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	<id>https://rimworldwiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zenithar47</id>
	<title>RimWorld Wiki - User contributions [en]</title>
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	<updated>2026-04-06T04:19:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Version/0.3.410&amp;diff=27503</id>
		<title>Talk:Version/0.3.410</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Version/0.3.410&amp;diff=27503"/>
		<updated>2014-05-15T14:42:23Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Talk page autocreated when first thread was posted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Version/0.3.410/Casually_mentioned&amp;diff=27502</id>
		<title>Talk:Version/0.3.410/Casually mentioned</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Version/0.3.410/Casually_mentioned&amp;diff=27502"/>
		<updated>2014-05-15T14:42:23Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: New thread: Casually mentioned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If nobody else noticed, the creator subtly mentioned his 28th birthday in the Version History notes near the bottom. Clever.&lt;br /&gt;
Just thought I should point it out.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Resources&amp;diff=3066</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Resources&amp;diff=3066"/>
		<updated>2013-11-18T08:15:57Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Shells */  Jack missed one of the build numbers :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
'''RimWorld''' makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base.&lt;br /&gt;
&lt;br /&gt;
Current available resources are listed below.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Money==&lt;br /&gt;
[[File:Money_Icon.png|left]] Money is only used for [[Trade|trading]]. You get money when you sell other resources, weapons or people as slaves, and you can spend money to buy other resources, [[weapons]] and slaves to become new colonists.&lt;br /&gt;
There is no maximum limit to the amount of money, but [[trade]]rs always have a limited budget.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Raw food==&lt;br /&gt;
[[File:Food_Icon.png|left]] Raw food is used by colonists to survive, either directly when starving, or via the [[nutrient paste dispenser]] when available to eat meals. Raw food is extracted from plants, either [[Plants|wild plants]] when there no growing going on, [[potato plant]]s grown in the [[growing area]], or [[accele-potato plant]]s grown on a [[hydroponics table]].&lt;br /&gt;
Raw food can be [[trade]]d.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Metal==&lt;br /&gt;
[[File:Metal_Icon.png|left]] Metal is the only construction resource needed to build [[structures]] and [[buildings]]. It is extracted from mining mineral tiles and unlike raw food, doesn't need any refining process to be used once it has been hauled to the [[stockpile area]].&lt;br /&gt;
Metal can be [[trade]]d.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Uranium==&lt;br /&gt;
[[File:Uranium_Icon.png|left]] ''Supposed to be used in reactors''.&lt;br /&gt;
(Build 254) Uranium has no use yet in '''RimWorld'''.&lt;br /&gt;
&amp;lt;br&amp;gt;Uranium can only be [[trade]]d for profit.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Medikits==&lt;br /&gt;
[[File:Medicine_Icon.png|left]] ''Supposed to be used to heal colonists''.&lt;br /&gt;
(Build 254) Medikits have no use yet in '''RimWorld'''.&lt;br /&gt;
&amp;lt;br&amp;gt;Medikits can only be [[trade]]d for profit.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Shells==&lt;br /&gt;
[[File:Shell_Icon.png|left]] ''Supposed to be fired by cannons''.&lt;br /&gt;
(Build 254) Shells have no use yet in '''RimWorld'''.&lt;br /&gt;
&amp;lt;br&amp;gt;Shells can only be [[trade]]d for profit.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
==Missiles==&lt;br /&gt;
[[File:Missile_Icon.png|left]] ''Supposed to be fired by missile launchers''.&lt;br /&gt;
(Build 254) Missiles have no use yet in '''RimWorld'''.&lt;br /&gt;
&amp;lt;br&amp;gt;Missiles can only be [[trade]]d for profit.&lt;br /&gt;
{{clr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3059</id>
		<title>Talk:Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3059"/>
		<updated>2013-11-17T21:44:43Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Another thought */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only added the thoughts to the page, I haven't made  it look pretty yet. Feel free to make it into a table or something else.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:47, 16 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
UPDATE: The page has been updated to reflect the thoughts as of pre-alpha build 254b. It has also been put into a table. If you see anything missing, post it on here, and I will put it into the table.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 00:30, 17 November 2013 (EST)&lt;br /&gt;
:Yeah... That looks pretty fine. Well done, mate. I´ll check if there´s samething missing. --&amp;lt;span class=&amp;quot;nounderlinelink&amp;quot; style=&amp;quot;font-size:1em; font-weight:bold;color:#acc;font-variant:small-caps;&amp;quot;&amp;gt;&amp;amp;nbsp;[[User:Jones-250|&amp;lt;span style=&amp;quot;color:#9z0;&amp;quot;&amp;gt;&amp;quot;Ceterum censeo stultus esse delendam&amp;quot; - Jones-250&amp;lt;/span&amp;gt;]]  • [[User talk:Jones-250|Comm]]&amp;lt;/span&amp;gt; 10:43, 17 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another thought ==&lt;br /&gt;
&lt;br /&gt;
I know that there is at least 1 more thought in the code (no more than 2) that had to do with colonists being left out in the open (the other one might have something else to do with dead colonists). I did not add them to the list beccause I was not able to reproduce them in the game.&lt;br /&gt;
&lt;br /&gt;
If anyone else is able to get it to work, let me know, and I will add them in.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3048</id>
		<title>Talk:Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3048"/>
		<updated>2013-11-17T05:30:49Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only added the thoughts to the page, I haven't made  it look pretty yet. Feel free to make it into a table or something else.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:47, 16 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
UPDATE: The page has been updated to reflect the thoughts as of pre-alpha build 254b. It has also been put into a table. If you see anything missing, post it on here, and I will put it into the table.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 00:30, 17 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3047</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3047"/>
		<updated>2013-11-17T05:17:48Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Converted to table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the thoughts that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Colonist Thoughts:&amp;lt;/b&amp;gt;&lt;br /&gt;
{| {{STDT| sortable c_12 text-center}}&lt;br /&gt;
! Thought !! Subtext !! Happiness !! Fear !! Expiration time (days) !! Stackable !! Stacking Multiplier !! Stack Maximum &lt;br /&gt;
|-&lt;br /&gt;
! Hungry&lt;br /&gt;
| I haven't eaten in a while. || | -8 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Urgently hungry&lt;br /&gt;
| The hunger pangs are clawing my insides. I need food or I'll starve soon. || | -20 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Starving&lt;br /&gt;
| I just want something - anything - to eat. I can feel my body wasting away. It hurts... || | -50 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Tired&lt;br /&gt;
| I haven't slept in a while. || | -8 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Very tired&lt;br /&gt;
| I'm so tired. I just want to lay down and rest for a few minutes... || | -20 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Exhausted&lt;br /&gt;
| I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton. || | -40 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Ugly environment&lt;br /&gt;
| This place is unpleasant to be in. || | -5 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Very ugly environment&lt;br /&gt;
| This place is really unpleasant. I don't want to be here. || | -10 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Hideous environment&lt;br /&gt;
| This place is unbearable. Get me out of here... || | -15 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Pleasant environment&lt;br /&gt;
| This place is nice. || | 5 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Very pleasant environment&lt;br /&gt;
| I really like this place. It's beautiful. || | 10 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Beautiful environment&lt;br /&gt;
| This place is beautiful. It lifts me up and makes me feel alive. || | 15 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Cramped environment&lt;br /&gt;
| This place is really closed-in. I feel like I have no space to breathe. || | -5 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Very cramped environment&lt;br /&gt;
| It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage. || | -10 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! In darkness&lt;br /&gt;
| I don't like spending time in the dark. || | -5 || | 5 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Imprisoned&lt;br /&gt;
| I hate being locked up. || | -15 || | 20 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Sharing bedroom&lt;br /&gt;
| Sharing a room with others is annoying. I want some privacy. || | -8 || | 0 || | N/A || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Observed corpse&lt;br /&gt;
| I saw a dead body laying on the ground. || | -10 || | 5 || | 5.0 || | Yes || | 0.5 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! Observed dead colonist in dump&lt;br /&gt;
|  I saw one of ours lying in a dump. Better than leaving them in the open, but that's still undignified. || | -5 || | 2 || | 5.0 || | Yes || | 0.7 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! Observed empty gibbet cage&lt;br /&gt;
| Those gibbet cages look so cruel. || | -2 || | 5 || | 5.0 || | Yes || | 0.5 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! Observed dead stranger in gibbet cage&lt;br /&gt;
| I saw a dead stranger on display in a gibbet cage. || | -3 || | 10 || | 5.0 || | Yes || | 0.5 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! Observed dead colonist in gibbet cage&lt;br /&gt;
| I saw one of our own dead in the gibbet cage. I've talked to that person. This place is terrifying. || | -12 || | 15 || | 5.0 || | Yes || | 0.5 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! New colony optimism&lt;br /&gt;
| I'm excited to be founding a new colony. || | 20 || | 0 || | 10.0 || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Ate nutrient paste&lt;br /&gt;
|  I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop. || | -8 || | 0 || | 1.0 || | Yes || | 1.0 || | 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! Ate raw food&lt;br /&gt;
