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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snickers10m</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snickers10m"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Snickers10m"/>
	<updated>2026-05-19T02:35:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.6.532&amp;diff=30418</id>
		<title>Version/0.6.532</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.6.532&amp;diff=30418"/>
		<updated>2014-11-30T15:49:59Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.6.532&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Public version 0.6.532''' was released on August 13, 2014 - Alpha 6 Release&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*World generation added. You can now generate a world from a seed value and choose where to land your escape pods.&lt;br /&gt;
&lt;br /&gt;
*Biomes added. There are six biomes on the world map, but only three of them are implemented so far – desert, arid shrubland (the only choice, previously), and temperate forest.&lt;br /&gt;
&lt;br /&gt;
*Obviously, biomes have distinct animal and plant life which present unique challenges and opportunities.&lt;br /&gt;
&lt;br /&gt;
*Coastlines added. If you land on a seashore, your map will have a coastline in it (though it doesn’t do much, it’s fun to play on the beach.)&lt;br /&gt;
&lt;br /&gt;
*Medical system added. Instead of simply having hit points, characters, animals, and mechanoids have a body health tracker that records every wound and every body part and how they interact. Wounds will affect specific abilities, so someone with eyes burned out can’t shoot or do surgery well, and someone with leg wounds will move slow. Wounds can also become permanent if left untreated, or kill someone due to bleeding.&lt;br /&gt;
&lt;br /&gt;
*Pain level is tracked. A character in too much pain will become incapacitated.&lt;br /&gt;
&lt;br /&gt;
*Doctors and medicine now have a purpose! Your doctor will attempt to heal wounded colonists and prisoner (if the prisoner is marked to receive care). If there is medicine available, he will use it to increase the chance of giving quality care. Wounds treated with quality care are much less likely to become permanent.&lt;br /&gt;
&lt;br /&gt;
*Delicate body parts like brains or eyes usually end up with permanent damage when harmed.&lt;br /&gt;
&lt;br /&gt;
*Characters now have personality traits which affect gameplay! Enjoy playing with colonists who are lazy or hardworking, neurotic, psychically sensitive or deaf, bloodlusty, or nudist.&lt;br /&gt;
&lt;br /&gt;
*EMP weapons added. Useful for fighting mechanoids, and for enemies attacking your turrets.&lt;br /&gt;
&lt;br /&gt;
*Spacey new menu music from Alistair Lindsay. More in-game music and sound effects from Al added as well.&lt;br /&gt;
&lt;br /&gt;
*More translations added and existing translations updated.&lt;br /&gt;
&lt;br /&gt;
*Lots of other small improvements and dozens of bug fixes, as well as new bugs to discover!&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=30417</id>
		<title>Template:VersionNavbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=30417"/>
		<updated>2014-11-30T15:45:01Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Updated Alpha 6, 7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=Updating Instructions=&lt;br /&gt;
==Version Syntax Reminder==&lt;br /&gt;
&lt;br /&gt;
Versions are labeled in Major.Minor.Revision:&lt;br /&gt;
&lt;br /&gt;
0.5.496 (Alpha 5C)&lt;br /&gt;
&lt;br /&gt;
Major: 0 (Alpha)&lt;br /&gt;
&lt;br /&gt;
Minor: 5 (5)&lt;br /&gt;
&lt;br /&gt;
Revision: 496 (C)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Only Include in this Template==&lt;br /&gt;
&lt;br /&gt;
*Versions, not Internal Versions&lt;br /&gt;
*All the Revisions of the current Minor version&lt;br /&gt;
*The earliest Revision of each previous Minor in the current Major&lt;br /&gt;
*The earliest Revision of the earliest Minor in each previous Major&lt;br /&gt;
&lt;br /&gt;
Follow the above by Label, primarily... For example:&lt;br /&gt;
&lt;br /&gt;
The Alpha major for RimWorld is &amp;quot;0&amp;quot;, but Pre-Alpha 1 is 0.0.232. Even though Pre-Alpha 1 is the earliest Revision of the earliest Minor in the &amp;quot;0&amp;quot; Major, the label changed, so Alpha 1 (0.1.334) should also be included. Use your best judgement here.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
*2.4.3 (Release 4C)&lt;br /&gt;
*2.4.2 (Release 4B)&lt;br /&gt;
*2.4.1 (Release 4)&lt;br /&gt;
*2.3.1 (Release 3)&lt;br /&gt;
*2.2.1 (Release 2)&lt;br /&gt;
*2.1.1 (Release 1)&lt;br /&gt;
*1.1.1 (Beta 1)&lt;br /&gt;
*0.1.1 (Alpha 1)&lt;br /&gt;
*0.0.1 (Pre-Alpha 1)&lt;br /&gt;
&lt;br /&gt;
aka: &amp;quot;Include all the Release 4's, the premier of all the Release's, and the premier of the Beta, Alpha, and Pre-Alpha&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;version_nav mpth2 mpbl mpbb br15bl pull-right&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth text-center mpbb&amp;quot; style=&amp;quot;width:100%; padding: 10px 0; max-height: 19px;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;version_r&amp;quot; style=&amp;quot;font:16px/1em 'Glyphicons Regular';color:#fff !important;&amp;quot;&amp;gt;[[Version#Complete Version List|&amp;amp;#xE381;]]&amp;lt;/span&amp;gt; RimWorld Releases&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.10.01&lt;br /&gt;
:[[Version/0.7.581|0.7.581]] (Alpha 7)&lt;br /&gt;
;2014.08.13&lt;br /&gt;
:[[Version/0.6.532|0.6.532]] (Alpha 6)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav wide&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;{{#switch:{{{1}}}|p=[[Version|Public releases of RimWorld]]|i=[[Internal version|Internal releases of RimWorld]]|[[Version history|RimWorld Releases]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
| i = &lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Internal version/0.0.240|0.0.240]] &amp;amp;bull; [[Internal version/0.0.241|0.0.241]] &amp;amp;bull; [[Internal version/0.0.243|0.0.243]] &amp;amp;bull; [[Internal version/0.0.245|0.0.245]] &amp;amp;bull; [[Internal version/0.0.247|0.0.247]] &amp;amp;bull; [[Internal version/0.0.248|0.0.248]] &amp;amp;bull; [[Internal version/0.0.249A|0.0.249A]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Internal version/0.0.250|0.0.250]] &amp;amp;bull; [[Internal version/0.0.253|0.0.253]] &amp;amp;bull; [[Internal version/0.0.253B|0.0.253B]] &amp;amp;bull; [[Internal version/0.0.253C|0.0.253C]] &amp;amp;bull; [[Internal version/0.0.254|0.0.254]]&lt;br /&gt;
;0.0.29x&lt;br /&gt;
:[[Internal version/0.0.294|0.0.294]]&lt;br /&gt;
;0.0.31x&lt;br /&gt;
:[[Internal version/0.0.314|0.0.314]] &amp;amp;bull; [[Internal version/0.0.317|0.0.317]] &amp;amp;bull; [[Internal version/0.0.317B|0.0.317B]] &amp;amp;bull; [[Internal version/0.0.318|0.0.318]]&lt;br /&gt;
;0.0.32x&lt;br /&gt;
:[[Internal version/0.0.320|0.0.320]] &amp;amp;bull; [[Internal version/0.0.321|0.0.321]] &amp;amp;bull; [[Internal version/0.0.322|0.0.322]] &amp;amp;bull; [[Internal version/0.0.323|0.0.323]] &amp;amp;bull; [[Internal version/0.0.324|0.0.324]] &amp;amp;bull; [[Internal version/0.0.325|0.0.325]] &amp;amp;bull; [[Internal version/0.0.327|0.0.327]] &amp;amp;bull; [[Internal version/0.0.328|0.0.328]] &amp;amp;bull; [[Internal version/0.0.329|0.0.329]]&lt;br /&gt;
;0.0.33x&lt;br /&gt;
:[[Internal version/0.0.330|0.0.330]] &amp;amp;bull; [[Internal version/0.0.330B|0.0.330B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Internal version/0.1.331|0.1.331]] &amp;amp;bull; [[Internal version/0.1.332|0.1.332]] &amp;amp;bull; [[Internal version/0.1.333|0.1.333]]&lt;br /&gt;
| p = &lt;br /&gt;
;0.0.23x&lt;br /&gt;
:[[Version/0.0.232|0.0.232]]&lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Version/0.0.245|0.0.245]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Version/0.0.250|0.0.250]] &amp;amp;bull; [[Version/0.0.254B|0.0.254B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Version/0.1.334|0.1.334]] &lt;br /&gt;
;0.2.36x&lt;br /&gt;
:[[Version/0.2.363|0.2.363]] &lt;br /&gt;
| #default = &lt;br /&gt;
;Test&lt;br /&gt;
:default}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
includeonly&lt;br /&gt;
{{#switch:{{{1}}}|p=[[Category:Public versions|{{{2}}}]]|i=[[Category:Internal versions|{{{2}}}]]}}&lt;br /&gt;
/includeonly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Architect&amp;diff=28733</id>
		<title>Category:Architect</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Architect&amp;diff=28733"/>
		<updated>2014-08-02T19:24:16Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{LM|ArchitectMenu|png}}|right]]&lt;br /&gt;
&lt;br /&gt;
The '''Architect''' menu is the primary window for ordering the colonists to complete tasks. It contains a variety of sub menus for different kinds of orders from building things to designating areas for hauling to ordering actions like mining or plant cutting. &lt;br /&gt;
&lt;br /&gt;
{{{{TNTN|nav}}|wide}}&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Power&amp;diff=28730</id>
		<title>Category:Power</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Power&amp;diff=28730"/>
		<updated>2014-08-02T06:58:09Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Bettering categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Main]]&lt;br /&gt;
[[Category:Architect]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Orders&amp;diff=28729</id>
		<title>Category:Orders</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Orders&amp;diff=28729"/>
		<updated>2014-08-02T06:57:49Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Bettering categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Main]]&lt;br /&gt;
[[Category:Architect]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Floor&amp;diff=28728</id>
		<title>Category:Floor</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Floor&amp;diff=28728"/>
		<updated>2014-08-02T06:57:16Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Bettering categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Main]]&lt;br /&gt;
[[Category:Architect]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Tracking_page_versions/reply_(3)&amp;diff=28727</id>
		<title>RimWorld Wiki talk:Community portal/Tracking page versions/reply (3)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Tracking_page_versions/reply_(3)&amp;diff=28727"/>
		<updated>2014-08-02T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Tracking page versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The hard part about this idea is keeping it updated. When a new update comes out we don't want to go through every single page - including the ones that had no changes in the update - and change the category of them.. but the current &amp;lt;nowiki&amp;gt;{{Version}}&amp;lt;/nowiki&amp;gt; template would just put the latest version on every page, completely dissolving the point of this idea.&lt;br /&gt;
&lt;br /&gt;
Does anyone have any ideas on how to automatically update some sort of version tag on every page (whether it be a small box at the top of the page or a category it's in) on the day of the update except the ones that need updating? I was going to make a template for it but I didn't want to clog Recent Changes with me trying to make Mediawiki work the way I want it to.&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=28726</id>
		<title>AI Storytellers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=28726"/>
		<updated>2014-08-02T06:42:04Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Removed unconfirmed information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Some are easier or harder than others, while others may be completely unpredictable!&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Current AI Storytellers== &lt;br /&gt;
The storytellers that currently exist in the game are as follows.&lt;br /&gt;
&lt;br /&gt;
===Classic=== &lt;br /&gt;
This is standard game difficulty with three configurations.&lt;br /&gt;
&lt;br /&gt;
====Chill Callie Classic==== &lt;br /&gt;
:''Main: [[Chill Callie Classic]]''&lt;br /&gt;
&lt;br /&gt;
====Cassandra Classic==== &lt;br /&gt;
:''Main: [[Cassandra Classic]]''&lt;br /&gt;
&lt;br /&gt;
====Tough Cleopatra Classic==== &lt;br /&gt;
:''Main: [[Tough Cleopatra Classic]]''&lt;br /&gt;
&lt;br /&gt;
===Friendly=== &lt;br /&gt;
This is custom game difficulty. There aren't any enemies.&lt;br /&gt;
&lt;br /&gt;
====Phoebe Friendly==== &lt;br /&gt;
:''Main: [[Phoebe Friendly]]''&lt;br /&gt;
&lt;br /&gt;
===Random=== &lt;br /&gt;
There aren't any rules. You may notice many different [[Events|&lt;br /&gt;
events]].&lt;br /&gt;
====Randy Random==== &lt;br /&gt;
:''Main: [[Randy Random]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:&lt;br /&gt;
AI|M]]&lt;br /&gt;
[[Category:&lt;br /&gt;
Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Events&amp;diff=28725</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Events&amp;diff=28725"/>
		<updated>2014-08-02T06:39:52Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Translation Removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Events are random occurrences within Rimworld. They can happen at any time and with any frequency. However, the average negativity and saturation of events relies mainly on the game's chosen AI storyteller. Events consist of a variety of things, from mundane occurrences to colony-wide disasters. The player is alerted to an event's happening by the appearance of a small blue envelope on the right side of the screen which, when clicked, brings up a menu containing more information and (in some cases) an option to jump to the event's location.&lt;br /&gt;
=Event Data=&lt;br /&gt;
{| {{STDT|sortable  }}&lt;br /&gt;
! Category !! Name !! Common Name !! Chance !! Favorability !! Minimum Time Before Repeat (days)&lt;br /&gt;
|-&lt;br /&gt;
| Big Threat || RaidEnemy || [[Events/en#Enemy Attack| Enemy Attack]] || 9.0 || Bad || 0&lt;br /&gt;
|-&lt;br /&gt;
| Big Threat || AnimalInsanity || [[Events/en#Psychic Wave| Psychic Wave]] || 1.0 || VeryBad || 1&lt;br /&gt;
|-&lt;br /&gt;
| Big Threat || ShipPartCrash || [[Events/en#Ancient Ship Crash| Ancient Ship Crash]] || 1.5 || Bad || 30&lt;br /&gt;
|-&lt;br /&gt;
| Special || RaidFriendly || [[Events/en#Faction Assistance| Faction Assistance]] || 3 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| Special || AgentRevealed || [[Events/en#Traitor| Traitor]] || 1.3 || VeryBad || 40&lt;br /&gt;
|-&lt;br /&gt;
| Small Threat || AnimalInsanitySingle || [[Events/en#Mad Animal| Mad Animal]] || 5 || Bad || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Bad || Eclipse || [[Events/en#Eclipse| Eclipse]] || 4 || Bad || 8&lt;br /&gt;
|-&lt;br /&gt;
| General Bad || SolarFlare || [[Events/en#Solar Flare| Solar Flare]] || 2.5 || Bad || 8&lt;br /&gt;
|-&lt;br /&gt;
| General Bad || PsychicDrone || [[Events/en#Psychic Drone| Psychic Drone]] || 1.2 || Bad || 8&lt;br /&gt;
|-&lt;br /&gt;
| General Bad || ShortCircuit || [[Events/en#Faulty Conduit Explosion| Faulty Conduit Explosion]] || 1.2 || Bad || 15&lt;br /&gt;
|-&lt;br /&gt;
