [[{{#var:Facility5}}]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Building - Furniture --&amp;gt;&lt;br /&gt;
{{#if: {{{glowcolor|}}} |&lt;br /&gt;
  {{#vardefine:Red  | {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}&lt;br /&gt;
  {{#vardefine:Green| {{#explode:{{{glowcolor|}}}|,|1}} }}&lt;br /&gt;
  {{#vardefine:Blue | {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}&lt;br /&gt;
  {{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;The furthest away a tile can be before it falls below 30% light&amp;quot;&amp;gt;Light Radius&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{#expr:{{#var:LightRadius}} round 2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{heatpersecond|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Heat Per Second = {{{heatpersecond|}}} }} }}&lt;br /&gt;
;Heat Per Second&lt;br /&gt;
:{{{heatpersecond|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{maxheattemperature|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Max Heat Temperature = {{{maxheattemperature|}}} }} }}&lt;br /&gt;
;Stops Heating At&lt;br /&gt;
:{{Temperature| {{{maxheattemperature}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mincooltemperature|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Min Cool Temperature = {{{mincooltemperature|}}} }} }}&lt;br /&gt;
;Stops Cooling At&lt;br /&gt;
:{{Temperature| {{{mincooltemperature}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{surgery success chance factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Surgery Success Chance Factor = {{{surgery success chance factor|}}} }} }}&lt;br /&gt;
;Surgery Success Chance Factor&lt;br /&gt;
:{{{surgery success chance factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{immunity gain speed factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }} }}&lt;br /&gt;
;Immunity Gain Speed Factor&lt;br /&gt;
:{{{immunity gain speed factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rest effectiveness|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Rest Effectiveness = {{{rest effectiveness|}}} }} }}&lt;br /&gt;
;Rest Effectiveness&lt;br /&gt;
:{{{rest effectiveness|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Comfort Base = {{{comfort|}}} }} }}&lt;br /&gt;
;Comfort&lt;br /&gt;
:{{{comfort|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort offset|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Comfort Offset = {{{comfort offset|}}} }} }}&lt;br /&gt;
;Comfort Offset&lt;br /&gt;
:{{{comfort offset|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Building - Recreation --&amp;gt;&lt;br /&gt;
{{#if: {{{recreation power|}}} {{{recreation type|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} | Recreation Type = {{{recreation type|}}} }} }}&lt;br /&gt;
;Recreation&lt;br /&gt;
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Building - Production --&amp;gt;&lt;br /&gt;
{{#if: {{{work speed factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work Speed Factor = {{{work speed factor|}}}}} }}&lt;br /&gt;
;Work Speed Factor&lt;br /&gt;
:{{%| {{{work speed factor|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{work efficiency factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work Efficiency Factor = {{{work efficiency factor|}}}}} }}&lt;br /&gt;
;Work Efficiency Factor&lt;br /&gt;
:{{%| {{{work efficiency factor|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{unpowered work speed factor|}}} | &amp;lt;!-- work speed at an unpowered workstation --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Unpowered Work Speed Factor = {{{unpowered work speed factor|}}}}} }}&lt;br /&gt;
;Unpowered Work Speed Factor&lt;br /&gt;
:{{%| {{{unpowered work speed factor|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Building - Misc --&amp;gt;&lt;br /&gt;
{{#if: {{{work speed offset|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work Speed Offset = {{{work speed offset|}}} }} }}&lt;br /&gt;
;Work Speed Offset&lt;br /&gt;
:{{{work speed offset|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{max simultaneous facilities|}}} | &amp;lt;!-- how many of these facilities a work table can be connected to --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Max Simultaneous Facilities = {{{max simultaneous facilities|}}}}} }}&lt;br /&gt;
;Max Simultaneous Facilities&lt;br /&gt;
:{{{max simultaneous facilities|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{efficiency|}}} | &amp;lt;!-- efficiency of a battery --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Efficiency = {{{efficiency|}}} }} }}&lt;br /&gt;
;Efficiency&lt;br /&gt;
:{{%| {{{efficiency|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Building - Floors --&amp;gt;&lt;br /&gt;
{{#if: {{{speed|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Move Speed Factor = {{{speed|}}} }} }}&lt;br /&gt;
;Move Speed Factor&lt;br /&gt;
:{{%| {{{speed|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- APPAREL --&amp;gt;&lt;br /&gt;
{{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Apparel&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcold|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Insulation - Cold Base= {{{insulationcold|}}} }} }}&lt;br /&gt;
;Insulation - Cold&lt;br /&gt;
:{{Temperature| {{{insulationcold|}}} || delta}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheat|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Insulation - Heat Base= {{{insulationheat|}}} }} }}&lt;br /&gt;
;Insulation - Heat&lt;br /&gt;
:{{Temperature| {{{insulationheat|}}} || delta}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcoldfactor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;See Apparel for how this is applied&amp;quot;&amp;gt;Insulation Factor - Cold&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{{insulationcoldfactor|}}}×&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheatfactor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;See Apparel for how this is applied&amp;quot;&amp;gt;Insulation Factor - Heat&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{{insulationheatfactor|}}}×&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharp|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp = {{{armorsharp|}}} }} }}&lt;br /&gt;
;Armor - Sharp&lt;br /&gt;
:{{{armorsharp|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorblunt|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor - Blunt= {{{armorblunt|}}} }} }}&lt;br /&gt;
;Armor - Blunt&lt;br /&gt;
:{{{armorblunt|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheat|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor - Heat = {{{armorheat|}}} }} }}&lt;br /&gt;
;Armor - Heat&lt;br /&gt;
:{{{armorheat|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharpfactor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }} }}&lt;br /&gt;
;Armor Factor - Sharp&lt;br /&gt;
:{{{armorsharpfactor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorbluntfactor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }} }}&lt;br /&gt;
;Armor Factor - Blunt&lt;br /&gt;
:{{{armorbluntfactor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheatfactor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }} }}&lt;br /&gt;
;Armor Factor - Heat&lt;br /&gt;
:{{{armorheatfactor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{painshockthreshold|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }} }}&lt;br /&gt;
;Pain Shock Threshold&lt;br /&gt;
:{{{painshockthreshold|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{coverage|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Coverage = {{{coverage|}}} }} }}&lt;br /&gt;
;Coverage&lt;br /&gt;
:{{{coverage|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{layer|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:layer= {{{layer|}}} }} }}&lt;br /&gt;
;Layer&lt;br /&gt;
:{{{layer|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All pawns (animals, humanoids, mechanoids) --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Animal Health ---&amp;gt;&lt;br /&gt;
{{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}}|&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Pawn Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}}|Animals|{{#if: {{#var:setProperty}} | {{#set: Type = {{{type2|}}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bandwidth|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Bandwidth = {{{bandwidth|}}} }} }}&lt;br /&gt;
;Bandwidth&lt;br /&gt;
:{{{bandwidth|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{movespeed|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Move Speed Base = {{{movespeed|}}} }} }}&lt;br /&gt;
;Move Speed&lt;br /&gt;
:{{{movespeed|}}} {{CS}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{healthscale|}}} | &amp;lt;!-- please add a short explanation of this property here --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }}&lt;br /&gt;
;Health Scale&lt;br /&gt;
:{{{healthscale|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bodysize|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }}&lt;br /&gt;
;Body Size&lt;br /&gt;
:{{{bodysize|}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}} | Mechanoid |&lt;br /&gt;
  {{#vardefine:MassAdult | {{#expr: 60 * {{{bodysize}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mass - Adult = {{#var:MassAdult}} }} }}&lt;br /&gt;
;Mass&lt;br /&gt;
:{{#var:MassAdult}} kg  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var: PackCapacity}} }} }}&lt;br /&gt;
;Pack Capacity&lt;br /&gt;
:{{#var: PackCapacity}} kg&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
  &amp;lt;!-- Most animal babies are 0.2 the size of the adults, but birds are 0.1 --&amp;gt;&lt;br /&gt;
  {{#vardefine:BabyScale | {{{babyscale|0.2}}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }} }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Mass is 60*bodysize, with no exceptions --&amp;gt;&lt;br /&gt;
  {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }}&lt;br /&gt;
;Mass - Baby&lt;br /&gt;
:{{#var:MassYoung}} kg&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine:MassJuvenile | {{#expr: 60 * {{{bodysize}}} * 0.5 }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mass - Juvenile = {{#var:MassJuvenile}} }} }}&lt;br /&gt;
;Mass - Juvenile&lt;br /&gt;
:{{#var:MassJuvenile}} kg&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine:MassAdult | {{#expr: 60 * {{{bodysize}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mass - Adult = {{#var:MassAdult}} }} }}&lt;br /&gt;
