<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rookwood</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rookwood"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Rookwood"/>
	<updated>2026-04-06T02:40:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Rookwood&amp;diff=73049</id>
		<title>User:Rookwood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Rookwood&amp;diff=73049"/>
		<updated>2020-07-14T01:52:12Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started playing the game in Alpha 14 but have gotten back into it as of June 2020 for the new Royalty content.  I use the wiki heavily during my gameplay and mostly am editing discrepancies I find between in-game and wiki, which are quite frequent.  Seems like the last time a big sweep was made on here was Alpha 17.  &lt;br /&gt;
&lt;br /&gt;
My first big project, and the catalyst for making my account on the wiki, was updating the animal stats.  There is still more to do there as I know that the DPS stats are off for many of them.  I would like to rewrite the entire DPS calculation algorithm for the wiki, as it does not use the numbers that are in the games XML files. Generally, my philosophy is to use numbers directly from the XMLs whenever possible as I think that makes it easier to update in the future.&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Rookwood&amp;diff=73048</id>
		<title>User:Rookwood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Rookwood&amp;diff=73048"/>
		<updated>2020-07-14T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Wrote my user page I guess&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I started playing the game in Alpha 14 but have gotten back into it as of June 2020 for the new Royalty content.  I use the wiki heavily during my gameplay and mostly am editing discrepancies I find between in-game and wiki, which is are quite frequent.  Seems like the last time a big sweep was made on here was Alpha 17.  &lt;br /&gt;
&lt;br /&gt;
My first big project, and the catalyst for making my account on the wiki, was updating the animal stats.  There is still more to do there as I know that the DPS stats are off for many of them.  I would like to rewrite the entire DPS calculation algorithm for the wiki, as it does not use the numbers that are in the games XML files. Generally, my philosophy is to use numbers directly from the XMLs whenever possible as I think that makes it easier to update in the future.&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73046</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73046"/>
		<updated>2020-07-14T00:11:38Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.&lt;br /&gt;
&lt;br /&gt;
== Growth ==&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days.  Anima trees can grow back after being destroyed in a random event.  As such, the time it takes for the tree to reappear is highly variable.&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73045</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73045"/>
		<updated>2020-07-14T00:09:51Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.&lt;br /&gt;
&lt;br /&gt;
== Growth ==&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days.  Anima trees can grow back after being destroyed in an event.  As such, the time it takes for the tree to reappear is highly variable.&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73042</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73042"/>
		<updated>2020-07-13T23:33:33Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.  Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough anima grass has grown around the tree, a pawn may perform the linking ritual and create a psylink to raise their psycasting level. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees can grow back after being destroyed in an event.  As such, the time it takes for the tree to reappear is highly variable.&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73041</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73041"/>
		<updated>2020-07-13T23:13:51Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.  Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough anima grass has grown around the tree, a pawn may perform the linking ritual and create a psylink to raise their psycasting level. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees will grow back some time(?) after being destroyed. (unverified in-game, mentioned in patch notes)&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73039</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73039"/>
		<updated>2020-07-13T23:02:01Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.  Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees will grow back some time(?) after being destroyed. (unverified in-game)&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73038</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73038"/>
		<updated>2020-07-13T23:01:01Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A rare tree with warm, skin-smooth bark and long iridescent leaves. Infused with bioluminescent micro-organisms, anima trees develop a unique form of psychic symbiosis with surrounding lifeforms, allowing them to grow in a wide variety of biomes. If a person (psycaster or not) meditates near an anima tree, it will grow anima grass around its base. Once enough grass is grown, it becomes possible to carry out a psychic linking ritual with the tree and upgrade a person's psychic powers. Only tribal peoples know the secret of this ritual. Tribal psycasters are also able to draw psyfocus from anima trees while meditating to them.  Anima trees' psychic properties are weakened if artificial structures are placed nearby. They refuse to be caged or studied, and must remain part of nature.  Most tribes believe that anima trees are not simply trees, but are rather the physical extremities of a single world spirit.&amp;lt;/description&amp;gt;&lt;br /&gt;
&amp;lt;graphicData&amp;gt;&lt;br /&gt;
| def name = Plant_TreeAnima&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = anima tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 400&lt;br /&gt;
| beauty base = 5&lt;br /&gt;
| flammability base = 0&lt;br /&gt;
| harvest yield = 25&lt;br /&gt;
| grow days = 25&lt;br /&gt;
| fertility min = 20&lt;br /&gt;
| fertility sensitivity = 0&lt;br /&gt;
| real grow days = 46.15&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees will grow back some time(?) after being destroyed. (unverified in-game)&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73034</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73034"/>
		<updated>2020-07-13T22:53:09Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates. Provides recreation when consumed, but has low nutrition value and can't be used as a cooking ingredient.&lt;br /&gt;
| def name = Plant_TreeCocoa&lt;br /&gt;
| Harvested Product = chocolate&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color =&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path =&lt;br /&gt;
| label = cocoa tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = 130&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 200&lt;br /&gt;
| beauty base = 2&lt;br /&gt;
| flammability base = 80&lt;br /&gt;
| harvest yield = 20&lt;br /&gt;
| grow days = 16&lt;br /&gt;
| fertility min = 70&lt;br /&gt;
| fertility sensitivity = 50&lt;br /&gt;
| real grow days = 29.54&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
| market value = 3&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees will grow back some time(?) after being destroyed. (unverified in-game)&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73033</id>
		<title>Anima tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anima_tree&amp;diff=73033"/>
		<updated>2020-07-13T22:52:09Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Created page with &amp;quot;A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A single anima tree spawns on each embark tile.  Anima trees can be used by pawns capable of natural meditation to restore psyfocus.  Meditating at the anima tree causes anima grass to grow around the tree.  Once enough(?) anima grass has grown around the tree, it can be used to create psytrainers to advance pawns psycasting abilities. &lt;br /&gt;
&lt;br /&gt;
Destruction of the anima tree causes the anima scream debuff.  This debuff causes a -6 mood penalty and lasts for 5 days. &lt;br /&gt;
&lt;br /&gt;
Anima trees will grow back some time(?) after being destroyed. (unverified in-game)&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Standing_lamp&amp;diff=73030</id>
		<title>Standing lamp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Standing_lamp&amp;diff=73030"/>
		<updated>2020-07-12T18:44:07Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Update wattage and material costs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|furniture|&lt;br /&gt;
|name = Standing lamp&lt;br /&gt;
|image = Standing lamp.png|Standing lamp&lt;br /&gt;
|description =  Standing lamp that lights an area.&lt;br /&gt;
|type  = Furniture&lt;br /&gt;
|type2 = Environment&lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 50&lt;br /&gt;
|power = -30&lt;br /&gt;
|beauty = &lt;br /&gt;
|mass base = 4&lt;br /&gt;
|material amount  = 20&lt;br /&gt;
|material name = Steel&lt;br /&gt;
|marketvalue = &lt;br /&gt;
|work to make = 300&lt;br /&gt;
|cover = 0.2&lt;br /&gt;
|flammability = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}}&lt;br /&gt;
Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|&amp;quot;In darkness&amp;quot;]]. If placed outside without any roof, the lamp may short circuit with rain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Colored lights ===&lt;br /&gt;
&lt;br /&gt;
There are three varieties of colored light: red, blue and green. The functionally is identical to the regular standing lamp but an aesthetic variant.&lt;br /&gt;
&lt;br /&gt;
By using colored lights near each other, you can combine the colors.&lt;br /&gt;
&lt;br /&gt;
Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/RimWorld/comments/6688wn/just_in_case_you_dont_know_colored_lights_can_be| Screenshot courtesy of reddit user 'i_cant_even_english']&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:ColoredLights.jpg|500px|thumb|none|Combining different colored lights for a &amp;quot;rainbow&amp;quot; feel to your colony.)&lt;br /&gt;
]]&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Environment]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Duck&amp;diff=72948</id>
		<title>Duck</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Duck&amp;diff=72948"/>
		<updated>2020-07-05T22:13:48Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Convert attack cooldowns to ticks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Duck&lt;br /&gt;
|image = Duck.png&lt;br /&gt;
|description = &amp;quot;A very common type of farm bird, also appearing in the wild, the duck is raised for its delicious meat. It grows quick but lays eggs quite rarely.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 0.18&lt;br /&gt;
|healthscale = 0.40&lt;br /&gt;
|movespeed = 2.10&lt;br /&gt;
|attack1dmg = 3&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = claws&lt;br /&gt;
|attack1cool = 90&lt;br /&gt;
|attack2dmg = 4&lt;br /&gt;
|attack2type = bite&lt;br /&gt;
|attack2part = beak&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 2&lt;br /&gt;
|attack3type = blunt&lt;br /&gt;
|attack3part = head&lt;br /&gt;
|attack3cool = 90&lt;br /&gt;
|leathername = none&lt;br /&gt;
|leatheryield = 0&lt;br /&gt;
|eggsmin = 1&lt;br /&gt;
|eggsmax = 1&lt;br /&gt;
|eggs_avg = 1&lt;br /&gt;
|eggtime = 3.5&lt;br /&gt;
|eggs_unfertilized = true&lt;br /&gt;
|gestation = 3.5&lt;br /&gt;
|eggmarketvalue = 7.0&lt;br /&gt;
|manhunter = 0.25&lt;br /&gt;
|manhuntertame = 0.2&lt;br /&gt;
|hungerrate = 0.35&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.0&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
&amp;lt;!--|matemtbhours = 8--&amp;gt;&lt;br /&gt;
|marketvalue = 60&lt;br /&gt;
|maxtemp = 39.2 C - 51.3 C (Varies With age)&lt;br /&gt;
|mintemp = -9.6 C - -21.2 C (Varies with age)&lt;br /&gt;
|massadult = 12.6&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small, domesticated waterfowl. Ducks are not found in the wild, and can only be purchased from traders or received in self-taming events. Ducks mature quickly, making them good meal birds, but lay eggs relatively slowly.&lt;br /&gt;
&lt;br /&gt;
==Livestock==&lt;br /&gt;
A Duck takes - days to become a juvenile, and a total of - days to reach adulthood.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
Ducks were added in 1.1, as part of the Vanilla Animals Expanded mod integration into the basegame. &lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts/Memory_Gatherings&amp;diff=72899</id>
		<title>Thoughts/Memory Gatherings</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts/Memory_Gatherings&amp;diff=72899"/>
		<updated>2020-07-04T19:47:59Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Updated buffs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Source (1.1): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Gatherings.xml --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Main|Thoughts}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Got married to &amp;lt;name&amp;gt;| Got married to &amp;lt;name&amp;gt;]]&lt;br /&gt;
| I got married! Life is full of possibility! || +40 || 30 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Attended wedding| Attended wedding]]&lt;br /&gt;
| It was great to see two people come together to build a future like that. || +20 || 10 || 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Attended party| Attended party]]&lt;br /&gt;
| I had a good time at that party. || +8 || 10 || 10 || 1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts/Memory_RoomStats&amp;diff=72898</id>
		<title>Thoughts/Memory RoomStats</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts/Memory_RoomStats&amp;diff=72898"/>
		<updated>2020-07-04T19:41:09Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Updated duration (1 day)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Source (1.1): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_RoomStats.xml --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Main|Thoughts}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Decent dining room| Decent dining room]]&lt;br /&gt;
| I ate my meal in a decent dining room. || +2 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Slightly impressive dining room| Slightly impressive dining room]]&lt;br /&gt;
| I ate my meal in a slightly impressive dining room. || +3 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Somewhat impressive dining room| Somewhat impressive dining room]]&lt;br /&gt;
| I ate my meal in an impressive dining room. || +4 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Very impressive dining room| Very impressive dining room]]&lt;br /&gt;
| I ate my meal in a very impressive dining room. || +5 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Extremely impressive dining room| Extremely impressive dining room]]&lt;br /&gt;
| I ate my meal in an extremely impressive dining room. I could stay there forever. || +6 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Unbelievably impressive dining room| Unbelievably impressive dining room]]&lt;br /&gt;
| I ate my meal in an unbelievably impressive dining room. I could stay there forever. || +7 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Wondrously impressive dining room| Wondrously impressive dining room]]&lt;br /&gt;
| I ate my meal in a wonderful dining room. I could stay there forever. || +8 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Decent rec room| Decent rec room]]&lt;br /&gt;
| I had fun in a decent rec room. || +2 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Slightly impressive rec room| Slightly impressive rec room]]&lt;br /&gt;
| I had fun in a nice rec room. || +3 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Somewhat impressive rec room| Somewhat impressive rec room]]&lt;br /&gt;
| I had a great time in an impressive rec room. || +4 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Very impressive rec room| Very impressive rec room]]&lt;br /&gt;
| I had a great time in a very impressive rec room. || +5 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Extremely impressive rec room| Extremely impressive rec room]]&lt;br /&gt;
| I had a great time in an extremely impressive rec room. I could stay there forever. || +6 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Unbelievably impressive rec room| Unbelievably impressive rec room]]&lt;br /&gt;
| I had a great time in an unbelievably impressive rec room. I could stay there forever. || +7 || 1 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts#Wondrously impressive rec room| Wondrously impressive rec room]]&lt;br /&gt;
| I had a great time in a wonderful rec room. I could stay there forever. || +8 || 1 || 1 || N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sheep&amp;diff=72870</id>
		<title>Sheep</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sheep&amp;diff=72870"/>
		<updated>2020-07-01T23:37:13Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Sheep&lt;br /&gt;
|image = Sheep.png&lt;br /&gt;
|description = &amp;quot;Sheep husbandry is practiced throughout the majority of the inhabited worlds, however only recently it has been introduced to the rimworlds. Domestic sheep are relatively small herbivores, usually with yellowish wool and medium sized horns.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 0.75&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.45&lt;br /&gt;
|movespeed = 4.8&lt;br /&gt;
|attack1dmg = 10.39&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = front left leg&lt;br /&gt;
|attack1cool = 148.2&lt;br /&gt;
|attack2dmg = 10.39&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = front right leg&lt;br /&gt;
|attack2cool = 148.2&lt;br /&gt;
|leathername = plainleather&lt;br /&gt;
|leatheryield = 27&lt;br /&gt;
|woolname = sheep wool&lt;br /&gt;
|wool = 45&lt;br /&gt;
|sheartime = 10&lt;br /&gt;
|manhunter = 0&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0&lt;br /&gt;
|gestation = 17&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|marketvalue = 210&lt;br /&gt;
|nuzzlemtbhours = 120&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = false&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 70&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Sheep''' are easily tameable [[herbivore]]s with a medium movement speed.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Sheep can be found in [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
Sheep can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Sheep purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
Sheep can be sheared once every 10 days, giving 45 pieces of [[Sheep wool]] worth 122 [[silver]]. Note that while [[alpaca]]s are faster wool producers, sheep have 0% wildness and thus require no training upkeep whatsoever.&lt;br /&gt;
&lt;br /&gt;
See [[Animals#Products|animal products]] for more details on how much each type of animal produces. &lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:4.5%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;width:700%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||18&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||18&lt;br /&gt;
|-&lt;br /&gt;
|Brain ||7&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||7&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||18&lt;br /&gt;
|-&lt;br /&gt;
|Jaw ||7&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||7&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||9&lt;br /&gt;
|-&lt;br /&gt;
|Body ||28&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||11&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; (left, right) ||11&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||14&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||11&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||18&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||14&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||21&lt;br /&gt;
|-&lt;br /&gt;
|Hoof&amp;lt;br&amp;gt;(left, right, rear, front) ||7&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=72866</id>
