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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShySkream</id>
	<title>RimWorld Wiki - User contributions [en]</title>
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	<updated>2026-04-06T04:17:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Eating_Speed&amp;diff=172816</id>
		<title>Eating Speed</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Eating_Speed&amp;diff=172816"/>
		<updated>2025-12-03T13:59:04Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: add info on being fed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stat&lt;br /&gt;
| default base value = 1&lt;br /&gt;
| hide at value = 1&lt;br /&gt;
| min value = 0.15&lt;br /&gt;
| to string style = PercentZero&lt;br /&gt;
| description = Multiplier on eating speed.&lt;br /&gt;
| category = BasicsPawn&lt;br /&gt;
}}{{#set:Effective Minimum|0.15}}{{#set:Effective Maximum|{{#expr:1 + ({{Q|Eating|Effective Maximum}} - 1) * 0.95 + ({{Q|Manipulation|Effective Maximum}} - 1) * 0.3 round 2}} }}&lt;br /&gt;
&lt;br /&gt;
The ''eating speed'' applies not only to the consumption of [[food]] but also [[drugs]] that are consumed by eating or drinking.&lt;br /&gt;
&lt;br /&gt;
When being fed by someone else, the eating speed value is not used. Instead, it always takes 1.5 times longer than the default eating speed.&lt;br /&gt;
&lt;br /&gt;
== Factors ==&lt;br /&gt;
* [[Eating]]: [[Eating Importance::0.95|95%]] importance, [[Eating Limit::-|No]] limit&lt;br /&gt;
* [[Manipulation]]: [[Manipulation Importance::0.3|30%]] importance, [[Manipulation Limit::-|No]] limit&lt;br /&gt;
&lt;br /&gt;
Since eating can effectively range from {{Bad|{{%|{{Q|Eating|Effective Minimum}} }} }} to {{Good|{{%|{{Q|Eating|Effective Maximum}} }} }} and manipulation can effectively range from {{Bad|{{%|{{Q|Manipulation|Effective Minimum}} }} }} to {{Good|{{%|{{Q|Manipulation|Effective Maximum}} }} }} for [[human]]s the ''eating speed'' ranges from '''{{Bad|{{%|{{P|Effective Minimum}} }} }}''' (the absolute minimum) to '''{{Good|{{%|{{P|Effective Maximum}} }} }}'''.&lt;br /&gt;
&lt;br /&gt;
{{Nav|stats|wide}}&lt;br /&gt;
{{Verified|1.4.3901}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=146079</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=146079"/>
		<updated>2024-05-28T00:45:45Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add utility equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them with the Dark Research job, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
=== Basic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void monolith.png|72px|link=Void monolith|Void monolith]]&lt;br /&gt;
![[Void monolith]]&lt;br /&gt;
|A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Harbinger tree.png|72px|link=Harbinger tree|Harbinger tree]]&lt;br /&gt;
![[Harbinger tree]]&lt;br /&gt;
|A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshbeast.png|72px|link=Fleshbeast|Fleshbeast]]&lt;br /&gt;
![[Fleshbeast]]&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sightstealer.png|72px|link=Sightstealer|Sightstealer]]&lt;br /&gt;
![[Sightstealer]]&lt;br /&gt;
|Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shambler.png|72px|link=Shambler|Shambler]]&lt;br /&gt;
![[Shambler]]&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghoul.png|72px|link=Ghoul|Ghoul]]&lt;br /&gt;
![[Ghoul]]&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gorehulk.png|72px|link=Gorehulk|Gorehulk]]&lt;br /&gt;
![[Gorehulk]]&lt;br /&gt;
|A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathpall.png|72px|link=Deathpall|Deathpall]]&lt;br /&gt;
![[Deathpall]]&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|}&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pit gate.png|72px|link=Pit gate|Pit gate]]&lt;br /&gt;
![[Pit gate]]&lt;br /&gt;
|A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreadmeld.png|72px|link=Dreadmeld|Dreadmeld]]&lt;br /&gt;
![[Dreadmeld]]&lt;br /&gt;
|A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass heart.png|72px|link=Fleshmass heart|Fleshmass heart]]&lt;br /&gt;
![[Fleshmass heart]]&lt;br /&gt;
|The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Ultra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass nucleus.png|72px|link=Fleshmass nucleus|Fleshmass nucleus]]&lt;br /&gt;
![[Fleshmass nucleus]]&lt;br /&gt;
|The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chimera.png|72px|link=Chimera|Chimera]]&lt;br /&gt;
![[Chimera]]&lt;br /&gt;
|A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devourer.png|72px|link=Devourer|Devourer]]&lt;br /&gt;
![[Devourer]]&lt;br /&gt;
|A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctolith.png|72px|link=Noctolith|Noctolith]]&lt;br /&gt;
![[Noctolith]]&lt;br /&gt;
|A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;If you destroy the pillar, you can recover a shard of dark archotech.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctol.png|72px|link=Noctol|Noctol]]&lt;br /&gt;
![[Noctol]]&lt;br /&gt;
|A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|72px|link=Revenant|Revenant]]&lt;br /&gt;
![[Revenant]]&lt;br /&gt;
|A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Metalhorror.png|72px|link=Metalhorror|Metalhorror]]&lt;br /&gt;
![[Metalhorror]]&lt;br /&gt;
|A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nociosphere.png|72px|link=Nociosphere|Nociosphere]]&lt;br /&gt;
![[Nociosphere]]&lt;br /&gt;
|A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blood rain.png|72px|link=Blood rain|Blood rain]]&lt;br /&gt;
![[Blood rain]]&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twisted obelisk.png|72px|link=Twisted obelisk|Twisted obelisk]]&lt;br /&gt;
![[Twisted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrupted obelisk.png|72px|link=Corrupted obelisk|Corrupted obelisk]]&lt;br /&gt;
![[Corrupted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warped obelisk.png|72px|link=Warped obelisk|Warped obelisk]]&lt;br /&gt;
![[Warped obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Golden cube.png|72px|link=Golden cube|Golden cube]]&lt;br /&gt;
![[Golden cube]]&lt;br /&gt;
|A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The cube seems impervious to most damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Unnatural corpse.png|72px|link=Unnatural corpse|Unnatural corpse]]&lt;br /&gt;
![[Unnatural corpse]]&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|}&lt;br /&gt;
=== Ultimate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void structure.png|72px|link=Void structure|Void structure]]&lt;br /&gt;
![[Void structure]]&lt;br /&gt;
|A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void node.png|72px|link=Void node|Void node]]&lt;br /&gt;
![[Void node]]&lt;br /&gt;
|A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
&lt;br /&gt;
== Ideologies ==&lt;br /&gt;
{{Ideology|section=1}}&lt;br /&gt;
&lt;br /&gt;
{{Stub|section=1}}&lt;br /&gt;
Inhumanized &lt;br /&gt;
Ritualist&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
* [[Hellcat rifle]]&lt;br /&gt;
* [[Incinerator]]&lt;br /&gt;
* [[Nerve spiker]]&lt;br /&gt;
&lt;br /&gt;
=== Utility ===&lt;br /&gt;
* [[Turret pack]]&lt;br /&gt;
* [[Disruptor flare pack]]&lt;br /&gt;
* [[Deadlife pack]]&lt;br /&gt;
* [[Biomutation lance]]&lt;br /&gt;
* [[Shard shock lance]]&lt;br /&gt;
* [[Shard insanity lance]]&lt;br /&gt;
&lt;br /&gt;
=== Serums ===&lt;br /&gt;
* [[Voidsight serum]]&lt;br /&gt;
* [[Metalblood serum]]&lt;br /&gt;
* [[Juggernaut serum]]&lt;br /&gt;
* [[Mind-numb serum]]&lt;br /&gt;
* [[Ghoul resurrection serum]]&lt;br /&gt;
&lt;br /&gt;
== Psychic rituals ==&lt;br /&gt;
{{Main|Psychic rituals}}&lt;br /&gt;
&lt;br /&gt;
Psychic rituals are actions introduced by Anomaly, they are independent of the [[Ideology DLC]] despite working in a similar manner.&lt;br /&gt;
&lt;br /&gt;
Psychic rituals include an evoker whose success scales with their psychic sensitivity, and chanters who further improve ritual quality.&lt;br /&gt;
&lt;br /&gt;
A list of known rituals are as follows&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Blood_rain|Blood rain]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Brainwipe|Brainwipe]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Chronophagy|Chronophagy]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Draw_animals|Draw animals]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Draw_fleshbeasts|Draw fleshbeasts]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Draw_shamblers|Draw shamblers]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Imbue_death_refusal|Death refusal]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Neurosis_pulse|Neurosis pulse]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Philophagy|Philophagy]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Pleasure_pulse|Pleasure pulse]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Provoke_pit_gate|Provoke pit gate]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Psychophagy|Psychophagy]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Skip_abduction|Skip abduction]]&lt;br /&gt;
&lt;br /&gt;
[[Psychic_ritual#Void_provocation|Void provocation]]&lt;br /&gt;
&lt;br /&gt;
== Monolith ending ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=144144</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=144144"/>
		<updated>2024-04-21T22:11:53Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Fixed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
  | name = anomaly&lt;br /&gt;
  | type = manual&lt;br /&gt;
  | color = #8e9967&lt;br /&gt;
  | image = [[File:AnomalyIcon.png|40px|link=Anomaly (DLC)]]&lt;br /&gt;
  | text = &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''The [https://store.steampowered.com/news/app/294100/view/4160834030793878434 Anomaly DLC] has been [https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ released on Steam] alongside 1.5!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Please bear with us as we get the new content up, and consider [[Special:CreateAccount|signing up]] to help today!&lt;br /&gt;
  | nocat = true&lt;br /&gt;
}}&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; [[Image:rimworldlogo.png|link=Main Page|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''[https://rimworldgame.com RimWorld]''' is an indie space colony management game developed by '''[https://ludeon.com/blog/ Ludeon&amp;amp;nbsp;Studios]''', a Canadian-based game studio founded by '''[https://tynansylvester.com/ Tynan&amp;amp;nbsp;Sylvester]'''.&amp;lt;br/&amp;gt; Read more about the game at [[About RimWorld]].&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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The current stable versions are {{PCIcon}} '''{{Current Version|link=1}}''' and {{ConsoleIcon}} '''{{Current Version|link=1|console=1}}''', and a complete version history can be found via the [[Version history]] page.&lt;br /&gt;
&lt;br /&gt;
For info on releases, see the [[File:LudeonLogoSquare.png|16px|link=https://ludeon.com]] [https://ludeon.com Ludeon development blog] and [[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/patch-notes]] [https://rimworld.double11.com/patch-notes Double Eleven Patch Feed] respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can help update the wiki by editing today, [[Special:CreateAccount|sign up]] optional!&lt;br /&gt;
It is recommended to read about [[Help:Wiki markup cheatsheet|Wiki basics]] and our [[RimWorld_Wiki:Style_guide|Style guide]].&lt;br /&gt;
&lt;br /&gt;
You can find current wiki projects in the [[RimWorld Wiki:Community portal|Community Portal]], the [https://discordapp.com/invite/UTaMDWc #wiki-suggestions] channel on Discord, and the [[RimWorld Wiki:To-do|To&amp;amp;nbsp;do&amp;amp;nbsp;list]].&lt;br /&gt;
&lt;br /&gt;
please report things that may require administrator attention to the [[RimWorld_Wiki:Admin_noticeboard|Admin Noticeboard]]. We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&amp;lt;br/&amp;gt;&lt;br /&gt;
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:&amp;amp;#9642;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;darkmode-invert&amp;quot;&amp;gt;[[File:Steam2.png|16px|link=https://store.steampowered.com/app/294100/RimWorld/|Steam]]&amp;lt;/span&amp;gt; [https://store.steampowered.com/app/294100/RimWorld/ Steam Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/]] [https://rimworld.double11.com/ Console Edition Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Twitter2.png|16px|link=https://twitter.com/tynansylvester|Twitter]] [https://twitter.com/tynansylvester Tynan on Twitter]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:LudeonLogoSquare.png|16px|link=https://ludeon.com/forums/|Ludeon Forums]] [https://ludeon.com/forums/ Ludeon Forums]&lt;br /&gt;
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:&amp;amp;#9642;&amp;amp;nbsp;[[File:Reddit2.png|16px|link=https://www.reddit.com/r/RimWorld/|Reddit]] [https://www.reddit.com/r/RimWorld/ RimWorld on Reddit]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Discord.png|16px|link=https://discordapp.com/invite/UTaMDWc|Discord]] [https://discordapp.com/invite/UTaMDWc RimWorld Discord]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:irc_icon.png|16px|link=https://webchat.quakenet.org/?channels=rimworld|IRC]] [https://webchat.quakenet.org/?channels=rimworld RimWorld IRC Channel]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:bay12_icon.png|16px|link=http://www.bay12forums.com/smf/index.php?topic=131168.0|Bay 12 Forums]] [http://www.bay12forums.com/smf/index.php?topic=131168.0 Bay 12 forum thread]&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Need some help? Check out the [[guides]] for information!&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Concepts&amp;lt;/h2&amp;gt;&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Basics&lt;br /&gt;
|Label=Basics&lt;br /&gt;
|Image=Modal Info Icon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Controls]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[User interface]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Learning helper]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Lore]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub Fiction Primer]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Colony Building Guide|Colony Building]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quickstart Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Gameplay&lt;br /&gt;
|Label=Gameplay&lt;br /&gt;
|Image=RimWorldLogo.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Caravan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Environment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Events]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Research]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Time]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Orders]]&amp;lt;br/&amp;gt;&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/About_RimWorld&lt;br /&gt;
|Label=Extras&lt;br /&gt;
|Image=LudeonLogoSquare.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Version|Version&amp;amp;nbsp;History]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Save file]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Development mode]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mods]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Modding Tutorials|Modding tutorials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Combat&lt;br /&gt;
