<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zeek</id>
	<title>RimWorld Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zeek"/>
	<link rel="alternate" type="text/html" href="https://rimworldwiki.com/wiki/Special:Contributions/Zeek"/>
	<updated>2026-04-06T18:26:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.8</generator>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Armadillo_leather&amp;diff=167705</id>
		<title>Armadillo leather</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Armadillo_leather&amp;diff=167705"/>
		<updated>2025-08-18T18:27:42Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Analysis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|leathery&lt;br /&gt;
| name = Armadillo  leather&lt;br /&gt;
| image = Armadilloleather_b.png&lt;br /&gt;
| description = Tanned, dried, scraped armadillo skin. It's tough, but offers little protection against the elements.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Textile&lt;br /&gt;
| type2 = Leather&lt;br /&gt;
| stuff category = Leathery&lt;br /&gt;
| hp = 60&lt;br /&gt;
| flammability = 1&lt;br /&gt;
| marketvalue = 3.2&lt;br /&gt;
| beauty = -4&lt;br /&gt;
| mass base = 0.03&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = 14&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 2&lt;br /&gt;
| max hit points factor = 1.3&lt;br /&gt;
| flammability factor = 1&lt;br /&gt;
| work to make factor = 1&lt;br /&gt;
| work to build factor = 1&lt;br /&gt;
| armor - sharp factor = 1.24&lt;br /&gt;
| armor - blunt factor = 0.24&lt;br /&gt;
| armor - heat factor = 1.5&lt;br /&gt;
| insulation - cold factor = 16&lt;br /&gt;
| insulation - heat factor = 18&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| page verified for version = 1.6.4518&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| color = (204,154,104)&lt;br /&gt;
| commonality = 0.025&lt;br /&gt;
| default color = (204,154,104)&lt;br /&gt;
| defname = Leather_Armadillo&lt;br /&gt;
}}&lt;br /&gt;
{{Info|'''Armadillo leather''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers an [[armadillo]] at a [[butcher table]].}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
The following animals provide armadillo leather.&lt;br /&gt;
{{Leather List}}&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Armadillo leather can be used as a material for [[stuff]]able items with the [[Leathery]] stuff tag.&lt;br /&gt;
&lt;br /&gt;
Armadillo leather can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Lets compare against some common alternatives.&lt;br /&gt;
&lt;br /&gt;
Compared to standard [[Plainleather]], it has the same stats for: hit points, flammability, blunt armor, heat armor, and cold insulation. It has a ×1 increase in beauty, has a ×0.43 increase in sharp armor, has a +{{Temperature|2||delta}} increase in heat insulation, and has a ×1.1 increase in market value.&lt;br /&gt;
&lt;br /&gt;
Compared to growable [[Devilstrand]], it has the same stats for hit points. It has a ×1.2 decrease in beauty, has a ×0.6 decrease in flammability, has a ×0.16 decrease in sharp armor, has a ×0.12 decrease in blunt armor, has a ×1.5 decrease in heat armor, has a +{{Temperature|4||delta}} decrease in cold insulation, has a +{{Temperature|6||delta}} decrease in heat insulation, and has a ×2.3 decrease in market value.&lt;br /&gt;
&lt;br /&gt;
In the early years of a colony, armadillo leather can be very good. Especially for sharp armor. Long term it will be better to make protective Stuff out of devilstrand or better.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Armadilloleather_a.png|One armadillo leather&lt;br /&gt;
Armadilloleather_b.png|Stack of armadillo leathers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Textile]] [[Category:Leather]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Penguin&amp;diff=167704</id>
		<title>Penguin</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Penguin&amp;diff=167704"/>
		<updated>2025-08-18T16:00:21Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Corrected meat and leather name properties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|animal&lt;br /&gt;
| name = Penguin&lt;br /&gt;
| image = Penguin east.png&lt;br /&gt;
| description = A flightless bird adept at surviving in cold regions. Their black and white plumage and waddling gait make them unmistakable. They are deadly hunters in the water, but slow and vulnerable on land.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 2&lt;br /&gt;
| min comfortable temperature = -70&lt;br /&gt;
| max comfortable temperature = 30&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 150&lt;br /&gt;
| filth rate = 6&lt;br /&gt;
| wildness = 0.45&lt;br /&gt;
| combatPower = 50&lt;br /&gt;
| herdanimal = true&lt;br /&gt;
| bodysize = 0.6&lt;br /&gt;
| healthscale = 0.6&lt;br /&gt;
| hungerrate = 0.28&lt;br /&gt;
| diet = carnivorous&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| trainable = none&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| lifespan = 12&lt;br /&gt;
| juvenileage = 0.12&lt;br /&gt;
| maturityage = 0.2&lt;br /&gt;
| tradeTags = AnimalUncommon&lt;br /&gt;
| eggsmin = 1&lt;br /&gt;
| eggsmax = 1&lt;br /&gt;
| eggs_avg = 1&lt;br /&gt;
| eggtime = 2&lt;br /&gt;
| eggs_unfertilized = true&lt;br /&gt;
| meatname = bird meat&lt;br /&gt;
| leathername = birdskin&lt;br /&gt;
| attack1dmg = 4&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 1.5&lt;br /&gt;
| attack1part = claws&lt;br /&gt;
| attack2dmg = 5&lt;br /&gt;
| attack2type = Bite&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = beak&lt;br /&gt;
| attack3dmg = 4&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 2&lt;br /&gt;
| attack3part = head&lt;br /&gt;
| attack3chancefactor = 0.2&lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}.&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Error|Remove if not applicable}}&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Penguin east.png|Adult facing east &lt;br /&gt;
Penguin north.png|Adult facing north &lt;br /&gt;
Penguin south.png|Adult facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
PenguinBaby east.png|Baby facing east &lt;br /&gt;
PenguinBaby north.png|Baby facing north &lt;br /&gt;
PenguinBaby south.png|Baby facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SwimmingPenguin east.png|Adult swimming east &lt;br /&gt;
SwimmingPenguin north.png|Adult swimming north &lt;br /&gt;
SwimmingPenguin south.png|Adult swimming south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SwimmingPenguinBaby east.png|Baby swimming east &lt;br /&gt;
SwimmingPenguinBaby north.png|Baby swimming north &lt;br /&gt;
SwimmingPenguinBaby south.png|Baby swimming south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Penguin east.png|Desiccated facing east (both ages)&lt;br /&gt;
File:Dessicated Penguin north.png|Desiccated facing north (both ages)&lt;br /&gt;
File:Dessicated Penguin south.png|Desiccated facing south (both ages)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Macaw&amp;diff=167703</id>
		<title>Macaw</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Macaw&amp;diff=167703"/>
		<updated>2025-08-18T15:46:58Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Fixed incorrect unused leather yield showing on page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|animal| &lt;br /&gt;
| name = Macaw&lt;br /&gt;
| image = Macaw east.png&lt;br /&gt;
| description = A parrot known for its intelligence and its brilliant plumage.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| healthscale = 0.2&lt;br /&gt;
| combatPower = 25&lt;br /&gt;
| movespeed = 3.1&lt;br /&gt;
| marketvalue = 90&lt;br /&gt;
| bodysize = 0.35&lt;br /&gt;
| hungerrate = 0.12&lt;br /&gt;
| wildness = 0.25&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| manhunter = 0&lt;br /&gt;
| lifespan = 50&lt;br /&gt;
| trainable = advanced&lt;br /&gt;
| min comfortable temperature = -10&lt;br /&gt;
| max comfortable temperature = 50&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| eggtime = 8&lt;br /&gt;
| eggsmin = 1&lt;br /&gt;
| eggsmax = 1&lt;br /&gt;
| eggs_avg = 1&lt;br /&gt;
| eggs_unfertilized = false&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| juvenileage = &lt;br /&gt;
| maturityage = 0.5&lt;br /&gt;
| roamMtb = &lt;br /&gt;
| petness = 0.2&lt;br /&gt;
| babyscale = 0.04&lt;br /&gt;
| meatname = bird meat&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| mateMtb = 8&lt;br /&gt;
| tradeTags = AnimalUncommon &lt;br /&gt;
| attack1dmg = 1.5&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 1.5&lt;br /&gt;
| attack1part = feet&lt;br /&gt;
| attack1stun = &lt;br /&gt;
| attack2dmg = 2.8&lt;br /&gt;
| attack2type = Bite&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = beak&lt;br /&gt;
| attack2stun = &lt;br /&gt;
| attack3dmg = 1&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 1.5&lt;br /&gt;
| attack3part = head&lt;br /&gt;
| attack5chancefactor = 0.2&lt;br /&gt;
| livesin_tropicalrainforest = 0.25&lt;br /&gt;
| livesin_tropicalswamp = 0.25&lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}.&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Error|Remove if not applicable}}&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Macaw east.png|Facing east &lt;br /&gt;
Macaw north.png|Facing north &lt;br /&gt;
Macaw south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Macaw Flying east.gif|Flying east&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Macaw Flying north.gif|Flying north&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Macaw Flying south.gif|Flying south&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Macaw east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Macaw north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Macaw south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Bluebird&amp;diff=167702</id>
		<title>Bluebird</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Bluebird&amp;diff=167702"/>
		<updated>2025-08-18T15:45:51Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Fixed incorrect unused leather yield showing on page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|animal&lt;br /&gt;
| name = Bluebird&lt;br /&gt;
| image = Bluebird east.png&lt;br /&gt;
| description = A small songbird with vibrant blue plumage.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| healthscale = 0.1&lt;br /&gt;
| combatPower = 25&lt;br /&gt;
| movespeed = 3.10&lt;br /&gt;
| marketvalue = 30&lt;br /&gt;
| bodysize = 0.15&lt;br /&gt;
| hungerrate = 0.08&lt;br /&gt;
| wildness = 0.6&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| manhunter = 0&lt;br /&gt;
| lifespan = 4&lt;br /&gt;
| trainable = none&lt;br /&gt;
| min comfortable temperature = -10&lt;br /&gt;
| max comfortable temperature = 40&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| eggtime = 3&lt;br /&gt;
| eggsmin = 1&lt;br /&gt;
| eggsmax = 1&lt;br /&gt;
| eggs_avg = 1&lt;br /&gt;
| eggs_unfertilized = false&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| juvenileage = &lt;br /&gt;
| maturityage = 0.2&lt;br /&gt;
| roamMtb = &lt;br /&gt;
| petness = &lt;br /&gt;
| babyscale = 0.02&lt;br /&gt;
| meatname = bird meat&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| mateMtb = 8&lt;br /&gt;
| tradeTags = AnimalCommon&lt;br /&gt;
| attack1dmg = 1.5&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 1.5&lt;br /&gt;
| attack1part = feet&lt;br /&gt;
| attack1stun = &lt;br /&gt;
| attack2dmg = 2.8&lt;br /&gt;
| attack2type = Bite&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = beak&lt;br /&gt;
| attack2stun = &lt;br /&gt;
| attack3dmg = 1&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 1.5&lt;br /&gt;
| attack3part = head&lt;br /&gt;
| livesin_temperateforest = 0.5&lt;br /&gt;
| livesin_temperateswamp = 0.5&lt;br /&gt;
| livesin_glacialplain = 0.1&lt;br /&gt;
}}&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Animal Health Table|Bird}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bluebird east.png|Facing east &lt;br /&gt;
Bluebird north.png|Facing north &lt;br /&gt;
