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	<updated>2026-04-06T01:06:00Z</updated>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41826</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41826"/>
		<updated>2016-09-15T08:12:33Z</updated>

		<summary type="html">&lt;p&gt;Strether: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;br /&gt;
&lt;br /&gt;
Perhaps into single-fire (single-shot), burst-fire (or rapid-fire, or automatic), and thrown?&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:29, 16 November 2013 (EST)&lt;br /&gt;
----&lt;br /&gt;
:Will be better if you start sign after text ↑  ('''[[mediawikiwiki:Help:Signatures|Signature]]''' or  '''[[RimWorld_Wiki_talk:Community_portal#New_template|here]]''')...&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 10:21, 16 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mysterious categories that needs improvement ==&lt;br /&gt;
&lt;br /&gt;
I think there are several mysterious categories in the [[Weapons]] page, for example:&lt;br /&gt;
* &amp;quot;Warmup/Cooldown&amp;quot;: what unit is this? seconds? milliseconds? other?&lt;br /&gt;
* &amp;quot;Handling&amp;quot;: pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as &amp;quot;Aim time&amp;quot; (recently added)?&lt;br /&gt;
* &amp;quot;Burst Speed&amp;quot;: is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Purchasable&amp;quot; and &amp;quot;Price&amp;quot; can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have &amp;quot;buy&amp;quot; &amp;amp; &amp;quot;sell&amp;quot; prise).&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
* &amp;quot;T9 Incendiary Launcher&amp;quot;: it have &amp;quot;burst(1)&amp;quot; shouldn't in be &amp;quot;single&amp;quot;? and again what does &amp;quot;burst speed: 182&amp;quot; mean in this case? &amp;lt;br/&amp;gt;posted: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 15:17, 25 December 2013 (UTC) &amp;lt;br/&amp;gt;edited: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 16:05, 25 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake About Ranges ==&lt;br /&gt;
The following sentences in the Ranged Weapons category are incorrect: &amp;quot;These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range.&amp;quot; Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says &amp;quot;cannot hit target.&amp;quot; But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.&lt;br /&gt;
&lt;br /&gt;
I propose replacing the whole paragraph with the following: &amp;quot;Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If no one objects in the next couple days I'll make the change.&lt;br /&gt;
edit: Made the change.&lt;br /&gt;
--[[User:Strether|Strether]] ([[User talk:Strether|talk]]) 21:51, 12 September 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Strether</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Weapons&amp;diff=41825</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Weapons&amp;diff=41825"/>
		<updated>2016-09-15T08:11:39Z</updated>

		<summary type="html">&lt;p&gt;Strether: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
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{{Tocright}}&lt;br /&gt;
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'''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.&lt;br /&gt;
&lt;br /&gt;
If left exposed with no roof, a weapon on the ground will [[Deterioration|deteriorate]] until it disintegrates without a trace. Weapons stored in an [[equipment rack]] will not deteriorate.&lt;br /&gt;
{{Clr}}&lt;br /&gt;
==Ranged Weapons==&lt;br /&gt;
&lt;br /&gt;
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]]. Ranged weapons that are damaged and have lost hit points suffer lower accuracy. A ranged weapon's accuracy is also affected by its [[quality]] level. &lt;br /&gt;
