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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vertigo</id>
	<title>RimWorld Wiki - User contributions [en]</title>
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	<updated>2026-04-04T10:24:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Alpha_thrumbo&amp;diff=173256</id>
		<title>Alpha thrumbo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Alpha_thrumbo&amp;diff=173256"/>
		<updated>2025-12-17T19:03:51Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added sound effect, removed image wanted tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub|reason=Analysis, extend summary}}&lt;br /&gt;
{{Infobox main|animal&lt;br /&gt;
| name = Alpha thrumbo&lt;br /&gt;
| image = AlphaThrumbo east.png&lt;br /&gt;
| description = A gigantic, graceful creature of unknown origin. Alpha thrumbos are even rarer and more dangerous than the typical thrumbo. Their hide is nearly impossible to pierce and their razor-sharp horn is worth more than its weight in gold. &amp;lt;br&amp;gt; Alpha thrumbos are some of the longest-lived moving creatures in the known universe. Some tribes believe they remember and psychically pass on everything they ever experience to their young, so each one has a memory going back thousands of years.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 6&lt;br /&gt;
| armorblunt = 60&lt;br /&gt;
| armorsharp = 80&lt;br /&gt;
| armorheat = 30&lt;br /&gt;
| min comfortable temperature = -65&lt;br /&gt;
| max comfortable temperature = 50&lt;br /&gt;
| toxic resistance = 0.5&lt;br /&gt;
| toxic environment resistance = 0&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 7000&lt;br /&gt;
| filth rate = 8&lt;br /&gt;
| ridingspeed = 2&lt;br /&gt;
| wildness = 0.99&lt;br /&gt;
| combatPower = 800&lt;br /&gt;
| bodysize = 5&lt;br /&gt;
| healthscale = 12&lt;br /&gt;
| hungerrate = 1.75&lt;br /&gt;
| diet = herbivorous, dendrovorous&lt;br /&gt;
| leathername = Thrumbomane&lt;br /&gt;
| manhuntertame = 0.1&lt;br /&gt;
| manhunter = 1&lt;br /&gt;
| trainable = advanced&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| gestation = 20&lt;br /&gt;
| lifespan = 500&lt;br /&gt;
| specialtrainables = TerrorRoar&lt;br /&gt;
| juvenileage = 0.75&lt;br /&gt;
| maturityage = 1.332&lt;br /&gt;
| tradeTags = AnimalExotic&lt;br /&gt;
| offspring = 1&lt;br /&gt;
| attack1dmg = 34&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 2&lt;br /&gt;
| attack1part = horn&lt;br /&gt;
| attack2dmg = 34&lt;br /&gt;
| attack2type = Stab&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = horn&lt;br /&gt;
| attack3dmg = 42&lt;br /&gt;
| attack3type = Bite&lt;br /&gt;
| attack3cool = 2.6&lt;br /&gt;
| attack3part = Teeth&lt;br /&gt;
| attack3chancefactor = 0.7&lt;br /&gt;
| attack4dmg = 28&lt;br /&gt;
| attack4type = Blunt&lt;br /&gt;
| attack4cool = 2.6&lt;br /&gt;
| attack4part = left foot&lt;br /&gt;
| attack5dmg = 28&lt;br /&gt;
| attack5type = Blunt&lt;br /&gt;
| attack5cool = 2.6&lt;br /&gt;
| attack5part = right foot&lt;br /&gt;
| attack6dmg = 26&lt;br /&gt;
| attack6type = Blunt&lt;br /&gt;
| attack6cool = 2&lt;br /&gt;
| attack6part = head&lt;br /&gt;
| attack6chancefactor = 0.2&lt;br /&gt;
| isCoastal = false&lt;br /&gt;
}}&lt;br /&gt;
An '''alpha thrumbo''', called an '''alpha thrumbo calf''' as a baby, is a powerful [[animal]] added by the [[Odyssey DLC]]. As the name implies, it is a rarer, more powerful version of the [[thrumbo]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
A 'Population Map: Thrumbos' can be obtained through a quest. Upon reading the map a new quest location will be discovered. This quest does have a 30 day timer, so you may want to hold on to the map until you're ready for a long journey, as the quest location can be over 70 tiles away.&lt;br /&gt;
&lt;br /&gt;
The quest tile will have an Alphathrumbo, accompanied by a few regular thrumbo.&lt;br /&gt;
&lt;br /&gt;
Female alpha thrumbos will also mate with male thrumbos and give birth to alpha thrumbos, making taming a breeding pair very valuable for both profit and combat.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
When an adult alpha thrumbo is butchered, it yields {{Icon Small|alpha thrumbo horn||1}} [[alpha thrumbo horn]], unless the horn body part is damaged.&lt;br /&gt;
&lt;br /&gt;
Uniquely, [[thrumbo]]s can crossbreed with alpha thrumbos, with the resultant child being the same race as the mother - i.e. an alpha thrumbo mother will always produce alpha thrumbo children, and a thrumbo mother will always produce thrumbo children, regardless of the race of the father. Both species can breed with their own kind as normal.&lt;br /&gt;
&lt;br /&gt;
=== Terror roar ===&lt;br /&gt;
Alpha thrumbos can be trained to use the 'Terror roar' ability on command as their special skill. It has two levels of training. Wild alpha thrumbos will roar as soon as they are angered.&lt;br /&gt;
{| {{STDT| sortable text-valign:top}}&lt;br /&gt;
! Ability !! Description &lt;br /&gt;
|- id=&amp;quot;Terror roar&amp;quot;&lt;br /&gt;
! Terror roar&amp;lt;br/&amp;gt;[[File:TerrorRoar.png|64px]]&lt;br /&gt;
[[File:Alpha-thrumbo-terror-roar.mp3]]&lt;br /&gt;
| ''Release a terrifying roar which has a chance to send nearby hostile humans and animals fleeing in terror.''&lt;br /&gt;
----&lt;br /&gt;
Applies a &amp;quot;Fleeing in terror&amp;quot; mental state on hostile humans, [[insectoids]] and [[drones]] causing them to cower away{{Check Tag|Clarify}} from enemies:&lt;br /&gt;
* AoE: 23.9 tile radius area centered on the caster.&lt;br /&gt;
* Warmup: {{Ticks|30}}&lt;br /&gt;
* Duration: {{Ticks|600}}&lt;br /&gt;
* Cooldown: {{Ticks/gametime|7500}}&lt;br /&gt;
* Chance per target: 75% at 100% [[Hearing]] - 0% at 0% Hearing&lt;br /&gt;
* Ignores line of sight.&lt;br /&gt;
* The duration does not stack nor refresh with multiple uses.{{Check Tag|Clarify}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
{{OdysseyIcon}} In addition, a {{PAGENAME}} can be trained to perform 'Terror roar': “Command the alpha thrumbo to release a deafening roar. This has a chance to send nearby hostile humans and animals fleeing in terror.”&lt;br /&gt;
&lt;br /&gt;
== Health == &lt;br /&gt;
=== Body parts ===&lt;br /&gt;
{{Animal Health Table|QuadrupedAnimalWithHoovesAndHorn}}&lt;br /&gt;
=== Armor ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armor&lt;br /&gt;
|-&lt;br /&gt;
| {{Apparel Protection Chart&lt;br /&gt;
| set1name= {{P|Name}} (Sharp) | set1armor1={{P|Armor - Sharp}} &lt;br /&gt;
| set2name= {{P|Name}} (Blunt) | set2armor1={{P|Armor - Blunt}} &lt;br /&gt;
| set3name= {{P|Name}} (Heat) | set3armor1={{P|Armor - Heat}} &lt;br /&gt;
| color= grey, blue, red&lt;br /&gt;
}} &lt;br /&gt;
|}&lt;br /&gt;
{{Pawn Attack Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
AlphaThrumbo east.png|Facing east&lt;br /&gt;
AlphaThrumbo north.png|Facing north &lt;br /&gt;
AlphaThrumbo south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated AlphaThrumbo east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated AlphaThrumbo north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated AlphaThrumbo south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173255</id>
		<title>File:Alpha-thrumbo-terror-roar.mp3</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173255"/>
		<updated>2025-12-17T18:59:51Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An Alpha Thrumbo using it's Terror roar ability in Odyssey&lt;br /&gt;