|Label=Combat&lt;br /&gt;
|Image=Assault rifle.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Cover]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drafting]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Offense_tactics|Offense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_structures|Structures]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_tactics|Tactics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Game_Creation&lt;br /&gt;
|Label=World&lt;br /&gt;
|Image=World gen preview.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Scenario system]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[AI Storytellers|AI storytellers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[World generation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Biomes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Factions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Royalty&lt;br /&gt;
|Label=Royalty&lt;br /&gt;
|Image=RoyaltyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Titles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Psycasts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Techprint]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Persona weapon]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Label=Ideology&lt;br /&gt;
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|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Ideoligion]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Roles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Rituals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Style|Styles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Slavery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Biotech&lt;br /&gt;
|Label=Biotech&lt;br /&gt;
|Image=BiotechIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Pregnancy]] &amp;amp; [[Children]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Genes]] &amp;amp; [[Xenotypes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanitor]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid creation|Mech gestation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Pollution]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Anomaly&lt;br /&gt;
|Label=Anomaly&lt;br /&gt;
|Image=AnomalyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Void study]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Monolith]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Entities]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Containment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Psychic rituals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Gear&lt;br /&gt;
|Label=Gear&lt;br /&gt;
|Image=CowboyHat.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Weapons]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Apparel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Armor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Clothing]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Utility]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Resources&lt;br /&gt;
|Label=Resources&lt;br /&gt;
|Image=Woodlog_c.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Materials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Textiles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drugs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Food]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Doctoring#Medicines|Medicine]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Research&lt;br /&gt;
|Label=Technology&lt;br /&gt;
|Image=LongRangeMineralScanner.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Power|Electricity]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Deep drill]]ing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Moisture pump]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Long-range mineral scanner|Mineral scanning]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Bionics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Architect&lt;br /&gt;
|Label=Building&lt;br /&gt;
|Image=Granite blocks.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Zone]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Structure]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Production]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Furniture]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Power]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Security]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Misc]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Floors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Recreation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Temperature]]&amp;lt;br/&amp;gt;&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Characters&lt;br /&gt;
|Label=Characters&lt;br /&gt;
|Image=Colonist.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Backstories]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Health]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Body parts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mood]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Needs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Social]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Thoughts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Traits]]&lt;br /&gt;
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|Link=https://rimworldwiki.com/wiki/Plants&lt;br /&gt;
|Label=Flora&lt;br /&gt;
|Image=Alocasia a.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Decorative plants|Decorative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Domesticated plants|Domesticated]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Wild plants|Wild]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Character_Types&lt;br /&gt;
|Label=Fauna&lt;br /&gt;
|Image=Turkey.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Colonist]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Prisoners]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Raider]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Character Types#Visitors|Visitors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Animals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid]]s}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld Wiki]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Entities&amp;diff=143346</id>
		<title>Entities</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Entities&amp;diff=143346"/>
		<updated>2024-04-12T20:43:15Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Added headers for future sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
'''Entities''' are the major threats of the [[Anomaly DLC]]. After a colonist investigates the monolith, entities will begin to spawn. All entities will appear in the Entity Codex after being discovered.&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
For more information while this page is under construction, see [[Anomaly]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
&lt;br /&gt;
== Study ==&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143345</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143345"/>
		<updated>2024-04-12T20:37:53Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Added headers for future sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will study them with the Dark Research job, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
=== Basic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void monolith.png|72px|link=Void monolith|Void monolith]]&lt;br /&gt;
![[Void monolith]]&lt;br /&gt;
|A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Harbinger tree.png|72px|link=Harbinger tree|Harbinger tree]]&lt;br /&gt;
![[Harbinger tree]]&lt;br /&gt;
|A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshbeast.png|72px|link=Fleshbeast|Fleshbeast]]&lt;br /&gt;
![[Fleshbeast]]&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sightstealer.png|72px|link=Sightstealer|Sightstealer]]&lt;br /&gt;
![[Sightstealer]]&lt;br /&gt;
|Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shambler.png|72px|link=Shambler|Shambler]]&lt;br /&gt;
![[Shambler]]&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghoul.png|72px|link=Ghoul|Ghoul]]&lt;br /&gt;
![[Ghoul]]&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gorehulk.png|72px|link=Gorehulk|Gorehulk]]&lt;br /&gt;
![[Gorehulk]]&lt;br /&gt;
|A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathpall.png|72px|link=Deathpall|Deathpall]]&lt;br /&gt;
![[Deathpall]]&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|}&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pit gate.png|72px|link=Pit gate|Pit gate]]&lt;br /&gt;
![[Pit gate]]&lt;br /&gt;
|A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreadmeld.png|72px|link=Dreadmeld|Dreadmeld]]&lt;br /&gt;
![[Dreadmeld]]&lt;br /&gt;
|A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass heart.png|72px|link=Fleshmass heart|Fleshmass heart]]&lt;br /&gt;
![[Fleshmass heart]]&lt;br /&gt;
|The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Ultra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass nucleus.png|72px|link=Fleshmass nucleus|Fleshmass nucleus]]&lt;br /&gt;
![[Fleshmass nucleus]]&lt;br /&gt;
|The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chimera.png|72px|link=Chimera|Chimera]]&lt;br /&gt;
![[Chimera]]&lt;br /&gt;
|A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devourer.png|72px|link=Devourer|Devourer]]&lt;br /&gt;
![[Devourer]]&lt;br /&gt;
|A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctolith.png|72px|link=Noctolith|Noctolith]]&lt;br /&gt;
![[Noctolith]]&lt;br /&gt;
|A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;If you destroy the pillar, you can recover a shard of dark archotech.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctol.png|72px|link=Noctol|Noctol]]&lt;br /&gt;
![[Noctol]]&lt;br /&gt;
|A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|72px|link=Revenant|Revenant]]&lt;br /&gt;
![[Revenant]]&lt;br /&gt;
|A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Metalhorror.png|72px|link=Metalhorror|Metalhorror]]&lt;br /&gt;
![[Metalhorror]]&lt;br /&gt;
|A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nociosphere.png|72px|link=Nociosphere|Nociosphere]]&lt;br /&gt;
![[Nociosphere]]&lt;br /&gt;
|A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blood rain.png|72px|link=Blood rain|Blood rain]]&lt;br /&gt;
![[Blood rain]]&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twisted obelisk.png|72px|link=Twisted obelisk|Twisted obelisk]]&lt;br /&gt;
![[Twisted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrupted obelisk.png|72px|link=Corrupted obelisk|Corrupted obelisk]]&lt;br /&gt;
![[Corrupted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warped obelisk.png|72px|link=Warped obelisk|Warped obelisk]]&lt;br /&gt;
![[Warped obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Golden cube.png|72px|link=Golden cube|Golden cube]]&lt;br /&gt;
![[Golden cube]]&lt;br /&gt;
|A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The cube seems impervious to most damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Unnatural corpse.png|72px|link=Unnatural corpse|Unnatural corpse]]&lt;br /&gt;
![[Unnatural corpse]]&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|}&lt;br /&gt;
=== Ultimate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void structure.png|72px|link=Void structure|Void structure]]&lt;br /&gt;
![[Void structure]]&lt;br /&gt;
|A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void node.png|72px|link=Void node|Void node]]&lt;br /&gt;
![[Void node]]&lt;br /&gt;
|A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
&lt;br /&gt;
== Ideologies ==&lt;br /&gt;
{{Ideology}}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Serums ===&lt;br /&gt;
&lt;br /&gt;
== Psychic rituals ==&lt;br /&gt;
&lt;br /&gt;
== Monolith ending ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Color/alt&amp;diff=143344</id>
		<title>Template:Color/alt</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Color/alt&amp;diff=143344"/>
		<updated>2024-04-12T19:36:18Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Alternate, reduced template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Display color RGB if text=true or text parameter unused&lt;br /&gt;
--&amp;gt;{{#if:{{{text|}}}||({{#replace: {{{1|undefined}}} | |}})}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Draw the square&lt;br /&gt;
--&amp;gt; &amp;lt;div style=&amp;quot;width:{{{size|16px}}};height:{{{size|16px}}};background-color:rgba({{{1|255,0,255}}});display:inline-block;border:1px solid black;vertical-align:middle;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;span&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Test data TODO move to docs&lt;br /&gt;
--&amp;gt; &amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;infobox float:right;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;heading&amp;quot;&amp;gt;Rock&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;image_wrapper&amp;quot; title=&amp;quot;Rock&amp;quot;&amp;gt;[[File:Bioferrite b.png|250x250px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;text-center&amp;quot; style=&amp;quot;display:block; font-size:89%; padding: .5em;&amp;quot;&amp;gt;A cool rock I found.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'&amp;gt;Base Stats&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
;Stuff Category&lt;br /&gt;
:Rock&lt;br /&gt;
;Stuff Color&lt;br /&gt;
:{{Color/alt|100,80,80}}&lt;br /&gt;
;Tech Level&lt;br /&gt;
:Rock&lt;br /&gt;
;Weapon Class&lt;br /&gt;
:Rock&lt;br /&gt;
&amp;lt;/dl&amp;gt;{{clear}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Simple tests ==&lt;br /&gt;
&lt;br /&gt;
160,178,181&lt;br /&gt;
{{Color/alt|160,178,181}}&lt;br /&gt;
&lt;br /&gt;
160, 178, 181&lt;br /&gt;
{{Color/alt|160, 178, 181}}&lt;br /&gt;
&lt;br /&gt;
160,178,181,20&lt;br /&gt;
{{Color/alt|160,178,181,20}}&lt;br /&gt;
&lt;br /&gt;
160, 178, 181, 20&lt;br /&gt;
{{Color/alt|160, 178, 181, 20}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is some text. It is in English.&lt;br /&gt;
&lt;br /&gt;
Things made of plasteel will use the color {{Color/alt|160,178,181}}. This color is blue.&lt;br /&gt;
&lt;br /&gt;
Lorem ipsum dolor sit amet.&lt;br /&gt;
&lt;br /&gt;
== Extra parameters ==&lt;br /&gt;
text=false&lt;br /&gt;
{{Color/alt|160,178,181|text=false}}&lt;br /&gt;
&lt;br /&gt;
border=false&lt;br /&gt;
{{Color/alt|160,178,181|border=false}}&lt;br /&gt;
&lt;br /&gt;
size=50px&lt;br /&gt;
{{Color/alt|160,178,181|size=50px}}&lt;br /&gt;
&lt;br /&gt;
== Invalid input ==&lt;br /&gt;
red&lt;br /&gt;
{{Color/alt|red}}&lt;br /&gt;
&lt;br /&gt;
(160,178,181)&lt;br /&gt;
{{Color/alt|(160,178,181)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;#ffeeaa&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Color/alt|#ffeeaa}}&lt;br /&gt;
&lt;br /&gt;
700,700,700&lt;br /&gt;
{{Color/alt|700,700,700}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Fallen_monolith&amp;diff=143249</id>
		<title>Fallen monolith</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Fallen_monolith&amp;diff=143249"/>
		<updated>2024-04-12T10:39:45Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Redirected page to Void monolith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Void monolith]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/1.5.4062&amp;diff=143220</id>