| I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste? || | -12 || | 0 || | 1.0 || | Yes || | 1.0 || | 3 ||&lt;br /&gt;
|-&lt;br /&gt;
! Slept outside&lt;br /&gt;
| I had to sleep outdoors like an animal. || | -8 || | 0 || | 1.0 || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! Wounded&lt;br /&gt;
| That's my blood! I've been wounded in a fight! || | -8 || | 20 || | 2.0 || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! A prisoner was beaten&lt;br /&gt;
| They're beating a prisoner. || | 0 || | 8 || | 1.0 || | No || | N/A || | N/A ||&lt;br /&gt;
|-&lt;br /&gt;
! A prisoner was sold&lt;br /&gt;
| This colony sold a prisoner into slavery. That's a worrying thought. || | -8 || | 8 || | 5.0 || | Yes || | 1.0 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! A prisoner was executed&lt;br /&gt;
| A prisoner was executed in cold blood. This colony seems more evil by the day. || | -8 || | 40 || | 10.0 || | Yes || | 1.0 || | 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! Witnessed someone's death &lt;br /&gt;
| I saw someone die. They were alive one moment, and dead the next. || | -10 || | 20 || | 5.0 || | Yes || | 0.4 || | 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! Convinced by warden&lt;br /&gt;
| That warden and I had a talk about the colony. It sounds like a good place... || | 2.6 || | 0 || | 6.0 || | Yes || | 0.98 || | 40 ||&lt;br /&gt;
|-&lt;br /&gt;
! Beaten by warden&lt;br /&gt;
| That warden just beat me up. He didn't break anything but, damn, it hurts. || | -3 || | 3 || | 5.0 || | Yes || | 0.95 || | 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! Beaten viciously by warden&lt;br /&gt;
| That warden just layed into me with extreme viciousness. They're not holding back. I could die from this so easily. || | -6 || | 6 || | 5.0 || | Yes || | 0.95 || | 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! Had social chat&lt;br /&gt;
| I just had a good chat with someone. || | 4 || | 0 || | 1.0 || | Yes || | 0.5 || | 3 ||&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Sandbags&amp;diff=3046</id>
		<title>Sandbags</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Sandbags&amp;diff=3046"/>
		<updated>2013-11-17T04:19:44Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Small grammar changes and rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{infobox main|structure|&lt;br /&gt;
|name = Sandbags&lt;br /&gt;
|image = Sandbags_wall.png|192px{{!}}Wall&lt;br /&gt;
|info = Used as cover from gunfire.&lt;br /&gt;
|type = Structure &lt;br /&gt;
|placeable = y&lt;br /&gt;
|size = 1|1&lt;br /&gt;
|hp = 300&lt;br /&gt;
|speed = &lt;br /&gt;
|power =&lt;br /&gt;
|buy = {{mi|3}}&lt;br /&gt;
|sell = {{mi|2}}&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;Sandbags can be placed to cover your structures, turrets, and colonists from gunfire. Raiders, colonists, squirrels, and every other unit can use these as cover, so place them in a way so enemy units cannot take advantage of your sandbags.&lt;br /&gt;
&lt;br /&gt;
Bullets meeting sandbags have a chance to hit the bag, and a chance to cross over it. &lt;br /&gt;
The sandbags also reduces movement speed for all units.&lt;br /&gt;
{{nav structure}}&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3041</id>
		<title>Talk:Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Thoughts_List&amp;diff=3041"/>
		<updated>2013-11-17T01:47:07Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Created page with &amp;quot;I only added the thoughts to the page, I haven't made  it look pretty yet. Feel free to make it into a table or something else. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I only added the thoughts to the page, I haven't made  it look pretty yet. Feel free to make it into a table or something else.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:47, 16 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_interface&amp;diff=3040</id>
		<title>User interface</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_interface&amp;diff=3040"/>
		<updated>2013-11-17T01:45:15Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Small rewording, and updating Weapons to Security.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;70%&amp;quot; | &lt;br /&gt;
*1 - Architect menu ([[Orders]], [[Areas]], [[Structure]], [[Buildings]], [[Weapons|Security]], [[Furniture]])&lt;br /&gt;
Use the Architect menu to place objects, build your base, and control colonist actions (mining, harvesting, etc.)&lt;br /&gt;
*2 - [[Resources]]&lt;br /&gt;
This shows how much money, food, and metal you have. Money is used to trade with other ships. Food is needed for survival, and is provided to colonists via nutrient paste dispenser. Metal is needed to build objects.&lt;br /&gt;
*3 - [[Overview]], [[Research]], [[Codex]], Game Menu&lt;br /&gt;
The overview lets you control colonist jobs. The research tab lets you choose what to research if you have a research table. The codex is a work-in-progress help tab.&lt;br /&gt;
*4 - Speed control&lt;br /&gt;
The speed control lets you control the speed of time in '''RimWorld'''. You can pause the game from this menu, or play it using normal, double, or triple speed.&lt;br /&gt;
*5 - Current time *Note: as of pre-alpha build 253c, there are no longer cycles, just days and hours.&lt;br /&gt;
Days and hours since you have landed.&lt;br /&gt;
*6 - Current alerts and suggestions&lt;br /&gt;
Alerts when colonists are about to go insane, or if they need rescue. Also displays helpful tips.&lt;br /&gt;
|[[File:UI.jpg]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3039</id>
		<title>User talk:Samtarling/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3039"/>
		<updated>2013-11-17T01:31:36Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Signing */  figured it out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
Added [[mediawikiwiki:Extension:NewUserMessage|Extension:NewUserMessage]] &amp;gt; auto welcome via [[Template:Welcome]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 13:40, 8 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template:UserWarn ==&lt;br /&gt;
&lt;br /&gt;
[[Template:UserWarn|Reworked]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 12:00, 15 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Plants&amp;gt;Food Section ==&lt;br /&gt;
&lt;br /&gt;
I propose to change the name of Food Plants to Domesticated Plants, because this is more correct, seeing as there are some plants in the &amp;quot;Wild&amp;quot; plants section that you can also harvest for food. I would have went ahead and moved the page, but I don't want to screw it up, as I am new to this.&lt;br /&gt;
&lt;br /&gt;
Let me know what you think.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:30, 16 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3038</id>
		<title>User talk:Samtarling/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3038"/>
		<updated>2013-11-17T01:30:44Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Plants&amp;gt;Food Section */  added signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
Added [[mediawikiwiki:Extension:NewUserMessage|Extension:NewUserMessage]] &amp;gt; auto welcome via [[Template:Welcome]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 13:40, 8 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template:UserWarn ==&lt;br /&gt;
&lt;br /&gt;
[[Template:UserWarn|Reworked]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 12:00, 15 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Plants&amp;gt;Food Section ==&lt;br /&gt;
&lt;br /&gt;
I propose to change the name of Food Plants to Domesticated Plants, because this is more correct, seeing as there are some plants in the &amp;quot;Wild&amp;quot; plants section that you can also harvest for food. I would have went ahead and moved the page, but I don't want to screw it up, as I am new to this.&lt;br /&gt;
&lt;br /&gt;
Let me know what you think.&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:30, 16 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Signing ==&lt;br /&gt;
&lt;br /&gt;
You told me to sign my posts with something, but I really have no idea what you meant. Please elaborate.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=3037</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=3037"/>
		<updated>2013-11-17T01:29:18Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Signature&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;br /&gt;
&lt;br /&gt;
Perhaps into single-fire (single-shot), burst-fire (or rapid-fire, or automatic), and thrown?&lt;br /&gt;
--[[User:Zenithar47|Zenithar47]] ([[User talk:Zenithar47|talk]]) 20:29, 16 November 2013 (EST)&lt;br /&gt;
----&lt;br /&gt;
:Will be better if you start sign after text ↑  ('''[[mediawikiwiki:Help:Signatures|Signature]]''' or  '''[[RimWorld_Wiki_talk:Community_portal#New_template|here]]''')...&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 10:21, 16 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3036</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3036"/>
		<updated>2013-11-17T00:57:09Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Finished all the thoughts that I know. There might be 1-2 more regarding dead colonists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the thoughts that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext,&lt;br /&gt;
Happiness,&lt;br /&gt;
Fear,&lt;br /&gt;
Expiration (days),&lt;br /&gt;
Stackable (y/n)&lt;br /&gt;
&lt;br /&gt;
Hungry - I haven't eaten in a while., -8, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Urgently hungry - The hunger pangs are clawing my insides. I need food or I'll starve soon., -20, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Starving - I just want something - anything - to eat. I can feel my body wasting away. It hurts..., -50, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Tired - I haven't slept in a while., -8, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very tired - I'm so tired. I just want to lay down and rest for a few minutes..., -20, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Exhausted - I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton., -40, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Ugly environment - This place is unpleasant to be in., -5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very ugly environment - This place is really unpleasant. I don't want to be here., -10, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Hideous environment - This place is unbearable. Get me out of here..., -15, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Pleasant environment - This place is nice., 5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very pleasant environment - I really like this place. It's beautiful., 10, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Beautiful environment - This place is beautiful. It lifts me up and makes me feel alive., 15, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Cramped environment - This place is really closed-in. I feel like I have no space to breathe., -5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very cramped environment - It's claustrophobic in here. I have nowhere to move. I feel like a rat in a tiny cage., -10, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
