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	<updated>2026-04-06T20:05:11Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Rat&amp;diff=157890</id>
		<title>Talk:Rat</title>
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		<updated>2025-01-04T15:54:32Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Can rats eat Brambles ? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Can rats eat [[Brambles]] ? ==&lt;br /&gt;
&lt;br /&gt;
See this discussion:&lt;br /&gt;
&lt;br /&gt;
https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;topic_postId=yjash2r9dnmwrf44&amp;topic_revId=yjazw6uuhnwu3byc&amp;action=single-view</id>
		<title>Topic:Yjash2r9djoujb5w</title>
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		<updated>2025-01-04T17:54:22Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&quot;&gt;post&lt;/a&gt; on &quot;Can rats eat brambles?&quot;&lt;/span&gt;</summary>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;topic_postId=yjash2r9dnmwrf44&amp;topic_revId=yjaziafzwj7bnnes&amp;action=single-view</id>
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		<updated>2025-01-04T17:47:26Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&quot;&gt;post&lt;/a&gt; on &quot;Can rats eat brambles?&quot;&lt;/span&gt;</summary>
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		<updated>2025-01-04T16:48:32Z</updated>

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		<updated>2025-01-04T16:45:22Z</updated>

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		<updated>2025-01-04T16:34:24Z</updated>

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		<updated>2025-01-04T16:31:37Z</updated>

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		<updated>2025-01-04T16:26:17Z</updated>

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		<updated>2025-01-04T16:13:45Z</updated>

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		<updated>2025-01-04T16:02:19Z</updated>

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		<updated>2025-01-04T15:49:47Z</updated>

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		<updated>2025-01-04T15:49:11Z</updated>

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		<updated>2025-01-04T15:48:58Z</updated>

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		<title>Topic:Yjash2r9djoujb5w</title>
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		<updated>2025-01-04T15:48:44Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&quot;&gt;post&lt;/a&gt; on &quot;Can rats eat brambles?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;topic_postId=yjash2r9dnmwrf44&amp;topic_revId=yjasro2x79metsuc&amp;action=single-view</id>
		<title>Topic:Yjash2r9djoujb5w</title>
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		<updated>2025-01-04T15:46:25Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&quot;&gt;post&lt;/a&gt; on &quot;Can rats eat brambles?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;topic_postId=yjash2r9dnmwrf44&amp;topic_revId=yjash2r9dnmwrf44&amp;action=single-view</id>
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		<updated>2025-01-04T15:41:08Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yjash2r9djoujb5w&amp;amp;topic_showPostId=yjash2r9dnmwrf44#flow-post-yjash2r9dnmwrf44&quot;&gt;commented&lt;/a&gt; on &quot;Can rats eat brambles?&quot; (&lt;em&gt;Can animals (rats) eat brambles? I have put a tiny animal zone over a bramble patch. The idea is that the animals will eat away the entir...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=152916</id>
		<title>Talk:Weapons</title>
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		<updated>2024-10-01T22:08:05Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Missing weapon stat? (Pain) */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Please use Threads ==&lt;br /&gt;
&lt;br /&gt;
Instead of editing this page, please use the [[http://rimworldwiki.com/index.php?title=Talk:Weapons&amp;amp;action=edit&amp;amp;section=new| Add Topic]] link at the top right of the page. &amp;lt;small&amp;gt;—This unsigned comment was made by [[User:[[User:Beagle]]|[[User:Beagle]]]] ([[User talk:[[User:Beagle]]|talk]] • [[Special:Contributions/[[User:Beagle]]|contribs]]) 22:54, September 15, 2016. Please sign talk pages and forum posts with four tildes: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[Special:userlogin|Log in]] to keep track of your comments and maintain your identity on the wiki.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mysterious categories that needs improvement ==&lt;br /&gt;
&lt;br /&gt;
I think there are several mysterious categories in the [[Weapons]] page, for example:&lt;br /&gt;
* &amp;quot;Warmup/Cooldown&amp;quot;: what unit is this? seconds? milliseconds? other?&lt;br /&gt;
* &amp;quot;Handling&amp;quot;: pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as &amp;quot;Aim time&amp;quot; (recently added)?&lt;br /&gt;
* &amp;quot;Burst Speed&amp;quot;: is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Purchasable&amp;quot; and &amp;quot;Price&amp;quot; can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have &amp;quot;buy&amp;quot; &amp;amp; &amp;quot;sell&amp;quot; prise).&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
* &amp;quot;T9 Incendiary Launcher&amp;quot;: it have &amp;quot;burst(1)&amp;quot; shouldn't in be &amp;quot;single&amp;quot;? and again what does &amp;quot;burst speed: 182&amp;quot; mean in this case? &amp;lt;br/&amp;gt;posted: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 15:17, 25 December 2013 (UTC) &amp;lt;br/&amp;gt;edited: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 16:05, 25 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake About Ranges ==&lt;br /&gt;
The following sentences in the Ranged Weapons category are incorrect: &amp;quot;These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range.&amp;quot; Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says &amp;quot;cannot hit target.&amp;quot; But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.&lt;br /&gt;
&lt;br /&gt;
I propose replacing the whole paragraph with the following: &amp;quot;Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If no one objects in the next couple days I'll make the change.&lt;br /&gt;
edit: Made the change.&lt;br /&gt;
--[[User:Strether|Strether]] ([[User talk:Strether|talk]]) 21:51, 12 September 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Table only shows Heavy SMG for ranged, and only Knife for melee ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/i6oEuGI.png&lt;br /&gt;
&lt;br /&gt;
I don't remember removing all other weapons was in the changelogs of B19 ;)&lt;br /&gt;
&lt;br /&gt;
Most likely that the new wiki layout broke things- we'll get to that.&lt;br /&gt;
&lt;br /&gt;
In the meantime we might delete this page to renew it- there's a new discussion system in place. Reply below if you have seen this message.'''[[User:PigeonGuru|PigeonGuru]]''', Strategist  ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 14:19, 11 September 2018 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Broken weapons table queries ==&lt;br /&gt;
&lt;br /&gt;
I see what [[User:PieTau|PieTau]] did with the queries for weapons pages so the table would auto-populate, but currently (2018-09-10) the table is broken and only shows the values matching the default name from the template, which is &amp;quot;Heavy SMG&amp;quot;. (It does seem to pull the values from the Heavy SMG page correctly, so maybe &amp;quot;?Name&amp;quot; isn't matching correctly anymore?&lt;br /&gt;
&lt;br /&gt;
I'm new to MediaWiki queries so I'm not sure how to fix it, or I would.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Note: This thread was created from content posted by [[User:ThrumboWrangler|ThrumboWrangler]] ([[User talk:ThrumboWrangler|talk]])''&lt;br /&gt;
~ [[User:Jimyoda|Jimyoda]] ([[User talk:Jimyoda|talk]]) 20:15, 12 September 2018 (UTC) &amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Melee Weapon Table Needs An Update(?) ==&lt;br /&gt;
&lt;br /&gt;
I think the melee weapons table needs an update as it claims to use the &amp;quot;Normal&amp;quot; quality of each weapon but the Normal Persona Monosword has no attacks above 27 damage. Also I think it would be good to add the Actual DPS (for a non-upgraded pawn) besides the Listed Weapon DPS (see Melee Formulas section) as it gives a much more realistic picture of what the damage output will be.&lt;br /&gt;
I'm willing to update it, but I prefer to discuss it first as it is a lot of work (I need to fill in all weapon options in my calculator for each weapon).&lt;br /&gt;
&lt;br /&gt;
== Average AP value seems wrong for lots of melee weapons ==&lt;br /&gt;
&lt;br /&gt;
In the Melee Weapons table, the monosword and persona monosword have Average AP values over 100%, yet if you click through to their pages, the highest AP value of any individual attack is 90%.  I don't see how this is possible, and figure it must be wrong.  Similarly, the spear is listed with Average AP of 70.13%, but its attacks have AP values of 50% and 20%; the longsword is listed with 47.44% Average AP, but its attacks have 34% and 13% AP.  Knife and mace and breach axe seem wrong too, although the club and wood seem actually ok.  I haven't gone through the rest. [[User:Achtung|Achtung]] ([[User talk:Achtung|talk]]) 12:02, 22 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
^ It seems legendary instead of normal quality is used everywhere.&lt;br /&gt;
&lt;br /&gt;
: Yeah, it looks someone someone edited the template to add all the qualities without actually understanding how the template worked, so it was using the Legendary AP. Good catch, both of you. Fixing it now. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 04:15, 24 November 2022 (UTC) p.s. [[User: Erik111erik]] also you can sign your posts with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, it'll add your name and date.&lt;br /&gt;
&lt;br /&gt;
Thanks, I didn't know that! [[User:Erik111erik|Erik111erik]] ([[User talk:Erik111erik|talk]]) 11:41, 24 November 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== table numeric error &amp;quot; , &amp;quot;  ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot; , &amp;quot; → &amp;quot; . &amp;quot; &lt;br /&gt;
&lt;br /&gt;
help&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: What? Also sign your posts with four ~'s. [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 08:38, 6 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missing weapon stat? (Pain) ==&lt;br /&gt;
&lt;br /&gt;
How much [[pain]] does each weapon cause?&amp;lt;br&amp;gt;&lt;br /&gt;
(for downing &amp;amp; prisoner-taking, by causing &amp;quot;Mind-shattering&amp;quot; pain, before the weapon damages kills the pawns.)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 22:08, 1 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqm9vtp4ks94j2l&amp;topic_revId=wbqm9vtp4ks94j2l&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:34:33Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqm9vtp4ks94j2l#flow-post-wbqm9vtp4ks94j2l&quot;&gt;commented&lt;/a&gt; on &quot;Sun lamp&quot; (&lt;em&gt;AHA! I think I know what made me think the Sun Lamp increased &amp;quot;Medical Surgery Success Chance&amp;quot;, it is the Vitals Monitor, it increases th...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqlznqe1uave3yl&amp;topic_revId=wbqlznqe1uave3yl&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:29:27Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqlznqe1uave3yl#flow-post-wbqlznqe1uave3yl&quot;&gt;commented&lt;/a&gt; on &quot;Sun lamp&quot; (&lt;em&gt;So, for the &amp;quot;Medical Surgery Success Chance&amp;quot; not even an Archotech Eye would improve the outcomes, because it is capped at 100% which a r...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqlbxnw477heowd&amp;topic_revId=wbqlnlhb7wpfb24t&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:23:26Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqlbxnw477heowd#flow-post-wbqlbxnw477heowd&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
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		<updated>2021-06-28T21:22:25Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqlbxnw477heowd#flow-post-wbqlbxnw477heowd&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
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		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqlbxnw477heowd&amp;topic_revId=wbqlgcg54oa1g7f1&amp;action=single-view</id>
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		<updated>2021-06-28T21:19:49Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqlbxnw477heowd#flow-post-wbqlbxnw477heowd&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqlbxnw477heowd&amp;topic_revId=wbqlbxnw477heowd&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:17:37Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqlbxnw477heowd#flow-post-wbqlbxnw477heowd&quot;&gt;commented&lt;/a&gt; on &quot;Sun lamp&quot; (&lt;em&gt;Apparently that was wrong, the light seam to cap at 50%.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkr0n0a4smq1zh&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:07:11Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqkd91dlqsacln1#flow-post-wbqkd91dlqsacln1&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkq2ygwxwgaglp&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:06:43Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqkd91dlqsacln1#flow-post-wbqkd91dlqsacln1&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkfr98wne70dcd&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkfr98wne70dcd&amp;action=single-view"/>
		<updated>2021-06-28T21:01:34Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqkd91dlqsacln1#flow-post-wbqkd91dlqsacln1&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkeydxg776n05p&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
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		<updated>2021-06-28T21:01:10Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqkd91dlqsacln1#flow-post-wbqkd91dlqsacln1&quot;&gt;post&lt;/a&gt; on &quot;Sun lamp&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkd91dlqsacln1&amp;action=single-view</id>
		<title>Topic:Wbphgxahvk340w3x</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;topic_postId=wbqkd91dlqsacln1&amp;topic_revId=wbqkd91dlqsacln1&amp;action=single-view"/>
		<updated>2021-06-28T21:00:19Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Wbphgxahvk340w3x&amp;amp;topic_showPostId=wbqkd91dlqsacln1#flow-post-wbqkd91dlqsacln1&quot;&gt;commented&lt;/a&gt; on &quot;Sun lamp&quot; (&lt;em&gt;Of course that value doesn&amp;#039;t change... the bed doesn&amp;#039;t have eyes, does it? :D The surgery work is in a symbiosis between many things; The...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86973</id>
		<title>Sun lamp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86973"/>
		<updated>2021-06-23T15:37:54Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Unexpected/Quirks */  +Note, sunlamp turns off at night = worse surgery time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|reason=Format standardisation and general clean-up}}{{infobox main|furniture|&lt;br /&gt;
|name = Sun lamp&lt;br /&gt;
|image = LampSun.png|Sun lamp&lt;br /&gt;
|description = Lights an area brightly enough to grow crops.&lt;br /&gt;
|type = Furniture&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 50&lt;br /&gt;
|power = - 2900&lt;br /&gt;
|work to make = 330&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 40&lt;br /&gt;
|deconstruct yield = {{icon|steel|30}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
'''Sun lamps''' provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. This energy-use pattern means they can be efficiently powered by solar panels. Once installed, the lamp menu offers the option to create a growing zone that matches its radius (100 tiles in total, not including the tile occupied by the lamp itself).  It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.&lt;br /&gt;
&lt;br /&gt;
=== Short circuits === &lt;br /&gt;
Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.&lt;br /&gt;
&lt;br /&gt;
If the area is unroofed, you can simply switch the sun lamp off. In biomes with a growing season, turning off the sunlamp and removing the the roof can help save power when the weather is warm.&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Sun lamps allow indoor growing but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth.  [[Events#Solar flare|Solar flares]] will cut the power, so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C/14F (below which most plants will rapidly die). Double-width walls provide more insulation against temperature changes (and thus save power on [[heater]]s or [[cooler]]s), as well as offering better protection from attacks.&lt;br /&gt;
&lt;br /&gt;
Sun lamps placed on dirt can let your colony produce things like corn or smokeleaf even during a toxic fallout, or in a cold biome with no growing season. If you maintain proper growing temperature, a dirt floor greenhouse will have 100% fertility on normal soil and 140% on fertile soil. As they cannot be grown under roofs, trees such as pine, birch, saguaro or cocoa trees may not be grown in completely closed greenhouses.  They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.&lt;br /&gt;
&lt;br /&gt;
[[Hydroponics basin]]s boost plant growth to 280% speed and do not require soil. However, they can only grow certain crops and are dependent on electricity. If a hydroponics basin loses power, all plants on it will die quickly. The configuration in the image below will fit 24 hydroponics basins under a single sunlamp. &lt;br /&gt;
&lt;br /&gt;
[[File:SunlampHydroponics.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well.&lt;br /&gt;
&lt;br /&gt;
In 1.0 you need to place the sun lamp's growing zone manually. It can be made as a plus sign (+) in which each line is 5 tiles wide by 11 tiles long, with a 9 by 9 square in the middle. You can use the Planning tool to map this zone before placing your sun lamp. &lt;br /&gt;
&lt;br /&gt;
The lamp blueprint will show the outline of its light radius until it is placed. Once the blueprint has been placed, the light radius won't be visible again until the lamp has been built.&lt;br /&gt;
&lt;br /&gt;
== Unexpected/Quirks ==&lt;br /&gt;
(better title is needed)&lt;br /&gt;
* A sun lamp will ACTUALLY increase the [[Medical_Surgery_Success_Chance|surgery success chance]] because it emits light at 100% light-level instead of 50% as a normal [[Standing_lamp|standing lamp]] or [[Torch_lamp|torch]] does. &amp;lt;/br&amp;gt;But it uses a LOT of energy, so remember order a colonist to toggle-off the lamp when you are done (select the lamp &amp;amp; press &amp;quot;V&amp;quot;). &amp;lt;/br&amp;gt;'''Note!''' The sun lamp automatically turns off at night &amp;amp; there is no way to force it to turn on, so surgeries are best to perform at daytime of not life threatening.&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, the sun lamp menu allowed you to automatically create a growing zone within its light radius. &lt;br /&gt;
&lt;br /&gt;
[[File:Sun lamp H.png|500px]]&lt;br /&gt;
&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86969</id>
		<title>Sun lamp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86969"/>
		<updated>2021-06-22T23:57:38Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Unexpected/Quirks */  +formatting improvement. (regular enter&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|reason=Format standardisation and general clean-up}}{{infobox main|furniture|&lt;br /&gt;
|name = Sun lamp&lt;br /&gt;
|image = LampSun.png|Sun lamp&lt;br /&gt;
|description = Lights an area brightly enough to grow crops.&lt;br /&gt;
|type = Furniture&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 50&lt;br /&gt;
|power = - 2900&lt;br /&gt;
|work to make = 330&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 40&lt;br /&gt;
|deconstruct yield = {{icon|steel|30}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
'''Sun lamps''' provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. This energy-use pattern means they can be efficiently powered by solar panels. Once installed, the lamp menu offers the option to create a growing zone that matches its radius (100 tiles in total, not including the tile occupied by the lamp itself).  It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.&lt;br /&gt;
&lt;br /&gt;
=== Short circuits === &lt;br /&gt;
Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.&lt;br /&gt;
&lt;br /&gt;
If the area is unroofed, you can simply switch the sun lamp off. In biomes with a growing season, turning off the sunlamp and removing the the roof can help save power when the weather is warm.&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Sun lamps allow indoor growing but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth.  [[Events#Solar flare|Solar flares]] will cut the power, so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C/14F (below which most plants will rapidly die). Double-width walls provide more insulation against temperature changes (and thus save power on [[heater]]s or [[cooler]]s), as well as offering better protection from attacks.&lt;br /&gt;
&lt;br /&gt;
Sun lamps placed on dirt can let your colony produce things like corn or smokeleaf even during a toxic fallout, or in a cold biome with no growing season. If you maintain proper growing temperature, a dirt floor greenhouse will have 100% fertility on normal soil and 140% on fertile soil. As they cannot be grown under roofs, trees such as pine, birch, saguaro or cocoa trees may not be grown in completely closed greenhouses.  They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.&lt;br /&gt;
&lt;br /&gt;
[[Hydroponics basin]]s boost plant growth to 280% speed and do not require soil. However, they can only grow certain crops and are dependent on electricity. If a hydroponics basin loses power, all plants on it will die quickly. The configuration in the image below will fit 24 hydroponics basins under a single sunlamp. &lt;br /&gt;
&lt;br /&gt;
[[File:SunlampHydroponics.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well.&lt;br /&gt;
&lt;br /&gt;
In 1.0 you need to place the sun lamp's growing zone manually. It can be made as a plus sign (+) in which each line is 5 tiles wide by 11 tiles long, with a 9 by 9 square in the middle. You can use the Planning tool to map this zone before placing your sun lamp. &lt;br /&gt;
&lt;br /&gt;
The lamp blueprint will show the outline of its light radius until it is placed. Once the blueprint has been placed, the light radius won't be visible again until the lamp has been built.&lt;br /&gt;
&lt;br /&gt;
== Unexpected/Quirks ==&lt;br /&gt;
(better title is needed)&lt;br /&gt;
* A sun lamp will ACTUALLY increase the [[Medical_Surgery_Success_Chance|surgery success chance]] because it emits light at 100% light-level instead of 50% as a normal [[Standing_lamp|standing lamp]] or [[Torch_lamp|torch]] does. &amp;lt;/br&amp;gt;But it uses a LOT of energy, so remember order a colonist to toggle-off the lamp when you are done (select the lamp &amp;amp; press &amp;quot;V&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, the sun lamp menu allowed you to automatically create a growing zone within its light radius. &lt;br /&gt;
&lt;br /&gt;
[[File:Sun lamp H.png|500px]]&lt;br /&gt;
&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86968</id>
		<title>Sun lamp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86968"/>
		<updated>2021-06-22T23:56:15Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Unexpected/Quirks */  +remember to turn off the lamp.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|reason=Format standardisation and general clean-up}}{{infobox main|furniture|&lt;br /&gt;
|name = Sun lamp&lt;br /&gt;
|image = LampSun.png|Sun lamp&lt;br /&gt;
|description = Lights an area brightly enough to grow crops.&lt;br /&gt;
|type = Furniture&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 50&lt;br /&gt;
|power = - 2900&lt;br /&gt;
|work to make = 330&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 40&lt;br /&gt;
|deconstruct yield = {{icon|steel|30}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
'''Sun lamps''' provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. This energy-use pattern means they can be efficiently powered by solar panels. Once installed, the lamp menu offers the option to create a growing zone that matches its radius (100 tiles in total, not including the tile occupied by the lamp itself).  It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.&lt;br /&gt;
&lt;br /&gt;
=== Short circuits === &lt;br /&gt;
Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.&lt;br /&gt;
&lt;br /&gt;
If the area is unroofed, you can simply switch the sun lamp off. In biomes with a growing season, turning off the sunlamp and removing the the roof can help save power when the weather is warm.&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Sun lamps allow indoor growing but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth.  [[Events#Solar flare|Solar flares]] will cut the power, so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C/14F (below which most plants will rapidly die). Double-width walls provide more insulation against temperature changes (and thus save power on [[heater]]s or [[cooler]]s), as well as offering better protection from attacks.&lt;br /&gt;
&lt;br /&gt;
Sun lamps placed on dirt can let your colony produce things like corn or smokeleaf even during a toxic fallout, or in a cold biome with no growing season. If you maintain proper growing temperature, a dirt floor greenhouse will have 100% fertility on normal soil and 140% on fertile soil. As they cannot be grown under roofs, trees such as pine, birch, saguaro or cocoa trees may not be grown in completely closed greenhouses.  They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.&lt;br /&gt;
&lt;br /&gt;
[[Hydroponics basin]]s boost plant growth to 280% speed and do not require soil. However, they can only grow certain crops and are dependent on electricity. If a hydroponics basin loses power, all plants on it will die quickly. The configuration in the image below will fit 24 hydroponics basins under a single sunlamp. &lt;br /&gt;
&lt;br /&gt;
[[File:SunlampHydroponics.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well.&lt;br /&gt;
&lt;br /&gt;
In 1.0 you need to place the sun lamp's growing zone manually. It can be made as a plus sign (+) in which each line is 5 tiles wide by 11 tiles long, with a 9 by 9 square in the middle. You can use the Planning tool to map this zone before placing your sun lamp. &lt;br /&gt;
&lt;br /&gt;
The lamp blueprint will show the outline of its light radius until it is placed. Once the blueprint has been placed, the light radius won't be visible again until the lamp has been built.&lt;br /&gt;
&lt;br /&gt;
== Unexpected/Quirks ==&lt;br /&gt;
(better title is needed)&lt;br /&gt;
* A sun lamp will ACTUALLY increase the [[Medical_Surgery_Success_Chance|surgery success chance]] because it emits light at 100% light-level instead of 50% as a normal [[Standing_lamp|standing lamp]] or [[Torch_lamp|torch]] does. But it uses a LOT of energy, so remember order a colonist to toggle-off the lamp when you are done (select the lamp &amp;amp; press &amp;quot;V&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, the sun lamp menu allowed you to automatically create a growing zone within its light radius. &lt;br /&gt;
&lt;br /&gt;
[[File:Sun lamp H.png|500px]]&lt;br /&gt;
&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86967</id>
		<title>Sun lamp</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sun_lamp&amp;diff=86967"/>
		<updated>2021-06-22T23:50:09Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: + Sunlamp ACTUALLY increases medical surgery success chance :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite|reason=Format standardisation and general clean-up}}{{infobox main|furniture|&lt;br /&gt;
|name = Sun lamp&lt;br /&gt;
|image = LampSun.png|Sun lamp&lt;br /&gt;
|description = Lights an area brightly enough to grow crops.&lt;br /&gt;
|type = Furniture&lt;br /&gt;
|type2 = &lt;br /&gt;
|placeable = Yes&lt;br /&gt;
|size = 1 ˣ 1&lt;br /&gt;
|hp = 50&lt;br /&gt;
|power = - 2900&lt;br /&gt;
|work to make = 330&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 40&lt;br /&gt;
|deconstruct yield = {{icon|steel|30}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
'''Sun lamps''' provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 50% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. This energy-use pattern means they can be efficiently powered by solar panels. Once installed, the lamp menu offers the option to create a growing zone that matches its radius (100 tiles in total, not including the tile occupied by the lamp itself).  It is constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.&lt;br /&gt;
&lt;br /&gt;
=== Short circuits === &lt;br /&gt;
Rain on a powered sun lamp will cause short circuits and fires. A roof will prevent this.&lt;br /&gt;
&lt;br /&gt;
If the area is unroofed, you can simply switch the sun lamp off. In biomes with a growing season, turning off the sunlamp and removing the the roof can help save power when the weather is warm.&lt;br /&gt;
&lt;br /&gt;
== Greenhouses ==&lt;br /&gt;
Sun lamps allow indoor growing but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth.  [[Events#Solar flare|Solar flares]] will cut the power, so prepare a [[shelf]] with emergency wood to build [[campfire]]s to keep the room temperature above -10C/14F (below which most plants will rapidly die). Double-width walls provide more insulation against temperature changes (and thus save power on [[heater]]s or [[cooler]]s), as well as offering better protection from attacks.&lt;br /&gt;
&lt;br /&gt;
Sun lamps placed on dirt can let your colony produce things like corn or smokeleaf even during a toxic fallout, or in a cold biome with no growing season. If you maintain proper growing temperature, a dirt floor greenhouse will have 100% fertility on normal soil and 140% on fertile soil. As they cannot be grown under roofs, trees such as pine, birch, saguaro or cocoa trees may not be grown in completely closed greenhouses.  They may only be grown in greenhouses with roofs open in a grid pattern, that leak a lot of temperature-controlled air.&lt;br /&gt;
&lt;br /&gt;
[[Hydroponics basin]]s boost plant growth to 280% speed and do not require soil. However, they can only grow certain crops and are dependent on electricity. If a hydroponics basin loses power, all plants on it will die quickly. The configuration in the image below will fit 24 hydroponics basins under a single sunlamp. &lt;br /&gt;
&lt;br /&gt;
[[File:SunlampHydroponics.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
If you have [[Biofuel refinery|biofuel refineries]] available, you can use food produced by hydroponics to fuel chemfuel generators to help power the greenhouse array. This is so efficient that it violates thermodynamics, and leaves you with spare food for your colonists as well.&lt;br /&gt;
&lt;br /&gt;
In 1.0 you need to place the sun lamp's growing zone manually. It can be made as a plus sign (+) in which each line is 5 tiles wide by 11 tiles long, with a 9 by 9 square in the middle. You can use the Planning tool to map this zone before placing your sun lamp. &lt;br /&gt;
&lt;br /&gt;
The lamp blueprint will show the outline of its light radius until it is placed. Once the blueprint has been placed, the light radius won't be visible again until the lamp has been built.&lt;br /&gt;
&lt;br /&gt;
== Unexpected/Quirks ==&lt;br /&gt;
(better title is needed)&lt;br /&gt;
* A sun lamp will ACTUALLY increase the [[Medical_Surgery_Success_Chance|surgery success chance]] because it emits light at 100% light-level instead of 50% as a normal [[Standing_lamp|standing lamp]] or [[Torch_lamp|torch]] does.&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
In previous versions of the game, the sun lamp menu allowed you to automatically create a growing zone within its light radius. &lt;br /&gt;
&lt;br /&gt;
[[File:Sun lamp H.png|500px]]&lt;br /&gt;
&lt;br /&gt;
{{nav|furniture|wide}}&lt;br /&gt;
[[Category:Furniture]]&lt;br /&gt;
[[Category:Food]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojoa038mslq26l&amp;action=single-view</id>
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		<updated>2020-10-28T13:22:51Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
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		<updated>2020-10-28T13:22:15Z</updated>

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		<updated>2020-10-28T13:21:54Z</updated>

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	</entry>
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		<updated>2020-10-28T13:21:38Z</updated>

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		<updated>2020-10-28T13:21:08Z</updated>

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		<updated>2020-10-28T13:20:44Z</updated>

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		<updated>2020-10-28T13:20:24Z</updated>

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		<updated>2020-10-28T13:20:10Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojigp16dds15l9&amp;action=single-view</id>
		<title>Topic:Vwojg3ads9g2jo25</title>
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		<updated>2020-10-28T13:19:57Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojhrfmnh7n7gjx&amp;action=single-view</id>
		<title>Topic:Vwojg3ads9g2jo25</title>
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		<updated>2020-10-28T13:19:36Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojhczyx9450ryl&amp;action=single-view</id>
		<title>Topic:Vwojg3ads9g2jo25</title>
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		<updated>2020-10-28T13:19:24Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojgxd07uccbjbh&amp;action=single-view</id>
		<title>Topic:Vwojg3ads9g2jo25</title>
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		<updated>2020-10-28T13:19:11Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;post&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot;&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;topic_postId=vwojg3adsde4rs0d&amp;topic_revId=vwojg3adsde4rs0d&amp;action=single-view</id>
		<title>Topic:Vwojg3ads9g2jo25</title>
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		<updated>2020-10-28T13:18:46Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Sebbes333&quot; class=&quot;mw-userlink&quot; title=&quot;User:Sebbes333&quot;&gt;&lt;bdi&gt;Sebbes333&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Sebbes333&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Sebbes333&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Sebbes333&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Sebbes333&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Vwojg3ads9g2jo25&amp;amp;topic_showPostId=vwojg3adsde4rs0d#flow-post-vwojg3adsde4rs0d&quot;&gt;commented&lt;/a&gt; on &quot;Is there a &amp;lt;loadBefore&amp;gt; tag?&quot; (&lt;em&gt;Is there a &amp;lt;loadBefore&amp;gt; tag?** ( not to be confused by the confirmed existing tag: &amp;lt;loadAfter&amp;gt; ) (Why would this be needed?) For example...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rough_hewn&amp;diff=70235</id>
		<title>Rough hewn</title>
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		<updated>2020-04-28T17:38:20Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: Redirected page to Rough stone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rough_stone]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rough_hewn_tile&amp;diff=70234</id>
		<title>Rough hewn tile</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rough_hewn_tile&amp;diff=70234"/>
		<updated>2020-04-28T17:37:47Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: Redirected page to Rough stone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rough_stone]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Environment&amp;diff=70233</id>
		<title>Environment</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Environment&amp;diff=70233"/>
		<updated>2020-04-28T17:26:55Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&lt;br /&gt;
The map '''environment''' are all aspects of the map that often can not be directly influenced by the player, such as terrain, weather conditions and lighting.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
{{Main|Beauty}}&lt;br /&gt;
Terrain, flooring, objects, and plants attribute to a tile's beauty, which in turn can affect a colonist's mood.&lt;br /&gt;
The contents of a tile have a cumulative effect on its beauty; i.e. a granite chunk (beauty of -10) on a carpeted floor (beauty of +2) gives the tile a net beauty of -8.&lt;br /&gt;
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside.&lt;br /&gt;
&lt;br /&gt;
== Space ==&lt;br /&gt;
Environment space (as opposed to the [[Space|Need for Space]]) is the count of how much space there is to freely move around in a room. This is all the floor tiles that are either empty or have objects that can be passed through at full speed, such as chairs, building materials, and the various &amp;quot;spots&amp;quot;. All objects that either slow down or prevent movement through are not counted towards Environment Space. The &amp;quot;Space&amp;quot; number shown in the Environment display is this count x 1.4. This number is a measure of the entire room, and does not change depending on where a pawn is standing.&lt;br /&gt;
&lt;br /&gt;
== Flooring ==&lt;br /&gt;
{{Main|Floors}}&lt;br /&gt;
Flooring replaces the natural terrain. It has an effect on beauty, growing zones, and walking speed.&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
{{Main|Plants}}&lt;br /&gt;
Certain plants and trees have beauty, and may also provide [[cover]] to colonists.&lt;br /&gt;
&lt;br /&gt;
== Light ==&lt;br /&gt;
Light can be generated artificially or naturally. Artificial light is produced by appliances in a limited range. Natural light is generated throughout the map on unroofed tiles. Roofed tiles will be dark unless lit artificially.&lt;br /&gt;
&lt;br /&gt;
Occasionally an [[Events#Eclipse|eclipse]] befalls the planet. Natural daytime light is no longer generated until it ends.&lt;br /&gt;
&lt;br /&gt;
Light's importance lies in the following effects:&lt;br /&gt;
# Plant growth - Plants only grow when the light level is at least 51%.&lt;br /&gt;
# Power - Solar generators only produce power when naturally lit.&lt;br /&gt;
# Colonists' mood - Colonists in sustained darkness will have the [[Thoughts list#In darkness|'In darkness']] thought. Sleeping colonists will not have this thought. Therefore, lighting is not needed in areas only used for sleeping.&lt;br /&gt;
&lt;br /&gt;
There are three light levels: ''Lit'', ''Brightly lit'', and ''Dark''. Each tile on the map has one of these light levels. The light level of a tile is listed in the tile's information area located above the Architect menu (when the menu is minimized). The light level is immediately followed by the brightness given in a percentage (%).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;text-align:center; border-width=10;&amp;quot; width=&amp;quot;260&amp;quot;&lt;br /&gt;
| colspan = 4 | '''Light levels according to Light (%)'''&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align:left;&amp;quot; | Light (%) &lt;br /&gt;
| style=&amp;quot;background-color:#B8C0B8&amp;quot; | 0-29 &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFF0&amp;quot; | 30-89 &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFD8&amp;quot; | 90-100&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align:left;&amp;quot; | Light level &lt;br /&gt;
| style=&amp;quot;background-color:#B8C0B8&amp;quot; | Dark &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFF0&amp;quot; | Lit &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFD8&amp;quot; | Brightly lit &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artificial light sources ===&lt;br /&gt;
Light in roofed areas is provided by the following appliances: &lt;br /&gt;
* [[torch lamp]]&lt;br /&gt;
* [[standing lamp]] and colored varieties&lt;br /&gt;
* [[sun lamp]] (brightly lit)&lt;br /&gt;
Appliances that incidentally generate light are a crematorium, an electric smelter, a [[heater]], [[Fueled generator]], [[Chemfuel powered generator]] , and a campfire.&lt;br /&gt;
&lt;br /&gt;
=== Daylight timing and latitude ===&lt;br /&gt;
The timing and strength of daylight is affected by latitude and time of year, due to the planet's apparent axial tilt.&lt;br /&gt;
&lt;br /&gt;
This effect is more pronounced at extreme northern and southern latitudes, which can result in light levels not reaching 0% at night or 100% at daytime.&lt;br /&gt;
&lt;br /&gt;
Near the central latitude, light level change throughout the day as follows:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; width=&amp;quot;180&amp;quot;&lt;br /&gt;
! Start time&lt;br /&gt;
! Light level&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFF0&amp;quot;&lt;br /&gt;
| 4h || Lit&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFD8&amp;quot;&lt;br /&gt;
| 7h || Brightly lit&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFF0&amp;quot;&lt;br /&gt;
| 17h || Lit&lt;br /&gt;
|- style=&amp;quot;background-color:#B8C0B8&amp;quot;&lt;br /&gt;
| 20h || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Openness ==&lt;br /&gt;
Openness refers to the often critical aspect of structures being open to the outside. It affects many things such as temperature, item deterioration, light, exposure to weather, and certain events.&lt;br /&gt;
&lt;br /&gt;
Every tile on the map falls into one of three categories:&lt;br /&gt;
* Outdoors - not enclosed by any structure, even if there is a roof. &lt;br /&gt;
* Indoors - completely enclosed structure, completely roofed.&lt;br /&gt;
* Unroofed - completely enclosed structure, but with one or more unroofed tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
{{Main|Temperature}}&lt;br /&gt;
Environmental temperature is affected outdoors mainly by the map's biome and by the current season. Temperature affects a plant's ability to grow. Temperature affects a human's comfort, and health in extreme temperatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Terrain consists of the map's walking surface, terrain features, and mountain areas. Terrain affects things including walking speed, where plants can grow, and may prohibit construction.&lt;br /&gt;
&lt;br /&gt;
'''Natural surface terrain''' includes soil, rich soil, marshy soil, marsh, mud, sand, lichen-covered dirt, gravel, rough stone (granite, marble, etc.), rough-hewn stone, shallow water, and deep water.&lt;br /&gt;
&lt;br /&gt;
'''Terrain features''' include steam geysers and mountains. The steam from a geyser produces heat and an enclosed area around it will heat up unless unroofed. A mountain cannot be destroyed, even if all of its stone and ore has been mined out. What remains are terrain tiles listed as 'overhead mountain'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of natural terrains'''&lt;br /&gt;
(As of Version 1.0)&lt;br /&gt;
{| {{STDT| sortable c_25 text-center}}&lt;br /&gt;
! Type !! Move Speed Modifier !! Fertility !! Terrain Support&lt;br /&gt;
|-&lt;br /&gt;
! Soil&lt;br /&gt;
| 87% || | 100% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Stony soil&lt;br /&gt;
| 87% || | 70% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Rich soil&lt;br /&gt;
| 87% || | 140% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Mud&lt;br /&gt;
| 52% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Sand&lt;br /&gt;
| 76% || | 10% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Soft sand&lt;br /&gt;
| 52% || | 0% || Light&lt;br /&gt;
|-&lt;br /&gt;
! Lichen-covered soil&lt;br /&gt;
| 81% || | 100% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Marsh&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! [[Rough_stone|Rough stone tile]]&lt;br /&gt;
| 87% || | 0% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Marshy soil&lt;br /&gt;
| 46% || | 100% || None&lt;br /&gt;
|-&lt;br /&gt;
! Shallow ocean water&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Deep ocean water&lt;br /&gt;
| 0% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! [[Shallow_water|Shallow water]]&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Shallow moving water&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Ice&lt;br /&gt;
| 52% || | 0% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Deep water&lt;br /&gt;
| 0% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Chest-deep moving water&lt;br /&gt;
| 22% || | 0% || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
=== Types of Flooring ===&lt;br /&gt;
&lt;br /&gt;
There are several different types of flooring available, with each requiring specific resources to construct each tile.&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Weather events occur from time to time depending on the biome and time of year, with the current weather listed at the right edge of the screen. When a weather event ends the weather returns to Clear. Each weather event has a general effect on wind speed. Wind speed continually varies between 0% to 100% but it is not displayed onscreen. Wind speed is a direct multiplier of a wind turbine's power output. At 50% wind speed a wind turbine produces 1500W of its 3450W max.&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style = &amp;quot;text-align: left; font-size:120%;&amp;quot; | Weather types&lt;br /&gt;
|-&lt;br /&gt;
!Label&lt;br /&gt;
!Time of year&lt;br /&gt;
!Temperature range &amp;lt;ref&amp;gt;Can continue even if the temperature exits the appropriate range, once started.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Accuracy modifier&lt;br /&gt;
!Movement speed modifier&lt;br /&gt;
!Wind speed&lt;br /&gt;
!Wind speed modifier&lt;br /&gt;
!Can put out fires&lt;br /&gt;
!Snowing rate&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|100%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fog&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Calm&lt;br /&gt;
|50%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Can accompany rain to create Foggy Rain&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Any&lt;br /&gt;
|0 - 100°C&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|Calm to Moderate&lt;br /&gt;
|80%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|Rain intensity can vary. Rain will put out any outdoor fires on the map. Rain will turn into snow if the temperature falls below +2 degrees Celsius. Rain can cause electronic objects to short circuit.&lt;br /&gt;
|-&lt;br /&gt;
|Dry Thunderstorm&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Moderate to Extreme&lt;br /&gt;
|150%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Lightning strikes from thunderstorms can ignite flammable objects, including flora. If accompanied by rain the fires should be extinguished without becoming a threat.&lt;br /&gt;
[[File:Dry Thunderstorm.png|100px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Rainy Thunderstorm&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|Moderate to Extreme&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foggy rain&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|50%&lt;br /&gt;
|90%&lt;br /&gt;
|None to Calm&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hard snow&lt;br /&gt;
|Mainly Winter&lt;br /&gt;
| -270 to -0.5°C&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|120%&lt;br /&gt;
|Weather event that can distribute [[Snow]] onto the terrain.&lt;br /&gt;
|-&lt;br /&gt;
|Soft snow&lt;br /&gt;
|Mainly Winter&lt;br /&gt;
| -270 to -0.5°C&lt;br /&gt;
|80%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|80%&lt;br /&gt;
|Weather event that can distribute [[Snow]] onto the terrain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Events#Flashstorm|Flashstorm]]&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None to moderate&lt;br /&gt;
|100%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|An extreme version of the dry thunderstorm, and an event of its own (rather than normal weather changes). Lightning strike many times in a row in a small area, igniting anything flammable and causing giant wildfires which can spread to your base easily. It also disables rain for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Environment&amp;diff=70231</id>
		<title>Environment</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Environment&amp;diff=70231"/>
		<updated>2020-04-28T17:24:36Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: /* Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Gameplay_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tocright}}&lt;br /&gt;
&lt;br /&gt;
The map '''environment''' are all aspects of the map that often can not be directly influenced by the player, such as terrain, weather conditions and lighting.&lt;br /&gt;
&lt;br /&gt;
== Beauty ==&lt;br /&gt;
{{Main|Beauty}}&lt;br /&gt;
Terrain, flooring, objects, and plants attribute to a tile's beauty, which in turn can affect a colonist's mood.&lt;br /&gt;
The contents of a tile have a cumulative effect on its beauty; i.e. a granite chunk (beauty of -10) on a carpeted floor (beauty of +2) gives the tile a net beauty of -8.&lt;br /&gt;
Certain unsightly objects, i.e. vomit, have one value when under a roof and a lower value when unroofed. This simulates the general disgust of seeing eyesores indoors versus encountering them outside.&lt;br /&gt;
&lt;br /&gt;
== Space ==&lt;br /&gt;
Environment space (as opposed to the [[Space|Need for Space]]) is the count of how much space there is to freely move around in a room. This is all the floor tiles that are either empty or have objects that can be passed through at full speed, such as chairs, building materials, and the various &amp;quot;spots&amp;quot;. All objects that either slow down or prevent movement through are not counted towards Environment Space. The &amp;quot;Space&amp;quot; number shown in the Environment display is this count x 1.4. This number is a measure of the entire room, and does not change depending on where a pawn is standing.&lt;br /&gt;
&lt;br /&gt;
== Flooring ==&lt;br /&gt;
{{Main|Floors}}&lt;br /&gt;
Flooring replaces the natural terrain. It has an effect on beauty, growing zones, and walking speed.&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
{{Main|Plants}}&lt;br /&gt;
Certain plants and trees have beauty, and may also provide [[cover]] to colonists.&lt;br /&gt;
&lt;br /&gt;
== Light ==&lt;br /&gt;
Light can be generated artificially or naturally. Artificial light is produced by appliances in a limited range. Natural light is generated throughout the map on unroofed tiles. Roofed tiles will be dark unless lit artificially.&lt;br /&gt;
&lt;br /&gt;
Occasionally an [[Events#Eclipse|eclipse]] befalls the planet. Natural daytime light is no longer generated until it ends.&lt;br /&gt;
&lt;br /&gt;
Light's importance lies in the following effects:&lt;br /&gt;
# Plant growth - Plants only grow when the light level is at least 51%.&lt;br /&gt;
# Power - Solar generators only produce power when naturally lit.&lt;br /&gt;
# Colonists' mood - Colonists in sustained darkness will have the [[Thoughts list#In darkness|'In darkness']] thought. Sleeping colonists will not have this thought. Therefore, lighting is not needed in areas only used for sleeping.&lt;br /&gt;
&lt;br /&gt;
There are three light levels: ''Lit'', ''Brightly lit'', and ''Dark''. Each tile on the map has one of these light levels. The light level of a tile is listed in the tile's information area located above the Architect menu (when the menu is minimized). The light level is immediately followed by the brightness given in a percentage (%).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style = &amp;quot;text-align:center; border-width=10;&amp;quot; width=&amp;quot;260&amp;quot;&lt;br /&gt;
| colspan = 4 | '''Light levels according to Light (%)'''&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align:left;&amp;quot; | Light (%) &lt;br /&gt;
| style=&amp;quot;background-color:#B8C0B8&amp;quot; | 0-29 &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFF0&amp;quot; | 30-89 &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFD8&amp;quot; | 90-100&lt;br /&gt;
|-&lt;br /&gt;
| style = &amp;quot;text-align:left;&amp;quot; | Light level &lt;br /&gt;
