Editing Camelhide
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− | {{ | + | {{Define|Leather |
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| always haulable = true | | always haulable = true | ||
| color = (204,180,150) | | color = (204,180,150) | ||
| commonality = 0.05 | | commonality = 0.05 | ||
+ | | def name = Dromedary_Leather | ||
| default color = (204,180,150) | | default color = (204,180,150) | ||
| default color two = (204,180,150) | | default color two = (204,180,150) | ||
+ | | description = Tanned, dried, scraped camel skin. Good at temperature regulation in hot climates. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = dromedary leather | | label = dromedary leather | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
+ | | armor - sharp factor = 0.81 | ||
+ | | armor - blunt factor = 0.24 | ||
+ | | armor - heat factor = 1.5 | ||
+ | | beauty base = -4 | ||
+ | | insulation - cold factor = 16 | ||
+ | | insulation - heat factor = 24 | ||
+ | | market value base = 2.3 | ||
+ | | market value factor = 1.3 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 1.3 | ||
}} | }} | ||
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− | {{ | + | {{Info|'''Camelhide''' is produced when a [[Overview#cook|cook]] butchers a [[dromedary]] or an [[alpaca]] at a [[butcher table]].}} |
− | [[ |