&lt;br /&gt;
[[Category:Sounds_-_Pawns]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173254</id>
		<title>File:Alpha-thrumbo-terror-roar.mp3</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173254"/>
		<updated>2025-12-17T18:59:08Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An Alpha Thrumbo using it's Terror roar ability in Odyssey&lt;br /&gt;
&lt;br /&gt;
[[Category: Sounds]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173253</id>
		<title>File:Alpha-thrumbo-terror-roar.mp3</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Alpha-thrumbo-terror-roar.mp3&amp;diff=173253"/>
		<updated>2025-12-17T18:54:44Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: An Alpha Thrumbo using it's Terror roar ability in Odyssey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An Alpha Thrumbo using it's Terror roar ability in Odyssey&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Psychic_sensitizer&amp;diff=161978</id>
		<title>Psychic sensitizer</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Psychic_sensitizer&amp;diff=161978"/>
		<updated>2025-05-12T00:18:44Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Confirmed it's installed in the brain&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Royalty}}&lt;br /&gt;
{{About|the brain implant|the persona weapon trait|Psychic sensitizer (persona trait)}}&lt;br /&gt;
{{infobox main|&lt;br /&gt;
| name = Psychic sensitizer&lt;br /&gt;
| image = Health item archotech.png&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Archotech&lt;br /&gt;
| description = This brain implant stimulates growth in the regions of the brain related to psychic interaction, thus increasing psychic sensitivity.&lt;br /&gt;
| mass base = 4&lt;br /&gt;
| hp = 50&lt;br /&gt;
| flammability = 1.0&lt;br /&gt;
| marketvalue  = 1000&lt;br /&gt;
| tradeTags = ImplantEmpireRoyal&lt;br /&gt;
| techHediffsTags = ImplantEmpireRoyal&lt;br /&gt;
| thingSetMakerTags = ImplantEmpireRoyal&lt;br /&gt;
}}&lt;br /&gt;
The '''psychic sensitizer''' is an implant in the [[Royalty DLC]] that gives a pawn that's been implanted with it a bonus of 25% [[Psychic Sensitivity]].&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Psychic sensitizers cannot be crafted. Instead they are only available as a [[Quest]] reward and through trade, specifically from [[Empire]] traders, Empire and [[Outlander]] [[faction base]]s, and Exotic Goods traders.&lt;br /&gt;
&lt;br /&gt;
They can also be found implanted into some Imperial forces, namely [[Empire#Bestower|Bestowers]], [[Empire#Stellic warden|Stellic Wardens]], and [[Empire#Stellic defender|Stellic Defenders]]. If captured Alive, these pawns can be recruited or the implants removed to allow access to them.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Stub|section=1|reason=Bring it up to standard.}}&lt;br /&gt;
Once implanted in the brain, the psychic sensitizer additively increases the [[psychic sensitivity]] of the implantee by 25%. That is, a normal pawn would have their sensitivity increase from 100% to 125%, while a [[Psychically hypersensitive]] pawn would have their sensitivity increase from 180% to 205%. &lt;br /&gt;
&lt;br /&gt;
In turn this increases the neural heat of the pawn.&lt;br /&gt;
{{Psychic Sensitivity Quality Table|0.25|noQuality=1}}&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Installing the part requires {{Ticks|2500}} of work, 2x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
Removing the part requires {{Ticks|2500}} of work, 1x medicine of [[Herbal medicine|herbal]] quality or better, and a [[Skills#Medical|Medical skill]] of 5.&lt;br /&gt;
&lt;br /&gt;
If the operation fails, the part will be destroyed.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{Stub|section=1|reason=Generally stubby analysis}}&lt;br /&gt;
Good for psycasters, good with the psychic harmonizer, otherwise usually a detriment due to the boost in sensitivity to things like psychic drones which cause more mood debuffs.&lt;br /&gt;
&lt;br /&gt;
{{nav|body parts|wide}}&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Implant]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161977</id>
		<title>User:Vertigo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161977"/>
		<updated>2025-05-11T23:05:25Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: /* Todo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
| name = &lt;br /&gt;
| type = manual&lt;br /&gt;
| color = &lt;br /&gt;
| image = [[File:Bionic eye south.png|60px]]&lt;br /&gt;
| text = &amp;lt;big&amp;gt;''Picture'' this: a world without [[Template:Image Wanted|Image wanted banners]]&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Because of this user, we are a great leap closer to it. Thank you so much for all your hard work!&lt;br /&gt;
| nocat = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* &amp;lt;s&amp;gt;Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Assets#AssetStudio AssetStudio] on Linux via bottles&amp;lt;/s&amp;gt;&lt;br /&gt;
* Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Decompiling_source_code ILSpy] to decompile source on Linux via bottles&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
*Clear https://rimworldwiki.com/wiki/Category:Pages_that_need_images&lt;br /&gt;
*Double check category tags on all my uploaded files&lt;br /&gt;
*Update all gizmos to extracted and separated files&lt;br /&gt;
*Update [https://rimworldwiki.com/wiki/File:Anatomy_of_the_pawn.png Anatomy_of_the_pawn.png] to have correct body parts grouped&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Allowed_area&amp;diff=161976</id>
		<title>Allowed area</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Allowed_area&amp;diff=161976"/>
		<updated>2025-05-11T22:57:28Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Info|An '''allowed area''' restricts where colonists can perform work and joy activities. It does not restrict them from pathing outside an allowed area in order to get to their destination. A hunter will not hunt animals that are outside of their allowed area. Firefighters will not extinguish fire that is not both in the [[home area]] and inside their allowed area. For this reason, an allowed area should ideally not be split between two areas, as pawns may unexpectedly walk into dangerous areas.}}&lt;br /&gt;
&lt;br /&gt;
== Creating an area ==&lt;br /&gt;
Go to Architect &amp;gt; Zones and click the 'Expand Allowed Area' button.  Choose 'Manage Allowed Areas' and click the 'New Area' button.  Give the area a meaningful name like 'Toxic' or 'Chinchilla Avoidance' to help remember the purpose of each area.  Click again on the 'Expand Allowed Area' button and choose the name for the Area you just created.  Use the mouse to draw out a rectangle for the area.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Invert&amp;quot; button swaps the area you've selected, making that area not allowed and everything else allowed. This can be very helpful when creating an area that allows everywhere except for a specific place, for example, to keep colonists out of threats, or to keep hauling animals out of the prison.&lt;br /&gt;
&lt;br /&gt;
== Managing areas ==&lt;br /&gt;
Clicking 'Manage allowed areas' allows the player to create or delete areas, rename areas, or invert an area. Inverting an area allows a player to effectively paint the entire map except for the area as drawn by the player. Colonists may still travel through an unallowed, unpainted void of an area. They just won't perform any activities there. &lt;br /&gt;
