Editing Ancient cryptosleep casket
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== Summary == | == Summary == | ||
− | A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time- | + | A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive [[mood]] effects do tick down whie in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount. |
For colonists, simply select the colonist, right click the casket, and select "Enter ancient cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them. | For colonists, simply select the colonist, right click the casket, and select "Enter ancient cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them. | ||
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. | After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. | ||
− | + | When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire. | |
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== Analysis== | == Analysis== | ||
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− | Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, you are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]] | + | Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, you are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere. The other two caskets can be built closer to or inside of your colony. |
== Version history == | == Version history == |