;Mass - Adult&lt;br /&gt;
:{{#var:MassAdult}} kg&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{lc:{{{packanimal|}}} }} | true |&lt;br /&gt;
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var: PackCapacity}} }} }}&lt;br /&gt;
;Pack Capacity&lt;br /&gt;
:{{#var: PackCapacity}} kg&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var: CarryingCapacity}} }} }}&lt;br /&gt;
;Carrying Capacity&lt;br /&gt;
:{{#var: CarryingCapacity}} kg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{ridingspeed|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Riding Speed = {{{ridingspeed|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;Multiplier to the caravan's movement speed.&amp;quot;&amp;gt;Riding Speed&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{{ridingspeed|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#vardefineecho:FilthRate | {{{filth rate|{{#if: {{{bodysize|}}} | 1}} }}} }} | &amp;lt;!-- Filth rate seems to default to 1 in game if it's not set in the xml. --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Animal Filth Rate = {{#var:FilthRate}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;The average amount of filth produced on constructed floors per 1000 cells walked by this creature.&amp;quot;&amp;gt;Filth Rate&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{#var:FilthRate}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hungerrate|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} | Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round 2}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;Nutrition lost per day.&amp;quot;&amp;gt;Hunger Rate&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{diet|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Diet = {{{diet|}}} }} }}&lt;br /&gt;
;Diet&lt;br /&gt;
:{{{diet|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{lifespan|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }}&lt;br /&gt;
;Life Expectancy&lt;br /&gt;
:{{{lifespan|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhunter|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;Chance of this animal turning manhunter when attacked.&amp;quot;&amp;gt;Manhunter Chance&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{%| {{{manhunter|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhuntertame|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;Chance of this animal turning manhunter on a failed taming attempt.&amp;quot;&amp;gt;Manhunter Chance (Taming)&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{%| {{{manhuntertame|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{trainable|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} |&lt;br /&gt;
    {{#set:Trainable Intelligence = {{{trainable|}}} }}&lt;br /&gt;
    {{#switch: {{{trainable|}}}&lt;br /&gt;
      | none =         {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}&lt;br /&gt;
      | hauling only = {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = yes }}&lt;br /&gt;
      | simple =       {{#set:Can Train Guard = yes | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}&lt;br /&gt;
      | intermediate = {{#set:Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no  }}&lt;br /&gt;
      | advanced =     {{#set:Can Train Guard = yes | Can Train Attack = yes&lt;br /&gt;
        | Can Train Rescue = {{#ifexpr: {{{bodysize|}}} &amp;lt; 0.65| no | yes}}&lt;br /&gt;
        | Can Train Haul   = {{#ifexpr: {{{bodysize|}}} &amp;lt; 0.4 | no | yes}}&lt;br /&gt;
  }} }} }}&lt;br /&gt;
;Trainable Intelligence&lt;br /&gt;
:{{{trainable|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wildness|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;Wilder creatures are naturally more difficult to tame, train, and handle.&amp;quot;&amp;gt;Wildness&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{%| {{{wildness|}}} | 0 }}&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MinHandlingSkill | {{#expr:&lt;br /&gt;
    {{#ifexpr: {{{wildness|}}} &amp;lt; 0.2 | 0&lt;br /&gt;
      | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.45 | 1&lt;br /&gt;
        | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.55 | 4&lt;br /&gt;
          | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.75 | 5&lt;br /&gt;
            | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.8 | 7&lt;br /&gt;
              | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.9 | 8&lt;br /&gt;
                | {{#ifexpr: {{{wildness|}}} &amp;lt; 0.97 | 9&lt;br /&gt;
                  | 10&lt;br /&gt;
     }} }} }} }} }} }} }} &amp;lt;!-- Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well --&amp;gt;&lt;br /&gt;
     {{#ifeq: {{#var:Name}} | Human | + 7 }}&lt;br /&gt;
  }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }} }}&lt;br /&gt;
  {{#ifeq: {{#var: MinHandlingSkill}}|0||&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.&amp;quot;&amp;gt;Minimum Handling Skill&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{#var: MinHandlingSkill}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set: Petness = {{{petness|}}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{roamMtb|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;How often an animal will attempt to roam away if not in a pen.&amp;quot;&amp;gt;Roam Interval&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{{roamMtb|}}} days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{nuzzleMtb|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;How often an animal will nuzzle friendly colonists, on average.&amp;quot;&amp;gt;Nuzzle Interval&amp;lt;/abbr&amp;gt;&lt;br /&gt;
{{#ifexpr: {{{nuzzleMtb|}}} &amp;lt;= 24&lt;br /&gt;
  |{{#switch: {{{nuzzleMtb|}}}&lt;br /&gt;
     |24 = :1&amp;amp;nbsp;day&lt;br /&gt;
     |1 = :1&amp;amp;nbsp;hour&lt;br /&gt;
     |#default = :{{{nuzzleMtb|}}}&amp;amp;nbsp;hours}}&lt;br /&gt;
  |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}}&amp;amp;nbsp;days}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mateMtb|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|How often an awake, non-sterilised male will attempt to mate with a female, on average.|Mate Interval}}&lt;br /&gt;
:{{{mateMtb|}}} hours&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{maturityage|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Maturity Age = {{{maturityage|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|The age at which an animal reaches adulthood.|Maturity Age}}&lt;br /&gt;
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}}  &amp;lt; 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{juvenileage|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Juvenile Age = {{{juvenileage|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|The age at which an animal becomes a juvenile.|Juvenile Age}}&lt;br /&gt;
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} &amp;lt; 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min comfortable temperature|}}} |&lt;br /&gt;
  {{#if: {{{max comfortable temperature|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }}&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }}&lt;br /&gt;
;Comfortable Temp Range&lt;br /&gt;
:{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}}}}&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Forest = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Swamp = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Rainforest = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Swamp = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Arid Shrubland = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Desert = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Extreme Desert = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Boreal Forest = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Cold Bog = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tundra = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Ice Sheet = true }} }} }}&lt;br /&gt;
{{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Sea Ice = true }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Production&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}}}}|1|&lt;br /&gt;
  {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}&lt;br /&gt;
  {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}&lt;br /&gt;
  {{#if: {{{is exotic species|}}}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = true}} }}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = false }} }} }}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set: Leather Name = {{#var:LeatherName}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bodysize|}}} |&lt;br /&gt;
  &amp;lt;!-- Uses meatyield when set, otherwise interpolates from curve applied to 140*body_size or basemeatamount*bodysize --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- See Property:Meat_Yield for details --&amp;gt;&lt;br /&gt;
  {{#if:{{#var:MeatName}} |&lt;br /&gt;
    {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }}&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Meat Yield = {{#var:MeatYield}} }} }}&lt;br /&gt;
;Meat Yield&lt;br /&gt;
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]]&lt;br /&gt;
  }}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Uses leatheryield when set, otherwise interpolates from curve applied to 40*body_size or baseleatheramount*bodysize--&amp;gt;&lt;br /&gt;
  &amp;lt;!-- See Property:Leather_Yield for details --&amp;gt;&lt;br /&gt;
  {{#if: {{#var:LeatherName}}&lt;br /&gt;
    | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }}&lt;br /&gt;
	| 0 |&lt;br /&gt;
	| {{#if: {{#var:setProperty}} | {{#set: Leather Yield = {{#var: LeatherYield}} }} }}&lt;br /&gt;
;Leather Yield&lt;br /&gt;
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}} }}]]&lt;br /&gt;
}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milk|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Milk Amount = {{{milk|}}}}} }}&lt;br /&gt;
  {{#vardefine: MilkName | {{{milkname| Milk}}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Milk Name = {{#var:MilkName}} }} }}&lt;br /&gt;
;Milk Amount&lt;br /&gt;
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milktime|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Milking Interval Days = {{{milktime|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }}&lt;br /&gt;
;Milking Interval&lt;br /&gt;
