Topic on Talk:IED tox trap
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This page shows the changes between two versions of a post by Maple653 in the topic "Tox gas optimizations" on Talk:IED tox trap.
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ā | i've been trying to investigate this alot because well still kind of new to kill mazes but holy | + | i've been trying to investigate this alot because well still kind of new to kill mazes but holy shit is toxic resistance a pain to actually get everything killed, been trying to record a sample gif with entities in particular devourers which took like 5 lines to kill nearly all them except a couple stragglers in a double wide space and trying to get rid of vents since rimworld's ai as expected is incredibly stupid and targets random vents setting them on fire necessitating ied firefoam traps funnily enough and attacking them. [[File:ToxGasMazeDevourers.gif|thumb|oh my frustrations, 73% toxic buildup on the ones that got through by the way]] been just wondering how could I slow them down further with minimal resource cost. |