&lt;br /&gt;
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.&lt;br /&gt;
&lt;br /&gt;
Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.&lt;br /&gt;
&lt;br /&gt;
DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up&amp;lt;br/&amp;gt;(ticks*) !! Cooldown&amp;lt;br/&amp;gt;(ticks*) !! Range&amp;lt;br/&amp;gt;(tiles)!! Bullet Speed !! Accuracy&amp;lt;br/&amp;gt;(Touch) !! Accuracy&amp;lt;br/&amp;gt;(Short) !! Accuracy&amp;lt;br/&amp;gt;(Medium) !! Accuracy&amp;lt;br/&amp;gt;(Long) !! Damage !! Burst Count !! Burst (ticks*)!!  Miss Radius !! Blast Radius !! DPS&amp;lt;br/&amp;gt;(Optimal) !! DPS&amp;lt;br/&amp;gt;(Touch) !! DPS&amp;lt;br/&amp;gt;(Short) !! DPS&amp;lt;br/&amp;gt;(Medium) !! DPS&amp;lt;br/&amp;gt;(Long) !! Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
![[Short Bow]]&lt;br /&gt;
|170 || | 40|| | 31.0 || | 44 || | 89% || | 64% || | 41% || | 22% || | 10 || | 1 || | - || | - || | - || | 2.86 || | 2.55 || | 1.83 || | 1.17 || | .63 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Great Bow]]&lt;br /&gt;
|200 || | 40 || | 34.0 || | 49 || | 93% || | 77% || | 59% || | 42% || | 15 || | 1 || | - || | - || | - || | 3.46 || | 3.22 || | 2.66 || | 2.04 || | 1.45 || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Pila]]&lt;br /&gt;
|260 || | 270 || | 20.0 || | 26 || | 91% || | 71% || | 50% || | 32% || | 30 || | 1 || | - || | - || | - || | 3.40 || | 3.09 || | 2.41 || | 1.70 || | 1.09 || | 90&lt;br /&gt;
|-&lt;br /&gt;
![[Pistol]]&lt;br /&gt;
|68 || | 40 || | 24.0 || | 55 || | 91% || | 71% || | 50% || | 32% || | 10 || | 1 || | - || | - || | - || | 5.56 || | 5.06 || | 3.95 || | 2.78 || | 1.78 || | 60&lt;br /&gt;
|-&lt;br /&gt;
![[Pump Shotgun]]&lt;br /&gt;
|108 || | 40 || | 16.0 || | 55 || | 96% || | 87% || | 77% || | 64% || | 20 || | 1 || | - || | - || | - || | 8.11 || | 7.79 || | 7.06 || | 6.24 || | 5.19 || | 175&lt;br /&gt;
|-&lt;br /&gt;
![[PDW]]&lt;br /&gt;
|108 || | 40 || | 24.0 || | 55 || | 89% || | 64% || | 41% || | 22% || | 5 || | 4 || | 7 || | - || | - || | 7.10 || | 6.32 || | 4.54 || | 2.91 || | 1.56 || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Survival Rifle]]&lt;br /&gt;
|182 || | 40 || | 37.0 || | 70 || | 75% || | 96% || | 92% || | 88% || | 18 || | 1 || | - || | - || | - || | 4.86 || | 4.67 || | 4.67 || | 4.47 || | 4.28 || | 190&lt;br /&gt;
|-&lt;br /&gt;
![[Assault Rifle]]&lt;br /&gt;
|108 || | 40 || | 32.0 || | 70 || | 96% || | 87% || | 77% || | 64% || | 7 || | 3 || | 7 || | - || | - || | 7.78 || | 7.47 || | 6.77 || | 5.99 || | 4.98 || | 325&lt;br /&gt;
|-&lt;br /&gt;
![[Sniper Rifle]]&lt;br /&gt;
|260 || | 135 || | 45.0 || | 100 || | 50% || | 86% || | 86% || | 88% || | 40 || | 1 || | - || | - || | - || | 6.08 || | 3.04 || | 5.23 || | 5.23 || | 5.35 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[LMG]]&lt;br /&gt;
|120 || | 84 || | 25.9 || | 40 || | 50% || | 64% || | 41% || | 22% || | 8 || | 6 || | 7 || | - || | - || | 12.06 || | 6.03 || | 7.72 || | 4.94 || | 2.65 || | 800&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy SMG]]&lt;br /&gt;
|80|| | 78|| | 20 || | 50 || | 89% || | 64% || | 37% || | 22% || | 10 || | 4 || | 11 || | - || | - || |  12.57  || | 11.18 || | 8.04 || | 4.64  || |  2.76  || |  600&lt;br /&gt;
|-&lt;br /&gt;
![[Frag Grenades]]&lt;br /&gt;
|108 || | 160 || | 12.0 || | 12 || | - || | - || | - || | - || | 40 || | 1 || | - || | 1.0 || | 1.9 || | 8.96 || | - || | - || | - || | - || | 200&lt;br /&gt;
|-&lt;br /&gt;
![[Molotov Cocktails]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 10 || | 1 || | - || | 2.9 || | 1.1 || | 2.24 || | - || | - || | - || | - || | 100&lt;br /&gt;
|-&lt;br /&gt;
![[EMP Grenade]]&lt;br /&gt;
|108 || | 160 || | 12.9 || | 12 || | - || | - || | - || | - || | 80 || | 1 || | - || | 1.0 || | 3.5 || | 8.96 || | - || | - || | - || | - || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Minigun]]&lt;br /&gt;
