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		<id>https://rimworldwiki.com/index.php?title=Orbital_power_beam_targeter&amp;diff=182666</id>
		<title>Orbital power beam targeter</title>
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		<updated>2026-08-07T12:34:57Z</updated>

		<summary type="html">&lt;p&gt;The red J King: /* Comparisons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox main&lt;br /&gt;
| name = Orbital power beam targeter&lt;br /&gt;
| image = OrbitalPowerBeamTargeter.png&lt;br /&gt;
| description = An ancient targeting unit for a network of power-collection satellites. Once aimed at a target, it directs ancient satellites to begin beaming power down in a massive column of electromagnetic energy. This power can safely be collected in a giant absorption dish. Since you have no absorption dish, you'll be aiming it at enemies, at which point the power column will turn the area into a thousand-degree inferno. This will last until the satellites detect the unsafe targeting, shut themselves down, and permanently deactivate the targeter.&lt;br /&gt;
| type = Gear&lt;br /&gt;
| type2 = Utility&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| marketvalue = 1200&lt;br /&gt;
| hp = 100&lt;br /&gt;
| flammability = 0.5&lt;br /&gt;
| mass base = 0.2&lt;br /&gt;
| lifestage = Adult&lt;br /&gt;
| clothing for nudity = False&lt;br /&gt;
| coverage = Waist&lt;br /&gt;
| layer = Belt&lt;br /&gt;
| tradeTags = ExoticMisc&lt;br /&gt;
| tradeability = Sellable&lt;br /&gt;
| thingSetMakerTags = SingleUseWeapon, RewardStandardHighFreq&lt;br /&gt;
}}&lt;br /&gt;
The '''orbital power beam targeter''' is a powerful single-use [[utility]] artifact that deals damage in a wide radius for a short duration.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Orbital power beam targeters cannot be crafted. Instead they can only be acquired through [[trade]], as a reward for performing [[quests]], or found in [[ancient shrine]]s. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a targeter in a given play-through.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
When equipped, an orbital power beam targeter is worn in the waist [[Utility|utility slot]]. Pawns that are incapable of violence can equip, but not use, the targeter. Once the wearer is [[draft]]ed, it can be manually activated by the player to target a tile within 45 tiles and within [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
After a 3s warm-up, a massive beam will shoot down from above for {{ticks|600}}. Once per activated tick, the beam chooses 4 random tiles in a 15-tile radius of the target, setting them on fire and dealing between 65 and 100 [[Damage Types#Flame|Flame]] damage to everything on each tile. The warmup time before firing is affected by the [[Aiming Time]] stat of the wearer. The beam can hit targets under roofs, including overhead mountain.&lt;br /&gt;
&lt;br /&gt;
The targeter cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.&lt;br /&gt;
&lt;br /&gt;
{{Utility Note}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Orbital power beam targeters are incredibly powerful consumables, able to defeat just about any organic [[major threat]] in the game (save for some [[Anomaly]]{{AnomalyIcon}} threats) if they can fit within the radius. Because it can go through overhead mountain, it can even take out [[infestation]]s. However, they cannot damage [[mechanoid]]s at all, and moving targets are a bit more difficult to catch within the radius.&lt;br /&gt;
&lt;br /&gt;
Wearing it constantly on a pawn in your colony is ideal, in case a raid catches you off-guard and you ''need'' to end it. It is unlikely that every single colonist will want an item in the utility slot, so sparing a few colonist's slots is worth it for the added flexibility.&lt;br /&gt;
&lt;br /&gt;
It could be used as a [[caravan]] defense mechanism, but small caravans would rather use [[psychic shock lance]]s, which are more common and don't come with the risk of collateral damage.&lt;br /&gt;
&lt;br /&gt;
===Comparisons===&lt;br /&gt;
[[Triple rocket launcher|Triple]] and [[doomsday rocket launcher]]s are more common and can end most non-mech raids just as easily, but require the weapon slot, while an orbital power beam targeter can be always kept in the utility slot, and be immediately used if a colony-ending raid happens. In addition, rocket launchers have shorter range and a larger warmup time.&lt;br /&gt;
&lt;br /&gt;
[[Orbital bombardment targeter]]s have a similar level of power but deal bomb damage, allowing them to also damage mechanoids and be incredibly effective against [[mech cluster]]s{{RoyaltyIcon}} while being worn on the utility slot. Therefore, bombardment targeters are more valuable items in general, but both orbital targeters are rare and valuable, so it is difficult to be picky.&lt;br /&gt;
&lt;br /&gt;
The other superweapons ([[tornado generator]]s, [[antigrain warhead]]s / [[IED antigrain warhead trap|IEDs]], [[orbital mech cluster targeter]]s{{RoyaltyIcon}}) are significantly more clunky than any of the above options, making them less appealing.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Paradoxically, Orbital power beam targeter and bombardement targeter can be used while in orbit.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.18.1722|0.18.1722]] - Added. &lt;br /&gt;
* 1.2 - Changed from a ranged weapon to a utility slot item.&lt;br /&gt;
* [[Version/1.2.2753|1.2.2753]] - New artwork for orbital targeters.&lt;br /&gt;
* [[Version/1.3.3067|1.3.3067]] - Escaping prisoners are now capable of picking up and using these.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
OrbitalTargeter.png|Old generic targeter sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|utility|wide}}&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
[[Category:Utility]]&lt;/div&gt;</summary>
		<author><name>The red J King</name></author>
	</entry>
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