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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saphire</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Saphire"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Saphire"/>
	<updated>2026-04-06T07:51:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Main_Page&amp;diff=65775</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Main_Page&amp;diff=65775"/>
		<updated>2019-07-25T05:00:39Z</updated>

		<summary type="html">&lt;p&gt;Saphire: /* Discord */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Olması düşünülen (bu sadece benim fikrim) ==&lt;br /&gt;
2. ve 3. silah seçenekleri (piyade tüfeği,tabanca ve bıçak)&lt;br /&gt;
bence oyunda şarjör değiştirme gibi bir efekt olabilirdi&lt;br /&gt;
&lt;br /&gt;
Not: ben daha yeniyim , bir bilgim tek bildiğim şey buranın özgür bir yer olması&lt;br /&gt;
&lt;br /&gt;
=== Reply ===&lt;br /&gt;
&lt;br /&gt;
I would suggest you put this thread elsewhere- the Main Page talk is a place for discussions about the page itself, not about game suggestions. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 01:24, 18 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Current version ==&lt;br /&gt;
&lt;br /&gt;
Version as of this writing is 1.0.2150 but I can't figure out the darn template. Someone fix, plzkthx --[[User:Mehni|Mehni]] ([[User talk:Mehni|talk]]) 18:29, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Got it. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 22:35, 27 January 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
&lt;br /&gt;
It would be nice to have discord link as well as IRC one next to it.&lt;/div&gt;</summary>
		<author><name>Saphire</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=65756</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=65756"/>
		<updated>2019-07-24T10:15:34Z</updated>

		<summary type="html">&lt;p&gt;Saphire: A typo, lots of links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Menus_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Research''' is the primary method through which players can enhance and expand the abilities of their colony. Certain [[buildings]] require research in order to be built.&lt;br /&gt;
&lt;br /&gt;
Once a player constructs a [[research bench]], and selects a project from the list of available research topics, a [[Menus#Research|researcher]] will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.&lt;br /&gt;
&lt;br /&gt;
Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.&lt;br /&gt;
&lt;br /&gt;
Research difficulty is related to your faction's tech level. Researching techs above your level is harder. So if you're a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.&lt;br /&gt;
&lt;br /&gt;
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.&lt;br /&gt;
&lt;br /&gt;
Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.&lt;br /&gt;
&lt;br /&gt;
==Research Projects==&lt;br /&gt;
&lt;br /&gt;
'''Neolithic and Medieval Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychoid-brewing&amp;quot;&lt;br /&gt;
! Psychoid brewing&lt;br /&gt;
| With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]].&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tree-sowing&amp;quot;&lt;br /&gt;
! Tree sowing&lt;br /&gt;
| Sow the local biome's natural [[trees]] in your fields.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Beer-brewing&amp;quot;&lt;br /&gt;
! Beer brewing&lt;br /&gt;
| Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]].&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex-furniture&amp;quot;&lt;br /&gt;
! Complex Furniture&lt;br /&gt;
| Build complex [[furniture]] like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard tables, and poker tables, vents, sarcophagi, and more.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Passive-cooler&amp;quot;&lt;br /&gt;
! Passive cooler&lt;br /&gt;
| Make [[passive cooler|passive coolers]], a way to [[Temperature|cool]] indoor spaces without using [[Power|electricity]].&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Stonecutting&amp;quot;&lt;br /&gt;
! Stonecutting&lt;br /&gt;
| Cut rock chunks into [[Materials#Stone|stone blocks]] for use in construction. Build beautiful stone tile [[floors]] or ugly concrete walkways.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 450&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Complex-clothing&amp;quot;&lt;br /&gt;
! Complex clothing&lt;br /&gt;
| Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts)&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cocoa&amp;quot;&lt;br /&gt;
! Cocoa&lt;br /&gt;
| Sow [[Cocoa tree|cocoa trees]] to create your own delicious [[chocolate]]. Eating chocolate fulfills the need for [[recreation]], and it's valuable on the market too.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| Tree-sowing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Devilstrand&amp;quot;&lt;br /&gt;
! Devilstrand&lt;br /&gt;
| Plant [[Devilstrand mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, tear resistant plant fiber.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Carpet-making&amp;quot;&lt;br /&gt;
! Carpet making&lt;br /&gt;
| Weave beautiful [[carpets]] from cloth.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 800&lt;br /&gt;
| 800&lt;br /&gt;
| 1200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pemmican&amp;quot;&lt;br /&gt;
! Pemmican&lt;br /&gt;
| Make [[pemmican]], a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts)&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smithing&amp;quot;&lt;br /&gt;
! Smithing&lt;br /&gt;
| Build [[Electric smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1050&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Recurve-bows&amp;quot;&lt;br /&gt;
! Recurve bows&lt;br /&gt;
| Build the [[recurve bow]], an effective and inexpensive ranged weapon.&lt;br /&gt;
| Neolithic&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-blades&amp;quot;&lt;br /&gt;
! Long blades&lt;br /&gt;
| Craft [[longsword]]s and [[spear]]s.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 600&lt;br /&gt;
| Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Plate-armors&amp;quot;&lt;br /&gt;
! Plate armor&lt;br /&gt;
| Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Greatbow&amp;quot;&lt;br /&gt;
! Greatbow&lt;br /&gt;
| Craft [[greatbow]]s for killing enemies at great range.&lt;br /&gt;
| Medieval&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| Recurve bow &amp;lt;br&amp;gt; Smithing&lt;br /&gt;
| Simple&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Industrial Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Drug-production&amp;quot;&lt;br /&gt;
! Drug production&lt;br /&gt;
| Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Psychite-refining&amp;quot;&lt;br /&gt;
! Psychite refining&lt;br /&gt;
| Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Wake-up-production&amp;quot;&lt;br /&gt;
! Wake-up production&lt;br /&gt;
| Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Go-juice-production&amp;quot;&lt;br /&gt;
! Go-juice production&lt;br /&gt;
| Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Penoxycyline-production&amp;quot;&lt;br /&gt;
! Penoxycyline production&lt;br /&gt;
| Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Drug production&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Electricity&amp;quot;&lt;br /&gt;
! Electricity&lt;br /&gt;
| Harness the power of electricity for a hundred different tasks.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| None&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hydroponics&amp;quot;&lt;br /&gt;
! Hydroponics&lt;br /&gt;
| Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Battery&amp;quot;&lt;br /&gt;
! Battery&lt;br /&gt;
| Build [[Battery]] for storing [[Power|electricity]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autodoor&amp;quot;&lt;br /&gt;
! Autodoor&lt;br /&gt;
| Build [[autodoor]]s which automatically open when someone approaches without slowing anyone down.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Air-conditioning&amp;quot;&lt;br /&gt;
! Air conditioning&lt;br /&gt;
| Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;IEDs&amp;quot;&lt;br /&gt;
! IEDs&lt;br /&gt;
| Build improvised traps from any kind of mortar shell. &lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Watermill-generator&amp;quot;&lt;br /&gt;
! Watermill generator&lt;br /&gt;
| Build watermill generators on rivers to generate a steady supply of power.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Solar-panel&amp;quot;&lt;br /&gt;
! Solar panel&lt;br /&gt;
| Build [[solar panel]]s for electrical generation. (Needed for tribal starts only)&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Biofuel-refining&amp;quot;&lt;br /&gt;
! Biofuel refining&lt;br /&gt;
| Build [[Biofuel refinery|Biofuel refineries]] to make chemfuel from biological matter like wood or foodstuffs.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 700&lt;br /&gt;
| 700&lt;br /&gt;
| 1400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Nutrient-paste&amp;quot;&lt;br /&gt;
! Nutrient paste&lt;br /&gt;
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 400&lt;br /&gt;
| 400&lt;br /&gt;
| 800&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Firefoam&amp;quot;&lt;br /&gt;
! Firefoam&lt;br /&gt;
| Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Geothermal-power&amp;quot;&lt;br /&gt;
! Geothermal power&lt;br /&gt;
| Build [[Geothermal generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3200&lt;br /&gt;
| 3200&lt;br /&gt;
| 6400&lt;br /&gt;
| Electricity&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Packaged-survival-meal&amp;quot;&lt;br /&gt;
! Packaged survival meal&lt;br /&gt;
| Produce [[packaged survival meal]]s, which never go bad. Great for travelling.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Nutrient paste&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Tube-television&amp;quot;&lt;br /&gt;
! Tube television&lt;br /&gt;
| Produce [[Joy|tube televisions]] for recreational watching.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Sterile-material&amp;quot;&lt;br /&gt;
! Sterile material&lt;br /&gt;
| Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Microelectronics&amp;quot;&lt;br /&gt;
! Microelectronics &lt;br /&gt;
| Work with complex microelectronics.  This unlocks the [[Hi-tech research bench]] and [[comms console]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Electricity&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gunsmithing&amp;quot;&lt;br /&gt;
! Gunsmithing&lt;br /&gt;
| Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flak-armor&amp;quot;&lt;br /&gt;
! Flak armor&lt;br /&gt;
| Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Smokepop-belts&amp;quot;&lt;br /&gt;
! Smokepop belts&lt;br /&gt;
| Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Blowback-operation&amp;quot;&lt;br /&gt;
! Blowback operation&lt;br /&gt;
| Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Gunsmithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Mortars&amp;quot;&lt;br /&gt;
! Mortars&lt;br /&gt;
| Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Gunsmithing&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Prosthetics&amp;quot;&lt;br /&gt;
! Prosthetics&lt;br /&gt;
| Build inexpensive [[Prosthetics]] body pars to replace lost limbs. Requires a skilled doctor to attach.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 600&lt;br /&gt;
| 600&lt;br /&gt;
| 1200&lt;br /&gt;
| Machining&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gun-turrets&amp;quot;&lt;br /&gt;
! Gun turrets&lt;br /&gt;
| Produce simple [[Improvised turret|automated gun turrets]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 500&lt;br /&gt;
| 500&lt;br /&gt;
| 1000&lt;br /&gt;
| Blowback operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Gas-operation&amp;quot;&lt;br /&gt;
! Gas operation&lt;br /&gt;
| Craft high-power guns like [[chain shotgun]]s,[[LMG]]s, and heavy [[SMG]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Blowback operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Medicine-production&amp;quot;&lt;br /&gt;
! Medicine production&lt;br /&gt;
| Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1500&lt;br /&gt;
| 1500&lt;br /&gt;
| 3000&lt;br /&gt;
| Drug production&amp;lt;br /&amp;gt;Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Colored-lights&amp;quot;&lt;br /&gt;
! Colored lights&lt;br /&gt;
| Construct colored [[Standing lamp|lights]] for decorative purposes. Cosmetic only.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 300&lt;br /&gt;
| 300&lt;br /&gt;
| 600&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Flatscreen-television&amp;quot;&lt;br /&gt;
! Flatscreen television&lt;br /&gt;
| Produce high-resolution [[flatscreen television]] for greater enjoyment.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Tube television&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Transport-pod&amp;quot;&lt;br /&gt;
! Transport pod&lt;br /&gt;
| Construct launchable [[transport pod]]s that you can use to sendpeople and supplies long distances across the planet's surface. Can be used for raiding, traveling, sending gifts, and more.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Long-range-mineral-scanner&amp;quot;&lt;br /&gt;
! Long-range mineral scanner&lt;br /&gt;
| Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Hospital-bed&amp;quot;&lt;br /&gt;
! Hospital bed&lt;br /&gt;
| Construct [[hospital bed]]s which improve medical outcomes.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Moisture-pump&amp;quot;&lt;br /&gt;
! Moisture pump&lt;br /&gt;
| Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1200&lt;br /&gt;
| 1200&lt;br /&gt;
| 2400&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Shield-belt&amp;quot;&lt;br /&gt;
! Shield belt&lt;br /&gt;
| Build [[shield belt]]s, which use momentun-repulsion technology to block ranged attacks coming in or going out.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Autocannon-turret&amp;quot;&lt;br /&gt;
! Autocannon turret&lt;br /&gt;
| Produce the heavy, long-ranged autocannon turret.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1600&lt;br /&gt;
| 1600&lt;br /&gt;
| 3200&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gun turrets&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Precision-rifling&amp;quot;&lt;br /&gt;
! Precision rifling&lt;br /&gt;
| Craft precisely-machined guns like assault rifles and sniper rifles.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1400&lt;br /&gt;
| 1400&lt;br /&gt;
| 2800&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Simple&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multibarrel-weapons&amp;quot;&lt;br /&gt;
! Multibarrel weapons&lt;br /&gt;
| Assemble [[minigun]]s.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2600&lt;br /&gt;
| 2600&lt;br /&gt;
| 5200&lt;br /&gt;
| Microelectronics&amp;lt;br /&amp;gt;Gas operation&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Multi-analyzer&amp;quot;&lt;br /&gt;
! Multi-analyzer&lt;br /&gt;
| Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Microelectronics&lt;br /&gt;
| Hi-tech&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vitals-monitor&amp;quot;&lt;br /&gt;
! Vitals monitor&lt;br /&gt;
| Builds vitals monitors which improve medical outcomes when placed next to [[Hospital bed|medical beds]].&lt;br /&gt;
| Industrial&lt;br /&gt;
| 2500&lt;br /&gt;
| 2500&lt;br /&gt;
| 5000&lt;br /&gt;
| Multi-analyzer&amp;lt;br /&amp;gt;Hospital bed&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Deep-drilling&amp;quot;&lt;br /&gt;
! Deep drilling&lt;br /&gt;
| Build [[deep drill]]s for extracting resources from deep underground. You'll need a [[ground-penetrating scanner]] to find the resources.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Fabrication&amp;quot;&lt;br /&gt;
! Fabrication&lt;br /&gt;
| Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Uranium-slug-turret&amp;quot;&lt;br /&gt;
! Uranium slug turret&lt;br /&gt;
| Produce the armor-penetrating uranium slug turret. It fires uranium slugs which tear though plasteel like paper, but it's less effective at close range.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Multi-analyzer&amp;lt;br /&amp;gt;Autocannon turret&amp;lt;br /&amp;gt;Precision rifling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ground-penetrating-scanner&amp;quot;&lt;br /&gt;
! Ground-penetrating scanner&lt;br /&gt;
| Build [[ground-penetrating scanner]]s that can detect drillable resources deep under the surface. Requires advanced components to construct.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 1000&lt;br /&gt;
| 1000&lt;br /&gt;
| 2000&lt;br /&gt;
| Deep drilling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Advanced-fabrication&amp;quot;&lt;br /&gt;
! Advanced fabrication&lt;br /&gt;
| Fabricate advanced components from standard components and other materials.&lt;br /&gt;
| Industrial&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Spacer Research Projects'''&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
! Tech level&lt;br /&gt;
! Base cost&lt;br /&gt;
! Industrial start cost&lt;br /&gt;
! Tribal start cost&lt;br /&gt;
! Required Research&lt;br /&gt;
! Required Research Bench &amp;amp; Addon&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Cryptosleep-askets&amp;quot;&lt;br /&gt;
! Cryptosleep caskets&lt;br /&gt;
| Construct [[cryptosleep casket]]s, which can put living beings in a state of suspended animation.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2000&lt;br /&gt;
| 2000&lt;br /&gt;
| 4000&lt;br /&gt;
| Multi-analyzer&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Powered-armor&amp;quot;&lt;br /&gt;
! Powered armor&lt;br /&gt;
| Build the [[power armor]] and [[power armor helmet]]s. Note that these also require advanced components.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Fabrication&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Pulse-charged-munitions&amp;quot;&lt;br /&gt;
! Pulse charged munitions&lt;br /&gt;
| Build weapons which fire pulse-charged munitions for extra damage. Note that these also require advanced components.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Precision rifling&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Bionics&amp;quot;&lt;br /&gt;
! Bionics&lt;br /&gt;
| Build high.tech bionic body parts to replace lost limbs and eyes. Requires a skilled doctor to attach.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Fabrication&amp;lt;br /&amp;gt;Prosthetics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight-basics&amp;quot;&lt;br /&gt;
! Starflight basics&lt;br /&gt;
| Construct the structural and supportive elements of a [[ship|starship]]. This is the first step in building a ship to leave this star system.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Advanced fabrication&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Starflight-sensors&amp;quot;&lt;br /&gt;
! Starflight sensors&lt;br /&gt;
| Construct long-range sensors for a starship. These sensors are essential for navigation, communication, and threat avoidance.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 4000&lt;br /&gt;
| 4000&lt;br /&gt;
| 8000&lt;br /&gt;
| Starflight basics&amp;lt;br /&amp;gt;Long-range mineral scanner&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;AI-persuasion&amp;quot;&lt;br /&gt;
! AI persuasion&lt;br /&gt;
| Build a reward-signal system to persuade an existing [[AI persona core|AI persona]] into serving as a ship's AI captain. Since people sleep during interstellar travel, an AI core is necessary to handle the complex decisions of a years-long starflight.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 3000&lt;br /&gt;
| 3000&lt;br /&gt;
| 6000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Vacuum-cryptosleep-caskets&amp;quot;&lt;br /&gt;
! Vacuum cryptosleep caskets&lt;br /&gt;
| Construct hardened [[cryptosleep casket|ship cryptosleep caskets]] tough enough to be exposed to vacuum, for transporting people on the years-long journey between the stars.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 2800&lt;br /&gt;
| 2800&lt;br /&gt;
| 5600&lt;br /&gt;
| Starflight basics&amp;lt;br /&amp;gt;Cryptosleep casket&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Ship-reactor&amp;quot;&lt;br /&gt;
! Ship reactor&lt;br /&gt;
| Build a long-duration nuclear reactor to power a [[ship|starship]]. Note that reactors have a long startup process that will attract raiders.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
&lt;br /&gt;
|- id=&amp;quot;Johnson-Tanaka-drive&amp;quot;&lt;br /&gt;
! Johnson-Tanaka drive&lt;br /&gt;
| Construct a Johnson-Tanaka drive for a [[ship]]. The JT drive can push you to other stars by leveraging quantum scale effects to beam momentum to distant stars. Of course, as with all starships, it still takes many years to get anywhere.&lt;br /&gt;
| Spacer&lt;br /&gt;
| 6000&lt;br /&gt;
| 6000&lt;br /&gt;
| 12000&lt;br /&gt;
| Starflight basics&lt;br /&gt;
| Hi-tech (Multi-analyzer)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Research]]&lt;/div&gt;</summary>
		<author><name>Saphire</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cocoa_tree&amp;diff=65755</id>
		<title>Cocoa tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cocoa_tree&amp;diff=65755"/>
		<updated>2019-07-24T10:06:09Z</updated>

		<summary type="html">&lt;p&gt;Saphire: Make research link to specific research, add version link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates.&lt;br /&gt;
| def name = ?&lt;br /&gt;
| Harvested Product = [[chocolate]]&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color = ?&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = ?&lt;br /&gt;
| label = cocoa tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = ?&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 200&lt;br /&gt;
| beauty base = 2&lt;br /&gt;
| flammability base = 80%&lt;br /&gt;
| harvest yield = 20&lt;br /&gt;
| grow days = 16&lt;br /&gt;
| fertility min = 70%&lt;br /&gt;
| fertility sensitivity = 50%&lt;br /&gt;
| real grow days = 29.54&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
| market value = ?&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The Cocoa trees is a plant not native to any biome, and can be grown to produce [[chocolate]].&lt;br /&gt;
&lt;br /&gt;
Unlike most [[trees]], cutting them down does not yield any useful [[wood]]. Also unlike trees, when exposed to extreme temperatures, instead of going dormant, they will die like any crop. Cocoa trees cannot be grown inside a [[greenhouse]], which makes cultivation difficult in [[Biomes#Cold_Biomes|cold biomes]]. It is necessary to complete a [[Research#Cocoa|research]] named cocoa to be able to plant it. A prerequisite research for this research is [[Research#Tree-sowing|tree sowing]]. Both researches cost 1000 Research points each.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Added in [[Version history#Recent_Version_:_Beta_19|Beta 19]].&lt;br /&gt;
&lt;br /&gt;
{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>Saphire</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=65754</id>
		<title>Boomrat</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Boomrat&amp;diff=65754"/>
		<updated>2019-07-24T09:58:16Z</updated>

		<summary type="html">&lt;p&gt;Saphire: Additional links to other articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{infobox main|animal|&lt;br /&gt;
|name = Boomrat&lt;br /&gt;
|image = Animal Boomrat side.png|Boomrat&lt;br /&gt;
|description = &amp;quot;Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.&amp;quot;&lt;br /&gt;
|type = Animals&lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|bodysize = 0.2&lt;br /&gt;
|healthscale = 0.4&lt;br /&gt;
|movespeed = 4.60&lt;br /&gt;
|attack1dmg = 6&lt;br /&gt;
|attack1type = scratch&lt;br /&gt;
|attack1part = front left paw&lt;br /&gt;
|attack1cool = 100&lt;br /&gt;
|attack2dmg = 6&lt;br /&gt;
|attack2type = scratch&lt;br /&gt;
|attack2part = front right paw&lt;br /&gt;
|attack2cool = 100&lt;br /&gt;
|attack3dmg = 4&lt;br /&gt;
|attack3type = bite&lt;br /&gt;
|attack3part = teeth&lt;br /&gt;
|attack3cool = 100&lt;br /&gt;
|leathername = lightleather&lt;br /&gt;
|manhunter = .02&lt;br /&gt;
|manhuntertame = .0125&lt;br /&gt;
|hungerrate = 0.35&lt;br /&gt;
|diet = omnivorous&lt;br /&gt;
|trainable = intermediate&lt;br /&gt;
|wildness = 0.75&lt;br /&gt;
|is exotic species = true&lt;br /&gt;
|handleskill = 6&lt;br /&gt;
|gestation = 14&lt;br /&gt;
|lifespan = 8&lt;br /&gt;
|offspring = 1-5&lt;br /&gt;
&amp;lt;!--matemtbhours = 4--&amp;gt;&lt;br /&gt;
&amp;lt;!--nuzzlemtbhours = 120--&amp;gt;&lt;br /&gt;
|maturityage = 0.35+&lt;br /&gt;
|marketvalue = 100&lt;br /&gt;
|livesin_aridshrubland = true&lt;br /&gt;
|livesin_temperateforest = true&lt;br /&gt;
|massadult = 14&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Info|'''Boomrats''' inhabit arid shrublands and temperate forests. They create a powerful fire-starting explosion when killed, including when they are slaughtered, so be careful of that.  &lt;br /&gt;
&lt;br /&gt;
Boomrats are best hunted while it is raining because the rain will extinguish the fire that they make when they die, saving the colonists the job of putting it out.&lt;br /&gt;
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They will also eat your [[Domesticated Plants|crops]] if given the chance.}}&lt;br /&gt;