|240 || | 40 || | 32.0 || | 70 || | 50% || | 42% || | 18% || | 6% || | 8 || | 30 || | 4 || | 2.4 || | - || | 35.47 || | 28.02 || | 14.90 || | 6.38 || | 2.13 || | 2200&lt;br /&gt;
|-&lt;br /&gt;
![[T-9 Incendiary Launcher]]&lt;br /&gt;
|182 || | 40 || | 24.0 || | 40 || | 79% || | 42% || | 18% || | 6% || | 4 || | 1 || | - || | - || | - || | 1.08 || | .85 || | .45 || | .19 || | .06 || | 370&lt;br /&gt;
|-&lt;br /&gt;
![[R4 Charge Rifle]]&lt;br /&gt;
|90 || | 40 || | 24.0 || | 70 || | 80% || | 83% || | 68% || | 53% || | 13 || | 3 || | 12 || | - || | - || | 15.23 || | 12.19 || | 12.64 || | 10.36 || | 8.07 || | 1500&lt;br /&gt;
|-&lt;br /&gt;
![[Charge Lance]]&lt;br /&gt;
|120 || | 168 || | 37.0 || | 120 || | 60% || | 80% || | 92% || | 88% || | 27 || | 1 || | - || | - || | - || | 5.59 || | 5.20 || | 4.30 || | 3.30 || | 2.35 || | 2000&lt;br /&gt;
|-&lt;br /&gt;
![[Inferno Cannon]]&lt;br /&gt;
|100 || | 480 || | 27.0 || | 45 || | 79% || | 42% || | 18% || | 6% || | 13 || | 1 || | - || | 3.5 || | 2.4 || | 2.11 || | 1.67 || | .89 || | .38 || | .13 || | 2400&lt;br /&gt;
|-&lt;br /&gt;
![[Heavy Charge Blaster]]&lt;br /&gt;
|100 || | 420 || | 27.0 || | 90 || | 60% || | 77% || | 59% || | 42% || | 15 || | 24 || | 5 || | 2.9 || | - || | 39.82 || | 37.03 || | 30.66 || | 23.49 || | 16.72 || | 2400&lt;br /&gt;
|-&lt;br /&gt;
![[Improvised Turret Gun]]&lt;br /&gt;
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | 8.70 || | 6.25 || | 4.01 || | 2.15 || | -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;#42; &amp;lt;i&amp;gt;At normal game speed, there are 60 ticks to one real world second.&amp;lt;/i&amp;gt; See: [[Time]].&lt;br /&gt;
&lt;br /&gt;
==Melee Weapons==&lt;br /&gt;
&lt;br /&gt;
These are touch-range weapons.&lt;br /&gt;
&lt;br /&gt;
The exact damage of a melee weapon is based on its [[quality]] level, with a low quality weapon dealing less damage and a high quality weapon dealing more. Melee weapons that are damaged and have lost hit points suffer a reduced damage amount.&lt;br /&gt;
&lt;br /&gt;
Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]].&lt;br /&gt;
&lt;br /&gt;
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. &lt;br /&gt;
&lt;br /&gt;
In terms of economy, Maces are the most efficient weapons to sell, as they have the best material cost:value ratio (75 and 210, respectively), and they bring in lump sums of cash. Technically, small weapons such as the knife and shiv have better ratios, but the amount of work required to make them and the amount of items a player would need to bring in a decent sum of silver make them impractical to mass-produce. &lt;br /&gt;
&lt;br /&gt;
===Base Melee Stats===&lt;br /&gt;
The following stats are for weapons with 100% hit points, of normal quality, and made of steel (the baseline material).&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Name !! Warm-Up !! Melee cooldown&amp;lt;br/&amp;gt;(seconds) !! Damage !! DPS !! Damage Type !! data-sort-type=&amp;quot;number&amp;quot;| Value {{icon|silver|}}&lt;br /&gt;
|-&lt;br /&gt;
!Fist *&lt;br /&gt;
|0 || | 1.83 || | 6 || | 3.28 || | Blunt || | -&lt;br /&gt;
|-&lt;br /&gt;
![[Beer]] *&lt;br /&gt;
|0 || | 1.8 || | 7 || | 3.89 || | Blunt || | 9&lt;br /&gt;
|-&lt;br /&gt;
![[Wood|Wood log]] *&lt;br /&gt;
|0 || | 2.2 || | 8 || | 3.64 || | Blunt || | 1.4&lt;br /&gt;
|-&lt;br /&gt;
!Elephant Tusk*&lt;br /&gt;
|0 || | 2.5 || | 16 || | 6.4 || | Blunt || | 450&lt;br /&gt;
|-&lt;br /&gt;
![[Shiv]]&lt;br /&gt;
|0 || | 1.55 || | 7 || | 4.52 || | Sharp || | 21.2&lt;br /&gt;
|-&lt;br /&gt;
![[Bionic Arm]] *&lt;br /&gt;
|0 || | 1.67 || | 9 || | 5.40 || | Blunt || | 1500&lt;br /&gt;
|-&lt;br /&gt;
![[Knife]]&lt;br /&gt;