Bluebird south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bluebird Flying east.gif|Flying east&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Bluebird Flying north.gif|Flying north&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Bluebird Flying south.gif|Flying south&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Bluebird east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Bluebird north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Bluebird south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sparrow&amp;diff=167701</id>
		<title>Sparrow</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sparrow&amp;diff=167701"/>
		<updated>2025-08-18T15:42:12Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Fixed incorrect unused leather yield showing on page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
| name = Sparrow&lt;br /&gt;
| image = Sparrow east.png&lt;br /&gt;
| description = Small birds that often travel in flocks. They can thrive in a variety of environments.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| healthscale = 0.08&lt;br /&gt;
| combatPower = 20&lt;br /&gt;
| movespeed = 3.1&lt;br /&gt;
| marketvalue = 30&lt;br /&gt;
| bodysize = 0.12&lt;br /&gt;
| hungerrate = 0.08&lt;br /&gt;
| wildness = 0.6&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| manhunter = 0&lt;br /&gt;
| lifespan = 4&lt;br /&gt;
| trainable = none&lt;br /&gt;
| min comfortable temperature = -15&lt;br /&gt;
| max comfortable temperature = 40&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| eggtime = 3&lt;br /&gt;
| eggsmin = 1&lt;br /&gt;
| eggsmax = 1&lt;br /&gt;
| eggs_avg = 1&lt;br /&gt;
| eggs_unfertilized = false&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| juvenileage = &lt;br /&gt;
| maturityage = 0.2&lt;br /&gt;
| roamMtb = &lt;br /&gt;
| petness = &lt;br /&gt;
| babyscale = 0.01&lt;br /&gt;
| meatname = bird meat&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| mateMtb = 8&lt;br /&gt;
| tradeTags = AnimalCommon&lt;br /&gt;
| attack1dmg = 1.5&lt;br /&gt;
| attack1type = Scratch&lt;br /&gt;
| attack1cool = 1.5&lt;br /&gt;
| attack1part = feet&lt;br /&gt;
| attack1stun = &lt;br /&gt;
| attack2dmg = 2.8&lt;br /&gt;
| attack2type = Bite&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = beak&lt;br /&gt;
| attack2stun = &lt;br /&gt;
| attack3dmg = 1&lt;br /&gt;
| attack3type = Blunt&lt;br /&gt;
| attack3cool = 1.5&lt;br /&gt;
| attack3part = head&lt;br /&gt;
| attack5chancefactor = &lt;br /&gt;
| livesin_borealforest = 0.5&lt;br /&gt;
| livesin_tundra = 0.5&lt;br /&gt;
| livesin_temperateforest = 0.5&lt;br /&gt;
| livesin_aridshrubland = 0.5&lt;br /&gt;
| livesin_glacialplain = 0.5&lt;br /&gt;
| livesin_glowforest = 0.25&lt;br /&gt;
| livesin_grassland = 0.5&lt;br /&gt;
}}&lt;br /&gt;
A '''sparrow''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
Sparrows can be found in {{Habitats}}.&lt;br /&gt;
&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Animal Health Table|Bird}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sparrow east.png|Facing east &lt;br /&gt;
Sparrow north.png|Facing north &lt;br /&gt;
Sparrow south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sparrow Flying east.gif|Flying east&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Sparrow Flying north.gif|Flying north&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
Sparrow Flying south.gif|Flying south&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(Click to view animation)&amp;lt;/small&amp;gt; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Sparrow east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Sparrow north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Sparrow south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Lava_snail&amp;diff=167699</id>
		<title>Lava snail</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Lava_snail&amp;diff=167699"/>
		<updated>2025-08-18T14:13:59Z</updated>

		<summary type="html">&lt;p&gt;Zeek: corrected leather property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|animal&lt;br /&gt;
| name = Lava snail&lt;br /&gt;
| image = LavaSnail east.png&lt;br /&gt;
| description = A large slow-moving mollusk. Originating from the volcanic planet Nuchandus, lava snails were bred as farm animals. Their skin secretes a thick slime that protects them from extreme temperatures.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| movespeed = 0.85&lt;br /&gt;
| armorblunt = 25&lt;br /&gt;
| armorsharp = 55&lt;br /&gt;
| min comfortable temperature = 0&lt;br /&gt;
| max comfortable temperature = 70&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 180&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| wildness = 0.25&lt;br /&gt;
| combatPower = 55&lt;br /&gt;
| bodysize = 0.9&lt;br /&gt;
| healthscale = 0.8&lt;br /&gt;
| hungerrate = 0.2&lt;br /&gt;
| diet = herbivorous&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| trainable = none&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| gestation = 6.66&lt;br /&gt;
| lifespan = 22&lt;br /&gt;
| roamMtb = 7&lt;br /&gt;
| juvenileage = 0.1&lt;br /&gt;
| maturityage = 0.2222&lt;br /&gt;
| tradeTags = AnimalUncommon&lt;br /&gt;
| offspring = 1-2&lt;br /&gt;
| avg offspring = 1.81&lt;br /&gt;
| attack1dmg = 9&lt;br /&gt;
| attack1type = Bite&lt;br /&gt;
| attack1cool = 4&lt;br /&gt;
| attack1part = Mouth&lt;br /&gt;
| attack1chancefactor = 0.7&lt;br /&gt;
| attack2dmg = 6&lt;br /&gt;
| attack2type = Blunt&lt;br /&gt;
| attack2cool = 4&lt;br /&gt;
| attack2part = head&lt;br /&gt;
| attack2chancefactor = 0.2&lt;br /&gt;
| livesin_lavafield = 0.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A '''{{PAGENAME}}''' is an [[animal]] added by the [[Odyssey DLC]].&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
{{PAGENAME}}s can be found in {{Habitats}}.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Lava snails can be bought and sold in other faction bases and from bulk goods traders. Lava snails purchased from traders will be already tamed.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Their low hunger rate makes them superior to pigs in term of meat per feed. Their optimal meat output exceeds their food requirement.&lt;br /&gt;
&lt;br /&gt;
However, their slow speed makes roping them between the grazing area and the gravship quite time consuming, and their temperature requirements mean they must be kept in a heated enclosure anywhere that it goes below {{Temperature|0}}.&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LavaSnail east.png|Facing east&lt;br /&gt;
LavaSnail north.png|Facing north &lt;br /&gt;
LavaSnail south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated LavaSnail east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated LavaSnail north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated LavaSnail south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Obsidian&amp;diff=167583</id>
		<title>Obsidian</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Obsidian&amp;diff=167583"/>
		<updated>2025-08-17T00:49:26Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added color property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Obsidian&lt;br /&gt;
| image = Obsidian c.png&lt;br /&gt;
| description = A dark, glossy volcanic rock. Brittle but sharp, it makes for intimidating decor or vicious blades&lt;br /&gt;
| type = Material&lt;br /&gt;
| type2 = &lt;br /&gt;
| stuff category = Stony, Metallic&lt;br /&gt;
| marketvalue = 5&lt;br /&gt;
| beauty = -4&lt;br /&gt;
| mass base = 0.5&lt;br /&gt;
| stack limit = 75&lt;br /&gt;
| path cost = &lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
&amp;lt;!-- Stat Modifiers --&amp;gt;&lt;br /&gt;
| beauty factor = 2&lt;br /&gt;
| beauty offset = 8&lt;br /&gt;
| work to make factor = 1.5&lt;br /&gt;
| work to build factor = 5.5&lt;br /&gt;
| max hit points factor = 0.5&lt;br /&gt;
| flammability factor = 0&lt;br /&gt;
| armor - sharp factor = 0.85&lt;br /&gt;
| armor - blunt factor = 0.40&lt;br /&gt;
| armor - heat factor =  0.70&lt;br /&gt;
| insulation - cold factor = 3.0&lt;br /&gt;
| insulation - heat factor = 0&lt;br /&gt;
| melee blunt damage factor = 1&lt;br /&gt;
| melee sharp damage factor = 1.4&lt;br /&gt;
| melee cooldown factor = 1&lt;br /&gt;
| door opening speed factor = 1&lt;br /&gt;
| rest effectiveness factor = 0.9&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Obsidian&lt;br /&gt;
| thingCategories = ResourcesRaw&lt;br /&gt;
&amp;lt;!-- Unused --&amp;gt;&lt;br /&gt;
| color = (50,50,50)&lt;br /&gt;
}}&lt;br /&gt;
'''Obsidian''' is a [[stony]] and [[metallic]] [[material]] added by the [[Odyssey DLC]]. It is [[beauty|beautiful]] and offers tremendous sharp damage, but is fragile.&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Obsidian veins occur on some lava field maps, and must be mined before they can be used. It is common on maps with the obsidian deposits features. On maps with obsidian deposits veins can contain up to 35 tiles of obsidian ore. (how much max?)&lt;br /&gt;
&lt;br /&gt;
== Ore ==&lt;br /&gt;
Obsidian tiles have 1,200 health each, making them one of the faster ores to mine. They can be found in smaller veins, ranging from 2 to 8 tiles in size. Each mined block has a base yield of 32 obsidian, however this is modified by factors such as the Difficulty setting and the mining yield of the pawn.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Obsidian can be used as a material for [[stuff]]able items with the [[Stony]] and [[Metallic]] stuff tags.&lt;br /&gt;
&lt;br /&gt;
Obsidian can be used in the following recipes:&lt;br /&gt;
{{Ingredient List}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Thanks to its melee sharp damage factor, obsidian makes the highest DPS craftable melee sharp weapon in the game.&lt;br /&gt;
&lt;br /&gt;
While not as beautiful as jade, obsidian can be found in large quantity in volcanic biomes. It can be used for walls and furniture to improve the beauty of your base.&lt;br /&gt;
&lt;br /&gt;
Obsidian has the exact same market value, stack size and weight as jade, yet can be located in larger amounts by much easier means.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Obsidian a.png|One obsidian&lt;br /&gt;
Obsidian b.png|Partial stack&lt;br /&gt;
Obsidian c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|materials|wide}}&lt;br /&gt;
[[Category:Material]] [[Category:Stone]] [[Category:Metal]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Gravship_shield_generator&amp;diff=167572</id>
		<title>Gravship shield generator</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Gravship_shield_generator&amp;diff=167572"/>
		<updated>2025-08-16T19:31:56Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Gravship shield generator&lt;br /&gt;
| image = GravshipShieldGenerator.png&lt;br /&gt;
| description = A shielding device that can protect a gravship. It modulates the grav field to create a short-lived momentum repulsor surface that blocks projectiles. It works against normal shots and mortars. Those inside can still shoot out. It must be charged before use. One gravship can support two gravship shield generators.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = &lt;br /&gt;
| hp = 250&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.3&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 3 * 3&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation&lt;br /&gt;
Not created, but used for the deconstruct/destruction yield.&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 200&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 80&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 8&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;intro text here &amp;gt;&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Acquired as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The 3x3 building requires 200W power.  It can be activated to create a shield vs ground and aerial projectiles which has 500HP and lasts 100 seconds or until EMP'd.  The shield ability has a radius of 25 tiles from the center of the building, and a cooldown of 4 hours.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release- Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Fuel_optimizer&amp;diff=167571</id>