		<title>Template:Infobox main</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=72866"/>
		<updated>2020-07-01T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added tooltip for hunger rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; animal = c_08 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; plant = c_14 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; weapon = c_06 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; area = c_11 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; structure = c_02 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; production = c_25 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; security = c_10 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; furniture = c_01 |&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#var:Name}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image_wrapper&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}}}}}|{{{imagesize|}}}|link={{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}&amp;lt;/p&amp;gt;{{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
{{#set:Name = {{#var:Name}} }}&lt;br /&gt;
;Type&lt;br /&gt;
:[[{{{type}}}]]{{#set:Type = {{{type|}}}}}{{#if: {{{type2|}}} |&amp;amp;#32;&amp;amp;ndash;&amp;amp;#32; [[{{{type2}}}]]{{#set:Type2 = {{{type2|}}}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }}&lt;br /&gt;
;Placeable&lt;br /&gt;
:{{{placeable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }}&lt;br /&gt;
;Rotatable&lt;br /&gt;
:{{{rotatable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{size|}}}|{{#set:Size = {{{size|}}} }}&lt;br /&gt;
;Size&lt;br /&gt;
:{{{size|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{efficiency|}}}|{{#set:Efficiency= {{{efficiency|}}} }}&lt;br /&gt;
;Efficiency&lt;br /&gt;
:{{{efficiency|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }}&lt;br /&gt;
;HP&lt;br /&gt;
:{{{hp|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deterioration|}}}|{{#set:Deterioration Rate Base = {{{deterioration|}}} }}&lt;br /&gt;
;Deterioration Rate&lt;br /&gt;
:{{{deterioration|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{marketvalue|}}}|{{#set: Market Value Base = {{{marketvalue|}}} }}&lt;br /&gt;
;Market Value&lt;br /&gt;
:{{Market Value | {{{marketvalue|}}}}}&amp;amp;nbsp;{{Icon Small|silver}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }}&lt;br /&gt;
;Beauty&lt;br /&gt;
:[[Beauty Base::{{{beauty|}}}]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mass base|}}}|{{#set:Mass Base = {{{mass base|}}} }}&lt;br /&gt;
;Mass&lt;br /&gt;
:{{{mass base|}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{flammability|}}}|{{#set:Flammability Base = {{{flammability|}}} }}&lt;br /&gt;
;Flammability&lt;br /&gt;
:{{#expr:{{{flammability|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apparel--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcold|}}}|{{#set:Insulation - Cold Base= {{{insulationcold|}}} }}&lt;br /&gt;
;Insulation - Cold&lt;br /&gt;
:{{{insulationcold|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheat|}}}|{{#set:Insulation - Heat Base= {{{insulationheat|}}} }}&lt;br /&gt;
;Insulation - Heat&lt;br /&gt;
:{{{insulationheat|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcoldfactor|}}}|{{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}&lt;br /&gt;
:{{{insulationcoldfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheatfactor|}}}|{{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}&lt;br /&gt;
:{{{insulationheatfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }}&lt;br /&gt;
;Armor - Blunt&lt;br /&gt;
:{{{armorblunt|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}&lt;br /&gt;
;Armor - Sharp&lt;br /&gt;
:{{{armorsharp|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }}&lt;br /&gt;
;Armor - Heat&lt;br /&gt;
:{{{armorheat|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorbluntfactor|}}}|{{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }}&lt;br /&gt;
;Armor Factor - Blunt&lt;br /&gt;
:{{{armorbluntfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharpfactor|}}}|{{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }}&lt;br /&gt;
;Armor Factor - Sharp&lt;br /&gt;
:{{{armorsharpfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheatfactor|}}}|{{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }}&lt;br /&gt;
;Armor Factor - Heat&lt;br /&gt;
:{{{armorheatfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{painshockthreshold|}}}|{{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }}&lt;br /&gt;
;Pain Shock Threshold&lt;br /&gt;
:{{{painshockthreshold|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{coverage|}}}|{{#set:Coverage = {{{coverage|}}} }}&lt;br /&gt;
;Coverage&lt;br /&gt;
:{{{coverage|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All pawns (animals, humanoids, mechanoids) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }}&lt;br /&gt;
;Move Speed&lt;br /&gt;
:{{{movespeed|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massyoung|{{{massadult|}}}}}}|{{#set:Mass - Young= {{{massyoung|{{#expr:{{{massadult}}}/5}}}}} }}&lt;br /&gt;
;Mass - Young&lt;br /&gt;
:{{{massyoung|{{#expr:{{{massadult}}}/5}}}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massjuvenlie|{{{massadult|}}}}}}|{{#set:Mass - Juvenile= {{{massjuvenile|{{#expr:{{{massadult}}}/2}}}}} }}&lt;br /&gt;
;Mass - Juvenile&lt;br /&gt;
:{{{massjuvenlie|{{#expr:{{{massadult}}}/2}}}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massadult|}}}|{{#set:Mass - Adult= {{{massadult|}}} }}&lt;br /&gt;
;Mass - Adult&lt;br /&gt;
:{{{massadult|}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{attack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{attack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{attack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }}&lt;br /&gt;
;Attack{{#if: {{{attack2dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{attack1part|Body part?}}}&amp;lt;br&amp;gt;{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack1cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{attack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{attack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{attack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }}&lt;br /&gt;
;Attack 2&lt;br /&gt;
:{{{attack2part|Body part?}}}&amp;lt;br&amp;gt;{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack2cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{attack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{attack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{attack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }}&lt;br /&gt;
;Attack 3&lt;br /&gt;
:{{{attack3part|Body part?}}}&amp;lt;br&amp;gt;{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack3cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{attack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{attack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{attack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }}&lt;br /&gt;
;Attack 4&lt;br /&gt;
:{{{attack4part|Body part?}}}&amp;lt;br&amp;gt;{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack4cool|0}}}}} on first strike}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack4stun|0}}}*20}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: Attack4DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: Attack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: Attack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}} | Animals |&lt;br /&gt;
  {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}&lt;br /&gt;
  {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}&lt;br /&gt;
  {{#if: {{{is exotic species|}}}|{{#set: Is Exotic Species = true}}|{{#set: Is Exotic Species = false}}}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bodysize|}}}|&lt;br /&gt;
  {{#set: Body Size = {{{bodysize|}}} }}&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MeatYield | {{{meatyield | {{#expr: 90 * {{{bodysize}}} round 0}}}}} }}&lt;br /&gt;
  {{#set: Meat Yield = {{#var: MeatYield}} }}&lt;br /&gt;
;Meat Yield&lt;br /&gt;
:{{#var: MeatYield}}  [[Meat|{{lc:{{#var:MeatName}}}}]]&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}&lt;br /&gt;
  {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }}&lt;br /&gt;
;Carrying Capacity&lt;br /&gt;
:{{#var: CarryingCapacity}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Use leatheryield when set, otherwise (incorrectly in some cases) assume 30 * bodysize --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- See Property:Leather_Yield for details --&amp;gt;&lt;br /&gt;
  {{#vardefine: LeatherYield | {{{leatheryield | {{#expr: 30 * {{{bodysize}}} round 0}} }}} }}&lt;br /&gt;
  {{#set: Leather Yield = {{#var: LeatherYield}} }}&lt;br /&gt;
;Leather Yield&lt;br /&gt;
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}}}}]] &lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: FilthRate | {{#expr: 1.25 * {{{bodysize|}}} * {{#if: {{{petness|}}}|{{#expr: 1 - {{{petness|}}} }}|1}} round2}} }}&lt;br /&gt;
  {{#set: Animal Filth Rate = {{#var: FilthRate}} }}&lt;br /&gt;
;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}&lt;br /&gt;
:{{#var: FilthRate}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}&lt;br /&gt;
:{{#expr: {{{manhunter|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}&lt;br /&gt;
:{{#expr: {{{manhuntertame|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}&lt;br /&gt;
;{{H:title|link=no|Nutrition lost per day.|Hunger Rate}}&lt;br /&gt;
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{diet|}}}|{{#set:Diet ={{{diet|}}} }}&lt;br /&gt;
;Diet&lt;br /&gt;
:{{{diet|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }}&lt;br /&gt;
;Life Expectancy&lt;br /&gt;
:{{{lifespan|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }}&lt;br /&gt;
;Trainable Intelligence&lt;br /&gt;
:{{{trainable|}}}&lt;br /&gt;
{{#switch: {{{trainable|}}}&lt;br /&gt;
| none = {{#set: Can Train Guard = no |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| simple = {{#set: Can Train Guard = yes |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| intermediate = {{#set: Can Train Guard = yes |Can Train Attack = yes |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| advanced = {{#set: Can Train Guard = yes |Can Train Attack = yes}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.40|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }}&lt;br /&gt;
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}&lt;br /&gt;
:{{#expr: {{{wildness|}}} * 100 round0}}%&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MinHandlingSkill |&lt;br /&gt;
    {{#ifexpr: &lt;br /&gt;
      {{{wildness|}}} &amp;lt; .2|0&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .45|1&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .55|4&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .75|5&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .8|7&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .9|8&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .97|9&lt;br /&gt;
      |10}} }} }} }} }} }} }} }}&lt;br /&gt;
  {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }}&lt;br /&gt;
  {{#ifeq: {{#var: MinHandlingSkill}}|0||&lt;br /&gt;
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}&lt;br /&gt;
:{{#var: MinHandlingSkill}} }} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{petness|}}}|{{#set: Petness = {{{petness|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{predator|}}}|true|{{#set:Is Predator = true}}|}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }}&lt;br /&gt;
;[[Milk]] Amount&lt;br /&gt;
:{{{milk|}}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }}&lt;br /&gt;
{{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }}&lt;br /&gt;
;Milking Interval&lt;br /&gt;
:{{{milktime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wool|}}}|&lt;br /&gt;
  {{#set: Wool Amount = {{{wool|}}}}}&lt;br /&gt;
  {{#vardefine: WoolName | {{{woolnam | {{#var:Name}} wool}}} }}&lt;br /&gt;
;Wool Amount&lt;br /&gt;
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }}&lt;br /&gt;
{{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }}&lt;br /&gt;
;Shearing Interval&lt;br /&gt;
:{{{sheartime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{nuzzleMtb|}}}|{{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }}&lt;br /&gt;
;{{H:title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}}&lt;br /&gt;
{{#ifexpr: {{{nuzzleMtb|}}} &amp;lt;= 24&lt;br /&gt;
  |{{#switch: {{{nuzzleMtb|}}}&lt;br /&gt;
     |24 = :1&amp;amp;nbsp;day&lt;br /&gt;
     |1 = :1&amp;amp;nbsp;hour&lt;br /&gt;
     |#default = :{{{nuzzleMtb|}}}&amp;amp;nbsp;hours}}&lt;br /&gt;
  |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}}&amp;amp;nbsp;days}} }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }}&lt;br /&gt;
{{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}&lt;br /&gt;
;Eggs Per Clutch&lt;br /&gt;
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }}&lt;br /&gt;
{{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }}&lt;br /&gt;
;Egg Laying Interval&lt;br /&gt;
:{{{eggtime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }}&lt;br /&gt;
;Gestation Period&lt;br /&gt;
{{#switch: {{{gestation|}}}&lt;br /&gt;
| N/A = :N/A&lt;br /&gt;
| 1 = :{{{gestation|}}} day&lt;br /&gt;
| #default = :{{{gestation|}}} days&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }}&lt;br /&gt;
;Offspring Per Birth&lt;br /&gt;
:{{{offspring|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }}&lt;br /&gt;
;Maturity Age&lt;br /&gt;
:{{{maturityage|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives in Arid Shrubland = true}} }}&lt;br /&gt;
{{#if: {{{livesin_borealforest|}}}|{{#set: Lives in Boreal Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_desert|}}}|{{#set: Lives in Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_extremedesert|}}}|{{#set: Lives in Extreme Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_icesheet|}}}|{{#set: Lives in Icesheet = true}} }}&lt;br /&gt;
{{#if: {{{livesin_seaice|}}}|{{#set: Lives in Sea Ice = true}} }}&lt;br /&gt;
{{#if: {{{livesin_temperateforest|}}}|{{#set: Lives in Temperate Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives in Tropical Rainforest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Plants--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{growth time|}}}|{{#set:Growth Time = {{{growth time|}}} }}&lt;br /&gt;
;Time to grow&lt;br /&gt;
:{{{growth time|}}} day(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{yield|}}}|&lt;br /&gt;
;Food Yield&lt;br /&gt;
:{{{yield|}}} [[food|food]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wood|}}}|&lt;br /&gt;
;Wood Yield&lt;br /&gt;
:{{{wood|}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Buildings--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }}&lt;br /&gt;
;Power&lt;br /&gt;
:{{{power|}}}W}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{facility|}}}|{{#set:Facility = {{{facility|}}} }}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{material amount|}}}{{{material name|}}}|{{#set:Material Amount = {{{material amount|}}} }}  {{#set:Material Name= {{{material name|}}} }}&lt;br /&gt;
;Materials &lt;br /&gt;
:{{icon|{{lc:{{{material name|buildingmat}}}}}|{{{material amount|}}}|16&lt;br /&gt;
}}{{#if: {{{material 2 amount|}}}{{{material 2 name|}}}|&lt;br /&gt;
  {{#set:Material 2 Amount = {{{material 2 amount|}}} }}  {{#set:Material 2 Name= {{{material 2 name|}}} }}&lt;br /&gt;
   &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 2 name|component}}}}}|{{{material 2 amount|}}}|16&lt;br /&gt;
  }} {{#if: {{{material 3 amount|}}}{{{material 3 name|}}}|&lt;br /&gt;
    {{#set:Material 3 Amount = {{{material 3 amount|}}} }}    {{#set:Material 3 Name= {{{material 3 name|}}} }}&lt;br /&gt;
     &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 3 name|component}}}}}|{{{material 3 amount|}}}|16&lt;br /&gt;
    }} {{#if: {{{material 4 amount|}}}{{{material 4 name|}}}|&lt;br /&gt;
      {{#set:Material 4 Amount = {{{material 4 amount|}}} }}      {{#set:Material 4 Name= {{{material 4 name|}}} }}&lt;br /&gt;
       &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 4 name|component}}}}}|{{{material 4 amount|}}}|16&lt;br /&gt;
      }} }}&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Floors--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{speed|}}}|{{#set:Move Speed Factor = {{{speed|}}} }}&lt;br /&gt;
;Move Speed Factor&lt;br /&gt;
:{{#expr:{{{speed|}}}*100}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Furniture--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{immunity gain speed factor|}}}|{{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }}&lt;br /&gt;
;Immunity Gain Speed Factor&lt;br /&gt;
:{{{immunity gain speed factor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rest effectiveness|}}}|{{#set:Rest Effectiveness = {{{rest effectiveness|}}} }}&lt;br /&gt;
;Rest Effectiveness&lt;br /&gt;
:{{{rest effectiveness|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort|}}}|{{#set:Comfort Base = {{{comfort|}}} }}&lt;br /&gt;
;Comfort&lt;br /&gt;
:{{{comfort|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort offset|}}}|{{#set:Comfort Offset = {{{comfort offset|}}} }}&lt;br /&gt;
;Comfort Offset &lt;br /&gt;
:{{{comfort offset|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cover|}}}|{{#set:Cover Effectiveness= {{{cover|}}} }}&lt;br /&gt;
;Cover Effectiveness&lt;br /&gt;
:{{#expr:{{{cover|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Weapons--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{class|}}}|{{#set:Class = {{{class|}}} Weapons}}&lt;br /&gt;
;Class&lt;br /&gt;
:[[{{{class|}}} Weapons|{{{class|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }}&lt;br /&gt;
;Mode&lt;br /&gt;
:{{{mode|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage|}}}|&lt;br /&gt;
{{#if: {{{damage type|}}}|{{#set:Damage Type = {{{damage type|}}} }}|{{#set:Damage Type = Sharp }} }}&lt;br /&gt;
;Dmg Type&lt;br /&gt;
:{{{damage type|Sharp }}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |&lt;br /&gt;
{{#set:Melee Damage Base = {{{damage|}}}&lt;br /&gt;
|Melee Warmup = {{{warmup|}}}&lt;br /&gt;
|Melee Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#set:Damage Base = {{{damage|}}}&lt;br /&gt;
|Aiming Time Base = {{{warmup|}}}&lt;br /&gt;
|Ranged Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
|Weapons/Row/Ranged/NoInclude=False&lt;br /&gt;
}} }} |}}&lt;br /&gt;
&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{damage|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New melee starting from Beta 18 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{meleeattack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{meleeattack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }}&lt;br /&gt;
  {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack{{#if: {{{meleeattack1dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{meleeattack1part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack1dmg|?}}} dmg ({{{meleeattack1type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack1cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack1ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{meleeattack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{meleeattack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }}&lt;br /&gt;
  {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 2{{#if: {{{meleeattack2dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack2part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack2dmg|?}}} dmg ({{{meleeattack2type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack2cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack2ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{meleeattack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{meleeattack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }}&lt;br /&gt;
  {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 3{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack3part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack3dmg|?}}} dmg ({{{meleeattack3type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack3cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack3ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{meleeattack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{meleeattack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }}&lt;br /&gt;