		<title>Version/1.5.4062</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/1.5.4062&amp;diff=143220"/>
		<updated>2024-04-12T07:16:09Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Create pate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version Nav}}&lt;br /&gt;
&lt;br /&gt;
Changes can be seen in the [https://docs.google.com/document/d/e/2PACX-1vSgQmFRFk0FATWTjyZkKRq4oa58sQps4D0kE_uoyKR1y3ZXJT1nIMZSsno7T8cfG-Y6B8lVL3QFnbwQ/pub RimWorld update 1.5 public changelog].&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Inhuman.png&amp;diff=143219</id>
		<title>File:Inhuman.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Inhuman.png&amp;diff=143219"/>
		<updated>2024-04-12T06:22:44Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Ideology}}{{Anomaly}}Category: Images - Interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ideology}}{{Anomaly}}[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Ritualist.png&amp;diff=143218</id>
		<title>File:Ritualist.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Ritualist.png&amp;diff=143218"/>
		<updated>2024-04-12T06:22:21Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Ideology}}{{Anomaly}}Category: Images - Interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Ideology}}{{Anomaly}}[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143217</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143217"/>
		<updated>2024-04-12T05:35:54Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Split table, fixed newlines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
=== Basic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void monolith.png|72px|link=Void monolith|Void monolith]]&lt;br /&gt;
![[Void monolith]]&lt;br /&gt;
|A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Harbinger tree.png|72px|link=Harbinger tree|Harbinger tree]]&lt;br /&gt;
![[Harbinger tree]]&lt;br /&gt;
|A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshbeast.png|72px|link=Fleshbeast|Fleshbeast]]&lt;br /&gt;
![[Fleshbeast]]&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sightstealer.png|72px|link=Sightstealer|Sightstealer]]&lt;br /&gt;
![[Sightstealer]]&lt;br /&gt;
|Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shambler.png|72px|link=Shambler|Shambler]]&lt;br /&gt;
![[Shambler]]&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghoul.png|72px|link=Ghoul|Ghoul]]&lt;br /&gt;
![[Ghoul]]&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gorehulk.png|72px|link=Gorehulk|Gorehulk]]&lt;br /&gt;
![[Gorehulk]]&lt;br /&gt;
|A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathpall.png|72px|link=Deathpall|Deathpall]]&lt;br /&gt;
![[Deathpall]]&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|}&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pit gate.png|72px|link=Pit gate|Pit gate]]&lt;br /&gt;
![[Pit gate]]&lt;br /&gt;
|A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreadmeld.png|72px|link=Dreadmeld|Dreadmeld]]&lt;br /&gt;
![[Dreadmeld]]&lt;br /&gt;
|A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass heart.png|72px|link=Fleshmass heart|Fleshmass heart]]&lt;br /&gt;
![[Fleshmass heart]]&lt;br /&gt;
|The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Ultra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass nucleus.png|72px|link=Fleshmass nucleus|Fleshmass nucleus]]&lt;br /&gt;
![[Fleshmass nucleus]]&lt;br /&gt;
|The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chimera.png|72px|link=Chimera|Chimera]]&lt;br /&gt;
![[Chimera]]&lt;br /&gt;
|A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devourer.png|72px|link=Devourer|Devourer]]&lt;br /&gt;
![[Devourer]]&lt;br /&gt;
|A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctolith.png|72px|link=Noctolith|Noctolith]]&lt;br /&gt;
![[Noctolith]]&lt;br /&gt;
|A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;If you destroy the pillar, you can recover a shard of dark archotech.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctol.png|72px|link=Noctol|Noctol]]&lt;br /&gt;
![[Noctol]]&lt;br /&gt;
|A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|72px|link=Revenant|Revenant]]&lt;br /&gt;
![[Revenant]]&lt;br /&gt;
|A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Metalhorror.png|72px|link=Metalhorror|Metalhorror]]&lt;br /&gt;
![[Metalhorror]]&lt;br /&gt;
|A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nociosphere.png|72px|link=Nociosphere|Nociosphere]]&lt;br /&gt;
![[Nociosphere]]&lt;br /&gt;
|A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blood rain.png|72px|link=Blood rain|Blood rain]]&lt;br /&gt;
![[Blood rain]]&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twisted obelisk.png|72px|link=Twisted obelisk|Twisted obelisk]]&lt;br /&gt;
![[Twisted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrupted obelisk.png|72px|link=Corrupted obelisk|Corrupted obelisk]]&lt;br /&gt;
![[Corrupted obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warped obelisk.png|72px|link=Warped obelisk|Warped obelisk]]&lt;br /&gt;
![[Warped obelisk]]&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Golden cube.png|72px|link=Golden cube|Golden cube]]&lt;br /&gt;
![[Golden cube]]&lt;br /&gt;
|A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The cube seems impervious to most damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Unnatural corpse.png|72px|link=Unnatural corpse|Unnatural corpse]]&lt;br /&gt;
![[Unnatural corpse]]&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|}&lt;br /&gt;
=== Ultimate ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Entity&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void structure.png|72px|link=Void structure|Void structure]]&lt;br /&gt;
![[Void structure]]&lt;br /&gt;
|A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void node.png|72px|link=Void node|Void node]]&lt;br /&gt;
![[Void node]]&lt;br /&gt;
|A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Void_node.png&amp;diff=143216</id>
		<title>File:Void node.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Void_node.png&amp;diff=143216"/>
		<updated>2024-04-12T05:20:27Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Void_structure.png&amp;diff=143215</id>
		<title>File:Void structure.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Void_structure.png&amp;diff=143215"/>
		<updated>2024-04-12T05:20:05Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_corpse.png&amp;diff=143214</id>
		<title>File:Unnatural corpse.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_corpse.png&amp;diff=143214"/>
		<updated>2024-04-12T05:19:44Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Golden_cube.png&amp;diff=143213</id>
		<title>File:Golden cube.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Golden_cube.png&amp;diff=143213"/>
		<updated>2024-04-12T05:19:13Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Warped_obelisk.png&amp;diff=143212</id>
		<title>File:Warped obelisk.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Warped_obelisk.png&amp;diff=143212"/>
		<updated>2024-04-12T05:18:41Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Corrupted_obelisk.png&amp;diff=143211</id>
		<title>File:Corrupted obelisk.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Corrupted_obelisk.png&amp;diff=143211"/>
		<updated>2024-04-12T05:18:18Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Twisted_obelisk.png&amp;diff=143210</id>
		<title>File:Twisted obelisk.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Twisted_obelisk.png&amp;diff=143210"/>
		<updated>2024-04-12T05:16:09Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Blood_rain.png&amp;diff=143209</id>
		<title>File:Blood rain.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Blood_rain.png&amp;diff=143209"/>
		<updated>2024-04-12T05:15:10Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Nociosphere.png&amp;diff=143208</id>
		<title>File:Nociosphere.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Nociosphere.png&amp;diff=143208"/>
		<updated>2024-04-12T05:14:50Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Metalhorror.png&amp;diff=143207</id>
		<title>File:Metalhorror.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Metalhorror.png&amp;diff=143207"/>
		<updated>2024-04-12T05:14:20Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Revenant.png&amp;diff=143206</id>
		<title>File:Revenant.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Revenant.png&amp;diff=143206"/>
		<updated>2024-04-12T05:13:57Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Noctol.png&amp;diff=143205</id>
		<title>File:Noctol.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Noctol.png&amp;diff=143205"/>
		<updated>2024-04-12T05:13:28Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Noctolith.png&amp;diff=143204</id>
		<title>File:Noctolith.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Noctolith.png&amp;diff=143204"/>
		<updated>2024-04-12T05:13:02Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Devourer.png&amp;diff=143203</id>
		<title>File:Devourer.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Devourer.png&amp;diff=143203"/>
		<updated>2024-04-12T05:12:01Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Chimera.png&amp;diff=143202</id>
		<title>File:Chimera.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Chimera.png&amp;diff=143202"/>
		<updated>2024-04-12T05:11:41Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Fleshmass_nucleus.png&amp;diff=143201</id>
		<title>File:Fleshmass nucleus.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Fleshmass_nucleus.png&amp;diff=143201"/>
		<updated>2024-04-12T05:10:32Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Fleshmass_heart.png&amp;diff=143200</id>
		<title>File:Fleshmass heart.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Fleshmass_heart.png&amp;diff=143200"/>
		<updated>2024-04-12T05:09:58Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Dreadmeld.png&amp;diff=143199</id>
		<title>File:Dreadmeld.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Dreadmeld.png&amp;diff=143199"/>
		<updated>2024-04-12T05:09:27Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Pit_gate.png&amp;diff=143198</id>
		<title>File:Pit gate.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Pit_gate.png&amp;diff=143198"/>
		<updated>2024-04-12T05:09:02Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Deathpall.png&amp;diff=143197</id>
		<title>File:Deathpall.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Deathpall.png&amp;diff=143197"/>
		<updated>2024-04-12T05:08:38Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Ghoul.png&amp;diff=143196</id>
		<title>File:Ghoul.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Ghoul.png&amp;diff=143196"/>
		<updated>2024-04-12T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Fleshbeast.png&amp;diff=143195</id>
		<title>File:Fleshbeast.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Fleshbeast.png&amp;diff=143195"/>
		<updated>2024-04-12T05:06:57Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Harbinger_tree.png&amp;diff=143194</id>
		<title>File:Harbinger tree.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Harbinger_tree.png&amp;diff=143194"/>
		<updated>2024-04-12T05:06:20Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Void_monolith.png&amp;diff=143193</id>
		<title>File:Void monolith.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Void_monolith.png&amp;diff=143193"/>
		<updated>2024-04-12T05:05:45Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: {{Anomaly}}
Codex icon
Category:Images - Entities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
Codex icon&lt;br /&gt;
[[Category:Images - Entities]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143192</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143192"/>
		<updated>2024-04-12T05:03:11Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=2|Name&lt;br /&gt;
!Category&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void monolith.png|72px|link=Void monolith|Void monolith]]&lt;br /&gt;
![[Void monolith]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Harbinger tree.png|72px|link=Harbinger tree|Harbinger tree]]&lt;br /&gt;
![[Harbinger tree]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.\n\nIn a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshbeast.png|72px|link=Fleshbeast|Fleshbeast]]&lt;br /&gt;
![[Fleshbeast]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sightstealer.png|72px|link=Sightstealer|Sightstealer]]&lt;br /&gt;
![[Sightstealer]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shambler.png|72px|link=Shambler|Shambler]]&lt;br /&gt;
![[Shambler]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghoul.png|72px|link=Ghoul|Ghoul]]&lt;br /&gt;
![[Ghoul]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gorehulk.png|72px|link=Gorehulk|Gorehulk]]&lt;br /&gt;
![[Gorehulk]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.\n\nHundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.\n\nIt's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deathpall.png|72px|link=Deathpall|Deathpall]]&lt;br /&gt;
![[Deathpall]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pit gate.png|72px|link=Pit gate|Pit gate]]&lt;br /&gt;
![[Pit gate]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dreadmeld.png|72px|link=Dreadmeld|Dreadmeld]]&lt;br /&gt;
![[Dreadmeld]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass heart.png|72px|link=Fleshmass heart|Fleshmass heart]]&lt;br /&gt;
![[Fleshmass heart]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything.\n\nThe heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself.\n\nUltra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fleshmass nucleus.png|72px|link=Fleshmass nucleus|Fleshmass nucleus]]&lt;br /&gt;
![[Fleshmass nucleus]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.\n\nIt constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chimera.png|72px|link=Chimera|Chimera]]&lt;br /&gt;
![[Chimera]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.\n\nIt's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Devourer.png|72px|link=Devourer|Devourer]]&lt;br /&gt;
![[Devourer]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctolith.png|72px|link=Noctolith|Noctolith]]&lt;br /&gt;
![[Noctolith]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.\n\nIf you destroy the pillar, you can recover a shard of dark archotech.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Noctol.png|72px|link=Noctol|Noctol]]&lt;br /&gt;
![[Noctol]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|72px|link=Revenant|Revenant]]&lt;br /&gt;
![[Revenant]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.\n\nOutlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.\n\nA hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Metalhorror.png|72px|link=Metalhorror|Metalhorror]]&lt;br /&gt;
![[Metalhorror]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.\n\nWhile dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.\n\nAn emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nociosphere.png|72px|link=Nociosphere|Nociosphere]]&lt;br /&gt;
![[Nociosphere]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.\n\nThe sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blood rain.png|72px|link=Blood rain|Blood rain]]&lt;br /&gt;