:{{{milktime|}}}&amp;amp;nbsp;days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Wool Amount = {{{wool|}}} }} }}&lt;br /&gt;
  {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Wool Name = {{#var:WoolName}} }} }}&lt;br /&gt;
;Wool Amount&lt;br /&gt;
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{sheartime|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Shearing Interval Days = {{{sheartime|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }}&lt;br /&gt;
;Shearing Interval&lt;br /&gt;
:{{{sheartime|}}}&amp;amp;nbsp;days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggsmin|}}} |&lt;br /&gt;
  {{#if: {{{eggsmax|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }}&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}&lt;br /&gt;
;Eggs Per Clutch&lt;br /&gt;
:{{{eggsmin|}}} to {{{eggsmax|}}}&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggtime|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Egg Laying Interval = {{{eggtime|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }}&lt;br /&gt;
;Egg Laying Interval&lt;br /&gt;
:{{{eggtime|}}}&amp;amp;nbsp;days&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_unfertilized|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }}&lt;br /&gt;
;Can Lay Unfertilized Eggs&lt;br /&gt;
:{{{eggs_unfertilized|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{gestation|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Gestation Period Days = {{{gestation|}}} }} }}&lt;br /&gt;
;Gestation Period&lt;br /&gt;
{{#switch: {{{gestation|}}}&lt;br /&gt;
  | N/A      = :N/A&lt;br /&gt;
  | 1        = :{{{gestation|}}} day&lt;br /&gt;
  | #default = :{{{gestation|}}} days&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{offspring|}}} {{{avg offspring|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Offspring Per Birth = {{{offspring|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Average Offspring Per Birth = {{{avg offspring|}}} }} }}&lt;br /&gt;
;Offspring Per Birth&lt;br /&gt;
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}|&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Ingestion&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{nutrition|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Nutrition = {{{nutrition|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Nutrition gained when this item or object is eaten | Nutrition }}&lt;br /&gt;
:{{{nutrition}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{taste|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Taste = {{{taste|}}} }} }}&lt;br /&gt;
;Taste&lt;br /&gt;
:{{{taste|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{ingested direct thought|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Ingested Direct Thought = {{{ingested direct thought|}}} }} }}&lt;br /&gt;
;Ingested Direct Thought&lt;br /&gt;
:{{{ingested direct thought|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{joy offset|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Joy Offset = {{{joy offset|}}} }} }}&lt;br /&gt;
;Recreation Offset&lt;br /&gt;
:{{%|{{{joy offset|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{joy kind|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Joy Kind = {{{joy kind|}}} }} }}&lt;br /&gt;
;Recreation Kind&lt;br /&gt;
:{{{joy kind|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{addictiveness|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Addictiveness = {{{addictiveness|}}} }} }}&lt;br /&gt;
;Addictiveness&lt;br /&gt;
:{{%| {{{addictiveness|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{food poison chance|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Food Poison Chance Base = {{{food poison chance|}}} }} }}&lt;br /&gt;
;Food Poison Chance&lt;br /&gt;
:{{%| {{{food poison chance|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{max num to ingest at once|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Maximum Number To Ingest At Once | Maximum To Ingest}}&lt;br /&gt;
:{{{max num to ingest at once|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{ingestion time|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Ingestion Time= {{{ingestion time|}}} }} }}&lt;br /&gt;
;Ingestion Time&lt;br /&gt;
:{{ticks| {{{ingestion time|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Materials --&amp;gt;&lt;br /&gt;
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}|&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Stat Modifiers&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Beauty Factor = {{{beauty factor|}}} }} }}&lt;br /&gt;
;Beauty Factor&lt;br /&gt;
:×{{{beauty factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty offset|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Beauty Offset = {{{beauty offset|}}} }} }}&lt;br /&gt;
;Beauty Offset&lt;br /&gt;
:+{{{beauty offset|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{work to make factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work To Make Factor = {{{work to make factor|}}} }} }}&lt;br /&gt;
;Work To Make Factor&lt;br /&gt;
:×{{{work to make factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{work to build factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work To Build Factor = {{{work to build factor|}}} }} }}&lt;br /&gt;
;Work To Build Factor&lt;br /&gt;
:×{{{work to build factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{work to build offset|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Work To Build Offset = {{{work to build offset|}}} }} }}&lt;br /&gt;
;Work To Build Offset&lt;br /&gt;
:+{{ticks| {{{work to build offset|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{max hit points factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Max Hit Points Factor = {{{max hit points factor|}}} }} }}&lt;br /&gt;
;Max Hit Points&lt;br /&gt;
:×{{{max hit points factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{flammability factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Flammability Factor = {{{flammability factor|}}} }} }}&lt;br /&gt;
;Flammability&lt;br /&gt;
:×{{{flammability factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armor - sharp factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }}&lt;br /&gt;
;Armor - Sharp&lt;br /&gt;
:×{{{armor - sharp factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armor - blunt factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }}&lt;br /&gt;
;Armor - Blunt&lt;br /&gt;
:×{{{armor - blunt factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armor - heat factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Armor - Heat Factor = {{{armor - heat factor|}}} }} }}&lt;br /&gt;
;Armor - Heat&lt;br /&gt;
:×{{{armor - heat factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulation - cold factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }}&lt;br /&gt;
;Insulation - Cold&lt;br /&gt;
:+{{Temperature| {{{insulation - cold factor|}}} || delta }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulation - heat factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }}&lt;br /&gt;
;Insulation - Heat&lt;br /&gt;
:+{{Temperature| {{{insulation - heat factor|}}} || delta }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{melee blunt damage factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }}&lt;br /&gt;
;Melee Blunt Damage&lt;br /&gt;
:×{{{melee blunt damage factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{melee sharp damage factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }}&lt;br /&gt;
;Melee Sharp Damage&lt;br /&gt;
:×{{{melee sharp damage factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{melee cooldown factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }}&lt;br /&gt;
;Melee Cooldown&lt;br /&gt;
:×{{{melee cooldown factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{door opening speed factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Door Opening Speed Factor = {{{door opening speed factor|}}} }} }}&lt;br /&gt;
;Door Opening Speed&lt;br /&gt;
:×{{{door opening speed factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rest effectiveness factor|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }}&lt;br /&gt;
;Rest Effectiveness&lt;br /&gt;
:×{{{rest effectiveness factor|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Medicine --&amp;gt;&lt;br /&gt;
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Medical&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{medical potency base|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Medical Potency Base = {{{medical potency base|}}} }} }}&lt;br /&gt;
;Medical Potency&lt;br /&gt;
:{{%| {{{medical potency base|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{medical quality max|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Medical Quality Max = {{{medical quality max|}}} }} }}&lt;br /&gt;
;Max medical tend quality&lt;br /&gt;
:{{%| {{{medical quality max|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Plants--&amp;gt;&lt;br /&gt;
{{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Plant Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{grow days|}}} |&lt;br /&gt;
  {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Grow Days = {{{grow days|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Real Grow Days = {{#var:realGrowDays}} }} }}&lt;br /&gt;
;Time to grow&lt;br /&gt;
:{{{grow days|}}} days {{Hover title|link=no|Actual days to grow, taking into account rest time|({{#var:realGrowDays}} days)}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{lifespanDaysPerGrowDays|}}} |&lt;br /&gt;
  {{#if: {{{grow days|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }}&lt;br /&gt;
;Lifespan&lt;br /&gt;
:{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite |  {{#if: {{#var:setProperty}} | {{#set: Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }}}}}}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}}&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{sow work|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Sow Work = {{{sow work|}}} }} }}&lt;br /&gt;
;Work to Sow&lt;br /&gt;
:{{ticks| {{{sow work|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{harvest work|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Harvest Work = {{{harvest work|}}} }} }}&lt;br /&gt;
;Work to Harvest&lt;br /&gt;
:{{ticks| {{{harvest work|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{product|}}} |&lt;br /&gt;