In darkness - I don't like spending time in the dark., -5, 5, N/A, No&lt;br /&gt;
&lt;br /&gt;
Imprisoned - I hate being locked up., -15, 20, N/A, No&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a room with others is annoying. I want some privacy., -8, 0, N/A, No&lt;br /&gt;
 &lt;br /&gt;
Observed corpse - I saw a dead body laying on the ground., -10, 5, 5.0, Yes (0.5, 5)&lt;br /&gt;
&lt;br /&gt;
Observed dead colonist in dump - I saw one of ours lying in a dump. Better than leaving them in the open, but that's still undignified., -5, 2, 5.0, Yes (0.7, 5)&lt;br /&gt;
&lt;br /&gt;
Observed empty gibbet cage - Those gibbet cages look so cruel., -2, 5, 5.0, Yes (0.5, 5)&lt;br /&gt;
&lt;br /&gt;
Observed dead stranger in gibbet cage - I saw a dead stranger on display in a gibbet cage. What a cruel place., -3, 10, 5.0, Yes (0.5, 5)&lt;br /&gt;
&lt;br /&gt;
Observed dead colonist in gibbet cage - I saw one of our own dead in the gibbet cage. I've talked to that person. This place is terrifying., -12, 15, 5.0, Yes (0.5, 5)&lt;br /&gt;
&lt;br /&gt;
New colony optimism - I'm excited to be founding a new colony., 20, 0, 10.0, No&lt;br /&gt;
&lt;br /&gt;
Ate nutrient paste - I had to eat nutrient paste. I know it keeps you alive, but nobody wants to swallow that glop., -8, 0, 1.0, Yes (1.0, 3)&lt;br /&gt;
&lt;br /&gt;
Ate raw food - I had to eat raw food. Can't we cook it, or at least synthesize some nutrient paste?, -12, 0, 1.0, Yes (1.0, 3)&lt;br /&gt;
&lt;br /&gt;
Slept outside - I had to sleep outdoors like an animal., -8, 0, 1.0, No&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!, -8, 20, 2.0, No&lt;br /&gt;
&lt;br /&gt;
A prisoner was beaten - They're beating a prisoner., 0, 8, 1.0, No&lt;br /&gt;
&lt;br /&gt;
A prisoner was sold - This colony sold a prisoner into slavery. That's a worrying thought., -8, 8, 5.0, Yes (1.0, 5)&lt;br /&gt;
&lt;br /&gt;
A prisoner was executed - A prisoner was executed in cold blood. This colony seems more evil by the day., -8, 40, 10.0, Yes (1.0, 5)&lt;br /&gt;
&lt;br /&gt;
Witnessed someone's death - I saw someone die. They were alive one moment, and dead the next., -10, 20, 5.0, Yes (0.4, 20)&lt;br /&gt;
&lt;br /&gt;
Convinced by warden - That warden and I had a talk about the colony. It sounds like a good place..., 2.6, 0, 6.0, Yes (0.98, 40)&lt;br /&gt;
&lt;br /&gt;
Beaten by warden - That warden just beat me up. He didn't break anything but, damn, it hurts., -3, 3, 5.0, Yes (0.95, 20)&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just layed into me with extreme viciousness. They're not holding back. I could die from this so easily., -6, 6, 5.0, Yes (0.95, 20)&lt;br /&gt;
&lt;br /&gt;
Had social chat - I just had a good chat with someone., 4, 0, 1.0, Yes (0.5, 3)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3035</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3035"/>
		<updated>2013-11-16T22:41:02Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Adding more thoughts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the thoughts that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext,&lt;br /&gt;
Happiness,&lt;br /&gt;
Fear,&lt;br /&gt;
Expiration (days),&lt;br /&gt;
Stackable (y/n)&lt;br /&gt;
&lt;br /&gt;
Hungry - I haven't eaten in a while., -8, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Urgently hungry - The hunger pangs are clawing my insides. I need food or I'll starve soon., -20, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Starving - I just want something - anything - to eat. I can feel my body wasting away. It hurts..., -50, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Tired - I haven't slept in a while., -8, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very tired - I'm so tired. I just want to lay down and rest for a few minutes..., -20, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Exhausted - I'm so exhausted I can barely stand. My eyelids have lead weights on them and my body weighs a ton., -40, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Ugly environment - This place is unpleasant to be in., -5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very ugly environment - This place is really unpleasant. I don't want to be here., -10, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Hideous environment - This place is unbearable. Get me out of here..., -15, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Pleasant environment - This place is nice., 5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Very pleasant environment - I really like this place. It's beautiful., 10, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Beautiful environment - This place is beautiful. It lifts me up and makes me feel alive., 15, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!, -8, 20, 2.0, No&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a bedroom with others is annoying. I want some privacy., -8, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Pleasant Environment - This place is nice., 5, 0, N/A, No&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just laid into me with extreme viciousness. They're not holding back. I could die from this so easily., -4, 4, 5.0, Yes&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3034</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3034"/>
		<updated>2013-11-16T22:24:58Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: removing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the thoughts that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext,&lt;br /&gt;
Happiness,&lt;br /&gt;
Fear,&lt;br /&gt;
Expiration (days),&lt;br /&gt;
Stackable (y/n)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!,&lt;br /&gt;
-8,&lt;br /&gt;
20,&lt;br /&gt;
2.0,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a bedroom with others is annoying. I want some privacy.,&lt;br /&gt;
-8,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Pleasant Environment - This place is nice.,&lt;br /&gt;
5,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just laid into me with extreme viciousness. They're not holding back. I could die from this so easily.,&lt;br /&gt;
~-4,&lt;br /&gt;
~4,&lt;br /&gt;
5.0,&lt;br /&gt;
Yes&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3032</id>
		<title>User talk:Samtarling/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=3032"/>
		<updated>2013-11-16T20:48:53Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Signing */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
Added [[mediawikiwiki:Extension:NewUserMessage|Extension:NewUserMessage]] &amp;gt; auto welcome via [[Template:Welcome]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 13:40, 8 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template:UserWarn ==&lt;br /&gt;
&lt;br /&gt;
[[Template:UserWarn|Reworked]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 12:00, 15 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Plants&amp;gt;Food Section ==&lt;br /&gt;
&lt;br /&gt;
I propose to change the name of Food Plants to Domesticated Plants, because this is more correct, seeing as there are some plants in the &amp;quot;Wild&amp;quot; plants section that you can also harvest for food. I would have went ahead and moved the page, but I don't want to screw it up, as I am new to this.&lt;br /&gt;
&lt;br /&gt;
Let me know what you think.&lt;br /&gt;
&lt;br /&gt;
== Signing ==&lt;br /&gt;
&lt;br /&gt;
You told me to sign my posts with something, but I really have no idea what you meant. Please elaborate.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3031</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3031"/>
		<updated>2013-11-16T20:38:06Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: removing commas that don't make sense&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the [[Thoughts|thoughts]] that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext,&lt;br /&gt;
Happiness,&lt;br /&gt;
Fear,&lt;br /&gt;
Expiration (days),&lt;br /&gt;
Stackable (y/n)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!,&lt;br /&gt;
-8,&lt;br /&gt;
20,&lt;br /&gt;
2.0,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a bedroom with others is annoying. I want some privacy.,&lt;br /&gt;
-8,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Pleasant Environment - This place is nice.,&lt;br /&gt;
5,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just laid into me with extreme viciousness. They're not holding back. I could die from this so easily.,&lt;br /&gt;
~-4,&lt;br /&gt;
~4,&lt;br /&gt;
5.0,&lt;br /&gt;
Yes&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3030</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3030"/>
		<updated>2013-11-16T20:37:10Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: adding commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the [[Thoughts|thoughts]] that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext,&lt;br /&gt;
Happiness,&lt;br /&gt;
Fear,&lt;br /&gt;
Expiration (days),&lt;br /&gt;
Stackable (y/n),&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!,&lt;br /&gt;
-8,&lt;br /&gt;
20,&lt;br /&gt;
2.0,&lt;br /&gt;
No,&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a bedroom with others is annoying. I want some privacy.,&lt;br /&gt;
-8,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No,&lt;br /&gt;
&lt;br /&gt;
Pleasant Environment - This place is nice.,&lt;br /&gt;
5,&lt;br /&gt;
0,&lt;br /&gt;
N/A,&lt;br /&gt;
No,&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just laid into me with extreme viciousness. They're not holding back. I could die from this so easily.,&lt;br /&gt;
~-4,&lt;br /&gt;
~4,&lt;br /&gt;
5.0,&lt;br /&gt;
Yes,&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3029</id>
		<title>Thoughts List</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Thoughts_List&amp;diff=3029"/>
		<updated>2013-11-16T20:34:48Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Created thoughts list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of the [[Thoughts|thoughts]] that colonists can experience.&lt;br /&gt;
&lt;br /&gt;
The format is as follows until a table is added:&lt;br /&gt;
&lt;br /&gt;
Thought - Subtext&lt;br /&gt;
Happiness&lt;br /&gt;
Fear&lt;br /&gt;
Expiration (days)&lt;br /&gt;
Stackable (y/n)&lt;br /&gt;
SPACE&lt;br /&gt;
&lt;br /&gt;
Wounded - That's my blood! I've been wounded in a fight!&lt;br /&gt;
-8&lt;br /&gt;
20&lt;br /&gt;
2.0&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Sharing bedroom - Sharing a bedroom with others is annoying. I want some privacy.&lt;br /&gt;
-8&lt;br /&gt;
0&lt;br /&gt;
N/A&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Pleasant Environment - This place is nice.&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
N/A&lt;br /&gt;
No&lt;br /&gt;
&lt;br /&gt;
Beaten viciously by warden - That warden just layed into me with extreme viciousness. They're not holding back. I could die from this so easily.&lt;br /&gt;
~-4&lt;br /&gt;
~4&lt;br /&gt;
5.0&lt;br /&gt;
Yes&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3026</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3026"/>
