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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhodes</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhodes"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Rhodes"/>
	<updated>2026-04-06T07:51:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2979</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2979"/>
		<updated>2013-11-15T21:22:33Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Moved some tables around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:&lt;br /&gt;
*[[Grave]]&lt;br /&gt;
*[[Battery]]&lt;br /&gt;
*[[Nutrient paste dispenser]]&lt;br /&gt;
*[[Geothermal generator]]&lt;br /&gt;
*[[Comms console]]&lt;br /&gt;
*[[Solar generator]]&lt;br /&gt;
*[[Drop beacon]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of (Build 254b), these are the buildings implemented in '''RimWorld''':&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Standard Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research&lt;br /&gt;
|-&lt;br /&gt;
! Comms console&lt;br /&gt;
| 250 || | 400 || | 120 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Nutrient paste dispenser&lt;br /&gt;
| 350 || | 600 || | 90 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Grave&lt;br /&gt;
| - || | 200 || | 0 || | 0 || | - || | 0% || | 0% || | 100% || | 1 || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet cage&lt;br /&gt;
| 120 || | 200 || | 15 || | 0 || | - || | 0% || | 100% || | 0% || | 1 || | Neutral || | FearTech1&lt;br /&gt;
|-&lt;br /&gt;
! Solar generator&lt;br /&gt;
| 300 || | 500 || | 80 || | -1 || | +1700 || | 100% || | 50% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Geothermal generator&lt;br /&gt;
| 500 || | 1000 || | 250 || | -1 || | +4000 || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Battery&lt;br /&gt;
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Natural Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Natural !! Mineable !! Blocks Light || Makes Fog !! Holds Roof !! Is Barrier !! Blocks LoS !! Can Walk On !! Beauty&lt;br /&gt;
|-&lt;br /&gt;
! Rock&lt;br /&gt;
| 240 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Mineral&lt;br /&gt;
| 1000 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Steam geyser&lt;br /&gt;
| - || | + || | - || | - || | - || | - || | - || | 0% || | 100% || | Gorgeous&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Nav_construction&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Structure&amp;diff=2978</id>
		<title>Structure</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Structure&amp;diff=2978"/>
		<updated>2013-11-15T21:21:43Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''RimWorld''', your colonists are able to build structures from the ground up, according to the blueprints you decide.&amp;lt;br&amp;gt;&lt;br /&gt;
The following structures are available:&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|{{:Door}}&lt;br /&gt;
|{{:Power conduit}}&lt;br /&gt;
|{{:Wall}}&lt;br /&gt;
|{{:Sandbags}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Structural Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Hold Roof !! Flammable !! Blocks LoS !! Blocks Light !! Is Barrier !! Can Walk On !! Beauty&lt;br /&gt;
|-&lt;br /&gt;
! Wall&lt;br /&gt;
| 280 || | 75 || | 3 || | - || | + || | + || | 100% || | 100% || | 100% || | + || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Door&lt;br /&gt;
| 240 || | 150 || | 25 || | 50 || | + || | + || | 100% || | 100% || | 100% || | + || | Through-only || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Power conduit&lt;br /&gt;
| 80 || | 10 || | 1 || | - || | + || | - || | 100% || | 0% || | 0% || | - || | 100% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Sandbags&lt;br /&gt;
| 300 || | 50 || | 3 || | - || | - || | - || | 0% || | 60% || | 0% || | - || | 40% || | UglyTiny&lt;br /&gt;
|}&lt;br /&gt;
{{Nav_construction&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Security&amp;diff=2977</id>
		<title>Security</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Security&amp;diff=2977"/>
		<updated>2013-11-15T21:20:43Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Colonists can build security structures to help protect the colony from harm:&lt;br /&gt;
*[[Auto-turret]]&lt;br /&gt;
*[[Blasting charge]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Security Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! Blocks LoS !! Can Walk On !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research&lt;br /&gt;
|-&lt;br /&gt;
! Auto-turret&lt;br /&gt;
| 140 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | Ugly || | Gun_L-15 LMG || | 25.9 || | 3 || | -&lt;br /&gt;
|-&lt;br /&gt;
! Blasting Charge&lt;br /&gt;
| 50 || | 30 || | 35 || | - || | 100% || | 0% || | 100% || | Neutral || | - || | ? || | - || | BlastingCharges&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Nav construction}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Zone/Area&amp;diff=2976</id>