| General Bad || CropBlight || [[Events/en#Mysterious Blight| Mysterious Blight]] || 2.5 || Bad || 8&lt;br /&gt;
|-&lt;br /&gt;
| General Good || TraderArrivalGeneral || [[Events/en#Trade Ship In Range| Trade Ship In Range]] || 13 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || TraderArrivalSlaver || [[Events/en#Slave Ship In Range| Slave Ship In Range]] || 4.5 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || TravelerGroup || [[Events/en#Traveler Visit| Traveler Visit]] || 8 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || VisitorGroup || [[Events/en#Faction Visit| Faction Visit]] || 8 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || WandererJoin || [[Events/en#Migrant| Migrant]] || 0.5 || VeryGood || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || ResourcePodCrash || [[Events/en#Cargo Pods| Cargo Pods]] || 6.0 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || RefugeePodCrash || [[Events/en#Escape Pod| Escape Pod]] || 1.5 || Good || 0&lt;br /&gt;
|-&lt;br /&gt;
| General Good || MiracleHeal || [[Events/en#Miraculous Recovery| Miraculous Recovery]] || 2 || Good || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Event Descriptions=&lt;br /&gt;
&lt;br /&gt;
==Big Threat==&lt;br /&gt;
&lt;br /&gt;
===Enemy Attack===&lt;br /&gt;
&lt;br /&gt;
===Psychic Wave===&lt;br /&gt;
&lt;br /&gt;
===Ancient Ship Crash===&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
===Faction Assistance===&lt;br /&gt;
&lt;br /&gt;
===Traitor===&lt;br /&gt;
&lt;br /&gt;
==Small Threat==&lt;br /&gt;
&lt;br /&gt;
===Mad Animal===&lt;br /&gt;
&lt;br /&gt;
==General Bad==&lt;br /&gt;
&lt;br /&gt;
===Eclipse===&lt;br /&gt;
&lt;br /&gt;
===Solar Flare===&lt;br /&gt;
&lt;br /&gt;
===Psychic Drone===&lt;br /&gt;
&lt;br /&gt;
===Faulty Conduit Explosion===&lt;br /&gt;
&lt;br /&gt;
===Mysterious Blight===&lt;br /&gt;
&lt;br /&gt;
==General Good==&lt;br /&gt;
&lt;br /&gt;
===Trade Ship In Range===&lt;br /&gt;
&lt;br /&gt;
===Slave Ship In Range===&lt;br /&gt;
&lt;br /&gt;
===Traveler Visit===&lt;br /&gt;
&lt;br /&gt;
===Faction Visit===&lt;br /&gt;
&lt;br /&gt;
===Migrant===&lt;br /&gt;
&lt;br /&gt;
===Cargo Pods===&lt;br /&gt;
&lt;br /&gt;
===Escape Pod===&lt;br /&gt;
&lt;br /&gt;
===Miraculous Recovery===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_known_bugs&amp;diff=28724</id>
		<title>List of known bugs</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_known_bugs&amp;diff=28724"/>
		<updated>2014-08-02T05:06:04Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Made this concept more accessible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
The most up to date bug list can be found at the [http://ludeon.com/mantis/main_page.php Official Leudon Bug Tracker].&lt;br /&gt;
&lt;br /&gt;
{{:List of known bugs/0.0.254B}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:List of known bugs/0.0.250}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=References=&lt;br /&gt;
*[http://ludeon.com/forums/index.php?board=11.0 RimWorld forums]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Translation/reply_(7)&amp;diff=28715</id>
		<title>RimWorld Wiki talk:Community portal/Translation/reply (7)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Translation/reply_(7)&amp;diff=28715"/>
		<updated>2014-07-28T03:11:32Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tynan and Del, I doubt I'm the only user that didn't use the translation system in the first place, so I made my edits on the /en pages which now look completely different than the base pages. Should we start migrating the code from the /en pages to the base pages then?&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Missing_changes/reply&amp;diff=28713</id>
		<title>RimWorld Wiki talk:Community portal/Missing changes/reply</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Missing_changes/reply&amp;diff=28713"/>
		<updated>2014-07-28T03:07:59Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Missing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry - ignore/delete this message if you can. All my edits were on the /en page, and I was going to the main pages.&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Missing_changes&amp;diff=28712</id>
		<title>RimWorld Wiki talk:Community portal/Missing changes</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Missing_changes&amp;diff=28712"/>
		<updated>2014-07-28T03:06:34Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: New thread: Missing changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are several pages I made significant changes too a few weeks ago that now have no record of those changes... I think this started happening when the giant list of '''Text replacement - &amp;quot;&amp;lt;!--T:[0-9]--&amp;gt;&amp;quot; to &amp;quot;&amp;quot;''' edits started happening. Did the servers roll back or something? Anyone know what's going on?&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Main_Page/What_happened%3F&amp;diff=28711</id>
		<title>Talk:Main Page/What happened?</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Main_Page/What_happened%3F&amp;diff=28711"/>
		<updated>2014-07-28T03:02:39Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: New thread: What happened?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any reason the main page was changed so much? I thought it looked a lot better with all the images rather than just text...&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Main_Page/en/Latest_Version_link_proposal&amp;diff=27899</id>
		<title>Talk:Main Page/en/Latest Version link proposal</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Main_Page/en/Latest_Version_link_proposal&amp;diff=27899"/>
		<updated>2014-07-18T05:36:11Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: New thread: Latest Version link proposal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think the &amp;quot;Latest version is 0.x.xxx&amp;quot; should link to that version's page. I would put that on the Main_Page/editcopy but I can't seem to edit it. Here's what it would be if an admin likes the idea:&lt;br /&gt;
&lt;br /&gt;
Latest version is &amp;lt;nowiki&amp;gt;'''[[Version/{{:Version}}|{{:Version}}]]'''&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How it looks:&lt;br /&gt;
&lt;br /&gt;
Latest version is '''[[Version/{{:Version}}|{{:Version}}]]'''&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Version/latest&amp;diff=27898</id>
		<title>Template:Version/latest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Version/latest&amp;diff=27898"/>
		<updated>2014-07-18T05:30:41Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: return button fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a link to the latest version page. To be used if &amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt; is not sufficient.&amp;lt;/noinclude&amp;gt; &lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Version/{{:Version}}|{{:Version}}]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Version/latest&amp;diff=27897</id>
		<title>Template:Version/latest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Version/latest&amp;diff=27897"/>
		<updated>2014-07-18T05:21:07Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: A link to the latest version page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This template is a link to the latest version page. To be used if &amp;lt;nowiki&amp;gt;{{version}}&amp;lt;/nowiki&amp;gt; is not sufficient.&amp;lt;/noinclude&amp;gt; &amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Version/{{:Version}}|{{:Version}}]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27896</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27896"/>
		<updated>2014-07-18T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;0.5.496B&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''&lt;br /&gt;
&lt;br /&gt;
*'''Public''' versions were announced on the [http://ludeon.com/blog/ Developer Blog]&lt;br /&gt;
*'''Quiet''' versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;br /&gt;
*'''Silent''' versions were released without record&lt;br /&gt;
*Internal versions were not released to the public&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-{{{1|{{{limit|2}}}}}}&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Current version (Alpha 5D)=&lt;br /&gt;
{{:Version/0.5.496B}}&lt;br /&gt;
&lt;br /&gt;
= Recent versions (Alpha 5C, 5B, 5) =&lt;br /&gt;
{{:Version/0.5.496}}&lt;br /&gt;
{{:Version/0.5.492B}}&lt;br /&gt;
{{:Version/0.5.492}}&lt;br /&gt;
&lt;br /&gt;
= Complete Version List =&lt;br /&gt;
==Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.14&lt;br /&gt;
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2014.1.26&lt;br /&gt;
:[[Internal version/0.1.334|Internal 0.0.334]]&lt;br /&gt;
;2014.1.25&lt;br /&gt;
:[[Internal version/0.1.333|Internal 0.0.333]]&lt;br /&gt;
;2014.1.24&lt;br /&gt;
:[[Internal version/0.1.332|Internal 0.0.332]]&lt;br /&gt;
;2014.1.23&lt;br /&gt;
:[[Internal version/0.1.331|Internal 0.0.331]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330B|Internal 0.0.330B]]&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330|Internal 0.0.330]]&lt;br /&gt;
;2014.1.21&lt;br /&gt;
:[[Internal version/0.0.329|Internal 0.0.329]]&lt;br /&gt;
;2014.1.20&lt;br /&gt;
:[[Internal version/0.0.328|Internal 0.0.328]]&lt;br /&gt;
;2014.1.19&lt;br /&gt;
:[[Internal version/0.0.327|Internal 0.0.327]]&lt;br /&gt;
;2014.1.17&lt;br /&gt;
:[[Internal version/0.0.325|Internal 0.0.325]]&lt;br /&gt;
;2014.1.16&lt;br /&gt;
:[[Internal version/0.0.324|Internal 0.0.324]]&lt;br /&gt;
;2014.1.15&lt;br /&gt;
:[[Internal version/0.0.323|Internal 0.0.323]]&lt;br /&gt;
;2014.1.14&lt;br /&gt;
:[[Internal version/0.0.322|Internal 0.0.322]]&lt;br /&gt;
;2014.1.13&lt;br /&gt;
:[[Internal version/0.0.321|Internal 0.0.321]]&lt;br /&gt;
;2014.1.12&lt;br /&gt;
:[[Internal version/0.0.320|Internal 0.0.320]]&lt;br /&gt;
;2014.1.10&lt;br /&gt;
:[[Internal version/0.0.318|Internal 0.0.318]]&lt;br /&gt;
;2014.1.09&lt;br /&gt;
:[[Internal version/0.0.317B|Internal 0.0.317B]]&lt;br /&gt;
;2014.1.08&lt;br /&gt;
:[[Internal version/0.0.317|Internal 0.0.317]]&lt;br /&gt;
;2014.1.06&lt;br /&gt;
:[[Internal version/0.0.314|Internal 0.0.314]]&lt;br /&gt;
;2013.12.17&lt;br /&gt;
:[[Internal version/0.0.294|Internal 0.0.294]]&lt;br /&gt;
;2013.11.07 &lt;br /&gt;
:[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)&lt;br /&gt;
;2013.11.07&lt;br /&gt;
:[[Internal version/0.0.254|Internal 0.0.254]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253c|Internal 0.0.253c]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253b|Internal 0.0.253b]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253|Internal 0.0.253]]&lt;br /&gt;
;2013.11.03 &lt;br /&gt;
:[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)&lt;br /&gt;
;2013.11.03&lt;br /&gt;
:[[Internal version/0.0.250|Internal 0.0.250]]&lt;br /&gt;
;2013.11.02&lt;br /&gt;
:[[Internal version/0.0.249a|Internal 0.0.249a]]&lt;br /&gt;
;2013.11.01&lt;br /&gt;
:[[Internal version/0.0.248|Internal 0.0.248]]&lt;br /&gt;
;2013.10.31&lt;br /&gt;
:[[Internal version/0.0.247|Internal 0.0.247]]&lt;br /&gt;
;2013.10.29 &lt;br /&gt;
:[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)&lt;br /&gt;
;2013.10.29&lt;br /&gt;
:[[Internal version/0.0.245|Internal 0.0.245]]&lt;br /&gt;
;2013.10.27&lt;br /&gt;
:[[Internal version/0.0.243|Internal 0.0.243]]&lt;br /&gt;
;2013.10.25&lt;br /&gt;
:[[Internal version/0.0.241|Internal 0.0.241]]&lt;br /&gt;
;2013.10.24&lt;br /&gt;
:[[Internal version/0.0.240|Internal 0.0.240]]&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27895</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27895"/>
		<updated>2014-07-18T05:16:26Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Changing code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;[[Version/0.5.496B|0.5.496B]]&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''&lt;br /&gt;
&lt;br /&gt;
*'''Public''' versions were announced on the [http://ludeon.com/blog/ Developer Blog]&lt;br /&gt;
*'''Quiet''' versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;br /&gt;
*'''Silent''' versions were released without record&lt;br /&gt;
*Internal versions were not released to the public&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-{{{1|{{{limit|2}}}}}}&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Current version (Alpha 5D)=&lt;br /&gt;
{{:Version/0.5.496B}}&lt;br /&gt;
&lt;br /&gt;
= Recent versions (Alpha 5C, 5B, 5) =&lt;br /&gt;
{{:Version/0.5.496}}&lt;br /&gt;
{{:Version/0.5.492B}}&lt;br /&gt;
{{:Version/0.5.492}}&lt;br /&gt;
&lt;br /&gt;
= Complete Version List =&lt;br /&gt;
==Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.14&lt;br /&gt;
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2014.1.26&lt;br /&gt;
:[[Internal version/0.1.334|Internal 0.0.334]]&lt;br /&gt;
;2014.1.25&lt;br /&gt;
:[[Internal version/0.1.333|Internal 0.0.333]]&lt;br /&gt;
;2014.1.24&lt;br /&gt;
:[[Internal version/0.1.332|Internal 0.0.332]]&lt;br /&gt;
;2014.1.23&lt;br /&gt;
:[[Internal version/0.1.331|Internal 0.0.331]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330B|Internal 0.0.330B]]&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330|Internal 0.0.330]]&lt;br /&gt;
;2014.1.21&lt;br /&gt;
:[[Internal version/0.0.329|Internal 0.0.329]]&lt;br /&gt;
;2014.1.20&lt;br /&gt;
:[[Internal version/0.0.328|Internal 0.0.328]]&lt;br /&gt;
;2014.1.19&lt;br /&gt;
:[[Internal version/0.0.327|Internal 0.0.327]]&lt;br /&gt;
;2014.1.17&lt;br /&gt;
:[[Internal version/0.0.325|Internal 0.0.325]]&lt;br /&gt;
;2014.1.16&lt;br /&gt;
:[[Internal version/0.0.324|Internal 0.0.324]]&lt;br /&gt;
;2014.1.15&lt;br /&gt;
:[[Internal version/0.0.323|Internal 0.0.323]]&lt;br /&gt;
;2014.1.14&lt;br /&gt;
:[[Internal version/0.0.322|Internal 0.0.322]]&lt;br /&gt;
;2014.1.13&lt;br /&gt;
:[[Internal version/0.0.321|Internal 0.0.321]]&lt;br /&gt;
;2014.1.12&lt;br /&gt;
:[[Internal version/0.0.320|Internal 0.0.320]]&lt;br /&gt;
;2014.1.10&lt;br /&gt;
:[[Internal version/0.0.318|Internal 0.0.318]]&lt;br /&gt;
;2014.1.09&lt;br /&gt;
:[[Internal version/0.0.317B|Internal 0.0.317B]]&lt;br /&gt;
;2014.1.08&lt;br /&gt;
:[[Internal version/0.0.317|Internal 0.0.317]]&lt;br /&gt;
;2014.1.06&lt;br /&gt;
:[[Internal version/0.0.314|Internal 0.0.314]]&lt;br /&gt;
;2013.12.17&lt;br /&gt;
:[[Internal version/0.0.294|Internal 0.0.294]]&lt;br /&gt;
;2013.11.07 &lt;br /&gt;
:[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)&lt;br /&gt;
;2013.11.07&lt;br /&gt;
:[[Internal version/0.0.254|Internal 0.0.254]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253c|Internal 0.0.253c]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253b|Internal 0.0.253b]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253|Internal 0.0.253]]&lt;br /&gt;
;2013.11.03 &lt;br /&gt;
:[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)&lt;br /&gt;
;2013.11.03&lt;br /&gt;
:[[Internal version/0.0.250|Internal 0.0.250]]&lt;br /&gt;
;2013.11.02&lt;br /&gt;
:[[Internal version/0.0.249a|Internal 0.0.249a]]&lt;br /&gt;
;2013.11.01&lt;br /&gt;
:[[Internal version/0.0.248|Internal 0.0.248]]&lt;br /&gt;