![[Blood rain]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twisted obelisk.png|72px|link=Twisted obelisk|Twisted obelisk]]&lt;br /&gt;
![[Twisted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.\n\nYou can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.\n\nYou can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Corrupted obelisk.png|72px|link=Corrupted obelisk|Corrupted obelisk]]&lt;br /&gt;
![[Corrupted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.\n\nYou can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.\n\nYou can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warped obelisk.png|72px|link=Warped obelisk|Warped obelisk]]&lt;br /&gt;
![[Warped obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.\n\nYou can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.\n\nYou can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Golden cube.png|72px|link=Golden cube|Golden cube]]&lt;br /&gt;
![[Golden cube]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface.\n\nThe cube seems impervious to most damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Unnatural corpse.png|72px|link=Unnatural corpse|Unnatural corpse]]&lt;br /&gt;
![[Unnatural corpse]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void structure.png|72px|link=Void structure|Void structure]]&lt;br /&gt;
![[Void structure]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Void node.png|72px|link=Void node|Void node]]&lt;br /&gt;
![[Void node]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143187</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143187"/>
		<updated>2024-04-12T04:30:24Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
![[void monolith]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A monolith of unknown age, purpose, and construction. Its smooth surface is etched with lines that twist and writhe in unsettling patterns.&lt;br /&gt;
|-&lt;br /&gt;
![[harbinger tree]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A gnarled tree that grows a flesh-like covering. Harbinger trees are capable of feeding on corpses and raw meat, and will consume those placed nearby. If well fed, the grove will continue to grow.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;In a tribal myth, these trees are the emissaries of a mad, shapeless god who rules an endless black ocean. The myth ends after the shapeless god reaches up from the water and tears down the sky.&lt;br /&gt;
|-&lt;br /&gt;
![[fleshbeast]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[sightstealer]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Emaciated and misshapen humanoids. Their arms end in sharp, curled claws formed from bioferrite. Sightstealers are fragile, but use psychic influence to render themselves invisible until they get close to their victims. They are known to emit haunting screams as they gather on their terrible hunts.&lt;br /&gt;
|-&lt;br /&gt;
![[shambler]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[ghoul]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[gorehulk]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A monstrous creature that resembles a massive, painfully swollen human with randomly reconfigured body parts. Near its top is a stretched face that watches its victim with dead eyes.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Hundreds of sharp keratin spines protrude from the gorehulk's skin. It can launch these spines to spear its victims at a distance. However, its awkward fleshy body is less effective at causing harm up close.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's hard to know whether this is a human that was horribly distorted by the influence of the void or a poor imitation of humanity created from scratch by some evil intelligence.&lt;br /&gt;
|-&lt;br /&gt;
![[deathpall]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|-&lt;br /&gt;
![[pit gate]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A massive, foreboding hole that connects the surface with a dark network of underground caves. It is possible to climb down into the caverns below.&lt;br /&gt;
|-&lt;br /&gt;
![[dreadmeld]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A gargantuan amalgamation of dozens of smaller fleshbeasts linked together by a loosely shared central nervous system. It uses its massive claws to dig tunnels through solid rock. Fleshbeast dreadmelds are rarely seen above ground, instead sheltering in caverns built from living flesh. They share a psychic connection with the flesh used to create their burrow.&lt;br /&gt;
|-&lt;br /&gt;
![[fleshmass heart]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|The primary organ of a fleshmass infestation. The heart gathers material through roots extended into the ground. Once it has collected enough, it spreads fleshmass around itself in a spurt of cancer-like growth. It will keep growing until it consumes everything.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The heart grows fleshmass spitters. These defensive organs can spit acid long distances. The heart will also generate fleshbeast defenders to protect itself.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Ultra-rapid regeneration makes the heart nearly invulnerable. It can only be killed by analyzing samples taken from the nerve bundles that form within its growing mass.&lt;br /&gt;
|-&lt;br /&gt;
![[fleshmass nucleus]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|The archotech core of a fleshmass heart. It is a chaotic lattice of fluid-smeared metal. Solid chunks of jagged metal appear here and there, packed with archotechnology. The whole structure slowly twists and bends under its own power.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It constantly grows meat on its surface, which occasionally erupts violently. If too much meat builds up, it will regrow into a fleshmass heart.&lt;br /&gt;
|-&lt;br /&gt;
![[chimera]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A huge creature that resembles a disfigured combination of a bear and other animals. It is vicious without limit.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;It's not known if this is a combination of natural animals or a poor imitation of animal life created by an insane machine mind.&lt;br /&gt;
|-&lt;br /&gt;
![[devourer]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A massive monster with a gaping toothed maw and a stubby, snake-like body. The devourer can leap several times its body length to swallow a person whole. Powerful stomach acids rapidly digest the still-living victim. The remains are regurgitated soon after.&lt;br /&gt;
|-&lt;br /&gt;
![[noctolith]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A twisted pillar of jagged blade-like structures made of dark, oily metal. It pulses with energy, powered by dark archotechnology at its core.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;If you destroy the pillar, you can recover a shard of dark archotech.&lt;br /&gt;
|-&lt;br /&gt;
![[noctol]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.&lt;br /&gt;
|-&lt;br /&gt;
![[revenant]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A spindly figure of desiccated skin stretched over an impossibly tall humanoid frame. The revenant's name comes from its pattern of returning to hypnotize new people each night.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;Outlander folklore describes an invisible spectre that captures the minds of sinners, placing them in a living hell. In the story, the victims can only be returned to life by hunting the creature as it sleeps and killing it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;A hidden revenant can be revealed with disruptor flares, explosives, EMP, firefoam, or by being lit on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[metalhorror]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.&lt;br /&gt;
|-&lt;br /&gt;
![[nociosphere]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A dark metallic sphere covered with curved and jagged grooves. The sphere emanates sensations of pain. It hurts to be near it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The sphere thrums with a mysterious energy. It appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity. However, if you capture it, you can decrease its activity by suppressing it.&lt;br /&gt;
|-&lt;br /&gt;
![[blood rain]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[twisted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[corrupted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[warped obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.&lt;br /&gt;
|-&lt;br /&gt;
![[golden cube]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A cube that fits snugly in the hand. Golden in color, it is always invitingly warm to the touch, like a trusted pet or a hug from a good friend. Those that look closely are rewarded for their attention, by the delightful way light plays across its welcoming surface.&amp;lt;/br&amp;gt;&amp;lt;/br&amp;gt;The cube seems impervious to most damage.&lt;br /&gt;
|-&lt;br /&gt;
![[unnatural corpse]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|-&lt;br /&gt;
![[void structure]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|A warped structure made of jagged oily metallic-like pieces. This is an element of the void itself which has manifested into our reality. It emanates a disturbing psychic throbbing and kills the plant life around it by some unnatural influence. The structure is linked to the void monolith, though the exact nature of the connection is beyond human understanding.&lt;br /&gt;
|-&lt;br /&gt;
![[void node]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|A roiling sphere of twisted psychic energy. Powered by nearby archotech machinery, it is one part of a bridge from our world into the black void.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143163</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143163"/>
		<updated>2024-04-12T01:05:15Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add basic entity table (more descriptions coming soon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Category&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
![[void monolith]]&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
![[harbinger tree]]&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
![[fleshbeast]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Hideous creatures composed of masses of cancerous flesh. Some contain multiple nervous systems, allowing them to split into smaller fleshbeasts.&lt;br /&gt;
|-&lt;br /&gt;
![[sightstealer]]&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
![[shambler]]&lt;br /&gt;
|Basic&lt;br /&gt;
|Corpses reanimated by microscopic archites. Shamblers are slow, mindless, and will attack relentlessly. Unless captured, shamblers die from metabolic exhaustion after several days.&lt;br /&gt;
|-&lt;br /&gt;
![[ghoul]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A person implanted with an archotech shard and twisted by dark psychic influences into a jittering murder machine.&lt;br /&gt;
|-&lt;br /&gt;
![[gorehulk]]&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
![[deathpall]]&lt;br /&gt;
|Basic&lt;br /&gt;
|A corpse-gray cloud composed of microscopic self-powered archites created by some unknown superintelligence. When they land on dead flesh, they enter the body and reanimate it to create a shambling imitation of life.&lt;br /&gt;
|-&lt;br /&gt;
![[pit gate]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[dreadmeld]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[fleshmass heart]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[fleshmass nucleus]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[chimera]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[devourer]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[noctolith]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[noctol]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[revenant]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[metalhorror]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[nociosphere]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[blood rain]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|A turgid blood-like psychofluid that falls from the sky. Anyone exposed to it feels a growing anger that eventually becomes a berserk rage.&lt;br /&gt;
|-&lt;br /&gt;
![[twisted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[corrupted obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[warped obelisk]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[golden cube]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|-&lt;br /&gt;
![[unnatural corpse]]&lt;br /&gt;
|Advanced&lt;br /&gt;
|An odd corpse that feels waxy and warm to the touch. Something is deeply unsettling about it.&lt;br /&gt;
|-&lt;br /&gt;
![[void structure]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|-&lt;br /&gt;
![[void node]]&lt;br /&gt;
|Ultimate&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143156</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143156"/>
		<updated>2024-04-12T00:33:29Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Added label to main templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith|l1=Monolith (article under construction)}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities|l1=Entities (article under construction)}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143155</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143155"/>
		<updated>2024-04-12T00:25:48Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith}} &lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143154</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143154"/>
		<updated>2024-04-12T00:25:29Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add more informaton&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith}} (under construction)&lt;br /&gt;
The Monolith is a structure that is found on the map at the start of the game, or after the quest '''Strange Signal''' if Anomaly was not previously installed. It starts off deactivated, and becomes activated once a pawn is assigned to investigate it and all warnings are ignored. &lt;br /&gt;
&lt;br /&gt;
After the monolith becomes activated, [[entities]] are able to appear. The player is given access to view the entity codex. The monolith will start at level 1, and can be brought up to level 3 by discovering all entities found in the entity codex for that level.&lt;br /&gt;
&lt;br /&gt;
There are 8 entities to research at level 1, 17 at level 2, and 2 at level 3.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities}} (under construction)&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. Entities will not appear until a colonist has finished investigating the [[monolith]]. Entities will appear in the Entity Codex after being discovered. A higher level monolith will cause more dangerous entities to appear.&lt;br /&gt;
&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them, which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Void_monolith&amp;diff=143153</id>
		<title>Void monolith</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Void_monolith&amp;diff=143153"/>
		<updated>2024-04-11T23:53:58Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: obelisk &amp;gt; monolith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{rwbox&lt;br /&gt;