		<title>Zone/Area</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Zone/Area&amp;diff=2976"/>
		<updated>2013-11-15T21:18:46Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Areas are used by [[colonists]] for certain tasks such as hauling or growing. Areas aren't structures, and are rather just marker areas.&lt;br /&gt;
&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Stockpile area}}&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Growing area}}&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Dumping area}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Type&lt;br /&gt;
|-&lt;br /&gt;
! Stockpile Area&lt;br /&gt;
| - || | 0 || | 200 || | - || | - || | 0% || | 0% || | 100% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Dumping Area&lt;br /&gt;
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 16 || | Neutral || | Corpse,Debris,Meal&lt;br /&gt;
|-&lt;br /&gt;
! Growing Area&lt;br /&gt;
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | Neutral || | PlantPotato&lt;br /&gt;
|}&lt;br /&gt;
{{nav areas}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2975</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2975"/>
		<updated>2013-11-15T21:13:53Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added lots of info from code.  May need to move around to appropriate areas.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:&lt;br /&gt;
*[[Grave]]&lt;br /&gt;
*[[Battery]]&lt;br /&gt;
*[[Nutrient paste dispenser]]&lt;br /&gt;
*[[Geothermal generator]]&lt;br /&gt;
*[[Comms console]]&lt;br /&gt;
*[[Solar generator]]&lt;br /&gt;
*[[Drop beacon]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of (Build 254b), these are the buildings implemented in '''RimWorld''':&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Standard Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research&lt;br /&gt;
|-&lt;br /&gt;
! Comms console&lt;br /&gt;
| 250 || | 400 || | 120 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Nutrient paste dispenser&lt;br /&gt;
| 350 || | 600 || | 90 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Grave&lt;br /&gt;
| - || | 200 || | 0 || | 0 || | - || | 0% || | 0% || | 100% || | 1 || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet cage&lt;br /&gt;
| 120 || | 200 || | 15 || | 0 || | - || | 0% || | 100% || | 0% || | 1 || | Neutral || | FearTech1&lt;br /&gt;
|-&lt;br /&gt;
! Solar generator&lt;br /&gt;
| 300 || | 500 || | 80 || | -1 || | +1700 || | 100% || | 50% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Geothermal generator&lt;br /&gt;
| 500 || | 1000 || | 250 || | -1 || | +4000 || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Battery&lt;br /&gt;
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Areas:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Type&lt;br /&gt;
|-&lt;br /&gt;
! Stockpile Area&lt;br /&gt;
| - || | 0 || | 200 || | - || | - || | 0% || | 0% || | 100% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Dumping Area&lt;br /&gt;
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 16 || | Neutral || | Corpse,Debris,Meal&lt;br /&gt;
|-&lt;br /&gt;
! Growing Area&lt;br /&gt;
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | Neutral || | PlantPotato&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Natural Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Natural !! Mineable !! Blocks Light || Makes Fog !! Holds Roof !! Is Barrier !! Blocks LoS !! Can Walk On !! Beauty&lt;br /&gt;
|-&lt;br /&gt;
! Rock&lt;br /&gt;
| 240 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Mineral&lt;br /&gt;
| 1000 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Steam geyser&lt;br /&gt;
| - || | + || | - || | - || | - || | - || | - || | 0% || | 100% || | Gorgeous&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Security Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! Blocks LoS !! Can Walk On !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research&lt;br /&gt;
|-&lt;br /&gt;
! Auto-turret&lt;br /&gt;
| 140 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | Ugly || | Gun_L-15 LMG || | 25.9 || | 3 || | -&lt;br /&gt;
|-&lt;br /&gt;
! Blasting Charge&lt;br /&gt;
| 50 || | 30 || | 35 || | - || | 100% || | 0% || | 100% || | Neutral || | - || | ? || | - || | BlastingCharges&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Structural Buildings:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Hold Roof !! Flammable !! Blocks LoS !! Blocks Light !! Is Barrier !! Can Walk On !! Beauty&lt;br /&gt;
|-&lt;br /&gt;
! Wall&lt;br /&gt;
| 280 || | 75 || | 3 || | - || | + || | + || | 100% || | 100% || | 100% || | + || | 0% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Door&lt;br /&gt;
| 240 || | 150 || | 25 || | 50 || | + || | + || | 100% || | 100% || | 100% || | + || | Through-only || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Power conduit&lt;br /&gt;