;2013.10.31&lt;br /&gt;
:[[Internal version/0.0.247|Internal 0.0.247]]&lt;br /&gt;
;2013.10.29 &lt;br /&gt;
:[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)&lt;br /&gt;
;2013.10.29&lt;br /&gt;
:[[Internal version/0.0.245|Internal 0.0.245]]&lt;br /&gt;
;2013.10.27&lt;br /&gt;
:[[Internal version/0.0.243|Internal 0.0.243]]&lt;br /&gt;
;2013.10.25&lt;br /&gt;
:[[Internal version/0.0.241|Internal 0.0.241]]&lt;br /&gt;
;2013.10.24&lt;br /&gt;
:[[Internal version/0.0.240|Internal 0.0.240]]&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27894</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27894"/>
		<updated>2014-07-18T05:13:40Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Bolded tag explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;0.5.496&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''&lt;br /&gt;
&lt;br /&gt;
*'''Public''' versions were announced on the [http://ludeon.com/blog/ Developer Blog]&lt;br /&gt;
*'''Quiet''' versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;br /&gt;
*'''Silent''' versions were released without record&lt;br /&gt;
*Internal versions were not released to the public&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-{{{1|{{{limit|2}}}}}}&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Current version (Alpha 5D)=&lt;br /&gt;
{{:Version/0.5.496B}}&lt;br /&gt;
&lt;br /&gt;
= Recent versions (Alpha 5C, 5B, 5) =&lt;br /&gt;
{{:Version/0.5.496}}&lt;br /&gt;
{{:Version/0.5.492B}}&lt;br /&gt;
{{:Version/0.5.492}}&lt;br /&gt;
&lt;br /&gt;
= Complete Version List =&lt;br /&gt;
==Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.14&lt;br /&gt;
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2014.1.26&lt;br /&gt;
:[[Internal version/0.1.334|Internal 0.0.334]]&lt;br /&gt;
;2014.1.25&lt;br /&gt;
:[[Internal version/0.1.333|Internal 0.0.333]]&lt;br /&gt;
;2014.1.24&lt;br /&gt;
:[[Internal version/0.1.332|Internal 0.0.332]]&lt;br /&gt;
;2014.1.23&lt;br /&gt;
:[[Internal version/0.1.331|Internal 0.0.331]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330B|Internal 0.0.330B]]&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330|Internal 0.0.330]]&lt;br /&gt;
;2014.1.21&lt;br /&gt;
:[[Internal version/0.0.329|Internal 0.0.329]]&lt;br /&gt;
;2014.1.20&lt;br /&gt;
:[[Internal version/0.0.328|Internal 0.0.328]]&lt;br /&gt;
;2014.1.19&lt;br /&gt;
:[[Internal version/0.0.327|Internal 0.0.327]]&lt;br /&gt;
;2014.1.17&lt;br /&gt;
:[[Internal version/0.0.325|Internal 0.0.325]]&lt;br /&gt;
;2014.1.16&lt;br /&gt;
:[[Internal version/0.0.324|Internal 0.0.324]]&lt;br /&gt;
;2014.1.15&lt;br /&gt;
:[[Internal version/0.0.323|Internal 0.0.323]]&lt;br /&gt;
;2014.1.14&lt;br /&gt;
:[[Internal version/0.0.322|Internal 0.0.322]]&lt;br /&gt;
;2014.1.13&lt;br /&gt;
:[[Internal version/0.0.321|Internal 0.0.321]]&lt;br /&gt;
;2014.1.12&lt;br /&gt;
:[[Internal version/0.0.320|Internal 0.0.320]]&lt;br /&gt;
;2014.1.10&lt;br /&gt;
:[[Internal version/0.0.318|Internal 0.0.318]]&lt;br /&gt;
;2014.1.09&lt;br /&gt;
:[[Internal version/0.0.317B|Internal 0.0.317B]]&lt;br /&gt;
;2014.1.08&lt;br /&gt;
:[[Internal version/0.0.317|Internal 0.0.317]]&lt;br /&gt;
;2014.1.06&lt;br /&gt;
:[[Internal version/0.0.314|Internal 0.0.314]]&lt;br /&gt;
;2013.12.17&lt;br /&gt;
:[[Internal version/0.0.294|Internal 0.0.294]]&lt;br /&gt;
;2013.11.07 &lt;br /&gt;
:[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)&lt;br /&gt;
;2013.11.07&lt;br /&gt;
:[[Internal version/0.0.254|Internal 0.0.254]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253c|Internal 0.0.253c]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253b|Internal 0.0.253b]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253|Internal 0.0.253]]&lt;br /&gt;
;2013.11.03 &lt;br /&gt;
:[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)&lt;br /&gt;
;2013.11.03&lt;br /&gt;
:[[Internal version/0.0.250|Internal 0.0.250]]&lt;br /&gt;
;2013.11.02&lt;br /&gt;
:[[Internal version/0.0.249a|Internal 0.0.249a]]&lt;br /&gt;
;2013.11.01&lt;br /&gt;
:[[Internal version/0.0.248|Internal 0.0.248]]&lt;br /&gt;
;2013.10.31&lt;br /&gt;
:[[Internal version/0.0.247|Internal 0.0.247]]&lt;br /&gt;
;2013.10.29 &lt;br /&gt;
:[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)&lt;br /&gt;
;2013.10.29&lt;br /&gt;
:[[Internal version/0.0.245|Internal 0.0.245]]&lt;br /&gt;
;2013.10.27&lt;br /&gt;
:[[Internal version/0.0.243|Internal 0.0.243]]&lt;br /&gt;
;2013.10.25&lt;br /&gt;
:[[Internal version/0.0.241|Internal 0.0.241]]&lt;br /&gt;
;2013.10.24&lt;br /&gt;
:[[Internal version/0.0.240|Internal 0.0.240]]&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27892</id>
		<title>Template:VersionNavbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27892"/>
		<updated>2014-07-18T05:03:42Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=Updating Instructions=&lt;br /&gt;
==Version Syntax Reminder==&lt;br /&gt;
&lt;br /&gt;
Versions are labeled in Major.Minor.Revision:&lt;br /&gt;
&lt;br /&gt;
0.5.496 (Alpha 5C)&lt;br /&gt;
&lt;br /&gt;
Major: 0 (Alpha)&lt;br /&gt;
&lt;br /&gt;
Minor: 5 (5)&lt;br /&gt;
&lt;br /&gt;
Revision: 496 (C)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Only Include in this Template==&lt;br /&gt;
&lt;br /&gt;
*Versions, not Internal Versions&lt;br /&gt;
*All the Revisions of the current Minor version&lt;br /&gt;
*The earliest Revision of each previous Minor in the current Major&lt;br /&gt;
*The earliest Revision of the earliest Minor in each previous Major&lt;br /&gt;
&lt;br /&gt;
Follow the above by Label, primarily... For example:&lt;br /&gt;
&lt;br /&gt;
The Alpha major for RimWorld is &amp;quot;0&amp;quot;, but Pre-Alpha 1 is 0.0.232. Even though Pre-Alpha 1 is the earliest Revision of the earliest Minor in the &amp;quot;0&amp;quot; Major, the label changed, so Alpha 1 (0.1.334) should also be included. Use your best judgement here.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
*2.4.3 (Release 4C)&lt;br /&gt;
*2.4.2 (Release 4B)&lt;br /&gt;
*2.4.1 (Release 4)&lt;br /&gt;
*2.3.1 (Release 3)&lt;br /&gt;
*2.2.1 (Release 2)&lt;br /&gt;
*2.1.1 (Release 1)&lt;br /&gt;
*1.1.1 (Beta 1)&lt;br /&gt;
*0.1.1 (Alpha 1)&lt;br /&gt;
*0.0.1 (Pre-Alpha 1)&lt;br /&gt;
&lt;br /&gt;
aka: &amp;quot;Include all the Release 4's, the premier of all the Release's, and the premier of the Beta, Alpha, and Pre-Alpha&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;version_nav mpth2 mpbl mpbb br15bl pull-right&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth text-center mpbb&amp;quot; style=&amp;quot;width:100%; padding: 10px 0; max-height: 19px;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;version_r&amp;quot; style=&amp;quot;font:16px/1em 'Glyphicons Regular';color:#fff !important;&amp;quot;&amp;gt;[[Version#Complete Version List|&amp;amp;#xE381;]]&amp;lt;/span&amp;gt; RimWorld Releases&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.14&lt;br /&gt;
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav wide&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;{{#switch:{{{1}}}|p=[[Version|Public releases of RimWorld]]|i=[[Internal version|Internal releases of RimWorld]]|[[Version history|RimWorld Releases]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
| i = &lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Internal version/0.0.240|0.0.240]] &amp;amp;bull; [[Internal version/0.0.241|0.0.241]] &amp;amp;bull; [[Internal version/0.0.243|0.0.243]] &amp;amp;bull; [[Internal version/0.0.245|0.0.245]] &amp;amp;bull; [[Internal version/0.0.247|0.0.247]] &amp;amp;bull; [[Internal version/0.0.248|0.0.248]] &amp;amp;bull; [[Internal version/0.0.249A|0.0.249A]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Internal version/0.0.250|0.0.250]] &amp;amp;bull; [[Internal version/0.0.253|0.0.253]] &amp;amp;bull; [[Internal version/0.0.253B|0.0.253B]] &amp;amp;bull; [[Internal version/0.0.253C|0.0.253C]] &amp;amp;bull; [[Internal version/0.0.254|0.0.254]]&lt;br /&gt;
;0.0.29x&lt;br /&gt;
:[[Internal version/0.0.294|0.0.294]]&lt;br /&gt;
;0.0.31x&lt;br /&gt;
:[[Internal version/0.0.314|0.0.314]] &amp;amp;bull; [[Internal version/0.0.317|0.0.317]] &amp;amp;bull; [[Internal version/0.0.317B|0.0.317B]] &amp;amp;bull; [[Internal version/0.0.318|0.0.318]]&lt;br /&gt;
;0.0.32x&lt;br /&gt;
:[[Internal version/0.0.320|0.0.320]] &amp;amp;bull; [[Internal version/0.0.321|0.0.321]] &amp;amp;bull; [[Internal version/0.0.322|0.0.322]] &amp;amp;bull; [[Internal version/0.0.323|0.0.323]] &amp;amp;bull; [[Internal version/0.0.324|0.0.324]] &amp;amp;bull; [[Internal version/0.0.325|0.0.325]] &amp;amp;bull; [[Internal version/0.0.327|0.0.327]] &amp;amp;bull; [[Internal version/0.0.328|0.0.328]] &amp;amp;bull; [[Internal version/0.0.329|0.0.329]]&lt;br /&gt;
;0.0.33x&lt;br /&gt;
:[[Internal version/0.0.330|0.0.330]] &amp;amp;bull; [[Internal version/0.0.330B|0.0.330B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Internal version/0.1.331|0.1.331]] &amp;amp;bull; [[Internal version/0.1.332|0.1.332]] &amp;amp;bull; [[Internal version/0.1.333|0.1.333]]&lt;br /&gt;
| p = &lt;br /&gt;
;0.0.23x&lt;br /&gt;
:[[Version/0.0.232|0.0.232]]&lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Version/0.0.245|0.0.245]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Version/0.0.250|0.0.250]] &amp;amp;bull; [[Version/0.0.254B|0.0.254B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Version/0.1.334|0.1.334]] &lt;br /&gt;
;0.2.36x&lt;br /&gt;
:[[Version/0.2.363|0.2.363]] &lt;br /&gt;
| #default = &lt;br /&gt;
;Test&lt;br /&gt;
:default}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
includeonly&lt;br /&gt;
{{#switch:{{{1}}}|p=[[Category:Public versions|{{{2}}}]]|i=[[Category:Internal versions|{{{2}}}]]}}&lt;br /&gt;
/includeonly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27891</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27891"/>
		<updated>2014-07-18T05:03:07Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Updated, added complete version list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;0.5.496&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''&lt;br /&gt;
&lt;br /&gt;
*Public versions were announced on the [http://ludeon.com/blog/ Developer Blog]&lt;br /&gt;
*Quiet versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;br /&gt;
*Silent versions were released without record&lt;br /&gt;
*Internal versions were not released to the public&lt;br /&gt;
&amp;lt;div class=&amp;quot;toclimit-{{{1|{{{limit|2}}}}}}&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Current version (Alpha 5D)=&lt;br /&gt;
{{:Version/0.5.496B}}&lt;br /&gt;
&lt;br /&gt;
= Recent versions (Alpha 5C, 5B, 5) =&lt;br /&gt;
{{:Version/0.5.496}}&lt;br /&gt;
{{:Version/0.5.492B}}&lt;br /&gt;
{{:Version/0.5.492}}&lt;br /&gt;
&lt;br /&gt;
= Complete Version List =&lt;br /&gt;
==Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.14&lt;br /&gt;
:[[Version/0.5.496B|0.5.496B]] (Alpha 5D)&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2014.1.26&lt;br /&gt;
:[[Internal version/0.1.334|Internal 0.0.334]]&lt;br /&gt;
;2014.1.25&lt;br /&gt;
:[[Internal version/0.1.333|Internal 0.0.333]]&lt;br /&gt;
;2014.1.24&lt;br /&gt;
:[[Internal version/0.1.332|Internal 0.0.332]]&lt;br /&gt;
;2014.1.23&lt;br /&gt;
:[[Internal version/0.1.331|Internal 0.0.331]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pre-Alpha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330B|Internal 0.0.330B]]&lt;br /&gt;
;2014.1.22&lt;br /&gt;
:[[Internal version/0.0.330|Internal 0.0.330]]&lt;br /&gt;
;2014.1.21&lt;br /&gt;
:[[Internal version/0.0.329|Internal 0.0.329]]&lt;br /&gt;
;2014.1.20&lt;br /&gt;
:[[Internal version/0.0.328|Internal 0.0.328]]&lt;br /&gt;
;2014.1.19&lt;br /&gt;
:[[Internal version/0.0.327|Internal 0.0.327]]&lt;br /&gt;
;2014.1.17&lt;br /&gt;
:[[Internal version/0.0.325|Internal 0.0.325]]&lt;br /&gt;
;2014.1.16&lt;br /&gt;
:[[Internal version/0.0.324|Internal 0.0.324]]&lt;br /&gt;
;2014.1.15&lt;br /&gt;
:[[Internal version/0.0.323|Internal 0.0.323]]&lt;br /&gt;
;2014.1.14&lt;br /&gt;
:[[Internal version/0.0.322|Internal 0.0.322]]&lt;br /&gt;
;2014.1.13&lt;br /&gt;
:[[Internal version/0.0.321|Internal 0.0.321]]&lt;br /&gt;
;2014.1.12&lt;br /&gt;
:[[Internal version/0.0.320|Internal 0.0.320]]&lt;br /&gt;
;2014.1.10&lt;br /&gt;
:[[Internal version/0.0.318|Internal 0.0.318]]&lt;br /&gt;
;2014.1.09&lt;br /&gt;
:[[Internal version/0.0.317B|Internal 0.0.317B]]&lt;br /&gt;
;2014.1.08&lt;br /&gt;
:[[Internal version/0.0.317|Internal 0.0.317]]&lt;br /&gt;
;2014.1.06&lt;br /&gt;
:[[Internal version/0.0.314|Internal 0.0.314]]&lt;br /&gt;
;2013.12.17&lt;br /&gt;
:[[Internal version/0.0.294|Internal 0.0.294]]&lt;br /&gt;
;2013.11.07 &lt;br /&gt;
:[[Version/0.0.254B|0.0.254B]] (Pre-Alpha Backer 2)&lt;br /&gt;
;2013.11.07&lt;br /&gt;
:[[Internal version/0.0.254|Internal 0.0.254]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253c|Internal 0.0.253c]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253b|Internal 0.0.253b]]&lt;br /&gt;
;2013.11.06&lt;br /&gt;
:[[Internal version/0.0.253|Internal 0.0.253]]&lt;br /&gt;
;2013.11.03 &lt;br /&gt;
:[[Version/0.0.250|0.0.250]] (Pre-Alpha Backer 1)&lt;br /&gt;
;2013.11.03&lt;br /&gt;
:[[Internal version/0.0.250|Internal 0.0.250]]&lt;br /&gt;
;2013.11.02&lt;br /&gt;
:[[Internal version/0.0.249a|Internal 0.0.249a]]&lt;br /&gt;
;2013.11.01&lt;br /&gt;
:[[Internal version/0.0.248|Internal 0.0.248]]&lt;br /&gt;
;2013.10.31&lt;br /&gt;
:[[Internal version/0.0.247|Internal 0.0.247]]&lt;br /&gt;
;2013.10.29 &lt;br /&gt;
:[[Version/0.0.245|0.0.245]] (Pre-Alpha Press Release 2)&lt;br /&gt;
;2013.10.29&lt;br /&gt;
:[[Internal version/0.0.245|Internal 0.0.245]]&lt;br /&gt;
;2013.10.27&lt;br /&gt;
:[[Internal version/0.0.243|Internal 0.0.243]]&lt;br /&gt;
;2013.10.25&lt;br /&gt;
:[[Internal version/0.0.241|Internal 0.0.241]]&lt;br /&gt;
;2013.10.24&lt;br /&gt;
:[[Internal version/0.0.240|Internal 0.0.240]]&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha Press Release 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.5.492&amp;diff=27890</id>
		<title>Version/0.5.492</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.5.492&amp;diff=27890"/>
		<updated>2014-07-18T04:58:30Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: One more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.5.492&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Public version 0.5.492 rev34036''' was released on July 4, 2014 - Alpha 5 — Under Siege ([http://ludeon.com/blog/2014/07/alpha-5-under-siege-released/ Developer Post])&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Nerfed pila&lt;br /&gt;
*Turrets can now require manning to work - This is the case for mortars&lt;br /&gt;
*Metal graphic replaced&lt;br /&gt;
*Language choice moved to main menu&lt;br /&gt;
*Raiders leave after doing sufficient damage&lt;br /&gt;
*Orbital drop raiders less numerous but can punch through thin roofs&lt;br /&gt;
*XML saver only saves data that does not match defaults - cleaner save files&lt;br /&gt;
*Mining plain rock sometimes leaves rock debris&lt;br /&gt;
*Starting equipment comes in drop pods&lt;br /&gt;
*Starting sleeping spots removed&lt;br /&gt;