		<updated>2013-11-16T19:58:11Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Needs */  fixed link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonists are the new people of each RimWorld colony. Each colonist has specific skills, limitations set and a character background. In general, colonists are every human except for [[raiders]]/[[travelers]]/[[prisoners]]. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Main Article: [[Characters]]&lt;br /&gt;
&lt;br /&gt;
Upon creating a new colony, a screen where 3 colonists can be &amp;lt;!--currently--&amp;gt; randomized individually is shown. Each of the colonists has a name, an age, a backstory, limitations, traits, and skills. The name, age, and traits all seem to not have any effect on the colonist.&lt;br /&gt;
[[File:CharacterCreation.png|200px|thumb|right|Typical character creation screen]]&lt;br /&gt;
===Backstory===&lt;br /&gt;
Each colonist will have two parts to their backstory: childhood and adulthood. Each trait has a small story to go along with it, with the name of the colonist filled in for each story. Each different backstory has different effects on the colonist such as: increasing stats, decreasing stats, and disallowing certain tasks. Such information is important to consider when creating the first three colonists for the new colony, as future colonists can sometimes be hard to come by.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Childhood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Medieval Lordling&lt;br /&gt;
 -1 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 -1 Mining&lt;br /&gt;
 +4 Social&lt;br /&gt;
| Urbworld urchin &lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
| Midworld nerd &lt;br /&gt;
 +4 Research&lt;br /&gt;
 -3 Social&lt;br /&gt;
| Vatgrown soldier&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -4 Social&lt;br /&gt;
 Warden disabled&lt;br /&gt;
 Doctor disabled&lt;br /&gt;
| Medieval slave&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Adulthood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Medieval lord&lt;br /&gt;
 -5 Construction&lt;br /&gt;
 -5 Growing&lt;br /&gt;
 -5 Mining&lt;br /&gt;
 +5 Shooting&lt;br /&gt;
 +5 Melee&lt;br /&gt;
 +7 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
| Deep space miner&lt;br /&gt;
 +3 Construction&lt;br /&gt;
 +7 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
| Military commissar&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
| Colony settler&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +4 Mining&lt;br /&gt;
| Medieval farm oaf&lt;br /&gt;
 +8 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 Researching disabled&lt;br /&gt;
| Urbworld entrepreneur&lt;br /&gt;
 +3 Research&lt;br /&gt;
 +6 Social&lt;br /&gt;
| Navy scientist&lt;br /&gt;
 +8 Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
The game starts of with three colonists being dropped in on escape/transfer pods (as can be somewhat seen on the right) on the map. This is how the majority of colonists are introduced onto the map, although some will also walk into the map from the border. Colonists have a wide variety of outfits based on their job, which is determined by their backstory. In general the less manual-oriented colonists will have lab coats on, while the more labor-intensive colonists will wear a solid color.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Main Article: [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
Colonists can be equipped with various items which are shown on their information panel while individually selected. They can only be equipped with one item at a time, and their skill with that item is determined by their skill with Shooting. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistEquipped.png|200px|thumb|none|Entrepreneur colonist equipped with a pistol]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The overview screen allows the setting of what tasks each colonist is allowed to perform. Colonists will have a natural aptitude at a task, and have no check-boxes for tasks they are unable to perform. With the default prioritization, the priority of the tasks is preset, and can't be changed. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistOverview.png|200px|thumb|none|With default prioritization]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of build 243, one can prioritize a colonist's actions manually. To do this, one goes to the Overview menu, and checks the Manual Priorities box in the upper left-hand corner. The colonist has the numbers 1-4 in each check-box available, with 1 being the highest priority. If two or more tasks have the same prioritization number, then the colonist will do the task on the left of the menu first.&lt;br /&gt;
[[File:OverviewNew.png|200px|thumb|none|With manual prioritization selected]]&lt;br /&gt;
&lt;br /&gt;
===Thoughts===&lt;br /&gt;
The Thoughts tab shows whatever your colonist is thinking, whether good or bad. These thoughts can increase or decrease [[Happiness|happiness]], increase or decrease [[Fear|fear]], or sometimes do a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
For a more detailed list of thoughts, click [[Thoughts List|here]]&lt;br /&gt;
&lt;br /&gt;
===Needs===&lt;br /&gt;
The two needs in the game (as of build 254b) are food and rest. Both gradually degrade over time. Rest is replenished by sleeping in a [[Bed|bed]] or [[Sleeping spot|sleeping spot]], while food is replenished by eating... well, food.&lt;br /&gt;
&lt;br /&gt;
The Needs tab also shows the current effectiveness of the colonist, and also whatever filth they are carrying around with them (dirt, sand, ect.)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3023</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3023"/>
		<updated>2013-11-16T17:57:26Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Adding thoughts and needs categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonists are the new people of each RimWorld colony. Each colonist has specific skills, limitations set and a character background. In general, colonists are every human except for [[raiders]]/[[travelers]]/[[prisoners]]. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Main Article: [[Characters]]&lt;br /&gt;
&lt;br /&gt;
Upon creating a new colony, a screen where 3 colonists can be &amp;lt;!--currently--&amp;gt; randomized individually is shown. Each of the colonists has a name, an age, a backstory, limitations, traits, and skills. The name, age, and traits all seem to not have any effect on the colonist.&lt;br /&gt;
[[File:CharacterCreation.png|200px|thumb|right|Typical character creation screen]]&lt;br /&gt;
===Backstory===&lt;br /&gt;
Each colonist will have two parts to their backstory: childhood and adulthood. Each trait has a small story to go along with it, with the name of the colonist filled in for each story. Each different backstory has different effects on the colonist such as: increasing stats, decreasing stats, and disallowing certain tasks. Such information is important to consider when creating the first three colonists for the new colony, as future colonists can sometimes be hard to come by.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Childhood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Medieval Lordling&lt;br /&gt;
 -1 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 -1 Mining&lt;br /&gt;
 +4 Social&lt;br /&gt;
| Urbworld urchin &lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
| Midworld nerd &lt;br /&gt;
 +4 Research&lt;br /&gt;
 -3 Social&lt;br /&gt;
| Vatgrown soldier&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -4 Social&lt;br /&gt;
 Warden disabled&lt;br /&gt;
 Doctor disabled&lt;br /&gt;
| Medieval slave&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Adulthood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Medieval lord&lt;br /&gt;
 -5 Construction&lt;br /&gt;
 -5 Growing&lt;br /&gt;
 -5 Mining&lt;br /&gt;
 +5 Shooting&lt;br /&gt;
 +5 Melee&lt;br /&gt;
 +7 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
| Deep space miner&lt;br /&gt;
 +3 Construction&lt;br /&gt;
 +7 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
| Military commissar&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
| Colony settler&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +4 Mining&lt;br /&gt;
| Medieval farm oaf&lt;br /&gt;
 +8 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 Researching disabled&lt;br /&gt;
| Urbworld entrepreneur&lt;br /&gt;
 +3 Research&lt;br /&gt;
 +6 Social&lt;br /&gt;
| Navy scientist&lt;br /&gt;
 +8 Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
The game starts of with three colonists being dropped in on escape/transfer pods (as can be somewhat seen on the right) on the map. This is how the majority of colonists are introduced onto the map, although some will also walk into the map from the border. Colonists have a wide variety of outfits based on their job, which is determined by their backstory. In general the less manual-oriented colonists will have lab coats on, while the more labor-intensive colonists will wear a solid color.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Main Article: [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
Colonists can be equipped with various items which are shown on their information panel while individually selected. They can only be equipped with one item at a time, and their skill with that item is determined by their skill with Shooting. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistEquipped.png|200px|thumb|none|Entrepreneur colonist equipped with a pistol]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The overview screen allows the setting of what tasks each colonist is allowed to perform. Colonists will have a natural aptitude at a task, and have no check-boxes for tasks they are unable to perform. With the default prioritization, the priority of the tasks is preset, and can't be changed. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistOverview.png|200px|thumb|none|With default prioritization]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of build 243, one can prioritize a colonist's actions manually. To do this, one goes to the Overview menu, and checks the Manual Priorities box in the upper left-hand corner. The colonist has the numbers 1-4 in each check-box available, with 1 being the highest priority. If two or more tasks have the same prioritization number, then the colonist will do the task on the left of the menu first.&lt;br /&gt;
[[File:OverviewNew.png|200px|thumb|none|With manual prioritization selected]]&lt;br /&gt;
&lt;br /&gt;
===Thoughts===&lt;br /&gt;
The Thoughts tab shows whatever your colonist is thinking, whether good or bad. These thoughts can increase or decrease [[Happiness|happiness]], increase or decrease [[Fear|fear]], or sometimes do a mixture of the two.&lt;br /&gt;
&lt;br /&gt;
For a more detailed list of thoughts, click [[Thoughts List|here]]&lt;br /&gt;
&lt;br /&gt;
===Needs===&lt;br /&gt;
The two needs in the game (as of build 254b) are food and rest. Both gradually degrade over time. Rest is replenished by sleeping in a [[Bed|bed]] or [[Sleeping area|sleeping area]], while food is replenished by eating... well, food.&lt;br /&gt;