|nocat=true&lt;br /&gt;
|type=warning&lt;br /&gt;
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}&lt;br /&gt;
{{Infobox main&amp;lt;!-- Add infobox category here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| set property = false &amp;lt;!-- Remove when anomaly goes live and content confirmed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| name = Monolith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
== Acquistion ==&lt;br /&gt;
The monolith is already on the map when the player generates the world. If there is no monolith, a &amp;quot;strange signal&amp;quot; quest should appear that will create an monolith on the map when accepted. &lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
The monolith is the centerpoint of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
ANALYSIS TEXT&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Holding_platform&amp;diff=143152</id>
		<title>Holding platform</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Holding_platform&amp;diff=143152"/>
		<updated>2024-04-11T23:52:07Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Created page with &amp;quot;{{infobox main|misc| |name = Holding Platform |description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.   Downed...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main|misc|&lt;br /&gt;
|name = Holding Platform&lt;br /&gt;
|description = A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached. &lt;br /&gt;
&lt;br /&gt;
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.&lt;br /&gt;
|type = Building&lt;br /&gt;
|type2 = Anomaly&lt;br /&gt;
|placeable = true&lt;br /&gt;
|passability = pass through only&lt;br /&gt;
|cover = 0.4&lt;br /&gt;
|minifiable = true&lt;br /&gt;
|size = 3 ˣ 3&lt;br /&gt;
|flammability = 0.5&lt;br /&gt;
|hp = 500&lt;br /&gt;
|terrain affordance = medium&lt;br /&gt;
|research = entity containment&lt;br /&gt;
|skill 1 = Construction&lt;br /&gt;
|skill 1 level = 0&lt;br /&gt;
|work to make = 34&lt;br /&gt;
|resource 1 = Steel&lt;br /&gt;
|resource 1 amount = 40&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Void_monolith&amp;diff=143150</id>
		<title>Void monolith</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Void_monolith&amp;diff=143150"/>
		<updated>2024-04-11T23:37:32Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{rwbox&lt;br /&gt;
|nocat=true&lt;br /&gt;
|type=warning&lt;br /&gt;
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}&lt;br /&gt;
{{Infobox main&amp;lt;!-- Add infobox category here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| set property = false &amp;lt;!-- Remove when anomaly goes live and content confirmed --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| name = Monolith&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
INTRO TEXT&lt;br /&gt;
&lt;br /&gt;
== Acquistion ==&lt;br /&gt;
The monolith is already on the map when the player generates the world. If there is no monolith, a &amp;quot;strange signal&amp;quot; quest should appear that will create an obelisk on the map when accepted. &lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
The obelisk is the centerpoint of the [[Anomaly DLC]]. It is used to start the arrival of [[entities]].&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
ANALYSIS TEXT&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Scenario_system&amp;diff=143136</id>
		<title>Scenario system</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Scenario_system&amp;diff=143136"/>
		<updated>2024-04-11T23:23:55Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add anomaly scenario&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{GameCreation_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End Nav --&amp;gt;&lt;br /&gt;
{{Stub|reason=Some [[ideoligion]]s make you start with additional research, e.g. bloodfeeders and electricity. Should be noted and any others identified}}&lt;br /&gt;
[[File:ChooseScenario.png|500px|thumb|Default scenario choosing window, with the [[Biotech DLC]] installed and one custom-set scenario.]]&lt;br /&gt;
&lt;br /&gt;
The '''scenario system''' allows you to choose, randomize, and customize special situations to play in. Determine the starting situation, type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, traits, and change special rules. In the image on the right, you can see the window for choosing scenarios and the &amp;quot;Open Steam Workshop&amp;quot; button (if you are using the steam version of the game).&lt;br /&gt;
&lt;br /&gt;
==New Tribe vs New Arrivals==&lt;br /&gt;
Starting scenarios can be roughly grouped into one of two types, determined by the faction type the player will inherit. These are:&lt;br /&gt;
*'''New tribes:''' Inherited by the &amp;quot;Lost Tribe&amp;quot; default scenario, and selectable in the scenario editor.&lt;br /&gt;
*'''New arrivals:'''  Inherited by the &amp;quot;Crashlanded&amp;quot;, &amp;quot;Rich Explorer&amp;quot;, and &amp;quot;Naked Brutality&amp;quot; default scenarios, and selectable in the scenario editor.&lt;br /&gt;
&lt;br /&gt;
There are some significant differences between the New Tribe and New Arrivals scenarios. &lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
The most significant difference is the starting [[research]] and the long term effects on research speed. New Tribes begin with a different, and lower tech, set of research projects already completed, as described below. Note that custom and default scenarios may also add additional technologies to these lists.&lt;br /&gt;
&lt;br /&gt;
Furthermore, new tribes start with a tech level of &amp;quot;Neolithic&amp;quot;, while new arrivals begin with a tech level of &amp;quot;Industrial&amp;quot;. This increases the research needed for new tribes to research technologies above neolithic, with the penalty increasing as the tech level does. Note that a great majority of techs on the research tree are classified as Industrial or higher.&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-table; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=display:inline-table&lt;br /&gt;
|-&lt;br /&gt;
!  colspan = &amp;quot;2&amp;quot;|  Starting Research&lt;br /&gt;
|-&lt;br /&gt;
! New Tribe !! New Arrivals&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Research#Tree sowing|Tree Sowing]]&lt;br /&gt;
* [[Research#Recurve bow|Recurve Bow]]&lt;br /&gt;
* [[Research#Psychoid brewing|Psychoid Brewing]]&lt;br /&gt;
* [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
* [[Research#Pemmican|Pemmican]]&lt;br /&gt;
| &lt;br /&gt;
* [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
* [[Research#Stonecutting|Stonecutting]]&lt;br /&gt;
* [[Research#Complex clothing|Complex Clothing]]&lt;br /&gt;
* [[Research#Complex furniture|Complex Furniture]]&lt;br /&gt;
* [[Research#Electricity|Electricity]]&lt;br /&gt;
* [[Research#Air conditioning|Air Conditioning]]&lt;br /&gt;
* [[Research#Nutrient paste|Nutrient Paste]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-table; vertical-align:top;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=display:inline-table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan = &amp;quot;2&amp;quot;|Project tech level&lt;br /&gt;
! colspan = &amp;quot;2&amp;quot;| Research cost multiplier&lt;br /&gt;
|-&lt;br /&gt;
! New Arrivals&lt;br /&gt;
! New Tribe &lt;br /&gt;
|-&lt;br /&gt;
| Neolithic&lt;br /&gt;
| style=&amp;quot;text-align: center | 100% || style=&amp;quot;text-align: center | 100%&lt;br /&gt;
|-&lt;br /&gt;
| Medieval&lt;br /&gt;
| style=&amp;quot;text-align: center | 100% || style=&amp;quot;text-align: center | 150%&lt;br /&gt;
|-&lt;br /&gt;
| Industrial&lt;br /&gt;
| style=&amp;quot;text-align: center | 100% || style=&amp;quot;text-align: center | 200%&lt;br /&gt;
|-&lt;br /&gt;
| Spacer&lt;br /&gt;
| style=&amp;quot;text-align: center | 100% || style=&amp;quot;text-align: center | 200%&lt;br /&gt;
|-&lt;br /&gt;
| Ultra&lt;br /&gt;
| style=&amp;quot;text-align: center | 100% || style=&amp;quot;text-align: center | 200%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other differences===&lt;br /&gt;
{{Stub|section=1|reason=Ideology drum/dance party access}}&lt;br /&gt;
* Tribals forage 70% more food while traveling. More info about how this affects nutrition can be found on the [[Caravan#Foraging|Caravan]] page.&lt;br /&gt;
* Tribals can build the [[hoopstone ring]] and [[Game-of-Ur board]]. Arrivals can build the [[horseshoes pin]] and [[chess table]].&lt;br /&gt;
** Hoopstone rings cost twice the material as horseshoes pins, for no meaningful difference beyond also requiring a [[Sight]] above 0% to use. The Game-of-Ur board costs half the material of a chess table, but provides less recreation.&lt;br /&gt;
* Tribals can craft the [[tribal headdress]] and [[war mask]].&lt;br /&gt;
* Tribals have a harder time recruiting from [[Factions#Pirates|outlanders and pirates]], and Arrivals have a harder time recruiting from [[Tribes|tribal factions]]. Recruitment difficulty is increased by 32%, which increases prisoner resistance (see [[Prisoner#Starting_resistance|Starting Resistance]] for details).&lt;br /&gt;
* Tribal starting pawns:&lt;br /&gt;
** Will all have [[Backstories|backstories]] from the &amp;quot;Tribal&amp;quot; category, which often have the Natural [[meditation focus]]. This allows most tribals to meditate at the [[Anima tree]]{{RoyaltyIcon}}.&lt;br /&gt;
*** Any [[children]]{{BiotechIcon}} of a tribe also gain the natural meditation focus, unless [[Growth vat|Vatgrown]] for enough time.&lt;br /&gt;
** Have a 2% chance to have one of the following artificial body parts: {{Tag List|value=50|techHediffsTags|Poor}}&lt;br /&gt;
* New arrivals starting pawns:&lt;br /&gt;
** Have [[Backstories|backstories]] from the &amp;quot;Offworld&amp;quot; category. &lt;br /&gt;
** Have a 3% chance to have one of the following artificial body parts: {{Tag List|value=800|techHediffsTags|Poor|Simple|ImplantEmpireCommon}}&lt;br /&gt;
&lt;br /&gt;
==Default Scenarios==&lt;br /&gt;
These four scenarios are in the base game. Each offers a different set of challenges, and encourages different playstyles to a certain extent. For example: you could start off as a 'rich explorer' who came from a high-tech glitterworld but yearned to explore the universe, or you could also start as a desperate tribe that's on the brink of starvation after fleeing from a devastating group of '[[mechanoid|blood machines]]'. On the other hand, you could be managing a few crashlanded civilians who barely escaped an assaulted passenger liner with their lives.&lt;br /&gt;
&lt;br /&gt;
Here are the four scenarios listed in order as shown in game:&lt;br /&gt;
&lt;br /&gt;
===Crashlanded===&lt;br /&gt;
'''Summary:''' Three crashlanded survivors - the classic RimWorld experience.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld.&lt;br /&gt;
&lt;br /&gt;
* Start with three people, chosen from eight&lt;br /&gt;
** They will be [[#New Tribe vs New Arrivals|New Arrivals]]&lt;br /&gt;
** Arrive in drop pods&lt;br /&gt;
** 50% chance of having [[cryptosleep sickness]] (reduces consciousness, affects motor skills, causes frequent vomiting. Only lasts 3.2 to 4.8 in-game hours)&lt;br /&gt;
** All potential options will have [[Backstories|backstories]] from the &amp;quot;Offworld&amp;quot; category.&lt;br /&gt;
* Start with one random pet&lt;br /&gt;
** Has a 100% chance of being bonded with a random colonist&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
** [[Research#Stonecutting|Stonecutting]]&lt;br /&gt;
** [[Research#Complex clothing|Complex Clothing]]&lt;br /&gt;
** [[Research#Complex furniture|Complex Furniture]]&lt;br /&gt;
** [[Research#Electricity|Electricity]]&lt;br /&gt;
** [[Research#Air conditioning|Air Conditioning]]&lt;br /&gt;
** [[Research#Nutrient paste|Nutrient Paste]]&lt;br /&gt;
* Start with three normal-[[quality]] weapons&lt;br /&gt;
** 1 [[bolt-action rifle]]&lt;br /&gt;
** 1 [[revolver]]&lt;br /&gt;
** 1 [[plasteel]] [[knife]]&lt;br /&gt;
* Start with three pieces of armor (in addition to [[synthread]] clothes)&lt;br /&gt;
** 1 plasteel [[flak helmet]]&lt;br /&gt;
** 1 [[flak pants]]&lt;br /&gt;
** 1 [[flak vest]]&lt;br /&gt;
* Start with basic supplies&lt;br /&gt;
** 800 [[silver]]&lt;br /&gt;
** 50 [[packaged survival meal]]s (around 8 days worth of food) &lt;br /&gt;
** 30 [[component]]s&lt;br /&gt;
** 30 [[medicine]]&lt;br /&gt;
* Start near basic building [[materials]]&lt;br /&gt;
** 450 [[steel]]&lt;br /&gt;
** 300 [[wood]]&lt;br /&gt;
* Various resources scattered around the map&lt;br /&gt;
** 3 [[ship chunk]]s&lt;br /&gt;
** 720 steel&lt;br /&gt;
** 7 packaged survival meals&lt;br /&gt;
&lt;br /&gt;
===Lost Tribe===&lt;br /&gt;
'''Summary:''' Five lost tribespeople attempt to rebuild. Difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Your tribe was destroyed by the great blood machines sent by the gods. Five of you managed to escape. Now, it's time to build up a new home. Note: Since you'll start poor and research slowly, this is a difficult scenario.&lt;br /&gt;
* Start with five people, chosen from eight&lt;br /&gt;
** They will be a [[#New Tribe vs New Arrivals|New Tribe]]&lt;br /&gt;
** They have a 50% chance of starting with [[malnutrition]]&lt;br /&gt;
*** Severity ranges from 20% (minor) to 40% (moderate)&lt;br /&gt;
** They have a 100% chance of having a less satisfied 'food' [[needs|need]]&lt;br /&gt;
*** Satisfaction is set to 0-10%&lt;br /&gt;
** All potential options will have [[Backstories|backstories]] from the &amp;quot;Tribal&amp;quot; category.&lt;br /&gt;
* Start with 3 random pets&lt;br /&gt;
** Has a 100% chance of being bonded with random colonists&lt;br /&gt;
** Has a 100% chance of being bonded with the starting colonist&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Tree sowing|Tree Sowing]]&lt;br /&gt;
** [[Research#Recurve bow|Recurve Bow]]&lt;br /&gt;
** [[Research#Psychoid brewing|Psychoid Brewing]]&lt;br /&gt;
** [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
** [[Research#Pemmican|Pemmican]]&lt;br /&gt;
* Start with 6 weapons&lt;br /&gt;
** 2 [[short bow]]s&lt;br /&gt;
** 1 bundle of [[pila]]&lt;br /&gt;
** 1 wooden [[club]]&lt;br /&gt;
** 1 steel [[ikwa]]&lt;br /&gt;
** 1 [[Jade knife]] (unique item to this scenario only)&lt;br /&gt;
* Start with basic supplies&lt;br /&gt;
** 200 silver&lt;br /&gt;
** 400 [[pemmican]] (slightly more than 2 day's worth of food, 300 pre-Beta 19)&lt;br /&gt;
** 20 [[herbal medicine]]&lt;br /&gt;
* Start near basic building materials&lt;br /&gt;
** 500 wood&lt;br /&gt;
&lt;br /&gt;
===The Rich Explorer===&lt;br /&gt;
'''Summary:''' One rich explorer out to experience the universe. Extra difficult.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' People called you crazy for leaving your glitterworld home, but you always yearned to explore the stars - outside the neurosimulator. Now you're at the end of your long journey in cryptosleep, landing on an unknown rimworld to see what it's like. Note: Since your starting character will lack some skills, this is an especially difficult scenario in the early game.&lt;br /&gt;
* Start with one person, chosen from eight&lt;br /&gt;
** They will be [[#New Tribe vs New Arrivals|New Arrivals]]&lt;br /&gt;
** Arrive in drop pods&lt;br /&gt;
** All potential options will have [[Backstories|backstories]] from the &amp;quot;Offworld&amp;quot; category.&lt;br /&gt;
* Start with one random pet&lt;br /&gt;