*Hooked in PDB loading so modders can use code debuggers to step through their code&lt;br /&gt;
*Raiders will opportunistically kidnap incapacitated colonists and retreat&lt;br /&gt;
*Time displayed in months and years&lt;br /&gt;
*Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)&lt;br /&gt;
*Changed loyalty and fear to a single value - mood&lt;br /&gt;
*Split witnessed death thought into witnessed ally death and witnessed stranger death&lt;br /&gt;
*Increased many research costs&lt;br /&gt;
*Map generator will not produce empty deserts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Additions====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
======New Gameplay======&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Sieges&lt;br /&gt;
**Enemies take siege positions&lt;br /&gt;
**Recieve supplies from orbit&lt;br /&gt;
**Place sandbags&lt;br /&gt;
**Place mortars&lt;br /&gt;
**Eat, sleep, fight fires&lt;br /&gt;
*Mortars&lt;br /&gt;
**Incendieary and Dry Explosive&lt;br /&gt;
**Manual targeting&lt;br /&gt;
*Events&lt;br /&gt;
**Psychic Drone&lt;br /&gt;
***Negative thoughts for a time&lt;br /&gt;
**Ancient Ship Part Crash&lt;br /&gt;
**Ever-increasing psychic drone&lt;br /&gt;
***Kills nearby plants&lt;br /&gt;
**Agent Revealed&lt;br /&gt;
*Royal Bed integrated&lt;br /&gt;
*Scyther mechanoid&lt;br /&gt;
**Fast&lt;br /&gt;
**Doesn't use cover&lt;br /&gt;
**Accurate and deadly charge lance weapon&lt;br /&gt;
*Gear and clothing system&lt;br /&gt;
*Thoughts&lt;br /&gt;
**Cabin Fever&lt;br /&gt;
**Naked&lt;br /&gt;
*End-game Launchable Ship&lt;br /&gt;
*Biome system for animal and plant generation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
======Optimized Gameplay======&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses&lt;br /&gt;
*Basic biome support for plants&lt;br /&gt;
*Option to automatically make a home region around new constructions - Defaults to on&lt;br /&gt;
*Alerts&lt;br /&gt;
**Make starting stockpiles&lt;br /&gt;
**Unforbid starting resources&lt;br /&gt;
**Take starting weapons&lt;br /&gt;
**Change growing zone type&lt;br /&gt;
**Need sawmill&lt;br /&gt;
*New history and statistics tracking&lt;br /&gt;
**Optional opt-in upload for balancing purposes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Optimized particle registry and saturation&lt;br /&gt;
*Optimized large amounts of fire&lt;br /&gt;
*Storytellers don't clog up event queues as often&lt;br /&gt;
*Fixed starting resources and guns spawning in same square&lt;br /&gt;
*Plant ecology more stable over time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.5.492&amp;diff=27889</id>
		<title>Version/0.5.492</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.5.492&amp;diff=27889"/>
		<updated>2014-07-18T04:58:06Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Updating titles to fit on version history TOC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.5.492&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Public version 0.5.492 rev34036''' was released on July 4, 2014 - Alpha 5 — Under Siege ([http://ludeon.com/blog/2014/07/alpha-5-under-siege-released/ Developer Post])&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Nerfed pila&lt;br /&gt;
*Turrets can now require manning to work - This is the case for mortars&lt;br /&gt;
*Metal graphic replaced&lt;br /&gt;
*Language choice moved to main menu&lt;br /&gt;
*Raiders leave after doing sufficient damage&lt;br /&gt;
*Orbital drop raiders less numerous but can punch through thin roofs&lt;br /&gt;
*XML saver only saves data that does not match defaults - cleaner save files&lt;br /&gt;
*Mining plain rock sometimes leaves rock debris&lt;br /&gt;
*Starting equipment comes in drop pods&lt;br /&gt;
*Starting sleeping spots removed&lt;br /&gt;
*Hooked in PDB loading so modders can use code debuggers to step through their code&lt;br /&gt;
*Raiders will opportunistically kidnap incapacitated colonists and retreat&lt;br /&gt;
*Time displayed in months and years&lt;br /&gt;
*Weapon accuracy defined as 4 miss percentages for the different ranges (4/15/30/50 cells)&lt;br /&gt;
*Changed loyalty and fear to a single value - mood&lt;br /&gt;
*Split witnessed death thought into witnessed ally death and witnessed stranger death&lt;br /&gt;
*Increased many research costs&lt;br /&gt;
*Map generator will not produce empty deserts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Additions====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
======New Gameplay======&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Sieges&lt;br /&gt;
**Enemies take siege positions&lt;br /&gt;
**Recieve supplies from orbit&lt;br /&gt;
**Place sandbags&lt;br /&gt;
**Place mortars&lt;br /&gt;
**Eat, sleep, fight fires&lt;br /&gt;
*Mortars&lt;br /&gt;
**Incendieary and Dry Explosive&lt;br /&gt;
**Manual targeting&lt;br /&gt;
*Events&lt;br /&gt;
**Psychic Drone&lt;br /&gt;
***Negative thoughts for a time&lt;br /&gt;
**Ancient Ship Part Crash&lt;br /&gt;
**Ever-increasing psychic drone&lt;br /&gt;
***Kills nearby plants&lt;br /&gt;
**Agent Revealed&lt;br /&gt;
*Royal Bed integrated&lt;br /&gt;
*Scyther mechanoid&lt;br /&gt;
**Fast&lt;br /&gt;
**Doesn't use cover&lt;br /&gt;
**Accurate and deadly charge lance weapon&lt;br /&gt;
*Gear and clothing system&lt;br /&gt;
*Thoughts&lt;br /&gt;
**Cabin Fever&lt;br /&gt;
**Naked&lt;br /&gt;
*End-game Launchable Ship&lt;br /&gt;
*Biome system for animal and plant generation&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
======Optimized Gameplay======&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Storage and Bill filter options: Allow buried, colonist corpses, stranger corpses&lt;br /&gt;
*Basic biome support for plants&lt;br /&gt;
*Option to automatically make a home region around new constructions - Defaults to on&lt;br /&gt;
*Alerts&lt;br /&gt;
**Make starting stockpiles&lt;br /&gt;
**Unforbid starting resources&lt;br /&gt;
**Take starting weapons&lt;br /&gt;
**Change growing zone type&lt;br /&gt;
**Need sawmill&lt;br /&gt;
*New history and statistics tracking&lt;br /&gt;
**Optional opt-in upload for balancing purposes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
===Bug Fixes===&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Optimized particle registry and saturation&lt;br /&gt;
*Optimized large amounts of fire&lt;br /&gt;
*Storytellers don't clog up event queues as often&lt;br /&gt;
*Fixed starting resources and guns spawning in same square&lt;br /&gt;
*Plant ecology more stable over time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27888</id>
		<title>Template:VersionNavbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27888"/>
		<updated>2014-07-18T04:40:25Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Tags fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
=Updating Instructions=&lt;br /&gt;
==Version Syntax Reminder==&lt;br /&gt;
&lt;br /&gt;
Versions are labeled in Major.Minor.Revision:&lt;br /&gt;
&lt;br /&gt;
0.5.496 (Alpha 5C)&lt;br /&gt;
&lt;br /&gt;
Major: 0 (Alpha)&lt;br /&gt;
&lt;br /&gt;
Minor: 5 (5)&lt;br /&gt;
&lt;br /&gt;
Revision: 496 (C)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Only Include in this Template==&lt;br /&gt;
&lt;br /&gt;
*Versions, not Internal Versions&lt;br /&gt;
*All the Revisions of the current Minor version&lt;br /&gt;
*The earliest Revision of each previous Minor in the current Major&lt;br /&gt;
*The earliest Revision of the earliest Minor in each previous Major&lt;br /&gt;
&lt;br /&gt;
Follow the above by Label, primarily... For example:&lt;br /&gt;
&lt;br /&gt;
The Alpha major for RimWorld is &amp;quot;0&amp;quot;, but Pre-Alpha 1 is 0.0.232. Even though Pre-Alpha 1 is the earliest Revision of the earliest Minor in the &amp;quot;0&amp;quot; Major, the label changed, so Alpha 1 (0.1.334) should also be included. Use your best judgement here.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
*2.4.3 (Release 4C)&lt;br /&gt;
*2.4.2 (Release 4B)&lt;br /&gt;
*2.4.1 (Release 4)&lt;br /&gt;
*2.3.1 (Release 3)&lt;br /&gt;
*2.2.1 (Release 2)&lt;br /&gt;
*2.1.1 (Release 1)&lt;br /&gt;
*1.1.1 (Beta 1)&lt;br /&gt;
*0.1.1 (Alpha 1)&lt;br /&gt;
*0.0.1 (Pre-Alpha 1)&lt;br /&gt;
&lt;br /&gt;
aka: &amp;quot;Include all the Release 4's, the premier of all the Release's, and the premier of the Beta, Alpha, and Pre-Alpha&amp;quot;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;version_nav mpth2 mpbl mpbb br15bl pull-right&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth text-center mpbb&amp;quot; style=&amp;quot;width:100%; padding: 10px 0; max-height: 19px;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;version_r&amp;quot; style=&amp;quot;font:16px/1em 'Glyphicons Regular';color:#fff !important;&amp;quot;&amp;gt;[[Version#Complete Version List|&amp;amp;#xE381;]]&amp;lt;/span&amp;gt; RimWorld Releases&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav wide&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;{{#switch:{{{1}}}|p=[[Version|Public releases of RimWorld]]|i=[[Internal version|Internal releases of RimWorld]]|[[Version history|RimWorld Releases]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
| i = &lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Internal version/0.0.240|0.0.240]] &amp;amp;bull; [[Internal version/0.0.241|0.0.241]] &amp;amp;bull; [[Internal version/0.0.243|0.0.243]] &amp;amp;bull; [[Internal version/0.0.245|0.0.245]] &amp;amp;bull; [[Internal version/0.0.247|0.0.247]] &amp;amp;bull; [[Internal version/0.0.248|0.0.248]] &amp;amp;bull; [[Internal version/0.0.249A|0.0.249A]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Internal version/0.0.250|0.0.250]] &amp;amp;bull; [[Internal version/0.0.253|0.0.253]] &amp;amp;bull; [[Internal version/0.0.253B|0.0.253B]] &amp;amp;bull; [[Internal version/0.0.253C|0.0.253C]] &amp;amp;bull; [[Internal version/0.0.254|0.0.254]]&lt;br /&gt;
;0.0.29x&lt;br /&gt;
:[[Internal version/0.0.294|0.0.294]]&lt;br /&gt;
;0.0.31x&lt;br /&gt;
:[[Internal version/0.0.314|0.0.314]] &amp;amp;bull; [[Internal version/0.0.317|0.0.317]] &amp;amp;bull; [[Internal version/0.0.317B|0.0.317B]] &amp;amp;bull; [[Internal version/0.0.318|0.0.318]]&lt;br /&gt;
;0.0.32x&lt;br /&gt;
:[[Internal version/0.0.320|0.0.320]] &amp;amp;bull; [[Internal version/0.0.321|0.0.321]] &amp;amp;bull; [[Internal version/0.0.322|0.0.322]] &amp;amp;bull; [[Internal version/0.0.323|0.0.323]] &amp;amp;bull; [[Internal version/0.0.324|0.0.324]] &amp;amp;bull; [[Internal version/0.0.325|0.0.325]] &amp;amp;bull; [[Internal version/0.0.327|0.0.327]] &amp;amp;bull; [[Internal version/0.0.328|0.0.328]] &amp;amp;bull; [[Internal version/0.0.329|0.0.329]]&lt;br /&gt;
;0.0.33x&lt;br /&gt;
:[[Internal version/0.0.330|0.0.330]] &amp;amp;bull; [[Internal version/0.0.330B|0.0.330B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Internal version/0.1.331|0.1.331]] &amp;amp;bull; [[Internal version/0.1.332|0.1.332]] &amp;amp;bull; [[Internal version/0.1.333|0.1.333]]&lt;br /&gt;
| p = &lt;br /&gt;
;0.0.23x&lt;br /&gt;
:[[Version/0.0.232|0.0.232]]&lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Version/0.0.245|0.0.245]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Version/0.0.250|0.0.250]] &amp;amp;bull; [[Version/0.0.254B|0.0.254B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Version/0.1.334|0.1.334]] &lt;br /&gt;
;0.2.36x&lt;br /&gt;
:[[Version/0.2.363|0.2.363]] &lt;br /&gt;
| #default = &lt;br /&gt;
;Test&lt;br /&gt;
:default}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
includeonly&lt;br /&gt;
{{#switch:{{{1}}}|p=[[Category:Public versions|{{{2}}}]]|i=[[Category:Internal versions|{{{2}}}]]}}&lt;br /&gt;
/includeonly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27887</id>
		<title>Template:VersionNavbox</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:VersionNavbox&amp;diff=27887"/>
		<updated>2014-07-18T04:27:21Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added a standardization for this template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Updating Instructions=&lt;br /&gt;
==Version Syntax Reminder==&lt;br /&gt;
&lt;br /&gt;
Versions are labeled in Major.Minor.Revision:&lt;br /&gt;
&lt;br /&gt;
0.5.496 (Alpha 5C)&lt;br /&gt;
&lt;br /&gt;
Major: 0 (Alpha)&lt;br /&gt;
&lt;br /&gt;
Minor: 5 (5)&lt;br /&gt;
&lt;br /&gt;
Revision: 496 (C)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Only Include in this Template==&lt;br /&gt;
&lt;br /&gt;
*Versions, not Internal Versions&lt;br /&gt;
*All the Revisions of the current Minor version&lt;br /&gt;
*The earliest Revision of each previous Minor in the current Major&lt;br /&gt;
*The earliest Revision of the earliest Minor in each previous Major&lt;br /&gt;
&lt;br /&gt;
Follow the above by Label, primarily... For example:&lt;br /&gt;
&lt;br /&gt;
The Alpha major for RimWorld is &amp;quot;0&amp;quot;, but Pre-Alpha 1 is 0.0.232. Even though Pre-Alpha 1 is the earliest Revision of the earliest Minor in the &amp;quot;0&amp;quot; Major, the label changed, so Alpha 1 (0.1.334) should also be included. Use your best judgement here.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
*2.4.3 (Release 4C)&lt;br /&gt;
*2.4.2 (Release 4B)&lt;br /&gt;
*2.4.1 (Release 4)&lt;br /&gt;
*2.3.1 (Release 3)&lt;br /&gt;
*2.2.1 (Release 2)&lt;br /&gt;
*2.1.1 (Release 1)&lt;br /&gt;
*1.1.1 (Beta 1)&lt;br /&gt;
*0.1.1 (Alpha 1)&lt;br /&gt;
*0.0.1 (Pre-Alpha 1)&lt;br /&gt;
&lt;br /&gt;
aka: &amp;quot;Include all the Release 4's, the premier of all the Release's, and the premier of the Beta, Alpha, and Pre-Alpha&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;version_nav mpth2 mpbl mpbb br15bl pull-right&amp;quot; style=&amp;quot;width:250px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth text-center mpbb&amp;quot; style=&amp;quot;width:100%; padding: 10px 0; max-height: 19px;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;version_r&amp;quot; style=&amp;quot;font:16px/1em 'Glyphicons Regular';color:#fff !important;&amp;quot;&amp;gt;[[Version#Complete Version List|&amp;amp;#xE381;]]&amp;lt;/span&amp;gt; RimWorld Releases&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&amp;lt;dl&amp;gt;&lt;br /&gt;
;2014.07.07&lt;br /&gt;
:[[Version/0.5.496|0.5.496]] (Alpha 5C)&lt;br /&gt;
;2014.07.06&lt;br /&gt;
:[[Version/0.5.492B|0.5.492B]] (Alpha 5B)&lt;br /&gt;
;2014.07.04&lt;br /&gt;
:[[Version/0.5.492|0.5.492]] (Alpha 5)&lt;br /&gt;
;2014.06.01 &lt;br /&gt;
:[[Version/0.4.460|0.4.460]] (Alpha 4) &lt;br /&gt;
;2014.04.11 &lt;br /&gt;
:[[Version/0.3.410|0.3.410]] (Alpha 3) &lt;br /&gt;
;2014.02.26 &lt;br /&gt;
:[[Version/0.2.363|0.2.363]] (Alpha 2) &lt;br /&gt;
;2014.01.27 &lt;br /&gt;
:[[Version/0.1.334|0.1.334]] (Alpha 1)&lt;br /&gt;
;2013.10.16 &lt;br /&gt;
:[[Version/0.0.232|0.0.232]] (Pre-Alpha 1)&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;hr style=&amp;quot;margin: 1em 0em; clear: both;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;nav wide&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;box&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;heading&amp;quot;&amp;gt;{{#switch:{{{1}}}|p=[[Version|Public releases of RimWorld]]|i=[[Internal version|Internal releases of RimWorld]]|[[Version history|RimWorld Releases]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;wrapper&amp;quot;&amp;gt;&lt;br /&gt;