&lt;br /&gt;
The Needs tab also shows the current effectiveness of the colonist, and also whatever filth they are carrying around with them (dirt, sand, ect.)&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3022</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3022"/>
		<updated>2013-11-16T17:39:21Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Overview */  updated to show manual prioritization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonists are the new people of each RimWorld colony. Each colonist has specific skills, limitations set and a character background. In general, colonists are every human except for [[raiders]]/[[travelers]]/[[prisoners]]. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Main Article: [[Characters]]&lt;br /&gt;
&lt;br /&gt;
Upon creating a new colony, a screen where 3 colonists can be &amp;lt;!--currently--&amp;gt; randomized individually is shown. Each of the colonists has a name, an age, a backstory, limitations, traits, and skills. The name, age, and traits all seem to not have any effect on the colonist.&lt;br /&gt;
[[File:CharacterCreation.png|200px|thumb|right|Typical character creation screen]]&lt;br /&gt;
===Backstory===&lt;br /&gt;
Each colonist will have two parts to their backstory: childhood and adulthood. Each trait has a small story to go along with it, with the name of the colonist filled in for each story. Each different backstory has different effects on the colonist such as: increasing stats, decreasing stats, and disallowing certain tasks. Such information is important to consider when creating the first three colonists for the new colony, as future colonists can sometimes be hard to come by.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Childhood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Medieval Lordling&lt;br /&gt;
 -1 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 -1 Mining&lt;br /&gt;
 +4 Social&lt;br /&gt;
| Urbworld urchin &lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
| Midworld nerd &lt;br /&gt;
 +4 Research&lt;br /&gt;
 -3 Social&lt;br /&gt;
| Vatgrown soldier&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -4 Social&lt;br /&gt;
 Warden disabled&lt;br /&gt;
 Doctor disabled&lt;br /&gt;
| Medieval slave&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Adulthood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Medieval lord&lt;br /&gt;
 -5 Construction&lt;br /&gt;
 -5 Growing&lt;br /&gt;
 -5 Mining&lt;br /&gt;
 +5 Shooting&lt;br /&gt;
 +5 Melee&lt;br /&gt;
 +7 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
| Deep space miner&lt;br /&gt;
 +3 Construction&lt;br /&gt;
 +7 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
| Military commissar&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
| Colony settler&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +4 Mining&lt;br /&gt;
| Medieval farm oaf&lt;br /&gt;
 +8 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 Researching disabled&lt;br /&gt;
| Urbworld entrepreneur&lt;br /&gt;
 +3 Research&lt;br /&gt;
 +6 Social&lt;br /&gt;
| Navy scientist&lt;br /&gt;
 +8 Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
The game starts of with three colonists being dropped in on escape/transfer pods (as can be somewhat seen on the right) on the map. This is how the majority of colonists are introduced onto the map, although some will also walk into the map from the border. Colonists have a wide variety of outfits based on their job, which is determined by their backstory. In general the less manual-oriented colonists will have lab coats on, while the more labor-intensive colonists will wear a solid color.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Main Article: [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
Colonists can be equipped with various items which are shown on their information panel while individually selected. They can only be equipped with one item at a time, and their skill with that item is determined by their skill with Shooting. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistEquipped.png|200px|thumb|none|Entrepreneur colonist equipped with a pistol]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The overview screen allows the setting of what tasks each colonist is allowed to perform. Colonists will have a natural aptitude at a task, and have no check-boxes for tasks they are unable to perform. With the default prioritization, the priority of the tasks is preset, and can't be changed. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistOverview.png|200px|thumb|none|With default prioritization]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of build 243, one can prioritize a colonist's actions manually. To do this, one goes to the Overview menu, and checks the Manual Priorities box in the upper left-hand corner. The colonist has the numbers 1-4 in each check-box available, with 1 being the highest priority. If two or more tasks have the same prioritization number, then the colonist will do the task on the left of the menu first.&lt;br /&gt;
[[File:OverviewNew.png|200px|thumb|none|With manual prioritization selected]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=File:OverviewNew.png&amp;diff=3021</id>
		<title>File:OverviewNew.png</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=File:OverviewNew.png&amp;diff=3021"/>
		<updated>2013-11-16T17:27:47Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: An updated version of the Overview tab, showing the manual priorities option.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An updated version of the Overview tab, showing the manual priorities option.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3020</id>
		<title>Colonist</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Colonist&amp;diff=3020"/>
		<updated>2013-11-16T17:01:02Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Backstory */  Changed &amp;quot;Hand-to-hand&amp;quot; to &amp;quot;melee&amp;quot; to reflect what the game shows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Colonists are the new people of each RimWorld colony. Each colonist has specific skills, limitations set and a character background. In general, colonists are every human except for [[raiders]]/[[travelers]]/[[prisoners]]. The colonists come in various outfits based on their background, which can be seen by looking at the 'Character' tab in game.&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Main Article: [[Characters]]&lt;br /&gt;
&lt;br /&gt;
Upon creating a new colony, a screen where 3 colonists can be &amp;lt;!--currently--&amp;gt; randomized individually is shown. Each of the colonists has a name, an age, a backstory, limitations, traits, and skills. The name, age, and traits all seem to not have any effect on the colonist.&lt;br /&gt;
[[File:CharacterCreation.png|200px|thumb|right|Typical character creation screen]]&lt;br /&gt;
===Backstory===&lt;br /&gt;
Each colonist will have two parts to their backstory: childhood and adulthood. Each trait has a small story to go along with it, with the name of the colonist filled in for each story. Each different backstory has different effects on the colonist such as: increasing stats, decreasing stats, and disallowing certain tasks. Such information is important to consider when creating the first three colonists for the new colony, as future colonists can sometimes be hard to come by.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Childhood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
| Medieval Lordling&lt;br /&gt;
 -1 Construction&lt;br /&gt;
 -1 Growing&lt;br /&gt;
 -1 Mining&lt;br /&gt;
 +4 Social&lt;br /&gt;
| Urbworld urchin &lt;br /&gt;
 +2 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
| Midworld nerd &lt;br /&gt;
 +4 Research&lt;br /&gt;
 -3 Social&lt;br /&gt;
| Vatgrown soldier&lt;br /&gt;
 +4 Shooting&lt;br /&gt;
 +4 Melee&lt;br /&gt;
 -4 Social&lt;br /&gt;
 Warden disabled&lt;br /&gt;
 Doctor disabled&lt;br /&gt;
| Medieval slave&lt;br /&gt;
 +2 Construction&lt;br /&gt;
 +2 Growing&lt;br /&gt;
 -3 Research&lt;br /&gt;
 +2 Mining&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Adulthood traits &lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Medieval lord&lt;br /&gt;
 -5 Construction&lt;br /&gt;
 -5 Growing&lt;br /&gt;
 -5 Mining&lt;br /&gt;
 +5 Shooting&lt;br /&gt;
 +5 Melee&lt;br /&gt;
 +7 Social&lt;br /&gt;
 Cleaning Disabled&lt;br /&gt;
 Hauling Disabled&lt;br /&gt;
 Cutting Disabled&lt;br /&gt;
 Mining Disabled&lt;br /&gt;
 Growing Disabled&lt;br /&gt;
 Constructing Disabled&lt;br /&gt;
| Deep space miner&lt;br /&gt;
 +3 Construction&lt;br /&gt;
 +7 Mining&lt;br /&gt;
 +2 Melee&lt;br /&gt;
| Military commissar&lt;br /&gt;
 +3 Shooting&lt;br /&gt;
| Colony settler&lt;br /&gt;
 +4 Construction&lt;br /&gt;
 +4 Growing&lt;br /&gt;
 +4 Mining&lt;br /&gt;
| Medieval farm oaf&lt;br /&gt;
 +8 Growing&lt;br /&gt;
 +3 Mining&lt;br /&gt;
 Researching disabled&lt;br /&gt;
| Urbworld entrepreneur&lt;br /&gt;
 +3 Research&lt;br /&gt;
 +6 Social&lt;br /&gt;
| Navy scientist&lt;br /&gt;
 +8 Research&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Playing==&lt;br /&gt;
The game starts of with three colonists being dropped in on escape/transfer pods (as can be somewhat seen on the right) on the map. This is how the majority of colonists are introduced onto the map, although some will also walk into the map from the border. Colonists have a wide variety of outfits based on their job, which is determined by their backstory. In general the less manual-oriented colonists will have lab coats on, while the more labor-intensive colonists will wear a solid color.&lt;br /&gt;
===Equipment===&lt;br /&gt;
Main Article: [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
Colonists can be equipped with various items which are shown on their information panel while individually selected. They can only be equipped with one item at a time, and their skill with that item is determined by their skill with Shooting. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistEquipped.png|200px|thumb|none|Entrepreneur colonist equipped with a pistol]]&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
The overview screen allows the setting of what tasks each colonist is allowed to perform. Colonists will have a natural aptitude at a task, and have no checkboxes for tasks they are unable to perform. The priority of the tasks is preset, and can't be changed. An example of this can be seen below.&lt;br /&gt;
[[File:ColonistOverview.png|200px|thumb|none|Typical colonist overview]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Domesticated&amp;diff=3011</id>
		<title>Domesticated</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Domesticated&amp;diff=3011"/>
		<updated>2013-11-16T15:55:17Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Zenithar47 moved page RimWorld Wiki:Domesticated plants to Domesticated: Updated name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Potato plant}}&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Accele-potato plant}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{nav plants}}&lt;br /&gt;