		<title>Fuel optimizer</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Fuel_optimizer&amp;diff=167571"/>
		<updated>2025-08-16T19:31:39Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Fuel optimizer&lt;br /&gt;
| image = FuelOptimizer_north.png&lt;br /&gt;
| description = A gravtech unit that allows grav engine lift to coordinate more efficiently with traditional thrusters. It reduces the fuel needed for gravship flight. A gravship can support two fuel optimizers.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = Heavy&lt;br /&gt;
| hp = 150&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| flammability = 0.3&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 2 * 2&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation &lt;br /&gt;
Not created, but used for the deconstruct/destruction yield.&lt;br /&gt;
&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 100&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 40&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 6&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&amp;lt;intro text here&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Fuel Optimizer cannot be built, and can only be acquired through Odyssey related [[quests]] and locations discovered with the [[Orbital scanner]].&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
Each Fuel Optimizer reduces the fuel required for a gravship jump by 30%.&lt;br /&gt;
&lt;br /&gt;
A gravship can have a maximum of two fuel optimizers installed, reducing fuel consumption by 60%&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
Two Fuel Optimizers is enough to reduce the fuel cost to the point that a single [[Large chemfuel tank]] can support a full set of thrusters to travel the maximum possible distance. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FuelOptimizer east.png|Facing east &lt;br /&gt;
File:FuelOptimizer_north.png|Facing north &lt;br /&gt;
File:FuelOptimizer south.png|Facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pilot_subpersona_core&amp;diff=167570</id>
		<title>Pilot subpersona core</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pilot_subpersona_core&amp;diff=167570"/>
		<updated>2025-08-16T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About|the [[gravship]] related item/building &amp;lt;!--- DELETE INAPPROPRIATE OPTION --&amp;gt;|the Ending [[Ship]] related item|Persona core|the [[Skill]] related item|Techprof subpersona core}}&amp;lt;!--On release create similar links on those pages as appropriate--&amp;gt;&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Pilot subpersona core&lt;br /&gt;
| image = PilotSubpersonaCore.png&lt;br /&gt;
| description = A low-grade subpersona specialized in gravship flight. It reduces the chance of an accident when flying a gravship, though it can't fully account for human error. A gravship can support up to two pilot subpersona cores.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = &lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 1 * 1&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 50&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 20&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 4&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Acquired as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Gravcore&amp;diff=167569</id>
		<title>Gravcore</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Gravcore&amp;diff=167569"/>
		<updated>2025-08-16T19:29:59Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub|reason=General, but also infobox may not be complete}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Gravcore&lt;br /&gt;
| image = Gravcore a.png&lt;br /&gt;
| description = An ultratech device that generates an unstructured graviton field. It is useless by itself, but it can be installed in a grav engine to increase lift capacity.&lt;br /&gt;
| type = Crafted resources&lt;br /&gt;
| stack limit = 5&lt;br /&gt;
| techLevel = Spacer&lt;br /&gt;
| thingCategories = Manufactured&lt;br /&gt;
| marketvalue = 1250&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| mass base = 5&lt;br /&gt;
| beauty = 0&lt;br /&gt;
| deterioration = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Gravcores can be acquired from a total of 3 sources, all quest related:&lt;br /&gt;
* Gravship subquests, they contain a minimum of 1 core as main reward. &lt;br /&gt;
* With low {{Check Tag|Chance?}} chance to drop from sealed containers. &lt;br /&gt;
* As a reward from Odyssey-related quest. {{Check Tag|What quests?}}&lt;br /&gt;
&lt;br /&gt;
After finishing main Gravship quest, subquests stop spawning, which heavily limits accessibility to new Gravcores.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Gravcores are used in the following crafting recipes:&lt;br /&gt;
{{Ingredient List|noCollapse=1}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gravcore_a.png|One&lt;br /&gt;
File:Gravcore_b.png|Partial stack&lt;br /&gt;
File:Gravcore_c.png|Full stack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.6.4535|1.6.4535]] - Gravcores are no longer asked for in trade request quests.&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grav_engine&amp;diff=167568</id>
		<title>Grav engine</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grav_engine&amp;diff=167568"/>
		<updated>2025-08-16T19:29:20Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Grav engine&lt;br /&gt;
| image = GravEngine.png&lt;br /&gt;
| description = The ultratech heart of a gravship. The grav engine generates lift by inverting and intensifying the effect of gravity in a field around itself. This engine can lift upwards, but does not produce forward thrust. It can't function far from a large gravity well like a planet, so it is useless for interplanetary travel.&lt;br /&gt;
&lt;br /&gt;
When launched, anything on substructure that's connected to the grav engine will be transported to a new map. Without a grav anchor, launching a gravship will abandon your current map.&lt;br /&gt;
&lt;br /&gt;
Glitterworld engineers use gravships to launch orbital platforms and build skyrippers. They require massive and hyper-specialized facilities to produce, making them a rare sight outside of glitterworlds.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Odyssey (Buildings)&lt;br /&gt;
| hp = 800&lt;br /&gt;
| mass base = 30&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| marketvalue = 2000&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 3 x 3&lt;br /&gt;
| placeable = true&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| blockswind = true&lt;br /&gt;
| terrain affordance = heavy&lt;br /&gt;
| passability = pass through only&lt;br /&gt;
| path cost = 20&lt;br /&gt;
| cover = 0.6&lt;br /&gt;
| glowradius = 8&lt;br /&gt;
| glowcolor = (0,218,255,0)&lt;br /&gt;
| facility = grav field extender, pilot console, small chemfuel tank, large chemfuel tank, small thruster, large thruster, fuel optimizer, signal jammer, pilot subpersona core, gravship shield generator&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| constructable = false&lt;br /&gt;
| deconstructable = false&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
| defName = GravEngine&lt;br /&gt;
| has quality = false&lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
A singular grav engine is obtained from a mechanoid ship that crashes onto the map after accepting a quest, alongside corpses of various Mechanoids, ship chunks, and a large quantity of [[Gravlite panel|gravlite panels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, one is included in the The Gravship [[starting scenario]].&lt;br /&gt;
&lt;br /&gt;
If the initial grav engine is lost, stolen, or destroyed, the [[Quest#Gravship Wreckage|gravship wreckage quest]] provides a map location in which a replacement may be fought for.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
The core of the gravship, the grav engine is required for [[Gravship substructure]] to be placed as well as any accompanying structures. By default, it allows up to 500 substructure in a radius of 18.9 cells, however installing [[Grav field extender]]s allows up to 2000, with the maximum of six field extenders. &lt;br /&gt;
[[File:Grav engine substructure radius.png|240px|thumb|center|Grav engine substructure radius visualized.]]&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
[[Odyssey DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
{{Nav|odyssey|wide}}&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
[[Category:Odyssey (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Shuttle_engine&amp;diff=167567</id>
		<title>Shuttle engine</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Shuttle_engine&amp;diff=167567"/>
		<updated>2025-08-16T19:28:54Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Shuttle engine&lt;br /&gt;
| image = ShuttleEngine.png&lt;br /&gt;
| description = An engine capable of powering a small shuttle. Shuttle engines can only be manufactured in large specialized factories, making them rare on the rim.&lt;br /&gt;
| type = Crafted resources&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| stack limit = 5&lt;br /&gt;
| hp = 150&lt;br /&gt;
| marketvalue  = 2500&lt;br /&gt;
| mass base = 10&lt;br /&gt;
| deterioration = 0&lt;br /&gt;
| beauty = 0&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| thingCategories = Manufactured&lt;br /&gt;
| thingSetMakerTags = RewardStandardLowFreq&lt;br /&gt;
| defName = ShuttleEngine&lt;br /&gt;
}}&lt;br /&gt;
'''Shuttle engines''' are items added by the [[Odyssey DLC]], used exclusively for the construction of [[passenger shuttle]]s.&lt;br /&gt;
&lt;br /&gt;
== Acquisition == &lt;br /&gt;
Shuttle engines can be obtained from destroying manned shuttles, including the standard [[shuttle]], [[crashed shuttle]], and [[crashed mechanitor ship]]{{BiotechIcon}}, but not including the [[spacedrone]]{{IdeologyIcon}}. &lt;br /&gt;
&lt;br /&gt;
The shuttle engine can also be acquired by [[Trade|trading]] with exotic goods traders, combat suppliers, and [[faction base]]s,{{Check Tag|Which?}} and as a [[quest]] reward.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
A single shuttle engine is used in the creation of a [[passenger shuttle]].&lt;br /&gt;
=== Usage ===&lt;br /&gt;
{{Ingredient List|noCollapse=true}}&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
[[Passenger shuttle]]s are a powerful late-game alternative option for transportation, which makes acquiring a shuttle engine highly desirable.&lt;br /&gt;
&lt;br /&gt;
A shuttle engine can be gathered for absolutely free from the variants of shuttles in the quests [[Quests#Sanguophage_Transport|Sanguophage Transport]]{{BiotechIcon}}, [[Quests#Shuttle_Crash|Shuttle Crash]]{{RoyaltyIcon}}, and [[Quests#Ancient_Transport|Ancient Transport]]{{BiotechIcon}}. This means that completing the short quest attached to the [[ancient exostrider midsection|ancient exostrider]]{{BiotechIcon}}, available on the starting map in most [[scenario|scenarios]], is guaranteed to provide a free shuttle engine.&lt;br /&gt;
Alternatively, one can accept a quest involving taking in pawns from the [[Empire]], which will usually guarantee that a [[shuttle]] will arrive at the base, and can be destroyed for one shuttle engine. By refusing to load the necessary pawns onto the shuttle, you may anger the faction, but because neutral relations can be regained, this is infinitely repeatable.&lt;br /&gt;
The [[Titles#Call_transport_shuttle|call transport shuttle permit]] can be used to summon a shuttle, allowing you to destroy it for a shuttle engine.{{Check Tag|Aggros Empire?|Does this action aggro the Empire?}}&lt;br /&gt;
&lt;br /&gt;