| 80 || | 10 || | 1 || | - || | + || | - || | 100% || | 0% || | 0% || | - || | 100% || | Neutral&lt;br /&gt;
|-&lt;br /&gt;
! Sandbags&lt;br /&gt;
| 300 || | 50 || | 3 || | - || | - || | - || | 0% || | 60% || | 0% || | - || | 40% || | UglyTiny&lt;br /&gt;
|}&lt;br /&gt;
{{Nav_construction&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2967</id>
		<title>Buildings</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Buildings&amp;diff=2967"/>
		<updated>2013-11-15T20:35:38Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:&lt;br /&gt;
*[[Grave]]&lt;br /&gt;
*[[Battery]]&lt;br /&gt;
*[[Nutrient paste dispenser]]&lt;br /&gt;
*[[Geothermal generator]]&lt;br /&gt;
*[[Comms console]]&lt;br /&gt;
*[[Solar generator]]&lt;br /&gt;
*[[Drop beacon]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As of (Build 254b), these are the buildings implemented in '''RimWorld''':&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research&lt;br /&gt;
|-&lt;br /&gt;
! Comms console&lt;br /&gt;
| 250 || | 400 || | 120 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Nutrient paste dispenser&lt;br /&gt;
| 350 || | 600 || | 90 || | 200 || | - || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Grave&lt;br /&gt;
| - || | 200 || | 0 || | 0 || | - || | 0% || | 0% || | 100% || | 1 || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet cage&lt;br /&gt;
| 120 || | 200 || | 15 || | 0 || | - || | 0% || | 100% || | 0% || | 1 || | Neutral || | FearTech1&lt;br /&gt;
|-&lt;br /&gt;
! Solar generator&lt;br /&gt;
| 300 || | 500 || | 80 || | -1 || | +1700 || | 100% || | 50% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Geothermal generator&lt;br /&gt;
| 500 || | 1000 || | 250 || | -1 || | +4000 || | 100% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|-&lt;br /&gt;
! Battery&lt;br /&gt;
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -&lt;br /&gt;
|}&lt;br /&gt;
{{Nav_construction&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Animals&amp;diff=2966</id>
		<title>Animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Animals&amp;diff=2966"/>
		<updated>2013-11-15T20:03:20Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In '''RimWorld''', animals roam the world free, minding their own business, eating [[plants]] and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any [[characters|people]] on sight.&lt;br /&gt;
&lt;br /&gt;
Growing [[Resources#Raw_food|food]] outdoors can sometimes attract animals inside your base perimeter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of (Build 254b), these are the animals implemented in '''RimWorld''':&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight&lt;br /&gt;
|-&lt;br /&gt;
! Squirrel &lt;br /&gt;
| + || | 30 || | 1.5 || | 3 || | 0.8 || | 0.6 || | Herbivore || | - || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
! Boomrat&lt;br /&gt;
| + || | 50 || | 1.5 || | 5 || | 0.8 || | 0.6 || | Herbivore || | - || | 0.2&lt;br /&gt;
|-&lt;br /&gt;
! Muffalo&lt;br /&gt;
| + || | 160 || | 0.5 || | 10 || | 0.8 || | 2.0 || | Herbivore || | + || | 1.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Berry_bush&amp;diff=2962</id>
		<title>Berry bush</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Berry_bush&amp;diff=2962"/>
		<updated>2013-11-15T19:51:10Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|plant|&lt;br /&gt;
|name = Raspberry bush&lt;br /&gt;
|image = Plant RaspberryBushA.png|Raspberry bush&lt;br /&gt;
|info = Can be harvested.&lt;br /&gt;
|type = Plants&lt;br /&gt;
|type2 = Wild plants&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 120&lt;br /&gt;
|time = 2.2&lt;br /&gt;
|yield = 7&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Bushy plant with delicious red berries. Can be harvested for [[food]] early in the game.&lt;br /&gt;
{{Nav_plants}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pincushion_cactus&amp;diff=2960</id>
		<title>Pincushion cactus</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pincushion_cactus&amp;diff=2960"/>
		<updated>2013-11-15T19:48:50Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|plant|&lt;br /&gt;
|name = Pincushion cactus&lt;br /&gt;
|image = Plant_PincushionCactus.png|Pincushion cactus&lt;br /&gt;
|info = Decorative&lt;br /&gt;
|type = Plants&lt;br /&gt;
|type2 = Wild plants&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 150&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Short cactus, so named because it resembles a pincushion.&lt;br /&gt;
{{Nav_plants}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Bush&amp;diff=2959</id>
		<title>Bush</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Bush&amp;diff=2959"/>
		<updated>2013-11-15T19:47:56Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|plant|&lt;br /&gt;
|name = Bush&lt;br /&gt;
|image = Plant Bush.png|Bush&lt;br /&gt;
|info = no info&lt;br /&gt;
|type = Plants&lt;br /&gt;
