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− | {{infobox main|none| | + | {{stub}}{{Move|reason = Needs to be split into [[Centipede gunner]], [[Centipede burner]] and [[centipede blaster]] for wiki reasons.}}{{infobox main|none| |
| name = Centipede | | name = Centipede | ||
| image = Centipede_east.png | | image = Centipede_east.png | ||
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| type = Mechanoid | | type = Mechanoid | ||
| marketvalue = 1200 | | marketvalue = 1200 | ||
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| flammability = 0 | | flammability = 0 | ||
| movespeed = 1.9 | | movespeed = 1.9 | ||
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| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 3.0 | | bodysize = 3.0 | ||
| healthscale = 4.32 | | healthscale = 4.32 | ||
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'''Centipedes''' are heavily armored, slow [[mechanoid]]s designed as siege units. | '''Centipedes''' are heavily armored, slow [[mechanoid]]s designed as siege units. | ||
− | + | ==Summary== | |
− | + | As mechanoids, centipedes are immune to [[fire]], toxicity, and temperature extremes, despite having a Comfortable Temperature. They do not need to eat, rest, and have no mood. They will be stunned by [[EMP]] attacks and will "adapt" for {{Ticks|2200}}, starting from the stun, rendering them immune to further EMP strikes. Mechs do not count as a pawn for determining [[raid points]], but still contribute towards wealth. Centipedes have a [[Psychic Sensitivity]] of 75%, reducing the effect of some [[psycasts]].{{RoyaltyIcon}} | |
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− | + | Dead centipedes may be shredded at the [[machining table]] or [[crafting spot]] for 30 [[steel]] and 10 [[plasteel]], though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the centipede. | |
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− | Centipedes | + | Centipedes will spawn as [[centipede blaster]]s, [[centipede burner]]s, and [[centipede gunner]]s. Respectively, they are equipped with a [[heavy charge blaster]], [[inferno cannon]], and [[minigun]]. |
− | + | ===As an enemy=== | |
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− | === As an enemy === | ||
Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. Centipedes are often supported by [[scyther]]s or [[lancer]]s, though they usually outpace the centipedes by a great margin and won't stop to wait for them. | Mechanoids can be found sealed in ancient ruins in all biomes, which spawn inside mountains or outside on the landscape. They may also raid the player's base through [[events]] and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. Centipedes are often supported by [[scyther]]s or [[lancer]]s, though they usually outpace the centipedes by a great margin and won't stop to wait for them. | ||
=== Combat === | === Combat === | ||
− | Centipedes are always equipped with either an [[ | + | Centipedes are always equipped with either an [[inferno cannon]], [[heavy charge blaster]], or [[minigun]], but are also able to engage in (less effective) melee combat with colonists. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
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Centipedes have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. Note that the inferno cannon has a forced miss radius that their shots will always land within, and so their accuracy has no bearing on their lethality with that weapon. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | Centipedes have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. Note that the inferno cannon has a forced miss radius that their shots will always land within, and so their accuracy has no bearing on their lethality with that weapon. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
− | === Armor === | + | ===Armor=== |
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
− | == As an ally == | + | ==As an ally== |
− | {{Biotech | + | {{Biotech}} |
− | {{PAGENAME}}s are heavy mechanoids. They are created from a [[large mech gestator]], taking up 4 [[bandwidth]] from a [[mechanitor]]. | + | {{PAGENAME}}s are heavy mechanoids. They are created from a [[large mech gestator]], taking up 4 [[bandwidth]] from a [[mechanitor]]. Centipede burners and gunners require the [[Research#High Mechtech|High Mechtech]] research, and are created with 1 [[high subcore]], 8 [[component]]s, 255 [[steel]], 255 [[plasteel]]. Centipede blasters require the [[Research#Ultra Mechtech|Ultra Mechtech]] research and take 100 more [[plasteel]]. They take 1800 [[ticks]] to initally craft, and then it must gestate for 6 cycles. Mechanoids can be fully repaired at the cost of power and nothing else. A dead centipede can be resurected for 100 [[steel]] and 1 gestation cycle so long as the corpse is extant. |
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− | Centipede burners and gunners require the [[Research#High Mechtech|High Mechtech]] research, and are created with | ||
Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. | Mechs under player control require power: centipedes use 10% of their power per day while active. If set to dormant self-charging, they instead recharge for +1% power / day, without pollution. They recharge in a [[large mech recharger]] (constant 400W), for 50% power/day, creating 20 [[wastepack]]s whenever the recharger's waste is filled up. | ||
− | == Analysis == | + | ==Analysis== |
Centipedes are slow-moving and highly resistant to sharp damage, which includes bullets, so they require many shots to take down with guns. Centipedes are always equipped with an inaccurate, but powerful ranged weapon, with a range of 27 tiles. | Centipedes are slow-moving and highly resistant to sharp damage, which includes bullets, so they require many shots to take down with guns. Centipedes are always equipped with an inaccurate, but powerful ranged weapon, with a range of 27 tiles. | ||
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Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a [[shield belt]] stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes while taking less damage. | Centipedes are good at crowd control, but struggle against single or widely scattered targets. One effective way of distracting fire from them (if they are not equipped with the inferno cannon or supported by lancers) is to simply let a colonist with a [[shield belt]] stand in front of other colonists; the centipedes will focus fire on the shielded colonist, allowing your other colonists to fire at the centipedes while taking less damage. | ||
− | + | '''Other Tactics''' | |
If you can spare the resources, [[uranium slug turret]]s can be effective against Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range. | If you can spare the resources, [[uranium slug turret]]s can be effective against Centipedes, as they outrange them greatly and their shots are powerful enough to pierce their thick armor. Their tendency to stay at range keeps them roughly within the slug turret's effective range. | ||
Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | Centipedes are prime targets for [[psychic insanity lance]]s. A berserk Centipede will draw the attention of other mechanoids, and will continue to attack its compatriots until it or the others are dead. As the [[inferno cannon]] does no damage to other mechanoids, use it against those equipped with the [[heavy charge blaster]]. As Centipedes are very well armored, it will generally result several in dead mechanoids, depending on the composition of the mechanoid force. | ||
− | + | ===As an ally=== | |
− | + | {{Stub|Section=1}} | |
− | === As an ally === | + | Centipedes are incredibly slow, which must be taken into account when devising your tactics. Because of their high bulk, centipedes are best at the front of defensive formations, blocking shots and dealing lots of crowd-relevant damage. |
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− | Centipedes are incredibly slow, which must be taken into account when | ||
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== Health == | == Health == | ||
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Centipedes are machines, and machines don't need to eat - but they do need some source of power. | Centipedes are machines, and machines don't need to eat - but they do need some source of power. | ||
− | In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power | + | In the [[Biotech DLC]]{{BiotechIcon}}, centipedes use standard electric [[power]] from a [[large mech recharger]], creating [[toxic wastepack]]s in the process. However, enemy mechs get their power from a unknown source, and even player mechs can enter dormant self-charging from an independent power sourec. |
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− | == Version history == | + | ==Version history== |
*[[Version/0.4.460|0.4.460]] - Added | *[[Version/0.4.460|0.4.460]] - Added | ||
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* ? - Health scale increased from 2.0 to 4.32 | * ? - Health scale increased from 2.0 to 4.32 | ||
* ? - No longer spawns with [[minigun]]s. | * ? - No longer spawns with [[minigun]]s. | ||
− | * [[Version/1.4.3523|1.4.3523]] - Centipedes, which previously could spawn with either an [[inferno cannon]] or [[heavy charge blaster]], | + | * [[Version/1.4.3523|1.4.3523]] - Centipedes, which previously could spawn with either an [[inferno cannon]] or [[heavy charge blaster]], and now split into three subtypes based on their armament: inferno cannons are now carried by [[Centipede burner]]s, heavy charge blasters are now carried by [[Centipede blaster]]s, and the reintroduction of [[minigun]]s carried by [[Centipede gunner]]s. |
*[[Biotech DLC]] - Introduced ability to create and control centipedes. | *[[Biotech DLC]] - Introduced ability to create and control centipedes. | ||
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