Without either the [[Royalty]]{{RoyaltyIcon}} or [[Biotech]]{{BiotechIcon}} DLC, obtaining a shuttle engine is much more inconsistent. You have to rely on either finding it for sale or get lucky and have it show up as a quest reward. Their relatively high value makes the latter method especially difficult compared to others.&lt;br /&gt;
&lt;br /&gt;
Outlander and Tribal settlements will not buy shuttle engines sold by caravans.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Crafted Resource]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sentience_catalyst&amp;diff=167566</id>
		<title>Sentience catalyst</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sentience_catalyst&amp;diff=167566"/>
		<updated>2025-08-16T19:27:30Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added world quest nav&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Sentience catalyst&lt;br /&gt;
| image = SentienceCatalyst.png&lt;br /&gt;
| description = A single-use dose of mechanites used to enhance neural pathways in animals, permanently increasing their trainability and reducing their wildness.&amp;lt;br&amp;gt;The effect does not stack.&lt;br /&gt;
| type = Drug&lt;br /&gt;
| hp = 80&lt;br /&gt;
| marketvalue = 400&lt;br /&gt;
| mass base = 0.2&lt;br /&gt;
| deterioration = 2&lt;br /&gt;
| stack limit = 10&lt;br /&gt;
| thingSetMakerTags = RewardStandardLowFreq&lt;br /&gt;
| tradeTags = ExoticMisc&lt;br /&gt;
}}&lt;br /&gt;
intro text&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Purchasable from Exotic Goods, Shaman Merchants, Slave traders, and [[Trade#Faction base|faction bases]].&lt;br /&gt;
&lt;br /&gt;
Obtained through fishing.&lt;br /&gt;
&lt;br /&gt;
Found in Ancient Stockpiles.&lt;br /&gt;
&lt;br /&gt;
Reward from quests.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
?&lt;br /&gt;
Can only be used once. &lt;br /&gt;
&lt;br /&gt;
It lowers the wildness by 25% and minimum handling skill of the animal by 3, but doesnt remove the revenge chance on failure. It also advances the trainability of the animal by at least a step, e.g. a rhinos trainability goes from intermediate to advanced, meaning unlike its unmodified cousins, it can now rescue, and more importantly, haul. You still have to meet the new handling requirement to tame it, even on an inspiration.&lt;br /&gt;
&lt;br /&gt;
the animal also gains an additional 10% consciousness, affecting further stats.&lt;br /&gt;
&lt;br /&gt;
=== Pen animals ===&lt;br /&gt;
Pen animals still require a pen after gaining sentience. Although the animal's trainability increases, they do not gain the ability to cross [[Fence]]s or open [[Fence gate]]s. If a [[Cow]] is trained in the Guard and Attack skills and set to follow its master, she will follow her master inside her pen, but cannot follow her master outside. A combat-trained [[Chicken]] will not use her flight ability to reach her master if they are on opposite sides of an enclosed pen.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Improving an animal's trainability opens up new skills. If your colony uses a pack of trained [[Warg]]s in combat, the catalyst can enable them to haul outside of combat. Pack animals such as [[Muffalo]] can be trained to fight, which is useful for defending your colony, or to protect a caravan when it's ambushed.&lt;br /&gt;
&lt;br /&gt;
Reducing wildness can be useful. If used on a tame animal, it improves the chances of successful training, which can save your animal handler time and food. If used on a wild animal, it may enable a sub-par animal handler to tame that animal. It may be worth keeping a Sentience catalyst around specifically for when a rare [[Thrumbo]] visits your colony: If you happen to have a pawn with an animal handling skill between 7 and 9, and they have inspired taming, you can get a guaranteed pet Thrumbo by using the catalyst. &lt;br /&gt;
&lt;br /&gt;
Boosting an animal's [[Consciousness]] by 10% also improves their [[Moving]] and [[Manipulation]]. This increases their movement speed and chance to hit, making the animal more efficient during combat. It also speeds up hauling somewhat. The improvement is likely most valuable on inherently powerful animals, such as the mighty [[Thrumbo]]. &lt;br /&gt;
&lt;br /&gt;
Since pen animals cannot cross pen boundaries, using a sentience catalyst on them may be less desirable. They cannot independently reach their master when drafted. If you still wish to train a pack of sentient killer chickens, you can work around this limitation by setting a pen gate to &amp;quot;hold open&amp;quot; before combat starts, and then opening the gate manually by walking a drafted pawn through. If you do this, be aware that *any* animals in the pen will be able to leave, not just sentient ones. Alternatively, you can design your base to funnel attackers into the animals' pen.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Prior to [[Version/1.6.4535]] Sentience catalysts could be used on wild humans that wandered onto a map tile. It applied a {{+|10%}} buff to [[consciousness]] to the pawn, which was retained if the wild human was tamed.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
* [[Version/1.6.4535]] Can no longer be used on Wild People&lt;br /&gt;
&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
&lt;br /&gt;
CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav/questitems&amp;diff=167565</id>
		<title>Template:Nav/questitems</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav/questitems&amp;diff=167565"/>
		<updated>2025-08-16T19:14:42Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added odyssey and grav ship quest rewards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
;Consumables&lt;br /&gt;
:[[Antigrain warhead]] &amp;amp;bull; [[Healer mech serum]] &amp;amp;bull; [[Resurrector mech serum]] &amp;amp;bull; [[Orbital bombardment targeter]] &amp;amp;bull; [[Orbital power beam targeter]] &amp;amp;bull; [[Techprof subpersona core]] &amp;amp;bull; [[Tornado generator]] &amp;amp;bull; [[Sentience catalyst]]{{OdysseyIcon}}&lt;br /&gt;
&lt;br /&gt;
;Structures&lt;br /&gt;
:[[Infinite chemreactor]] &amp;amp;bull; [[Psychic emanator]] &amp;amp;bull; [[Vanometric power cell]]&lt;br /&gt;
&lt;br /&gt;
;Body parts&lt;br /&gt;
:[[Archotech arm]] &amp;amp;bull; [[Archotech eye]] &amp;amp;bull; [[Archotech leg]] &lt;br /&gt;
&lt;br /&gt;
;[[Books]]&lt;br /&gt;
:[[Novel]] &amp;amp;bull; [[Schematic]] &amp;amp;bull; [[Textbook]] &amp;amp;bull; [[Tome]]{{AnomalyIcon}} &amp;amp;bull; [[Map]]{{OdysseyIcon}}&lt;br /&gt;
&lt;br /&gt;
;[[Gravship]]{{OdysseyIcon}}&lt;br /&gt;
:[[Fuel optimizer]]{{OdysseyIcon}} &amp;amp;bull; [[Gravcore]]{{OdysseyIcon}} &amp;amp;bull; [[Grav engine]]{{OdysseyIcon}} &amp;amp;bull; [[Gravship shield generator]]{{OdysseyIcon}} &amp;amp;bull; [[Pilot subpersona core]]{{OdysseyIcon}}&lt;br /&gt;
&lt;br /&gt;
;Others&lt;br /&gt;
:[[Persona core]] &amp;amp;bull; [[Shuttle engine]]{{OdysseyIcon}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Nav|questitems|wide}}&lt;br /&gt;
{{Documentation|Template:Nav/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav/power&amp;diff=167564</id>
		<title>Template:Nav/power</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav/power&amp;diff=167564"/>
		<updated>2025-08-16T18:40:42Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added gravcore power cell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;[[Power]]&lt;br /&gt;
:[[Power conduit]] &amp;lt;small&amp;gt;([[Hidden conduit|Hidden]], [[Waterproof conduit|Waterproof]])&amp;lt;/small&amp;gt; &amp;amp;bull; [[Power switch]] &amp;amp;bull; [[Wood-fired generator]] &amp;amp;bull; [[Chemfuel powered generator]] &amp;amp;bull; [[Wind turbine]]&lt;br /&gt;
;&amp;lt;small&amp;gt;(research)&amp;lt;/small&amp;gt;&lt;br /&gt;
:[[Battery]] &amp;amp;bull; [[Geothermal generator]] &amp;amp;bull; [[Solar generator]] &amp;amp;bull; [[Watermill generator]] &amp;amp;bull; [[Toxifier generator]]{{BiotechIcon}} &amp;amp;bull; [[Bioferrite generator]]{{AnomalyIcon}} &amp;amp;bull; [[Gravcore power cell]]{{OdysseyIcon}}&lt;br /&gt;
;&amp;lt;small&amp;gt;(uncraftable)&amp;lt;/small&amp;gt;&lt;br /&gt;
:[[Vanometric power cell]] &amp;amp;bull; [[Unstable power cell]] {{RoyaltyIcon}}&lt;br /&gt;
;Related&lt;br /&gt;
:[[Ship reactor]] &amp;amp;bull; [[Electroharvester]]{{AnomalyIcon}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{nav|power|wide}}&lt;br /&gt;
{{Documentation|Template:Nav/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grav_field_extender&amp;diff=167563</id>
		<title>Grav field extender</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grav_field_extender&amp;diff=167563"/>
		<updated>2025-08-16T18:25:53Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Grav field extender substructure radius visualized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|building&lt;br /&gt;
| name = Grav field extender&lt;br /&gt;
| image = GravFieldExtender.png&lt;br /&gt;
| description = An ultratech device used to increase the size of a gravship. It extends the area in which substructure can be built, and increases the amount of substructure that a gravship can support. Must be built near a grav engine.&amp;lt;br&amp;gt;A gravship can support up to six grav field extenders.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Odyssey (Buildings)&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| hp = 200&lt;br /&gt;
| mass base = 15&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| rotatable = False&lt;br /&gt;
| path cost = 14&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 1 x 1&lt;br /&gt;
| passability =  pass through only&lt;br /&gt;
| terrain affordance = substructure&lt;br /&gt;
| power = &lt;br /&gt;
| glowradius = 2&lt;br /&gt;
| glowcolor = (0,218,255,0)&lt;br /&gt;
| heatpersecond = &lt;br /&gt;
| blockswind = true&lt;br /&gt;
| cover = 0.4&lt;br /&gt;
| minifiable = true&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Basic Gravtech&lt;br /&gt;
| skill 1 = construction&lt;br /&gt;
| skill 1 level = 4&lt;br /&gt;
| work to make = 1500 &lt;br /&gt;
| resource 1 = Gravcore&lt;br /&gt;
| resource 1 amount = 1&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 35&lt;br /&gt;
| resource 3 = component&lt;br /&gt;
| resource 3 amount = 2&lt;br /&gt;
| resource 4 = steel&lt;br /&gt;
| resource 4 amount = 80&lt;br /&gt;
| deconstruct yield = 1&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = GravFieldExtender&lt;br /&gt;
| label = grav field extender&lt;br /&gt;
| tickerType = &lt;br /&gt;
| drawerType = &lt;br /&gt;
| designationCategory = Odyssey&lt;br /&gt;
| castEdgeShadows = &lt;br /&gt;
| uiOrder = 2300&lt;br /&gt;
| expandHomeArea = &lt;br /&gt;
| buildingTags = &lt;br /&gt;
| externalTicking = &lt;br /&gt;
| showAllowAutoRefuelToggle = &lt;br /&gt;
&amp;lt;!-- Unsorted --&amp;gt;&lt;br /&gt;
| flickable = &lt;br /&gt;
| claimable = &lt;br /&gt;
| lowPowerConsumptionFactor = &lt;br /&gt;
&amp;lt;!-- Fuel --&amp;gt;&lt;br /&gt;
| fuel consumption rate = &lt;br /&gt;
| fuel capacity = &lt;br /&gt;
| fuel filter = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Allows extending maximum size of the gravship by 250 tiles. Grav field extender itself has its own range, 16 tiles; however, it must be placed in the range of [[Grav engine]]. &lt;br /&gt;
[[File:Grav field extender substructure radius.png|240px|thumb|center|Grav field extender substructure radius visualized.]]&lt;br /&gt;
&lt;br /&gt;
Ship can have up to 6 extenders at once. &lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
{{Nav|odyssey|wide}}&lt;br /&gt;
[[Category:Odyssey (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grav_engine&amp;diff=167562</id>
		<title>Grav engine</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grav_engine&amp;diff=167562"/>
		<updated>2025-08-16T18:23:44Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Grav engine substructure radius visualized.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Grav engine&lt;br /&gt;
| image = GravEngine.png&lt;br /&gt;