|type2 = Wild plants&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 120&lt;br /&gt;
|time = 3.3&lt;br /&gt;
|yield = 0&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Short shrub. Does not typically talk.&lt;br /&gt;
{{Nav_plants}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Agave&amp;diff=2958</id>
		<title>Agave</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Agave&amp;diff=2958"/>
		<updated>2013-11-15T19:46:52Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|plant|&lt;br /&gt;
|name = Agave&lt;br /&gt;
|image = Plant AgaveA.png|Agave&lt;br /&gt;
|info = Can be harvested for [[food]] early in the game.&lt;br /&gt;
|type = Plants&lt;br /&gt;
|type2 = Wild plants&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 120&lt;br /&gt;
|time = 2.2&lt;br /&gt;
|yield = 7&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Large-leafed desert plant with edible flowers and stalks. Can be harvested for [[food]] early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
{{Nav_plants}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Plants&amp;diff=2957</id>
		<title>Plants</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Plants&amp;diff=2957"/>
		<updated>2013-11-15T19:43:09Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Updated to reflect 254b. Added more plant details taken straight from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In RimWorld, plants cover soil. Most are non-edible, but all are flammable. Plants grow when brightly lit, which can happen either naturally under daylight, or by using [[Structures#Sun_lamp | Sun lamps]].&lt;br /&gt;
{{clr}}&lt;br /&gt;
As of build Version#0.0.254b, here are the existing plants&lt;br /&gt;
{| {{STDT| sortable c_14 text-center}}&lt;br /&gt;
! Name !! Wild !! Food !! Beauty !! HP !! Time to Grow !! Life Span !! Food Yield !! Nutrition !! Min. Fertility !! Fert. Factor !! Commonality !! Cluster Size !! Seed Time !! Seed Range&lt;br /&gt;
|-&lt;br /&gt;
! Agave &lt;br /&gt;
| + || | + || | Neutral || | 120 || | 2.2d || | 25d || | 7 || | 40 || | 0.3 || | 0.5  || | 0.3 || | 3 to 10 || | 2.5d || | 3&lt;br /&gt;
|-&lt;br /&gt;
! Bush&lt;br /&gt;
| + || | - || | Neutral || | 120 || | 3.3d || | 25d || | - || | 30 || | 0.4 || | 0.5  || | 0.7 || | 2 to 6 || | 2.86d || | 3&lt;br /&gt;
|- &lt;br /&gt;
! Pincushion cactus &lt;br /&gt;
| + || | - || | Neutral || | 150 || | 3.3d || | 40d || | - || | - || | 0.05 || | 0 || | 0.3 || | 3 to 5 || | 10d || | 4   &lt;br /&gt;
|-&lt;br /&gt;
! Poverty grass &lt;br /&gt;
| + || | - || | NiceTiny || | 85 || | 2.5d || | 15d || | - || | 15 || | 0.05 || | .6 || | 7 || | up to 9 || | 1.1d || | 8&lt;br /&gt;
|-&lt;br /&gt;
! Raspberry bush &lt;br /&gt;
| + || | + || | Neutral || | 120 || | 2.2d || | 25d || | 7 || | 40 || | 0.5 || | 0.5 || | 0.3 || | 3 to 10 || | 2.5d || | 3&lt;br /&gt;
|-&lt;br /&gt;
! Saguaro cactus &lt;br /&gt;
| + || | - || | Neutral || | 200 || | 7.14d || | 40d || | - || | - || | 0.05 || | 0 || | 0.3 || | 1 || | 20d || | 15&lt;br /&gt;
|-&lt;br /&gt;
! Accele-potato plant &lt;br /&gt;
| - || | + || | NiceTiny || | 85 || | 2.08d || | 10d || | 6 || | 40 || | 0 || | 1 || | - || | - || | - || | -&lt;br /&gt;
|-&lt;br /&gt;
! Potato plant &lt;br /&gt;
| - || | + || | NiceTiny || | 85 || | 2.08d || | 10d || | 6 || | 40 || | 0.7 || | 1 || | - || | - || | - || | - &lt;br /&gt;
|-&lt;br /&gt;
! Daylily&lt;br /&gt;
| - || | + || | Gorgeous || | 85 || | 1d || | 3d || | 0 || | 20 || | 0 || | 1 || | - || | - || | - || | -&lt;br /&gt;
|}&lt;br /&gt;
{{nav_plants}}&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:Plants]]&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Traits&amp;diff=2956</id>
		<title>Traits</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Traits&amp;diff=2956"/>
		<updated>2013-11-15T18:35:58Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most traits currently have no perceptible effect on the game and are there just to give more consistency to characters and to allow more complex player-conceived stories based on those characters.&lt;br /&gt;
They include :&lt;br /&gt;
&amp;lt;!-- There is currently 180 traits, divided into 4 columns, 45 per row. When adding to the columns, add to the left most column first, then continue on. --&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*Absent-minded&lt;br /&gt;
*Addicted to (Substance A, Substance B, Facebook)&lt;br /&gt;
*Agoraphobic&lt;br /&gt;
*Alcohol intolerance&lt;br /&gt;
*Allergic to (Food, Animal)&lt;br /&gt;
*Amnesiac&lt;br /&gt;
*Animal lover&lt;br /&gt;
*Artificial arms&lt;br /&gt;
*Artificial eye&lt;br /&gt;
*Artificial hands&lt;br /&gt;
*Artificial heart&lt;br /&gt;
*Artificial legs&lt;br /&gt;
*Artificial lungs&lt;br /&gt;
*Artistic&lt;br /&gt;
*Ascetic&lt;br /&gt;
*Attentive&lt;br /&gt;
*Bad back&lt;br /&gt;
*Bad eyesight&lt;br /&gt;
*Bestiality thirst&lt;br /&gt;
*Body scars&lt;br /&gt;
*Bowlegged&lt;br /&gt;
*Broad-minded&lt;br /&gt;
