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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Greatbow&amp;diff=67091</id>
		<title>Greatbow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Greatbow&amp;diff=67091"/>
		<updated>2019-09-17T07:42:41Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Greatbow&lt;br /&gt;
|image = GreatBow.png|Great bow&lt;br /&gt;
|description = A powerful greatbow. Fires a heavy arrow long distances.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 17&lt;br /&gt;
|armorPenetration = 15&lt;br /&gt;
|range = 29.9&lt;br /&gt;
|accuracyTouch = 65&lt;br /&gt;
|accuracyShort = 85&lt;br /&gt;
|accuracyMedium = 75&lt;br /&gt;
|accuracyLong = 50&lt;br /&gt;
|accuracyAvg = 75.4&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 120&lt;br /&gt;
|cooldown = 90&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 49&lt;br /&gt;
|buy = {{icon|wood|50}}&lt;br /&gt;
|sell = {{icon|silver|92}}&lt;br /&gt;
|mass base = 3&lt;br /&gt;
|stoppingPower = 1.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The Greatbow is a moderately heavy, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; slightly longer time between shots; slightly longer range and high overall accuracy.}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Greatbows are the most powerful overall neolithic-tier ranged weapons in the game, slightly beating the [[recurve bow]] in terms of range and damage, and handily beating the other options in its class. Accuracy at short and medium distances is also very good, as well as stopping power which is high enough not only to stagger [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]]. Damage output is high enough that the greatbow can even compete with basic firearms such as the [[autopistol]] and [[revolver]] at short-to-medium distances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Interestingly, the greatbow has a shorter cooldown than the [[short bow]] and recurve bow, as well as a longer warmup than cooldown, which is reversed compared to the aforementioned bows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Close-up accuracy is worse than the other bows though, with close DPS only being on par with the recurve bow's. This weapon's also less skill-friendly than the other bow variants due to the aforementioned close-up accuracy as well as a longer warmup/cooldown cycle. The greatbow also surprisingly has the second-lowest armor penetration out of all neolithic-tier ranged weapons; even the short bow has better AP - the greatbow's DPS makes up for this though.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mass is also higher than most other neolithic-tier ranged weapons (similar to many rifle-class firearms), with only the [[pila]] having an even higher mass. However, the greatbow's mass is still low enough that it generally won't have an adverse effect on a colonist's caravanning capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly to the recurve bow, the greatbow's suitable for offensive and support roles. However, unlike the recurve bow, the greatbow's strictly best used in short-to-medium distance engagements due to its relatively poor close-quarters accuracy. This weapon's also an excellent choice for a hunting weapon, being nearly as good as the [[bolt-action rifle]] in this regard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a greatbow can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~18.6 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the greatbow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Great bows can be purchased from neolithic war merchants and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || 42.22% || Normal || 50-180%&lt;br /&gt;
|-&lt;br /&gt;
| Archer Chief || 93.25% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Great bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#Greatbow|greatbow]] research has been completed; from 50 [[wood]] and {{ticks|9000}} of work. A crafting level of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Greatbow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the greatbow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that greatbow either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 44.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.15% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.85% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.30% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 18.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.28% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.25% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.85% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 41.25% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.75% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.35% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.50% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.15% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.45% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.75% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 16.10% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.75% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.65% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 31.70% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.10% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.10% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Greatbow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.85% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.65% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.75% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 14.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.65% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Bolt-action rifle&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 28.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.25% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 26.65% || style=&amp;quot;background: #FF9B72&amp;quot; | 21.65% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $46.20 || 52% || 68% || 60% || 40% || 15 || 14% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $69.30 || 58% || 76%  || 67% || 45% || 17 || 15% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $92.40 || 65% || 85% || 75% || 50% || 17 || 15% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $115.50 || 72% || 94% || 83% || 55% || 17 || 15% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $138.60 || 78% || 100%|| 90% || 60% || 17 || 15% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $230 || 88% || 100% || 100% || 68% || 21 || 19% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $460 || 98% || 100% || 100% || 75% || 26 || 22% || 7.43 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality greatbow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GreatBowAccuracyNoTrait.png|494px|Great Bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:GreatBowDPSNoTrait.png|494px|Great Bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:GreatBowAccuracyCarefulShooter.png|494px|Great Bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:GreatBowDPSCarefulShooter.png|494px|Great Bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:GreatBowAccuracyTriggerHappy.png|494px|Great Bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:GreatBowDPSTriggerHappy.png|494px|Great Bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Recurve_bow&amp;diff=67090</id>
		<title>Recurve bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Recurve_bow&amp;diff=67090"/>
		<updated>2019-09-17T06:40:47Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Recurve bow&lt;br /&gt;
|image = RecurveBow.png|Recurve bow&lt;br /&gt;
|description = A recurve bow. Its construction behaves like a tuned spring, storing energy more efficiently and delivering a faster shot.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 14&lt;br /&gt;
|armorPenetration = 21&lt;br /&gt;
|range = 25.9&lt;br /&gt;
|accuracyTouch = 70&lt;br /&gt;
|accuracyShort = 78&lt;br /&gt;
|accuracyMedium = 65&lt;br /&gt;
|accuracyLong = 35&lt;br /&gt;
|accuracyAvg = 72&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 87&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 56&lt;br /&gt;
|buy = {{icon|wood|40}}&lt;br /&gt;
|sell = {{icon|silver|66}}&lt;br /&gt;
|mass base = 1.3&lt;br /&gt;
|stoppingPower = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The Recurve bow is a light, single-shot ranged weapon in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; moderate range and slightly higher overall accuracy.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The recurve bow has the highest armor penetration out of all neolithic-tier ranged weapons, even being somewhat higher than the [[greatbow]]'s. Projectile velocity is also good, roughly matching that of pistols and shotguns; arrows fired from a recurve bow stab instead of cut due to this, which results in heavier bleeding which is comparable to a greatbow's projectile. Range is also good for a neolithic weapon, as well as overall accuracy and a stopping power that's high enough to stagger [[human]]s. Recurve bows are also somewhat easy to acquire due to their low technology requirement and resource costs, as well as the cheapest weapons that can stagger humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite being good for a neolithic weapon though, caution is still advisable when engaging enemies with basic firearms such as [[autopistol]]s and [[revolver]]s. Medium-distance accuracy is good enough that the recurve bow's DPS towards 25 cells is actually comparable to that of the revolver's, though the latter will still handily beat this weapon if much closer than that distance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall damage output and range for the recurve bow are both still slightly lower than the greatbow's though, and the greatbow will still fare better against armored targets than the recurve bow despite the armor penetration advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the recurve bow's accuracy is somewhat consistent overall and projectile velocity is good, it's somewhat of a jack-of-all-trades and is thus usable with effect at all distances within its range. Regarding combat roles, the recurve bow can do well as both a damage-dealing weapon as well as a support weapon. This weapon's also good for hunting due to its respectable per-shot damage as well as range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a recurve bow can kill with 3 hits to the torso, 2-3 hits to the head, 2 hits to the neck, or 1 hit to the brain; cripple limbs in 2 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 5 hits (~21.5 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the recurve bow is best paired with a careful shooter up to level 11, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's advisable to replace all [[short bow]]s that your colony may have with recurve bows as soon as possible since recurve bows are a significant overall upgrade while only being slightly more expensive. The recurve bow would also typically be supplanted by greatbows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Recurve bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || 92.89% || Normal || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recurve bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or [[crafting spot]] once the [[research#RecurveBow|recurve bow]] research has been completed; from 40 [[wood]] and {{ticks|5000}} of work. Do note that you start with the required research project already completed with the lost tribe [[scenario system|scenario]]. A crafting skill of at least 5 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recurve Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 55.40% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.85% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.15% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.70% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.75% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.30% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.25% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.85% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.55% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.40% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.40% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.25% || style=&amp;quot;background: #69FF69&amp;quot; | 79.25% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.20% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Recurve bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.15% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.35% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 65.40% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.50% || style=&amp;quot;background: #69FF69&amp;quot; | 79.30% || style=&amp;quot;background: #69FF69&amp;quot; | 81.15% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality recurve bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. &lt;br /&gt;
&lt;br /&gt;
[[File:RecurveBowAccTraitless.png|494px|Recurve bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:RecurveBowDPSTraitless.png|494px|Recurve bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RecurveBowAccCareful.png|494px|Recurve bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:RecurveBowDPSCareful.png|494px|Recurve bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RecurveBowAccHappy.png|494px|Recurve bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:RecurveBowDPSHappy.png|494px|Recurve bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67089</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67089"/>
		<updated>2019-09-17T06:35:05Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Short Bow vs. Comparable Weapons */ Table header edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|buy = {{icon|wood|30}}&lt;br /&gt;
|sell = {{icon|silver|45}}&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #FF6969&amp;quot; | 18.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pila&amp;diff=67088</id>
		<title>Pila</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pila&amp;diff=67088"/>
		<updated>2019-09-17T06:27:28Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Pila&lt;br /&gt;
|image = Pila.png|Pila&lt;br /&gt;
|description = Pila are spears for throwing. They take a long time to throw, but one hit can do heavy damage. This weapon represents a bundle of pila and can be thrown over and over. The singular of pila is pilum.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 25&lt;br /&gt;
|armorPenetration = 10&lt;br /&gt;
|range = 18.9&lt;br /&gt;
|accuracyTouch = 50&lt;br /&gt;
|accuracyShort = 71&lt;br /&gt;
|accuracyMedium = 50&lt;br /&gt;
|accuracyLong = 32&lt;br /&gt;
|accuracyAvg = 60.4&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 240&lt;br /&gt;
|cooldown = 240&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 26&lt;br /&gt;
|buy = {{icon|wood|70}}&lt;br /&gt;
|sell = {{icon|silver|109}}&lt;br /&gt;
|mass base = 4&lt;br /&gt;
|stoppingPower = 2.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|Pila are slightly heavier, thrown ranged weapons which deal a high amount of damage per pilum; very long time between throws; slightly shorter range and slightly lower overall accuracy.}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Pila can also be crafted with skill level 3 at the [[fueled smithy]] or [[electric smithy]] once the [[research#Smithing|smithing]] research has been completed; with 70 [[wood]] and {{ticks|7000}} of work. Pila can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or from [[raider#Humanlike|raider]] drops:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Archer || 50.71% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
The most notable feature about a thrown pilum is its high damage amount (a double-edged sword in some cases), being higher than any other neolithic weapon's projectile and matching the [[sniper rifle]]. Stopping power is also superb, not only being able to stagger [[human]]s, but also many larger targets such as [[muffalo]] and [[grizzly bear]]s.&lt;br /&gt;
&lt;br /&gt;
Thanks to their aforementioned damage amount, as well as their tendency to strike internal body parts more often than other weapons, pila can easily maim (one hit can shatter a radius, femur, spine or cripple the pelvis) or even outright kill whoever's unlucky enough to be struck by them. This is a trait that's shared with the sniper rifle and the infamous [[charge lance]]. A thrown pilum's velocity is also very slow as to be expected, but the impact on overall DPS is relatively low in this weapon's case due to its extremely long warmup/cooldown cycle.&lt;br /&gt;
&lt;br /&gt;
The pila's achille's heel is undoubtedly their aforementioned warmup/cooldown cycle; missing a throw can be costly not only because of the long time between throws in general, but also because that colonist will be unable to perform any actions for the entire 4-second cooldown duration. As a result, pila are the worst neolithic weapons in terms of damage output, and even the [[short bow]] bests pila in head-on fights. On top of that, a pilum has the shortest range out of all neolithic weapons, and only outranges [[pump shotgun|both]] [[chain shotgun|shotguns]] in-game as well as [[frag grenades|all]] [[molotov cocktails|grenade]] [[EMP grenades|variations]]. Armor penetration and close-up accuracy are also both very poor, with the latter making it less-than-ideal to equip low-skilled shooters with pila.&lt;br /&gt;
&lt;br /&gt;
Pila are also the heaviest neolithic-tier ranged weapons, rivalling even somewhat heavy rifle-class firearms. However, this weapon's mass should still be low enough to not have any significant effect on the wielding colonist's ability to carry items in a caravan.&lt;br /&gt;
&lt;br /&gt;
Pila are more suited towards being supporting weapons in combat due to their stopping power and ability to disable targets, since their DPS is simply insufficient to effectively assume a head-on engagement role. Hunting's also a bit of a mixed bag: while the per-hit damage is great for this purpose, the pila's long cooldown along with its short range means that problems could arise if the quarry turns manhunter.&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a pilum can kill with 2 hits to the torso, 1-2 hits to the head, or 1 hit to the neck or brain; cripple or destroy limbs in 1-2 hits; and destroy eyes and digits with a single hit. It'll generally take around 3 hits (~39.8 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
Overall, pila are best paired with careful shooters up to level 6, then with trigger-happy shooters beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Melee Combat ==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Shaft&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Point&lt;br /&gt;
|Stab&lt;br /&gt;
|Sharp&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pila vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well pila fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that pila either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 17.80% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.40% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 6.00% || style=&amp;quot;background: #FF6969&amp;quot; | 6.75% || style=&amp;quot;background: #FF6969&amp;quot; | 10.75% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 9.85% || style=&amp;quot;background: #FF6969&amp;quot; | 15.20% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.40% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 2.50% || style=&amp;quot;background: #FF6969&amp;quot; | 2.65% || style=&amp;quot;background: #FF6969&amp;quot; | 3.95% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Pila vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Short bow&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 10.25% || style=&amp;quot;background: #FF6969&amp;quot; | 16.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 28.20% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.15% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 2.15% || style=&amp;quot;background: #FF6969&amp;quot; | 2.55% || style=&amp;quot;background: #FF6969&amp;quot; | 2.85% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
&lt;br /&gt;
The graphs assume normal quality pila against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PilaAccuracyNoTrait.png|494px|Pila's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:PilaDPSTraitless.png|494px|Pila's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PilaAccuracyCarefulShooter.png|494px|Pila's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:PilaDPSCareful.png|494px|Pila's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PilaAccuracyTriggerHappy.png|494px|Pila's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:PilaDPSHappy.png|494px|Pila's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67086</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67086"/>
		<updated>2019-09-16T15:14:01Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Short Bow vs. Comparable Weapons */ Retested due to a bug with the autotesting which had potential to skew results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|buy = {{icon|wood|30}}&lt;br /&gt;
|sell = {{icon|silver|45}}&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.75% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 77.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.75% || style=&amp;quot;background: #FF6969&amp;quot; | 20.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.15% || style=&amp;quot;background: #69FF69&amp;quot; | 84.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.60% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.50% || style=&amp;quot;background: #FF6969&amp;quot; | 20.70% || style=&amp;quot;background: #FF6969&amp;quot; | 18.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.75% || style=&amp;quot;background: #69FF69&amp;quot; | 83.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Wood&amp;diff=67085</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Wood&amp;diff=67085"/>
		<updated>2019-09-16T12:03:37Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Wood vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Lumber&lt;br /&gt;
| category = Woody&lt;br /&gt;
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.&lt;br /&gt;
| color = (133,97,67)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Planks&lt;br /&gt;
| construct effect = ConstructWood&lt;br /&gt;
| def name = WoodLog&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| e type = Equipment&lt;br /&gt;
| equipment type = Primary&lt;br /&gt;
| equipped angle offset = -20&lt;br /&gt;
| equipped texture path = Things/Item/Resource/WoodLog_Equipped&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/WoodLog&lt;br /&gt;
| is body part = true&lt;br /&gt;
| label = wood&lt;br /&gt;
| parent name = ResourceVerbBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Wood_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactWood&lt;br /&gt;
| sound interact = Wood_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = wooden&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Wood&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Wood&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1.25&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| deterioration rate base = 1&lt;br /&gt;
| door opening speed factor = 1.2&lt;br /&gt;
| flammability base = 1.0&lt;br /&gt;
| flammability factor = 1&lt;br /&gt;
| market value base = 1.2&lt;br /&gt;
| max hit points base = 150&lt;br /&gt;
| max hit points factor = 0.4&lt;br /&gt;
| melee blunt damage factor = 0.9&lt;br /&gt;
| melee cooldown base = 120&lt;br /&gt;
| melee cooldown factor = 0.9&lt;br /&gt;
| melee damage base = 10&lt;br /&gt;
| melee sharp damage factor = 0.45&lt;br /&gt;
| work to make factor = 0.7&lt;br /&gt;
| work to build factor = 0.7&lt;br /&gt;
| mass = 0.4&lt;br /&gt;
| rest effectiveness factor = 1&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}&lt;br /&gt;
&lt;br /&gt;
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. &lt;br /&gt;
&lt;br /&gt;
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!&lt;br /&gt;
&lt;br /&gt;
==Using as a weapon==&lt;br /&gt;
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! Melee Attack !! Damage Amount !! Cooldown !!DPS&lt;br /&gt;
|-&lt;br /&gt;
![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using as a prosthesis==&lt;br /&gt;
A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].&lt;br /&gt;
&lt;br /&gt;
==Using as fuel==&lt;br /&gt;
Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.&lt;br /&gt;
&lt;br /&gt;
==Wood vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Wood vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.80%&lt;br /&gt;
|-&lt;br /&gt;
! Steel club&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 31.13% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.53% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.75%&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 21.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.70% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.95%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 8.90% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.94% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.20%&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 17.89% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.90% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.75%&lt;br /&gt;
|-&lt;br /&gt;
! Beer&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
[[Category:Material]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67084</id>
		<title>Thrumbo horn</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67084"/>
		<updated>2019-09-16T12:00:04Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Thrumbo Horn vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Thrumbo horn&lt;br /&gt;
|image = thrumbo_horn.png|Thrumbo horn&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|stack limit = 10&lt;br /&gt;
|description = &amp;quot;A thrumbo's horn. It's razor sharp, very hard, and priceless in most markets. This is a true trophy.&amp;quot;&lt;br /&gt;
|damage = 15&lt;br /&gt;
|range = 1&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|warmup = &lt;br /&gt;
|cooldown = 111&lt;br /&gt;
|damage type = Sharp&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|marketvalue= 800&lt;br /&gt;
|mass base = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Dropped by [[thrumbo]]s after butchering, the '''thrumbo horn''' is a fairly powerful melee weapon which can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]].&lt;br /&gt;
&lt;br /&gt;
==Combat analysis==&lt;br /&gt;
As a [[Body Parts|body part]] from a sacred thrumbo and its exceptional carbon properties, the thrumbo horn has a fairly good [[damage]] output and an exceptional [[Market Value|market value]]. However, much like the [[elephant tusk]]; the thrumbo horn will generally be outclassed by many [[Weapons#Melee Weapons|melee weapons]], with the [[DPS]] of a thrumbo horn about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or between a Superior and Excellent quality [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
This means that the thrumbo horn should only really be used as weapon if you've got no other decent melee weapons in your [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thrumbo Horn vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the thrumbo horn fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that thrumbo horns either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Thrumbo horn vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.95% || style=&amp;quot;background: #69FF69&amp;quot; | 79.55%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.65% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Thrumbo horn butchered.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Exotic Item]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67083</id>
		<title>Thrumbo horn</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67083"/>
		<updated>2019-09-16T11:59:44Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Thrumbo Horn vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Thrumbo horn&lt;br /&gt;
|image = thrumbo_horn.png|Thrumbo horn&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|stack limit = 10&lt;br /&gt;
|description = &amp;quot;A thrumbo's horn. It's razor sharp, very hard, and priceless in most markets. This is a true trophy.&amp;quot;&lt;br /&gt;
|damage = 15&lt;br /&gt;
|range = 1&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|warmup = &lt;br /&gt;
|cooldown = 111&lt;br /&gt;
|damage type = Sharp&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|marketvalue= 800&lt;br /&gt;
|mass base = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Dropped by [[thrumbo]]s after butchering, the '''thrumbo horn''' is a fairly powerful melee weapon which can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]].&lt;br /&gt;
&lt;br /&gt;
==Combat analysis==&lt;br /&gt;
As a [[Body Parts|body part]] from a sacred thrumbo and its exceptional carbon properties, the thrumbo horn has a fairly good [[damage]] output and an exceptional [[Market Value|market value]]. However, much like the [[elephant tusk]]; the thrumbo horn will generally be outclassed by many [[Weapons#Melee Weapons|melee weapons]], with the [[DPS]] of a thrumbo horn about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or between a Superior and Excellent quality [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
This means that the thrumbo horn should only really be used as weapon if you've got no other decent melee weapons in your [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thrumbo Horn vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the thrumbo horn fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that thrumbo horns either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.95% || style=&amp;quot;background: #69FF69&amp;quot; | 79.55%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.65% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.60%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Thrumbo horn butchered.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Exotic Item]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Longsword&amp;diff=67082</id>
		<title>Longsword</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Longsword&amp;diff=67082"/>
		<updated>2019-09-16T11:57:19Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Longsword vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Longsword&lt;br /&gt;
|image = LongSword.png|Longsword&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 23&lt;br /&gt;
|meleeattack2type = stab&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 34&lt;br /&gt;
|meleeattack3dmg = 23&lt;br /&gt;
|meleeattack3type = cut&lt;br /&gt;
|meleeattack3part = blade&lt;br /&gt;
|meleeattack3cool = 2.6&lt;br /&gt;
|meleeattack3ap = 34&lt;br /&gt;
|MeleeWeaponAverageDPS = 8.60&lt;br /&gt;
|MeleeWeaponAverageAP = 33&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|100}}&lt;br /&gt;
|damge type = Sharp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''longsword''' is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Longswords can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] (once the [[research#longblades|long blades]] research has been completed), from 100 of any metallic or wooden [[materials|material]], and {{ticks|22000}} of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The longsword has the highest base DPS out of any weapon in the game; having a 22.5% higher nominal DPS than the [[mace]], which is the most powerful blunt weapon in the game. [[Plasteel]] longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to their [[gladius]]-like cooldown and enhanced damage per hit.&lt;br /&gt;
&lt;br /&gt;
The longsword's primary disadvantage is that it suffers against the extremely high sharp-armor values of [[Flak vest]]s and [[Marine armor]]. Against enemies with these armor variants, a mace of equal quality is usually superior, particularly if made of [[Uranium]]; even a humble club can often do the job better than a longsword against these armors. However, a plasteel longsword will still outperform a uranium mace against opponents with [[Flak jacket]]s, [[Flak pants]], or [[Plate armor]], and longswords still reign supreme against unarmored or lightly armored opponents.&lt;br /&gt;
&lt;br /&gt;
As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential [[Prisoner]]s will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Longsword vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the longsword fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that longswords either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel longsword vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.90% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.35%&lt;br /&gt;
|-&lt;br /&gt;
! Steel spear&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 47.70%&lt;br /&gt;
|-&lt;br /&gt;
! Steel mace&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 67.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 31.10%&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.70% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.75% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.37%&lt;br /&gt;
|-&lt;br /&gt;
! Thrumbo horn&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.35% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.00%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 33.35% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel longsword vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.90%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel spear&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.25% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.80% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.90%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium mace&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 62.35% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.60% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.20%&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 77.85% || style=&amp;quot;background: #69FF69&amp;quot; | 81.30% || style=&amp;quot;background: #69FF69&amp;quot; | 82.20%&lt;br /&gt;
|-&lt;br /&gt;
! Thrumbo horn&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 53.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.40%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 66.65% || style=&amp;quot;background: #9BFF72&amp;quot; | 66.00% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67081</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67081"/>
		<updated>2019-09-16T11:50:56Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Knife vs. Comparable Weapons */ Flak cell for plasteel knife vs. plasteel gladius colour corrected&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel knife vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 87.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.53%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 78.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.05%&lt;br /&gt;
|-&lt;br /&gt;
! Steel club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 56.55% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.40% || style=&amp;quot;background: #FF6969&amp;quot; | 15.05%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.35%&lt;br /&gt;
|-&lt;br /&gt;
