Topic on Talk:Money making guide

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I 100% agree the current name is over-long, making it bulky and awkward for the purposes of linking.  However, I don't see this becoming an all-encompassing "Money making guide", as that would invite coverage of any/all avenues that fall under that broad umbrella - animal husbandry, Crafting/Construction, optimizing slave trade, manipulating enemies to raid for best loot profit, etc. etc.  And that point brings up the suggestion to ''standardize'' an "umbrella''-type of article title. In DF we had hundreds of schematics, large or small, for various designs - bedrooms, traps, defenses, dining halls, overall base optimization, smithies, you name it - each its own article with clever but non-standard names, scattered all over the site.  So we collected them into diff rough umbrella categories and adopted a format where a page would be titled "Design: X", so that 1) editors know where to add similar content, 2) editors could name future pages without needing to re-invent the wheel, and 3) readers could find what they are looking for faster (once they see the pattern). So, here... maybe "'''Economics: X'''" (Here: "Economics: Cash Crops")? The umbrella term "Economics" is not an in-game term, so it's available to be adopted by RW-Wiki as a term for this sort of discussion and to leave the topic open to expansion beyond "money making" (and there are other pages like this out there).  Or something along those lines (hardly married to that one term, just find the concept useful).[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 20:54, 15 April 2022 (UTC)
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I 100% agree the current name is over-long, making it bulky and awkward for the purposes of linking.  However, I don't see this becoming an all-encompassing "Money making guide", as that would invite coverage of any/all avenues that fall under that broad umbrella - animal husbandry, Crafting/Construction, optimizing slave trade, manipulating enemies to raid for best loot profit, etc. etc.  And that point brings up the suggestion to ''standardize'' an "umbrella"-type of article title. In DF we had hundreds of schematics, large or small, for various designs - bedrooms, traps, defenses, dining halls, overall base optimization, smithies, you name it - each its own article with clever but non-standard names, scattered all over the site.  So we collected them into diff rough umbrella categories and adopted a format where a page would be titled "Design: X", so that 1) editors know where to add similar content, 2) editors could name future pages without needing to re-invent the wheel, and 3) readers could find what they are looking for faster (once they see the pattern). So, here... maybe "'''Economics: X'''" (Here: "Economics: Cash Crops")? The umbrella term "Economics" is not an in-game term, so it's available to be adopted by RW-Wiki as a term for this sort of discussion and to leave the topic open to expansion beyond "money making" (and there are other pages like this out there).  And/or, to start any/every reader-written guide with that word: "'''Guide'''".  Or something along those lines (hardly married to that one term, just find the concept useful).[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 20:54, 15 April 2022 (UTC)