*Burn scars&lt;br /&gt;
*Business acumen&lt;br /&gt;
*Callous&lt;br /&gt;
*Carefuly&lt;br /&gt;
*Cat lover&lt;br /&gt;
*Celebrity fan&lt;br /&gt;
*Changing personality&lt;br /&gt;
*Charisma&lt;br /&gt;
*Chauvinistic&lt;br /&gt;
*Chummy&lt;br /&gt;
*Chronic pain&lt;br /&gt;
*Chronically depressed&lt;br /&gt;
*City slicker&lt;br /&gt;
*Claustrophobic&lt;br /&gt;
*Clueless&lt;br /&gt;
*Colorblind&lt;br /&gt;
*Compulsive gambler&lt;br /&gt;
*Compulsive liar&lt;br /&gt;
*Compulsive partier&lt;br /&gt;
*Compulsive thief&lt;br /&gt;
*Compulsively generous&lt;br /&gt;
*Congenial&lt;br /&gt;
*Confused&lt;br /&gt;
*Cosmetic genemod&lt;br /&gt;
|&lt;br /&gt;
*Cosmetic surgery&lt;br /&gt;
*Cowardly&lt;br /&gt;
*Criminal reputation&lt;br /&gt;
*Culturally adaptable&lt;br /&gt;
*Deaf&lt;br /&gt;
*Digital brain&lt;br /&gt;
*Disfigured&lt;br /&gt;
*Disowned by family&lt;br /&gt;
*Distractible&lt;br /&gt;
*Dog lover&lt;br /&gt;
*Double-jointed&lt;br /&gt;
*Dull&lt;br /&gt;
*Dreamer&lt;br /&gt;
*Dyslexic&lt;br /&gt;
*Eidetic memory&lt;br /&gt;
*Empathy&lt;br /&gt;
*Epileptic&lt;br /&gt;
*Evil&lt;br /&gt;
*Excommunicated&lt;br /&gt;
*Facial scars&lt;br /&gt;
*Famous&lt;br /&gt;
*Fashion knowledge&lt;br /&gt;
*Fear of loud noise&lt;br /&gt;
*Flat-footed&lt;br /&gt;
*Flatulent&lt;br /&gt;
*Former addict&lt;br /&gt;
*Fragile&lt;br /&gt;
*Fur&lt;br /&gt;
*Gadgeteer&lt;br /&gt;
*Goes berserk&lt;br /&gt;
*Gullible&lt;br /&gt;
*Gunslinger&lt;br /&gt;
*Gunsmith&lt;br /&gt;
*Greedy&lt;br /&gt;
*Hamfisted&lt;br /&gt;
*Hates technology&lt;br /&gt;
*Hates foreigners&lt;br /&gt;
*Hears voices&lt;br /&gt;
*Hemophiliac&lt;br /&gt;
*Hemophobic&lt;br /&gt;
*High pain treshold&lt;br /&gt;
*History of murder&lt;br /&gt;
*Hoarder&lt;br /&gt;
*Honest&lt;br /&gt;
*Horrible hangovers&lt;br /&gt;
|&lt;br /&gt;
*Humble&lt;br /&gt;
*Hunchback&lt;br /&gt;
*Illuminati connections&lt;br /&gt;
*Imaginative&lt;br /&gt;
*Impersonator&lt;br /&gt;
*Impulsive&lt;br /&gt;
*Incurious&lt;br /&gt;
*Indecisive&lt;br /&gt;
*Innumerate&lt;br /&gt;
*Insomniac&lt;br /&gt;
*Intolerant&lt;br /&gt;
*Jealous&lt;br /&gt;
*Killjoy&lt;br /&gt;
*Kleptomaniac&lt;br /&gt;
*Klutz&lt;br /&gt;
*Knitter&lt;br /&gt;
*Lame&lt;br /&gt;
*Language talent&lt;br /&gt;
*Lazy&lt;br /&gt;
*Leader&lt;br /&gt;
*Lecherous&lt;br /&gt;
*Leper&lt;br /&gt;
*Loner&lt;br /&gt;
*Low pain treshold&lt;br /&gt;
*Math talent&lt;br /&gt;
*Megalomaniac&lt;br /&gt;
*Mind reader&lt;br /&gt;
*Miserly&lt;br /&gt;
*Missing eye&lt;br /&gt;
*Missing finger&lt;br /&gt;
*Musician&lt;br /&gt;
*Nervous stomach&lt;br /&gt;
*Neurological disorder&lt;br /&gt;
*Night blind&lt;br /&gt;
*Nightmares&lt;br /&gt;
*No identity&lt;br /&gt;
*No sense of humor&lt;br /&gt;
*Nocturnal&lt;br /&gt;
*Noisy&lt;br /&gt;
*Nose job&lt;br /&gt;
*Nosy&lt;br /&gt;
*Numb&lt;br /&gt;
*Nymphomaniac&lt;br /&gt;
*Oracular visions&lt;br /&gt;
*Overconfident&lt;br /&gt;
|&lt;br /&gt;
*Paranoid&lt;br /&gt;
*Pious&lt;br /&gt;
*Photographic memory&lt;br /&gt;
*Poor self-esteem&lt;br /&gt;
*Pregnant&lt;br /&gt;
*Prone to anger&lt;br /&gt;
*Proud&lt;br /&gt;
*Pyromaniac&lt;br /&gt;
*Radiation tolerance&lt;br /&gt;
*Raised by animals&lt;br /&gt;
*Runner (+~10% Movement Speed)&lt;br /&gt;
*Sadistic&lt;br /&gt;
*Scrubber lungs&lt;br /&gt;
*Secret identity&lt;br /&gt;
*Selfish&lt;br /&gt;
*Selfless&lt;br /&gt;
*Sexual deviant&lt;br /&gt;
*Sexually experienced &lt;br /&gt;
*Sexually ininexperienced (This is a typo in-game)&lt;br /&gt;
*Short attention span&lt;br /&gt;
*Shy&lt;br /&gt;
*Smells bad&lt;br /&gt;
*Spits on floor&lt;br /&gt;
*Split personality&lt;br /&gt;
*Squeamish&lt;br /&gt;
*Stubborn&lt;br /&gt;
*Stutter&lt;br /&gt;
*Tattooed&lt;br /&gt;
*Telescopic vision&lt;br /&gt;
*Terminal illness&lt;br /&gt;
*Terrifying appearance&lt;br /&gt;
*Ticklish&lt;br /&gt;
*Tough (+50 HP)&lt;br /&gt;
*Tuneless humming&lt;br /&gt;
*Trivial delusion&lt;br /&gt;
*Truthful&lt;br /&gt;
*Uncreative&lt;br /&gt;
*Universal digestion&lt;br /&gt;
*Unlucky&lt;br /&gt;
*Vat-grown&lt;br /&gt;
*Vehicle mechanic&lt;br /&gt;
*Veteran&lt;br /&gt;
*Weak&lt;br /&gt;
*Weather predictor&lt;br /&gt;
*Weaver&lt;br /&gt;
*Well-traveled&lt;br /&gt;
*Workaholic&lt;br /&gt;
|}&lt;br /&gt;
Don't hesitate to add one to the list if it's missing!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently, only the following traits have been coded into the game as of Version#0.0.254b:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Trait:&amp;lt;/b&amp;gt; Gunslinger &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ID:&amp;lt;/b&amp;gt; QuickShoot&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &amp;quot;Half aim time under 4 range. This person knows how to draw and aim a gun with blinding speed. It doesn't help at range, but when the target is close, this person always gets the shot off first.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Trait:&amp;lt;/b&amp;gt; Runner&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ID:&amp;lt;/b&amp;gt; RunFast&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &amp;quot;+30% Movement Speed when running. This person is a well-conditioned runner.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Trait:&amp;lt;/b&amp;gt; Tough&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;ID:&amp;lt;/b&amp;gt; MoreHealth&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &amp;quot;+50 Health. This person is tough, mentally and physically.&amp;quot;;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Skills&amp;diff=2955</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Skills&amp;diff=2955"/>