{{#switch: {{{1}}}&lt;br /&gt;
| i = &lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Internal version/0.0.240|0.0.240]] &amp;amp;bull; [[Internal version/0.0.241|0.0.241]] &amp;amp;bull; [[Internal version/0.0.243|0.0.243]] &amp;amp;bull; [[Internal version/0.0.245|0.0.245]] &amp;amp;bull; [[Internal version/0.0.247|0.0.247]] &amp;amp;bull; [[Internal version/0.0.248|0.0.248]] &amp;amp;bull; [[Internal version/0.0.249A|0.0.249A]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Internal version/0.0.250|0.0.250]] &amp;amp;bull; [[Internal version/0.0.253|0.0.253]] &amp;amp;bull; [[Internal version/0.0.253B|0.0.253B]] &amp;amp;bull; [[Internal version/0.0.253C|0.0.253C]] &amp;amp;bull; [[Internal version/0.0.254|0.0.254]]&lt;br /&gt;
;0.0.29x&lt;br /&gt;
:[[Internal version/0.0.294|0.0.294]]&lt;br /&gt;
;0.0.31x&lt;br /&gt;
:[[Internal version/0.0.314|0.0.314]] &amp;amp;bull; [[Internal version/0.0.317|0.0.317]] &amp;amp;bull; [[Internal version/0.0.317B|0.0.317B]] &amp;amp;bull; [[Internal version/0.0.318|0.0.318]]&lt;br /&gt;
;0.0.32x&lt;br /&gt;
:[[Internal version/0.0.320|0.0.320]] &amp;amp;bull; [[Internal version/0.0.321|0.0.321]] &amp;amp;bull; [[Internal version/0.0.322|0.0.322]] &amp;amp;bull; [[Internal version/0.0.323|0.0.323]] &amp;amp;bull; [[Internal version/0.0.324|0.0.324]] &amp;amp;bull; [[Internal version/0.0.325|0.0.325]] &amp;amp;bull; [[Internal version/0.0.327|0.0.327]] &amp;amp;bull; [[Internal version/0.0.328|0.0.328]] &amp;amp;bull; [[Internal version/0.0.329|0.0.329]]&lt;br /&gt;
;0.0.33x&lt;br /&gt;
:[[Internal version/0.0.330|0.0.330]] &amp;amp;bull; [[Internal version/0.0.330B|0.0.330B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Internal version/0.1.331|0.1.331]] &amp;amp;bull; [[Internal version/0.1.332|0.1.332]] &amp;amp;bull; [[Internal version/0.1.333|0.1.333]]&lt;br /&gt;
| p = &lt;br /&gt;
;0.0.23x&lt;br /&gt;
:[[Version/0.0.232|0.0.232]]&lt;br /&gt;
;0.0.24x&lt;br /&gt;
:[[Version/0.0.245|0.0.245]]&lt;br /&gt;
;0.0.25x&lt;br /&gt;
:[[Version/0.0.250|0.0.250]] &amp;amp;bull; [[Version/0.0.254B|0.0.254B]]&lt;br /&gt;
;0.1.33x&lt;br /&gt;
:[[Version/0.1.334|0.1.334]] &lt;br /&gt;
;0.2.36x&lt;br /&gt;
:[[Version/0.2.363|0.2.363]] &lt;br /&gt;
| #default = &lt;br /&gt;
;Test&lt;br /&gt;
:default}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
includeonly&lt;br /&gt;
{{#switch:{{{1}}}|p=[[Category:Public versions|{{{2}}}]]|i=[[Category:Internal versions|{{{2}}}]]}}&lt;br /&gt;
/includeonly&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[Category:Navigation templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.5.496B&amp;diff=27886</id>
		<title>Version/0.5.496B</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.5.496B&amp;diff=27886"/>
		<updated>2014-07-18T03:34:33Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Fixed title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.5.496B&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Silent version 0.5.496 rev18731''' was released on July 14, 2014 - Alpha 5D&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*No significant changes other than folder name change&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.5.496B&amp;diff=27885</id>
		<title>Version/0.5.496B</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.5.496B&amp;diff=27885"/>
		<updated>2014-07-18T03:31:01Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: There weren't any code changes in this release, but if we didn't make a changelog our version history would be off (5Cvs5D)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.5.496&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Silent version 0.5.496 rev18731''' was released on July 14, 2014 - Alpha 5D&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*No significant changes other than folder name change&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27883</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version_history&amp;diff=27883"/>
		<updated>2014-07-18T02:09:35Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added Version Syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;onlyinclude&amp;gt;0.5.496&amp;lt;/onlyinclude&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
:''See '''[[upcoming features]]''' for future updates. Known bugs in the latest versions are listed '''[[List of known bugs|here]]'''.''&lt;br /&gt;
*Public versions were announced on the [http://ludeon.com/blog/ Developer Blog]&lt;br /&gt;
*Quiet versions were recorded on the [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;br /&gt;
*Silent versions were released without record&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!--Hidden content--&amp;gt;&lt;br /&gt;
== Current version (Alpha 5D)==&lt;br /&gt;
&lt;br /&gt;
== Recent versions (Alpha 5C, Alpha 5B, Alpha 5) ==&lt;br /&gt;
{{:Version/0.5.496}}&lt;br /&gt;
{{:Version/0.5.492B}}&lt;br /&gt;
{{:Version/0.5.492}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
*[https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub Changelog]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Version/0.5.496&amp;diff=27882</id>
		<title>Version/0.5.496</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Version/0.5.496&amp;diff=27882"/>
		<updated>2014-07-18T02:09:12Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Changed version syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:100%; overflow:hidden;&amp;quot; class=&amp;quot;mpb br15tr br15tl br15bl br15br&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth mpbr mpbb br15br version_num&amp;quot;&amp;gt;0.5.496&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding:0 10px; display:inline-block;&amp;quot;&amp;gt;'''Quiet version 0.5.496 rev18731''' was released on July 7, 2014 - Alpha 5C - Silent Hotfix&amp;lt;/div&amp;gt;&lt;br /&gt;
{{version}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat&amp;quot;&amp;gt;&lt;br /&gt;
====Changes====&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
*Long eclipses no longer kill all the grass on the map&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Category_Portal/reply&amp;diff=27840</id>
		<title>RimWorld Wiki talk:Community portal/Category Portal/reply</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Category_Portal/reply&amp;diff=27840"/>
		<updated>2014-07-11T04:19:15Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Category Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category Portal]] is done. I didn't touch the translated categories, however, because unlike pagenames where they just have a different &amp;quot;/lang&amp;quot; tag on the end, categories are in a completely different language. So if anyone wants to add their translated categories to the organized page, please do so under a new title/section of your language.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category_Portal&amp;diff=27839</id>
		<title>Category Portal</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category_Portal&amp;diff=27839"/>
		<updated>2014-07-11T04:17:29Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Translators PLEASE put your language's categories in a separate '=Language=' section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Visit this page for an organized list of all categories. Whenever a new category is created, please update this list.&lt;br /&gt;
&lt;br /&gt;
=English=&lt;br /&gt;
==Game==&lt;br /&gt;
===Architect Menu===&lt;br /&gt;
Main Category: [[:Category:Architect]]&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Snickers10m/Game_mechanics_and_constants/reply_(3)&amp;diff=27834</id>
		<title>User talk:Snickers10m/Game mechanics and constants/reply (3)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Snickers10m/Game_mechanics_and_constants/reply_(3)&amp;diff=27834"/>
		<updated>2014-07-11T02:22:50Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Game mechanics and constants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No problem! If you're looking for anything in specific, please ask.. I'm a little bit unsure as to what to do right now.&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Colonist&amp;diff=27826</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Colonist&amp;diff=27826"/>
		<updated>2014-07-10T05:15:01Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Updated needs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonists are the new people of each RimWorld colony. Each colonist has specific skills, limitations set and a character background. In general, colonists are every human except for [[raiders]]/[[travelers]]/[[prisoners]]. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Main Article: [[Characters]]&lt;br /&gt;
&lt;br /&gt;
Upon creating a new colony, a screen where 3 colonists can be &amp;lt;!--currently--&amp;gt; randomized individually is shown. Each of the colonists has a name, an age, a backstory, limitations, traits, and skills. The name, age, and traits all seem to not have any effect on the colonist.&lt;br /&gt;
[[File:CharacterCreation.png|200px|thumb|right|Typical character creation screen]]&lt;br /&gt;
===Backstory===&lt;br /&gt;
Each colonist will have two parts to their backstory: childhood and adulthood. Each trait has a small story to go along with it, with the name of the colonist filled in for each story. Each different backstory has different effects on the colonist such as: increasing stats, decreasing stats, and disallowing certain tasks. Such information is important to consider when creating the first three colonists for the new colony, as future colonists can sometimes be hard to come by.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Childhood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Medieval Lordling&lt;br /&gt;
 -1 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 -1 Mining&lt;br /&gt;
 +4 Social&lt;br /&gt;
| Urbworld urchin &lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
| Midworld nerd &lt;br /&gt;
 +4 Research&lt;br /&gt;
 -3 Social&lt;br /&gt;
| Vatgrown soldier&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -4 Social&lt;br /&gt;
 Warden disabled&lt;br /&gt;
 Doctor disabled&lt;br /&gt;
| Medieval slave&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Frightened Child&lt;br /&gt;
 +3 Cooking&lt;br /&gt;
 +3 Medicine&lt;br /&gt;
 Firefighting Disabled&lt;br /&gt;
| Shelter Child&lt;br /&gt;
 -2 Construction&lt;br /&gt;
 +3 Research&lt;br /&gt;
 -2 Mining&lt;br /&gt;
 +2 Social&lt;br /&gt;
 +3 Medicine&lt;br /&gt;
| Caveworld Tunneler&lt;br /&gt;
 +1 Construction&lt;br /&gt;
 +6 Mining&lt;br /&gt;
 -2 Shooting&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
 Crafting Disabled&lt;br /&gt;
| History Student&lt;br /&gt;
 +2 Social&lt;br /&gt;
 +2 Artistic&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
| Trader's Child&lt;br /&gt;
 -2 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 +1 Social&lt;br /&gt;
 +1 Crafting&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Son of a Huntress&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +2 Melee&lt;br /&gt;
 +2 Cooking&lt;br /&gt;
 +1 Medicine&lt;br /&gt;
 +1 Crafting&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
| Coma Child&lt;br /&gt;
 -2 Construction&lt;br /&gt;
 -2 Mining&lt;br /&gt;
 +5 Social&lt;br /&gt;
| Scout&lt;br /&gt;
 +1 Construction&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
 Art Disabled&lt;br /&gt;
| Caveworld Tender&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +2 Mining&lt;br /&gt;
 -3 Shooting&lt;br /&gt;
| Farm Boy&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -3 Social&lt;br /&gt;
 -2 Cooking&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Feral Child&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 +1 Crafting&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
| Mechanoid Nerd&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +3 Research&lt;br /&gt;
 -2 Social&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
| Sickly Child&lt;br /&gt;
 -2 Construction&lt;br /&gt;
 +4 Research&lt;br /&gt;
 -2 Melee&lt;br /&gt;
 -2 Social&lt;br /&gt;
 +5 Medicine&lt;br /&gt;
| Student Socialite&lt;br /&gt;
 +6 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Crafting Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Repairing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
 Doctoring Disabled&lt;br /&gt;
| Pampered&lt;br /&gt;
 +2 Research&lt;br /&gt;
 -3 Melee&lt;br /&gt;
 +3 Social&lt;br /&gt;
 +3 Medicine&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Student Engineer&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +4 Research&lt;br /&gt;
 -2 Mining&lt;br /&gt;
 -2 Cooking&lt;br /&gt;
 -2 Artistic&lt;br /&gt;
 +4 Crafting&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
| Aspiring Pop Idol&lt;br /&gt;
 -2 Mining&lt;br /&gt;
 -4 Shooting&lt;br /&gt;
 -4 Melee&lt;br /&gt;
 +4 Social&lt;br /&gt;
 +4 Artistic&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
| Amateur Engineer&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Research&lt;br /&gt;
 +1 Mining&lt;br /&gt;
 +1 Shooting&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
| Vatgrown Medic&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
 +3 Medicine&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Crafting Disabled&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
| Disciplined Farmer&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +3 Growing&lt;br /&gt;
 -1 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Street Child&lt;br /&gt;
 +3 Social&lt;br /&gt;
| Rebel Slave&lt;br /&gt;
 +1 Construction&lt;br /&gt;
 +1 Growing&lt;br /&gt;
 -2 Research&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +2 Social&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
| Noble Ward&lt;br /&gt;
 +4 Research&lt;br /&gt;
 -1 Shooting&lt;br /&gt;
 -2 Melee&lt;br /&gt;
 +3 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Fire Fighting Disabled&lt;br /&gt;
| Core Dilettante&lt;br /&gt;
 +2 Research&lt;br /&gt;
 +2 Social&lt;br /&gt;
 +2 Artistic&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Hunting Disabled&lt;br /&gt;
| VR Addict&lt;br /&gt;
 +2 Research&lt;br /&gt;
 +1 Shooting&lt;br /&gt;
 +1 Melee&lt;br /&gt;
 +1 Artistic&lt;br /&gt;
 +1 Crafting&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Wild Child&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +6 Melee&lt;br /&gt;
 -2 Social&lt;br /&gt;
 -3 Cooking&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Doctoring Disabled&lt;br /&gt;
| Urbworld Hooligan&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +3 Melee&lt;br /&gt;
 -3 Cooking&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
| Urbworld Criminal&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +3 Melee&lt;br /&gt;
 +1 Medicine&lt;br /&gt;
| Fire-Scarred Child&lt;br /&gt;
 +1 Mining&lt;br /&gt;
 +1 Melee&lt;br /&gt;
 -2 Cooking&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
 Fire Fighting Disabled&lt;br /&gt;
| Awkward Nerd&lt;br /&gt;