&lt;br /&gt;
As many as eight areas may be created.&lt;br /&gt;
&lt;br /&gt;
The [[Home area]] does not count towards this total. By default, Home area is automatically added around any player-created structure, stockpile zone or growing zone. It can be manually expanded or removed from the architect menu.&lt;br /&gt;
&lt;br /&gt;
== Restricting to areas ==&lt;br /&gt;
In a colonist's inspect pane they may be assigned to a single allowed area. By default it is 'unrestricted'.&lt;br /&gt;
&lt;br /&gt;
Tamed, [[pen animals|unpenable]] [[animals]] can also be assigned to an allowed area. This can be useful for keeping animals from eating high-value crops, accidentally triggering spike traps, or wandering into the path of raiders who will attack them.&lt;br /&gt;
&lt;br /&gt;
== Recommendations ==&lt;br /&gt;
It is advisable to pause and do a &amp;quot;zone check&amp;quot; whenever a threat arrives. This will help avoid having colonists or animals wander into danger.&lt;br /&gt;
&lt;br /&gt;
These are examples of some allowed areas you may wish to create.&lt;br /&gt;
&lt;br /&gt;
* '''Indoors''' - A good place to restrict nuzzling animals, colonists with a disease or infection that requires timely tending, or pacifists during a raid.&lt;br /&gt;
* '''Roofed''' - Good to set up in advance for use during Toxic Fallout. Pawns under a roof will gradually lose toxic buildup, even if the roofed area is outdoors.&lt;br /&gt;
* '''Threat Avoidance''' - A zone to stop your pawns from running into range of an [[infestation]], [[manhunter pack]], or a [[mech cluster]]{{RoyaltyIcon}} when trying to accomplish a task. The zone can be painted by drawing on the area you want to avoid, then inverting it.&lt;br /&gt;
* '''Animal Emergency''' - A small zone in the dining room or somewhere similar in the middle of a base to place your free roaming animals in earlier in the game, before walls can be constructed (even after then, the zone should be kept, as drop pod raids may also spawn).&lt;br /&gt;
&lt;br /&gt;
=== Temporary allowed area ===&lt;br /&gt;
A technique to create a allowed area or [[home area]] (with single colonist) specifically to restrict a colonist to a very certain area, in order to force them to perform a task.&lt;br /&gt;
As an example, let's say you want a colonist to smooth the floor in your freezer in the next few days, and ''do nothing else''.  In this case, you will create a new zone for them, containing exactly these areas in your base:&lt;br /&gt;
* The area where the work needs to happen (freezer in this example)&lt;br /&gt;
* The colonist's bedroom (so they can go to rest as usual)&lt;br /&gt;
* The recreation area and dining table&lt;br /&gt;
* A place where food is stored, so they can get their meals (maybe not necessary in this example, because the freezer is already covered, but critical to include)&lt;br /&gt;
These areas ''do not have to be adjacent'' (connected).  The zone can be composed of several disconnected areas.&lt;br /&gt;
Now you use the &amp;quot;Schedule&amp;quot; tab to restrict them to this newly created zone.  They can still move freely ''between'' those areas, but will not perform any &amp;quot;task&amp;quot; unless that task is ''inside'' the designated zones.  This means they will not use any skills outside the temporary zone, and you will not need to manipulate their work tab to keep them from doing anything but smooth the freezer floor.&lt;br /&gt;
This is a very effective method, not just for training, but for prioritizing important work in general.  For instance, if you have several colonists assigned to Construction, you can assign all but your best ''away'' from your new dining room furniture that you're building.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:IED_deadlife_trap_radius.png&amp;diff=161975</id>
		<title>File:IED deadlife trap radius.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:IED_deadlife_trap_radius.png&amp;diff=161975"/>
		<updated>2025-05-11T22:54:46Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explosive radius of [[IED deadlife trap]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Graphics]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Cube_coma&amp;diff=161974</id>
		<title>Cube coma</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Cube_coma&amp;diff=161974"/>
		<updated>2025-05-11T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Golden_cube#Cube_withdrawal_and_coma]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161973</id>
		<title>User:Vertigo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161973"/>
		<updated>2025-05-11T22:51:43Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: /* Text */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
| name = &lt;br /&gt;
| type = manual&lt;br /&gt;
| color = &lt;br /&gt;
| image = [[File:Bionic eye south.png|60px]]&lt;br /&gt;
| text = &amp;lt;big&amp;gt;''Picture'' this: a world without [[Template:Image Wanted|Image wanted banners]]&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Because of this user, we are a great leap closer to it. Thank you so much for all your hard work!&lt;br /&gt;
| nocat = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* &amp;lt;s&amp;gt;Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Assets#AssetStudio AssetStudio] on Linux via bottles&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
*Clear https://rimworldwiki.com/wiki/Category:Pages_that_need_images&lt;br /&gt;
*Double check category tags on all my uploaded files&lt;br /&gt;
*Update all gizmos to extracted and separated files&lt;br /&gt;
*Update [https://rimworldwiki.com/wiki/File:Anatomy_of_the_pawn.png Anatomy_of_the_pawn.png] to have correct body parts grouped&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Modding_Tutorials/Assets&amp;diff=161972</id>
		<title>Modding Tutorials/Assets</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Modding_Tutorials/Assets&amp;diff=161972"/>
		<updated>2025-05-11T22:50:59Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added instructions on how to install AssetStudio on linux (arch specifically but translatable to whichever distro)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BackToTutorials}}&amp;lt;br/&amp;gt;&lt;br /&gt;
In this tutorial you will learn how to extract the base assets of RimWorld.&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
# [https://github.com/SeriousCache/UABE Unity Assets Bundle Extractor] to extract the contents of the unity .asset archives.&lt;br /&gt;
# or [https://github.com/Perfare/AssetStudio AssetStudio]&lt;br /&gt;
&lt;br /&gt;
=UnityEx=&lt;br /&gt;
To extract the original files from the Unity asset archives we will be using UnityEx which is compatible with Rimworld 1.0's Archives.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Download UnityEx either by searching using your search engine of choice or [https://yadi.sk/d/m3vFWoQ3j62Cr via this link].&lt;br /&gt;
#Place the UnityEX.exe somewhere easily locatable (I prefer to place it into the Rimworld Directory).&lt;br /&gt;
#Run UnityEX.exe and open the .asset file you would like to extract, for example; &amp;lt;pre&amp;gt;RimWorld\RimWorldWin64_Data\resources.assets&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Extract the files you need. If you are extracting .tex files you can use &amp;quot;Extract with convert&amp;quot;, this will convert the .tex files to .dds.&lt;br /&gt;
