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	<updated>2026-07-21T15:56:59Z</updated>
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		<id>https://rimworldwiki.com/index.php?title=Bionic_tongue&amp;diff=181291</id>
		<title>Bionic tongue</title>
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		<updated>2026-07-01T03:24:08Z</updated>

		<summary type="html">&lt;p&gt;TypicxlSortOfOdd: Grammar and consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox main&lt;br /&gt;
| name = Bionic tongue&lt;br /&gt;
| image = Health item bionic.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| description = An artificial tongue replacement. Made of synthetic smooth-fibers and connected through a neurogel interface, it can match the performance of a natural tongue in speaking, eating, and tasting.&lt;br /&gt;
| production facility 1 = Fabrication bench&lt;br /&gt;
| research = Bionic replacements&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 8 &lt;br /&gt;
| resource 1 = Plasteel&lt;br /&gt;
| resource 1 amount = 8&lt;br /&gt;
| resource 2 = Advanced component&lt;br /&gt;
| resource 2 amount = 2&lt;br /&gt;
| work to make = 26000&lt;br /&gt;
| mass = 5&lt;br /&gt;
| marketvalue = &lt;br /&gt;
| max hit points base = 50&lt;br /&gt;
| tradeTags = TechHediff, Bionic&lt;br /&gt;
| techHediffsTags = Advanced&lt;br /&gt;
| body part = Tongue&lt;br /&gt;
}}&lt;br /&gt;
A '''bionic tongue''' acts as a replacement for a removed tongue. It has 100% part efficiency, perfectly replacing but not exceeding the capabilities of a natural tongue. &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
They can also be [[Trade|bought]] from traders.{{Check Tag|Which?}}{{Check Tag|Quest rewards?}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Rewrite|section=1|reason=Format standard}}&lt;br /&gt;
Bionic tongues fully replace an organic tongue. Without a tongue, pawns have 0% [[Talking]] and are unable to:&lt;br /&gt;
* Initiate or respond to relationship requests, become lovers, or propose marriage.&lt;br /&gt;
* Engage in conversations, good or bad.&lt;br /&gt;
** Rebuff or be rebuffed by others.&lt;br /&gt;
** Trigger [[social fight]]s by insulting others.&lt;br /&gt;
** Increase [[opinion]] of an existing romantic partner.&lt;br /&gt;
* Try to convert others to their [[ideoligion]].{{IdeologyIcon}}&lt;br /&gt;
* (to be checked): Issue role commands.{{IdeologyIcon}}&lt;br /&gt;
&lt;br /&gt;
In addition, a pawn without a tongue is considered [[disfigured]], giving {{--|15}} [[opinion]] from others. They will also have a {{--|8}} ''Missing tongue'' [[mood]]{{Check Tag|Thought template|Replace with Template: Thought}} debuff until the tongue is replaced.&lt;br /&gt;
&lt;br /&gt;
Installing [[denture]]s or a [[bionic jaw]] will also replace a missing tongue, as well as removing any previously installed bionic tongues upon installation. It is impossible to install a bionic tongue on a colonist with a bionic jaw.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires {{ticks|2000}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and has no [[Skills#Medical|Medical skill]] requirements.&lt;br /&gt;
&lt;br /&gt;
If the operation fails, the part will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
As a bionic tongue has the same stats as a regular tongue, installing one on a healthy pawn serves no physical purpose. If [[Ideology DLC]] is installed, the [[biosculpter pod]]'s [[bioregeneration cycle]] {{IdeologyIcon}} can be used to restore the tongue at the cost of {{Icon Small|glitterworld medicine}} 2 instead. Otherwise, only the rare [[healer mech serum]] can fix it. &lt;br /&gt;
&lt;br /&gt;
Replacing a missing tongue may not be necessary at all, however.  While very important on any pawn that uses their [[talking]] stat (wardening, trading, taming), other pawns face a tradeoff. It removes all negative conversations, which can help with [[trait]]s like Abrasive, but removes relationship penalties. Note that the [[healer mech serum]] can heal a missing tongue in place of other ailments, so replacing the tongue may allow healer mech serum to target another condition.&lt;br /&gt;
&lt;br /&gt;
[[Bionic jaw]]s replace the tongue, offer better Eating and Talking (although no stat benefits from Talking over 100%), and are not much more expensive. Therefore, jaws are a better option for wardens as the extra Talking can help in case of injury.&lt;br /&gt;
&lt;br /&gt;
Body modders and transhumanists {{IdeologyIcon}} will be happier when using any artificial body part. Among the {{hover title|RimWorld base content without DLC|core RimWorld}} artificial parts that don't have any downsides, bionic tongues require the fewest [[advanced component]]s. This should be compared to [[denture]]s and [[cochlear implant]]s, which only gives a penalty to jobs using the Social or Animals skills. With the [[Royalty DLC]], [[Venom fangs]] ,{{RoyaltyIcon}} [[knee spike]]s ,{{RoyaltyIcon}} and [[elbow blade]]s {{RoyaltyIcon}} can provide a similar benefit without requiring advanced components and [[xenogerm]]s{{BiotechIcon}} are effectively free, even a purely cosmetic gene will satisfy them.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/1.3.3101|1.3.3101]] - Added.&lt;br /&gt;
&lt;br /&gt;
{{nav|body parts|wide}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>TypicxlSortOfOdd</name></author>
	</entry>
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