<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peach</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peach"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Peach"/>
	<updated>2026-04-06T06:01:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Y31g1yalr93nxbus&amp;topic_postId=y3b58jld7e8grjus&amp;topic_revId=y3b58jld7e8grjus&amp;action=single-view</id>
		<title>Topic:Y31g1yalr93nxbus</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Y31g1yalr93nxbus&amp;topic_postId=y3b58jld7e8grjus&amp;topic_revId=y3b58jld7e8grjus&amp;action=single-view"/>
		<updated>2024-04-21T05:46:41Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Peach&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Peach (page does not exist)&quot;&gt;&lt;bdi&gt;Peach&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Peach&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Peach (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Peach&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Peach&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Y31g1yalr93nxbus&amp;amp;topic_showPostId=y3b58jld7e8grjus#flow-post-y3b58jld7e8grjus&quot;&gt;commented&lt;/a&gt; on &quot;Naming of page&quot; (&lt;em&gt;It&amp;#039;s called a creepjoiner event in-game too, but creepy joiner just sounds right to me xD&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Creepjoiner&amp;diff=143868</id>
		<title>Creepjoiner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Creepjoiner&amp;diff=143868"/>
		<updated>2024-04-19T21:51:50Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Benefits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Stub|reason=Analysis, formatting}}&lt;br /&gt;
{{Rewrite|reason=table ala [[Psycasts]]}}&lt;br /&gt;
Creepy joiners are an exclusive event for the anomaly DLC. &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
A random pawn appears that wants to join your colony. They usually have some great benefit, but come with large risks too.&lt;br /&gt;
&lt;br /&gt;
When rejected when they are asking to join your colony, they can either depart peacefully or attack you. &lt;br /&gt;
&lt;br /&gt;
Not all combinations are possible. For some options their is a minimal raid points requirement (e.g. metalhorror or fleshbeast emergence), and some types will be limited to the downsides and benefits (e.g., blind healer will always have unnatural healing, or somebody with joybringer cannot have disturbing).&lt;br /&gt;
&lt;br /&gt;
=== Types ===&lt;br /&gt;
Main creepy joiner types:  (Each has it's unique backstory and equipment)&lt;br /&gt;
* Leathery stranger&lt;br /&gt;
* Dark scholar&lt;br /&gt;
* Deal maker&lt;br /&gt;
* Drifter&lt;br /&gt;
* Blind healer&lt;br /&gt;
* Timeless one&lt;br /&gt;
* Cult escapee&lt;br /&gt;
* Lone genius&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
They can have one of the following benefits:&lt;br /&gt;
* Perfect human (high skills, perfect memory trait)&lt;br /&gt;
* Occultist (research bonus)&lt;br /&gt;
* Unnatural healing (unnatural healing skill)&lt;br /&gt;
* Shambler overlord (Ablility to create friendly Shamblers)&lt;br /&gt;
* Fleshcrafter (Ability to turn corpses into hostile fleshbeast)&lt;br /&gt;
* Alchemist (transmute steel skill) &lt;br /&gt;
* Joybringer (Gives a passive +3 mood boost to all human-like pawns controlled by the player)&lt;br /&gt;
* Death refusal (Has a health motiff that allows pawn to be resurrected 4 times, replacing lost parts or organs but may lead to scars)&lt;br /&gt;
* Body mastery (completely removes the pawn's need for Food, Sleep, and Comfort)&lt;br /&gt;
* Psychic butcher (can instantly kill and butcher pawns/animals/entities, turning them into twisted flesh)&lt;br /&gt;
&lt;br /&gt;
=== Drawbacks ===&lt;br /&gt;
They always come with a downside as well, which happens into a certain time:&lt;br /&gt;
* Nothing&lt;br /&gt;
* Leaves&lt;br /&gt;
* Aggressive&lt;br /&gt;
* Metalhorror&lt;br /&gt;
* Crumbling mind&lt;br /&gt;
* Entity jailbreaker &lt;br /&gt;
* Psychic agony&lt;br /&gt;
* Organ decay&lt;br /&gt;
* Disturbing&lt;br /&gt;
&lt;br /&gt;
If they become aggressive, they can react in various ways:&lt;br /&gt;
* Basic assault&lt;br /&gt;
* Fleshbeast emergence - kills the Creepy Joiner in the process&lt;br /&gt;
* Sightstealer attack &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shambler&amp;diff=143430</id>
		<title>Shambler</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shambler&amp;diff=143430"/>
		<updated>2024-04-13T08:00:51Z</updated>

		<summary type="html">&lt;p&gt;Peach: /* Acquisition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main&amp;lt;!-- Add infobox category here --&amp;gt;&lt;br /&gt;
| name = Shambler&lt;br /&gt;
| image = Shambler.png&lt;br /&gt;
| description = A creature who has been raised from the dead by corrupted nano-scale archites.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Shamblers''' are corpses which have been reanimated by archotechnology. They attack the living relentlessly and are immune to pain, but expire after a few days of movement.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Shamblers are immune to pain and thus are quite difficult to capture without killing them outright.  Their tendency to appear in large groups means that there may be a specimen or two that ends up with damaged legs after you have neutralized the threat.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
Shamblers are typically humanoids, who are rebirthed from death. They act as though they are unarmed humanoids, and will attack any living humanoids on sight. While this may sound unthreatening, Shamblers have far more pain tolerance and health than regular humanoids, making them harder to take down.&lt;br /&gt;
&lt;br /&gt;
Any creature other than [[mechanoids]] can be reanimated into a shambler, and will be hostile to any living humanoids they encounter. Shamblers will not attack non-humanoid creatures.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Shamblers will not attack unless a pawn enters sight range of them.  This means that they can be treated much as you would treat a mech cluster; you can safely ignore them if they're in a good location.  They have significant defensive applications for this reason as well, attacking raiders and other invaders indiscriminately.  The ritual to summon them is potentially useful for this purpose.&lt;br /&gt;
&lt;br /&gt;
Despite the name, most shamblers move at nearly the same speed as a healthy pawn.  They are only capable of melee attacks, and they are fairly durable.  A group of shamblers is a modest threat, roughly equivalent to an equivalent group of tribals. Due to being limited to melee, shamblers can be attacked from range or kited with little risk.&lt;br /&gt;
&lt;br /&gt;
Shamblers that are not contained will naturally die from metabolic exhaustion after a few hours or days, so simply waiting until they eventually die out is a viable strategy if the player cannot combat them directly. Shamblers that are contained in a [[holding spot]] or [[holding platform]] will not die from metabolic exhaustion, and thus can be held indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE&lt;/div&gt;</summary>
		<author><name>Peach</name></author>
	</entry>
</feed>