#The extracted files will be placed into a new folder in the same directory (Unity_Assets_Files) as the .asset file you have extracted.&lt;br /&gt;
&lt;br /&gt;
=Unity Assets Bundle Extractor=&lt;br /&gt;
To extract the original files from the Unity asset archives we will be using Unity Assets Bundle Extractor which is compatible with Rimworld 1.0's Archives.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Download Unity Assets Bundle Extractor by searching using your search engine of choice or [https://github.com/SeriousCache/UABE via this link].&lt;br /&gt;
#Unzip it.&lt;br /&gt;
#Run AssetBundleExtractor.exe and open the .asset file you would like to extract, for example, &amp;lt;pre&amp;gt;RimWord\RimWorldWin64_Data\resources.assets&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Select the files you need/want. Then, click &amp;quot;Plugins&amp;quot; and select &amp;quot;Export to .png&amp;quot; or &amp;quot;Export sound&amp;quot;. Note that this only works when you select files by type: so select only audio files or only textures.&lt;br /&gt;
#Click OK and select a folder for storage.&lt;br /&gt;
&lt;br /&gt;
=AssetStudio=&lt;br /&gt;
To extract the original files from the Unity asset archives we will be using AssetStudio which is compatible with Rimworld 1.5's Archives (older versions not tested).&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#Download AssetStudio by searching using your search engine of choice or [https://github.com/Perfare/AssetStudio via this link], if you are unsure which .NET runtime version you have installed net472 should be fine.&lt;br /&gt;
#Unzip it.&lt;br /&gt;
#Run AssetStudioGUI.exe and open the asset file you would like to extract, for example with '''File -&amp;gt; Load file''', &amp;lt;pre&amp;gt;RimWord\RimWorldWin64_Data\resources.assets&amp;lt;/pre&amp;gt; or for the DLC Asset Bundles with '''File -&amp;gt; Load folder''' &amp;lt;pre&amp;gt;RimWorld\Data\Anomaly\AssetBundles&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Switch to the Asset List tab.&lt;br /&gt;
#Select the files you need/want. Then, right click and select &amp;quot;Export selected assets&amp;quot;, works for audio and textures.&lt;br /&gt;
#Select a folder for storage and click open.&lt;br /&gt;
&lt;br /&gt;
=AssetStudio on Linux=&lt;br /&gt;
&lt;br /&gt;
#Download AssetStudio by searching using your search engine of choice or [https://github.com/Perfare/AssetStudio via this link]. Use the .net 6 version (AssetStudio.net6.v0.16.47.zip)&lt;br /&gt;
#Install [https://github.com/bottlesdevs/Bottles Bottles] however is appropriate for your distro. [https://aur.archlinux.org/packages/bottles Here] is the AUR link for arch users&lt;br /&gt;
#Unzip AssetStudio.net6.v0.16.47.zip (e.g /home/username/applications/AssetStudio.net6.v0.16.47/)&lt;br /&gt;
#Open Bottles and and click the + symbol in the top left corner of the UI to 'Create New Bottle'&lt;br /&gt;
#In the 'Create New Bottle' options window that pops up enter a name (e.g 'AssetStudio') and select 'Application'. You can leave the other options as default.&lt;br /&gt;
#Once the AssetStudio bottle has been created and has automatically opened the details page click on 'Add Shortcuts...'&lt;br /&gt;
#Navigate to where you extracted AssetStudio and select 'AssetStudioGUI.exe'&lt;br /&gt;
#After you have selected the exe you'll be on the bottle Detail page again, this time select 'Dependencies' and from the list choose 'dotnetcoredesktop6'&lt;br /&gt;
#After the .net dependency is installed you can now click the play button next to 'AssetStudioGUI' and the application will launch&lt;br /&gt;
#Open the asset file you would like to extract, for example with '''File -&amp;gt; Load file''', &amp;lt;pre&amp;gt;RimWord\RimWorldWin64_Data\resources.assets&amp;lt;/pre&amp;gt; or for the DLC Asset Bundles with '''File -&amp;gt; Load folder''' &amp;lt;pre&amp;gt;RimWorld\Data\Anomaly\AssetBundles&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Switch to the Asset List tab.&lt;br /&gt;
#Select the files you need/want. Then, right click and select &amp;quot;Export selected assets&amp;quot;, works for audio and textures.&lt;br /&gt;
#Select a folder for storage and click open.&lt;br /&gt;
&lt;br /&gt;
Notes: You could wait unzip AssetStudio in the Bottles prefix folder if you want to want to keep it all together (e.g /home/username/.local/share/bottles/bottles/AssetStudio/drive_c/Program Files/AssetStudio.net6.v0.16.47/). This would require waiting for step 5 to be complete (creating the bottle) prior to unzipping so that the folder structure exists.&lt;br /&gt;
&lt;br /&gt;
AssetStudio.net6.v0.16.47 is used in this tutorial as it uses the most recent version of .net however the dependency for .net472 can be installed in Bottles (dotnet472) so AssetStudio.net472.v0.16.47.zip could presumably be used if there was a need.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bottles create 1.png|'Create New Bottle' dialog box in Bottles&lt;br /&gt;
Bottles create 2.png|'Details' page for a newly created bottle in Bottles&lt;br /&gt;
Bottles create 3.png|Bottles 'Dependencies' screen with correct dependency highlighted&lt;br /&gt;
Bottles create 4.png|Completed bottle with AssetStudioGUI ready to run and use&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Modding Tutorials/Recommended software#Graphics Software|Recommended graphics software]] for suggestions on software for further editing or viewing of source files.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding tutorials]]&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Bottles_create_4.png&amp;diff=161971</id>
		<title>File:Bottles create 4.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Bottles_create_4.png&amp;diff=161971"/>
		<updated>2025-05-11T22:41:28Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Completed bottle with AssetStudioGUI ready to run and use

Category: Images - Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Completed bottle with AssetStudioGUI ready to run and use&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Mods]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright fairuse}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Bottles_create_3.png&amp;diff=161970</id>
		<title>File:Bottles create 3.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Bottles_create_3.png&amp;diff=161970"/>
		<updated>2025-05-11T22:40:50Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Bottles 'Dependencies' screen with correct dependency highlighted for AssetStudio.net6.v0.16.47

Category: Images - Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Bottles 'Dependencies' screen with correct dependency highlighted for AssetStudio.net6.v0.16.47&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Mods]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright fairuse}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Bottles_create_2.png&amp;diff=161969</id>
		<title>File:Bottles create 2.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Bottles_create_2.png&amp;diff=161969"/>
		<updated>2025-05-11T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Details page for a newly created bottle in Bottles

Category: Images - Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Details page for a newly created bottle in Bottles&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Mods]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright fairuse}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Bottles_create_1.png&amp;diff=161968</id>