| description = The ultratech heart of a gravship. The grav engine generates lift by inverting and intensifying the effect of gravity in a field around itself. This engine can lift upwards, but does not produce forward thrust. It can't function far from a large gravity well like a planet, so it is useless for interplanetary travel.&lt;br /&gt;
&lt;br /&gt;
When launched, anything on substructure that's connected to the grav engine will be transported to a new map. Without a grav anchor, launching a gravship will abandon your current map.&lt;br /&gt;
&lt;br /&gt;
Glitterworld engineers use gravships to launch orbital platforms and build skyrippers. They require massive and hyper-specialized facilities to produce, making them a rare sight outside of glitterworlds.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Odyssey (Buildings)&lt;br /&gt;
| hp = 800&lt;br /&gt;
| mass base = 30&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| marketvalue = 2000&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 3 x 3&lt;br /&gt;
| placeable = true&lt;br /&gt;
| minifiable = true&lt;br /&gt;
| blockswind = true&lt;br /&gt;
| terrain affordance = heavy&lt;br /&gt;
| passability = pass through only&lt;br /&gt;
| path cost = 20&lt;br /&gt;
| cover = 0.6&lt;br /&gt;
| glowradius = 8&lt;br /&gt;
| glowcolor = (0,218,255,0)&lt;br /&gt;
| facility = grav field extender, pilot console, small chemfuel tank, large chemfuel tank, small thruster, large thruster, fuel optimizer, signal jammer, pilot subpersona core, gravship shield generator&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| constructable = false&lt;br /&gt;
| deconstructable = false&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
| defName = GravEngine&lt;br /&gt;
| has quality = false&lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
A singular grav engine is obtained from a mechanoid ship that crashes onto the map after accepting a quest, alongside corpses of various Mechanoids, ship chunks, and a large quantity of [[Gravlite panel|gravlite panels]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, one is included in the The Gravship [[starting scenario]].&lt;br /&gt;
&lt;br /&gt;
If the initial grav engine is lost, stolen, or destroyed, the [[Quest#Gravship Wreckage|gravship wreckage quest]] provides a map location in which a replacement may be fought for.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
The core of the gravship, the grav engine is required for [[Gravship substructure]] to be placed as well as any accompanying structures. By default, it allows up to 500 substructure in a radius of 18.9 cells, however installing [[Grav field extender]]s allows up to 2000, with the maximum of six field extenders. &lt;br /&gt;
[[File:Grav engine substructure radius.png|240px|thumb|center|Grav engine substructure radius visualized.]]&lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
[[Odyssey DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
{{Nav|odyssey|wide}}&lt;br /&gt;
[[Category:Odyssey (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Grav_field_extender_substructure_radius.png&amp;diff=167561</id>
		<title>File:Grav field extender substructure radius.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Grav_field_extender_substructure_radius.png&amp;diff=167561"/>
		<updated>2025-08-16T18:16:09Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Grav_engine_substructure_radius.png&amp;diff=167560</id>
		<title>File:Grav engine substructure radius.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Grav_engine_substructure_radius.png&amp;diff=167560"/>
		<updated>2025-08-16T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:X5kmjd3micl00iod&amp;topic_postId=yx3m1dwoo3894uo4&amp;topic_revId=yx3m1dwoo3894uo4&amp;action=single-view</id>
		<title>Topic:X5kmjd3micl00iod</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:X5kmjd3micl00iod&amp;topic_postId=yx3m1dwoo3894uo4&amp;topic_revId=yx3m1dwoo3894uo4&amp;action=single-view"/>
		<updated>2025-08-15T16:21:14Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Zeek&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zeek&quot;&gt;&lt;bdi&gt;Zeek&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Zeek&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Zeek&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Zeek&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Zeek&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:X5kmjd3micl00iod&amp;amp;topic_showPostId=yx3m1dwoo3894uo4#flow-post-yx3m1dwoo3894uo4&quot;&gt;commented&lt;/a&gt; on &quot;Image&quot; (&lt;em&gt;Use an icon from https://rimworldwiki.com/wiki/Property:Thing_Categories ?&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Locust&amp;diff=167516</id>
		<title>Locust</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Locust&amp;diff=167516"/>
		<updated>2025-08-15T04:59:46Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{For|the similarly named armor with an integrated jump pack|Locust armor}}&lt;br /&gt;
{{Infobox main|animal&lt;br /&gt;
| name = Locust&lt;br /&gt;
| image = Locust east.png&lt;br /&gt;
| description = A bioengineered insect capable of flying short distances. Specialized chemical receptors allow locusts to effectively forage for food. While relatively weak on their own, swarms of locusts can be deadly.&lt;br /&gt;
| type = Animal&lt;br /&gt;
| type2 = Insectoid &lt;br /&gt;
| movespeed = 3&lt;br /&gt;
| vacuum resistance = 1&lt;br /&gt;
| min comfortable temperature = -10&lt;br /&gt;
| max comfortable temperature = 40&lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
| marketvalue = 120&lt;br /&gt;
| filth rate = 1&lt;br /&gt;
| wildness = 0.30&lt;br /&gt;
| combatPower = 55&lt;br /&gt;
| bodysize = 0.6&lt;br /&gt;
| healthscale = 0.7&lt;br /&gt;
| hungerrate = 0.15&lt;br /&gt;
| baseleatheramount = 0&lt;br /&gt;
| manhuntertame = 0&lt;br /&gt;
| trainable = intermediate&lt;br /&gt;
| meatname = insect meat&lt;br /&gt;
| mateMtb = 12&lt;br /&gt;
| diet = omnivorous, animal products&lt;br /&gt;
| lifespan = 10&lt;br /&gt;
| specialtrainables = Forage&lt;br /&gt;
| tradeTags = AnimalInsect&lt;br /&gt;
| attack1dmg = 6&lt;br /&gt;
| attack1type = Bite&lt;br /&gt;
| attack1cool = 2&lt;br /&gt;
| attack1part = mandibles&lt;br /&gt;
| attack2dmg = 4&lt;br /&gt;
| attack2type = Blunt&lt;br /&gt;
| attack2cool = 2&lt;br /&gt;
| attack2part = head&lt;br /&gt;
| attack2chancefactor = 0.1&lt;br /&gt;
}}&lt;br /&gt;
A '''locust''' is a type of flying [[insectoid]] added by the [[Odyssey DLC]].&lt;br /&gt;
&lt;br /&gt;
== Occurrence ==&lt;br /&gt;
Locusts can be found in {{Habitats}}.&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
After being trained on foraging, locusts will forage on average 0.36 nutrition/day, scaled by the forageability of the biome. Because locusts only consume 0.24 nutrition/day, including kibble, they usually more than make up for what they eat.&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Training ==&lt;br /&gt;
{{Error|Remove if not applicable}}&lt;br /&gt;
{{TrainingTable}}&lt;br /&gt;
&lt;br /&gt;
== Health ==&lt;br /&gt;
{{Error|Specify body type when known.}}&lt;br /&gt;
{{Animal Health Table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Locust east.png|Facing east&lt;br /&gt;
Locust north.png|Facing north &lt;br /&gt;
Locust south.png|Facing south &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dessicated Locust east.png|Desiccated facing east&lt;br /&gt;
File:Dessicated Locust north.png|Desiccated facing north&lt;br /&gt;
File:Dessicated Locust south.png|Desiccated facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added. &lt;br /&gt;
&lt;br /&gt;
{{Nav|animal}}&lt;br /&gt;
[[Category:Animals]]&lt;br /&gt;
[[Category:Insectoid]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Larva_south.png&amp;diff=167515</id>
		<title>File:Larva south.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Larva_south.png&amp;diff=167515"/>
		<updated>2025-08-15T02:53:32Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Larva south.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Larva_north.png&amp;diff=167514</id>
		<title>File:Larva north.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Larva_north.png&amp;diff=167514"/>
		<updated>2025-08-15T02:53:20Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Larva north.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Larva_east.png&amp;diff=167513</id>
		<title>File:Larva east.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Larva_east.png&amp;diff=167513"/>
		<updated>2025-08-15T02:53:06Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Larva east.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Locust_south.png&amp;diff=167512</id>
		<title>File:Locust south.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Locust_south.png&amp;diff=167512"/>
		<updated>2025-08-15T02:52:50Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Locust south.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Locust_north.png&amp;diff=167511</id>
		<title>File:Locust north.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Locust_north.png&amp;diff=167511"/>
		<updated>2025-08-15T02:52:35Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Locust north.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:Locust_east.png&amp;diff=167510</id>
		<title>File:Locust east.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:Locust_east.png&amp;diff=167510"/>
		<updated>2025-08-15T02:52:20Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Zeek uploaded a new version of File:Locust east.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Odyssey}} [[Category:Images - Insectoids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Grav_anchor&amp;diff=167506</id>
		<title>Grav anchor</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Grav_anchor&amp;diff=167506"/>
		<updated>2025-08-15T01:02:01Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main|building&lt;br /&gt;
| name = Grav anchor&lt;br /&gt;
| image = GravAnchor.png&lt;br /&gt;
| description = Prevents the local map from being destroyed during a gravship launch. Grav anchors passively reduce unstable gravitation shear in a large area, which prevents the damaging effects of a gravhip launch. It can't be constructed on the gravship itself because it would prevent flight entirely.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Odyssey (Buildings)&lt;br /&gt;
| paintable = false&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| hp = 500&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| rotatable =&lt;br /&gt;
| path cost = 50&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 4 x 4&lt;br /&gt;
| passability = pass through only&lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
| cover = 0.6&lt;br /&gt;
| power = &lt;br /&gt;
| glowradius = &lt;br /&gt;
| glowcolor = &lt;br /&gt;
| heatpersecond = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Basic gravtech&lt;br /&gt;
| skill 1 = &lt;br /&gt;
| skill 1 level = &lt;br /&gt;
| work to make = 38000&lt;br /&gt;
| resource 1 = plasteel&lt;br /&gt;
| resource 1 amount = 300&lt;br /&gt;
| resource 2 = gravlite panel&lt;br /&gt;
| resource 2 amount = 80&lt;br /&gt;
| resource 3 = advanced component&lt;br /&gt;
| resource 3 amount = 5&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = GravAnchor&lt;br /&gt;
| label = grav anchor&lt;br /&gt;
| tickerType = &lt;br /&gt;
| drawerType = &lt;br /&gt;
| designationCategory = Odyssey&lt;br /&gt;
| castEdgeShadows = &lt;br /&gt;
| uiOrder = &lt;br /&gt;
| expandHomeArea = &lt;br /&gt;
| buildingTags = &lt;br /&gt;
| externalTicking = &lt;br /&gt;
| showAllowAutoRefuelToggle = &lt;br /&gt;
&amp;lt;!-- Unsorted --&amp;gt;&lt;br /&gt;
| flickable = &lt;br /&gt;
| claimable = &lt;br /&gt;
| lowPowerConsumptionFactor = &lt;br /&gt;
&amp;lt;!-- Fuel --&amp;gt;&lt;br /&gt;
| fuel consumption rate = &lt;br /&gt;
| fuel capacity = &lt;br /&gt;
| fuel filter = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{{Stub|reason=quests and biomes for listed locations}}&lt;br /&gt;