  {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 4{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack4part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack4dmg|?}}} dmg ({{{meleeattack4type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack4cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack4ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageDPS|}}}|&lt;br /&gt;
;Melee Average DPS&lt;br /&gt;
:{{{MeleeWeaponAverageDPS|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageAP|}}}|&lt;br /&gt;
;Melee Average AP&lt;br /&gt;
:{{{MeleeWeaponAverageAP|}}}%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game &lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|&lt;br /&gt;
  {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|&lt;br /&gt;
      {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|&lt;br /&gt;
        {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }} &lt;br /&gt;
&lt;br /&gt;
 ---------- Line to separate the mess above from the other stuff below ---------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorPenetration|}}}|&lt;br /&gt;
;Armor penetration&lt;br /&gt;
:{{{armorPenetration|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{warmup|}}}|&lt;br /&gt;
;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}}&lt;br /&gt;
:{{ticks|{{{warmup|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cooldown |}}}|&lt;br /&gt;
;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}}&lt;br /&gt;
:{{ticks|{{{cooldown|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }}&lt;br /&gt;
;Range&lt;br /&gt;
:{{{range|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{minrange|}}}|&lt;br /&gt;
;Minimum Range&lt;br /&gt;
:{{{minrange|}}} tiles}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracy|}}}|&lt;br /&gt;
;Accuracy&lt;br /&gt;
:{{{accuracy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }}    &lt;br /&gt;
{{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }}   &lt;br /&gt;
{{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }}       &lt;br /&gt;
{{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }}&lt;br /&gt;
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}&lt;br /&gt;
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%&lt;br /&gt;
}}     &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyAvg|}}}|&lt;br /&gt;
;{{H:title|link=no|Average accuracy of the weapon, taking range into account.|Avg. accuracy}}&lt;br /&gt;
:{{{accuracyAvg|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }}&lt;br /&gt;
;Velocity&lt;br /&gt;
:{{{velocity|}}} (m/s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burst|}}}|{{#set:Burst Count = {{{burst|}}} }}&lt;br /&gt;
;Burst Count&lt;br /&gt;
:{{{burst|}}} (per burst)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burstTicks|}}}|{{#set: Burst Ticks = {{{burstTicks|}}} }}&lt;br /&gt;
;{{H:title|link=no|Time between shots in a single burst|Burst Ticks}}&lt;br /&gt;
:{{ticks|{{{burstTicks|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{missRadius|}}}|{{#set:Miss Radius = {{{missRadius|}}} }}&lt;br /&gt;
;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}}&lt;br /&gt;
:{{{missRadius|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{blastRadius|}}}|{{#set:Blast Radius = {{{blastRadius|}}} }}&lt;br /&gt;
;Blast Radius&lt;br /&gt;
:{{{blastRadius|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{DPS|}}}|&lt;br /&gt;
;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}}&lt;br /&gt;
:{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2 }})}}}}}}}}&lt;br /&gt;
{{#set:Maximum DPS={{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }}}}&lt;br /&gt;
{{#set:Average DPS={{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|{{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round 2 }}}}}}}}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stoppingPower|}}}|{{#set: Stopping power = {{{stoppingPower|}}} }}&lt;br /&gt;
;{{H:title|link=no|Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.|Stopping power}}&lt;br /&gt;
:{{{stoppingPower|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{buy|}}}|&lt;br /&gt;
;Buy&lt;br /&gt;
:{{{buy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{sell|}}}|&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |{{#set:Sell = {{{sell|}}} }} }}}}&lt;br /&gt;
;Sell &lt;br /&gt;
:{{{sell|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Work to make should be specified in *ticks*, like in the game files.  This has been inconsistent in the past --&amp;gt;&lt;br /&gt;
{{#if: {{{work to make|}}}|{{#set:Work To Make = {{{work to make|}}} }}&lt;br /&gt;
;Work To Make&lt;br /&gt;
:{{ticks|{{{work to make|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{resources to make|}}}|&lt;br /&gt;
;Resources to make&lt;br /&gt;
:{{{resources to make|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deconstruct yield|}}}|&lt;br /&gt;
;{{H:title|link=no|Resources recovered when deconstructing|Deconstruct yield}}&lt;br /&gt;
:{{{deconstruct yield|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Template Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72865</id>
		<title>Template:Animals/Row</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72865"/>
		<updated>2020-07-01T20:01:08Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Reorder columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template pulls the data from each animal's individual page and formats it into a neat row summary. It is only intended for use on the [[List of animals]] page.&lt;br /&gt;
&lt;br /&gt;
Usage:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Animals/Row|*name*}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The template takes a single parameter, the name of the animal being referenced, which must be the exact name of the animal's main page.  The parameter defaults to &amp;quot;Wild boar&amp;quot; if not given - used for testing/preview.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;![[{{{1|Wild boar}}}]]&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Type#}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Wildness#}} * 100}}% &lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Minimum Handling Skill#}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Guard#}} | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Attack#}}   | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Rescue#}}    | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Haul#}}      | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Diet#}}&lt;br /&gt;
| herbivorous = [[File:Potato plant.png|22px|alt=Plants|link=]]&lt;br /&gt;
| dendrovorous = [[File:Wood.png|24px|alt=Wood|link=]]&lt;br /&gt;
| carnivorous = [[File:MeatBig cropped.png|alt=Meat|link=]]&lt;br /&gt;
| omnivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}&lt;br /&gt;
| herbivorous and dendrovorous = {{nowrap|[[File:Potato plant.png|22px|alt=Plants|link=]]&amp;amp;nbsp;[[File:Wood.png|24px|alt=Wood|link=]]}}&lt;br /&gt;
| carnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]}}&lt;br /&gt;
| omnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Base Hunger Rate#}} * 1.6 round2}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Mob Average DPS#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Move Speed Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Animal Filth Rate#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Meat Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Leather Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Market Value Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Life Expectancy#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Maturity Age#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Gestation Period Days#}}&lt;br /&gt;
| {{#if: {{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|{{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|Never}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72864</id>
		<title>List of animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72864"/>
		<updated>2020-07-01T20:00:29Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Reorder columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Alpaca]],[[Bison]],[[Donkey]],[[Dromedary]],[[Elephant]],[[Horse]],[[Muffalo]],[[Yak]] species can carry items in [[Caravan]]s (See [[Pack Animal]]).&lt;br /&gt;
&lt;br /&gt;
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Animals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Animal !! Type !! Wildness !! Min. Handling Skill  !! Guard !! Attack !! Rescue !! Haul !! Diet !! Hunger Rate&amp;lt;ref&amp;gt;Nutrition lost per day.&amp;lt;/ref&amp;gt;!! Average DPS !! Move Speed !! Filth Rate&amp;lt;ref&amp;gt;The average amount of filth produced on constructed floors per 1000 cells walked.&amp;lt;/ref&amp;gt;!! Meat Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt;!! Leather Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt;!! Market Value !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)&amp;lt;ref&amp;gt;For egglayers, this is both the incubation period and the egg-laying interval.&amp;lt;/ref&amp;gt; !! Nuzzle Interval (Hours)&amp;lt;ref&amp;gt;Mean time between nuzzles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alpaca}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alphabeaver}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Bison}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomalope}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomrat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Capybara}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Caribou}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cassowary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chinchilla}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cobra}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cougar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Deer}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Dromedary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Duck}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elephant}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elk}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Emu}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Fennec fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Gazelle}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goose}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Grizzly bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Guinea pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Hare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Husky}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ibex}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Iguana}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Labrador retriever}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Lynx}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megascarab}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megaspider}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megasloth}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Muffalo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ostrich}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Panther}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Polar bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Raccoon}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Red fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rhinoceros}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Snowhare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Spelopede}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Squirrel}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Thrumbo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Timber wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Turkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Warg}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Wild boar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yak}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yorkshire terrier}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72863</id>
		<title>Template:Animals/Row</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72863"/>
		<updated>2020-07-01T19:57:34Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added column for market value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template pulls the data from each animal's individual page and formats it into a neat row summary. It is only intended for use on the [[List of animals]] page.&lt;br /&gt;
&lt;br /&gt;
Usage:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Animals/Row|*name*}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The template takes a single parameter, the name of the animal being referenced, which must be the exact name of the animal's main page.  The parameter defaults to &amp;quot;Wild boar&amp;quot; if not given - used for testing/preview.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;![[{{{1|Wild boar}}}]]&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Type#}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Wildness#}} * 100}}% &lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Minimum Handling Skill#}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Guard#}} | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Attack#}}   | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Rescue#}}    | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Haul#}}      | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Diet#}}&lt;br /&gt;
| herbivorous = [[File:Potato plant.png|22px|alt=Plants|link=]]&lt;br /&gt;
| dendrovorous = [[File:Wood.png|24px|alt=Wood|link=]]&lt;br /&gt;
| carnivorous = [[File:MeatBig cropped.png|alt=Meat|link=]]&lt;br /&gt;
| omnivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}&lt;br /&gt;
| herbivorous and dendrovorous = {{nowrap|[[File:Potato plant.png|22px|alt=Plants|link=]]&amp;amp;nbsp;[[File:Wood.png|24px|alt=Wood|link=]]}}&lt;br /&gt;
| carnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]}}&lt;br /&gt;
| omnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Base Hunger Rate#}} * 1.6 round2}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Mob Average DPS#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Move Speed Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Animal Filth Rate#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Market Value Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Meat Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Leather Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Life Expectancy#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Maturity Age#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Gestation Period Days#}}&lt;br /&gt;
| {{#if: {{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|{{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|Never}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72862</id>
		<title>List of animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72862"/>
		<updated>2020-07-01T19:56:44Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added column for market value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Alpaca]],[[Bison]],[[Donkey]],[[Dromedary]],[[Elephant]],[[Horse]],[[Muffalo]],[[Yak]] species can carry items in [[Caravan]]s (See [[Pack Animal]]).&lt;br /&gt;
&lt;br /&gt;
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Animals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Animal !! Type !! Wildness !! Min. Handling Skill  !! Guard !! Attack !! Rescue !! Haul !! Diet !! Hunger Rate&amp;lt;ref&amp;gt;Nutrition lost per day.&amp;lt;/ref&amp;gt;!! Average DPS !! Move Speed !! Filth Rate&amp;lt;ref&amp;gt;The average amount of filth produced on constructed floors per 1000 cells walked.&amp;lt;/ref&amp;gt;!! Market Value !! Meat Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt;!! Leather Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt; !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)&amp;lt;ref&amp;gt;For egglayers, this is both the incubation period and the egg-laying interval.&amp;lt;/ref&amp;gt; !! Nuzzle Interval (Hours)&amp;lt;ref&amp;gt;Mean time between nuzzles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alpaca}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alphabeaver}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Bison}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomalope}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomrat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Capybara}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Caribou}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cassowary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chinchilla}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cobra}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cougar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Deer}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Dromedary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Duck}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elephant}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elk}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Emu}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Fennec fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Gazelle}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goose}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Grizzly bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Guinea pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Hare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Husky}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ibex}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Iguana}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Labrador retriever}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Lynx}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megascarab}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megaspider}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megasloth}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Muffalo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ostrich}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Panther}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Polar bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Raccoon}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Red fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rhinoceros}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Snowhare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Spelopede}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Squirrel}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Thrumbo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Timber wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Turkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Warg}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Wild boar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yak}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yorkshire terrier}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72861</id>
		<title>List of animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72861"/>
		<updated>2020-07-01T19:40:05Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added ref for hunger rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Alpaca]],[[Bison]],[[Donkey]],[[Dromedary]],[[Elephant]],[[Horse]],[[Muffalo]],[[Yak]] species can carry items in [[Caravan]]s (See [[Pack Animal]]).&lt;br /&gt;
&lt;br /&gt;