		<title>File:Bottles create 1.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Bottles_create_1.png&amp;diff=161968"/>
		<updated>2025-05-11T22:34:46Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: 'Create New Bottle' dialog box in Bottles

Category: Images - Mods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
'Create New Bottle' dialog box in Bottles&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Mods]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright fairuse}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161851</id>
		<title>User:Vertigo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161851"/>
		<updated>2025-05-07T05:18:15Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
| name = &lt;br /&gt;
| type = manual&lt;br /&gt;
| color = &lt;br /&gt;
| image = [[File:Bionic eye south.png|60px]]&lt;br /&gt;
| text = &amp;lt;big&amp;gt;''Picture'' this: a world without [[Template:Image Wanted|Image wanted banners]]&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Because of this user, we are a great leap closer to it. Thank you so much for all your hard work!&lt;br /&gt;
| nocat = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Assets#AssetStudio AssetStudio] on Linux via bottles&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
*Clear https://rimworldwiki.com/wiki/Category:Pages_that_need_images&lt;br /&gt;
*Double check category tags on all my uploaded files&lt;br /&gt;
*Update all gizmos to extracted and separated files&lt;br /&gt;
*Update [https://rimworldwiki.com/wiki/File:Anatomy_of_the_pawn.png Anatomy_of_the_pawn.png] to have correct body parts grouped&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_dark_descent.png&amp;diff=161850</id>
		<title>File:Undercave dark descent.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_dark_descent.png&amp;diff=161850"/>
		<updated>2025-05-07T04:22:17Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Initial descent down into the [[Undercave]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_flesh_sack_mass.png&amp;diff=161849</id>
		<title>File:Undercave flesh sack mass.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_flesh_sack_mass.png&amp;diff=161849"/>
		<updated>2025-05-07T04:22:16Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Flesh sack]] surrounded by [[fleshmass]] in an [[Undercave]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_ruins_corpse.png&amp;diff=161848</id>
		<title>File:Undercave ruins corpse.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_ruins_corpse.png&amp;diff=161848"/>
		<updated>2025-05-07T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Ruins]] generated in an [[Undercave]] with a corpse and medicine nearby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_generator.png&amp;diff=161847</id>
		<title>File:Undercave generator.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_generator.png&amp;diff=161847"/>
		<updated>2025-05-07T04:22:14Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Ancient generator]] with nearby [[chemfuel]] in an [[Undercave]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_unfogged_b.png&amp;diff=161846</id>
		<title>File:Undercave unfogged b.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_unfogged_b.png&amp;diff=161846"/>
		<updated>2025-05-07T04:22:13Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Second example of an [[Undercave]] map which has been fully unfogged&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Undercave_plants.png&amp;diff=161845</id>
		<title>File:Undercave plants.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Undercave_plants.png&amp;diff=161845"/>
		<updated>2025-05-07T04:22:12Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Agarilux]] and [[wild healroot]] growing in an [[Undercave]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_1.png&amp;diff=161844</id>
		<title>File:Unnatural darkness message 1.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_1.png&amp;diff=161844"/>
		<updated>2025-05-07T04:22:11Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The first message that appears once the [[Unnatural darkness]] incident has occurred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_2.png&amp;diff=161843</id>
		<title>File:Unnatural darkness message 2.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_2.png&amp;diff=161843"/>
		<updated>2025-05-07T04:22:10Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The second [[unnatural darkness]] message warning of the impending danger and advising the use of light sources&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_3.png&amp;diff=161842</id>
		<title>File:Unnatural darkness message 3.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_3.png&amp;diff=161842"/>
		<updated>2025-05-07T04:22:09Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The third [[unnatural darkness]] message marking the appearance of [[noctolith]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_4.png&amp;diff=161841</id>
		<title>File:Unnatural darkness message 4.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_4.png&amp;diff=161841"/>
		<updated>2025-05-07T04:22:08Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message which appears when a colonist takes damage by being outside in [[unnatural darkness]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161840</id>
		<title>File:Unnatural darkness message 5.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161840"/>
		<updated>2025-05-07T04:22:07Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The fourth [[unnatural darkness]] message, now warning of [[noctol]] attacks. This message preempts a noctol raid. It will be triggered either naturally by time progressing or if a [[noctolith]] is severely damaged (under 25% hp). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_6.png&amp;diff=161839</id>
		<title>File:Unnatural darkness message 6.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_6.png&amp;diff=161839"/>
		<updated>2025-05-07T04:22:06Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Message received after the first [[noctolith]] is destroyed during an [[unnatural darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_7.png&amp;diff=161838</id>
		<title>File:Unnatural darkness message 7.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_7.png&amp;diff=161838"/>
		<updated>2025-05-07T04:22:06Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message received when the final noctolith is destroyed and the [[unnatural darkness]] incident is over&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_starting.png&amp;diff=161837</id>
		<title>File:Unnatural darkness starting.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_starting.png&amp;diff=161837"/>
		<updated>2025-05-07T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The beginnings of the [[unnatural darkness]]. At this early stage the darkness is unremarkable and typical of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_fully_dark.png&amp;diff=161836</id>
		<title>File:Unnatural darkness fully dark.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_fully_dark.png&amp;diff=161836"/>