A '''Grav Anchor''' is an essential part of permanent bases with a [[Gravship]] or in orbit. Grav anchors prevent the local map from being destroyed by Gravship launches or abandoned if all inhabitants are lost in orbital locations like [[Satellite|Quests#Satellite]]s, [[Ore-Rich_Asteroid|Quests#Ore-Rich_Asteroid]]s and [[Orbital_Wreck|Quests#Orbital_Wreck]]s{{OdysseyIcon}}. Travelling from the surface to orbit is quite range- and weight-limited even with a Gravship{{Check Tag|Check Tag|is purely orbital travel more efficient, or just easier from a single drop off? Shuttle travel vs Gravship?}}, so grav anchors may be useful for setting up resupply or drop-off stops with better access to nearby orbital locations for exploring, looting, or conquering low-orbit. &lt;br /&gt;
== Analysis ==&lt;br /&gt;
Grav anchors can be built on any map and effectively act as settlement markers in space locations, but are very important to keep safe if you can't return to their location immediately. Losing the Grav anchor with no other surviving colonists or friendly mechs{{BiotechIcon}}{{Check Tag|?|True for Animals? Turrets? Gravship?}} on their map will cause the location to be lost permanently, losing whatever you've built or stored there. &lt;br /&gt;
&lt;br /&gt;
Grav anchors could work well with [[Orbital Scanner]]s{{OdysseyIcon}}, since they find orbital points of interest without any colonist interaction required and work independently of each other even on the same map. A large scanning array in orbit saves space on your gravship and might be safer and larger than one built elsewhere. &lt;br /&gt;
&lt;br /&gt;
Grav anchors can also be built on temporary maps like camps or quest sites, but only means that the world location can be revisited at a later date if you launch your gravship from it. A colonist could wait behind after launch and recover some of the expensive materials used in construction, but there's not much reason to either land on or preserve camp locations with one. Unlike orbital locations, uninhabited camps are abandoned when empty, grav anchored or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
{{Nav|odyssey|wide}}&lt;br /&gt;
[[Category:Odyssey (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User:Zeek&amp;diff=167499</id>
		<title>User:Zeek</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User:Zeek&amp;diff=167499"/>
		<updated>2025-08-15T00:11:05Z</updated>

		<summary type="html">&lt;p&gt;Zeek: Created page with &amp;quot;== 👀 == * :Property:Has improper value for * :Category:Pages that need images&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 👀 ==&lt;br /&gt;
* [[:Property:Has improper value for]]&lt;br /&gt;
* [[:Category:Pages that need images]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Ancient_uplink&amp;diff=167497</id>
		<title>Ancient uplink</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Ancient_uplink&amp;diff=167497"/>
		<updated>2025-08-14T23:18:43Z</updated>

		<summary type="html">&lt;p&gt;Zeek: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Ancient uplink&lt;br /&gt;
| image = AncientUplink.png&lt;br /&gt;
| description =&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Ruin&lt;br /&gt;
| hp = 200&lt;br /&gt;
| beauty = 0&lt;br /&gt;
| flammability = 0.5&lt;br /&gt;
| cover = 0.6&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 2x2&lt;br /&gt;
| placeable = false&lt;br /&gt;
| terrain affordance = Heavy &lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
Ancient Uplinks are ruins added by the [[Odyssey DLC]], as a part of the &amp;quot;Features&amp;quot; feature, they can be hacked (takes 100 hacking progress) to discover a quest on the orbit. (e.g. an uranium ore asteroid)&lt;br /&gt;
&lt;br /&gt;
Can be found on a tile with the &amp;quot;Ancient uplink&amp;quot; feature.&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
NAV AND CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:AncientUplink.png&amp;diff=167496</id>
		<title>File:AncientUplink.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:AncientUplink.png&amp;diff=167496"/>
		<updated>2025-08-14T23:18:09Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pilot_assistant&amp;diff=167495</id>
		<title>Pilot assistant</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pilot_assistant&amp;diff=167495"/>
		<updated>2025-08-14T23:17:04Z</updated>

		<summary type="html">&lt;p&gt;Zeek: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Infobox main&lt;br /&gt;
| name = Pilot Assistant&lt;br /&gt;
| image = Health item bionic.png&lt;br /&gt;
| description = A neural interface that connects a pilot's brain directly to a vehicle, enhancing the pilot's control and reaction speed. Just don't think about crashing.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Medical Items&lt;br /&gt;
| type2 = Body Parts&lt;br /&gt;
| tech level = Spacer&lt;br /&gt;
| mass base = 1.0&lt;br /&gt;
| hp = 50&lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| production facility 1 = Fabrication bench&lt;br /&gt;
| research = Advanced Gravtech&lt;br /&gt;
| work speed stat = General Labor Speed&lt;br /&gt;
| resource 1 = plasteel&lt;br /&gt;
| resource 1 amount = 10&lt;br /&gt;
| resource 2 = advanced component&lt;br /&gt;
| resource 2 amount = 2&lt;br /&gt;
| work to make =&lt;br /&gt;
| skill 1 = Crafting&lt;br /&gt;
| skill 1 level = 8&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
intro text hwre&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
Piloting ability + 45 %&lt;br /&gt;
&lt;br /&gt;
The pilot assistant also renders a pawn vulnerable to [[EMP]]. Taking EMP damage from any source will inflict [[brain shock]] on the pawn, capping their [[consciousness]] at {{Bad|10%}} and [[down]]ing them for between {{ticks|2500}} and {{ticks|3500}}.&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
== Version history == &lt;br /&gt;
* [[Odyssey DLC]] Release - Added.&lt;br /&gt;
&lt;br /&gt;
{{Nav|body parts|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Medical Item]] [[Category:Body Part]] [[Category:Artificial Body Part]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pilot_subpersona_core&amp;diff=167494</id>
		<title>Pilot subpersona core</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pilot_subpersona_core&amp;diff=167494"/>
		<updated>2025-08-14T23:15:40Z</updated>

		<summary type="html">&lt;p&gt;Zeek: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{About|the [[gravship]] related item/building &amp;lt;!--- DELETE INAPPROPRIATE OPTION --&amp;gt;|the Ending [[Ship]] related item|Persona core|the [[Skill]] related item|Techprof subpersona core}}&amp;lt;!--On release create similar links on those pages as appropriate--&amp;gt;&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Pilot subpersona core&lt;br /&gt;
| image = PilotSubpersonaCore.png&lt;br /&gt;
| description = A low-grade subpersona specialized in gravship flight. It reduces the chance of an accident when flying a gravship, though it can't fully account for human error. A gravship can support up to two pilot subpersona cores.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = &lt;br /&gt;
| hp = 100&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.7&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 1 * 1&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 50&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 20&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 4&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Acquired as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
NAV AND CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:PilotSubpersonaCore.png&amp;diff=167493</id>
		<title>File:PilotSubpersonaCore.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:PilotSubpersonaCore.png&amp;diff=167493"/>
		<updated>2025-08-14T23:12:10Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Gravship_shield_generator&amp;diff=167492</id>
		<title>Gravship shield generator</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Gravship_shield_generator&amp;diff=167492"/>
		<updated>2025-08-14T23:10:13Z</updated>

		<summary type="html">&lt;p&gt;Zeek: infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Gravship shield generator&lt;br /&gt;
| image = GravshipShieldGenerator.png&lt;br /&gt;
| description = A shielding device that can protect a gravship. It modulates the grav field to create a short-lived momentum repulsor surface that blocks projectiles. It works against normal shots and mortars. Those inside can still shoot out. It must be charged before use. One gravship can support two gravship shield generators.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = &lt;br /&gt;
| hp = 250&lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = 0.3&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 3 * 3&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 200&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 80&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 8&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Acquired as a quest reward.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
The 3x3 building requires 200W power.  It can be activated to create a shield vs ground and aerial projectiles which has 500HP and lasts 100 seconds or until EMP'd.  The shield ability has a radius of 25 tiles from the center of the building, and a cooldown of 4 hours.&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
== Analysis == &lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
NAV AND CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:GravshipShieldGenerator.png&amp;diff=167489</id>
		<title>File:GravshipShieldGenerator.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:GravshipShieldGenerator.png&amp;diff=167489"/>
		<updated>2025-08-14T23:05:31Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Fuel_optimizer&amp;diff=167488</id>
		<title>Fuel optimizer</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Fuel_optimizer&amp;diff=167488"/>
		<updated>2025-08-14T22:56:04Z</updated>

		<summary type="html">&lt;p&gt;Zeek: updating infobox and gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Fuel optimizer&lt;br /&gt;
| image = FuelOptimizer_north.png&lt;br /&gt;
| description = A gravtech unit that allows grav engine lift to coordinate more efficiently with traditional thrusters. It reduces the fuel needed for gravship flight. A gravship can support two fuel optimizers.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = &lt;br /&gt;
| type2 = Heavy&lt;br /&gt;
| hp = 150&lt;br /&gt;
| beauty = -10&lt;br /&gt;
| flammability = 0.3&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 2 * 2&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = &lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 100&lt;br /&gt;
| resource 2 = Gravlite panel&lt;br /&gt;
| resource 2 amount = 40&lt;br /&gt;
| resource 3 = Advanced component&lt;br /&gt;
| resource 3 amount = 6&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Fuel Optimizer cannot be built, and can only be acquired through Odyssey related [[quests]] and locations discovered with the [[Orbital scanner]].&lt;br /&gt;
== Summary == &lt;br /&gt;
Each Fuel Optimizer reduces the fuel required for a gravship jump by 30%.&lt;br /&gt;
&lt;br /&gt;
A gravship can have a maximum of two fuel optimizers installed, reducing fuel consumption by 60%&lt;br /&gt;
== Analysis == &lt;br /&gt;
Two Fuel Optimizers is enough to reduce the fuel cost to the point that a single [[Large chemfuel tank]] can support a full set of thrusters to travel the maximum possible distance. &lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FuelOptimizer east.png|Facing east &lt;br /&gt;
File:FuelOptimizer_north.png|Facing north &lt;br /&gt;
File:FuelOptimizer south.png|Facing south&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
NAV AND CATEGORIES GO HERE.&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:FuelOptimizer_south.png&amp;diff=167487</id>
		<title>File:FuelOptimizer south.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:FuelOptimizer_south.png&amp;diff=167487"/>