! Steel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.05% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.85%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 26.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.45% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel knife vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 96.50% || style=&amp;quot;background: #69FF69&amp;quot; | 86.50% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.55%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.10% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.06% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.80%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 47.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 28.05% || style=&amp;quot;background: #FF6969&amp;quot; | 9.80%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.30% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.05%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 44.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.15% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.45%&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.55% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Gladius&amp;diff=67080</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Gladius&amp;diff=67080"/>
		<updated>2019-09-16T11:47:19Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Gladius vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Gladius&lt;br /&gt;
|image = Gladius.png|Gladius&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 15&lt;br /&gt;
|meleeattack2type = stab&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 22&lt;br /&gt;
|meleeattack3dmg = 15&lt;br /&gt;
|meleeattack3type = cut&lt;br /&gt;
|meleeattack3part = edge&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 22&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.04&lt;br /&gt;
|MeleeWeaponAverageAP = 21&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''gladius''' is a [[Weapon|melee weapon]] in RimWorld that does a moderate amount of [[damage]], has a moderate cooldown, and deals sharp damage.&lt;br /&gt;
&lt;br /&gt;
As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.&lt;br /&gt;
&lt;br /&gt;
The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. While the gladius is slightly better at nominal [[DPS]], the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. [[Plasteel]] gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.&lt;br /&gt;
&lt;br /&gt;
Still, the gladius offers significantly more performance than the [[knife]] while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.&lt;br /&gt;
&lt;br /&gt;
Against armor, a [[steel]] gladius has considerably worse performance than a [[Materials#Stone Blocks|stone]] [[club]]. Therefore, even [[wood]]en clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in [[plasteel]] though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.&lt;br /&gt;
&lt;br /&gt;
Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more [[silver]] or ingredients. At the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Gladii can be purchased from any [[outlander]] and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Gladii can also be crafted at either a [[fueled smithy]] or an [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; from 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work.&lt;br /&gt;
&lt;br /&gt;
==Gladius vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the gladius fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that gladii either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel gladius vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 56.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 56.65%&lt;br /&gt;
|-&lt;br /&gt;
! Steel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 55.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.90%&lt;br /&gt;
|-&lt;br /&gt;
! Steel mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.25% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.15% || style=&amp;quot;background: #FF6969&amp;quot; | 14.60%&lt;br /&gt;
|-&lt;br /&gt;
! Steel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 53.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.40%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.65%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 28.20% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.65% || style=&amp;quot;background: #FF9B72&amp;quot; | 28.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel gladius vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.70% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.40% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.95%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 53.65% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.15% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.80%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 45.10% || style=&amp;quot;background: #FF9B72&amp;quot; | 28.45% || style=&amp;quot;background: #FF6969&amp;quot; | 10.05%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 51.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.65%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.05% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.10%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.35% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.45%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mace&amp;diff=67079</id>
		<title>Mace</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mace&amp;diff=67079"/>
		<updated>2019-09-16T11:25:30Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Mace vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Mace&lt;br /&gt;
|image = Mace.png|Mace&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A refined club, engineered for efficient swinging and deadly impacts.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 15.7&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 24&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.02&lt;br /&gt;
|MeleeWeaponAverageAP = 21&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Maces can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; with 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mace vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel mace vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Steel club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.10% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.15%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.75% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.85% || style=&amp;quot;background: #69FF69&amp;quot; | 85.40%&lt;br /&gt;
|-&lt;br /&gt;
! Steel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.15%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 32.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.25% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.90%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium mace&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 29.05% || style=&amp;quot;background: #FF9B72&amp;quot; | 26.10% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.55%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Uranium mace vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Uranium club&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 56.10% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.60% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.32%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 54.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.55% || style=&amp;quot;background: #69FF69&amp;quot; | 89.95%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 51.25% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.25% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.30%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.65% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.40% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.80%&lt;br /&gt;
|-&lt;br /&gt;
! Steel mace&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.95% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.45%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ikwa&amp;diff=67078</id>
		<title>Ikwa</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ikwa&amp;diff=67078"/>
		<updated>2019-09-16T11:20:05Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Ikwa vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Ikwa&lt;br /&gt;
|image = Ikwa.png|Ikwa&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 9&lt;br /&gt;
|meleeattack2type = poke&lt;br /&gt;
|meleeattack2part = handle&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 13&lt;br /&gt;
|meleeattack3dmg = 15&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = head&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 22&lt;br /&gt;
|meleeattack4dmg = 15&lt;br /&gt;
|meleeattack4type = cut&lt;br /&gt;
|meleeattack4part = edge&lt;br /&gt;
|meleeattack4cool = 2&lt;br /&gt;
|meleeattack4ap = 22&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.71&lt;br /&gt;
|MeleeWeaponAverageAP = 20&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ikwa is a neolithic melee weapon that deals heavy stabbing damage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
It is crafted at a smithy using 60 materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ikwa vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the ikwa fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that ikwas either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel ikwa vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.95% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.15%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 45.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.10%&lt;br /&gt;
|-&lt;br /&gt;
! Steel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.05% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.15%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 26.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.38%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel ikwa vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 55.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.55%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.35% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.85% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.20%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 50.65% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.10%&lt;br /&gt;
|-&lt;br /&gt;
! Steel ikwa&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.70% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.62%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the [[wikipedia:iklwa|iklwa]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Spear&amp;diff=67077</id>
		<title>Spear</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Spear&amp;diff=67077"/>
		<updated>2019-09-16T10:41:37Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Spear vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Spear&lt;br /&gt;
|image = Spear.png|Spear&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A polearm tipped with a sharp point for stabbing opponents in melee combat.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 13&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = shaft&lt;br /&gt;
|meleeattack1cool = 2.6&lt;br /&gt;
|meleeattack1ap = 20&lt;br /&gt;
|meleeattack2dmg = 13&lt;br /&gt;
|meleeattack2type = poke&lt;br /&gt;
|meleeattack2part = shaft&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 20&lt;br /&gt;
|meleeattack3dmg = 23&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2.6&lt;br /&gt;
|meleeattack3ap = 50&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.35&lt;br /&gt;
|MeleeWeaponAverageAP = 38&lt;br /&gt;
|buy = {{icon|buildingmat|75}}&lt;br /&gt;
|damge type = Sharp&lt;br /&gt;
|mass base = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spear vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel spear vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Steel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 50.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.60% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.85%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.40% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.60%&lt;br /&gt;
|-&lt;br /&gt;
! Steel mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 50.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.15% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.85%&lt;br /&gt;
|-&lt;br /&gt;
! Steel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.05% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.30%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel spear&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 31.63% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.30% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel spear vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.35% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.90%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.35%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 48.75% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.70%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.75% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.20% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.10%&lt;br /&gt;
|-&lt;br /&gt;
! Steel spear&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 68.37% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.70% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.50%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67072</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67072"/>
		<updated>2019-09-15T20:59:38Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Knife vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel knife vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 87.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.53%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 78.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.05%&lt;br /&gt;
|-&lt;br /&gt;
! Steel club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 56.55% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.40% || style=&amp;quot;background: #FF6969&amp;quot; | 15.05%&lt;br /&gt;
|-&lt;br /&gt;
! Steel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.35%&lt;br /&gt;
|-&lt;br /&gt;
! Steel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.05% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.85%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 26.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.45% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Plasteel knife vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 96.50% || style=&amp;quot;background: #69FF69&amp;quot; | 86.50% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.55%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.10% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.06% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.80%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 47.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 28.05% || style=&amp;quot;background: #FF6969&amp;quot; | 9.80%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 42.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.05%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 44.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.15% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.45%&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.55% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Club&amp;diff=67071</id>
		<title>Club</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Club&amp;diff=67071"/>
		<updated>2019-09-15T13:34:23Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Club vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Club&lt;br /&gt;
|image = Club.png|Club&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 14&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 21&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.27&lt;br /&gt;
|MeleeWeaponAverageAP = 19&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|40}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Clubs are generated without a quality level - in essence, all clubs are &amp;quot;normal.&amp;quot; This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.&lt;br /&gt;
&lt;br /&gt;
== Material table ==&lt;br /&gt;
In the following table, clubs of different types along with their damage charts are displayed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 17 || $4005 || 18 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Granite || -3 || $41.62 || 26 || 4.82 || 19% &lt;br /&gt;
|-&lt;br /&gt;
| Jade || 7 || $205 || 28 || 7.23 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Marble || -2 || $40.97 || 23 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || -3 || $370 || 44 || 7.05 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 3 || $405 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Slate || -3 || $41.62 || 26 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || -3 || $80.32 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || -3 || $250 || 38 || 8.55 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Wood || -3 || $51.02 || 14 || 5.64 || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Possible Attacks===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&amp;lt;ref&amp;gt;Weighted based on the amount of damage that the tool does.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Base DPS&amp;lt;ref&amp;gt;Damage Per Second.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Armored DPS&amp;lt;ref&amp;gt;Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!11.966&lt;br /&gt;
!2.15s&lt;br /&gt;
!-&lt;br /&gt;
!5.566&lt;br /&gt;
!5.12&lt;br /&gt;
|- newline&lt;br /&gt;
|Handle&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|8&lt;br /&gt;
|2.15s&lt;br /&gt;
|36%&lt;br /&gt;
|3.721&lt;br /&gt;
|3.423&lt;br /&gt;
|- newline&lt;br /&gt;
|Head&lt;br /&gt;
|Smash&lt;br /&gt;
|Blunt&lt;br /&gt;
|14.2&lt;br /&gt;
|2.15s&lt;br /&gt;
|64%&lt;br /&gt;
|6.605&lt;br /&gt;
|6.076&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Club vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the club fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Steel club vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.35% || style=&amp;quot;background: #69FF69&amp;quot; | 83.85% || style=&amp;quot;background: #69FF69&amp;quot; | 83.11%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 68.87% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.47% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.25%&lt;br /&gt;
|-&lt;br /&gt;
! Steel knife&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 43.45% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.60% || style=&amp;quot;background: #69FF69&amp;quot; | 84.95%&lt;br /&gt;
|-&lt;br /&gt;
! Steel mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.85%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium club&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 25.70% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.10% || style=&amp;quot;background: #FF9B72&amp;quot; | 20.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Uranium club vs. !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 94.65% || style=&amp;quot;background: #69FF69&amp;quot; | 95.60% || style=&amp;quot;background: #69FF69&amp;quot; | 96.65%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 89.00% || style=&amp;quot;background: #69FF69&amp;quot; | 91.00% || style=&amp;quot;background: #69FF69&amp;quot; | 91.40%&lt;br /&gt;
|-&lt;br /&gt;
! Plasteel knife&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.50% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.95% || style=&amp;quot;background: #69FF69&amp;quot; | 90.20%&lt;br /&gt;
|-&lt;br /&gt;
! Uranium mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 43.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.40% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.68%&lt;br /&gt;
|-&lt;br /&gt;
! Jade club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.65% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.10%&lt;br /&gt;
|-&lt;br /&gt;
! Steel club&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.30% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 79.10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to Beta 18, clubs were generated with a quality value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67070</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67070"/>
		<updated>2019-09-14T23:45:14Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Methodology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|buy = {{icon|wood|30}}&lt;br /&gt;
|sell = {{icon|silver|45}}&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in shooting&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.90% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 83.50% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.50% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.30% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.65% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.50% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.50% || style=&amp;quot;background: #69FF69&amp;quot; | 84.30% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.60% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.65% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 20.90% || style=&amp;quot;background: #FF6969&amp;quot; | 19.35% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.25% || style=&amp;quot;background: #69FF69&amp;quot; | 83.55% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.95% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.05% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67069</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67069"/>
		<updated>2019-09-14T23:44:30Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Methodology */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|buy = {{icon|wood|30}}&lt;br /&gt;
|sell = {{icon|silver|45}}&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 8 in ranged&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.90% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 83.50% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.50% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.30% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.65% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.50% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.50% || style=&amp;quot;background: #69FF69&amp;quot; | 84.30% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.60% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.65% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 20.90% || style=&amp;quot;background: #FF6969&amp;quot; | 19.35% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.25% || style=&amp;quot;background: #69FF69&amp;quot; | 83.55% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.95% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.05% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67068</id>
		<title>Short bow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Short_bow&amp;diff=67068"/>
		<updated>2019-09-14T23:43:42Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Short bow&lt;br /&gt;
|image = ShortBow.png|Short bow&lt;br /&gt;
|description = A simple short selfbow made from a single piece of wood.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|damage = 11&lt;br /&gt;
|armorPenetration = 16&lt;br /&gt;
|range = 22.9&lt;br /&gt;
|accuracyTouch = 75&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 25&lt;br /&gt;
|accuracyAvg = 64.8&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 81&lt;br /&gt;
|cooldown = 99&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 44&lt;br /&gt;
|buy = {{icon|wood|30}}&lt;br /&gt;
|sell = {{icon|silver|45}}&lt;br /&gt;
|mass base = 0.8&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Melee Combat====&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Limb&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Obtaining===&lt;br /&gt;
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Archer || 92.27% || Poor || 50-180%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Short Bow vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather conditions are kept clear and no cover is used&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.90% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 83.50% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.50% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.30% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Flak Armor====&lt;br /&gt;
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.65% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.50% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.00% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 90.50% || style=&amp;quot;background: #69FF69&amp;quot; | 84.30% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.60% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.65% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Marine Armor====&lt;br /&gt;
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Recurve bow&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 34.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.35% || style=&amp;quot;background: #FF9B72&amp;quot; | 20.90% || style=&amp;quot;background: #FF6969&amp;quot; | 19.35% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.25% || style=&amp;quot;background: #69FF69&amp;quot; | 83.55% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.95% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.05% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quality table==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quality !! Beauty !! Deterioration&amp;lt;br&amp;gt;&lt;br /&gt;
rate &lt;br /&gt;
! Market Value  !! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(close) &lt;br /&gt;
! Accuracy &amp;lt;br&amp;gt;&lt;br /&gt;
(short)&lt;br /&gt;
! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(medium)&lt;br /&gt;
 ! Accuracy&amp;lt;br&amp;gt;&lt;br /&gt;
(long) &lt;br /&gt;
! Damage !! Armor &amp;lt;br&amp;gt;&lt;br /&gt;
Penetration &lt;br /&gt;
! Melee Damage&amp;lt;br&amp;gt;&lt;br /&gt;
Per Second &lt;br /&gt;
! Melee &amp;lt;br&amp;gt;&lt;br /&gt;
Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Awful || -3 || 4/day || $22.31 || 60% || 52% || 36% || 20% || 10 || 15% || 3.6 || 11%&lt;br /&gt;
|- &lt;br /&gt;
| Poor || -3 || 3/day || $33.48 || 67% || 58%  || 40% || 22% || 11 || 16% || 4.05 || 12%&lt;br /&gt;
|-&lt;br /&gt;
| Normal || -3 || 2/day || $44.64 || 75% || 65% || 45% || 25% || 11 || 16% || 4.5 || 13%&lt;br /&gt;
|-&lt;br /&gt;
| Good || -3 || 1.6/day || $55.80 || 83% || 72% || 50% || 28% || 11 || 16% || 4.95 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Excellent || -3 || 1.2/day || $66.96 || 90% || 78%|| 54% || 30% || 11 || 16% || 5.4 || 16%&lt;br /&gt;
|-&lt;br /&gt;
| Masterwork || -3 || 0.6/day || $111.60 || 100% || 88% || 61% || 34% || 14 || 21% || 6.53 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Legendary || -3 || 0.2/day || $225 || 100% || 98% || 67% || 38% || 16 || 25% || 7.42 || 22%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Graphs ==&lt;br /&gt;
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ShortBowDPSTraitless.png|494px|Short bow's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyCarefulShooter.png|494px|Short bow's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ShortBowDPSCareful.png|494px|Short bow's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Longsword&amp;diff=67067</id>
		<title>Longsword</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Longsword&amp;diff=67067"/>
		<updated>2019-09-14T22:36:56Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Longsword&lt;br /&gt;
|image = LongSword.png|Longsword&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;The ancient weapon of kings, the longsword can be used for slashing or stabbing and is deadly in the right hands.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 23&lt;br /&gt;
|meleeattack2type = stab&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 34&lt;br /&gt;
|meleeattack3dmg = 23&lt;br /&gt;
|meleeattack3type = cut&lt;br /&gt;
|meleeattack3part = blade&lt;br /&gt;
|meleeattack3cool = 2.6&lt;br /&gt;
|meleeattack3ap = 34&lt;br /&gt;
|MeleeWeaponAverageDPS = 8.60&lt;br /&gt;
|MeleeWeaponAverageAP = 33&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|100}}&lt;br /&gt;
|damge type = Sharp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''longsword''' is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Longswords can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] (once the [[research#longblades|long blades]] research has been completed), from 100 of any metallic or wooden [[materials|material]], and {{ticks|22000}} of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The longsword has the highest base DPS out of any weapon in the game; having a 22.5% higher nominal DPS than the [[mace]], which is the most powerful blunt weapon in the game. [[Plasteel]] longswords are extremely dangerous weapons, and can handily cut down opponents, thanks to their [[gladius]]-like cooldown and enhanced damage per hit.&lt;br /&gt;
&lt;br /&gt;
The longsword's primary disadvantage is that it suffers against the extremely high sharp-armor values of [[Flak vest]]s and [[Marine armor]]. Against enemies with these armor variants, a mace of equal quality is usually superior, particularly if made of [[Uranium]]; even a humble club can often do the job better than a longsword against these armors. However, a plasteel longsword will still outperform a uranium mace against opponents with [[Flak jacket]]s, [[Flak pants]], or [[Plate armor]], and longswords still reign supreme against unarmored or lightly armored opponents.&lt;br /&gt;
&lt;br /&gt;
As is the case with any sharp weapon, longsword attacks cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. It could even be seen as a downside, as any potential [[Prisoner]]s will be more difficult to save from bleeding out, especially if your doctors are busy healing your own colonists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Longsword vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the longsword fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that longswords either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.90% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.35%&lt;br /&gt;
|-&lt;br /&gt;
! Spear&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 47.70%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 67.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.75% || style=&amp;quot;background: #FF9B72&amp;quot; | 31.10%&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.70% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.75% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.37%&lt;br /&gt;
|-&lt;br /&gt;
! Thrumbo horn&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.35% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Mace&amp;diff=67066</id>
		<title>Mace</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Mace&amp;diff=67066"/>
		<updated>2019-09-14T22:28:49Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Mace&lt;br /&gt;
|image = Mace.png|Mace&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A refined club, engineered for efficient swinging and deadly impacts.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 15.7&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 24&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.02&lt;br /&gt;
|MeleeWeaponAverageAP = 21&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''mace''' is a melee weapon that does a moderate amount of blunt damage, and has a moderate cooldown. As a blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Maces can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; with 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work. As well as purchased from outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period. The mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mace vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the mace fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that maces either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.10% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.15%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.75% || style=&amp;quot;background: #CDFF7B&amp;quot; | 65.85% || style=&amp;quot;background: #69FF69&amp;quot; | 85.40%&lt;br /&gt;
|-&lt;br /&gt;
! Spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.85% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.15%&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 32.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.25% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ikwa&amp;diff=67065</id>
		<title>Ikwa</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ikwa&amp;diff=67065"/>
		<updated>2019-09-14T22:21:04Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Ikwa&lt;br /&gt;
|image = Ikwa.png|Ikwa&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A short spearhandle attached to a long bladed point, designed to be driven into vital organs with a quick thrust.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 9&lt;br /&gt;
|meleeattack2type = poke&lt;br /&gt;
|meleeattack2part = handle&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 13&lt;br /&gt;
|meleeattack3dmg = 15&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = head&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 22&lt;br /&gt;
|meleeattack4dmg = 15&lt;br /&gt;
|meleeattack4type = cut&lt;br /&gt;
|meleeattack4part = edge&lt;br /&gt;
|meleeattack4cool = 2&lt;br /&gt;
|meleeattack4ap = 22&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.71&lt;br /&gt;
|MeleeWeaponAverageAP = 20&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ikwa is a neolithic melee weapon that deals heavy stabbing damage.&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
&lt;br /&gt;
It is crafted at a smithy using 60 materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ikwa vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the ikwa fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that ikwas either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.95% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.00% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.15%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 45.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.10%&lt;br /&gt;
|-&lt;br /&gt;
! Spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 49.05% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Unlike the other melee weapons, the ikwa doesn't exist in real life with the same name; the real life equivalent of the ikwa is the [[wikipedia:iklwa|iklwa]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Spear&amp;diff=67064</id>
		<title>Spear</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Spear&amp;diff=67064"/>
		<updated>2019-09-14T22:16:19Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Spear&lt;br /&gt;
|image = Spear.png|Spear&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A polearm tipped with a sharp point for stabbing opponents in melee combat.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 13&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = shaft&lt;br /&gt;
|meleeattack1cool = 2.6&lt;br /&gt;
|meleeattack1ap = 20&lt;br /&gt;
|meleeattack2dmg = 13&lt;br /&gt;
|meleeattack2type = poke&lt;br /&gt;
|meleeattack2part = shaft&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 20&lt;br /&gt;