		<updated>2013-11-15T18:20:23Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added specifics taken directly from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters can have variable proficiency in the following skills:&lt;br /&gt;
*Construction&lt;br /&gt;
*Growing&lt;br /&gt;
*Research&lt;br /&gt;
*Mining&lt;br /&gt;
*Shooting&lt;br /&gt;
*Melee&lt;br /&gt;
*Social&lt;br /&gt;
&amp;lt;i&amp;gt;Un-implemented skills as of Version#0.0.254b&amp;lt;/i&amp;gt;&lt;br /&gt;
*Cooking&lt;br /&gt;
*Medicine&lt;br /&gt;
*Artistic&lt;br /&gt;
*Crafting&lt;br /&gt;
&lt;br /&gt;
The base score in each skill is 3 with a minimum of 0 and no upper limit. Each point grants different bonuses to skills:&lt;br /&gt;
*Working skills get a 10% increased speed&lt;br /&gt;
*Shooting gives a 0.20% reduced chance to miss per meter&lt;br /&gt;
*Hand to Hand gives a ~2.1% improved chances to hit&lt;br /&gt;
*Social gives 10% more impact on relations, 25% better probability of recruiting, and a ~0.5% bonus on selling and buying commodities through negotiation.&lt;br /&gt;
&lt;br /&gt;
A character can have a usable skill with a score of 0 or a unusable skill (because of his backstory) with a score greater than 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ConstructionSpeedBase = 0.5&lt;br /&gt;
 ConstructionSpeedPctPerLevel = 0.15&lt;br /&gt;
 GrowingSpeedBase = 0.2&lt;br /&gt;
 GrowingSpeedPctBonusPerLevel = 0.12&lt;br /&gt;
 LearnRateGlobalMultiplier = 1.1&lt;br /&gt;
 MiningSpeedBase = 0.5&lt;br /&gt;
 MiningSpeedPctPerLevel = 0.15&lt;br /&gt;
 RecruitChancePerLevel = 0.05&lt;br /&gt;
 ResearchSpeedBase = 0.1&lt;br /&gt;
 ResearchSpeedPctPerLevel = 0.15&lt;br /&gt;
 SocialEffectBonusPctPerLevel = 0.1&lt;br /&gt;
 TradeablePriceImprovementPerLevel = 0.005&lt;br /&gt;
 XpPerBurstFiredInAnger = 200&lt;br /&gt;
 XpPerBurstFiredNeutralPawn = 50&lt;br /&gt;
 XpPerBurstFiredPractice = 10&lt;br /&gt;
 XpPerHarvestGrowing = 50&lt;br /&gt;
 XpPerIncidentalSocialInteraction = 4&lt;br /&gt;
 XpPerMeleeHit = 100&lt;br /&gt;
 XpPerPickHitMining = 13&lt;br /&gt;
 XpPerPlanting = 25&lt;br /&gt;
 XpPerPrisonerChat = 50&lt;br /&gt;
 XpPerResearchTick = 0.22&lt;br /&gt;
 XpPerSowGrowing = 25&lt;br /&gt;
 XpPerTickConstruction = 0.7&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2954</id>
		<title>AI Storytellers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2954"/>
		<updated>2013-11-15T18:11:38Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added specifics taken directly from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.&amp;lt;br&amp;gt;&lt;br /&gt;
Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Some are easier or harder than others, while others may be completely unpredictable!&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Current AI Storytellers==&lt;br /&gt;
The storytellers that currently exist in the game are as follows.&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Chill_Callie_Classic|Chill Callie Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''It start out pretty chill, but it gets really exciting at the end!''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Chill Callie Classic, RimWorld Yonger AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Callie is a less aggressive version of her sister Cassandra. She's good for a first game.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicEasy&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 11&lt;br /&gt;
 desiredPopulationCritical = 16&lt;br /&gt;
 challengeScale = .85&lt;br /&gt;
 threatCycleLength = 17&lt;br /&gt;
 minIntervalBigThreats = 60000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Cassandra_Classic|Cassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The essence of good storytelling is the perfect progression of intensifying struggle.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Cassandra Classic, RimWorld Primary AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra Classic is your go-to AI for a standard RimWorld experience. She will give you a fair game experience that begins with small challenges that amp up over time to intense events that can only be survived by smart planning and perhaps a little luck.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicNormal&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 10&lt;br /&gt;
