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===Resurrection===
 
===Resurrection===
Apocritons can resurrect any hostile mechanoid within a 9.9 tile radius, that has been dead for less than {{ticks|3600}}, even if it was resurrected before. This ability will affect a targeted mechanoid, along with other mechs in a 5-tile radius. When resurrected, the mechanoid will come back to life with all their limbs restored. The remaining injuries will be healed by half of their total damage value, applied equally to all of them (even if the healing would be wasted).
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Apocritons can resurrect any hostile mechanoid within a 9.9 tile radius, that has been dead for less than {{ticks|3600}}, even if it was resurrected before. This ability will affect a targeted mechanoid, along with other mechs in a 5-tile radius. When resurrected, the mechanoid will come back to life. Some, but not all of the mech's injuries will be repaired.{{Check Tag|Detail}}
  
 
An apocriton starts with 30 "charges" to use this ability when spawned. Resurrecting a Light class mech costs 1 charge, resurrecting a Medium class mech costs 3 charge, and resurrecting a Heavy class mech costs 5 charge. Ultra-heavy class mechs and other apocritons cannot be resurrected.
 
An apocriton starts with 30 "charges" to use this ability when spawned. Resurrecting a Light class mech costs 1 charge, resurrecting a Medium class mech costs 3 charge, and resurrecting a Heavy class mech costs 5 charge. Ultra-heavy class mechs and other apocritons cannot be resurrected.
  
There is a short {{ticks|240}} warmup before the mech arises. There is a {{ticks|120}} cooldown after each resurrection before the ability can be used again. This ability does not require [[line of sight]], meaning it can resurrect mechs behind walls.  
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There is a short {{ticks|240}} warmup before the mech arises. There is a {{ticks|480}} cooldown after each resurrection before the ability can be used again. This ability does not require [[line of sight]], meaning it can resurrect mechs behind walls.  
  
 
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