Topic on User talk:Cheldra
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This page shows the changes between two versions of a post by Cheldra in the topic "Thanks and welcome" on User talk:Cheldra.
You can see other versions of this post at its history page.
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Meat and leather yield all go through a post processing curve with points (0,0), (5,14), (40,40), (100000,100000) defined in Data/Core/Defs/Stats/Stats_Pawns_General.xml, which effectively increases values below 40. For example, baby ducks would have a meat yield of 0.03*140 = 4, but the post-process curve increases it to 12. | Meat and leather yield all go through a post processing curve with points (0,0), (5,14), (40,40), (100000,100000) defined in Data/Core/Defs/Stats/Stats_Pawns_General.xml, which effectively increases values below 40. For example, baby ducks would have a meat yield of 0.03*140 = 4, but the post-process curve increases it to 12. | ||
− | I don't know how possible it would be to implement the curve within the wiki, if it is straightforward, here's my python function in case it's helpful: | + | I don't know how possible it would be to implement the curve within the wiki, but if it is straightforward, here's my python function in case it's helpful: |
− | + | def post_process_curve(pre, x=[0, 5, 40, 10000], y=[0, 14, 40, 10000]): | |
− | + | for i in range(len(x)): | |
− | + | if pre < x[i]: | |
− | + | gradient = (y[i] - y[i - 1])/(x[i] - x[i - 1]) | |
− | + | progress = pre - x[i - 1] | |
− | + | return y[i - 1] + gradient*progress |