|0 || | 1.66 || | 8 || | 4.82 || | Sharp || | 104&lt;br /&gt;
|-&lt;br /&gt;
![[Thrumbo Horn]]*&lt;br /&gt;
|0 || | 1.75 || | 15 || | 8.57 || | Sharp || | 3000&lt;br /&gt;
|-&lt;br /&gt;
![[Club]]&lt;br /&gt;
|0 || | 2.4 || | 11 || | 4.58 || | Blunt || | 82&lt;br /&gt;
|-&lt;br /&gt;
![[Spear]]&lt;br /&gt;
|0 || | 2.3 || | 15 || | 6.52 || | Sharp || |  280&lt;br /&gt;
|-&lt;br /&gt;
![[Gladius]]&lt;br /&gt;
|0 || | 1.95 || | 12 || | 6.15 || | Sharp || | 180&lt;br /&gt;
|-&lt;br /&gt;
![[Mace]]&lt;br /&gt;
|0 || | 2.1 || | 11 || | 5.24 || | Blunt || | 210&lt;br /&gt;
|-&lt;br /&gt;
![[Long Sword]]&lt;br /&gt;
|0 || | 2.5 || | 17 || | 6.8 || | Sharp || | 400&lt;br /&gt;
|-&lt;br /&gt;
![[Scyther Blade]] *&lt;br /&gt;
|0 || | 1.0 || | 20 || | 20.00 || | Sharp || | 2000&lt;br /&gt;
|-&lt;br /&gt;
![[Power Claw]] *&lt;br /&gt;
|0 || | 1.17 || | 15 || | 12.85 || | Sharp || | 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; &amp;lt;i&amp;gt;Material cannot be changed for these. They also do not come in varying quality levels. The Base Melee Stats table has their correct stats and no formulas are needed for them.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Material / Quality Modifiers ===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Material !! Cooldown speed factor !! Damage factor (Blunt) !! DPS factor (Blunt) !! Damage factor (Sharp) !! DPS factor (Sharp)&lt;br /&gt;
|-&lt;br /&gt;
![[Sandstone Blocks|Sandstone]]&lt;br /&gt;
|1.35|| | 1.00 || 0.60 || | 0.50 || 0.37&lt;br /&gt;
|-&lt;br /&gt;
![[Granite Blocks|Granite]]&lt;br /&gt;
|1.35|| | 1.00 || 0.60 || | 0.65 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
![[Limestone Blocks|Limestone]]&lt;br /&gt;
|1.35|| | 1.00 || 0.60 || | 0.60 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
![[Slate Blocks|Slate]]&lt;br /&gt;
|1.35|| | 1.00 || 0.60 || | 0.60 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
![[Marble Blocks|Marble]]&lt;br /&gt;
|1.35|| | 1.00 || 0.60 || | 0.60 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
![[Silver]]&lt;br /&gt;
|1.00 || | 1.10 || 1.10 || | 0.50 || 0.50&lt;br /&gt;
|-&lt;br /&gt;
![[Gold]]&lt;br /&gt;
|1.10|| | 1.15 || 1.04 || | 0.30 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
![[Steel]]&lt;br /&gt;
|1.00 || | 1.00 || 1.00 || | 1.00 || 1.00&lt;br /&gt;
|-&lt;br /&gt;
![[Plasteel]]&lt;br /&gt;
|0.80|| | 1.00 || 1.25 || | 1.20 || 1.50&lt;br /&gt;
|-&lt;br /&gt;
![[Wood]]&lt;br /&gt;
|0.90|| | 0.80 || 0.92 || | 0.30 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
![[Uranium]]&lt;br /&gt;
|1.35|| | 1.40 || 0.84 || | 1.10 || 0.66&lt;br /&gt;
|-&lt;br /&gt;
![[Jade]]&lt;br /&gt;
|1.10|| | 1.50 || 1.35 || | 0.80 || 0.72&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{STDT|sortable c_06 text-center}}&lt;br /&gt;
! Quality !! Base Damage Modifier&lt;br /&gt;
|-&lt;br /&gt;
!Awful&lt;br /&gt;
|0.40&lt;br /&gt;
|-&lt;br /&gt;
!Shoddy&lt;br /&gt;
|0.70&lt;br /&gt;
|-&lt;br /&gt;
!Poor&lt;br /&gt;
|0.85&lt;br /&gt;
|-&lt;br /&gt;
!Normal&lt;br /&gt;
|1.00&lt;br /&gt;
|-&lt;br /&gt;
!Good&lt;br /&gt;
|1.10&lt;br /&gt;
|-&lt;br /&gt;
!Superior&lt;br /&gt;
|1.20&lt;br /&gt;
|-&lt;br /&gt;
!Excellent&lt;br /&gt;
|1.35&lt;br /&gt;
|-&lt;br /&gt;
!Masterwork&lt;br /&gt;
|1.45&lt;br /&gt;
|-&lt;br /&gt;
!Legendary&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Stone blocks can only be used with club or shiv&lt;br /&gt;
=== Melee Formulas ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Damage&amp;lt;/b&amp;gt; for any melee weapon is &amp;lt;b&amp;gt;Base Damage x Material Modifier x Quality Modifier&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example, a Masterwork Granite Gladius.  A Gladius deals Sharp damage, so the Sharp damage material modifier is used.&lt;br /&gt;
&lt;br /&gt;
Damage = 13, Material Modifier = 0.65, Quality = 1.45&lt;br /&gt;