|meleeattack3dmg = 23&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2.6&lt;br /&gt;
|meleeattack3ap = 50&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.35&lt;br /&gt;
|MeleeWeaponAverageAP = 38&lt;br /&gt;
|buy = {{icon|buildingmat|75}}&lt;br /&gt;
|damge type = Sharp&lt;br /&gt;
|mass base = 2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
The '''spear''' is a [[Weapons#Melee Weapons|melee weapon]] that does a large amount of [[damage]], has a fairly long cooldown, and deals [[sharp damage]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As is typical with any sharp weapon, spear attacks cause bleeding, and generally fares poorly against [[armor]] when compared to blunt weapons. Just like the [[club]], the spear is a melee weapon that [[tribals]] use - but unlike the club, spears must be produced at a [[smithy]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spears have the second highest base damage output out of all melee weapons, with the highest being the [[longsword]]. On that note, the spear seems to serve as a middle-ground between the [[gladius]] and the longsword, seeing as its damage output and cost also stands right between the two weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has a great advantage against armored targets, with the stab attack having much greater [[armor penetration]], at 50% base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Spears can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s - with the exception of drifters and thrashers. Spears can also be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[research#longblades|long blades]] research has been completed, from 75 of any metallic or wooden [[materials|material]], and {{ticks|17000}} of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spear vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the spear fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that spears either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 50.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.60% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.85%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.40% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.45% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.60%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 50.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.15% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.85%&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.05% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.30%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67063</id>
		<title>Thrumbo horn</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thrumbo_horn&amp;diff=67063"/>
		<updated>2019-09-14T22:10:51Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Thrumbo horn&lt;br /&gt;
|image = thrumbo_horn.png|Thrumbo horn&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|stack limit = 10&lt;br /&gt;
|description = &amp;quot;A thrumbo's horn. It's razor sharp, very hard, and priceless in most markets. This is a true trophy.&amp;quot;&lt;br /&gt;
|damage = 15&lt;br /&gt;
|range = 1&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|warmup = &lt;br /&gt;
|cooldown = 111&lt;br /&gt;
|damage type = Sharp&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|marketvalue= 800&lt;br /&gt;
|mass base = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
Dropped by [[thrumbo]]s after butchering, the '''thrumbo horn''' is a fairly powerful melee weapon which can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]].&lt;br /&gt;
&lt;br /&gt;
==Combat analysis==&lt;br /&gt;
As a [[Body Parts|body part]] from a sacred thrumbo and its exceptional carbon properties, the thrumbo horn has a fairly good [[damage]] output and an exceptional [[Market Value|market value]]. However, much like the [[elephant tusk]]; the thrumbo horn will generally be outclassed by many [[Weapons#Melee Weapons|melee weapons]], with the [[DPS]] of a thrumbo horn about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or between a Superior and Excellent quality [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
This means that the thrumbo horn should only really be used as weapon if you've got no other decent melee weapons in your [[stockpile]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Thrumbo Horn vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the thrumbo horn fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that thrumbo horns either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.85% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.95% || style=&amp;quot;background: #69FF69&amp;quot; | 79.55%&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.65% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[File:Thrumbo horn butchered.png|800px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Exotic Item]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Elephant_tusk&amp;diff=67062</id>
		<title>Elephant tusk</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Elephant_tusk&amp;diff=67062"/>
		<updated>2019-09-14T22:04:50Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Elephant tusk&lt;br /&gt;
|image = Elephant tusk.png|Elephant tusk&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = An elephant's tusk. Very durable and valuable. Deadly but somewhat unwieldy as a weapon.&lt;br /&gt;
|class = &lt;br /&gt;
|hp = 150&lt;br /&gt;
|deterioration = 0.5&lt;br /&gt;
|meleeattack1dmg = 18.2&lt;br /&gt;
|meleeattack1type = stab&lt;br /&gt;
|meleeattack1part = point&lt;br /&gt;
|meleeattack1cool = 2.6&lt;br /&gt;
|meleeattack1ap = 27&lt;br /&gt;
|meleeattack2dmg = 18.2&lt;br /&gt;
|meleeattack2type = scratch&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2.6&lt;br /&gt;
|meleeattack2ap = 27&lt;br /&gt;
|meleeattack3dmg = 9&lt;br /&gt;
|meleeattack3type = blunt&lt;br /&gt;
|meleeattack3part = base&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 13&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.89&lt;br /&gt;
|MeleeWeaponAverageAP = 27&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|marketvalue = 80&lt;br /&gt;
|mass base = 1.8&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
An '''elephant tusk''' is ivory obtained from butchering an [[elephant]]. Tusks can be sold to exotic goods [[trade]]rs, or used as a melee weapon.&lt;br /&gt;
&lt;br /&gt;
==Elephant Tusk vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the elephant tusk fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that elephant tusks either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 82.11% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.25%&lt;br /&gt;
|-&lt;br /&gt;
! Thrumbo horn&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 29.15% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.05% || style=&amp;quot;background: #FF6969&amp;quot; | 20.45%&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 39.30% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.25% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.63%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In Beta 19 its market price was reduced from 450 silver to 80 silver.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Exotic Item]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Wood&amp;diff=67061</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Wood&amp;diff=67061"/>
		<updated>2019-09-14T22:00:34Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Wood vs. Comparable Weapons */ Added elephant tusk to the list of results&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Lumber&lt;br /&gt;
| category = Woody&lt;br /&gt;
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.&lt;br /&gt;
| color = (133,97,67)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Planks&lt;br /&gt;
| construct effect = ConstructWood&lt;br /&gt;
| def name = WoodLog&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| e type = Equipment&lt;br /&gt;
| equipment type = Primary&lt;br /&gt;
| equipped angle offset = -20&lt;br /&gt;
| equipped texture path = Things/Item/Resource/WoodLog_Equipped&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/WoodLog&lt;br /&gt;
| is body part = true&lt;br /&gt;
| label = wood&lt;br /&gt;
| parent name = ResourceVerbBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Wood_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactWood&lt;br /&gt;
| sound interact = Wood_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = wooden&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Wood&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Wood&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1.25&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| deterioration rate base = 1&lt;br /&gt;
| door opening speed factor = 1.2&lt;br /&gt;
| flammability base = 1.0&lt;br /&gt;
| flammability factor = 1&lt;br /&gt;
| market value base = 1.2&lt;br /&gt;
| max hit points base = 150&lt;br /&gt;
| max hit points factor = 0.4&lt;br /&gt;
| melee blunt damage factor = 0.9&lt;br /&gt;
| melee cooldown base = 120&lt;br /&gt;
| melee cooldown factor = 0.9&lt;br /&gt;
| melee damage base = 10&lt;br /&gt;
| melee sharp damage factor = 0.45&lt;br /&gt;
| work to make factor = 0.7&lt;br /&gt;
| work to build factor = 0.7&lt;br /&gt;
| mass = 0.4&lt;br /&gt;
| rest effectiveness factor = 1&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}&lt;br /&gt;
&lt;br /&gt;
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. &lt;br /&gt;
&lt;br /&gt;
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!&lt;br /&gt;
&lt;br /&gt;
==Using as a weapon==&lt;br /&gt;
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! Melee Attack !! Damage Amount !! Cooldown !!DPS&lt;br /&gt;
|-&lt;br /&gt;
![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using as a prosthesis==&lt;br /&gt;
A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].&lt;br /&gt;
&lt;br /&gt;
==Using as fuel==&lt;br /&gt;
Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.&lt;br /&gt;
&lt;br /&gt;
==Wood vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.80%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 31.13% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.53% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.75%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 21.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.70% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.95%&lt;br /&gt;
|-&lt;br /&gt;
! Elephant tusk&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 17.89% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.90% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.75%&lt;br /&gt;
|-&lt;br /&gt;
! Beer&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
[[Category:Material]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Gladius&amp;diff=67060</id>
		<title>Gladius</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Gladius&amp;diff=67060"/>
		<updated>2019-09-14T14:30:57Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Gladius&lt;br /&gt;
|image = Gladius.png|Gladius&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.&amp;quot;&lt;br /&gt;
|class = Medieval&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 15&lt;br /&gt;
|meleeattack2type = stab&lt;br /&gt;
|meleeattack2part = point&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 22&lt;br /&gt;
|meleeattack3dmg = 15&lt;br /&gt;
|meleeattack3type = cut&lt;br /&gt;
|meleeattack3part = edge&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 22&lt;br /&gt;
|MeleeWeaponAverageDPS = 7.04&lt;br /&gt;
|MeleeWeaponAverageAP = 21&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|50}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''gladius''' is a [[Weapon|melee weapon]] in RimWorld that does a moderate amount of [[damage]], has a moderate cooldown, and deals sharp damage.&lt;br /&gt;
&lt;br /&gt;
As is typical with any sharp weapon, gladius attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons.&lt;br /&gt;
&lt;br /&gt;
The gladius is one of the most well-rounded melee weapons in the game; striking an excellent balance between damage per hit and cooldown, and not being too expensive either. While the gladius is slightly better at nominal [[DPS]], the mace performs significantly better against armor since it deals blunt damage, which puts the gladius in a tough spot. [[Plasteel]] gladii, however, offer excellent base DPS which establishes a slightly noticeable lead over a plasteel mace in this aspect; combining knife-like cooldown with spear-like damage.&lt;br /&gt;
&lt;br /&gt;
Still, the gladius offers significantly more performance than the [[knife]] while not really being that much more expensive to produce, possibly even outclassing the knife as a 'budget' melee weapon - but again, the mace is still the better choice.&lt;br /&gt;
&lt;br /&gt;
Against armor, a [[steel]] gladius has considerably worse performance than a [[Materials#Stone Blocks|stone]] [[club]]. Therefore, even [[wood]]en clubs significantly outperform a steel gladius in this department - and a steel mace offers nearly double the damage output. When factoring in [[plasteel]] though, the gladius claws back slightly but still falls slightly behind even the wooden club, so a plasteel mace is going to be leaps and bounds ahead.&lt;br /&gt;
&lt;br /&gt;
Overall, the gladius is by no means a bad weapon, because it's actually a decent melee weapon, but there are better options out there just for forking out slightly more [[silver]] or ingredients. At the end of the day, the mace is to the gladius what the gladius is to the knife - even when factoring in plasteel.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Gladii can be purchased from any [[outlander]] and orbital combat suppliers, or obtained from outlander and pirate [[raider]]s. Gladii can also be crafted at either a [[fueled smithy]] or an [[electric smithy]] once the [[research#smithing|smithing]] research has been completed; from 50 of any metallic or wooden [[materials|material]], and {{ticks|10000}} of work.&lt;br /&gt;
&lt;br /&gt;
==Gladius vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the gladius fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that gladii either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 56.15% || style=&amp;quot;background: #CDFF7B&amp;quot; | 56.65%&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 55.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.90%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.25% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.15% || style=&amp;quot;background: #FF6969&amp;quot; | 14.60%&lt;br /&gt;
|-&lt;br /&gt;
! Spear&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 53.60% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.40%&lt;br /&gt;
|-&lt;br /&gt;
! Longsword&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 36.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 31.65%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Club&amp;diff=67059</id>
		<title>Club</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Club&amp;diff=67059"/>
		<updated>2019-09-14T13:24:23Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Club vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Club&lt;br /&gt;
|image = Club.png|Club&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 14&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 21&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.27&lt;br /&gt;
|MeleeWeaponAverageAP = 19&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|40}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Clubs are generated without a quality level - in essence, all clubs are &amp;quot;normal.&amp;quot; This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.&lt;br /&gt;
&lt;br /&gt;
== Material table ==&lt;br /&gt;
In the following table, clubs of different types along with their damage charts are displayed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 17 || $4005 || 18 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Granite || -3 || $41.62 || 26 || 4.82 || 19% &lt;br /&gt;
|-&lt;br /&gt;
| Jade || 7 || $205 || 28 || 7.23 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Marble || -2 || $40.97 || 23 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || -3 || $370 || 44 || 7.05 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 3 || $405 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Slate || -3 || $41.62 || 26 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || -3 || $80.32 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || -3 || $250 || 38 || 8.55 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Wood || -3 || $51.02 || 14 || 5.64 || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Possible Attacks===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&amp;lt;ref&amp;gt;Weighted based on the amount of damage that the tool does.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Base DPS&amp;lt;ref&amp;gt;Damage Per Second.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Armored DPS&amp;lt;ref&amp;gt;Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!11.966&lt;br /&gt;
!2.15s&lt;br /&gt;
!-&lt;br /&gt;
!5.566&lt;br /&gt;
!5.12&lt;br /&gt;
|- newline&lt;br /&gt;
|Handle&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|8&lt;br /&gt;
|2.15s&lt;br /&gt;
|36%&lt;br /&gt;
|3.721&lt;br /&gt;
|3.423&lt;br /&gt;
|- newline&lt;br /&gt;
|Head&lt;br /&gt;
|Smash&lt;br /&gt;
|Blunt&lt;br /&gt;
|14.2&lt;br /&gt;
|2.15s&lt;br /&gt;
|64%&lt;br /&gt;
|6.605&lt;br /&gt;
|6.076&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Club vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the club fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.35% || style=&amp;quot;background: #69FF69&amp;quot; | 83.85% || style=&amp;quot;background: #69FF69&amp;quot; | 83.11%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 68.87% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.47% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.25%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 43.45% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.60% || style=&amp;quot;background: #69FF69&amp;quot; | 84.95%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.85%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to Beta 18, clubs were generated with a quality value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67058</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67058"/>
		<updated>2019-09-14T13:24:08Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Knife vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 87.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.53%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 78.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.05%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 56.55% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.40% || style=&amp;quot;background: #FF6969&amp;quot; | 15.05%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.35%&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.05% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.85%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Wood&amp;diff=67057</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Wood&amp;diff=67057"/>
		<updated>2019-09-14T13:23:39Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Wood vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Lumber&lt;br /&gt;
| category = Woody&lt;br /&gt;
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.&lt;br /&gt;
| color = (133,97,67)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Planks&lt;br /&gt;
| construct effect = ConstructWood&lt;br /&gt;
| def name = WoodLog&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| e type = Equipment&lt;br /&gt;
| equipment type = Primary&lt;br /&gt;
| equipped angle offset = -20&lt;br /&gt;
| equipped texture path = Things/Item/Resource/WoodLog_Equipped&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/WoodLog&lt;br /&gt;
| is body part = true&lt;br /&gt;
| label = wood&lt;br /&gt;
| parent name = ResourceVerbBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Wood_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactWood&lt;br /&gt;
| sound interact = Wood_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = wooden&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Wood&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Wood&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1.25&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| deterioration rate base = 1&lt;br /&gt;
| door opening speed factor = 1.2&lt;br /&gt;
| flammability base = 1.0&lt;br /&gt;
| flammability factor = 1&lt;br /&gt;
| market value base = 1.2&lt;br /&gt;
| max hit points base = 150&lt;br /&gt;
| max hit points factor = 0.4&lt;br /&gt;
| melee blunt damage factor = 0.9&lt;br /&gt;
| melee cooldown base = 120&lt;br /&gt;
| melee cooldown factor = 0.9&lt;br /&gt;
| melee damage base = 10&lt;br /&gt;
| melee sharp damage factor = 0.45&lt;br /&gt;
| work to make factor = 0.7&lt;br /&gt;
| work to build factor = 0.7&lt;br /&gt;
| mass = 0.4&lt;br /&gt;
| rest effectiveness factor = 1&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}&lt;br /&gt;
&lt;br /&gt;
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. &lt;br /&gt;
&lt;br /&gt;
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!&lt;br /&gt;
&lt;br /&gt;
==Using as a weapon==&lt;br /&gt;
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! Melee Attack !! Damage Amount !! Cooldown !!DPS&lt;br /&gt;
|-&lt;br /&gt;
![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using as a prosthesis==&lt;br /&gt;
A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].&lt;br /&gt;
&lt;br /&gt;
==Using as fuel==&lt;br /&gt;
Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.&lt;br /&gt;
&lt;br /&gt;
==Wood vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.80%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 31.13% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.53% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.75%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 21.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.70% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.95%&lt;br /&gt;
|-&lt;br /&gt;
! Beer&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
[[Category:Material]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Wood&amp;diff=67056</id>
		<title>Wood</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Wood&amp;diff=67056"/>
		<updated>2019-09-14T13:22:15Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: 1 vs. 1 testing data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Define|Lumber&lt;br /&gt;
| category = Woody&lt;br /&gt;
| description = Wood from trees or other fibrous plants. Useful for building structures, weapons, and even simple prosthetics. A raw stick of wood can be used as a weapon in a pinch.&lt;br /&gt;
| color = (133,97,67)&lt;br /&gt;
| always haulable = true&lt;br /&gt;
| appearance = Planks&lt;br /&gt;
| construct effect = ConstructWood&lt;br /&gt;
| def name = WoodLog&lt;br /&gt;
| draw gui overlay = true&lt;br /&gt;
| e type = Equipment&lt;br /&gt;
| equipment type = Primary&lt;br /&gt;
| equipped angle offset = -20&lt;br /&gt;
| equipped texture path = Things/Item/Resource/WoodLog_Equipped&lt;br /&gt;
| graphic class = Graphic_StackCount&lt;br /&gt;
| graphic path = Things/Item/Resource/WoodLog&lt;br /&gt;
| is body part = true&lt;br /&gt;
| label = wood&lt;br /&gt;
| parent name = ResourceVerbBase&lt;br /&gt;
| path cost = 15&lt;br /&gt;
| resource readout priority = Middle&lt;br /&gt;
| rotatable = false&lt;br /&gt;
| selectable = true&lt;br /&gt;
| sound drop = Wood_Drop&lt;br /&gt;
| sound impact stuff = BulletImpactWood&lt;br /&gt;
| sound interact = Wood_Drop&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| stuff adjective = wooden&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| thing class = ThingWithComps&lt;br /&gt;
| sound melee hit blunt = MeleeHit_Wood&lt;br /&gt;
| sound melee hit sharp = MeleeHit_Wood&lt;br /&gt;
| use hit points = true&lt;br /&gt;
| beauty base = -4&lt;br /&gt;
| beauty factor = 1.25&lt;br /&gt;
| beauty offset = 0&lt;br /&gt;
| deterioration rate base = 1&lt;br /&gt;
| door opening speed factor = 1.2&lt;br /&gt;
| flammability base = 1.0&lt;br /&gt;
| flammability factor = 1&lt;br /&gt;
| market value base = 1.2&lt;br /&gt;
| max hit points base = 150&lt;br /&gt;
| max hit points factor = 0.4&lt;br /&gt;
| melee blunt damage factor = 0.9&lt;br /&gt;
| melee cooldown base = 120&lt;br /&gt;
| melee cooldown factor = 0.9&lt;br /&gt;
| melee damage base = 10&lt;br /&gt;
| melee sharp damage factor = 0.45&lt;br /&gt;
| work to make factor = 0.7&lt;br /&gt;
| work to build factor = 0.7&lt;br /&gt;
| mass = 0.4&lt;br /&gt;
| rest effectiveness factor = 1&lt;br /&gt;
}}&lt;br /&gt;
{{#set:Name=Wood}}{{#set:Damage Type= Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}&lt;br /&gt;
&lt;br /&gt;
{{Info|Wood logs are vital to early game construction and crafting. You are given a number of wood logs at the start of the game and can gather more from [[trees]] using the [[Orders|Chop Wood]] command. Bulk goods [[traders]] will also buy and sell wood.}}&lt;br /&gt;
&lt;br /&gt;
You can plant trees inside [[growing zone]]s to create a renewable source of wood, though it tends to take over a month of in-game time before trees can be harvested. &lt;br /&gt;
&lt;br /&gt;
Should your colony be visited by an [[Alphabeaver]] infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!&lt;br /&gt;
&lt;br /&gt;
==Using as a weapon==&lt;br /&gt;
A wood log can be wielded as a [[Weapons#Melee_Weapons|melee weapon]]. It deals more [[DPS|damage per second]] than a bare fist, which does 5 damage. &lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_06 text-center}}&lt;br /&gt;
! Melee Attack !! Damage Amount !! Cooldown !!DPS&lt;br /&gt;
|-&lt;br /&gt;
![[Injury|{{Q|{{BASEPAGENAME}}| Damage Type }}]]&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Damage Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Melee Cooldown Base}}&lt;br /&gt;
|{{Q|{{BASEPAGENAME}}|Maximum DPS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Using as a prosthesis==&lt;br /&gt;
A wood log can also be used as a [[peg leg]] to replace an existing or missing leg. A peg leg is requested by adding a bill under the pawn's [[Health#Operations|Health tab]].&lt;br /&gt;
&lt;br /&gt;
==Using as fuel==&lt;br /&gt;
Wood is used to refuel [[torch lamp]]s, [[campfire]]s, and fueled workbenches. [[Menus#Haul|Haulers]] take care of refueling.&lt;br /&gt;
&lt;br /&gt;
==Wood vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well a piece of wood fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that wood logs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak pants]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 63.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.80%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 31.13% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.53% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.75%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 21.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.70% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.95%&lt;br /&gt;
|-&lt;br /&gt;
! Beer&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.95% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.20%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
[[Category:Material]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67055</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67055"/>
		<updated>2019-09-14T12:49:35Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Knife vs. Comparable Weapons */ Retested with increased sample size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak pants]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 87.90% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.53%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 78.10% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.30% || style=&amp;quot;background: #FF9B72&amp;quot; | 29.05%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 56.55% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.40% || style=&amp;quot;background: #FF6969&amp;quot; | 15.05%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.75% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.85% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.35%&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 47.05% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.00% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.85%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Club&amp;diff=67052</id>
		<title>Club</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Club&amp;diff=67052"/>
		<updated>2019-09-14T01:08:23Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: Retested with increased sample size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Club&lt;br /&gt;
|image = Club.png|Club&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 14&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 21&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.27&lt;br /&gt;
|MeleeWeaponAverageAP = 19&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|40}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Clubs are generated without a quality level - in essence, all clubs are &amp;quot;normal.&amp;quot; This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.&lt;br /&gt;
&lt;br /&gt;
== Material table ==&lt;br /&gt;
In the following table, clubs of different types along with their damage charts are displayed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 17 || $4005 || 18 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Granite || -3 || $41.62 || 26 || 4.82 || 19% &lt;br /&gt;
|-&lt;br /&gt;
| Jade || 7 || $205 || 28 || 7.23 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Marble || -2 || $40.97 || 23 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || -3 || $370 || 44 || 7.05 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 3 || $405 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Slate || -3 || $41.62 || 26 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || -3 || $80.32 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || -3 || $250 || 38 || 8.55 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Wood || -3 || $51.02 || 14 || 5.64 || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Possible Attacks===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&amp;lt;ref&amp;gt;Weighted based on the amount of damage that the tool does.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Base DPS&amp;lt;ref&amp;gt;Damage Per Second.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Armored DPS&amp;lt;ref&amp;gt;Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!11.966&lt;br /&gt;
!2.15s&lt;br /&gt;
!-&lt;br /&gt;
!5.566&lt;br /&gt;
!5.12&lt;br /&gt;
|- newline&lt;br /&gt;
|Handle&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|8&lt;br /&gt;
|2.15s&lt;br /&gt;
|36%&lt;br /&gt;
|3.721&lt;br /&gt;
|3.423&lt;br /&gt;
|- newline&lt;br /&gt;
|Head&lt;br /&gt;
|Smash&lt;br /&gt;
|Blunt&lt;br /&gt;
|14.2&lt;br /&gt;
|2.15s&lt;br /&gt;
|64%&lt;br /&gt;
|6.605&lt;br /&gt;
|6.076&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Club vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the club fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak pants]], plainleather button-down shirt and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.35% || style=&amp;quot;background: #69FF69&amp;quot; | 83.85% || style=&amp;quot;background: #69FF69&amp;quot; | 83.11%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 68.87% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.47% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.25%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 43.45% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.60% || style=&amp;quot;background: #69FF69&amp;quot; | 84.95%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.95% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.85%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to Beta 18, clubs were generated with a quality value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67051</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67051"/>
		<updated>2019-09-13T22:47:30Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Knife vs. Comparable Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 1,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]]s and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak pants]], plainleather button-down shirts and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.70%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.00%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.00% || style=&amp;quot;background: #FF6969&amp;quot; | 13.90%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 44.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 47.20%&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 45.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Knife&amp;diff=67050</id>
		<title>Knife</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Knife&amp;diff=67050"/>
		<updated>2019-09-13T22:47:04Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Knife&lt;br /&gt;
|image = Knife.png|Knife&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = blunt&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 12&lt;br /&gt;
|meleeattack2type = cut&lt;br /&gt;
|meleeattack2part = blade&lt;br /&gt;
|meleeattack2cool = 1.5&lt;br /&gt;
|meleeattack2ap = 18&lt;br /&gt;
|meleeattack3dmg = 13&lt;br /&gt;
|meleeattack3type = stab&lt;br /&gt;
|meleeattack3part = point&lt;br /&gt;
|meleeattack3cool = 2&lt;br /&gt;
|meleeattack3ap = 20&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.50&lt;br /&gt;
|MeleeWeaponAverageAP = 18&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|30}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''knife''' is a primitive melee weapon, it that does a low amount of damage, has a short cooldown, and deals sharp damage. As is typical with any sharp weapon, knife attacks cause bleeding, and generally fares poorly against armor when compared to blunt weapons. Due to its low cooldown, knives are skill-friendly weapons; even if a pawn equipped with a knife misses their attack, another attack will follow not long after.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Knives can be crafted at the [[crafting spot]], [[fueled smithy]] or [[electric smithy|smithy]] with 40 units of any metallic or wooden [[materials|material]], and {{ticks|4000}} of work. As well as purchased from any outlander and orbital combat suppliers, or from outlander and pirate [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Knives are lower-tier melee weapons with a slightly below average damage output, but knives are also cheap to produce. That being said, the [[gladius]] offers significantly better performance for little more in the way of resource costs, so you're better off making gladii than knives unless you're somehow in an exceptional circumstance where you urgently need melee weapons and can't obtain any more resources. [[Plasteel]] knives are somewhat better as melee weapons, handily out-DPSing a [[steel]] [[longsword]].&lt;br /&gt;
&lt;br /&gt;