** Has a 100% chance of being bonded with the starting colonist&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
** [[Research#Stonecutting|Stonecutting]]&lt;br /&gt;
** [[Research#Complex clothing|Complex Clothing]]&lt;br /&gt;
** [[Research#Smithing|Smithing]]&lt;br /&gt;
** [[Research#Complex furniture|Complex Furniture]]&lt;br /&gt;
** [[Research#Electricity|Electricity]]&lt;br /&gt;
** [[Research#Air conditioning|Air Conditioning]]&lt;br /&gt;
** [[Research#Machining|Machining]]&lt;br /&gt;
** [[Research#Gunsmithing|Gunsmithing]]&lt;br /&gt;
** [[Research#Nutrient paste|Nutrient Paste]]&lt;br /&gt;
** [[Research#Blowback operation|Blowback Operation]]&lt;br /&gt;
** [[Research#Gun turrets|Gun Turrets]]&lt;br /&gt;
* Start with a high-tech weapon&lt;br /&gt;
** 1 [[charge rifle]]&lt;br /&gt;
* Start with advanced supplies&lt;br /&gt;
** 2,000 silver&lt;br /&gt;
** 40 packaged survival meals (around 20 days worth of food)&lt;br /&gt;
** 30 components&lt;br /&gt;
** 30 [[glitterworld medicine]]&lt;br /&gt;
** 30 [[gold]]&lt;br /&gt;
* Start near basic building materials&lt;br /&gt;
** 450 steel&lt;br /&gt;
** 300 wood&lt;br /&gt;
&lt;br /&gt;
===Naked Brutality===&lt;br /&gt;
'''Summary:'''  Naked, alone and utterly unprepared. Can you survive? &amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' You went under anesthetic for a minor surgery. Now you've awoken in a drop pod crashing into a distant planet. You're naked, alone and utterly unprepared. Can you survive?&lt;br /&gt;
*Start with one person, chosen from eight&lt;br /&gt;
**They will be [[#New Tribe vs New Arrivals|New Arrivals]]&lt;br /&gt;
** All potential options will have [[Backstories|backstories]] from the &amp;quot;Offworld&amp;quot; category.&lt;br /&gt;
*Start with no items (except for 1 to 2 metal slag chunks from the drop pod) &lt;br /&gt;
*Colonist arrives naked&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Passive cooler|Passive Cooler]]&lt;br /&gt;
** [[Research#Stonecutting|Stonecutting]]&lt;br /&gt;
** [[Research#Complex clothing|Complex Clothing]]&lt;br /&gt;
** [[Research#Complex furniture|Complex Furniture]]&lt;br /&gt;
** [[Research#Electricity|Electricity]]&lt;br /&gt;
** [[Research#Air conditioning|Air Conditioning]]&lt;br /&gt;
** [[Research#Nutrient paste|Nutrient Paste]]&lt;br /&gt;
&lt;br /&gt;
===The Mechanitor===&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
'''Summary:''' One mechanitor and a few servant mechanoids.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors. As you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity. Now you've migrated to this sparsely-populated rimworld with some of your metallic helpers. Finally, you have the space to grasp your true potential!&lt;br /&gt;
&lt;br /&gt;
Note: Since your starting character will lack some skills, this is a difficult scenario.&lt;br /&gt;
*Start with one person, chosen from eight&lt;br /&gt;
** They will always be a [[mechanitor]]&lt;br /&gt;
** They will always have the [[Recluse]] trait, and never have the [[Body purist]], [[Psychically dull]], or [[Psychically deaf]] traits.&lt;br /&gt;
** They will always be [[Incapable|capable]] of [[Intellectual]] &lt;br /&gt;
** They will be [[#New Tribe vs New Arrivals|New Arrivals]]&lt;br /&gt;
** They will always be equipped with:&lt;br /&gt;
*** 1x [[Flak vest]]&lt;br /&gt;
*** 1x [[Duster]]&lt;br /&gt;
*** 1x [[Button-down shirt]]&lt;br /&gt;
*** 1x [[Pants]]&lt;br /&gt;
*** 1x [[Airwire headset]]&lt;br /&gt;
*** 1x [[Quality|Masterwork]] [[Biocoded]] [[Autopistol]]&lt;br /&gt;
** Arrive in drop pods&lt;br /&gt;
** All potential options will have [[Backstories|backstories]] from the &amp;quot;Offworld&amp;quot; category.&lt;br /&gt;
* Start with 1 [[Lifter]]&lt;br /&gt;
* Start with 1 [[Constructoid]]&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Microelectronics|Microelectronics]]&lt;br /&gt;
** [[Research#Basic mechtech|Basic mechtech]]&lt;br /&gt;
** [[Research#Battery|Battery]]&lt;br /&gt;
* Start with supplies&lt;br /&gt;
** 1,000 [[silver]]&lt;br /&gt;
** 40 [[packaged survival meal]]s (around 20 days worth of food)&lt;br /&gt;
** 55 [[components]]&lt;br /&gt;
** 10 [[medicine]]&lt;br /&gt;
** 100 [[plasteel]]&lt;br /&gt;
** 900 [[steel]]&lt;br /&gt;
** 300 [[wood]]&lt;br /&gt;
** 5 [[Basic subcore]]&lt;br /&gt;
* The exostrider remains that usually spawn on the starting map will also be disabled.&lt;br /&gt;
&lt;br /&gt;
===The Sanguophage===&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
'''Summary:''' One crashlanded sanguophage needing blood to survive, and one human colonist.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' When a dark stranger offered you a cure for your cancer, you were ready to agree to anything. He made you into a sanguophage - an immortal blood-drinker hated by a thousand religions. You hid your condition for years, but eventually a hunter tracked you down. Stowing away on the first starship leaving the system, you barely escaped alive.&lt;br /&gt;
&lt;br /&gt;
Note: Sanguophages have unique strengths and weaknesses, which makes this a difficult scenario.&lt;br /&gt;
*Start with one adult/children [[sanguophage]] and one [[baseliner]] colonist of any age.&lt;br /&gt;
** They will be [[#New Tribe vs New Arrivals|New Arrivals]]&lt;br /&gt;
** Arrive in drop pods&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Deathrest|Deathrest]]&lt;br /&gt;
* Start with supplies&lt;br /&gt;
** 2,000 [[silver]]&lt;br /&gt;
** 30 [[packaged survival meal]]s (around 15 days worth of food)&lt;br /&gt;
** 10 [[components]]&lt;br /&gt;
** 30 [[Hemogen pack]]&lt;br /&gt;
** 20 [[medicine]]&lt;br /&gt;
** 100 [[plasteel]]&lt;br /&gt;
** 200 [[steel]]&lt;br /&gt;
** 200 [[wood]]&lt;br /&gt;
** 1 [[Quality|Masterwork]] [[Steel]] [[Longsword]]&lt;br /&gt;
&lt;br /&gt;
===The Anomaly===&lt;br /&gt;
{{Anomaly|section=1}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Summary:''' Two researchers and a ghoul investigate an ancient monolith.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Your research expedition has finally arrived at the source of the anomalous signal: an ancient archotech monolith on a distant planet. As you survey the structure from orbit, the scanner's audio feed forms garbled syllables which repeat your own name over and over. Your crewmate screams as her flesh begins flowing and reforming. A blinding beam of energy reaches up from the planet and tears your research vessel apart. You have disturbed something ancient and inhuman.&lt;br /&gt;
&lt;br /&gt;
Note: This is a difficult scenario and is not recommended for new players.&lt;br /&gt;
*Start with one ghoul and two colonists.&lt;br /&gt;
** They will be a '''Research Expedition''' (the same as [[#New Tribe vs New Arrivals|New Arrivals]], but with labcoats and relevant backstories)&lt;br /&gt;
** They have a 4% chance of having a flesh tentacle, flesh whip, fleshmass lung, or fleshmass stomach&lt;br /&gt;
** Arrive in drop pods&lt;br /&gt;
* Start with technology already researched&lt;br /&gt;
** [[Research#Security door|Security door]]&lt;br /&gt;
** [[Research#Battery|Battery]]&lt;br /&gt;
* Start with supplies&lt;br /&gt;
** 45 [[packaged survival meal]]s (around 22 days worth of food)&lt;br /&gt;
** 100 [[twisted meat]]&lt;br /&gt;
** 45 [[medicine]]&lt;br /&gt;
** 45 [[component]]&lt;br /&gt;
** 1 [[holding platform]]&lt;br /&gt;
** 1 [[proximity detector]]&lt;br /&gt;
** 2 [[Quality|normal]] [[textbook]]s&lt;br /&gt;
** 1 [[Quality|good]] [[tome]]&lt;br /&gt;
** 1 [[Quality|normal]] [[pump shotgun]]&lt;br /&gt;
** 1 [[Quality|normal]] [[Steel]] [[knife]]&lt;br /&gt;
** 1 [[shard]]&lt;br /&gt;
** 2 [[turret pack]]s&lt;br /&gt;
** 100 [[bioferrite]]&lt;br /&gt;
** 250 [[wood]]&lt;br /&gt;
** 800 [[steel]]&lt;br /&gt;
** 70 [[plasteel]]&lt;br /&gt;
* Various resources scattered around the map&lt;br /&gt;
** 5 [[ship chunk]]s&lt;br /&gt;
** 700 [[steel]]&lt;br /&gt;
* Incident set to occur&lt;br /&gt;
** ghoul transport pod crash after 12-15 days&lt;br /&gt;
* the [[monolith]] is activated from the start&lt;br /&gt;
&lt;br /&gt;
== Scenario editor ==&lt;br /&gt;
[[File:ScenarioEditor.png|200px|thumb|Scenario edit mode]]&lt;br /&gt;
The scenario editor looks somewhat like the default scenario choosing window except for the left side of the page has changed, there are now three buttons: Load, which you can use to load your previously saved custom scenarios. Save, which is used to save your custom scenarios. And randomize seed, which is used to randomize the scenario. Under these buttons is the Edit mode, which you can toggle to open a window like the one on the bottom-right.&lt;br /&gt;
&lt;br /&gt;
=== Edit mode ===&lt;br /&gt;
&lt;br /&gt;
In this mode, you can change a scenario however you want. Each of the parts on the right of the window is explained below, including the possible inputs.&lt;br /&gt;
&lt;br /&gt;
==== Mandatory parts ==== &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Part name&lt;br /&gt;
! Description&lt;br /&gt;
! Possible inputs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Title&lt;br /&gt;
| The title for the scenario.&lt;br /&gt;
| Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Summary&lt;br /&gt;
| A short version of the description for the scenario.&lt;br /&gt;
| Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Description&lt;br /&gt;
| The description for the scenario.&lt;br /&gt;
| Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Player faction&lt;br /&gt;
| The type of faction you will run. (changes what research you have and don't have)&lt;br /&gt;
| New Arrivals&amp;lt;br&amp;gt;New Tribe&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Starting people&lt;br /&gt;
| The number of people you will start with.&lt;br /&gt;
| Number (max 10)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Starting people {{BiotechIcon}}&lt;br /&gt;
| The number of people you will start with and what kind of xeno races. (More can be added)&lt;br /&gt;
| Number (max 10)&amp;lt;br&amp;gt;Racetype&amp;lt;br&amp;gt;Required? (Cannot go below 1)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Arrival method&lt;br /&gt;
| How your colonists will arrive.&lt;br /&gt;
| Standing&amp;lt;br&amp;gt;Drop pods&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Voluntary parts ====&lt;br /&gt;
{| {{STDT| sortable c_07 text-center}}&lt;br /&gt;
! Part name&lt;br /&gt;
! Description&lt;br /&gt;
! Possible inputs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Allowed age range&lt;br /&gt;
| The biological age range of your starting colonists.&lt;br /&gt;
| Number slider (min 15, max 120)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Characters explode on death&lt;br /&gt;
| Self explanatory. Number determines radius.&lt;br /&gt;
| Number (max 1000000000) and type of explosion (bomb or flame)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Create incident&lt;br /&gt;
| Creating of an incident for the colony, with the option to repeat every X days.&lt;br /&gt;
| Number (max 1000000000)&amp;lt;br /&amp;gt;Repeat checkbox&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Disable exostrider remains {{BiotechIcon}}&lt;br /&gt;
| Disable chance of exostrider remains showing up. Recommended not to start without [[Mechanitor]] as this disables the ability to get the required implant for Mechanoid control.&lt;br /&gt;
| None (Only can be added once)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Disable incident&lt;br /&gt;
| Disabling of an incident for the colony.&lt;br /&gt;
| Any incident&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Disallow building&lt;br /&gt;
| Disallows a building from being built.&lt;br /&gt;
| Any building&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced health condition&lt;br /&gt;
| Forces the characters specified to have a specific health condition.&lt;br /&gt;
| Type of health condition&amp;lt;br /&amp;gt;Severity of the condition&amp;lt;br /&amp;gt;Chance for having the condition&amp;lt;br /&amp;gt;Who will have the condition&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Forced trait&lt;br /&gt;
| Forces the characters specified to have a specific trait.&lt;br /&gt;
| Trait&amp;lt;br /&amp;gt;Chance for having the trait&amp;lt;br /&amp;gt;Who will have the trait&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Game start dialog&lt;br /&gt;
| Text shown at the start of the game&lt;br /&gt;
| Text&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Naked&lt;br /&gt;
| Chance of colonists or planet inhabitants being naked&lt;br /&gt;
| Chance of nudity&amp;lt;br /&amp;gt;Who will be naked&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Permanent game condition&lt;br /&gt;
| Forces the world to have a constant planetary effect&lt;br /&gt;
| Game condition &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Permanent map condition&lt;br /&gt;
| Forces the map to have the specified map condition permanently on&lt;br /&gt;
| Map condition&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Planetkiller weapon incoming&lt;br /&gt;
| Makes the game end after a specified amount of days&lt;br /&gt;
| Number (max 1000000000)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Scattered randomly&lt;br /&gt;
| Makes the game scatter the specified items randomly around the map.&lt;br /&gt;
| Item&amp;lt;br /&amp;gt;Number (max 100000000000)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Set need level&lt;br /&gt;
| Sets the starting level of need until the characters can restore themselves.&lt;br /&gt;
| Need&amp;lt;br /&amp;gt;Severity of need&amp;lt;br /&amp;gt;Chance&amp;lt;br /&amp;gt;Who the need is applied to &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Start near&lt;br /&gt;
| Makes the game spawn the specified items near your starting location.&lt;br /&gt;
| Item&amp;lt;br /&amp;gt;Number (max 100000000000)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Start with&lt;br /&gt;
| Makes the game drop the specified items to your starting location.&lt;br /&gt;
| Item&amp;lt;br /&amp;gt;Number (max 100000000000)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Start with animal(s)&lt;br /&gt;
| Makes the game start you with the specified animals as pets.&lt;br /&gt;
| Number (max 100000000000)&amp;lt;br&amp;gt;Animal&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Start with mechanoid{{BiotechIcon}}&lt;br /&gt;
| Makes the game start you with the specified controllable mechanoids&lt;br /&gt;
| Number (max 100000000000)&amp;lt;br&amp;gt;Mechanoid&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Start with research&lt;br /&gt;
| Makes the game start you with the specified research.&lt;br /&gt;
| Research&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! Stat multiplier&lt;br /&gt;
| The multiplier for [[Stat]]s&lt;br /&gt;
| Number (max 10000)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These parts are self explanatory and require no input: Cannot mine, cannot sow, cannot tame and cannot hunt.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.12.906|0.12.906]] - Colonies now start with a pet.&lt;br /&gt;
* [[Version/0.14.1234|0.14.1234]] - Scenario system added. The previous default experience is now the Crashlanded scenario.&lt;br /&gt;