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Animals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Animal !! Type !! Wildness !! Min. Handling Skill  !! Guard !! Attack !! Rescue !! Haul !! Diet !! Hunger Rate&amp;lt;ref&amp;gt;Nutrition lost per day.&amp;lt;/ref&amp;gt;!! Average DPS !! Move Speed !! Filth Rate&amp;lt;ref&amp;gt;The average amount of filth produced on constructed floors per 1000 cells walked.&amp;lt;/ref&amp;gt;!! Meat Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt;!! Leather Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency.&amp;lt;/ref&amp;gt; !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)&amp;lt;ref&amp;gt;For egglayers, this is both the incubation period and the egg-laying interval.&amp;lt;/ref&amp;gt; !! Nuzzle Interval (Hours)&amp;lt;ref&amp;gt;Mean time between nuzzles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alpaca}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alphabeaver}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Bison}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomalope}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomrat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Capybara}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Caribou}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cassowary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chinchilla}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cobra}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cougar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Deer}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Dromedary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Duck}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elephant}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elk}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Emu}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Fennec fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Gazelle}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goose}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Grizzly bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Guinea pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Hare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Husky}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ibex}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Iguana}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Labrador retriever}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Lynx}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megascarab}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megaspider}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megasloth}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Muffalo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ostrich}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Panther}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Polar bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Raccoon}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Red fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rhinoceros}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Snowhare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Spelopede}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Squirrel}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Thrumbo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Timber wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Turkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Warg}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Wild boar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yak}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yorkshire terrier}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72860</id>
		<title>Template:Animals/Row</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72860"/>
		<updated>2020-07-01T19:33:20Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Reorder columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template pulls the data from each animal's individual page and formats it into a neat row summary. It is only intended for use on the [[List of animals]] page.&lt;br /&gt;
&lt;br /&gt;
Usage:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Animals/Row|*name*}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The template takes a single parameter, the name of the animal being referenced, which must be the exact name of the animal's main page.  The parameter defaults to &amp;quot;Wild boar&amp;quot; if not given - used for testing/preview.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;![[{{{1|Wild boar}}}]]&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Type#}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Wildness#}} * 100}}% &lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Minimum Handling Skill#}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Guard#}} | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Attack#}}   | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Rescue#}}    | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Haul#}}      | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Diet#}}&lt;br /&gt;
| herbivorous = [[File:Potato plant.png|22px|alt=Plants|link=]]&lt;br /&gt;
| dendrovorous = [[File:Wood.png|24px|alt=Wood|link=]]&lt;br /&gt;
| carnivorous = [[File:MeatBig cropped.png|alt=Meat|link=]]&lt;br /&gt;
| omnivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}&lt;br /&gt;
| herbivorous and dendrovorous = {{nowrap|[[File:Potato plant.png|22px|alt=Plants|link=]]&amp;amp;nbsp;[[File:Wood.png|24px|alt=Wood|link=]]}}&lt;br /&gt;
| carnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]}}&lt;br /&gt;
| omnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Base Hunger Rate#}} * 1.6 round2}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Mob Average DPS#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Move Speed Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Animal Filth Rate#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Meat Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Leather Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Life Expectancy#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Maturity Age#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Gestation Period Days#}}&lt;br /&gt;
| {{#if: {{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|{{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|Never}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72859</id>
		<title>List of animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72859"/>
		<updated>2020-07-01T19:30:42Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Reorder columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Alpaca]],[[Bison]],[[Donkey]],[[Dromedary]],[[Elephant]],[[Horse]],[[Muffalo]],[[Yak]] species can carry items in [[Caravan]]s (See [[Pack Animal]]).&lt;br /&gt;
&lt;br /&gt;
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Animals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Animal !! Type !! Wildness !! Min. Handling Skill  !! Guard !! Attack !! Rescue !! Haul !! Diet !! Hunger Rate !! Average DPS !! Move Speed !! Filth Rate&amp;lt;ref&amp;gt;The average amount of filth produced on constructed floors per 1000 cells walked.&amp;lt;/ref&amp;gt;!! Meat Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency&amp;lt;/ref&amp;gt;!! Leather Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency&amp;lt;/ref&amp;gt; !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)&amp;lt;ref&amp;gt;For egglayers, this is both the incubation period and the egg-laying interval.&amp;lt;/ref&amp;gt; !! Nuzzle Interval (Hours)&amp;lt;ref&amp;gt;Mean time between nuzzles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alpaca}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alphabeaver}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Bison}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomalope}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomrat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Capybara}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Caribou}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cassowary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chinchilla}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cobra}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cougar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Deer}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Dromedary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Duck}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elephant}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elk}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Emu}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Fennec fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Gazelle}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goose}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Grizzly bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Guinea pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Hare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Husky}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ibex}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Iguana}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Labrador retriever}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Lynx}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megascarab}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megaspider}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megasloth}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Muffalo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ostrich}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Panther}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Polar bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Raccoon}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Red fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rhinoceros}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Snowhare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Spelopede}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Squirrel}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Thrumbo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Timber wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Turkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Warg}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Wild boar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yak}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yorkshire terrier}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72858</id>
		<title>Template:Animals/Row</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Animals/Row&amp;diff=72858"/>
		<updated>2020-07-01T19:20:31Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added filth rate and reorder some columns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template pulls the data from each animal's individual page and formats it into a neat row summary. It is only intended for use on the [[List of animals]] page.&lt;br /&gt;
&lt;br /&gt;
Usage:  &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Animals/Row|*name*}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The template takes a single parameter, the name of the animal being referenced, which must be the exact name of the animal's main page.  The parameter defaults to &amp;quot;Wild boar&amp;quot; if not given - used for testing/preview.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;![[{{{1|Wild boar}}}]]&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Type#}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Diet#}}&lt;br /&gt;
| herbivorous = [[File:Potato plant.png|22px|alt=Plants|link=]]&lt;br /&gt;
| dendrovorous = [[File:Wood.png|24px|alt=Wood|link=]]&lt;br /&gt;
| carnivorous = [[File:MeatBig cropped.png|alt=Meat|link=]]&lt;br /&gt;
| omnivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}&lt;br /&gt;
| herbivorous and dendrovorous = {{nowrap|[[File:Potato plant.png|22px|alt=Plants|link=]]&amp;amp;nbsp;[[File:Wood.png|24px|alt=Wood|link=]]}}&lt;br /&gt;
| carnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]}}&lt;br /&gt;
| omnivorous and ovivorous = {{nowrap|[[File:MeatBig cropped.png|alt=Meat|link=]]&amp;amp;nbsp;[[File:Eggs fertilized cropped.png|alt=Eggs|link=]]&amp;amp;nbsp;[[File:Potato plant.png|22px|alt=Plants|link=]]}}}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Wildness#}} * 100}}% &lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Minimum Handling Skill#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Mob Average DPS#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Move Speed Base#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Animal Filth Rate#}}&lt;br /&gt;
| {{#expr: {{#show: {{{1|Wild boar}}}|?Base Hunger Rate#}} * 1.6 round2}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Meat Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Leather Yield#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Life Expectancy#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Maturity Age#}}&lt;br /&gt;
| {{#show: {{{1|Wild boar}}}|?Gestation Period Days#}}&lt;br /&gt;
| {{#if: {{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|{{#show: {{{1|Wild boar}}}|?Nuzzle Mtb Hours#}}|Never}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Guard#}} | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Attack#}}   | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Rescue#}}    | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&lt;br /&gt;
| {{#switch: {{#show: {{{1|Wild boar}}}|?Can Train Haul#}}      | true=[[File:check.png|24px|link=]] | false=[[File:ex.png|24px|link=]]}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72857</id>
		<title>List of animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_animals&amp;diff=72857"/>
		<updated>2020-07-01T19:16:39Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added column for filth rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wild animals can spawn in specific [[biomes]], whereas almost any animal may be purchased from [[trade]]rs. [[Alpaca]],[[Bison]],[[Donkey]],[[Dromedary]],[[Elephant]],[[Horse]],[[Muffalo]],[[Yak]] species can carry items in [[Caravan]]s (See [[Pack Animal]]).&lt;br /&gt;
&lt;br /&gt;
Animals which produce [[milk]], [[eggs]] and [[wool]] when tamed are listed on the pages for those resources. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{main|Animals}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_08 text-center}}&lt;br /&gt;
! Animal !! Type !! Diet !! Wildness !! Min. Handling Skill !! Average DPS !! Move Speed !! Filth Rate&amp;lt;ref&amp;gt;The average amount of filth produced on constructed floors per 1000 cells walked.&amp;lt;/ref&amp;gt;!! Hunger Rate !! Meat Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency&amp;lt;/ref&amp;gt;!! Leather Yield&amp;lt;ref&amp;gt;Amounts given are at 100% butchery efficiency&amp;lt;/ref&amp;gt; !! Life Expectancy (Years) !! Maturity Age (Years) !! Gestation Period (Days)&amp;lt;ref&amp;gt;For egglayers, this is both the incubation period and the egg-laying interval.&amp;lt;/ref&amp;gt; !! Nuzzle Interval (Hours)&amp;lt;ref&amp;gt;Mean time between nuzzles.&amp;lt;/ref&amp;gt; !! Guard !! Attack !! Rescue !! Haul&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alpaca}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Alphabeaver}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Arctic wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Bison}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomalope}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Boomrat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Capybara}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Caribou}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cassowary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chicken}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Chinchilla}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cobra}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cougar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Cow}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Deer}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Donkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Dromedary}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Duck}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elephant}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Elk}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Emu}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Fennec fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Gazelle}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Goose}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Grizzly bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Guinea pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Hare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Horse}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Husky}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ibex}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Iguana}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Labrador retriever}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Lynx}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megascarab}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megaspider}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Megasloth}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Monkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Muffalo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Ostrich}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Panther}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Pig}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Polar bear}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Raccoon}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rat}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Red fox}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Rhinoceros}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Sheep}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Snowhare}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Spelopede}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Squirrel}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Thrumbo}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Timber wolf}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Tortoise}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Turkey}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Warg}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Wild boar}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yak}}&lt;br /&gt;
|-&lt;br /&gt;
{{Animals/Row|Yorkshire terrier}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;references/&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cobra&amp;diff=72856</id>
		<title>Cobra</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cobra&amp;diff=72856"/>
		<updated>2020-07-01T19:08:42Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Cobra&lt;br /&gt;
|image = Cobra.png&lt;br /&gt;
|description = &amp;quot;A large predatory snake. Cobras can be highly aggressive if provoked, and their bite injects toxic venom into the victim.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.25&lt;br /&gt;
|healthscale = 0.5&lt;br /&gt;
|movespeed = 3.5&lt;br /&gt;
|attack1dmg = 10&lt;br /&gt;
|attack1type = toxic bite&lt;br /&gt;
|attack1part = mouth&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|leathername = lizardskin&lt;br /&gt;
|leatheryield = 16&lt;br /&gt;
|eggsmin = 1&lt;br /&gt;
|eggsmax = 3&lt;br /&gt;
|eggs_avg = 2&lt;br /&gt;
|eggtime = 20&lt;br /&gt;
|gestation = 20&lt;br /&gt;
|manhunter = 1&lt;br /&gt;
|manhuntertame = 0.10&lt;br /&gt;
|hungerrate = 0.07&lt;br /&gt;
|diet = carnivorous and ovivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|lifespan = 20&lt;br /&gt;
|maturityage = 0.5+&lt;br /&gt;
|marketvalue = 150&lt;br /&gt;
|meatname = cobraflesh&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 17.5&lt;br /&gt;
|petness = 0.05&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Cobras''' are predatory and ovivorous snakes found only in [[Biomes#Tropical rainforest|tropical rainforest]]. Their bite causes [[Toxic buildup#Toxic Buildup|toxic buildup]]. They eat smaller animals and sometimes including people if they don't find a smaller pray in time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||&lt;br /&gt;
|-&lt;br /&gt;
|Body ||24&lt;br /&gt;
|-&lt;br /&gt;
|Kidney (left, right) ||16&lt;br /&gt;
|-&lt;br /&gt;
|Liver ||16&lt;br /&gt;
|-&lt;br /&gt;
|Stomach ||24&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Capybara&amp;diff=72855</id>
		<title>Capybara</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Capybara&amp;diff=72855"/>
		<updated>2020-07-01T19:07:53Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Capybara&lt;br /&gt;
|image = Capybara.png&lt;br /&gt;
|description = The largest natural rodent, the capybara is well-adapted for steaming jungle environments.&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.50&lt;br /&gt;