 desiredPopulationCritical = 15&lt;br /&gt;
 challengeScale = .85&lt;br /&gt;
 threatCycleLength = 11&lt;br /&gt;
 minIntervalBigThreats = 60000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Tough_Kassandra_Classic|Tough Kassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The depths of human nature can only be glimpsed through the lens of suffering.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Tough Kassandra Classic, RimWorld Extended AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra's Classic less forgiving cousin. Was added in earlier development stages as a secondary version of Cassandra called Kassandra which runs on the same algorithm, but with a slightly more challenging difficulty curve.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicHard&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 9&lt;br /&gt;
 desiredPopulationCritical = 14&lt;br /&gt;
 challengeScale = 1.25&lt;br /&gt;
 threatCycleLength = 9&lt;br /&gt;
 minIntervalBigThreats = 40000&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Phoebe_Friendly|Phoebe Friendly]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''Can`t we all just get along? I don't want a story that makes me feel tense all the time. Let's make one about friendship and hope.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Phoebe Friendly, RimWorld Peaceful AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Phoebe doesn't want to hurt anyone. She just wants a relaxing tale about people building a colony. So she'll be very friendly. This AI is best for a sandbox experience in which you can grow your colony without major interference. Minor issues will still arise, but nothing that will seriously impede or end your game. This AI is great for learning the game or just enjoying a peaceful, creative RimWorld experience.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_Friendly&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 16&lt;br /&gt;
 desiredPopulationCritical = 50&lt;br /&gt;
 challengeScale = 0&lt;br /&gt;
 threatCycleLength = &amp;lt;i&amp;gt;unspecified&amp;lt;/i&amp;gt;&lt;br /&gt;
 threatChance = .05&lt;br /&gt;
 MinTicksBetweenThreats = 180000&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Randy_Random|Randy Random]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The world it random, dude. Stories should be too! Hey, you got a light? ''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Randy Random, RimWorld Accidental AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
:Randy is the wildcard AI. Any AI event could be triggered at any time with Randy. You may encounter insanely good trade deals, or you may find yourself faced with a raid during a storm while there is an eclipse as your power generator explodes, and you military members go insane. For those looking to ultimately lose to chaos among their attempts at order ''a la'' Dwarf Fortress, Randy Random may be the AI Storyteller for you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_Random&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 10&lt;br /&gt;
 desiredPopulationCritical = 15&lt;br /&gt;
 BigThreadRemoveChance = .25&lt;br /&gt;
 &amp;lt;i&amp;gt;(Doesn't follow the same format as the other AI Stories)&amp;lt;/i&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Future AI Storytellers==&lt;br /&gt;
:While no other particular AIs are confirmed, there are plans for other AIs such as AI focused on raising population, creating seasonal events, creating a lack of food, and other ideas suggested by the community. It is not confirmed, but it also may be possible that AIs will be somewhat configurable in the future.&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=2953</id>
		<title>Boomrat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=2953"/>
		<updated>2013-11-15T17:54:39Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added version number to Code Specifics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Boomrat&lt;br /&gt;
|image = Animal Boomrat side.png|Boomrat&lt;br /&gt;
|info = Makes kaboom, if killed..&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 50}}&amp;lt;/onlyinclude&amp;gt;'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 baseMaxHealth = 50&lt;br /&gt;
 walkSpeed = 1.5&lt;br /&gt;
 meleeDamage = 5&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = .6&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = false&lt;br /&gt;
 ecoSystemWeight = .2&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2952</id>
		<title>Squirrel</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2952"/>
		<updated>2013-11-15T17:54:02Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added version number to Code Specifics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Squirrel&lt;br /&gt;
|image = Animal Squirrel side.png|Squirrel&lt;br /&gt;