Against armor, a steel knife actually performs slightly better than its gladius counterpart, probably owing to the shorter cooldown. That being said, a [[Materials#Stone Blocks|stone]] [[club]] still performs considerably better. When talking about plasteel, the knife continues to outperform its gladius equivalent, but the steel [[club]] is still better here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Knife vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the knife fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that knives either won or tied against the weapon listed in the first column of said table, with a sample size of 1,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]]s and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak pants]], plainleather button-down shirts and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 91.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.70%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.20% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.00%&lt;br /&gt;
|-&lt;br /&gt;
! Club&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.90% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.00% || style=&amp;quot;background: #FF6969&amp;quot; | 13.90%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90%&lt;br /&gt;
|-&lt;br /&gt;
! Gladius&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 44.50% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 47.20%&lt;br /&gt;
|-&lt;br /&gt;
! Ikwa&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 45.90% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.10%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Club&amp;diff=67049</id>
		<title>Club</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Club&amp;diff=67049"/>
		<updated>2019-09-13T22:31:21Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Club vs. Comparable Weapons */ Copypasta fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Club&lt;br /&gt;
|image = Club.png|Club&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 14&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 21&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.27&lt;br /&gt;
|MeleeWeaponAverageAP = 19&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|40}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Clubs are generated without a quality level - in essence, all clubs are &amp;quot;normal.&amp;quot; This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.&lt;br /&gt;
&lt;br /&gt;
== Material table ==&lt;br /&gt;
In the following table, clubs of different types along with their damage charts are displayed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 17 || $4005 || 18 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Granite || -3 || $41.62 || 26 || 4.82 || 19% &lt;br /&gt;
|-&lt;br /&gt;
| Jade || 7 || $205 || 28 || 7.23 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Marble || -2 || $40.97 || 23 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || -3 || $370 || 44 || 7.05 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 3 || $405 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Slate || -3 || $41.62 || 26 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || -3 || $80.32 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || -3 || $250 || 38 || 8.55 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Wood || -3 || $51.02 || 14 || 5.64 || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Possible Attacks===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&amp;lt;ref&amp;gt;Weighted based on the amount of damage that the tool does.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Base DPS&amp;lt;ref&amp;gt;Damage Per Second.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Armored DPS&amp;lt;ref&amp;gt;Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!11.966&lt;br /&gt;
!2.15s&lt;br /&gt;
!-&lt;br /&gt;
!5.566&lt;br /&gt;
!5.12&lt;br /&gt;
|- newline&lt;br /&gt;
|Handle&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|8&lt;br /&gt;
|2.15s&lt;br /&gt;
|36%&lt;br /&gt;
|3.721&lt;br /&gt;
|3.423&lt;br /&gt;
|- newline&lt;br /&gt;
|Head&lt;br /&gt;
|Smash&lt;br /&gt;
|Blunt&lt;br /&gt;
|14.2&lt;br /&gt;
|2.15s&lt;br /&gt;
|64%&lt;br /&gt;
|6.605&lt;br /&gt;
|6.076&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Club vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the club fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 1,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]]s and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak pants]], plainleather button-down shirts and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 86.50% || style=&amp;quot;background: #69FF69&amp;quot; | 87.00% || style=&amp;quot;background: #69FF69&amp;quot; | 88.00%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.00% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.10% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.40%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.10% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.00% || style=&amp;quot;background: #69FF69&amp;quot; | 86.10%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to Beta 18, clubs were generated with a quality value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Club&amp;diff=67048</id>
		<title>Club</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Club&amp;diff=67048"/>
		<updated>2019-09-13T22:30:54Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: Added 1 vs. 1 testing data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Club&lt;br /&gt;
|image = Club.png|Club&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|description = &amp;quot;A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.&amp;quot;&lt;br /&gt;
|class = Neolithic&lt;br /&gt;
|meleeattack1dmg = 9&lt;br /&gt;
|meleeattack1type = poke&lt;br /&gt;
|meleeattack1part = handle&lt;br /&gt;
|meleeattack1cool = 2&lt;br /&gt;
|meleeattack1ap = 13&lt;br /&gt;
|meleeattack2dmg = 14&lt;br /&gt;
|meleeattack2type = blunt&lt;br /&gt;
|meleeattack2part = head&lt;br /&gt;
|meleeattack2cool = 2&lt;br /&gt;
|meleeattack2ap = 21&lt;br /&gt;
|MeleeWeaponAverageDPS = 6.27&lt;br /&gt;
|MeleeWeaponAverageAP = 19&lt;br /&gt;
|mode = Melee&lt;br /&gt;
|buy = {{icon|buildingmat|40}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with 40 of any metallic, wooden, or stony [[materials|material]] and {{ticks|500}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops. &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
Clubs are generated without a quality level - in essence, all clubs are &amp;quot;normal.&amp;quot; This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again. Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior (although more expensive) weapons, especially if they are high quality.&lt;br /&gt;
&lt;br /&gt;
== Material table ==&lt;br /&gt;
In the following table, clubs of different types along with their damage charts are displayed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Material !! Beauty !! Market Value !! Work To Make !! Melee Damage Per Second !! Melee Armor Penetration&lt;br /&gt;
|-&lt;br /&gt;
| Gold || 17 || $4005 || 18 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Granite || -3 || $41.62 || 26 || 4.82 || 19% &lt;br /&gt;
|-&lt;br /&gt;
| Jade || 7 || $205 || 28 || 7.23 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Limestone || -3 || $41.62 || 26|| 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Marble || -2 || $40.97 || 23 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || -3 || $370 || 44 || 7.05 || 17%&lt;br /&gt;
|-&lt;br /&gt;
| Sandstone || -3 || $40.75 || 22 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Silver || 3 || $405 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Slate || -3 || $41.62 || 26 || 4.82 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Steel || -3 || $80.32 || 20 || 6.27 || 19%&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || -3 || $250 || 38 || 8.55 || 28%&lt;br /&gt;
|-&lt;br /&gt;
| Wood || -3 || $51.02 || 14 || 5.64 || 17%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
===Possible Attacks===&lt;br /&gt;
&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&amp;lt;ref&amp;gt;Weighted based on the amount of damage that the tool does.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Base DPS&amp;lt;ref&amp;gt;Damage Per Second.&amp;lt;/ref&amp;gt;&lt;br /&gt;
!Armored DPS&amp;lt;ref&amp;gt;Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!11.966&lt;br /&gt;
!2.15s&lt;br /&gt;
!-&lt;br /&gt;
!5.566&lt;br /&gt;
!5.12&lt;br /&gt;
|- newline&lt;br /&gt;
|Handle&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|8&lt;br /&gt;
|2.15s&lt;br /&gt;
|36%&lt;br /&gt;
|3.721&lt;br /&gt;
|3.423&lt;br /&gt;
|- newline&lt;br /&gt;
|Head&lt;br /&gt;
|Smash&lt;br /&gt;
|Blunt&lt;br /&gt;
|14.2&lt;br /&gt;
|2.15s&lt;br /&gt;
|64%&lt;br /&gt;
|6.605&lt;br /&gt;
|6.076&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Club vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This section goes over how well the autopistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have a skill level of 8 in melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of 18 years of age and completely healthy&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the table below are the percentages of battles that clubs either won or tied against the weapon listed in the first column of said table, with a sample size of 1,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following armor categories are:&lt;br /&gt;
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]]s and plainleather [[pants]]&lt;br /&gt;
* '''Flak - '''[[Steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak pants]], plainleather button-down shirts and [[flak pants]]&lt;br /&gt;
* '''Marine - '''[[Marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! Unarmored !! Flak !! Marine&lt;br /&gt;
|-&lt;br /&gt;
! Fists&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 86.50% || style=&amp;quot;background: #69FF69&amp;quot; | 87.00% || style=&amp;quot;background: #69FF69&amp;quot; | 88.00%&lt;br /&gt;
|-&lt;br /&gt;
! Wood&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.00% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.10% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.40%&lt;br /&gt;
|-&lt;br /&gt;
! Knife&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.10% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.00% || style=&amp;quot;background: #69FF69&amp;quot; | 86.10%&lt;br /&gt;
|-&lt;br /&gt;
! Mace&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.50% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.20% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
&lt;br /&gt;
* Prior to Beta 18, clubs were generated with a quality value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=List_of_childhood_backstories&amp;diff=63388</id>
		<title>List of childhood backstories</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=List_of_childhood_backstories&amp;diff=63388"/>
		<updated>2019-05-07T19:25:55Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: Test edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello world&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;amp;larr; &amp;lt;small&amp;gt;[[Backstories]]&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_17}}&lt;br /&gt;
! Title&amp;lt;br /&amp;gt;(Short Title) !! Description !! Skill Modifications !! Incapable of !! Civil !! Raider !! Slave !! Trader !! Traveler !! Tribal&lt;br /&gt;
|-&lt;br /&gt;
! Abandoned child{{br}}(Abandoned)&lt;br /&gt;
| [PAWN_nameDef] was a quick witted, funny child. One day, [PAWN_pronoun] wandered off on [PAWN_possessive] wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, [PAWN_possessive] parents decided that the time looking for [PAWN_objective] was better spent on just cloning a better son.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|1}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Social: {{+|1}}&lt;br /&gt;
| Cooking{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abandoned orphan{{br}}(Orphan)&lt;br /&gt;
| Abandoned at birth, young [PAWN_nameDef] started [PAWN_possessive] life in an orphanage.&lt;br /&gt;
&lt;br /&gt;
A rascal and a scoundrel, [PAWN_pronoun] became a clever troublemaker.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abductee{{br}}(Abductee)&lt;br /&gt;
| [PAWN_nameDef] was abducted at a young age and forced to do menial labor on a pirate ship.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Abductee{{br}}(Abductee)&lt;br /&gt;
| [PAWN_nameDef] was abducted by xenohumans when [PAWN_pronoun] was still a baby. They experimented on [PAWN_objective] to understand his genetic structure.&lt;br /&gt;
&lt;br /&gt;
As [PAWN_pronoun] grew up, [PAWN_nameDef] grew a little bit too big and strong for his captors and eventually escaped.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Academy student {{br}}(Student )&lt;br /&gt;
| [PAWN_nameDef] went to school like a good space cadet would. He was very tall and was known for his good looks.&lt;br /&gt;
&lt;br /&gt;
Though he worried more about his hairstyle than his grades, he still somehow passed the final exams.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Accursed child{{br}}(Cursed)&lt;br /&gt;
| [PAWN_nameDef] was born at the peak of a lunar eclipse. The elders declared [PAWN_objective] a child of darkness brought [PAWN_objective] under their care.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] entire childhood was spent studying the lore and rituals of [PAWN_possessive] people - until the day of calling.&lt;br /&gt;
| Construction: {{--|1}}&amp;lt;/br&amp;gt;Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Firefighting{{br}}Cleaning{{br}}Hauling{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Adventuring child{{br}}(Adventurer)&lt;br /&gt;
| Axle was raised to become an engineer. For years, he planned to stow away on a cargo ship and start a new, more adventuresome life.&lt;br /&gt;
&lt;br /&gt;
One night, after his parents fell asleep, he managed to sneak on board a cargo ship just before it left port.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Adventurous youth{{br}}(Adventurer)&lt;br /&gt;
| [PAWN_nameDef] explored all around [PAWN_possessive] family's large estate, uncovering little natural wonders hidden in nearby catacombs, rivers, and caves.&lt;br /&gt;
&lt;br /&gt;
During his teenage years, [PAWN_nameDef] made numerous enemies&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur astronomer{{br}}(Astronomer)&lt;br /&gt;
| [PAWN_nameDef] was fascinated with astronomy. [PAWN_pronoun] would spend hours gazing at planets and nebulae through his telescope.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there.&lt;br /&gt;
| Intellectual: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur botanist{{br}}(Botanist)&lt;br /&gt;
| Spending many summers crawling through dirt, Christian found he had quite the green thumb. Instead of learning to cook the food he grew, he just grew more and more.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Amateur engineer{{br}}(Engineer)&lt;br /&gt;
| [PAWN_nameDef] grew up in a family with a military and engineering background. [PAWN_pronoun] wanted to join the army but his father didn't like the idea, so [PAWN_possessive] interest turned to great flying machines and works of engineering. [PAWN_pronoun] secretly hoped that this would one day lead him to a life of galactic exploration.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|1}}&lt;br /&gt;
| Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Angry student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] trained towards [PAWN_possessive] dream of working for his hometown's local council.&lt;br /&gt;
&lt;br /&gt;
For reasons he never quite understood, [PAWN_pronoun] was bullied relentlessly by his classmates. [PAWN_pronoun] chose to repress his rage.&lt;br /&gt;
| Intellectual: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Animal caretaker{{br}}(Caretaker)&lt;br /&gt;
| Born on a medieval farm, [PAWN_nameDef] was tasked with caring for domestic animals. [PAWN_pronoun] grew to love them.&lt;br /&gt;
&lt;br /&gt;
With time, [PAWN_pronoun] learned to tame wild animals. [PAWN_pronoun] dreamed of one day meeting a thrumbo and taming it.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Animal lab tech{{br}}(Lab tech)&lt;br /&gt;
| [PAWN_nameDef] worked as a technician in a lab studying animals.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] spent [PAWN_possessive] days taking care of the animals and cleaning up after them. [PAWN_pronoun] dreamed of having [PAWN_possessive] own lab one day.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{--|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Antisocial child{{br}}(Antisocial)&lt;br /&gt;
| [PAWN_nameDef] lacked typical social skills, and avoided social interaction.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] gained satisfaction only from steady work. [PAWN_pronoun] especially disliked speaking with overly creative or outgoing individuals.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse child {{br}}(Apocalypse)&lt;br /&gt;
| [PAWN_nameDef] spent his childhood on a post-apocalyptic world. He fought for survival from a young age, on a planet where trust did not exist.&lt;br /&gt;
&lt;br /&gt;
He told everyone that he had no luck.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse survivor{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef] was born during a time of unrest on [PAWN_possessive] homeworld, as climate change threatened mass starvation and flooding. As [PAWN_pronoun] grew up the situation worsened - billions died and peaceful states descended into anarchy. [PAWN_nameDef] and [PAWN_possessive] parents did whatever they had to to survive.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apprentice oracle{{br}}(Oracle)&lt;br /&gt;
| [PAWN_nameDef] was chosen at an early age by the village elders to keep the sacred rituals of the Oracle.&lt;br /&gt;
&lt;br /&gt;
An irrepressibly curious child, [PAWN_nameDef] caused a religious crisis for [PAWN_possessive] tribe when [PAWN_pronoun] accidentally flipped a switch to open the &amp;quot;tombs&amp;quot; of the Gods - cryptosleep caskets inhabited by some very confused ancestors.  &lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Apprentice smith{{br}}(Apprentice)&lt;br /&gt;
| [PAWN_nameDef] grew up helping in his father's smithy.&lt;br /&gt;
&lt;br /&gt;
They were some of the last smiths on the planet that to use traditional smithing methods. They even collect some materials themselves.&lt;br /&gt;
&lt;br /&gt;
Sometimes, after work, [PAWN_nameDef] would practice using the swords [PAWN_pronoun] forged.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artful dodger{{br}}(Dodger)&lt;br /&gt;
| Robin grew up on one of the urbworlds and had to fend for himself all his life. He never trusted anyone, relying on his persuasiveness and cunning to survive.&lt;br /&gt;
&lt;br /&gt;
He soon became skilled with firearms and knives as well as words.&lt;br /&gt;
| Shooting: {{+|1}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Caring{{br}}Artistic{{br}}Crafting{{br}}Cooking{{br}}Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artisan farmer{{br}}(Farmer)&lt;br /&gt;
| [PAWN_nameDef] grew up on a [PAWN_possessive] family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods to glitterworld technology.&lt;br /&gt;
| Plants: {{+|7}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Artistic weirdo{{br}}(Weirdo)&lt;br /&gt;
| [PAWN_nameDef] grew up in a house near a bustling midworld metropolis.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was talented at art and creative work, but often acted strangely, and thus had few friends.&lt;br /&gt;
| Cooking: {{+|1}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspergers rebel{{br}}(Rebel)&lt;br /&gt;
| [PAWN_nameDef] grew up as a rebel on an formerly-advanced rimworld devastated by war.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] Aspergers syndrome meant he struggled with social situations and was incapable of caring, but [PAWN_pronoun] learned hard skills like research and shooting very quickly.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&lt;br /&gt;
| Caring{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring engineer{{br}}(Tinkerer)&lt;br /&gt;
| [PAWN_nameDef] had a fascination with gadgets and gizmos. [PAWN_pronoun] took apart and put together almost anything [PAWN_pronoun] could find.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] got used to repairing toys brought to [PAWN_objective] by other children, and even fixed a few devices from [PAWN_possessive] elders.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring physicist{{br}}(Student)&lt;br /&gt;
| The daughter of an engineer and doctor, [PAWN_nameDef]'s early life was intellectually rich. After visiting a physics lab, she decided she wanted to be a quantum physicist.&lt;br /&gt;
&lt;br /&gt;
Bitten by a camel, kicked off a horse, and chased by dogs, [PAWN_nameDef] developed a fear of animals.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring{{br}}Animals{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Aspiring pop idol{{br}}(Pop idol)&lt;br /&gt;
| Min was being trained in song and dance to become the next big pop idol. She grew up being taken care of by company handlers.&lt;br /&gt;
&lt;br /&gt;
She never knew manual labor, but learned a lot about music and social etiquette.&lt;br /&gt;
| Shooting: {{--|4}}&amp;lt;/br&amp;gt;Melee: {{--|4}}&amp;lt;/br&amp;gt;Social: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&lt;br /&gt;
| ManualDumb{{br}}Cleaning{{br}}Hauling{{br}}PlantWork{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Athlete{{br}}(Athlete)&lt;br /&gt;
| [PAWN_nameDef] was professional athlete at early age. Thanks to her skills, she was able to leave her homeworld and enroll in a glitterworld university of science and technology.&lt;br /&gt;
&lt;br /&gt;
Because of her demanding schedule and introverted nature, she became socially inept.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&lt;br /&gt;
| Social{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Awkward nerd{{br}}(Nerd)&lt;br /&gt;
| Always fascinated by machines, Dave spent his time studying robotics and holography. He preferred the company of his scientific creations to that of other people.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blackjack player{{br}}(Gambler)&lt;br /&gt;
| The only useful skill [PAWN_nameDef] learned from his tough military school was card counting. He amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.&lt;br /&gt;
&lt;br /&gt;
When he was finally caught, they burned half his skin off. He'll never be able to face fire or violence again.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Social: {{+|4}}&lt;br /&gt;
| Violent{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blacksmith's son{{br}}(Blacksmith)&lt;br /&gt;
| [PAWN_nameDef]'s father owned the blacksmith shop in an run-down old city district. [PAWN_nameDef] would help his father whenever he could.&lt;br /&gt;
&lt;br /&gt;
Later, [PAWN_possessive] father took him as a blacksmith's apprentice and raised him as a man. [PAWN_nameDef] also to on shooting as a hobby.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Blessed child{{br}}(Blessed)&lt;br /&gt;
| [PAWN_nameDef] was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout [PAWN_possessive] childhood.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned to take care of the poor and give succor to the faithful from an early age.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bodyguard trainee{{br}}(Bodyguard)&lt;br /&gt;
| [PAWN_nameDef] was born into a famously skilled family of bodyguards. [PAWN_possessive] mothers Elena and Victoria forced [PAWN_objective] into many dangerous situations, training [PAWN_objective] to put [PAWN_possessive] client's well-being over [PAWN_possessive] own.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] was taught about many herbs and natural poisons to help [PAWN_objective] prevent clients from being poisoned.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bone collector{{br}}(Pupil)&lt;br /&gt;
| Born to a family of fortune hunters, [PAWN_nameDef] always had a passion for ancient history.&lt;br /&gt;
&lt;br /&gt;
Though never a tough or social boy, [PAWN_pronoun] loved to dig through history books as well as dirt piles.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{--|3}}&amp;lt;/br&amp;gt;Melee: {{--|3}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bookworm{{br}}(Bookworm)&lt;br /&gt;
| [PAWN_nameDef] spent his youth in the library, reading every book he could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. He vowed that one day, he would see these things for himself.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Boy scout{{br}}(Scout)&lt;br /&gt;
| [PAWN_nameDef] was in a boy scout troop on a midworld.&lt;br /&gt;
&lt;br /&gt;
He learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Boy soldier{{br}}(Soldier)&lt;br /&gt;
| War may never change - but the cast of characters does.&lt;br /&gt;
&lt;br /&gt;
Born on a violent urbworld, [PAWN_nameDef] was trained from a young age to fight the wars of others, and became rather good at it. &lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Brothel gofer{{br}}(Gofer)&lt;br /&gt;
| Born on a steam-powered midworld wracked by a century of economic crises, [PAWN_nameDef] went to work at a young age. Scrounging, shoe-polishing, sewing - he did it all. But [PAWN_pronoun] was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Brutal thief{{br}}(Thief)&lt;br /&gt;
| Growing up in a gang, [PAWN_nameDef] learned the brutality of the streets.&lt;br /&gt;
&lt;br /&gt;
Knowing that showing weakness could be fatal, he closed himself of to others.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Caring{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Bunker kid{{br}}(Bunker kid)&lt;br /&gt;
| Ricardo grew up in an underground shelter, waiting for radioactive fallout to subside. His rich family had gained access to a luxury bunker city, while billions died on the surface.&lt;br /&gt;
&lt;br /&gt;
Determined to one day seek revenge against the hated enemy, Ricardo spent most of his time practicing shooting in his private training facility.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Artistic{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cadet{{br}}(Cadet)&lt;br /&gt;
| Born on the planet New China, [PAWN_nameDef]'s father was a police chief and kept extremely strict watch over his son.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] had to do military-style drill exercises every day and keep his room spotlessly clean, always ready for inspection. [PAWN_pronoun] came to abhor violence.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caravan child{{br}}(Child)&lt;br /&gt;
| [PAWN_nameDef] was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother’s things all the time.&lt;br /&gt;
&lt;br /&gt;
Eventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caravan traveler{{br}}(Traveler)&lt;br /&gt;
| Born to a family of traveling merchants, [PAWN_nameDef] was mentored by [PAWN_possessive] father in the ways of being a trader. [PAWN_pronoun] was often tasked with caring for the pack animals. Due to [PAWN_possessive] nomadic lifestyle, [PAWN_pronoun] hunted and bartered for [PAWN_possessive] food.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;/br&amp;gt;Shooting: {{+|1}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cat herder{{br}}(Herder)&lt;br /&gt;
| [PAWN_nameDef] helped out in his father's cat breeding business, socializing, herding, and feeding hundreds of cats.&lt;br /&gt;
&lt;br /&gt;
When he refused to clean up after the cats, [PAWN_pronoun] was transferred to the breeding science division.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&lt;br /&gt;
| Cleaning{{br}}Hauling{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cave child{{br}}(Cave kid)&lt;br /&gt;
| [PAWN_nameDef] grew up in a cave on an tundra planet, and was adopted by a traveling group of entertainers known only as the Wizards. Once a starfaring crew, the Wizards told [PAWN_objective] wondrous stories about the universe.&lt;br /&gt;
&lt;br /&gt;
One day, the Wizards did not return from scavenging. After years of waiting, [PAWN_nameDef] set off into space to find them.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caveworld tender{{br}}(Cave kid)&lt;br /&gt;
| [PAWN_nameDef] grew up in cave complex deep beneath the surface of an inhospitable world. [PAWN_pronoun] worked with the other children tending the tribe’s fungus crops.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Caveworld tunneler{{br}}(Tunneler)&lt;br /&gt;
| [PAWN_nameDef] worked as a digger in the massive underground cave complex.{{br}}[PAWN_pronoun] knows rock so well that [PAWN_pronoun] can almost navigate caves by smell.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Mining: {{+|6}}&amp;lt;/br&amp;gt;Shooting: {{--|2}}&lt;br /&gt;
| Intellectual{{br}}Crafting{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Chess master{{br}}(Chesshead)&lt;br /&gt;
| [PAWN_nameDef] loved to play chess. [PAWN_pronoun] even earned the nickname Bishop for some of [PAWN_possessive] craftier moves. &lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] never got into trouble - mostly because he was good at not getting caught. &lt;br /&gt;
&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child of drifters{{br}}(Drifter)&lt;br /&gt;
| Ever since [PAWN_pronoun] was very small, [PAWN_nameDef] had never known a home beyond [PAWN_possessive] parent's ship. They were a family of nomads whose meandering provided a constant change of scenery. [PAWN_possessive] life was often perilous but never dull, and [PAWN_pronoun] inherited [PAWN_possessive] parents' wanderlust at a young age.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|6}}&lt;br /&gt;
| Firefighting{{br}}PlantWork{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child of glass{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef] was raised underground on a &amp;quot;marble&amp;quot; planet - a wasteland of radioactive asphalt and toxic fallout.&lt;br /&gt;
&lt;br /&gt;
To survive on a planet devoid of life, [PAWN_pronoun] had to learn how to farm underground and how to fight without wasting bullets.&lt;br /&gt;
| Plants: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| Social{{br}}Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child prodigy{{br}}(Prodigy)&lt;br /&gt;
| After graduating college at age twelve, Jered devoted his life to becoming immortal.  However his research crossed the line when he tried to modify his body using gene therapy and mechanical augmentation.  He was arrested and condemned to a prison planet.&lt;br /&gt;
| Intellectual: {{+|6}}&amp;lt;/br&amp;gt;Mining: {{--|3}}&amp;lt;/br&amp;gt;Cooking: {{--|3}}&amp;lt;/br&amp;gt;Medicine: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child researcher{{br}}(Researcher)&lt;br /&gt;
| A frightfully intelligent child, [PAWN_nameDef] was kidnapped by a glitterworld corporation and forced to research technologies for weaponizing anti-matter.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] vowed never to invent anything again.&lt;br /&gt;
| Intellectual: {{+|7}}&amp;lt;/br&amp;gt;Shooting: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&lt;br /&gt;
| Crafting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child scientist{{br}}(Scientist)&lt;br /&gt;
| After graduating college very young, [PAWN_nameDef] devoted [PAWN_possessive] life to becoming immortal. He was arrested for trying to genetically modify himself.&lt;br /&gt;
&lt;br /&gt;
The authorities released [PAWN_objective] on the condition that he would work in a government lab on spacecraft technology. He was permitted to continue his personal research in his free time.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Cooking: {{--|2}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child slave{{br}}(Slave)&lt;br /&gt;
| Graham was born to a poor family on a rimworld. His father sold him into slavery at a young age and he was traded many times. A tycoon bought him as part of a child labor force and sent down into mines to look after machines and to work alongside them.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child spy {{br}}(Spy )&lt;br /&gt;
| Children are often presumed innocent, and so make ideal spies. [PAWN_nameDef] was trained in the arts of infiltration and information-gathering when [PAWN_pronoun] was very young.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] spent years behind enemy lines, gathering intel in a brutal planetary war. During this time, [PAWN_pronoun] had limited opportunity for education. &lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|1}}&lt;br /&gt;
| PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child spy{{br}}(Spy)&lt;br /&gt;
| Children are often presumed innocent, and can be ideal as spies. [PAWN_nameDef] was trained in the art of infiltration and information-gathering when [PAWN_pronoun] was just nine years old.{{br}}[PAWN_possessive] years behind enemy lines and the war-torn nature of [PAWN_possessive] homeworld meant [PAWN_pronoun] had limited opportunity for education.&lt;br /&gt;
| Shooting: {{+|5}}&amp;lt;/br&amp;gt;Intellectual: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child star{{br}}(Star)&lt;br /&gt;
| [PAWN_nameDef] was well-known throughout [PAWN_possessive] homeworld as a child actor in films and TV shows. [PAWN_possessive] fame put [PAWN_objective] in contact with many different kinds of people, but also tended to get in the way of [PAWN_possessive] education.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{cross}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Child-knave{{br}}(Knave)&lt;br /&gt;
| [PAWN_nameDef] was a child-knave of King Loteric. [PAWN_pronoun] enjoyed the training with wooden sticks and engaging others in close combat. [PAWN_pronoun] adapted quickly to the heat of battle and was good at spreading fire.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] served his lord well, until the king died in an unfortunate accident.&lt;br /&gt;
| Shooting: {{--|3}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Circus performer{{br}}(Performer)&lt;br /&gt;
| Growing up in the circus, [PAWN_nameDef] learned a lot of interesting things. More interesting then the balls he juggled were the pockets he picked between shows.&lt;br /&gt;
&lt;br /&gt;
A mistake with some firesticks made him develop a deathly fear of fire.&lt;br /&gt;
| Social: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Class clown{{br}}(Clowny kid)&lt;br /&gt;
| In the ultra-competitive environs of his glitterworld school, [PAWN_nameDef] always offered to play the class clown to diffuse tension.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.&lt;br /&gt;
| Social: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Clone-farmed{{br}}(Disposable)&lt;br /&gt;
| Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'. &lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Shooting: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Coliseum cleaner{{br}}(Cleaner)&lt;br /&gt;
| During the 'Inner Destrian War' fallout, [PAWN_possessive] parents were captured and [PAWN_pronoun] was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing [PAWN_pronoun] ever knew. One night while cleaning the coliseum, [PAWN_possessive] family was murdered.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Caring{{br}}Firefighting{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Colony kid{{br}}(Colony kid)&lt;br /&gt;
| [PAWN_nameDef] was born the child of two doctors in a small colony. Because of [PAWN_possessive] parents, [PAWN_pronoun] was always interested in science and medicine.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] never really got along with other children, and as a result became withdrawn and unsociable.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Coma child{{br}}(Coma child)&lt;br /&gt;
| A childhood accident put [PAWN_nameDef] into a coma. [PAWN_pronoun] didn’t wake up until [PAWN_pronoun] was in [PAWN_possessive] late teens. [PAWN_possessive] body never recovered from the years of inactivity, but people tend to take pity on [PAWN_objective] when they hear [PAWN_possessive] story.&lt;br /&gt;
| Social: {{+|4}}&amp;lt;/br&amp;gt;Construction: {{--|2}}&amp;lt;/br&amp;gt;Mining: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Commoner heir{{br}}(Heir)&lt;br /&gt;
| [PAWN_nameDef] was a street urchin on a feudal steamworld.&lt;br /&gt;
&lt;br /&gt;
After [PAWN_pronoun] tried to steal food from the palace, the emperor, desperate to secure an heir, took [PAWN_objective] in and groomed [PAWN_objective] to be next in line for the throne.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Computer geek{{br}}(Geek)&lt;br /&gt;
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood on [PAWN_possessive] computer, typing away, never knowing when to get up and eat.&lt;br /&gt;
&lt;br /&gt;
He had a very narrow interest: hacking cryptobiotic safety protocols.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{--|2}}&amp;lt;/br&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Social{{br}}Cooking{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Construction grunt{{br}}(Builder)&lt;br /&gt;
| Growing up in his father's lab, Jackson was given the life of an intellectual elite. He got everything he desired, and price was never an object.&lt;br /&gt;
&lt;br /&gt;
However Jackson did not partake in the luxury given to him. Instead, he pursued more physical, and - in his father's eyes - lower-class jobs.  &lt;br /&gt;
| Construction: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Convent child{{br}}(Illicit)&lt;br /&gt;
| The child of an illicit affair, [PAWN_nameDef] was bought up by nuns in a medieval convent. [PAWN_pronoun] learned the value of hard work and submission, but was taught that technology is heretical.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Plants: {{+|3}}&lt;br /&gt;
| Intellectual{{br}}Violent{{br}}&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Core dilettante{{br}}(Dilettante)&lt;br /&gt;
| Candice spent her formative years on a glitterworld in the core region, where she and her friends pursued lives of idle pleasure.&lt;br /&gt;
&lt;br /&gt;
As she grew up, she began to find the life of ease unfulfilling. She decided to look for a more challenging path.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Core world student{{br}}(Student)&lt;br /&gt;
| Born a male named Alex, Alyssa didn't fit in well with the other boys. When very young, she preferred creative pursuits, such as crafting jewelry, over sports. She felt she had the wrong body. Luckily, her family and friends supported her sex reassignment; as a teen, she underwent surgery to become a female.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{--|1}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| Cooking{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corp student{{br}}(Student)&lt;br /&gt;
| De Dion was bred to become an executive officer for the large space trading corporation that owned his home planet. His family had been working for that corporation for seven generations.&lt;br /&gt;
&lt;br /&gt;
At age six, [PAWN_pronoun] started to study at the corporate academy, where he learned to become a loyal follower and a ruthless executive.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{--|2}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corp-bred student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] was bred to become an executive for the space exploration corporation that owned his home planet. [PAWN_possessive] family had been working for that corporation for four generations.&lt;br /&gt;
&lt;br /&gt;
At age five, [PAWN_pronoun] enrolled at the corporate academy where he learned loyalty and ruthlessness. [PAWN_nameDef] excelled in finding diplomatic solutions where others would need violence.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Social: {{+|7}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Corporate slave{{br}}(Soldier)&lt;br /&gt;
| [PAWN_nameDef] grew up in a colony owned by a large glitterworld corporation. All children had virtual reality devices attached by force, and were raised in a brutal digital world.&lt;br /&gt;
&lt;br /&gt;
Constantly forced to fight others for the entertainment of the wealthy, gunplay and tactics became the center of [PAWN_nameDef]'s universe.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;/br&amp;gt;Shooting: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|4}}&amp;lt;/br&amp;gt;Animals: {{--|2}}&lt;br /&gt;
| Cooking{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Country child{{br}}(Hick kid)&lt;br /&gt;
| [PAWN_nameDef] was raised up to fear God and love [PAWN_possessive] country. [PAWN_pronoun] was a genuine backwoods kid. [PAWN_pronoun] always worked hard to earn respect rather than demanding it.&lt;br /&gt;
| Cooking: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cow farmer{{br}}(Farmer)&lt;br /&gt;
| [PAWN_nameDef] grew up on a rim world, under the tyranny of [PAWN_possessive] father, who forced [PAWN_objective] to work every day on the farm. [PAWN_pronoun] dreamed of escaping [PAWN_possessive] father and exploring the universe.&lt;br /&gt;
&lt;br /&gt;
One day, when the trade ship was overhead, [PAWN_pronoun] stowed away among the goods in the launch pods, and escaped into space.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Animals: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Crime boss' child{{br}}(Crime kid)&lt;br /&gt;
| [PAWN_nameDef] was adopted child of a notorious crime boss. [PAWN_pronoun] was taught all facets of the family business, from smuggling to inventive ways of killing.&lt;br /&gt;
&lt;br /&gt;
When the family was attacked, [PAWN_possessive] father ordered [PAWN_objective] to hide in a secret longsleep crypt.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| Caring{{br}}Artistic{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Cult child{{br}}(Cult kid)&lt;br /&gt;
| [PAWN_nameDef] was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul through sacred art.{{br}}After [PAWN_possessive] first glimpse of the outside world, [PAWN_pronoun] decided to run away.&lt;br /&gt;
| Medicine: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|5}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Data decoder{{br}}(Decoder)&lt;br /&gt;
| Born on a glitterworld, [PAWN_nameDef] was very interested  in the process of documenting information, and quickly became senior glitterpedia recorder.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was effective at self-study, but [PAWN_pronoun] was lacked in social experiences.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dedicated student{{br}}(Student)&lt;br /&gt;
| The child of a wealthy manufacturer, [PAWN_nameDef] was pampered from an early age. [PAWN_pronoun] developed an affinity for reading and art, and a distaste for menial chores.&lt;br /&gt;
&lt;br /&gt;
A revolution brought his father's businesses under state control. Penniless, [PAWN_nameDef] worked hard to complete [PAWN_possessive] education.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Animals{{br}}Cooking{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Desert rat{{br}}(Desert rat)&lt;br /&gt;
| [PAWN_nameDef] was born to a tribe of desert ascetics who wandered the endless wastes.&lt;br /&gt;
&lt;br /&gt;
They sought a mythical substance they believed could liberate them from ignorance through psychedelic revelation - and usher in a new period of interstellar peace.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Diplomat's child{{br}}(Diplomat)&lt;br /&gt;
| [PAWN_nameDef] was born in diplomatic family.&lt;br /&gt;
&lt;br /&gt;
Travelling often, [PAWN_pronoun] was home-schooled and saw the world mostly through a computer.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Artistic: {{+|1}}&lt;br /&gt;
| Violent{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disaster survivor{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef]'s planet collided with a small moon. Everything he knew as home was destroyed, and his entire family died. [PAWN_pronoun] was left in the ruins to fend for himself.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disaster survivor{{br}}(Survivor)&lt;br /&gt;
| Steven was uprooted when marauders attacked his family farm, destroying machinery and killing farmhands and beasts alike.&lt;br /&gt;
&lt;br /&gt;
After the death of all he knew, he was left in the ruins to fend for himself.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Discarded youth{{br}}(Discarded)&lt;br /&gt;
| [PAWN_nameDef] grew up isolated on a trash planet. A dumping ground for surrounding glitterworlds, it was a harsh home. As a baby, [PAWN_pronoun] sucked on the tap of a discarded nutrient paste dispenser for comfort.&lt;br /&gt;
&lt;br /&gt;
In these desperate circumstances, against all odds, [PAWN_pronoun] survived - and thrived.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic{{br}}Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Disciplined farmer{{br}}(Farmer)&lt;br /&gt;
| Drew was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. Drew's father was a strict disciplinarian, constantly at his sons to work harder and keep quiet. Drew burnt his hand making breakfast once and swore to cook only when his life was in danger.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|1}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&lt;br /&gt;
| Social{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Displaced noble{{br}}(Noble)&lt;br /&gt;
| Born on an urbworld to the ruler of three megacities, [PAWN_nameDef]’s prospects looked good - until a violent insurrection overthrew [PAWN_possessive] family. Exile introduced [PAWN_nameDef] to hard work and combat, but some high-born squeamishness remains.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dreaded baby{{br}}(Baby dude)&lt;br /&gt;
| [PAWN_nameDef] was found as a baby in a crashed spacecraft. According to the ship's data records, [PAWN_pronoun] invented the nuclear device that powered his ship. Apparently, he also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens.&lt;br /&gt;
| Shooting: {{+|1}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dreamer{{br}}(Dreamer)&lt;br /&gt;
| [PAWN_nameDef] was an expressive child. [PAWN_pronoun] sang often, and made friends very easily, be they young or old, male or female.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] hated fighting, but when made angry, [PAWN_pronoun] could be dangerous. [PAWN_possessive] temper was quick.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Drudge{{br}}(Drudge)&lt;br /&gt;
| [PAWN_nameDef] was never sure what [PAWN_pronoun] wanted to do with [PAWN_possessive] life. [PAWN_pronoun] spent most of [PAWN_possessive] time doing low-wage jobs and wondering what [PAWN_possessive] future would be like.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] entertained himself with space sims and survival games, dreaming of one day being somewhere more interesting.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Drug mule{{br}}(Mule)&lt;br /&gt;
| Raised in an orphanage, [PAWN_nameDef] turned towards the gang life at age ten.&lt;br /&gt;
&lt;br /&gt;
He was exploited by the local gang as a drug mule to traffic &amp;quot;substance F&amp;quot; across rival gang territory. He took a bullet or two.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| Intellectual{{br}}Caring{{br}}Social{{br}}Artistic{{br}}Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Dusty farm hand{{br}}(Farm hand)&lt;br /&gt;
| From the time [PAWN_nameDef] could walk, [PAWN_pronoun] helped take care of the animals and crops that [PAWN_possessive] people tended in their arid homeland.&lt;br /&gt;
&lt;br /&gt;
The work toughened [PAWN_objective], but left little time for intellectual activities.&lt;br /&gt;
 &lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|1}}&amp;lt;/br&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Earth colonist{{br}}(Colonist)&lt;br /&gt;
| [PAWN_nameDef] was born on Earth. As a child, [PAWN_pronoun] was launched into space as part of an interstellar colonization program.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Empath{{br}}(Empath)&lt;br /&gt;
| [PAWN_nameDef] was an incredibly empathetic child, so much that [PAWN_pronoun] was totally overwhelmed by simple social interactions. Once, [PAWN_pronoun] stepped on a bug and felt so guilty [PAWN_pronoun] cried for an hour.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] did try to use a gun one time, but it went very poorly, as the loud noise made [PAWN_objective] flinch uncontrollably.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Violent{{br}}Social{{br}}Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Energetic pop idol{{br}}(Pop idol)&lt;br /&gt;
| Priscilla grew up on a glitterworld, training in rapier arts and singing. She spent several years as an energetic teen pop idol.&lt;br /&gt;
&lt;br /&gt;
However, she decided that the music and modeling industries were not paying her enough attention, so she left.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{--|2}}&amp;lt;/br&amp;gt;Artistic: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Exiled prince{{br}}(Prince)&lt;br /&gt;
| A member of a royal family, [PAWN_nameDef] was exiled for shaming [PAWN_possessive] family.&lt;br /&gt;
&lt;br /&gt;
Living in a foreign land, mostly alone, [PAWN_pronoun] spent most of [PAWN_possessive] time making huts and houses to live in. [PAWN_pronoun] found little time in an average day for enjoyment, and lost all his friends and family.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|1}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Factory worker{{br}}(Worker)&lt;br /&gt;
| Felix grew up in a large factory city on an industrial world.&lt;br /&gt;
&lt;br /&gt;
Since poverty was rampant and food scarce, he worked for whatever wages he could get. This wasn't an easy life, but Felix never shied away from a hard day's work.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Fallen prodigy{{br}}(Prodigy)&lt;br /&gt;
| [PAWN_nameDef] was born on a glitterworld falling into chaos. [PAWN_possessive] father was killed in action.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] struggled for a scholarship at Utmaior Academy and had to prove his right to be there. A child genius, [PAWN_pronoun] was bullied as a charity case and couldn't make friends with the other kids.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm boy{{br}}(Farm boy)&lt;br /&gt;
| John worked on his family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and the outdoors, he avoided softer jobs that might have kept him cooped up inside.&lt;br /&gt;
&lt;br /&gt;
He enjoyed this lonely work, and tended to stay out of people's way and do his own thing.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Cooking: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm hand{{br}}(Farm hand)&lt;br /&gt;
| [PAWN_nameDef] was born on a farm on a smaller colony world.&lt;br /&gt;
&lt;br /&gt;
Everything was taken care of by the few members of the farm, including [PAWN_nameDef]. This helped [PAWN_objective] build independence, spirit, and a well-rounded character.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|4}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm kid{{br}}(Farm kid)&lt;br /&gt;
| [PAWN_nameDef] grew up on his family's beef farm. He enjoyed working the fields and taking care of the animals.&lt;br /&gt;
| Plants: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farm mechanic{{br}}(Mechanic)&lt;br /&gt;
| Growing up on a farming planet, [PAWN_nameDef] spent [PAWN_possessive] time learning about the automated machinery that grew and harvested the multitude of crops.&lt;br /&gt;
| Construction: {{+|4}}&amp;lt;/br&amp;gt;Plants: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer boy{{br}}(Farmer)&lt;br /&gt;
| Benjamin's parents died in a fire when he was seven. He grew up on his uncle's farm, plowing fields and doing manual labor.&lt;br /&gt;
&lt;br /&gt;
He could not bear answering questions about his parents, so he replaced social contact with hard work.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Plants: {{+|4}}&amp;lt;/br&amp;gt;Mining: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Caring{{br}}Social{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer's daughter{{br}}(Farm girl)&lt;br /&gt;
| [PAWN_nameDef] grew up on [PAWN_possessive] parents' vineyard. [PAWN_pronoun] spent [PAWN_possessive] youth exploring the land and making friends with various bugs and insects.&lt;br /&gt;
&lt;br /&gt;
Having heard stories about all the fascinating things out there in the universe, [PAWN_pronoun] always dreamed of venturing out to see it for [PAWN_objective]self.&lt;br /&gt;
| Social: {{--|1}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Farmer's son{{br}}(Farmer)&lt;br /&gt;
| Ade spent much of his childhood learning biome farming. In his biome they kept animals to investigate which would cope best in the alien environment.&lt;br /&gt;
&lt;br /&gt;
Due to this, the travel restrictions and oxygen rationing system, he rarely got to meet anyone from outside his family.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Cooking: {{+|1}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feral child{{br}}(Feral)&lt;br /&gt;
| Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, Felix made himself one with the wilderness.&lt;br /&gt;
&lt;br /&gt;
When he was 13, he encountered a team of mineral surveyors, who &amp;quot;offered&amp;quot; him passage off of the planet.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Intellectual{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feral child{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef] and his family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.&lt;br /&gt;
&lt;br /&gt;
One day a group of mechanoids attacked, killing everyone aside from Robert. He then lived alone in the desert until a group of raiders found him.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feudal farm boy{{br}}(Slave)&lt;br /&gt;
| [PAWN_nameDef] was the son of a medieval farmer, and was expected to follow in his footsteps. He was brought up as a kind, well trained farm boy.&lt;br /&gt;
&lt;br /&gt;
He lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Feudal lordling{{br}}(Lordling)&lt;br /&gt;
| [PAWN_nameDef] grew up on a feudal world that was part of a multi-planet empire. As the son of a high lord, [PAWN_pronoun] enjoyed many privileges.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned to maneuver in the both the political landscape and in close quarters combat.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Fire-scarred child{{br}}(Scarred)&lt;br /&gt;
| Duster was an active child who lived an uneventful childhood until he fell into a fire and suffered horrific burns to his hands and arms. Although the scars have faded, he can't bear to be in close proximity to fire.&lt;br /&gt;
&lt;br /&gt;
| Mining: {{+|1}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&lt;br /&gt;
| Cooking{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Forest child{{br}}(Forest kid)&lt;br /&gt;
| When [PAWN_pronoun] was a baby, [PAWN_nameDef]'s mother went insane and left [PAWN_objective] in the woods.&lt;br /&gt;
&lt;br /&gt;
Raised by wild people, [PAWN_nameDef] was known for both loving and killing animals.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Foundry apprentice{{br}}(Foundryman)&lt;br /&gt;
| [PAWN_nameDef] grew up as an apprentice in the foundries of an industrial world. This experience gave [PAWN_objective] metalworking skills and strong muscles, but stunted [PAWN_possessive] artistic development.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Artistic: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Freethinker{{br}}(Thinker)&lt;br /&gt;
| [PAWN_nameDef] grew up on a toxic world with tyrannical leaders. While the rest of the population was high on the planet's narcotic exports, [PAWN_pronoun] joined a rebel militia.&lt;br /&gt;
&lt;br /&gt;
After a risky operation against the regime failed, [PAWN_pronoun] fled the planet, staying alive by threatening mutual annihilation with a planetcracker antimatter bomb.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Frightened child{{br}}(Scared)&lt;br /&gt;
| [PAWN_nameDef] grew up with a laundry list of phobias and neuroses. [PAWN_pronoun] feared, among other things, doctors and foodborne pathogens.{{br}}As a result, [PAWN_pronoun] learned to cook and care for [PAWN_objective]self, but many of [PAWN_possessive] fears dog [PAWN_objective] in adulthood.&lt;br /&gt;
| Medicine: {{+|3}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{check}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Frontier marshal{{br}}(Marshal)&lt;br /&gt;
| Henry inherited a sense of duty from his father, and began a law enforcement career on his frontier homeworld.&lt;br /&gt;
&lt;br /&gt;
He tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Galactic page{{br}}(Page)&lt;br /&gt;
| [PAWN_nameDef] served the high admiral of a space fleet. [PAWN_pronoun] learned the ways of court, including etiquette and speechcraft.&lt;br /&gt;
&lt;br /&gt;
In his feudal society, it was considered a great honor to serve a man of such prestige.&lt;br /&gt;
| Social: {{+|6}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}ManualSkilled{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Game fanatic{{br}}(Gamer)&lt;br /&gt;
| [PAWN_nameDef] was a fanatical gamer who learned to survive in virtual reality games.&lt;br /&gt;
&lt;br /&gt;
Once, while attempting to prove [PAWN_possessive] skills in the real world, [PAWN_pronoun] was abducted by a criminal scientist and experimented on. [PAWN_pronoun] escaped, but the experience stayed with him.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gang member{{br}}(Gang kid)&lt;br /&gt;
| [PAWN_nameDef] grew up without parents. [PAWN_possessive] whole life was spent alone, fighting for survival on the streets.&lt;br /&gt;
&lt;br /&gt;
No matter how hard it became to survive, he never gave up.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gang member{{br}}(Ganger)&lt;br /&gt;
| [PAWN_nameDef] grew up homeless on an urbworld. [PAWN_pronoun] was forced to fight and struggle for everything, making [PAWN_objective] hard and ruthless long before adulthood.&lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] would have stayed in those streets, had [PAWN_pronoun] not been injured in a shootout and had his body confiscated for use by one of the worldwide city's ruling corporations. &lt;br /&gt;
| Plants: {{--|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|5}}&lt;br /&gt;
| Intellectual{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld kid{{br}}(Glit kid)&lt;br /&gt;
| The son of a genetically-engineered &amp;quot;perfect mate&amp;quot; on a glitterworld, Chaz was much more shy, withdrawn and nervous than his parents. [PAWN_pronoun] kept mostly to himself, studying science and medicine and taking on gardening as a hobby. &lt;br /&gt;
&lt;br /&gt;
In [PAWN_possessive] teens, [PAWN_pronoun] ran away from home, seeking a quieter life.&lt;br /&gt;
| Plants: {{+|4}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Medicine: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld nerd{{br}}(Nerd)&lt;br /&gt;
| [PAWN_nameDef] loved technology from the day [PAWN_pronoun] was born. [PAWN_pronoun] had a mechanoid companion which [PAWN_pronoun] tried to modify when [PAWN_pronoun] was 10.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] obsession with technology meant that [PAWN_pronoun] never appreciated arts or culture.&lt;br /&gt;
| Intellectual: {{+|5}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Glitterworld royal{{br}}(Royalty)&lt;br /&gt;
| [PAWN_nameDef] grew up in a glitterworld royal household. She was groomed from a young age to marry into another planet's royal family.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, her crooked teeth made her undesirable to suitors, so she became bitter and resentful.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! G-nome sculptor{{br}}(Sculptor)&lt;br /&gt;
| [PAWN_nameDef] was engineered in a lab as part of the G-nome Project. He was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.&lt;br /&gt;
&lt;br /&gt;
The G-nome scientists nicknamed him Gizmo and occupied him with sculpting. He developed a love of sculpting gnomes and gnome accessories.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cooking{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gun kid{{br}}(Gun kid)&lt;br /&gt;
| Growing up in a urbworld, [PAWN_nameDef] never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.&lt;br /&gt;
&lt;br /&gt;
In the little space he had to himself, he studied his passion - guns, combat tactics, and war history.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Gymnast{{br}}(Gymnast)&lt;br /&gt;
| [PAWN_nameDef] was a professional gymnast at an early age. Thanks to her skills, she was able to leave her homeworld and enroll in a glitterworld university.&lt;br /&gt;
&lt;br /&gt;
Because of the lack of career opportunities in gymnastics, she left the university unemployed and carrying an enormous debt.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hacker kid{{br}}(Hacker)&lt;br /&gt;
| Born on a high-tech world, [PAWN_nameDef] learned hack computers at a young age. &lt;br /&gt;
&lt;br /&gt;
Spending many hours tinkering alone made [PAWN_objective] very good with machines, but very bad with humans.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hacker prodigy{{br}}(Hacker)&lt;br /&gt;
| Wedge was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he snapped. He seized his inheritance and went underground to learn how to exploit computer networks. He quickly became one of the most feared hackers on his home planet.&lt;br /&gt;
| Intellectual: {{+|7}}&amp;lt;/br&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| ManualDumb{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Headjack addict{{br}}(Headjacker)&lt;br /&gt;
| Plugged in to the computer via head-jack for days at a time, [PAWN_nameDef] found [PAWN_pronoun] preferred the company of computers to that of people or pets.&lt;br /&gt;
| Plants: {{--|3}}&amp;lt;/br&amp;gt;Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&lt;br /&gt;
| Social{{br}}Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Help desk worker{{br}}(Help desk)&lt;br /&gt;
| Due to [PAWN_possessive] affinity for technology and desire to help others, [PAWN_nameDef] jumped at the chance to take a job at a help desk.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the job's soul-crushing after-effects lasted longer than [PAWN_possessive] enthusiasm.&lt;br /&gt;
| Intellectual: {{+|3}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hex-cell artist{{br}}(Artist)&lt;br /&gt;
| [PAWN_nameDef] crafted sculptures from spent hex-cells and traded them to a local museum for food.&lt;br /&gt;
&lt;br /&gt;
After [PAWN_possessive] popularity grew, [PAWN_pronoun] was approached by a pirate and abducted. The pirate kept [PAWN_objective] prisoner and forced [PAWN_objective] to create sculptures for sale.&lt;br /&gt;
| Artistic: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! High baroness{{br}}(Noble)&lt;br /&gt;
| [PAWN_nameDef] was born as low-ranking royalty in a large imperial family.&lt;br /&gt;
&lt;br /&gt;
She was placed In charge of running her home planet from an early age, and learned important political and cultural skills in that role.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|7}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hillbilly prodigy{{br}}(Hillbilly)&lt;br /&gt;
| Born on a cold hillbilly planet inhabited mainly by furred xenohumans, Benjamin grew up to the sound of bar fights and shootouts. Though his childhood was spent playing the banjo and working as a mechanic, his abnormal intelligence made him want something more; he entered medical school at a young age.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Social{{br}}Artistic{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! History student{{br}}(Student)&lt;br /&gt;
| As a child, [PAWN_nameDef] spent learned many artistic forms including music and novel writing. As [PAWN_pronoun] grew older, [PAWN_pronoun] began to study legends from [PAWN_possessive] home world - legends of the lizard-like beings at the center of [PAWN_possessive] culture's folklore.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hive world child{{br}}(Hiver)&lt;br /&gt;
| [PAWN_nameDef] had an isolated upbringing in an urbworld hive city. His hatred of heights kept him indoors often, and made him an introverted child.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_pronoun] did go out onto the catwalks of the city, [PAWN_pronoun] enjoyed playing war games, becoming proficient with various simulation weapons.&lt;br /&gt;
| Plants: {{+|1}}&amp;lt;/br&amp;gt;Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Hunter scavenger{{br}}(Scavenger)&lt;br /&gt;
| Born to a family of raiders in the mudlands of Vinna, [PAWN_nameDef] survived by scavenging food and resources from nearby settlements with [PAWN_possessive] gang. [PAWN_pronoun] was the most ferocious of the bunch.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ice planet child{{br}}(Ice child)&lt;br /&gt;
| Growing up on the frozen wastes of an ocean moon, [PAWN_nameDef] only had animals and a few hard-bitten sailors as companions.&lt;br /&gt;
&lt;br /&gt;
The lack of social interaction made him develop a interest in engineering - but he never developed any great fondness for humans. &lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|4}}&lt;br /&gt;
| Caring{{br}}Social{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Iceworld survivor{{br}}(Iceborn)&lt;br /&gt;
| [PAWN_nameDef] was born on an iceworld. Survival depended on staying together and building with nothing.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] got used to the cold. [PAWN_pronoun] never got used to dealing with those strange green things called plants.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|1}}&lt;br /&gt;
| PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Idealistic cadet{{br}}(Cadet)&lt;br /&gt;
| Raised in the military traditions of his forefathers, [PAWN_nameDef] was taught from a young age that he would be a great leader and the hero of the Dichter family.&lt;br /&gt;
&lt;br /&gt;
He excelled at his studies and graduated from the academy with honors.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Imperial student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed [PAWN_objective] to focus on [PAWN_possessive] botanical research.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{--|3}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&lt;br /&gt;
| Crafting{{br}}Firefighting{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Industrial orphan{{br}}(Orphan)&lt;br /&gt;
| [PAWN_nameDef] never knew [PAWN_possessive] parents. [PAWN_possessive] earliest memories were of drudgery in the mines and workhouses of [PAWN_possessive] industrial world.{{br}}Because of this, [PAWN_pronoun] never received a proper education.&lt;br /&gt;
| Crafting: {{+|3}}&amp;lt;/br&amp;gt;Mining: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Indworld urchin{{br}}(Urchin)&lt;br /&gt;
| [PAWN_nameDef] grew up on the streets of a world in the early stages of its industrial revolution. [PAWN_pronoun] passed [PAWN_possessive] days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. &lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Infantry{{br}}(Infantry)&lt;br /&gt;
| Lenka was raised on a world wracked by war.&lt;br /&gt;
&lt;br /&gt;
At an early age, she was shown how to use guns and cruelty to project her will. She later distinguished herself by committing atrocities with more enthusiasm than anyone else.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Joywire addict{{br}}(Addict)&lt;br /&gt;
| [PAWN_nameDef]'s wealthy parents provided everything [PAWN_pronoun] ever wanted. After discovering joywires, [PAWN_pronoun] became obsessed. Once [PAWN_possessive] parents realized what happened, they cut [PAWN_objective] off.&lt;br /&gt;
&lt;br /&gt;
Uncaring and often violent, [PAWN_pronoun] sought [PAWN_possessive] next joywire fix by any means possible.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|6}}&amp;lt;/br&amp;gt;Social: {{--|3}}&lt;br /&gt;
| Intellectual{{br}}Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Jungle kid{{br}}(Jungle kid)&lt;br /&gt;
| [PAWN_nameDef] was abandoned as a newborn, and grew up among the animals of [PAWN_possessive] homeworld’s dense jungles.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_pronoun] was a teenager, a traveling doctor found [PAWN_objective] injured near a road, hissing and meowing. He rescued [PAWN_objective] and took [PAWN_objective] on as an apprentice.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Junkyard mechanic{{br}}(Mechanic)&lt;br /&gt;
| Left for dead at a young age, [PAWN_nameDef] was rescued by an old man who ran an urbworld junkyard. The old man forced [PAWN_nameDef] to do dangerous, demanding work. &lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] became very familiar with machines, but [PAWN_pronoun] grew up with almost no other experiences.&lt;br /&gt;
&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Kid scientist{{br}}(Scientist)&lt;br /&gt;
| Born into an influential family, [PAWN_nameDef] received the best education money could buy. Her intellect soon proved to be superior to many. However, her lack of empathy quickly put her at odds with her teachers and her parents.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|4}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| ManualDumb{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Killer{{br}}(Killer)&lt;br /&gt;
| [PAWN_nameDef] was a bloodlusting child. Villagers thought her the product of a snake demon and human coupling.&lt;br /&gt;
&lt;br /&gt;
After watching how her human father betrayed and murdered her mother, she longed to see how many more humans she could get to fall into her hands.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Lab-grown child{{br}}(Lab-grown)&lt;br /&gt;
| [PAWN_nameDef] was born in a laboratory as part of a altruistic but failed attempt to create a new class of human.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] childhood was filled with books and one-on-one tutoring. He was awkward, shy, and naive to the true nature of humanity.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Labor camp orphan{{br}}(Orphan)&lt;br /&gt;
| [PAWN_nameDef] lost her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least she was clothed and fed.&lt;br /&gt;
| Construction: {{+|4}}&amp;lt;/br&amp;gt;Mining: {{+|4}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Logical child{{br}}(Logic kid)&lt;br /&gt;
| [PAWN_pronoun] preferred logical activities like computers and was completely useless at art.&lt;br /&gt;
&lt;br /&gt;
Being awkward in social situations, [PAWN_possessive] friends were few but close.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mad scientist{{br}}(Scientist)&lt;br /&gt;
| [PAWN_nameDef] grew up miserable on the plains of a neolithic planet. He found the strength to fight under the teachings of an old, broken scientist.&lt;br /&gt;
&lt;br /&gt;
He quickly learned to play with people's fears, and was nicknamed 'mad scientist'.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Social: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Marine cadet{{br}}(Cadet)&lt;br /&gt;
| [PAWN_nameDef] was in a planetary marine cadet program.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was kicked out for shooting an officer. It was never established whether this was an accident.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid hacker{{br}}(Mechacker)&lt;br /&gt;
| The only son of a well respected mechanoid inventor, [PAWN_nameDef] had access to the materials to subvert and modify [PAWN_possessive] father's creations.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] used drugs to increase [PAWN_possessive] productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited [PAWN_possessive] social life.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mechanoid nerd{{br}}(Mechanerd)&lt;br /&gt;
| [PAWN_nameDef] grew up in an urbworld as the only child of a pair of mechanoid designers.&lt;br /&gt;
They encouraged [PAWN_possessive] interest in the machines. Eventually, [PAWN_pronoun] became obsessed with building [PAWN_possessive] own.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this also lead to [PAWN_objective] being a loner as [PAWN_pronoun] prefered technical books to friends.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical assistant{{br}}(Medic)&lt;br /&gt;
| [PAWN_nameDef] was born during a catastrophic war in which both sides used napalm extensively. [PAWN_pronoun] grew up helping [PAWN_possessive] parents in an infirmary, treating the cascade of horrific burns from the battlefields. [PAWN_pronoun] was left with a lifelong fear of fire.&lt;br /&gt;
| Medicine: {{+|5}}&lt;br /&gt;
| Firefighting{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical helper{{br}}(Med helper)&lt;br /&gt;
| [PAWN_nameDef] traveled between rim worlds with [PAWN_possessive] family. [PAWN_nameDef]'s mother, a renowned doctor, often delivered lectures from the hull of their retrofitted cargo/medical ship.&lt;br /&gt;
&lt;br /&gt;
Sometimes, the family took on difficult long-term medical work with especially needy patients, and [PAWN_nameDef] helped where he could.&lt;br /&gt;
| Social: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] grew up on a glitterworld in a family of doctors and chose to maintain the tradition.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] had few friends, but got along with [PAWN_possessive] siblings very well.&lt;br /&gt;
| Social: {{+|1}}&amp;lt;/br&amp;gt;Medicine: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medical student{{br}}(Student)&lt;br /&gt;
| Born into a long line of doctors, [PAWN_nameDef] was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. [PAWN_pronoun] also picked up a healthy disdain for lower class work.&lt;br /&gt;
| Construction: {{--|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Hauling{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval lordling{{br}}(Lordling)&lt;br /&gt;
| [PAWN_nameDef] was a minor noble in an old kingdom on a medieval world. [PAWN_pronoun] grew up in a manor made of stone, served by bowing lowerclassmen.{{br}}Such a life teaches no technical skills and instils a lifelong aversion to manual labor - but [PAWN_nameDef] learned early the ways of social manipulation.&lt;br /&gt;
| Social: {{+|4}}&amp;lt;/br&amp;gt;Construction: {{--|1}}&amp;lt;/br&amp;gt;Mining: {{--|1}}&amp;lt;/br&amp;gt;Plants: {{--|1}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval plower{{br}}(Plower)&lt;br /&gt;
| [PAWN_nameDef] lived on a planet where kings and queens ruled with little regard for the peasants beneath them. [PAWN_possessive] family owned a large farm, but the king took most of the food it produced. This left [PAWN_nameDef]'s family poor, and unable to pay for [PAWN_possessive] education. Instead, [PAWN_pronoun] was required to work the fields with [PAWN_possessive] parents, and never had time to practice creativity.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|5}}&amp;lt;/br&amp;gt;Intellectual: {{--|1}}&amp;lt;/br&amp;gt;Artistic: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval slave{{br}}(Slave)&lt;br /&gt;
| [PAWN_nameDef] grew up pulling carts and digging holes on a medieval world. Simple manual labor is [PAWN_possessive] oldest companion - along with the master's lash.{{br}}[PAWN_pronoun] didn't learn to read until age nine.&lt;br /&gt;
| Plants: {{+|2}}&amp;lt;/br&amp;gt;Construction: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval slave{{br}}(Slave)&lt;br /&gt;
| Born into slavery, Soren never knew his parents. He eventually escaped from his masters and boarded a military cargo ship, where he was pressed into military service.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Plants: {{+|3}}&amp;lt;/br&amp;gt;Mining: {{+|1}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{--|2}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval squire{{br}}(Squire)&lt;br /&gt;
| William grew up on a medieval planet as a knight in training. He trained directly under the king's war adviser for most of his youth, and learned to fight with a sword and shield.&lt;br /&gt;
| Construction: {{--|1}}&amp;lt;/br&amp;gt;Mining: {{--|1}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|5}}&lt;br /&gt;
| Cooking{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Medieval thief{{br}}(Thief)&lt;br /&gt;
| [PAWN_nameDef] grew up poor and hungry on a medieval planet, learning to fend for himself.&lt;br /&gt;
&lt;br /&gt;
At first, he only took what he needed. Then he learned to take what he wanted.&lt;br /&gt;
| Shooting: {{--|3}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary recruit{{br}}(Mercenary)&lt;br /&gt;
| Descended from a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive]'s interest in the foreign goods at the market often distracted him from his chores and training.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mercenary recruit{{br}}(Recruit)&lt;br /&gt;
| Born to a long line of off-world mercenaries, [PAWN_nameDef] grew up in a busy trading hub. At a young age, [PAWN_pronoun] was recruited into one of the mercenary crews.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld cadet{{br}}(Cadet)&lt;br /&gt;
| Growing up on a high-tech midworld with a flourishing space transit industry, [PAWN_nameDef] wished to leave for the stars and live among the growing spacer class.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] excelled in [PAWN_possessive] studies, and gained entry to [PAWN_possessive] homeworld's most prestigious naval academy.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld geek{{br}}(Geek)&lt;br /&gt;
| [PAWN_nameDef] grew up in a quiet suburban neighborhood. He was never a master of social interaction, but his interest in computers blossomed into a true talent at an early age.&lt;br /&gt;
| Intellectual: {{+|6}}&amp;lt;/br&amp;gt;Social: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld loner{{br}}(Loner)&lt;br /&gt;
| [PAWN_nameDef] was born on a peaceful, unimportant midworld.&lt;br /&gt;
&lt;br /&gt;
While [PAWN_pronoun] had a few friends, [PAWN_pronoun] preferred to spend [PAWN_possessive] time in solitude, tinkering on [PAWN_possessive] autocycle while listening to netcasts, or plinking at plastic soldiers with a new rifle [PAWN_pronoun] had just put together.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Midworld sketcher{{br}}(Sketcher)&lt;br /&gt;
| [PAWN_nameDef] was born into a loving but poor family.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] discovered he had an artistic talent which he inherited from his father. [PAWN_possessive] mother taught him the benefits of hard work and determination. As he grew older, [PAWN_nameDef] developed a fascination with technology and military history.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Militant child{{br}}(Soldier)&lt;br /&gt;
| [PAWN_nameDef]'s military family forced him to train in hand-to-hand combat and fighting tactics.&lt;br /&gt;
&lt;br /&gt;
In his own time, he built small inventions. This sharpened his mind.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military cadet{{br}}(Cadet)&lt;br /&gt;
| Orphaned as a child, [PAWN_nameDef] was sent to a secret military school on a harsh deadworld.&lt;br /&gt;
&lt;br /&gt;
Taking quickly to firearms and survival training, [PAWN_pronoun] graduated with honor, transitioning into a leadership position in covert operations.&lt;br /&gt;
| Plants: {{--|2}}&amp;lt;/br&amp;gt;Mining: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{--|3}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military child{{br}}(Military)&lt;br /&gt;
| [PAWN_nameDef] grew up in a family with a rich military background. [PAWN_possessive] teenage years were spent traveling system to system wherever [PAWN_possessive] parents were deployed.&lt;br /&gt;
&lt;br /&gt;
Following the tradition of [PAWN_possessive] family, [PAWN_pronoun] enlisted at the earliest possible age.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|1}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military recruit{{br}}(Recruit)&lt;br /&gt;
| [PAWN_nameDef] was born on a midworld run by an intensely militaristic dictatorship.&lt;br /&gt;
&lt;br /&gt;
From a young age, [PAWN_pronoun] was trained to be a good soldier. They taught him how to use a gun and how to fight with melee weapons.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Military trainee{{br}}(Soldierboy)&lt;br /&gt;
| [PAWN_nameDef] was raised on a military base in the Xennoa system. [PAWN_pronoun] was exposed to many different strenuous activities and grew strong at an early age. [PAWN_pronoun] also learned negotiation, medical, and military tactics.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Music idol{{br}}(Music idol)&lt;br /&gt;
| [PAWN_nameDef] was the only daughter of a powerful company president. [PAWN_possessive] beautiful appearance led to a career as a music idol.&lt;br /&gt;
&lt;br /&gt;
When [PAWN_possessive] mother died, [PAWN_nameDef] could not bear [PAWN_possessive] father's loneliness, and became his sexual companion.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Mining: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Music lover{{br}}(Musician)&lt;br /&gt;
| As a child, [PAWN_nameDef] had a talent for playing musical instruments and singing. [PAWN_pronoun] was given expert training and loved to perform in recitals and concerts, though the lavish praise [PAWN_pronoun] received made [PAWN_objective] a little self-obsessed.&lt;br /&gt;
| Social: {{--|2}}&amp;lt;/br&amp;gt;Artistic: {{+|5}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Mute{{br}}(Mute)&lt;br /&gt;
| [PAWN_nameDef] was greatly affected by a traumatic event early in [PAWN_possessive] life. For many years [PAWN_pronoun] refused to speak to people, preferring instead to play with [PAWN_possessive] household's numerous pets.&lt;br /&gt;
| Animals: {{+|5}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{cross}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Naturalist{{br}}(Naturalist)&lt;br /&gt;
| Mitch grew up on a backwater planet with minimal education. He had to hunt and grow food to survive.&lt;br /&gt;
&lt;br /&gt;
[PAWN_possessive] family's home was frequently raided for food by scavengers. This made Mitch very suspicious and slow to trust anyone he doesn't know.&lt;br /&gt;
| Plants: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Navy pathfinder{{br}}(Pathfinder)&lt;br /&gt;
| [PAWN_nameDef] was raised and trained by a group of military explorers dedicated to charting pathways through deep space and on remote planets.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Cooking: {{--|2}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Nerd{{br}}(Nerd)&lt;br /&gt;
| [PAWN_nameDef] was curious about everything. While other kids played tag in the suburbs of their industrial city, [PAWN_nameDef] read every book he could find about technology, robots, and weapons - whatever looked coolest.&lt;br /&gt;
&lt;br /&gt;
His strong French accent kept him from making real friends.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! New age duelist{{br}}(Duelist)&lt;br /&gt;
| [PAWN_nameDef] was fascinated with combat. [PAWN_possessive] parents traveled often, so [PAWN_pronoun] was able to sample many different fighting styles, from 76th-wave jujutsu to the infamous 'urbworld-style' karate.&lt;br /&gt;
&lt;br /&gt;
A polite child, most fighters accepted [PAWN_possessive] requests for training - but moving around often without finishing a tutelage made [PAWN_objective] lazy.&lt;br /&gt;
| Shooting: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&amp;lt;/br&amp;gt;Animals: {{--|2}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Noble ward{{br}}(Ward)&lt;br /&gt;
| [PAWN_nameDef] was adopted by a prominent noble family after being left on their doorstep by [PAWN_possessive] mother.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] quickly learned secrets that passed between the nobles like cheap wine - of worlds beyond her own, languages, cultures and technologies both new and old.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Shooting: {{--|1}}&amp;lt;/br&amp;gt;Melee: {{--|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| ManualDumb{{br}}Firefighting{{br}}PlantWork{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Officer cadet{{br}}(Cadet)&lt;br /&gt;
| From a young age, Bashkire trained to be a leader of men. He enrolled in the Vanu Defense College when he was a boy and became proficient with a range of weapons and survival techniques.&lt;br /&gt;
| Plants: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|1}}&amp;lt;/br&amp;gt;Medicine: {{+|1}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Offworld recruit{{br}}(Recruit)&lt;br /&gt;
| [PAWN_nameDef] was born an raised in an offworld soldier growth facility. From a very young age, [PAWN_pronoun] was taught close-quarters combat tactics, aggression, and how to survive on distant planets.&lt;br /&gt;
&lt;br /&gt;
One of the best, [PAWN_nameDef] was eventually chose to enter the orbital-deployment shock troop corps.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Optimistic child{{br}}(Optimistic)&lt;br /&gt;
| Kees was blessed with loving parents and a pleasant midworld life. He was an  optimistic and sociable kid who loved making friends and listening to their stories. His imagination would run wild with ideas and questions.&lt;br /&gt;
| Social: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Organ farm{{br}}(Organ farm)&lt;br /&gt;
| [PAWN_nameDef] was raised in an illegal underground organ farm. [PAWN_possessive] body was used to grow organic implants for wounded mercenaries. Though [PAWN_possessive] upbringing has left [PAWN_objective] haunted, it has also given [PAWN_objective] a unique understanding of human biology.&lt;br /&gt;
| Medicine: {{+|5}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Orphan of war{{br}}(Orphan)&lt;br /&gt;
| [PAWN_nameDef] lost his family and home early in life. His life became emotionally hollow, but his painful memories drove him to survive.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] took several jobs, but never achieved more than a basic education.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Intellectual: {{--|3}}&amp;lt;/br&amp;gt;Mining: {{+|3}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Orphan{{br}}(Orphan)&lt;br /&gt;
| Born in a brothel on a harsh world, [PAWN_nameDef] never really had a childhood. [PAWN_pronoun] did odd jobs to survive, and became distant from others.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Social{{br}}Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Orphan{{br}}(Orphan)&lt;br /&gt;
| Born on a deep space station, [PAWN_nameDef] was orphaned at a young age. In the orphanage, he stood up for the weaker kids and fought off the bullies.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|2}}&lt;br /&gt;
| Crafting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Orphan{{br}}(Orphan)&lt;br /&gt;
| Left alone in the world without parents, Kevin did the best he could to adapt.&lt;br /&gt;
&lt;br /&gt;
Having to take care both of himself and younger kids at the orphanage, he learned a lot about humans and how to interact with them.&lt;br /&gt;
| Social: {{+|6}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pampered{{br}}(Pampered)&lt;br /&gt;
| Born on a decadent glitterworld, [PAWN_nameDef] was given every expensive toy.&lt;br /&gt;
&lt;br /&gt;
This pampered lifestyle caused [PAWN_objective] to miss many basic life lessons. [PAWN_pronoun] developed a special aversion to cooking, and always ordered the staff to do the kitchen work.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{--|3}}&amp;lt;/br&amp;gt;Social: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pet keeper{{br}}(Pet keeper)&lt;br /&gt;
| [PAWN_nameDef] spent most of [PAWN_possessive] childhood tending the animals [PAWN_pronoun] had bought or rescued.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] saw beauty in natural things more than fabricated objects, and chose the company of [PAWN_possessive] animals over that of [PAWN_possessive] peers.&lt;br /&gt;
| Medicine: {{+|1}}&amp;lt;/br&amp;gt;Animals: {{+|6}}&lt;br /&gt;
| Social{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Philosopher{{br}}(Thinker)&lt;br /&gt;
| [PAWN_nameDef] was a student on a glitterworld. [PAWN_pronoun] had a hard time in school, since the other kids thought [PAWN_objective] rather strange.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] always maintained a distance from these events, being continuously surprised by the many interesting and awkward ways life can go.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pickpocket{{br}}(Pickpocket)&lt;br /&gt;
| Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, [PAWN_nameDef] survived by deft hand and fleet foot. A natural born thief and trickster, [PAWN_pronoun] rose to prominence early, running the notorious and violent urchin gang 'Doomben Rats'.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pickpocket{{br}}(Thief)&lt;br /&gt;
| [PAWN_nameDef] witnessed [PAWN_possessive] parents' murder at a young age. With no guidance, [PAWN_pronoun] had to fend for [PAWN_objective]self any way possible. Joining a small group of misfits [PAWN_pronoun] did whatever was necessary to survive.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|1}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pilot fan{{br}}(Pilot fan)&lt;br /&gt;
| [PAWN_nameDef]'s father was a starfighter pilot, and [PAWN_pronoun] always idolized the old man.&lt;br /&gt;
&lt;br /&gt;
From a young age, [PAWN_pronoun] collected pilot memorabilia and studied pilot books, preparing to join the deep space navy and follow in [PAWN_possessive] father's footsteps.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pit gladiator{{br}}(Gladiator)&lt;br /&gt;
| [PAWN_nameDef] was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] showed an affinity for the sport, and eventually bought his own freedom. However, his time in the pits never brought him much intellectual stimulation.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&lt;br /&gt;
| Intellectual{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pizza lover{{br}}(Pizza kid)&lt;br /&gt;
| [PAWN_nameDef] loved boomrat pizza intensely. Rarely eating anything else, he was prone to bad health and low oxygen uptake.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] loved bashing in the skulls of random creatures to see what was inside.&lt;br /&gt;
| Melee: {{+|5}}&amp;lt;/br&amp;gt;Cooking: {{+|3}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Plague child{{br}}(Child)&lt;br /&gt;
| Born on a world wracked by plague, both of [PAWN_nameDef]'s parents were doctors. &lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] was raised in reverse-quarantine, under the Hippocratic oath. [PAWN_pronoun] experienced little social interaction. However, [PAWN_pronoun] gained a lot of medical experience assisting in treatments.&lt;br /&gt;
| Intellectual: {{+|1}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Medicine: {{+|5}}&lt;br /&gt;
| Violent{{br}}Animals{{br}}Artistic{{br}}Cooking{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Plague prodigy{{br}}(Prodigy)&lt;br /&gt;
| [PAWN_nameDef]'s childhood was cut short when a mysterious plague hit his homeworld.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] watched his friends die, and his compassion for humanity died with them. In its place a new thirst for knowledge emerged.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| Caring{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Plague survivor{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef] watched as a mysterious plague spread through [PAWN_possessive] town, killing [PAWN_possessive] family and friends.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned some medicine from watching the plague doctors, but was mentally scarred by the ordeal.&lt;br /&gt;
| Social: {{--|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Poor kid{{br}}(Poor kid)&lt;br /&gt;
| Abandoned by his parents, [PAWN_nameDef] learned how to survive by himself before he was ten years old.&lt;br /&gt;
| Melee: {{+|4}}&amp;lt;/br&amp;gt;Social: {{+|1}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Power-mad scholar{{br}}(Scholar)&lt;br /&gt;
| &amp;quot;Knowledge is power.&amp;quot; These words sparked something within [PAWN_nameDef], and came to form his core drive. When not entombed within libraries, [PAWN_pronoun] would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic.&lt;br /&gt;
| Construction: {{+|2}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Privileged child{{br}}(Privileged)&lt;br /&gt;
| Born to an upper-class family, [PAWN_nameDef] grew up with all the best things - the best education, the best social contacts, and of course the best technology money could buy.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, living in such decadence left [PAWN_nameDef] rather spoiled when it came to labor.&lt;br /&gt;
| Social: {{+|3}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Privileged prodigy{{br}}(Prodigy)&lt;br /&gt;
| [PAWN_nameDef] was recognized as gifted early in his glitterworld upbringing. Luckily, [PAWN_possessive] family was in a position to cultivate that genius through advanced education. [PAWN_possessive] training included science, leadership, and the arts.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Medicine: {{+|1}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}Violent{{br}}Hauling{{br}}PlantWork{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Prodigal student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] was a faithful student, and was dedicated to learning anything and everything he could about humanity and its creations.&lt;br /&gt;
&lt;br /&gt;
While [PAWN_pronoun] was shunned as a nerd, [PAWN_pronoun] didn't mind. [PAWN_pronoun] hoped for a brighter future.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Animals{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Professional gamer{{br}}(Pro gamer)&lt;br /&gt;
| [PAWN_nameDef] was obsessed with video games since his hands were big enough to grip a joystick.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he retired early in his teenage years.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{--|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Project subject{{br}}(Subject)&lt;br /&gt;
| [PAWN_nameDef] was picked by government agents for the mysterious &amp;quot;Frame Project&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Due to memory blockages, however, he remembers very little about this project or its true agenda - only that there were few survivors.&lt;br /&gt;
| Shooting: {{+|4}}&amp;lt;/br&amp;gt;Melee: {{+|4}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Psychology student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] researched new religions and traditions and often dreamt of distant stars. &lt;br /&gt;
&lt;br /&gt;
His dreams prompted him to ask what lay beyond the lights in the sky.&lt;br /&gt;
| Social: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&lt;br /&gt;
| Violent{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Punk{{br}}(Punk)&lt;br /&gt;
| [PAWN_nameDef] spent his childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings.&lt;br /&gt;
| Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pyro assistant{{br}}(Assistant)&lt;br /&gt;
| On an industrial world, [PAWN_nameDef] learned early that if [PAWN_pronoun] wanted to eat, [PAWN_pronoun] had to work. So work [PAWN_pronoun] did. Kids fit in places adults can't, and where [PAWN_pronoun] was from, the safety laws were quite flexible.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident.&lt;br /&gt;
| Construction: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&lt;br /&gt;
| Cooking{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Pyromaniac{{br}}(Pyro)&lt;br /&gt;
| From an early age, [PAWN_nameDef] had an unhealthy fascination with fire. [PAWN_pronoun] would set refuse heaps ablaze and become so entranced by the flames [PAWN_pronoun] would absent-mindedly burn [PAWN_objective]self.{{br}}One day while playing with matches, [PAWN_pronoun] carelessly burned down [PAWN_possessive] home.&lt;br /&gt;
| Social: {{--|3}}&amp;lt;/br&amp;gt;Cooking: {{--|2}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| Firefighting{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Quiet nerd{{br}}(Nerd)&lt;br /&gt;
| [PAWN_nameDef] was raised by doting parents on a midworld. Instead of playing with other children, [PAWN_pronoun] read books voraciously.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was not particularly rugged, and struggled with physical labor.&lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Artistic: {{+|1}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ranger child{{br}}(Ranger kid)&lt;br /&gt;
| [PAWN_nameDef] was raised in a forest. [PAWN_possessive] father taught [PAWN_objective] to hunt and live off the land, so that [PAWN_pronoun] could live without the need of others when father died.&lt;br /&gt;
&lt;br /&gt;
Accustomed to manual labor and with an intuitive mind, [PAWN_nameDef] could survive weeks alone.&lt;br /&gt;
| Mining: {{--|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Firefighting{{br}}PlantWork{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Rebel child{{br}}(Rebel)&lt;br /&gt;
| [PAWN_nameDef] was born under authoritarian rule. Despite intense oppression from family and community, she never gave up fighting for her dignity and her freedom.&lt;br /&gt;
&lt;br /&gt;
She was often put into hopeless situations where even family would try to terrorize her into propriety. She learned to trust no one.&lt;br /&gt;
| Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|3}}&lt;br /&gt;
| Caring{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Rebel slave{{br}}(Rebel)&lt;br /&gt;
| [PAWN_nameDef] was born into corporate slavery and raised to perform menial tasks for minimum pay. [PAWN_pronoun] was just another cog in the machine. &lt;br /&gt;
&lt;br /&gt;
[PAWN_nameDef] found his freedom by joining a rebel organization whose goal was to break free from their corporate masters.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Plants: {{+|1}}&amp;lt;/br&amp;gt;Intellectual: {{--|2}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Artistic{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Rebel student{{br}}(Student)&lt;br /&gt;
| [PAWN_nameDef] grew up in a modest but privileged family who encouraged him to play chess and shoot skeet at a young age.&lt;br /&gt;
&lt;br /&gt;
As a bored student, [PAWN_pronoun] found joy in challenging his teachers about the contradictions between his planet's official values and their government's policies.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Shooting: {{+|2}}&lt;br /&gt;
| ManualDumb{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Rebel writer{{br}}(Writer)&lt;br /&gt;
| Early on, [PAWN_nameDef] developed a talent for writing. [PAWN_pronoun] was soon writing a popular online journal - anonymously, to hide [PAWN_possessive] age - on topics ranging from bioethics to political theory and xenosociology.&lt;br /&gt;
| Intellectual: {{+|7}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Reclusive prodigy{{br}}(Prodigy)&lt;br /&gt;
| Growing up on a flourishing glitterworld afforded Holly the chance to fully devote herself to her studies.&lt;br /&gt;
&lt;br /&gt;
Having taken a keen interest in genetic modification and neural augmentation from a young age, she had little time (or desire) for a regular childhood.&lt;br /&gt;
| Intellectual: {{+|4}}&amp;lt;/br&amp;gt;Medicine: {{+|4}}&lt;br /&gt;
| Social{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Re-educated youth{{br}}(Reeducated)&lt;br /&gt;
| [PAWN_nameDef] lived on a midworld where the government cared about the youth. &lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was one of the many children who were taken from their parents and forced into the new education programs.&lt;br /&gt;
| Social: {{+|2}}&lt;br /&gt;
| Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Rich boy{{br}}(Rich boy)&lt;br /&gt;
| [PAWN_nameDef] grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was always told by his father that 'those peasants just want your money'. So, [PAWN_pronoun] spent most of his time alone, or fighting other kids.&lt;br /&gt;
| Melee: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|3}}&lt;br /&gt;
| Caring{{br}}Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ritual child{{br}}(Sacrifice)&lt;br /&gt;
| Born with a special mark on [PAWN_possessive] neck, [PAWN_nameDef]'s tribe chose to sacrifice [PAWN_objective] in a blood ritual. They left [PAWN_objective] in the forest to die. A pack of arctic wolves found and adopted [PAWN_objective].&lt;br /&gt;
&lt;br /&gt;
Over time, [PAWN_pronoun] learned to make tools to hunt with the pack.&lt;br /&gt;
| Intellectual: {{--|3}}&amp;lt;/br&amp;gt;Melee: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&amp;lt;/br&amp;gt;Animals: {{+|4}}&lt;br /&gt;
| Social{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Scavenger{{br}}(Scavenger)&lt;br /&gt;
| [PAWN_nameDef] grew up in one of the few remaining cities on a world ravaged by nuclear war.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] learned to survive on [PAWN_possessive] own in this post-apocalyptic wasteland by scavenging for technology and supplies.&lt;br /&gt;
| Shooting: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Cooking: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Schoolyard outcast{{br}}(Outcast)&lt;br /&gt;
| [PAWN_nameDef] had a modest but proper upbringing. Despite a good family background and plenty of support, [PAWN_pronoun] struggled to make friends and was often bullied. [PAWN_pronoun] learned to work or play alone, and avoided socializing to avoid conflict.&lt;br /&gt;
&lt;br /&gt;
When conflict did arise, [PAWN_nameDef] would retaliate violently.  &lt;br /&gt;
| Intellectual: {{+|2}}&amp;lt;/br&amp;gt;Melee: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Science prodigy{{br}}(Prodigy)&lt;br /&gt;
| [PAWN_nameDef] was top of her class in chemistry, physics, exobiology, astronomy and opera.&lt;br /&gt;
&lt;br /&gt;
An unfortunate lab accident left her with a deathly fear of fire.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&amp;lt;/br&amp;gt;Artistic: {{+|2}}&lt;br /&gt;
| Violent{{br}}Firefighting{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Scout{{br}}(Scout)&lt;br /&gt;
| Born to colonial administrators from a small imperial power, [PAWN_nameDef] was enrolled in a youth program that taught military scouting skills.{{br}}[PAWN_pronoun] learned to survive in the wilderness, to obey, and not to ask questions.&lt;br /&gt;
| Shooting: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&amp;lt;/br&amp;gt;Construction: {{+|1}}&lt;br /&gt;
| Artistic{{br}}Intellectual{{br}}&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Scout{{br}}(Scout)&lt;br /&gt;
| Nate loved being outdoors. His parents enrolled him in a program that taught military scouting skills. He thrived when he was left alone in the wilderness.&lt;br /&gt;
&lt;br /&gt;
Due to this upbringing, however, [PAWN_nameDef] did not learn the basic technological skills that are taken for granted by many others.&lt;br /&gt;
| Construction: {{+|1}}&amp;lt;/br&amp;gt;Shooting: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Intellectual{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Scrounger{{br}}(Scrounger)&lt;br /&gt;
| [PAWN_nameDef] would dive into junk mounds in search for valuables and items of interest.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] was never bothered by the stink, or dangers that could leave [PAWN_objective] wounded for weeks.&lt;br /&gt;
| Mining: {{+|2}}&amp;lt;/br&amp;gt;Social: {{--|2}}&amp;lt;/br&amp;gt;Crafting: {{+|2}}&lt;br /&gt;
| Cleaning{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Sentimental child{{br}}(Nice kid)&lt;br /&gt;
| [PAWN_nameDef] was a nice child. When anybody had a problem, [PAWN_pronoun] tried to fix it. But, being a child, [PAWN_pronoun] did not always succeed. This hurt his sensitive soul.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] dreamed of being a soldier who fights raiders and aliens.&lt;br /&gt;
| Social: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Shelter child{{br}}(Shelterkid)&lt;br /&gt;
| [PAWN_nameDef] grew up in a shelter deep beneath a toxic world. [PAWN_pronoun] received a comprehensive education, but had no opportunity to do physical labour.&lt;br /&gt;
| Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Medicine: {{+|3}}&amp;lt;/br&amp;gt;Social: {{+|2}}&amp;lt;/br&amp;gt;Construction: {{--|2}}&amp;lt;/br&amp;gt;Mining: {{--|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ship child{{br}}(Ship child)&lt;br /&gt;
| [PAWN_nameDef]'s family were space traders. One day, [PAWN_nameDef]'s cryptosleep pod failed in transit. [PAWN_pronoun] had to spend years awake on the ship as the other slept.&lt;br /&gt;
&lt;br /&gt;
[PAWN_pronoun] filled [PAWN_possessive] days creating beautiful contraptions from the ship's cargo - but [PAWN_pronoun] didn't learn a lot of basic planetary living skills.&lt;br /&gt;
| Melee: {{--|3}}&amp;lt;/br&amp;gt;Social: {{--|3}}&amp;lt;/br&amp;gt;Artistic: {{+|4}}&amp;lt;/br&amp;gt;Crafting: {{+|4}}&lt;br /&gt;
| Animals{{br}}Cooking{{br}}PlantWork{{br}}Mining{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Ship technician{{br}}(Technician)&lt;br /&gt;
| [PAWN_nameDef] was an apprentice technician on trade ships plying their routes between the stations and planets of her home system. In this job, she learned to fix and improve many machines.&lt;br /&gt;
&lt;br /&gt;
Sometimes, her ship was assigned to short exploratory jaunts into dangerous regions of space.&lt;br /&gt;
| Construction: {{+|3}}&amp;lt;/br&amp;gt;Plants: {{--|3}}&amp;lt;/br&amp;gt;Intellectual: {{+|3}}&amp;lt;/br&amp;gt;Crafting: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Shooting coma{{br}}(Coma child)&lt;br /&gt;
| Nebulys fell into a coma at a young age and spent years dreaming about shooting. When he awoke, he was useless at most tasks - but he could aim pretty well.&lt;br /&gt;
| Shooting: {{+|8}}&lt;br /&gt;
| Intellectual{{br}}ManualDumb{{br}}ManualSkilled{{br}}Artistic{{br}}&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Shopkeeper{{br}}(Shopkeep)&lt;br /&gt;
| [PAWN_nameDef]'s mother was often ill, and it fell to [PAWN_objective] to run the store which was their only source of income. [PAWN_pronoun] learned a little about the exotic artifacts which [PAWN_pronoun] sold, and a lot about the art of the deal.&lt;br /&gt;
