<?xml version="1.0"?>
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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stokes</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stokes"/>
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	<updated>2026-04-06T00:53:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Xp42cmikxgqly5hg&amp;topic_postId=xp42cmikxkoo69fo&amp;topic_revId=xp42cmikxkoo69fo&amp;action=single-view</id>
		<title>Topic:Xp42cmikxgqly5hg</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Xp42cmikxgqly5hg&amp;topic_postId=xp42cmikxkoo69fo&amp;topic_revId=xp42cmikxkoo69fo&amp;action=single-view"/>
		<updated>2023-09-04T19:29:10Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/index.php?title=User:Stokes&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Stokes (page does not exist)&quot;&gt;&lt;bdi&gt;Stokes&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/index.php?title=User_talk:Stokes&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-usertoollinks-talk&quot; title=&quot;User talk:Stokes (page does not exist)&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Stokes&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Stokes&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Xp42cmikxgqly5hg&amp;amp;topic_showPostId=xp42cmikxkoo69fo#flow-post-xp42cmikxkoo69fo&quot;&gt;commented&lt;/a&gt; on &quot;Does this reduce the amount of prisoners needed to support a sangophage?&quot; (&lt;em&gt;I&amp;#039;m confused because the purpose of the building is to reduce the sangophage&amp;#039;s dependancy on blood, but the building itself requires bloo...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Stokes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Turkey_egg_(fert.)&amp;diff=136213</id>
		<title>Turkey egg (fert.)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Turkey_egg_(fert.)&amp;diff=136213"/>
		<updated>2023-08-29T15:51:16Z</updated>

		<summary type="html">&lt;p&gt;Stokes: added hatching duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|food&lt;br /&gt;
| name = Turkey egg (fert.)&lt;br /&gt;
| image = Egg small a.png&lt;br /&gt;
| description = Fertilized turkey egg. If all goes well, it should hatch into a baby turkey. It can be eaten raw, but it's much better cooked.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw Food&lt;br /&gt;
| hp = 20&lt;br /&gt;
| deterioration = 2&lt;br /&gt;
| marketvalue = 11&lt;br /&gt;
| mass base = 0.15&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| min safe temperature = 0&lt;br /&gt;
| max safe temperature = 50&lt;br /&gt;
| spoiling rate per degree per tick = 0.00003&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = raw&lt;br /&gt;
| food poison chance = 0.2&lt;br /&gt;
| nutrition = 0.5&lt;br /&gt;
| days to rot = 15&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = EggTurkeyFertilized&lt;br /&gt;
| preferability = desperate&lt;br /&gt;
| verified for version = A14D&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| color = (245,245,245)&lt;br /&gt;
| default color = (245,245,245)&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/AnimalProductRaw/EggBirdSmall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Turkey eggs''' are a type of [[Eggs|egg]] laid by female [[turkey]]s.&lt;br /&gt;
&lt;br /&gt;
Only [[Eggs#Fertilization|fertilized]] turkey eggs are laid, so all turkey eggs are displayed &amp;quot;Turkey egg (fert.)&amp;quot;. Fertilized eggs are edible to colonists and [[Ovivore|ovivorous]] [[animals]].&lt;br /&gt;
&lt;br /&gt;
It hatches in 5.0 days, at room temperature indoors.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Egg small a.png|One turkey egg (fert.)&lt;br /&gt;
Egg small b.png|Stack of turkey eggs (fert.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Animal Products]] [[Category:Egg]] [[Category:Egg (fert.)]]&lt;/div&gt;</summary>
		<author><name>Stokes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chicken_egg_(fert.)&amp;diff=136212</id>
		<title>Chicken egg (fert.)</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chicken_egg_(fert.)&amp;diff=136212"/>
		<updated>2023-08-29T15:52:33Z</updated>

		<summary type="html">&lt;p&gt;Stokes: added hatching duration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main|food&lt;br /&gt;
| name = Chicken egg (fert.)&lt;br /&gt;
| image = Egg small a.png&lt;br /&gt;
| description = Fertilized chicken egg. If all goes well, it should hatch into a chick. It can be eaten raw, but it's much better cooked.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Food&lt;br /&gt;
| type2 = Raw Food&lt;br /&gt;
| hp = 20&lt;br /&gt;
| deterioration = 2&lt;br /&gt;
| marketvalue = 7&lt;br /&gt;
| mass base = 0.15&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| min safe temperature = 0&lt;br /&gt;