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==Taming==&lt;br /&gt;
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Tamed Boomrats are useful [[Animals#Training|Release]] animals in raids or certain events, although they should be kept away from the main base (particularly the flammable parts). &lt;br /&gt;
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==Tactics==&lt;br /&gt;
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They are a smaller version of the [[Boomalope]] and spawn in areas where the ground is mostly flammable. Like the Boomalope they are a punishment for being in an area with a long or year round growing season, and are very dangerous to settle near for a [[AI Storytellers#Permadeath Mode|permadeath]] settlement as a man hunter pack of them can create a devastating fire with no hope of being stopped, that will eventually melt through steel. It is very hard for your colony to put the fire out until it rains. Consider avoiding them, and keeping them healthy. They are much less dangerous in [[rain]], so consider exterminating as much of them as you can if it rains, or taming them to sell them, slaughter them in a lake, or an area with no risk of fire, such as a room with a [[firefoam popper]] or stone floors, if you ever lack the meat for high quality meals.&lt;br /&gt;
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==Training==&lt;br /&gt;
Boomrats can be trained as follows:&lt;br /&gt;
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{{TrainingTable}}&lt;br /&gt;
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{{clr}}&lt;br /&gt;
{{nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Wild]]&lt;/div&gt;</summary>
		<author><name>Saphire</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cocoa_tree&amp;diff=65753</id>
		<title>Cocoa tree</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cocoa_tree&amp;diff=65753"/>
		<updated>2019-07-24T09:53:36Z</updated>

		<summary type="html">&lt;p&gt;Saphire: Punctuation, link to Biomes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Plant&lt;br /&gt;
| category = [[Wild Plants]]&lt;br /&gt;
| description = A tropical tree that produces chocolate, genetically engineered to sweeten its own product, and survive in slightly less-warm climates.&lt;br /&gt;
| def name = ?&lt;br /&gt;
| Harvested Product = [[chocolate]]&lt;br /&gt;
| In Ground = true&lt;br /&gt;
| Hydroponic = false&lt;br /&gt;
| default color = ?&lt;br /&gt;
| graphic class = Graphic_Random&lt;br /&gt;
| graphic path = ?&lt;br /&gt;
| label = cocoa tree&lt;br /&gt;
| parent name = TreeBase&lt;br /&gt;
| path cost = ?&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| max hit points base = 200&lt;br /&gt;
| beauty base = 2&lt;br /&gt;
| flammability base = 80%&lt;br /&gt;
| harvest yield = 20&lt;br /&gt;
| grow days = 16&lt;br /&gt;
| fertility min = 70%&lt;br /&gt;
| fertility sensitivity = 50%&lt;br /&gt;
| real grow days = 29.54&lt;br /&gt;
| nutrition per day = 0&lt;br /&gt;
| nutrition per day (70) = 0&lt;br /&gt;
| nutrition per day (140) = 0&lt;br /&gt;
| nutrition per day (230) = 0&lt;br /&gt;
| market value = ?&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
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The Cocoa trees is a plant not native to any biome, and can be grown to produce [[chocolate]].&lt;br /&gt;
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Unlike most [[trees]], cutting them down does not yield any useful [[wood]]. Also unlike trees, when exposed to extreme temperatures, instead of going dormant, they will die like any crop. Cocoa trees cannot be grown inside a [[greenhouse]], which makes cultivation difficult in [[Biomes#Cold_Biomes|cold biomes]]. It is necessary to complete a [[research]] named cocoa tree to be able to plant it. A prerequisite research for this research is tree planting. Both researches cost 1000 Research points each.&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
* Added in Beta 19.&lt;br /&gt;
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{{nav|plant|wide}}&lt;br /&gt;
[[Category:Domesticated plants]]&lt;/div&gt;</summary>
		<author><name>Saphire</name></author>
	</entry>
</feed>