{{#if: {{{yield|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Harvest Product = {{{product|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Harvest Yield = {{{yield|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|Assumes 1x multipliers from difficulty, pawn stats, and other sources.|Base Harvest Yield}}&lt;br /&gt;
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{#if: {{{yield|}}} |&lt;br /&gt;
  {{#if: {{{sow work|}}} |&lt;br /&gt;
    {{#if: {{{harvest work|}}} |&lt;br /&gt;
      {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Work = {{#expr:{{{yield|}}}/( {{{sow work|}}} + {{{harvest work|}}})}} }} }}&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min sowing skill|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Minimum Required Growing Skill = {{{min sowing skill|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|Minimum skill required to sow the plant|Min Skill}}&lt;br /&gt;
:{{{min sowing skill|}}} [[Skills#Plants|Plants]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{min fertility|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Fertility Min = {{{min fertility|}}} }} }}&lt;br /&gt;
;Min Fertility&lt;br /&gt;
:{{%| {{{min fertility|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{fertility sensitivity|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Fertility Sensitivity = {{{fertility sensitivity|}}} }} }}&lt;br /&gt;
;Fertility Sensitivity&lt;br /&gt;
:{{%| {{{fertility sensitivity|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{fertility sensitivity|}}} |&lt;br /&gt;
  {{#if: {{{grow days|}}} |&lt;br /&gt;
    {{#if: {{{yield|}}} |&lt;br /&gt;
      {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (70)  = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}&lt;br /&gt;
      {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}&lt;br /&gt;
      {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}&lt;br /&gt;
      {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }}&lt;br /&gt;
}} }} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Weapons --&amp;gt;&lt;br /&gt;
{{#ifeq: {{{mode|}}} | Melee&lt;br /&gt;
  | {{#if: {{#var:setProperty}} | {{#set: Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }}&lt;br /&gt;
  | {{#if: {{#var:setProperty}} | {{#set: Damage Base = {{{damage|}}} }} }}&lt;br /&gt;
    {{#if: {{{mode|}}}&lt;br /&gt;
    | {{#if: {{#var:setProperty}} | {{#set: Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} }}&lt;br /&gt;
    }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Ranged Combat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Mode = {{{mode|}}} }} }}&lt;br /&gt;
;Mode&lt;br /&gt;
:{{{mode|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage|}}} |&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set: Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorPenetration|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Armor Penetration = {{{armorPenetration|}}} }} }}&lt;br /&gt;
;Armor penetration&lt;br /&gt;
:{{{armorPenetration|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{warmup|}}} |&lt;br /&gt;
;{{Hover title | link=no | Time it takes to aim the weapon | Warm-Up }}&lt;br /&gt;
:{{ticks| {{{warmup|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cooldown |}}} |&lt;br /&gt;
;{{Hover title| link=no | Waiting time before you can aim again after firing | Cooldown }}&lt;br /&gt;
:{{ticks| {{{cooldown|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{range|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Range = {{{range|}}} }} }}&lt;br /&gt;
;Range&lt;br /&gt;
:{{{range|}}} tile(s)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{minrange|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Minimum Range = {{{minrange|}}} }} }}&lt;br /&gt;
;Minimum Range&lt;br /&gt;
:{{{minrange|}}} tiles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracy|}}} |&lt;br /&gt;
;Accuracy&lt;br /&gt;
:{{{accuracy|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyTouch|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }}&lt;br /&gt;
  {{#if: {{{accuracyShort|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set: Accuracy (Short) Base = {{{accuracyShort|}}} }} }}&lt;br /&gt;
    {{#if: {{{accuracyMedium|}}} |&lt;br /&gt;
      {{#if: {{#var:setProperty}} | {{#set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }}&lt;br /&gt;
      {{#if: {{{accuracyLong|}}} |&lt;br /&gt;
        {{#if: {{#var:setProperty}} | {{#set: Accuracy (Long) Base = {{{accuracyLong|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}&lt;br /&gt;
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%&lt;br /&gt;
}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyAvg|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Average Accuracy = {{{accuracyAvg|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Average accuracy of the weapon, taking range into account. | Avg. accuracy }}&lt;br /&gt;
:{{{accuracyAvg|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{velocity|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Velocity = {{{velocity|}}} }} }}&lt;br /&gt;
;Velocity&lt;br /&gt;
:{{{velocity|}}} (m/s)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burst|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Burst Count = {{{burst|}}} }} }}&lt;br /&gt;
;Burst Count&lt;br /&gt;
:{{{burst|}}} (per burst)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burstTicks|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Burst Ticks = {{{burstTicks|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Time between shots in a single burst | Burst Ticks }}&lt;br /&gt;
:{{ticks| {{{burstTicks|}}} }}&amp;lt;br&amp;gt;({{#expr: 3600 / {{{burstTicks|}}} round2}} {{Hover title| link=no | Rounds Per Minute | RPM }})&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{missRadius|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Miss Radius = {{{missRadius|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Missed shots are forced to land within this radius | Miss Radius }}&lt;br /&gt;
:{{{missRadius|}}} tile(s)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{blastRadius|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Blast Radius = {{{blastRadius|}}} }} }}&lt;br /&gt;
;Blast Radius&lt;br /&gt;
:{{{blastRadius|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{DPS|}}} |&lt;br /&gt;
  {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Maximum DPS = {{#var:maximumDPS}} }} }}&lt;br /&gt;
  {{#if: {{{accuracyTouch|}}} |&lt;br /&gt;
    {{#if: {{{accuracyShort|}}} |&lt;br /&gt;
      {{#if: {{{accuracyMedium|}}} |&lt;br /&gt;
	    {{#if: {{{accuracyLong|}}} |&lt;br /&gt;
		  {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }}&lt;br /&gt;
          {{#if: {{#var:setProperty}} | {{#set: Average DPS = {{#var:maximumDPS}} }} }}&lt;br /&gt;
;{{Hover title| link=yes | Formatted as: Maximum damage per second (DPS with average accuracy) | DPS }}&lt;br /&gt;
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stoppingPower|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Stopping Power = {{{stoppingPower|}}} }} }}&lt;br /&gt;
;{{Hover title| link=no | Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes. | Stopping power}}&lt;br /&gt;
:{{{stoppingPower|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Animal and Weapon Melee Combat--&amp;gt;&lt;br /&gt;
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}}    {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}}    {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}}    {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}}    {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}}    {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}}    {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}|&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Melee Combat&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Animal Melee Combat --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{attack1part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }} }}&lt;br /&gt;
;Attack{{#if: {{{attack2dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{attack1part|Body part?}}}&amp;lt;br&amp;gt;{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}}}}|{{ucfirst:{{{attack1type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack1cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack1stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{attack2part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }} }}&lt;br /&gt;
;Attack 2&lt;br /&gt;
:{{{attack2part|Body part?}}}&amp;lt;br&amp;gt;{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}}}}|{{ucfirst:{{{attack2type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack2cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack2stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{attack3dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{attack3part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }} }}&lt;br /&gt;
;Attack 3&lt;br /&gt;
:{{{attack3part|Body part?}}}&amp;lt;br&amp;gt;{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}}}}|{{ucfirst:{{{attack3type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack3cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack3stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{attack4dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{attack4part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }} }}&lt;br /&gt;
;Attack 4&lt;br /&gt;
:{{{attack4part|Body part?}}}&amp;lt;br&amp;gt;{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}}}}|{{ucfirst:{{{attack4type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack4cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack4stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack4stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{{attack5part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 5 DPS = {{#var: Attack5DPS}} }} }}&lt;br /&gt;
;Attack 5&lt;br /&gt;
:{{{attack5part|Body part?}}}&amp;lt;br&amp;gt;{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}}}}|{{ucfirst:{{{attack5type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack5cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack5stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack5stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{{attack6part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }}&lt;br /&gt;
  {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool}}}) }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Attack 6 DPS = {{#var: Attack6DPS}} }} }}&lt;br /&gt;