| max safe temperature = 50&lt;br /&gt;
| spoiling rate per degree per tick = 0.00003&lt;br /&gt;
&amp;lt;!-- Ingestion --&amp;gt;&lt;br /&gt;
| taste = raw&lt;br /&gt;
| food poison chance = 0.2&lt;br /&gt;
| nutrition = 0.25&lt;br /&gt;
| days to rot = 15&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = EggChickenFertilized&lt;br /&gt;
| preferability = desperate&lt;br /&gt;
| verified for version =&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| color = (245,245,245)&lt;br /&gt;
| default color = (245,245,245)&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/AnimalProductRaw/EggBirdSmall&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Chicken eggs''' are a type of [[Eggs|egg]] laid by female [[chicken]]s (hens).&lt;br /&gt;
&lt;br /&gt;
[[Eggs#Fertilization|Unfertilized]] chicken eggs are displayed as &amp;quot;[[Chicken egg (unfert.)]]&amp;quot;, while fertilized chicken eggs are displayed &amp;quot;Chicken egg (fert.)&amp;quot;. Both fertilized and unfertilized eggs are edible to colonists and [[Ovivore|ovivorous]] [[animals]].&lt;br /&gt;
&lt;br /&gt;
It has a hatching duration of 3.5 days.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Egg small a.png|One chicken egg (fert.)&lt;br /&gt;
Egg small b.png|Stack of chicken eggs (fert.)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{nav|Food|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Food]] [[Category:Raw Food]] [[Category:Animal Products]] [[Category:Egg]] [[Category:Egg (fert.)]]&lt;/div&gt;</summary>
		<author><name>Stokes</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Toxic_wastepack&amp;diff=136183</id>
		<title>Toxic wastepack</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Toxic_wastepack&amp;diff=136183"/>
		<updated>2023-08-23T23:26:17Z</updated>

		<summary type="html">&lt;p&gt;Stokes: Added information. In my game relations decreased by 40. Hope that's okay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Biotech}}{{Stub|reason=1.4.3555 impacts for dumping. Analysis, inc. whenever they are worth disposing at all}}&lt;br /&gt;
{{infobox main|&lt;br /&gt;
| name = Toxic wastepack&lt;br /&gt;
| image = Wastepack_a.png&lt;br /&gt;
| type = &lt;br /&gt;
| tech level = &lt;br /&gt;
| description = A compacted package of toxic waste that will slowly dissolve if not frozen. The surface is heat-sealed for safe transport. Wastepacks will pollute the surrounding terrain if they dissolve, deteriorate, or are otherwise destroyed. Toxic wastepacks are flammable. If burned or damaged, they will release tox gas.&lt;br /&gt;
| mass base = 6&lt;br /&gt;
| stack limit = 5 &lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = -40&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| deterioration = 4&lt;br /&gt;
| marketvalue  = 0&lt;br /&gt;
| defName = Wastepack&lt;br /&gt;
| thingCategories = ItemsMisc&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}}&lt;br /&gt;
'''Toxic wastepacks''' are waste products created by mech-related buildings or the cleanup of [[polluted]] tiles.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
[[Pollution pump]]s and pawns manually cleaning [[pollution]] on the ground will generate wastepacks, at a rate of 1 wastepack per 6 polluted tiles. Wastepacks may also be dropped into your colony as part of a [[Quests#Wastepack_Dumping|quest]].&lt;br /&gt;
&lt;br /&gt;
===Mechanoid Recharging and Gestation===&lt;br /&gt;
Toxic wastepacks are produced when [[friendly mechanoids]] utilize [[mech recharger]]s or [[large mech recharger]]s, or whenever a [[mech gestator]] or [[large mech gestator]] finishes gestating one. The amount of wastepacks produced is proportional to the Bandwidth of the mech recharged or gestated.&lt;br /&gt;
{{Mech Bandwidth}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Up to 5 toxic wastepacks can fit into 1 tile, and they do not fit on [[shelf|shelves]]. &lt;br /&gt;
&lt;br /&gt;
===Pollution===&lt;br /&gt;
When a wastepack is destroyed in any fashion, they will pollute 6 ground tiles of a colony, per wastepack. A full stack of 5 wastepacks pollutes 30 tiles. This pollution can spread through constructed [[wall]]s, but will not bypass natural walls.&lt;br /&gt;
&lt;br /&gt;
When burned or damaged, they release [[tox gas]], in addition to the pollution.{{Check Tag|Detail Needed|See CompProperties_GasOnDamage}} &lt;br /&gt;
&lt;br /&gt;
When dropped in a [[caravan]] or unmanned [[transport pod]], they will lower [[goodwill]] of a nearby faction by some amount (40, reportedly.). In addition, factions may drop wastepacks back at you,and hostile factions can start a [[raid]].{{Check Tag|Mechanics unclear|How does this work?}} Waste dropped this way immediately pollutes the ''world'' tile they're dropped on by 0.05% - it takes 2000 wastepacks to fill a hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it.&lt;br /&gt;
