Topic on Talk:Money making guide

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I 100% agree the current name is over-long, making it bulky and awkward for the purposes of linking.  However, I don't see this becoming an all-encompassing "Money making guide", as that would invite coverage of any/all avenues that fall under that broad umbrella - animal husbandry, Crafting/Construction, optimizing slave trade, manipulating enemies to raid for best loot profit, etc. etc.  And that point brings up the suggestion to ''standardize'' an "umbrella"-type of article title. In DF we had hundreds of schematics, large or small, for various designs - bedrooms, traps, defenses, dining halls, overall base optimization, smithies, you name it - each its own article with clever but non-standard names, scattered all over the site.  So we collected them into diff rough umbrella categories and adopted a format where a page would be titled "Design: X", so that 1) editors know where to add similar content, 2) editors could name future pages without needing to re-invent the wheel, and 3) readers could find what they are looking for faster (once they see the pattern). So, here... maybe "'''Economics: X'''" (Here: "Economics: Cash Crops")? The umbrella term "Economics" is not an in-game term, so it's available to be adopted by RW-Wiki as a term for this sort of discussion and to leave the topic open to expansion beyond "money making" (and there are other pages like this out there).  And/or, to start any/every reader-written guide with that word: "'''Guide'''". Or something along those lines (hardly married to that one term, just find the concept useful).[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 20:54, 15 April 2022 (UTC)
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I 100% agree the current name is over-long, making it bulky and awkward for the purposes of linking.  However, I don't see this becoming an all-encompassing "Money making guide", as that would invite coverage of any/all avenues that fall under that broad umbrella - animal husbandry, Crafting/Construction, optimizing slave trade, manipulating enemies to raid for best loot profit, etc. etc.  And that point brings up the suggestion to ''standardize'' an "umbrella"-type of article title. In DF we had hundreds of schematics, large or small, for various designs - bedrooms, traps, defenses, dining halls, overall base optimization, smithies, you name it - each its own article with clever but non-standard names, scattered all over the site.  So we collected them into diff rough umbrella categories and adopted a format where a page would be titled "Design: X", so that 1) editors know where to add similar content, 2) editors could name future pages without needing to re-invent the wheel, and 3) readers could find what they are looking for faster (once they see the pattern). So, here... maybe "'''Economics: X'''" (Here: "Economics: Cash Crops")? The umbrella term "Economics" is not an in-game term, so it's available to be adopted by RW-Wiki as a term for this sort of discussion and to leave the topic open to expansion beyond "money making" (and there are other pages like this out there).  And/or, to start any/every reader-written guide with that word: "'''Guide'''", so this would be "Guide: Cash Crops" or "Guide: Economics: Cash Crops"., or something along those lines (hardly married to any one term, just find the concept useful).[[User:Albedo|Albedo]] ([[User talk:Albedo|talk]]) 20:54, 15 April 2022 (UTC)