| Social: {{+|4}}{{br}}Intellectual: {{+|2}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Sickly child{{br}}(Patient)&lt;br /&gt;
| As a child, [PAWN_nameDef] suffered from a rare disease. Quarantined in a research hospital, [PAWN_pronoun] had minimal human contact and got little physical exercise. In the sterile hospital environment, however, [PAWN_pronoun] became very familiar with science and medicine.&lt;br /&gt;
| Melee: {{--|2}}{{br}}Construction: {{--|2}}{{br}}Medical: {{+|5}}{{br}}Social: {{--|2}}{{br}}Intellectual: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Sole survivor{{br}}(Survivor)&lt;br /&gt;
| [PAWN_nameDef]’s entire tribe was wiped out in a raid. Though [PAWN_pronoun] was adopted by another group, [PAWN_pronoun] was emotionally scarred, and preferred to stay near home, cooking and tending crops.&lt;br /&gt;
| Cooking: {{+|3}}{{br}}Plants: {{+|3}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}}&lt;br /&gt;
|-&lt;br /&gt;
! Story writer{{br}}(Writer)&lt;br /&gt;
| As a child, [PAWN_nameDef] was addicted to reading. [PAWN_pronoun] would spend all day in [PAWN_possessive] local library with [PAWN_possessive] nose in a book. When budget cuts forced the library to close, [PAWN_nameDef] was distraught. [PAWN_pronoun] decided to fill the gap by writing [PAWN_possessive] own stories instead.&lt;br /&gt;
| Artistic: {{+|4}}{{br}}Intellectual: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Test subject{{br}}(Testee)&lt;br /&gt;
| On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. [PAWN_nameDef] was kept alone in a sealed facility from birth and subjected to a variety of behavioural experiments in an attempt to turn [PAWN_objective] into a perfect super-soldier.&lt;br /&gt;
| Shooting: {{+|4}}&lt;br /&gt;
| Social{{br}}Caring{{br}}Firefighting&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Tribe child{{br}}(Tribal)&lt;br /&gt;
| [PAWN_nameDef] grew up in the tribe, running around the village, moving with the muffalo herds, learning essential skills from [PAWN_possessive] parents.{{br}}[PAWN_pronoun] never learned to read and never saw a machine that wasn't an ancient ruin.&lt;br /&gt;
| Shooting: {{+|2}}{{br}}Melee: {{+|2}}{{br}}Plants: {{+|2}}{{br}}Intellectual: {{--|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}}&lt;br /&gt;
|-&lt;br /&gt;
! Urbworld urchin{{br}}(Urchin)&lt;br /&gt;
| The urbworlds - ancient and deep industrial cityscapes bursting with humanity and poison. [PAWN_nameDef] grew up in the dark, unwanted reaches of such a place. [PAWN_pronoun] had to fight for every scrap of food.&lt;br /&gt;
| Shooting: {{+|2}}{{br}}Melee: {{+|4}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Vatgrown soldier{{br}}(Vatgrown)&lt;br /&gt;
| [PAWN_nameDef] wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during [PAWN_possessive] accelerated growth, [PAWN_nameDef] still has a proclivity for combat of all kinds and an aversion to human contact.&lt;br /&gt;
| Shooting: {{+|4}}{{br}}Melee: {{+|4}}&lt;br /&gt;
| Social{{br}}Caring&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{cross}} || {{cross}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Vengeful child{{br}}(Vengeful)&lt;br /&gt;
| As a child, [PAWN_nameDef] returned to [PAWN_possessive] village to find that it had been wiped out by bandits. [PAWN_pronoun] swore revenge on the attackers and began a violent rampage across the wilderness.&lt;br /&gt;
| Shooting: {{+|3}}{{br}}Melee: {{+|3}}&lt;br /&gt;
| Caring&lt;br /&gt;
| {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{cross}} || {{check}}&lt;br /&gt;
|-&lt;br /&gt;
! War refugee{{br}}(Refugee)&lt;br /&gt;
| War broke out in [PAWN_nameDef]'s home when [PAWN_pronoun] was a baby. [PAWN_possessive] parents fled with [PAWN_objective], seeking safety wherever they could find it. [PAWN_nameDef]'s earliest memories are of being taught how to defend [PAWN_objective]self.{{br}}The violence and destruction [PAWN_pronoun] witnessed left [PAWN_objective] scarred for life.&lt;br /&gt;
| Cooking: {{+|2}}{{br}}Crafting: {{+|2}}&lt;br /&gt;
| Violent&lt;br /&gt;
| {{check}} || {{cross}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|-&lt;br /&gt;
! Wreckage explorer{{br}}(Explorer)&lt;br /&gt;
| Two generations before [PAWN_nameDef] was born, an apocalyptic war dragged [PAWN_possessive] home planet into anarchy. [PAWN_nameDef] was tasked with watching [PAWN_possessive] tribe's herds, but often shirked [PAWN_possessive] duties to go exploring the crashed warships scattered around the planet.&lt;br /&gt;
| Animals: {{+|3}}{{br}}Intellectual: {{+|3}}&lt;br /&gt;
| None&lt;br /&gt;
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{cross}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Autopistol&amp;diff=61113</id>
		<title>Autopistol</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Autopistol&amp;diff=61113"/>
		<updated>2018-11-10T08:00:57Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Autopistol&lt;br /&gt;
|image = Pistol.png|Autopistol&lt;br /&gt;
|description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 10&lt;br /&gt;
|range = 25.9&lt;br /&gt;
|accuracyTouch = 80&lt;br /&gt;
|accuracyShort = 70&lt;br /&gt;
|accuracyMedium = 40&lt;br /&gt;
|accuracyLong = 30&lt;br /&gt;
|accuracyAvg = 65&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 18&lt;br /&gt;
|cooldown = 60&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|buy = {{icon|steel|30}} + {{icon|component|2}}&lt;br /&gt;
|sell = {{icon|silver|139}}&lt;br /&gt;
|mass base = 1.2&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.}}&lt;br /&gt;
===Acquisition===&lt;br /&gt;
Autopistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 25.72% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 14.55% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Villager || 19.97% || Poor || 20-200%&lt;br /&gt;
|-&lt;br /&gt;
| Town Councilman || 43.31% || Good || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 10.35% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 6.65% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 5.15% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Autopistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|5000}} of work. A crafting skill of at least 4 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The autopistol has a solid rate of fire for a single-shot weapon, actually having the shortest warmup/cooldown cycle out of all ranged weapons in the game. Short-distance accuracy is also somewhat respectable. With both of those characteristics combined, the autopistol is a good weapon for low-skilled shooters. Another strength that the autopistol has is that it's easy to acquire due to its very low manufacture costs and popularity amongst earlygame raiders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon could be considered the more DPS-orient counterpart of the [[revolver]], though the difference in raw DPS is small enough that the revolver catches up with the autopistol at greater distances not only due to its slightly better accuracy dropoff, but also because it's less affected by projectile travel time owing to its overall slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although the autopistol has a somewhat average maximum range, its damage output towards and into medium distance falls behind other weapons with similar or greater ranges due to its single-shot nature and its fairly weak medium range accuracy - a similar issue that the [[short bow]] suffers from. Additionally, although the autopistol's overall damage output isn't terrible on its own, the [[pump shotgun]] and [[machine pistol]] both perform better in this aspect. The autopistol also doesn't have a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s - another advantage the revolver has over the autopistol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The autopistol is best-suited as a close-quarters engagement weapon due to its higher short-distance accuracy, and it's also a viable hit-and-run weapon due to its very short warmup/cooldown cycle. This also makes an acceptable hunting weapon for lower-risk game due to its range and somewhat average per-shot damage, though the pump shotgun and [[bolt-action rifle]] are still better options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, an autopistol can kill with 4 hits to the torso, 3-4 hits to the head, 3 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 7 hits (~14 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the autopistol is best paired with a careful shooter up until level 17, and a trigger-happy shooter onwards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Grip&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Autopistol vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the autopistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 19.34% || style=&amp;quot;background: #FF9B72&amp;quot; | 25.82% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.07% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.20% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 64.84% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.91% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.11% || style=&amp;quot;background: #FFFF85&amp;quot; | 56.19% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.59% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 48.66% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.16% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.78% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 18.51% || style=&amp;quot;background: #FF9B72&amp;quot; | 24.36% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.65% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.08% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 60.82% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.70% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.27% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.79% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.49% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 51.44% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.94% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.14% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality autopistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. &lt;br /&gt;
&lt;br /&gt;
[[File:AutopistolAccTraitless.png|494px|Autopistol's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:AutopistolDPSTraitless.png|494px|Autopistol's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:AutopistolAccCareful.png|494px|Autopistol's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:AutopistolDPSCareful.png|494px|Autopistol's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:AutopistolAccHappy.png|494px|Autopistol's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:AutopistolDPSHappy.png|494px|Autopistol's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
It was split from the pistol in Alpha 17. Although the autopistol uses the old pistol's sprite, the [[revolver]] is functionally closer to the old pistol.&lt;br /&gt;
&lt;br /&gt;
It received a slight accuracy nerf and range buff in Beta 19.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Revolver&amp;diff=61112</id>
		<title>Revolver</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Revolver&amp;diff=61112"/>
		<updated>2018-11-10T08:00:45Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Revolver&lt;br /&gt;
|image = Revolver.png|Revolver&lt;br /&gt;
|description = An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 12&lt;br /&gt;
|armorPenetration = 18&lt;br /&gt;
|range = 25.9&lt;br /&gt;
|accuracyTouch = 80&lt;br /&gt;
|accuracyShort = 75&lt;br /&gt;
|accuracyMedium = 45&lt;br /&gt;
|accuracyLong = 35&lt;br /&gt;
|accuracyAvg = 68.5&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|warmup = 18&lt;br /&gt;
|cooldown = 96&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|buy = {{icon|steel|30}} + {{icon|component|2}}&lt;br /&gt;
|sell = {{icon|silver|135}}&lt;br /&gt;
|mass base = 1.4&lt;br /&gt;
|stoppingPower = 1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The revolver is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Revolvers can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 25.83% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 14.09% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Villager || 19.91% || Poor || 20-200%&lt;br /&gt;
|-&lt;br /&gt;
| Town Councilman || 43.10% || Good || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 10.18% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 6.50% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 5.38% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Revolvers can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 30 [[steel]], 2 [[component]]s and {{Ticks|4000}} of work. A crafting skill of at least 3 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A revolver is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[bolt-action rifle]] and [[plasteel]] [[knife]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The revolver has a fairly good damage output for a single-shot weapon, only slightly trailing the [[autopistol]] in this aspect. Thanks to its fairly short time between shots and its good close-up accuracy, the revolver's a good weapon for low-skilled shooters. It also has a high enough stopping power to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The revolver is also very easy to acquire because earlygame raiders often use it, and because of its low manufacturing costs and technology requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, like the autopistol (though to a lesser extent), the revolver isn't particularly suited to medium-range engagements despite having the range to do so due to its fairly poor accuracy at those distances; even the [[recurve bow]] can keep up in those engagements, while the [[greatbow]] and [[bolt-action rifle]] easily surpass it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The revolver is best suited as a close-quarters weapon overall owing to its accuracy profile, although it can be used as a support weapon to slow down enemies that are attempting to close distance (melee units, shotgunners etc.). This weapon's also a somewhat viable hunting weapon for lower-risk game, but the bolt-action rifle will still net better results.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a revolver can kill with 4 hits to the torso, 3 hits to the head, 2 hits to the neck or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~16.7 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the revolver is best paired with a careful shooter up to the equivalent of a level 21, then with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Grip&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
==Revolver vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the revolver fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that revolvers either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 35.16% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.09% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.89% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.81% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.41% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 38.99% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.04% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.25% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Bolt-Action Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.06% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.80% || style=&amp;quot;background: #FFFF85&amp;quot; | 55.62% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.13% || style=&amp;quot;background: #FF6969&amp;quot; | 20.54% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 83.68% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.09% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.57% || style=&amp;quot;background: #CDFF7B&amp;quot; | 57.44% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.91% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 39.18% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.73% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.21% || style=&amp;quot;background: #FFFF85&amp;quot; | 47.51% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 42.43% || style=&amp;quot;background: #FFCD7B&amp;quot; | 39.48% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.40% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Bolt-Action Rifle&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 67.32% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.96% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.49% || style=&amp;quot;background: #FF6969&amp;quot; | 18.03% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 85.79% || style=&amp;quot;background: #9BFF72&amp;quot; | 79.07% || style=&amp;quot;background: #CDFF7B&amp;quot; | 68.07% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.97% || style=&amp;quot;background: #FFCD7B&amp;quot; | 43.35% || - || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality revolver against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. &lt;br /&gt;
&lt;br /&gt;
[[File:RevolverAccTraitless.png|494px|Revolver's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:B18RevolverDPSTraitless.png|494px|Revolver's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RevolverAccCareful.png|494px|Revolver's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:B18RevolverDPSCareful.png|494px|Revolver's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:RevolverAccHappy.png|494px|Revolver's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:B18RevolverDPSHappy.png|494px|Revolver's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
It received a slight accuracy and damage buff in 1.0.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61111</id>
		<title>Machine pistol</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61111"/>
		<updated>2018-11-10T08:00:28Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Machine pistol&lt;br /&gt;
|image = MachinePistol.png|Machine pistol&lt;br /&gt;
|description =&amp;quot;A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 6&lt;br /&gt;
|armorPenetration = 9&lt;br /&gt;
|range = 19.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 90&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 35&lt;br /&gt;
|accuracyLong = 15&lt;br /&gt;
|accuracyAvg = 71.8&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 7&lt;br /&gt;
|warmup = 30&lt;br /&gt;
|cooldown = 54&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|sell = {{icon|silver|220}}&lt;br /&gt;
|buy = {{icon|steel|45}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 2.5&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}&lt;br /&gt;
===Acquisition===&lt;br /&gt;
Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 25.20% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.26% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Villager || 5.32% || Poor || 20-200%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 17.63% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 10.38% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 8.61% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the [[autopistol]], and even going toe-to-toe with the more expensive [[pump shotgun]]. Its very high close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its relative ease of manufacture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, unlike the pump shotgun or even the [[revolver]], the machine pistol isn't able to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including [[Pila|hand-]][[Frag grenades|thrown]] [[Molotov cocktails|weapons]] and shotguns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine pistol is best suited as a close-quarters engagement weapon due to its high close-up accuracy and good damage output, and it's also a good weapon for hit-and-run tactics due to its burst-shot nature and very short warmup/cooldown cycle. Due to its low per-shot damage though, as well as its relatively short range, it's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.3 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons that would typically supplant the machine pistol include the [[chain shotgun]] and [[heavy SMG]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Grip&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Pistol vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.43% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.81% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.61% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.44% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.34% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.12% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.66% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.18% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.93% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 35.69% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.13% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.79% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 77.37% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.76% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.49% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.35% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.92% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
It received an accuracy buff in close ranged combat in 1.0.&lt;br /&gt;
&lt;br /&gt;
In Beta 19, the Machine Pistol's &amp;quot;Uzi&amp;quot; texture was replaced with the &amp;quot;Tec-9&amp;quot; texture, which had previously been used by the Heavy SMG.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pump_shotgun&amp;diff=61110</id>
		<title>Pump shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pump_shotgun&amp;diff=61110"/>
		<updated>2018-11-10T08:00:08Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Pump shotgun&lt;br /&gt;
|image = Pump shotgun.png|Pump shotgun&lt;br /&gt;
|description = &amp;quot;An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 15.9&lt;br /&gt;
|warmup = 54&lt;br /&gt;
|cooldown = 75&lt;br /&gt;
|accuracyTouch = 80&lt;br /&gt;
|accuracyShort = 87&lt;br /&gt;
|accuracyMedium = 77&lt;br /&gt;
|accuracyLong = 64&lt;br /&gt;
|accuracyAvg = 83.2&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|sell = {{icon|silver|255}}&lt;br /&gt;
|buy = {{icon|steel|60}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 3.4&lt;br /&gt;
|stoppingPower = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 11.65% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.62% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 18.90% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.13% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 9.50% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pump Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Chain Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 26.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.06% || style=&amp;quot;background: #FF9B72&amp;quot; | 28.20% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.01% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.96% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.75% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 51.34% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.84% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.22% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 23.56% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.66% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.88% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 92.90% || style=&amp;quot;background: #69FF69&amp;quot; | 92.95% || style=&amp;quot;background: #69FF69&amp;quot; | 90.78% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Chain Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 25.89% || style=&amp;quot;background: #FF9B72&amp;quot; | 26.14% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.16% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.57% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.52% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.60% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 48.56% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.06% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.86% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 22.63% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.87% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.24% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 97.60% || style=&amp;quot;background: #69FF69&amp;quot; | 97.05% || style=&amp;quot;background: #69FF69&amp;quot; | 96.41% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:PumpShotgunDPSNoTrait.png|494px|Pump shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyCarefulShooter.png|494px|Pump shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:PumpShotgunDPSCarefulShooter.png|494px|Pump shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Bolt-action_rifle&amp;diff=61109</id>
		<title>Bolt-action rifle</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Bolt-action_rifle&amp;diff=61109"/>
		<updated>2018-11-10T07:59:54Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Bolt-action rifle&lt;br /&gt;
|image = SurvivalRifle.png|Bolt-action rifle&lt;br /&gt;
|description = &amp;quot;An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 27&lt;br /&gt;
|range = 36.9&lt;br /&gt;
|warmup = 102&lt;br /&gt;
|cooldown = 90&lt;br /&gt;
|accuracyTouch = 65&lt;br /&gt;
|accuracyShort = 80&lt;br /&gt;
|accuracyMedium = 90&lt;br /&gt;
|accuracyLong = 80&lt;br /&gt;
|accuracyAvg = 80.4&lt;br /&gt;
|mode = Single-Shot	&lt;br /&gt;
|velocity = 70	&lt;br /&gt;
|burst = 1	&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|sell = {{icon|silver|255}}&lt;br /&gt;
|buy = {{icon|steel|60}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 3.5&lt;br /&gt;
|stoppingPower = 1.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 11.67% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.61% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 18.63% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.17% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 10.28% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bolt-Action Rifle vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Charge Lance&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.65% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.78% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.78% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.42% || -&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.76% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.98% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.76% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.01% || -&lt;br /&gt;
|-&lt;br /&gt;
! Assault Rifle&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 14.70% || style=&amp;quot;background: #FF6969&amp;quot; | 13.75% || style=&amp;quot;background: #FF6969&amp;quot; | 14.55% || style=&amp;quot;background: #FF6969&amp;quot; | 20.45% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.29% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 25.94% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.20% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.38% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.87% || style=&amp;quot;background: #69FF69&amp;quot; | 79.46% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 64.67% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.92% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.67% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.30% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Charge Lance&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.93% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.64% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.52% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.21% || -&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.07% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.81% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.03% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.91% || -&lt;br /&gt;
|-&lt;br /&gt;
! Assault Rifle&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 20.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.77% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.62% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 32.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.04% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.51% || style=&amp;quot;background: #69FF69&amp;quot; | 81.97% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 67.16% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.46% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.64% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]&lt;br /&gt;
[[File:BoltActionRifleDPSTraitless.png|494px|Bolt-action rifle's DPS with various shooters without any traits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:BoltActionRifleDPSCareful.png|494px|Bolt-action rifle's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:BoltActionRifleDPSHappy.png|494px|Bolt-action rifle's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
[[File:LeeEnfield.png|thumb|The first texture of the bolt-action/survival rifle.]]&lt;br /&gt;
Before A16 it used to be called the Survival rifle.&lt;br /&gt;
&lt;br /&gt;
Its accuracy was nerfed in 1.0. Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61108</id>
		<title>Chain shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61108"/>
		<updated>2018-11-10T07:59:27Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Chain shotgun&lt;br /&gt;
|image = ChainShotgun.png|Chain shotgun&lt;br /&gt;
|description =&amp;quot;A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 12.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 57&lt;br /&gt;
|accuracyShort = 64&lt;br /&gt;
|accuracyMedium = 55&lt;br /&gt;
|accuracyLong = 45&lt;br /&gt;
|accuracyAvg = 59.7&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 10&lt;br /&gt;
|warmup = 72&lt;br /&gt;
|cooldown = 81&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|stoppingPower = 3.0&lt;br /&gt;
|sell = {{icon|silver|405}}&lt;br /&gt;
|buy = {{icon|steel|70}} + {{icon|component|5}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; very short range and slightly lower overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.36% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 11.05% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.75% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.30% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.51% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.82% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.93% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.86% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.84% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.44% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.78% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.40% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.81% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.22% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.98% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.61% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.19% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel. &lt;br /&gt;
&lt;br /&gt;
The old model was reminiscent of a Saiga-type shotgun.&lt;br /&gt;
https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61107</id>
		<title>Chain shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61107"/>
		<updated>2018-11-10T07:55:57Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Chain shotgun&lt;br /&gt;
|image = ChainShotgun.png|Chain shotgun&lt;br /&gt;
|description =&amp;quot;A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 12.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 57&lt;br /&gt;
|accuracyShort = 64&lt;br /&gt;
|accuracyMedium = 55&lt;br /&gt;
|accuracyLong = 45&lt;br /&gt;
|accuracyAvg = 59.7&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 10&lt;br /&gt;
|warmup = 72&lt;br /&gt;
|cooldown = 81&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|stoppingPower = 3.0&lt;br /&gt;
|sell = {{icon|silver|405}}&lt;br /&gt;
|buy = {{icon|steel|70}} + {{icon|component|5}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; very short range and slightly lower overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.36% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 11.05% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.75% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.30% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.51% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.82% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.93% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.86% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.84% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.44% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.78% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.40% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.81% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.22% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.98% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.61% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.19% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel. &lt;br /&gt;
&lt;br /&gt;
The old model was reminiscent of a Saiga-type shotgun.&lt;br /&gt;
https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61106</id>
		<title>Chain shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Chain_shotgun&amp;diff=61106"/>
		<updated>2018-11-10T07:55:22Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: 1v1 results added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Chain shotgun&lt;br /&gt;
|image = ChainShotgun.png|Chain shotgun&lt;br /&gt;
|description =&amp;quot;A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 12.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 57&lt;br /&gt;
|accuracyShort = 64&lt;br /&gt;
|accuracyMedium = 55&lt;br /&gt;
|accuracyLong = 45&lt;br /&gt;
|accuracyAvg = 59.7&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 10&lt;br /&gt;
|warmup = 72&lt;br /&gt;
|cooldown = 81&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|stoppingPower = 3.0&lt;br /&gt;
|sell = {{icon|silver|405}}&lt;br /&gt;
|buy = {{icon|steel|70}} + {{icon|component|5}}&lt;br /&gt;