;Attack 6&lt;br /&gt;
:{{{attack6part|Body part?}}}&amp;lt;br&amp;gt;{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}}}}|{{ucfirst:{{{attack6type|type?}}}}}]])&amp;lt;br&amp;gt;{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}&amp;lt;br&amp;gt;{{{attack6cool|0}}} second cooldown}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack6stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}}}} }}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack6stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: Attack6DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}} + {{#var: Attack6DPS}})/6 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack5DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}})/5 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack4DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: Attack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: Attack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
;Average {{DPS}}&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{mobdamage|}}} }} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Def = {{{mobdamagetype|}}} }} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage2|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{mobdamage2|}}} }} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage2|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype2|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Def = {{{mobdamagetype2|}}} }} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype2|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage3|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{mobdamage3|}}} }} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage3|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype3|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Melee Damage Def = {{{mobdamagetype3|}}} }} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype3|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamageaverage|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Average Melee Damage = {{{mobdamageaverage|}}} }} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New melee starting from Beta 18 --&amp;gt;&lt;br /&gt;
{{#ifeq: {{lc:{{{mode|}}}}} | melee |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}&lt;br /&gt;
;Mode&lt;br /&gt;
:{{{mode|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{meleeattack1part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Melee Attack{{#if: {{{meleeattack1dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{meleeattack1part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}}}}|{{ucfirst:{{{meleeattack1type|type?}}}}}]])&amp;lt;br&amp;gt;{{{meleeattack1cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack1ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{meleeattack2part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack2part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}}}}|{{ucfirst:{{{meleeattack2type|type?}}}}}]])&amp;lt;br&amp;gt;{{{meleeattack2cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack2ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{meleeattack3part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack3part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}}}}|{{ucfirst:{{{meleeattack3type|type?}}}}}]])&amp;lt;br&amp;gt;{{{meleeattack3cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack3ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{meleeattack4part|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }}&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack4part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}}}}|{{ucfirst:{{{meleeattack4type|type?}}}}}]])&amp;lt;br&amp;gt;{{{meleeattack4cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack4ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageDPS|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }}&lt;br /&gt;
;Melee Average {{DPS}}&lt;br /&gt;
:{{{MeleeWeaponAverageDPS|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageAP|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }}&lt;br /&gt;
;Melee Average {{AP}}&lt;br /&gt;
:{{{MeleeWeaponAverageAP|}}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|&lt;br /&gt;
  {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|&lt;br /&gt;
      {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|&lt;br /&gt;
        {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
 ---------- Line to separate the mess above from the other stuff below ---------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--- Creation ---&amp;gt;&lt;br /&gt;
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} |&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'&amp;gt;Creation&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{production facility 1|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 1 = {{{production facility 1|}}} }} }} }}&lt;br /&gt;
{{#if: {{{production facility 2|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 2 = {{{production facility 2|}}} }} }} }}&lt;br /&gt;
{{#if: {{{production facility 3|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 3 = {{{production facility 3|}}} }} }} }}&lt;br /&gt;
{{#if: {{{production facility 4|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 4 = {{{production facility 4|}}} }} }} }}&lt;br /&gt;
{{#if: {{{production facility 1|}}}|&lt;br /&gt;
;Crafted At&lt;br /&gt;
:{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}}}}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}}}}}}{{#if:{{{production facility 2|}}}|&amp;amp;nbsp;/&amp;amp;nbsp;{{Icon Small|{{{production facility 2|}}}|{{#switch:{{lc:{{{production facility 2|}}}}}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}}}}}}{{#if:{{{production facility 3|}}}|&amp;amp;nbsp;/&amp;amp;nbsp;{{Icon Small|{{{production facility 3|}}}|{{#switch:{{lc:{{{production facility 3|}}}}}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}}}}}}{{#if:{{{production facility 4|}}}|&amp;amp;nbsp;/&amp;amp;nbsp;{{Icon Small|{{{production facility 4|}}}|{{#switch:{{lc:{{{production facility 4|}}}}}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{research|}}}| {{#vardefine: research1|{{ucfirst:{{#explode:{{{research|}}}|,|0}} }} }} {{#vardefine: research2|{{ucfirst:{{#explode:{{{research|}}}|,|1}} }} }} {{#vardefine: research3|{{ucfirst:{{#explode:{{{research|}}}|,|2}} }} }} {{#vardefine: research4|{{ucfirst:{{#explode:{{{research|}}}|,|3}} }} }} {{#vardefine: research5|{{ucfirst:{{#explode:{{{research|}}}|,|4}} }} }}&lt;br /&gt;
{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 Required Research = {{#var: research1}}&lt;br /&gt;
|Required Research = {{#var: research2}}&lt;br /&gt;
|Required Research = {{#var: research3}}&lt;br /&gt;
|Required Research = {{#var: research4}}&lt;br /&gt;
|Required Research = {{#var: research5}}&lt;br /&gt;
}} }}&lt;br /&gt;
;Required Research&lt;br /&gt;
:[[Research#{{#var: research1}}|{{#var: research1}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research1}}}} }} | {{Icon Small|Techprint|16}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{#var: research2}}|, [[Research#{{#var: research2}}|{{#var: research2}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research2}}}} }} | {{Icon Small|Techprint|16}}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{#var: research3}}|, [[Research#{{#var: research3}}|{{#var: research3}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research3}}}} }} | {{Icon Small|Techprint|16}}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{#var: research4}}|, [[Research#{{#var: research4}}|{{#var: research4}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research4}}}} }} | {{Icon Small|Techprint|16}}}} }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{#var: research5}}|, [[Research#{{#var: research5}}|{{#var: research5}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research5}}}} }} | {{Icon Small|Techprint|16}}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{skill 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}}}} }} }}}}&lt;br /&gt;
{{#if: {{{skill 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}}}} }} }}}}&lt;br /&gt;
{{#if: {{{skill 1 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }}}}&lt;br /&gt;
{{#if: {{{skill 2 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{skill 1|}}} |&lt;br /&gt;
;Skill{{#if:{{{skill 2|}}}|s}} Required&lt;br /&gt;
:[[Skills#{{ucfirst:{{{skill 1|}}}}}|{{ucfirst:{{{skill 1|}}}}}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|&amp;amp; [[Skills#{{ucfirst:{{{skill 2|}}}}}|{{ucfirst:{{{skill 2|}}}}}]] {{{skill 2 level|}}} }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past --&amp;gt;&lt;br /&gt;
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||&lt;br /&gt;
  {{#if: {{{work to make|}}} |&lt;br /&gt;
    {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }}&lt;br /&gt;
;Work To Make&lt;br /&gt;
:{{ticks| {{{work to make|}}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stuff tags|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Stuff Tags = {{{stuff tags}}}}} }}&lt;br /&gt;
;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}&lt;br /&gt;
:{{{stuff tags|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||&lt;br /&gt;
  {{#if: {{{resource 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 3|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 4|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 5|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 6|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 1 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 Type = {{{resource 1 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 2 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 Type = {{{resource 2 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 3 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 Type = {{{resource 3 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 4 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 Type = {{{resource 4 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 5 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 Type = {{{resource 5 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 6 type|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 Type = {{{resource 6 type|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 1 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 2 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 3 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 4 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 5 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }}&lt;br /&gt;
