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== Summary ==
 
== Summary ==
 
{{Quote|Psychically-induced difficulty in locomotion.|Psychic burden description}}
 
{{Quote|Psychically-induced difficulty in locomotion.|Psychic burden description}}
The burden psycast inflicts the "Psychic burden" hediff on its singular target. This target must be in [[line of sight]] but can be any [[human]] or [[animal]]{{Check Tag|Mechanoid?|Are mechs affected?}} with a [[psychic sensitivity]] above 0%.{{Check Tag|Verify|0% psy sense does provide immunity?}} The hediff has only one effect, capping the [[Moving]] capacity of the target at {{Bad|40%}} for {{Ticks|{{P|Duration}}}}. Note that this is not a multiplier or offset. It does not stack with other effects on the Moving capacity - if a pawn's Moving would be below 40% anyway, then it has no effect, and an enemy won't reach ''below'' the cap from injuries or other effects any faster. Conversely this means that Moving buffs cannot mitigate the effect either.  
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The burden psycast inflicts the "Psychic burden" hediff on its singular target. This hediff has only one effect, capping the [[Moving]] capacity of the target at {{Bad|40%}} for {{Ticks|{{P|Duration}}}}. Note that this is not a multiplier or offset. It does not stack with other effects on the Moving capacity - if a pawn's Moving would be below 40% anyway, then it has no effect, and an enemy won't reach ''below'' the cap from injuries or other effects any faster. Conversely this means that Moving buffs cannot mitigate the effect either.  
  
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. Assuming a baseline of '''100%''' Moving, this results in a directly proportional change to the target pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.6}} levels of [[Melee]] skill. Due to how the stat is fit to a post-process curve, this will result in the melee dodge chance dropping to 0% for pawns with skill under 16. Note that additive buffs to [[move speed]] like the [[jogger]] trait or speed penalties obtained from various sources like wearing [[plate armor]] ''do'' still affect move speed as they are added before the Moving multiplier.
 
Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. Assuming a baseline of '''100%''' Moving, this results in a directly proportional change to the target pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.6}} levels of [[Melee]] skill. Due to how the stat is fit to a post-process curve, this will result in the melee dodge chance dropping to 0% for pawns with skill under 16. Note that additive buffs to [[move speed]] like the [[jogger]] trait or speed penalties obtained from various sources like wearing [[plate armor]] ''do'' still affect move speed as they are added before the Moving multiplier.

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