|mass base = 4.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The chain shotgun is a slightly heavier, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a slightly higher amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; very short range and slightly lower overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Chain shotguns can be purchased from outlander and orbital combat suppliers, outlaner settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.36% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 11.05% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Compared to the [[pump shotgun]], the chain shotgun trades range and accuracy for the ability to fire in 3-shot bursts rather than being single-shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Similarly to the pump shotgun, the chain shotgun has a respectable per-shot damage as well as exceptionally high stopping power, being able to stagger all pawn kinds in the game except for [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. However, the chain shotgun also combines the aforementioned traits with a deadly 3-shot burst which results in a significantly higher overall rate of fire than the pump shotgun; a single burst can occasionally deal enough damage to incapacitate a perfectly healthy human from pain shock if internals are also struck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Raw damage output is exceptional as a result, only being surpassed by the [[minigun]] and the single-use [[triple rocket launcher]]. Although accuracy is rather poor, this actually allows the chain shotgun to do some crowd controlling due to its rate of fire. Despite the aforementioned accuracy, the chain shotgun's single-target damage output is also the highest out of all ranged weapons in the game (excluding the single-use rocket launchers); only the [[heavy SMG]], [[charge rifle]] and [[minigun]] come somewhat close in this area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the chain shotgun's range is the shortest in its class, being tied with [[frag grenades|grenades]] and [[molotov cocktails|molotovs]]. Additionally, the chain shotgun is heavier than most other ranged weapons, being high enough to have a slight impact on a colonist's overall carrying capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Regarding use-cases, the chain shotgun is best suited as a close-quarters offensive weapon, but is also an excellent supporting weapon against [[infestation]]s due to its stopping power, damage output (especially against [[megaspider]]s) and ability to crowd control. This weapon's also unsurprisingly a poor choice for field combat due to its range, and is definitely not advisable to use as a hunting weapon since quarry will be significantly more likely to turn manhunter within the chain shotgun's range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a chain shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~6.4 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the chain shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chain shotguns can also be crafted at a [[machining table]] once the [[Research#GasOperation|gas operation]] research has been completed; from 70 [[steel]], 5 [[component]]s and {{Ticks|31000}} of work. A crafting skill of at least 6 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chain Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the chain shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that chain shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.75% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.80% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.30% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.30% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.51% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.00% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.82% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.93% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 74.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.86% || style=&amp;quot;background: #9BFF72&amp;quot; | 76.84% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 40.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.06% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! LMG&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.44% || style=&amp;quot;background: #9BFF72&amp;quot; | 71.78% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.40% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Charge Rifle&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 52.81% || style=&amp;quot;background: #FFFF85&amp;quot; | 52.22% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.98% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Minigun&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.61% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.19% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.05% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality chain shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyNoTrait.png|494px|Chain Shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:ChainShotgunDPSNoTrait.png|494px|Chain Shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyCarefulShooter.png|494px|Chain Shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:ChainShotgunDPSCarefulShooter.png|494px|Chain Shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:ChainShotgunAccuracyTriggerHappy.png|494px|Chain Shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:ChainShotgunDPSTriggerHappy.png|494px|Chain Shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
In Beta 19 it received a buff to accuracy, range and ticks between burst shots. It also got a remodel. &lt;br /&gt;
&lt;br /&gt;
The old model was reminiscent of a Saiga-type shotgun.&lt;br /&gt;
https://rimworldwiki.com/wiki/Special:UploadStash/file/161ug81pt2b0.mq48tr.1653.png&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pump_shotgun&amp;diff=61105</id>
		<title>Pump shotgun</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pump_shotgun&amp;diff=61105"/>
		<updated>2018-11-10T07:45:36Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: 1v1 results added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Pump shotgun&lt;br /&gt;
|image = Pump shotgun.png|Pump shotgun&lt;br /&gt;
|description = &amp;quot;An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 14&lt;br /&gt;
|range = 15.9&lt;br /&gt;
|warmup = 54&lt;br /&gt;
|cooldown = 75&lt;br /&gt;
|accuracyTouch = 80&lt;br /&gt;
|accuracyShort = 87&lt;br /&gt;
|accuracyMedium = 77&lt;br /&gt;
|accuracyLong = 64&lt;br /&gt;
|accuracyAvg = 83.2&lt;br /&gt;
|mode = Single-Shot&lt;br /&gt;
|burst = 1&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|sell = {{icon|silver|255}}&lt;br /&gt;
|buy = {{icon|steel|60}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 3.4&lt;br /&gt;
|stoppingPower = 3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{Info|The pump shotgun is a moderately heavy, single-shot weapon in RimWorld which deals a slightly higher amount of damage per shot; a slightly shorter time between shots; short range and very high overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Pump shotguns can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 11.65% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.62% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 18.90% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.13% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 9.50% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pump shotguns can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The pump shotgun's main strengths include its good per-shot damage, as well as having the joint-highest stopping power rating (shared with the [[chain shotgun]]) out of all conventional weapons in the game; only explosives outperform the shotguns in this particular aspect. Stopping power is so high that it can stagger every pawn kind in the game barring [[elephant]]s, [[thrumbo]]s and [[megasloth]]s. Accuracy is also excellent, technically out-performing even the ever-reliable [[bolt-action rifle]] in this aspect. Overall rate of fire is also decent, and damage output is the highest out of all single-shot non-explosive ranged weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon's also easy to acquire owing to its relative cheapness resulting in early-game raiders occasionally using it, as well as overall ease of production.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, as to be expected from shotguns, range is severely lacking; even hand-thrown [[pila]] can out-range a pump shotgun, let alone low-tier firearms such as the [[revolver]], and the pump shotgun only out-ranges the chain shotgun, [[Frag grenades|grenades]] and [[Molotov cocktails|molotovs]]. Armor penetration is also quite poor, being in a similar league to the [[autopistol]] and [[greatbow]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall damage output also falls behind cheaper burst-firing weapons such as the [[machine pistol]], though the pump shotgun does regain ground and even claim a slight advantage towards its maximum range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All-in-all, the pump shotgun is best suited as a close-quarters offensive weapon, but can also act as a supporting weapon for close-quarters encounters such as [[infestation]]s due to its rate of fire and stopping power. It's not advisable to hunt with the pump shotgun due to its short range since quarry is more likely to turn manhunter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a pump shotgun can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~10.3 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the pump shotgun is best paired with a careful shooter up to level 6, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Pump Shotgun vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the pump shotgun fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that pump shotguns either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Chain Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 26.25% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.06% || style=&amp;quot;background: #FF9B72&amp;quot; | 28.20% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 61.01% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.96% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.75% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 51.34% || style=&amp;quot;background: #FFFF85&amp;quot; | 54.84% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.22% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 23.56% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.66% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.88% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 92.90% || style=&amp;quot;background: #69FF69&amp;quot; | 92.95% || style=&amp;quot;background: #69FF69&amp;quot; | 90.78% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Chain Shotgun&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 25.89% || style=&amp;quot;background: #FF9B72&amp;quot; | 26.14% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.16% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 57.57% || style=&amp;quot;background: #CDFF7B&amp;quot; | 60.52% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.60% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 48.56% || style=&amp;quot;background: #FFFF85&amp;quot; | 53.06% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.86% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Machine Pistol&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 22.63% || style=&amp;quot;background: #FF9B72&amp;quot; | 30.87% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.24% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pila&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 97.60% || style=&amp;quot;background: #69FF69&amp;quot; | 97.05% || style=&amp;quot;background: #69FF69&amp;quot; | 96.41% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality pump shotgun against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyNoTrait.png|494px|Pump shotgun's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:PumpShotgunDPSNoTrait.png|494px|Pump shotgun's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyCarefulShooter.png|494px|Pump shotgun's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:PumpShotgunDPSCarefulShooter.png|494px|Pump shotgun's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:PumpShotgunAccuracyTriggerHappy.png|494px|Pump shotgun's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:PumpShotgunDPSTriggerHappy.png|494px|Pump shotgun's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Bolt-action_rifle&amp;diff=61104</id>
		<title>Bolt-action rifle</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Bolt-action_rifle&amp;diff=61104"/>
		<updated>2018-11-10T07:33:11Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: 1v1 results added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Bolt-action rifle&lt;br /&gt;
|image = SurvivalRifle.png|Bolt-action rifle&lt;br /&gt;
|description = &amp;quot;An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 18&lt;br /&gt;
|armorPenetration = 27&lt;br /&gt;
|range = 36.9&lt;br /&gt;
|warmup = 102&lt;br /&gt;
|cooldown = 90&lt;br /&gt;
|accuracyTouch = 65&lt;br /&gt;
|accuracyShort = 80&lt;br /&gt;
|accuracyMedium = 90&lt;br /&gt;
|accuracyLong = 80&lt;br /&gt;
|accuracyAvg = 80.4&lt;br /&gt;
|mode = Single-Shot	&lt;br /&gt;
|velocity = 70	&lt;br /&gt;
|burst = 1	&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|sell = {{icon|silver|255}}&lt;br /&gt;
|buy = {{icon|steel|60}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 3.5&lt;br /&gt;
|stoppingPower = 1.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.}}&lt;br /&gt;
==Acquisition==&lt;br /&gt;
Bolt-action rifles can be purchased from outlander and orbital combat suppliers, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 11.67% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.61% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 18.63% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 12.17% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 10.28% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bolt-action rifles can also be crafted at a [[machining table]] once the [[Research#Gunsmithing|gunsmithing]] research has been completed; from 60 [[steel]], 3 [[component]]s and {{Ticks|12000}} of work. A crafting skill of at least 5 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A bolt-action rifle is also one of the three starting weapons in the standard crashlanded [[scenario system|scenario]], along with a [[plasteel]] [[knife]] and a [[revolver]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
The bolt-action rifle has the second highest overall accuracy out of all non-explosive ranged weapons in the game; marginally ahead of the [[charge lance]] and slightly behind the [[pump shotgun]]. On top of that, this weapon has a very good maximum range as well as a decent per-shot damage amount and armor penetration. Stopping power is also high enough to stagger not only [[human]]s, but also slightly larger targets such as [[cougar]]s and all [[insectoids]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the bolt-action rifle's damage output at shorter distances leaves a fair bit to be desired due to its weaker close-up accuracy, easily being outclassed at those distances by weapons such as the [[revolver]] - larger burst-fire weapons will also generally outclass the bolt-action rifle in this aspect. The aforementioned poor close-up accuracy also means that the bolt-action rifle needs a competent shooter in order to be used effectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All things considered, the bolt-action rifle's most suited for field engagements (e.g. attacking siege camps) or as a general support weapon, both use cases due to its stopping power being able to slow down incoming melee or shorter-ranged ranged units combined with its range. As its description states, the bolt-action rifle is an excellent hunting weapon due to its respectable per-shot damage and long range, only being outdone by the [[sniper rifle]] and charge lance in this regard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a bolt-action rifle can kill with 3 hits to the torso, 2 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 2 hits; and destroy eyes and digits with a single hit. It'll generally take around 4 hits (~15.9 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the bolt-action rifle is best paired with a careful shooter up to level 13, then with a trigger-happy shooter beyond that point. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Melee Combat===&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Stock&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bolt-Action Rifle vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the bolt-action rifle fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that bolt-action rifles either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Charge Lance&lt;br /&gt;
| style=&amp;quot;background: #FFFF85&amp;quot; | 46.25% || style=&amp;quot;background: #FFFF85&amp;quot; | 46.65% || style=&amp;quot;background: #FFFF85&amp;quot; | 43.78% || style=&amp;quot;background: #FFFF85&amp;quot; | 45.78% || style=&amp;quot;background: #FFFF85&amp;quot; | 49.60% || style=&amp;quot;background: #FFFF85&amp;quot; | 50.42% || -&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 72.94% || style=&amp;quot;background: #9BFF72&amp;quot; | 73.11% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.76% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.98% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.76% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.01% || -&lt;br /&gt;
|-&lt;br /&gt;
! Assault Rifle&lt;br /&gt;
| style=&amp;quot;background: #FF6969&amp;quot; | 14.70% || style=&amp;quot;background: #FF6969&amp;quot; | 13.75% || style=&amp;quot;background: #FF6969&amp;quot; | 14.55% || style=&amp;quot;background: #FF6969&amp;quot; | 20.45% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.29% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 25.94% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.20% || style=&amp;quot;background: #FFFF85&amp;quot; | 44.38% || style=&amp;quot;background: #CDFF7B&amp;quot; | 58.87% || style=&amp;quot;background: #69FF69&amp;quot; | 79.46% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 64.67% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.55% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.92% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.67% || style=&amp;quot;background: #9BFF72&amp;quot; | 72.30% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Charge Lance&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.93% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.10% || style=&amp;quot;background: #FFCD7B&amp;quot; | 37.64% || style=&amp;quot;background: #FFCD7B&amp;quot; | 41.52% || style=&amp;quot;background: #FFCD7B&amp;quot; | 42.21% || -&lt;br /&gt;
|-&lt;br /&gt;
! Sniper Rifle&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 73.07% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #9BFF72&amp;quot; | 68.81% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.03% || style=&amp;quot;background: #CDFF7B&amp;quot; | 61.41% || style=&amp;quot;background: #CDFF7B&amp;quot; | 59.91% || -&lt;br /&gt;
|-&lt;br /&gt;
! Assault Rifle&lt;br /&gt;
| style=&amp;quot;background: #FF9B72&amp;quot; | 20.85% || style=&amp;quot;background: #FF9B72&amp;quot; | 23.55% || style=&amp;quot;background: #FF9B72&amp;quot; | 22.40% || style=&amp;quot;background: #FF9B72&amp;quot; | 27.77% || style=&amp;quot;background: #FFCD7B&amp;quot; | 32.62% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Revolver&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 32.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 40.00% || style=&amp;quot;background: #FFFF85&amp;quot; | 48.04% || style=&amp;quot;background: #CDFF7B&amp;quot; | 64.51% || style=&amp;quot;background: #69FF69&amp;quot; | 81.97% || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Greatbow&lt;br /&gt;
| style=&amp;quot;background: #CDFF7B&amp;quot; | 67.16% || style=&amp;quot;background: #CDFF7B&amp;quot; | 67.46% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.20% || style=&amp;quot;background: #9BFF72&amp;quot; | 70.27% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.64% || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality bolt-action rifle against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyNoTrait.png|494px|Bolt-action rifle's accuracy with various shooters without any traits.]]&lt;br /&gt;
[[File:BoltActionRifleDPSTraitless.png|494px|Bolt-action rifle's DPS with various shooters without any traits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyCarefulShooter.png|494px|Bolt-action rifle's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:BoltActionRifleDPSCareful.png|494px|Bolt-action rifle's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:BoltActionRifleAccuracyTriggerHappy.png|494px|Bolt-action rifle's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:BoltActionRifleDPSHappy.png|494px|Bolt-action rifle's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
[[File:LeeEnfield.png|thumb|The first texture of the bolt-action/survival rifle.]]&lt;br /&gt;
Before A16 it used to be called the Survival rifle.&lt;br /&gt;
&lt;br /&gt;
Its accuracy was nerfed in 1.0. Prior to that, it was the most accurate weapon in-game, capable of reaching 100% accuracy at all ranges above Masterwork quality.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61099</id>
		<title>Machine pistol</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61099"/>
		<updated>2018-11-10T07:11:18Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: /* Autopistol vs. Comparable Weapons */ Corrected autopistol to machine pistol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Machine pistol&lt;br /&gt;
|image = MachinePistol.png|Machine pistol&lt;br /&gt;
|description =&amp;quot;A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 6&lt;br /&gt;
|armorPenetration = 9&lt;br /&gt;
|range = 19.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 90&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 35&lt;br /&gt;
|accuracyLong = 15&lt;br /&gt;
|accuracyAvg = 71.8&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 7&lt;br /&gt;
|warmup = 30&lt;br /&gt;
|cooldown = 54&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|sell = {{icon|silver|220}}&lt;br /&gt;
|buy = {{icon|steel|45}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 2.5&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}&lt;br /&gt;
===Acquisition===&lt;br /&gt;
Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 25.20% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.26% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Villager || 5.32% || Poor || 20-200%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 17.63% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 10.38% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 8.61% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the [[autopistol]], and even going toe-to-toe with the more expensive [[pump shotgun]]. Its very high close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its relative ease of manufacture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, unlike the pump shotgun or even the [[revolver]], the machine pistol isn't able to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including [[Pila|hand-]][[Frag grenades|thrown]] [[Molotov cocktails|weapons]] and shotguns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine pistol is best suited as a close-quarters engagement weapon due to its high close-up accuracy and good damage output, and it's also a good weapon for hit-and-run tactics due to its burst-shot nature and very short warmup/cooldown cycle. Due to its low per-shot damage though, as well as its relatively short range, it's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.3 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons that would typically supplant the machine pistol include the [[chain shotgun]] and [[heavy SMG]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Grip&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Pistol vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the machine pistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that machine pistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.43% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.81% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.61% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.44% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.34% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.12% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.66% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.18% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.93% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 35.69% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.13% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.79% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 77.37% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.76% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.49% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.35% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.92% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
It received an accuracy buff in close ranged combat in 1.0.&lt;br /&gt;
&lt;br /&gt;
In Beta 19, the Machine Pistol's &amp;quot;Uzi&amp;quot; texture was replaced with the &amp;quot;Tec-9&amp;quot; texture, which had previously been used by the Heavy SMG.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61098</id>
		<title>Machine pistol</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Machine_pistol&amp;diff=61098"/>
		<updated>2018-11-10T07:08:48Z</updated>

		<summary type="html">&lt;p&gt;XeoNovaDan: 1v1 results added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|weapon|&lt;br /&gt;
|name = Machine pistol&lt;br /&gt;
|image = MachinePistol.png|Machine pistol&lt;br /&gt;
|description =&amp;quot;A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.&amp;quot;&lt;br /&gt;
|type = Equipment&lt;br /&gt;
|type2 = Weapons&lt;br /&gt;
|class = Modern&lt;br /&gt;
|damage = 6&lt;br /&gt;
|armorPenetration = 9&lt;br /&gt;
|range = 19.9&lt;br /&gt;
|velocity = 55&lt;br /&gt;
|accuracyTouch = 90&lt;br /&gt;
|accuracyShort = 65&lt;br /&gt;
|accuracyMedium = 35&lt;br /&gt;
|accuracyLong = 15&lt;br /&gt;
|accuracyAvg = 71.8&lt;br /&gt;
|mode = Burst&lt;br /&gt;
|burst = 3&lt;br /&gt;
|burstTicks = 7&lt;br /&gt;
|warmup = 30&lt;br /&gt;
|cooldown = 54&lt;br /&gt;
|DPS = DPS&lt;br /&gt;
|sell = {{icon|silver|220}}&lt;br /&gt;
|buy = {{icon|steel|45}} + {{icon|component|3}}&lt;br /&gt;
|mass base = 2.5&lt;br /&gt;
|stoppingPower = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
{{info|The machine pistol is a slightly lighter, multi-shot firearm in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.}}&lt;br /&gt;
===Acquisition===&lt;br /&gt;
Machine pistols can be purchased from outlander and orbital combat suppliers, outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raider Kind !! Chance !! Average Quality !! Health&lt;br /&gt;
|-&lt;br /&gt;
| Scavenger Gunner || 25.20% || Normal || 40-110%&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Gunner || 22.26% || Normal || 70-230%&lt;br /&gt;
|-&lt;br /&gt;
| Villager || 5.32% || Poor || 20-200%&lt;br /&gt;
|-&lt;br /&gt;
| Town Guard || 17.63% || Normal || 60-200%&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary Gunner || 10.38% || Normal || 70-320%&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Soldier || 8.61% || Normal || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine pistols can also be crafted at a [[machining table]] once the [[Research#BlowbackOperation|blowback operation]] research has been completed; from 45 [[steel]], 3 [[component]]s and {{Ticks|11000}} of work. A crafting skill of at least 4 is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Analysis==&lt;br /&gt;
Despite its low per-shot damage, the machine pistol still has a respectable damage output owing to its excellent rate of fire, easily outclassing the [[autopistol]], and even going toe-to-toe with the more expensive [[pump shotgun]]. Its very high close-up accuracy and the aforementioned fire rate also makes the machine pistol an excellent weapon for low-skilled shooters, as well as general close-quarters combat. The machine pistol's also very easy to acquire due to earlygame raiders often using it as well as its relative ease of manufacture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, unlike the pump shotgun or even the [[revolver]], the machine pistol isn't able to stagger advancing [[human]]s or [[Lancer|human-]][[Scyther|sized]] [[mechanoid]]s. The machine pistol also unsurprisingly has poor armor penetration which somewhat limits it towards the midgame onwards, but it still manages to keep up with the pump shotgun. Almost every other ranged weapon in the game also out-ranges the machine pistol - exceptions including [[Pila|hand-]][[Frag grenades|thrown]] [[Molotov cocktails|weapons]] and shotguns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another result of the machine pistol's low per-shot damage is that it's very unlikely to outright kill humans, but any human that gets downed by a machine pistol will usually have many bleeding gunshot wounds that need tending. Therefore, it's advisable to use at least [[herbal medicine]] to be able to patch up multiple wounds per tend, unless you're confident that your doctors can patch each individual wound quickly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The machine pistol is best suited as a close-quarters engagement weapon due to its high close-up accuracy and good damage output, and it's also a good weapon for hit-and-run tactics due to its burst-shot nature and very short warmup/cooldown cycle. Due to its low per-shot damage though, as well as its relatively short range, it's ill-advised to use the machine pistol as a hunting weapon since it'll easily send animals into a manhunting rage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against an unarmored human, a machine pistol can kill with 7 hits to the torso, 5 hits to the head or 4 hits to the neck; cripple or destroy limbs in 5 hits; and cripple or destroy eyes and digits with 2 hits. A single hit to the brain will cause debilitating brain damage, but typically won't kill unless the victim's [[consciousness]] hits 0%. It'll generally take around 11 hits (~8.3 seconds average) to incapacitate that human from pain shock. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Overall, the machine pistol is best paired with a careful shooter up to level 12, then with a trigger-happy shooter beyond that point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Weapons that would typically supplant the machine pistol include the [[chain shotgun]] and [[heavy SMG]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Melee Combat==&lt;br /&gt;
{| {{STDT| c_12 text-center}}&lt;br /&gt;
!Tool&lt;br /&gt;
!Attack&lt;br /&gt;
!Damage Type&lt;br /&gt;
!Power&lt;br /&gt;
!AP&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Likelihood&lt;br /&gt;
!Base DPS&lt;br /&gt;
|- &lt;br /&gt;
!Overall&lt;br /&gt;
!-&lt;br /&gt;
!-&lt;br /&gt;
!9&lt;br /&gt;
!13%&lt;br /&gt;
!2.00s&lt;br /&gt;
!-&lt;br /&gt;
!4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Grip&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|50.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Blunt&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|- newline&lt;br /&gt;
|Barrel&lt;br /&gt;
|Poke&lt;br /&gt;
|Blunt&lt;br /&gt;
|9&lt;br /&gt;
|13%&lt;br /&gt;
|2.00s&lt;br /&gt;
|25.00%&lt;br /&gt;
|4.50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Autopistol vs. Comparable Weapons==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    Table cell hex colour values for win rates:&lt;br /&gt;
    0 - 20.83% win rate = #FF6969&lt;br /&gt;
    20.84 - 31.24% win rate = #FF9B72&lt;br /&gt;
    31.25 - 43.74% win rate = #FFCD7B&lt;br /&gt;
    43.75 - 56.25% win rate = #FFFF85&lt;br /&gt;
    56.26 - 68.75% win rate = #CDFF7B&lt;br /&gt;
    68.76 - 79.16% win rate = #9BFF72&lt;br /&gt;
    79.17 - 100.00% win rate = #69FF69&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
This section goes over how well the autopistol fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat. &lt;br /&gt;
&lt;br /&gt;
=== Methodology ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease&lt;br /&gt;
* All pawns have skill levels of 14 in ranged and melee&lt;br /&gt;
* No pawns have any traits that affect combat performance&lt;br /&gt;
* All pawns are of at least 18 years of age and completely healthy&lt;br /&gt;
* Pawns are divided by walls to prevent stray shots from skewing results in any way&lt;br /&gt;
* Weather is always kept clear&lt;br /&gt;
* No cover is used for either team&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Results in the tables below are the percentages of battles that autopistols either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Unarmored====&lt;br /&gt;
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]], plainleather [[button-down shirt]]s, plainleather [[duster]]s and plainleather [[cowboy hat]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 37.43% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.81% || style=&amp;quot;background: #FFCD7B&amp;quot; | 36.61% || style=&amp;quot;background: #FFCD7B&amp;quot; | 38.85% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 76.44% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.34% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.12% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 80.66% || style=&amp;quot;background: #9BFF72&amp;quot; | 74.18% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.93% || style=&amp;quot;background: #CDFF7B&amp;quot; | 63.80% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Armored====&lt;br /&gt;
For the armored testing, all pawns wore normal quality [[flak pants]], [[flak vest]]s, plainleather button-down shirts, [[flak jacket]]s and [[steel]] [[simple helmet]]s.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Other Weapon !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40&lt;br /&gt;
|-&lt;br /&gt;
! Heavy SMG&lt;br /&gt;
| style=&amp;quot;background: #FFCD7B&amp;quot; | 35.69% || style=&amp;quot;background: #FFCD7B&amp;quot; | 34.13% || style=&amp;quot;background: #FFCD7B&amp;quot; | 33.68% || style=&amp;quot;background: #FFCD7B&amp;quot; | 35.79% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Pump Shotgun&lt;br /&gt;
| style=&amp;quot;background: #9BFF72&amp;quot; | 77.37% || style=&amp;quot;background: #9BFF72&amp;quot; | 69.13% || style=&amp;quot;background: #FFFF85&amp;quot; | 51.76% || - || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Autopistol&lt;br /&gt;
| style=&amp;quot;background: #69FF69&amp;quot; | 81.49% || style=&amp;quot;background: #9BFF72&amp;quot; | 75.64% || style=&amp;quot;background: #CDFF7B&amp;quot; | 66.35% || style=&amp;quot;background: #CDFF7B&amp;quot; | 62.92% || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Graphs==&lt;br /&gt;
The graphs assume a normal quality machine pistol against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyNoTrait.png|494px|Machine pistol's accuracy with various shooters without any trait.]]&lt;br /&gt;
[[File:MachinePistolDPSTraitless.png|494px|Machine pistol's DPS with various shooters without any trait.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyCarefulShooter.png|494px|Machine pistol's accuracy with various shooters with careful shooter.]]&lt;br /&gt;
[[File:MachinePistolDPSCareful.png|494px|Machine pistol's DPS with various shooters with careful shooter.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MachinePistolAccuracyTriggerHappy.png|494px|Machine pistol's accuracy with various shooters with trigger-happy.]]&lt;br /&gt;
[[File:MachinePistolDPSHappy.png|494px|Machine pistol's DPS with various shooters with trigger-happy.]]&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
It received an accuracy buff in close ranged combat in 1.0.&lt;br /&gt;
&lt;br /&gt;
In Beta 19, the Machine Pistol's &amp;quot;Uzi&amp;quot; texture was replaced with the &amp;quot;Tec-9&amp;quot; texture, which had previously been used by the Heavy SMG.&lt;br /&gt;
&lt;br /&gt;
[[Kind::Weapons| ]]&lt;br /&gt;
{{nav|weapon|wide}}&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>XeoNovaDan</name></author>
	</entry>
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