* [[Version/0.19.2009|0.19.2009]] - Naked Brutality scenario added.&lt;br /&gt;
* ? - Crashlanded scenario's starting packaged survival meals increased from 44 to 50. &lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Fix: You can start as a psychically deaf mechanitor. &lt;br /&gt;
* [[Version/1.4.3563|1.4.3563]] - Fix: [[Children]]{{BiotechIcon}} generated at tribal game start don't have [[Psyfocus|natural meditation focus]].{{RoyaltyIcon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld game]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143107</id>
		<title>Anomaly (DLC)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Anomaly_(DLC)&amp;diff=143107"/>
		<updated>2024-04-11T22:23:49Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Add more description, change article writing style, add main article links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{| class=&amp;quot;wikitable floatright&amp;quot;&lt;br /&gt;
|+ &amp;quot;The monolith speaks in my mind. Such beautiful promises.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=59ooT57Lo3g&amp;lt;/youtube&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
'''Anomaly''' is a horror-themed [[DLC]] for RimWorld that adds mysterious threats, containment facilities, and a new endgame. Many of the events are inspired by classics like Cabin in the Woods, The Thing, The Cthulhu mythos, Hellraiser, and many more. It was released on April 11, 2024.&lt;br /&gt;
&lt;br /&gt;
== Monolith ==&lt;br /&gt;
{{Main|Monolith}}&lt;br /&gt;
The Monolith is a structure that spawns on the map and is how you start interacting with the majority of Anomaly content. A colonist is able to study the monolith, which will allow entities to start appearing and other strange events to occur. It can be upgraded if enough entities in the Entity Codex have been discovered, which will allow the next tier of entities to spawn.&lt;br /&gt;
&lt;br /&gt;
== Entities ==&lt;br /&gt;
{{Main|Entities}}&lt;br /&gt;
Entities are the major threats of the Anomaly DLC. After a colonist investigates the monolith, entities will begin to spawn. All entities will appear in the Entity Codex after being discovered.&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them which will advance progress in the Anomaly Tech Tree.&lt;br /&gt;
&lt;br /&gt;
[[Category:DLC]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Entities&amp;diff=143106</id>
		<title>Entities</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Entities&amp;diff=143106"/>
		<updated>2024-04-11T22:19:55Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Create new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
'''Entities''' are the major threats of the [[Anomaly DLC]]. After a colonist investigates the monolith, entities will begin to spawn. All entities will appear in the Entity Codex after being discovered.&lt;br /&gt;
Entities can be studied by incapacitating them and placing them within a containment cell. Colonists will be automatically set to study them which will advance progress in the Anomaly Tech Tree.&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Y2qe5ietz658uzwk&amp;topic_postId=y2qe5ietza3b33us&amp;topic_revId=y2qe5ietza3b33us&amp;action=single-view</id>
		<title>Topic:Y2qe5ietz658uzwk</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Y2qe5ietz658uzwk&amp;topic_postId=y2qe5ietza3b33us&amp;topic_revId=y2qe5ietza3b33us&amp;action=single-view"/>
		<updated>2024-04-11T22:11:45Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:ShySkream&quot; class=&quot;mw-userlink&quot; title=&quot;User:ShySkream&quot;&gt;&lt;bdi&gt;ShySkream&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:ShySkream&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:ShySkream&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/ShySkream&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/ShySkream&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Y2qe5ietz658uzwk&amp;amp;topic_showPostId=y2qe5ietza3b33us#flow-post-y2qe5ietza3b33us&quot;&gt;commented&lt;/a&gt; on &quot;Useful Infographics&quot; (&lt;em&gt;This has major spoilers for Anomaly, but will be useful for getting some information on the wiki. Author is happy for us to use this for...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=143101</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=143101"/>
		<updated>2024-04-11T21:34:00Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Fixed page concatenation (links will appear in the empty space on the right again, makes page shorter)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
  | name = anomaly&lt;br /&gt;
  | type = manual&lt;br /&gt;
  | color = #8e9967&lt;br /&gt;
  | image = [[File:AnomalyIcon.png|40px|link=Anomaly (DLC)]]&lt;br /&gt;
  | text = &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''The [https://store.steampowered.com/news/app/294100/view/4160834030793878434 Anomaly DLC] has been [https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ released on Steam] alongside 1.5!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Please bear with us as we get the new content up, and consider [[Special:CreateAccount|signing up]] to help today!&lt;br /&gt;
  | nocat = true&lt;br /&gt;
}}&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; [[Image:rimworldlogo.png|link=Main Page|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''[https://rimworldgame.com RimWorld]''' is an indie space colony management game developed by '''[https://ludeon.com/blog/ Ludeon&amp;amp;nbsp;Studios]''', a Canadian-based game studio founded by '''[https://tynansylvester.com/ Tynan&amp;amp;nbsp;Sylvester]'''.&amp;lt;br/&amp;gt; Read more about the game at [[About RimWorld]].&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; margin-left:9px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow:100; max-width:850px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current stable versions are {{PCIcon}} '''{{Current Version|link=1}}''' and {{ConsoleIcon}} '''{{Current Version|link=1|console=1}}''', and a complete version history can be found via the [[Version history]] page.&lt;br /&gt;
&lt;br /&gt;
For info on releases, see the [[File:LudeonLogoSquare.png|16px|link=https://ludeon.com]] [https://ludeon.com Ludeon development blog] and [[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/patch-notes]] [https://rimworld.double11.com/patch-notes Double Eleven Patch Feed] respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can help update the wiki by editing today, [[Special:CreateAccount|sign up]] optional!&lt;br /&gt;
It is recommended to read about [[Help:Wiki markup cheatsheet|Wiki basics]] and our [[RimWorld_Wiki:Style_guide|Style guide]].&lt;br /&gt;
&lt;br /&gt;
You can find current wiki projects in the [[RimWorld Wiki:Community portal|Community Portal]], the [https://discordapp.com/invite/UTaMDWc #wiki-suggestions] channel on Discord, and the [[RimWorld Wiki:To-do|To&amp;amp;nbsp;do&amp;amp;nbsp;list]].&lt;br /&gt;
&lt;br /&gt;
please report things that may require administrator attention to the [[RimWorld_Wiki:Admin_noticeboard|Admin Noticeboard]]. We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow:1; display:grid; grid-template-columns:repeat(auto-fit, 200px);&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;darkmode-invert&amp;quot;&amp;gt;[[File:Steam2.png|16px|link=https://store.steampowered.com/app/294100/RimWorld/|Steam]]&amp;lt;/span&amp;gt; [https://store.steampowered.com/app/294100/RimWorld/ Steam Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/]] [https://rimworld.double11.com/ Console Edition Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Twitter2.png|16px|link=https://twitter.com/tynansylvester|Twitter]] [https://twitter.com/tynansylvester Tynan on Twitter]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:LudeonLogoSquare.png|16px|link=https://ludeon.com/forums/|Ludeon Forums]] [https://ludeon.com/forums/ Ludeon Forums]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Reddit2.png|16px|link=https://www.reddit.com/r/RimWorld/|Reddit]] [https://www.reddit.com/r/RimWorld/ RimWorld on Reddit]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Discord.png|16px|link=https://discordapp.com/invite/UTaMDWc|Discord]] [https://discordapp.com/invite/UTaMDWc RimWorld Discord]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:irc_icon.png|16px|link=https://webchat.quakenet.org/?channels=rimworld|IRC]] [https://webchat.quakenet.org/?channels=rimworld RimWorld IRC Channel]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:bay12_icon.png|16px|link=http://www.bay12forums.com/smf/index.php?topic=131168.0|Bay 12 Forums]] [http://www.bay12forums.com/smf/index.php?topic=131168.0 Bay 12 forum thread]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Need some help? Check out the [[guides]] for information!&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; column-gap:24px; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:0 0 47%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Concepts&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Basics&lt;br /&gt;
|Label=Basics&lt;br /&gt;
|Image=Modal Info Icon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Controls]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[User interface]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Learning helper]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Lore]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub Fiction Primer]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Colony Building Guide|Colony Building]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quickstart Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Gameplay&lt;br /&gt;
|Label=Gameplay&lt;br /&gt;
|Image=RimWorldLogo.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Caravan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Environment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Events]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Research]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Time]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Orders]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/About_RimWorld&lt;br /&gt;
|Label=Extras&lt;br /&gt;
|Image=LudeonLogoSquare.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Version|Version&amp;amp;nbsp;History]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Save file]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Development mode]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mods]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Modding Tutorials|Modding tutorials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Combat&lt;br /&gt;
|Label=Combat&lt;br /&gt;
|Image=Assault rifle.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Cover]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drafting]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Offense_tactics|Offense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_structures|Structures]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_tactics|Tactics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Game_Creation&lt;br /&gt;
|Label=World&lt;br /&gt;
|Image=World gen preview.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Scenario system]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[AI Storytellers|AI storytellers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[World generation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Biomes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Factions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;DLC&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Royalty&lt;br /&gt;
|Label=Royalty&lt;br /&gt;
|Image=RoyaltyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Titles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Psycasts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Techprint]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Persona weapon]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Ideology&lt;br /&gt;
|Label=Ideology&lt;br /&gt;
|Image=IdeologyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Ideoligion]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Roles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Rituals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Style|Styles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Slavery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Biotech&lt;br /&gt;
|Label=Biotech&lt;br /&gt;
|Image=BiotechIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Pregnancy]] &amp;amp; [[Children]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Genes]] &amp;amp; [[Xenotypes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanitor]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid creation|Mech gestation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Pollution]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Anomaly&lt;br /&gt;
|Label=Anomaly&lt;br /&gt;
|Image=AnomalyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Anomaly|DLC page]]&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:0 0 47%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Gear&lt;br /&gt;
|Label=Gear&lt;br /&gt;
|Image=CowboyHat.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Weapons]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Apparel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Armor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Clothing]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Utility]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Resources&lt;br /&gt;
|Label=Resources&lt;br /&gt;
|Image=Woodlog_c.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Materials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Textiles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drugs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Food]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Doctoring#Medicines|Medicine]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Research&lt;br /&gt;
|Label=Technology&lt;br /&gt;
|Image=LongRangeMineralScanner.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Power|Electricity]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Deep drill]]ing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Moisture pump]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Long-range mineral scanner|Mineral scanning]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Bionics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Architect&lt;br /&gt;
|Label=Building&lt;br /&gt;
|Image=Granite blocks.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Zone]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Structure]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Production]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Furniture]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Power]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Security]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Misc]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Floors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Recreation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Temperature]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Life&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Characters&lt;br /&gt;
|Label=Characters&lt;br /&gt;