  {{#if: {{{resource 6 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  {{#if: {{{resource 1|}}}|&amp;lt;!--{{#ifeq: {{lc:{{{placeable|}}}}}|false||--&amp;gt;&lt;br /&gt;
;Resources to make&lt;br /&gt;
:{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}}}} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}}}}}} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}}&lt;br /&gt;
&amp;lt;!--|}}--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---If resource 1 is set to stuff, but theres no stuff tags, make note of it---&amp;gt;&lt;br /&gt;
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| |&lt;br /&gt;
;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''ERROR: NO STUFF TAGS'''&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{product amount|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }}&lt;br /&gt;
;{{Hover title|link=no|The amount of this item produced from the required resources|Product Amount}}&lt;br /&gt;
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deconstruct yield|}}}|&lt;br /&gt;
;{{Hover title| link=no | Resources recovered when deconstructing. | Deconstruct yield }}&lt;br /&gt;
:{{{deconstruct yield|}}}|&lt;br /&gt;
&amp;lt;!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 &amp;gt; 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true&lt;br /&gt;
--&amp;gt;{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}}}}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} &amp;gt; 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} &amp;gt; 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}}}}|true|1|0}} &amp;gt; 0|&lt;br /&gt;
;{{Hover title|link=no|Resources recovered when deconstructing.|Deconstruct yield}}&lt;br /&gt;
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 3 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 3 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 3 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 3 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 4 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 4 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 4 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 4 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 5 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 5 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 5 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 5 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 6 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 6 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 6 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 6 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}}&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{destroyyield|}}} |&lt;br /&gt;
;{{Hover title| link=no | Resources recovered when destroyed. | Destroy yield }}&lt;br /&gt;
:{{{destroyyield|}}}&amp;lt;!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out.&lt;br /&gt;
--&amp;gt;|{{#ifeq:{{{type|}}}|Building|&amp;lt;!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title&lt;br /&gt;
--&amp;gt;{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} &amp;gt; 0|&lt;br /&gt;
;{{Hover title|link=no|Resources recovered when destroyed.|Destroy yield}}&lt;br /&gt;
:{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|&amp;lt;!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }}|{{#expr: {{{resource 1 amount|}}}*0.25 }}|{{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }}|{{#expr: {{{resource 2 amount|}}}*0.25 }}|{{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }}|{{#expr: {{{resource 3 amount|}}}*0.25 }}|{{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }}|{{#expr: {{{resource 4 amount|}}}*0.25 }}|{{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }}|{{#expr: {{{resource 5 amount|}}}*0.25 }}|{{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }}|{{#expr: {{{resource 6 amount|}}}*0.25 }}|{{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}&amp;lt;!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write &amp;quot; + &amp;quot;&lt;br /&gt;
--&amp;gt;{{#if:{{{bonusdestroyleavings|}}}|{{{bonusdestroyleavings|}}}}}&amp;lt;!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: &amp;lt;amount&amp;gt; {{Icon Small|&amp;lt;resource&amp;gt;}})&lt;br /&gt;
--&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TECHNICAL --&amp;gt;&lt;br /&gt;
{{#if: {{#var:setProperty}}|{{#if: {{{page verified for version|}}}|{{Verified|{{{page verified for version|}}}}}| {{Verified}} }}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{defName|}}} {{{color|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{bulk product amount|}}}|&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;subheading mw-customtoggle-myDivision&amp;quot; style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'&amp;gt; Technical&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt; &amp;lt;span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'&amp;gt;&lt;br /&gt;
{{#if: {{{defName|}}}|&lt;br /&gt;
; defName&lt;br /&gt;
: {{{defName|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{color|}}} |{{#if: {{#var:setProperty}} | {{#set: color = {{{color|}}}}} }}&lt;br /&gt;
;color&lt;br /&gt;
:{{{color|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{file|}}}|&lt;br /&gt;
; File&lt;br /&gt;
: {{{file|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{thingCategories|}}}|&lt;br /&gt;
; thingCategories&lt;br /&gt;
: {{{thingCategories|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{weaponTags|}}}|{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }}&lt;br /&gt;
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }}&lt;br /&gt;
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|2}} }}&lt;br /&gt;
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|3}} }}&lt;br /&gt;
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
; weaponTags&lt;br /&gt;
: {{{weaponTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{thingSetMakerTags|}}} |&lt;br /&gt;
; thingSetMakerTags&lt;br /&gt;
: {{{thingSetMakerTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{defaultOutfitTags|}}} |&lt;br /&gt;
; defaultOutfitTags&lt;br /&gt;
: {{{defaultOutfitTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{factionPrerequisiteTags|}}} |&lt;br /&gt;
; factionPrerequisiteTags&lt;br /&gt;
: {{{factionPrerequisiteTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{harvestTag|}}} |&lt;br /&gt;
; harvestTag&lt;br /&gt;
: {{{harvestTag|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{recipePrerequisiteTags|}}} |&lt;br /&gt;
;recipePrerequisiteTags&lt;br /&gt;
: {{{recipePrerequisiteTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{ResearchProjectTagDef|}}} |&lt;br /&gt;
;ResearchProjectTagDef&lt;br /&gt;
:{{{ResearchProjectTagDef|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{sowTag|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTag = {{{sowTag|}}}}} }}&lt;br /&gt;
;sowTag&lt;br /&gt;
:{{{sowTag|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{sowTags|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTags = {{{sowTags|}}}}} }}&lt;br /&gt;
;sowTags&lt;br /&gt;
:{{{sowTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tag|}}} |{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }}&lt;br /&gt;
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }}&lt;br /&gt;
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|2}} }}&lt;br /&gt;
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|3}} }}&lt;br /&gt;
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
;tag&lt;br /&gt;
:{{{tag|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tags|}}} |{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }}&lt;br /&gt;
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }}&lt;br /&gt;
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|2}} }}&lt;br /&gt;
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|3}} }}&lt;br /&gt;
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
;tags&lt;br /&gt;
:{{{tags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{techHediffsTags|}}} |{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }}&lt;br /&gt;
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }}&lt;br /&gt;
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|2}} }}&lt;br /&gt;
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|3}} }}&lt;br /&gt;
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
;techHediffsTags&lt;br /&gt;
:{{{techHediffsTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{thingSetMakerTagsToAllow|}}} |&lt;br /&gt;
;thingSetMakerTagsToAllow&lt;br /&gt;
:{{{thingSetMakerTagsToAllow|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{thingSetMakerTagsToDisallow|}}} |&lt;br /&gt;
;thingSetMakerTagsToDisallow&lt;br /&gt;
:{{{thingSetMakerTagsToDisallow|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tradeTag|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: tradeTag = {{{tradeTag|}}} }} }}&lt;br /&gt;
;tradeTag&lt;br /&gt;
:{{{tradeTag|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tradeTags|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: tradeTags = {{{tradeTags|}}} }} }}&lt;br /&gt;
;tradeTags&lt;br /&gt;
:{{{tradeTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tradeTagsBuy|}}} |&lt;br /&gt;
;tradeTagsBuy&lt;br /&gt;
:{{{tradeTagsBuy|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tradeTagsSell|}}} |&lt;br /&gt;
;tradeTagsSell&lt;br /&gt;
:{{{tradeTagsSell|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tradeTagsToAllow|}}} |&lt;br /&gt;
;tradeTagsToAllow&lt;br /&gt;
:{{{tradeTagsToAllow|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{tutorHighlightTag|}}} |&lt;br /&gt;
;tutorHighlightTag&lt;br /&gt;
:{{{tutorHighlightTag|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{apparelTags|}}} |{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 apparelTags = {{ucfirst:{{#explode:{{{apparelTags|}}}|,|0}} }}&lt;br /&gt;
|apparelTags = {{ucfirst:{{#explode:{{{apparelTags|}}}|,|1}} }}&lt;br /&gt;
|apparelTags = {{ucfirst:{{#explode:{{{apparelTags|}}}|,|2}} }}&lt;br /&gt;
|apparelTags = {{ucfirst:{{#explode:{{{apparelTags|}}}|,|3}} }}&lt;br /&gt;
|apparelTags = {{ucfirst:{{#explode:{{{apparelTags|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