[[Category:Plants]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Domesticated&amp;diff=3009</id>
		<title>Domesticated</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Domesticated&amp;diff=3009"/>
		<updated>2013-11-16T15:49:23Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Zenithar47 moved page Food plants to RimWorld Wiki:Domesticated plants: Changing name to be more concise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Potato plant}}&amp;lt;div class=&amp;quot;pull-left&amp;quot;&amp;gt;{{:Accele-potato plant}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{nav plants}}&lt;br /&gt;
[[Category:Plants]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Rhodes/Archive_1&amp;diff=2999</id>
		<title>User talk:Rhodes/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Rhodes/Archive_1&amp;diff=2999"/>
		<updated>2013-11-16T06:03:51Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Raw Code */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Jason Rhodes|name=Rhodes}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:New user message|New user message]] ([[User talk:New user message|talk]]) 11:58, 15 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Raw Code ==&lt;br /&gt;
&lt;br /&gt;
I see that you put some raw variables onto the wiki. How were you able to directly access the code? I wonder because I would like to do the same thing, so I can help improve the wiki.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2998</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2998"/>
		<updated>2013-11-16T05:53:46Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Adding information on fear and happiness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. &lt;br /&gt;
&lt;br /&gt;
==Taking a Prisoner==&lt;br /&gt;
In order to take a prisoner, the following must be present:&lt;br /&gt;
&lt;br /&gt;
- A cell&lt;br /&gt;
&lt;br /&gt;
- A bed/sleeping area marked for prisoner use in the cell (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)&lt;br /&gt;
&lt;br /&gt;
First select the drafted colonist, then right-click the target to arrest, and select arrest &amp;lt;name&amp;gt;. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their food and rest meters will decrease. This may cause a mental break to occur, at which point the colonist will drop the prisoner, who will attempt to escape if not incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Hosting a Prisoner==&lt;br /&gt;
A prisoner will require a bed or sleeping spot and food like a colonist or they may die. If the cell is broken, the prisoner will make an attempt to escape but can only be recaptures if the Taking a Prisoner conditions are met. &lt;br /&gt;
 &lt;br /&gt;
==Prisoners Interaction==&lt;br /&gt;
Only wardens can interact with prisoners. How the warden(s) interact with the prisoner(s) is determined by the options selected in the Prisoner Interface. Other than the &amp;quot;Gets food&amp;quot; and &amp;quot;Try to recruit&amp;quot; options, only one interaction in the Prisoner Interface may be selected at a time. If a prisoner is incapacitated, a doctor is required to feed the prisoner.&lt;br /&gt;
&lt;br /&gt;
===Prisoner Interface===&lt;br /&gt;
[[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]]&lt;br /&gt;
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or one could choose to take no action at all.&lt;br /&gt;
&lt;br /&gt;
====Gets food====&lt;br /&gt;
Wardens will provide food to the prisoner if available.&lt;br /&gt;
&lt;br /&gt;
====Try to recruit====&lt;br /&gt;
Wardens will try to convince the prisoner to join the colony, but will only succeed a certain percentage of the time, and only if the [[Loyalty|loyalty]] of the prisoner is above the recruitment threshold.&lt;br /&gt;
&lt;br /&gt;
====No interaction====&lt;br /&gt;
Wardens will not interact with the prisoner, causing no effect to [[Happiness]] or [[Fear]] thoughts.&lt;br /&gt;
&lt;br /&gt;
====Friendly chat====&lt;br /&gt;
Wardens will have a conversation with the prisoner, causing an increase in Happiness thoughts.&lt;br /&gt;
&lt;br /&gt;
====Mild beating====&lt;br /&gt;
Wardens will mildly beat the prisoner, causing an equal decrease in Happiness thoughts and an increase in Fear thoughts. The prisoner will suffer damage. Everyone else in the colony has Fear increase of 8 for 1.0 days (does not stack).&lt;br /&gt;
&lt;br /&gt;
====Vicious beating====&lt;br /&gt;
Wardens will viciously beat the prisoner, causing an equal decrease in Happiness thoughts and an increase in Fear thoughts (stacks). The vicious beating causes more damage, and has a stronger effect on Happiness and Fear. The rest of the colonists receive a Fear increase of 8 for 1.0 days (does not stack).&lt;br /&gt;
&lt;br /&gt;
====Execution====&lt;br /&gt;
The warden will kill the prisoner, resulting in an increase in Fear (40) and a decrease in Happiness (8) for the entire colony (10.0 days).&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2997</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2997"/>
		<updated>2013-11-16T05:17:35Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Prisoners Interaction */ Various additions and modifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. &lt;br /&gt;
&lt;br /&gt;
==Taking a Prisoner==&lt;br /&gt;
In order to take a prisoner, the following must be present:&lt;br /&gt;
&lt;br /&gt;
- A cell&lt;br /&gt;
&lt;br /&gt;
- A bed/sleeping area marked for prisoner use in the cell (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)&lt;br /&gt;
&lt;br /&gt;
First select the drafted colonist, then right-click the target to arrest, and select arrest &amp;lt;name&amp;gt;. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their food and rest meters will decrease. This may cause a mental break to occur, at which point the colonist will drop the prisoner, who will attempt to escape if not incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Hosting a Prisoner==&lt;br /&gt;
A prisoner will require a bed or sleeping spot and food like a colonist or they may die. If the cell is broken, the prisoner will make an attempt to escape but can only be recaptures if the Taking a Prisoner conditions are met. &lt;br /&gt;
 &lt;br /&gt;
==Prisoners Interaction==&lt;br /&gt;
Only wardens can interact with prisoners. How the warden(s) interact with the prisoner(s) is determined by the options selected in the Prisoner Interface. Other than the &amp;quot;Gets food&amp;quot; and &amp;quot;Try to recruit&amp;quot; options, only one interaction in the Prisoner Interface may be selected at a time. If a prisoner is incapacitated, a doctor is required to feed the prisoner.&lt;br /&gt;
&lt;br /&gt;
===Prisoner Interface===&lt;br /&gt;
[[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]]&lt;br /&gt;
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or one could choose to take no action at all.&lt;br /&gt;
&lt;br /&gt;
====Gets food====&lt;br /&gt;
Wardens will provide food to the prisoner if available.&lt;br /&gt;
&lt;br /&gt;
====Try to recruit====&lt;br /&gt;
Wardens will try to convince the prisoner to join the colony, but will only succeed a certain percentage of the time, and only if the [[Loyalty|loyalty]] of the prisoner is above the recruitment threshold.&lt;br /&gt;
&lt;br /&gt;
====No interaction====&lt;br /&gt;
Wardens will not interact with the prisoner, causing no effect to [[Happiness]] or [[Fear]] thoughts.&lt;br /&gt;
&lt;br /&gt;
====Friendly chat====&lt;br /&gt;
Wardens will have a conversation with the prisoner, causing an increase in Happiness thoughts.&lt;br /&gt;
&lt;br /&gt;
====Mild beating====&lt;br /&gt;
Wardens will mildly beat the prisoner, causing a decrease in Happiness thoughts and an increase in Fear thoughts. The prisoner will suffer damage.&lt;br /&gt;
&lt;br /&gt;
====Vicious beating====&lt;br /&gt;
Wardens will viciously beat the prisoner, causing a decrease in Happiness thoughts and an increase in Fear thoughts. The vicious beating causes more damage, and has a stronger effect on Happiness and Fear.&lt;br /&gt;
&lt;br /&gt;
====Execution====&lt;br /&gt;
The warden will kill the prisoner, resulting in an increase in Fear and a decrease in Happiness for the entire colony.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2996</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2996"/>
		<updated>2013-11-16T02:04:58Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: adding matching &amp;quot;=&amp;quot; to left side of mild beating section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. &lt;br /&gt;
&lt;br /&gt;
==Taking a Prisoner==&lt;br /&gt;
In order to take a prisoner, the following must be present:&lt;br /&gt;
&lt;br /&gt;
- A cell&lt;br /&gt;
&lt;br /&gt;
- A bed/sleeping area marked for prisoner use in the cell (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)&lt;br /&gt;
&lt;br /&gt;
First select the drafted colonist, then right-click the target to arrest, and select arrest &amp;lt;name&amp;gt;. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their food and rest meters will decrease. This may cause a mental break to occur, at which point the colonist will drop the prisoner, who will attempt to escape if not incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Hosting a Prisoner==&lt;br /&gt;
A prisoner will require a bed or sleeping spot and food like a colonist or they may die. If the cell is broken, the prisoner will make an attempt to escape but can only be recaptures if the Taking a Prisoner conditions are met. &lt;br /&gt;
 &lt;br /&gt;
==Prisoners Interaction==&lt;br /&gt;
Only wardens will interact with prisoners as stated how in the Prisoner Interface. In the situation a prisoner is incapacitated, a doctor is required to feed the prisoner.&lt;br /&gt;
&lt;br /&gt;
===Prisoner Interface===&lt;br /&gt;
[[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]]&lt;br /&gt;
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.&lt;br /&gt;
&lt;br /&gt;
====Gets food====&lt;br /&gt;
Wardens will provide food if available.&lt;br /&gt;
&lt;br /&gt;
====Try to recruit====&lt;br /&gt;
Wardens will try to convince the prisoner to join the colony but will only succeed at a certain percentage when the loyalty of the prisoner is above the recruitment threshold.&lt;br /&gt;
&lt;br /&gt;
====No interaction====&lt;br /&gt;
Wardens will not interact with the prisoner causing no increase or decrease in Happiness or Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Friendly chat====&lt;br /&gt;
Wardens will have a conversation with the prisoner causing an increase in Happiness thoughts.&lt;br /&gt;
&lt;br /&gt;
====Mild beating====&lt;br /&gt;
Wardens will mildly beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Vicious beating====&lt;br /&gt;
Wardens will viciously beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Execution====&lt;br /&gt;
The warden will kill the prisoner.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2995</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2995"/>
		<updated>2013-11-16T02:02:33Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Mild beating= */ removed extra &amp;quot;=&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. &lt;br /&gt;