 +5 Research&lt;br /&gt;
 -2 Melee&lt;br /&gt;
 -2 Social&lt;br /&gt;
 +4 Crafting&lt;br /&gt;
 Fire Fighting Disabled&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Hillbilly Prodigy&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +2 Melee&lt;br /&gt;
 -2 Social&lt;br /&gt;
 +2 Medicine&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
| Military Child&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
 +1 Melee&lt;br /&gt;
 +2 Medicine&lt;br /&gt;
 -3 Artistic&lt;br /&gt;
| Construction Grunt&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +1 Social&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
| Farmer Boy&lt;br /&gt;
 +1 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +1 Mining&lt;br /&gt;
 -3 Social&lt;br /&gt;
 +2 Crafting&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
 Doctoring Disabled&lt;br /&gt;
 Fire Fighting Disabled&lt;br /&gt;
| Test Subject&lt;br /&gt;
 +2 Research&lt;br /&gt;
 +2 Melee&lt;br /&gt;
 +1 Cooking&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Stable Boy&lt;br /&gt;
 +2 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
 -2 Social&lt;br /&gt;
 +2 Artistic&lt;br /&gt;
 +1 Crafting&lt;br /&gt;
 Warden Disabled&lt;br /&gt;
| Cat Herder&lt;br /&gt;
 +2 Social&lt;br /&gt;
 +3 Cooking&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
| Shunned Girl&lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 -2 Social&lt;br /&gt;
| Vatgrown Assassin&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +1 Melee&lt;br /&gt;
 Art Disabled&lt;br /&gt;
 Plant Cutting Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Cooking Disabled&lt;br /&gt;
 Doctoring Disabled&lt;br /&gt;
| Officer Cadet&lt;br /&gt;
 +1 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
 +3 Melee&lt;br /&gt;
 +1 Social&lt;br /&gt;
 +1 Medicine&lt;br /&gt;
 -3 Artistic&lt;br /&gt;
 Researching Disabled&lt;br /&gt;
 Art Disabled&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Adulthood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Medieval lord&lt;br /&gt;
 -5 Construction&lt;br /&gt;
 -5 Growing&lt;br /&gt;
 -5 Mining&lt;br /&gt;
 +5 Shooting&lt;br /&gt;
 +5 Melee&lt;br /&gt;
 +7 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
| Deep space miner&lt;br /&gt;
 +3 Construction&lt;br /&gt;
 +7 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
| Military commissar&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
| Colony settler&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +4 Mining&lt;br /&gt;
| Medieval farm oaf&lt;br /&gt;
 +8 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 Researching disabled&lt;br /&gt;
| Urbworld entrepreneur&lt;br /&gt;
 +3 Research&lt;br /&gt;
 +6 Social&lt;br /&gt;
| Navy scientist&lt;br /&gt;
 +8 Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
The game starts of with three colonists being dropped in on escape/transfer pods (as can be somewhat seen on the right) on the map. This is how the majority of colonists are introduced onto the map, although some will also walk into the map from the border. Colonists have a wide variety of outfits based on their job, which is determined by their backstory. In general the less manual-oriented colonists will have lab coats on, while the more labor-intensive colonists will wear a solid color.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Main Article: [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
Colonists can be equipped with various items which are shown on their information panel while individually selected. They can only be equipped with one item at a time, and their skill with that item is determined by their skill with Shooting. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistEquipped.png|200px|thumb|none|Entrepreneur colonist equipped with a pistol]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The overview screen allows the setting of what tasks each colonist is allowed to perform. Colonists will have a natural aptitude at a task, and have no check-boxes for tasks they are unable to perform. With the default prioritization, the priority of the tasks is preset, and can't be changed. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistOverview.png|200px|thumb|none|With default prioritization]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of build 243, one can prioritize a colonist's actions manually. To do this, one goes to the Overview menu, and checks the Manual Priorities box in the upper left-hand corner. The colonist has the numbers 1-4 in each check-box available, with 1 being the highest priority. If two or more tasks have the same prioritization number, then the colonist will do the task on the left of the menu first.&lt;br /&gt;
[[File:OverviewNew.png|200px|thumb|none|With manual prioritization selected]]&lt;br /&gt;
&lt;br /&gt;
===Thoughts===&lt;br /&gt;
The Thoughts tab shows whatever your colonist is thinking, whether good or bad. These thoughts can increase or decrease [[Happiness|happiness]], increase or decrease [[Fear|fear]], or sometimes do a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
For a more detailed list of thoughts, click [[Thoughts List|here]]&lt;br /&gt;
&lt;br /&gt;
===Needs===&lt;br /&gt;
Colonists have basic needs that, if not met or if met beyond expectations, affect their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
The needs, both shown and not shown in the Needs tab, are:&lt;br /&gt;
&lt;br /&gt;
* [[Rest]] - the need for sleep.&lt;br /&gt;
* [[Saturation]] - the need for food.&lt;br /&gt;
* [[Beauty]] - the need for a desirable place to live.&lt;br /&gt;
* [[Clearance]] - the need for space to move (natural claustrophobia).&lt;br /&gt;
&lt;br /&gt;
The Needs tab also shows the current effectiveness of the colonist, and also whatever filth they are carrying around with them (dirt, sand, ect.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rest&amp;diff=27824</id>
		<title>Rest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rest&amp;diff=27824"/>
		<updated>2014-07-10T05:06:55Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Category:Status Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rest is the game mechanic that controls [[Characters]]' needs for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.&lt;br /&gt;
&lt;br /&gt;
==Levels of Rest==&lt;br /&gt;
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
The rest levels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Rest&lt;br /&gt;
|-&lt;br /&gt;
| Rested&lt;br /&gt;
| Greater than 30&lt;br /&gt;
|-&lt;br /&gt;
| Tired&lt;br /&gt;
| 20 to 30&lt;br /&gt;
|-&lt;br /&gt;
| Very Tired&lt;br /&gt;
| 0.01 to 20&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted&lt;br /&gt;
| Less than 0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rest caps at 100.&lt;br /&gt;
&lt;br /&gt;
==Rest Changes==&lt;br /&gt;
====Negative====&lt;br /&gt;
When awake, rest goes down every tick (1/20000 of a game day) depending on the character's current rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rest&lt;br /&gt;
! Change per tick&lt;br /&gt;
! Change per day&lt;br /&gt;
|-&lt;br /&gt;
| Rested&lt;br /&gt;
| -0.0026&lt;br /&gt;
| -52&lt;br /&gt;
|-&lt;br /&gt;
| Tired&lt;br /&gt;
| -0.0013&lt;br /&gt;
| -26&lt;br /&gt;
|-&lt;br /&gt;
| Very Tired&lt;br /&gt;
| -0.00065&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted&lt;br /&gt;
| -0.00039&lt;br /&gt;
| -7.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
When a character rests in a bed, their Rest value increases over time.&lt;br /&gt;
&lt;br /&gt;
  Each tick, rest increases by 0.0125 * Rest Effectiveness.&lt;br /&gt;
&lt;br /&gt;
Rest Effectiveness depends on the object the character is sleeping on:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! Rest Effectiveness&lt;br /&gt;
! Rest Increase per Tick&lt;br /&gt;
! Rest Increase per Game Day&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.00875&lt;br /&gt;
| 175&lt;br /&gt;
|-&lt;br /&gt;
| Bed&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.0125&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Royal Bed&lt;br /&gt;
| 1.03&lt;br /&gt;
| 0.012875&lt;br /&gt;
| 257.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore, when a character reaches the Tired threshold (30 Rest), it takes them this long to return to full (100) rest:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! Time from Tired to Full Rest&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot&lt;br /&gt;
| 0.571 game days&lt;br /&gt;
|-&lt;br /&gt;
| Bed&lt;br /&gt;
| 0.4 game days&lt;br /&gt;
|-&lt;br /&gt;
| Royal Bed&lt;br /&gt;
| 0.388 game days&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Status Level]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Saturation&amp;diff=27823</id>
		<title>Saturation</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Saturation&amp;diff=27823"/>
		<updated>2014-07-10T05:05:58Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Category:Status Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Saturation is the unseen game mechanic that controls [[Characters]]' needs for [[Food]]. A character with a higher saturation value has eaten recently, and is more full than another character with a low saturation level.&lt;br /&gt;
&lt;br /&gt;
==Levels of Saturation==&lt;br /&gt;
Characters' saturation level is grouped into four thresholds: Fed, Hungry, Urgently Hungry, and Starving. Each threshold exhibits different effects on a character, especially their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
For humanoids, the saturation levels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Saturation&lt;br /&gt;
|-&lt;br /&gt;
| Fed&lt;br /&gt;
| Greater than 30&lt;br /&gt;
|-&lt;br /&gt;
| Hungry&lt;br /&gt;
| 20 to 30&lt;br /&gt;
|-&lt;br /&gt;
| Urgently Hungry&lt;br /&gt;
| 0.01 to 20&lt;br /&gt;
|-&lt;br /&gt;
| Starving&lt;br /&gt;
| Less than 0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Saturation caps at 100.&lt;br /&gt;
&lt;br /&gt;
==Saturation Changes==&lt;br /&gt;
Saturation goes down every tick (1/20000 of a game day) depending on the character's current saturation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Saturation&lt;br /&gt;
! Change per tick&lt;br /&gt;
! Change per day&lt;br /&gt;
|-&lt;br /&gt;
| Fed&lt;br /&gt;
| -0.004&lt;br /&gt;
| -80&lt;br /&gt;
|-&lt;br /&gt;
| Hungry&lt;br /&gt;
| -0.002&lt;br /&gt;
| -40&lt;br /&gt;
|-&lt;br /&gt;
| Urgently Hungry&lt;br /&gt;
| -0.001&lt;br /&gt;
| -20&lt;br /&gt;
|-&lt;br /&gt;
| Starving&lt;br /&gt;
| -0.0006&lt;br /&gt;
| -12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Starving==&lt;br /&gt;
Once a character becomes starving they start a clock to take damage from starvation.&lt;br /&gt;
&lt;br /&gt;
After 5000 ticks (1/4 game day) a starving character takes 5 starvation damage and the clock resets.&lt;br /&gt;
&lt;br /&gt;
This means a character with 100 health (full) will die after 5 days of starvation.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
Jones recently became hungry. His saturation is 25. He eats a Packaged Survival Meal which restores up to 100 saturation. His saturation caps out at 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jones will become:&lt;br /&gt;
&lt;br /&gt;
Hungry in 17500 ticks (0.875 game days)&lt;br /&gt;
&lt;br /&gt;
Urgently Hungry in 17500 + 5000 = 22500 ticks (1.125 game days)&lt;br /&gt;
&lt;br /&gt;
Starving in 22500 + 19990 = 42490 ticks (2.125 game days)&lt;br /&gt;
&lt;br /&gt;
Dead in 42490 + 100000 = 142490 ticks (7.125 game days)&lt;br /&gt;
&lt;br /&gt;
[[Category:Status Level]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Beauty&amp;diff=27822</id>
		<title>Beauty</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Beauty&amp;diff=27822"/>
		<updated>2014-07-10T05:05:13Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Category:Status Level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.&lt;br /&gt;
&lt;br /&gt;
==Levels of Beauty==&lt;br /&gt;
Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
The beauty levels are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Beauty&lt;br /&gt;
|-&lt;br /&gt;
| Hideous Environment&lt;br /&gt;
| Less than 15&lt;br /&gt;
|-&lt;br /&gt;
| Very Ugly Environment&lt;br /&gt;
| 15-30&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Environment&lt;br /&gt;
| 30-42&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 42-58&lt;br /&gt;
|-&lt;br /&gt;
| Pleasant Environment&lt;br /&gt;
| 58-70&lt;br /&gt;
|-&lt;br /&gt;
| Very Pleasant Environment&lt;br /&gt;
| 70-85&lt;br /&gt;
|-&lt;br /&gt;
| Beautiful Environment&lt;br /&gt;
| Greater than 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Measuring Beauty==&lt;br /&gt;
====Beauty Perspective Zone====&lt;br /&gt;
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;nowiki&amp;gt; X X X&lt;br /&gt;
X X X X X&lt;br /&gt;
X X H X X&lt;br /&gt;
X X X X X&lt;br /&gt;
  X X X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where 'H' is the humanoid and each 'X' is an observed square.&lt;br /&gt;
&lt;br /&gt;
Squares outside the room the humanoid is in are not part of the perspective zone.&lt;br /&gt;
&lt;br /&gt;
====Calculating====&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When sleeping, the humanoid's beauty is the default: 50.&lt;br /&gt;
&lt;br /&gt;
The beauty constant of &amp;quot;Filth&amp;quot; objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)&lt;br /&gt;
&lt;br /&gt;
======Beauty Constants======&lt;br /&gt;
Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beauty Constant&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Horrifying&lt;br /&gt;
| -500&lt;br /&gt;
|-&lt;br /&gt;
| Hideous&lt;br /&gt;
| -200&lt;br /&gt;
|-&lt;br /&gt;
| Ugly&lt;br /&gt;
| -60&lt;br /&gt;
|-&lt;br /&gt;
| UglyTiny&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| NiceTiny&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Status Level]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Category:Status_Level&amp;diff=27821</id>
		<title>Category:Status Level</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Category:Status_Level&amp;diff=27821"/>
		<updated>2014-07-10T05:01:47Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Created page with &amp;quot;Pages in this category refer to values that control the biological needs of characters/humanoids.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages in this category refer to values that control the biological needs of characters/humanoids.&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Snickers10m&amp;diff=27820</id>
		<title>User:Snickers10m</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Snickers10m&amp;diff=27820"/>
		<updated>2014-07-10T04:52:56Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Created page with &amp;quot;I don't want my link to be red, so hi everyone!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't want my link to be red, so hi everyone!&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Category_Portal&amp;diff=27819</id>
		<title>RimWorld Wiki talk:Community portal/Category Portal</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=RimWorld_Wiki_talk:Community_portal/Category_Portal&amp;diff=27819"/>