&lt;br /&gt;
Therefore, a Masterwork Granite Gladius deals (13 x 0.65 x 1.45) = 12.2525 damage.&lt;br /&gt;
&lt;br /&gt;
Don't forget that Blunt damage will affect bones as well as flesh, and can potentially do more damage / incapacitate easier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cooldown&amp;lt;/b&amp;gt; is calculated as &amp;lt;b&amp;gt;Weapon melee cooldown / Material melee cooldown&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;DPS&amp;lt;/b&amp;gt; (damage per second) is calculated as &amp;lt;b&amp;gt;Damage / Cooldown&amp;lt;/b&amp;gt;. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want.&lt;br /&gt;
&lt;br /&gt;
The Masterwork Granite Gladius has Damage 14.365 and Cooldown 3.22 seconds.&lt;br /&gt;
&lt;br /&gt;
DPS = Damage / Cooldown = 14.365 / 3.22 = 4.46 (rounded).&lt;br /&gt;
&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Strether</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41707</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41707"/>
		<updated>2016-09-12T21:53:10Z</updated>

		<summary type="html">&lt;p&gt;Strether: /* Mistake About Ranges */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;br /&gt;
&lt;br /&gt;
Perhaps into single-fire (single-shot), burst-fire (or rapid-fire, or automatic), and thrown?&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:29, 16 November 2013 (EST)&lt;br /&gt;
----&lt;br /&gt;
:Will be better if you start sign after text ↑  ('''[[mediawikiwiki:Help:Signatures|Signature]]''' or  '''[[RimWorld_Wiki_talk:Community_portal#New_template|here]]''')...&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 10:21, 16 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mysterious categories that needs improvement ==&lt;br /&gt;
&lt;br /&gt;
I think there are several mysterious categories in the [[Weapons]] page, for example:&lt;br /&gt;
* &amp;quot;Warmup/Cooldown&amp;quot;: what unit is this? seconds? milliseconds? other?&lt;br /&gt;
* &amp;quot;Handling&amp;quot;: pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as &amp;quot;Aim time&amp;quot; (recently added)?&lt;br /&gt;
* &amp;quot;Burst Speed&amp;quot;: is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Purchasable&amp;quot; and &amp;quot;Price&amp;quot; can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have &amp;quot;buy&amp;quot; &amp;amp; &amp;quot;sell&amp;quot; prise).&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
* &amp;quot;T9 Incendiary Launcher&amp;quot;: it have &amp;quot;burst(1)&amp;quot; shouldn't in be &amp;quot;single&amp;quot;? and again what does &amp;quot;burst speed: 182&amp;quot; mean in this case? &amp;lt;br/&amp;gt;posted: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 15:17, 25 December 2013 (UTC) &amp;lt;br/&amp;gt;edited: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 16:05, 25 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake About Ranges ==&lt;br /&gt;
The following sentences in the Ranged Weapons category are incorrect: &amp;quot;These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range.&amp;quot; Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says &amp;quot;cannot hit target.&amp;quot; But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.&lt;br /&gt;
&lt;br /&gt;
I propose replacing the whole paragraph with the following: &amp;quot;Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges are measured in tiles and correspond to: Touch = 4 , Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If no one objects in the next couple days I'll make the change.--[[User:Strether|Strether]] ([[User talk:Strether|talk]]) 21:51, 12 September 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Strether</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41706</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=41706"/>