		<updated>2025-08-14T22:50:25Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:FuelOptimizer_north.png&amp;diff=167486</id>
		<title>File:FuelOptimizer north.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:FuelOptimizer_north.png&amp;diff=167486"/>
		<updated>2025-08-14T22:50:09Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:FuelOptimizer_east.png&amp;diff=167485</id>
		<title>File:FuelOptimizer east.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:FuelOptimizer_east.png&amp;diff=167485"/>
		<updated>2025-08-14T22:49:53Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Heavy_bridge&amp;diff=167478</id>
		<title>Heavy bridge</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Heavy_bridge&amp;diff=167478"/>
		<updated>2025-08-14T22:04:47Z</updated>

		<summary type="html">&lt;p&gt;Zeek: image; info stats; nav and category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}{{Stub}}&lt;br /&gt;
{{See also|Bridge}}&lt;br /&gt;
{{infobox main|none|&lt;br /&gt;
| name = Heavy bridge&lt;br /&gt;
| image = HeavyBridge.png&lt;br /&gt;
| description = A stronger version of the basic bridge which supports heavy structures on top. You can build a whole colony on water with this.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Structure&lt;br /&gt;
| hp = &lt;br /&gt;
| beauty = &lt;br /&gt;
| flammability = &lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = 1 ˣ 1&lt;br /&gt;
| paintable = True&lt;br /&gt;
| placeable = &lt;br /&gt;
| terrain affordance = Bridgeable&lt;br /&gt;
| cleaning time factor = &lt;br /&gt;
| filth multiplier = &lt;br /&gt;
| speed = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Heavy bridges&lt;br /&gt;
| work to make = 2500&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 14&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| tags = &lt;br /&gt;
&amp;lt;!-- Wiki --&amp;gt;&lt;br /&gt;
| page verified for version = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}} &lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&lt;br /&gt;
== Analysis ==&lt;br /&gt;
Heavy bridges cannot be built on deep water.&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
{{Nav|structure|wide}}&lt;br /&gt;
{{Nav|floor|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Structure]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:HeavyBridge.png&amp;diff=167468</id>
		<title>File:HeavyBridge.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:HeavyBridge.png&amp;diff=167468"/>
		<updated>2025-08-14T21:47:50Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Structure&amp;diff=167467</id>
		<title>Structure</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Structure&amp;diff=167467"/>
		<updated>2025-08-14T21:27:09Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added subsections for vac barrier and heavy bridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;!--Top Nav Box--&amp;gt;&lt;br /&gt;
{| align=center&lt;br /&gt;
| {{Architect_Nav}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;!-- End of Nav --&amp;gt;&lt;br /&gt;
{{Rewrite|reason = All pages should be split off and either transcluded or summarized here}} &lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
Colonists can build '''structures''' of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.&lt;br /&gt;
&lt;br /&gt;
== Walls ==&lt;br /&gt;
{{Main|Wall}}&lt;br /&gt;
Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose [[rooms]] for [[temperature]], [[cleanliness]], [[beauty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.&lt;br /&gt;
&lt;br /&gt;
=== Constructed walls ===&lt;br /&gt;
{{Building Stats Table|Wall|header = false}}&lt;br /&gt;
&lt;br /&gt;
=== Natural walls ===&lt;br /&gt;
{{Stub|section=1|reason=Odyssey ores/rocks}}&lt;br /&gt;
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.&lt;br /&gt;
{| {{STDT| sortable c_25 text-center}}&lt;br /&gt;
! colspan=2 | Material !! HP !! Flammability !! Beauty !! Value &amp;lt;ref&amp;gt;Not sellable.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Compacted plasteel|24}} &lt;br /&gt;
! [[Compacted plasteel]]&lt;br /&gt;
| {{Q|Compacted plasteel|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Compacted plasteel|Flammability Base}}&lt;br /&gt;
| {{Q|Compacted plasteel|Beauty Base|0}}&lt;br /&gt;
| {{Q|Compacted plasteel|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Silver ore|24}}&lt;br /&gt;
! [[Silver ore]]&lt;br /&gt;
| {{Q|Silver ore|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Silver ore|Flammability Base}}&lt;br /&gt;
| {{Q|Silver ore|Beauty Base|0}}&lt;br /&gt;
| {{Q|Silver ore|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Compacted steel|24}}&lt;br /&gt;
! [[Compacted steel]]&lt;br /&gt;
| {{Q|Compacted steel|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Compacted steel|Flammability Base}}&lt;br /&gt;
| {{Q|Compacted steel|Beauty Base|0}}&lt;br /&gt;
| {{Q|Compacted steel|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Uranium ore|24}}&lt;br /&gt;
! [[Uranium ore]]&lt;br /&gt;
| {{Q|Uranium ore|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Uranium ore|Flammability Base}}&lt;br /&gt;
| {{Q|Uranium ore|Beauty Base|0}}&lt;br /&gt;
| {{Q|Uranium ore|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Jade (ore)|24}}&lt;br /&gt;
! [[Jade (ore)|Jade]]&lt;br /&gt;
| {{Q|Jade (ore)|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Jade (ore)|Flammability Base}}&lt;br /&gt;
| {{Q|Jade (ore)|Beauty Base|0}}&lt;br /&gt;
| {{Q|Jade (ore)|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Gold ore|24}}&lt;br /&gt;
! [[Gold ore]]&lt;br /&gt;
| {{Q|Gold ore|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Gold ore|Flammability Base}}&lt;br /&gt;
| {{Q|Gold ore|Beauty Base|0}}&lt;br /&gt;
| {{Q|Gold ore|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Compacted machinery|24}} &lt;br /&gt;
! [[Compacted machinery]]&lt;br /&gt;
| {{Q|Compacted machinery|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Compacted machinery|Flammability Base}}&lt;br /&gt;
| {{Q|Compacted machinery|Beauty Base|0}}&lt;br /&gt;
| {{Q|Compacted machinery|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Granite|24}} &lt;br /&gt;
! [[Granite]]&lt;br /&gt;
| {{Q|Granite|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Granite|Flammability Base}}&lt;br /&gt;
| {{Q|Granite|Beauty Base|0}}&lt;br /&gt;
| {{Q|Granite|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Limestone|24}} &lt;br /&gt;
! [[Limestone]]&lt;br /&gt;
| {{Q|Limestone|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Limestone|Flammability Base}}&lt;br /&gt;
| {{Q|Limestone|Beauty Base|0}}&lt;br /&gt;
| {{Q|Limestone|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Marble|24}} &lt;br /&gt;
! [[Marble]]&lt;br /&gt;
| {{Q|Marble|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Marble|Flammability Base}}&lt;br /&gt;
| {{Q|Marble|Beauty Base|0}}&lt;br /&gt;
| {{Q|Marble|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Slate|24}} &lt;br /&gt;
! [[Slate]]&lt;br /&gt;
| {{Q|Slate|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Slate|Flammability Base}}&lt;br /&gt;
| {{Q|Slate|Beauty Base|0}}&lt;br /&gt;
| {{Q|Slate|Market Value Base|0}}&lt;br /&gt;
|-&lt;br /&gt;
! {{Icon Small|Sandstone|24}} &lt;br /&gt;
! [[Sandstone]]&lt;br /&gt;
| {{Q|Sandstone|Max Hit Points Base}} &lt;br /&gt;
| {{Q|Sandstone|Flammability Base}}&lt;br /&gt;
| {{Q|Sandstone|Beauty Base|0}}&lt;br /&gt;
| {{Q|Sandstone|Market Value Base|0}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Smoothed walls ===&lt;br /&gt;
Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab&amp;gt;Floors.)&lt;br /&gt;
The pawn [[stat]] Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction [[skill]], Manipulation and Sight. Natural stone walls have a [[beauty]] penalty, while smoothed walls increase beauty and [[wealth]]. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.&lt;br /&gt;
{| {{STDT| sortable c_25 text-center}}&lt;br /&gt;
! Material !! HP !! Work Required !! Flammability !! Beauty !! Value&amp;lt;ref&amp;gt;Not sellable.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;In versions prior to [[Version/1.5.4241|1.5.4241]], all smooth walls had an actual value of 1 for wealth calculations.&amp;lt;/ref&amp;gt; !! Cover Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
! Smoothed Granite Wall&lt;br /&gt;
| 900 || {{Ticks|6500}} || 0% || 1 || 7 || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Smoothed Limestone Wall&lt;br /&gt;
| 700 || {{Ticks|6500}} || 0% || 1 || 7 || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Smoothed Marble Wall&lt;br /&gt;
| 450 || {{Ticks|6500}} || 0% || 2 || 7 || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Smoothed Sandstone Wall&lt;br /&gt;
| 400 || {{Ticks|6500}} || 0% || 1 || 7 || 75%&lt;br /&gt;
|-&lt;br /&gt;
! Smoothed Slate Wall&lt;br /&gt;
| 500 || {{Ticks|6500}} || 0% || 1 || 7 || 75%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Gravship hull {{OdysseyIcon}} ===&lt;br /&gt;
{{Main|Gravship hull}}&lt;br /&gt;
Gravship hulls can be constructed once the Basic gravtech research project has been completed. They are [[Vacuum#Pressurization|airtight]], non flammable, and must be built on [[Gravship substructure]]. Gravship hulls require 7 materials to construct.&lt;br /&gt;
Compared to walls, Gravship hulls: have 40% more hit points, cost 40% more Stuff to make, and take 222.22% more work to make.&lt;br /&gt;
{{Building Stats Table|Gravship hull|header = false}}&lt;br /&gt;
&lt;br /&gt;
== Doors ==&lt;br /&gt;
=== Door ===&lt;br /&gt;
{{Main|Door}}&lt;br /&gt;
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to &amp;quot;Hold open,&amp;quot; which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked &amp;quot;Forbid&amp;quot;. Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status.&lt;br /&gt;
{{Building Stats Table|Door|header=false}}&lt;br /&gt;
&lt;br /&gt;
=== Autodoor ===&lt;br /&gt;
{{Main|Autodoor}}&lt;br /&gt;
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.&lt;br /&gt;
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.&lt;br /&gt;
In all other aspects, an autodoor is identical to a regular door made of the same material.&lt;br /&gt;
Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.&lt;br /&gt;
{{Building Stats Table|Autodoor|header=false}}&lt;br /&gt;
&lt;br /&gt;
=== Vac barrier {{OdysseyIcon}} ===&lt;br /&gt;
{{Main|Vac barrier}}&lt;br /&gt;
&lt;br /&gt;
== Bridge ==&lt;br /&gt;
=== Bridge ===&lt;br /&gt;
{{Main|Bridge}}&lt;br /&gt;
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. [[Floor]]s may not be built atop bridges.&lt;br /&gt;
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.&lt;br /&gt;
&lt;br /&gt;
=== Heavy bridge {{OdysseyIcon}} ===&lt;br /&gt;
{{Main|Heavy bridge}}&lt;br /&gt;
&lt;br /&gt;
== Column ==&lt;br /&gt;
{{Main|Column}}&lt;br /&gt;
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.&lt;br /&gt;
{{Building Stats Table|Column|header=false}}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Version/0.3.410|0.3.410]] - The unpowered &amp;quot;Simple Door&amp;quot; added.&lt;br /&gt;
* [[Version/0.4.460|0.4.460]] - Stone wall health raised from 400 to 650.&lt;br /&gt;
* Beta 19/1.0 Update - You can now smooth natural rough rock walls into high-quality walls&lt;br /&gt;
* [[Version/1.5.4062|1.5.4062]] - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).&lt;br /&gt;
&lt;br /&gt;
{{Nav|structure|wide}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Template:Nav/structure&amp;diff=167466</id>
		<title>Template:Nav/structure</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Template:Nav/structure&amp;diff=167466"/>
		<updated>2025-08-14T21:23:22Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added heavy bridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;[[Structure|Structure]]&lt;br /&gt;
: [[Animal flap]] &amp;amp;bull; [[Autodoor]] &amp;amp;bull; [[Bridge]] &amp;amp;bull; [[Column]] &amp;amp;bull; [[Door]] &amp;amp;bull; [[Fence]] &amp;amp;bull; [[Fence gate]] &amp;amp;bull; [[Ornate door]] &amp;amp;bull; [[Wall]] &amp;amp;bull; [[Security door]]{{AnomalyIcon}} &amp;amp;bull; [[Heavy bridge]]{{OdysseyIcon}} &lt;br /&gt;