;apparelTags&lt;br /&gt;
:{{{apparelTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{buildingTags|}}} |{{#if: {{#var:setProperty}} | {{#set:&lt;br /&gt;
 buildingTags = {{ucfirst:{{#explode:{{{buildingTags|}}}|,|0}} }}&lt;br /&gt;
|buildingTags = {{ucfirst:{{#explode:{{{buildingTags|}}}|,|1}} }}&lt;br /&gt;
|buildingTags = {{ucfirst:{{#explode:{{{buildingTags|}}}|,|2}} }}&lt;br /&gt;
|buildingTags = {{ucfirst:{{#explode:{{{buildingTags|}}}|,|3}} }}&lt;br /&gt;
|buildingTags = {{ucfirst:{{#explode:{{{buildingTags|}}}|,|4}} }}&lt;br /&gt;
}} }}&lt;br /&gt;
;buildingTags&lt;br /&gt;
:{{{buildingTags|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{stuff adjective|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Stuff Adjective = {{{stuff adjective|}}} }} }}&lt;br /&gt;
; Stuff Adjective&lt;br /&gt;
:{{{stuff adjective|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{small volume|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Small Volume = {{{small volume|}}} }} }}&lt;br /&gt;
; Small Volume&lt;br /&gt;
:{{{small volume|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{preferability|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Preferability = {{{preferability|}}} }} }}&lt;br /&gt;
; Preferability&lt;br /&gt;
: {{{preferability|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{food preference|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Food Preference = {{{food preference|}}} }} }}&lt;br /&gt;
; Food Preference&lt;br /&gt;
: {{{food preference|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{drug category|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Drug Category = {{{drug category|}}} }} }}&lt;br /&gt;
; Drug Category&lt;br /&gt;
: {{{drug category|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{is pleasure drug|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Is Pleasure Drug = {{{is pleasure drug|}}} }} }}&lt;br /&gt;
; Is Pleasure Drug&lt;br /&gt;
: {{{is pleasure drug|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{bulk product amount|}}} |&lt;br /&gt;
  {{#if: {{#var:setProperty}} | {{#set: Bulk Product Amount = {{{bulk product amount|}}} }} }}&lt;br /&gt;
;&amp;lt;abbr title=&amp;quot;The amount of this item produced by the bulk recipe&amp;quot;&amp;gt;Bulk Product Amount&amp;lt;/abbr&amp;gt;&lt;br /&gt;
:{{Icon Small| {{#var:Name}} }} {{{product amount|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/div&amp;gt; &amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&amp;lt;/noinclude&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Navbox&amp;diff=127427</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Navbox&amp;diff=127427"/>
		<updated>2023-01-27T18:59:48Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Ickputzdirwech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child=&amp;lt;/div&amp;gt;|none=|#default=&amp;lt;table cellspacing=&amp;quot;0&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox&amp;quot; style=&amp;quot;border-spacing:0;{{{bodystyle|}}};{{{style|}}}&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:2px;&amp;quot;&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks {{{bodyclass|}}} {{#if:{{{title|}}}|{{#switch:{{{state|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;plain|off=|#default=mw-collapsible {{#if:{{{state|}}}|{{{state}}}|autocollapse}}}}}} {{#switch:{{{border|{{{1|}}}}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;subgroup|child|none=navbox-subgroup&amp;quot; style=&amp;quot;border-spacing:0;{{{bodystyle|}}};{{{style|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;#default=navbox-inner&amp;quot; style=&amp;quot;border-spacing:0;background:transparent;color:inherit}};{{{innerstyle|}}};&amp;quot; data-expandtext=&amp;quot;Show&amp;quot; data-collapsetext=&amp;quot;Hide&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Title and Navbar---&lt;br /&gt;
--&amp;gt;{{#if:{{{title|}}}|&amp;lt;tr&amp;gt;{{#if:{{{titlegroup|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{titlegroupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{{groupstyle|}}};{{{titlegroupstyle|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{titlegroup|}}}&amp;lt;/th&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;th scope=&amp;quot;col&amp;quot; style=&amp;quot;{{#if:{{{titlegroup|}}}|border-left:2px solid #fdfdfd;width:100%;}}{{{basestyle|}}};{{{titlestyle|}}};&amp;quot;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-title&amp;quot; colspan=&amp;quot;{{#expr:3{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}{{#if:{{{titlegroup|}}}|-2}}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&amp;lt;div class=&amp;quot;{{{titleclass|}}}&amp;quot; style=&amp;quot;font-size:200%;&amp;quot;&amp;gt;&lt;br /&gt;
{{{title}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{#switch:{{{navbar|}}}|plain|off=1}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{name|}}}||{{#switch:{{{border|{{{1|}}}}}}|subgroup|child|none=1}}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#ifeq:{{{navbar|}}}|off|{{#ifeq:{{{state|}}}|plain|&amp;lt;span style=&amp;quot;float:right;width:6em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#ifeq:{{{state|}}}|plain||&amp;lt;span style=&amp;quot;float:left;width:6em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;}}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{name|}}}|{{Navbar|{{{name}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;fontstyle={{{basestyle|}}};{{{titlestyle|}}};background:none transparent;border:none;}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;span class=&amp;quot;error&amp;quot; style=&amp;quot;float:left;white-space:nowrap;&amp;quot;&amp;gt;Error: No name provided&amp;lt;/span&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#ifeq:{{{state|}}}|plain|&amp;lt;span style=&amp;quot;float:right;width:6em;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;}}}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Above---&lt;br /&gt;
--&amp;gt;{{#if:{{{above|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;navbox-abovebelow {{{aboveclass|}}}&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{abovestyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan=&amp;quot;{{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}}}&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{above}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Body---&lt;br /&gt;
&lt;br /&gt;
---First group/list and images---&lt;br /&gt;
--&amp;gt;{{#if:{{{list1|}}}|{{#if:{{{title|}}}{{{above|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{imageleft|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td class=&amp;quot;navbox-image {{{imageclass|}}}&amp;quot; style=&amp;quot;width:0%;padding:0px 2px 0px 0px;{{{imageleftstyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;rowspan={{#expr:1{{#if:{{{list2|}}}|+2}}{{#if:{{{list3|}}}|+2}}{{#if:{{{list4|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list5|}}}|+2}}{{#if:{{{list6|}}}|+2}}{{#if:{{{list7|}}}|+2}}{{#if:{{{list8|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list9|}}}|+2}}{{#if:{{{list10|}}}|+2}}{{#if:{{{list11|}}}|+2}}{{#if:{{{list12|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list13|}}}|+2}}{{#if:{{{list14|}}}|+2}}{{#if:{{{list15|}}}|+2}}{{#if:{{{list16|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list17|}}}|+2}}{{#if:{{{list18|}}}|+2}}{{#if:{{{list19|}}}|+2}}{{#if:{{{list20|}}}|+2}}}}&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{imageleft}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;{{#if:{{{group1|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group1style|}}}&amp;quot;&amp;gt;{{{group1}}}&amp;lt;/th&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td colspan=&amp;quot;{{#if:{{{group1|}}}|2|3}}&amp;quot; style=&amp;quot;{{#if:{{{group1|}}}|text-align:left;border-left-width:2px;border-left-style:solid;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list1style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{list1padding|{{{listpadding|0em 0.25em}}}}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list1}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{image|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td class=&amp;quot;navbox-image {{{imageclass|}}}&amp;quot; style=&amp;quot;width:0%;padding:0px 0px 0px 2px;{{{imagestyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;rowspan={{#expr:1{{#if:{{{list2|}}}|+2}}{{#if:{{{list3|}}}|+2}}{{#if:{{{list4|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list5|}}}|+2}}{{#if:{{{list6|}}}|+2}}{{#if:{{{list7|}}}|+2}}{{#if:{{{list8|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list9|}}}|+2}}{{#if:{{{list10|}}}|+2}}{{#if:{{{list11|}}}|+2}}{{#if:{{{list12|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list13|}}}|+2}}{{#if:{{{list14|}}}|+2}}{{#if:{{{list15|}}}|+2}}{{#if:{{{list16|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list17|}}}|+2}}{{#if:{{{list18|}}}|+2}}{{#if:{{{list19|}}}|+2}}{{#if:{{{list20|}}}|+2}}}}&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{image}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Remaining groups/lists---&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list2|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}|&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group2|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group2style|}}}&amp;quot;&amp;gt;{{{group2}}}&amp;lt;/th&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td colspan=&amp;quot;{{#if:{{{group2|}}}|2|3}}&amp;quot; style=&amp;quot;{{#if:{{{group2|}}}|text-align:left;border-left-width:2px;border-left-style:solid;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list2style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list2}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list3|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}{{{list2|}}}|&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group3|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group3style|}}}&amp;quot;&amp;gt;{{{group3}}}&amp;lt;/th&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td colspan=&amp;quot;{{#if:{{{group3|}}}|2|3}}&amp;quot; style=&amp;quot;{{#if:{{{group3|}}}|text-align:left;border-left-width:2px;border-left-style:solid;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list3style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list3}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list4|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group4|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group4style|}}}&amp;quot;&amp;gt;{{{group4}}}&amp;lt;/th&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td colspan=&amp;quot;{{#if:{{{group4|}}}|2|3}}&amp;quot; style=&amp;quot;{{#if:{{{group4|}}}|text-align:left;border-left-width:2px;border-left-style:solid;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list4style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list4}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list5|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group5|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