		<updated>2016-09-12T21:51:32Z</updated>

		<summary type="html">&lt;p&gt;Strether: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;br /&gt;
&lt;br /&gt;
Perhaps into single-fire (single-shot), burst-fire (or rapid-fire, or automatic), and thrown?&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:29, 16 November 2013 (EST)&lt;br /&gt;
----&lt;br /&gt;
:Will be better if you start sign after text ↑  ('''[[mediawikiwiki:Help:Signatures|Signature]]''' or  '''[[RimWorld_Wiki_talk:Community_portal#New_template|here]]''')...&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 10:21, 16 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mysterious categories that needs improvement ==&lt;br /&gt;
&lt;br /&gt;
I think there are several mysterious categories in the [[Weapons]] page, for example:&lt;br /&gt;
* &amp;quot;Warmup/Cooldown&amp;quot;: what unit is this? seconds? milliseconds? other?&lt;br /&gt;
* &amp;quot;Handling&amp;quot;: pluses and minuses isn't a very exact measurement, I prefer numbers, also is it the same as &amp;quot;Aim time&amp;quot; (recently added)?&lt;br /&gt;
* &amp;quot;Burst Speed&amp;quot;: is it like bullet speed?, the time between 2 bullets in the burst? (in milliseconds?) or what?&lt;br /&gt;
* &amp;lt;s&amp;gt;&amp;quot;Purchasable&amp;quot; and &amp;quot;Price&amp;quot; can be combined to 1 topic, to save space, because if you can purchase it, then it have a prise (or maybe have &amp;quot;buy&amp;quot; &amp;amp; &amp;quot;sell&amp;quot; prise).&amp;lt;/s&amp;gt; DONE&lt;br /&gt;
* &amp;quot;T9 Incendiary Launcher&amp;quot;: it have &amp;quot;burst(1)&amp;quot; shouldn't in be &amp;quot;single&amp;quot;? and again what does &amp;quot;burst speed: 182&amp;quot; mean in this case? &amp;lt;br/&amp;gt;posted: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 15:17, 25 December 2013 (UTC) &amp;lt;br/&amp;gt;edited: [[User:Sebbes333|Sebbes333]] ([[User talk:Sebbes333|talk]]) 16:05, 25 December 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Mistake About Ranges ==&lt;br /&gt;
The following sentences in the Ranged Weapons category are incorrect: &amp;quot;These numbers are referring to the percent of the weapon's max range at which the range type begins. So for example, long range is between 50-100% of the weapon's max range.&amp;quot; Touch, short, medium, and long ranges are the same for all weapons. A weapon won't fire past its range, but within the range it operates at the accuracies listed. You can confirm this for yourself by seeing what happens when a pawn with a shotgun aims at targets at different distances. When the target is 17 tiles away, the accuracy tooltip says &amp;quot;cannot hit target.&amp;quot; But when it's 15 tiles away, the accuracy tooltip will read 87% weapon contribution, which is the shotgun's value for short range. Shotguns basically never fire at more than short range. What's confusing about it is that they have accuracy ratings for ratings they will never fire at.&lt;br /&gt;
&lt;br /&gt;
I propose replacing the whole paragraph with the following: &amp;quot;Accuracy stats listed below are for weapons with 100% hit points and of normal quality. The ranges correspond to: Touch = 4, Short = 15, Medium = 30, Long = 50. Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a shotgun, with range 16 and acc. stats 96/87/76/64, will never fire at medium (30) or long (50) range. You can think of its acc. stats as 96/87/-/- instead.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
If no one objects in the next couple days I'll make the change.--[[User:Strether|Strether]] ([[User talk:Strether|talk]]) 21:51, 12 September 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Strether</name></author>
	</entry>
</feed>