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− | {{ | + | {{image wanted|reason=Main, widgets, etc}}{{infobox main|structure| |
− | {{ | ||
| name = Bridge | | name = Bridge | ||
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| description = A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. | | description = A flat wooden surface on supportive beams which can be built over water. You can build light structures on bridges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. | ||
− | + | | image = Bridge.png|Bridge | |
− | | type = | + | | type = Structure |
− | | type2 = | + | | type2 = |
− | | hp = | + | | placeable = True |
+ | | size = 1 ˣ 1 | ||
+ | | hp = 35 | ||
+ | | speed = 1 | ||
| beauty = 0 | | beauty = 0 | ||
+ | | terrain affordance = Bridgeable | ||
| flammability = 0.8 | | flammability = 0.8 | ||
− | + | | marketvalue = | |
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| work to make = 1500 | | work to make = 1500 | ||
| resource 1 = Wood | | resource 1 = Wood | ||
| resource 1 amount = 12 | | resource 1 amount = 12 | ||
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| tags = Floor | | tags = Floor | ||
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| page verified for version = 1.3.3200 | | page verified for version = 1.3.3200 | ||
}} | }} | ||
− | '''Bridges''' are [[structures]] that can be built on [[Terrain|water]] | + | '''Bridges''' are [[structures]] that can be built on [[Terrain|water]], and allow light buildings on top of them. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | Building a bridge requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can only be constructed on the following terrain types: |
− | * [[Marshy soil]] | + | * [[Terrain#Marshy soil|Marshy soil]] |
− | * [[Mud]] | + | * [[Terrain#Mud|Mud]] |
− | * [[Marsh]] | + | * [[Terrain#Marsh|Marsh]] |
− | * [[Shallow water]] | + | * [[Terrain#Shallow water|Shallow water]] |
− | * [[Shallow ocean water]] | + | * [[Terrain#Shallow ocean water|Shallow ocean water]] |
− | * [[Shallow moving water]] | + | * [[Terrain#Shallow moving water|Shallow moving water]] |
− | * [[Chest-deep moving water]] | + | * [[Terrain#Chest-deep moving water|Chest-deep moving water]] |
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== Summary == | == Summary == | ||
{{Stub|section=1|reason=destroyOnBombDamageThreshold of 35. Verify in-game and add}} | {{Stub|section=1|reason=destroyOnBombDamageThreshold of 35. Verify in-game and add}} | ||
− | While structures, bridges act similar to a [[floor]] tile. Unlike the water | + | While structures, bridges act similar to a [[floor]] tile. Unlike the water its on, bridges don't penalize movement, making travel faster. They can also support structures that require a terrain affordance of "light", such as wooden [[walls]] and buildings, but not structures that require medium or heavy terrain affordance, like any other type of wall. The terrain types that allow bridges do not allow floors, so bridges are the only way (short of a moisture pump) to improve the movement speed, [[cleanliness]] and [[beauty]] of such tiles, or enable them to count as "floored" for the bedroom and throne room needs of a pawn with a noble [[title]]. |
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− | The terrain types that allow bridges do not allow floors | ||
− | Bridges can be damaged or destroyed by [[fire]] or explosions.{{Check Tag|Specificity|Any explosion or only | + | Bridges can be damaged or destroyed by [[fire]] or explosions.{{Check Tag|Specificity|Any explosion or only Bomb type?}} When destroyed, whatever is built on top will be destroyed alongside it. |
Bridges can also be removed from the "Remove Bridge" gizmo under Architect/Structures. | Bridges can also be removed from the "Remove Bridge" gizmo under Architect/Structures. | ||
== Analysis == | == Analysis == | ||
− | Bridges are essential if you need certain objects on water, marsh or mud, such as wooden [[wall]]s. | + | Bridges are essential if you need certain objects on water, marsh or mud, such as wooden [[wall]]s. They are required to build [[moisture pump]]s over water, which can eventually remove the water. And due to the faster move speed, you can speed up colonists by placing bridges through their path. [[Raider]]s can also path through the bridge, giving you some control over their movement. |
− | In practice, raiders will not attack ''any'' wall or door unless | + | In practice, raiders will not attack ''any'' wall or door unless 1. they are [[sapper]]s or [[breacher]]s, or 2. they have no reasonable target to access to without breaking a wall. Therefore, wooden walls are relatively safe to use. For example, bridges and walls can be used to surround your [[watermill generator]]s, making them almost non-targets for raiders. |
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− | Therefore, wooden walls are relatively safe to use. For example, bridges and walls can be used to surround your [[watermill generator]]s, making them almost non-targets for raiders. | ||
− | [[Power conduit]]s can be built on bridges, replacing the need for [[waterproof conduit]]s. The latter costs {{ | + | [[Power conduit]]s can be built on bridges, replacing the need for [[waterproof conduit]]s. The latter costs {{icon small|steel||10}} [[steel]], which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to [[fire]]. |
=== Path baiting === | === Path baiting === | ||
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* [[Version/1.2.2753|1.2.2753]] - Can now be auto-rebuilt. | * [[Version/1.2.2753|1.2.2753]] - Can now be auto-rebuilt. | ||
− | {{ | + | {{nav|structure|wide}} |
− | {{ | + | {{nav|floor|wide}} |
[[Category:Structure]] | [[Category:Structure]] |