|Image=Colonist.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Backstories]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Health]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Body parts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mood]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Needs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Social]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Thoughts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Traits]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Plants&lt;br /&gt;
|Label=Flora&lt;br /&gt;
|Image=Alocasia a.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Decorative plants|Decorative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Domesticated plants|Domesticated]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Wild plants|Wild]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Character_Types&lt;br /&gt;
|Label=Fauna&lt;br /&gt;
|Image=Turkey.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Colonist]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Prisoners]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Raider]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Character Types#Visitors|Visitors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Animals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid]]s}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld Wiki]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=143095</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Main_Page&amp;diff=143095"/>
		<updated>2024-04-11T17:22:15Z</updated>

		<summary type="html">&lt;p&gt;ShySkream: Updated anomaly banner and added MainPageNav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
  | name = anomaly&lt;br /&gt;
  | type = manual&lt;br /&gt;
  | color = #8e9967&lt;br /&gt;
  | image = [[File:AnomalyIcon.png|40px|link=Anomaly (DLC)]]&lt;br /&gt;
  | text = &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''The [https://store.steampowered.com/news/app/294100/view/4160834030793878434 Anomaly DLC] has been [https://store.steampowered.com/app/2380740/RimWorld__Anomaly/ released on Steam] alongside 1.5!'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Please bear with us as we get the new content up, and consider [[Special:CreateAccount|signing up]] to help today!&lt;br /&gt;
  | nocat = true&lt;br /&gt;
}}&lt;br /&gt;
__NOTITLE__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__ &lt;br /&gt;
&amp;lt;div style=&amp;quot;width:90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; [[Image:rimworldlogo.png|link=Main Page|600px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &amp;lt;big&amp;gt;'''[https://rimworldgame.com RimWorld]''' is an indie space colony management game developed by '''[https://ludeon.com/blog/ Ludeon&amp;amp;nbsp;Studios]''', a Canadian-based game studio founded by '''[https://tynansylvester.com/ Tynan&amp;amp;nbsp;Sylvester]'''.&amp;lt;br/&amp;gt; Read more about the game at [[About RimWorld]].&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap;margin-left:9px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow:3;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The current stable versions are {{PCIcon}} '''{{Current Version|link=1}}''' and {{ConsoleIcon}} '''{{Current Version|link=1|console=1}}''', and a complete version history can be found via the [[Version history]] page.&lt;br /&gt;
&lt;br /&gt;
For info on releases, see the [[File:LudeonLogoSquare.png|16px|link=https://ludeon.com]] [https://ludeon.com Ludeon development blog] and [[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/patch-notes]] [https://rimworld.double11.com/patch-notes Double Eleven Patch Feed] respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can help update the wiki by editing today, [[Special:CreateAccount|sign up]] optional!&lt;br /&gt;
It is recommended to read about [[Help:Wiki markup cheatsheet|Wiki basics]] and our [[RimWorld_Wiki:Style_guide|Style guide]].&lt;br /&gt;
&lt;br /&gt;
You can find current wiki projects in the [[RimWorld Wiki:Community portal|Community Portal]], the [https://discordapp.com/invite/UTaMDWc #wiki-suggestions] channel on Discord, and the [[RimWorld Wiki:To-do|To&amp;amp;nbsp;do&amp;amp;nbsp;list]].&lt;br /&gt;
&lt;br /&gt;
If you spot something that may require administrator attention, please report it to the [[RimWorld_Wiki:Admin_noticeboard|Admin Noticeboard]].&lt;br /&gt;
We are currently maintaining [[Special:Statistics|{{NUMBEROFARTICLES}} articles]].&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-grow:2; display:flex; flex-wrap:wrap; justify-content:flex-start; margin-top:16px; align-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1;&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;&amp;lt;span class=&amp;quot;darkmode-invert&amp;quot;&amp;gt;[[File:Steam2.png|16px|link=https://store.steampowered.com/app/294100/RimWorld/|Steam]]&amp;lt;/span&amp;gt; [https://store.steampowered.com/app/294100/RimWorld/ Steam Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:LudeonLogoSquare.png|16px|link=https://ludeon.com/forums/|Ludeon Forums]] [https://ludeon.com/forums/ Ludeon Forums]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Twitter2.png|16px|link=https://twitter.com/tynansylvester|Twitter]] [https://twitter.com/tynansylvester Tynan Sylvester on Twitter]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Reddit2.png|16px|link=https://www.reddit.com/r/RimWorld/|Reddit]] [https://www.reddit.com/r/RimWorld/ RimWorld on Reddit]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1;&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Double Eleven Logo Only.png|16px|link=https://rimworld.double11.com/]] [https://rimworld.double11.com/ Double Eleven RimWorld Page]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:irc_icon.png|16px|link=https://webchat.quakenet.org/?channels=rimworld|IRC]] [https://webchat.quakenet.org/?channels=rimworld RimWorld IRC Channel]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:bay12_icon.png|16px|link=http://www.bay12forums.com/smf/index.php?topic=131168.0|Bay12 Forums]] [http://www.bay12forums.com/smf/index.php?topic=131168.0 RimWorld on Dwarf Fortress forums]&lt;br /&gt;
:&amp;amp;#9642;&amp;amp;nbsp;[[File:Discord.png|16px|link=https://discordapp.com/invite/UTaMDWc|Discord]] [https://discordapp.com/invite/UTaMDWc RimWorld Discord]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;b&amp;gt;Need some help? Check out the [[guides]] for information!&amp;lt;/b&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex-wrap:wrap; column-gap:24px; justify-content:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:0 0 47%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Concepts&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Basics&lt;br /&gt;
|Label=Basics&lt;br /&gt;
|Image=Modal Info Icon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Controls]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[User interface]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Learning helper]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Lore]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[https://docs.google.com/document/d/1fUO3KKbAbTxMP1lqphnnodY0NPoOVblCUkDw-54MDUc/pub Fiction Primer]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Colony Building Guide|Colony Building]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quickstart Guides]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Gameplay&lt;br /&gt;
|Label=Gameplay&lt;br /&gt;
|Image=RimWorldLogo.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Caravan]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Environment]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Events]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Research]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Time]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trade]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Orders]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/About_RimWorld&lt;br /&gt;
|Label=Extras&lt;br /&gt;
|Image=LudeonLogoSquare.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Version|Version&amp;amp;nbsp;History]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Save file]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Development mode]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mods]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Modding Tutorials|Modding tutorials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Combat&lt;br /&gt;
|Label=Combat&lt;br /&gt;
|Image=Assault rifle.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Cover]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drafting]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Offense_tactics|Offense]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_structures|Structures]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Defense_tactics|Tactics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Game_Creation&lt;br /&gt;
|Label=World&lt;br /&gt;
|Image=World gen preview.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Scenario system]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[AI Storytellers|AI storytellers]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[World generation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Biomes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Factions]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;DLC&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Royalty&lt;br /&gt;
|Label=Royalty&lt;br /&gt;
|Image=RoyaltyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Titles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Quests]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Psycasts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Techprint]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Persona weapon]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Ideology&lt;br /&gt;
|Label=Ideology&lt;br /&gt;
|Image=IdeologyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Ideoligion]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Roles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Rituals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Style|Styles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Slavery]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Biotech&lt;br /&gt;
|Label=Biotech&lt;br /&gt;
|Image=BiotechIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Pregnancy]] &amp;amp; [[Children]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Genes]] &amp;amp; [[Xenotypes]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanitor]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid creation|Mech gestation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Pollution]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Anomaly&lt;br /&gt;
|Label=Anomaly&lt;br /&gt;
|Image=AnomalyIcon.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Anomaly|DLC page]]&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:0 0 47%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex-shrink:1; display:flex; flex-wrap:wrap; align-content:space-between; justify-content:center; gap:16px 16px; padding-top:6px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Gear&lt;br /&gt;
|Label=Gear&lt;br /&gt;
|Image=CowboyHat.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Weapons]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Apparel]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Armor]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Clothing]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Utility]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Resources&lt;br /&gt;
|Label=Resources&lt;br /&gt;
|Image=Woodlog_c.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Materials]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Textiles]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Drugs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Food]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Doctoring#Medicines|Medicine]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Research&lt;br /&gt;
|Label=Technology&lt;br /&gt;
|Image=LongRangeMineralScanner.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Power|Electricity]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Deep drill]]ing&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Moisture pump]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Long-range mineral scanner|Mineral scanning]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Bionics]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Architect&lt;br /&gt;
|Label=Building&lt;br /&gt;
|Image=Granite blocks.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Zone]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Structure]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Production]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Furniture]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Power]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Security]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Misc]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Floors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Recreation]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Temperature]]&amp;lt;br/&amp;gt;&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width:305px;margin-top:12px;&amp;quot;&amp;gt; &amp;lt;h2&amp;gt;Life&amp;lt;/h2&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Characters&lt;br /&gt;
|Label=Characters&lt;br /&gt;
|Image=Colonist.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Backstories]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Health]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Body parts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mood]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Needs]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Skills]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Social]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Thoughts]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Traits]]&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Plants&lt;br /&gt;
|Label=Flora&lt;br /&gt;
|Image=Alocasia a.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Decorative plants|Decorative]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642;&amp;amp;nbsp;[[Domesticated plants|Domesticated]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Trees]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Wild plants|Wild]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;flex:1;max-width:600px;&amp;quot;&amp;gt;{{MainPageNav&lt;br /&gt;
|Link=https://rimworldwiki.com/wiki/Character_Types&lt;br /&gt;
|Label=Fauna&lt;br /&gt;
|Image=Turkey.png&lt;br /&gt;
|Col1=&lt;br /&gt;
&amp;amp;#9642; [[Colonist]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Prisoners]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Raider]]s&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Character Types#Visitors|Visitors]]&amp;lt;br/&amp;gt;&lt;br /&gt;
|Col2=&lt;br /&gt;
&amp;amp;#9642; [[Animals]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;amp;#9642; [[Mechanoid]]s}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RimWorld Wiki]]&lt;/div&gt;</summary>
		<author><name>ShySkream</name></author>
	</entry>
</feed>