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− | {{See also|Double bedroll}} | + | {{See also|Double bedroll}}{{infobox main|furniture| |
− | {{ | + | |name = Bedroll |
− | | name = Bedroll | + | |image = Bedroll.png|Bedroll |
− | | image = Bedroll.png | + | |description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. |
− | | description = A simple bed that lays on the floor, usually made of cloth or leather, often lined with fur. It is lightweight and can be rolled up for easy transport, but it is not quite as comfortable as a typical bed. Caravans can use bedrolls while traveling for better sleep. | + | |type = Building |
− | | type = Building | + | |type2 = Furniture |
− | | type2 = Furniture | + | |placeable = true |
− | | placeable = true | + | |blockswind = false |
− | | blockswind = false | + | |path cost = 14 |
− | | path cost = 14 | + | |passability = standable |
− | | passability = standable | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 2 |
− | | size = 1 ˣ 2 | + | |mass base = 2.5 |
− | | mass base = 2.5 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 75 |
− | | hp = 75 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |rest effectiveness = 0.95 |
− | | rest effectiveness = 0.95 | + | |immunity gain speed factor = 1.05 |
− | | immunity gain speed factor = 1.05 | + | |surgery success chance factor = 1 |
− | | surgery success chance factor = 1 | + | |comfort = 0.68 |
− | | comfort = 0.68 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |facility = dresser, end table, sleep accelerator |
− | | facility = dresser, end table, sleep accelerator | + | |work to make = 600 |
− | | work to make = 600 | + | |stuff tags = Fabric, Leathery |
− | | stuff tags = Fabric, Leathery | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 40 |
− | | resource 1 amount = 40 | ||
− | |||
}} | }} | ||
− | {{ | + | {{#set: |
+ | facility = dresser | ||
+ | |facility = end table | ||
+ | |facility = Sleep accelerator | ||
+ | }} | ||
+ | {{info|The '''bedroll''' is a [[furniture]] item which pawns can sleep in. Bedrolls are portable and can be used by pawns in [[caravan]]s. Bedrolls provide better [[comfort]] and [[Rest Effectiveness|rest effectiveness]] than a [[sleeping spot]], but are inferior to [[bed]]s of the same quality. For recovery from [[injury]] and [[Surgery Success Chance Factor]], bedrolls are equivalent to beds of the same quality.}} | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Bedrolls can be constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. |
== Summary == | == Summary == | ||
− | + | Bedrolls function similar to bed in most respects. However, unlike other beds, bedrolls can be carried and used in [[caravan]]s. When resting, caravan members will automatically use bedrolls in caravan inventory, improving their comfort regeneration, rest efficiency, and healing rates. [[Quality]] affects these as normal, even when on caravan. Note however that even if pawns fill their rest bar before dawn, the caravan will not be able to move until first light. | |
− | |||
− | |||
− | + | To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of [[Furniture]]. It will go into regular [[Stockpile zone|storage]] and be available in the config tab when you are forming the caravan. | |
− | |||
− | To add bedrolls to a caravan, they cannot be "installed", which is their default upon creation. You must select a bedroll and choose the Uninstall option available for all types of [[Furniture]]. It will go into regular [[Stockpile zone|storage]] and be available in the config tab when you are forming the caravan. | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
Line 57: | Line 56: | ||
The [[Surgery Success Chance Factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | The [[Surgery Success Chance Factor]] is exactly what it sounds like: a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds and bedrolls having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the [[hospital bed]] a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. | ||
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 100 }} | |
− | === | + | {| {{STDT| sortable c_10 text-center}} |
− | + | ! [[Quality]] | |
− | + | !data-sort-type="number"| Awful | |
− | + | !data-sort-type="number"| Poor | |
− | + | !data-sort-type="number"| Normal | |
− | + | !data-sort-type="number"| Good | |
− | + | !data-sort-type="number"| Excellent | |
− | + | !data-sort-type="number"| Masterwork | |
− | + | !data-sort-type="number"| Legendary | |
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
− | Bedrolls and [[ | + | ==Analysis== |
+ | Bedrolls are worse than [[bed]]s of the same [[quality]] for rest and comfort, and better than [[sleeping spot]]s. They are slightly better than beds made of [[stone]], as well as beds 1 quality level lower. At the start of the game, [[textile]]s are usually harder to obtain than [[wood]]; most [[biome]]s have plentiful amounts of wood available. Therefore, regular [[bed]]s should be created when at all possible. | ||
− | + | [[New Tribe]]s need [[Research#Complex furniture|Complex Furniture]] researched before creating proper beds, so will have to rely on bedrolls to increase comfort and avoid the {{--|4}} ''Slept on the ground'' [[mood]]let. | |
− | + | Bedrolls (and [[double bedroll]]s) retain a niche as the only beds that are usable inside a [[caravan]]. Pawns will sleep on bedrolls on the world map, which prevents the aformentioned slept on the ground debuff when traveling. | |
− | |||
− | + | As for materials, the choice only affects hit points, flammability and value, so any expendable [[textile]] should be used. | |
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6 | Prior to version 1.0 they had no quality, a rest effectiveness of 0.93 and a comfort of 0.6 | ||
− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |