<?xml version="1.0"?>
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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Selectivedit</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Selectivedit"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Selectivedit"/>
	<updated>2026-04-06T06:03:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Orders&amp;diff=134934</id>
		<title>Talk:Orders</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Orders&amp;diff=134934"/>
		<updated>2023-05-22T22:06:48Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How many ticks does deconstruct take? like sandstone wall.[[User:Selectivedit|Selectivedit]] ([[User talk:Selectivedit|talk]]) 22:06, 22 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Animals&amp;diff=134892</id>
		<title>Talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Animals&amp;diff=134892"/>
		<updated>2023-05-18T19:37:30Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.3.3066 ==&lt;br /&gt;
&lt;br /&gt;
Since global animal stats have been altered in 1.3.3066, someone will have to crawl through every page mentioning an animal and change the stats.&lt;br /&gt;
&lt;br /&gt;
== Split this Article ==&lt;br /&gt;
At almost 7,000 words, this beast is a freshman college term paper. I suggest taking the entire &amp;quot;Animal Husbandry&amp;quot; section (which is a little about strategy, less about pure game mechanics) and creating its own article. That would cut the size ~about~ in half (AH looks actually ~about~ 3/5 the total). Yes, they are directly related, but so is most of the game - lots of inter-links will solve any problems there, and as Editors, we have to draw distinctions to make/keep things manageable, and readable for the (below-)average reader (I'm thinking non-native, among others). This is an overwhelming amount of info on one page, a true WoT, with all the negatives that come with that acronym. &amp;lt;br&amp;gt; If no objections, I'll do this next weekend. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 07:29, 28 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tameness decay and pen animal==&lt;br /&gt;
Every animal's info card is missing &amp;quot;tameness decay&amp;quot; days/❌ and a &amp;quot;is pen animal&amp;quot; ✅/❌.&lt;br /&gt;
&lt;br /&gt;
==Time it takes to shear or milk==&lt;br /&gt;
How long in ticks?[[User:Selectivedit|Selectivedit]] ([[User talk:Selectivedit|talk]]) 19:37, 18 May 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Plants&amp;diff=134766</id>
		<title>Talk:Plants</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Plants&amp;diff=134766"/>
		<updated>2023-05-14T22:10:15Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: /* real plant growth time */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Plant categories ==&lt;br /&gt;
&lt;br /&gt;
As you may have noticed I started cleaning up the plant categories. I need a bit of help regarding the categories and their definitions. Here are some definitions as I would understand them:&lt;br /&gt;
&lt;br /&gt;
First of all the plants can be split into:&lt;br /&gt;
* '''Domesticated plants''': All plants that can be planted by the player.&lt;br /&gt;
* '''Wild plants''': All plants that can't be planted by the player.&lt;br /&gt;
&lt;br /&gt;
Secondly plants can be split according to their harvest result:&lt;br /&gt;
* '''Resource plants''': All plants that produce any kind of resources except food and wood.&lt;br /&gt;
* '''Food plants''' ''(new category)'': Everything that can be harvested for some kind of food.&lt;br /&gt;
* '''Tree''': Everything that produces wood.&lt;br /&gt;
&lt;br /&gt;
Thirdly there are also '''decorative plants''' where the definition is particulary difficult:&lt;br /&gt;
* All plants that can be planted by the player and cannot be harvested&lt;br /&gt;
* All plants that are particulary beautiful&lt;br /&gt;
&lt;br /&gt;
There is a lot of overlap in these definitions. This are the special cases (I know of) that need to be considered:&lt;br /&gt;
* [[Cocoa tree]]s are called trees and can like other trees only be planted every other tile but they can't be chopped for wood.&lt;br /&gt;
* [[Bonsai tree]]s are called trees and can be chopped for wood but otherwise don't behave like trees and are meant as a decorative plant.&lt;br /&gt;
* Some wild plants can be harvested.&lt;br /&gt;
&lt;br /&gt;
Any thoughts on this? --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 11:22, 25 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
: i am about 80% sure that the domesticated, decorative, wild, and tree categories are actually from the game. I vaguely remember dandelions finding out that dandelions are actually miscategorized. i caht look at the game files to check atm and might not be able to do so for the next couple of days. ultimately only reader centric categories need to match the game, so additional sorting categories not linked to the types can be whatever you need. i trust you to make good choices on that regard [[User:Harakoni|Harakoni (Wiki Moderator)]] ([[User talk:Harakoni|talk]]) 23:34, 25 March 2022 (UTC)&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:: My trouble is I looked in that game files and the only thing that's like categories is the &amp;quot;purpose&amp;quot; property (Food, Beauty, Misc). Couldn't find anything like categories in game either. The thing about dandelions is that there are no wild and domestic variants of them. So one could argue that they belong in the &amp;quot;wild&amp;quot; category, not &amp;quot;beauty&amp;quot;. Or at least both. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:25, 28 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Also I would say that Anima trees are &amp;quot;wild&amp;quot; plants as well. I think the best way forward is to consequently assign the categories and accept that there will be quite a bit of overlap. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 09:31, 28 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I added my findings and definitions. It's still subject to change. Another special case is the [[Burned stump]] which can't be planted by the player, but is it really a &amp;quot;wild&amp;quot; plant? Also &amp;quot;crop&amp;quot; is a nice word, maybe we should use it instead of plants e.g. '''Food crop'''? But wouldn't this exclude things like [[berry bush]]es? Would that be a bad thing? Lots of questions I need to think about. --[[User:Ickputzdirwech|Ickputzdirwech]] ([[User talk:Ickputzdirwech|talk]]) 10:42, 28 March 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== real plant growth time ==&lt;br /&gt;
&lt;br /&gt;
Pretty sure the '''real grow days''' numbers all over the wiki and in the tables are incorrect, because '''Growth Remaining'''=0,95 instead of 1 which seems to have been used, since &amp;quot;growth starts at 5%, means that all plants only need to grow 95% from the moment they are sown&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Actual Growth Time = ('''Growth Remaining''' × 60,000 Ticks/Day × growDays) ÷ (Growing Ticks/Day × GRF(F) × GRF(T) × GRF(L))&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xi4omwr54ikt7dj8&amp;topic_postId=xi4omwr54mivfhhg&amp;topic_revId=xi4omwr54mivfhhg&amp;action=single-view</id>
		<title>Topic:Xi4omwr54ikt7dj8</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xi4omwr54ikt7dj8&amp;topic_postId=xi4omwr54mivfhhg&amp;topic_revId=xi4omwr54mivfhhg&amp;action=single-view"/>
		<updated>2023-05-14T23:09:00Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xi4omwr54ikt7dj8&amp;amp;topic_showPostId=xi4omwr54mivfhhg#flow-post-xi4omwr54mivfhhg&quot;&gt;commented&lt;/a&gt; on &quot;work time question (not accounting for hauling)&quot; (&lt;em&gt;Is there no ticks(work) cost for adding wort to a barrel or taking beer from it?&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Packaged_survival_meal&amp;diff=134454</id>
		<title>Packaged survival meal</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Packaged_survival_meal&amp;diff=134454"/>
		<updated>2023-05-03T04:25:51Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: /* Analysis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rewrite|reason= Rewrite to format standard. Add Summary section - take relevant sections from intro and analysis and expand as needed. Abandon use of info template as necessary}}&lt;br /&gt;
{{Infobox main|food&lt;br /&gt;
| name = Packaged survival meal&lt;br /&gt;
| image = Packaged survival meal a.png&lt;br /&gt;
| description = A high-quality packaged meal, manufactured for use in survival situations. While it never rots, it can still deteriorate if left outside. Great for traveling.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Meal&lt;br /&gt;
| hp = 50&lt;br /&gt;
| deterioration = 0.25&lt;br /&gt;
| marketvalue = 24&lt;br /&gt;
| mass base = 0.3&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| stack limit = 10&lt;br /&gt;
| path cost = 15&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = Simple&lt;br /&gt;
| max num to ingest at once = 1&lt;br /&gt;
| nutrition = 0.9&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| work to make = 450&lt;br /&gt;
| production facility 1 = Fueled stove&lt;br /&gt;
| production facility 2 = Electric stove&lt;br /&gt;
| research = Packaged survival meal&lt;br /&gt;
| skill 1 = cooking&lt;br /&gt;
| skill 1 level = 8&lt;br /&gt;
| resource 1 = Nutrition&lt;br /&gt;
| resource 1 type = non-vegan&lt;br /&gt;
| resource 1 amount = 0.3&lt;br /&gt;
| resource 2 = Nutrition&lt;br /&gt;
| resource 2 type = vegan&lt;br /&gt;
| resource 2 amount = 0.3&lt;br /&gt;
| bulk product amount = 4&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = MealSurvivalPack&lt;br /&gt;
| preferability = Simple&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| eat effect = EatVegetarian&lt;br /&gt;
| graphic class = Graphic_Single&lt;br /&gt;
| graphic path = Things/Item/Meal/SurvivalPack&lt;br /&gt;
| label = packaged survival meal&lt;br /&gt;
| parent name = MealBase&lt;br /&gt;
| resource readout priority = Last&lt;br /&gt;
| selectable = true&lt;br /&gt;
| social properness matters = true&lt;br /&gt;
| sound eat = Meal_Eat&lt;br /&gt;
| thing class = Meal&lt;br /&gt;
| ticker type = Rare&lt;br /&gt;
| use hit points = true&lt;br /&gt;
}}&lt;br /&gt;
{{Info|'''Packaged survival meals''' are a high-tech long-lasting food option. They are the colonists' primary food source at the very start of each game (except for a tribal start). They can also be found in cargo pods or cooked (after research) by colonists with a minimum cooking skill of 8. Packaged survival meals restore 0.9 nutrition and do not spoil, meaning they do not require cold storage. Note that they can still [[deteriorate]]. They require 0.3 nutrition of vegetarian and 0.3 nutrition of meat or animal product to produce.}}&lt;br /&gt;
&lt;br /&gt;
Producing a packaged survival meal takes 0.6 units of nutrition in ingredients and yields 0.9 units of nutrition as a result -- a 50% net nutrition gain.  This is not as efficient compared to other meals such as [[fine meal]]s, so it's best not to prepare these for regular colony use. Unlike most other meals, packaged survival meals can be sold to traders and friendly settlements.  &lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
{{stub|section=1}}&lt;br /&gt;
Crafted at a [[fueled stove]] or [[electric stove]] with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. For example. 6 [[rice]] and 6 [[meat]] can create a meal.&lt;br /&gt;
&lt;br /&gt;
Given at the beginning with the [[Scenario system#Crashlanded|Crashlanded scenario]].&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Packaged survival meals will always be accepted by trade caravans and orbital traders in trade. Their market value is not affected by their ingredients; [[insect meat]] and [[human meat]] can be converted into packaged survival meals to sell at full value.&lt;br /&gt;
&lt;br /&gt;
Compared to [[pemmican]]:&lt;br /&gt;
* Packaged survival meals have slightly worse nutrition per ingredient (50% vs. 60%)&lt;br /&gt;
* Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of .9 nutrition vs. the precise .05 bites of pemmican. See the [[Pemmican#Benefits of discrete nutrition|Pemmican]] page for details.&lt;br /&gt;
* Packaged survival meals are ''slightly'' more efficient in terms of carry weight (3 nutrition/kg vs. 2.78 nutrition/kg, or ~8% more/kg carried).&lt;br /&gt;
* Packaged survival meals are drastically more efficient in storage space (9 nutrition/stack vs. 3.75 nutrition/stack).&lt;br /&gt;
* Packaged survival meals require 43% less work to make.&lt;br /&gt;
* Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.&lt;br /&gt;
* Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs. 0.036 nutrition/$).&lt;br /&gt;
* Packaged survival meals are accepted by all traders; pemmican may not be.&lt;br /&gt;
&lt;br /&gt;
This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Packaged survival meal a.png|One packaged survival meal&lt;br /&gt;
Packaged survival meal b.png|Partial stack&lt;br /&gt;
Packaged survival meal c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Carnivore packaged survival meal a.png|One carnivore packaged survival meal&lt;br /&gt;
Carnivore packaged survival meal b.png|Partial stack&lt;br /&gt;
Carnivore packaged survival meal c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vegetarian packaged survival meal a.png|One vegetarian packaged survival meal&lt;br /&gt;
Vegetarian packaged survival meal b.png|Partial stack&lt;br /&gt;
Vegetarian packaged survival meal c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Packaged survival meal old 2.png|Texture from A14&lt;br /&gt;
Packaged survival meal old.png|Texture from before A14&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Processed Food]] [[Category:Meal]]&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xheeoypwrmstcthg&amp;topic_revId=xheeq60vyb3bwv9g&amp;action=single-view</id>
		<title>Topic:Xheeoypwrmstcthg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xheeoypwrmstcthg&amp;topic_revId=xheeq60vyb3bwv9g&amp;action=single-view"/>
		<updated>2023-05-03T04:03:53Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; changed the topic title from &quot;I think the layers table should have more columns to accomodate for wearing together conflicts.&quot; to &quot;&lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/wiki/Topic:Xheeoypwrmstcthg&quot;&gt;I think the layers table should have more columns to accomodate for worn together conflicts.&lt;/a&gt;&quot;&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xheeoypwrmstcthg&amp;topic_postId=xheeoypwrqqvkxfo&amp;topic_revId=xheeoypwrqqvkxfo&amp;action=single-view</id>
		<title>Topic:Xheeoypwrmstcthg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xheeoypwrmstcthg&amp;topic_postId=xheeoypwrqqvkxfo&amp;topic_revId=xheeoypwrqqvkxfo&amp;action=single-view"/>
		<updated>2023-05-03T04:03:17Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xheeoypwrmstcthg&amp;amp;topic_showPostId=xheeoypwrqqvkxfo#flow-post-xheeoypwrqqvkxfo&quot;&gt;commented&lt;/a&gt; on &quot;I think the layers table should have more columns to accomodate for worn together conflicts.&quot; (&lt;em&gt;Currently it&amp;#039;s not that obvious what can be worn together, like a mask can be worn with a hat, but in this table both are &amp;quot;Covers Full He...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;topic_postId=xh0x1av7cr9okwg4&amp;topic_revId=xh0x1u42zk59hnb8&amp;action=single-view</id>
		<title>Topic:Xh0x1av7cnbmcshw</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;topic_postId=xh0x1av7cr9okwg4&amp;topic_revId=xh0x1u42zk59hnb8&amp;action=single-view"/>
		<updated>2023-04-27T02:42:54Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; edited a &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;amp;topic_showPostId=xh0x1av7cr9okwg4#flow-post-xh0x1av7cr9okwg4&quot;&gt;post&lt;/a&gt; on &quot;5% addiction?&quot;&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;topic_postId=xh0x1av7cr9okwg4&amp;topic_revId=xh0x1av7cr9okwg4&amp;action=single-view</id>
		<title>Topic:Xh0x1av7cnbmcshw</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;topic_postId=xh0x1av7cr9okwg4&amp;topic_revId=xh0x1av7cr9okwg4&amp;action=single-view"/>
		<updated>2023-04-27T02:42:38Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xh0x1av7cnbmcshw&amp;amp;topic_showPostId=xh0x1av7cr9okwg4#flow-post-xh0x1av7cr9okwg4&quot;&gt;commented&lt;/a&gt; on &quot;5% addiction?&quot; (&lt;em&gt;What does this mean really. Doesn&amp;#039;t the 10% tolerance leeway implies that flake is actually safer than yayo in small doses?&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Animals&amp;diff=133996</id>
		<title>Talk:Animals</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Animals&amp;diff=133996"/>
		<updated>2023-04-25T15:51:39Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1.3.3066 ==&lt;br /&gt;
&lt;br /&gt;
Since global animal stats have been altered in 1.3.3066, someone will have to crawl through every page mentioning an animal and change the stats.&lt;br /&gt;
&lt;br /&gt;
== Split this Article ==&lt;br /&gt;
At almost 7,000 words, this beast is a freshman college term paper. I suggest taking the entire &amp;quot;Animal Husbandry&amp;quot; section (which is a little about strategy, less about pure game mechanics) and creating its own article. That would cut the size ~about~ in half (AH looks actually ~about~ 3/5 the total). Yes, they are directly related, but so is most of the game - lots of inter-links will solve any problems there, and as Editors, we have to draw distinctions to make/keep things manageable, and readable for the (below-)average reader (I'm thinking non-native, among others). This is an overwhelming amount of info on one page, a true WoT, with all the negatives that come with that acronym. &amp;lt;br&amp;gt; If no objections, I'll do this next weekend. [[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 07:29, 28 January 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tameness decay and pen animal==&lt;br /&gt;
Every animal's info card is missing &amp;quot;tameness decay&amp;quot; days/❌ and a &amp;quot;is pen animal&amp;quot; ✅/❌.&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sell_Price_Multiplier&amp;diff=133751</id>
		<title>Sell Price Multiplier</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sell_Price_Multiplier&amp;diff=133751"/>
		<updated>2023-04-22T14:16:42Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stat&lt;br /&gt;
| default base value = 1&lt;br /&gt;
| to string style = PercentZero&lt;br /&gt;
| description = A multiplier on the price at which you can sell items.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An item's multiplier is solely determined on the type of item:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Type !! Factor&lt;br /&gt;
|-&lt;br /&gt;
| [[Furniture]] || ×0.7&lt;br /&gt;
|-&lt;br /&gt;
| [[Sculptures]] || ×1.1&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || ×0.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The default value for all other items - including materials, food, apparel, etc. - is 1 (100% market value). These multipliers only apply for selling, not buying.&lt;br /&gt;
&lt;br /&gt;
The multipliers make it more difficult to farm raids for profit, because weapons dropped by [[Death|dead]] enemies are not valuable in trade. It also means that crafting weapons in your colony only makes sense for personal use, and not for selling. The game encourages creating art for sale, as it is about 57% more profitable than regular constructed items.&lt;br /&gt;
&lt;br /&gt;
Trading comes with additional modifiers, a base of 60% when selling and 140% when buying, documented in [[Trade Price Improvement]]. These modifiers are unrelated to the Sell Price Multiplier, and applied independently.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Market Value]]&lt;br /&gt;
&lt;br /&gt;
[[Trade Price Improvement]]&lt;br /&gt;
&lt;br /&gt;
[[Trade]]&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Market_Value&amp;diff=133750</id>
		<title>Market Value</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Market_Value&amp;diff=133750"/>
		<updated>2023-04-22T14:17:03Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Graph1.png|thumb|right|This graph shows dependence item sell price multiplier($) from item hit points. ]]&lt;br /&gt;
{{Stat&lt;br /&gt;
| round to five over = 200&lt;br /&gt;
| to string style = FloatTwo&lt;br /&gt;
| description = The market value of an object. The actual trade price will be adjusted by [[Trade Price Improvement|negotiation skill]], relationship status, and other contextual factors.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If not explicitly specified, an item's market value defaults to a formula-determined value:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;''M'' = (''I'' + ''W'' × 0.0036) × ''Q'' × ''H''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
* ''I'' = combined market value of all ingredients&lt;br /&gt;