|healthscale = 0.7&lt;br /&gt;
|hungerrate = 0.30&lt;br /&gt;
|movespeed = 3.9&lt;br /&gt;
|attack1dmg = 7&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 7&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 8&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 21&lt;br /&gt;
|manhunter = 0.0125&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|gestation = 16&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|maturityage = 0.4+&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|marketvalue = 150&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 35&lt;br /&gt;
|petness = 0.08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Capybaras''' are difficult to tame herbivores.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Capybaras can be found in [[Biomes#Tropical Rainforest|Tropical Rainforest]] only. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
Capybaras can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Exotic goods trader 2|exotic goods traders]]. Capybaras purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Snowhare&amp;diff=72854</id>
		<title>Snowhare</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Snowhare&amp;diff=72854"/>
		<updated>2020-07-01T19:07:28Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Hare&lt;br /&gt;
|image = Snowhare.png&lt;br /&gt;
|description = &amp;quot;This hardy animal survives the brutal winters of its homelands by burrowing through snow to find edible plants.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.2&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 6.0&lt;br /&gt;
|attack1dmg = 3&lt;br /&gt;
|attack1type = bite&lt;br /&gt;
|attack1part = teeth&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|manhunter = 0.0125&lt;br /&gt;
|hungerrate = 0.23&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
||gestation = 13&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 3-4&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
&amp;lt;!--matemtbhours = 4--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 36&lt;br /&gt;
|marketvalue = 50&lt;br /&gt;
|livesin_seaice = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|livesin_icesheet = true&lt;br /&gt;
|massadult = 14&lt;br /&gt;
|petness = 0.08&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|'''Snowhares''' are a fast-moving cold-loving species found on the tundra and ice sheets. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The hare is one of the least powerful of all the animals in the game with a meager attack of 3 bite damage and one of the lowest hp's in the game. However, its fast speed, small size and large numbers makes a manhunter pack fearsome.&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Hare&amp;diff=72853</id>
		<title>Hare</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Hare&amp;diff=72853"/>
		<updated>2020-07-01T19:06:50Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Hare&lt;br /&gt;
|image = Hare.png&lt;br /&gt;
|description = &amp;quot;This small, solitary herbivore can swiftly hop away from danger.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.2&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 6.0&lt;br /&gt;
|attack1dmg = 3&lt;br /&gt;
|attack1type = bite&lt;br /&gt;
|attack1part = teeth&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|manhunter = 0.0125&lt;br /&gt;
|hungerrate = 0.23&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|gestation = 13&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 3-4&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
&amp;lt;!--matemtbhours = 4--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 36&lt;br /&gt;
|marketvalue = 50&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|massadult = 14&lt;br /&gt;
|petness = 0.08&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|'''Hares''' are a fast-moving cold-loving species found in the boreal forests and tundra. Not being a social creature they are seen foraging for plants alone. Their small bodies with limited health means that they are easily killed with one shot from a [[bolt-action rifle]].}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Arctic_fox&amp;diff=72852</id>
		<title>Arctic fox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Arctic_fox&amp;diff=72852"/>
		<updated>2020-07-01T19:05:58Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Arctic fox&lt;br /&gt;
|image = Arctic_fox.png&lt;br /&gt;
|description = A small predator adapted for cold climates. It usually hunts small game like mice and voles, sometimes burrowing through a meter of snow to reach its prey.&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|marketvalue = 200&lt;br /&gt;
|movespeed = 4.6&lt;br /&gt;
&lt;br /&gt;
|attack1dmg = 9&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 99&lt;br /&gt;
|attack1stun = 14&lt;br /&gt;
&lt;br /&gt;
|attack2dmg = 9&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 99&lt;br /&gt;
|attack2stun = 14&lt;br /&gt;
&lt;br /&gt;
|attack3dmg = 12&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 126&lt;br /&gt;
|attack3stun = 14&lt;br /&gt;
&lt;br /&gt;
|attack4dmg = 3&lt;br /&gt;
|attack4type = blunt&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 99&lt;br /&gt;
&lt;br /&gt;
|bodysize = 0.55&lt;br /&gt;
|leathername = foxfur&lt;br /&gt;
|leatheryield = 23&lt;br /&gt;
|massadult = 38.5&lt;br /&gt;
&lt;br /&gt;
|manhunter = 0.02&lt;br /&gt;
|manhuntertame = 0.0125&lt;br /&gt;
|hungerrate = 0.18&lt;br /&gt;
|diet = carnivorous&lt;br /&gt;
|lifespan = 9&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|gestation = 21&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|maturityage = 0.45&lt;br /&gt;
|livesin_aridshrubland = false&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_desert = false&lt;br /&gt;
|livesin_extremedesert = false&lt;br /&gt;
|livesin_icesheet = true&lt;br /&gt;
|livesin_temperateforest = false&lt;br /&gt;
|livesin_tropicalrainforest = false&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|predator = true&lt;br /&gt;
|meatname = foxmeat&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|petness = 0.1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Arctic foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
Arctic foxes have two attacks: scratch (paw), bite (teeth), and a blunt attack (head). In addition to the base damage, scratches and bites apply a stun for {{ticks|280}}.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Red_fox&amp;diff=72851</id>
		<title>Red fox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Red_fox&amp;diff=72851"/>
		<updated>2020-07-01T19:05:34Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Red fox&lt;br /&gt;
|image = Red_fox.png&lt;br /&gt;
|description = &amp;quot;A small solitary canine evolved for hunting small prey in temperate climates.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack1dmg = 7&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack2dmg = 7&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack3cool = 130&lt;br /&gt;
|attack3dmg = 8&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|bodysize = 0.55&lt;br /&gt;
|diet = carnivorous&lt;br /&gt;
|gestation = 21&lt;br /&gt;
|healthscale = 0.7&lt;br /&gt;
|hungerrate = 0.12&lt;br /&gt;
|leathername = foxfur&lt;br /&gt;
|leatheryield = 23&lt;br /&gt;
|lifespan = 9&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|manhunter = 0.020&lt;br /&gt;
|manhuntertame = 0.0125&lt;br /&gt;
|marketvalue = 200&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|meatname = foxmeat&lt;br /&gt;
|movespeed = 4.6&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|massadult = 38.5&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|petness = 0.1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Red foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
Red foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Fennec_fox&amp;diff=72850</id>
		<title>Fennec fox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Fennec_fox&amp;diff=72850"/>
		<updated>2020-07-01T19:05:09Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Fennec fox&lt;br /&gt;
|image = Fennec_fox.png&lt;br /&gt;
|description = &amp;quot;A small fox originally from the northern part of Earth's Africa continent. It hunts small creatures and has very large ears for cooling itself in the heat.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack1dmg = 7&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack2dmg = 7&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack3cool = 130&lt;br /&gt;
|attack3dmg = 8&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|bodysize = 0.55&lt;br /&gt;
|diet = carnivorous&lt;br /&gt;
|gestation = 21&lt;br /&gt;
|healthscale = 0.7&lt;br /&gt;
|hungerrate = 0.12&lt;br /&gt;
|leathername = foxfur&lt;br /&gt;
|leatheryield = 23&lt;br /&gt;
|lifespan = 9&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_desert = true&lt;br /&gt;
|livesin_extremedesert = true&lt;br /&gt;
|manhunter = 0.02&lt;br /&gt;
|manhuntertame = 0.0125&lt;br /&gt;
|marketvalue = 200&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|meatname = foxmeat&lt;br /&gt;
|movespeed = 4.6&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|massadult = 38.5&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|petness = 0.1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Fennec foxes can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
Fennec foxes have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Arctic_wolf&amp;diff=72849</id>
		<title>Arctic wolf</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Arctic_wolf&amp;diff=72849"/>
		<updated>2020-07-01T19:04:26Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Arctic wolf&lt;br /&gt;
|image = Arctic wolf.png&lt;br /&gt;
|description = &amp;quot;An arctic variant of the old Earth wolf. As pack hunters, wolves have a complex social life and are fiercely intelligent.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack1dmg = 9&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack2dmg = 9&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack3cool = 130&lt;br /&gt;
|attack3dmg = 11&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|bodysize = 0.85&lt;br /&gt;
|diet = carnivorous&lt;br /&gt;
|gestation = 26&lt;br /&gt;
|healthscale = 0.99&lt;br /&gt;
|hungerrate = 0.18&lt;br /&gt;
|leathername = wolfskin&lt;br /&gt;
|leatheryield = 29&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_icesheet = true&lt;br /&gt;
|livesin_seaice = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|manhunter = 0.1&lt;br /&gt;
|manhuntertame = 0.1&lt;br /&gt;
|marketvalue = 350&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|meatname = wolfmeat&lt;br /&gt;
|movespeed = 5.00&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.85&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|massadult = 59.5&lt;br /&gt;
|nuzzleMtb = 120&lt;br /&gt;
|petness = 0.1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The arctic wolf is a pack hunter but it's often seen alone or in pairs in-game.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
Feeds on raw meat, corpses, meals, any processed foods, and kibble. When especially hungry, Arctic wolves will frequently attempt to attack, kill, and eat pets or even colonists for food.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
They live in boreal forests, tundras, ice sheets and sea ice.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Timber_wolf&amp;diff=72848</id>
		<title>Timber wolf</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Timber_wolf&amp;diff=72848"/>
		<updated>2020-07-01T19:03:56Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Timber wolf&lt;br /&gt;
|image = Timber wolf.png&lt;br /&gt;
|description = &amp;quot;A rugged predator long feared by many ancient Earth cultures. As pack hunters, wolves have a complex social life and are fiercely intelligent.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack1dmg = 9&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack2dmg = 9&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack3cool = 130&lt;br /&gt;
|attack3dmg = 11&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|bodysize = 0.85&lt;br /&gt;
|diet = carnivorous&lt;br /&gt;
|gestation = 26&lt;br /&gt;
|healthscale = 0.99&lt;br /&gt;
|hungerrate = 0.18&lt;br /&gt;
|leathername = wolfskin&lt;br /&gt;
|leatheryield = 29&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|manhunter = .1&lt;br /&gt;
|manhuntertame = 0.1&lt;br /&gt;
|marketvalue = 350&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|meatname = wolfmeat&lt;br /&gt;
|movespeed = 5.0&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.85&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|massadult = 59.5&lt;br /&gt;
|nuzzleMtb = 120&lt;br /&gt;
|petness = 0.10&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''timber wolf''' is a pack hunter but often seen alone or in pairs.&lt;br /&gt;
&lt;br /&gt;
==Diet==&lt;br /&gt;
They feed  on raw meat, corpses, meals, any processed foods and kibble.&lt;br /&gt;
&lt;br /&gt;
==Habitat==&lt;br /&gt;
They live in arid shrubland, boreal forest, tundra and temperate forest biomes.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||30&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||30&lt;br /&gt;
|-&lt;br /&gt;
|Brain &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt; ||10&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||10&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||30&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||10&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||10&lt;br /&gt;
|-&lt;br /&gt;
|Body ||40&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||10&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||20&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||20&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||20&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||20&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||25&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||30&lt;br /&gt;
|-&lt;br /&gt;
|Paw&amp;lt;br&amp;gt;(left, right, rear, front) ||10&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rat&amp;diff=72847</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rat&amp;diff=72847"/>
		<updated>2020-07-01T19:03:07Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{verified|A14C}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Rat&lt;br /&gt;
|image = Rat.png&lt;br /&gt;
|description = &amp;quot;A widely-hated rodent famous for soiling kitchens and spreading disease. Eats almost anything; lives almost anywhere.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.15&lt;br /&gt;
|healthscale = 0.29&lt;br /&gt;
|movespeed = 4.0&lt;br /&gt;
|attack1dmg = 4&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 4&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 5&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 13&lt;br /&gt;
&amp;lt;!--|manhunter = 0.0125--&amp;gt;&lt;br /&gt;
&amp;lt;!--|manhuntertame = 0.025--&amp;gt;&lt;br /&gt;
|hungerrate = 0.20&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.50&lt;br /&gt;
|gestation = 12&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 1-5&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
|marketvalue = 35&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_desert = true&lt;br /&gt;
|livesin_extremedesert = true&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 10.5&lt;br /&gt;
|petness = 0.15&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|The '''rat''' is a small ground mammal which scavenges for most of its food.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Iguana&amp;diff=72846</id>
		<title>Iguana</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Iguana&amp;diff=72846"/>
		<updated>2020-07-01T19:02:29Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Iguana&lt;br /&gt;
|image = Iguana.png&lt;br /&gt;
|description = &amp;quot;These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.20&lt;br /&gt;
|healthscale = 0.50&lt;br /&gt;
|movespeed = 3.00&lt;br /&gt;
|attack1dmg = 8&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left claws&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 8&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right claws&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 10&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|attack4dmg = 10&lt;br /&gt;
|attack4type = head attack tool&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 100&lt;br /&gt;
|leathername = lizardskin&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|eggsmin = 1&lt;br /&gt;
|eggsmax = 2&lt;br /&gt;
|eggs_avg = 1.5&lt;br /&gt;
|eggtime = 15&lt;br /&gt;
|gestation = 15&lt;br /&gt;
|manhunter = .0125&lt;br /&gt;
|hungerrate = 0.28&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.50&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_desert = true&lt;br /&gt;
|livesin_extremedesert = true&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|massadult = 14&lt;br /&gt;
|petness = 0.15&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Iguanas''' are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the [[squirrel]]'s.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=72845</id>
		<title>Boomrat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=72845"/>
		<updated>2020-07-01T19:01:35Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Fix petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Boomrat&lt;br /&gt;
|image = Animal Boomrat side.png|Boomrat&lt;br /&gt;
|description = &amp;quot;Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.2&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 4.60&lt;br /&gt;
|attack1dmg = 6&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 6&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 4&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|manhunter = .02&lt;br /&gt;
|manhuntertame = .0125&lt;br /&gt;
|hungerrate = 0.35&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|gestation = 14&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 1-5&lt;br /&gt;
&amp;lt;!--matemtbhours = 4--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|massadult = 14&lt;br /&gt;
|petness = 0.20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Boomrats''' inhabit arid shrublands and temperate forests. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that.  &lt;br /&gt;
&lt;br /&gt;
Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out.&lt;br /&gt;
&lt;br /&gt;
They will also eat your [[Domesticated Plants|crops]] if given the chance.}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Tamed Boomrats are useful [[Animals#Training|Release]] animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). &lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[AI Storytellers#Permadeath Mode|permadeath]] settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in [[rain]], so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors, if you ever lack the meat for high quality meals.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=72844</id>
		<title>Boomrat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=72844"/>
		<updated>2020-07-01T19:00:34Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Boomrat&lt;br /&gt;
|image = Animal Boomrat side.png|Boomrat&lt;br /&gt;
|description = &amp;quot;Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.2&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 4.60&lt;br /&gt;
|attack1dmg = 6&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 6&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 4&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|manhunter = .02&lt;br /&gt;
|manhuntertame = .0125&lt;br /&gt;
|hungerrate = 0.35&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|gestation = 14&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 1-5&lt;br /&gt;
&amp;lt;!--matemtbhours = 4--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 60&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|massadult = 14&lt;br /&gt;
|petness = 0.80&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Boomrats''' inhabit arid shrublands and temperate forests. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that.  &lt;br /&gt;
&lt;br /&gt;
Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out.&lt;br /&gt;
&lt;br /&gt;
They will also eat your [[Domesticated Plants|crops]] if given the chance.}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Tamed Boomrats are useful [[Animals#Training|Release]] animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). &lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[AI Storytellers#Permadeath Mode|permadeath]] settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in [[rain]], so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors, if you ever lack the meat for high quality meals.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chinchilla&amp;diff=72843</id>
		<title>Chinchilla</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chinchilla&amp;diff=72843"/>
		<updated>2020-07-01T19:00:05Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Chinchilla&lt;br /&gt;
|image = Chinchilla.png&lt;br /&gt;
|description = &amp;quot;A small, nimble rodent famous for its exceptionally soft fur.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.21&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 5.00&lt;br /&gt;
|attack1dmg = 4&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 4&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 5&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = chinchilla fur&lt;br /&gt;
|leatheryield = 15&lt;br /&gt;
|manhunter = 0.0125&lt;br /&gt;
|hungerrate = 0.30&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.60&lt;br /&gt;
|gestation = 14&lt;br /&gt;
|lifespan = 9&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
&amp;lt;!--matemtbhours = 5--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 24&lt;br /&gt;
|marketvalue = 150&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 14.7&lt;br /&gt;
|petness = 0.20&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|If slain, they can be butchered for chinchilla meat and [[chinchilla fur]].}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
==Man-Hunter event==&lt;br /&gt;
By far, hands down the cutest man hunter event.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Guinea_pig&amp;diff=72842</id>
		<title>Guinea pig</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Guinea_pig&amp;diff=72842"/>
		<updated>2020-07-01T18:59:17Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Guinea Pig&lt;br /&gt;
|image = Guineapig.png&lt;br /&gt;
|description = &amp;quot;Neither a pig or a creature from Guinea, these little rodents are bred to be a household pet and a delicious dinner.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 0.28&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.34&lt;br /&gt;
|movespeed = 5.0&lt;br /&gt;
|attack1dmg = 4.61&lt;br /&gt;
|attack1type = cut&lt;br /&gt;
|attack1part = teeth&lt;br /&gt;
|attack1cool = 104.4&lt;br /&gt;
|leathername = guinea pig fur&lt;br /&gt;
|leatheryield = 17&lt;br /&gt;
|manhunter = 0&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.60&lt;br /&gt;
|gestation = 14&lt;br /&gt;
|lifespan = 4&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|marketvalue = 150&lt;br /&gt;
|nuzzleMtb = 24&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 0&lt;br /&gt;
|petness = 0.30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Guinea Pigs''' are tameable [[herbivore]]s with a fast movement speed.&lt;br /&gt;
&lt;br /&gt;
== Obtaining  ==&lt;br /&gt;
Guinea pigs can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
Guinea Pigs can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Guinea Pigs purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Additional ==&lt;br /&gt;
Guinea Pigs are fairly worthless in pretty much all regards, they provide negligible quantities of fur and meat, Their fur makes some of the worst quality items for any cloth items (see [[sandbags]]), althoug it's the fifth prettiest (with value of 11) material for armchair after [[thrumbofur]] (32), [[hyperweave]] (22), [[chinchilla fur]] (14) and [[devilstrand]] (13) and is also very valuable. Guinea Pigs also have some of the lowest health values of any pawn ingame making them incredibly fragile.&lt;br /&gt;
Guinea Pigs also come in three colours, Cream, Black and Brown.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:4.5%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;width:700%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||10&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||10&lt;br /&gt;
|-&lt;br /&gt;
|Brain ||4&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||4&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||10&lt;br /&gt;
|-&lt;br /&gt;
|Jaw ||4&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||4&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||5&lt;br /&gt;
|-&lt;br /&gt;
|Body ||16&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||6&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; (left, right) ||6&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||8&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||6&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||10&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||8&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||12&lt;br /&gt;
|-&lt;br /&gt;
|Paw&amp;lt;br&amp;gt;(left, right, rear, front) ||4&lt;br /&gt;
|-&lt;br /&gt;
|Tail&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Yak&amp;diff=72841</id>
		<title>Yak</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Yak&amp;diff=72841"/>
		<updated>2020-07-01T18:58:45Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Yak&lt;br /&gt;
|image = Yak.png&lt;br /&gt;
|description = &amp;quot;Yaks are robust cattle with a bulky frame, short but thick legs, and rounded cloven hooves that are splayed to help them walk in snow.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 1.9&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.85&lt;br /&gt;
|movespeed = 3.2&lt;br /&gt;
|attack1dmg = 8.18&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = front left leg&lt;br /&gt;
|attack1cool = 126&lt;br /&gt;
|attack2dmg = 8.18&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = front right leg&lt;br /&gt;
|attack2cool = 126&lt;br /&gt;
|milk = 12&lt;br /&gt;
|milktime = 2&lt;br /&gt;
|leathername = Plainleather&lt;br /&gt;
|leatheryield = 57&lt;br /&gt;
|manhunter = 0&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.11&lt;br /&gt;
|gestation = 20&lt;br /&gt;
|lifespan = 22&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|marketvalue = 320&lt;br /&gt;
|nuzzlemtbhours = 120&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 114&lt;br /&gt;
|petness = 0.30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Yaks''' are tameable [[herbivore]]s with a medium movement speed. A Yak will increase the carrying capacity of any [[caravan]] it's part of by - kg.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Yaks can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]], [[Biomes#Boreal Forest|Boreal Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
Yaks can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Yaks purchased from traders will be already tamed. Yaks can be brought along with a caravan to increase carrying capacity by 66.5kg.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
[[Overview#Handle|Handlers]] are required to harvest resources from animals.&lt;br /&gt;
&lt;br /&gt;
Female yaks can be milked once every 2 days, producing 12 milk.&lt;br /&gt;
&lt;br /&gt;
Note that while [[cow]]s are faster milk producers, yaks produce milk AND are pack animals, which is a combo that [[muffalo]]s no longer provide. However, the [[dromedary]] is also a milkable pack animal that is superior in speed and carrying capacity.&lt;br /&gt;
&lt;br /&gt;
See [[Animals#Animal Products|Animal Products]] for more details on how much each type of animal produces.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
==Version history==&lt;br /&gt;
Yaks were added in 1.1, as part of the Vanilla Animals Expanded mod integration into the basegame.&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:4.5%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;width:700%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||38&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||38&lt;br /&gt;
|-&lt;br /&gt;
|Brain ||15&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||15&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||38&lt;br /&gt;
|-&lt;br /&gt;
|Jaw ||15&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||15&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||18&lt;br /&gt;
|-&lt;br /&gt;
|Body ||60&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||23&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; (left, right) ||23&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||30&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||23&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||38&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||30&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||45&lt;br /&gt;
|-&lt;br /&gt;
|Hoof&amp;lt;br&amp;gt;(left, right, rear, front) ||15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pack Animal]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Warg&amp;diff=72840</id>
		<title>Warg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Warg&amp;diff=72840"/>
		<updated>2020-07-01T18:57:47Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Warg&lt;br /&gt;
|image = Warg.png&lt;br /&gt;
|description = &amp;quot;Heavily-muscled wolf-like creatures. If disturbed in the wild, they are very likely to attack. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|attack1cool = 90&lt;br /&gt;
|attack1dmg = 10&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack2cool = 90&lt;br /&gt;
|attack2dmg = 10&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack3cool = 120&lt;br /&gt;
|attack3dmg = 12&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|bodysize = 1.0&lt;br /&gt;
|diet = Raw Meat, Corpses&lt;br /&gt;
|gestation = 26&lt;br /&gt;
|healthscale = 1.15&lt;br /&gt;
|hungerrate = 0.25&lt;br /&gt;
|leathername = wolfskin&lt;br /&gt;
|leatheryield = 33&lt;br /&gt;
|lifespan = 15&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|manhunter = 0.35&lt;br /&gt;
|manhuntertame = 0.35&lt;br /&gt;
|marketvalue = 450&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|movespeed = 5.00&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.60&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|massadult = 70&lt;br /&gt;
|petness = 0.50&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Wargs''' are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can ''only'' eat raw meat and corpses.}} &lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
Wargs have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 6.67 seconds on their first strike when hunting.&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
&lt;br /&gt;
Wargs can be tamed by a handler with at least a 5 in animal skill. Wargs can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. They breed quickly and are fairly strong fighters, though you will need a steady supply of meat or human corpses to keep them fed as they won't accept any other food sources (not even meals). As allowing your wargs to feed on human corpses doesn't generate bad thoughts, zoning your wargs into a human corpse freezer is an efficient way of getting rid of corpses and keeping your wargs fed at the same time.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
==Health==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||35&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||10&lt;br /&gt;
|-&lt;br /&gt;
|Ear ||&lt;br /&gt;
|-&lt;br /&gt;
|Body ||46&lt;br /&gt;
|-&lt;br /&gt;
|Tail ||12&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
|Stomach ||23&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Monkey&amp;diff=72839</id>
		<title>Monkey</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Monkey&amp;diff=72839"/>
		<updated>2020-07-01T18:56:42Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Monkey&lt;br /&gt;
|image = Monkey.png&lt;br /&gt;
|description = &amp;quot;This monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.35&lt;br /&gt;
|healthscale = 0.45&lt;br /&gt;
|movespeed = 4.3&lt;br /&gt;
|attack1dmg = 3.6&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = left fist&lt;br /&gt;
|attack1cool = 90&lt;br /&gt;
|attack2dmg = 3.6&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = right fist&lt;br /&gt;
|attack2cool = 90&lt;br /&gt;
|attack3dmg = 4&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 120&lt;br /&gt;
|attack4dmg = 2&lt;br /&gt;
|attack4type = blunt&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 18&lt;br /&gt;
|manhunter = .02&lt;br /&gt;
|hungerrate = 0.25&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.60&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|gestation = 16&lt;br /&gt;
|lifespan = 30&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.4+&lt;br /&gt;
|nuzzleMtb = 24&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 24.5&lt;br /&gt;
|petness = .5&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Monkeys''' are omnivorous primates which live in the tropical rainforest.}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. They do produce an almost half a stack of meat when butchered, making them better targets for your hunters rather than your tamers.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
==Health==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part&lt;br /&gt;
!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||&lt;br /&gt;
|-&lt;br /&gt;
|Torso ||32&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;torso&amp;quot;&amp;gt;Located inside of Torso.&amp;lt;/ref&amp;gt; ||16&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;torso&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;(left, right) ||16&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;torso&amp;quot;/&amp;gt;&amp;lt;br&amp;gt;(left, right) ||16&lt;br /&gt;
|-&lt;br /&gt;
|Arm&amp;lt;br&amp;gt;(left, right) ||24&lt;br /&gt;
|-&lt;br /&gt;
|Leg&amp;lt;br&amp;gt;(left, right) ||&lt;br /&gt;
|-&lt;br /&gt;
|Tail ||8&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Horse&amp;diff=72838</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Horse&amp;diff=72838"/>
		<updated>2020-07-01T18:55:01Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Horse (Mare/Stallion)&lt;br /&gt;
|image = Horse.png&lt;br /&gt;
|description = &amp;quot;A large hoofed mammal with a short coat,a long mane, and a long tail. Horses have been domesticated since ancient times.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 2.0&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.85&lt;br /&gt;
|movespeed = 5.8&lt;br /&gt;
|attack1dmg = 7&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = front left leg&lt;br /&gt;
|attack1cool = 120&lt;br /&gt;
|attack2dmg = 7&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = front right leg&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 10&lt;br /&gt;
|attack3type = blunt&lt;br /&gt;
|attack3part = head&lt;br /&gt;
|attack3cool = 174&lt;br /&gt;
|attack4dmg = 5&lt;br /&gt;
|attack4type = bite&lt;br /&gt;
|attack4part = teeth&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = Plainleather&lt;br /&gt;
|leatheryield = 60&lt;br /&gt;
|manhunter = 0&lt;br /&gt;
|diet = Herbivorous&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.50&lt;br /&gt;
|gestation = 28&lt;br /&gt;
|lifespan = 30&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|marketvalue = 550&lt;br /&gt;
|nuzzlemtbhours = 120&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 140&lt;br /&gt;
|petness = .6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Horses''' are tameable [[herbivore]]s with a fast movement speed. A Horse will increase the carrying capacity of any [[caravan]] it's part of by 70 kg, The horse is also the fastest pack animal. However, would-be tamers and hunters should bear in mind that horses have an unusually high chance to turn aggressive for a herbivore, and their size, speed and pack nature make them quite dangerous.&lt;br /&gt;
&lt;br /&gt;
== Obtaining  ==&lt;br /&gt;
Horses can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]], [[Biomes#Boreal Forest|Boreal Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
Horses can also come in a variety of different colours : White,Gray,Black,Brown,Light Brown.&lt;br /&gt;
Horses can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Horses purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:4.5%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;width:700%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||44&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||44&lt;br /&gt;
|-&lt;br /&gt;
|Brain ||18&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||18&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||44&lt;br /&gt;
|-&lt;br /&gt;
|Jaw ||18&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||18&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||21&lt;br /&gt;
|-&lt;br /&gt;
|Body ||70&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||27&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; (left, right) ||27&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||35&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||27&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||44&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||35&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||53&lt;br /&gt;
|-&lt;br /&gt;
|Hoof&amp;lt;br&amp;gt;(left, right, rear, front) ||18&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pack Animal]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Donkey&amp;diff=72837</id>
		<title>Donkey</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Donkey&amp;diff=72837"/>
		<updated>2020-07-01T18:54:29Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|animal|&lt;br /&gt;
|name = Donkey&lt;br /&gt;
|image = Donkey.png&lt;br /&gt;
|description = &amp;quot;A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Farm&lt;br /&gt;
|bodysize = 1.5&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.75&lt;br /&gt;
|movespeed = 5.3&lt;br /&gt;
|attack1cool = 174&lt;br /&gt;
|attack1dmg = 12&lt;br /&gt;
|attack1type = blunt&lt;br /&gt;
|attack1part = head&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack2dmg = 8&lt;br /&gt;
|attack2type = blunt&lt;br /&gt;
|attack2part = front left leg&lt;br /&gt;
|attack3cool = 120&lt;br /&gt;
|attack3dmg = 8&lt;br /&gt;
|attack3type = blunt&lt;br /&gt;
|attack3part = front left leg&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|attack4dmg = 6&lt;br /&gt;
|attack4type = bite&lt;br /&gt;
|attack4part = teeth&lt;br /&gt;
|leathername = Plainleather&lt;br /&gt;
|leatheryield = 45&lt;br /&gt;
|manhunter = 0&lt;br /&gt;
|diet = herbivorous&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0.03&lt;br /&gt;
|gestation = 28&lt;br /&gt;
|lifespan = 24&lt;br /&gt;
|offspring = 1&lt;br /&gt;
|maturityage = 0.45+&lt;br /&gt;
|marketvalue = 320&lt;br /&gt;
|nuzzlemtbhours = 120&lt;br /&gt;
|herdanimal = true&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|livesin_tropicalrainforest = true&lt;br /&gt;
|massadult = 114&lt;br /&gt;
|petness = .6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Donkeys''' are tameable [[herbivore]]s with a medium movement speed. A Donkey will increase the carrying capacity of any [[caravan]] it's part of by 70 kg.  Donkeys are the second-fastest pack animal, outpaced only by [[horse]]s.  They are the only pack animal with a very low wildness rating, never having their tameness decay.&lt;br /&gt;
&lt;br /&gt;
== Obtaining  ==&lt;br /&gt;
Donkeys can be found in [[Biomes#Arid shrubland|Arid Shrubland]], [[Biomes#Temperate Forest|Temperate Forest]] and [[Biomes#Tropical Rainforest|Tropical Rainforest]]. They can either be tamed by a [[Menus#Handle|handler]] or self-tame in a random event. &lt;br /&gt;
&lt;br /&gt;
Donkeys can be bought and sold in other [[Trade#Faction base|faction bases]] and from [[Trade#Bulk goods trader 2|bulk goods traders]]. Donkeys purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:4.5%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;width:700%&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Body part !!Health&lt;br /&gt;
|-&lt;br /&gt;
|Head ||37&lt;br /&gt;
|-&lt;br /&gt;
|Skull ||37&lt;br /&gt;
|-&lt;br /&gt;
|Brain ||15&lt;br /&gt;
|-&lt;br /&gt;
|Nose ||15&lt;br /&gt;
|-&lt;br /&gt;
|Neck ||37&lt;br /&gt;
|-&lt;br /&gt;
|Jaw ||15&lt;br /&gt;
|-&lt;br /&gt;
|Eye &amp;lt;ref name=&amp;quot;Head&amp;quot;&amp;gt;Located inside of Head.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||15&lt;br /&gt;
|-&lt;br /&gt;
|Ear&amp;lt;br&amp;gt;(left, right) ||18&lt;br /&gt;
|-&lt;br /&gt;
|Body ||58&lt;br /&gt;
|-&lt;br /&gt;
|Kidney&amp;lt;ref name=&amp;quot;Body&amp;quot;&amp;gt;Located inside of Body.&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;(left, right) ||22&lt;br /&gt;
|-&lt;br /&gt;
|Lung&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; (left, right) ||22&lt;br /&gt;
|-&lt;br /&gt;
|Liver&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||29&lt;br /&gt;
|-&lt;br /&gt;
|Heart&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||22&lt;br /&gt;
|-&lt;br /&gt;
|Spine&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||38&lt;br /&gt;
|-&lt;br /&gt;
|Stomach&amp;lt;ref name=&amp;quot;Body&amp;quot;/&amp;gt; ||30&lt;br /&gt;
|-&lt;br /&gt;
|Legs&amp;lt;br&amp;gt;(left, right, rear, front) ||45&lt;br /&gt;
|-&lt;br /&gt;
|Hoof&amp;lt;br&amp;gt;(left, right, rear, front) ||15&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
Donkeys were added in 1.1, as part of the Vanilla Animals Expanded mod integration into the basegame.&lt;br /&gt;
&lt;br /&gt;
{{nav|animal|wide}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pack Animal]]&lt;br /&gt;
[[Category:Farm]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cat&amp;diff=72836</id>
		<title>Cat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cat&amp;diff=72836"/>
		<updated>2020-07-01T18:53:40Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Cat&lt;br /&gt;
|image = cat.png&lt;br /&gt;
|description = One of mankind's first pets, the cat is a small mammal which hunts vermin. Known for their aloofness, cats are nevertheless popular companions because of their independence, calm disposition, and fine, pettable fur.&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Pet&lt;br /&gt;
|bodysize = 0.255&lt;br /&gt;
|healthscale = 0.42&lt;br /&gt;
|hungerrate = 0.1&lt;br /&gt;
|movespeed = 4.4&lt;br /&gt;
|attack1dmg = 6&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 90&lt;br /&gt;
|attack1stun = 20&lt;br /&gt;
|attack2dmg = 6&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 90&lt;br /&gt;
|attack2stun = 20&lt;br /&gt;
|attack3dmg = 6&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|attack3stun = 20&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|leatheryield = 16&lt;br /&gt;
|diet = carnivorous and ovivorous&lt;br /&gt;
|trainable = none&lt;br /&gt;
|wildness = 0.20&lt;br /&gt;
|gestation = 24&lt;br /&gt;
|lifespan = 10&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|predator = true&lt;br /&gt;
|maturityage = 0.4+&lt;br /&gt;
&amp;lt;!--|matemtbhours = 6--&amp;gt;&lt;br /&gt;
|nuzzleMtb = 12&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|massadult = 15.30&lt;br /&gt;
|petness = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small, solitary feline predator. Cats can be found in virtually any environment bar tundra, ice sheet and tropical. Unsurprisingly they are easy to tame, and equally unsurprisingly you can't get them to do anything.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
Cats have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}. Aka not enough for rats.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Labrador_retriever&amp;diff=72835</id>
		<title>Labrador retriever</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Labrador_retriever&amp;diff=72835"/>
		<updated>2020-07-01T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Labrador retriever&lt;br /&gt;
|image = Labrador_retriever.png&lt;br /&gt;
|description = &amp;quot;A very versatile, medium-sized dog. Originally bred to retrieve birds shot on the hunt, the lab is also an excellent guard dog, play pal, and family friend.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Pet&lt;br /&gt;
|bodysize = 0.75&lt;br /&gt;
|healthscale = 1.0&lt;br /&gt;
|hungerrate = 0.4&lt;br /&gt;
|movespeed = 5.0&lt;br /&gt;
|attack1dmg = 8.5&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 120&lt;br /&gt;
|attack2dmg = 8.5&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 14.2&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 156&lt;br /&gt;
|attack4dmg = 5&lt;br /&gt;
|attack4type = blunt&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = dog leather&lt;br /&gt;
|leatheryield = 27&lt;br /&gt;
|diet = omnivorous and ovivorous&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0&lt;br /&gt;
|gestation = 26&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|maturityage = 0.5+&lt;br /&gt;
|nuzzleMtb = 12&lt;br /&gt;
|marketvalue = 250&lt;br /&gt;
|massadult = 52.5&lt;br /&gt;
|petness = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Labrador retrievers''' are a species of highly trainable breed of canine. They are sometimes selected as the starter animal.}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Labrador retrievers are notable for not having a minimum skill level to tame.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Husky&amp;diff=72834</id>
		<title>Husky</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Husky&amp;diff=72834"/>
		<updated>2020-07-01T18:52:08Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Husky&lt;br /&gt;
|image = Husky.png&lt;br /&gt;
|description = &amp;quot;A large, energetic dog with a thick fur coat for remaining comfortable in arctic environments.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Pet&lt;br /&gt;
&amp;lt;!-- animal --&amp;gt;&lt;br /&gt;
|bodysize = 0.86&lt;br /&gt;
|healthscale = 1.05&lt;br /&gt;
|movespeed = 5.0 &lt;br /&gt;
|attack1dmg = 9.7&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 120&lt;br /&gt;
|attack2dmg = 9.7&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 14.2&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 156&lt;br /&gt;
|attack4dmg = 6&lt;br /&gt;
|attack4type = blunt&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = dog leather&lt;br /&gt;
|leatheryield = 29&lt;br /&gt;
|manhunter = 0.02&lt;br /&gt;
|manhuntertame = 0.0125&lt;br /&gt;
|hungerrate = 0.5&lt;br /&gt;
|diet = omnivorous and ovivorous&lt;br /&gt;
|trainable = advanced&lt;br /&gt;
|wildness = 0&lt;br /&gt;
|gestation = 25&lt;br /&gt;
|lifespan = 12&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|maturityage = 0.5+&lt;br /&gt;
|nuzzleMtb = 12&lt;br /&gt;
|marketvalue = 250&lt;br /&gt;
|livesin_borealforest = true&lt;br /&gt;
|livesin_tundra = true&lt;br /&gt;
|massadult = 60.2&lt;br /&gt;
|petness = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|The '''husky''' is a cold weather canine found on the boreal forest and tundra [[biome]]s. They are sometimes selected as a starter pet.}}&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=72833</id>
		<title>Template:Infobox main</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Infobox_main&amp;diff=72833"/>
		<updated>2020-07-01T18:49:00Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Fix error for animals with no petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox float:right; {{#if:{{{1|}}}|{{#switch:{{{1}}}|&amp;lt;!--&lt;br /&gt;
--&amp;gt; animal = c_08 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; plant = c_14 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; weapon = c_06 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; area = c_11 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; structure = c_02 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; production = c_25 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; security = c_10 |&amp;lt;!--&lt;br /&gt;
--&amp;gt; furniture = c_01 |&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;{{#var:Name}}&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image_wrapper&amp;quot; title=&amp;quot;{{#var:Name}}&amp;quot;&amp;gt;[[File:{{{image|{{#var:Name}}}}}|{{{imagesize|}}}|link={{#var:Name}}|{{#var:Name}}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;{{#if:{{{description|}}}|{{{description|}}}{{#set:Description = {{{description|}}}}}}}&amp;lt;/p&amp;gt;{{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
{{#set:Name = {{#var:Name}} }}&lt;br /&gt;
;Type&lt;br /&gt;
:[[{{{type}}}]]{{#set:Type = {{{type|}}}}}{{#if: {{{type2|}}} |&amp;amp;#32;&amp;amp;ndash;&amp;amp;#32; [[{{{type2}}}]]{{#set:Type2 = {{{type2|}}}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{placeable|}}}|{{#set:Placeable = {{{placeable|}}} }}&lt;br /&gt;
;Placeable&lt;br /&gt;
:{{{placeable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rotatable|}}}|{{#set:Rotatable = {{{rotatable|}}} }}&lt;br /&gt;
;Rotatable&lt;br /&gt;
:{{{rotatable|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{size|}}}|{{#set:Size = {{{size|}}} }}&lt;br /&gt;
;Size&lt;br /&gt;
:{{{size|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{efficiency|}}}|{{#set:Efficiency= {{{efficiency|}}} }}&lt;br /&gt;
;Efficiency&lt;br /&gt;
:{{{efficiency|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hp|}}}|{{#set:Max Hit Points Base = {{{hp|}}} }}&lt;br /&gt;
;HP&lt;br /&gt;
:{{{hp|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deterioration|}}}|{{#set:Deterioration Rate Base = {{{deterioration|}}} }}&lt;br /&gt;
;Deterioration Rate&lt;br /&gt;
:{{{deterioration|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{marketvalue|}}}|{{#set: Market Value Base = {{{marketvalue|}}} }}&lt;br /&gt;
;Market Value&lt;br /&gt;
:{{Market Value | {{{marketvalue|}}}}}&amp;amp;nbsp;{{Icon Small|silver}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{beauty|}}}|{{#set:Beauty Base = {{{beauty|}}} }}&lt;br /&gt;
;Beauty&lt;br /&gt;
:[[Beauty Base::{{{beauty|}}}]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mass base|}}}|{{#set:Mass Base = {{{mass base|}}} }}&lt;br /&gt;
;Mass&lt;br /&gt;
:{{{mass base|}}} kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{flammability|}}}|{{#set:Flammability Base = {{{flammability|}}} }}&lt;br /&gt;
;Flammability&lt;br /&gt;
:{{#expr:{{{flammability|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Apparel--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcold|}}}|{{#set:Insulation - Cold Base= {{{insulationcold|}}} }}&lt;br /&gt;
;Insulation - Cold&lt;br /&gt;
:{{{insulationcold|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheat|}}}|{{#set:Insulation - Heat Base= {{{insulationheat|}}} }}&lt;br /&gt;
;Insulation - Heat&lt;br /&gt;
:{{{insulationheat|}}}&amp;amp;deg;C}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationcoldfactor|}}}|{{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}&lt;br /&gt;
:{{{insulationcoldfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{insulationheatfactor|}}}|{{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }}&lt;br /&gt;
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}&lt;br /&gt;
:{{{insulationheatfactor|}}}x }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorblunt|}}}|{{#set:Armor - Blunt= {{{armorblunt|}}} }}&lt;br /&gt;
;Armor - Blunt&lt;br /&gt;
:{{{armorblunt|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharp|}}}|{{#set:Armor - Sharp = {{{armorsharp|}}} }}&lt;br /&gt;
;Armor - Sharp&lt;br /&gt;
:{{{armorsharp|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheat|}}}|{{#set:Armor - Heat = {{{armorheat|}}} }}&lt;br /&gt;
;Armor - Heat&lt;br /&gt;
:{{{armorheat|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorbluntfactor|}}}|{{#set:Armor Factor - Blunt= {{{armorbluntfactor|}}} }}&lt;br /&gt;
;Armor Factor - Blunt&lt;br /&gt;
:{{{armorbluntfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorsharpfactor|}}}|{{#set:Armor Factor - Sharp = {{{armorsharpfactor|}}} }}&lt;br /&gt;
;Armor Factor - Sharp&lt;br /&gt;
:{{{armorsharpfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorheatfactor|}}}|{{#set:Armor Factor - Heat = {{{armorheatfactor|}}} }}&lt;br /&gt;
;Armor Factor - Heat&lt;br /&gt;
:{{{armorheatfactor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{painshockthreshold|}}}|{{#set:Pain Shock Threshold = {{{painshockthreshold|}}} }}&lt;br /&gt;
;Pain Shock Threshold&lt;br /&gt;
:{{{painshockthreshold|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{coverage|}}}|{{#set:Coverage = {{{coverage|}}} }}&lt;br /&gt;
;Coverage&lt;br /&gt;
:{{{coverage|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- All pawns (animals, humanoids, mechanoids) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}}|Animals|{{#set: Type = {{{type2|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{movespeed|}}}|{{#set:Move Speed Base = {{{movespeed|}}} }}&lt;br /&gt;
;Move Speed&lt;br /&gt;
:{{{movespeed|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massyoung|{{{massadult|}}}}}}|{{#set:Mass - Young= {{{massyoung|{{#expr:{{{massadult}}}/5}}}}} }}&lt;br /&gt;
;Mass - Young&lt;br /&gt;
:{{{massyoung|{{#expr:{{{massadult}}}/5}}}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massjuvenlie|{{{massadult|}}}}}}|{{#set:Mass - Juvenile= {{{massjuvenile|{{#expr:{{{massadult}}}/2}}}}} }}&lt;br /&gt;
;Mass - Juvenile&lt;br /&gt;
:{{{massjuvenlie|{{#expr:{{{massadult}}}/2}}}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{massadult|}}}|{{#set:Mass - Adult= {{{massadult|}}} }}&lt;br /&gt;
;Mass - Adult&lt;br /&gt;
:{{{massadult|}}}kg}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{attack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{attack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{attack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }}&lt;br /&gt;
;Attack{{#if: {{{attack2dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{attack1part|Body part?}}}&amp;lt;br&amp;gt;{{{attack1dmg|?}}} dmg ({{{attack1type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack1cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack1stun|}}}|{{#set:Attack 1 Stun = {{{attack1stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{attack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{attack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{attack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }}&lt;br /&gt;
;Attack 2&lt;br /&gt;
:{{{attack2part|Body part?}}}&amp;lt;br&amp;gt;{{{attack2dmg|?}}} dmg ({{{attack2type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack2cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack2stun|}}}|{{#set:Attack 2 Stun = {{{attack2stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{attack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{attack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{attack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }}&lt;br /&gt;
;Attack 3&lt;br /&gt;
:{{{attack3part|Body part?}}}&amp;lt;br&amp;gt;{{{attack3dmg|?}}} dmg ({{{attack3type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack3cool|0}}}}} }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack3stun|}}}|{{#set:Attack 3 Stun = {{{attack3stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{attack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{attack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{attack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }}&lt;br /&gt;
  {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}} / 60) }} }}&lt;br /&gt;
  {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }}&lt;br /&gt;
;Attack 4&lt;br /&gt;
:{{{attack4part|Body part?}}}&amp;lt;br&amp;gt;{{{attack4dmg|?}}} dmg ({{{attack4type|type?}}})&amp;lt;br&amp;gt;{{ticks|{{{attack4cool|0}}}}} on first strike}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{attack4stun|}}}|{{#set:Attack 4 Stun = {{{attack4stun|}}}}}&amp;lt;br&amp;gt;Stun for {{ticks|{{{attack4stun|0}}}*20}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: Attack4DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|&lt;br /&gt;
{{#ifeq: {{#varexists: Attack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: Attack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: Attack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage|}}}|{{#set:Melee Damage Base = {{{mobdamage|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype|}}}|{{#set:Melee Damage Def = {{{mobdamagetype|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage2|}}}|{{#set:Melee Damage Base = {{{mobdamage2|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype2|}}}|{{#set:Melee Damage Def = {{{mobdamagetype2|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype2|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamage3|}}}|{{#set:Melee Damage Base = {{{mobdamage3|}}} }}&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{mobdamage3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamagetype3|}}}|{{#set:Melee Damage Def = {{{mobdamagetype3|}}} }}&lt;br /&gt;
;Damage Type&lt;br /&gt;
:{{{mobdamagetype3|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mobdamageaverage|}}}|{{#set:Average Melee Damage = {{{mobdamageaverage|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{type|}}} | Animals |&lt;br /&gt;
  {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}&lt;br /&gt;
  {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}&lt;br /&gt;
  {{#if: {{{is exotic species|}}}|{{#set: Is Exotic Species = true}}|{{#set: Is Exotic Species = false}}}}|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{bodysize|}}}|&lt;br /&gt;
  {{#set: Body Size = {{{bodysize|}}} }}&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MeatYield | {{{meatyield | {{#expr: 90 * {{{bodysize}}} round 0}}}}} }}&lt;br /&gt;
  {{#set: Meat Yield = {{#var: MeatYield}} }}&lt;br /&gt;
;Meat Yield&lt;br /&gt;
:{{#var: MeatYield}}  [[Meat|{{lc:{{#var:MeatName}}}}]]&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}&lt;br /&gt;
  {{#set: Carrying Capacity = {{#var: CarryingCapacity}} }}&lt;br /&gt;
;Carrying Capacity&lt;br /&gt;
:{{#var: CarryingCapacity}}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;!-- Use leatheryield when set, otherwise (incorrectly in some cases) assume 30 * bodysize --&amp;gt;&lt;br /&gt;
  &amp;lt;!-- See Property:Leather_Yield for details --&amp;gt;&lt;br /&gt;
  {{#vardefine: LeatherYield | {{{leatheryield | {{#expr: 30 * {{{bodysize}}} round 0}} }}} }}&lt;br /&gt;
  {{#set: Leather Yield = {{#var: LeatherYield}} }}&lt;br /&gt;
;Leather Yield&lt;br /&gt;
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}}}}]] &lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: FilthRate | {{#expr: 1.25 * {{{bodysize|}}} * {{#if: {{{petness|}}}|{{#expr: 1 - {{{petness|}}} }}|1}} round2}} }}&lt;br /&gt;
  {{#set: Animal Filth Rate = {{#var: FilthRate}} }}&lt;br /&gt;
;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}&lt;br /&gt;
:{{#var: FilthRate}} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhunter|}}}|{{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}&lt;br /&gt;
:{{#expr: {{{manhunter|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{manhuntertame|}}}|{{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }}&lt;br /&gt;
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}&lt;br /&gt;
:{{#expr: {{{manhuntertame|}}} * 100}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{hungerrate|}}}|{{#set:Base Hunger Rate = {{{hungerrate|}}} }}&lt;br /&gt;
;Hunger Rate&lt;br /&gt;
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{diet|}}}|{{#set:Diet ={{{diet|}}} }}&lt;br /&gt;
;Diet&lt;br /&gt;
:{{{diet|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{lifespan|}}}|{{#set:Life Expectancy = {{{lifespan|}}} }}&lt;br /&gt;
;Life Expectancy&lt;br /&gt;
:{{{lifespan|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{trainable|}}}|{{#set:Trainable Intelligence = {{{trainable|}}} }}&lt;br /&gt;
;Trainable Intelligence&lt;br /&gt;
:{{{trainable|}}}&lt;br /&gt;
{{#switch: {{{trainable|}}}&lt;br /&gt;
| none = {{#set: Can Train Guard = no |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| simple = {{#set: Can Train Guard = yes |Can Train Attack = no |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| intermediate = {{#set: Can Train Guard = yes |Can Train Attack = yes |Can Train Rescue = no |Can Train Haul = no}}&lt;br /&gt;
| advanced = {{#set: Can Train Guard = yes |Can Train Attack = yes}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.65|{{#set: Can Train Rescue = yes}}|{{#set: Can Train Rescue = no}}}}{{#ifexpr: {{{bodysize|}}} &amp;gt;= 0.40|{{#set: Can Train Haul = yes}}|{{#set: Can Train Haul = no}}}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wildness|}}}|{{#set:Wildness = {{{wildness|}}} }}&lt;br /&gt;