|info = &amp;amp;ldquo;Om-nom-nom, i'm eaten up all yours food&amp;amp;rdquo;&lt;br /&gt;
|type = Animals &lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;The smallest and most harmless animal of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 baseMaxHealth = 30&lt;br /&gt;
 walkSpeed = 1.5&lt;br /&gt;
 meleeDamage = 3&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = .6&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = false&lt;br /&gt;
 ecoSystemWeight = .2&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Muffalo&amp;diff=2951</id>
		<title>Muffalo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Muffalo&amp;diff=2951"/>
		<updated>2013-11-15T17:52:59Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added specifics taken directly from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Muffalo&lt;br /&gt;
|image = Animal Muffalo side.png|200px{{!}}Muffalo&lt;br /&gt;
|info = &amp;amp;ldquo;Moo-o-o, i made poo..&amp;amp;rdquo;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 160&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Slow-moving, grass-grazing quadrupeds analogous to Buffalo.&lt;br /&gt;
When enraged, they can melee and can become a threat to colonists due to their high health.&lt;br /&gt;
These creatures can be killed by colonists, but as of '''[[Version#0.0.250C|version 0.0.250C]]''' cannot be used as a food source.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 baseMaxHealth = 160&lt;br /&gt;
 walkSpeed = 0.5&lt;br /&gt;
 meleeDamage = 10&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = 2.0&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = true&lt;br /&gt;
 groupSize = Range(3 to 9)&lt;br /&gt;
 ecoSystemWeight = 1.0&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Muffalo&amp;diff=2950</id>
		<title>Muffalo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Muffalo&amp;diff=2950"/>
		<updated>2013-11-15T17:50:59Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Muffalo&lt;br /&gt;
|image = Animal Muffalo side.png|200px{{!}}Muffalo&lt;br /&gt;
|info = &amp;amp;ldquo;Moo-o-o, i made poo..&amp;amp;rdquo;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 160&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Slow-moving, grass-grazing quadrupeds analogous to Buffalo.&lt;br /&gt;
When enraged, they can melee and can become a threat to colonists due to their high health.&lt;br /&gt;
These creatures can be killed by colonists, but as of '''[[Version#0.0.250C|version 0.0.250C]]''' cannot be used as a food source.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt;&lt;br /&gt;
 baseMaxHealth = 160&lt;br /&gt;
 walkSpeed = 0.5&lt;br /&gt;
 meleeDamage = 10&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = 2.0&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = true&lt;br /&gt;
 groupSize = Range(3 to 9)&lt;br /&gt;
 ecoSystemWeight = 1.0&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=2949</id>
		<title>Boomrat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=2949"/>
		<updated>2013-11-15T17:48:24Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added specifics taken directly from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Boomrat&lt;br /&gt;
|image = Animal Boomrat side.png|Boomrat&lt;br /&gt;
|info = Makes kaboom, if killed..&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 50}}&amp;lt;/onlyinclude&amp;gt;'''Boomrat:''' A bioengineered rat that develops an incendiary chemical compound in its body which explodes upon its death. Originally engineered as a weapon, these creatures are now common in the wild on some planets where wars took place long ago.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt;&lt;br /&gt;
 baseMaxHealth = 50&lt;br /&gt;
 walkSpeed = 1.5&lt;br /&gt;
 meleeDamage = 5&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = .6&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = false&lt;br /&gt;
 ecoSystemWeight = .2&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2948</id>
		<title>Squirrel</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2948"/>
		<updated>2013-11-15T17:43:21Z</updated>

		<summary type="html">&lt;p&gt;Rhodes: Added specifics taken directly from code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Squirrel&lt;br /&gt;
|image = Animal Squirrel side.png|Squirrel&lt;br /&gt;
|info = &amp;amp;ldquo;Om-nom-nom, i'm eaten up all yours food&amp;amp;rdquo;&lt;br /&gt;
|type = Animals &lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;The smallest and most harmless animal of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt;&lt;br /&gt;
 baseMaxHealth = 30&lt;br /&gt;
 walkSpeed = 1.5&lt;br /&gt;
 meleeDamage = 3&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = .6&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = false&lt;br /&gt;
 ecoSystemWeight = .2&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Rhodes</name></author>
	</entry>
</feed>