&lt;br /&gt;
==Taking a Prisoner==&lt;br /&gt;
In order to take a prisoner, the following must be present:&lt;br /&gt;
&lt;br /&gt;
- A cell&lt;br /&gt;
&lt;br /&gt;
- A bed/sleeping area marked for prisoner use in the cell (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)&lt;br /&gt;
&lt;br /&gt;
First select the drafted colonist, then right-click the target to arrest, and select arrest &amp;lt;name&amp;gt;. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their food and rest meters will decrease. This may cause a mental break to occur, at which point the colonist will drop the prisoner, who will attempt to escape if not incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Hosting a Prisoner==&lt;br /&gt;
A prisoner will require a bed or sleeping spot and food like a colonist or they may die. If the cell is broken, the prisoner will make an attempt to escape but can only be recaptures if the Taking a Prisoner conditions are met. &lt;br /&gt;
 &lt;br /&gt;
==Prisoners Interaction==&lt;br /&gt;
Only wardens will interact with prisoners as stated how in the Prisoner Interface. In the situation a prisoner is incapacitated, a doctor is required to feed the prisoner.&lt;br /&gt;
&lt;br /&gt;
===Prisoner Interface===&lt;br /&gt;
[[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]]&lt;br /&gt;
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.&lt;br /&gt;
&lt;br /&gt;
====Gets food====&lt;br /&gt;
Wardens will provide food if available.&lt;br /&gt;
&lt;br /&gt;
====Try to recruit====&lt;br /&gt;
Wardens will try to convince the prisoner to join the colony but will only succeed at a certain percentage when the loyalty of the prisoner is above the recruitment threshold.&lt;br /&gt;
&lt;br /&gt;
====No interaction====&lt;br /&gt;
Wardens will not interact with the prisoner causing no increase or decrease in Happiness or Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Friendly chat====&lt;br /&gt;
Wardens will have a conversation with the prisoner causing an increase in Happiness thoughts.&lt;br /&gt;
&lt;br /&gt;
===Mild beating===&lt;br /&gt;
Wardens will mildly beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Vicious beating====&lt;br /&gt;
Wardens will viciously beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Execution====&lt;br /&gt;
The warden will kill the prisoner.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2994</id>
		<title>Prisoner</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Prisoner&amp;diff=2994"/>
		<updated>2013-11-16T01:58:23Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Taking a Prisoner */  minor wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prisoners are [[people]] who have been taken captive by a [[Colonist]]. They are unable to leave their prison room and are unable to use facilities (such as a food dispenser or equipment rack) on their own. &lt;br /&gt;
&lt;br /&gt;
==Taking a Prisoner==&lt;br /&gt;
In order to take a prisoner, the following must be present:&lt;br /&gt;
&lt;br /&gt;
- A cell&lt;br /&gt;
&lt;br /&gt;
- A bed/sleeping area marked for prisoner use in the cell (select and toggle 'Prisoner Use' to mark for prisoners - the bed/area will turn orange)&lt;br /&gt;
&lt;br /&gt;
First select the drafted colonist, then right-click the target to arrest, and select arrest &amp;lt;name&amp;gt;. This will order the colonist to chase after, then escort, the target person. This does not work on [[Raiders]] without incapacitating them first. While the colonist is drafted, their food and rest meters will decrease. This may cause a mental break to occur, at which point the colonist will drop the prisoner, who will attempt to escape if not incapacitated.&lt;br /&gt;
&lt;br /&gt;
==Hosting a Prisoner==&lt;br /&gt;
A prisoner will require a bed or sleeping spot and food like a colonist or they may die. If the cell is broken, the prisoner will make an attempt to escape but can only be recaptures if the Taking a Prisoner conditions are met. &lt;br /&gt;
 &lt;br /&gt;
==Prisoners Interaction==&lt;br /&gt;
Only wardens will interact with prisoners as stated how in the Prisoner Interface. In the situation a prisoner is incapacitated, a doctor is required to feed the prisoner.&lt;br /&gt;
&lt;br /&gt;
===Prisoner Interface===&lt;br /&gt;
[[File:PrisonerInterface.png|200px|thumb|right|The prisoner interface]]&lt;br /&gt;
The prisoner tab is shown on any captive person, and allows interaction with the prisoner via a Warden colonist. Actions that inspire fear or happiness can be selected, or no action at all.&lt;br /&gt;
&lt;br /&gt;
====Gets food====&lt;br /&gt;
Wardens will provide food if available.&lt;br /&gt;
&lt;br /&gt;
====Try to recruit====&lt;br /&gt;
Wardens will try to convince the prisoner to join the colony but will only succeed at a certain percentage when the loyalty of the prisoner is above the recruitment threshold.&lt;br /&gt;
&lt;br /&gt;
====No interaction====&lt;br /&gt;
Wardens will not interact with the prisoner causing no increase or decrease in Happiness or Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Friendly chat====&lt;br /&gt;
Wardens will have a conversation with the prisoner causing an increase in Happiness thoughts.&lt;br /&gt;
&lt;br /&gt;
===Mild beating====&lt;br /&gt;
Wardens will mildly beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Vicious beating====&lt;br /&gt;
Wardens will viciously beat the prisoner causing a decrease in Happiness thoughts and an increase in Fear thoughts.&lt;br /&gt;
&lt;br /&gt;
====Execution====&lt;br /&gt;
The warden will kill the prisoner.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2993</id>
		<title>AI Storytellers</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=AI_Storytellers&amp;diff=2993"/>
		<updated>2013-11-16T01:36:48Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Randy Random */ small typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
The gameplay of '''RimWorld''' is driven by AI (Artificial Intelligence) Storytellers. The AI Storyteller that you choose will make decisions about what events it wants you to encounter and when, based on the situation you are currently in and on the biases of that particular AI.&amp;lt;br&amp;gt;&lt;br /&gt;
Choosing an AI is the first decision you make in '''RimWorld''', and will have a great influence on the narrative that is formed as you play. Some are easier or harder than others, while others may be completely unpredictable!&lt;br /&gt;
{{clear}}&lt;br /&gt;
==Current AI Storytellers==&lt;br /&gt;
The storytellers that currently exist in the game are as follows.&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Chill_Callie_Classic|Chill Callie Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''It start out pretty chill, but it gets really exciting at the end!''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Chill Callie Classic, RimWorld Yonger AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Callie is a less aggressive version of her sister Cassandra. She's good for a first game.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicEasy&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 11&lt;br /&gt;
 desiredPopulationCritical = 16&lt;br /&gt;
 challengeScale = .85&lt;br /&gt;
 threatCycleLength = 17&lt;br /&gt;
 minIntervalBigThreats = 60000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Cassandra_Classic|Cassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The essence of good storytelling is the perfect progression of intensifying struggle.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Cassandra Classic, RimWorld Primary AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra Classic is your go-to AI for a standard RimWorld experience. She will give you a fair game experience that begins with small challenges that amp up over time to intense events that can only be survived by smart planning and perhaps a little luck.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicNormal&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 10&lt;br /&gt;
 desiredPopulationCritical = 15&lt;br /&gt;
 challengeScale = .85&lt;br /&gt;
 threatCycleLength = 11&lt;br /&gt;
 minIntervalBigThreats = 60000&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
====[[AI_Storytellers#Tough_Kassandra_Classic|Tough Kassandra Classic]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The depths of human nature can only be glimpsed through the lens of suffering.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Tough Kassandra Classic, RimWorld Extended AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Cassandra's Classic less forgiving cousin. Was added in earlier development stages as a secondary version of Cassandra called Kassandra which runs on the same algorithm, but with a slightly more challenging difficulty curve.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_ClassicHard&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 9&lt;br /&gt;
 desiredPopulationCritical = 14&lt;br /&gt;
 challengeScale = 1.25&lt;br /&gt;
 threatCycleLength = 9&lt;br /&gt;
 minIntervalBigThreats = 40000&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Phoebe_Friendly|Phoebe Friendly]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''Can`t we all just get along? I don't want a story that makes me feel tense all the time. Let's make one about friendship and hope.''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Phoebe Friendly, RimWorld Peaceful AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
&lt;br /&gt;
:Phoebe doesn't want to hurt anyone. She just wants a relaxing tale about people building a colony. So she'll be very friendly. This AI is best for a sandbox experience in which you can grow your colony without major interference. Minor issues will still arise, but nothing that will seriously impede or end your game. This AI is great for learning the game or just enjoying a peaceful, creative RimWorld experience.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_Friendly&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 16&lt;br /&gt;
 desiredPopulationCritical = 50&lt;br /&gt;
 challengeScale = 0&lt;br /&gt;
 threatCycleLength = &amp;lt;i&amp;gt;unspecified&amp;lt;/i&amp;gt;&lt;br /&gt;
 threatChance = .05&lt;br /&gt;
 MinTicksBetweenThreats = 180000&lt;br /&gt;
{{clear}}&lt;br /&gt;
====[[AI_Storytellers#Randy_Random|Randy Random]]====&lt;br /&gt;
{{Quotebox&lt;br /&gt;
|quote  = ''The world it random, dude. Stories should be too! Hey, you got a light? ''&lt;br /&gt;
|source = &amp;lt;div class=&amp;quot;pull-right&amp;quot;&amp;gt;~ Randy Random, RimWorld Accidental AI.&amp;lt;/div&amp;gt;&lt;br /&gt;
|quoted = 1}}&lt;br /&gt;
:Randy is the wildcard AI. Any AI event could be triggered at any time with Randy. You may encounter insanely good trade deals, or you may find yourself faced with a raid during a storm while there is an eclipse as your power generator explodes, and your military members go insane. For those looking to ultimately lose to chaos among their attempts at order ''a la'' Dwarf Fortress, Randy Random may be the AI Storyteller for you.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 ID: Storyteller_Random&lt;br /&gt;