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}&lt;br /&gt;
:{{#expr: {{{wildness|}}} * 100 round0}}%&lt;br /&gt;
&lt;br /&gt;
  {{#vardefine: MinHandlingSkill |&lt;br /&gt;
    {{#ifexpr: &lt;br /&gt;
      {{{wildness|}}} &amp;lt; .2|0&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .45|1&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .55|4&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .75|5&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .8|7&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .9|8&lt;br /&gt;
      |{{#ifexpr: {{{wildness|}}} &amp;lt; .97|9&lt;br /&gt;
      |10}} }} }} }} }} }} }} }}&lt;br /&gt;
  {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }}&lt;br /&gt;
  {{#ifeq: {{#var: MinHandlingSkill}}|0||&lt;br /&gt;
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}&lt;br /&gt;
:{{#var: MinHandlingSkill}} }} &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{petness|}}}|{{#set: Petness = {{{petness|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{{predator|}}}|true|{{#set:Is Predator = true}}|}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milk|}}}|{{#set: Milk Amount = {{{milk|}}} }}&lt;br /&gt;
;[[Milk]] Amount&lt;br /&gt;
:{{{milk|}}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{milktime|}}}|{{#set: Milking Interval Days = {{{milktime|}}} }}&lt;br /&gt;
{{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }}&lt;br /&gt;
;Milking Interval&lt;br /&gt;
:{{{milktime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wool|}}}|&lt;br /&gt;
  {{#set: Wool Amount = {{{wool|}}}}}&lt;br /&gt;
  {{#vardefine: WoolName | {{{woolnam | {{#var:Name}} wool}}} }}&lt;br /&gt;
;Wool Amount&lt;br /&gt;
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{sheartime|}}}|{{#set: Shearing Interval Days = {{{sheartime|}}} }}&lt;br /&gt;
{{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }}&lt;br /&gt;
;Shearing Interval&lt;br /&gt;
:{{{sheartime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{nuzzleMtb|}}}|{{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }}&lt;br /&gt;
;{{H:title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}}&lt;br /&gt;
{{#ifexpr: {{{nuzzleMtb|}}} &amp;lt;= 24&lt;br /&gt;
  |{{#switch: {{{nuzzleMtb|}}}&lt;br /&gt;
     |24 = :1&amp;amp;nbsp;day&lt;br /&gt;
     |1 = :1&amp;amp;nbsp;hour&lt;br /&gt;
     |#default = :{{{nuzzleMtb|}}}&amp;amp;nbsp;hours}}&lt;br /&gt;
  |:{{#expr: {{{nuzzleMtb|}}} / 24 round1}}&amp;amp;nbsp;days}} }}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggsmin|}}}|{{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }}&lt;br /&gt;
{{#if: {{{eggsmax|}}}|{{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}&lt;br /&gt;
;Eggs Per Clutch&lt;br /&gt;
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggtime|}}}|{{#set: Egg Laying Interval = {{{eggtime|}}} }}&lt;br /&gt;
{{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }}&lt;br /&gt;
;Egg Laying Interval&lt;br /&gt;
:{{{eggtime|}}}&amp;amp;nbsp;days}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{eggs_avg|}}}|{{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{gestation|}}}|{{#set: Gestation Period Days = {{{gestation|}}} }}&lt;br /&gt;
;Gestation Period&lt;br /&gt;
{{#switch: {{{gestation|}}}&lt;br /&gt;
| N/A = :N/A&lt;br /&gt;
| 1 = :{{{gestation|}}} day&lt;br /&gt;
| #default = :{{{gestation|}}} days&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{offspring|}}}|{{#set: Offspring Per Birth = {{{offspring|}}} }}&lt;br /&gt;
;Offspring Per Birth&lt;br /&gt;
:{{{offspring|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{maturityage|}}}|{{#set: Maturity Age = {{{maturityage|}}} }}&lt;br /&gt;
;Maturity Age&lt;br /&gt;
:{{{maturityage|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{livesin_aridshrubland|}}}|{{#set: Lives in Arid Shrubland = true}} }}&lt;br /&gt;
{{#if: {{{livesin_borealforest|}}}|{{#set: Lives in Boreal Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_desert|}}}|{{#set: Lives in Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_extremedesert|}}}|{{#set: Lives in Extreme Desert = true}} }}&lt;br /&gt;
{{#if: {{{livesin_icesheet|}}}|{{#set: Lives in Icesheet = true}} }}&lt;br /&gt;
{{#if: {{{livesin_seaice|}}}|{{#set: Lives in Sea Ice = true}} }}&lt;br /&gt;
{{#if: {{{livesin_temperateforest|}}}|{{#set: Lives in Temperate Forest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tropicalrainforest|}}}|{{#set: Lives in Tropical Rainforest = true}} }}&lt;br /&gt;
{{#if: {{{livesin_tundra|}}}|{{#set: Lives in Tundra = true}} }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Plants--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{growth time|}}}|{{#set:Growth Time = {{{growth time|}}} }}&lt;br /&gt;
;Time to grow&lt;br /&gt;
:{{{growth time|}}} day(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{yield|}}}|&lt;br /&gt;
;Food Yield&lt;br /&gt;
:{{{yield|}}} [[food|food]]}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{wood|}}}|&lt;br /&gt;
;Wood Yield&lt;br /&gt;
:{{{wood|}}}}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Buildings--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{power|}}}|{{#set:Power Consumption = {{{power|}}} }}&lt;br /&gt;
;Power&lt;br /&gt;
:{{{power|}}}W}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{facility|}}}|{{#set:Facility = {{{facility|}}} }}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{material amount|}}}{{{material name|}}}|{{#set:Material Amount = {{{material amount|}}} }}  {{#set:Material Name= {{{material name|}}} }}&lt;br /&gt;
;Materials &lt;br /&gt;
:{{icon|{{lc:{{{material name|buildingmat}}}}}|{{{material amount|}}}|16&lt;br /&gt;
}}{{#if: {{{material 2 amount|}}}{{{material 2 name|}}}|&lt;br /&gt;
  {{#set:Material 2 Amount = {{{material 2 amount|}}} }}  {{#set:Material 2 Name= {{{material 2 name|}}} }}&lt;br /&gt;
   &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 2 name|component}}}}}|{{{material 2 amount|}}}|16&lt;br /&gt;
  }} {{#if: {{{material 3 amount|}}}{{{material 3 name|}}}|&lt;br /&gt;
    {{#set:Material 3 Amount = {{{material 3 amount|}}} }}    {{#set:Material 3 Name= {{{material 3 name|}}} }}&lt;br /&gt;
     &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 3 name|component}}}}}|{{{material 3 amount|}}}|16&lt;br /&gt;
    }} {{#if: {{{material 4 amount|}}}{{{material 4 name|}}}|&lt;br /&gt;
      {{#set:Material 4 Amount = {{{material 4 amount|}}} }}      {{#set:Material 4 Name= {{{material 4 name|}}} }}&lt;br /&gt;
       &amp;amp;nbsp;&amp;amp; {{icon|{{lc:{{{material 4 name|component}}}}}|{{{material 4 amount|}}}|16&lt;br /&gt;
      }} }}&lt;br /&gt;
    }}&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Floors--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{speed|}}}|{{#set:Move Speed Factor = {{{speed|}}} }}&lt;br /&gt;
;Move Speed Factor&lt;br /&gt;
:{{#expr:{{{speed|}}}*100}}%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Furniture--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{immunity gain speed factor|}}}|{{#set:Immunity Gain Speed Factor = {{{immunity gain speed factor|}}} }}&lt;br /&gt;
;Immunity Gain Speed Factor&lt;br /&gt;
:{{{immunity gain speed factor|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{rest effectiveness|}}}|{{#set:Rest Effectiveness = {{{rest effectiveness|}}} }}&lt;br /&gt;
;Rest Effectiveness&lt;br /&gt;
:{{{rest effectiveness|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort|}}}|{{#set:Comfort Base = {{{comfort|}}} }}&lt;br /&gt;
;Comfort&lt;br /&gt;
:{{{comfort|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{comfort offset|}}}|{{#set:Comfort Offset = {{{comfort offset|}}} }}&lt;br /&gt;
;Comfort Offset &lt;br /&gt;
:{{{comfort offset|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cover|}}}|{{#set:Cover Effectiveness= {{{cover|}}} }}&lt;br /&gt;
;Cover Effectiveness&lt;br /&gt;
:{{#expr:{{{cover|}}}*100}}%}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Weapons--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{class|}}}|{{#set:Class = {{{class|}}} Weapons}}&lt;br /&gt;
;Class&lt;br /&gt;
:[[{{{class|}}} Weapons|{{{class|}}}]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#set:Mode = {{{mode|}}} }}&lt;br /&gt;
;Mode&lt;br /&gt;
:{{{mode|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{damage|}}}|&lt;br /&gt;
{{#if: {{{damage type|}}}|{{#set:Damage Type = {{{damage type|}}} }}|{{#set:Damage Type = Sharp }} }}&lt;br /&gt;
;Dmg Type&lt;br /&gt;
:{{{damage type|Sharp }}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--the following determines if the item is a melee weapon, else assumes it's ranged, then sets relevant property--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MobAverageDPS}}|1|&lt;br /&gt;
;Average DPS&lt;br /&gt;
:{{#var: MobAverageDPS}}&lt;br /&gt;
{{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |&lt;br /&gt;
{{#set:Melee Damage Base = {{{damage|}}}&lt;br /&gt;
|Melee Warmup = {{{warmup|}}}&lt;br /&gt;
|Melee Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
{{#set:Damage Base = {{{damage|}}}&lt;br /&gt;
|Aiming Time Base = {{{warmup|}}}&lt;br /&gt;
|Ranged Cooldown Base = {{{cooldown|}}}&lt;br /&gt;
|Weapons/Row/Ranged/NoInclude=False&lt;br /&gt;
}} }} |}}&lt;br /&gt;
&lt;br /&gt;
;Damage&lt;br /&gt;
:{{{damage|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- New melee starting from Beta 18 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|&lt;br /&gt;
  {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Type = {{{meleeattack1type|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Part = {{{meleeattack1part|}}} }}&lt;br /&gt;
  {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }}&lt;br /&gt;
  {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack{{#if: {{{meleeattack1dmg|}}}|&amp;amp;nbsp;1}}&lt;br /&gt;
:{{{meleeattack1part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack1dmg|?}}} dmg ({{{meleeattack1type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack1cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack1ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|&lt;br /&gt;
  {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Type = {{{meleeattack2type|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Part = {{{meleeattack2part|}}} }}&lt;br /&gt;
  {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }}&lt;br /&gt;
  {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 2{{#if: {{{meleeattack2dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack2part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack2dmg|?}}} dmg ({{{meleeattack2type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack2cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack2ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|&lt;br /&gt;
  {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Type = {{{meleeattack3type|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Part = {{{meleeattack3part|}}} }}&lt;br /&gt;
  {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }}&lt;br /&gt;
  {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 3{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack3part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack3dmg|?}}} dmg ({{{meleeattack3type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack3cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack3ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|&lt;br /&gt;
  {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Type = {{{meleeattack4type|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Part = {{{meleeattack4part|}}} }}&lt;br /&gt;
  {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }}&lt;br /&gt;
  {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}&lt;br /&gt;
  {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}&lt;br /&gt;
;Attack 4{{#if: {{{meleeattack3dmg|}}}|&amp;amp;nbsp;}}&lt;br /&gt;
:{{{meleeattack4part|Body part?}}}&amp;lt;br&amp;gt;{{{meleeattack4dmg|?}}} dmg ({{{meleeattack4type|type?}}})&amp;lt;br&amp;gt;{{{meleeattack4cool|0}}} seconds cooldown &amp;lt;br&amp;gt;{{{meleeattack4ap|0}}}% armor penetration}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageDPS|}}}|&lt;br /&gt;
;Melee Average DPS&lt;br /&gt;
:{{{MeleeWeaponAverageDPS|}}} }}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{MeleeWeaponAverageAP|}}}|&lt;br /&gt;
;Melee Average AP&lt;br /&gt;
:{{{MeleeWeaponAverageAP|}}}%}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- was supposed to calculate stuff but then decided it's just better to use the value provided by the game &lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|&lt;br /&gt;
  {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|&lt;br /&gt;
      {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|&lt;br /&gt;
        {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}&lt;br /&gt;
&lt;br /&gt;
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|&lt;br /&gt;
  {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
    {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|&lt;br /&gt;
      {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|&lt;br /&gt;
      {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|&lt;br /&gt;
        {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }} &lt;br /&gt;
&lt;br /&gt;
 ---------- Line to separate the mess above from the other stuff below ---------- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{armorPenetration|}}}|&lt;br /&gt;
;Armor penetration&lt;br /&gt;
:{{{armorPenetration|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{warmup|}}}|&lt;br /&gt;
;{{H:title|link=no|Time it takes to aim the weapon|Warm-Up}}&lt;br /&gt;
:{{ticks|{{{warmup|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{cooldown |}}}|&lt;br /&gt;
;{{H:title|link=no|Waiting time before you can aim again after firing|Cooldown}}&lt;br /&gt;
:{{ticks|{{{cooldown|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{range|}}}|{{#set:Range = {{{range|}}} }}&lt;br /&gt;
;Range&lt;br /&gt;
:{{{range|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{minrange|}}}|&lt;br /&gt;
;Minimum Range&lt;br /&gt;
:{{{minrange|}}} tiles}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracy|}}}|&lt;br /&gt;
;Accuracy&lt;br /&gt;
:{{{accuracy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyTouch|}}}| {{#Set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }}    &lt;br /&gt;
{{#if: {{{accuracyShort|}}}| {{#Set: Accuracy (Short) Base = {{{accuracyShort|}}} }}   &lt;br /&gt;
{{#if: {{{accuracyMedium|}}}| {{#Set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }}       &lt;br /&gt;
{{#if: {{{accuracyLong|}}}| {{#Set: Accuracy (Long) Base = {{{accuracyLong|}}} }}&lt;br /&gt;
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}&lt;br /&gt;
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%&lt;br /&gt;
}}     &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{accuracyAvg|}}}|&lt;br /&gt;
;{{H:title|link=no|Average accuracy of the weapon, taking range into account.|Avg. accuracy}}&lt;br /&gt;
:{{{accuracyAvg|}}}%}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{velocity|}}}|{{#set:Velocity = {{{velocity|}}} }}&lt;br /&gt;
;Velocity&lt;br /&gt;
:{{{velocity|}}} (m/s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burst|}}}|{{#set:Burst Count = {{{burst|}}} }}&lt;br /&gt;
;Burst Count&lt;br /&gt;
:{{{burst|}}} (per burst)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{burstTicks|}}}|{{#set: Burst Ticks = {{{burstTicks|}}} }}&lt;br /&gt;
;{{H:title|link=no|Time between shots in a single burst|Burst Ticks}}&lt;br /&gt;
:{{ticks|{{{burstTicks|}}}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{missRadius|}}}|{{#set:Miss Radius = {{{missRadius|}}} }}&lt;br /&gt;
;{{H:title|link=no|Missed shots are forced to land within this radius|Miss Radius}}&lt;br /&gt;
:{{{missRadius|}}} tile(s)}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{blastRadius|}}}|{{#set:Blast Radius = {{{blastRadius|}}} }}&lt;br /&gt;
;Blast Radius&lt;br /&gt;
:{{{blastRadius|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{DPS|}}}|&lt;br /&gt;
;{{H:title|link=yes|Formatted as: Maximum damage per second (DPS with average accuracy)|DPS}}&lt;br /&gt;
:{{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }} {{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|({{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2 }})}}}}}}}}&lt;br /&gt;
{{#set:Maximum DPS={{ #expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60))) round2 }}}}&lt;br /&gt;
{{#set:Average DPS={{#if: {{{accuracyTouch|}}}| {{#if: {{{accuracyShort|}}}| {{#if: {{{accuracyMedium|}}}| {{#if: {{{accuracyLong|}}}|{{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}}|{{{burst|}}}|1}} ) / (( {{#if: {{{cooldown|}}}|{{{cooldown|}}}|1}} + {{#if: {{{warmup|}}}|{{{warmup|}}}|0}} + ( {{#if: {{{burstTicks|}}}|{{{burstTicks|}}}|1}} * ( {{#if: {{{burst|}}}|{{{burst|}}}|1}} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round 2 }}}}}}}}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{stoppingPower|}}}|{{#set: Stopping power = {{{stoppingPower|}}} }}&lt;br /&gt;
;{{H:title|link=no|Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.|Stopping power}}&lt;br /&gt;
:{{{stoppingPower|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{buy|}}}|&lt;br /&gt;
;Buy&lt;br /&gt;
:{{{buy|}}}}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{sell|}}}|&lt;br /&gt;
{{#if: {{{mode|}}}|{{#ifeq: {{{mode|}}} | Melee |{{#set:Sell = {{{sell|}}} }} }}}}&lt;br /&gt;
;Sell &lt;br /&gt;
:{{{sell|}}}}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Work to make should be specified in *ticks*, like in the game files.  This has been inconsistent in the past --&amp;gt;&lt;br /&gt;
{{#if: {{{work to make|}}}|{{#set:Work To Make = {{{work to make|}}} }}&lt;br /&gt;
;Work To Make&lt;br /&gt;
:{{ticks|{{{work to make|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{resources to make|}}}|&lt;br /&gt;
;Resources to make&lt;br /&gt;
:{{{resources to make|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#if: {{{deconstruct yield|}}}|&lt;br /&gt;
;{{H:title|link=no|Resources recovered when deconstructing|Deconstruct yield}}&lt;br /&gt;
:{{{deconstruct yield|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{documentation}}&lt;br /&gt;
[[Category:Template Infobox]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Yorkshire_terrier&amp;diff=72832</id>
		<title>Yorkshire terrier</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Yorkshire_terrier&amp;diff=72832"/>
		<updated>2020-07-01T18:43:43Z</updated>

		<summary type="html">&lt;p&gt;Rookwood: Added petness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verified|A14D}}&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Yorkshire terrier&lt;br /&gt;
|image = Yorkshire terrier.png&lt;br /&gt;
|description = &amp;quot;A small, even-tempered dog. Originally bred to hunt rats, it later became a show and companionship animal.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Pet&lt;br /&gt;
|bodysize = 0.3&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 3.1&lt;br /&gt;
|attack1dmg = 3.6&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 120&lt;br /&gt;
|attack2dmg = 3.6&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 120&lt;br /&gt;
|attack3dmg = 4.8&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 120&lt;br /&gt;
|attack4dmg = 2&lt;br /&gt;
|attack4type = blunt&lt;br /&gt;
|attack4part = head&lt;br /&gt;
|attack4cool = 120&lt;br /&gt;
|leathername = dog leather&lt;br /&gt;
|leatheryield = 17&lt;br /&gt;
|manhunter = 0.02&lt;br /&gt;
|manhuntertame = 0.0125&lt;br /&gt;
|hungerrate = 0.3&lt;br /&gt;
|diet = omnivorous and ovivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0&lt;br /&gt;
|gestation = 24&lt;br /&gt;
|lifespan = 15&lt;br /&gt;
|offspring = 1-3&lt;br /&gt;
|maturityage = 0.3+&lt;br /&gt;
|nuzzleMtb = 12&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|massadult = 21&lt;br /&gt;
|petness = 1&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{info|The '''yorkshire terrier''' is a small, fluffy dog originally bred for show. They may be chosen as one of the starter pets. Some consider it useless, but the mood boost it gives by nuzzling can outweigh the cost of feeding it.}}&lt;br /&gt;
&lt;br /&gt;
==Taming==&lt;br /&gt;
Yorkshire terriers are notable for having no minimum colonist skill to train.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Pet]]&lt;/div&gt;</summary>
		<author><name>Rookwood</name></author>
	</entry>
</feed>