&lt;br /&gt;
===Dissolution===&lt;br /&gt;
1 wastepack per stack will dissolve every 8 days, with the following factors:&lt;br /&gt;
* 0.5x if indoors.&lt;br /&gt;
* 2x if in [[Weather|rain]] and outdoors, even if [[roof]]ed.&lt;br /&gt;
* 0x if {{Temperature|0}} or lower. No decrease for any temperature above freezing point.&lt;br /&gt;
&lt;br /&gt;
This is separate from the actual [[deterioration]] mechanic. Even if temperature is below freezing, a wastepack will slowly lose HP and eventually be destroyed, when left outside and unroofed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
===Storage===&lt;br /&gt;
A 7x7 room holds 245 wastepacks, and can be cooled by a single [[cooler]] in a double-walled room, and is effective up to an outside temperature of {{Temperature|41}}. 245 wastepacks are enough storage:&lt;br /&gt;
*To constantly run 8 [[bandwidth]] worth of [[mechanoid creation|mechanoids]] for 1 entire year, 4 bandwidth of mechs for 2 years...&lt;br /&gt;
*To store the waste of 2 [[toxifier generator]]s for ''6 years''. A [[pollution pump]], or a pawn cleaning the pollution by hand, is required to turn ground pollution into wastepacks.&lt;br /&gt;
Depending on [[biome|climate]] and freezer setup, you can get more storage with 1 cooler. And this is 1 cooler - worth {{Required Resources|Cooler}} and {{Q|Cooler|Power Consumption}} W of [[power]] (plus the material for [[wall]]s and [[door]]s). You can easily use multiple coolers to store your waste. This gives you enough time to get a form of waste disposal ready.&lt;br /&gt;
&lt;br /&gt;
===Disposal===&lt;br /&gt;
[[File:urxiy5rm3nw91.jpg|thumb|400px|right|&amp;lt;small&amp;gt;credit to /u/BenightedAlizar on r/rimworld&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Most means of destroying wastepacks have some sort of consequence:&lt;br /&gt;
&lt;br /&gt;
*'''Letting it deteriorate naturally.''' Pollution is localized - wastepacks that deteriorate away from your base won't have an impact, at least for a while. [[Insectoid]]s may come as wastepacks are destroyed, and [[acidic smog]] can happen at high enough pollution levels.&lt;br /&gt;
*'''Dumping it.''' Dumping near a [[faction base]] (up to 41 tiles?{{Check Tag|Safe distance?}}) will lower [[goodwill]] proportional to distance, wastepacks, and current goodwill. Wastepacks may also be dropped back at you, and if the faction is already hostile, you may start a [[raid]]. Dumping within 4 tiles of your colony will increase the chance for acidic smog.&lt;br /&gt;
**'''[[Caravan]]s''' take time and food to set up, and have a limited carrying capacity - especially without [[pack animal]]s or [[friendly mechanoids]]. &lt;br /&gt;
**'''[[Transport pod]]s''' can dump wastepacks far away. You can choose which faction to anger, or possibly dump it away from anybody. 1 pod, which can store up to 25 wastepacks, costs {{icon small|steel||50}}, {{icon small|component||1}}, and variable {{icon small|chemfuel}} [[chemfuel]].&lt;br /&gt;
**'''[[Shuttle]]s''' {{RoyaltyIcon}} store up to 166 wastepacks (1000kg) at a time, and simply transporting waste will not anger the [[Empire]] - dumping it has the usual penalties. This costs 1 permit slot, has a cooldown of 40 days, and requires a [[noble]] pawn of at least Knight rank. This permit can theoretically support up to 5 bandwidth without honor costs (although the realistic value is slightly smaller).&lt;br /&gt;
*'''[[Wastepack atomizer]]s''' have no direct consequences from their use. However, they require a precious [[nano structuring chip]] to create, a fair amount of [[power]], and aren't fast. One atomizer can support 4.8 [[bandwidth]] of mechanoids - a [[mechanitor]] is very likely to have more.&lt;br /&gt;
*'''[[Polux tree]]s''', which are another clean form of pollution removal. These trees only grow naturally if there is plenty of pollution already, though [[polux seed|seeds]] can be bought from traders. They clean only 20% as fast as a [[Wastepack atomizer]], and can only clean if there is no artificial buildings in the area, but will erase [[pollution]] directly from the ground. This is also a downside for dealing with future pollution, as these trees do not stop wastepack infestations.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Wastepack_a.png&lt;br /&gt;
File:Wastepack_b.png&lt;br /&gt;
File:Wastepack_c.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Biotech DLC]] Release - Added&lt;br /&gt;
* [[Version/1.4.3555|1.4.3555]] - Added more consequences for dumping near a [[faction base]].&lt;br /&gt;
&lt;br /&gt;
{{Biotech navbox}}&lt;/div&gt;</summary>
		<author><name>Stokes</name></author>
	</entry>
</feed>