		<updated>2025-05-07T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Unnatural darkness]] which has progressed to it's final state of darkness. It is much darker than a standard night and there are black particles falling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_particles.png&amp;diff=161835</id>
		<title>File:Unnatural darkness particles.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_particles.png&amp;diff=161835"/>
		<updated>2025-05-07T04:22:02Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Close of up the particles falling during an [[unnatural darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_damage.png&amp;diff=161834</id>
		<title>File:Unnatural darkness damage.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_damage.png&amp;diff=161834"/>
		<updated>2025-05-07T04:22:01Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Example of damage taken by standing in [[unnatural darkness]]. This is the cumulative damage of three separate &amp;quot;attacks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith_all.png&amp;diff=161833</id>
		<title>File:Unnatural darkness noctolith all.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith_all.png&amp;diff=161833"/>
		<updated>2025-05-07T04:22:00Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
All three [[noctolith]]s during an [[unnatural darkness]]. Note that they provide a small amount of light as does the [[anima tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith.png&amp;diff=161832</id>
		<title>File:Unnatural darkness noctolith.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith.png&amp;diff=161832"/>
		<updated>2025-05-07T04:21:58Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Example of the faint light given off by a [[noctolith]] during an [[unnatural darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith_torches.png&amp;diff=161831</id>
		<title>File:Unnatural darkness noctolith torches.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctolith_torches.png&amp;diff=161831"/>
		<updated>2025-05-07T04:21:56Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Using a chain of torches to provide a lit path to a [[noctolith]] during an unnatural [[darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_attack_eyes.png&amp;diff=161830</id>
		<title>File:Unnatural darkness noctol attack eyes.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_attack_eyes.png&amp;diff=161830"/>
		<updated>2025-05-07T04:21:55Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Noctol]] eyes glowing in the dark as it approaches a colonist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_pet.png&amp;diff=161829</id>
		<title>File:Unnatural darkness noctol pet.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_pet.png&amp;diff=161829"/>
		<updated>2025-05-07T04:21:54Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Noctol]] attacking an unzoned pet during an [[unnatural darkness]] raid. In this instance, the dog was able to down the noctol in a single scratch to it's left leg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_raid.png&amp;diff=161828</id>
		<title>File:Unnatural darkness noctol raid.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_noctol_raid.png&amp;diff=161828"/>
		<updated>2025-05-07T04:21:53Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
[[Noctol]] raid during [[unnatural darkness]] breaching the wall after having destroyed all the torches outside. The torches are destroyed not because they generate light but because they are [[furniture]] that the noctol can immediately path to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_8.png&amp;diff=161827</id>
		<title>File:Unnatural darkness message 8.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_8.png&amp;diff=161827"/>
		<updated>2025-05-07T04:21:51Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message received when the [[unnatural darkness]] incident naturally runs it's course and ends (i.e the [[noctolith]] aren't destroyed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_gone.png&amp;diff=161826</id>
		<title>File:Unnatural darkness gone.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_gone.png&amp;diff=161826"/>
		<updated>2025-05-07T04:21:50Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Removed DLC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Example of light levels after the [[unnatural darkness]] has lifted by destroying all three [[noctolith]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161822</id>
		<title>User:Vertigo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161822"/>
		<updated>2025-05-07T01:04:06Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
| name = &lt;br /&gt;
| type = manual&lt;br /&gt;
| color = &lt;br /&gt;
| image = [[File:Bionic eye south.png|60px]]&lt;br /&gt;
| text = &amp;lt;big&amp;gt;''Picture'' this: a world without [[Template:Image Wanted|Image wanted banners]]&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Because of this user, we are a great leap closer to it. Thank you so much for all your hard work!&lt;br /&gt;
| nocat = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Assets#AssetStudio AssetStudio] on Linux via bottles&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
*Clear https://rimworldwiki.com/wiki/Category:Pages_that_need_images&lt;br /&gt;
*Update all gizmos to extracted and separated files&lt;br /&gt;
*Update [https://rimworldwiki.com/wiki/File:Anatomy_of_the_pawn.png Anatomy_of_the_pawn.png] to have correct body parts grouped&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161821</id>
		<title>User:Vertigo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Vertigo&amp;diff=161821"/>
		<updated>2025-05-07T01:02:34Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Moved offline list to this page in case someone else's work overlaps/to avoid redundant work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rwbox&lt;br /&gt;
| name = &lt;br /&gt;
| type = manual&lt;br /&gt;
| color = &lt;br /&gt;
| image = [[File:Bionic eye south.png|60px]]&lt;br /&gt;
| text = &amp;lt;big&amp;gt;''Picture'' this: a world without [[Template:Image Wanted|Image wanted banners]]&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;Because of this user, we are a great leap closer to it. Thank you so much for all your hard work!&lt;br /&gt;
| nocat = true&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Todo ==&lt;br /&gt;
&lt;br /&gt;
===Text===&lt;br /&gt;
* Add info on how to use [https://rimworldwiki.com/wiki/Modding_Tutorials/Assets#AssetStudio AssetStudio] on Linux via bottles&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
*Update all gizmos to extracted and separated files&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Unnatural_darkness&amp;diff=161820</id>
		<title>Unnatural darkness</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Unnatural_darkness&amp;diff=161820"/>
		<updated>2025-05-07T00:12:28Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Added gallery. Removed image wanted tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anomaly}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{Stub|reason=needs more exact information, page mostly copied from [[Noctolith]]}}&lt;br /&gt;
&lt;br /&gt;