 desiredPopulationMin = 3&lt;br /&gt;
 desiredPopulationMax = 10&lt;br /&gt;
 desiredPopulationCritical = 15&lt;br /&gt;
 BigThreadRemoveChance = .25&lt;br /&gt;
 &amp;lt;i&amp;gt;(Doesn't follow the same format as the other AI Stories)&amp;lt;/i&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Future AI Storytellers==&lt;br /&gt;
:While no other particular AIs are confirmed, there are plans for other AIs such as AI focused on raising population, creating seasonal events, creating a lack of food, and other ideas suggested by the community. It is not confirmed, but it also may be possible that AIs will be somewhat configurable in the future.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2992</id>
		<title>User interface</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2992"/>
		<updated>2013-11-16T01:29:46Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Added note about cycles being abolished&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;70%&amp;quot; | &lt;br /&gt;
*1 - Architect menu ([[Orders]], [[Areas]], [[Structure]], [[Buildings]], [[Weapons]], [[Furniture]])&lt;br /&gt;
*2 - [[Resources]]&lt;br /&gt;
*3 - [[Overview]], [[Research]], [[Codex]], Game Menu&lt;br /&gt;
*4 - Speed control&lt;br /&gt;
*5 - Current time *Note: as of pre-alpha build 253c, there are no longer cycles, just days and hours.&lt;br /&gt;
*6 - Current alerts and suggestions&lt;br /&gt;
|[[File:UI.jpg]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2991</id>
		<title>User interface</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2991"/>
		<updated>2013-11-16T01:26:27Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: more commas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;70%&amp;quot; | &lt;br /&gt;
*1 - Architect menu ([[Orders]], [[Areas]], [[Structure]], [[Buildings]], [[Weapons]], [[Furniture]])&lt;br /&gt;
*2 - [[Resources]]&lt;br /&gt;
*3 - [[Overview]], [[Research]], [[Codex]], Game Menu&lt;br /&gt;
*4 - Speed control&lt;br /&gt;
*5 - Current time&lt;br /&gt;
*6 - Current alerts and suggestions&lt;br /&gt;
|[[File:UI.jpg]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2990</id>
		<title>User interface</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_interface&amp;diff=2990"/>
		<updated>2013-11-16T01:23:22Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: added commas and such&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; width=&amp;quot;70%&amp;quot; | &lt;br /&gt;
*1 - Architect menu ([[Orders]], [[Areas]], [[Structure]], [[Buildings]], [[Weapons]], [[Furniture]])&lt;br /&gt;
*2 - [[Resources]]&lt;br /&gt;
*3 - [[Overview]] [[Research]] [[Codex]] Game Menu&lt;br /&gt;
*4 - Speed control&lt;br /&gt;
*5 - Current time&lt;br /&gt;
*6 - Current alerts and suggestions&lt;br /&gt;
|[[File:UI.jpg]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2989</id>
		<title>Squirrel</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Squirrel&amp;diff=2989"/>
		<updated>2013-11-16T01:00:35Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: OCD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
{{infobox main|animal|&lt;br /&gt;
|name = Squirrel&lt;br /&gt;
|image = Animal Squirrel side.png|Squirrel&lt;br /&gt;
|info = &amp;amp;ldquo;Om-nom-nom, I'm eaten up all yours food&amp;amp;rdquo;&lt;br /&gt;
|type = Animals &lt;br /&gt;
|type2 = Wild&lt;br /&gt;
|placeable = &lt;br /&gt;
|hp = 30&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;The smallest and most harmless animal of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Code Specifics:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;(Version#0.0.254b)&amp;lt;/i&amp;gt;&lt;br /&gt;
 baseMaxHealth = 30&lt;br /&gt;
 walkSpeed = 1.5&lt;br /&gt;
 meleeDamage = 3&lt;br /&gt;
 hungerThreshold = .8&lt;br /&gt;
 targetHitEase = .6&lt;br /&gt;
 thinkConfig = Herbivore&lt;br /&gt;
 herdMentality = false&lt;br /&gt;
 ecoSystemWeight = .2&lt;br /&gt;
 spawnWild = true&lt;br /&gt;
{{nav animals}}&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=2982</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=2982"/>
		<updated>2013-11-15T21:39:59Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;br /&gt;
&lt;br /&gt;
Perhaps into single-fire (single-shot), burst-fire (or rapid-fire, or automatic), and thrown?&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=2981</id>
		<title>Talk:Weapons</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Talk:Weapons&amp;diff=2981"/>
		<updated>2013-11-15T21:35:55Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Created page with &amp;quot;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can the classifications for the weapons be revised? The Lee_Enfield and M-24 are both single-shot, yet are in the rifle category. I'll come up with a suggestion that makes sense for the grouping.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=2980</id>
		<title>User talk:Samtarling/Archive 1</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=User_talk:Samtarling/Archive_1&amp;diff=2980"/>
		<updated>2013-11-15T21:32:28Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Plants&amp;gt;Food Section */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi!&lt;br /&gt;
&lt;br /&gt;
== Welcome message ==&lt;br /&gt;
&lt;br /&gt;
Added [[mediawikiwiki:Extension:NewUserMessage|Extension:NewUserMessage]] &amp;gt; auto welcome via [[Template:Welcome]] &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 13:40, 8 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Template:UserWarn ==&lt;br /&gt;
&lt;br /&gt;
[[Template:UserWarn|Reworked]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;uArr;&amp;lt;span class=&amp;quot;sig plainlinks&amp;quot;&amp;gt;[[User:AcDie|AcDie]] | [[User talk:AcDie|talk]] &amp;amp;#8226; [[Special:Contributions/AcDie|contribs]] &amp;amp;#124; 12:00, 15 November 2013 [[wikipedia:UTC|UTC]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Plants&amp;gt;Food Section ==&lt;br /&gt;
&lt;br /&gt;
I propose to change the name of Food Plants to Domesticated Plants, because this is more correct, seeing as there are some plants in the &amp;quot;Wild&amp;quot; plants section that you can also harvest for food. I would have went ahead and moved the page, but I don't want to screw it up, as I am new to this.&lt;br /&gt;
&lt;br /&gt;
Let me know what you think.&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=2974</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=2974"/>
		<updated>2013-11-15T21:08:00Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Fear tech 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
==Pneumatic picks==&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
==Nutrient resynthesis==&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points.&lt;br /&gt;
&lt;br /&gt;
==Gun turret cooling==&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Blasting charges==&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Carpet making==&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
==Fear tech 1==&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]].&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=2973</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=2973"/>
		<updated>2013-11-15T21:03:06Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Fear tech 1 */ Added information on gibbet cages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
==Pneumatic picks==&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
==Nutrient resynthesis==&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points.&lt;br /&gt;
&lt;br /&gt;
==Gun turret cooling==&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Blasting charges==&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Carpet making==&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
==Fear tech 1==&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of Gibbet cages.&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=2972</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=2972"/>
		<updated>2013-11-15T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Gun turret cooling */  changing wording to match in-game description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
==Pneumatic picks==&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
==Nutrient resynthesis==&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points.&lt;br /&gt;
&lt;br /&gt;
==Gun turret cooling==&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots in a burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Blasting charges==&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Carpet making==&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
==Fear tech 1==&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear.&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=2971</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=2971"/>
		<updated>2013-11-15T20:58:12Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: /* Nutrient resynthesis */  Added research points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
==Pneumatic picks==&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
==Nutrient resynthesis==&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 Research points.&lt;br /&gt;
&lt;br /&gt;
==Gun turret cooling==&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots per burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Blasting charges==&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Carpet making==&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
==Fear tech 1==&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear.&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
	<entry>
		<id>https://rimworldwiki.com/index.php?title=Research&amp;diff=2970</id>
		<title>Research</title>
		<link rel="alternate" type="text/html" href="https://rimworldwiki.com/index.php?title=Research&amp;diff=2970"/>
		<updated>2013-11-15T20:55:20Z</updated>

		<summary type="html">&lt;p&gt;Zenithar47: Corrected number of shots per burst from gun turret cooling research&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Hydroponics==&lt;br /&gt;
Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors.&lt;br /&gt;
2200 Research Points&lt;br /&gt;
&lt;br /&gt;
==Pneumatic picks==&lt;br /&gt;
Miner's picks are 20% more effective.&lt;br /&gt;
3000 Research points.&lt;br /&gt;
&lt;br /&gt;
==Nutrient resynthesis==&lt;br /&gt;
[[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced.&lt;br /&gt;
&lt;br /&gt;
==Gun turret cooling==&lt;br /&gt;
[[Auto-turret|Gun turrets]] fire four shots per burst instead of three.&lt;br /&gt;
3500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Blasting charges==&lt;br /&gt;
Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble.&lt;br /&gt;
1500 Research points.&lt;br /&gt;
&lt;br /&gt;
==Carpet making==&lt;br /&gt;
Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments.&lt;br /&gt;
1500 Research Points.&lt;br /&gt;
&lt;br /&gt;
==Fear tech 1==&lt;br /&gt;
Research [[Gibbet cage|new ways]] to inspire fear.&lt;br /&gt;
900 Research points.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;/div&gt;</summary>
		<author><name>Zenithar47</name></author>
	</entry>
</feed>