| style=&amp;quot;background-color:#B8C0B8&amp;quot; | Dark &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFF0&amp;quot; | Lit &lt;br /&gt;
| style=&amp;quot;background-color:#FFFFD8&amp;quot; | Brightly lit &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Artificial light sources ===&lt;br /&gt;
Light in roofed areas is provided by the following appliances: &lt;br /&gt;
* [[torch lamp]]&lt;br /&gt;
* [[standing lamp]] and colored varieties&lt;br /&gt;
* [[sun lamp]] (brightly lit)&lt;br /&gt;
Appliances that incidentally generate light are a crematorium, an electric smelter, a [[heater]], [[Fueled generator]], [[Chemfuel powered generator]] , and a campfire.&lt;br /&gt;
&lt;br /&gt;
=== Daylight timing and latitude ===&lt;br /&gt;
The timing and strength of daylight is affected by latitude and time of year, due to the planet's apparent axial tilt.&lt;br /&gt;
&lt;br /&gt;
This effect is more pronounced at extreme northern and southern latitudes, which can result in light levels not reaching 0% at night or 100% at daytime.&lt;br /&gt;
&lt;br /&gt;
Near the central latitude, light level change throughout the day as follows:&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot; width=&amp;quot;180&amp;quot;&lt;br /&gt;
! Start time&lt;br /&gt;
! Light level&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFF0&amp;quot;&lt;br /&gt;
| 4h || Lit&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFD8&amp;quot;&lt;br /&gt;
| 7h || Brightly lit&lt;br /&gt;
|- style=&amp;quot;background-color:#FFFFF0&amp;quot;&lt;br /&gt;
| 17h || Lit&lt;br /&gt;
|- style=&amp;quot;background-color:#B8C0B8&amp;quot;&lt;br /&gt;
| 20h || Dark&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Openness ==&lt;br /&gt;
Openness refers to the often critical aspect of structures being open to the outside. It affects many things such as temperature, item deterioration, light, exposure to weather, and certain events.&lt;br /&gt;
&lt;br /&gt;
Every tile on the map falls into one of three categories:&lt;br /&gt;
* Outdoors - not enclosed by any structure, even if there is a roof. &lt;br /&gt;
* Indoors - completely enclosed structure, completely roofed.&lt;br /&gt;
* Unroofed - completely enclosed structure, but with one or more unroofed tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
{{Main|Temperature}}&lt;br /&gt;
Environmental temperature is affected outdoors mainly by the map's biome and by the current season. Temperature affects a plant's ability to grow. Temperature affects a human's comfort, and health in extreme temperatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Terrain ==&lt;br /&gt;
Terrain consists of the map's walking surface, terrain features, and mountain areas. Terrain affects things including walking speed, where plants can grow, and may prohibit construction.&lt;br /&gt;
&lt;br /&gt;
'''Natural surface terrain''' includes soil, rich soil, marshy soil, marsh, mud, sand, lichen-covered dirt, gravel, rough stone (granite, marble, etc.), rough-hewn stone, shallow water, and deep water.&lt;br /&gt;
&lt;br /&gt;
'''Terrain features''' include steam geysers and mountains. The steam from a geyser produces heat and an enclosed area around it will heat up unless unroofed. A mountain cannot be destroyed, even if all of its stone and ore has been mined out. What remains are terrain tiles listed as 'overhead mountain'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of natural terrains'''&lt;br /&gt;
(As of Version 1.0)&lt;br /&gt;
{| {{STDT| sortable c_25 text-center}}&lt;br /&gt;
! Type !! Move Speed Modifier !! Fertility !! Terrain Support&lt;br /&gt;
|-&lt;br /&gt;
! Soil&lt;br /&gt;
| 87% || | 100% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Stony soil&lt;br /&gt;
| 87% || | 70% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Rich soil&lt;br /&gt;
| 87% || | 140% || | Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Mud&lt;br /&gt;
| 52% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Sand&lt;br /&gt;
| 76% || | 10% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Soft sand&lt;br /&gt;
| 52% || | 0% || Light&lt;br /&gt;
|-&lt;br /&gt;
! Lichen-covered soil&lt;br /&gt;
| 81% || | 100% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Marsh&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! [[Rough_stone|Rough stone tile]]&lt;br /&gt;
| 87% || | 0% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Marshy soil&lt;br /&gt;
| 46% || | 100% || None&lt;br /&gt;
|-&lt;br /&gt;
! Shallow ocean water&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Deep ocean water&lt;br /&gt;
| 0% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Shallow water&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Shallow moving water&lt;br /&gt;
| 30% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Ice&lt;br /&gt;
| 52% || | 0% || Heavy&lt;br /&gt;
|-&lt;br /&gt;
! Deep water&lt;br /&gt;
| 0% || | 0% || None&lt;br /&gt;
|-&lt;br /&gt;
! Chest-deep moving water&lt;br /&gt;
| 22% || | 0% || None&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
=== Types of Flooring ===&lt;br /&gt;
&lt;br /&gt;
There are several different types of flooring available, with each requiring specific resources to construct each tile.&lt;br /&gt;
&lt;br /&gt;
== Weather ==&lt;br /&gt;
Weather events occur from time to time depending on the biome and time of year, with the current weather listed at the right edge of the screen. When a weather event ends the weather returns to Clear. Each weather event has a general effect on wind speed. Wind speed continually varies between 0% to 100% but it is not displayed onscreen. Wind speed is a direct multiplier of a wind turbine's power output. At 50% wind speed a wind turbine produces 1500W of its 3450W max.&lt;br /&gt;
{| class = &amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ style = &amp;quot;text-align: left; font-size:120%;&amp;quot; | Weather types&lt;br /&gt;
|-&lt;br /&gt;
!Label&lt;br /&gt;
!Time of year&lt;br /&gt;
!Temperature range &amp;lt;ref&amp;gt;Can continue even if the temperature exits the appropriate range, once started.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Accuracy modifier&lt;br /&gt;
!Movement speed modifier&lt;br /&gt;
!Wind speed&lt;br /&gt;
!Wind speed modifier&lt;br /&gt;
!Can put out fires&lt;br /&gt;
!Snowing rate&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Clear&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|100%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fog&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|50%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Calm&lt;br /&gt;
|50%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Can accompany rain to create Foggy Rain&lt;br /&gt;
|-&lt;br /&gt;
|Rain&lt;br /&gt;
|Any&lt;br /&gt;
|0 - 100°C&lt;br /&gt;
|80%&lt;br /&gt;
|90%&lt;br /&gt;
|Calm to Moderate&lt;br /&gt;
|80%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|Rain intensity can vary. Rain will put out any outdoor fires on the map. Rain will turn into snow if the temperature falls below +2 degrees Celsius. Rain can cause electronic objects to short circuit.&lt;br /&gt;
|-&lt;br /&gt;
|Dry Thunderstorm&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|Moderate to Extreme&lt;br /&gt;
|150%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|Lightning strikes from thunderstorms can ignite flammable objects, including flora. If accompanied by rain the fires should be extinguished without becoming a threat.&lt;br /&gt;
[[File:Dry Thunderstorm.png|100px|right]]&lt;br /&gt;
|-&lt;br /&gt;
|Rainy Thunderstorm&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|Moderate to Extreme&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Foggy rain&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|50%&lt;br /&gt;
|90%&lt;br /&gt;
|None to Calm&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|None&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hard snow&lt;br /&gt;
|Mainly Winter&lt;br /&gt;
| -270 to -0.5°C&lt;br /&gt;
|80%&lt;br /&gt;
|80%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|120%&lt;br /&gt;
|Weather event that can distribute [[Snow]] onto the terrain.&lt;br /&gt;
|-&lt;br /&gt;
|Soft snow&lt;br /&gt;
|Mainly Winter&lt;br /&gt;
| -270 to -0.5°C&lt;br /&gt;
|80%&lt;br /&gt;
|100%&lt;br /&gt;
|None to Moderate&lt;br /&gt;
|150%&lt;br /&gt;
|Yes&lt;br /&gt;
|80%&lt;br /&gt;
|Weather event that can distribute [[Snow]] onto the terrain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Events#Flashstorm|Flashstorm]]&lt;br /&gt;
|Any&lt;br /&gt;
|Any&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|None to moderate&lt;br /&gt;
|100%&lt;br /&gt;
|No&lt;br /&gt;
|None&lt;br /&gt;
|An extreme version of the dry thunderstorm, and an event of its own (rather than normal weather changes). Lightning strike many times in a row in a small area, igniting anything flammable and causing giant wildfires which can spread to your base easily. It also disables rain for a short time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Environment]]&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rough_stone&amp;diff=70230</id>
		<title>Rough stone</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rough_stone&amp;diff=70230"/>
		<updated>2020-04-28T17:22:14Z</updated>

		<summary type="html">&lt;p&gt;Sebbes333: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This floor type is automatically created where mountain tiles have been mined away.&lt;br /&gt;
&lt;br /&gt;
Legends claim that this tile can NOT be dirty, needs further testing &amp;amp; proof. (true? bug?)&lt;br /&gt;
* https://www.reddit.com/r/RimWorld/comments/acz259/4_reasons_to_never_build_floors_and_a_practical/&lt;br /&gt;
* https://steamcommunity.com/app/294100/discussions/0/1752358461538243304/&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* https://rimworldwiki.com/wiki/Environment#Terrain&lt;/div&gt;</summary>
		<author><name>Sebbes333</name></author>
	</entry>
</feed>