		<updated>2014-07-10T04:43:59Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: New thread: Category Portal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi contributors! I was visiting the [[Special:Categories| All Categories Special Page]] because I like to use that as a starting place to find out where I can help out next, and I was bombarded by a jumbling of translations, internal categories, modding categories, and unrelated categories. Would anyone be opposed to a Category Portal page that sorts the categories into nice-looking sets like:&lt;br /&gt;
*Game Details&lt;br /&gt;
**Sprites categories&lt;br /&gt;
***Category: Characters&lt;br /&gt;
***Category: Animals&lt;br /&gt;
**Objects categories&lt;br /&gt;
***Category: Items&lt;br /&gt;
***Category: Buildings&lt;br /&gt;
**Mechanics categories&lt;br /&gt;
***Category: Research&lt;br /&gt;
***Category: AI&lt;br /&gt;
*Game Analysis&lt;br /&gt;
**Version&lt;br /&gt;
**Strategies&lt;br /&gt;
*Modding&lt;br /&gt;
**Tutorials&lt;br /&gt;
**Resources&lt;br /&gt;
*Wiki Data&lt;br /&gt;
**Files&lt;br /&gt;
**Images&lt;br /&gt;
*Wiki Technical Pages&lt;br /&gt;
**Wikimedia Pages&lt;br /&gt;
**Templates and Structured Pages&lt;br /&gt;
**User and Discussion&lt;br /&gt;
&lt;br /&gt;
That's a preview/estimation, obviously. A little more time would have to be put into organizing it.&lt;br /&gt;
&lt;br /&gt;
I just feel we need this so we don't have to deal with this list that has '''&amp;quot;Pages with too many expensive parser function calls‏‎ (2 members)&amp;quot;''' right next to '''&amp;quot;Plants‏‎ (46 members)&amp;quot;'''.&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Snickers10m/Game_mechanics_and_constants/reply&amp;diff=27818</id>
		<title>User talk:Snickers10m/Game mechanics and constants/reply</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Snickers10m/Game_mechanics_and_constants/reply&amp;diff=27818"/>
		<updated>2014-07-10T04:20:38Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Reply to Game mechanics and constants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Decompiled the source code :P&lt;br /&gt;
&lt;br /&gt;
Before doing so I made sure to check if there were any copyright issues (although it's not like I'm releasing the code) and judging from [http://ludeon.com/forums/index.php?topic=1459.0| this thread] (8 to 12 or so posts down) they left the code not obfuscated to be helpful to modders, providing the given XML definitions and bundled code samples for those who don't want to do as much disassembling.&lt;br /&gt;
So I decompiled it, learned how it worked, and got started getting rid of some of the question marks I see all over the place on charts and tables here.&lt;br /&gt;
&lt;br /&gt;
I hope it's alright; the wiki is already very extensive but missing those vital numeric informations that are behind every game. I decided not to cite where in the code this was coming from since it's not officially open source... maybe I should be?&lt;br /&gt;
&lt;br /&gt;
And thanks for your politeness! I'm glad to help out and contributors like you make working on wikis much more enjoyable!&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27816</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27816"/>
		<updated>2014-07-10T01:33:34Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added remaining explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is executed.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
This thought occurs in every colonist when a prisoner is sold into slavery.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten mildly by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
This thought occurs when a prisoner is beaten viciously by a colonist with the warden job.&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
This thought occurs when a prisoner has a dialogue with a colonist. The colonist must have the warden job for this to occur.&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
This thought occurs when a humanoid has a dialogue with another humanoid.&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
Occurs once &amp;quot;New colony optimism&amp;quot; expires. This thought is the second stage of the start-of-game &amp;quot;boost&amp;quot; to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures. &lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
A starting &amp;quot;boost&amp;quot;, this thought occurs at the start of the game to help the newly landed colonists keep their mood up while they set up beds, furniture, decorations, and other structures.&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
This thought occurs when a corpse is visible to a colonist - not buried or incinerated.&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
This thought occurs when a humanoid uses a Sleeping Spot.&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
This thought occurs when a humanoid uses a bed or sleeping spot while not under a roof.&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a colonist that dies.&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
This thought occurs when a humanoid has a line of site to and is within 12 squares of a humanoid that dies.&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
This thought occurs when a humanoid takes damage from combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27814</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27814"/>
		<updated>2014-07-09T23:00:13Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added ate..., cannibalism, butchered human,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|fine meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
This thought occurs when a humanoid eats a [[Meals|lavish meal]].&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
This thought occurs when a humanoid eats [[Meals|nutrient paste]].&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
This thought occurs when a humanoid eats without a table.&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food]].&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
This thought occurs when a humanoid processes a corpse at a butcher table.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|human meat]] cooked into a [[Meals|meal]].&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
This thought occurs when a humanoid eats [[Raw Food|raw human meat]].&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27813</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27813"/>
		<updated>2014-07-09T22:34:21Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added cabin fever, naked, imprisoned, sharing bedroom, unburied colonist explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 140000 ticks (7 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought is not active while Cabin Fever (serious) is active.&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 280000 ticks (14 game days) inside.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when incapacitated (whether indoors or not), but the timer for ticks inside is still active while incapacitated.&lt;br /&gt;
&lt;br /&gt;
This thought forces Cabin Fever (mild) to be removed.&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
This thought occurs when a colonist corpse is in the open for more than 80000 ticks (4 game days).&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
This thought occurs when a humanoid is kept as a [[Prisoner]].&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this thought when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
This thought occurs when a humanoid is not wearing any [[Clothing]].&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
This thought occurs when a humanoid owns a bed in the same indoor area as another owned bed.&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This thought occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 0.01. &lt;br /&gt;
&lt;br /&gt;
The humanoid also takes 5 starvation damage every 5000 ticks (1/4 game day) while starving. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This thought occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This thought occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This thought occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This thought occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27812</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27812"/>
		<updated>2014-07-09T22:18:18Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: /* In darkness */ Added explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This effect occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
This thought occurs when a humanoid has spent more than 4000 ticks (1/5 of a game day) away from any light source.&lt;br /&gt;
&lt;br /&gt;
The humanoid does not take on this effect when sleeping (whether in darkness or not), but the timer for ticks away from a light source is still active while sleeping.&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This effect occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 0.01. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This effect occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27811</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27811"/>
		<updated>2014-07-09T22:13:43Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added crampedness explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
This effect occurs when a humanoid's clearance level dips below 15.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 7 to 15 squares, and no dimension is greater than 11:&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*2x5&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*1x(7 to 11)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 10 to 18 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*1x10&lt;br /&gt;
*2x5&lt;br /&gt;
*1x11&lt;br /&gt;
*2x6&lt;br /&gt;
*3x4&lt;br /&gt;
*2x7&lt;br /&gt;
*3x5&lt;br /&gt;
*2x8&lt;br /&gt;
*4x4&lt;br /&gt;
*2x9&lt;br /&gt;
*3x6&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
This effect occurs when a humanoid's clearance level rises above 26 and the humanoid is inside.&lt;br /&gt;
&lt;br /&gt;
This means an empty room with more than 26 squares and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x9&lt;br /&gt;
*4x7&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
This also means a room with more than 29 squares with a bed, standing lamp, and potted plant, and no dimension is greater than 11:&lt;br /&gt;
*2x11&lt;br /&gt;
*3x10&lt;br /&gt;
*4x8&lt;br /&gt;
*5x6&lt;br /&gt;
*Anything larger&lt;br /&gt;
&lt;br /&gt;
See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 0.01. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
This effect occurs when a humanoid's clearance level dips below 6.5.&lt;br /&gt;
&lt;br /&gt;
This means an empty room from 1 to 6 squares:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*1x(1 to 6)&lt;br /&gt;
&lt;br /&gt;
This also means a room anywhere from 4 to 9 squares with a bed, standing lamp, and potted plant:&lt;br /&gt;
*2x2&lt;br /&gt;
*2x3&lt;br /&gt;
*2x4&lt;br /&gt;
*3x3&lt;br /&gt;
*1x(4 to 9)&lt;br /&gt;
&lt;br /&gt;
It may also occur when an area is too cluttered with objects or the humanoid is in the corner of an otherwise spacious room. See [[Clearance]].&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Beauty&amp;diff=27810</id>
		<title>Beauty</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Beauty&amp;diff=27810"/>
		<updated>2014-07-09T21:39:15Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Edited to fit the format of other status level pages like Hunger, Rest, and Clearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Beauty is a factor in the environment that affects colonists' and raiders' thoughts and moods. Each object in the world has a beauty constant (from Horrifying to Enchanting) and each humanoid's perspective of their environment depends on the constants of the objects presently around them.&lt;br /&gt;
&lt;br /&gt;
Beauty is the unseen game mechanic that controls [[Characters]]' needs for a nice place to live. A character with a higher beauty value is in an area with decorations and pretty structure, and feels better than another character with a low beauty level.&lt;br /&gt;
&lt;br /&gt;
==Levels of Beauty==&lt;br /&gt;
Characters' beauty level is grouped into seven thresholds: Hideous, Very Ugly, Ugly, Normal, Pleasant, Very Pleasant, and Beautiful. Each threshold exhibits different effects on a character, especially their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
The beauty levels are as follows:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Beauty&lt;br /&gt;
|-&lt;br /&gt;
| Hideous Environment&lt;br /&gt;
| Less than 15&lt;br /&gt;
|-&lt;br /&gt;
| Very Ugly Environment&lt;br /&gt;
| 15-30&lt;br /&gt;
|-&lt;br /&gt;
| Ugly Environment&lt;br /&gt;
| 30-42&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 42-58&lt;br /&gt;
|-&lt;br /&gt;
| Pleasant Environment&lt;br /&gt;
| 58-70&lt;br /&gt;
|-&lt;br /&gt;
| Very Pleasant Environment&lt;br /&gt;
| 70-85&lt;br /&gt;
|-&lt;br /&gt;
| Beautiful Environment&lt;br /&gt;
| Greater than 85&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Measuring Beauty==&lt;br /&gt;
====Beauty Perspective Zone====&lt;br /&gt;
Humanoids take regular looks around their environment. Each time, they look at every object and square of flooring within their perspective zone - a circle of about 2 squares:&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;nowiki&amp;gt; X X X&lt;br /&gt;
X X X X X&lt;br /&gt;
X X H X X&lt;br /&gt;
X X X X X&lt;br /&gt;
  X X X&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where 'H' is the humanoid and each 'X' is an observed square.&lt;br /&gt;
&lt;br /&gt;
Squares outside the room the humanoid is in are not part of the perspective zone.&lt;br /&gt;
&lt;br /&gt;
====Calculating====&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;Beauty = (Total of objects' beauty constants / Number of objects in perspective zone) + 50&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When sleeping, the humanoid's beauty is the default: 50.&lt;br /&gt;
&lt;br /&gt;
The beauty constant of &amp;quot;Filth&amp;quot; objects that are outdoors are multiplied by 0.3 during this calculation (because humanoids generally don't notice dirt on the ground outside)&lt;br /&gt;
&lt;br /&gt;
======Beauty Constants======&lt;br /&gt;
Each object is labeled as one of the following constants, and the number associated is what is used when calculating the average for a humanoid's beauty:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Beauty Constant&lt;br /&gt;
! Value&lt;br /&gt;
|-&lt;br /&gt;
| Horrifying&lt;br /&gt;
| -500&lt;br /&gt;
|-&lt;br /&gt;
| Hideous&lt;br /&gt;
| -200&lt;br /&gt;
|-&lt;br /&gt;
| Ugly&lt;br /&gt;
| -60&lt;br /&gt;
|-&lt;br /&gt;
| UglyTiny&lt;br /&gt;
| -12&lt;br /&gt;
|-&lt;br /&gt;
| Neutral&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| NiceTiny&lt;br /&gt;