'''Unnatural darkness''' is an event added by the [[Anomaly DLC]]. After a short warning, all unlit tiles in the map will become shrouded in near-total darkness and lingering within it will cause damage to human pawns. This damage can occur indoors and under roofs.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Rewrite|section=1|reason=Only non-mentally broken colonists are affected by the damage in the darkness - NPCs (friendly or enemy) and pawns on mental breaks they not be harmed (note: event suppresses many other events so only NPC fact rarely relevant). Unknown if NPCs affected by mood penalty. Unknown raider immunity is bug or intended. Note: if mental break pawn recovers in dark, can then die. If animals (tamed &amp;amp;/or wild) and player mechanoids, immune, make specific note. Wb downed pawns?}}&lt;br /&gt;
When the event begins, the map will gradually grow dark no matter the time of day. However, this is only the first phase. Several hours after it reaches the equivalent of standard nightfall, all colonists without [[inhumanized]] will receive a {{Thought|desc=I am suffocated under a blanket of darkness.|label=Unnatural Darkness|value=-5|stack=1}}  while those that are get a {{Thought|desc=The truth finally comes and swallows this false world.|label=Unnatural Sky|value=+5|stack=1}}{{Check Tag|Verify|Data was gathered from the xml file and checking the thoughtworker class but not actually tested in-game}}&lt;br /&gt;
and several [[Noctolith|Noctoliths]] will appear at random locations and the map will be rapidly covered in darkness, rendering objects which are not within range of a light source difficult to see. &lt;br /&gt;
&lt;br /&gt;
Any pawn that spends time within these dark areas will have a {{Thought|desc=The darkness is suffocating. I can't see or think!|label=Swallowed by darkness|value=-10|stack=1}} and risks being randomly injured by an unspecified claw attack, inflicting sharp damage and bleeding. These attacks do not originate from any particular entity, and are instead inflicted by the darkness itself. A light level of at least 1% is sufficient for preventing this. Throughout the event, [[Noctol]] raids are triggered, spawning them in any unlit areas. However, Noctols are significantly weaker if exposed to any amount of light, suffering {{bad|+15%}} pain, {{bad|+200%}} melee cooldown, and {{bad|-50%}} movement speed. As such, it is important to keep one's colony well-lit to keep the Noctol attacks manageable. The damage and mood the darkness inflicts is entirely unaffected by ideology,{{IdeologyIcon}} [[Dark vision|genes]],{{BiotechIcon}} and [[Traits]].&lt;br /&gt;
&lt;br /&gt;
The Noctoliths that spawn do not take any direct action against you, but the only way to end the darkness early is to destroy them all. However, when attacked, a Noctolith will summon a group of Noctols to defend itself. These noctols can spawn in the light but they will prefer to spawn in the dark. A spot is selected that is the darkest and they will spawn in a large circle around that point. Doors tend to attract spawns as they have a lower light level than the rooms surrounding them. If you can endure several days of being sieged, you can simply wait it out. Within 6-8 days, the Unnatural darkness passes naturally.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
The Unnatural Darkness event can be an enormous pain if encountered in early game. The random damage dealt to pawns that wander outside lit areas can be debilitating or even deadly if endured long enough, and the Noctols which periodically raid the player pose a significant threat. It is important to note that most other events may still occur during this time: for example, there is nothing stopping a Pit Gate from spawning during a Noctol raid. [[Solar flare]]s specifically are disallowed from occurring during the unnatural darkness.&amp;lt;ref&amp;gt;[https://discord.com/channels/684960023020961812/1237171445394706463/1237172553467039806 Dev comment on a bug report] &amp;quot;Cynapse — 05/06/2024 3:42 PM&lt;br /&gt;
Unnatural darkness overrides a solar flare&amp;quot;&amp;lt;/ref&amp;gt; {{Check Tag|Others?|Are any other events disallowed during UD?}} and the weather would be forced to clear disabling [[rain|firewatch]] While it is entirely possible to wait out the event, relying on your food stocks and well-lit fortifications to fend off the Noctols, you increase the chance of disaster if you allow the event to last longer than it needs to. Unnatural darkness can be especially dangerous if you rely on outdoor farming or [[solar generator]]s, neither of which will function without light. [[Sun lamp]]s, [[hydroponics basin]]s can overcome this limitation while [[nutrifungus]]{{IdeologyIcon}} can still be farmed but only safely by [[agrihand]]s {{BiotechIcon}} as a less power intensive solution, but ideally you should have several days' worth of food stocked regardless.&lt;br /&gt;
&lt;br /&gt;
Although it will likely be too late to fix if one is surprised by this event, keeping one's base well-lit is a live-saving preventative measure, as it both prevents the spawning of Noctoliths inside the base, and ensures that the Noctols will be weakened when they approach. It could be theoretically advantageous for a Noctolith to spawn within one's base as it drastically shortens the journey required to reach and destroy it, but because the spawn locations are unpredictable, this strategy is not recommended.&lt;br /&gt;
&lt;br /&gt;
Keeping pawns from wandering is crucial if you want to avoid needless deaths. Consider adjusting work priorities to keep your pawns inside, researching and cleaning rather than going outdoors. They might not enjoy these tasks, but it's far safer. Another option is to assign areas and restrict your pawns to these safe zones. Alternatively, you can attempt to destroy the Noctoliths. This is risky, but can significantly hasten the end of the event and rewards you with [[shard]]s.&lt;br /&gt;
&lt;br /&gt;
[[Flood light]] is a powerful tool to deal with this event. They illuminate a large area, slowing the Noctols and intensifying their light exposure before they reach your pawns. They can also be used with batteries to create a path to the Noctoliths; you can reinstall the light from the back of your path to the front to reduce the number of lights needed. It's also useful to have a flood light at the Noctolith to expose attacking Noctols when you damage it.&lt;br /&gt;
&lt;br /&gt;
Alternatively, sending out teams of builders to create a path of torches is sufficient to reach a Noctolith safely. Managing haulers to bring wood to the front line as it creeps forward can speed up the process significantly. Even faster is to use [[disruptor flare]]s or the [[solar pinhole]] psycast{{RoyaltyIcon}} to quickly create a path. A riskier but admittedly quick option is to command a pawn armed with [[molotov cocktail]]s or other incendiary weapons to start fires by targeting the Noctolith from a distance. Noctol raids will almost certainly occur while you travel, but a crew of well-armed pawns can easily shoot down single Noctols before they can enter melee range, even in darkness. Noctol raids announce the direction they will come from as soon as they spawn, allowing you to retreat to a well-lit part of the map and give yourself even more of an advantage.&lt;br /&gt;
&lt;br /&gt;