* ''W'' = work in [[ticks]] to make the item, where there are 60 ticks to a second. The game displays this in the item information window in ''seconds'', which assumes 1x game speed and 100% work speed even when the base workspeed is lower than 100%. The displayed value also rounds the work value to the nearest second for example - an item that takes 35 ticks to make will be displayed in-game as taking 1 Work, despite taking only 0.583 seconds to construct at 100% speed.  An approximation of the value for ''W'' can be found by multiplying the in-game Work displayed by 60, but the exact value is defined in the XML in ticks by the ''WorkToMake'', or for buildings the ''WorkToBuild'', stats.&lt;br /&gt;
* ''Q'' = quality multiplier. See [[quality]] for details. &lt;br /&gt;
* ''H'' = health multiplier. An item retains 100% of its value down to 90% HP, then loses 1.67% of its maximum value per 1% HP lost between 90% and 60% HP, 4% of its maximum value per 1% HP lost between 60% and 50% HP, and 0.2% of its maximum value per 1% HP lost between 50% and 0% HP. The item will have 50% of its maximum value at 60% HP and only 10% of its maximum value at 50% HP. The health multiplier only applies to certain items, as controlled by their XML definition. See [[Deterioration]] for details.&lt;br /&gt;
&lt;br /&gt;
Items with a market value of above 200 will have their market value rounded to be divisible by 5, with a remainder of 2.5 being rounded down. Prices over $10 will be rounded to the nearest whole number.&lt;br /&gt;
&lt;br /&gt;
[[File:SteelLargeSculptureGood.png|thumb|Steel Large Scuplture (Good) market value demonstrates that a) value rounding happens only post-quality multipier and b) 2.5 remainder is rounded down. ]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.1.2618|1.1.2618]] - Prices now only display decimals when under $10.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Sell Price Multiplier]]&lt;br /&gt;
&lt;br /&gt;
[[Trade Price Improvement]]&lt;br /&gt;
&lt;br /&gt;
[[Trade]]&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xglzig56cv51rm10&amp;topic_postId=xglzig56cz33zpz8&amp;topic_revId=xglzig56cz33zpz8&amp;action=single-view</id>
		<title>Topic:Xglzig56cv51rm10</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xglzig56cv51rm10&amp;topic_postId=xglzig56cz33zpz8&amp;topic_revId=xglzig56cz33zpz8&amp;action=single-view"/>
		<updated>2023-04-20T09:50:39Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xglzig56cv51rm10&amp;amp;topic_showPostId=xglzig56cz33zpz8#flow-post-xglzig56cz33zpz8&quot;&gt;commented&lt;/a&gt; on &quot;which parts can be transplanted from other pawns?&quot; (&lt;em&gt;there should be a picture or a table to see at a glance.&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xghscd1mmjp5kh8k&amp;topic_postId=xghscd1mmnn7sl6s&amp;topic_revId=xghscd1mmnn7sl6s&amp;action=single-view</id>
		<title>Topic:Xghscd1mmjp5kh8k</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xghscd1mmjp5kh8k&amp;topic_postId=xghscd1mmnn7sl6s&amp;topic_revId=xghscd1mmnn7sl6s&amp;action=single-view"/>
		<updated>2023-04-18T12:36:12Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Selectivedit (page does not exist)&quot;&gt;&lt;bdi&gt;Selectivedit&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Selectivedit&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Selectivedit (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Selectivedit&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Selectivedit&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xghscd1mmjp5kh8k&amp;amp;topic_showPostId=xghscd1mmnn7sl6s#flow-post-xghscd1mmnn7sl6s&quot;&gt;commented&lt;/a&gt; on &quot;is it written backwards?&quot; (&lt;em&gt;&amp;quot;Harmful genes will increase their metabolic efficiency, getting hungry slower, and thus consuming less food overall. Meanwhile helpful g...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Temperature&amp;diff=95984</id>
		<title>Talk:Temperature</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Temperature&amp;diff=95984"/>
		<updated>2021-11-04T07:33:33Z</updated>

		<summary type="html">&lt;p&gt;Selectivedit: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What is the high limit that you get &amp;quot;bad temperature&amp;quot; bench modifier ? I'm pretty sure there is one.[[User:Selectivedit|Selectivedit]] ([[User talk:Selectivedit|talk]]) 07:33, 4 November 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Selectivedit</name></author>
	</entry>
</feed>