;Related&lt;br /&gt;
: [[Roof]] &amp;amp;bull; [[Gravship hull]]{{OdysseyIcon}} &amp;amp;bull; [[Vac barrier]]{{OdysseyIcon}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Nav|structure}}&lt;br /&gt;
{{Documentation|Template:Nav/doc}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Property:TradeTags&amp;diff=167465</id>
		<title>Property:TradeTags</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Property:TradeTags&amp;diff=167465"/>
		<updated>2025-08-14T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;Zeek: added GravshipUpgrade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;This property allows the following [[has type::text]] values:&lt;br /&gt;
* [[Allows value::AnimalCommon]]&lt;br /&gt;
* [[Allows value::AnimalDryad]]&lt;br /&gt;
* [[Allows value::AnimalExotic]]&lt;br /&gt;
* [[Allows value::AnimalFarm]]&lt;br /&gt;
* [[Allows value::AnimalFighter]]&lt;br /&gt;
* [[Allows value::AnimalInsect]]&lt;br /&gt;
* [[Allows value::AnimalPart]]&lt;br /&gt;
* [[Allows value::AnimalPet]]&lt;br /&gt;
* [[Allows value::AnimalUncommon]]&lt;br /&gt;
* [[Allows value::Armor]]&lt;br /&gt;
* [[Allows value::Art]]&lt;br /&gt;
* [[Allows value::Artifact]]&lt;br /&gt;
* [[Allows value::BasicClothing]]&lt;br /&gt;
* [[Allows value::Bionic]]&lt;br /&gt;
* [[Allows value::Clothing]]&lt;br /&gt;
* [[Allows value::Drugs]]&lt;br /&gt;
* [[Allows value::ExoticBuilding]]&lt;br /&gt;
* [[Allows value::ExoticMisc]]&lt;br /&gt;
* [[Allows value::GravshipUpgrade]]&lt;br /&gt;
* [[Allows value::HiTechArmor]]&lt;br /&gt;
* [[Allows value::HoraxArmor]]&lt;br /&gt;
* [[Allows value::HoraxWeapon]]&lt;br /&gt;
* [[Allows value::ImplantEmpireCommon]]&lt;br /&gt;
* [[Allows value::ImplantEmpireRoyal]]&lt;br /&gt;
* [[Allows value::MortarShell]]&lt;br /&gt;
* [[Allows value::MusicalInstrument]]&lt;br /&gt;
* [[Allows value::PsychicApparel]]&lt;br /&gt;
* [[Allows value::PsychicWeapon]]&lt;br /&gt;
* [[Allows value::PsylinkNeuroformer]]&lt;br /&gt;
* [[Allows value::Serum]]&lt;br /&gt;
* [[Allows value::TechHediff]]&lt;br /&gt;
* [[Allows value::Television]]&lt;br /&gt;
* [[Allows value::UtilitySpecial]]&lt;br /&gt;
* [[Allows value::WeaponMelee]]&lt;br /&gt;
* [[Allows value::WeaponRanged]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
* AnimalCommon&lt;br /&gt;
* AnimalDryad&lt;br /&gt;
* AnimalExotic&lt;br /&gt;
* AnimalFarm&lt;br /&gt;
* AnimalFighter&lt;br /&gt;
* AnimalInsect&lt;br /&gt;
* AnimalPet&lt;br /&gt;
* AnimalUncommon&lt;br /&gt;
* Armor&lt;br /&gt;
* Art&lt;br /&gt;
* Artifact&lt;br /&gt;
* BasicClothing&lt;br /&gt;
* Bionic&lt;br /&gt;
* Clothing&lt;br /&gt;
* Drugs&lt;br /&gt;
* ExoticBuilding&lt;br /&gt;
* ExoticMisc&lt;br /&gt;
* GravshipUpgrade&lt;br /&gt;
* HiTechArmor&lt;br /&gt;
* HoraxArmor&lt;br /&gt;
* HoraxWeapon&lt;br /&gt;
* ImplantEmpireCommon&lt;br /&gt;
* ImplantEmpireRoyal&lt;br /&gt;
* MortarShell&lt;br /&gt;
* MusicalInstrument&lt;br /&gt;
* PsychicApparel&lt;br /&gt;
* PsychicWeapon&lt;br /&gt;
* PsylinkNeuroformer&lt;br /&gt;
* Serum&lt;br /&gt;
* TechHediff&lt;br /&gt;
* Television&lt;br /&gt;
* UtilitySpecial&lt;br /&gt;
* WeaponMelee&lt;br /&gt;
* WeaponRanged&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Pilgrims&amp;diff=167464</id>
		<title>Pilgrims</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Pilgrims&amp;diff=167464"/>
		<updated>2025-08-14T20:40:20Z</updated>

		<summary type="html">&lt;p&gt;Zeek: tech level is neolithic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ideology}}{{Verified|1.5.4104}}&lt;br /&gt;
{{Stub|reason=General}}&lt;br /&gt;
{{Infobox main|faction&lt;br /&gt;
| name = Pilgrims&lt;br /&gt;
| image = Temporary faction variant 3.png&lt;br /&gt;
| description = A group of pilgrims seeking to venerate an ancient relic.&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Factions&lt;br /&gt;
| type2 = &lt;br /&gt;
&amp;lt;!-- Factions --&amp;gt;&lt;br /&gt;
| pawn singular = pilgrim&lt;br /&gt;
| pawns plural = pilgrims&lt;br /&gt;
| can siege = false&lt;br /&gt;
| can stage attacks = false&lt;br /&gt;
| hidden = true&lt;br /&gt;
| faction name maker = NamerFactionOutlander&lt;br /&gt;
| settlement name maker = NamerSettlementOutlander&lt;br /&gt;
| disallowed memes = Raider, Blindsight&lt;br /&gt;
| xenotype chances = (Neanderthal, 0.05), (Hussar, 0.05), (Pigskin, 0.05), (Yttakin, 0.05), (Genie, 0.05), (Dirtmole, 0.05), (Highmate, 0.025)&lt;br /&gt;
| color spectrum = (0.93, 0.39, 0.32), (0.35, 0.90, 0.57), (0.25, 0.66, 0.94), (0.98, 0.75, 0.37), (0.97, 0.62, 0.52)&lt;br /&gt;
| generate new leader from map members only = true&lt;br /&gt;
| leader title = leader&lt;br /&gt;
| required count at game start = 0&lt;br /&gt;
| must start one enemy = false&lt;br /&gt;
| tech level = Neolithic&lt;br /&gt;
| basic member kind = PovertyPilgrim&lt;br /&gt;
| backstory filters = (Outlander, 0.95), (Offworld, 0.05)&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName = Pilgrims&lt;br /&gt;
| label = pilgrims&lt;br /&gt;
| categoryTag = Pilgrims&lt;br /&gt;
| factionIconPath = World/WorldObjects/Expanding/SettlementTemporary&lt;br /&gt;
| settlementTexturePath = World/WorldObjects/DefaultSettlement&lt;br /&gt;
}}&lt;br /&gt;
'''Pilgrims''' are a temporary faction that appear in small groups to venerate player colony [[relic]]s contained in [[reliquary|reliquaries]].&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
Raid Loot Value From Points Curve:&lt;br /&gt;
{| {{STDT| c_01}}&lt;br /&gt;
! Raid Points !! Loot Value&lt;br /&gt;
|-&lt;br /&gt;
! 35&lt;br /&gt;
| {{Format Number|15|Money}}&lt;br /&gt;
|-&lt;br /&gt;
! 100&lt;br /&gt;
| {{Format Number|120|Money}}&lt;br /&gt;
|-&lt;br /&gt;
! 1000&lt;br /&gt;
| {{Format Number|500|Money}}&lt;br /&gt;
|-&lt;br /&gt;
! 2000&lt;br /&gt;
| {{Format Number|800|Money}}&lt;br /&gt;
|-&lt;br /&gt;
! 4000&lt;br /&gt;
| {{Format Number|1000|Money}}&lt;br /&gt;
|}&lt;br /&gt;
{{Graph:Chart|width=300|height=150|xAxisTitle=Raid Points|yAxisTitle=Loot Value|type=line|x=35, 100, 1000, 2000, 4000|y=15, 120, 500, 800, 1000|interpolate=monotone|xGrid=|yGrid=}}&lt;br /&gt;
&amp;lt;/li&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ideoligion ==&lt;br /&gt;
Disallowed memes:&lt;br /&gt;
* [[File:Raider.png|32x32px|link=Memes#Raider|Raider]] [[Memes#Raider|Raider]]&lt;br /&gt;
* [[File:Blindsight.png|32x32px|link=Memes#Blindsight|Blindsight]] [[Memes#Blindsight|Blindsight]]&lt;br /&gt;
&lt;br /&gt;
== Pawns ==&lt;br /&gt;
=== Pawn Kinds ===&lt;br /&gt;
{{:Pilgrims/Pawns}}&lt;br /&gt;
&lt;br /&gt;
=== Xenotypes ===&lt;br /&gt;
{{Biotech|section=1}}&lt;br /&gt;
{{Faction Xenotype Table|Pilgrims}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav|factions|wide}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Vac_barrier&amp;diff=167463</id>
		<title>Vac barrier</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Vac_barrier&amp;diff=167463"/>
		<updated>2025-08-14T20:33:19Z</updated>

		<summary type="html">&lt;p&gt;Zeek: image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Odyssey}}&lt;br /&gt;
{{Stub|reason=needs documentation of temperature properties}}&lt;br /&gt;
{{Infobox main|building&lt;br /&gt;
| name = Vac barrier&lt;br /&gt;
| image = VacBarrier.png&lt;br /&gt;
| description = An ultrasonic barrier that prevents depressurization in space. The field compresses air molecules near the threshold, preventing gases from escaping while allowing people to freely travel through it. A vac barrier will do nothing to prevent intruders. Must be powered to prevent depressurization&lt;br /&gt;
&amp;lt;!-- Base Stats --&amp;gt;&lt;br /&gt;
| type = Building&lt;br /&gt;
| type2 = Odyssey (Buildings)&lt;br /&gt;
| beauty = 0&lt;br /&gt;
| hp = 100&lt;br /&gt;
| flammability = 0&lt;br /&gt;
| Cover effectiveness = 75%&lt;br /&gt;
| rotatable =&lt;br /&gt;
| path cost =&lt;br /&gt;
&amp;lt;!-- Building --&amp;gt;&lt;br /&gt;
| size = &lt;br /&gt;
| passability = &lt;br /&gt;
| terrain affordance = Heavy&lt;br /&gt;
| power = 50&lt;br /&gt;
| glowradius = &lt;br /&gt;
| glowcolor = &lt;br /&gt;
| heatpersecond = &lt;br /&gt;
&amp;lt;!-- Creation --&amp;gt;&lt;br /&gt;
| research = Orbital tech&lt;br /&gt;
| skill 1 = Construction &lt;br /&gt;
| skill 1 level = 6&lt;br /&gt;
| work to make = 2040&lt;br /&gt;
| resource 1 = Steel&lt;br /&gt;
| resource 1 amount = 40&lt;br /&gt;
| resource 2 = Component &lt;br /&gt;
| resource 2 amount = 2&lt;br /&gt;
| resource 3 = Gravlite panel &lt;br /&gt;
| resource 3 amount = 2&lt;br /&gt;
&amp;lt;!-- Technical --&amp;gt;&lt;br /&gt;
| defName &lt;br /&gt;
| label = &lt;br /&gt;
| tickerType = &lt;br /&gt;
| drawerType = &lt;br /&gt;
| designationCategory = &lt;br /&gt;
| castEdgeShadows = &lt;br /&gt;
| uiOrder = &lt;br /&gt;
| expandHomeArea = &lt;br /&gt;
| buildingTags = &lt;br /&gt;
| externalTicking = &lt;br /&gt;
| showAllowAutoRefuelToggle = &lt;br /&gt;
&amp;lt;!-- Unsorted --&amp;gt;&lt;br /&gt;
| flickable = &lt;br /&gt;
| claimable = &lt;br /&gt;
| lowPowerConsumptionFactor = &lt;br /&gt;
&amp;lt;!-- Fuel --&amp;gt;&lt;br /&gt;
| fuel consumption rate = &lt;br /&gt;
| fuel capacity = &lt;br /&gt;
| fuel filter = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
{{Acquisition}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
While powered, a vac barrier is airtight and holds temperature{{Check Tag|how much?}} without obstructing movement. If power is lost, the vac barrier is an open door. Vac barriers are not exempt from [[Events#Solar_flare|solar flares]].&lt;br /&gt;
== Analysis ==&lt;br /&gt;
&lt;br /&gt;
In addition to its stated purpose, Vac barriers make ideal doors for freezers and other temperature controlled rooms, as colonists can pass through without the temperature equalizing.&lt;br /&gt;
&lt;br /&gt;
Because vac barriers can be disabled by random event, critical barriers should be supplemented by physical doors.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
* [[Odyssey DLC]] Release - Added&lt;br /&gt;
&lt;br /&gt;
{{Nav|odyssey|wide}}&lt;br /&gt;
{{Nav|structure|wide}}&lt;br /&gt;
[[Category:Odyssey (Buildings)]]&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:VacBarrier.png&amp;diff=167462</id>
		<title>File:VacBarrier.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:VacBarrier.png&amp;diff=167462"/>
		<updated>2025-08-14T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;Zeek: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyright game}}&lt;/div&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Topic:Yx1pj6dxqhphtpvo&amp;topic_postId=yx1pj6dxqlnk1ttw&amp;topic_revId=yx1pj6dxqlnk1ttw&amp;action=single-view</id>
		<title>Topic:Yx1pj6dxqhphtpvo</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Topic:Yx1pj6dxqhphtpvo&amp;topic_postId=yx1pj6dxqlnk1ttw&amp;topic_revId=yx1pj6dxqlnk1ttw&amp;action=single-view"/>
		<updated>2025-08-14T19:51:07Z</updated>

		<summary type="html">&lt;span class=&quot;plainlinks&quot;&gt;&lt;a href=&quot;/wiki/User:Zeek&quot; class=&quot;mw-userlink&quot; title=&quot;User:Zeek&quot;&gt;&lt;bdi&gt;Zeek&lt;/bdi&gt;&lt;/a&gt; &lt;span class=&quot;mw-usertoollinks&quot;&gt;(&lt;a href=&quot;/wiki/User_talk:Zeek&quot; class=&quot;mw-usertoollinks-talk&quot; title=&quot;User talk:Zeek&quot;&gt;talk&lt;/a&gt; | &lt;a href=&quot;/wiki/Special:Contributions/Zeek&quot; class=&quot;mw-usertoollinks-contribs&quot; title=&quot;Special:Contributions/Zeek&quot;&gt;contribs&lt;/a&gt;)&lt;/span&gt; &lt;a rel=&quot;nofollow&quot; class=&quot;external text&quot; href=&quot;https://rimworldwiki.com/index.php?title=Topic:Yx1pj6dxqhphtpvo&amp;amp;topic_showPostId=yx1pj6dxqlnk1ttw#flow-post-yx1pj6dxqlnk1ttw&quot;&gt;commented&lt;/a&gt; on &quot;Temperature and growing seasons&quot; (&lt;em&gt;What is the source of information on Growing Season, Average Temperature, and Temperature Variation coming from? These are not defined in...&lt;/em&gt;)&lt;/span&gt;</summary>
		<author><name>Zeek</name></author>
	</entry>
</feed>