Also remember that you don't need to travel all the way to a Noctolith to destroy it. Pawns with long range guns like the [[bolt-action rifle]] or [[sniper rifle]] can pick away at them from a distance in relative safety. Alternatively, [[mortar]]s can very effectively destroy a Noctolith without leaving a base with about 5 hits from [[high-explosive shell]]s, though the cost of doing so should be evaluated: the ammunition cost and mortar deterioration will likely be much higher than 5 shots per Noctolith due to missed shots. Even so, the relative safety of this option makes it worth considering for late-game colonies which can afford to spend the resources. In addition, as the Noctoliths themselves generate several tiles of light, a [[ghoul]] can be sent through moderate stretches of darkness to deal with it in melee. It can regenerate the damage from any hits the darkness delivers, and once it arrives at the Noctolith, it can gradually punch the structure to rubble in relative safety. Alternately, a melee pawn with fast movement speed, the skip psycast, or a jetpack can sprint through the darkness and rapidly tear down a noctolith, especially if they're wielding a breach axe for the extra building damage.  Consider sending them immediately after finishing a wave of enemies to reduce the chances of them getting isolated and surrounded by a fresh wave of Noctols.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Endgame ==&lt;br /&gt;
In addition to spawning as a unique event, Unnatural darkness will also occur once the [[Void monolith]] is awakened. In this case, the darkness requires defeating two waves of [[Void structure]]s rather than Noctoliths, but the darkness' damage mechanics remain the same.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Unnatural darkness message 1.png|The first message that appears once the Unnatural darkness incident has occurred, advising the use of light sources &lt;br /&gt;
Unnatural darkness message 2.png|The second unnatural darkness message warning of the impending danger&lt;br /&gt;
Unnatural darkness message 3.png|The third unnatural darkness message marking the appearance of noctoliths&lt;br /&gt;
Unnatural darkness message 5.png|This message preempts a noctol raid. It will be triggered either naturally by time progressing or if a noctolith is severely damaged (under 25% hp)&lt;br /&gt;
Unnatural darkness message 6.png|Message received after the first noctolith is destroyed during an unnatural darkness&lt;br /&gt;
Unnatural darkness message 7.png|The message received when the final noctolith is destroyed and the unnatural darkness incident is over &lt;br /&gt;
Unnatural darkness message 8.png|The message received when the unnatural darkness incident naturally runs it's course and ends (i.e the noctolith aren't destroyed)&lt;br /&gt;
Unnatural darkness message 4.png|The message which appears when a colonist takes damage by being outside in Unnatural darkness&lt;br /&gt;
Unnatural darkness starting.png|The beginnings of the unnatural darkness. At this early stage the darkness is unremarkable and typical of night&lt;br /&gt;
Unnatural darkness fully dark.png|Unnatural darkness which has progressed to it's final state of darkness. It is much darker than a standard night and there are black particles falling&lt;br /&gt;
Unnatural darkness particles.png|Close of up the falling particles &lt;br /&gt;
Unnatural darkness damage.png|Example of ambient damage taken by standing in unnatural darkness. This is the cumulative damage of three separate &amp;quot;attacks&amp;quot;&lt;br /&gt;
Unnatural darkness noctolith all.png|All three noctoliths during an unnatural darkness. Note that they provide a small amount of light as does the anima tree&lt;br /&gt;
Unnatural darkness noctolith.png|Example of the faint light given off by a noctolith during an unnatural darkness&lt;br /&gt;
Unnatural darkness noctolith torches.png|Using a chain of torches to provide a lit path to a noctolith during an unnatural darkness&lt;br /&gt;
Unnatural darkness noctol attack eyes.png|Noctol eyes glowing in the dark as it approaches a colonist&lt;br /&gt;
Unnatural darkness noctol pet.png|Noctol attacking an unzoned pet during an unnatural darkness raid. In this instance, the dog was able to down the noctol in a single scratch to it's left leg&lt;br /&gt;
Unnatural darkness noctol raid.png|Noctol raid during unnatural darkness breaching the wall after having destroyed all the torches outside. The torches are destroyed not because they generate light but because they are furniture that the noctol can immediately path to upon spawning&lt;br /&gt;
Unnatural darkness gone.png|Example of light levels after the unnatural darkness has lifted by destroying all three noctoliths&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Anomaly DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_gone.png&amp;diff=161819</id>
		<title>File:Unnatural darkness gone.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_gone.png&amp;diff=161819"/>
		<updated>2025-05-07T00:11:24Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
Example of light levels after the [[unnatural darkness]] has lifted by destroying all three [[noctolith]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Screenshots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_8.png&amp;diff=161818</id>
		<title>File:Unnatural darkness message 8.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_8.png&amp;diff=161818"/>
		<updated>2025-05-07T00:08:48Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message received when the [[unnatural darkness]] incident naturally runs it's course and ends (i.e the [[noctolith]] aren't destroyed).&lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_7.png&amp;diff=161817</id>
		<title>File:Unnatural darkness message 7.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_7.png&amp;diff=161817"/>
		<updated>2025-05-07T00:08:25Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message received when the final noctolith is destroyed and the [[unnatural darkness]] incident is over&lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161816</id>
		<title>File:Unnatural darkness message 5.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161816"/>
		<updated>2025-05-07T00:07:16Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The fourth [[unnatural darkness]] message, now warning of [[noctol]] attacks. This message preempts a noctol raid. It will be triggered either naturally by time progressing or if a [[noctolith]] is severely damaged (under 25% hp). &lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161815</id>
		<title>File:Unnatural darkness message 5.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_5.png&amp;diff=161815"/>
		<updated>2025-05-07T00:06:56Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: Updated hp% to be correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The fourth [[Unnatural darkness]] message, now warning of [[noctol]] attacks. This message preempts  a noctol raid. It will be triggered either naturally by time progressing or if a [[noctolith]] is severely damaged (under 25% hp). &lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_4.png&amp;diff=161814</id>
		<title>File:Unnatural darkness message 4.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Unnatural_darkness_message_4.png&amp;diff=161814"/>
		<updated>2025-05-07T00:04:15Z</updated>

		<summary type="html">&lt;p&gt;Vertigo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Anomaly}}&lt;br /&gt;
&lt;br /&gt;
The message which appears when a colonist takes damage by being outside in [[unnatural darkness]] &lt;br /&gt;
&lt;br /&gt;
[[Category: Anomaly]]&lt;br /&gt;
[[Category: Images - Interface]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Vertigo</name></author>
	</entry>
</feed>