| 12&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| 60&lt;br /&gt;
|-&lt;br /&gt;
| Gorgeous&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| Enchanting&lt;br /&gt;
| 500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27800</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27800"/>
		<updated>2014-07-08T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added rest explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
A 4x4 room will produce this thought, although it might not be the minimum.&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 0.01. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
A 5x6 room gives this thought, although it might not be the minimum.&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 0.01. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 30. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
A 2x2 room will produce this thought.&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
This effect occurs when a humanoid's rest level dips below 20. See [[Rest]].&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Rest&amp;diff=27799</id>
		<title>Rest</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Rest&amp;diff=27799"/>
		<updated>2014-07-08T21:42:16Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Detailed Rest mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rest is the game mechanic that controls [[Characters]]' needs for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.&lt;br /&gt;
&lt;br /&gt;
==Levels of Rest==&lt;br /&gt;
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their [[Thoughts]].&lt;br /&gt;
&lt;br /&gt;
The rest levels are as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Rest&lt;br /&gt;
|-&lt;br /&gt;
| Rested&lt;br /&gt;
| Greater than 30&lt;br /&gt;
|-&lt;br /&gt;
| Tired&lt;br /&gt;
| 20 to 30&lt;br /&gt;
|-&lt;br /&gt;
| Very Tired&lt;br /&gt;
| 0.01 to 20&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted&lt;br /&gt;
| Less than 0.01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rest caps at 100.&lt;br /&gt;
&lt;br /&gt;
==Rest Changes==&lt;br /&gt;
====Negative====&lt;br /&gt;
When awake, rest goes down every tick (1/20000 of a game day) depending on the character's current rest.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rest&lt;br /&gt;
! Change per tick&lt;br /&gt;
! Change per day&lt;br /&gt;
|-&lt;br /&gt;
| Rested&lt;br /&gt;
| -0.0026&lt;br /&gt;
| -52&lt;br /&gt;
|-&lt;br /&gt;
| Tired&lt;br /&gt;
| -0.0013&lt;br /&gt;
| -26&lt;br /&gt;
|-&lt;br /&gt;
| Very Tired&lt;br /&gt;
| -0.00065&lt;br /&gt;
| -13&lt;br /&gt;
|-&lt;br /&gt;
| Exhausted&lt;br /&gt;
| -0.00039&lt;br /&gt;
| -7.8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Positive====&lt;br /&gt;
When a character rests in a bed, their Rest value increases over time.&lt;br /&gt;
&lt;br /&gt;
  Each tick, rest increases by 0.0125 * Rest Effectiveness.&lt;br /&gt;
&lt;br /&gt;
Rest Effectiveness depends on the object the character is sleeping on:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! Rest Effectiveness&lt;br /&gt;
! Rest Increase per Tick&lt;br /&gt;
! Rest Increase per Game Day&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot&lt;br /&gt;
| 0.7&lt;br /&gt;
| 0.00875&lt;br /&gt;
| 175&lt;br /&gt;
|-&lt;br /&gt;
| Bed&lt;br /&gt;
| 1.0&lt;br /&gt;
| 0.0125&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| Royal Bed&lt;br /&gt;
| 1.03&lt;br /&gt;
| 0.012875&lt;br /&gt;
| 257.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore, when a character reaches the Tired threshold (30 Rest), it takes them this long to return to full (100) rest:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Object&lt;br /&gt;
! Time from Tired to Full Rest&lt;br /&gt;
|-&lt;br /&gt;
| Sleeping Spot&lt;br /&gt;
| 0.571 game days&lt;br /&gt;
|-&lt;br /&gt;
| Bed&lt;br /&gt;
| 0.4 game days&lt;br /&gt;
|-&lt;br /&gt;
| Royal Bed&lt;br /&gt;
| 0.388 game days&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27798</id>
		<title>Thoughts list</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_list&amp;diff=27798"/>
		<updated>2014-07-08T21:15:11Z</updated>

		<summary type="html">&lt;p&gt;Snickers10m: Added saturation explanations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
A list of the thoughts that colonists can experience.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{v|0.5.496}} Colonist Thoughts==&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Caption !! Mood Effect !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hungry | Hungry]]&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Urgently hungry | Urgently hungry]]&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Starving | Starving]]&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Tired | Tired]]&lt;br /&gt;
| I haven't slept in a while. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very tired | Very tired]]&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Exhausted | Exhausted]]&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ugly environment | Ugly environment]]&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very ugly environment | Very ugly environment]]&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Hideous environment | Hideous environment]]&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Pleasant environment | Pleasant environment]]&lt;br /&gt;
| This place is nice. || | 5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very pleasant environment | Very pleasant environment]]&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beautiful environment | Beautiful environment]]&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cramped environment | Cramped environment]]&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | N/A || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Very cramped environment | Very cramped environment]]&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Spacious interior | Spacious interior]]&lt;br /&gt;
| This is a really comfortably open indoor space. || | 5 || | ? || | ? || | ? || | ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#In darkness | In darkness]]&lt;br /&gt;
| I don't like spending time in the dark. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (mild)| Cabin Fever (mild)]]&lt;br /&gt;
| I've been cooped up inside for days. I need to get outside. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cabin Fever (serious)| Cabin Fever (serious)]]&lt;br /&gt;
| I've been trapped like a rat in here for so long. I desperately need to get outside or I'll go crazy! || | -12 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Naked| Naked]]&lt;br /&gt;
| I'm naked. This is humiliating. || | -3 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Imprisoned | Imprisoned]]&lt;br /&gt;
| I hate being locked up. || | -5 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Sharing bedroom | Sharing bedroom]]&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Colonist left unburied| Colonist left unburied]]&lt;br /&gt;
| One of us died and we're just leaving them lying in the open. Nobody should be left like that. People deserve a decent burial. || | -10 || | N/A || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate raw food| Ate raw food]]&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate nutrient paste| Ate nutrient paste]]&lt;br /&gt;
| I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 1.0 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate fine meal| Ate fine meal]]&lt;br /&gt;
| I ate a really tasty fine meal. Yum! || | 5 || | 1.0 || | No || | N/A || | N/A &lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate lavish meal| Ate lavish meal]]&lt;br /&gt;
| That lavish meal was amazing. It nourished my body and my soul. || | 10 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Raw cannibalism| Raw cannibalism]]&lt;br /&gt;
| I ate the meat of another human, raw, like an animal. This is a nightmare. || | -20 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Cooked cannibalism| Cooked cannibalism]]&lt;br /&gt;
| I ate a meal made from the meat of another human. This is horrible. || | -15 || | 2.0 || | Yes || | 0.25 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Butchered humanoid| Butchered humanoid]]&lt;br /&gt;
| I just butchered someone up like an animal. || | -4 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Ate off the ground| Ate off the ground]]&lt;br /&gt;
| I had to eat a meal off the ground. Can't we get a tables around here? || | -4 || | 0.5 || | Yes || | 1.0 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Observed corpse| Observed corpse]]&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 0.5 || | Yes || | 0.3 || | 3&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony optimism| New colony optimism]]&lt;br /&gt;
| We just landed here. It's a tough situation, but I'm excited to be founding a new colony. || | 35 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#New colony hope| New colony hope]]&lt;br /&gt;
| I'm getting used to this, but it's still an exciting new situation. I hope this works out... || | 15 || | 10.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept outside| Slept outside]]&lt;br /&gt;
| I had to sleep outdoors without any protection from the elements. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Slept on ground| Slept on ground]]&lt;br /&gt;
| I had to sleep on the ground like an animal. || | -5 || | 1.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Wounded| Wounded]]&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 2.0 || | No || | N/A || | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was sold| A prisoner was sold]]&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 5.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#A prisoner was executed| A prisoner was executed]]&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 10.0 || | Yes || | 1.0 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed ally's death| Witnessed ally's death]]&lt;br /&gt;
| I saw one of my people die. They were alive one moment, and dead the next. || | -10 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Witnessed stranger's death| Witnessed stranger's death]]&lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -3 || | 3.0 || | Yes || | 0.4 || | 5&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Just imprisoned| Just imprisoned]]&lt;br /&gt;
| I just got thrown in a prison. I'd better keep myself together and deal with this. || | 8 || | 1.0 || | No || | 1.0 || | 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Convinced by warden| Convinced by warden]]&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 5.0 || | Yes || | 0.98 || | 40&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten by warden| Beaten by warden]]&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 5.0 || | Yes || | 0.95|| | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Beaten viciously by warden| Beaten viciously by warden]]&lt;br /&gt;
| That warden just beat the hell from me. I could die from this... || | -6 || | 5.0 || | Yes || | 0.95 || | 20&lt;br /&gt;
|-&lt;br /&gt;
! [[Thoughts_list#Had social chat| Had social chat]]&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 1.0 || | Yes || | 0.5 || | 3&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
Under these categories you can add additional information that doesn't really fit in the list above.&lt;br /&gt;
&lt;br /&gt;
===A prisoner was executed===&lt;br /&gt;
&lt;br /&gt;
===A prisoner was sold===&lt;br /&gt;
The whole colony suffers a mental penalty for selling a prisoner.&lt;br /&gt;
&lt;br /&gt;
===Ate fine meal===&lt;br /&gt;
&lt;br /&gt;
===Ate lavish meal===&lt;br /&gt;
&lt;br /&gt;
===Ate nutrient paste===&lt;br /&gt;
&lt;br /&gt;
===Ate off the ground===&lt;br /&gt;
&lt;br /&gt;
===Ate raw food===&lt;br /&gt;
&lt;br /&gt;
===Beaten by warden===&lt;br /&gt;
&lt;br /&gt;
===Beaten viciously by warden===&lt;br /&gt;
&lt;br /&gt;
===Beautiful environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 85. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Butchered humanoid===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (mild)===&lt;br /&gt;
&lt;br /&gt;
===Cabin Fever (serious)===&lt;br /&gt;
&lt;br /&gt;
===Colonist left unburied===&lt;br /&gt;
&lt;br /&gt;
===Convinced by warden===&lt;br /&gt;
&lt;br /&gt;
===Cooked cannibalism===&lt;br /&gt;
This thought appears when a colonist eats anything containing human meat in any amount, this thought gives -15 to happiness, this effect stacks, still unknown exactly how much, the effect have a cooldown of 2.0 days, and a colonist eats about 1 time a day, therefore I draw the conclusion that the effect only stacks twice, this obviously needs confirmation.&lt;br /&gt;
&lt;br /&gt;
===Cramped environment===&lt;br /&gt;
A 4x4 room will produce this thought, although it might not be the minimum.&lt;br /&gt;
&lt;br /&gt;
===Exhausted===&lt;br /&gt;
&lt;br /&gt;
===Had social chat===&lt;br /&gt;
&lt;br /&gt;
===Hideous environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 15. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 30. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Imprisoned===&lt;br /&gt;
&lt;br /&gt;
===In darkness===&lt;br /&gt;
&lt;br /&gt;
===Just imprisoned===&lt;br /&gt;
&lt;br /&gt;
===Naked===&lt;br /&gt;
&lt;br /&gt;
===New colony hope===&lt;br /&gt;
&lt;br /&gt;
===New colony optimism===&lt;br /&gt;
&lt;br /&gt;
===Observed corpse===&lt;br /&gt;
&lt;br /&gt;
===Pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 58. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Raw cannibalism===&lt;br /&gt;
&lt;br /&gt;
===Sharing bedroom===&lt;br /&gt;
&lt;br /&gt;
===Slept on ground===&lt;br /&gt;
&lt;br /&gt;
===Slept outside===&lt;br /&gt;
&lt;br /&gt;
===Spacious interior===&lt;br /&gt;
A 5x6 room gives this thought, although it might not be the minimum.&lt;br /&gt;
&lt;br /&gt;
===Starving===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 0.01. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Tired===&lt;br /&gt;
&lt;br /&gt;
===Ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 42. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Urgently hungry===&lt;br /&gt;
This effect occurs when a humanoid's hunger level dips below 20. See [[Saturation]].&lt;br /&gt;
&lt;br /&gt;
===Very cramped environment===&lt;br /&gt;
A 2x2 room will produce this thought.&lt;br /&gt;
&lt;br /&gt;
===Very pleasant environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion rises above 70. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Very tired===&lt;br /&gt;
&lt;br /&gt;
===Very ugly environment===&lt;br /&gt;
This effect occurs when a humanoid's environment opinion dips below 30. See [[Beauty]].&lt;br /&gt;
&lt;br /&gt;
===Witnessed ally's death===&lt;br /&gt;
&lt;br /&gt;
===Witnessed stranger's death===&lt;br /&gt;
&lt;br /&gt;
===Wounded===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Snickers10m</name></author>
	</entry>
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