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---Below---&lt;br /&gt;
--&amp;gt;{{#if:{{{below|}}}|&amp;lt;!--&lt;br /&gt;
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{{{below}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
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&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child=&amp;lt;div&amp;gt;|none=|#default=&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Icon_Small&amp;diff=127424</id>
		<title>Template:Icon Small</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Icon_Small&amp;diff=127424"/>
		<updated>2023-01-27T18:58:46Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Harakoni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifeq: {{#ifexist: {{#vardefineecho: iconname | {{ucfirst: {{{1|}}} }} }} | TRUE | FALSE}}&lt;br /&gt;
  | FALSE | [[{{#var:iconname}}]] {{Error|(Error: Page does not exist)}}&lt;br /&gt;
  | {{#ifeq: {{#if: {{#show: {{#var:iconname}} | ?image | link = none }} | TRUE | FALSE}} &lt;br /&gt;
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  }}&lt;br /&gt;
}}{{#if:{{{3|}}}|&amp;amp;nbsp;{{{3|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Hover_title&amp;diff=127423</id>
		<title>Template:Hover title</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Hover_title&amp;diff=127423"/>
		<updated>2023-01-27T18:58:46Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Harakoni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{{link}}}|yes|[[{{{2}}}|&amp;lt;span title=&amp;quot;{{{1}}}&amp;quot; {{#ifeq:{{{dotted|yes}}}|no||style=&amp;quot;border-bottom:1px dotted&amp;quot;}}&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;]]|&amp;lt;span title=&amp;quot;{{{1}}}&amp;quot; {{#ifeq:{{{dotted|yes}}}|no||style=&amp;quot;border-bottom:1px dotted&amp;quot;}}&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;}}&amp;lt;/includeonly&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Q&amp;diff=127422</id>
		<title>Template:Q</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Q&amp;diff=127422"/>
		<updated>2023-01-27T18:58:28Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Ickputzdirwech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if:{{#vardefineecho:q|{{#show: {{{1}}} | ?{{{2}}} | link = none }} }}|{{{5|}}}{{#var:q}}{{{4|}}}|{{{3|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav&amp;diff=127421</id>
		<title>Template:Nav</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav&amp;diff=127421"/>
		<updated>2023-01-27T18:58:27Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Harakoni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav {{#if:{{{1|}}} | {{#switch:{{lc:{{{1}}}}} | ai = c_07 | animal = c_08 | plant = c_14 | weapon = c_06 | zone = c_11 | structure = c_02 | body parts = c_01 | floor = c_02 | joy = c_05 | building = c_25 | security = c_10 | furniture = c_01 | temperature = c_25 | materials = c_03 | clothing = c_03 | food = c_10 | utility = c_17 | stats = c_01 | mechanoid = c_22 |  status levels = c_01 | }}}} {{#if:{{{2|}}}|{{{2}}}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;{{#switch:{{lc:{{{1}}}}} | ai = [[AI Storytellers]] | factions = [[Factions]] |animal = [[Animals]] | plant = [[Plants]] | weapon = [[Weapons]] | clothing = [[Apparel]] | food = [[Food]] | materials = [[Materials]] | utility = [[Utility]] | body parts = [[Artificial body parts]] | stats = [[Stat]]s |  mechanoid = [[Mechanoids]] |status levels = Status levels |[[Architect]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;{{#switch:{{lc:{{{1|}}}}} |&amp;lt;!-- &lt;br /&gt;
--&amp;gt; ai           = &amp;lt;dl&amp;gt;{{nav/ai}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!-- &lt;br /&gt;
--&amp;gt; factions     = &amp;lt;dl&amp;gt;{{nav/factions}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!-- &lt;br /&gt;
--&amp;gt; animal       = &amp;lt;dl&amp;gt;{{nav/animals}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!-- &lt;br /&gt;
--&amp;gt; plant        = &amp;lt;dl&amp;gt;{{nav/plants}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!-- &lt;br /&gt;
--&amp;gt; weapon       = &amp;lt;dl&amp;gt;{{nav/weapons}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; order        = &amp;lt;dl&amp;gt;{{nav/orders}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!-- &lt;br /&gt;
--&amp;gt; zone         = &amp;lt;dl&amp;gt;{{nav/zones}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; structure    = &amp;lt;dl&amp;gt;{{nav/structure}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; production   = &amp;lt;dl&amp;gt;{{nav/production}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; furniture    = &amp;lt;dl&amp;gt;{{nav/furniture}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; power        = &amp;lt;dl&amp;gt;{{nav/power}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; security     = &amp;lt;dl&amp;gt;{{nav/security}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; misc         = &amp;lt;dl&amp;gt;{{nav/misc}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; floor        = &amp;lt;dl&amp;gt;{{nav/floor}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; joy          = &amp;lt;dl&amp;gt;{{nav/joy}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; ship         = &amp;lt;dl&amp;gt;{{nav/ship}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; temperature  = &amp;lt;dl&amp;gt;{{nav/temperature}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; clothing     = &amp;lt;dl&amp;gt;{{nav/Clothing}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; food         = &amp;lt;dl&amp;gt;{{nav/Food}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; materials    = &amp;lt;dl&amp;gt;{{nav/materials}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; utility      = &amp;lt;dl&amp;gt;{{nav/Utility}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; body parts   = &amp;lt;dl&amp;gt;{{nav/body parts}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; stats        = &amp;lt;dl&amp;gt;{{nav/stats}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; mechanoid    = &amp;lt;dl&amp;gt;{{nav/mechanoids}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; status levels    = &amp;lt;dl&amp;gt;{{nav/status levels}}&amp;lt;/dl&amp;gt;{{nav/sep}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;dl&amp;gt;{{nav/orders}}{{nav/zones}}{{nav/structure}}{{nav/production}}{{nav/furniture}}{{nav/power}}{{nav/security}}{{nav/misc}}{{nav/floor}}{{nav/joy}}{{nav/ship}}{{nav/temperature}}&amp;lt;/dl&amp;gt;{{nav/sep}}}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Info&amp;diff=127420</id>
		<title>Template:Info</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Info&amp;diff=127420"/>
		<updated>2023-01-27T18:58:26Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Harakoni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Text|note|{{{1|}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!-- Add categories and interwikis to the /doc subpage, not here! --&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Stub&amp;diff=127419</id>
		<title>Template:Stub</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Stub&amp;diff=127419"/>
		<updated>2023-01-27T18:58:26Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Ickputzdirwech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Rwbox&lt;br /&gt;
  | name = stub&lt;br /&gt;
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  | text = This {{#if:{{{section|}}}|section|article}} is a '''[[:Category:Stubs|stub]]'''. You can help {{SITENAME}} by '''[{{fullurl:{{#titleparts:{{FULLPAGENAME}}|1}}|action=edit}} expanding it]. Reason:''' ''{{{reason|{{Error|Please add a reason}}}}}.''&lt;br /&gt;
}} {{#ifeq: {{{nocat|}}} | true || [[Category:Stubs]] {{#set: Maintenance Reason = {{{reason|}}} }} }}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Verified&amp;diff=127418</id>
		<title>Template:Verified</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Verified&amp;diff=127418"/>
		<updated>2023-01-27T18:58:25Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Harakoni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if: {{{1|}}}|[[Category:Articles verified for &amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#switch: {{{1|}}}&lt;br /&gt;
      | A15 = Alpha 15&lt;br /&gt;
      | A14E = Alpha 14E&lt;br /&gt;
      | A14D = Alpha 14D&lt;br /&gt;
      | A14C = Alpha 14C&lt;br /&gt;
      | A14B = Alpha 14B&lt;br /&gt;
      | A14 = Alpha 14&lt;br /&gt;
      | A13 = Alpha 13&lt;br /&gt;
      | {{{1|}}} }}]] {{#set: Verified For = Version/{{#switch: {{{1|}}}&lt;br /&gt;
      | A15 = Alpha 15&lt;br /&gt;
      | A14E = Alpha 14E&lt;br /&gt;
      | A14D = Alpha 14D&lt;br /&gt;
      | A14C = Alpha 14C&lt;br /&gt;
      | A14B = Alpha 14B&lt;br /&gt;
      | A14 = Alpha 14&lt;br /&gt;
      | A13 = Alpha 13&lt;br /&gt;
      | {{{1|}}}}}}}|{{#set: Verified For = None}}&lt;br /&gt;
   &amp;lt;includeonly&amp;gt;[[Category:Unverified articles]]&amp;lt;/includeonly&amp;gt;}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Omac</name></author>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:IdeologyIcon&amp;diff=127417</id>
		<title>Template:IdeologyIcon</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:IdeologyIcon&amp;diff=127417"/>
		<updated>2023-01-27T18:57:56Z</updated>

		<summary type="html">&lt;p&gt;Omac: Reverted edits by Ceddin Deden (talk) to last revision by Ickputzdirwech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;sup&amp;gt;[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]&amp;lt;/sup&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
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		<author><name>Omac</name></author>
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